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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Benjamin Bookworm Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/18/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters Level 5 and under are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.


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About Krysta

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    Solo Player
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    Not Tellin'
  • Interests
    Gaming, Roleplaying, and a few Fandoms

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  1. Vigilon seemed to be confused as to where his rival, Ind0minus, found such players for his Guild. Vigilon explained the whole "Frenemy" thing to Krysta. Basically it meant that they treated each other as both friends and enemies, but never too far to kill one another. "Well, at least that's far better than actual enemies who would always be at each other's throats..." Vigilon suggested that they stay together until Krysta's HP fully regenerates. "I should be fine pretty soon, there's no need to worry!" If they were to encounter that duo of players from the Guild Vigilon's rival lead, there would most likely be a fight. Thus, Krysta would need to keep her guard up, and not let it down. The monsters that roamed this area were gone now, but surely, there were still those two players that could easily become another obstacle, making it harder to retrieve the pendant... @Vigilon
  2. [OP-F10] Let's go Col Grinding!

    The Falmer attempted to attack Vigilon, but the attempted, clumsy attack was swiftly dodged. Vigilon took the opportunity to strike, and afflicted the creature with bleed as well. Mars and Benjamin made their attacks, reducing the Falmer's HP to a level where a well placed attack of Quadruple Pain would finish the fight. She took the chance, but if only the Falmer was focused on only one at a time, for it was able to realize Krysta was coming for it just in time to avoid the attempted attack by about a centimeter. "Darn, how did that happen?" It was unbelievable. As a result, She would have to rely on the other players' attacks on the grotesque white creature. "I'll have to leave the rest to you. Don't worry, I'm sure we'll win this, and other battles during this trip, too!" Now she had to wait. Hopefully, Vigilon would be able to smite the awful monster. @Vigilon @Mars @Benjamin Bookworm ID# 98911 BD: 5(Miss) [4] Vigilon: HP: 420/420, EN: 36/47 | 6 DMG | 19 MIT | 1 ACC | 1 EVA | 2 Recovery [2] Benjamin Bookworm: HP: 240/240, EN: 20/24 | 3 DMG | 10 MIT | 1 ACC | 3 EVA [2] Mars: HP: 460/460, EN: 12/46 | DMG: 12 | EVA:3 | ACC:3 | Savvy:1 | Regen:10 HP when hit [1] Krysta: HP: 300/300, EN: 22/30 | 7 DMG | 18 MIT Enemies: Falmer: HP 22/500, 69 DMG [stun immunity, 1 turn] Bleed: 2 turns, 12 DMG
  3. [OP-F1] A Sweet Lunch

    The white haired player accepted their company, and the two players sat down. She pushed the menu over to Krysta and Vigilon, and Vigilon seemed to want Krysta to look through it first. Krysta looked through the menu. There seemed to be so much she could order. "So many choices...what should I go with? ...And what should I get for Yolviinsil?" Krysta's thoughts were interrupted by the white haired player asking if Veriost and Yolviinsil were familiars. Vigilon answered her question, and the white haired player seemed to be focusing on Yolviinsil, hoping to give her some attention. Krysta looked to the small ruby red feathered dragon. "Well? go on, Yolviinsil. I'm sure you'll be fine." Yolviinsil hesitated at first, but seemed assured by Krysta. She slowly moved over to the white haired player. Krysta smiled and looked back to the menu. Once she had made her decision, she gave the menu to Vigilon. @Kaiida @Vigilon
  4. [OP-F1] A Sweet Lunch

