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Raidou

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Posts posted by Raidou

  1. PH


    <<Assist System Engaged: Jibae>>
    Level: 25
    Paragon: 0
    Tier: 3
    True Tier: 19

    Final EXP reward: +5%


    Active:
    Guild Rank 5: +5% Final EXP reward
    Mega Slime Farm: +10% Final EXP reward
    CS | Ill Omen in Red
    CSA | [x1] Grand Mass Parry


    Raidou | HP: 500/500 | EN: 83/83 | DMG: 21 | MIT:38 | ACC:4 | AA  | F-SPIRIT | EVA:4 | BH:28 | VAMP-D: 55 | VAMP-O: 83 | LD:6                                                                                                                            

    Spoiler

     

    Name: Raidou, The Red Wanderer
    True Tier: 19
    Level: 25
    Paragon Level: 0
    HP: 500/500
    EN: 83/83

    Stats:
    Damage: 21
    Mitigation: 38
    Accuracy: 4
    Evasion: 4
    Battle Healing: 28
    Loot Die: 6
    AA VAMP-D: 55 VAMP-O: 83

    Equipped Gear:
    Weapon/Armor/Trinket: 
      - Auric Sunlight - Finality of Faith [T4/Demonic/2HSS] +3 Damage, AA
    Armor/Trinket: 
      - Red Wanderer's Resolve - Sympathy [T1/Demonic/Cloth] 2 Evasion, 2 Vampiric Defensive
    Shield/Armor/Trinket: 
      - Tactician's Gaze - Ogma [T1/Perfect/Trinket]: +3 Accuracy

    Combat Mastery:
      - Combat Mastery: Mitigation R1

    Combat Shift:
      - TECH Shift

    Familiar Skill:
      - 

    Custom Skill:
      - Ill Omen in Red

    Skills:
      - Battle Healing R5
      - Charge
      - Cloth Armor R5
      - Energist
      - Fighting Spirit
      - Howl
      - Quick Change
      - Searching R5
      - Straight Sword R5

    Extra Skills:
      - Survival
      - Parry
      - Forgotten King's Authority
      - Concentration
      - 
      - 
      - 

    Inactive Extra Skills:
    PhotosynthesizeBrawlerFrozen Hide
    Addons:
      - Ferocity
      - Focused Howl
      - Nimble
      - Precision
      - Reveal
      - Stamina

    Mods:
      - Athletics
      - Detect
      - Justified Riposte
      - Tracking
      - Vengeful Riposte

    Inactive Mods:

    Battle Ready Inventory:
      - Crippling Composition - Lullaby [Tierless/Rare/Debuff/Instant] Hypnosis 2 | [224055] x1
      - Ebon Star - Vanguard Revenant [T4/Demonic/Straight Sword]: V.O 2, Taunt, Blight 1 x1
      - Flash of Rejuvenation [T1/Perfect/Crystal] Mass Heal [200869-1][200876][200877][200878][200879] x5
      - Random Dungeon Map | [229967b] x5
      - Teleport Crystal x1
      - Vocal Augmentation - Resonation [Tierless/Perfect/Support/Instant] +15% HP [160898][161641][161642][162018][162529] x1

    Housing Buffs:
      - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
      - Storage Closet: +1 Battle Ready Inventory Slot
      - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
      - Attic (Storage): +5% bonus col from monster kills and treasure chests
      - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
      - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members.
      - Master Bedroom: -1 energy cost for the first three expenditures of each combat
      - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
      - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
      - Greenhouse: +2 Gathering EXP per Attempt and additional +1 LD & CD to gathering attempts.
      - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
      - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

    Guild Hall Buffs:
      - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
      - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

    Scents of the Wild Totem:
      - Kumatetsu
    Wedding Ring:
      - -
    Crafting Profession:

    Gathering Profession:                                                                             

     

     

  2. 1 hour ago, Oscar said:

    Using Cluster of Stars:

     

    Name: Divine Rancor
    Profession/Rank: N/A
    ID/Roll: 228663
    Item Type: Katana -> Straight Sword
    Tier: 4
    Quality: Demonic
    Enhancements: Holy II | Phase | Blight
    Description: N/A
    Link: N/A

    Name: Sanctity's Ruin
    Profession/Rank: N/A
    ID/Roll: 228657
    Item Type: Katana -> Polearm
    Tier: 4
    Quality: Demonic
    Enhancements: Frostbite | Blight | Burn | Bleed
    Description: N/A
    Link: N/A

    Ye

  3. Standard Recovery +4 EN, Inspiring {Gaius} +16 EN

    PH

    Raidou cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (87 + 20 = 107~106 {Max} - 19 = 87) before her attack every turn. Forgoing rolling Recovery and Attacks because there is no variance.


    Loot Roll:
    ID: 253253 | LD: 41 (17, +24) | CD: 13 (5, +8) | 3969col, Materials (4), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
    ID: 253254 | LD: 44 (20, +24) | CD: 9 (1, +8) | 4851col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
    ID: 253255 | LD: 41 (17, +24) | CD: 10 (2, +8) | 4851col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
    ID: 253256 | LD: 36 (12, +24) | CD: 11 (3, +8) | 4851col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)
    + [{420 x 4 = 1680} x 4 = 6720 col, 4 materials] (NT bonus)


    Players:
    Gaius | HP: 940/940 | EN: 106/106 | DMG: 13 | MIT:127 | ACC: 1 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2
    Simmoné | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:-20 | ACC:5 | AA | EVA:3 | REC: 8 | LD:24 | PROSP:8 | QTY: 8
    Raidou | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:52 | ACC:5 | AA | EVA:4 | BH:48 | REC: 8 | LD:24 | PROSP:6 | QTY: 8
    Sam | HP: 880/880 | EN: 107/126 | DMG: 28 | MIT:-20 | ACC:6 | AA | PHASE | EVA:1 | REC: 8 | LD:26 | PROSP:10 | QTY: 8

    Enemies:
    [0/0/0/0] Snapdragon #17 | HP: 420/420 | DMG: 136 | Phase (MD)
    [0/0/0/0] Snapdragon #18 | HP: 420/420 | DMG: 136 | Phase (MD)
    [0/0/0/0] Snapdragon #19 | HP: 420/420 | DMG: 136 | Phase (MD)
    [0/0/0/0] Snapdragon #20 | HP: 420/420 | DMG: 136 | Phase (MD)

  4. PH

    Quest Objective: Roleplay travelling to Little Eden (minimum of four posts) with Nemo [4/4] -> Arrived
    Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 4 Targets = 8) = 19 EN)
    ID: 253233 | 4 + 6 = 10, CD: 8 {ST-B Unavailable} | Hit vs.
    Snapdragon #6 Dealing 420 Damage
    ID: 253234 | 10 + 6 = 16, Hit vs.
    Snapdragon #7 Dealing 420 Damage
    ID: 253235 | 5 + 6 = 11, Hit vs.
    Snapdragon #8 Dealing 420 Damage
    ID: 253236 | 9 + 6 = 15, Hit vs.
    Snapdragon #9 Dealing 420 Damage


    Loot Rolls:
    ID: 253237 | LD: 43 (19, +24) | CD: 11 (3, +8) | 3969col, Materials (4), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
    ID: 253238 | LD: 41 (17, +24) | CD: 11 (3, +8) | 3969col, Materials (4), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
    ID: 253239 | LD: 32 (8, +24) | CD: 16 (8, +8) | 5733col, Materials (0), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
    ID: 253240 | LD: 27 (3, +24) | CD: 9 (1, +8) | 3969col, Materials (4), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)
    + [{420 x 4 = 1680} x 4 = 6720 col, 4 materials] (NT bonus)


    Players:
    Gaius | HP: 940/940 | EN: 106/106 | DMG: 13 | MIT:127 | ACC: 1 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2
    Simmoné | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:-20 | ACC:5 | AA | EVA:3 | REC: 8 | LD:24 | PROSP:8 | QTY: 8
    Raidou | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:52 | ACC:5 | AA | EVA:4 | BH:48 | REC: 8 | LD:24 | PROSP:6 | QTY: 8
    Sam | HP: 880/880 | EN: 126/126 | DMG: 28 | MIT:-20 | ACC:6 | AA | PHASE | EVA:1 | REC: 8 | LD:26 | PROSP:10 | QTY: 8

    Enemies:
    [0/0/0/0] Snapdragon #5 | HP: 420/420 | DMG: 136 | Phase (MD)
    [0/0/0/0] Snapdragon #6 | HP: 420/420 | DMG: 136 | Phase (MD)
    [0/0/0/0] Snapdragon #7 | HP: 420/420 | DMG: 136 | Phase (MD)
    [0/0/0/0] Snapdragon #8 | HP: 420/420 | DMG: 136 | Phase (MD)

  5. The man stands looking down at the seafoam blue water, as boats list by with more animal like bipedal folk stirring them ever forward. The 'wood' of the dock beneath his feet sounds just as hollow as the walls, showing that it wasn't what it appeared to be. The man adjusts his glasses as a message rings in a blinking blue envelope icon on the right side of vision. A wave of his hand opens his HUD and reveals it to be Mari. That necklace around her neck had really opened up doors for her, allowing her free passage around without having to walk for hours. Finally able to visit a floor moments after its arrival, although it begged the question how good her guess was. Given her coordinate data must have been a blindly tossed dart.

    From: Raidou
    To: @Mari

    I am aware. I assume your already exploring the floor. I'm in some city called Waveside. Will branch out soon, need to get a concrete map first.

    It was unlikely that Raidou needed to analyze his thoughts further, given Mari likely understood the reason for such a growth of information. Knowing locations or NPC's, or even potential quests earlier then later would provide a level of advantage to all that would come after. Word of mouth was strong, and the networking of a few well placed ledger could work to spread rumor and fact alike. A feminine bird pays the man a wave of a multicolored wing, to which he waves back in a show of shared acceptance. The chirp from his fiancé catches his attention, causing him to turn and glance at her over his shoulder while bordering the edge of the thick graham dock. "Been here long?" Raidou remarks before a slender finger is shoved into his sternum, which causes the man to raise a brow. "One of those kind of days? Yes, this is real. Can't be all that strange." The man returns his gaze to the water, and offers a wave of his hand as if presenting the evidence. "Glowing stones, massive dragons. Burning volcanoes and endless tundra. A void and a giant hole in an ocean. Aincrad is a strange place, so food is right for the course." A simple dose of unrealistic logic with a tussle of his glasses. "It would be wise to become familiar and introduce ourselves, build some connections and allies. Perhaps aiming to aid in whatever troubles them, preserve the floor and its potential sooner then later."

