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Raidou

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Posts posted by Raidou

  1. Thread Closure:
    Nisahime | [Word Count: 6138/10 = 613.8] * [True Tier: 6] * [Group Factor: 0.5]* [Exp Bonus: 0.26] = 2320 EXP, Laurel Wreath: 348 col
    Raidou | [Word Count: 6138/10 = 613.8] * [True Tier: 14] * [Group Factor: 0.5]* [Exp Bonus: 0.26] = 5414 EXP, Laurel Wreath: 812 col
    Kasumi | [Word Count: 6138/10 = 613.8] * [True Tier: 8] * [Group Factor: 0.5]* [Exp Bonus: 0.26] = 3094 EXP, Laurel Wreath: 464 col
    Simmone | [Word Count: 6138/10 = 613.8] * [True Tier: 8] * [Group Factor: 0.5]* [Exp Bonus: 0.26] = 3094 EXP, Laurel Wreath: 464 col
    Gaius | [Word Count: 6138/10 = 613.8] * [True Tier: 8] * [Group Factor: 0.5]* [Exp Bonus: 0.26] = 3094 EXP, Laurel Wreath: 464 col
    Celeste | [Word Count: 6138/10 = 613.8] * [True Tier: 7] * [Group Factor: 0.5]* [Exp Bonus: 0.26] = 2707 EXP, Laurel Wreath: 406 col        
    1 Page: 400 Col                            

    Event Reward:
    1 x Mon (ea.)

    Guild Reward:
    1 x Guild Token (ea.)
    4 x Guild Token (Simmone/Treasurer)

    Quest Reward:
    15,000 * 6 = 90000 Col
    Shore’s Treasure (T4/Unique/Consumable) | [234532a] | [234532b] | [234532c] | [234532d] | [234532e] | [234532f]
    Stacked x 12 | 2400 EXP, 24000 Col
    Heavy Pocket Wave #1 | 234543, CD: 7 (No Drop)
    Heavy Pocket Wave #2 | 234553, CD: 8 (No Drop)

    Dungeon Reward:
    Wave #1 | 48 Materials (ea.) x 6 = 288
    Wave #2 | (1400 * 20 = 28000) col (ea.) x 6 = 168000
    Wave #3 | (2000 * 50 = 100000) col (split.) = 100000
    [LD Drop] (party.)
    234584 | LD: 1 -> Additional (100000) col, (48) materials (ea)
    600000 Col
    288 Materials
    Nisahime | 1800 EXP
    Raidou | 7560 EXP
    Kasumi | 2880 EXP
    Simmone | 2880 EXP
    Gaius | 2880 EXP
    Celeste | 2310 EXP

    Field Boss Reward:
    Trolls Blood | [234589a] | [234589b] | [234589c] | [234589d] | [234589e] | [234589f] |
    Nisahime | 640 EXP
    Raidou | 640 EXP
    Kasumi | 640 EXP
    Simmone | 640 EXP
    Gaius | 640 EXP
    Celeste | 640 EXP

    Grand Totals:

    Nisahime
    2320 + [(2400+1800+640 = 4840) * 1.26 = 6098] = 8418 EXP
    1 x Mon
    1 x Guild Token

    Raidou
    5414 + [(2400+7560+640 = 10600) * 1.26 = 13356] = 18770 EXP
    1 x Mon
    1 x Guild Token

    Kasumi
    3094 + [(2400+2880+640 = 5920) * 1.26 = 7459] = 10553 EXP
    1 x Mon                                                     

    Simmone
    3094 + [(2400+2880+640 = 5920) * 1.26 = 7459] = 10553 EXP
    1 x Mon
    8 x Guild Token
    Shore’s Treasure (T4/Unique/Consumable) | [234532a] | [234532b] | [234532c] | [234532d] | [234532e] | [234532f]
    TOTAL COL: 3358 (Thread Closure/Laurel) + 114000 (Quest Reward) + 268000 (Dungeon) + 600000 (Dungeon Wave #3 LD) + 10500 (Simmone/Dropped) + 11025 (Kasumi/Dropped) + 29400 (Raidou/Dropped) + 32550 (Gaius/Dropped) + 8820 (Celeste/Dropped) = 1077653 Col
    MATERIALS: 288 (Dungeon Wave #1) + 288 (Dungeon LD Wave #3) + 2 (Simmone/Dropped) + 2 (Gaius/Dropped) + 8 (Celeste/Dropped) = 588 Materials
    Gleaming Scales/Demonic Shards (1) | [234583a]
    Random Dungeon Maps (1) | [234583b]      
    Uncommon T4 Consumable (3) | [234574a] | [234563a] | [234565b]
    Rare T4 Trinket (3) | [234573a] | [234534a] | [234564a]
    Perfect T4 Trinket (1) | [234591a]     
    Rare T4 Weapon (1) | [234565a]                                                       

    Gaius
    3094 + [(2400+2880+640 = 5920) * 1.26 = 7459] = 10553 EXP
    1 x Mon
    Trolls Blood | [234589a] | [234589b] | [234589c] | [234589d] | [234589e] | [234589f] |                                                             

    Celeste
    2707 + [(2400+2310+640 = 5350) * 1.26 = 6741] = 9448 EXP
    1 x Mon

  2. Standard Recovery +4 EN, Recovery | 234587, CD: 6 (No Proc), Charge CD {2/3}

    Not far behind the others, Raidou would slide to a halt in front of Ugzeke who seemed to be downed by Kasumi, pink petals would show that she was just here. Before the beast got up, Raidou’s sword would be raised up and slammed against its shoulder causing whatever armor it had to break away from the shatter from the thunder that came crashing down upon impact. You could hear a groan coming from the thing. Raidou would get in a defensive position as it tries to grab his leg. He would shift backwards just a bit before recoiling his weapon against its arm making him hit its face. It was almost over, with the team being as strong as they were, these mini bosses don’t stand a chance. With any luck, he would be able to catch Eruda before leaving the house. The woman was busy planning the wedding and he sorta felt bad that she was doing it alone. Maybe tonight he would help with the final touches.

    Post Action | [x16] TECH-D (12 - 2 [Stamina] + 3 [Shift] = 13 EN)
    Free Action |
    ID: 234586 | 7 + 7 + 1 = 15, Hit vs. Ugzeke applying [Shatter 2: 3] and Dealing 416 - 120 = 296 Damage


    234588 | CD:12, MD:4+2-6=0, Ugzeke vs Raidou (Missed)


    Players:
    Gaius | HP: 896/896 | EN: 106/112 | DMG: 29{+24} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2 | TROLLS-B
    Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
    Celeste | HP: 874/874 | EN: 42/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3{-1} | BH:35 | HLY: 16 | BRN: 56 | LD: 2
    Simmoné | HP: 829/829 | EN: 35/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4{-1} | REC: 8 | LD:11 | QTY: 2
    Kasumi | HP: 829/829 | EN: 15/112 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6{-1} | BH:25 | STC: 40 | PARA-V | LD:2
    Raidou | HP: 829/829 | EN: 52/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7

    Enemies:
    [0/0/0/0/1/2] Ugzeke | HP: 2620/3100 | MIT: 160{-40} | DMG: 300 | ACC: 2 | EVA: -1 | [Shatter 1:2] | [Shatter 2:2]

    Oblivious | Every turn, unless <<Ugzeke>> rolls CD 5+, he will remain oblivious to the enemy party and refuse to attack. This skill is disabled once <<Ugzeke>> becomes <<In Pain>>.
    In Pain | Once <<Ugzeke’s>> health reaches 1200, he will become enraged as his skin turns red and he notices the party fully. His ACC is reduced to 1, but his EVA is increased to 2.
    Smash | On an MD 9-10, his attack will hit the entire party for 225 DMG, lowering everyone’s ACC by 1 for two turns. Hard Hitter | <<Ugzeke’s>> attacks cannot be parried.

  3. Standard Recovery +4 EN, Recovery | 234578, CD: 9 (+8 EN)

    Raidou had lost Nisahime again, this thick annoying fog, thicker than the Forest of Memories. That and he knew the place like the back of his hand. This place was just a mess, snow fell with violent winds crashing against his team and in some regard it felt like Gaius’s winds but much colder. It was fine though, his robe was warm. He had his future wife to thank for that. The creatures around were different from what he had faced but they all still had the same weakness, death. Seeing something at the corner of his eye, pulling that blade back and smashing it hard. Hearing it thrash against something that couldn’t be seen, it would be only a matter of time before it got back up and charged at them again. Readjusting his feet, getting into a defensive stance. Raidou would be ready if it tried to swipe.

