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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
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      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  

Fae

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About Fae

  • Birthday 11/07/2008

Guild Information

  • Guild Name
    Guardians of the New Dawn
  • Position
    Official Guild Mascot

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    12

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  1. Since Christmas is coming soon and there is probably gonna be a party thread, can we all agree to not have what happened in the Halloween thread? I don't want Santa or whoever is running the party to get us killed for fighting with each other.

    1. Show previous comments  3 more
    2. Krysta

      Krysta

      I'm so sorry about that, IC, Krysta is not one to easily let go of a vendetta...

      Hopefully history will not repeat itself next time...

    3. Kimi

      Kimi

      Don't even know what happened, but sounds scary

       

    4. Hirru

      Hirru

      Nah, this happens every event

  2. Fae giggled a little bit when Embers referred to her as a sneaky little one. Finally something that wasn't an insult. Fae took it as a compliment and got a small smirk on her face. Embers should have considered herself lucky that Fae didn't message Stryder as soon as she felt threatened. Things would have gotten ugly very fast considering his level. Fae didn't want to say directly to Embers, since the two were finally starting to make progress on a good relationship. Fae nodded when Embers told her that if she needed help just call. She had also said not to be prideful, and Fae already knew to do that. After hearing about all those players that had died just because they thought they were strong enough, even knowing a few, well, Fae didn't want to end up like them. "Okey dokey! Good luck miss! Fae will be right back!" Fae said as she ran off into the forest to hunt down the two nepents she needed to kill for the quest. Fae spotted one right away and she had her target. The nepent was about three inches taller than her, but Fae wasn't afraid of it. She lunged forward at it from behind and stabbed it three times, cutting a triangle into it before it shattered immediately. Fae had taken the first nepent out in one attack, which wasn't too surprising because of it's measly 7 HP. ID: 91358 BD: 9 (Critical Hit) +1 DMG DMG: 3 x 3 (Tri Pierce) = 9 DMG Nepent: 0/7 HP Fae: 80/80 HP | 7/10 Energy @Embers
  3. Fae liked the idea of having another person to turn to if she was in danger, but Stryder and the rest of the guild already had her back covered. "Fae was about to message him actually. Fae had opened the messages and was about to get his help while we were talking. This cloak is not just good for hiding weapons and keeping Fae warm, Fae can message anyonr from inside with the flick of a finger." Fae said, fully aware of how some PKers wouldn't even hesitate to attack. Fae nodded when Embers had told her that there was going to be combat involved and to let her know if she needed help as they walked into the forest. "Fae will be fine. We have to take out four, so you take two nepents and Fae will take two. Fae can handle herself just fine." Fae said as she held her dagger close to her. While she had her perfect cloak, she still had her badic dagger. She needed to get a new one sometime in the future.
  4. Fae had heard that Pin now had his own shop, so Fae decided to pay him a visit. Even better, he was a cook, a low ranked one at that. To Fae she knew what kind of wares Pin had the ability to cook, snacks. Fae had been getting sick of buying snacks from NPCs, and she wanted to finally have something player-made. Fae skipped through the woods and eventually reached The Arcade, and she opened the door to walk inside. "Hey Pinny! Fae is here! Fae has an order for ya!" Fae called out, waving to Pin at the counter. She filled out the order for Pin and gave it to him. "Just a nice little cookie, Fae will pay you now." Fae said as she opened her menu and sent the 750 col to Pin, since she had the discount. Fae skipped back out of the shop and waved to Pin, a wide grin on her face. Name: Double Fudge CookieYour Profession: CookYour Rank: 3Roll ID: {Leave Blank}Roll Result: {Leave Blank}Item Type: SnackTier: 1Quality: PerfectEnhancements: Over HealthDescription: A dark brown fudge cookie with fudge chunks on top.Post Link: {Leave Blank}
  5. Fae was slightly calmed down by Ember's act of disarming herself. It showed at least that Embers didn't have any ill intentions towards her. Fae's tears stopped and she stopped shaking. Embers wasn't going to take back what she said, but that didn't matter to Fae at this point, she didn't regret it, which is what mattered. Fae had chosen not to bring up the fact that she killed the player who attempted to take her life, and just looked down at the ground. "That's what the other girl said too, that she wasn't gonna hurt Fae. But hearing you say it is different. Fae trusts you more than her." Fae said as she took her knife back from Embers. Then Embers went on to say that if someone was going to kill her, all she needed to do was contact her. "Fae already has someone she messages for that. Fae almost messaged him right now, but you are fine with Fae now." Fae said as she closed the messages in her menu from behind her back.
