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Kasumi

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Posts posted by Kasumi

  1. At least the strangeness wasn't one sided, Kasumi counted her blessings as she'd exhale all the tension she'd been holding onto up until now. "its ok, I'm also pretty nervous." she'd offer some shared relief poking at the one slice of cake she'd taken, another nibble of overtly sugary fudge with an upside down fork. "Well lemme see. Eruda likes clothes, and uh... Reading. She cooks a lot but not advanced stuff." It was surprisingly easier to lay out a description of someone else then herself. Spinning her finger in the water with a fork sticking out of her face, the girl takes to listening intently even paying a nod or two to confirm the fact. "Um, she also likes ribbons and uh poetry. I don't think she'd really like a surprise party, and my cousin would probably accidently hit you as a result of that. Maybe it'd be better to help her plan, no surprises. No gimmicks." Spoken like a joke but it was a fact that he was always on edge, even outside of Aincrad. Kasumi had eaten a book or two in her time when she startled him.

    "Elda will appreciate having support even if neither of you know what the heck your doing. And we should probably try cakes somewhere with clothing, and a table." Looking at the chocolate cake which was basically deflating like a balloon from the moisture in the air.

  2. It was either the heat from the water or Freya's strange hyperactive leaping from topic to topic that was making her head spin. It was all just a little overwhelming, and very very strange. Kasumi sinks in just a little deeper, covering the lower half of her face with the water. Peeking out with just her eyes, kind of how a gator would. The blonde was excitable and bombastic, wound up and felt completely random. Trying her best to compute the odd ball expression of all these facts like they were going to end up on some sort of pop quiz, Kasumi hesitates as she slinks back up to allow herself to breathe. "Um, ok uh..." The girl gets lost in thought trying to match that quirky level of intensity at least in some regard.

    "Desserts are ok but I don't eat a whole lot of them, unless they are low in calories?" The sentence would sound almost phrased as a question, narrowly avoiding egg shells as it would try its best to rationalize the answer. It was a fact about her life, but sharing it so randomly out of context felt almost off-putting and weird. She was kind of put on the spot, with Freya turning a spot light onto her and almost demanding an answer. It was almost one to one like one of those dreams where your asked questions in your underwear.

  3. After poking at the confectionary for a bit, she finally pokes a bit into her face. It was quite sweet and very very, chocolate. Her poor hips would not appreciate it. The girl would pull the fork out and point it toward Freya limply. "To be fair, I don't know you well enough to know what's weird for you." Running the fork through the frosting, it seemed really heavy and she debated if even a single slice was too much. "It was two years, I came in 3rd my first year." The statement broke off clean without her paying it too much thought at first, until it sink past the surface. The fork of a small amount of cake now donned with half as much fudge pops back into her mouth, as she tilts her head slightly toward her left shoulder. "Oh, uh. Sorry I didn't realize we went to the same school. Seems like such a long time ago."

    If Freya would offer her coffee she'd wave her hand to dismiss the gift. Kasumi wasn't really a coffee sort of girl, more like smoothies or health drinks. That stuff went straight to her butt and chest, and she didn't need any help in those areas. Not unless she wanted to start getting stuck in doorways or struggling to climb stairs. The girl slinks into the hotspring after setting more then three quarters of a slice of cake on the side. The bath was welcoming but the weirdness was still lingering in the air thicker then the steam from the bath.

  4. Sliding her feet back as her hands lower, the immediate urge to start swinging would subside. After all as a member of O&I and working so closely with Freyd had her rather familiar with cardinal creatures wearing peoples skin and pretending to be them. They normally did weird crap like this, so it was the only rational conclusion to this rather 'odd' attempt of a get together. "Uh, ok?" The girl responds almost defeated, finding the spur of the moment invitation mixed with the complexity of unmatched variables to be a bit jarring. Slinking back toward the walk-in, she'd strip down to her skivvies as the nudity filter fired off in full swing blurring all of her bits before she'd slip into a towel.

