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Raidou

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Posts posted by Raidou

  1. Concentration Refreshed
    Standard Recovery +4 EN, HYPER +3 EN, HYPER [1/3], Recovery | 226650, CD: 4 (No Proc)

    Hearing the woman call down from above, Raidou slams into the thing with a surprisingly potent rebuttal sending a loud bang. The very ground would shake with the successive impact, sending the creature reeling in into the back wall. The ground begins to shake and the sinkhole starts to expand quite readily as the ceiling caves in abruptly. Everyone is caught in the sudden cave in, sustaining a bit of damage as they are legitimately buried in the sand. Raidou begins to clamber out, his hand being the first thing to poke out before a sword moments later. "Where is it?" Raidou barks out hearing his voice echo in the chamber. He starts to unbury himself, scoop by scoop as he ends up with a sand powdered cupcake which he flings off into the distance. Finding a square place to stand, his blade at the ready the next thing to pop free is a skeleton to which it begins to speak. "You really let him have it, sends chills up my spine" the thing smiles as best as it could without cheeks and Raidou cant help but groan in disapproval.

    Post Action | [x1] Grand Mass Parry (2 EN)
    ID: 226649 | 6 + 6 - 3 = 9, Hit vs. BEEG'REST Sand Dollar #1 Dealing 29 - 160 = 1 Damage
    [COUNTER] Activated, Parry in effect, Parry CD {1/4}
    [BREAK : 2] Applied, -15 Mitigation for 2 Turns, Stacks with [Shatter]
    [MENACE] Activated, +1 Hatred Generation
    [EXPOSE : 2] Applied, -1 Evasion for 2 Turns, Stacks with [Lullaby]
    Free Action | Concentration (5 EN), Concentration CD {1/5}


    226651, MD: 8 - 6 = 2, Missed, Something named Jared vs. Raidou!
    226652, MD: 5 + 2 - 3 = 4, Missed, BEEG'R Sand Dollar #1 vs. Celeste!
    226653, MD: 5 + 2 - 3 = 4, Missed, BEEG'R Sand Dollar #2 vs. Celeste!
    226654, MD: 9, BEEG'REST Sand Dollar #1 vs. Raidou! | Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.

    • Shiina | 240 - 251 = 1 Damage, Holy Blessing 2 Activated!
    • Simmone | 240 - 20 = 220 Damage
    • Celeste | 240 - 78 = 162 Damage
    • Gaius | 240 - 55 = 185 Damage
    • Nisahime | 240 - 60 = 180 Damage
    • Raidou | 400 - 112 = 288 / 2 [Parry] = 144 Damage, JUSTIFIED/VENGEFUL Triggered, 200 - 145 = 55 Damage Returned, BEEG'REST Sand Dollar #1 is now [Stunned]. Parry CD {1/3}

    Players:
    Shiina | HP: 873/874 | EN: 104/108 | DMG: 1 | MIT:251 | EVA:3 | FL.AURA: 16 | FR.AURA: 16 | THORNS:112 | BH:26 | HB: 35 | MENDING: 2 | REC: 8
    Simmoné | HP: 585/805 | EN: 26/108 | DMG: 27 | MIT:20 | ACC:6 | AA | EVA:3 | REC: 8 | LD:13 | PROSP:3 | QTY: 3 | HYPER [1/3]
    [0,2,2,1] Celeste | HP: 689/851 | EN: 50/108 | DMG: 29 | MIT:78 | ACC:7 | PHASE | EVA:3 | BH:34 | HLY: 16 | BRN: 56 | LD:4 | PROSP:3
    [0,0,0,1] Gaius | HP: 689/874 | EN: 84/108 | DMG: 29{+6} | MIT:55 | ACC:2 | F-SPIRIT | EVA:2 | BH:44 | REC: 3 | HM: 6 | FLN: 16 | BLD: 48  | LD:7 | PROSP:3
    Morrighan | Nisahime | HP: 625/805 | EN: 88/88 | DMG: 1 | MIT:60 | EVA:2
    [0,0,0,3] Raidou | HP: 661/805 | EN: 90/108 | DMG: 29 | MIT:112 | ACC:5 | AA | F-SPIRIT | EVA:6 | BH:44 | VAMP-D: 88 | REC: 8 | LD:10 | PROSP:3 | HYPER [1/3]

    Enemies:
    Something named Jared | HP: 396/396 | DMG: 132
    BEEG'R Sand Dollar #1 | HP: 70/700 | DMG: 280 | MIT:120 | ACC:2 | EVA:1
    BEEG'R Sand Dollar #2 | HP: 55/700 | DMG: 280 | MIT:120 | ACC:2 | EVA:1
    BEEG'REST Sand Dollar #1 | HP: 1670/2000 | DMG: 360 | MIT:160{-15} | ACC:3 | EVA:0{-1} | [BREAK : 2] | [EXPOSE : 2] | [Stunned]

    • Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
    • Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.
  2. Concentration CD {4/5}
    Standard Recovery +4 EN, HYPER +3 EN, HYPER [1/3], Recovery | 226632, CD: 11 (+8 EN)
    Using <<T4 Random Dungeon Map #224975>> to open a portal to the sand dollar dimension

    As the nomad stood there listening to Shiina's near manically yet potent dribble, his face would scrunch up finding it agreeable yet very flawed. "That only wo..." His sentence is immediately interrupted as it would seem that the ground beneath his feet had started to become unstable. Sinking in at an extremely quick pace, up to his waist in the blink of an eye he attempts to clutch anything he can within range. Sand however was not stable enough for a good grip. "UH, GUYS?" He'd quickly snap out in attempts to pull their attention before he fell the rest of the way in. His vision darkens for a moment as he feels himself impact the cavern below. As he lifted himself up and dusted himself off, it was slightly illuminated by a stream of light from above. Gauging the distance the wanderer looks up to it, assuming it about 10 feet or so above him. "I found something." He bellows out causing his voice to echo. With that acknowledgement however he is immediately put on the defensive.

    Post Action | [x12] TECH-F (8 - 2 [Stamina] + 3 [Shift] + (2 * 4 Targets = 8) = 17 EN)
    Free Action |
    ID: 226628 | 7 + 6 - 1 = 12, Hit vs. BEEG Sand Dollar #1 Dealing 348 - 60 = 288 Damage
    ID: 226629 | 4 + 6 - 1 = 9, Hit vs. BEEG Sand Dollar #2 Dealing 348 - 60 = 288 Damage
    ID: 226630 | 7 + 6 - 1 = 12, Hit vs. BEEG Sand Dollar #3 Dealing 348 - 60 = 288 Damage
    ID: 226631 | 4 + 6 - 1 = 9, Hit vs. BEEG Sand Dollar #4 Dealing 348 - 60 = 288 Damage


    These Fuckin' Dudes are all stunned, Try to do a thing yet cannot, [Stun Immunity: 1/3]


    Players:
    Shiina | HP: 874/874 | EN: 100/108 | DMG: 1 | MIT:251 | EVA:3 | FL.AURA: 16 | FR.AURA: 16 | THORNS:112 | BH:26 | HB: 35 | MENDING: 2 | REC: 8
    Simmoné | HP: 805/805 | EN: 38/108 | DMG: 27 | MIT:20 | ACC:6 | AA | EVA:3 | REC: 8 | LD:13 | PROSP:3 | QTY: 3 | HYPER [1/3]
    Celeste | HP: 851/851 | EN: 63/108 | DMG: 29 | MIT:78 | ACC:7 | PHASE | EVA:3 | BH:34 | HLY: 16 | BRN: 56 | LD:4 | PROSP:3
    Gaius | HP: 874/874 | EN: 81/108 | DMG: 29 | MIT:55 | ACC:2 | F-SPIRIT | EVA:2 | BH:44 | REC: 3 | HM: 3 | FLN: 16 | BLD: 48  | LD:7 | PROSP:3
    Morrighan | Nisahime | HP: 805/805 | EN: 88/88 | DMG: 1 | MIT:60 | EVA:2
    Raidou | HP: 805/805 | EN: 90/108 | DMG: 29 | MIT:112 | ACC:5 | AA | F-SPIRIT | EVA:6 | BH:44 | VAMP-D: 88 | REC: 8 | LD:10 | PROSP:3 | HYPER [0/3]

    Enemies:
    BEEG Sand Dollar #1 | HP: 112/400 | DMG: 180 | MIT:60 | ACC:1 | EVA:1 | [Stun Immunity: 1/3]
    BEEG Sand Dollar #2 | HP: 112/400 | DMG: 180 | MIT:60 | ACC:1 | EVA:1 | [Stun Immunity: 1/3]
    BEEG Sand Dollar #3 | HP: 112/400 | DMG: 180 | MIT:60 | ACC:1 | EVA:1 | [Stun Immunity: 1/3]
    BEEG Sand Dollar #4 | HP: 112/400 | DMG: 180 | MIT:60 | ACC:1 | EVA:1 | [Stun Immunity: 1/3]

  3. Charge Refreshed!, Concentration CD {3/5}
    Standard Recovery +4 EN, Recovery | 226612, CD:3 (No Proc)

    The swordsman tilts his blade and a storm suddenly surges down from above, killing an outcropping of worms at his side. Weighing his options as they explode, wearing this focused intensity as he listens to what the woman has to say. He'd turn the blade and offer it to its scabbard, before footfalls crunch in the beach. "I understand the sentiment." He'd look to the squirrely little girl basically climbing into Nisahime's lap and find that Shiina's attachment seemed far too careless. But that would be an expectation knowing the girl, she wasn't ever one to lean onto caution like him or some of the others. Hell, the sheer amount of effort it took to keep her out of trouble was nearly excessive. Yet she's always somewhat cleverly chaotic. "So you cannot answer who you are, then a counter question...." Raidou pondered for a moment, adjusting his glasses enough to shield his eyes from view. "Why are you here now?"