    The swordsman turns and approaches the first building with a dangling sign, tapping it to find the 'chains' holding it up don't rattle. A closer glance shows that they are some sort of coiled licorice, playing the part of rope. "You coming?" He comments as he reaches for the handle and gently pushes it open. A pop as it opens, and staring back at him is a smaller feathered friend in a rainbow colored fuzz from behind a low counter. A glance around shows all manner of foodstuff hanging from strings and shelves, filling it with all manner of scents.

     

  6. Untitled.pngThe message sent would be received, leaving the nomad in red to plan an excursion into the new floor. Half of any battle in Aincrad was won before a sword was drawn, and that came through knowledge. The newly opened floor left much to explore, learn and understand. The flash of a warp gate sees him entering the town, stepping down from the warp gate and scanning the sights. A sonar like pulse as his eyes become bloomed in green, a stark contrast to his usual orange. Conversations pour in like a droning, his perceptions dialed up strong enough to pick them out as if spoken feet from him. The glasses on his nose are pushed up to conceal his eyes and the skill painted on them.

    <<Raidou uses Reveal>>

    The smell of chocolate, of sugar and spice tickle his nose. The connection to a kitchen is immediately made. "Candy?" The man remarks quizzically, pressing his hand into one of the walls to check the consistency. Soft, almost brittle and yet standing strong. Tapping twice with his knuckle, the hollow sound rings back. It was unmistakable, and the man leans closer with the rub of a fingernail. His eyes set upon some of the denizens of the floor as they step off a small ferry covered in boxes. "Pardon." Raidou remarks to swipe the fellows attentions, to which the furred fellow smiles and adjusts a lime colored tie. "Hi stranger, welcome welcome." The guy offers a paw to which Raidou clutches firmly like a hand. "Name's Nick, what brings you to Waveside?" The charismatic encouragement in a charming and deep voice leaves Raidou scratching his head, matching the joy with some of his own in a grin. "Just getting a lay of the land, a pleasure Nick. You've answered at least one of my questions. Chocolate?" Releasing the cats paw, the guy flicks a nail up to give a thumbs up. "Sure is, got some rounds to run before I head back to the rig. Come see me some time. Sure we can make a trade or two."

    With a wave the man separates, as Raidou wouldn't keep him. He could appreciate a man with errands to run and a mission. With that he returns a message to Eruda:

    From: Raidou
    To: Eruda

    I'm already here, heard about it this morning. I'll meet you at the lower walks. X: 11.03, Y: 14.67

    These NPC might seem a little strange, but Raidou was more then familiar with treeants, elves or the faun. This wasn't the first time non humans composed the birth of the floor and surely wouldn't be the last. What remained to decipher was amenity and specifics, stores quest boards, taverns etc. Perhaps even goods primed for export, potential needs or likewise. A new floor meant a lot of potential networking and logistics but also a symbiotic relationship between it and those below it. With the message sent the man would move to the location given, using his skill to begin the process of mapping with his photographic ironclad memory.


    <<Assist System Engaged: Eruda>>
    Level: 35
    Paragon: 79
    Tier: 4
    True Tier: 19

    Final EXP reward: +5%


    Active:
    Guild Rank 5 {+5% Final EXP reward, +5% Final Col Reward}
    CS: Ill Omen in Red
    CSA: [x1] Grand Mass Parry


    Raidou | HP: 1000/1000 | EN: 138/138 | DMG: 24 | MIT:44 | ACC:4 | AA | F-SPIRIT | EVA:4 | BH:55 | VAMP-D: 110 | VAMP-O: 165 | LD:6

    Spoiler

    Name: Raidou, The Red Wanderer
    True Tier: 19
    Level: 35
    Paragon Level: 76
    HP: 1000/1000
    EN: 138/138

    Stats:
    Damage: 24
    Mitigation: 44
    Accuracy: 4
    Evasion: 4
    Battle Healing: 55
    Loot Die: 6
    AA
    VAMP-D: 110
    VAMP-O: 165

    Equipped Gear:
    Weapon/Armor/Trinket: 
      - Auric Sunlight - Finality of Faith [T4/Demonic/2HSS] +3 Damage, AA
    Armor/Trinket: 
      - Red Wanderer's Resolve - Sympathy [T1/Demonic/Cloth] 2 Evasion, 2 Vampiric Defensive
    Shield/Armor/Trinket: 
      - Tactician's Gaze - Ogma [T1/Perfect/Trinket]: +3 Accuracy

    Combat Mastery:
      - Combat Mastery: Mitigation R1

    Combat Shift:
      - TECH Shift

    Familiar Skill:
      - 

    Custom Skill:
      - Ill Omen in Red

    Skills:
      - Battle Healing R5
      - Charge
      - Cloth Armor R5
      - Energist
      - Fighting Spirit
      - Howl
      - Quick Change
      - Searching R5
      - Straight Sword R5

    Extra Skills:
      - Survival
      - Parry
      - Forgotten King's Authority
      - Concentration
      - 
      - 
      - 

    Inactive Extra Skills:
    PhotosynthesizeBrawlerFrozen Hide
    Addons:
      - Ferocity
      - Focused Howl
      - Nimble
      - Precision
      - Reveal
      - Stamina

    Mods:
      - Athletics
      - Detect
      - Justified Riposte
      - Tracking
      - Vengeful Riposte

    Inactive Mods:

    Battle Ready Inventory:
      - Crippling Composition - Lullaby [Tierless/Rare/Debuff/Instant] Hypnosis 2 | [224055] x1
      - Ebon Star - Vanguard Revenant [T4/Demonic/Straight Sword]: V.O 2, Taunt, Blight 1 x1
      - Flash of Rejuvenation [T1/Perfect/Crystal] Mass Heal [200869-1][200876][200877][200878][200879] x5
      - Random Dungeon Map | [229967b] x5
      - Teleport Crystal x1
      - Vocal Augmentation - Resonation [Tierless/Perfect/Support/Instant] +15% HP [160898][161641][161642][162018][162529] x1

    Housing Buffs:
      - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
      - Storage Closet: +1 Battle Ready Inventory Slot
      - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
      - Attic (Storage): +5% bonus col from monster kills and treasure chests
      - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
      - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members.
      - Master Bedroom: -1 energy cost for the first three expenditures of each combat
      - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
      - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
      - Greenhouse: +2 Gathering EXP per Attempt and additional +1 LD & CD to gathering attempts.
      - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
      - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

    Guild Hall Buffs:
      - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
      - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

    Scents of the Wild Totem:
      - Kumatetsu
    Wedding Ring:
      - -
    Crafting Profession:

    Gathering Profession:

     

  7. Standard Recovery +4 EN, Inspiring {Shiina} +4 EN, Charge Refreshed, Concentration CD [3/5]

    Raidou would begin to breathe deep, shoring his coming exhaustion away as his weapon is supercharged again by another focal in the playing music. Whereas before Shiina wasn't really capable of repeating it, this seemed drastically more constant. The gates seemed to be tapering, and as the port cullis fell it was a small acknowledgement that things were coming to an end. "This is it." Raidou remarks toward his team, using his left hand to point at one of them as they fell. "They've ran out of men. Finish this." The red wanderer comments, pushing his glasses on straight and up his nose. Auric Sunlight already fueled is rearing to go, and with a toggle of more momentum enhancing effects its realized. Raidou blinds into the largest enemy, shoving the blade through its right leg and passing underneath it with a tuck and a slide. Like a baseball player he springs up and turns, his weapon playing a bat as its spun and locked into a defensive stance. Just a little more.

    Post Action | [x16] TECH-D (12 - 2 [Stamina] + 3 [Shift] = 13 EN) + Charge (+3 Base Damage, -Autohit, -1 Accuracy, 8 EN), Charge CD [1/3] = 21 EN
    ID: 253067 | 8 + 7 - 1 = 14, CD: 7 {ST-B Unavailable} | Hit vs. Pit fighting Lion #3 Dealing 672 - 120 = 552 Damage, Shatter 2 [1/3] applied


    Players:
    Kasumi | HP: 920/920 | EN: 68/118 | DMG: 32{+4} | MIT:20 | ACC:6{+1} | KEEN: 1 | PHASE | EVA:6 | BH:28 | STC: 40 | PARA-V | LD:1 | HYPER [1/3]
    Shiina | HP: 1032/1032 | EN: 104/118 | DMG: 1{+4} | MIT:251 | EVA:2 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:31 | HB: 41 | MENDING: 2 | REC: 8 | TETHER
    Raidou | HP: 920/920 | EN: 59/118 | DMG: 35{+4} | MIT:92 | ACC:6 | AA | EVA:6 | BH:51 | VAMP-D: 101 | LD:6
    Simmoné | HP: 920/920 | EN: 100/118 | DMG: 26{+4} | MIT:20 | ACC:6 | AA | EVA:3 | REC: 8 | LD:9 | PROSP:1 | QTY: 2 | TETHER
    Ruri | HP: 920/920 | EN: 64/118 | DMG: 28{+4} | MIT:20 | ACC:6 | AA | PHASE | EVA:6 | REC: 8 | HLY: 16 | LD:1 | HYPER [1/3]
    Eruda | HP: 932/989 | EN: 96/98 | DMG: 8{+4} | MIT:249 | TAUNT | F-SPIRIT | EVA:1 | BRN-IM  | FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:112 | BH:54 | REC: 8 | BRN: 56 | LD:4 | HELLFIRE: 80

    Enemies:
    [2/0/0/0/0/0] Gladiator #9 | HP: 338/400 | DMG: 180 | MIT: 60{-20} | ACC: 1 | EVA: 1{-1} | STC [80/2] | [Paralyze] | Shatter 1 [1/3]
    [2/0/0/0/0/0] Gladiator #10 | HP: 338/400 | DMG: 180 | MIT: 60{-20} | ACC: 1 | EVA: 1{-1} | STC [80/2] | [Paralyze] | Shatter 1 [1/3]
    [2/0/0/0/0/0] Gladiator #11 | HP: 338/400 | DMG: 180 | MIT: 60{-20} | ACC: 1 | EVA: 1{-1} | STC [80/2] | [Paralyze] | Shatter 1 [1/3]
    [2/0/0/0/0/0] Gladiator #12 | HP: 362/400 | DMG: 180 | MIT: 60{-20} | ACC: 1 | EVA: 1{-1} | STC [80/2] | [Paralyze] | Shatter 1 [1/3]
    [2/0/0/0/0/0] Lionness #5 | HP: 548/700 | DMG: 280 | MIT: 120{-20} | ACC: 2 | EVA: 1{-1} | STC [80/2] | [Paralyze] | Shatter 1 [1/3]
    [2/0/0/0/0/0] Lionness #6 | HP: 548/700 | DMG: 280 | MIT: 120{-20} | ACC: 2 | EVA: 1{-1} | STC [80/2] | [Paralyze] | Shatter 1 [1/3]
    [2/0/1/0/0/0] Pit fighting Lion #3 | HP: 1303/2000 | DMG: 360 | MIT: 160{-40} | ACC: 3 | EVA: 3{-3} | STC [80/2] | [Paralyze] | Shatter 1 [1/3] | Shatter 2 [1/3]

    • Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
    • Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.
  8. Standard Recovery +4 EN, Inspiring {Shiina} +4 EN, Charge CD [2/3], Concentration CD [2/5]

    Raidou looked on as Kasumi and Eruda held the new militia at bay. His cousin held a good idea all her own, a meld of minds between them in a sense had him pick apart her reasoning without a word. She aims to soften them up, Good idea. Raidou silently worshiped his cousins critical thinking, choosing to double down on her gambit. His weapon becomes ablaze in a dark blue outline, and with a depletion of his stamina the system was primed to fire. With a slight ding, the nomad screams through the field and cleaves a wide arc of blue in a horizontal sweep. The largest foe is clipped by the point but the resounding wave of force shatters and breaks its tough hide, leaving its defenses with a consistency of wax. It is vaulted from the blast, sent spiraling out of control and crumpling to the ground. The swordsmen in red surely had quite the arm, given he'd spent nearly all of his time in Aincrad honing it.