    Post Action | [x16] TECH-D (12 - 2 [Stamina] + 3 [Shift] = 13 EN) + CHARGE (+3 Base Damage, -Autohit, -1 ACC, 8 EN), Charge CD {1/3}
    Free Action |
    ID: 234577 | 6 + 7 = 13, Hit vs. Denizen of the Endless Frost applying [Shatter 1:3] Dealing 464 - 140 = 324 Damage


    Denizen of the Endless Frost is [PARALYZED], Takes no Action, [PARALYZED] Fades


    Players:
    Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
    Celeste | HP: 874/874 | EN: 64/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
    Simmoné | HP: 829/829 | EN: 41/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4{-1} | REC: 8 | LD:11 | QTY: 2
    Kasumi | HP: 829/829 | EN: 21/112 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6{-1} | BH:25 | STC: 40 | PARA-V | LD:2
    Gaius | HP: 896/896 | EN: 103/112 | DMG: 29{+16} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2 | TROLLS-B
    Raidou | HP: 829/829 | EN: 61/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7

    Enemies:
    [0/0/2/1/1/2] Denizen of the Endless Frost | HP: 628/2000 | DMG: 360 | MIT: 160{-20} | ACC: 3 | EVA: 3 | [Shatter 1:2]

    • Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
    • Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.
  4. Standard Recovery +4 EN, Recovery | 234552, CD: 7 (+8 EN), Charge Refreshed

    Taking his hand out from his pocket, finding everyone gathered around them. Turning toward the remaining creatures, no matter how harmless they were, they still had to be put down. Smashing his weapon against the ground sending electric shock waves down the fractured line burst everything in its wake. Pulling his sword, setting the tip on the sands holding it up. Pulling out the map and looking at his team. “We don’t know what to expect, stay close, stay alert.” Waiting for each of them to give him a nod. Eyes meet Morrighans, as he hands her the map. Willingly she takes it. Nisa takes the map and begins to unravel it. Picking up his weapon, setting it flat on his right shoulder blade. Feeling some hands being placed on his shoulder from all angles. Raidou would hope that wherever they were going was not going to separate him from his team.

    Post Action | [x11] AOE-I (11 - 2 [Stamina] + (2 * 4 Targets = 8) = 17 EN)
    Free Action (System) | Random Dungeon Map -> [226358b] Nisahime
    ID: 234548 | 1 + 8 = 9, Hit vs. Sand Dollar #9 Dealing 286 - 5 = 281 Damage
    ID: 234549 | 3 + 8 = 11, Hit vs. Sand Dollar #10 Dealing 286 - 5 = 281 Damage
    ID: 234550 | 5 + 8 = 13, Hit vs. Sand Dollar #11 Dealing 286 - 5 = 281 Damage
    ID: 234551 | 1 + 8 = 9, Hit vs. Sand Dollar #12 Dealing 286 - 5 = 281 Damage


    Players:
    Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
    Celeste | HP: 874/874 | EN: 82/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
    Simmoné | HP: 829/829 | EN: 57/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4{-1} | REC: 8 | LD:11 | QTY: 2
    Gaius | HP: 896/896 | EN: 100/112 | DMG: 29{+8} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2 | TROLLS-B
    Kasumi | HP: 829/829 | EN: 45/112 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6{-1} | BH:25 | STC: 40 | PARA-V | LD:2
    Raidou | HP: 829/829 | EN: 75/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7

    Enemies:
    Sand Dollar #9 | HP: 25/25 | DMG: 10 | MIT: 5
    Sand Dollar #10 | HP: 25/25 | DMG: 10 | MIT: 5
    Sand Dollar #11 | HP: 25/25 | DMG: 10 | MIT: 5
    Sand Dollar #12 | HP: 25/25 | DMG: 10 | MIT: 5

    Stacked: Defeating a Sand Dollar will result in the Players getting +200 EXP each, as well as +2,000 Col to split however they please at the end of the thread.
    Heavy Pockets: Once a group of Sand Dollars is defeated, one of the players may roll CD. On a CD 10, Unidentified Demonic T4 Trinkets are found. On a CD 11, Unidentified Demonic T4 Weapons are found. On a CD 12, Unidentified Demonic T4 Armors are found.  These rolls are not affected by buffs, and the amount of equipment found is equal to the players present in the party.


    Quest Queue:
    15,000 * 6 = 90000 Col
    Shore’s Treasure (T4/Unique/Consumable) | [234532a] | [234532b] | [234532c] | [234532d] | [234532e] | [234532f]
    Stacked x 12 | 2400 EXP, 24000 Col
    Heavy Pocket Wave #1 | 234543, CD: 7 (No Drop)
    Heavy Pocket Wave #2 | 234553, CD: 8 (No Drop)

  5. Standard Recovery +4 EN, Recovery | 234533, CD: 10 (+8 EN), Charge CD {2/3}

    Throwing the remaining claw away with a violent strike to the left. Pulling his weapon up and throwing it down against the crabs shell, shattering it. Entire back expose, twisting his blade downward piercing right into where the creature's spine would be. It bursts into nothing, holding his sword in the ground. Pulling that blade up swiftly, in one motion putting it on his back. Eyes fixated on Nisahime. Not walking, just watching. Raidou wanted to know what she knew. How could he know that they were in the same area without her getting away. Putting his hand in his coat pocket, feeling the map. Maybe he could have her open the map. Was not entirely sure how the map function worked with whatever this woman does but it was a chance that he had to take. The team as long as they all stayed together would be fine with whatever they were going to be coming up against next.

    Post Action | [x12] TECH-F (16 - 2 [Stamina] + 3 [Shift] + (2 * 1 Targets = 2) = 19 EN) - 1 [Rested 2/2] = 18 EN
    Free Action |
    ID: 234532 | 6 + 7 + 1 = 14, Hit vs. Sand’s Claw Dealing 312 * 1.5 = 468 - 125 = 343 Damage


    Players:
    Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
    Gaius | HP: 896/896 | EN: 96/112 | DMG: 29{+8} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2 | TROLLS-B
    Kasumi | HP: 829/829 | EN: 56/112 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6{-1} | BH:25 | STC: 40 | PARA-V | LD:2
    Simmoné | HP: 829/829 | EN: 64/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4{-1} | REC: 8 | LD:11 | QTY: 2
    Celeste | HP: 874/874 | EN: 93/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
    Raidou | HP: 829/829 | EN: 80/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7

    Enemies:
    [0/3/1/2/1/5] Sand’s Claw | HP: 150/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 | Stun Immunity [0/4]

    • Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
    • Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
    • Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
    • Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
    • King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
    • Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigated DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
    • Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
    • Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
    • Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.

    Loot Roll:
    ID: 234534 | LD: 11 (4, +7) | CD: 2 (2, +0) | 29400col, Materials (0), Tier 4 Rare Trinket (1)


    Quest Queue:
    15,000 * 6 = 90000 Col
    Shore’s Treasure (T4/Unique/Consumable) | [234532a] | [234532b] | [234532c] | [234532d] | [234532e] | [234532f]

  6. His team knocked it off its feet, but the claws kept banging off his sword. Maybe he could take care of one, less to worry about in the near future. As one of the pincers flails at Raidou, twisting his huge metal, catching it in between its clamper. Rotating in a 180 circle, its arm couldn’t handle the pressure and snap clean. Clambering to the water with a decent size splash that gets both Raidou and Gaius drenched. Looks back to the man as the crab seemed to be limp now unable to move from where it lay. “Sorry” Gaius just shrugs but has the look of why?. Raidou actively looks for Nisa now, catching her frame walking around the group. Wondering what she had planned, couldn’t put a pin on it but he just knew that there was something that he was missing. Eyes following her around like the woman was just going to vanish with no warning.

    Post Action | [x12] TECH-F (16 - 2 [Stamina] + 3 [Shift] + (2 * 1 Targets = 2) = 19 EN) + CHARGE (+3 Base Damage, -Autohit, -ACC, 8 EN), Charge CD {1/3} - 1 [Rested 1/2] = 26 EN
    Free Action |
    ID: 234525 | 9 + 7 + 1 - 1 = 16, CRIT+1 vs. Sand’s Claw Dealing 360 * 1.5 = 540 - 125 = 415 Damage, [STUNNED] applied!