    Krysta had to admit, she had been through plenty throughout the week. Vigilon explained his week, mentioning the details of what he had done. "I agree, it has been quite a week. First we retrieved a pendant, and we even got chased for it. Well, I did say there was a chance. I wonder if the person you helped is grateful for your assistance. Hm, relaxing would surely be nice for a change...after having to face those...things...that were within me...Have you heard of the waterfall of the sage?" Veriost flew off of Vigilon's shoulder to look at the sweets on display. Krysta giggled, not only from the familiar's shenanigans, but Vigilon's comment on it too. Vigilon held the door open for Krysta. "Aww, thank you Alex..." Vigilon spotted someone sitting alone, and asked Krysta if they should give her some company. "I wouldn't want to be lonely myself, so, sure." Krysta followed Vigilon to the table. Krysta's familiar, Yolviinsil, the small ruby red feathered dragon, stayed by Krysta, looking at the white haired player shyly. @Vigilon @Kaiida
  5. Vigilon didn't seem to like the situation Krysta was in. It was good to know that he cared. He explained that if they were to have a run in with the other players, that there would probably be a fight, started by the green haired player. "Then it's best we steer clear of them as much as possible." Vigilon said that he didn't have any other official rivals at the moment, and that the only one that could come close to that would be what he called a "Frenemy", someone named April Darren. He also claimed that the chances of her being in this game were eighty million to one, or as he said, "when rocks fly". That didn't seem very possible. "Well, it seems that you're certainly telling me, that there is a chance, despite how low it is." Krysta decided to ask, "Are we going to stick together, or are we going to split again?" @Vigilon
  6. Krysta stood tall, ready to attack again. She struck her enemy with the Sword Art known as Crucifixion, dealing damage that dropped Anidaxta's HP to the red. "It is you who cannot win, Anidaxta! Your cold heart's desires will be thwarted, and the light will shine once again!" Anidaxta was upset in the position she was in. Her ice sword had shattered, so she made another weapon. She formed a two handed axe from ice, and swung it once to blow a chilling wind, and another time to strike Krysta. Krysta was knocked about four yards before landing on the ice coated floor. "You still think you have what it takes? Courage, confidence, certainty? Honestly, Jewel, do you really possess such traits? Can you really overcome your insecurity?" Anidaxta seemed kind of worried for a moment. Probably because another well made strike would finish her. "Anything else you feel the need to say? A last word, perhaps?" ID# 98772 BD: 9(Critical, +1 Base DMG) ID# 98773 Mob: 10(Critical! +2 DMG) Crucifixion: 8x6-2=46 [2] Krysta: HP 296/300, EP 15/30, | 7 DMG | 18 MIT Enemies: Anidaxta(Inner Demon 2)[Insecurity, Anxiety]: HP 8/100, 2 MIT, 14 DMG
  7. Vigilon seemed glad that Krysta was able to pull through in the end. He said he was okay, that it was just a scratch. He then asked if she was okay. "I had a six miss streak before you came along...The awful brute knocked me five times...otherwise, I'm fine, and also glad I was able to obtain victory in the end. If you ask me, I'd say your appearance became quite the diversion that made an opening from behind. Thank you." Surely, at this rate, they should be able to find the pendant...and maybe something else along the way. Krysta looked around, hoping to find something that could possibly be valuable or usable. There didn't seem to be anything around. "Alex...if those other players are searching for the Pendant as well, do you think there is a chance we might run into them? ...You don't, by any chance, happen to have other rivals that lead Guilds, do you?" @Vigilon ID# 98771 LD: 3+3=6(Failed)
  8. "It isn't true now! Here in the present, your words are meaningless lies!" The two combatants jumped back, and Krysta attempted to attack. However, Anidaxta stabbed Krysta with her ice sword before Krysta could land a single blow. Anidaxta then kicked Krysta down to the icy floor. "Stop resisting. Embrace the truth. There is nothing that can keep you from seeing the truth, other than your own lies. Open your eyes, see what is wrong. You'll find the painful truth soon enough. It comes for everyone, in various ways. Everyone has doubts, everyone has anxieties, everyone has insecurities. Once you see yours, you will eventually be at peace. However, you refuse to see them. You resist, you trust your own lies, you act and speak with confidence even though you have none." Krysta got up. "It's...not...true...I...I will...finish this...with my blade thrust in your cold, frozen heart!" Krysta knew these were lies. At least, in the present, they were. ID# 98764 BD: 2(Miss) ID# 98765 Mob: 9(Critical! +1 DMG) [2] Krysta: HP 297/300, EP 20/30, | 7 DMG | 18 MIT Enemies: Anidaxta(Inner Demon 2)[Insecurity, Anxiety]: HP 54/100, 2 MIT, 14 DMG