    Post Action | [x16] TECH-D (12 - 2 [Stamina] + 3 [Shift] = 13 EN)
    ID: 253055 | 7 + 7 = 14, CD: 8 {ST-B Unavailable} | Hit vs.
    Pit fighting Lion #2 Dealing 624 - 120 = 504 Damage, Shatter 2 [1/3] applied


    Players:
    Kasumi | HP: 920/920 | EN: 67/118 | DMG: 32{+4} | MIT:20 | ACC:6{+1} | KEEN: 1 | PHASE | EVA:6 | BH:28 | STC: 40 | PARA-V | LD:1
    Raidou | HP: 920/920 | EN: 72/118 | DMG: 35{+4} | MIT:92 | ACC:6 | AA | EVA:6 | BH:51 | VAMP-D: 101 | LD:6
    Simmoné | HP: 920/920 | EN: 114/118 | DMG: 26{+4} | MIT:20 | ACC:6 | AA | EVA:3 | REC: 8 | LD:9 | PROSP:1 | QTY: 2 | TETHER
    Ruri | HP: 920/920 | EN: 60/118 | DMG: 28{+4} | MIT:20 | ACC:6 | AA | PHASE | EVA:6 | REC: 8 | HLY: 16 | LD:1
    Shiina | HP: 1032/1032 | EN: 104/118 | DMG: 1{+4} | MIT:251 | EVA:2 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:31 | HB: 41 | MENDING: 2 | REC: 8 | HYPER [2/3] | TETHER
    Eruda | HP: 878/989 | EN: 96/98 | DMG: 8{+4} | MIT:249 | TAUNT | F-SPIRIT | EVA:1 | BRN-IM  | FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:112 | BH:54 | REC: 8 | BRN: 56 | LD:4 | HELLFIRE: 80

    Enemies:
    [0/0/0/0/0/4] Gladiator #6 | HP: 120/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1 | BRN: (112/1) | FL.THORNS: (32/1)
    [0/0/0/0/0/4] Gladiator #7 | HP: 120/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1 | BRN: (112/1) | FL.THORNS: (32/1)
    [1/0/0/0/0/0] Gladiator #8 | HP: 244/400 | DMG: 180 | MIT: 60{-20} | ACC: 1 | EVA: 1{-1} | STC [80/2] | [Paralyzed] | Shatter 1 [1/3]
    [1/0/0/0/0/0] Lionness #3 | HP: 564/700 | DMG: 280 | MIT: 120{-20} | ACC: 2 | EVA: 1{-1} | STC [80/2] | [Paralyzed] | Shatter 1 [1/3]
    [1/0/0/0/0/0] Lionness #4 | HP: 564/700 | DMG: 280 | MIT: 120{-20} | ACC: 2 | EVA: 1{-1} | STC [80/2] | [Paralyzed] | Shatter 1 [1/3]
    [1/0/0/1/0/4] Pit fighting Lion #2 | HP: 224/2000 | DMG: 360 | MIT: 160{-20} | ACC: 3 | EVA: 3{-3} | BRN: (112/1) | FL.THORNS: (32/1) | STC [80/2] | [Paralyzed] | Shatter 1 [1/3] | Shatter 2 [1/3]

    • Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
    • Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.
  9. Standard Recovery +4 EN, Inspiring {Shiina} +4 EN

    The wave of potent power catches the nomad off guard, his senses immediately trying to seek out the source. He assumed it a potential threat, and yet finding only a dim set of white eyes and a song to greet him as his HUD started going haywire. "Shiina?" The man remarks as enemies start to drop to their knees in writhing agony, and the tremors under his feet left him with a faltering confidence. For how long has the girl been hiding something so potent, something so crushing? The swordsman looks to his blade, struggling to get his sword art to fire and take advantage of the situation. On auto pilot he starts to move without system guidance, but his skills fire off all their own and send him ripping into the largest foe. The blade cuts deeper then deep, with brutality that even he could hardly muster. The thing is shotput through the weight of the swing, carved in such a carnage that it was left utterly defenseless. He had numerous questions, but would allow inspection to answer them as his first concern was comforting Ruri.

    Post Action | [x16] TECH-D (12 - 2 [Stamina] + 3 [Shift] = 13 EN) + Charge (+3 Base Damage, -Autohit, -1 ACC, 8 EN), Charge CD [1/3] - Well Rested [3/3] = 20 EN
    Free Action {Skill} | Concentration (+AA), Concentration CD [1/5]
    ID: 253036 | 5 + 7 - 3 = 9, CD: 8 {ST-B Unavailable} | Hit vs. Pit fighting Lion Dealing 672 - 140 = 532 Damage, [Shatter 1: 1/3] applied


    Players:
    Shiina | HP: 1032/1032 | EN: 100/118 | DMG: 1{+4} | MIT:251 | EVA:2 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:31 | HB: 41 | MENDING: 2 | REC: 8 | HYPER [2/3] | TETHER
    Raidou | HP: 920/920 | EN: 77/118 | DMG: 35{+4} | MIT:92 | ACC:6 | AA | EVA:6 | BH:51 | VAMP-D: 101 | LD:6
    Kasumi | HP: 920/920 | EN: 87/118 | DMG: 32{+4} | MIT:20 | ACC:6{+1} | KEEN: 1 | PHASE | EVA:6 | BH:28 | STC: 40 | PARA-V | LD:1
    Simmoné | HP: 920/920 | EN: 106/118 | DMG: 26{+4} | MIT:20 | ACC:6 | AA | EVA:3 | REC: 8 | LD:9 | PROSP:1 | QTY: 2 | TETHER
    Ruri | HP: 920/920 | EN: 78/118 | DMG: 28{+4} | MIT:20 | ACC:6 | AA | PHASE | EVA:6 | REC: 8 | HLY: 16 | LD:1
    Eruda | HP: 986/989 | EN: 96/98 | DMG: 8{+4} | MIT:249 | TAUNT | F-SPIRIT | EVA:1 | BRN-IM  | FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:112 | BH:54 | REC: 8 | BRN: 56 | LD:4 | HELLFIRE: 80

    Enemies:
    [0/0/0/0/0/0] Gladiator #1 | HP: 264/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1
    [0/0/0/0/0/0] Gladiator #2 | HP: 264/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1
    [0/0/0/0/0/4] Gladiator #3 | HP: 56/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1 | BRN: (112/1) | FL.THORNS: (32/1)
    [0/1/0/0/1/4] Pit fighting Lion | HP: 772/2000 | DMG: 360 | MIT: 160{-20} | ACC: 3 | EVA: 3 | BRN: (112/1) | FL.THORNS: (32/1) | [Shatter 1: 1/3]

    • Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
    • Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.
  10. *New Round, New Turn Order
    Standard Recovery +4 EN, Inspiring {Shiina} +4 EN, Charge CD [2/3]

    The swordsman was primed with Eruda pulling aggro from the Rhino.  The thing was bathed in her flames, and the storm rumbled overhead. Raidou releases Ruri's arm, running his hand onto her head like an older brother causing the girl to jab him once in the chest in disapproval. "What can I say, I try very hard to be wrong sometimes." He remarks with a grin, pushing his glasses up his nose. The blink of lavender color proves Kasumi was ripe to strike, and it sets Raidou into a bout of seriousness. The blade implanted in the Rhino sees a bolt jump from the heavens down on it like a lightning rod. "With me." Raidou comments to the aether, knowing full well Kasumi could hear him. A jerk in and a clamp down on the blade sees a sword art trigger flash to activation, causing the swordsman to rip his blade out clean in a discharge of electricity. A massive chunk of the bosses bar evaporates, casting it immediately into a stark orange. A jab of his left hand causes the beast to turn, which causes it to return with a horn strike that is blocked by steel in a shower of sparks. The man sidesteps after the parry, to reveal an extended foot of his cousin. A silent understanding through their union. Knowing she was coming without concern, as if a silent expectation. 