    Sand Claw is [STUNNED], Takes No Action, [STUNNED] is replaced with Stun Immunity [0/4]


    Players:
    Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
    Gaius | HP: 896/896 | EN: 101/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2 | TROLLS-B
    Kasumi | HP: 829/829 | EN: 89/112 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6 | BH:25 | STC: 40 | PARA-V | LD:2
    Simmoné | HP: 829/829 | EN: 89/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
    Celeste | HP: 874/874 | EN: 89/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
    Raidou | HP: 829/829 | EN: 86/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7

    Enemies:
    [0/2/1/1/1/3] Sand’s Claw | HP: 1736/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 | Stun Immunity [0/4]

    • Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
    • Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
    • Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
    • Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
    • King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
    • Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigated DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
    • Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
    • Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
    • Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.
  7. A new day, another task to be done. Today would be different though, they would frequent the sands that Nisahime would likely be at. This time they were going to follow the woman. Raidou knows that the other attempts came to nothing more than enemies but he had to try. The woman was vanishing somewhere and coming back with new stuff attached to her. He wanted to know where she was going and why. Keeping a close eye on her would be the only way to follow. Raidou was pretty good at multitasking so that part would be easy, it's just catching up that was the problem. Maybe if the others were not with him, but he could not risk being alone in the places that the white-haired person was. Raidou would keep her in his view if he could. Pulling out his weapon, knowing what was to appear, eyes meet Nisahime’s. Good she was here, now to not let her get away


    <<Assist System Engaged>>
    Level: 33
    Paragon: 23
    Tier: 4
    True Tier: 14

    Final EXP reward: +5%


    Active:
    True Light Lantern | +1 ACC, +1 LD to party {NISAHIME}
    Paragon (10) | +1 LD while Looting/Searching
    Guild Rank 1 | +1% final EXP reward
    CS | Ill Omen in Red
    CSA | [x1] Grand Mass Parry
    Tracking | Ugzeke


    Consumed:
    Bottomless Tea Wares (Gungir's/Eva 2 [Feast - 152493]) {RAIDOU} [2/6]
    Unending Strawberry Parfait (Gungir's/ACC 2 [Feast - 199525]) {KASUMI} [1/6] {FILLED}
    5-Star Ceaseless Beef Wellington (Gungir's/Protein 2 [Feast - 205488]) {GAIUS} [1/6]
    Lunchbox of Everlasting Memories (Gungir's/Mitigation 3 [Feast - 205491]) {NISAHIME} [2/6]
    Field Ration (1)
    Titan's Strength [Tierless/Perfect/Potion/DMG 3] | 230695


    Deployed:
    Titan's Strength [Tierless/Perfect/Potion/DMG 3] | 230701
    Titan's Strength [Tierless/Perfect/Potion/DMG 3] | 230803
    Titan's Strength [Tierless/Perfect/Potion/DMG 3] | 230804
    Titan's Strength [Tierless/Perfect/Potion/DMG 3] | 230805


    Raidou | HP: 829/829 | EN: 112/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7

    Spoiler

    Name: Raidou, The Red Wanderer
    True Tier: 14
    Level: 33
    Paragon Level: 23
    HP: 829/829
    EN: 112/112

    Stats:
    Damage: 26
    Mitigation: 177
    Accuracy: 5
    Evasion: 6
    Battle Healing: 46
    Loot Die: 6
    AA
    VAMP-D: 91
    REC: 8

    Equipped Gear:
    Weapon/Armor/Trinket: 
      - Auric Sunlight - Finality of Faith [T4/Demonic/2HSS] +3 Damage, AA
    Armor/Trinket: 
      - Red Wanderer's Resolve - Sympathy [T1/Demonic/Cloth] 2 Evasion, 2 Vampiric Defensive
    Shield/Armor/Trinket: 
      - Vision of Wisdom - Whisper [T4/Demonic/Trinket] Evasion 1, Recovery 2, Accuracy 1

    Combat Mastery:
      - Combat Mastery: Mitigation R3

    Combat Shift:
      - TECH Shift

    Familiar Skill:
      - 

    Custom Skill:
      - Ill Omen in Red

    Skills:
      - Battle Healing R5
      - Charge
      - Cloth Armor R5
      - Energist
      - Fighting Spirit
      - Howl
      - Quick Change
      - Searching R5
      - Straight Sword R5

    Extra Skills:
      - Survival
      - Parry
      - Forgotten King's Authority
      - Concentration
      - 
      - 
      - 

    Inactive Extra Skills:
    Photosynthesize
    Brawler
    Frozen Hide

    Addons:
      - Ferocity
      - Focused Howl
      - Nimble
      - Precision
      - Reveal
      - Stamina

    Mods:
      - Athletics
      - Detect
      - Justified Riposte
      - Tracking
      - Vengeful Riposte

    Inactive Mods:

    Battle Ready Inventory:
      - Crippling Composition - Lullaby [Tierless/Rare/Debuff/Instant] Hypnosis 2 | [224055] x1
      - Ebon Star - Vanguard Revenant [T4/Demonic/Straight Sword]: V.O 2, Taunt, Blight 1 x1
      - Random Dungeon Map | [226358b] | [225193b] | [225192b] | [225193b] | [226637b] x5
      - Teleport Crystal x5
      - Vocal Augmentation - Resonation [Tierless/Perfect/Support/Instant] +15% HP [160898][161641][161642][162018][162529] x1

    Housing Buffs:
      - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
      - Storage Closet: +1 Battle Ready Inventory Slot
      - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
      - Attic (Storage): +5% bonus col from monster kills and treasure chests
      - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
      - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members.
      - Master Bedroom: -1 energy cost for the first three expenditures of each combat
      - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
      - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
      - Greenhouse: +2 Gathering EXP per Attempt and additional +1 LD & CD to gathering attempts.
      - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
      - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

    Guild Hall Buffs:
      - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
      - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

    Scents of the Wild Totem:
      - Tanos
    Wedding Ring:

    Crafting Profession:

    Gathering Profession:

     

     

  8. Purchase

    Battle Plans | [1 Token] x 2 [234516a] | [234516b]
    Allows for two dungeons to be spawned/explored in that thread, regardless of Dungeon-searching cooldowns. Will also trigger an immediate Dungeon spawn without a map requirement using a player’s Post Action.

  9. On 9/17/2024 at 9:47 PM, Basuke said:

    no u

    trading @Raidou:

    Anthem of Finality - Destruction (24) | TIERLESS INSTANT DEBUFF SONG | CATALYST | [eval]
    A deep red colored stone which carries with it the nightmarish sounds that cause a guttural response to its foes. When deployed it echoes a ring in the same color. When matched with other songs its likely to lead to an overwhelming pressure, to which no resolve can resist.

    Anthem of Finality - Destruction (20) | TIERLESS INSTANT DEBUFF SONG | CATALYST | [eval]
    A deep red colored stone which carries with it the nightmarish sounds that cause a guttural response to its foes. When deployed it echoes a ring in the same color. When matched with other songs its likely to lead to an overwhelming pressure, to which no resolve can resist.

    Anthem of Finality - Destruction (22) | TIERLESS INSTANT DEBUFF SONG | CATALYST | [eval]
    A deep red colored stone which carries with it the nightmarish sounds that cause a guttural response to its foes. When deployed it echoes a ring in the same color. When matched with other songs its likely to lead to an overwhelming pressure, to which no resolve can resist.

    IT me, Holy fuck

  10. Standard Recovery +4 EN, Recovery | 234258, CD:5 (No Proc), Charge CD {2/3}

    A turn toward the beach as he'd internalize the current description provided by Nisa, clearly Freyd had a way of actually permeating her defensive answering patterns. A hammer? that was a new one. Finding a worming pile of small crabs breaking free from the sand, Raidou knew that this was an omen much like the wall masters from legend of zelda. Letting these things escape could easily lead to another batch of 6 giant crabs to annoy the hell out of the party. He'd offer a sharp whistle, and point them out to the group. They were some five or so feet from him, nearly center of the beach. Slowly clambering away in all directions, eagerly seeking an escape as to not get spotted. They would need to be routed before they had the chance to burrow, otherwise their next visit would surely be a crap shoot. His blade turns, preparing to deal his own attack upon them in case there were any stragglers.

    Post Action | Sand Dollar (234257, LD: 15, Success) [5/6]


    Players:
    Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:1
    Freyd | HP: 896/896 | EN: 67/112 | DMG: 27 | MIT:147 | ACC:8 | F-SPIRIT | EVA:4 | BH:49 | VAMP-D: 49 | HLY: 16 | FLN: 16 | TXV: 32 | LD:9 | PROSP: 3
    Celeste | HP: 874/874 | EN: 99/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56
    Sam | HP: 829/829 | EN: 60/112 | DMG: 28 | MIT:40 | ACC:7 | AA  | PHASE | EVA:3 | REC: 8 | LD:11 | PROSP:1 | QTY: 2
    Setsuna | HP: 829/829 | EN: 99/112 | DMG: 29 | MIT:20 | ACC:7 | EVA:6 | BH:33 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:1
    Raidou | HP: 829/829 | EN: 89/112 | DMG: 26 | MIT:177 | ACC:6 | AA  | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:6

    Enemies:
    Sand Dollar #1 | HP: 25/25 | DMG: 10 | MIT: 5
    Sand Dollar #2 | HP: 25/25 | DMG: 10 | MIT: 5
    Sand Dollar #3 | HP: 25/25 | DMG: 10 | MIT: 5
    Sand Dollar #4 | HP: 25/25 | DMG: 10 | MIT: 5
    Sand Dollar #5 | HP: 25/25 | DMG: 10 | MIT: 5
    Sand Dollar #6 | HP: 25/25 | DMG: 10 | MIT: 5

    Stacked: Defeating a Sand Dollar will result in the Players getting +200 EXP each, as well as +2,000 Col to split however they please at the end of the thread.
    Heavy Pockets: Once a group of Sand Dollars is defeated, one of the players may roll CD. On a CD 10, Unidentified Demonic T4 Trinkets are found. On a CD 11, Unidentified Demonic T4 Weapons are found. On a CD 12, Unidentified Demonic T4 Armors are found.  These rolls are not affected by buffs, and the amount of equipment found is equal to the players present in the party.