    Post Action | [x12] TECH-F (8 - 2 [Stamina] + 3 [Shift] + (2 * 2 Targets = 4) = 13 EN)
    Free Action |
    ID: 226609 | 4 + 6 = 10, Hit vs. Sand Dollar #5 Dealing 324 Damage
    ID: 226610 | 4 + 6 = 10, Hit vs. Sand Dollar #6 Dealing 324 Damage


    Players:
    Shiina | HP: 874/874 | EN: 101/108 | DMG: 1 | MIT:251 | EVA:3 | FL.AURA: 16 | FR.AURA: 16 | THORNS:112 | BH:26 | HB: 35 | MENDING: 2 | REC: 8
    Celeste | HP: 851/851 | EN: 56/108 | DMG: 29 | MIT:78 | ACC:7 | PHASE | EVA:3 | BH:34 | HLY: 16 | BRN: 56 | LD:4 | PROSP:3 | HYPER [2/3]
    Simmoné | HP: 805/805 | EN: 31/108 | DMG: 27 | MIT:20 | ACC:6 | AA | EVA:3 | REC: 8 | LD:13 | PROSP:3 | QTY: 3 | HYPER [0/3]
    Gaius | HP: 874/874 | EN: 81/108 | DMG: 29 | MIT:55 | ACC:2 | F-SPIRIT | EVA:2 | BH:44 | REC: 3 | HM: 3 | FLN: 16 | BLD: 48  | LD:7 | PROSP:3
    Morrighan | Nisahime | HP: 805/805 | EN: 88/88 | DMG: 1 | MIT:60 | EVA:2
    Raidou | HP: 805/805 | EN: 75/108 | DMG: 29 | MIT:112 | ACC:5 | AA  | F-SPIRIT | EVA:6 | BH:44 | VAMP-D: 88 | REC: 8 | LD:10 | PROSP:3

    Enemies:
    Sand Dollar #5 | HP: 25/25 | DMG: 10 | MIT: 5
    Sand Dollar #6 | HP: 25/25 | DMG: 10 | MIT: 5


    Super Special Sand Dollar Roll BBQ | 226611, CD:11
    Demonic T4 Weapon [226611a] [226611b] [226611c] [226611d] [226611e] [226611f]

    Queued:
    Shores Treasure x6 | [226586a][226586b][226586c][226586d][226586e][226586f]
    Raidou Quest EXP: 5000
    Simmone Quest EXP: 5000
    Gaius Quest EXP: 5000
    Sand Dollar EXP [ea]: 1200
    Sand Dollar Col: 12000

  4. Charge CD {2/3}, Concentration CD {2/5}
    Standard Recovery +4 EN

    Turning his weapon in his hand, he'd look back to see the woman...clapping? Was this seriously just some sort of joke to her? Did she not realize the seriousness when it came to combat, and the potential threat they were all under. The fact of the matter was their lives were on the line, and here she was acting like it was..."A game." The epiphany was not lost on him, yet it was as if the concerns of the game didn't apply to her at all. Finally having the opportunity, Raidou opens his inventory and begins to put on his real gear. Not knowing what to expect with this woman he was ebbing on the side of caution. He'd look to his companions and scan their demeanors, just to get the sense on how they were interpreting her as well. This is the point where he starts to bridge the gap, offering but a single response to his party "Check the area, we don't want any more surprises."

    Post Action | Oh boy Finding a Familiar Meme (Rolling for Sand Dollars), 226590 | LD: 5 (Riveting)


    Players:
    Shiina | HP: 874/874 | EN: 97/108 | DMG: 1 | MIT:251 | EVA:3 | FL.AURA: 16 | FR.AURA: 16 | THORNS:112 | BH:26 | HB: 35 | MENDING: 2 | REC: 8
    [2] Celeste | HP: 851/851 | EN: 49/108 | DMG: 29 | MIT:78 | ACC:7 | PHASE | EVA:2 | BH:34 | HLY: 16 | BRN: 56 | LD:4 | PROSP:3 | HYPER [1/3]
    [2] Simmoné | HP: 805/805 | EN: 46/108 | DMG: 27 | MIT:20 | ACC:6 | AA | EVA:2 | REC: 8 | LD:13 | PROSP:3 | QTY: 3
    [4] Gaius | HP: 874/874 | EN: 74/108 | DMG: 29 | MIT:55 | ACC:2 | F-SPIRIT | EVA:2 | BH:44 | REC: 3 | HM: 3 | FLN: 16 | BLD: 48  | LD:7 | PROSP:3
    Morrighan | Nisahime | HP: 805/805 | EN: 88/88 | DMG: 1 | MIT:60 | EVA:2
    [2] Raidou | HP: 805/805 | EN: 84/108 | DMG: 29 | MIT:112 | ACC:5 | AA  | F-SPIRIT | EVA:6 | BH:44 | VAMP-D: 88 | REC: 8 | LD:10 | PROSP:3

  5. This woman so obtuse, seeming to pop up out of nowhere at the drop of a hat. It was almost she was instigating the events where she popped up, and yet she always seemed so aloof and disinterested in what was actually happening. Moreover the wanderer has used Tracking on her before, and she just bounces around like wild. This is confirmed after the escapades three days ago, where she seemed to harness some strange skill relating to teleportation that cut her need for teleports considerably. "Why are you...." His sentence is immediately cut short as the woman actually started speaking, and moreover it seemed less 'obtuse'. He'd stand his ground, trying to glean what exactly her intentions were and yet she seemed so off-putting and odd that it was hard to get a real read. A sigh as the nomad couldn't just ignore his friends now battling some creature that seemed to pop up out of nowhere like this. Drawing his blade he charges into combat with a surprising around of speed and fervor, causing lightning to rack the creature in a explosive discharge.


    Post Action | [x12] TECH-F (8 - 2 [Stamina] + 3 [Shift] x 2 = 18 + (2 * 1 Targets = 2) = 20 EN + 8 EN) [CHARGE], Charge CD {1/3}
    Free Action | Concentration (+1 ACC), Concentration CD {1/5}
    ID: 226576 | 4 + 6 + 1 + 1 - 1 = 11, Hit vs. Sand’s Claw Dealing 432 x 1.5 = 648 - 125 = 523 Damage, Sand's Claw is [Stunned]!


    Sand's Claw Attempts to [Gobble Up!], Sand's Claw is [Stunned] and takes no Action!, [Stunned] fades and is replaced with [Stun Immunity 1:4]

    Players:
    Shiina | HP: 874/874 | EN: 98/108 | DMG: 1{+4} | MIT:251 | EVA:3 | FL.AURA: 16 | FR.AURA: 16 | THORNS:112 | BH:26 | HB: 35 | MENDING: 2 | REC: 8
    [1] Celeste | HP: 851/851 | EN: 80/108 | DMG: 29{+4} | MIT:78 | ACC:7 | PHASE | EVA:3 | BH:34 | HLY: 16 | BRN: 56 | LD:4 | PROSP:3
    [1] Simmoné | HP: 805/805 | EN: 80/108 | DMG: 27{+4} | MIT:20 | ACC:6 | AA | EVA:3 | REC: 8 | LD:13 | PROSP:3 | QTY: 3
    [2] Gaius | HP: 874/874 | EN: 88/108 | DMG: 29{+4} | MIT:55 | ACC:2 | F-SPIRIT | EVA:2 | BH:44 | REC: 3 | HM: 3 | FLN: 16 | BLD: 48  | LD:7 | PROSP:3
    Morrighan | Nisahime | HP: 805/805 | EN: 88/88 | DMG: 1{+4} | MIT:60 | EVA:2
    [2] Raidou | HP: 805/805 | EN: 80/108 | DMG: 29{+4} | MIT:112 | ACC:5 | AA  | F-SPIRIT | EVA:6 | BH:44 | VAMP-D: 88 | REC: 8 | LD:10 | PROSP:3

    Enemies:
    Sand’s Claw | HP: 1866/4000 | DMG: 220 | MIT:125 | ACC:3 | EVA:-1 | [Stun Immunity 1:4]

    Abilities:
    Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
    Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
    Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
    Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
    King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
    Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigatable DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
    Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
    Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
    Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.

  6. Through the crags of sand, past the bubbling ocean on his immediate left. The soft rapping of crunching joins the sounds of waves upon the shore. Various palms seem to sway in that wind, and like the leaves the nomads hair follows the same flow. "How are we fairing?" He offers with a smile to his companions who were just as eager. Some had seen this place before, others had not. A question of attire was in order, this was probably the first time they'd ever imagined seeing Raidou in a pair of swim trunks. He'd move to the edge and start by folding out a place for them all to sit. They needed a sense of rest and relaxation. Away from the hustle and bustle of the guild affairs in a violent scream of activity.

    As the blanket is unfurled Raidou takes a seat, unfolding a large parasol and planting it into the sand.