    Post Action | [x20] ST-B (20 - 2 [Stamina] = 18 EN) - Well Rested [2/3] = 17 EN
    ID: 253003 | 8 + 7 = 15, CD: 10 {ST-B Unlocked} | Hit vs. Piasuhon Dealing 780 - 130 = 650 Damage, Piasuhon activates Blinded by Rage {+50 DMG, +1 ACC, -2 EVA, -20 MIT)


    Players:
    Raidou | HP: 920/920 | EN: 89/118 | DMG: 35{+4} | MIT:92 | ACC:6 | AA | EVA:6 | BH:51 | VAMP-D: 101 | LD:6
    Kasumi | HP: 920/920 | EN: 101/118 | DMG: 32{+4} | MIT:20 | ACC:6{+1} | KEEN: 1 | PHASE | EVA:6 | BH:28 | STC: 40 | PARA-V | LD:1
    Simmoné | HP: 920/920 | EN: 113/118 | DMG: 26{+4} | MIT:20 | ACC:6 | AA | EVA:3 | REC: 8 | LD:9 | PROSP:1 | QTY: 2 | TETHER
    Ruri | HP: 920/920 | EN: 93/118 | DMG: 28{+4} | MIT:20 | ACC:6 | AA | PHASE | EVA:6 | REC: 8 | HLY: 16 | LD:1
    Shiina | HP: 1032/1032 | EN: 106/118 | DMG: 1{+4} | MIT:251 | EVA:2 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:31 | HB: 41 | MENDING: 2 | REC: 8 | HYPER [0/3] | TETHER
    Eruda | HP: 989/989 | EN: 96/98 | DMG: 8{+4} | MIT:249 | TAUNT | F-SPIRIT | EVA:1 | BRN-IM  | FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:112 | BH:54 | REC: 8 | BRN: 56 | LD:4 | HELLFIRE: 80

    Enemies:
    [2/1/0/1/0/4] Piasuhon | HP: 999/3000 | MIT: 170{-60} | DMG: 275{+50} | ACC: 4{+1} | EVA: 3{-3} | RAGE | STC [40/1] | [Shatter 1: 2/3] | [Shatter 2: 2/3] | (SF)BRN: [56/1] | (SF)FL.THORNS: [16/1

    • By The Horns | Players can choose to attack <<Piasuhon’s Horn>> (HP: 750, MIT: 50, EVA: 3) instead of <<Piasuhon>>. Upon dealing cumulative total of 750 DMG to it, it will break, lowering Piasuhon’s DMG by 50 for the rest of the fight.
    • Stampede | On a CD 9+, <<Piasuhon>> will charge right at the Player with the highest hate, dealing +75 additional DMG and stunning them. This can only occur every three turns.
    • Body Slam | On an LD 15+, the rhino will use its body to attack the players with the two lowest hate values, dealing -40 DMG less than usual.
    • Blinded By Rage | Upon dropping to 1000 HP, <<Piasuhon>> will no longer use <<Body Slam>>. It will gain +50 DMG and +1 ACC, but lose -2 EVA and -20 MIT.
    • Seething | While <<Blinded By Rage>> is active, Players may use a Post Action to throw a glowstone to the side, causing <<Piasuhon’s>> next attack to target it instead. This will only work once.
    • Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively.
  11. 9/11/25 - Easier this way

    180431, T1/Perfect/Light Armor {Setsuna} | Woodsman's Leather Guard | Mitigation 1, Recovery 2

    Description: Functional leather armor designed to serve without embellishments. Full set of greaves, cuirass, bracers and one pauldron for the left shoulder. Thickened around vitals, this armor is meant to protect against blows while trying to keep restriction of movement low. This armor is basic without sacrificing performance, and has been reinforced to help the wearer recover stamina. Armor comes with a cloak.

    198298, T1/Perfect/Trinket {Kasumi} + 1 Demonic Shard [Sent via Simmone] = 198298, Tierless/Demonic/Trinket {Kasumi} | Amulet of the Four Winds | Accuracy 2, Evasion 2

    Description: An intricately woven amulet that is evocative of a tornado - four strands of differently colored metals swirl together in a spiral that leads up to an open ‘eye’, where a deep blue gem rests, set in the middle of the eye. The amulet is chill to the touch even after resting against skin, or in the sun for extended periods of time, and putting it on you feel a soft caress of wind against your skin. The amulet is enhanced to help the wearer both land and evade blows, almost as if following currents of wind around the body.

  12. A glance to Ruri as the coliseum devolved into a controlled hysteria. The attacks like thunder, the silence that made up the space between like a void. The man cannot help but smile toward the girl, expressing a sense of safety and control. "If you need guidance." As if right on queue a comment from Kasumi affirms what he was trying to convey. "That is what a captain is for. You can do this." His attentions lock to Kasumi as his weapon is ripped from its sheathe. A roaring burst of dark blue outlines that slant of steel, as Raidou's posture moves poised to attack. "Prepare for a heavy hit, I'll soften it further." The swordsman remarks as his speed surges, sending a red cloth into a blurred streak that Kasumi turns to allow to pass. A brutal slam as the nomad connects, a horizontal slice that carves out a heavy dose of that thick hide. Without hesitation the man pivots and plants the blade in like a forcep, shoving it by the handle underneath his right arm behind him into the beast.

    Piasuhon shrieks and folds, Auric Sunlight protruding out of it like an open sore.

    Post Action | [x16] TECH-D (12 - 2 [Stamina] + 3 [Shift] = 13 EN) + Charge (+3 Base Damage, -Autohit, -1 Accuracy, 8 EN), Charge CD [1/3] - Well Rested [1/3] = 20 EN
    ID: 252815 | 8 + 7 + 1 = 15, CD: 11 {ST-B Unlocked} | Hit vs.
    Piasuhon Dealing 672 - 130 = 542 Damage, [Shatter 2: 1/3] applied


    Players:
    Shiina | HP: 1032/1032 | EN: 106/118 | DMG: 1{+4} | MIT:251 | EVA:2 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:31 | HB: 41 | MENDING: 2 | REC: 8 | HYPER [0/3] | TETHER
    Simmoné | HP: 920/920 | EN: 113/118 | DMG: 26{+4} | MIT:20 | ACC:6 | AA | EVA:3 | REC: 8 | LD:9 | PROSP:1 | QTY: 2 | TETHER
    Kasumi | HP: 920/920 | EN: 101/118 | DMG: 32{+4} | MIT:20 | ACC:6{+1} | KEEN: 1 | PHASE | EVA:6 | BH:28 | STC: 40 | PARA-V | LD:1
    Raidou | HP: 920/920 | EN: 98/118 | DMG: 35{+4} | MIT:92 | ACC:6 | AA | EVA:6 | BH:51 | VAMP-D: 101 | LD:6
    Ruri | HP: 920/920 | EN: 118/118 | DMG: 28{+4} | MIT:20 | ACC:6 | AA | PHASE | EVA:6 | REC: 8 | HLY: 16 | LD:1
    Eruda | HP: 989/989 | EN: 98/98 | DMG: 8{+4} | MIT:249 | TAUNT | F-SPIRIT | EVA:1 | BRN-IM  | FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:112 | BH:54 | REC: 8 | BRN: 56 | LD:4 | HELLFIRE: 80

    Enemies:
    [0/0/1/1/0/0] Piasuhon | HP: 2317/3000 | MIT: 170{-40} | DMG: 275 | ACC: 4 | EVA: 3{-4} | STC [40/2] | [Paralyzed] | [Shatter 1: 1/3] | [Shatter 2: 1/3]

    • By The Horns | Players can choose to attack <<Piasuhon’s Horn>> (HP: 750, MIT: 50, EVA: 3) instead of <<Piasuhon>>. Upon dealing cumulative total of 750 DMG to it, it will break, lowering Piasuhon’s DMG by 50 for the rest of the fight.
    • Stampede | On a CD 9+, <<Piasuhon>> will charge right at the Player with the highest hate, dealing +75 additional DMG and stunning them. This can only occur every three turns.
    • Body Slam | On an LD 15+, the rhino will use its body to attack the players with the two lowest hate values, dealing -40 DMG less than usual.
    • Blinded By Rage | Upon dropping to 1000 HP, <<Piasuhon>> will no longer use <<Body Slam>>. It will gain +50 DMG and +1 ACC, but lose -2 EVA and -20 MIT.
    • Seething | While <<Blinded By Rage>> is active, Players may use a Post Action to throw a glowstone to the side, causing <<Piasuhon’s>> next attack to target it instead. This will only work once.
    • Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively.     
  13. 1 minute ago, Eruda said:

    House Name: House
    Location: Floor 23 in the town of Aradennia
    Description: This house was bought as a present for Eruda by her soon to be husband Raidou. A large white estate that is on the outskirts of Aradennia, just inside the town walls. Somewhere peaceful that Eruda and her hubby could spend the calmer days together. Walking inside you will see a small garden with stairs to the left and right leading to the second floor. To the right most staircase is a door that leads to a much larger garden. To the left of the left most staircase there is a large empty ball room looking area. When walking up the stairs you will see a king size bed in a small space and directly to the left is a hallway leading to all the other rooms. 
    Plot Size: Estate (124000)
    Room(s): [Master Bedroom][Kitchen][Storage Closet][Living Room][Guest Room][][][][][][][][][][]
    Yards: [Mega Slime Farm][][]
    Room Upgrade(s): Bedroom (10000), Master Bedroom (15000), Basic Kitchen (10000), Storage Closet (10000), Slime Farm (10000), Mega Slime Farm (15000), Living Room (10000), Guest Room: Potted Tanabana Event (10000)
    Total Cost:  124000 + (10000*6) + (15000*2) = 214,000 Col

    "Whats the house called? Yeah Raidou wouldn't give it some special name. Its house"
    Approved

  14. The man smiles gently, finding Ruri's early risen outrage to be endearing. Raidou had caught her slide something behind her back, and that interest in the guilds work was an entirely new one. The fact was Ruri was more reclusive then most, and he'd been waiting for her to ask or show interest in branching out for quite some time. To the table he'd scan down, brushing it with his hand. The distraction works, causing the bluenette to lean in and drawing her attention. A flick sees the paper snagged from her hands, causing her to twist and pound on his chest. "Piasuhon eh? I suppose we can manage." Her puffed out cheeks and concerned look spoke deeply at how she felt.

    "It's ok Ruri, we don't have to yet, take your time. At your pace, remember?" He'd place a hand on her shoulder, as it was as if he could read her reluctance and fears. The girl seems to shore up her resolve, without saying a word her scrunched up expression convinced him that she was trying to convince herself that she was ready to give it a try. "Alright, but it won't just be us." A shutter beneath his hand proved a mild terror at the taste of it, Ruri was just as gentle of a girl as ever.

    "What if they hate me? What if I'm not good enough?" She'd remark turning her head, avoiding the mans gaze and leaving her emotions to bear. A flick of his glasses up his nose, placing the sheet of paper back on the top of the mahogany table. "What if they don't, and what if you are just as good as I remember. I have more then enough faith in you to believe that won't be true. Trust me when I say, I'll be there every step of the way." The boiling tension in the girls body releases in a bury of her face into the mans chest, like an older sibling to a younger one. He returns her hug gently patting her hair.

    "You smell awful..." Oozes out of the folds of his robe, in a muffled disagreement matched with a smile all her own.

