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Raidou

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Posts posted by Raidou

  1. Standard Recovery +4 EN, Recovery | 229959 CD: 4 (No Proc), Concentration CD {3/5}

    With most of the soldiers and mages handled, Raidou looks to Nisahime but also catches the much larger suit of armor on the back wall attempting to pry itself free. He changes his gaze back and forth for a moment or two, before sighing irritatedly, ebbing on the side of caution. Blinding past Celeste still sword locked with one of the knights, he finds himself up to the spear and his left palm flashes blue. A quick snap of his wrist from his hip sees his arm fire straight forward. An attack but its target wasn't the mob. The butt of the spear is slammed and it shoves the weapon much further in, hopefully pinning his target down and out for much longer. "We need to finish this off." As he looks straight to Nisahime. Without a word he starts to charge her down. He couldn't risk letting his eyes off of her.

    Post Action | [x16] TECH-D (12 - 2 [Stamina] + 3 [Shift] = 13 EN)
    ID: 229958 | 10 + 5 - 3 = 12, CRIT + 2 vs.
    Fomor Commander #1 applying [Shatter 1 : 3] & [BLI 32/2] Dealing 256 - 120 = 136 Damage


    Players:
    Raidou | HP: 784/784 | EN: 56/108 | DMG: 14 | MIT:177 | ACC:5 | TAUNT | F-SPIRIT | EVA:7 | BH:43 | VAMP-D: 86 | VAMP-O: 129 | REC: 8 | BLI: 32/-20 | LD:8
    Simmoné | HP: 784/784 | EN: 81/108 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:3{-1} | REC: 8 | LD:14 | PROSP:6 | QTY: 3
    Kasumi | HP: 784/784 | EN: 83/108 | DMG: 28 | MIT:40 | ACC:9 | KEEN: 1 | PHASE | EVA:6 | BH:24 | STC: 40 | PARA-V | LD:3
    Celeste | HP: 829/829 | EN: 91/108 | DMG: 28 | MIT:98 | ACC:9 | PHASE | EVA:2 | BH:33 | HLY: 16 | BRN: 56 | LD: 2
    Gaius | HP: 851/851 | EN: 72/108 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:43 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TB | LD: 2
    Morrighan | Nisahime | HP: 784/784 | EN: 88/88 | DMG: 1 | MIT:60 | ACC:3 | EVA:2 | LD:1

    Enemies:
    [0/0/2/1/0/0] Black Knight #1 | HP: 117/700 | DMG: 280 | MIT:120 | ACC:2 | EVA:1 | [STC 40/1]
    [0/0/1/1/0/0] Black Knight #2 | HP: 162/700 | DMG: 280 | MIT:120 | ACC:2 | EVA:1 | [STC 40/1]
    [4/0/2/1/1/2] Fomor Commander #1 | HP: 1056/2000 | DMG: 360 | MIT:160{-40} | ACC:3 | EVA:3 | [STC 40/1] | [Shatter 1 : 3] | [BLI 32/2]

    • Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
    • Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.
  2. Standard Recovery +4 EN, Recovery | 229940 CD: 8 {+8 EN), Concentration CD {2/5}

    Finding the slightest slip between a wall that wasn't here the last time the players were here, Raidou rakes an open and against the edges. They looked designed and as if they were built here forever, but this clearly wasn't here the last time they came through. His eyes jump to Simmone and the others as they join up with the rest of the group. "Good, I'm moving in." As he slips in sideways, he holds aloft a glowstone in this darkened passage, and is met with the strangest suits of armor and adorned robes. Tossing the stone into the room, he reaches behind his right shoulder and rips his sword out at a breakneck speed. Leaping into the fray the man strikes hard and in the blink of an eye, blindsiding his foes to such a magnificent degree that none of them seem to even see it coming. As he does, the rest of his party would be free to enter without concern.

    Free Action (System) | Dungeon Check [T4] 229935 LD: 12 + 8 + 3 = 23, Success! Dungeon Opened
    Post Action | [x12] TECH-F (8 - 2 [Stamina] + 3 [Shift] + (2 * 4 Targets = 8) = 17 EN)
    Free Action |
    ID: 229936 | 3 + 5 - 1 = 7, Hit vs.
    Black Robe #1 Dealing 168 - 60 = 108 Damage, Black Robe #1 is [Stunned]
    ID: 229937 | 6 + 5 - 1 = 10, Hit vs.
    Black Robe #2 Dealing 168 - 60 = 108 Damage, Black Robe #2 is [Stunned]
    ID: 229938 | 1 + 5 = 6, CRIT MISS vs.
    Black Robe #3
    ID: 229939 | 10 + 5 - 1 = 14, CRIT + 2 vs. Black Robe #4 Dealing 182 - 60 = 122 Damage, Black Robe #4 is [Stunned]


    Players:
    Raidou | HP: 784/784 | EN: 65/108 | DMG: 14 | MIT:177 | ACC:5 | TAUNT | F-SPIRIT | EVA:7 | BH:43 | VAMP-D: 86 | VAMP-O: 129 | REC: 8 | BLI: 32/-20 | LD:8
    Simmoné | HP: 784/784 | EN: 108/108 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:3 | REC: 8 | LD:14 | PROSP:6 | QTY: 3
    Kasumi | HP: 784/784 | EN: 108/108 | DMG: 28 | MIT:40 | ACC:9 | KEEN: 1 | PHASE | EVA:6 | BH:24 | STC: 40 | PARA-V | LD:3
    Celeste | HP: 829/829 | EN: 108/108 | DMG: 28 | MIT:98 | ACC:9 | PHASE | EVA:2 | BH:33 | HLY: 16 | BRN: 56 | LD: 2
    Gaius | HP: 851/851 | EN: 80/108 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:43 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TB | LD: 2
    Morrighan | Nisahime | HP: 784/784 | EN: 88/88 | DMG: 1 | MIT:60 | ACC:3 | EVA:2 | LD:1

    Enemies:
    [3/0/0/0/0/0] Black Robe #1 | HP: 292/400 | DMG: 180 | MIT:60 | ACC:1 | EVA:1{-1} | [STUNNED]
    [3/0/0/0/0/0] Black Robe #2 | HP: 292/400 | DMG: 180 | MIT:60 | ACC:1 | EVA:1{-1} | [STUNNED]
    [1/0/0/0/0/0] Black Robe #3 | HP: 400/400 | DMG: 180 | MIT:60 | ACC:1 | EVA:1
    [4/0/0/0/0/0] Black Robe #4 | HP: 278/400 | DMG: 180 | MIT:60 | ACC:1 | EVA:1{-1} | [STUNNED]

    On Deck:
    [0/0/0/0/0/0] Black Knight #1 | HP: 700/700 | DMG: 280 | MIT:120 | ACC:2 | EVA:1
    [0/0/0/0/0/0] Black Knight #2 | HP: 700/700 | DMG: 280 | MIT:120 | ACC:2 | EVA:1
    [0/0/0/0/0/0] Fomor Commander #1 | HP: 2000/2000 | DMG: 360 | MIT:160 | ACC:3 | EVA:3

    • Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
    • Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.
  3. OOC: Mobs Reordered, Flying Monkey 1-3 were slain on Wulfrin's Post, meaning that Ciela's are 4-7. Wulfrin's EN fixed from his AOE-I, Ciela's EN fixed from her TECH-F

    Lifting his weapon high, the storm above rolls as it responds. Flashes that loomed overhead elude to power jumping between the clouds. <<Forgotten King's Authority>> triggers and sends a singular bolt down and catches on the blade like a lightning rod. "At least two or three times per week." The man quips toward the girl, as electricity jumps down and back the length of his blade. His stance widens, as Monkies are flung to the dust by a rather elegant twirl from the girl. Tucking the blade under his right arm he rockets forward and dumps that bit of steel into the ground with a clap of thunder. The power trapped within discharges, sending bolts bounding across the ground as they fissure and tear through. Electricity detonates out in a ring finding the grounded targets and causing them to seize violently before popping like confetti, sending showers of data airborne. Those fragments glimmer like astral rain before vanishing completely. The final beast rushes in, a last ditch effort to avenge his now deceased companions. It aims for the throat and yet all it finds is the clatter of steel, halted dead upon the Ebon Vanguard. 

    Raidou cannot help but tilt his head, perplexed at the attempt.

    "Really? I could have sworn her name was Susan...."

    Post Action | [x12] TECH-F (8 - 2 [Stamina] + 3 [Shift] + (2 * 4 Targets = 8) = 17 EN)
    Free Action |
    ID: 229887 | 8 + 4 = 12, Hit vs.
    Flying Monkey 4 Dealing 132 - 20 = 112 Damage
    ID: 229888 | 2 + 4 = 6, Hit vs.
    Flying Monkey 5 Dealing 132 - 20 = 112 Damage
    ID: 229889 | 10 + 4 = 14, CRIT +2 vs.
    Flying Monkey 6 Dealing 156 - 20 = 136 Damage
    ID: 229890 | 10 + 4 = 14, CRIT +2 vs.
    Flying Monkey 7 Dealing 156 - 20 = 136 Damage


    229892 | BD: 1, Flying Monkey 8, Critical Miss vs. Raidou!


    Players:
    Freyd | HP: 595/595 | EN: 61/79 | DMG: 25 | MIT:20 | ACC:7 | F-SPIRIT | EVA:4 | PARA-IM | BH:32 | VAMP-D: 65 | REC: 6 | FLN: 12 | HLY: 12 | LD:9
    Wulfrin | HP: 625/625 | EN: 66/79 | DMG: 25 | MIT:36 | ACC:8 | AA | EVA:2 | BH:14 | REC: 6 | FRZ: 48 | LD: 5
    KnightessCiela | HP: 640/640 | EN: 48/64 | DMG: 16 | MIT:132 | ACC:4 | TAUNT | THORNS:84 | REGEN: 26 | REC: 3
    Raidou | HP: 595/595 | EN: 62/79 | DMG: 11 | MIT:159 | ACC:4 | TAUNT | F-SPIRIT | EVA:7 | BH:32 | VAMP-D: 65 | VAMP-O: 98 | REC: 6 | BLI: 24/-15 | LD:6

    Enemies:
    [0,0,0,0] Flying Monkey 8 | HP: 150/150 | DMG: 70(Minimum 35) | MIT: 20
    [0,0,0,2] Flying Monkey 4 | HP: 42/150 (150-108) | DMG: 70(Minimum 35) | MIT: 20 
    [0,0,0,2] Flying Monkey 5 | HP: 42/150 (150-108) | DMG: 70(Minimum 35) | MIT: 20 
    [0,0,0,2] Flying Monkey 6 | HP: 42/150 (150-108) | DMG: 70(Minimum 35) | MIT: 20 
    [0,0,0,2] Flying Monkey 7 | HP: 42/150 (150-108) | DMG: 70(Minimum 35) | MIT: 20 

  4. OOC: Added +20 Damage ea for Freyd & Wulfrin due to Morningstar's Shatter, Shatter included in the block, EN for Wulfrin corrected to 77 based on expenditure. Entity renamed given extra spawns.
    Standard Recovery +4 EN, 229864 | Recovery CD: 5 (No Proc), Concentration Refreshed

    Without warning as combat begins, a string of violent outbursts from awaiting weapons begin to carve in vocal outcries through the air. Each drawing faceted sweeps which linger long after the blades are removed, arms strike upon their foes in every manner to which they could. The Slime King reels, and yet still holds fast as its body takes its prior shape. Raidou was the last to draw his weapon, waiting for the attacks to pull through. A sharp tear would show a flare of a sickly maroon stuck to the length of his mirror like blade, blackened as the thick red miasma begins to drip from his shoulders. A finger to the bridge of his nose, presses the glasses against his brow. This casts a reflection of the king on those lenses, concealing his eyes from view. Even still, the faint red glow pierces that obscurity as the thickened red mist dances across the floor. Visible hatred, and as the creatures eyes mull over into a pale white it was clear it was trapped within that signature poison.

