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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
      _______________________________________________________________________________________________________________________________________________


      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Teion

      State of the Site Discussion   10/03/2017

      Please provide your thoughts and opinions! This discussion will affect the future of the site, so it's important that we get as much feedback as possible.
    • Aereth

      2.5 PK Rules / Thread Tags Discussion   10/16/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK

Fae

User
  • Content count

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About Fae

  • Birthday 11/07/2008

Guild Information

  • Guild Name
    Guardians of the New Dawn
  • Position
    Official Guild Mascot

Profile Information

  • Gender
    Female
  • Location
    In SAO

Profile Fields

  • Skill Points
    10

Recent Profile Visitors

627 profile views
  1. (PP-F21) Evening Dip

    Fae giggled a little bit too when Hestia told her that she got a room with Itzal, despite the fact he already had a girlfriend. One thought led to another, and Fae just figured that the two slept in the same room and Hestia slept alone. It sounded nice to have a room like that. Fae never really slept in an inn. She always just found a nice comfy bench or seat to sleep on. "Fae hasn't slept in an inn yet. But the way you describe it, inns don't seem much better than the benches." Fae said as she let go of Hestia's arm and started to skip alongside her. When Hestia offered that they could get a place at an inn and sleep together, Fae nodded her head. "Okay miss Hestia. Fae would love to sleep at an inn with you. It would be a lot less lonely." Fae answered.
  2. (PP-F21) Evening Dip

    Fae smiled gratefully knowing that she could come along with Hestia. Fae always loved company to travel with, as it made her feel much safer. When Hestia asked if Fae had a place to stay, Fae shook her head. "No, Fae doesn't have a place to stay. Fae usually just sleeps on benches in towns. Do you have a place you go to miss Hestia?" Fae asked, walking closely behind her as they left the hot springs. They reached the town, and there wasn't too many NPCs out of their homes any more, as it was night time and they had all mostly gone to bed. The town was still beautiful, even with the lack of people around. The glow made it almost as relaxing as the hot springs themselves. Fae was still afraid of the dark in the town, so she clung to Hestia's arm as they walked through, just to be safe.
  3. Fae did a quick spin after getting the player's attention, and she then proceeded to skate over to him and stopped once she was a few feet in front of him. Fae almost fell over when stopping, as the ice kept her going for a few more inches after she tried to stop. She kept her balance though, and then looked up at the player who had introduced himself as Thorsten. "Greetings to you too mister! Fae is Fae, and it's nice to meet you!" Fae greeted excitedly. Her voice wasn't as loud as Thorsten's but it could still be heard from a distance. "Fae came out here to play, right now Fae is trying to skate on the ice, which is pretty fun so far. What are you out here for mister?" Fae asked. Fae wasn't the best with words either. She had her whole third person thing with her speech, and she tended to get a bit too excited. A lot of people just saw her as a child who could hardly talk, but it's just how Fae was, and she had her own reasons.
  4. (PP-F21) Evening Dip

    Fae climbed out of the water and dried herself off with a towel before putting her cloak back on and turning towards Hestia as she did the same. Fae couldn't agree more with Hestia about it being long enough in the springs. It was getting darker, so the stalactites were glowing even brighter. Fae ran the towel through her hair and dried it off as well. Hestia asked where Fae planned to go after this, Fae shrugged her shoulders as she set the towel down where she found it. Fae hadn't really planned that out yet, and she just figured she would find a nice bench in the town on this floor. It would take too long for her to find one on a different floor. "Fae doesn't have any plan on where to go. Can Fae follow you for a little bit? Fae is scared to go out in the dark alone." Fae asked as she walked up to Hestia and looked up at her.
  5. (PP-F21) Evening Dip

    Fae laughed a little bit when Hestia told her that she was still a kid. Sometimes, Fae forgot how young she was, and thought of herself as being older and stronger. Fae never really thought of herself as brave for surviving this long, but if that was the case, then Fae would take the compliment. Fae squeezed Hestia tightly again before letting her out of the hug and sitting back down in her spot. They had been sitting in the water for about an hour now, and the relaxing effect of the warm water was starting to go away, at least for Fae it was. It was still relaxing, but Fae just wasn't enjoying it as much. But the steam still lingered and the glow from the stalactites had gotten even brighter as it was now night time for sure. "Alright, do you want to head out now?" Fae asked.
  6. (PP-F21) Evening Dip