    <<Assist System Engaged>>
    Assisting -> Nisahime
    Current Level: 33
    Paragon Level: 13
    Tier: 4
    True Tier: 13

    Assist EXP bonus: +5% Final Experience Gained                                                                                                                    


    Mitigation Consumed -> Nisahime Gungir [1/6]
    Evasion Consumed -> Bottomless Tea Wares (Gungir's/Eva 2 [Feast - 152493]) [1/6]
    Protein Consumed -> Gaius Gungir [1/6]
    Overhealth Consumed -> Shiina Gungir [1/6]
    Accuracy Consumed [Filled] -> Crème Brûlée [T1/Dessert/Rare] - Accuracy 2 (4 Remaining)
    Damage Consumed -> Liquor of Light (Damage 3 Potion) (3 Remaining)
    Loot Die Consumed -> Halloween Candy [202602f]
    Prosperity Consumed -> Mousse  [T1/Dessert/Perfect] - Prosperity 3 (5 Remaining)
    Paragon +10 Added
    Custom Skill Activated (Ill Omen in Red)
    Custom Sword Art Activated ([x1] Grand Mass Parry)


    Given to Celeste | Liquor of Light (Damage 3 Potion) (2 Remaining), Crème Brûlée [T1/Dessert/Rare] - Accuracy 2 (3 Remaining), Mousse  [T1/Dessert/Perfect] - Prosperity 3 (4 Remaining), Halloween Candy [202602g]
    Given to Gaius | Liquor of Light (Damage 3 Potion) (1 Remaining), Crème Brûlée [T1/Dessert/Rare] - Accuracy 2 (2 Remaining), Mousse  [T1/Dessert/Perfect] - Prosperity 3 (3 Remaining), Halloween Candy [202602h]
    Given to Simmone | Liquor of Light (Damage 3 Potion) (0 Remaining),  Crème Brûlée [T1/Dessert/Rare] - Accuracy 2 (1 Remaining), Mousse  [T1/Dessert/Perfect] - Prosperity 3 (2 Remaining), Halloween Candy [202715d]

    Raidou | HP: 805/805 | EN: 109.2/109.2 | DMG: 29 | MIT:112 | ACC:5 | AA  | F-SPIRIT | EVA:6 | BH:44 | VAMP-D: 88 | REC: 8 | LD:10 | PROSP:3
     

    Spoiler

     

    Name: Raidou, The Red Wanderer
    True Tier: 13
    Level: 33
    Paragon Level: 13
    HP: 805/805
    EN: 108/108

    Stats:
    Damage: 29
    Mitigation: 112
    Accuracy: 5
    Evasion: 6
    Battle Healing: 44
    Loot Die: 9 + 1 (Paragon 10)
    AA
    VAMP-D: 90
    REC: 8


    Equipped Gear:
    Weapon/Armor/Trinket: 
      - Auric Sunlight - Finality of Faith [T4/Demonic/2HSS] +3 Damage, AA
    Armor/Trinket: 
      - Red Wanderer's Resolve - Sympathy [T1/Demonic/Cloth] 2 Evasion, 2 Vampiric Defensive
    Shield/Armor/Trinket: 
      - Vision of Wisdom - Whisper [T4/Demonic/Trinket] Evasion 1, Recovery 2, Accuracy 1

    Combat Mastery:
      - Combat Mastery: Mitigation R3

    Combat Shift:
      - TECH Shift

    Familiar Skill:
      - 

    Custom Skill:
      - Ill Omen in Red

    Skills:
      - Battle Healing R5
      - Charge
      - Cloth Armor R5
      - Energist
      - Fighting Spirit
      - Howl
      - Quick Change
      - Searching R5
      - Straight Sword R5

    Extra Skills:
      - Brawler
      - Concentration
      - Forgotten King's Authority
      - Frozen Hide
      - Parry
      - Photosynthesize
      - Survival

    Inactive Extra Skills:

    Addons:
      - Ferocity
      - Focused Howl
      - Nimble
      - Precision
      - Reveal
      - Stamina

    Mods:
      - Athletics
      - Detect
      - Justified Riposte
      - Tracking
      - Vengeful Riposte

    Inactive Mods:

    Battle Ready Inventory:
      - Teleport Crystal x1

    Housing Buffs:
      - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
      - Storage Closet: +1 Battle Ready Inventory Slot
      - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
      - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
      - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members.
      - Master Bedroom: -1 energy cost for the first three expenditures of each combat
      - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
      - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
      - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
      - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

    Guild Hall Buffs:
      - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
      - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

    Scents of the Wild Totem:
      - Kumatetsu
    Wedding Ring:

    Crafting Profession:

    Gathering Profession:

     

     

  7. Concentration CD {4/5}
    Standard Recovery +4 EN, Recovery | 226448, CD: 7 (+8 EN)

    Enemy after enemy in droves pouring through the metaphorical floodgates in the shape of windows, like water through a dam. It would probably be much worse if they weren't restricting flow using the tower as a funnel. But clearly the Witch wasn't entirely prepared for them to arrive, which she never seemed to be ever prepared enough. Probably do to the fact that every time she prepares for a version of them, they drastically outpace whatever preparations she's made.  She had a players problem, that she couldn't hope to keep up with. "Nope." Raidou offers in a simple turn of phrase to Eruda, because the same could be said about Byakko. If the witch would take a page from Nemo and learn to stop trying to fuck things up then maybe she'd end up not having to be spanked on the regular. But bad children deserve a spanking on the butt.

    Post Action | [x12] TECH-F (8 - 2 [Stamina] + 3 [Shift] + (2 * 4 Targets = 8) = 17 EN)
    Free Action |
    ID: 226444 | 4 + 5 = 9, Hit vs.
    Superior Flying Monkey #21 Dealing 336 Damage
    ID: 226445 | 7 + 5 = 12, Hit vs.
    Superior Flying Monkey #22 Dealing 336 Damage
    ID: 226446 | 5 + 5 = 10, Hit vs.
    Superior Flying Monkey #23 Dealing 336 Damage
    ID: 226447 | 6 + 5 = 11, Hit vs.
    Superior Flying Monkey #24 Dealing 336 Damage


    Players:
    Raidou | HP: 744/744 | EN: 60/112 | DMG: 29 | MIT:112 | ACC:3 | AA | F-SPIRIT | EVA:4 | BH:41 | REC: 8 | LD:13 | QTY: 2
    Sam | HP: 744/744 | EN: 19/92 | DMG: 28 | MIT:40 | ACC:6 | AA | PHASE | EVA:5 | REC: 8 | LD:9
    Celeste | HP: 780/780 | EN: 36/112 | DMG: 28 | MIT:98 | ACC:5 | PHASE | EVA:3 | BH:31 | HLY: 16 | BRN: 56 | LD:4
    Eruda | HP: 803/804 | EN: 68/92 | DMG: 8 | MIT:249 | ACC:2 | TAUNT | F-SPIRIT | BRN-IM  | FL.AURA: 16/32 | FL.THORNS: 8/16 | THORNS:72 | BH:44 | REC: 8 | BRN: 56 | LD:4

    Enemy:
    Superior Flying Monkey #21 | HP: 220/396 | DMG: 132 BURN 56-(1/2)
    Superior Flying Monkey #22 | HP: 276/396 | DMG: 132

    Superior Flying Monkey #23 | HP: 60/396 | DMG: 132 [Stunned]
    Superior Flying Monkey #24 | HP: 180/396 | DMG: 132


    Loot Roll

    ID: 226449 | LD: 35 (20, +15) | CD: 6 (4, +2) | 7524col, Materials (0), Tier 4 Perfect Weapon (3)    
    ID: 226450 | LD: 21 (6, +15) | CD: 11 (9, +2) | 3564col, Materials (2), Tier 4 Perfect Trinket (1)    
    ID: 226451 | LD: 34 (19, +15) | CD: 9 (7, +2) | 2376col, Materials (4), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    

    TOTAL COL: 31680 MATERIALS: 14 Rare T4 Consumable (1) | [225824a] Rare T4 Weapon (1) | [225824b] Perfect T4 Weapon (6) | [225826a] | [226449a] | [225826b] | [226449b] | [225826c] | [226449c] Perfect T4 Trinket (1) | [226450a] Gleaming Scales/Demonic Shards (3) | [225823a] | [225825a] | [226451a] Random Dungeon Maps (3) | [225823b] | [225825b] | [226451b]

  8. 1 minute ago, Oz said:

    Oz applies an Essence of Titanium (acquired here) to upgrade Soul Siphon (+2) (acquired here) from Rare quality to Perfect quality.

    ID: 212642a (T1/Weapon/Rare)
    226241    Accuracy
    226239    Vampiric (Offensive)
    Equipment Type: Throwing Knives
    Name: Soul Siphon (+2)
    Description: "Indeed, one may believe they know their loved ones. Their essence. You don't really know someone until you've held their soul in the palm of your hand."

    to

    ID: 212642a (T1/Weapon/Perfect)
    226241    Accuracy
    226239    Vampiric (Offensive)
    EoT   Accuracy
    Equipment Type: Throwing Knives
    Name: Soul Siphon (+2)
    Description: "Indeed, one may believe they know their loved ones. Their essence. You don't really know someone until you've held their soul in the palm of your hand."

    Corrected, Approved

  9. Standard Recovery +4 EN, Battle Healing +39 HP, Recovery | 226357, CD: 5 (No Proc)

    The sharpened red film met with his determination, mixing into a thick purplish red fog. The creatures around him begin to drain, as they wrestle his weapon from his grip. Siphoning off their life Raidou manages to close his own wounds, pushing himself through tooth and claw. Every fiber of his being struggling to break his binds. A singular cry from above, that clap of thunder.

    Nothing is impossible.

    The familiar voice rings through his ears like a distant memory, and with it the storm above dumps its orbital down into the boy like a lightning rod. The voidlings flee the blast, as Raidou's muscles seize under the sudden shock. It wasn't painful however, like a tingle he'd found times before. Scattering like mice, Raidou looks off to see his sword planted into nothing handle up. He turns his upper body left to peel himself off his back, bracing on his right hand and quickly pivoting his legs underneath him into a sprinters kneel. What follows is a dark red blur exploiting the [Forgotten Kings Authority] in a jarring and overclocked speed. Grasping the handle of his blade, he rips it clean and raises it high. Another discharge of that storm is caught on the blade.