    Post Action | Focused Howl (4 + 1 + 1 = 6 Hatred, 4 EN), Focused Howl CD {1/4}, Howl CD {1/2}


    229869 | CD: 7, LD: 4, MD: 6 + 3 - 7 = 2, Slime King #1 Missed vs. Raidou
    Delay Fades
    229870 | CD: 10, Slime King #1 (+100 HP)


    Players:
    Shiina | HP: 1012/1012 | EN: 97/120 | DMG: 1 | MIT:251 | EVA:3 | FL.AURA: 16 | FR.AURA: 16 | THORNS:112 | BH:32 | HB: 42 | MENDING: 2 | REC: 8
    Eruda | HP: 1081/1081 | EN: 105/106 | DMG: 8 | MIT:244 | ACC:3 | TAUNT | F-SPIRIT | BRN-IM | FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:72 | BH:59 | REC: 8 | BRN: 56 | LD:4
    Morningstar | HP: 874/874 | EN: 102/114 | DMG: 28 | MIT: 20 | EVA: 6 | ACC: 6 | BH: 39 | LD: 5 (6) | REC: 4 | FLN: 16 | AA | PARA-V
    Wulfrin | HP: 679/679 | EN: 77/89 | DMG: 26 | MIT:66 | ACC:5 | EVA:4 | BH:14 | REC: 3 | BLD: 36 | LD:2
    Freyd | HP: 1357/1357 | EN: 86/156 | DMG: 27 | MIT: 40 | EVA: 4 | ACC: 7 | BH: 64 | LD: 6 | PROSP 3 | FLN: 16 | HLY: 16 | TXV 32/3 | PARA IMMUNE | REC: 8 | V.D.: 149 | DOTE 3/3 | PROB 36 | TRLBLD
    Raidou | HP: 1196/1196 | EN: 129/142 | DMG: 11 | MIT:177 | ACC:4 | TAUNT | F-SPIRIT | EVA:7 | BH:66 | VAMP-D: 132 | VAMP-O: 197 | REC: 8 | BLI: 32/-20 | LD:6

    Boss:
    [0,1,2,2,2,6] Slime King #1 | HP: 3808/5000 | DMG: 220 | MIT: 50{-20} | EVA: 4 | ACC: 4 3 | PARA-IM | FRZ-IM | STN-IM | LULL-IM | HYPN-IM | VAMP-D[Final]: 100 | [Shatter 1: 2]

    Pure Structure: Any DoT effects on the boss will last half their original duration, except for Burn. Afflicting the boss with Burn will also deal double damage to it.
    Royal Gel: On an MD 9-10, the <<Slime King>> will launch an AoE attack at the four players with the highest hate, dealing 160 DMG and afflicting them with T4 Blight for two turns. This skill cannot occur once <<Gelatinous Form>> has activated.
    Quick Split: On a CD 9+ and LD 10+, the <<Slime King>> will not attack and instead, summon a <<Slime Abomination>> to his aid. A <<Slime Abomination>> can only be summoned once per turn. This skill is deactivated once <<Gelatinous Form>> has activated twice.
    Gelatinous Form: Every time the boss’ health reaches 0, two more Kings will spawn, using the next lowest HP available. If a Slime King with the lowest amount of max HP possible dies, he will not spawn any more.

  5. On 8/24/2024 at 8:31 AM, Nymoria said:

     

    Shop Post: Koga's Wallet
    Cost of Transaction: 1 Demonic Shard & 1 Gleaming Scale
    Crafter's Profession: Artisan
    Crafter's Rank: 3
    Item Name: Koga's Wallet
    Item Tier: 4
    Item Type: Trinket
    Item Rarity:  Demonic
    Item Enhancements: Holy Blessing [2 Slots], Fireproof [1 Slot], Paralyse Immunity [1 Slot]
    Craft/Appraisal/Obtainment IDs & Rolls: ID228182
    Item Description: An empty leather wallet dropped in Honeydew & Hushwind by Koga. He left before it could be returned.

     

     

    2 hours ago, Nymoria said:

     

    Shop Post: Watch of Wealth
    Cost of Transaction: 1 material
    Crafter's Profession: Artisan
    Crafter's Rank: 3
    Item Name: Watch of Wealth
    Item Tier: 3
    Item Type: Trinket
    Item Rarity:  Perfect
    Item Enhancements: Prosperity [2 Slots] | Quality [1 Slot]
    Craft/Appraisal/Obtainment IDs & Rolls: ID228247
    Item Description: A simplistic silver pocket watch inlaid with an intricate design upon its face.

     

    Shop Post: Survivor's Charm
    Cost of Transaction: 1 material
    Crafter's Profession: Artisan
    Crafter's Rank: 3
    Item Name: Survivor's Charm
    Item Tier: 3
    Item Type: Trinket
    Item Rarity:  Perfect
    Item Enhancements: Recovery [2 Slots] | Accuracy [1 Slot]
    Craft/Appraisal/Obtainment IDs & Rolls: ID228252
    Item Description: A charm bracelet containing a small bolt of lightning that wraps around the silver band in entirety.

    Looks good afaik, brain just powering up

  6. Letting sleeping dogs lie, the wanderer looks back to the growing populous on his flank. Freyd, in some new get up? And a Mini Freyd which causes Raidou to make a double take. "Wulfrin?" the man beckons in inquiry as Ciela cuts through the confusion like a knife. With every phrase offered Raidou would certainly have an answer to their frequently annoying 'neighbor' who was about as subtle as living next to a super villain. It was 'new experiment' this or 'death-ray' that with her. "It is a recipe for a potion, one that I have had innumerable amount of trouble cracking." The man remarks as he'd offer a hand to each of the players, given their time constraints from before this would include @Wulfrin.

    "Kuzunoha, Raidou." he'd remark to each even if his hand was left open.

    Eyes would immediately dance to Freyd as Ciela pondered the book in her grasp further. "She just doesn't know when to quit. Does she?" The more vocal and honest flow of thoughts. "You'd think after losing 100's she would try something else. Why not dragons or lions, something that can actually find its way out of a wet paper bag." The nomad shakes his head 'no' removing his lenses with the most defeated slink of his shoulders, cleaning them again on his clothes as a form of habit. The winds begin and carry the lot to their most frequently visited location, and without warning Raidou's eyes would flare red denoting a skill being activated. Howl triggered, his voice takes several amounts in volume higher. Enough to make the tower tremble with every note.

    "Susan! What is this? Third time this week!?"

    He'd look to @KnightessCiela and offer the response as Monkeys began to pour out of the tower in droves. "You can toss that, you wont be able to keep it anyway." This would be the point his arms began to bleed out this red smoke that sinks to the floor like dry ice, and a singular gloved hand reaches behind his right shoulder and clasps an awaiting handle of two. A sharp pull sees an equally sharp sound of grinding, contrasting the screeching that loomed on darkened clouds above.

    His eyes jump to Freyd and Wulfrin, "Time to spank the monkey." with the most serious deadpan, for that phrase only had one meaning to him.

     

  7. Standard Recovery +4 EN, 228034 | Recovery CD: 1 (No Proc)

    Turning his weapon around as debris continues to rain down, it finds an awaiting sheathe. His eyes scan about the room, and it seemed that the woman they sought was no longer within their eyesight. "She's gone, again." Raidou comments to the team, as Gaius peered down the hole from above. Looking around the area as he starts to get covered in slime, he starts to comb trying to discern exactly why she was here. Given that it seemed nearly impossible to catch her by surprise or keep up with her in general, perhaps they could figure out the motive. During the conflict he did catch her shuffling through these piles, and raking through them he ponders. Was it a consumable? Perhaps she was after the kings core? Yet she left so abruptly that couldn't entirely be it. But if the quest completion wasn't her goal then, this woman was a mystery to which he was coming up empty on her decisions.

    Post Action | [x12] TECH-F (8 - 2 [Stamina] + 3 [Shift] + (2 * 2 Targets = 4) = 13 EN)
    Free Action | Concentration (+1 ACC/AA), Concentration CD {1/5}
    ID: 228032 | 9 + 6 - 4 = 11, Hit vs.
    Slime King #4 Dealing 168 - 50 = 118 Damage
    ID: 228033 | 7 + 6 - 4 = 9, Hit vs.
    Slime King #5 Dealing 168 - 50 = 118 Damage


    Players:
    Morrighan | Nisahime | HP: 784/784 | EN: 88/88 | DMG: 1 | MIT:60 | ACC:3 | EVA:2 | LD:1
    [2/1/0] Simmoné | HP: 784/784 | EN: 27/108 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:3 | REC: 8 | LD:14 | PROSP:6 | QTY: 3
    [1/2/0] Kasumi | HP: 784/784 | EN: 5/108 | DMG: 28 | MIT:40 | ACC:9 | KEEN: 1 | PHASE | EVA:6 | BH:24 | STC: 40 | PARA-V | LD:3
    [2/0/0] Gaius | HP: 851/851 | EN: 80/108 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:43 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TB | LD: 2
    [0/0/0] Celeste | HP: 829/829 | EN: 8/108 | DMG: 28 | MIT:98 | ACC:9 | PHASE | EVA:2 | BH:33 | HLY: 16 | BRN: 56 | LD: 2
    [3/5/0] Raidou | HP: 784/784 | EN: 70/108 | DMG: 14 | MIT:177 | ACC:5 | TAUNT | F-SPIRIT | EVA:7 | BH:43 | VAMP-D: 86 | VAMP-O: 129 | REC: 8 | BLI: 32/-20 | LD:8

    Boss 2&3:
    Slime King #4 | HP: 35/1250 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | STUN-IM | FRZ-IM | PARA-IM | LULL-IM | HYPN-IM | VD: 100 | GEL: 2
    Slime King #5 | HP: 29/1250 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | STUN-IM | FRZ-IM | PARA-IM | LULL-IM | HYPN-IM | VD: 100 | GEL: 2

    Pure Structure: Any DoT effects on the boss will last half their original duration, except for Burn. Afflicting the boss with Burn will also deal double damage to it.


    Loot Roll:
    ID: 228035 | LD: 2+8=10 | CD:9+0=9 | Col:7500, Mats:2, [228035a] T4 Rare Trinket     
    ID: 228036 | LD: 9+8=17 | CD:1+0=1 | Col:3750, Mats:4, [228036a] T4 Rare Consumable, [228036b] T4 Rare Weapon


    Queued:
    Kasumi | 6000 x 1.35 = 8100 EXP, 22500 COL
    Nisahime | 6000 x 1.25 = 7500 EXP, 22500 COL
    Simmone | 6000 x 1.25 = 7500 EXP, 22500 COL
    Gaius | 6000 x 1.25 = 7500 EXP, 22500 COL
    Celeste | 6000 x 1.25 = 7500 EXP, 22500 COL
    Raidou | 22500 COL, 6xKing’s Core (T4/Unique/Consumable): [228033a][228033b][228033c][228033d][228033e][228033f]

  8. Standard Recovery +4 EN, 228012 | Recovery CD: 10 (+8 EN), Concentration Refreshed

    Raidou pays his opposition a rapid redirect, and turns the blade. Slamming it into the appendage made blade sees it shatter and spray across every nearby surface. The weight of Ebon Vanguard proving its use, as the manifested weapon explodes and is removed. He follows up with a quick elbow, and a new one for him: A roundhouse, flaring in a stark blue? He's eyes dart to Kasumi who wears a mixed expression: almost shocked but elated, Adjusting the lenses on his brow he blocks an incoming blow with a shower of sparks that preludes the thunderous boom as sound catches up. A pivot of his sword arm and he lets it glance past over his shoulder and steps around, as a jaded spear moves for his abdomen. A flick of the wrist and Raidou sweeps his left arm over the top and around the bottom of the made polearm, turning with his target and using it to block another attack. Where past meets present...

