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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.


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About Fae

  • Birthday 11/07/2008

Guild Information

  • Guild Name
    Guardians of the New Dawn
  • Position
    Official Guild Mascot

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  1. Fae rubbed her tummy when she saw that Saphira had brought her a chocolate heart and a jam heart. "Thank you miss Saphira, Fae loves sweets!" Fae thanked as she started to nibble down on the jam heart, savoring the taste. Then Hei came along with lemonade, and Fae grabbed the glass and looked up at him. "Thanks mister Hei! How did you know Fae liked lemonade?" Fae thanked, taking a quick sip of lemonade. This party was turning out great so far, everyone was being so nice to Fae. But then Tsu asked if she could join the guild and Fae lit up with even more excitement. "Ooh! Of course you can Froggy! As long as you haven't killed anyone, you're set to go! Just message mister Stryder. Or ask miss Eatos, she's around here somewhere." Fae told Tsu, looking around for the blue haired girl. Now there would be another buddy for Fae to play with in the guild. @Hei @Saphira @Froppy
  2. Fae found it easy to believe Eatos when she said that they would be able to make a family work in this world. Even when things seemed unlikely, Fae chose to believe in the positive side of things, refusing to side with the more negative ideas. "Yeah, it'll work. Maybe you, Fae, and daddy can all play on the 4th floor together. It'll be fun." Fae said as she walked onto the bridge that sat over the top of the intersection of rivers. Fae was living an illusion in this world, trying to picture bad things as good things, desperate to keep herself happy. Only two times in the span of her being in this game has she snapped. But they still worked out with Fae fine in the end. Fae pointed at the swirl of colors beneath the bridge, and stared curiously. "This is where the three rivers meet. It looks really pretty underneath the bridge." Fae said, crouching down to get a good look, patting Angel beside her.
  3. Fae wasn't expecting all the attention she got from the announcement that Hei had made, with a lot of faces, old and new greeting her. Hei had said that he was going to get snacks, and Eatos was going with him. "Just bring Fae some cookies mister Hei! Fae is gonna go say hi to everyone." Fae called out before running off into the crowd to find all of the people that had greeted her. Fae first found Krysta, the girl she had seen at the Christmas party and waved at her, not saying anything and just letting her dance. Moving on, Fae found Yinangi again and gave her a quick wave too, but didn't say anything either, not really knowing who she was. Fae then ran close by to Hestia, but noticed she was slow dancing, so Fae left her alone as well. Fae walked around the party a little more, trying to find a player that wasn't occupied with anything. Fae spotted Tsu and ran up to her, noticing that she wasn't dancing. "Hey Froggy! Fae is glad to see you again! But, where's Pin? Fae saw you were just with him." Fae asked, briefly giving Tsu a hug and looking around the hall, trying to spot Pin. @Hei @Froppy
  4. (PP-F1) Piggy Slaying

    Fae got off off of Hei's shoulders once they arrived at the hanger and she started to cool down on her excitedness once they walked inside of the shop. Hie told her that she could sleep on his bed while he would sleep in his workshop and that they would get a bed for her tomorrow, to which Fae nodded her head. "Okey dokey mister Hei. Fae can't wait for tomorrow then! It'll be just as fun as today was, just hopefully no meanie boar." Fae hugging Hei tightly for a few seconds before following him upstairs. Once Hei had led Fae into his room, he told her that the bed would be hers for today. "Can you sleep Fae tonight please mister Hei? Pretty pretty please? Fae doesn't like sleeping alone. The dark is scary." Fae asked, tugging at Hei's arm a little bit, not wanting him to leave.
  5. (PP-F21) Trying to Forget

    Fae didn't really see anything too wrong with changing in public, but she could tell that Pin wasn't okay with it. "What's wrong Pin? It's not like you can see Fae when Fae is changing. The menu hides the no no places." Fae said as she waited for Pin to change. He was in his casual clothes, which looked better than armor at least for the springs. One of the NPCs still wasn't okay with it and even reminded him that he wasn't supposed to wear clothes. Fae got a bit nervous when Pin seemed more threatening when talking to the NPC. Fae giggled a little bit when Pin stopped himself, knowing he was about to swear. He apologized, and then sat down beside her, not getting in the spring. "C'mon Pin, don't you wanna relax? Or is somethin' bothering ya?" Fae asked, pattinf the seat beside her for him to sit down. @Pinball
  6. (PP-F1) Piggy Slaying