    Post Action | [x12] TECH-F (8 - 2 [Stamina] + 3 [Shift] + (2 * 4 Targets = 8) = 17 EN)
    Free Action | Concentration, Concentration CD {1/5}
    ID: 226353 | 7 + 4 = 11, Hit vs.
    Speaker of the Void #23 Dealing 348 Damage
    ID: 226354 | 7 + 4 = 11, Hit vs.
    Speaker of the Void #24 Dealing 348 Damage
    ID: 226355 | 8 + 4 = 12, Hit vs.
    Speaker of the Void #25 Dealing 348 Damage
    ID: 226356 | 7 + 4 = 11, Hit vs.
    Speaker of the Void #26 Dealing 348 Damage


    Players:
    Celeste | HP: 701/748 | EN: 7/108 | DMG: 28 | MIT:98 | ACC:7 | PHASE | EVA:3 | BH:30 | HLY: 16 | BRN: 56 | LD:4
    Simmoné | HP: 708/708 | EN: 1/88 | DMG: 26 | MIT:38 | ACC:4 | EVA:4 | REC: 8 | BLD: 48 | BLI: 32/-20  | BRN: 56 | ENV-O: 32 | LD:8 | Hyper [1/3]
    Raidou | HP: 704/708 | EN: 39/108 | DMG: 29 | MIT:112 | ACC:3 | AA | F-SPIRIT | EVA:3 | BH:39 | REC: 8 | LD:13 | QTY: 2 
    Morrighan | {Nisahime} | HP: 700/700 | EN: 88/88 | DMG: 1 | MIT:60 | EVA:2

    Enemies:
    Speaker of the Void #23 | HP: 6/396 | DMG: 132
    Speaker of the Void #24 | HP: 6/396 | DMG: 132
    Speaker of the Void #25 | HP: 6/396 | DMG: 132
    Speaker of the Void #26 | HP: 6/396 | DMG: 132


    Using Basement on ID#226360 (+1 LD after Roll)

    Loot Rolls:
    ID: 226361 | LD: 31 (16, +15) | CD: 13 (11, +2) | 3564col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
    ID: 226360 | LD: 25 (9, +16) | CD: 10 (8, +2) | 3564col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
    ID: 226359 | LD: 34 (19, +15) | CD: 3 (1, +2) | 2376col, Materials (4), Tier 4 Perfect Consumable (2), Tier 4 Perfect Armor/Shield (2)    
    ID: 226358 | LD: 26 (11, +15) | CD: 12 (10, +2) | 3564col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    

    TOTAL COL: 41184
    MATERIALS: 26
    Perfect T4 Consumable (7) | [226304a] | [226323a] | [226325a] | [226359a] | [226323b] | [226325b] | [226359b]
    Perfect T4 Weapon (3) | [226303a] | [226303b] | [226303c]
    Rare T4 Trinket (1) | [226304b]
    Perfect T4 Trinket (2) | [226302a] | [226322a]
    Perfect T4 Armor/Shield (6) | [226323c] | [226325c] | [226359c] | [226323d] | [226325d] | [226359d]
    Gleaming Scales/Demonic Shards (4) | [226324a] | [226361a] | [226360a] | [226358a]
    Random Dungeon Maps (4) | [226324b] | [226361b] | [226360b] | [226358b]                                                                    

  10. Standard Recovery +4 EN, Recovery | 226335, CD: 2 (No proc)

    Raidou was at the forefront, his own energy starting to drain but he had not the same issue. His armor light, his sword much lighter then he was used to. The nomad was making steps at such a unnatural pace, bobbing and weaving through nearly all that would grasp at his heels. A wave of darkness rushes toward his torso, and again he slides off to one side. Real low he spreads out and uses his right arm on the solid yet non existent surface. The crimson red robe on his back yelling out in aggressive flapping as it is assailed by the velocity. A parry here, a sidestep there. The white haired woman was getting closer....

    He was making headwind.

    It wouldn't be too long now. She was so close he could almost touch her. From beneath his feet a sudden explosion of black cuts his view of her completely.

    Post Action | Gives Chase (No Action)


    Players:
    Celeste | HP: 671/748 | EN: 22/108 | DMG: 28 | MIT:98 | ACC:7 | PHASE | EVA:3 | BH:30 | HLY: 16 | BRN: 56 | LD:4
    Simmoné | HP: 708/708 | EN: 13/88 | DMG: 26 | MIT:38 | ACC:4 | EVA:4 | REC: 8 | BLD: 48 | BLI: 32/-20  | BRN: 56 | ENV-O: 32 | LD:8 | Hyper [0/3]
    Raidou | HP: 708/708 | EN: 52/108 | DMG: 29 | MIT:112 | ACC:3 | AA | F-SPIRIT | EVA:3 | BH:39 | REC: 8 | LD:13 | QTY: 2 
    Morrighan | {Nisahime} | HP: 700/700 | EN: 88/88 | DMG: 1 | MIT:60 | EVA:2

    Enemies:
    Speaker of the Void #19 | HP: 396/396 | DMG: 132
    Speaker of the Void #20 | HP: 396/396 | DMG: 132
    Speaker of the Void #21 | HP: 396/396 | DMG: 132
    Speaker of the Void #22 | HP: 396/396 | DMG: 132

  11. Standard Recovery +4 EN, Recovery | 226321, CD: 11 (+8 EN)

    It was clear that they were no longer just doing a simple chore anymore, and Raidou quickly dons his robe as they rush into the mouth of madness. The weapon he is carrying begins to give off static that sparks out in thin and curved veins of yellow, screaming to be released in a sharp chirping. Simmone catches a sidewinder and Raidou blinds past. Beating feet as fast as his legs could carry him to close the gap. Suddenly Celeste appears to his immediate left and a wave of fire sees the guy slide underneath the blast. He makes it around 20 ft before he springs back up into a full jog. This is the point that a column of black seems to cut his line of sight, forcing him to pivot and release the charged bomb that was causing his weapon to ring. The energy discharges sending forks of electricity out in a uneven pattern and booms like thunder.

    Free Action | Quick Change Tactician's Gaze - Ogma [T1/Perfect/Trinket]: +3 Accuracy -> Planned Motions - Emissary [T1/Demonic/Cloth] Loot Dice 3, Evasion 1
    Cloth Armor R5, Nimble, Athletics Reactivated!
    New Block: Raidou | HP: 708/708 | EN: 57/108 | DMG: 29 | MIT:112 | ACC:3 | AA | F-SPIRIT | EVA:3 | BH:39 | REC: 8 | LD:13 | QTY: 2   

    Post Action | [x12] TECH-F (8 - 2 [Stamina] + 3 [Shift] + (2 * 4 Targets = 8) = 17 EN)                                                                                                
    ID: 226317 | 7 + 4 = 11, Hit vs. Speaker of the Void #10 Dealing 348 Damage
    ID: 226318 | 7 + 4 = 11, Hit vs. Speaker of the Void #12 Dealing 348 Damage
    ID: 226319 | 2 + 4 = 6, Hit vs. Speaker of the Void #13 Dealing 348 Damage
    ID: 226320 | 9 + 4 = 13, Hit vs. Speaker of the Void #14 Dealing 348 Damage


    Players:
    Celeste | HP: 641/748 | EN: 39/108 | DMG: 28 | MIT:98 | ACC:7 | PHASE | EVA:3 | BH:30 | HLY: 16 | BRN: 56 | LD:4
    Simmoné | HP: 708/708 | EN: 14/88 | DMG: 26 | MIT:38 | ACC:4 | EVA:4 | REC: 8 | BLD: 48 | BLI: 32/-20  | BRN: 56 | ENV-O: 32 | LD:8
    Raidou | HP: 708/708 | EN: 48/108 | DMG: 29 | MIT:112 | ACC:3 | AA | F-SPIRIT | EVA:3 | BH:39 | REC: 8 | LD:13 | QTY: 2 
    Morrighan | {Nisahime} | HP: 700/700 | EN: 88/88 | DMG: 1 | MIT:60 | EVA:2

    Enemies:
    Speaker of the Void #10 | HP: 6/396 | DMG: 132
    Speaker of the Void #12 | HP: 6/396 | DMG: 132
    Speaker of the Void #13 | HP: 6/396 | DMG: 132
    Speaker of the Void #14 | HP: 6/396 | DMG: 132


    Loot Rolls:
    ID: 226322 | LD: 22 (7, +15) | CD: 13 (11, +2) | 2376col, Materials (4), Tier 4 Perfect Trinket (1)    
    ID: 226323 | LD: 32 (17, +15) | CD: 4 (2, +2) | 3564col, Materials (2), Tier 4 Perfect Consumable (2), Tier 4 Perfect Armor/Shield (2)    
    ID: 226324 | LD: 31 (16, +15) | CD: 11 (9, +2) | 3564col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
    ID: 226325 | LD: 35 (20, +15) | CD: 3 (1, +2) | 3564col, Materials (2), Tier 4 Perfect Consumable (2), Tier 4 Perfect Armor/Shield (2)    

    TOTAL COL: 28116
    MATERIALS: 16
    Perfect T4 Consumable (5) | [226304a] | [226325a] | [226323a] | [226325b] | [226323b]
    Perfect T4 Weapon (3) | [226303a] | [226303b] | [226303c]
    Rare T4 Trinket (1) | [226304b]
    Perfect T4 Trinket (2) | [226302a] | [226322a]
    Perfect T4 Armor/Shield (4) | [226325c] | [226323c] | [226325d] | [226323d]
    Gleaming Scales/Demonic Shards (1) | [226324a]
    Random Dungeon Maps (1) | [226324b]                                                                

  12. Standard Recovery +4 EN, Recovery | 226301, CD: 2 (No Proc)

    Quick to rush to the window sill, the wanderer leaps out and is met with the aggressive rapping of his cloak as he descends. Blade at the ready, he is finally having an opportunity to confront the woman in reality. "Stop!" he barks out in attempts to cause her pause, but she offers none. Slipping into that void, her hair being the last to disappear in a stark contrast to the blackness. Raidou looks back toward his party, sighing deeply as he weighed his options. She was crafty and moreover quick, there was no telling when this opportunity would arise again. Making a calculated gamble the swordsman rushes into the void after her, finding himself standing in this inked blackness with nothing, his footfalls echoing as if in a vast and empty room. He spots her and starts to pursue, yet is greeted by these writhing tethers of black that seem to obscure her from view in bands. 