    Fae still felt a little bit awkward after waking up and was still blushing a little bit, even though Hestia was telling her she didn't have to apologize. "Fae just feels embarassed that she fell asleep in your lap. Then Fae touched your chest, Fae just felt the need to apologize to you. It makes Fae feel like a little kid." Fae apologized again, crossing her arms and looking down at the water. It was so relaxing, it was hard for Fae not to fall asleep. Fae smiled a bit more when Hestia said how polite and nice Fae was. It was rather flattering, and Fae enjoyed the compliments. "Well, you're nicer than Fae is. Have you been busy too? Is that why you came here? If it is, then Fae is glad you came here and were able to spend time with her. It makes Fae so happy!" Fae thanked as she wrapped her arms around Hestia and gave her a tight hug.
  7. (PP-F21) Evening Dip

    Fae was still asleep, and she had found a comfortable position to where she wouldn't have to move her body. Fae remained asleep for another half hour. While asleep, Fae kept thinking of what she would have to do the next day. She might be questioned for meeting someone outside of the guild like this, but Fae tried not to worry about that. The guild had been great for her so far. They focused on helping lower level players get stronger, although there were plans for the guild to be a frontlining guild in the future once enough members were strong enough. Thinking back on her childhood, Fae could hardly remember any of it. She had been in the game for so long, Fae had forgotten most of the details. Fae had only the people in this game to look up to as role models, so Fae got smarter faster, but it was also just difficult for her to find someone who understood her. Fae woke back up and reached up with her hands, feeling around Hestia's chest, then her face, before sitting up and realizing she had been in Hestia's lap. "Ah! Fae is sorry miss Hestia, Fae didn't mean to sleep on you." Fae apologized quickly as she scooted off of her lap and back to her spot.
  8. (PP-F21) Evening Dip

    While Fae was asleep, she wiggled around a little bit, almost as though her body was trying to get in a comfortable position. Her hands moved off of Hestia's arm, and landed on her legs as Fae completely fell over to one side. Her head was still above the water, but it was now resting on Hestia's lap. Fae nodded subconsciously to Hestia's decline to joining the guild. Fae could still faintly hear what was going on around her, so she heard Hestia and completely understood. Fae had joined the guild simply because she wanted people she could turn to. Fae flipped over, now laying on her stomach, but her head still above the water on Hestia's lap. Fae heard what Hestia said that she wasn't going to do anything weird, and Fae calmed down even more. Her guild wasn't too pushy, but there was a little bit of work involved, and Fae was just tired.
  9. Fae smiled and then saluted when Pinball took up the drill seargeant voice. "Fae is ready for any special mission sir!" Fae declared as she lowered her hand from the salute. Pin had a good drill seargeant voice, and it was hard not to laugh at that. Fae liked hearing people do impressions, and Pin's was pretty good. When Pin said that the boars had an appetite for little girls, Fae thought back to the first time she had fought boars. It was scary, and she had nearly gotten killed, but now Fae was stronger than before, and no boar was going to stop her this time. "Fae will do her best mister Pinball! Loud and clear!" Fae responsed, before laughing a little bit more. She opened her menu and took out her dagger. It was still the starting one, as she had yet to buy an enhanced one, so this was a perfect chance for Fae to work up some col to get a new dagger. @Pinball
  10. Fae had just left the snowy plains of Floor 4 like she usually did when she received a message from Pinball. She didn't really know him yet, so this seemed like the perfect opprotunity to get to do that. Fae headed for the floor teleporter and teleported to Floor 1. Fae stepped out of the teleporter and headed for the vast plains outside of town. Because they would be fighting mobs, Fae equipped her <Divine Dragon's Cloak>, just to make the whole thing a lot easier. Fae looked across the fields trying to spot where Pinball might be. As usual, there were a few boars roaming around, but they never attacked right away, so it was safe to walk around. After a few seconds, Fae spotted the black haired player she was looking for. "Hey hey! Mister Pinball! Fae is here!" Fae called out as she ran in his direction, before stopping right in front of him. Pinball was practically as tall as Fae when he was sitting, so Fae didn't have to look up for now. @Pinball
  11. (PP-F21) Evening Dip