  11. Relaxed (1/2)

    "That's a thought." The nomad spurned on by the chatter between his team, beginning to ruffle through the papers scanning for notes and formula. The various glassware seeming to glare under the burning candlelight, he'd eye the doorway pointed out by Freyd. "Unlikely, Francine has some skill but a lot of it seems like a facsimile of expertise. Its half the reason why I cant crack the code on her damn potion... Its 'magic logic'" the man actually performs the air quotes with both hands, a new one for him. Lenses glare as he shift and answers the prior conversation with possibilities parading as thoughts roll off his shoulders. "We don't need it. Its nothing more then a bunch of made up recipes that follow no rules and a bad retelling of Narnia that reads like vomit." The man remarked in a plain tone, pushing the bridge of his glasses up his nose.

    "@KnightessCiela, Look around for pages with numbers on them. If my hunch is correct...." The man nurses an older looking tome in both hands, folding it open and beginning to parse what was inside. "Megan is stupid, and she couldn't produce a potion of the game didn't allow her to. I suspect she found this..." Gesturing to the portal. "and had not a damn clue what it was. Playing with fire."

  12. Thread Closure:
    Nisahime | [Word Count: 7286/10 = 728.6] * [True Tier: 6] * [Group Factor: 0.5]* [Exp Bonus: 0.25] = 2732 EXP, Laurel Wreath: 409 col
    Raidou | [Word Count: 7286/10 = 728.6] * [True Tier: 14] * [Group Factor: 0.5]* [Exp Bonus: 0.25] = 6375 EXP, Laurel Wreath: 956 col
    Celeste | [Word Count: 7286/10 = 728.6] * [True Tier: 7] * [Group Factor: 0.5]* [Exp Bonus: 0.25] = 3188 EXP, Laurel Wreath: 478 col
    Griswold | [Word Count: 7286/10 = 728.6] * [True Tier: 8] * [Group Factor: 0.5]* [Exp Bonus: 0.25] = 3643 EXP, Laurel Wreath: 546 col
    Gaius | [Word Count: 7286/10 = 728.6] * [True Tier: 8] * [Group Factor: 0.5]* [Exp Bonus: 0.25] = 3643 EXP, Laurel Wreath: 546 col
    Simmone | [Word Count: 7286/10 = 728.6] * [True Tier: 8] * [Group Factor: 0.5]* [Exp Bonus: 0.25] = 3643 EXP, Laurel Wreath: 546 col    
    Thread Closure -> 800 (2 pages)                                

    Event Reward:
    1*Mon (ea.)

    Guild Reward:
    1*Guild Token [Firm Anima] (ea.)
    4*Guild Token [Firm Anima (Treasurer)] (Simmone)

    Quest Reward:
    Stacked | x6 : 1200 EXP, 12000 Col
    15000 * 6 = 90000 Col
    Shore's Treasure (6) | [233649a] | [233649b] | [233649c] | [233649d] | [233649e] | [233649f]
    Nisahime | 1200 * 1.25 = 1500 EXP
    Raidou | 1200 * 1.25 = 1500 EXP
    Celeste | 1200 * 1.25 = 1500 EXP
    Griswold | 1200 * 1.25 = 1500 EXP
    Gaius | 1200 * 1.25 = 1500 EXP
    Simmone | 1200 * 1.25 = 1500 EXP

    Dungeon Reward:
    Wave #1 | 48 Materials * 6 = 288
    Wave #2 | 1400 * 20 = 28000 * 6 = 168000 col
    Wave #3 | 2000*50 = 100000 col (split.), [LD Drop] (party.)
    233743, LD: 12, CD: 6
    T4 Perfect Armor/Shield with one guaranteed Unique Enhancement | [233743a] | [233743b] | [233743c] | [233743d] | [233743e] | [233743f]
    Nisahime | 1800 * 1.25 = 2250 EXP
    Raidou | 7560 * 1.25 = 9450 EXP
    Celeste | 2310 * 1.25 = 2888 EXP
    Griswold | 2880 * 1.25 = 3600 EXP
    Gaius | 2880 * 1.25 = 3600 EXP
    Simmone | 2880 * 1.25 = 3600 EXP

    Field Boss Reward:
    Water’s Finehide (6) | [233740a] | [233740b] | [233740c] | [233740d] | [233740e] | [233740f]
    Nisahime | 640 * 1.25 = 800 EXP
    Raidou | 640 * 1.25 = 800 EXP
    Celeste | 640 * 1.25 = 800 EXP
    Griswold | 640 * 1.25 = 800 EXP
    Gaius | 640 * 1.25 = 800 EXP
    Simmone | 640 * 1.25 = 800 EXP

    Grand Total:
    Nisahime
    2732 + 1500 + 2250 + 800 = 7282 EXP
    1 x Mon
    1 x Guild Token

    Raidou
    6375 + 1500 + 9450 + 800 = 18125 EXP
    1 x Mon
    1 x Guild Token

    Celeste
    3188 + 1500 + 2888 + 800 = 8376 EXP
    1 x Mon

    Griswold
    3643 + 1500 + 3600 + 800 = 9543 EXP
    1 x Mon

    Gaius
    3643 + 1500 + 3600 + 800 = 9543 EXP
    1 x Mon

    Simmone
    3643 + 1500 + 3600 + 800 = 9543 EXP
    1 x Mon
    8 x Guild Token
    TOTAL COL: 102000 (Quest) + 4281 (Laurel/Page) + 268000 (Dungeon) + 90142 (Dropped) = 464423 Col
    MATERIALS: 288 (Dungeon) + 18 (Dropped) = 300 Materials
    Shore's Treasure (6) | [233649a] | [233649b] | [233649c] | [233649d] | [233649e] | [233649f]
    Water’s Finehide (6) | [233740a] | [233740b] | [233740c] | [233740d] | [233740e] | [233740f]
    Perfect T4 Armor/Shield (6) with one guaranteed Unique Enhancement | [233743a] | [233743b] | [233743c] | [233743d] | [233743e] | [233743f]
    Rare T4 Consumable (1) | [233726a]
    Perfect T4 Weapon (3) | [233701b] | [233726b] | [233724a] 
    Rare T4 Trinket (1) | [233700a]
    Perfect T4 Trinket (2) | [233650a] | [233742b]
    Rare T4 Armor/Shield (1) | [233683a] 
    Perfect T4 Armor/Shield (2) | [233701a] | [233742a]                  

  13. Standard Recovery +4 EN, Recovery | 233741, CD: 2 (No Proc), Charge Refreshed, Concentration CD {3/5}

    A single finalized swing would lop of the head of its foe, sending that hunk flying off and skipping in the water a couple times before it pops into digital stardust. It would be at this moment Raidou would take a final look back toward their guide up to this point, who had since turned and raised a hand to the coming forces. They seem to not be passing where she stood, and with her arm held high she'd look back at them. The red wanderer pays her a nod and looks to his party. "I suggest we leave here." Understanding that whatever they had stumbled into was a place they did not belong, and his thoughts couldn't help but jump to the champions hall. There were some places that players were not supposed to simply visit, and somehow they had unknowingly breached one of these places. Whatever this was, was not a place they were supposed to be. With haste, the party would exit back up the staircase and back out into the sands above. The very staircase they use seems to vanish as if it was never an existing portal to begin with. This leaves the place gone from their travels, leaving Nisahime within its depths to quell the tide of Sidhe Finnachaid

    Post Action | [x20] ST-B (20 - 2 [Stamina] = 18 EN)
    Free Action |
    ID: 233740 | 9 + 7 - 4 = 12, CRIT+1 vs. Sweetwater Devil Dealing 540 - 120 = 420 Damage


    Players:
    Griswold | HP: 896/896 | EN: 4/92 | DMG: 26 | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2 | HYPER [2/3]
    Simmoné | HP: 567/829 | EN: 70/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
    Gaius | HP: 896/896 | EN: 73/112 | DMG: 29{+8} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
    Celeste | HP: 874/874 | EN: 26/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3{-1} | BH:35 | HLY: 16 | BRN: 56 | LD: 2
    Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
    Raidou | HP: 829/829 | EN: 39/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7

    Enemies:
    [3/1/0/3/0/5] Sweetwater Devil | HP: 277/2650 | DMG: 250 | MIT: 140{-20} | ACC: 3 | EVA: 4 | [Shatter 1:3] | Stun Immunity [0/3] | [BRN 56/2]
    Fearsome Maw | On an MD 9-10, the boss will bite their target with its jaws, causing T4 BLEED for two turns and dealing 300 mitigatable DMG.
    Swift Swimmer | The boss will gain another attack on an attack roll with LD 15+, but will choose the target with the second highest Hate instead.
    Dirty Waters | Every fourth turn, the <<Sweetwater Devil>> will dive underwater, making it much harder to see and therefore unattackable. Unless a Player rolls a natural LD 15+ to spot it in time, its next turn it will attack the player with the lowest hate for 300 DMG with 50% Phase.
    Tail Sweep | On a CD 9+, the <<Sweetwater Devil’s>> attacks will hit the entire party for 225 DMG regardless of MD result, and the player with the highest hate for an additional +25 DMG, applying INCARCERATION to them for the duration of the battle.