    Post Action | [x12] TECH-F (8 - 2 [Stamina] + 3 [Shift] + (2 * 4 Targets = 8) = 17 EN)
    Free Action |

    ID: 226297 | 1 + 7 = 8, Hit vs. ??? Dealing 336 Damage
    ID: 226298 | 7 + 7 = 14, Hit vs. ??? Dealing 336 Damage
    ID: 226299 | 1 + 7 = 8, Hit vs. ??? Dealing 336 Damage
    ID: 226300 | 5 + 7 = 12, Hit vs. ??? Dealing 336 Damage


    Players:
    Celeste | HP: 611/748 | EN: 52/108 | DMG: 28 | MIT:98 | ACC:7 | PHASE | EVA:3 | BH:30 | HLY: 16 | BRN: 56 | LD:4
    Simmoné | HP: 708/708 | EN: 21/88 | DMG: 26 | MIT:38 | ACC:4 | EVA:4 | REC: 8 | BLD: 48 | BLI: 32/-20  | BRN: 56 | ENV-O: 32 | LD:8
    Raidou | HP: 708/708 | EN: 53/108 | DMG: 28 | MIT:92 | ACC:6 | AA | F-SPIRIT | EVA:2 | BH:39 | REC: 8 | LD:10 | QTY: 2
    Morrighan | {Nisahime} | HP: 700/700 | EN: 88/88 | DMG: 1 | MIT:60 | EVA:2

    Enemies:
    Speaker of the Void #5 | HP: 60/396 | DMG: 132 [Stunned]
    Speaker of the Void #6 | HP: 6/396 | DMG: 132
    Speaker of the Void #7 | HP: 6/396 | DMG: 132
    Speaker of the Void #8 | HP: 6/396 | DMG: 132


    ID: 226304 | LD: 9+11=20 | CD:2+2=4 | Col:5148, Mats:2, [226304a] T4 Perfect Consumable, [226304b] T4 Rare Trinket     
    ID: 226303 | LD: 19+11=30 | CD:3+2=5 | Col:5148, Mats:4, [226303a] T4 Perfect Weapon, [226303b] T4 Perfect Weapon, [226303c] T4 Perfect Weapon     
    ID: 226302 | LD: 10+11=21 | CD:12+2=14 | Col:4752, Mats:0, [226302a] T4 Perfect Trinket     


    TOTAL COL: 15048
    MATERIALS: 6
    Perfect T4 Consumable (1) | [226304a]
    Perfect T4 Weapon (3) | [226303a] | [226303b] | [226303c]
    Rare T4 Trinket (1) | [226304b]
    Perfect T4 Trinket (1) | [226302a]

  13. Concentration CD {3/5}
    Standard Recovery +4 EN, Recovery | CD: 9 (+8 EN)

    Sliding his feet as a multitude of the witches experiments barrel into the chamber one after another. Each seem to seek out Eruda and bounce nigh harmlessly off her shield. The side effect being that now all these hostiles were now in one lump gathering ripe for the picking. His blade moves to match his line of sight, the length of the blade leading to its point. Without warning light builds and quickly transitions into static that rushes from where his hand is to the point and back. A sudden jerk to clear the gap sees the swordsman about face, putting his back to the creatures. What follows is him spinning on his heel, using a wide arc over his head and exploiting the momentum. It connects and creates a thunderclap, sending forks of electricity out and through all available targets in a rich explosion of yellow. Causing a chain of detonations in bluish confetti.

    Post Action | [x12] TECH-F (8 - 2 [Stamina] + 3 [Shift] + (2 * 4 Targets = 8) = 17 EN)
    Free Action |
    ID: 225819 | 9 + 4 = 13, Hit vs.
    Superior Flying Monkey #9 Dealing 348 Damage
    ID: 225820 | 10 + 4 = 14, Hit vs.
    Superior Flying Monkey #10 Dealing 348 Damage
    ID: 225821 | 5 + 4 = 9, Hit vs.
    Superior Flying Monkey #11 Dealing 348 Damage
    ID: 225822 | 7 + 4 = 11, Hit vs.
    Superior Flying Monkey #12 Dealing 348 Damage


    Players:
    [0] Raidou | HP: 744/744 | EN: 65/112 | DMG: 29 | MIT:112 | ACC:3 | AA | F-SPIRIT | EVA:4 | BH:41 | REC: 8 | LD:13 | QTY: 2
    [0] Sam | HP: 744/744 | EN: 26/92 | DMG: 28 | MIT:40 | ACC:6 | AA | PHASE | EVA:5 | REC: 8 | LD:9
    [0] Celeste | HP: 780/780 | EN: 51/112 | DMG: 28 | MIT:98 | ACC:5 | PHASE | EVA:3 | BH:31 | HLY: 16 | BRN: 56 | LD:4
    [0] Eruda | HP: 802/804 | EN: 74/92 | DMG: 8 | MIT:249 | ACC:2 | TAUNT | F-SPIRIT | BRN-IM  | FL.AURA: 16/32 | FL.THORNS: 8/16 | THORNS:72 | BH:44 | REC: 8 | BRN: 56 | LD:4

    Enemy:
    Superior Flying Monkey #9 | HP: 220/396 | DMG: 132 (BRN: 56, 1/2)
    Superior Flying Monkey #10 | HP: 276/396 | DMG: 132
    Superior Flying Monkey #11 | HP: 188/396 | DMG: 132 (BRN: 56, 2/2)
    Superior Flying Monkey #12 | HP: 300/396 | DMG: 132


    ID: 225826 | LD: 14+14=28 | CD:6+2=8 | Col:7524, Mats:0, [225826a] T4 Perfect Weapon, [225826b] T4 Perfect Weapon, [225826c] T4 Perfect Weapon     
    ID: 225825 | LD: 13+14=27 | CD:10+2=12 | Col:3564, Mats:2, [225825a] Gleaming Scale (1) or Demonic Shard (1), [225825b] Random Dungeon Map     
    ID: 225824 | LD: 3+14=17 | CD:2+2=4 | Col:4752, Mats:2, [225824a] T4 Rare Consumable, [225824b] T4 Rare Weapon     
    ID: 225823 | LD: 19+14=33 | CD:9+2=11 | Col:2376, Mats:4, [225823a] Gleaming Scale (1) or Demonic Shard (1), [225823b] Random Dungeon Map

    TOTAL COL: 18216 MATERIALS: 8 Rare T4 Consumable (1) | [225824a] Rare T4 Weapon (1) | [225824b] Perfect T4 Weapon (3) | [225826a] | [225826b] | [225826c] Gleaming Scales/Demonic Shards (2) | [225823a] | [225825a] Random Dungeon Maps (2) | [225823b] | [225825b]                                                                

  14. Standard Recovery +4 EN, Concentration CD {2/5}, Recovery | 225700, CD: 8 (+8 EN)

    Despite the sheer vulgarity of Celeste's statement, there was quite a bit of truth in it as well. Raidou simply nods as he turns on his heels, the golden blade of Auric Sunlight suddenly becoming a facsimile of a sun in a vibrant hot light. As he does, he pivots and rips the blade across in a horizontal cleave almost too fast to see. The attack connects and is aimed in a visceral area. A slight *shwink* is audible as it passes clean through the witches neck. The attack doesn't seem more then an instant, and its so clean its hard to tell anything happened. Moments later, the witch collapses into a heap where her head starts to roll away from her body. Only a few moments later her body pops into fractal like shards. On the upper levels and from the skies outside, her new attempts at preventing their constant intrusions screech in anger toward the tower.

    Post Action | [x16] TECH-D (12 - 2 [Stamina] + 3 [Shift] = 13 EN)
    Free Action |
    ID: 225698 | 10 + 4 = 14, CRIT + 2 vs. Witch of the West applying [Shatter 1: 3] Dealing 496 - 55 = 441 Damage


    Players:
    [1] Sam | HP: 744/744 | EN: 41/92 | DMG: 28 | MIT:40 | ACC:6 | AA | PHASE | EVA:5 | REC: 8 | LD:8
    [1] Celeste | HP: 780/780 | EN: 68/112 | DMG: 28 | MIT:98 | ACC:5 | PHASE | EVA:3 | BH:31 | HLY: 16 | BRN: 56 | LD:4
    [3] Raidou | HP: 744/744 | EN: 70/112 | DMG: 29 | MIT:112 | ACC:3 | AA | F-SPIRIT | EVA:4 | BH:41 | REC: 8 | LD:13 | QTY: 2
    [6] Eruda | HP: 772/804 | EN: 88/92 | DMG: 8 | MIT:249 | ACC:2 | TAUNT | F-SPIRIT | BRN-IM  | FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:72 | BH:44 | REC: 8 | BRN: 56 | LD:4

    Enemies:
    Witch of the West | HP: 426/1200 | DMG: 150 (Minimum: 100 after MIT) | MIT: 75

    Abilities:
    Potion of Fireball | On a natural MD 9, the Witch of the West throws a vial of swirling flames the sprays to affect the entire party, engulfing them in fire. This ability automatically hits and deals 120 AoE damage, then applies T3 Burn to each target for 2 turns.
    Poisoned Dagger | On a natural MD 10, the Witch of the West paralyzes her target for one turn.  The target is also poisoned, taking 20 unmitigatable damage per turn for 3 turns.
    Unnatural Swiftness | When the Witch of the West's health is reduced to 400 HP or less, she will drink a potion as a Free Action on her next turn. This potion grants her EVA 3 for the rest of the fight.