    Quest Objective | Party Must include at least one Division Captain. {Raidou, Vanguard Division Captain)


    <<Assist System Engaged: Ruri>>
    Level: 35
    Paragon: 28
    Tier: 4
    True Tier: 18

    Final EXP reward: +5%


    Active:
    Tracking -> {Piasuhon}
    CS | Ill Omen in Red
    CSA | [x1] Grand Mass Parry
    Bureau II | +1 Dungeon in thread, Free Dungeon Open (Post Action)
    Battle Plans [252370a] | +1 Dungeon in thread
    Guild Rank 5: +5% Final EXP reward, +5% Final Col Reward


    Consumed:
    Illimitable Lemon Meringue Bars (Gungir's/Overhealth 3, Evasion 1 [Feast - 205493]) {RURI} [2/6]
    Bottomless Tea Wares (Gungir's - Eva 2 | Vit 2 [Feast - 152493]) {RAIDOU} [2/6]
    Unending Strawberry Parfait (Gungir's, Protein 2, ACC 2 [Feast - 199525]) {KASUMI} [2/6] (Filled Protein)
    Deep Guilty Greasy Burger: Gungir's Shard [202715b] Mitigation 3, Overhealth 1 | Demonic | T4 | Feast {ERUDA} [2/6]


    PT:
    Removed | Howl (+10 SP), Fighting Spirit (+10 SP), Focused Howl (+5 SP), 
    Taken | Biting [4] (-80 SP)

    Remaining: 1 SP


    Raidou | HP: 920/920 | EN: 118/118 | DMG: 35 | MIT:92 | ACC:6 | AA | EVA:6 | BH:51 | VAMP-D: 101 | LD:6

    Spoiler

    Name: Raidou, The Red Wanderer
    True Tier: 18
    Level: 35
    Paragon Level: 28
    HP: 920/920
    EN: 118/118

    Stats:
    Damage: 27
    Mitigation: 92
    Accuracy: 6
    Evasion: 6
    Battle Healing: 51
    Loot Die: 6
    AA
    VAMP-D: 101

    Equipped Gear:
    Weapon/Armor/Trinket: 
      - Auric Sunlight - Finality of Faith [T4/Demonic/2HSS] +3 Damage, AA
    Armor/Trinket: 
      - Red Wanderer's Resolve - Sympathy [T1/Demonic/Cloth] 2 Evasion, 2 Vampiric Defensive
    Shield/Armor/Trinket: 
      - Tactician's Gaze - Ogma [T1/Perfect/Trinket]: +3 Accuracy

    Combat Mastery:
      - Combat Mastery: Mitigation R3

    Combat Shift:
      - TECH Shift

    Familiar Skill:
      - 

    Custom Skill:
      - Ill Omen in Red

    Skills:
      - Battle Healing R5
      - Charge
      - Cloth Armor R5
      - Energist
      - Fighting Spirit
      - Howl
      - Quick Change
      - Searching R5
      - Straight Sword R5

    Extra Skills:
      - Survival
      - Parry
      - Forgotten King's Authority
      - Concentration
      - 
      - 
      - 

    Inactive Extra Skills:
    Photosynthesize
    Brawler
    Frozen Hide

    Addons:
      - Ferocity
      - Focused Howl
      - Nimble
      - Precision
      - Reveal
      - Stamina

    Mods:
      - Athletics
      - Detect
      - Justified Riposte
      - Tracking
      - Vengeful Riposte

    Inactive Mods:

    Battle Ready Inventory:
      - Crippling Composition - Lullaby [Tierless/Rare/Debuff/Instant] Hypnosis 2 | [224055] x1
      - Ebon Star - Vanguard Revenant [T4/Demonic/Straight Sword]: V.O 2, Taunt, Blight 1 x1
      - Flash of Rejuvenation [T1/Perfect/Crystal] Mass Heal [200869-1][200876][200877][200878][200879] x5
      - Random Dungeon Map | [229967b] x5
      - Teleport Crystal x1
      - Vocal Augmentation - Resonation [Tierless/Perfect/Support/Instant] +15% HP [160898][161641][161642][162018][162529] x1

    Housing Buffs:
      - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
      - Storage Closet: +1 Battle Ready Inventory Slot
      - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
      - Attic (Storage): +5% bonus col from monster kills and treasure chests
      - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
      - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members.
      - Master Bedroom: -1 energy cost for the first three expenditures of each combat
      - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
      - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
      - Greenhouse: +2 Gathering EXP per Attempt and additional +1 LD & CD to gathering attempts.
      - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
      - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

    Guild Hall Buffs:
      - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
      - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

    Scents of the Wild Totem:
      - Kumatetsu
    Wedding Ring:
      - -
    Crafting Profession:

    Gathering Profession:

     

  15. 9/10/25 - for the sake of simplicity:

    Setsuna
    190574, T4/Perfect/Cloth Armor + 1 Demonic Shard:
    Time Worn Cloth Cover | Evasion 2, Recovery 2

    Kasumi
    190962, T4/Perfect/Trinket + 1 Demonic Shard:
    Degraded Symbol of the Hoya | Accuracy 3, Evasion 1

    Demonic Shard x2 sent via Simmone

  16. Standard Recovery +2 EN

    The swordsman looks on as the final enemy cracks and breaks, and with tensions on high the man and the rest of the party inspect the field. Waiting for something else to climb up out of the metaphorical wood work. Mt. Stygian continues to bubble and brew, spilling forth escapes of sulfur and brimstone. A silence washes over the battlefield, showing them all that after all this conflict the system had finally ran out. Its attempts on their lives had dwindled, either through regret or being discouraged. They were all seemingly far too tough for such trivial creatures to produce any real threat, and perhaps the system had acknowledged the fact. Raidou turns his blade into the scabbard on his back, a rotation to tuck it behind his right shoulder. The glasses on his nose are pushed into his brow, offering an exhale as a release of the pressures of combat. The team had all done well, and had more then met expectations long since drilled into them.

    Quest Objective | Roleplay out reasoning and conversations why chain of command is important
    Post Action | [x16] TECH-G (12 - 2 [Stamina] + 3 [Shift] = 13 EN) - Well Rested [1/3] = 12 EN
    ID: 252489 | 6 + 7 + 1 = 14, CD: 7 {ST-B Unavailable} | Hit vs. Cracked Brazier Dealing 368 - 80 = 288 Damage, BRN [26/2] applied, Sustains 32 via FRZ


    Players:
    Gaius | HP: 970/970 | EN: 109/122 | DMG: 21{+4} | MIT:131 | ACC:4{-8} | F-SPIRIT | EVA:2 | PARA-IM | BH:49 | REC: 4 | HM: 4[1/5] | HLY: 8 | BLD: 24 | ENV-O: 16 | TRLBLD
    Celeste | HP: 1104/1104 | EN: 61/122 | DMG: 24 | MIT:0 | ACC:7 | PHASE | EVA:3 | BH:44 | REC: 4 | HLY: 8 | FATE: 56 | LD:1 | [BLOODLUST] | -50% FINAL
    Freya | HP: 940/940 | EN: 54/122 | DMG: 22 | MIT:50 | ACC:6 | AA | PHASE | EVA:3 | BH:52 | VAMP-O: 155 | REC: 2 | BLD: 24 | LD:6
    Nisahime | HP: 970/970 | EN: 68/112 | DMG: 20 | MIT:165 | ACC:6 | TAUNT | EVA:3 | FL.AURA: 8 | FR.AURA: 8 | HB: 19 | REC: 4
    Setsuna | HP: 799/940 | EN: 46/122 | DMG: 22{+4} | MIT:50 | ACC:6 | EVA:6 | BH:41 | RISK: 4 | FLN: 8 | FRB: 20 | FRZ: 32 | LD:1 | HYPER [2/3]
    Raidou | HP: 940/940 | EN: 100/122 | DMG: 23 | MIT:121 | ACC:7 | AA | F-SPIRIT | EVA:6 | BH:52 | VAMP-D: 103 | LD:6

    Enemies:
    [0/0/2/0/2/2] Cracked Brazier | HP: 208/1000 | DMG: 180 | MIT: 80 | ACC: 3{-1} | EVA: 3{-4} | BLD: [24/2] | FRZ: [32/1] | FRB: [20/2]

    • Critical (MD 9): Deals 200 DMG to the target with the highest hate. Also deals 120 DMG to every other player.
    • Critical (MD 10): Deals 220 DMG to the target with the highest hate. Also deals 170 DMG to every other player.

    Dungeon #3 Queue:
    Wave #1 | 18 Materials (ea.)
    Wave #2 | 14000 col (ea.)
    Wave #3 | 50000 col (split.), [LD Drop] (party.)
    Wave #3 LD | 252490, LD: 20 ->
    Demonic T2 Weapon (6) | [252490a] [252490b] [252490c] [252490d] [252490e] [252490f]
    Celeste | 4950 x 1.3 = 6435 EXP
    Raidou | 11880 x 1.3 = 15444 EXP
    Setsuna | 4950 x 1.3 = 6435 EXP
    Nisahime | 4950 x 1.3 = 6435 EXP
    Gaius | 4950 x 1.3 = 6435 EXP
    Freya | 4950 x 1.3 = 6435 EXP


    Thread Closure:
    Celeste | [Word Count: 5167/5 = 1033.4] * [True Tier: 11] * [Group Factor: 1]* [Final Exp Modifier: 1.3] = 14778 EXP, Laurel Wreath: 2216 col, 1*Mon
    Raidou | [Word Count: 5167/5 = 1033.4] * [True Tier: 18] * [Group Factor: 1]* [Final Exp Modifier: 1.3] = 24182 EXP, Laurel Wreath: 3627 col, 1*Mon
    Setsuna | [Word Count: 5167/5 = 1033.4] * [True Tier: 11] * [Group Factor: 1]* [Final Exp Modifier: 1.3] = 14778 EXP, Laurel Wreath: 2216 col, 1*Mon
    Nisahime | [Word Count: 5167/5 = 1033.4] * [True Tier: 11] * [Group Factor: 1]* [Final Exp Modifier: 1.3] = 14778 EXP, Laurel Wreath: 2216 col, 1*Mon
    Gaius | [Word Count: 5167/5 = 1033.4] * [True Tier: 11] * [Group Factor: 1]* [Final Exp Modifier: 1.3] = 14778 EXP, Laurel Wreath: 2216 col, 1*Mon
    Freya | [Word Count: 5167/5 = 1033.4] * [True Tier: 11] * [Group Factor: 1]* [Final Exp Modifier: 1.3] = 14778 EXP, Laurel Wreath: 2216 col, 1*Mon
    2216 + 3627 + 2216 + 2216 + 2216 + 2216 + 400 {1 Page} = 15107 x 1.05 {Guild R5} = 15862 col (Simmone)
    6 [Celeste/Raidou/Setsuna/Nisahime/Gaius/Freya] + 4 [6+ Members] = 10*Guild Tokens (Simmone)

    Field Boss Queue:
    240 x 1.3 = 312 EXP (ea.)
    Hellstorm (6) | [252375a] [252375b] [252375c] [252375d] [252375e] [252375f]

    Quest Queue:
    2500 x 1.3 = 3250 EXP (ea.)
    x3 Guild Token (Simmone)
    5000 x 6 (6 character) = 30000 x 1.05 (Guild Rank 5) = 31500 col