    Loot Roll:
    ID: 233742 | LD: 19 (12, +7) | CD: 5 (5, +0) | 13912col, Materials (2), Tier 4 Perfect Armor/Shield (1), Tier 4 Perfect Trinket (1)
    Water’s Finehide (6) | [233740a] | [233740b] | [233740c] | [233740d] | [233740e] | [233740f]
    Nisahime | 640 EXP
    Raidou | 640 EXP
    Celeste | 640 EXP
    Griswold | 640 EXP
    Gaius | 640 EXP
    Simmone | 640 EXP

  14. Standard Recovery +4 EN, Recovery | 233729, CD: 3 (No Proc), Charge CD {2/3}, Concentration CD {2/5}

    A flare on his eyes as his senses focus down, seeing the nomad hone in on his target with severe premeditation. Analyzing its patterns, its motions and movement. "There." The man quips beneath belated breath as he surges into the fray and strikes hard and fast. The creature flops and flounders out, as the energy trapped in his weapon discharges and causes it to shake violently. Bits of electricity echoing out from where it flailed about, escaping its body and being discharged into the surrounding water. This is the point where Nisahime's words would reach him, and with reluctance Raidou was in agreement. This is due to the growing mass of other hostiles seeming to peel themselves out of the walls of that complex, the large almost marble like stone structure some odd 100 ft from the party. This place was clearly offering some sort of defense to discourage their arrival and yet, his point still stood. They ignored her.

    Post Action | [x16] TECH-A (13 - 2 [Stamina] + 3 [Shift] = 14 EN) -> AUTOHIT (Tracking)
    ID: 233730 | 1 + 7 - 4 = 5 [AUTOHIT], CD:10 (STB Unlocked), Hit vs. Sweetwater Devil Dealing 416 - 140 = 276 Damage, [STUNNED] applied


    Sweetwater Devil is [STUNNED], Takes No Action, [STUNNED] fades and is replaced with Stun Immunity [0/3]


    Players:
    Griswold | HP: 896/896 | EN: 7/92 | DMG: 26 | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2 | HYPER [1/3]
    Simmoné | HP: 567/829 | EN: 76/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
    Gaius | HP: 896/896 | EN: 78/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
    Celeste | HP: 874/874 | EN: 35/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3{-1} | BH:35 | HLY: 16 | BRN: 56 | LD: 2
    Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
    Raidou | HP: 829/829 | EN: 53/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7

    Enemies:
    [0/0/0/1/0/2] Sweetwater Devil | HP: 1814/2650 | DMG: 250 | MIT: 140 | ACC: 3 | EVA: 4 | Stun Immunity [0/3]
    Fearsome Maw | On an MD 9-10, the boss will bite their target with its jaws, causing T4 BLEED for two turns and dealing 300 mitigatable DMG.
    Swift Swimmer | The boss will gain another attack on an attack roll with LD 15+, but will choose the target with the second highest Hate instead.
    Dirty Waters | Every fourth turn, the <<Sweetwater Devil>> will dive underwater, making it much harder to see and therefore unattackable. Unless a Player rolls a natural LD 15+ to spot it in time, its next turn it will attack the player with the lowest hate for 300 DMG with 50% Phase.
    Tail Sweep | On a CD 9+, the <<Sweetwater Devil’s>> attacks will hit the entire party for 225 DMG regardless of MD result, and the player with the highest hate for an additional +25 DMG, applying INCARCERATION to them for the duration of the battle.

  15. Standard Recovery +4 EN, Recovery | 233717, CD: 2 (No Proc)

    A turn of his frame and a spark of color on his blade as his opponents are thrust away, that vibrant gold jumps down and back in an instant. A pivot of his feet will see Auric Sunlight discharge a wave of electricity that screams through the water beneath his feet. The opponents unfortunate enough to catch the mainstay of the damage, the bone dragon starts to convulse violently as that power coarses through in seizes. With out warning it redirects and starts to flail about, pushing Raidou onto the defensive, as Simmone is assailed by a stampeding skeletal horse. Each footfall is matched with the splashing of water, an aggressive spray of moisture. They will evidently come to a stop, leaving the players a little worse for wear but hardly phased by the attempt. Raidou shores himself up, Simmone picks herself from the ground. Another round in this strange fighting ring was about to commence.

    Post Action | [x20] ST-B (20 - 2 [Stamina] = 18 EN) + CHARGE (+3 Base Damage, -Autohit, -1 ACC, 8 EN), Charge CD {1/3}
    Free Action | Concentration (+1 ACC), Concentration CD {1/5}
    ID: 233716 | 8 + 7 + 1 - 1 - 3 = 12, Hit vs. Form of Chaos Dealing 580 - 160 = 420 Damage


    233718 | MD: 10+2-4=8, CRIT+2 Form of Emptiness #2 vs Simmone dealing 282-20=262 Damage
    233719 | MD:1+3-6=-6, Missed, Form of Chaos vs Raidou


    Players:
    Griswold | HP: 896/896 | EN: 18/92 | DMG: 26 | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2 | HYPER [0/3]
    Simmoné | HP: 567/829 | EN: 92/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
    Gaius | HP: 896/896 | EN: 86/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
    Celeste | HP: 874/874 | EN: 57/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
    Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
    Raidou | HP: 829/829 | EN: 63/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7

    Enemies:
    [0/2/0/1/0/0] Form of Emptiness #2 | HP: 100/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1
    [0/2/0/1/0/2] Form of Chaos | HP: 1025/2000 | DMG: 360 | MIT: 160 | ACC: 3 | EVA: 3
    Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
    Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.

  16. Standard Recovery +4 EN, Recovery | 233690, CD: 7 (+8 EN), Charge Refreshed

    Raidou was the second down the place where Gaius had found, this seemingly endless expanse of water that despite being solid looked like a mirror. It was well lit, as if mid day and yet there was no sun to provide it. These strange creatures almost of bone, like fish or sharks with light burning where lungs and a heart would be. The nomad flings himself into the fray as they begin to circle the dragoon, ripping his weapon out from its sheathe and carrying through with sparked tenacity. A trail of red would see them turn, focus upon him instead. What would follow is a string of harrying blows that he is forced to defend against, sending sparks and pings at each meeting of steel on bone. The clattering of water in low volume clicks, as he continues to back up and keep them single file. Evidently the attacks will cease, but not for long.

    Post Action | [x14] AOE-II (14 - 2 [Stamina] + (2 * 4 Targets = 8) = 20 EN)
    Free Action | 
    ID: 233686 | 4 + 7 = 11, CD:9 {STB Unlocked}, Hit vs.
    Form of Rage #2 Dealing 364 - 60 = 304 Damage
    ID: 233687 | 8 + 7 = 15, Hit vs.
    Form of Rage #3 Dealing 364 - 60 = 304 Damage
    ID: 233688 | 3 + 7 = 10, Hit vs.
    Form of Rage #4 Dealing 364 - 60 = 304 Damage
    ID: 233689 | 2 + 7 = 9, Hit vs.
    Form of Emptiness #1 Dealing 364 - 120 = 244 Damage


    233691 | MD:7+1-6=2, Form of Rage #2 vs Raidou (Missed)
    233692 | MD:3+1-6=-2, Form of Rage #3 vs Raidou (Missed)
    233693 | MD:4+1-6=-1, Form of Rage #4 vs Raidou (Missed)
    233694 | MD:6+2-6=2, Form of Emptiness #1 vs Raidou (Missed)


    Players:
    Celeste | HP: 874/874 | EN: 70/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
    Griswold | HP: 896/896 | EN: 31/92 | DMG: 26 | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2
    Simmoné | HP: 829/829 | EN: 97/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
    Gaius | HP: 896/896 | EN: 87/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
    Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
    Raidou | HP: 829/829 | EN: 85/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7

    Enemies:
    [0/0/0/0/0/2] Form of Rage #2 | HP: 96/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1
    [0/0/0/0/0/2] Form of Rage #3 | HP: 96/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1
    [0/0/0/0/0/2] Form of Rage #4 | HP: 96/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1
    [0/0/0/0/0/2] Form of Emptiness #1 | HP: 456/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1

  17. Standard Recovery +4 EN, Recovery | 233675, CD: 10 (+8 EN), Charge Refreshed

    A moment from his point where the woman's coordinate was portrayed, his eyes would wander. Feet make movement for the space that his allies seemed fixated. "They could evolve, call more or otherwise. It is best..." The nomad explains as he offers a singular brutal slice, cutting the beasts in twain in one swift motion. They pop one after another, being easily dispatched. His weapon returns to his sheathe as quickly as it was removed, given he needed both hands. Carefully triggering the sonar like pulses, an intense expression as he parsed the map looking at the space the woman had gone. For clues, for something. Anything that would convey how she was doing what she was or where she had gone. Even still, that little green blip remained ever solid and stagnant. Yet where it was positioned did not translate to a visible avatar. "Odd..." The nomad drops beneath his breath.