  9. Krysta's thoughts were interrupted by a familiar voice. Vigilon was coming around to fight the creature! He successfully executed a surprise attack on the Hoya Minotaur, and he began to speak to it, now that he had the guardian monster's full attention. Krysta would take the opportunity to try and finish it off. The Hoya Minotaur roared in anguish, and swung it's heavy two handed battle axe at Vigilon, knocking him about ten yards across the corridor. Krysta wouldn't stand for it. She took her battle stance, and rushed for the terrible beast. "Begone, foul monster!" She attacked with Rip Ravine, and the Hoya Minotaur's HP depleted to zero. The creature shattered, and there would be one less obstacle to face to retrieve the mystical pendant. "That'll teach you to bring great harm to those I love." She headed over to Vigilon, hoping he was okay. "Alex? Are you okay?" @Vigilon ID# 98759 Mob: 10(Critical! +2 DMG) ID# 98763 BD: 9(Critical, +1 Base DMG) Rip Ravine: 8x2=16 Vigilon: HP 397/420, EN 43/47 | 6 DMG | 9 MIT | 1 ACC | 1 EVA | 2 Recovery | 1 Bleed Krysta: HP 238/300, EP 22/30 | 7 DMG | 18 MIT Enemies: Hoya Minotaur 1: HP 0/45, 30 DMG Bleed: 2 turns, 12 DMG
  10. "Hmph, pitiful girl, you know nothing of your position. Try as you might, the truth will always be speaking to you. Stop believing these beautiful lies, and accept the painful truth." Krysta was, basically, no longer listening to what Anidaxta had to say. She was already through with it all. She didn't accept this lie, she didn't even remotely want to accept it. "I may have been in the past, but I will prove to you that such anxiety no longer grows and thrives within me!" Both combatants backed up, and after dodging one each others' attacks, their blades locked upon each other once again. "Admit it, Jewel, you can't win, at least, not like this. You're still unsure that you'll be able to free people from others' wrongdoing, aren't you? Embrace the truth, Jewel. You need to accept it." Of course, Krysta wouldn't be willing to, even for a second. ID# 98733 BD: 2(Miss) ID# 98734 Mob: 4(Miss) [2] Krysta: HP 298/300, EP 21/30, | 7 DMG | 18 MIT Enemies: Anidaxta(Inner Demon 2)[Insecurity, Anxiety]: HP 54/100, 2 MIT, 14 DMG
  11. Krysta knew she would have to be light on her feet if she was to avoid the Hoya Minotaur's attack, and be able to strike it down as well. Krysta had an idea in mind to do so, and she would put her idea into action. Sure, she was able to jump out of the way in time so that the Hoya Minotaur would crash into the wall instead. However, it made a quick recovery and managed to avoid Krysta's attack. Frustrated from being unable to lay a scratch on the Hoya Minotaur, she huffed and asked, "How are you this skilled in combat? How is a beast like yourself so evasive? How are you able to have gone through all this combat and remain unscathed? How?" She was confused as to why such a large creature would be untouchable like this. Was there something putting this fight in the Minotaur's favor, and causing Krysta to end up in such a tight spot? @Vigilon ID# 98727 Mob: 1(Critical Fail) ID# 98728 BD: 3(Miss) (OOC: Kill the Minotaur. Now.) Krysta: HP 238/300, EP 23/30 | 7 DMG | 18 MIT Enemies: Hoya Minotaur 1: HP 45/45, 30 DMG
  12. IC: Krysta had an idea on something to do for the players trapped in SAO. Everyone was usually talking about survival and everything, but even with all that, a chance to relax from time to time would be nice. She had an idea as to what she would do in regards to planning an event, but the problem was, where would it take place? She didn't have a clue, and she didn't have a place of her own just yet, either. Soon, she got an idea. She walked up to the Bulletin Board, and posted a request: Help Requested: For what? A Karaoke Night! (Players won't have to sing, but will be encouraged to.) What is needed? A Place for the event to be. (Note: Although refreshments will be provided, contributions won't be minded, especially if there is a larger turnout than what might be expected...) When? TBD (I haven't scheduled a date for this just yet, so there's plenty of time.) -Krysta OOC: I was hoping to start an OP thread in which the players could have another chance to enjoy themselves. The primary thing standing in my way was, where would it be? Idk if there's gonna need to be a reward for this favor, but if so, idk what it will be. I don't really have that much...
  13. "Hmph, you still resist? You must think I'm lying to you..." Krysta was ready to strike at a moment's notice. "T-that was the past! No more am I with fear!" At the stutter in the start of what Kryta was saying, Anidaxta smirked. "You admit it inwardly, but outwardly, you deny it. You must depend on others so much, don't you? All of this, to hide just how afraid you really are..." Krysta still was unwilling to accept what must be a lie. "I'm not afraid! Not anymore!" "Then what are you going to do about it, hmm? What are you going to do to prove that you are without fear?" Krysta took her battle stance. "I shall prove my might, and vanquish you!" She rushed for Anidaxta, but she missed by an inch, do to almost completely slipping on the ice. Anidaxta formed a sword from ice, and swung the blade at Krysta. Krysta blocked the attack, and the two combatants had their blades locked. ID# 98683 BD: 4(Miss) ID# 98684 Mob: 4(Miss) [2] Krysta: HP 298/300, EP 22/30, | 7 DMG | 18 MIT Enemies: Anidaxta(Inner Demon 2)[Insecurity, Anxiety]: HP 54/100, 2 MIT, 14 DMG
  14. [OP-F10] Let's go Col Grinding!

