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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  


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About Krysta

Guild Information

  • Guild Name
    Solo Player
  • Position

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  • Location
    Not Tellin'
  • Interests
    Gaming, Roleplaying, and a few Fandoms

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  1. The player who was originally speaking with Krysta answered her with the fact that she didn't have a clue, though Pinball might. "Oh, Pinball, you don't happen to remember any issues back at the event, do you?" She was hoping that the problematic issue wasn't entirely a scene, and that the players were too involved in their conversations to look at the scene which, now looking back at it, would reflect badly on Krysta without detailed explanations. Pinball recognized Krysta, but not her name, which the other player also asked to know. "Krysta. My name is Krysta." Pinball noticed that the two were speaking of a specific quest that he knew was around, and seemed to act as though he knew the location. "Oh, then, how about the three of us take the quest together? We have a better chance at victory with numbers!" With that, Krysta pulled up her menu, proceeding to send the two players party invites. "It's a pleasure to meet you both as well, Mina and Pinball." @Mina @Pinball
  2. "Oh? Well, I guess we'll just have to find out at some point then. Any thoughts on where it might be?" Krysta now knew that there was a quest somewhere, and it also offered something as well, but the problem, however, was where. "Hm, could there be someone in town who has a problem, or is it something else that triggers the quest?" She was preparing to ask another question, when she heard a sudden noise, followed by a player stopping in front of them, speaking suddenly and obnoxiously. "Ah!" When the shock of the moment ended, she recognized the player from some other time in this game. "Um, the Jabberwock? It isn't a boss or anything, is it? I am rather ill-equipped and in poor strength to be up to the task... Pinball, was it? I remember you from the Halloween party in floor 10. I was looking for quests that I could be able to handle, you see..." @Mina @Pinball
  3. Krysta was now headed to the third floor for the first time. Could there be something within her league here? New friends and allies? Her current only foe? "I'll just have to find out in due time." When she arrived, she found herself in the Town of Delilah. It seemed like a nice, mostly peaceful town with plenty of floral life blooming all over. It seemed very nice, but she remembered, this is SAO, and quests and dangers were only outside the safe zone that she was in right now. She didn't know if there were any quests to be started in the current vicinity, but she would soon, if not eventually find out. She walked to the center of the town, humming a lively tune, and then she looked around until she spotted a player, walking over to ask about any nearby quests at the least, and possibly have an ally or friend to accompany her. "Excuse me, are there any quests around this town?" @Mina @Pinball
  4. [F03] «Worn out Welcome»

    Taking this quest with Mina and Pinball!
  5. [SP-F2] Foxhunt

    Krysta waited for the fox to make a move, then she would evade and retaliate. The fox lunged at her, and she jumped out of the way, although she wasn't able to utilize an attack that the fox wouldn't anticipate. The fox moved out of the way. "Argh, hold still, will you?" "Yup, they'll do that. Avoid all attacks like nobody's business. Why don't you try striking it immediately after evading? Blend the movements together, and it might turn out smoothly! Then again, I use a one handed spear. I honestly don't know how it works with a rapier..." Krysta took that into thought, and she looked at the beast in front of her. It was still snarling, it's teeth bared, and it was ready to lunge again, but only at what it believed would be the right moment. Krysta would have to evade, then strike quickly before it had a chance to dodge. ID# 90375 Mob: 4(Miss) ID# 90376 BD: 4(Miss) Krysta: 39/40, EP 2/4 Enemies: Blonde Fox: HP 16/20
  6. [OP - F10] Trick or Treat~!

    The knife was a false threat to try and get her to shut up? Krysta couldn't believe that at first. She looked at Vigilon who had just done something on his menu, then he looked at her to ask that she could calm down. Then Jack showed up with a scythe. Krysta looked at the upset NPC as he gave his warning. Dazia looked at Krysta, asking her to take the players' words and Jack's warning seriously. Krysta had a choice. She could either walk away from the situation and console herself with refreshments or conversations, she could leave, or she could end up getting herself kicked out, or worse, killed. There was only one choice that would be better than the others in this moment. She turned to Dazia, walked up to her, softly saying, "This isn't over, but we will deal with this later." and she walked off towards the refreshments table, taking deep breaths as she went. Were that many players really cold-hearted and careless about human life? "No, it couldn't be, it isn't true, it can't be!" She wondered if it were really possible to enjoy the rest of the party. She hoped that she would. @Vigilon @Domarus @Hidden @Stryder @Dazia @Embers
  7. [OP - F10] Trick or Treat~!