    ID: 225701 | LD: 5+10=15 | CD:10+2=12 | Col:10800, Mats:2, [225701a] T4 Rare Armor/Shield

    Mob Loot: Col: 10800 Materials: 2 [225701a] T4 Rare Armor/Shield

  15. Raidou pays the guy a smile and a nod. "Well its a pleasure, I can't say most enjoy wearing red. Its a bad omen." @Wulfrin He'd reach behind his right shoulder and rip clean a eerie blackish blade. "Right on cue, old habits die hard." Speaking of course to the fact that field bosses always like to interrupt conversations on the regular. It was like monster bait. "What exactly is it doing here?" The wanderer looks to his companions, but is quickly righted back to sender as the thing blindsides with a feral scream toward the party. A glint in Raidou's eye sees his stance change, blocking an incoming weapon like batting a fly, in a shower of sparks and grinding metal. That demeanor of his quickly swapping from carefree to stone cold stoic in an instant.

    Weapons locked for all about an instant, before Morningstar comes in like a wrecking ball out of left field and scatters the fucker like a meteor. Caught like a little birdy in a tennis racket sees the thing bounced around before it hits the dirt with a magnificent crash, which sends a spray of tiny rubble. Smoke clears from the impact zone and you can swear you can hear the little birdies whistling for a few seconds as the players shore up. Ugzeke stands and bellows in a loud and echoing show of outrage, and what its met with?

    6 players in an unfrittered pile, ready to pounce and tear him limb from limb. Not an ounce of fear like it was expecting.

    Post Action | [x1] Grand Mass Parry (2 EN) | COUNTER | MENACE | BREAK | EXPOSE
    Free Action | Concentration, Concentration CD {1/5}

    225685, BD: 5+4+1+1=11, CD:10 (STB), [x1] Grand Mass Parry (Concentration) vs. Ugzeke applying [BREAK: 2] and dealing 11-145=1 Damage, [EXPOSE: 2] Applied
    [COUNTER] Activated, Justified/Vengeful Riposte CD {1/4}
    [MENACE] Activated, +1 Hatred Generation


    Ugzeke sustains 21 REND, 36 BLD, 56 BRN
    Ugzeke is [Stunned] and takes no action, [Stunned] Fades and is replaced with [Stun Immunity: 3]


    [0] Shiina | HP: 1012/1012 | EN: 115/120 | DMG: 1 | MIT:251 | EVA:3 | FL.AURA: 16 | FR.AURA: 16 | THORNS:112 | BH:32 | HB: 42 | MENDING: 2 | REC: 8
    [2] Freyd | HP: 1357/1357 | EN: 136/156 | DMG: 27 | MIT: 40 | EVA: 4 (-1) | ACC: 7 | BH: 64 | LD: 6 | PROSP 3 | FLN: 16 | HLY: 16 | TXV 32/3 | PARA IMMUNE | REC: 8 | V.D.: 149 | DOTE 3/3 | PROB 36 | TRLBLD | HYPER [0/3]
    [1] Morningstar | HP: 874/874 | EN: 114/114 | DMG: 28 | MIT: 20 | EVA: 6 | ACC: 6 | BH: 39 | LD: 5 (6) | REC: 4 | FLN: 16 | AA | PAR VEN
    [2] Wulfrin | HP: 679/679 | EN: 89/89 | DMG: 26 | MIT:66 | ACC:5 | EVA:4 | BH:14 | REC: 3 | BLD: 36 | LD:2
    [4] Eruda | HP: 1081/1081 | EN: 95/106 | DMG: 8 | MIT:244 | ACC:3 | TAUNT | F-SPIRIT | BRN-IM | FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:72 | BH:59 | REC: 8 | BRN: 56 | LD:4
    [4] Raidou | HP: 1196/1196 | EN: 140/142 | DMG: 11 | MIT:177 | ACC:4 | TAUNT | F-SPIRIT | EVA:7 | BH:66 | VAMP-D: 132 | VAMP-O: 197 | REC: 8 | BLI: 32/-20  | LD:6 | JUSTIFIED/VENGEFUL | PARRY

    Ugzeke | HP: 1,834/3100 | MIT: 160{-15} | DMG: 300 | ACC: 2 | EVA: -1{-1} | REND 21 (0/2) | BLD 36 (0/2) | BRN 56 (0/2) | [BREAK: 0/2] | [EXPOSE: 0/2] | [Stun Immunity: 0/3]

    Oblivious | Every turn, unless <<Ugzeke>> rolls CD 5+, he will remain oblivious to the enemy party and refuse to attack. This skill is disabled once <<Ugzeke>> becomes <<In Pain>>.
    In Pain | Once <<Ugzeke’s>> health reaches 1200, he will become enraged as his skin turns red and he notices the party fully. His ACC is reduced to 1, but his EVA is increased to 2.
    Smash | On an MD 9-10, his attack will hit the entire party for 225 DMG, lowering everyone’s ACC by 1 for two turns.
    Hard Hitter | <<Ugzeke’s>> attacks cannot be parried.
    Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively.

  16. Standard Recovery +4 EN, Recovery | 225174, CD: 6 (No Proc)

    A singular surge of magic blinds over his left shoulder, causing the nomad to move onto the defensive. His blade twists and screeches as he parries off a bolt aimed at his chest, causing it to spiral up into the rafters and blow up a beam that hung overhead. It swings down slams square into the witches head, causing her to spin and for an instant you can hear the birdies circle. That is followed up by Raidou cold clocking her with the pommel, and carrying through his momentum. He grasps a hand around her throat and you can immediately see the point of Auric Sunlight rip out the front. The weapon digs deep as Raidou drives it up its point, using his pulling strength as he shoves it back under his left arm. "Get out of the way." Raidou remarks to the NPC that he'd fought time and time again. Yet this time for some reason she seemed a lot more adamant at stopping them. No quips or concerns like prior encounters.

    Post Action | [x16] TECH-D (12 - 2 [Stamina] + 3 [Shift] = 13 EN)
    Free Action |
    ID: 225173 | 10 + 7 = 17, CRIT +2 vs. Witch of the West applying [Shatter 1: 3] Dealing 480 - 55 = 425 Damage


    Players:
    [3] Raidou | HP: 708/708 | EN: 66/108 | DMG: 28 | MIT:92 | ACC:6 | AA | F-SPIRIT | EVA:2 | BH:39 | REC: 8 | LD:10 | QTY: 2
    [0] Celeste | HP: 551/748 | EN: 64/108 | DMG: 28 | MIT:98 | ACC:7 | PHASE | EVA:3 | BH:30 | HLY: 16 | BRN: 56 | LD:4
    [1] Simmoné | HP: 708/708 | EN: 43/88 | DMG: 26 | MIT:38 | ACC:4 | EVA:4 | REC: 8 | BLD: 48 | BLI: 32/-20  | BRN: 56 | ENV-O: 32 | LD:8
    [0] Morrighan | {Nisahime} | HP: 700/700 | EN: 88/88 | DMG: 1 | MIT:60 | EVA:2

    Enemies:

    Witch of the West | HP: 382/1200 | DMG: 150 (Minimum: 100 after MIT) | MIT: 75{-20} | [Shatter 1: 3]

    Abilities:
    Potion of Fireball | On a natural MD 9, the Witch of the West throws a vial of swirling flames the sprays to affect the entire party, engulfing them in fire. This ability automatically hits and deals 120 AoE damage, then applies T3 Burn to each target for 2 turns.
    Poisoned Dagger | On a natural MD 10, the Witch of the West paralyzes her target for one turn.  The target is also poisoned, taking 20 unmitigatable damage per turn for 3 turns.
    Unnatural Swiftness | When the Witch of the West's health is reduced to 400 HP or less, she will drink a potion as a Free Action on her next turn. This potion grants her EVA 3 for the rest of the fight.

  17. Standard Recovery +4 EN, Recovery | 224995, CD:2 (No Proc)

    As he'd lock eyes with her, a sudden fire in his belly sees the nomad rush into the tower. With a few quick slashes, lines of gold and electricity dart between foes as they attempt to slow his ascent. Raidou's feet clap on the stone, as he climbs the spiral staircase toward the upper floors. A twist of his blade as its tucked beneath his left arm. The nomad finds a locked door to greet him, to keep out trespassers to which he was more then familiar in his previous excursions up this tower. Eyes lock to the lock as he lets his weapon rip, sheering the lock clean in a shower of sparks. The manacle snaps and hangs limply in the loop meant for it. A gloved hand clambers for it and unhooks it, tossing it down the stairs the padlock bounces its way down one step at a time. Jamming his weapon into the seam, he begins to pry the door open in the very same way he'd become accustomed. 

    Post Action | [x12] TECH-F (8 - 2 [Stamina] + 3 [Shift] + (2 * 3 Targets = 6) = 15 EN)
    Free Action |
    ID: 224992 | 10 + 4 = 14, Hit vs.
    Elite Flying Monkey #2 Dealing 336 - 35 = 301 Damage
    ID: 224993 | 3 + 4 = 7, Hit vs.
    Elite Flying Monkey #3 Dealing 336 - 35 = 301 Damage
    ID: 224994 | 6 + 4 = 10, Hit vs.
    Elite Flying Monkey #4 Dealing 336 - 35 = 301 Damage


    Players:
    Raidou | HP: 708/708 | EN: 75/108 | DMG: 28 | MIT:92 | ACC:6 | AA | F-SPIRIT | EVA:2 | BH:39 | REC: 8 | LD:10 | QTY: 2
    Celeste | HP: 521/748 | EN: 61/108 | DMG: 28 | MIT:98 | ACC:7 | PHASE | EVA:3 | BH:30 | HLY: 16 | BRN: 56 | LD:4
    Simmoné | HP: 708/708 | EN: 55/88 | DMG: 26 | MIT:38 | ACC:4 | EVA:4 | REC: 8 | BLD: 48 | BLI: 32/-20  | BRN: 56 | ENV-O: 32 | LD:8
    Morrighan | {Nisahime} | HP: 700/700 | EN: 88/88 | DMG: 1 | MIT:60 | EVA:2

    Enemies:
    Elite Flying Monkey #2 | HP: 220/220 | DMG: 90(Minimum 45) | MIT: 35
    Elite Flying Monkey #3 | HP: 220/220 | DMG: 90(Minimum 45) | MIT: 35
    Elite Flying Monkey #4 | HP: 220/220 | DMG: 90(Minimum 45) | MIT: 35


    On Deck (Not Spawned, Placed here for ease):

    Witch of the West | HP: 1200/1200 | DMG: 150 (Minimum: 100 after MIT) | MIT: 75

    Abilities:
    Potion of Fireball | On a natural MD 9, the Witch of the West throws a vial of swirling flames the sprays to affect the entire party, engulfing them in fire. This ability automatically hits and deals 120 AoE damage, then applies T3 Burn to each target for 2 turns.
    Poisoned Dagger | On a natural MD 10, the Witch of the West paralyzes her target for one turn.  The target is also poisoned, taking 20 unmitigatable damage per turn for 3 turns.
    Unnatural Swiftness | When the Witch of the West's health is reduced to 400 HP or less, she will drink a potion as a Free Action on her next turn. This potion grants her EVA 3 for the rest of the fight.