  6. Fae looked at Embers, unsure what to do with her knife now. She was trembling, her eyes filling with tears as Fae started to lose control of herself. Embers was now saying that Fae thought she was going to kill her, and Fae quickly nodded as she started to raise her dagger. "Y-Yes I do, I think you are one of them. I led myself into meeting you, I invited you. Why do I even bother trying to see good in people? I keep telling myself that if everyone has at least little good in them, nothing bad can happen to me. What do I get for that? A killer hiding behind a smile, no matter what anyone says, I can't trust anyone. Now you come along and now I find myself in this position again. You say you aren't a killer, and I trust you right now." Fae said, every one of her words filled with fear and uncertainty. Embers said that she shouldn't let one idiot ruin her view of everyone else and Fae shook her head. "Why do you care?! Even if you aren't here to get me, you have been nothing but a meanie to me earlier! Do you feel sorry for me, is that it?! You keep teasing someone until you realize you go too far, and now you think you can make it up by trying to be comforting?!" Fae said, her voice raising even higher now. She was beyond angry, she was infuriated, and yet terrified at the same time. Fae watched as Embers tossed her Scythe aside, and Fae looked down at her dagger again. "I don't want to hurt you! It doesn't have to be like this!" Fae shouted. She had said those exact same words to the other girl, but things were different this time. Fae threw her dagger over to where Ember's scythe was, and she simply looked her in the eye, waiting to see how she would react.
  7. Fae was getting even more upset when Embers had said that not everyone in the world was nice. But Fae could tolerate all of that teasing, she already knew that not everyone wasn't nice, and that there were plenty of meanies out there in the world. What Fae could not tolerate however, was Embers bringing up PKers. "Fae is lucky that you aren't a PKer?! Fae has already been led to her death before, and you have the heart to make fun of that?!" Fae said, her voice raising a bit as she stepped away from Embers. Fae was clenching her fists now, and was getting fed up with everything Embers was throwing at her. But then Embers told her that she could die the same as anyone else. She remembered hearing words very similar to that before and Fae's eyes widened, and she started to shake. Embers ended her sentence with 'So...' and Fae started to panic. "No no no, not again! You stay away from Fae!" Fae shouted nervously as she pulled her dagger out of her cloak and held it close to her, taking a few more steps back from Embers.
  8. Fae was getting upset now with this player that was now laughing at her. They had only just met and Fae was already being made into a joke. Her cheeks were starting to turn red out of embarassment when the player explained how Fae was a shrimp, and she couldn't even argue with it. The player was throwing bad words at her too, which just got Fae more and more upset at this person. She thought that they could be friends, but this clearly wasn't gonna be the case so far. The player then asked why seh shouldn't be mean to Fae, and then went on to insult her for being a city girl. "No one treats Fae different, they always say that they treat Fae like anyone else. You're just being a meanie right now. Fae isn't some lost 9 year old either, Fae doesn't need rules on how to be treated." Fae pouted as she followed Embers, grabbing onto her hand with her own, still looking up at her.
  9. Fae wasn't sure whether to feel complimented or offended when the player said that Fae was 9 years old. It wasn't that young in Fae's eyes, but she didn't really know much about other's opinions on cases like this. She would probably be surprised to see another 9 year old in this game that wasn't an NPC, since all of the kids that came in had mostly died already. Fae nodded when the player said that Fae had wanted help on a quest, the medicine one specifically. There wasn't any other quests in the area, so it was the only possible one Fae could be doing right now. But it got Fae a little upset when the player called her a shrimp. "Hey! What's that supposed ta mean? Fae ain't no shrimp! If you're gonna help Fae, you don't need to be mean." Fae pouted, crossing her arms and looking up at the scythe wielder.
  10. Fae was just about ready to go and take the quest by herself when she spotted another player accept the quest. Fae didn't need to call anything else though, as the player had already heard her first call and was walking towards Fae. It always seemed that people showed up at the last second for her. The player looked rather intimidating with the scythe and armor, and Fae trembled a little bit at the sight. The player knelt down to Fae's level and asked her how old she was. She seemed very direct, unlike just about everyone else who had ever talked to Fae. "F-Fae is 9 years old miss." Fae said as she shuddered a little bit. She had just seen this player for the first time and she was already scared. This hadn't really happened before either, no one intimidating like this had ever approached or talked to Fae.
  11. Fae had yet to take the Secret Medicine of the Forest quest yet, so she figured today would be the day she would take it. Fae didn't exactly feel comfortable doing quests alone yet, so she decided to ask around if anyone could help her with the quest. She could probably do this on her own, but Fae just wanted some company. Fae had been asking around the area where the NPC that gave the quest was and no one seemed to want to help. Or rather, there was just no players around. It was all NPCs walking around her, who couldn't really help her out in this case. "Hey! Can someone help me on a quest?!" Fae called out into the crowd. It was still in the afternoon, but Fae didn't know how long it would take to complete the quest, so she was worried that no one would show up. @Embers
  12. PP/F3) Meeting new friends (Pin, Fae)