    Krysta realized too late that Dazia was waiting for her to get close. She got hold of her, holding a knife to her neck. "You...murdering fiend! LET ME GO!!!!" Dazia called her a vengeful princess, obviously an insult of sorts, as if she was stereotyping Krysta. Then she began to speak, claiming the kill was only self-defense, and that Wardege was a fool who brought it upon himself. Vigilon drew a false blade, demanding answers from Dazia, and Stryder came to intervene. Of course, the more noticeable intervention was from a player dressed as slenderman. He began to speak to all four in the vicinity, but before the girl with the scythe came, she kind of zoned out and stopped paying attention for a bit. Krysta could hardly believe what she was hearing. In fact, she didn't believe any of it at all. Why ever would Wardege ever have the nerve to kill someone? He never wanted to hurt anyone, even if that was the request for repaying a debt of his! She looked between Dazia and the player dressed as slenderman. "No....you... You lie! You both lie! He would never wish to kill someone, especially by his own hands! I don't believe either of you!!!" Unlike whatever the others may have hoped, things could only either stay the same or get much worse... @Domarus @Stryder @Vigilon @Dazia @Hidden
  8. [SP-F2] Foxhunt

    Krysta had to win. First, she would try and evade, then she would strike. She jumped out of the way in time, then swung her blade, dealing damage to the fox. Suddenly, there was a voice coming from the trees. "Heya! Fighting mobs?" Krysta turned to the direction of the sound, and saw a girl who seemed no older than ten sitting on a tree limb. She had sky blue hair in a ponytail, and straight hair flowed down from the sides of her head. "Ah! Um, yes. I'm afraid I need to stay focused right now, so..." The small girl smiled and said, "Hey, it's alright, no pressure! I'm gonna watch and see what happens..." Perhaps the girl would only intervene should things take a turn for the worse. Nevertheless, there was a fight going on that Krysta had to finish. "Now, should I keep my current approach, or will my enemy anticipate that?" ID# 90339 Mob: 5(Miss) ID# 90340 BD: 7(Hit) Krysta: 39/40, EP 2/4 Enemies: Blonde Fox: HP 16/20
  9. [OP - F10] Trick or Treat~!

    It was embarrassing, bumping into players left and right, but that didn't stop her. She kept going, and ran into Stryder, who offered to tag along so that she wouldn't get killed. She managed to maneuver through the crowd, spotting Dazia heading towards the other side of the room, no doubt an attempt to disappear from view. She stopped halfway in the distance between the crowd and Dazia. "You! You cowardly killer! Did you really think you could get away with murder? Did you not know that someone would step up to avenge him? Don't think for a second that I would just leave you be, thus allowing you to live to kill another day!" She rushed for Dazia, acting out of emotion, tears bursting from her eyes, which showed sorrow, anger, and possibly a minor trace of hatred. Wardege was a good person. She would never have let him die in vain. Somehow, Dazia would have to pay. @Stryder @Dazia
  10. [OP - F10] Trick or Treat~!