  18. Standard Recovery +4 EN, Recovery | Recovery 224990, CD: 6 (No Proc)

    As the flames danced on his glasses, creating a vibrant blue shield that concealed his eyes from view. He seemed focused on them as he'd shake his head no. "I have no idea, I met her once in this strange 'room'" He paid her only real recollection, but undoubtedly left out the part where he thought she might be his mother. In some fashion at least. "It was a brief conversation, and I wasn't alone. But that's all I really know about her. I can track her down, but she seems to skip around quite a lot. Must have a massive store of teleport crystals." Raidou attempted to rationalize it in the ways he knew how. Out of impulse he triggers tracking and receives a hit.

    It was close...

    Too close...

    He looks up the tower, and he cannot help but fire the word "What!?" beneath his breath. To his scabbard behind his right shoulder he rips the blade free.

    Post Action | [x12] TECH-F (8 - 2 [Stamina] + 3 [Shift] + (2 * 4 Targets = 8) = 17 EN)
    Free Action |
    ID: 224986 | 3 + 7 = 10, Hit vs.
    Flying Monkey #2 Dealing 336 - 20 = 316 Damage
    ID: 224987 | 9 + 7 = 16, Hit vs.
    Flying Monkey #5 Dealing 336 - 20 = 316 Damage
    ID: 224988 | 9 + 7 = 16, Hit vs.
    Flying Monkey #8 Dealing 336 - 20 = 316 Damage
    ID: 224989 | 1 + 7 = 8, Hit vs.
    Elite Flying Monkey #1 Dealing 336 - 35 = 301 Damage


    Players:
    Celeste | HP: 521/748 | EN: 61/108 | DMG: 28 | MIT:98 | ACC:7 | PHASE | EVA:3 | BH:30 | HLY: 16 | BRN: 56 | LD:4
    Simmoné | HP: 708/708 | EN: 55/88 | DMG: 26 | MIT:38 | ACC:4 | EVA:4 | REC: 8 | BLD: 48 | BLI: 32/-20  | BRN: 56 | ENV-O: 32 | LD:8
    Raidou | HP: 708/708 | EN: 86/108 | DMG: 28 | MIT:92 | ACC:6 | AA | F-SPIRIT | EVA:2 | BH:39 | REC: 8 | LD:10 | QTY: 2
    Morrighan | {Nisahime} | HP: 700/700 | EN: 88/88 | DMG: 1 | MIT:60 | EVA:2

    Enemies:
    Flying Monkey #2 | HP: 150/150 | DMG: 70(Minimum 35) | MIT: 20
    Flying Monkey #5 | HP: 150/150 | DMG: 70(Minimum 35) | MIT: 20
    Flying Monkey #8 | HP: 150/150 | DMG: 70(Minimum 35) | MIT: 20
    Elite Flying Monkey #1 | HP: 220/220 | DMG: 90(Minimum 45) | MIT: 35


    On Deck (Not Spawned, Placed here for ease):
    Elite Flying Monkey #2 | HP: 220/220 | DMG: 90(Minimum 45) | MIT: 35
    Elite Flying Monkey #3 | HP: 220/220 | DMG: 90(Minimum 45) | MIT: 35
    Elite Flying Monkey #4 | HP: 220/220 | DMG: 90(Minimum 45) | MIT: 35

    Witch of the West | HP: 1200/1200 | DMG: 150 (Minimum: 100 after MIT) | MIT: 75

    Abilities:
    Potion of Fireball | On a natural MD 9, the Witch of the West throws a vial of swirling flames the sprays to affect the entire party, engulfing them in fire. This ability automatically hits and deals 120 AoE damage, then applies T3 Burn to each target for 2 turns.
    Poisoned Dagger | On a natural MD 10, the Witch of the West paralyzes her target for one turn.  The target is also poisoned, taking 20 unmitigatable damage per turn for 3 turns.
    Unnatural Swiftness | When the Witch of the West's health is reduced to 400 HP or less, she will drink a potion as a Free Action on her next turn. This potion grants her EVA 3 for the rest of the fight.

  19. Standard Recovery +4 EN
    Searching for Dungeon | 224975, LD: 16 + A crap load of numbers that make me succeed on a 1 = Success!
    Stored on Blank Map #224290b
    Next Attempt Available on Post #22

    <<Later that evening on Floor 22 | 9:47 pm>>

    Night falls and the thoughts continued to stir, mind racing back to events from earlier that afternoon. The woman seemed to vanish, which was saying quite a bit given the circumstances. The nomad even used <<Tracking>> and she somehow popped up on floor 27 of all places. She must have skipped out while they were distracted, a teleport crystal or something to that effect. She was a rather curious creature to be sure. Leaning off to one side, he couldn't catch a wink of sleep. Collecting his glasses from the table he'd saunter downstairs, to find both Celeste and Simmone equally as restless in the guild hall main room. He'd rub his eyes past his glasses and find himself to the kitchen. "I'm going to get some air." He'd pay them before perhaps a conversation was in order. Out the front doors, he'd spot the ring of flying monkeys past the tree. "Great. Perfect." Raidou remarks with the door still ajar. "Let's walk and talk."

    Queued | 
    <<T4 Random Dungeon Map #224975>>

  20. Standard Recovery +4 EN, Forgo Recovery Roll (Max EN)

    His head forcibly turned to see Celeste get blasted hard, and within an instant his blood seemed to catch fire. It was as if a surge of energy racked through his system, and static jumps down the length of his sword and back. Space seems to fold in an instant, and Raidou was within striking distance. It was to such an unnatural degree that the air itself seems to have to fight to keep up, providing a sharp boom. Within that jarring snap across the field, the wanderer pays a large sweeping slice of gold that sheers clean into the rhino. Bits and pieces of its armor sheer off as the electricity seems to scatter across its frame. This discharge finds itself to the ground before scattering outward. "Sorry." Raidou remarks to Celeste as an apology for his sudden mental absence. The wanderer moves his feet and his weapon, preparing for the inevitable counterattack from the beast.

    Post Action | [x16] TECH-D (12 - 2 [Stamina] + 3 [Shift] = 13 EN)
    Free Action |

    ID: 224899 | 8 + 7 = 15, Hit vs. ??? Applying [Shatter 1:3] and Dealing 448 - 130 = 318 Damage


    Players:
    [4] Raidou | HP: 708/708 | EN: 95/108 | DMG: 28 | MIT:92 | ACC:6 | AA | F-SPIRIT | EVA:2 | BH:39 | REC: 8 | LD:10 | QTY: 2
    [3] Celeste | HP: 461/748 | EN: 83/108 | DMG: 28 | MIT:98 | ACC:7 | PHASE | EVA:3 | BH:30 | HLY: 16 | BRN: 56 | LD:4
    [2] Simmoné | HP: 708/708 | EN: 78/88 | DMG: 26 | MIT:38 | ACC:4 | EVA:4 | REC: 8 | BLD: 48 | BLI: 32/-20  | BRN: 56 | ENV-O: 32 | LD:8
    [0] Morrighan | {Nisahime} | HP: 700/700 | EN: 88/88 | DMG: 1 | MIT:60 | EVA:2

    Enemies:
    Piasuhon | HP: 676/3000 | MIT: 150{-20} | DMG: 325 | ACC: 5 | EVA: 1 | [ENV-O: 64/2] | Stampede CD {1/3} | [Shatter 1:3]

    By The Horns | Players can choose to attack <<Piasuhon’s Horn>> (HP: 750, MIT: 50, EVA: 3) instead of <<Piasuhon>>. Upon dealing cumulative total of 750 DMG to it, it will break, lowering Piasuhon’s DMG by 50 for the rest of the fight.
    Stampede | On a CD 9+, <<Piasuhon>> will charge right at the Player with the highest hate, dealing +75 additional DMG and stunning them. This can only occur every three turns.
    Seething | While <<Blinded By Rage>> is active, Players may use a Post Action to throw a glowstone to the side, causing <<Piasuhon’s>> next attack to target it instead. This will only work once.
    Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively.

  21. Standard Recovery +4 EN, Forgo Recovery Roll (Max EN)

    Caught completely off-guard by the sudden shift in environment and tone, the hell crack did Celeste smoke this morning? The nomad found it even more addling that the woman that his group had rushed in to aid seemed completely unperturbed, unfazed and not at all concerned. A singular memory flashes into his skull, one of blackened mists and tentacles. He stares at her deeper, and his mind races into a field of stars. Instinctually in his confusion he reaches for his glasses and presses them closer to his brow. "I dont..." he murmurs out as he stares into that smile of hers, looking around the chamber and seeing faces that he didn't fully recognize. A boy with black skin?