    Fae nodded in agreement when Hei objected to dropping her off at an inn with nobody either of them knew. "Yeah, Fae never thought about that. Fae will go with you instead mister Hei. You're a good guy, not a stranger." Fae said in agreement with Hei as he started to walk back towards the hanger. It seemed like almost everyone she met was super nice to her. Fae was liking Hei a lot more than most, just because he seemed nicer than most others. Fae shook her head when Hei said that he would see if they could find her a better place than some inn. "No, Fae wants to stay with you mister Hei! I know you won't hurt Fae, so Fae wants to stay with you!" Fae exclaimed, sitting up straight now. She took her hands of Hei's head and let them fall to her sides as she loiked forward. Fae could see the shop again, hopefully where she could stay for a while.
  7. (PP-F21) Trying to Forget

    Fae was still a little bit confused why Pin was acting more nervous than usual, but she just dismissed it as Pin being his usual nervous self and kept her cheery attitude up. Pin told her that it would be fine and Fae nodded. "As long as you're okay with it Pin." Fae said as she started to skip once Pin let go of her hand. Fae couldn't tell what he was looking at, but it was probably just something or someone he recognized, that's what Fae passed it off as. She wanted to ask questions, but she didn't want to make Pin more nervous than he already was. Fae gave her answer to Pin immediately when he asked the last time she hung out with someone in the guild. "It was a couple days ago. Fae was looking for a familiar with mommy Eatos. We weren't too successful. Fae was gonna get a chinchilla named Trixie, but Fae never got to find one, maybe next time Fae will." Fae answered as they arrived at the hot springs. Pin asked how they worked, and Fae giggled a little bit. "They don't really 'work' a way. You just put on a towel or swimsuit and sit down in them. Let's take one of the empty pools." Fae explained as she opened her menu and changed into just a towel and led Pin over to one of the small springs and sat down inside. There were a few NPCs in the other springs, but there didn't seem to be any other players. @Pinball
  8. Fae was getting a magical feel from riding in the carriage, with Fae feeling like a fairy tale princess while riding in it. It was fun, and Fae enjoyed riding so much just getting to live out a fairy tale experience. "Thank you for all this mister Hei, this is super cool!" Fae thanked, hugging Hei before they got out of the carriage and walked up to the hall. Fae grabbed his hand as they got down and followed Hei inside the hall. As soon as they stepped in, Fae was a bit surprised when Hei got everyone's attention. Fae was even more surprised when Hei announced her presence. Looking at the crowd of people in masks, Fae decided to keep her act as the princess of the new dawn. Fae walked in a graceful manner, and made her way over to Eatos, who she recognized by the blue hair and suit. Fae then noticed Saphira as well and gave her a hug, before giving Eatos a hug as well. "Hi miss Saphira, it's great to see you here! You too mommy, Fae didn't know if you were gonna come!" Fae greeted cheerfully before taking a few steps back and turning to Hei. "Isn't this great mister Hei? Some of the guild is already here. Fae wonders if mister Stryder is gonna come." Fae said, hopping up and down with excitement. @Hei @Eatos @Saphira
  9. (PP-F1) Piggy Slaying

    Fae looked up at the sky, and then back at the town, taking in the view. Fae kept her hands on Hei's head, leaning forward a little bit as she looked around to keep her balance. Hei told her that they could do more things like this in the future, which just got Fae more excited. "Oh boy, we can? That's great! Fae loves having fun with you mister Hei, you're so nice." Fae said, ruffling up his hair a little bit as Hei carried her back to town. Fae paused for a little bit when Hei asked her where she was staying, so he knew where to bring her. "Umm, Fae doesn't really have a place mister Hei, Fae has just been staying at inns. You can just drop Fae off at one of them if that's okay with you." Fae answered, before humming to herself as she took in the view again.
  10. Fae smiled and did a quick curtsie when Hei said that she looked good in her dress. She decided to try and pretend to be a princess for today, and carry herself in a more pompous manner. "Thanks mister Hei, you look good in your outfit too! Fae likes fancy mask parties, you can blend in with anyone else with your mask easily." Fae said, trying to stand up straight. Everyone who knew her would recognize Fae as soon as she arrived, just because of her height. But this was about having fun, maybe she could sit on Hei's shoulders and be in sight of everyone. Hei then brought up the idea of the two of them arriving in a carriage to the ball for them to seem like royalty. Fae nodded eagerly at the idea of a carriage and hopped up and down excitedly. "Yes! That would be lovely! Everyone would see Fae as the fair princess of Aincrad." Fae answered, before doing another curtsie and laughing.
  11. (PP-F1) Piggy Slaying