    Free Action (System) | Random Dungeon Map [226360b] -> Gaius
    Post Action | [x11] AOE-I (11 - 2 [Stamina] + (2 * 4 Targets = 8) = 17 EN)
    ID: 233671 | 4 + 7 = 11, Hit vs. Sand Dollar #3 Dealing 286 - 5 = 281 Damage
    ID: 233672 | 4 + 7 = 11, Hit vs. Sand Dollar #4 Dealing 286 - 5 = 281 Damage
    ID: 233673 | 10 + 7 = 17, Hit vs. Sand Dollar #5 Dealing 286 - 5 = 281 Damage
    ID: 233674 | 9 + 7 = 16, Hit vs. Sand Dollar #6 Dealing 286 - 5 = 281 Damage


    Players:
    Celeste | HP: 874/874 | EN: 70/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3{-1} | BH:35 | HLY: 16 | BRN: 56 | LD: 2
    Griswold | HP: 896/896 | EN: 31/92 | DMG: 26 | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2
    Simmoné | HP: 829/829 | EN: 97/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
    Gaius | HP: 896/896 | EN: 87/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
    Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
    Raidou | HP: 829/829 | EN: 93/112 | DMG: 26 | MIT:177 | ACC:6 | AA  | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7

    Enemies:
    Sand Dollar #3 | HP: 25/25 | DMG: 10 | MIT: 5
    Sand Dollar #4 | HP: 25/25 | DMG: 10 | MIT: 5
    Sand Dollar #5 | HP: 25/25 | DMG: 10 | MIT: 5
    Sand Dollar #6 | HP: 25/25 | DMG: 10 | MIT: 5


    Stacked | 4x : 800 EXP, 8000 Col
    Heavy Pockets | 233676, CD: 7 [Nothing]


    Quest Queue:
    Stacked | x6 : 1200 EXP, 12000 Col
    15000 * 6 = 90000 Col
    Shore's Treasure (6) | [233649a] | [233649b] | [233649c] | [233649d] | [233649e] | [233649f]

  18. Standard Recovery +4 EN, Recovery | 233656, CD: 12 (+8 EN), Charge CD {2/3}

    The swordsman in red would turn his weapon and offer it to the sheath waiting behind his right shoulder. Sliding it into place, it seems to vanish behind the collar on his robe. "Fan out. Find her" Raidou remarks in an almost militaristic code, activating tracking to confirm her location. The view confirms her presence and the man compares his map coordinate as he walks. A singular spot near the north side of the beach, yet oddly it would show simply where she was not. It was as if the woman was standing right in front of him yet he could not view her. "Must be some trick." the man would remark beneath his breath, still trying to apply rationality based on what he had come to expect from the game. He knew of untraceable, perhaps this woman had some version that allowed her to spoof her signal. It was a concept he'd been trying to confirm for some time. He didn't want to allow her to escape so she could remain under near constant surveillance. At least until he could confirm she wasn't a danger to the general population. A subtly his lack of understanding bothered him subconsciously. 

    Post Action | Adjusts the Sand Dollar Sonar (233655, LD: 12, No Sand Dollar found, adjusting) [4/6]

  19. The last to break away from the woman he'd look to her honestly. "I still don't know what your plans are, and I am not entirely sure I trust your motives." He'd adjust the glasses on his nose, allowing her near derogatory patronizing to fall flat. A sharp rip of his weapon would see it revealed in an arch of gilded gold, as the metal rung out with a color akin to that of daylight. Turning his body to put his sword arm forward, he'd raise it toward the heavens. As if calling that storm, clouds bloomed overhead as he triggered the <<Forgotten King's Authority>> and pulled a bolt of lightning from them in a sharp cast. They latched to the blade, ringing violently and jumping down and back. Charged by the tide, the swordsman blinks as <<Charge>> and <<Nimble>> fire off in tandem. The lack of weight and the sudden surge of speed closes that gap between him and his foe so readily that its as if space itself folds.

    The impact rings out and sends a scattering of energy in forks that use legs as lightning rods. The bits that find no target collide with the sand turning it to glass and disperse.

    Post Action | [x12] TECH-F (16 - 2 [Stamina] + 3 [Shift] + (2 * 1 Targets = 2) = 19 EN) - Rested (1/2) 1 + CHARGE (+3 Base Damage, -Autohit, -1 ACC, 8 EN), Charge CD {1/3}
    Free Action |
    ID: 233641 | 3 + 7 + 1 - 1 = 10, Hit vs. Sand’s Claw Dealing 348 * 1.5 = 522 - 125 = 397 Damage, [STUNNED] Applied


    Sand's Claw sustains 48 via BLD, 32 via ENV-O, Soft Skin refreshes BLD to full duration
    Sand's Claw is [STUNNED], Takes no Action, [STUNNED] replaced with Stun Immunity [0/4]


    Players:
    Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
    Gaius | HP: 896/896 | EN: 83/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2 | TROLLS-B
    Celeste | HP: 874/874 | EN: 89/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
    Griswold | HP: 896/896 | EN: 71/92 | DMG: 26 | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2
    Simmoné | HP: 829/829 | EN: 89/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
    Raidou | HP: 829/829 | EN: 86/112 | DMG: 26 | MIT:177 | ACC:6 | AA  | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7

    Enemies:
    [0/3/1/4/1/2] Sand’s Claw | HP: 1006/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 | [BLD 48/2] | [ENV-O 32/3] | Stun Immunity [0/4]

    Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
    Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
    Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
    Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
    King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
    Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigated DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
    Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
    Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
    Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.

  20. Another somber encounter on these beaten shores. What would it be this time? Giant Crab was assured, but soldiers? How about faceless golems like before? The time prior were even more obtuse. The list went on and on, which begged the obvious question of why. Why was this place so relevant to whatever this woman was seeking. The nomad knew better then to pose a question, and simply let her exist. Nameless and allowed to dig out whatever obtuse object she'd sought out before. A hand draws behind his right shoulder, for surely the quests guardian would be back along shortly to interrupt, and they'd have to interrupt his interruption. This process was a little odd, yet seemed to be working out just fine. His weapon torn from its scabbard, he'd adjust his glasses and pinpoint his foe. Jut beyond, falling slightly behind would be the rest of his piecemealed party for today. Eventually this would make sense, and until then Raidou would accept being a silent audience.


    <<Assist System Engaged>>
    Level: 33
    Paragon: 20
    Tier: 4
    True Tier: 14

    Final EXP reward: +5%


    Activated:
    True Light Lantern: +1 ACC, +1 LD to party
    Paragon (10): +1 LD while Looting/Searching
    Ill Omen in Red: CS
    [x1] Grand Mass Parry: CSA
    Tracking -> Sweetwater Devil


    Consumed:
    Bottomless Tea Wares (Gungir's/Eva 2 [Feast - 152493]) {RAIDOU} [2/6]
    5-Star Ceaseless Beef Wellington (Gungir's/Protein 2 [Feast - 205488]) {GAIUS} [0/6]
    Lunchbox of Everlasting Memories (Gungir's/Mitigation 3 [Feast - 205491]) {NISAHIME} [2/6]
    Halloween Candy [202726b][202726c][202726d] {DINING HALL} -> ACC +2 [Feast/Raidou] [1/6] [FILLED]
    Field Rations
    Titan's Strength [Tierless/Perfect/Potion/DMG 3] | 230687-2


    Deployed:
    Titan's Strength [Tierless/Perfect/Potion/DMG 3] | 230689 {GAIUS}
    Titan's Strength [Tierless/Perfect/Potion/DMG 3] | 230689-1 {CELESTE}
    Titan's Strength [Tierless/Perfect/Potion/DMG 3] | 230693 {GRISWOLD}
    Titan's Strength [Tierless/Perfect/Potion/DMG 3] | 230693-1 {SIMMONE}

    Raidou | HP: 829/829 | EN: 112/112 | DMG: 26 | MIT:177 | ACC:6 | AA  | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7

    Spoiler

    Name: Raidou, The Red Wanderer
    True Tier: 14
    Level: 33
    Paragon Level: 20
    HP: 829/829
    EN: 112/112

    Stats:
    Damage: 26
    Mitigation: 177
    Accuracy: 5
    Evasion: 6
    Battle Healing: 46
    Loot Die: 6
    AA
    VAMP-D: 91
    REC: 8

    Equipped Gear:
    Weapon/Armor/Trinket: 
      - Auric Sunlight - Finality of Faith [T4/Demonic/2HSS] +3 Damage, AA
    Armor/Trinket: 
      - Red Wanderer's Resolve - Sympathy [T1/Demonic/Cloth] 2 Evasion, 2 Vampiric Defensive
    Shield/Armor/Trinket: 
      - Vision of Wisdom - Whisper [T4/Demonic/Trinket] Evasion 1, Recovery 2, Accuracy 1