    Post Action | [x12] TECH-F (8 - 2 [Stamina] + 3 [Shift] + (2 * 2 Targets = 4) = 13 EN)
    Free Action |
    ID: 228009 | 2 + 5 - 4 = 7, Miss vs. Slime King #4
    ID: 228010 | 7 + 5 - 4 = 8, Hit vs. Slime King #5 Dealing 168 - 50 = 118 Damage
    ID: 228011 | 10 + 5 - 4 = 11, CRIT+2 vs. Slime King #6 applying [BLI 32/2] Dealing 192 - 30 = 162 Damage


    Slime King #6 sustains 32 via BLI, BLI fades
    228013 | MD:8+4-7=5, Slime King #4 vs. Raidou (Missed)
    228014 | MD:5+4-7=2, Slime King #5 vs. Raidou (Missed)
    228015 | MD:5+4-7=2, Slime Abomination #5 vs. Raidou (Missed)
    228016 | MD:1+4-7=-2, Slime King #6 vs. Raidou (Missed)
    228017 | MD:5+4-7=2, Slime King #7 vs. Raidou (Missed)

    228018 | CD:1, Slime King #4 VD Roll (No Proc)
    228019 | CD:5, Slime King #5 VD Roll (No Proc)
    228020 | CD:2, Slime King #6 VD Roll (No Proc)
    228021 | CD:11, Slime King #7 VD Roll (+100 HP)


    Players:
    Morrighan | Nisahime | HP: 784/784 | EN: 88/88 | DMG: 1 | MIT:60 | ACC:3 | EVA:2 | LD:1
    [2/0/0/0/0] Gaius | HP: 851/851 | EN: 107/108 | DMG: 29{+32} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:43 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TB | LD: 2
    [1/1/1/1/0] Simmoné | HP: 784/784 | EN: 41/108 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:3 | REC: 8 | LD:14 | PROSP:6 | QTY: 3
    [0/1/1/1/0] Kasumi | HP: 784/784 | EN: 16/108 | DMG: 28 | MIT:40 | ACC:9 | KEEN: 1 | PHASE | EVA:6 | BH:24 | STC: 40 | PARA-V | LD:3
    [0/0/0/0/0] Celeste | HP: 829/829 | EN: 4/108 | DMG: 28 | MIT:98 | ACC:9 | PHASE | EVA:2 | BH:33 | HLY: 16 | BRN: 56 | LD: 2
    [3/5/1/6/0] Raidou | HP: 784/784 | EN: 79/108 | DMG: 14 | MIT:177 | ACC:5 | TAUNT | F-SPIRIT | EVA:7 | BH:43 | VAMP-D: 86 | VAMP-O: 129 | REC: 8 | BLI: 32/-20 | LD:8

    Boss 2&3:
    Slime King #4 | HP: 895/1250 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | STUN-IM | FRZ-IM | PARA-IM | LULL-IM | HYPN-IM | VD: 100 | GEL: 2
    Slime King #5 | HP: 399/1250 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | STUN-IM | FRZ-IM | PARA-IM | LULL-IM | HYPN-IM | VD: 100 | GEL: 2
    Slime Abomination #5 | HP: 265/900 | DMG: 100{+10} | MIT: 40 | ACC: 4 | EVA: 2
    Slime King #6 | HP: 323/1250 | DMG: 220 | MIT: 50{-20} | ACC: 4 | EVA: 4 | STUN-IM | FRZ-IM | PARA-IM | LULL-IM | HYPN-IM | VD: 100 | GEL: 2
    Slime King #7 | HP: 1250/1250 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | STUN-IM | FRZ-IM | PARA-IM | LULL-IM | HYPN-IM | VD: 100 | GEL: 2

    Pure Structure: Any DoT effects on the boss will last half their original duration, except for Burn. Afflicting the boss with Burn will also deal double damage to it.

    Slime Abomination:
    Back and Forth: If a <<Slime Abomination>> takes 500 DMG before its next turn, it will attack twice during the following turn.
    Strength in Numbers: If any other Slime monsters are alive, every second attack, the <<Slime Abomination>> will instead heal every Slime for its DMG.
    Unison: If another Slime monster falls, <<Slime Abomination>> will gain +10 DMG for the rest of the battle.

  9. Standard Recovery +4 EN, 227994 | Recovery CD: 6 (No Proc), Concentration CD {4/5}

    The attentions seemed to be becoming a bit varied and wild, and the wanderer couldn't have them swirling around so randomly. Otherwise it would play poorly and there is a fair chance of these things targeting someone who couldn't quite take the hit like he could. A sudden charge of electricity rips down Ebon Vanguard, to the point of the blade and back. A slide of his feet and a pivot to expose his back to his target. But this a trigger for his art, and as it charges in a vibrant red it sweeps over his head and ends up on the other side of him as he slams it into the floor. This causes the static to discharge in forks of energy that jump between his targets and cut through their frames, drawing their attention which was exactly the motive. This causes a string of attacks to blind into him, and with a determined blade he bounces the attacks one after another as if they were in slow motion.

    Post Action | [x12] TECH-F (8 - 2 [Stamina] + 3 [Shift] + (2 * 4 Targets = 8) = 17 EN)
    Free Action |
    ID: 227990 | 5 + 5 - 4 = 6, Hit vs.
    Slime King #4 Dealing 168 - 50 = 118 Damage
    ID: 227991 | 7 + 5 - 4 = 8, Hit vs. 
    Slime King #5 Dealing 168 - 50 = 118 Damage
    ID: 227992 | 1 + 5 - 2 = 4, CRIT MISS vs.
    Slime Abomination #5
    ID: 227993 | 5 + 5 - 4 = 6, Hit vs. Slime King #6 Dealing 168 - 50 = 118 Damage


    227995 | MD:8+4-7=5, Slime King #4 vs. Raidou (Missed)
    227996 | MD:1+4-7=-2, Slime King #5 vs. Raidou (Missed)
    Strength in Numbers: Slime Abomination #5 heals every slime for its 110 Damage!
    227997 | MD:7+4-7=4, Slime King #6 vs. Raidou (Missed)
    227998 | MD:6+4-7=3, Slime King #7 vs. Raidou (Missed)

    VD Rolls:
    227999 | CD:9, Slime King #4 VD Roll (+100 HP)
    228000 | CD:1, Slime King #5 VD Roll (No Proc)
    228001 | CD:3, Slime King #6 VD Roll (No Proc)
    228002 | CD:3, Slime King #8 VD Roll (No Proc)


    Players:
    Morrighan | Nisahime | HP: 784/784 | EN: 88/88 | DMG: 1 | MIT:60 | ACC:3 | EVA:2 | LD:1
    [0/0/0/0/0] Celeste | HP: 829/829 | EN: 0/108 | DMG: 28 | MIT:98 | ACC:9 | PHASE | EVA:2 | BH:33 | HLY: 16 | BRN: 56 | LD: 2
    [1/0/0/0/0] Gaius | HP: 851/851 | EN: 107/108 | DMG: 29{+24} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:43 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TB | LD: 2
    [0/0/0/0/0] Simmoné | HP: 784/784 | EN: 56/108 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:3 | REC: 8 | LD:14 | PROSP:6 | QTY: 3
    [0/1/1/1/0] Kasumi | HP: 784/784 | EN: 4/108 | DMG: 28 | MIT:40 | ACC:9 | KEEN: 1 | PHASE | EVA:6 | BH:24 | STC: 40 | PARA-V | LD:3
    [2/2/1/2/0] Raidou | HP: 784/784 | EN: 80/108 | DMG: 14 | MIT:177 | ACC:5 | TAUNT | F-SPIRIT | EVA:7 | BH:43 | VAMP-D: 86 | VAMP-O: 129 | REC: 8 | BLI: 32/-20 | LD:8

    Boss 2&3:
    Slime King #4 | HP: 1250/1250 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | STUN-IM | FRZ-IM | PARA-IM | LULL-IM | HYPN-IM | VD: 100 | GEL: 2
    Slime King #5 | HP: 872/1250 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | STUN-IM | FRZ-IM | PARA-IM | LULL-IM | HYPN-IM | VD: 100 | GEL: 2
    Slime Abomination #5 | HP: 630/900 | DMG: 100{+10} | MIT: 40 | ACC: 4 | EVA: 2
    Slime King #6 | HP: 872/1250 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | STUN-IM | FRZ-IM | PARA-IM | LULL-IM | HYPN-IM | VD: 100 | GEL: 2
    Slime King #7 | HP: 1250/1250 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | STUN-IM | FRZ-IM | PARA-IM | LULL-IM | HYPN-IM | VD: 100 | GEL: 2

    Pure Structure: Any DoT effects on the boss will last half their original duration, except for Burn. Afflicting the boss with Burn will also deal double damage to it.

    Slime Abomination:
    Back and Forth: If a <<Slime Abomination>> takes 500 DMG before its next turn, it will attack twice during the following turn.
    Strength in Numbers: If any other Slime monsters are alive, every second attack, the <<Slime Abomination>> will instead heal every Slime for its DMG.
    Unison: If another Slime monster falls, <<Slime Abomination>> will gain +10 DMG for the rest of the battle.

  10. Standard Recovery +4 EN, 227980 | Recovery CD: 12 (+8 EN), Concentration CD {3/5}, Howl Refreshed

    Celeste detonating like a hand grenade completely erases one entity and plasters its carcass on every available surface, which lasts for all about 10 seconds until it starts to congeal up into smaller entities. It seems whatever effect had been amplifying the Slime King up to this point was still holding fast. It was clear they had to control themselves and fight this uphill battle, yet none of his party could actually last for a battle that long. Memories of his own resurface, that test of endurance that was Forgotten Time King. Raidou rushes in and attempts to draw their attention, providing a simple swing toward the only target to which he didn't have its attention. It reacts at a breakneck speed, one that it clearly should not own. A curious reaction that causes Raidou to redirect and block the counter attack. Something was clearly off. Its patterns, its strength and its durability.

    Post Action | [x16] TECH-G (12 - 2 [Stamina] + 3 [Shift] = 13 EN) 1 EN
    Free Action |
    ID: 227975 | 3 + 4 - 4 = 3, Missed vs. Slime King #3


    227976 | CD:10, LD:17, MD:8+4-7=5, Slime King #3 vs. Raidou Slime King #3 uses Quick Split and spawns Slime Abomination #5
    227977 | CD:3, LD:12, MD:1+4-7=-3, Slime King #4 vs. Raidou (Missed)
    227978 | CD:2, LD:13, MD:4+4-7=1, Slime King #5 vs. Raidou (Missed)
    227979 | CD:10, LD:16, MD:3+4-7=0, Slime Abomination #5 vs Raidou (Missed)
    227981 | Slime King #3 VD roll | CD: 2 (No Proc)
    Slime King #4 at full hp
    Slime King #5 at full hp


    Players:
    Morrighan | Nisahime | HP: 784/784 | EN: 88/88 | DMG: 1 | MIT:60 | ACC:3 | EVA:2 | LD:1
    [1/0/0/0] Simmoné | HP: 784/784 | EN: 54/108 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:3 | REC: 8 | LD:14 | PROSP:6 | QTY: 3
    [1/0/0/0] Gaius | HP: 851/851 | EN: 99/108 | DMG: 29{+16} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:43 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TB | LD: 2
    [1/0/0/0] Kasumi | HP: 784/784 | EN: 6/108 | DMG: 28 | MIT:40 | ACC:9 | KEEN: 1 | PHASE | EVA:6 | BH:24 | STC: 40 | PARA-V | LD:3 | HYPER [2/3]
    [2/0/0/0] Celeste | HP: 829/829 | EN: 11/108 | DMG: 28 | MIT:98 | ACC:9 | PHASE | EVA:2 | BH:33 | HLY: 16 | BRN: 56 | LD: 2 | HYPER [2/3]
    [5/0/0/0] Raidou | HP: 784/784 | EN: 97/108 | DMG: 14 | MIT:177 | ACC:5 | TAUNT | F-SPIRIT | EVA:7 | BH:43 | VAMP-D: 86 | VAMP-O: 129 | REC: 8 | BLI: 32/-20 | LD:8

    Boss 2&3:
    Slime King #3 | HP: 600/2500 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | STUN-IM | FRZ-IM | PARA-IM | LULL-IM | HYPN-IM | VD: 100 | GEL: 1
    Slime King #4 | HP: 1250/1250 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | STUN-IM | FRZ-IM | PARA-IM | LULL-IM | HYPN-IM | VD: 100 | GEL: 2
    Slime King #5 | HP: 1250/1250 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | STUN-IM | FRZ-IM | PARA-IM | LULL-IM | HYPN-IM | VD: 100 | GEL: 2
    Slime Abomination #5 | HP: 900/900 | DMG: 100 | MIT: 40 | ACC: 4 | EVA: 2

    Pure Structure: Any DoT effects on the boss will last half their original duration, except for Burn. Afflicting the boss with Burn will also deal double damage to it.
    Quick Split: On a CD 9+ and LD 10+, the <<Slime King>> will not attack and instead, summon a <<Slime Abomination>> to his aid. A <<Slime Abomination>> can only be summoned once per turn. This skill is deactivated once <<Gelatinous Form>> has activated twice.
    Gelatinous Form: Every time the boss’ health reaches 0, two more Kings will spawn, using the next lowest HP available. If a Slime King with the lowest amount of max HP possible dies, he will not spawn any more.