    Fae couldn't help but feel the need to explain what she was trying to do when she tried to pick up Hei. "Fae was trying to pick you up and twirl you like an airplane. Fae's daddy does that whenever Fae does something good, so Fae wanted to try and do it with you since you killed that boar." Fae explained, while scratching the back of her head and laughing a little bit more. Fae just had thought of the idea of doing it, despite the fact that Hei was more than double her size. It could never hurt to try things like that. Hei told Fae that he would protect her until she was strong enough and she nodded her head. "Ooh! So you'll be like Fae's big brother? Just watching out for Fae? That sounds like fun!" Fae exclaimed, getting excited at the idea. Fae felt herself being lifted up and put on Hei's shoulders, making her laugh even more out of joy. "Fae can see so high from here! Thank you mister Hei!" Fae thanked, enjoying the view from his shoulders.
  12. Fae hadn't really been to any parties as of late, only going to the Christmas party and Halloween party, the former being hosted by her guild. Fae had been sitting in the Hanger when Hei walked in and told her about the masquerade ball and asked if she wanted to go to it. Fae perked up, getting excited immediately. She had already seen the flyers around about it, Fae just didn't want to go alone. Now that Hei was going, Fae had someone to go with. Fae nodded her head opening her inventory and changing into her favorite white dress. Before Hei left into the workshop, Fae showed him a drawing of a mask and asked him to make it. When Hei came back, he had on his purple suit, and he had Fae's mask ready as well. "Thanks mister Hei! Let's go to the ball! This is gonna be super duper fun!" Fae exclaimed as she walked out the door of the shop, skipping with a huge smile as usual. @Hei
  13. (PP-F1) Piggy Slaying

    Fae watched as Hei got bit by the boar and she flinched a little bit. Despite that Hei had a large health bar that was still in the green, Fae couldn't help but feel bad for him, knowing that the pain was still at least slightly present. Hei took out the boar on his next hit, and Fae clapped a few times. "Good job mister Hei! You finally took out that speedy boar!" Fae applauded, giving him a thumbs up before running up to him and wrapping her arms around him. She tried to lift him up, but could only get him about half an inch off the ground before falling backwards and rolling back on the ground. Fae sat up and laughed a little bit before standing up. "Fae thought she could pick you up, but Fae isn't strong enough at all." Fae said as she walked back up to Hei and looked up at him with her smile.
  14. Fae kept trying to remember what her mom and dad even looked like, but she kept drawing blanks. Now she only could see Eatos and Thorsten as her parents. Eatos told her that she would see them again and that Fae would play with them. "Fae can't see them anymore in her head. All Fae can see now is you and Thorsten in her memories. What if they forgot about Fae? No, they wouldn't. Fae is gonna try to stay positive. As long as Fae is with you and daddy, nothing can go wrong. We can be a happy family in this world." Fae said, holding onto Eatos's hand a little bit tighter for a few seconds. She was feeling scared, but Fae kept a big smile and pushed her feelings of sorrow aside. Fae noticed Angel do a little scoff, so she let go of Eatos's hand and petted the husky on the head for a little bit. Fae looked in the distance and saw the little bridge where the three rivers intersected. "Ooh! We're almost at the middle of the floor! We can head down the white river, since that one heads south. One step closer to getting Trixie!" Fae exclaimed skipping ahead of Eatos a little bit.
  15. (PP-F21) Trying to Forget

    Fae was about to send Pin a third message to ask if he was okay, but just before she could send it, Pin materialized from the floor teleporter and Fae hopped off of the bench she was sitting on. It was good to see him again, but something seemed off about Pin today, like he looked even more nervous than usual, as if something was bothering him. Fae ran up to Pin and gave him a big hug, looking up at him with her usual big smile. "Hi mister Pin! What's with the scary face? You look like you just watched someone die. Cheer up! We're here to have fun and relax!" Fae asked, before trying to comfort him a little bit. She grabbed his hand and nodded over in the direction that they were supposed to go to get to the hot springs. "You should stay on guard mister Pin, the NPCs on this floor are kinda meanies towards players." Fae warned, looking back at the town's NPCs closely, a bit worried.