    Combat Mastery:
      - Combat Mastery: Mitigation R3

    Combat Shift:
      - TECH Shift

    Familiar Skill:
      - 

    Custom Skill:
      - Ill Omen in Red

    Skills:
      - Battle Healing R5
      - Charge
      - Cloth Armor R5
      - Energist
      - Fighting Spirit
      - Howl
      - Quick Change
      - Searching R5
      - Straight Sword R5

    Extra Skills:
      - Survival
      - Parry
      - Forgotten King's Authority
      - Concentration
      - 
      - 
      - 

    Inactive Extra Skills:
    Photosynthesize
    Brawler
    Frozen Hide

    Addons:
      - Ferocity
      - Focused Howl
      - Nimble
      - Precision
      - Reveal
      - Stamina

    Mods:
      - Athletics
      - Detect
      - Justified Riposte
      - Tracking
      - Vengeful Riposte

    Inactive Mods:

    Battle Ready Inventory:
      - Crippling Composition - Lullaby [Tierless/Rare/Debuff/Instant] Hypnosis 2 | [224055] x1
      - Ebon Star - Vanguard Revenant [T4/Demonic/Straight Sword]: V.O 2, Taunt, Blight 1 x1
      - Misperception Masterpiece/Instant (3): [200882][200893][200896] x3
      - Teleport Crystal x1
      - Vocal Augmentation - Resonation [Tierless/Perfect/Support/Instant] +15% HP [160898][161641][161642][162018][162529] x5

    Housing Buffs:
      - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
      - Storage Closet: +1 Battle Ready Inventory Slot
      - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
      - Attic (Storage): +5% bonus col from monster kills and treasure chests
      - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
      - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members.
      - Master Bedroom: -1 energy cost for the first three expenditures of each combat
      - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
      - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
      - Greenhouse: +2 Gathering EXP per Attempt and additional +1 LD & CD to gathering attempts.
      - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
      - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

    Guild Hall Buffs:
      - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
      - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

    Scents of the Wild Totem:
      - Tanos
    Wedding Ring:

    Crafting Profession:

    Gathering Profession:

     

  21. Thread Closure:
    Nisahime | [Word Count: 6572/10 = 657.2] * [True Tier: 6] * [Group Factor: 0.5]* [Exp Bonus: 0.25] = 2465 EXP, Laurel Wreath: 369 col
    Raidou | [Word Count: 6572/10 = 657.2] * [True Tier: 14] * [Group Factor: 0.5]* [Exp Bonus: 0.25] = 5751 EXP, Laurel Wreath: 862 col
    Kasumi | [Word Count: 6572/10 = 657.2] * [True Tier: 8] * [Group Factor: 0.5]* [Exp Bonus: 0.35] = 3549 EXP, Laurel Wreath: 532 col
    Griswold | [Word Count: 6572/10 = 657.2] * [True Tier: 8] * [Group Factor: 0.5]* [Exp Bonus: 0.25] = 3286 EXP, Laurel Wreath: 492 col
    Gaius | [Word Count: 6572/10 = 657.2] * [True Tier: 8] * [Group Factor: 0.5]* [Exp Bonus: 0.35] = 3549 EXP, Laurel Wreath: 532 col
    Celeste | [Word Count: 6572/10 = 657.2] * [True Tier: 7] * [Group Factor: 0.5]* [Exp Bonus: 0.25] = 2875 EXP, Laurel Wreath: 431 col      
    Thread Length (2 pages) -> 800 col                             

    Quest Reward:
    6x Shores Treasure | [233469a] | [233469b] | [233469c] | [233469d] | [233469e] | [233469f] |
    15000 x 6 = 90000 col [Sand's Claw]
    Stacked x 12 = 2400 EXP, 24000 * 6 = 144000 col

    Event Reward:
    1*Mon (ea.)

    Guild Reward:
    1*Guild Token (ea.)
    4*Guild Token (Guild Treasurer)

    Dungeon Reward:
    Wave #1 | 48 * 6 = 288 Materials
    Wave #2 | 28000 * 6 = 168000 Col
    Wave #3 | 100000col, Roll | 233534, LD: 20, CD: 7
    6 * T4 Demonic Armor/Shield | [233534a] | [233534b] | [233534c] | [233534d] | [233534e] | [233534f] | 
    Nisahime | 1800 EXP
    Raidou | 7560 EXP
    Kasumi | 2880 EXP
    Griswold | 2880 EXP
    Gaius | 2880 EXP
    Celeste | 2310 EXP

    Field Boss Reward:
    6x Troll's Blood | [233564a] | [233564b] | [233564c] | [233564d] | [233564e] | [233564f] | 
    Nisahime | 640 EXP
    Raidou | 640 EXP
    Kasumi | 640 EXP
    Griswold | 640 EXP
    Gaius | 640 EXP
    Celeste | 640 EXP

    Total Rewards:
    Nisahime |
    2465 + ([2400 + 1800 + 640 = 4840] * 1.25 = 6050) = 8515 EXP
    1 x MON
    1 x Guild Token

    Raidou | 
    5751 + ([2400 + 7560 + 640 = 10600] * 1.25 = 13250) = 19001 EXP
    1 x MON
    1 x Guild Token

    Kasumi | 
    3549 + ([2400 + 2880+ 640 = 5920] * 1.35 = 7992) = 11541 EXP
    1 x MON

    Griswold | 
    3286 + ([2400 + 2880+ 640 = 5920] * 1.25 = 7400) = 10686 EXP
    1 x MON

    Gaius | 
    3549 + ([2400 + 2880+ 640 = 5920] * 1.35 = 7992) = 11541 EXP
    1 x MON
    6x Troll's Blood | [233564a] | [233564b] | [233564c] | [233564d] | [233564e] | [233564f] |

    Celeste | 
    2875 + ([2400 + 2310+ 640 = 5350] * 1.25 = 6688) = 9563 EXP
    1 x MON

    Simmone (Guild Treasurer) | 
    ID: 233470 | LD: 15 (13, +2) | CD: 2 (2, +0) | 21000col, Materials (2), Tier 4 Rare Trinket (1)
    ID: 233514 | LD: 16 (14, +2) | CD: 1 (1, +0) | 2100col, Materials (2), Tier 4 Rare Consumable (1), Tier 4 Rare Weapon (1)    
    ID: 233515 | LD: 8 (6, +2) | CD: 8 (8, +0) | 3360col, Materials (0), Tier 4 Rare Trinket (1)    
    ID: 233516 | LD: 18 (16, +2) | CD: 2 (2, +0) | 2940col, Materials (0), Tier 4 Rare Consumable (1), Tier 4 Rare Weapon (1)    
    ID: 233517 | LD: 16 (14, +2) | CD: 5 (5, +0) | 2100col, Materials (2), Tier 4 Rare Consumable (1), Tier 4 Rare Armor/Shield (1)    
    ID: 233526 | LD: 15 (13, +2) | CD: 7 (7, +0) | 2205col, Materials (4), Tier 4 Uncommon Consumable (1), Tier 4 Rare Weapon (1)    
    ID: 233527 | LD: 16 (14, +2) | CD: 11 (11, +0) | 5880col, Materials (2), Tier 4 Rare Trinket (1)
    ID: 233565 | LD: 14 (12, +2) | CD: 9 (9, +0) | 22785col, Materials (2), Tier 4 Rare Armor/Shield (1)

    Grand Total (Simmone):
    TOTAL COL: 4018 (Thread Closure) + 234000 (Quest Reward) + 268000 (Dungeon Reward) + 79170 (Dropped) = 585188col
    MATERIALS: 288 (Dungeon Reward) + 14 (Dropped) = 302
    Guild Tokens: 8
    6x Shores Treasure | [233469a] | [233469b] | [233469c] | [233469d] | [233469e] | [233469f] |
    Uncommon T4 Consumable (1) | [233526b]
    Rare T4 Consumable (3) | [233514a] | [233516a] | [233517a]
    Rare T4 Weapon (3) | [233514b] | [233516b] | [233526a]
    Rare T4 Trinket (1) | [233527a]
    Rare T4 Armor/Shield (2) | [233517b] | [233565a]     
    Rare T4 Trinket (3) | [233470a] | [233515a] | [233533a]
    Demonic T4 Armor/Shield (6) | [233534a] | [233534b] | [233534c] | [233534d] | [233534e] | [233534f] |

  22. Standard Recovery +4 EN, Recovery (233558 | CD: 8 [+8 EN]), Charge CD {2/3}, Concentration CD {2/5}

    Ugzeke was becoming a bit wild with his swings, Raidou’s feet shifted back, a bow of his head backwards before his weapon clashes against its hip. Screaming out in pain as large feet stomp against the ground cause dust to fill the air around him. Slobber flies in every which way direction, mace in Ugzekes hand finds nothing but dirt. Raidou readjusts into a defensive stance, its flesh begins to redden. Full on ramage mode, this meant that he was close to being put down but also was going to get more aggressive in attacks from this point forward. “Keep the pressure” Raidou calls out to his team who were on standby ready to make their moves. From the corner of his eye he sees Nisahime wandering around the battlefield. Always seemed to do her own thing while she was present, still Raidou would focus on the oversized creature. Feet move slightly back waiting for another blow

    Post Action | [x20] ST-B (20 - 2 [Stamina] = 18 EN)
    Free Action |
    ID: 233557 | 1 + 7 + 1 = 9, Hit vs. Ugzeke Dealing 520 - 160 = 360 Damage


    Ugzeke Sustains 56 via BRN, In Pain Activated (-1 ACC, +2 EVA), Oblivious Disabled
    233559 | MD: 8 + 1 - 6 = 3, Missed vs Raidou!