    Slime Abomination:
    Back and Forth: If a <<Slime Abomination>> takes 500 DMG before its next turn, it will attack twice during the following turn.
    Strength in Numbers: If any other Slime monsters are alive, every second attack, the <<Slime Abomination>> will instead heal every Slime for its DMG.
    Unison: If another Slime monster falls, <<Slime Abomination>> will gain +10 DMG for the rest of the battle.

  11. Standard Recovery +4 EN, 227963 | Recovery CD: 8 (No Proc), Concentration CD {2/5}

    Still adamantly holding his ground, the slime king divided and slammed by the rest of his team. Raidou fills the room with hatred, this thickened red mist that assaults the senses of his opposition. This robs its vision and causes the rest of his party to start to vanish as the creatures senses narrow down to the smallest tunnel. Like a matador the bull charges down the nomad in red, with both sections of its former self. The first attack comes roaring across and finds raking steel. A shower of sparks as a gelatinous weapon tore down the dulled edge of the black star, before Raidou shifts his weight and causes the creature to be flung past him and out the back tunnel. This provides only the smallest of windows, to which the wanderer turns and makes the second connection that booms like thunder. His left hand quickly finds the nose guard on a pair of glasses and presses them up his nose. Despite the weight of his sword or the creatures attacks, he was unbelievably stable. The benefit of using sword arts defensively, a tactical halt of momentum. That concussive blow sees Raidou turn, and return the swipe to which the king tries to parry it. But unlike the wanderer it snaps clean through its arm made blade.

    Post Action | Howl (2 + 1 + 1 = 4 Hatred on up to 4 targets, 2 EN), Howl CD {1/2}


    Slime King #2 sustains 40 via STC. STC fades
    227964 | CD:11, LD:3, MD:3+4-7=0, Slime King #2 vs. Raidou (Missed)
    227965 | CD:1, LD:20, MD:8+4-7=5, Slime King #3 vs. Raidou (Missed)
    Slime King #2 VD: 227966 | CD: 2 (No Proc)
    Slime King #3 VD: 227967 | CD: 6 (No Proc)


    Players:
    Morrighan | Nisahime | HP: 784/784 | EN: 88/88 | DMG: 1 | MIT:60 | ACC:3 | EVA:2 | LD:1
    [0/0] Simmoné | HP: 784/784 | EN: 68/108 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:14 | PROSP:6 | QTY: 3
    [2/1] Kasumi | HP: 784/784 | EN: 17/108 | DMG: 28 | MIT:40 | ACC:9 | KEEN: 1 | PHASE | EVA:6 | BH:24 | STC: 40 | PARA-V | LD:3 | HYPER [1/3]
    [1/0] Gaius | HP: 851/851 | EN: 107/108 | DMG: 29{+8} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:43 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TB | LD: 2
    [1/1] Celeste | HP: 829/829 | EN: 22/108 | DMG: 28 | MIT:98 | ACC:9 | PHASE | EVA:2 | BH:33 | HLY: 16 | BRN: 56 | LD: 2 | HYPER [1/3]
    [4/4] Raidou | HP: 784/784 | EN: 86/108 | DMG: 14 | MIT:177 | ACC:5 | TAUNT | F-SPIRIT | EVA:7 | BH:43 | VAMP-D: 86 | VAMP-O: 129 | REC: 8 | BLI: 32/-20 | LD:8

    Boss 1:
    Slime King #2 | HP: 1539/2500 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | STUN-IM | FRZ-IM | PARA-IM | LULL-IM | HYPN-IM | VD: 100 | GEL: 1
    Slime King #3 | HP: 1598/2500 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | STUN-IM | FRZ-IM | PARA-IM | LULL-IM | HYPN-IM | VD: 100 | GEL: 1

    Pure Structure: Any DoT effects on the boss will last half their original duration, except for Burn. Afflicting the boss with Burn will also deal double damage to it.
    Quick Split: On a CD 9+ and LD 10+, the <<Slime King>> will not attack and instead, summon a <<Slime Abomination>> to his aid. A <<Slime Abomination>> can only be summoned once per turn. This skill is deactivated once <<Gelatinous Form>> has activated twice.
    Gelatinous Form: Every time the boss’ health reaches 0, two more Kings will spawn, using the next lowest HP available. If a Slime King with the lowest amount of max HP possible dies, he will not spawn any more.

  12. Standard Recovery +4 EN, 227952 | Recovery CD: 8 (No Proc)

    The flames from Celeste's weapon were beginning to wain, and moreover the creatures attention seemed perplexed and rampant. Such was the way of the cardinal system, with that many large hits the target of its attack would rush to whoever was within its immediate proximity, and some of his party might not be able to sustain such an attack. Especially with this thing being as amped up as it was. Raidou takes the stone in his offhand and rips it down the length of his weapon, lighting it again and without warning its as if he blinks forward. Those with quick enough eyes would see him rush into the fray, exploiting the near complete lack of weight minus his sword. Couple that with his skillset allowing him to overcharge his speed at moments notice and using his gemini skill to spark his reaction time and what follows is a blur of red.

    The attack connects and shears through clean, immediately sparking the king into flames and relighting the blue flames already present on his target. The surge of red fills its senses and starts to drown out all but Raidou. A potent toxin that robbed its world.

    Post Action | [x16] TECH-G (12 - 2 [Stamina] + 3 [Shift] = 13 EN)
    Free Action | Concentration (+1 ACC/AA), Concentration CD {1/5}
    ID: 227950 | 6 + 5 + 1 - 4 = 8, Hit vs. Slime King #1 Dealing 224 - 30 = 194 Damage, [BRN 224/1] refreshed!


    Slime King #1 VD Roll | 227953, CD: 11 (+100 HP)
    Slime King #1 sustains [ENV-O 64/1] | [BRN 224/2], ENV-O fades
    227951 | CD: 9, LD: 3, MD: 7+4-7=4 | Slime King vs. Raidou (Missed), [MISP: 1 fades]


    Players:
    Morrighan | Nisahime | HP: 784/784 | EN: 88/88 | DMG: 1 | MIT:60 | ACC:3 | EVA:2 | LD:1
    [2] Kasumi | HP: 784/784 | EN: 36/108 | DMG: 28 | MIT:40 | ACC:9 | KEEN: 1 | PHASE | EVA:6 | BH:24 | STC: 40 | PARA-V | LD:3 | HYPER [0/3]
    [3] Gaius | HP: 851/851 | EN: 100/108 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:43 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TB | LD: 2
    [2] Celeste | HP: 829/829 | EN: 30/108 | DMG: 28 | MIT:98 | ACC:9 | PHASE | EVA:2 | BH:33 | HLY: 16 | BRN: 56 | LD: 2 | HYPER [0/3]
    [1] Simmoné | HP: 784/784 | EN: 69/108 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:14 | PROSP:6 | QTY: 3
    [4] Raidou | HP: 784/784 | EN: 82/108 | DMG: 14 | MIT:177 | ACC:5 | TAUNT | F-SPIRIT | EVA:7 | BH:43 | VAMP-D: 86 | VAMP-O: 129 | REC: 8 | BLI: 32/-20 | LD:8

    Boss 1:
    Slime King #1 | HP: 326/5000 | DMG: 220 | MIT: 50{-20} | ACC: 4 | EVA: 4 | STUN-IM | FRZ-IM | PARA-IM | LULL-IM | HYPN-IM | VD: 100 | BLI: 32/-20 | GEL: 0 | [Shatter 1: 1] | [BRN 224/1]

    Pure Structure: Any DoT effects on the boss will last half their original duration, except for Burn. Afflicting the boss with Burn will also deal double damage to it.
    Royal Gel: On an MD 9-10, the <<Slime King>> will launch an AoE attack at the four players with the highest hate, dealing 160 DMG and afflicting them with T4 Blight for two turns. This skill cannot occur once <<Gelatinous Form>> has activated.
    Quick Split: On a CD 9+ and LD 10+, the <<Slime King>> will not attack and instead, summon a <<Slime Abomination>> to his aid. A <<Slime Abomination>> can only be summoned once per turn. This skill is deactivated once <<Gelatinous Form>> has activated twice.
    Gelatinous Form: Every time the boss’ health reaches 0, two more Kings will spawn, using the next lowest HP available. If a Slime King with the lowest amount of max HP possible dies, he will not spawn any more.

  13. Standard Recovery +4 EN, 227935 | Recovery CD: 6 (No Proc)

    Raidou being patient carefully analyzed his opponent, and was no stranger to facing this creature. What was abnormal however is the size and the fact it seemed to be shrugging off attacks that normally would be more then enough to put it down. He'd look to his team slowly whittling away at its hp bar, and his weapon raked with a sharpened stone sees it light ablaze. In that very moment, Celeste sparks that borrowed flame and it sets the target on fire. Denoted by the bubbling and popping sounds as its skin began to boil and burn away. This causes the wanderer to twist his blade and snuff out the new kindling. The slime is cut in twain and its body remnants gain a set of eyes and teeth, clearly a latch ditch to prevent itself from being torn apart completely. A neutral and careful inaction from the nomad, as he'd yet the need to act. He had to discern the sudden shift in tempo.

    Post Action | [x16] TECH-D (12 - 2 [Stamina] + 3 [Shift] = 13 EN) 2 - 2 [Stamina] = 1 EN
    Free Action | Misperception Masterpiece/Instant: [178761], [MISP: 2] applied (-10% final damage)
    ID: 227934 | 1 + 5 - 4 = 2, Critical Miss vs. Slime King #1


    Slime King #1 VD roll | 227937, CD: 12 (+100 HP)
    Slime King #1 sustains [BLD 96/1] [ENV-O 64/2] [BRN 224/2], BLD Fades
    227936, CD:11, CD:14, MD:6, Slime King vs. Gaius Quick Split Triggered, Slime Abomination #4 spawned!


    Players:
    Morrighan | Nisahime | HP: 784/784 | EN: 88/88 | DMG: 1 | MIT:60 | ACC:3 | EVA:2 | LD:1
    [1] Kasumi | HP: 784/784 | EN: 47/108 | DMG: 28 | MIT:40 | ACC:9 | KEEN: 1 | PHASE | EVA:6 | BH:24 | STC: 40 | PARA-V | LD:3
    [3] Gaius | HP: 851/851 | EN: 93/108 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:43 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TB | LD: 2
    [2] Celeste | HP: 829/829 | EN: 54/108 | DMG: 28 | MIT:98 | ACC:9 | PHASE | EVA:2 | BH:33 | HLY: 16 | BRN: 56 | LD: 2
    [1] Simmoné | HP: 784/784 | EN: 62/108 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:14 | PROSP:6 | QTY: 3
    [1] Raidou | HP: 784/784 | EN: 91/108 | DMG: 14 | MIT:177 | ACC:5 | TAUNT | F-SPIRIT | EVA:7 | BH:43 | VAMP-D: 86 | VAMP-O: 129 | REC: 8 | BLI: 32/-20 | LD:8

    Boss 1:
    Slime King #1 | HP: 1098/5000 | DMG: 220 | MIT: 50{-20} | ACC: 4 | EVA: 4 | STUN-IM | FRZ-IM | PARA-IM | LULL-IM | HYPN-IM | VD: 100 | BLI: 32/-20 | GEL: 0 | [Shatter 1: 2] | [MISP: 1] | [ENV-O 64/1] | [BRN 224/1]
    Slime Abomination #4 | HP: 900/900 | DMG: 100 | MIT: 40 | ACC: 4 | EVA: 2

    Pure Structure: Any DoT effects on the boss will last half their original duration, except for Burn. Afflicting the boss with Burn will also deal double damage to it.
    Royal Gel: On an MD 9-10, the <<Slime King>> will launch an AoE attack at the four players with the highest hate, dealing 160 DMG and afflicting them with T4 Blight for two turns. This skill cannot occur once <<Gelatinous Form>> has activated.
    Quick Split: On a CD 9+ and LD 10+, the <<Slime King>> will not attack and instead, summon a <<Slime Abomination>> to his aid. A <<Slime Abomination>> can only be summoned once per turn. This skill is deactivated once <<Gelatinous Form>> has activated twice.
    Gelatinous Form: Every time the boss’ health reaches 0, two more Kings will spawn, using the next lowest HP available. If a Slime King with the lowest amount of max HP possible dies, he will not spawn any more.