    Fae dismissed her worries over the whole naked matter and just laughed it off as she sank a little bit into the water, still leaning up against Hestia, wrapping both of her arms around Hestia's left arm. Fae snuggled up next to her a bit more yawning quietly as the cavern dimmed even more as the evening turned to night. "You should join our guild miss Hestia. Everyone there is really nice. Fae is sure they would let you in." Fae said tiredly as her eyes started to feel a lot heavier. She struggled to keep her eyes open, as it just felt more and more difficult to keep them open. Eventually, Fae gave in and let her eyes shut, and then she yawned again. "Fae is gonna rest, don't do anything weird to me okay?" Fae requested as she sank another inch down into the water. Then Fae fell asleep.
  12. (PP-F21) Evening Dip

    Fae blushed a little bit upon being hugged, as neither her or Hestia was wearing hardly anything. Fae still embraced the hug, but tried not to press up against Hestia and looked away from Hestia's unmentionables. "Miss Hestia, this is a little embarassing. We're almost naked..." Fae said as she blushed a bit more, moving about an inch away from Hestia. Fae got her smile back on when Hestia tried to comfort her with her reassuring words. "Fae just didn't want to kill her. She may have been crazy, but Fae still wanted to be friends with her." Fae said as she closed her eyes again and leaned against Hestia's shoulder. Hestia reassured her a bit more, saying that she would always there for Fae. "Thank you miss Hestia. Fae really appreciates it. You are so nice, even though we just met. It gives Fae a warm feeling inside." Fae said as she started to doze off.
  13. (PP-F21) Evening Dip

    Fae stared up at the cavern ceiling and looked at the glowing stalactites, all in different colors. It was just such a relaxing sight, and combined with the water it felt wonderful. Fae looked back at Hestia when she said she loved this and how she missed hot baths and things like this. "Fae misses those too. They felt awesome." Fae said as she started to scoot a little bit close to Hestia. "What guild did Fae join? Fae is in the Guardians of the New Dawn. It's run by mister Stryder. They are good people." Fae said as she scooted right up next to Hestia. Fae was tired, she had a long day, and she was already a little bit sleepy. When Hestia asked if something happened to Fae, she looked down at the water, then back up at Hestia. "Fae was attacked by someone. Fae had to kill her, otherwise Fae would have died. After that, Fae felt guilty and isolated herself for a bit. Things just went downhill, and Fae couldn't control herself. Fae just wanted to see her mommy again. Fae started talking in third person after that. It helped Fae keep calm, and it still does." Fae explained as she closed her eyes and leaned against Hestia. @Hestia
  14. (PP-F21) Evening Dip

    Fae smiled and unequipped her armor right away and got in the water right after Hestia. Fae didn't have any shame about this either, as this was a safe zone and nothing really bad could happen. Fae leaned back a little bit in the water and took a deep breath as she let the warmth take over. It felt so nice compared to the cold snow in floor 4. Hestia had asked how Fae's time has been in Aincrad and if she found any nice friends to hang out with, to which Fae nodded in response to the second question. "Fae's time has been great here in Aincrad! Some people say that you can go crazy in here, and it kinda felt like that. But if Fae talked to herself in third person, everything is okay! Fae even got in a guild, so now she had friends." Fae explained as she spread out her legs a little bit and closed her eyes. @Hestia
  15. Fae giggled slightly upon seeing Eatos trip in the sand. Fae shut herself up right away though, not wanting to get her mad. Fae didn't want to spend the whole hiking trip with someone mad at her. "Are you okay miss Eatos? That looked like a bad fall." Fae asked concerningly as Eatos stood back up. Fae laughed a little bit more when Angel barked, but Fae covered her mouth to keep it from being heard. Eatos then told Fae that is was a bit of an odd question, but Fae didn't really find it to be an odd question. Then she brought up the idea of this whole game being a cursed blessing, because of all the people that Fae got to meet. Fae nodded her head in agreement. "Yeah, Fae liked getting to know other people. Fae can't find anyone else her age, but you and the others in the guild are nice." Fae said as she did a brief twirl in place, then continued to walk. ID: 89524 CD: 11 Fae: 80/80 HP
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