    Dungeon #1 Queue:
    Wave #1 | 18 Materials (ea.)
    18 x 6 (6 characters) = 108 materials
    Wave #2 | 14000 col (ea.)
    14000 x 6 (6 characters) = 84000 x 1.05 (Guild R5) = 88200 col
    Wave #3 | 50000 col (split.), [LD Drop] (party.)
    50000 x 1.05 = 52500 col
    Wave #3 LD | 252424, LD: 5 -> Additional 50000 col, 18 materials
    18 x 6 (6 characters) = 108 materials
    50000 x 6 (6 characters) = 300000 x 1.05 (Guild R5) = 315000 col

    88200 + 52500 + 315000 = 455700 col (Simmone)
    108 x 2 = 216 materials (Simmone)
    Celeste | 4950 x 1.3 = 6435 EXP
    Raidou | 11880 x 1.3 = 15444 EXP
    Setsuna | 4950 x 1.3 = 6435 EXP
    Nisahime | 4950 x 1.3 = 6435 EXP
    Gaius | 4950 x 1.3 = 6435 EXP
    Freya | 4950 x 1.3 = 6435 EXP

    Dungeon #2 Queue:
    Wave #1 | 18 Materials (ea.)
    Wave #2 | 14000 col (ea.)
    Wave #3 | 50000 col (split.), [LD Drop] (party.)
    Wave #3 LD | 252470, LD: 8 ->
    Perfect T2 Weapon (12) | [252470a] [252470b] [252470c] [252470d] [252470e] [252470f] [252470g] [252470h] [252470i] [252470j] [252470k] [252470l]
    Perfect T2 Armor/Shield (12) | [252470m] [252470n] [252470o] [252470p] [252470q] [252470r] [252470s] [252470t] [252470u] [252470v] [252470w] [252470x]
    88200 + 52500 = 140700 col (Simmone)
    108 Materials
    Celeste | 4950 x 1.3 = 6435 EXP
    Raidou | 11880 x 1.3 = 15444 EXP
    Setsuna | 4950 x 1.3 = 6435 EXP
    Nisahime | 4950 x 1.3 = 6435 EXP
    Gaius | 4950 x 1.3 = 6435 EXP
    Freya | 4950 x 1.3 = 6435 EXP

    Dungeon #3 Queue:
    Wave #1 | 18 Materials (ea.)
    Wave #2 | 14000 col (ea.)
    Wave #3 | 50000 col (split.), [LD Drop] (party.)
    Wave #3 LD | 252490, LD: 20 ->
    Demonic T2 Weapon (6) | [252490a] [252490b] [252490c] [252490d] [252490e] [252490f]
    88200 + 52500 = 140700 col (Simmone)
    108 Materials
    Celeste | 4950 x 1.3 = 6435 EXP
    Raidou | 11880 x 1.3 = 15444 EXP
    Setsuna | 4950 x 1.3 = 6435 EXP
    Nisahime | 4950 x 1.3 = 6435 EXP
    Gaius | 4950 x 1.3 = 6435 EXP
    Freya | 4950 x 1.3 = 6435 EXP

    Final Rewards:
    Celeste
    14778 + 312 {Field Boss} + 3250 {Quest Reward} + [6435 x 3 = 19305 {Dungeon Rewards}] = 37645 EXP
    1*Mon

    Raidou
    24182 + 312 {Field Boss} + 3250 {Quest Reward} + [15444 x 3 = 46332 {Dungeon Rewards}] = 74076 EXP
    1*Mon

    Setsuna
    14778 + 312 {Field Boss} + 3250 {Quest Reward} + [6435 x 3 = 19305 {Dungeon Rewards}] = 37645 EXP
    1*Mon

    Nisahime
    14778 + 312 {Field Boss} + 3250 {Quest Reward} + [6435 x 3 = 19305 {Dungeon Rewards}] = 37645 EXP
    1*Mon
    Perfect T2 Weapon (12) | [252470a] [252470b] [252470c] [252470d] [252470e] [252470f] [252470g] [252470h] [252470i] [252470j] [252470k] [252470l]
    Perfect T2 Armor/Shield (12) | [252470m] [252470n] [252470o] [252470p] [252470q] [252470r] [252470s] [252470t] [252470u] [252470v] [252470w] [252470x]
    Demonic T2 Weapon (6) | [252490a] [252490b] [252490c] [252490d] [252490e] [252490f]

    Gaius
    14778 + 312 {Field Boss} + 3250 {Quest Reward} + [6435 x 3 = 19305 {Dungeon Rewards}] = 37645 EXP
    1*Mon

    Freya
    14778 + 312 {Field Boss} + 3250 {Quest Reward} + [6435 x 3 = 19305 {Dungeon Rewards}] = 37645 EXP
    1*Mon

    Eruda (To save paperwork)
    Hellstorm (6) | [252375a] [252375b] [252375c] [252375d] [252375e] [252375f]

    Simmone (Guild Treasurer)
    15862 {Thread Closure} + 31500 {Quest Reward} + 455700 {Dungeon #1 reward} + [140700 x 2] {Dungeon #2 & #3 rewards} = 784462 col
    216 {Dungeon #1} + [108 x 2] {Dungeon #2 & #3} = 432 Materials
    13*Guild Tokens

  17. *Combat Ends, Rhino's Horn/Well Rested/Troll's Blood Reset

    With the last of that dungeon taken care of, the figure explodes into an icy mess that melts and shatters the moment it touches the ground. A small breath escapes from his lips with yet another map being pulled out of his inner robe pocket. “Last one guys, keep it up” the man expresses as he grips the parchment in both hands. The environment shifted slightly once more, but this time large masses could be seen in the distance and notice the group instantly. “Get ready, they're coming” saying as he pushes his glasses up the bridge of his nose and wraps his hands against the hilt of his weapon tightly. There was only a little left to do here, and like the others they were not going to last very long. After this he would go home and start prepping dinner unless Eruda beat him to it. Guess he would find out soon enough.

    Free Action {System} | Opening T2 Dungeon -> Random Dungeon Map | [229945b]


    Players:
    Gaius | HP: 970/970 | EN: 108/122 | DMG: 21 | MIT:131 | ACC:4{-8} | F-SPIRIT | EVA:2 | PARA-IM | BH:49 | REC: 4 | HM: 4 | HLY: 8 | BLD: 24 | ENV-O: 16 | TRLBLD
    Celeste | HP: 1104/1104 | EN: 75/122 | DMG: 24 | MIT:0 | ACC:7 | PHASE | EVA:3 | BH:44 | REC: 4 | HLY: 8 | FATE: 56 | LD:1 | [BLOODLUST] | -50% FINAL
    Freya | HP: 940/940 | EN: 78/122 | DMG: 22 | MIT:50 | ACC:6 | AA | PHASE | EVA:3 | BH:52 | VAMP-O: 155 | REC: 2 | BLD: 24 | LD:6
    Nisahime | HP: 970/970 | EN: 76/112 | DMG: 20 | MIT:165 | ACC:6 | TAUNT | EVA:3 | FL.AURA: 8 | FR.AURA: 8 | HB: 19 | REC: 4
    Setsuna | HP: 824/940 | EN: 60/122 | DMG: 22{+4} | MIT:50 | ACC:6 | EVA:6 | BH:41 | RISK: 4 | FLN: 8 | FRB: 20 | FRZ: 32 | LD:1 | HYPER [1/3]
    Raidou | HP: 940/940 | EN: 110/122 | DMG: 23 | MIT:121 | ACC:7 | AA | F-SPIRIT | EVA:6 | BH:52 | VAMP-D: 103 | LD:6

    Enemies on Deck:
    [0/0/0/0/0/0] Dim Mass #1 | HP: 200/200 | DMG: 90 | MIT: 30 | ACC: 1 | EVA: 1
    [0/0/0/0/0/0] Dim Mass #2 | HP: 200/200 | DMG: 90 | MIT: 30 | ACC: 1 | EVA: 1
    [0/0/0/0/0/0] Dim Mass #3 | HP: 200/200 | DMG: 90 | MIT: 30 | ACC: 1 | EVA: 1
    [0/0/0/0/0/0] Dim Mass #4 | HP: 200/200 | DMG: 90 | MIT: 30 | ACC: 1 | EVA: 1
    [0/0/0/0/0/0] Flickering Wisp #1 | HP: 350/350 | DMG: 140 | MIT: 60 | ACC: 2 | EVA: 1
    [0/0/0/0/0/0] Flickering Wisp #2 | HP: 350/350 | DMG: 140 | MIT: 60 | ACC: 2 | EVA: 1
    [0/0/0/0/0/0] Cracked Brazier | HP: 1000/1000 | DMG: 180 | MIT: 80 | ACC: 3 | EVA: 3

    • Critical (MD 9): Deals 200 DMG to the target with the highest hate. Also deals 120 DMG to every other player.
    • Critical (MD 10): Deals 220 DMG to the target with the highest hate. Also deals 170 DMG to every other player.
  18. Nisahime misses the smaller one and Setsuna sliced through the big one like butter. Its health plummets into nothing as shards of ice explode outward before turning into tiny fragments that sprinkle down around them. Like he thought before, even with the lower stats this was not going to be an issue at all. Even his team's energy was doing okay, at least for now. One creature still remained, he would raise his sword up and slam the point into the ground causing a fissure of lightning to burrow where it stood. Sparks around the flaming bird before nothing, he knew it wouldn’t take much for it to be gone. Walking up to Gaius, helping the man out of the large hole that he dug for himself. Handing the man a map saying “You are next, keep them going.” Pushing his glasses back up the bridge of his nose, preparing for whatever was next.