  14. Standard Recovery +4 EN, 227920 | Recovery CD: 3 (No Proc)

    Tossing a small stone from his robe pocket to Kasumi, the nomad sizes up their immediate proximity. It would become painfully clear that none of their task was over, as more shadows in the dark and sickly slapping sounds eluded to the fact that more were on their way. Raidou shores himself up, the weapon in his right hand falling low as the point migrates toward the floor. A quick spin of the thing allows air to break the sweat on his pam, reaffirming his grip on it as the other members of his party prepared in their own ways. His stamina bar slowly ticking up, it seemed that most of their group was starting to run a bit low. Which would show that for some odd reason these beasts were a little more physically taxing then usual, why though the nomad was not certain. Eyes advance to Nisahime, who seemed completely unfazed or unsurprised at their expression of might.

    Post Action | [x12] TECH-F (8 - 2 [Stamina] + 3 [Shift] + (2 * 2 Targets = 4) = 13 EN)
    Free Action | Passes Crippling Composition - Lullaby [Tierless/Rare/Debuff/Instant] Hypnosis 2 | [224055] to Kasumi
    ID: 227917 | 7 + 4 = 11, Hit vs. Slime Polyp #3 Dealing 168 - 60 = 108 Damage
    ID: 227918 | 9 + 4 = 13, Hit vs. Slime Polyp #4 Dealing 170 - 60 = 120 Damage


    Players:
    Morrighan | Nisahime | HP: 784/784 | EN: 88/88 | DMG: 1 | MIT:60 | ACC:3 | EVA:2 | LD:1
    [1/1] Kasumi | HP: 784/784 | EN: 53/108 | DMG: 28 | MIT:40 | ACC:9 | KEEN: 1 | PHASE | EVA:6 | BH:24 | STC: 40 | PARA-V | LD:3
    [0/0] Gaius | HP: 851/851 | EN: 100/108 | DMG: 29{+8} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:43 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TB | LD: 2
    [0/0] Celeste | HP: 829/829 | EN: 63/108 | DMG: 28 | MIT:98 | ACC:9 | PHASE | EVA:3 | BH:33 | HLY: 16 | BRN: 56 | LD: 2
    [1/1] Simmoné | HP: 784/784 | EN: 63/108 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:14 | PROSP:6 | QTY: 3
    [3/4] Raidou | HP: 784/784 | EN: 88/108 | DMG: 14 | MIT:177 | ACC:5 | TAUNT | F-SPIRIT | EVA:7 | BH:43 | VAMP-D: 86 | VAMP-O: 129 | REC: 8 | BLI: 32/-20 | LD:8

    Enemies:
    Slime Polyp #3 | HP: 50/800 | DMG: 80{+40} | MIT: 60 | ACC: 3 | EVA: 2 | BLI: 32/-20 | [PARA] | [STC 40/2]
    Slime Polyp #4 | HP: 68/800 | DMG: 80{+40} | MIT: 60 | ACC: 3 | EVA: 2 | BLI: 32/-20 | [PARA] | [STC 40/2]

    Slime Polyp
    Acid Spit: In the case of a CD 6+ and MD 9-10, the attack will become an AoE and target the four players with the highest hate.
    Unison: If another Slime monster falls, <<Slime Polyp>> will gain +10 DMG for the rest of the battle.

    Slime Worm
    Predator: On an MD 10, <<Slime Worm>> will attack again. This effect cannot occur twice in a row.
    Toxic Touch: If an attack roll against a <<Slime Worm>> results in an CD 10+, the player will lose 3 base DMG for the next two turns. This effect does not stack.

    Slime Abomination
    Back and Forth: If a <<Slime Abomination>> takes 500 DMG before its next turn, it will attack twice during the following turn.
    Strength in Numbers: If any other Slime monsters are alive, every second attack, the <<Slime Abomination>> will instead heal every Slime for its DMG.
    Unison: If another Slime monster falls, <<Slime Abomination>> will gain +10 DMG for the rest of the battle.

  15. Raidou blinds in last as members of his party start making the room shake with various attacks. Blade in hand, Raidou pivots and lifts the edge to follow his line of sight. Static jumps from where his hand is placed and leaps down the length and back. As soon as the current is flowing, Raidou turns and drops the weapon like a hammer on an anvil. Catching a nearby slime as it was trying to flee, it sends its body splattering in all directions. The discharge causes him to become a silhouette in a flash of yellow. The light fades, and the wanderer shifts. His weapon raking in the new groove cut into the floor by his blade. It reforms as if nothing had ever transpired, as he raises to stand and enters a stance. "We're not done." Raidou comments to the chamber and his other nearby party members. Truth was spoken.

    Post Action | [x12] TECH-F (8 - 2 [Stamina] + 3 [Shift] + (2 * 1 Targets = 2) = 11 EN)
    Free Action | 
    ID: 227893 | 3 + 5 = 8, Hit vs. Slime Polyp #1 Dealing 168 - 60 = 108 Damage
    ID: 227894 | 8 + 5 = 13, Hit vs. ??? Dealing 168 - 40 = 128 Damage
     (Ignored, because I had a derpy discord moment)


    Slime Worm #1 sustains 56 via BRN and expires, Unison triggered (+10 Damage)
    Slime Worm #2 sustains 40 via STC and expires, Paralytic Venom Fades, Kasumi can now Vanish! {Lethal}, Unison triggered (+10 Damage)
    Slime Worm #3 sustains 40 via STC and expires, Paralytic Venom Fades, Unison triggered (+10 Damage)
    Slime Polyp #1 sustains 40 via STC and expires, Paralytic Venom Fades.


    Players:
    Morrighan | Nisahime | HP: 784/784 | EN: 88/88 | DMG: 1 | MIT:60 | ACC:3 | EVA:2 | LD:1
    Kasumi | HP: 784/784 | EN: 81/108 | DMG: 28 | MIT:40 | ACC:9 | KEEN: 1 | PHASE | EVA:6 | BH:24 | STC: 40 | PARA-V | LD:3
    Gaius | HP: 851/851 | EN: 96/108 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:43 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TB | LD: 2
    Celeste | HP: 829/829 | EN: 81/108 | DMG: 28 | MIT:98 | ACC:9 | PHASE | EVA:3 | BH:33 | HLY: 16 | BRN: 56 | LD: 2
    Simmoné | HP: 784/784 | EN: 89/108 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:14 | PROSP:6 | QTY: 3
    Raidou | HP: 784/784 | EN: 97/108 | DMG: 14 | MIT:177 | ACC:5 | TAUNT | F-SPIRIT | EVA:7 | BH:43 | VAMP-D: 86 | VAMP-O: 129 | REC: 8 | BLI: 32/-20 | LD:8

    Enemies:
    Slime Worm #1 | HP: 25/1200 | DMG: 120 | ACC: 3 | EVA: 1 | [BRN 56/2]
    Slime Worm #2 | HP: 25/1200 | DMG: 120 | ACC: 3 | EVA: 1 | [PARA] | [STC: 40/2]
    Slime Worm #3 | HP: 38/1200 | DMG: 120 | ACC: 3 | EVA: 1 | [PARA] | [STC: 40/2]
    Slime Polyp #1 | HP: 20/800 | DMG: 80{+40} | MIT: 60 | ACC: 3 | EVA: 2 | BLI: 32/-20 | [PARA] | [STC: 40/2]

    Slime Polyp
    Acid Spit: In the case of a CD 6+ and MD 9-10, the attack will become an AoE and target the four players with the highest hate.
    Unison: If another Slime monster falls, <<Slime Polyp>> will gain +10 DMG for the rest of the battle.

    Slime Worm
    Predator: On an MD 10, <<Slime Worm>> will attack again. This effect cannot occur twice in a row.
    Toxic Touch: If an attack roll against a <<Slime Worm>> results in an CD 10+, the player will lose 3 base DMG for the next two turns. This effect does not stack.

    Slime Abomination
    Back and Forth: If a <<Slime Abomination>> takes 500 DMG before its next turn, it will attack twice during the following turn.
    Strength in Numbers: If any other Slime monsters are alive, every second attack, the <<Slime Abomination>> will instead heal every Slime for its DMG.
    Unison: If another Slime monster falls, <<Slime Abomination>> will gain +10 DMG for the rest of the battle.

  16. Through dank undertones, the wanderer moves in strides. The red robe on his back swaying with every footfall, and each time his feet connect a splash sends small droplets out in an echo. Blackened walkways in rounded ceilings, like tubes of a a murky yet light tan sandstone. Centered in each walkway, troughs of water list harmlessly past like man made creeks filled with filth. Lifting his lenses up the bridge of his nose, eyes dance through eerily dimly lit halls. That flickering orange played upon the glass, turning his eyes to shields of pure white. "She's close." He'd offer back to his party, eagerly on the hunt for the woman in white to which had dropped bombshell after bombshell. They weighed carefully her involvement, questioned coming action and pondered how to handle the situation. Whoever or whatever she was, she carried with her a weight to which none have been able to explain.

    <<Assist System Engaged>>
    Level: 33
    Paragon: 14
    Tier: 4
    True Tier: 14

    Total Final Experience Bonus: +5%


    Feasted: 3x Field Rations into Field Ration {Feast} [2/6]


    +1 ACC, +1 LD (Nisahime's True Light Lantern)

    Consumed:
    Lunchbox of Everlasting Memories (Gungir's/Mitigation 3 [Feast - 205491]) [2/6]
    Bottomless Tea Wares (Gungir's/Eva 2 [Feast - 152493]) {Raidou} [2/6] [FILLED]
    Unending Strawberry Parfait (Gungir's/ACC 2 [Feast - 199525]) {Kasumi} [2/6]
    Unfathomable Red Vials (Gungir's/Protein 2 [Feast - 205487]) [0/6]
    Halloween Candy [202716e] (Damage 3 Potion) -> Raidou


    Raidou | HP: 784/784 | EN: 108/108 | DMG: 14 | MIT:177 | ACC:5 | TAUNT | F-SPIRIT | EVA:7 | BH:43 | VAMP-D: 86 | VAMP-O: 129 | REC: 8 | BLI: 32/-20  | LD:8

    Spoiler

    Name: Raidou, The Red Wanderer
    True Tier: 14
    Level: 33
    Paragon Level: 14
    HP: 784/784
    EN: 108/108

    Stats:
    Damage: 14
    Mitigation: 177
    Accuracy: 4
    Evasion: 7
    Battle Healing: 43
    Loot Die: 6
    TAUNT
    VAMP-D: 86
    VAMP-O: 129
    REC: 8
    BLI: 32/-20 

    Equipped Gear:
    Weapon/Armor/Trinket: 
      - Ebon Star - Vanguard Revenant [T4/Demonic/Straight Sword]: V.O 2, Taunt, Blight 1
    Armor/Trinket: 
      - Red Wanderer's Resolve - Sympathy [T1/Demonic/Cloth] 2 Evasion, 2 Vampiric Defensive
    Shield/Armor/Trinket: 
      - Vision of Wisdom - Whisper [T4/Demonic/Trinket] Evasion 1, Recovery 2, Accuracy 1

    Combat Mastery:
      - Combat Mastery: Mitigation R3

    Combat Shift:
      - TECH Shift

    Familiar Skill:
      - 

    Custom Skill:
      - Ill Omen in Red

    Skills:
      - Battle Healing R5
      - Charge
      - Cloth Armor R5
      - Energist
      - Fighting Spirit
      - Howl
      - Quick Change
      - Searching R5
      - Straight Sword R5

    Extra Skills:
      - Survival
      - Parry
      - Forgotten King's Authority
      - Concentration
      - 
      - 
      - 

    Inactive Extra Skills:
    Photosynthesize
    Brawler
    Frozen Hide

    Addons:
      - Ferocity
      - Focused Howl
      - Nimble
      - Precision
      - Reveal
      - Stamina

    Mods:
      - Athletics
      - Detect
      - Justified Riposte
      - Tracking
      - Vengeful Riposte