    His weapon flares but in his disarray goes very wide, having trouble remaining focused. As if his mind was scattered to the wind.

    "Who is paradox?" he'd ask in a quizzical brink of confusion as if somehow it was a memory he'd suppressed. 

    Post Action | [x16] TECH-D (12 - 2 [Stamina] + 3 [Shift] = 13 EN)
    Free Action | 

    ID: 224833 | 1 + 7 = 8 - 3 = 5, Missed vs. Piasuhon!


    Players:
    [2] Raidou | HP: 708/708 | EN: 107/108 | DMG: 28 | MIT:92 | ACC:6 | AA | F-SPIRIT | EVA:2 | BH:39 | REC: 8 | LD:10 | QTY: 2
    [2] Celeste | HP: 748/748 | EN: 95/108 | DMG: 28 | MIT:98 | ACC:7 | PHASE | EVA:3 | BH:30 | HLY: 16 | BRN: 56 | LD:4
    [2] Simmoné | HP: 708/708 | EN: 75/88 | DMG: 26 | MIT:38 | ACC:4 | EVA:4 | REC: 8 | BLD: 48 | BLI: 32/-20  | BRN: 56 | ENV-O: 32 | LD:8
    [0] Morrighan | {Nisahime} | HP: 700/700 | EN: 88/88 | DMG: 1 | MIT:60 | EVA:2

    Enemies:
    Piasuhon | HP: 1684/3000 | MIT: 170{-20} | DMG: 275 | ACC: 4 | EVA: 3 | [BLD 96/1] | [BLI: 64/-20 / 1] | [ENV-O: 64/3] | BRN [112/1] | Stampede CD {2/3}

    By The Horns | Players can choose to attack <<Piasuhon’s Horn>> (HP: 750, MIT: 50, EVA: 3) instead of <<Piasuhon>>. Upon dealing cumulative total of 750 DMG to it, it will break, lowering Piasuhon’s DMG by 50 for the rest of the fight.
    Stampede | On a CD 9+, <<Piasuhon>> will charge right at the Player with the highest hate, dealing +75 additional DMG and stunning them. This can only occur every three turns.
    Body Slam | On an LD 15+, the rhino will use its body to attack the players with the two lowest hate values, dealing -40 DMG less than usual.
    Blinded By Rage | Upon dropping to 1000 HP, <<Piasuhon>> will no longer use <<Body Slam>>. It will gain +50 DMG and +1 ACC, but lose -2 EVA and -20 MIT.
    Seething | While <<Blinded By Rage>> is active, Players may use a Post Action to throw a glowstone to the side, causing <<Piasuhon’s>> next attack to target it instead. This will only work once.
    Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively.

  22. Raidou winds onto the field at a breakneck pace, with Celeste hot on his heels. The violent flash of yellow light glares out amongst the sudden dust storm in the swordsman's wake, but the trajectory just doesn't add up. As he tears across the field Piasuhon continues rushing along and seems to connect with some bubble around the woman who was egging them to join her. "The hell?" Raidou quips as he's taken aback. His attack missed solely due to this woman's intervention, and yet even his eyes could not see any mention of a weapon nor a shield. The wanderer quickly scans her, virtually unscathed and what made matters worse is she didn't even seem to be paying attention. He'd reverse his blade and turn to face this monster head on, but keeps a curious glance on his peripheral trying to understand this player that had trounced out here completely unarmed.

    Post Action | [x16] TECH-D (12 - 2 [Stamina] + 3 [Shift] = 13 EN)
    Free Action | 

    ID: 224827 | 1 + 7 = 8 - 3 = 5, Missed vs. Piasuhon!


    Players:
    Raidou | HP: 708/708 | EN: 107/108 | DMG: 28 | MIT:92 | ACC:6 | AA | F-SPIRIT | EVA:2 | BH:39 | REC: 8 | LD:10 | QTY: 2
    Celeste | HP: 748/748 | EN: 108/108 | DMG: 28 | MIT:98 | ACC:7 | PHASE | EVA:3 | BH:30 | HLY: 16 | BRN: 56 | LD:4
    Simmoné | HP: 708/708 | EN: 88/88 | DMG: 26 | MIT:38 | ACC:4 | EVA:4 | REC: 8 | BLD: 48 | BLI: 32/-20  | BRN: 56 | ENV-O: 32 | LD:8
    Morrighan | {Nisahime} | HP: 700/700 | EN: 88/88 | DMG: 1 | MIT:60 | EVA:2

    Enemies:
    Piasuhon | HP: 3000/3000 | MIT: 170 | DMG: 275 | ACC: 4 | EVA: 3

    By The Horns | Players can choose to attack <<Piasuhon’s Horn>> (HP: 750, MIT: 50, EVA: 3) instead of <<Piasuhon>>. Upon dealing cumulative total of 750 DMG to it, it will break, lowering Piasuhon’s DMG by 50 for the rest of the fight.
    Stampede | On a CD 9+, <<Piasuhon>> will charge right at the Player with the highest hate, dealing +75 additional DMG and stunning them. This can only occur every three turns.
    Body Slam | On an LD 15+, the rhino will use its body to attack the players with the two lowest hate values, dealing -40 DMG less than usual.
    Blinded By Rage | Upon dropping to 1000 HP, <<Piasuhon>> will no longer use <<Body Slam>>. It will gain +50 DMG and +1 ACC, but lose -2 EVA and -20 MIT.
    Seething | While <<Blinded By Rage>> is active, Players may use a Post Action to throw a glowstone to the side, causing <<Piasuhon’s>> next attack to target it instead. This will only work once.
    Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively.            

  23. All smiles and somewhat interested, the wanderer finds himself waiting patiently for the next battle opening. It was a good way to break away from the monotony and get some exercise, a lot of teas and carbs threatened to fatten him up. Combine that with all the sitting around lately and it was a welcome break. It was here he'd notice the strange woman that he'd met in a chance encounter. "What the hell?" He offers as he looks to todays battle participants. He doubt the woman could fight, and even if she could, the wanderer surely didn't see her carrying not a damn piece of equipment. Quickly shoving his glasses on and drawing his blade, he rushes into the arena and through the port cullis as he had a multitude of times prior. The nomad scans his surroundings and clearly the woman was completely on her own. Was she bat shit?

    Raidou is [Assisting]
    Level: 33
    Paragon: 12
    True Tier: 13

    No Cloth Armor | Nimble, Athletics, Cloth Armor R5 Disabled
    Custom Skill, Custom Sword Art Available | Activated unless blocked.
    Paragon 10 : +1 LD when looting
    Tracking Enabled | Located <<Piasuhon>>

    Consumed
    Mitigation 3 [2/6] - Nisahime's Gungir's [2/6]
    Bottomless Tea Wares (Gungir's/Eva 2 [Feast - 152493]) [2/6]
    Protein 2 - Celeste's Gungir's [1/6]
    Liquor of Light (Damage 3) - From Celeste (5 Remaining)
    Halloween Candy (ACC 2) [202602f]
    Halloween Candy (LD 4) [Filled] [202602g]

    Given to Celeste:
    Halloween Candy [202602h]

    Given to Simmone:
    Halloween Candy [202715e]
    Halloween Candy [202715f]

    Raidou | HP: 708/708 | EN: 108/108 | DMG: 28 | MIT:92 | ACC:6 | AA  | F-SPIRIT | EVA:2 | BH:39 | REC: 8 | LD:10 | QTY: 2

    Spoiler

    Name: Raidou, Agent of Time
    True Tier: 13
    Level: 33
    Paragon Level: 12
    HP: 708/708
    EN: 108/108

    Stats:
    Damage: 28
    Mitigation: 92
    Accuracy: 6
    Evasion: 3
    Battle Healing: 39
    Loot Die: 10
    AA
    REC: 8
    QTY: 2

    Equipped Gear:
    Weapon/Armor/Trinket: 
      - Auric Sunlight - Finality of Faith [T4/Demonic/2HSS] +3 Damage, AA
    Armor/Trinket: 
      - Tactician's Gaze - Ogma [T1/Perfect/Trinket]: +3 Accuracy
    Shield/Armor/Trinket: 
      - Ebony Lenses - Future [T4/Demonic/Trinket] Quality 2, Recovery 2

    Combat Mastery:
      - Combat Mastery: Mitigation R3

    Combat Shift:
      - TECH Shift

    Familiar Skill:
      - 

    Custom Skill:
      - Ill Omen in Red

    Skills:
      - Battle Healing R5
      - Charge
      - Cloth Armor R5
      - Energist
      - Fighting Spirit
      - Howl
      - Quick Change
      - Searching R5
      - Straight Sword R5

    Extra Skills:
      - Brawler
      - Concentration
      - Forgotten King's Authority
      - Frozen Hide
      - Parry
      - Photosynthesize
      - Survival

    Inactive Extra Skills:

    Addons:
      - Ferocity
      - Focused Howl
      - Nimble
      - Precision
      - Reveal
      - Stamina

    Mods:
      - Athletics
      - Detect
      - Justified Riposte
      - Tracking
      - Vengeful Riposte

    Inactive Mods:

    Battle Ready Inventory:
      - Planned Motions - Emissary [T1/Demonic/Cloth] Loot Dice 3, Evasion 1
      - Teleport Crystal x1

    Housing Buffs:
      - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
      - Storage Closet: +1 Battle Ready Inventory Slot
      - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
      - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
      - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members.
      - Master Bedroom: -1 energy cost for the first three expenditures of each combat
      - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
      - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
      - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
      - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

    Guild Hall Buffs:
      - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
      - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

    Scents of the Wild Totem:
      - Kumatetsu
    Wedding Ring:

    Crafting Profession:

    Gathering Profession:                                                                                                                          

     

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