    Post Action | [x16] TECH-C (12 - 2 [Stamina] + 3 [Shift] = 13 EN) - Well Rested [1/3] = 12 EN
    Free Action {System} | Random Dungeon Map | [227072b] -> Gaius
    ID: 252423 | 8 + 7 - 1 = 14, CD: 11 {ST-B Unlocked} | Hit vs. Phoenix Whelp #2 Dealing 368 - 60 = 308 Damage


    Players:
    Gaius | HP: 970/970 | EN: 111/122 | DMG: 21 | MIT:131 | ACC:4{-8} | F-SPIRIT | EVA:2 | PARA-IM | BH:49 | REC: 4 | HM: 4 | HLY: 8 | BLD: 24 | ENV-O: 16 | TRLBLD
    Celeste | HP: 1104/1104 | EN: 91/122 | DMG: 24 | MIT:0 | ACC:7 | PHASE | EVA:3 | BH:44 | REC: 4 | HLY: 8 | FATE: 56 | LD:1 | [BLOODLUST] | -50% FINAL
    Freya | HP: 940/940 | EN: 93/122 | DMG: 22 | MIT:50 | ACC:6 | AA | PHASE | EVA:3 | BH:52 | VAMP-O: 155 | REC: 2 | BLD: 24 | LD:6
    Nisahime | HP: 970/970 | EN: 93/112 | DMG: 20 | MIT:165 | ACC:6 | TAUNT | EVA:3 | FL.AURA: 8 | FR.AURA: 8 | HB: 19 | REC: 4
    Setsuna | HP: 849/940 | EN: 82/122 | DMG: 22{+4} | MIT:50 | ACC:6 | EVA:6 | BH:41 | RISK: 4 | FLN: 8 | FRB: 20 | FRZ: 32 | LD:1
    Raidou | HP: 940/940 | EN: 110/122 | DMG: 23 | MIT:121 | ACC:7 | AA | F-SPIRIT | EVA:6 | BH:52 | VAMP-D: 103 | LD:6

    Enemies:
    [0/0/1/0/0/0] Phoenix Whelp #2 | HP: 14/350 | DMG: 140 | MIT: 60 | ACC: 2 | EVA: 1


    Dungeon #1 Queue:
    Wave #1 | 18 Materials (ea.)
    Wave #2 | 14000 col (ea.)
    Wave #3 | 50000 col (split.), [LD Drop] (party.)
    Wave #3 LD | 252424, LD: 5 -> Additional 50000 col, 18 materials
    Celeste | 4950 x 1.3 = 6435 EXP
    Raidou | 11880 x 1.3 = 15444 EXP
    Setsuna | 4950 x 1.3 = 6435 EXP
    Nisahime | 4950 x 1.3 = 6435 EXP
    Gaius | 4950 x 1.3 = 6435 EXP
    Freya | 4950 x 1.3 = 6435 EXP

  19. *Combat ended, Rhino's Horn/Well Rested reset.

    White icy mist lingers while chill permeates down his spine. Setsuna had done a fine job of finishing the Phoenix. It shattered from the popsicle that it laid dormant in for some time. The thread was over but not for long. Pulling out a dungeon map, it would be most efficient with this many people here. The quest that was taken from the guild hall chimes upon everyone HUD upon the field boss dying.

    With a very small break, he would open the map as the environment around them would change ever so slightly. This was going to be one of many that they would do today. Whatever came into view, he would assume that they wouldn’t last very long. Yes their stats were dropped for this little adventure but their strength in numbers were still there. They would make short work of these creatures. Hearing in the distance, tiny screeching as an explosion of fire burst up from the ground, “Get ready, they are coming” Raid would say as he pushes his frames back up the bridge of his nose, watching and getting ready for what was to come.

    Post Action | Opening Freebie Dungeon {Bureau II}


    Players:
    Gaius | HP: 970/970 | EN: 121/122 | DMG: 21{+4} | MIT:131 | ACC:4{-8} | F-SPIRIT | EVA:2 | PARA-IM | BH:49 | REC: 4 | HM: 4[1/5] | HLY: 8 | BLD: 24 | ENV-O: 16 | TRLBLD
    Celeste | HP: 1104/1104 | EN: 109/122 | DMG: 24 | MIT:0 | ACC:7 | PHASE | EVA:3 | BH:44 | REC: 4 | HLY: 8 | FATE: 56 | LD:1 | [BLOODLUST] | -50% FINAL
    Freya | HP: 940/940 | EN: 109/122 | DMG: 22 | MIT:50 | ACC:6 | AA | PHASE | EVA:3 | BH:52 | VAMP-O: 155 | REC: 2 | BLD: 24 | LD:6
    Nisahime | HP: 970/970 | EN: 99/112 | DMG: 20 | MIT:165 | ACC:6 | TAUNT | EVA:3 | FL.AURA: 8 | FR.AURA: 8 | HB: 19 | REC: 4
    Setsuna | HP: 940/940 | EN: 102/122 | DMG: 22{+4} | MIT:50 | ACC:6 | EVA:6 | BH:41 | RISK: 4 | FLN: 8 | FRB: 20 | FRZ: 32 | LD:1
    Raidou | HP: 940/940 | EN: 122/122 | DMG: 23 | MIT:121 | ACC:7 | AA | F-SPIRIT | EVA:6 | BH:52 | VAMP-D: 103 | LD:6

    Enemies on Deck:
    Phoenix Hatchling #1 | HP: 200/200 | DMG: 90 | MIT: 30 | ACC: 1 | EVA: 1
    Phoenix Hatchling #2 | HP: 200/200 | DMG: 90 | MIT: 30 | ACC: 1 | EVA: 1
    Phoenix Hatchling #3 | HP: 200/200 | DMG: 90 | MIT: 30 | ACC: 1 | EVA: 1
    Phoenix Hatchling #4 | HP: 200/200 | DMG: 90 | MIT: 30 | ACC: 1 | EVA: 1
    Phoenix Whelp #1 | HP: 350/350 | DMG: 140 | MIT: 60 | ACC: 2 | EVA: 1
    Phoenix Whelp #2 | HP: 350/350 | DMG: 140 | MIT: 60 | ACC: 2 | EVA: 1
    Reforming Phoenix | HP: 1000/1000 | DMG: 180 | MIT: 80 | ACC: 3 | EVA: 3

    • Critical (MD 9): Deals 200 DMG to the target with the highest hate. Also deals 120 DMG to every other player.
    • Critical (MD 10): Deals 220 DMG to the target with the highest hate. Also deals 170 DMG to every other player.
  20. The man would halt from his inspection of vials as Maru stood idle waiting for his approval. Held by the upper neck, he'd offer it back to the NPC allowing it to continue up to the vault. Celeste wasn't exactly a common body to see within the halls of the guild, normally wrapped up in her own power struggle on floor 26. The floor was in turmoil after the loss of both figure heads, and Celeste and Vexx were fighting for control over the cities. An amicable goal that the wanderer was glad he didn't need to involve himself in. "Sure." The man offers with a simple agreement and a smile toward the raging red head, a flick of his right hand allowing his HUD to pop open and denoting her a target. A party invite sent away, this could be an interesting learning experience for them both. Her decision wasn't a harsh one, it shouldn't provide too much difficulty. It was a good opportunity to decipher where her headspace was, given they'd never seen eye to eye.

    Quest Objective | Party Must include at least one Division Captain. [Vanguard Captain]


    <<Assist System Engaged: Celeste>>
    Level: 34
    Tier: 2
    Paragon: 67
    True Tier: 18

    Final EXP reward: +5%


    Activated:
    Tracking {Prethread} -> Phoenix
    Battle Plans | [252370a] (Additional Dungeon Spawn, Spawn Dungeon as a Post Action)
    Bureau II {Guild Building Charge} | (Additional Dungeon Spawn)
    CS | Ill Omen in Red
    CSA | [x1] Grand Mass Parry
    Guild Rank 5: +5% Final EXP reward


    Consumed:
    Bottomless Tea Wares (Gungir's - Eva 2 | Vit 2 [Feast - 152493]) {RAIDOU} [2/6]
    Boundless Bento of Boring (Gungir's/Protein 2, Accuracy 2 [Feast - 205486]) {SETSUNA} [2/6] (Filled Accuracy)
    Lunchbox of Everlasting Memories (Gungir's - MIT 3 | EVA 1 [Feast - 205491]) {NISAHIME} [2/6]


    PT:
    Taken | Biting (2) -40 SP

    Remaining SP: 11


    Raidou | HP: 940/940 | EN: 122/122 | DMG: 23 | MIT:121 | ACC:7 | AA | F-SPIRIT | EVA:6 | BH:52 | VAMP-D: 103 | LD:6

    Spoiler

    Name: Raidou, The Red Wanderer
    True Tier: 18
    Level: 34
    Paragon Level: 67
    HP: 940/940
    EN: 122/122

    Stats:
    Damage: 19
    Mitigation: 121
    Accuracy: 7
    Evasion: 6
    Battle Healing: 52
    Loot Die: 6
    AA VAMP-D: 103
    Equipped Gear:
    Weapon/Armor/Trinket: 
      - Auric Sunlight - Finality of Faith [T4/Demonic/2HSS] +3 Damage, AA
    Armor/Trinket: 
      - Red Wanderer's Resolve - Sympathy [T1/Demonic/Cloth] 2 Evasion, 2 Vampiric Defensive
    Shield/Armor/Trinket: 
      - Tactician's Gaze - Ogma [T1/Perfect/Trinket]: +3 Accuracy

    Combat Mastery:
      - Combat Mastery: Mitigation R3

    Combat Shift:
      - TECH Shift

    Familiar Skill:
      - 

    Custom Skill:
      - Ill Omen in Red

    Skills:
      - Battle Healing R5
      - Charge
      - Cloth Armor R5
      - Energist
      - Fighting Spirit
      - Howl
      - Quick Change
      - Searching R5
      - Straight Sword R5

    Extra Skills:
      - Survival
      - Parry
      - Forgotten King's Authority
      - Concentration
      - 
      - 
      - 

    Inactive Extra Skills:
    PhotosynthesizeBrawlerFrozen Hide
    Addons:
      - Ferocity
      - Focused Howl
      - Nimble
      - Precision
      - Reveal
      - Stamina

    Mods:
      - Athletics
      - Detect
      - Justified Riposte
      - Tracking
      - Vengeful Riposte

    Inactive Mods:

    Battle Ready Inventory:
      - Crippling Composition - Lullaby [Tierless/Rare/Debuff/Instant] Hypnosis 2 | [224055] x1
      - Ebon Star - Vanguard Revenant [T4/Demonic/Straight Sword]: V.O 2, Taunt, Blight 1 x1
      - Flash of Rejuvenation [T1/Perfect/Crystal] Mass Heal [200869-1][200876][200877][200878][200879] x5
      - Random Dungeon Map | [227072b] x1
      - Teleport Crystal x1
      - Vocal Augmentation - Resonation [Tierless/Perfect/Support/Instant] +15% HP [160898][161641][161642][162018][162529] x5

    Housing Buffs:
      - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
      - Storage Closet: +1 Battle Ready Inventory Slot
      - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
      - Attic (Storage): +5% bonus col from monster kills and treasure chests
      - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
      - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members.
      - Master Bedroom: -1 energy cost for the first three expenditures of each combat
      - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
      - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
      - Greenhouse: +2 Gathering EXP per Attempt and additional +1 LD & CD to gathering attempts.
      - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
      - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

    Guild Hall Buffs:
      - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
      - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

    Scents of the Wild Totem:
      - Tanos
    Wedding Ring:
      - -
    Crafting Profession:

    Gathering Profession:

     

  21. 2 minutes ago, Mari said:

    Claiming Paragon (100) | (2) Gleaming Scales, (2) Demonic Shards, Access to ‘Champion’s Hall’

    *apparently this is all I had to do I thought I had to wait for staff or something oopsie!*

    yep

  22. Standard Recovery +4 EN, Recovery | ID: 252292, CD: 3 (No Proc)

    With the enemy forces being driven to pieces by the group, the short trip was being clipped ever shorter. The man glances up the tower, strolling across the field and using a single well placed kick to knock down the door. "Behind that cabinet." Raidou mutters plainly with a point with his eyes lit up green, having already detected where she had stashed the goods. A ring of his blade up toward the rafters cold clocks one of the primates straight up into the ceiling causing it to flatten out on it. The others are dragged along for the ride as they slam into the dangling chandelier causing it to spin then fall. Glass shatters and is strewn across the floor, but Raidou was already half way up the rounded stone stairs at this point. Staring down a locked door bearing at least 3 locks, the swordsman turns his weapon like a crowbar and slides it under the locks. A jerk of his arm carves off the hinges and leaves them dangling. A question of how she got inside with the locks on the outside of the door were left to remain unanswered.