    Inactive Mods:

    Battle Ready Inventory:
      - Crippling Composition - Lullaby [Tierless/Rare/Debuff/Instant] Hypnosis 2 | [224055] x1
      - Misperception Masterpiece/Instant (4): [178761] [200882][200893][200896] x4
      - Teleport Crystal x1
      - Vocal Augmentation - Resonation [Tierless/Perfect/Support/Instant] +15% HP [160898][161641][161642][162018][162529] x5

    Housing Buffs:
      - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
      - Storage Closet: +1 Battle Ready Inventory Slot
      - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
      - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
      - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members.
      - Master Bedroom: -1 energy cost for the first three expenditures of each combat
      - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
      - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
      - Greenhouse: +2 Gathering EXP per Attempt and additional +1 LD & CD to gathering attempts.
      - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
      - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

    Guild Hall Buffs:
      - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
      - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

    Scents of the Wild Totem:
      - Tanos
    Wedding Ring:

    Crafting Profession:

    Gathering Profession:  

     

     

  17. Concentration CD {4/5}, Justified/Vengeful Riposte Refreshed, Parry Fades
    Standard Recovery +4 EN, Recovery | Unneeded

    The wanderer turns his blade in his hand, dipping the steel in goo from where Freyd had sprayed it to coat the length. This shit was flammable after all. With a jerk, he places the point against that wall and rips it down like a match. This causes the blade to burst into flames. "I think a quick recharge in order. The king is a battle of staying power and we need to be prepared to run out of juice." It would also allow their abilities to recharge a bit without taking too awful long. This is the point where he'd look to his future wife. "Once he's active we just need to keep in lit. Keep those burns going." His eyes advance to Shiina, offering a set of instructions as well before his eyes play to the others in his party. "I'll make sure there are no interruptions, give a holler once your good to continue." A twist of his blade sees the flames upon them go out, before he spins it around and sheathes it behind his right shoulder.

    Down the narrow tunnel they'd found themselves down, he'd cordon the area for a sufficient short rest by the rest of his group.

    Post Action | [x16] TECH-G (12 - 2 [Stamina] + 3 [Shift] = 13 EN)
    Free Action |
    ID: 227633 | 9 + 4 = 13, CRIT+1 vs. Slime Worm #4 Dealing 256 Damage, [BRN 56/2] applied


    Players:
    Shiina | HP: 1012/1012 | EN: 103/120 | DMG: 1{+4} | MIT:251 | EVA:3 | FL.AURA: 16 | FR.AURA: 16 | THORNS:112 | BH:32 | HB: 42 | MENDING: 2 | REC: 8
    Morningstar | HP: 874/874 | EN: 74/114 | DMG: 28{+4} | MIT: 20 | EVA: 6 | ACC: 6 | BH: 39 | LD: 5 (6) | REC: 4 | FLN: 16 | AA | PAR VEN
    Wulfrin | HP: 679/679 | EN: 43/89 | DMG: 26{+3} | MIT:66 | ACC:5 | EVA:4 | BH:14 | REC: 3 | BLD: 36 | LD:2 | HYPER [0/3]
    Freyd | HP: 1357/1357 | EN: 93/156 | DMG: 27{+4} | MIT: 40 | EVA: 4 (-1) | ACC: 7 | BH: 64 | LD: 6 | PROSP 3 | FLN: 16 | HLY: 16 | TXV 32/3 | PARA IMMUNE | REC: 8 | V.D.: 149 | DOTE 3/3 | PROB 36 | TRLBLD
    Raidou | HP: 1196/1196 | EN: 129/142 | DMG: 11{+4} | MIT:177 | ACC:4 | TAUNT | F-SPIRIT | EVA:7 | BH:66 | VAMP-D: 132 | VAMP-O: 197 | REC: 8 | BLI: 32/-20  | LD:6 | JUSTIFIED/VENGEFUL | PARRY
    Eruda | HP: 1079/1081 | EN: 104/106 | DMG: 8{+4} | MIT:244 | ACC:3 | TAUNT | F-SPIRIT | BRN-IM | FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:72 | BH:59 | REC: 8 | BRN: 56 | LD:4

    Enemies
    [0/0/1/3/0/4] Slime Worm #4 | HP: 130/1200 | DMG: 120 | EVA: 1 | ACC: 3 2 | DELAY | [BRN 56/2]

    Slime Polyp
    Toxic: On an MD 9-10, the monster’s attacks will inflict T4 Blight for two turns on their targets.
    Acid Spit: In the case of a CD 6+ and MD 9-10, the attack will become an AoE and target the four players with the highest hate.
    Unison: If another Slime monster falls, <<Slime Polyp>> will gain +10 DMG for the rest of the battle.

    Slime Worm:
    Predator: On an MD 10, <<Slime Worm>> will attack again. This effect cannot occur twice in a row.
    Toxic Touch: If an attack roll against a <<Slime Worm>> results in an CD 10+, the player will lose 3 base DMG for the next two turns. This effect does not stack.

  18. Wrestling with a single cup of tea, the somber stream poured through a nearby windowpane offering a glowing glare that offered the room some light. Hot steam escaping its top, it dances wistfully in the air, the nomad exhales causing it to twist and rush from its top. In his left a single leather bound book, on its bind the words 'The Lion, The Witch and the Wardrobe' yet its contents where nothing more then a vague retelling from memory. Authors in this place had to make due and reimagine their version of the tale, and Raidou couldn't help but taste the inconsistent recollection. The small cylinder in his hand clatters as he sets it down gently on an awaiting platter.

    *plink*

    The sound causes him to turn, seeking out what little of his HUD was visible. A small blue circle emboldened with an envelop flickers in and out, eluding to a message. Curious, the man removes his glasses and begins to wipe them with a soft grey cloth. A tap of his index sees it expand into a much larger window. "Ciela? Wrong number?" The man offered to the message as if it could respond to him, yet the confidants on its subject line confirmed his own guild member as a participant. "Perhaps Freyd gave her my contact details." The man comments to the empty room, lifting to his feet as the chair scrapes across the floor.

    To his inventory, a singular red cloth folded neatly pulled from it in a flash of light. Grabbing a handful of the thing, he'd twist and cause it to flap like a flag in the wind. Around his shoulders, its tied and hangs there in its crimson blood red shade. The irony was thicker then water, as Raidou stepped but just out of the guild hall gate and found himself in the Forest of Memories. Activating <<Tracking>> on the name causes a massive 3 dimensional map to appear in front of him, showing the singular blue dot that a name hovered over, he'd find her but 30 paces to the south east.

    *****

    "You must be Ciela?" The red wanderer asked in calm and somber tone as if he was one of the many ghosts within these woods, light that pierced the veil finding itself on his lenses and shielding them from view.

    <<Assist System Engaged>>
    Raidou is [Assisting]
    Level: 23
    Paragon: 0
    Tier: 3
    True Tier: 14

    Total Final Experience Bonus: +5%


    Feasting | Filet of King (2) into Filet of King {Feast} [0/6]


    Customs In effect
    CSA -> [x1] Grand Mass Parry | [COUNTER] | [MENACE] | [BREAK : 2] | [EXPOSE : 2]
    CS -> Ill Omen in Red


    Given to KnightessCiela: 
    Halloween Candy [202715f] (Damage 3 Potion)
    Halloween Candy [202716c] (Protein 2 Food)
    Halloween Candy [202716d] (MIT 3 Potion)
    Immolation (T3) Potion


    Consumed:
    Halloween Candy [202715e] (MIT 3)
    Bottomless Tea Wares (Gungir's/Eva 2 [Feast - 152493]) [Filled] [1/6]
    Freyd's Gungir (ACC 2) [2/6]
    Filet of King {Feast} [2/6] (+135 Max HP)

    Raidou | HP: 595/595 | EN: 79/79 | DMG: 11 | MIT:159 | ACC:4 | TAUNT | F-SPIRIT | EVA:7 | BH:33 | VAMP-D: 66 | VAMP-O: 98 | REC: 6 | BLI: 24/-15  | LD:6

    Spoiler

    Name: Raidou, The Red Wanderer
    True Tier: 14
    Level: 23
    Paragon Level: 0
    HP: 460/460
    EN: 79/79

    Stats:
    Damage: 11
    Mitigation: 159
    Accuracy: 4
    Evasion: 7
    Battle Healing: 
    Loot Die: 6
    TAUNT VAMP-D: 51 VAMP-O: 76 REC: 6
    BLI: 24/-15 
    Equipped Gear:
    Weapon/Armor/Trinket: 
      - Ebon Star - Vanguard Revenant [T4/Demonic/Straight Sword]: V.O 2, Taunt, Blight 1
    Armor/Trinket: 
      - Red Wanderer's Resolve - Sympathy [T1/Demonic/Cloth] 2 Evasion, 2 Vampiric Defensive
    Shield/Armor/Trinket: 
      - Vision of Wisdom - Whisper [T4/Demonic/Trinket] Evasion 1, Recovery 2, Accuracy 1

    Combat Mastery:
      - Combat Mastery: Mitigation R3

    Combat Shift:
      - TECH Shift

    Familiar Skill:
      - 

    Custom Skill:
      - Ill Omen in Red

    Skills:
      - Battle Healing R5
      - Charge
      - Cloth Armor R5
      - Energist
      - Fighting Spirit
      - Howl
      - Quick Change
      - Searching R5
      - Straight Sword R5

    Extra Skills:
      - Brawler
      - Concentration
      - Forgotten King's Authority
      - Frozen Hide
      - Parry
      - Photosynthesize
      - Survival

    Inactive Extra Skills:

    Addons:
      - Ferocity
      - Focused Howl
      - Nimble
      - Precision
      - Reveal
      - Stamina

    Mods:
      - Athletics
      - Detect
      - Justified Riposte
      - Tracking
      - Vengeful Riposte

    Inactive Mods:

    Battle Ready Inventory:
      - Crippling Composition - Lullaby [Tierless/Rare/Debuff/Instant] Hypnosis 2 | [224055] x1
      - Misperception Masterpiece/Instant (4): [178761] [200882][200893][200896] x4
      - Teleport Crystal x4
      - Vocal Augmentation - Resonation [Tierless/Perfect/Support/Instant] +15% HP [160898][161641][161642][162018][162529] x5

    Housing Buffs:
      - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
      - Storage Closet: +1 Battle Ready Inventory Slot
      - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
      - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
      - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members.
      - Master Bedroom: -1 energy cost for the first three expenditures of each combat
      - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
      - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
      - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
      - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

    Guild Hall Buffs:
      - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
      - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

    Scents of the Wild Totem:
      - Tanos
    Wedding Ring:

    Crafting Profession:

    Gathering Profession:                                                                                                                     

     

     

  19. 8/20/24

    Item Evaluation | 

    T4 Perfect Weapon #198460c | DMG 1, HLY/FLN 1, BLD 1

    Name: Shard of Destruction
    Profession: Merchant
    Rank: 5
    Roll ID: See Above
    Roll Result: See Above
    Item Type: Thrown Weaponry
    Tier: 4
    Quality: Perfect
    Enhancements: Damage 1, Holy 1, Bleed 1
    Post Link: Here
    Description:
    This strange shard seems to emanate power in ways unheard. Vibrating it could operate as a weapon on its own, but it is clearly incomplete.

    T4 Perfect Weapon #200384a | FRB 1, Keen 1, DMG 1

    Name: Fractured Sliver
    Profession: Merchant
    Rank: 5
    Roll ID: See Above
    Roll Result: See Above
    Item Type: Thrown Weaponry
    Tier: 4
    Quality: Perfect
    Enhancements: Frostbite 1, Keen 1, Damage 1
    Post Link: Here
    Description:
    An odd object, almost looks like it could be used like a shiv or dagger. But its clearly a part of something greater, and burns your skin when held.

    Fusion

    T4 Perfect Weapon #201796c | BLD 1, DMG 1, HLY 1
    +
    T4 Perfect Weapon #198705a | ENV-O 1,  DMG 1, HLY 1
    + 1 Gleaming Scale & 1 Demonic Shard:

    T4 Demonic/Polearm #227576 | HLY 2, BLD 1, ENV-O 1 

    Name: Epitome of War - Brionac
    Profession: Blacksmith
    Rank: 10
    Roll ID: 227576
    Roll Result: Item Fusion
    Item Type: Polearm
    Tier: 4
    Quality: Demonic
    Enhancements: Holy 2, Bleed 1, Envenom (Offensive) 1
    Post Link: Here
    Description:
    This odd looking polearm carries with it a hum of untapped potential. Trapped within its confines would appear to be a nigh unmeasurable power to which none can seem to actually exploit it. If care is not wielded when wielding this weapon, total annihilation. Only those true in purpose can find it in their hands.