    An elephant's shadow being the answer to the second one, that was a little but of a cheap shot. It surprised Fae a bit that clouds were actually very heavy. "Fae had no idea clouds were that heavy! They look so fluffy and light, but Fae guesses not anymore." Fae said as she crossed her arms and looked up at the sky. The clouds above looked like pillows, and they seemed so lightweight, looks can be deceiving like that. Fae got excited again at the thought of another riddle. This one seemed a lot more simpler, and it only took Fae a half of a minute to figure out the answer. "It's a fire! If you give fire food, it grows. But if you give it water it gets put out. Was that right mister Pinball?" Fae answered, rather confident in her answer. She looked up at Pinball and tilted her head, waiting to see if she was right.
  13. (PP-F1) Piggy Slaying

    Fae was getting a little bit irritated that she was starting to miss when this Boar was almost dead. It seemed this happened every time she was close to killing anything, she would just start missing almost all of her attacks. She laughed a little bit when she saw Hei running around yelling at the boar and getting it to chase him, but covered her mouth when she did so. Fae saw Hei get on the ground and give her a sign to attack, so Fae knew that this was her chance to attack, and hopefully hit it this time. Fae got a grip on her dagger and started to dash towards the boar while it was still charging at Fae on the ground. She looked at her energy and realized she could have been using her sword arts this whole time, but was reading her energy wrong. Fae's dagger glowed a bright pink as she lunged forward at the boar and swung. She missed and her dagger went right over the boar, while Fae herself ended up slamming into the boar, sending both of them rolling a little bit away from Hei. Fae got off of the boar right away and looked over at Hei. "Sorry mister Hei! Fae will get it next time, for sure!" Fae apologized as she ran back over in his direction. -Stats- Hei: 430/440 HP | 44/44 Energy | 3 EVA | 3 ACC | 9 DMG Fae: 60/60 HP | 1/6 Energy | 0 EVA | 0 ACC | 3 DMG | 1 MIT Boar: 6/30 HP | 9 DMG @Hei
  14. (PP-F1) Dragon Hunting

    Fae had been in the middle of her bath when she received the message from Eatos. This was a little bit upsetting for Fae, since she knew she couldn't make it to the location first. So Fae wrapped up her bath and got out of the tub. She dried off and then made a beeline out of her room and left a little note for Thorsten, who was still asleep in their bed. If he woke up and came to the quest, Fae made sure to leave the note in front of him, Fae is out with the guild on a quest! Come if you can daddy! Fae arrived at the spot the guild was meeting up, and saw Eatos standing with Hei. Fae sighed and stopped running as fast. She was a little bummed not being the first to arrive, but it was okay. This was going to be a super duper fun experience! Fae picked her speed back up and ran towards Eatos. She hugged her tightly, and did the same with Hei. "Hi miss Eatos and mister Hei! Fae is here reporting for duty!" Fae said, stepping back from Hei and saluting.
  15. The waiter had come back with their order, and Fae delightfully licked her lips at the sight of the waffles. Her stomach growled again, a little bit louder this time, and Fae patted her legs, trying to cover up the sound a little bit. She didn't want to seem too eager to eat, Thorsten was paying after all. Once Thorsten said to dig in, Fae grabbed her plate of waffles and fixed them up for herself, pouring the butter and syrup on them right away. Lee commented that his shield would be able to cover up Fae and even work as a small tent, which Fae laughed at. "Fae isn't THAT short, but Fae is sure your shield is massive if you say it can cover Fae up mister Lee!" Fae said back just before she took a bite from her waffles. The waffles tasted great, even for NPC food. "Yeah, there can be something the three of us can do today. We could go sightseeing on a floor, or visit somewhere fun, what do you think daddy?" Fae asked, turning back to Thorsten. @Thorsten @Lee
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