    Vigilon came over to Krysta, and asked if she was alright. "I'm alright, thank you." He helped her up, and rushed back to the fight. He missed the creature by an inch. Mars attempted to attack the Falmer as well, but the creature dodged his attack. Vigilon was right. They may have been blind, but their other senses are more acute to make up for it. Benjamin managed to strike the creature, and from what the others had said so far, the party should attack all at once, giving the creature less time to react and evade. It was a good plan of action. Krysta would take this chance to attack, thus giving little time for the creature to respond. She grabbed the hilt of her rapier, and pulled it out of the ground. She then headed towards the Falmer, ready to strike it. The Falmer noticed the attack too late. Krysta managed to deal a fair amount of damage to the creature. @Vigilon @Mars @Benjamin Bookworm ID# 98682 BD: 6(Hit) Crucifixion: 7x6=42 [2] Vigilon: HP: 420/420, EN: 39/47 | 6 DMG | 19 MIT | 1 ACC | 1 EVA | 2 Recovery [1] Benjamin Bookworm: HP: 240/240, EN: 22/24 | 3 DMG | 10 MIT | 1 ACC | 3 EVA [1] Mars: HP: 460/460, EN: 28/46 | DMG: 12 | EVA:3 | ACC:3 | Savvy:1 | Regen:10 HP when hit [1] Krysta: HP: 300/300, EN: 23/30 | 7 DMG | 18 MIT Enemies: Falmer: HP 244/500, 69 DMG [stun immunity, 2 turns]
  15. Krysta didn't know what she was going to do with this situation. She retrieved her weapon, and then she would just have to wait for the Hoya Minotaur to charge for her, and Krysta would attempt her battle plan once more. It failed, for the fifth time in a row. Krysta was definitely getting tired of this. Every time she would make sure there was something different, to assure herself of victory. But it was like this creature knew her every move, and was her bane. As the Hoya Minotaur's strike knocked her a good distance away, Krysta wondered if there was some secret to being able to avoid it's attacks, and be able to strike it, too. Right now, the answer was but a mystery waiting to be solved, and this battle may drag on longer than it should. If things became too problematic, she may have to flee. This creature was certainly no pushover, due to either having some kind of ability to take one's own luck for themselves, or...whatever it was. @Vigilon ID# 98680 Mob: 7(Hit) ID# 98680 BD: 2(Miss) (OOC: JUST KILL IT ALREADY! THE BD HASN'T HAD ANY CHANGE OF HEART!!!!) Krysta: HP 238/300, EP 24/30 | 7 DMG | 18 MIT Enemies: Hoya Minotaur 1: HP 45/45, 30 DMG