    Upgrade
    T4 Heavy (Bloodclot/Para Immune)(Thorns/H.M.)(Thorns/H.M.), #198139d | HM 2, Para-IM
    + 1 Demonic Shard

    T4 Demonic Heavy Armor #227577 | HM 2, REC 1, PARA-IM)

    Name: Dragoon's Metallic Hide - Zeal
    Profession: Blacksmith
    Rank: 10
    Roll ID: 227577
    Roll Result: Demonic Upgrade
    Item Type: Heavy Armor
    Tier: 4
    Quality: Demonic
    Enhancements: Heavy Momentum 2, Recovery 1, Para Immunity
    Post Link: Here
    Description:
    This glossed armor only seems to form moments before an attack connects, otherwise it find itself virtually non existent. When manifest, it takes the shape of a deep and rich purple color almost black for but an instant.

    Upgrade
    190597, T4/Perfect/Heavy Armor
    + 1 Demonic Shard

    T4 Demonic Heavy Armor #227578 | MIT 3, REC 1

    Name: Dragoon's Guise - Passions
    Profession: Blacksmith
    Rank: 10
    Roll ID: 227578
    Roll Result: Demonic Upgrade
    Item Type: Heavy Armor
    Tier: 4
    Quality: Demonic
    Enhancements: Mitigation 3, Recovery 1
    Post Link: Here
    Description:
    This sharp crested helmet only seems to form moments before an attack connects, finding itself gone in other cases. A sharp eagle like upper portion protrudes from the forehead and leaves an open visage, when visible the darkened almost black purple is left imposing.

    image.png

    Grand Total: 3 Demonic Shards, 1 Gleaming Scale (Sent from Simmone)


    Demonic Upgrade

    190573, T4/Perfect/Cloth Armor

    + 1 Demonic Shard (Combined with Kasumi's, Sent from Simmone)

    Name: Raven's Fickle Fortune - Solera
    Profession: Tailor
    Rank: 10
    Roll ID: Demonic Upgrade
    Roll Result: 227637
    Item Type: Cloth Armor
    Tier: 4
    Quality: Demonic
    Enhancements: Loot Dice 2, Recovery 2
    Post Link: Here
    Description:
    A long dark purple robe with a dark purple matching beanie. The robe being long sleeve, the length of the backside is just a bit longer than the front allow free movement Small circular black buttons trailing up the front. The beanie looks like something an investigator would wear, but for her it brings luck.

    Demonic Upgrade

    180450, T1/Perfect/Trinket
    + 1 Demonic Shard (Combined with Setsuna's, Sent Via Simmone)

    Name: Anathema's Merit
    Profession: Artisan
    Rank: 10
    Roll ID: 227638
    Roll Result: Demonic Upgrade
    Item Type: Trinket
    Tier: Tierless
    Quality: Demonic
    Enhancements: Quality 2, Loot Dice 1, Prosperity 1
    Post Link: Here
    Description:
    A thin black silk that wraps around the neck, one would call it a choker. Stitched within small chains that wrap the exterior. Meeting in the middle, dangling, a single charm in shape of a peace sign.

    Second Grand Total: 2 Demonic Shards

     

     

  20. Thread Closure:
    Raidou | [Word Count: 7376/10 = 737.6] * [True Tier: 13] * [Group Factor: 0.5]* [Exp Bonus: 0.25] = 5993 EXP
    Celeste | [Word Count: 7376/10 = 737.6] * [True Tier: 6] * [Group Factor: 0.5]* [Exp Bonus: 0.35] = 2987 EXP
    Gaius | [Word Count: 7376/10 = 737.6] * [True Tier: 7] * [Group Factor: 0.5]* [Exp Bonus: 0.35] = 3485 EXP
    Simmone | [Word Count: 7376/10 = 737.6] * [True Tier: 8] * [Group Factor: 0.5]* [Exp Bonus: 0.25] = 3688 EXP
    Shiina | [Word Count: 7376/10 = 737.6] * [True Tier: 8] * [Group Factor: 0.5]* [Exp Bonus: 0.25] = 3688 EXP
    Nisahime | [Word Count: 7376/10 = 737.6] * [True Tier: 5] * [Group Factor: 0.5]* [Exp Bonus: 0.25] = 2305 EXP
    2 Pages (800 col)

    Quest Completion:
    Raidou Quest EXP: 5000 x 1.25 = 6250 EXP
    Simmone Quest EXP: 5000 x 1.25 = 6250 EXP
    Gaius Quest EXP: 5000 x 1.35 = 6750 EXP

    Sand Dollar (EXP): 6 x 200 = 1200 EXP
    Raidou: 1200 x 1.25 = 1500 EXP
    Celeste: 1200 x 1.35 = 1620 EXP
    Gaius: 1200 x 1.35 = 1620 EXP
    Simmone: 1200 x 1.25 = 1500 EXP
    Shiina: 1200 x 1.25 = 1500 EXP
    Nisahime: 1200 x 1.25 = 1500 EXP

    Sand Dollar (COL): 6 x 2000 = 12000 COL
    Col: 15000 x 6 = 90000
    Shores Treasure x6 | [226586a][226586b][226586c][226586d][226586e][226586f]
    Sand Dollar (CD) 226611, CD:11
    Demonic T4 Weapon [226611a] [226611b] [226611c] [226611d] [226611e] [226611f]

    Dungeon Completion (T4):
    Wave #1 | (24 * 2) Materials (ea.)
    48 x 6 = 288 Materials
    Wave #2 | (Elite Monsters' totalled HP * 20) col (ea.)
    1400 x 20 = 28000 x 6 = 168000col
    Wave #3 | (Boss' HP * 50) col, [LD Drop] (party.)
    2000 x 50 = 100000col
    Boss LD Drop:
    226667 | CD:5, LD: 20
    T4 Demonic Armor/Shield (6) | [226667a][226667b][226667c][226667d][226667e][226667f]

    Raidou: 6630(13) x 1.25 = 8288 EXP
    Celeste: 1800(6) x 1.35 = 2430 EXP
    Gaius: 2310(7) x 1.35 = 3119 EXP
    Simmone: 2880(8) x 1.25 = 3600 EXP
    Shiina: 2880(8) x 1.25 = 3600 EXP
    Nisahime: 1350(5) x 1.25 = 1688 EXP

    Total Rewards:
    Raidou:
    5993 + 6250 + 1500 + 8288 = 22031 EXP
    Random Dungeon Maps (8) | [225192b] | [225193b] | [226637b] | [226638b] | [226663b] | [226664b] | [226665b] | [227072b]

    Celeste:
    2987 + 1620 + 2430 = 6037 EXP

    Gaius:
    3485 + 6750 + 1620 + 3119 = 14974 EXP
                                                              
    Simmone:
    3688 + 6250 + 1500 + 3600 = 15038 EXP
    TOTAL COL: 113747 +  37800 [Gaius] + 90000 (Quest Completion) + 12000 [Sand Dollar (COL)] + 168000 [Wave #2 Dungeon] + 100000 [Wave #3 Dungeon] + Laurel Wreath: 553 col + Laurel Wreath: 898 col [Raidou] + Laurel Wreath: 448 col [Celeste] + Laurel Wreath: 522 col [Gaius] + Laurel Wreath: 553 col [Shiina] + Laurel Wreath: 345 col [Nisahime] = 524866 col
    MATERIALS: 26 +  2 [Gaius] + 288 [Wave #1 Dungeon] = 316 Materials
    Perfect T4 Consumable (2) | [226588a] | [226588b]
    Perfect T4 Weapon (7) | [226639a] | [226640a] | [227069a] | [226639b] | [226640b] | [226639c] | [226640c]
    Rare T4 Trinket (2) | [226666a] | [227070a]
    Perfect T4 Trinket (1) | [227071a]
    Perfect T4 Armor/Shield (2) | [226588c] | [226588d]  
    Demonic Shards (6) | [225192a] | [225193a] | [226637a] | [226638a] | [226663a] | [226664a]
    Gleaming Scales (2) | [226665a] | [227072a]
    Shores Treasure x6 | [226586a][226586b][226586c][226586d][226586e][226586f]
    Demonic T4 Weapon [226611a] [226611b] [226611c] [226611d] [226611e] [226611f]
    T4 Demonic Armor/Shield (6) | [226667a][226667b][226667c][226667d][226667e][226667f]

    Shiina:
    3688 + 1500 + 3600 = 8788 EXP

    Nisahime:
    2305 + 1500 + 1688 = 5493 EXP

  21. Thread Closure:
    Celeste | [Word Count: 7079/10 = 707.9] * [True Tier: 6] * [Group Factor: 0.5]* [Exp Bonus: 1.15] = 4566 EXP
    Raidou | [Word Count: 7079/10 = 707.9] * [True Tier: 13] * [Group Factor: 0.5]* [Exp Bonus: 1.15] = 9893 EXP
    Sam | [Word Count: 7079/10 = 707.9] * [True Tier: 8] * [Group Factor: 0.5]* [Exp Bonus: 1.15] = 6088 EXP   
    Eruda | [Word Count: 7079/10 = 707.9] * [True Tier: 9] * [Group Factor: 0.5]* [Exp Bonus: 1.15] = 6849 EXP    

    Field Boss Reward
    Celeste | 640 * 1.15 = 736 EXP
    Raidou | 640 * 1.15 = 736 EXP
    Sam | 640 * 1.15 = 736 EXP
    Eruda | 640 * 1.15 = 736 EXP
    Rhino’s Horn (T4/Reusable/Consumable) | [224373a][224373b][224373c][224373d]

    Quest Reward:
    Witches Brew | [225698a][225698b][225698c][225698d]

    Total Rewards:
    Celeste:
    4566 + 736 = 5302 EXP
    Rhino’s Horn (T4/Reusable/Consumable) | [224373a]

    Raidou:
    9893 + 736 = 10629 EXP
    Rhino’s Horn (T4/Reusable/Consumable) | [224373b]
    Random Dungeon Maps (6) | [225823b] | [225825b] | [226451b] | [226936b] | [226937b] | [225843b]

    Sam:
    6088 + 736 = 6824 EXP
    Rhino’s Horn (T4/Reusable/Consumable) | [224373c]

    Eruda:
    6849 + 736 = 7585 EXP
    Rhino’s Horn (T4/Reusable/Consumable) | [224373d]

    Simmone (Guild Accountant)
    TOTAL COL:  36828 [Sam] + 41976 [Celeste] + 60984 [Raidou] + Laurel Wreath: 684 col [Celeste] + 1483 col [Raidou] + 1027 col [Sam] + 913 col [Eruda] = 143895col
    MATERIALS: 28 [Sam] + 22 [Celeste] + 22 [Raidou] = 72 Materials
    Witches Brew | [225698a][225698b][225698c][225698d]
    Uncommon T4 Consumable (4) | [226433b] | [226467b] | [225727b] | [225844b]
    Rare T4 Consumable (5) | [225762a] | [225824a] | [225725a] | [225846a] | [226457a]
    Perfect T4 Consumable (3) | [226431a] | [226939a] | [226939b]
    Rare T4 Weapon (7) | [226433a] | [226467a] | [225762b] | [225824b] | [225727a] | [225725b] | [225844a]
    Perfect T4 Weapon (21) | [226952a] | [226952b] | [226952c] | [225826a] | [226449a] | [226938a] | [226983a] | [225826b] | [226449b] | [226938b] | [226983b] | [225826c] | [226449c] | [226938c] | [226983c] | [225842a] | [225842b] | [225842c] | [226459a] | [226459b] | [226459c]
    Rare T4 Trinket (8) | [225760a] | [225761a] | [226432a] | [226434a] | [226951a] | [226431b] | [226984a] | [225726a]
    Perfect T4 Trinket (2) | [226466b] | [226450a]
    Rare T4 Armor/Shield (9) | [225763a] | [226465a] | [226939c] | [226939d] | [225724a] | [225846b] | [226460a] | [226458a] | [226457b]
    Perfect T4 Armor/Shield (1) | [226466a]
    Demonic Shards (4) | [225823a] | [225825a] | [226451a] | [225843a]
    Gleaming Scales (2) | [226936a] | [226937a] 

  22. *Tank Swap for Thorns*
    Concentration CD {3/5}, Parry Refreshed, Justified/Vengeful Riposte CD {3/4}, Parry Duration {2/3}
    Standard Recovery +4 EN, Recovery | 226994, CD: 10 (+8 EN)

    His hair plastered off to one side as if it had been doused in an entire can of hairspray, given he was standing near inches from the nickelodeon splash zone. This quickly transitioned from a game to a tv game show. Raidou lifts his hands to his face, removing his glasses and giving them one solid swing causing a splatter of gunk to slap against the dirty stone floor. The other hand slides down his face and reveals a smile beneath the mess, to which the nomad wouldn't have worn before now. As if the constant stoicism had been washed away with the coming marriage, or perhaps a visit to that cherry blossom tree had done him some good. "My question is, why does it smell like leather?" slinking the lenses back onto his nose and fanning out the flames of his blade with a twist. "How are we holding up?" He offers @Wulfrin & @Morningstar to which were easily holding their own. His attention shifts to Eruda "Your up, gives me time to recharge." He'd pat her square on the shoulder as a single strand of slime slowly stretches from the ceiling above.