    Post Action | [x12] TECH-F (8 - 2 [Stamina] + 3 [Shift] + (2 * 4 Targets = 8) = 17 EN)
    Free Action |
    ID: 252307 | 3 + 7 = 10, CD: 8 {ST-B Unavailable} | Hit vs. Elite Flying Monkey #1 Dealing 300 - 35 = 265 Damage
    ID: 252308 | 5 + 7 = 12, Hit vs. Elite Flying Monkey #2 Dealing 300 - 35 = 265 Damage
    ID: 252309 | 6 + 7 = 13, Hit vs. Elite Flying Monkey #3 Dealing 300 - 35 = 265 Damage
    ID: 252310 | 3 + 7 = 10, Hit vs. Elite Flying Monkey #4 Dealing 300 - 35 = 265 Damage


    Players:
    Setsuna | HP: 824/940 | EN: 64/132 | DMG: 28{+8} | MIT:-40 | ACC:6 | EVA:6{-1} | BH:41 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:1
    Freya | HP: 940/940 | EN: 94/132 | DMG: 26 | MIT:-40 | ACC:6 | AA | PHASE | EVA:3 | BH:52 | VAMP-O: 155 | REC: 4 | BLD:48 | LD:6
    Simmoné | HP: 940/940 | EN: 102/132 | DMG: 28 | MIT:-40 | ACC:6 | AA | EVA:3{-1} | REC: 8 | LD:9 | PROSP:1 | QTY: 2
    Raidou | HP: 940/940 | EN: 109/132 | DMG: 25 | MIT:137 | ACC:6 | AA | F-SPIRIT | EVA:7 | BH:52 | VAMP-D: 103 | LD:6 | JUST/VENGEFUL

    Enemies:
    [0/0/0/0] Elite Flying Monkey #1 | HP: 220/220 | DMG: 90(Minimum 45) | MIT: 35
    [0/0/0/0] Elite Flying Monkey #2 | HP: 220/220 | DMG: 90(Minimum 45) | MIT: 35
    [0/0/0/0] Elite Flying Monkey #3 | HP: 220/220 | DMG: 90(Minimum 45) | MIT: 35
    [0/0/0/0] Elite Flying Monkey #4 | HP: 220/220 | DMG: 90(Minimum 45) | MIT: 35

  23. Standard Recovery +4 EN, Recovery | ID: 252292, CD: 3 (No Proc)

    The slow steps of the nomad as he'd move on the diameter to cut off the charging beast. Auric Sunlight surges with intent as its lifted in a spin, like a batter coming to plate. The man pushes against the lenses on his nose sending a white reflection to shield his eyes. His stance widens as the beast continues following the rounded wall. The blade comes up and takes to a 45 degree tilt, vibrant in a deep blue. Raidou steeled himself as the gap would begin to close. 20 ft. 15 ft. 10 ft. 5, 4.... Within the final foot his skill fires, causing the swordsman to pivot throwing his own body along with the sword art in a rotating dynamo. His solarite blade slams into the side of its head, knocking off its balance in a elegant display of finesse. Piasuhon turns from the impact, its own momentum and a T-bone impact from Raidou sends its trajectory entirely off course. All of that foreward movement is redirected straight into the stone wall. The Rhino was tough, but that train wreck had left all of its screws loose and little birdies floating in a circle.

    Post Action | [x1] Grand Mass Parry (2 EN) - Well Rested (1 EN) [2/3] = 1 EN
    ID: 252293 | 6 + 7 - 1 = 12, CD: 6 {ST-B Unavailable} | Hit vs. Piasuhon Dealing 25 - 150 = 1 Damage, Parry Activated, Parry Duration [1/3], Parry CD [1/3], Vengeful Riposte CD [1/4], Justified Riposte CD [1/4], Menace Triggered (+1 Hatred Generation), [BREAK: 0/2] applied {-15 Miti for 2 turns}, [EXPOSE: 0/2] applied {-1 Evasion for 2 turns}


    252294 | CD: 11 {Stampede!}, MD: 6 + 5 - 7 = 4, Piasuhon vs Raidou (Missed), Stampede CD [0/3]


    Players:
    Setsuna | HP: 849/940 | EN: 95/132 | DMG: 28{+8} | MIT:-40 | ACC:6 | EVA:6{-1} | BH:41 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:1
    Freya | HP: 940/940 | EN: 109/132 | DMG: 26 | MIT:-40 | ACC:6 | AA | PHASE | EVA:3 | BH:52 | VAMP-O: 155 | REC: 4 | BLD:48 | LD:6
    Simmoné | HP: 940/940 | EN: 109/132 | DMG: 28 | MIT:-40 | ACC:6 | AA | EVA:3{-1} | REC: 8 | LD:9 | PROSP:1 | QTY: 2
    Raidou | HP: 940/940 | EN: 122/132 | DMG: 25 | MIT:137 | ACC:6 | AA | F-SPIRIT | EVA:7 | BH:52 | VAMP-D: 103 | LD:6 | JUST/VENGEFUL

    Enemies:
    [2/3/3/5] Piasuhon | HP: 492/3000 | MIT: 170{-35} | DMG: 275{+50} | ACC: 4{+1} | EVA: 3{-3} | BLD [48/1] | Stun Immunity [0/3] | [BREAK: 0/2] | [EXPOSE: 0/2] | Stampede [0/3]

    • By The Horns | Players can choose to attack <<Piasuhon’s Horn>> (HP: 750, MIT: 50, EVA: 3) instead of <<Piasuhon>>. Upon dealing cumulative total of 750 DMG to it, it will break, lowering Piasuhon’s DMG by 50 for the rest of the fight.
    • Stampede | On a CD 9+, <<Piasuhon>> will charge right at the Player with the highest hate, dealing +75 additional DMG and stunning them. This can only occur every three turns.
    • Blinded By Rage | Upon dropping to 1000 HP, <<Piasuhon>> will no longer use <<Body Slam>>. It will gain +50 DMG and +1 ACC, but lose -2 EVA and -20 MIT.
    • Seething | While <<Blinded By Rage>> is active, Players may use a Post Action to throw a glowstone to the side, causing <<Piasuhon’s>> next attack to target it instead. This will only work once.
    • Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively.
  24. As the other players start their assault, Raidou evaluates the battlefield like a cold tactician. Movements analyzed, states and positioning of the other players weighed like a general or a player moving chess pieces. The blade held low on his right side, looking for the opportune moment to strike. Piasuhon stirs, sizing up its target as inner algorithm began to decipher and choose who it could strike at effectively. Its sights set on Simmone, and with its massive frame moving to turn it would aim to make good on its intention. Feet begin to gain speed and pace, the ground being stomped flat with repeated rhythmic tapping of large hooves. Moments, seconds. Within mere moments, a blur of red in a streak almost too quick to process. The flutter of a red cloak, and a blade driven down in a swift denial across its front two legs. A crash like thunder in a boom that causes ears to ring. The rhino's legs give out, sending what was once rushing into a tumble and grind listing harmlessly passed the raven haired woman. A low kneel Raidou adjusts his glasses, using his weapon as a cane to return to the flat of his feet.

    "All according to plan."

    Post Action | [x16] TECH-A (13 - 2 [Stamina] + 3 [Shift] = 14 EN) - Well Rested (1 EN) [1/3] = 13 EN
    ID: 252286 | 4 + 7 - 3 = 8, CD: 4 {ST-B Unavailable} | Hit vs. Piasuhon Dealing 400 - 170 = 230 Damage, Piasuhon is [Stunned]


    Piasuhon sustains 48 via BLD
    Piasuhon is [Stunned] and takes no action, [Stunned] fades and is replaced with Stun Immunity [0/3]


    Players:
    Setsuna | HP: 874/940 | EN: 113/132 | DMG: 28{+8} | MIT:-40 | ACC:6 | EVA:6{-1} | BH:41 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:1
    Freya | HP: 940/940 | EN: 119/132 | DMG: 26 | MIT:-40 | ACC:6 | AA | PHASE | EVA:3 | BH:52 | VAMP-O: 155 | REC: 4 | BLD:48 | LD:6
    Simmoné | HP: 940/940 | EN: 120/132 | DMG: 28 | MIT:-40 | ACC:6 | AA  | EVA:3 | REC: 8 | LD:9 | PROSP:1 | QTY: 2
    Raidou | HP: 940/940 | EN: 119/132 | DMG: 25 | MIT:137 | ACC:6 | AA | F-SPIRIT | EVA:7 | BH:52 | VAMP-D: 103 | LD:6

    Enemies:
    [1/2/2/2] Piasuhon | HP: 1782/3000 | MIT: 170 | DMG: 275 | ACC: 4 | EVA: 3 | BLD [48/1] | Stun Immunity [0/3]

    • By The Horns | Players can choose to attack <<Piasuhon’s Horn>> (HP: 750, MIT: 50, EVA: 3) instead of <<Piasuhon>>. Upon dealing cumulative total of 750 DMG to it, it will break, lowering Piasuhon’s DMG by 50 for the rest of the fight.
    • Stampede | On a CD 9+, <<Piasuhon>> will charge right at the Player with the highest hate, dealing +75 additional DMG and stunning them. This can only occur every three turns.
    • Body Slam | On an LD 15+, the rhino will use its body to attack the players with the two lowest hate values, dealing -40 DMG less than usual.
    • Blinded By Rage | Upon dropping to 1000 HP, <<Piasuhon>> will no longer use <<Body Slam>>. It will gain +50 DMG and +1 ACC, but lose -2 EVA and -20 MIT.
    • Seething | While <<Blinded By Rage>> is active, Players may use a Post Action to throw a glowstone to the side, causing <<Piasuhon’s>> next attack to target it instead. This will only work once.
    • Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively.
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