    Players:
    Griswold | HP: 744/896 | EN: 68/92 | DMG: 26 | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2
    Gaius | HP: 896/896 | EN: 89/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
    Kasumi | HP: 829/829 | EN: 36/112 | DMG: 29 | MIT:20 | ACC:6{+1} | KEEN: 1 | PHASE | EVA:6{-1} | BH:25 | STC: 40 | PARA-V | LD:1
    Celeste | HP: 874/874 | EN: 30/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2 | HYPER [1/3]
    Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:1
    Raidou | HP: 829/829 | EN: 53/112 | DMG: 26 | MIT:177 | ACC:7 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7

    Enemies:
    [0/0/1/2/0/2] Ugzeke | HP: 1194/3100 | DMG: 300 | MIT: 160 | ACC: 1 | EVA: 1 | [BRN 56/1] | In Pain

    Oblivious | Every turn, unless <<Ugzeke>> rolls CD 5+, he will remain oblivious to the enemy party and refuse to attack. This skill is disabled once <<Ugzeke>> becomes <<In Pain>>.
    In Pain | Once <<Ugzeke’s>> health reaches 1200, he will become enraged as his skin turns red and he notices the party fully. His ACC is reduced to 1, but his EVA is increased to 2.

    Smash | On an MD 9-10, his attack will hit the entire party for 225 DMG, lowering everyone’s ACC by 1 for two turns.
    Hard Hitter | <<Ugzeke’s>> attacks cannot be parried.

  23. Standard Recovery +4 EN, Recovery (233529 | CD: 4 [No Proc])

    Pushing the large hand off his blade, it starts to glow bright. Pulling it back in a position that would look weird to Celeste, Raidou uppercuts then pulls down in the same movement. With every impact Shocking waves could be seen in every crevice of this foe's form. Behind him, a smirk would find Raidou lips as the golem crumbled to the ground. Sliding his weapon slowly into another defensive stance. “Of course I do” glancing back for only a moment when he hears the creature in front of him start to reform itself. It was not over until each remaining boulder was done for. Curious to know though, why were these so much tougher than the others that they fought before. Looking around cautiously not seeing any sign of Nisahime. What was she up to this time? Rai holds that stance ready for another attack from either it or him.

    Post Action | [x16] TECH-D (12 - 2 [Stamina] + 3 [Shift] = 13 EN) + CHARGE (+3 Base Damage, -Autohit, - 1 ACC, 8 EN), Charge CD {1/3}
    Free Action | Concentration (+1 ACC), Concentration CD {1/5}
    ID: 233528 | 10 + 8 - 3 = 14, CD: 11 {STB Unlocked}, CRIT+2 vs. Black CEO Golem #1  applying [Shatter 1: 3] Dealing 496 - 140 = 356 Damage


    233530 | MD: 3 + 3 = 6, Hit vs Griswold Dealing 360 - 172 = 188 DMG, Sustains 128 via Thorns


    Players:
    Kasumi | HP: 829/829 | EN: 56/112 | DMG: 29 | MIT:20 | ACC:6{+1} | KEEN: 1 | PHASE | EVA:6 | BH:25 | STC: 40 | PARA-V | LD:1
    Griswold | HP: 708/896 | EN: 64/92 | DMG: 26 | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2
    Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:1
    Gaius | HP: 896/896 | EN: 101/112 | DMG: 29{+16} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
    Celeste | HP: 874/874 | EN: 41/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3{-1} | BH:35 | HLY: 16 | BRN: 56 | LD: 2
    Raidou | HP: 829/829 | EN: 59/112 | DMG: 26 | MIT:177 | ACC:7 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7

    Enemies:
    [0/4/0/1/1/3] Black CEO Golem #1 | HP: 828/2000 | DMG: 360 | MIT: 160{-20} | ACC: 3 | EVA: 3 | [Shatter 1: 3]
    Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
    Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.

  24. Standard Recovery +4 EN, Recovery (233509 | CD: 3 [No Proc]), Charge Refreshed

    Hearing the others' outrage and call outs, glancing to the remaining that was left. It was nothing he couldn’t handle. Strike wide, the small creatures burst. It was time to move on, Calling Kasumi’s name as he pulled out something from the inside of his coat. Small pink petals appear where she stood, walking to her as his blade drags against the ground leaving a small moat where it was. “I want you to open it, unsure what will be inside so be prepared.” Kasumi simply nods and takes the map. Raidou pulls his blade up into a defensive posture, nods to Kasumi. With Nisa being here it was always a one trick pony. Something always happened and as weird and inconvenient as it was, somehow it was always helpful. Still was unsure why, but the was the ultimate question. Why… Why does she do what she does, why does she need our help, why is she so damn powerful

    Post Action | [x11] AOE-I (11 - 2 [Stamina] + (2 * 2 Targets = 4) = 13 EN)
    Free Action | Passes Kasumi -> Random Dungeon Map | [226361b]
    ID: 233506 | 3 + 8 = 11, Hit vs. Sand Dollar #11 Dealing 286 - 5 = 281 Damage
    ID: 233507 | 7 + 8 = 15, Hit vs. Sand Dollar #12 Dealing 286 - 5 = 281 Damage


    Players:
    Kasumi | HP: 829/829 | EN: 71/112 | DMG: 29 | MIT:20 | ACC:6{+1} | KEEN: 1 | PHASE | EVA:6 | BH:25 | STC: 40 | PARA-V | LD:1
    Griswold | HP: 896/896 | EN: 75/92 | DMG: 26 | MIT:172 | ACC:6 | AA  | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2
    Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:1
    Gaius | HP: 896/896 | EN: 106/112 | DMG: 29{+8} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
    Celeste | HP: 874/874 | EN: 78/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
    Raidou | HP: 829/829 | EN: 76/112 | DMG: 26 | MIT:177 | ACC:7 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7

    Enemies:
    Sand Dollar #11 | HP: 25 | DMG: 10 | MIT: 5
    Sand Dollar #12 | HP: 25 | DMG: 10 | MIT: 5


    Stacked x2: 400 EXP, 4000 col
    Heavy Pockets (Wave #2) : 233508, CD:9 [Nothing]

  25. Standard Recovery +4 EN, Recovery (233480 | CD: 12 [+8 EN]), Charge CD {2/3}

    Eyes find themselves glancing down finding the remaining small creatures rolling at him from Gaius’s display of wind show. Slightly turning his head before pulling is blade up and crashing down on them. Lighting shimmies violently against the ground roasting the warms into nothing. The threats were gone for now but the work was still not over yet, if you could even call them that. Maybe his attack was over kill, they still meant harm to the party though. Glancing around now, there had to be more around here somewhere. Pulling his heavy metal from the ground now, watching for any sudden movements in the area. Staying alert, shifting his feet into a defensive position. In the very back of his mind he was thinking about Eruda, leaving her back at the house, thread in hand. Wondering what she could be making on such short notice to the wedding day.

    Post Action | [x11] AOE-I (11 - 2 [Stamina] + (2 * 2 Targets = 4) = 13 EN)
    Free Action |
    ID: 233478 | 5 + 8 = 13, Hit vs. Sand Dollar #5 Dealing 286 - 5 = 281 Damage
    ID: 233479 | 1 + 8 = 9, Hit vs. Sand Dollar #6 Dealing 286 - 5 = 281 Damage


    Players:
    Kasumi | HP: 829/829 | EN: 67/112 | DMG: 29 | MIT:20 | ACC:6{+1} | KEEN: 1 | PHASE | EVA:6 | BH:25 | STC: 40 | PARA-V | LD:1
    Griswold | HP: 896/896 | EN: 71/92 | DMG: 26 | MIT:172 | ACC:6 | AA  | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2
    Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:1
    Gaius | HP: 896/896 | EN: 91/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
    Celeste | HP: 874/874 | EN: 93/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
    Raidou | HP: 829/829 | EN: 85/112 | DMG: 26 | MIT:177 | ACC:7 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7

    Enemies:
    Sand Dollar #5 | HP: 25 | DMG: 10 | MIT: 5
    Sand Dollar #6 | HP: 25 | DMG: 10 | MIT: 5


    Stacked x 2 = 400 EXP, 4000 col
    Heavy Pockets (Wave #1):  233481, CD: 5 [No Drop]

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