    Krysta didn't mind when Fae and Pinball left the conversation, not that she didn't enjoy it. She really liked meeting the two players. "Well then Vigilon, what should we do now?" Before she knew it, Jack arrived to announce the winners of the raffle. Stryder won the weapon, the SP candy was won and claimed by...Dazia!? She was here, at this very party? Krysta's smile faded upon hearing the name. She remembered that name. She had seen it when she saw the cause of death under her cousin's username. "Killed in a total loss duel with Dazia"... Krysta watched as Dazia accepted the prize, wearing the outfit of an assassin, which Krysta surprisingly found fitting towards her. When Dazia walked back into the crowd of players, her mind was practically screaming, "Well? What are you just standing there for? Leif must be avenged!" She suddenly bolted towards the crowd of players, accidentally bumping into a few players as she went, saying, "Oops, Sorry, excuse me!" @Vigilon @Dazia @Telrenya @Esther @Stryder @Itzal
  11. So the trek to the cavern was shorter than expected. Before the three went inside, Persephone used some kind of crystal on Krysta. She opened up her menu to pull up her stats to reveal a change of an additional 100 HP and 2 damage. "Oh! Thank you!" Persephone then explained about the darkness within the cavern being a problem. "Well then, I sure hope I don't accidentally harm someone, I don't exactly want a strike on my cursor's color..." Vigilon and Persephone were ready to go inside, and most certainly now, she was as well. "Alright, I'm ready. Let's go!" And the trio of players entered the dark abyss. Krysta suddenly heard some screeching, followed by more screeching heard mostly by her other ear, which probably meant that the monsters missed on their attack. There was some swinging noises followed by some crackling sounds. Vigilon then taunted the beasts. Krysta couldn't see the situation, but she could step back and say, "You guys go ahead. I'll jump in later!" @Persephone @Vigilon -Krysta Takes No Action- [1]Vigilon: HP 200/200, EP 16/20 Persephone: HP 220/220, EP 22/22 Krysta: HP 140/140, EP 4/4 Enemies: Giant Bat 1: HP 86/110 Giant Bat 2: HP 86/110
  12. Krysta entered the NPC alchemist's workshop a few seconds after Kairi had. When Zackariah showed his face, he guessed that the two were willing to learn from the experience of the beginner quests. "Yes, yes we are." Zackariah then explained that the two would each have to gather five materials from outside the safe zone, then attempt to craft a successful potion, probably to stock the shelves of his shop. "Five materials, craft potion. Got it!" When the two would leave the workshop, Krysta would turn to Kairi saying, "So, I already consider myself ready. Are you?" Outside the safe zone would most likely be stocked with materials, and possibly, not guaranteed, that there might be a monster or two, despite that they probably wouldn't be going near the safe zone in a long shot, nor would they be interested in becoming aggravated and turning hostile for no reason at all. Most likely, here wouldn't be any mobs whatsoever, and Krysta was feeling confident at the moment. (OOC: So sorry that I took so long, I was temporarily at a slight loss of words to use...) @Kairi
  13. [PP-F1] Gathering in the Forest

    "Oh... I see..." Vigilon's words were very blunt on the only problem. He seemed to want to have everything else about the Guild be confirmed/decided by other players. He wanted to have an agreement with the players that were willing to stand by his side. She had encountered this player numerous times, and then, after thinking and dwelling on the subject, she walked up to him saying, "I think... I'll be one of the three who will stand by you, Vigilon." She thought of her next words carefully, trying to get her message through smoothly. "I trust you. You seem like a good person, and helping others, protecting the weak and innocent, surviving this game, bringing players to greater heights... I'm willing to do just that, and maybe more!" When they were approaching the forest, Krysta decided to search another time before they would enter the forest. There didn't seem to be anything when she searched, however... ID# 90002 LD: 3(Failed) @Buckstrap @Vigilon
  14. [SP-F2] Foxhunt

    Krysta drew near the creature, and it noticed her coming and snarled defensively. She drew her blade and stepped back a little. She waited for the fox to make the first move. The fox lunged at her, and she attempted to retaliate with the sword art Rip Ravine, but the fox dodged the attack. "Eh? you must be more agile than the other one I'd faced back on the first floor! Well, I'm not giving up, since we've only just begun!" The standoff lasted for about several minutes. The Blonde Fox remained in an offensive stance, growling and snarling. Krysta took this time to think. "So if this wasn't the best way to approach this fight, then how should I work with this standoff situation? I need to be able to strike this agile beast." She stepped back a little, and took a duelist's stance. She didn't know if she could easily find a way to defeat her enemy, like the more strategic players that she knew of. ID# 89973 Mob: 6(Hit) ID# 89974 BD: 3(Miss) Rip Ravine: Missed! Krysta: 39/40, EP 2/4 4 Base DMG, 18 Mitigation Enemies: Blonde Fox: HP 20/20, 6 DMG