    Post Action | [x16] TECH-G (12 - 2 [Stamina] + 3 [Shift] = 13 EN) -1 EN
    Free Action |
    ID: 226993 | 2 + 4 - 1 = 5, Missed vs. Slime Worm #4


    Players:
    Morningstar | HP: 874/874 | EN: 78/114 | DMG: 28(+4) | MIT: 20 | EVA: 6 | ACC: 6 | BH: 39 | LD: 5 (6) | REC: 4 | FLN: 16 | AA | PAR VEN
    Freyd | HP: 1357/1357 | EN: 103/156 | DMG: 27(+4) | MIT: 40 | EVA: 4 | ACC: 7 | BH: 64 | LD: 6 | PROSP 3 | FLN: 16 | HLY: 16 | TXV 32/3 | PARA IMMUNE | REC: 8 | V.D.: 149 | DOTE 3/3 | PROB 36 | TRLBLD | HYPER [3/3]
    Wulfrin | HP: 679/679 | EN: 46/89 | DMG: 26(+3) | MIT:66 | ACC:5 | EVA:4 | BH:14 | REC: 3 | BLD: 36 | LD:2
    Raidou | HP: 1196/1196 | EN: 140/142 | DMG: 11(+4) | MIT:177 | ACC:4 | TAUNT | F-SPIRIT | EVA:7 | BH:66 | VAMP-D: 132 | VAMP-O: 197 | REC: 8 | BLI: 32/-20  | LD:6 | JUSTIFIED/VENGEFUL | PARRY
    Shiina | HP: 1012/1012 | EN: 110/120 | DMG: 1(+4) | MIT:251 | EVA:3 | FL.AURA: 16 | FR.AURA: 16 | THORNS:112 | BH:32 | HB: 42 | MENDING: 2 | REC: 8
    Eruda | HP: 1081/1081 | EN: 105/106 | DMG: 8(+4) | MIT:244 | ACC:3 | TAUNT | F-SPIRIT | BRN-IM | FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:72 | BH:59 | REC: 8 | BRN: 56 | LD:4

    Enemies
    [0/0/0/0/0/0] Slime Polyp #5 | HP: 800/800 | DMG: 80 (+40) | MIT: 60 | EVA: 2 | ACC: 3 | BLI: 32/-20
    [0/0/0/1/0/0] Slime Worm #4 | HP: 1200/1200 | DMG: 120 | EVA: 1 | ACC: 3

    Slime Polyp
    Toxic: On an MD 9-10, the monster’s attacks will inflict T4 Blight for two turns on their targets.
    Acid Spit: In the case of a CD 6+ and MD 9-10, the attack will become an AoE and target the four players with the highest hate.
    Unison: If another Slime monster falls, <<Slime Polyp>> will gain +10 DMG for the rest of the battle.

    Slime Worm:
    Predator: On an MD 10, <<Slime Worm>> will attack again. This effect cannot occur twice in a row.
    Toxic Touch: If an attack roll against a <<Slime Worm>> results in an CD 10+, the player will lose 3 base DMG for the next two turns. This effect does not stack.

  23. Standard Recovery +4 EN | 226957 | CD:4 (No Recovery Proc)

    A quick pivot sees the room fill with a valiant and bright light, storm drawing overhead as it comes clear through the roof. Outside you can hear the stragglers scream out in terror as that was something they were clearly not expecting. The electricity collects on the nomads blade as he triggers [Forgotten Kings Authority] before turning and dumping the power into the floor. That sends a shockwave of electricity out in a solid sphere that catches anything remaining within its blast radius to the walls in heavy seizures. Waving the sword down to his right, disperses the energy before spinning it up and sheathing it behind his right shoulder. "Then lets finish up here, the witches plans are ruined and I think we've spent enough time cleaning up her mess." With that acknowledgement Raidou heads down and out the still smoldering tower, as it crumbles to pieces. It would reform in time, as would the witch but they'd be here again once it did. Until she learned to stop fucking around and finding out.

    Post Action | [x12] TECH-F (8 - 2 [Stamina] + 3 [Shift] + (2 * 2 Targets = 4) = 13 EN)
    Free Action |
    ID: 226982 | 8 + 4 = 12, Hit vs.
    Superior Flying Monkey #35 Dealing 348 Damage
    ID: 226981 | 7 + 4 = 11, Hit vs.
    Superior Flying Monkey #38 Dealing 348 Damage


    Players:
    Raidou | HP: 744/744 | EN: 46/112 | DMG: 29 | MIT:112 | ACC:3 | AA | F-SPIRIT | EVA:4 | BH:41 | REC: 8 | LD:13 | QTY: 2
    Celeste | HP: 780/780 | EN: 6/112 | DMG: 28 | MIT:98 | ACC:5 | PHASE | EVA:3 | BH:31 | HLY: 16 | BRN: 56 | LD:4
    Sam | HP: 744/744 | EN: 8/92 | DMG: 28 | MIT:40 | ACC:6 | AA | PHASE | EVA:5 | REC: 8 | LD:9
    Eruda | HP: 803/804 | EN: 60/92 | DMG: 8 | MIT:249 | ACC:2 | TAUNT | F-SPIRIT | BRN-IM  | FL.AURA: 16/32 | FL.THORNS: 8/16 | THORNS:72 | BH:44 | REC: 8 | BRN: 56 | LD:4

    Enemy:
    Superior Flying Monkey #35 | HP: 174/396 | DMG: 132 [BRN: 56/1] [FL.THORNS: 16/1]
    Superior Flying Monkey #38 | HP: 276/396 | DMG: 132


    ID: 226983 | LD: 35 (20, +15) | CD: 6 (4, +2) | 7524col, Materials (0), Tier 4 Perfect Weapon (3)    
    ID: 226984 | LD: 17 (2, +15) | CD: 10 (8, +2) | 4752col, Materials (0), Tier 4 Rare Trinket (1)

    TOTAL COL: 60984 MATERIALS: 22 Rare T4 Consumable (1) | [225824a] Perfect T4 Consumable (2) | [226939a] | [226939b] Rare T4 Weapon (1) | [225824b] Perfect T4 Weapon (12) | [225826a] | [226449a] | [226938a] | [226983a] | [225826b] | [226449b] | [226938b] | [226983b] | [225826c] | [226449c] | [226938c] | [226983c] Rare T4 Trinket (1) | [226984a] Perfect T4 Trinket (1) | [226450a] Perfect T4 Armor/Shield (2) | [226939c] | [226939d] Gleaming Scales/Demonic Shards (5) | [225823a] | [225825a] | [226451a] | [226936a] | [226937a] Random Dungeon Maps (5) | [225823b] | [225825b] | [226451b] | [226936b] | [226937b]                                                                

  24. Concentration Refreshed
    Standard Recovery +4 EN, Recovery | 226935, CD: 7 (+8 EN)

    Into the fray with a thickened red aura that molds into a blue, a concentrated fury as Raidou quickly and decisively makes four quick and clean swipes. It seems to leave some sort of charge, before electricity erupts and darts between them, as if wires the energy skips around. "I don't believe there is much intelligence to be had. Its more akin to lemmings and we are the cliff." Raidou jokes as he shores up shoulder to shoulder with Eruda. "Numbers seem to be thinning, but it really makes me question what her end goal might have been. Witches." He'd remark as power began to course down the length of his blade nigh moments after the first few swipes, proving that his lack of encumbrance allowed him a much more readily fluid action. The flames in the place worked to make his eyes nearly invisible behind the reflective shields he wore.

    Post Action | [x12] TECH-F (8 - 2 [Stamina] + 3 [Shift] + (2 * 4 Targets = 8) = 17 EN)
    Free Action | Concentration, Concentration CD {1/5}
    ID: 226931 | 6 + 5 = 11, Hit vs. Superior Flying Monkey #31 Dealing 348 Damage
    ID: 226932 | 4 + 5 = 9, Hit vs. 
    Superior Flying Monkey #32 Dealing 348 Damage
    ID: 226933 | 3 + 5 = 8, Hit vs.
    Superior Flying Monkey #33 Dealing 348 Damage
    ID: 226934 | 8 + 5 = 13, Hit vs.
    Superior Flying Monkey #34 Dealing 348 Damage


    Players:
    Raidou | HP: 744/744 | EN: 55/112 | DMG: 29 | MIT:112 | ACC:3 | AA | F-SPIRIT | EVA:4 | BH:41 | REC: 8 | LD:13 | QTY: 2
    Celeste | HP: 780/780 | EN: 23/112 | DMG: 28 | MIT:98 | ACC:5 | PHASE | EVA:3 | BH:31 | HLY: 16 | BRN: 56 | LD:4
    Sam | HP: 744/744 | EN: 4/92 | DMG: 28 | MIT:40 | ACC:6 | AA | PHASE | EVA:5 | REC: 8 | LD:9
    Eruda | HP: 801/804 | EN: 63/92 | DMG: 8 | MIT:249 | ACC:2 | TAUNT | F-SPIRIT | BRN-IM  | FL.AURA: 16/32 | FL.THORNS: 8/16 | THORNS:72 | BH:44 | REC: 8 | BRN: 56 | LD:4

    Enemy:
    Superior Flying Monkey #31 | HP: 300/396 | DMG: 132
    Superior Flying Monkey #32 | HP: 276/396 | DMG: 132
    Superior Flying Monkey #33 | HP: 245/396 | DMG: 132 [FL. THORNS 16/1]
    Superior Flying Monkey #34 | HP: 260/396 | DMG: 132 [FL. THORNS 16/1]


    Using Basement on ID# 226936 (+1 LD)

    Loot Roll:
    ID: 226936 | LD: 25 (9, +16) | CD: 12 (10, +2) | 3564col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
    ID: 226937 | LD: 27 (12, +15) | CD: 13 (11, +2) | 3564col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
    ID: 226938 | LD: 34 (19, +15) | CD: 7 (5, +2) | 5148col, Materials (4), Tier 4 Perfect Weapon (3)    
    ID: 226939 | LD: 25 (10, +15) | CD: 4 (2, +2) | 4752col, Materials (0), Tier 4 Perfect Consumable (2), Tier 4 Perfect Armor/Shield (2)

    TOTAL COL: 48708 MATERIALS: 22 Rare T4 Consumable (1) | [225824a] Perfect T4 Consumable (2) | [226939a] | [226939b] Rare T4 Weapon (1) | [225824b] Perfect T4 Weapon (9) | [225826a] | [226449a] | [226938a] | [225826b] | [226449b] | [226938b] | [225826c] | [226449c] | [226938c] Perfect T4 Trinket (1) | [226450a] Perfect T4 Armor/Shield (2) | [226939c] | [226939d] Gleaming Scales/Demonic Shards (5) | [225823a] | [225825a] | [226451a] | [226936a] | [226937a] Random Dungeon Maps (5) | [225823b] | [225825b] | [226451b] | [226936b] | [226937b]                                                

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