    Was Freya always this weird? Closing up the box with her stuff and turning the key, its shuttered away in a way that other players wouldn't have access to it. Storing the key away in her inventory, she'd slide weakly back out a little on edge. Eyes locked to the blonde as she'd make for the water. The bath was warm enough as it would billow out steam making the place slightly opaque. Hesitantly she'd wander over and pick up a plate without really giving it too much thought. It was more of going through the motions trying to oblige the request despite not entirely understanding why these things went together. Sliding down into the heat, she'd hold the plate high above her head like an umbrella. Nestling into her seat, being embraced by the hotspring she'd cautiously poke a little bit of the cake with the supplied fork. Her attention doesn't break from Freya, as if asking if she was doing it right. Or waiting for doppelfreya to transform into a giant squid beast and try to eat her.

    Tag for Read: @Freyd

  5. The girl finally arrives at the hotsprings, with her bathing suit worn under her normal combat gii. Watching on in a hesitant curiosity as players wander in and out of the various caverns of natural springs. Tilting around counters, listening for something that would convey trouble she cannot seem to find any. That addled sense of confusion would build even further, as she starts to feel the touch of embarrassment as players take notice of her creeping around corners and peeking into the rooms. Eventually she'll stumble upon Freya wo was sitting there in one of the many hotspring areas, wrapped in nothing but a towel. Even weirder, the picnic filled with sliced cakes.

    yes-what.gif.380922e064494b92edb390594dc6dbb6.gif

    With one squinted eye, and press of her right hand against her forehead the girl couldn't even begin to process what the motive was. She'd arrived, in a swimsuit to what would essentially be a giant bath tub. Where this girl she met only in passing had brought a bunch of cake into? Maybe this was a doppelganger who believed this was normal things that people do, being eating cake in bathtubs. In utter and unfathomable shock, Kasumi slides around the corner. "Who are you and what have you done with Freya!" The girl squeals but receives the HUD message on the side of her screen that alerts her to the fact this was a safe zone when she tries to ready her fists.

  6. Chasing around a tiny piggy with a fork the girl extrudes with a smile and a grumble in her voice. "I'ma eat cha~" As the thing would squeal and rush beneath the seam of the couch, its fat butt sticking out of it and trying to pop itself inside. A notification causes her to slow, the fork becoming more limp in her right hand. A flick of her wrist using the utensil like a magic wand, she'd pop the little message open. Her eyes trailing like a type writer as she reads what is written. Something from Freya of all people, one of her guildmates and they'd spent a couple of quests together here and there. The context was a little odd, and a swim suit of all things had her spinning mental wheels. The heck kind of quest was Freya trying to go on that required a swim suit. The only thing that came to mind was king of lakes, maybe if you were feeling brave. But that was a floor higher, unless the girl miss typed. But even that didn't add up because there wasn't a hotspring on floor 22. Hotspring with a swimming suit?

    1646305481_200(6).gif.378f33a293725c89d8646c37af598bd7.gif

    "Huh!?" the girl couldn't help but express her confusion out loud, utterly perplexed by invitation. A man pokes his head out of some covers on the couch. "Sorry, watch Bacon for me? I guess its some weird girls night." Looking at Koga who could only open one eye, his brain barely computing any of it. Pecking the man on the forehead, she'd poke the pig in the butt with the fork causing it to pop out its head and glare. "Be good for daddy~" As she'd head up the stairs and start to collect her belongings.

    @Koga


    Activated:
    Paragon (10): +1 LD while Looting/Searching
    Guild Rank 4: +4% Final EXP reward


    Event:
    Taken Shadow-Walking (1)


    Kasumi | HP: 880/880 | EN: 126/126 | DMG: 23 | MIT:20 | ACC:4 | KEEN: 1 | PHASE | EVA:4 | BH:26 | STC: 40 | PARA-V | LD:1 

    Spoiler

    Name: Kasumi, The Pure Tide
    True Tier: 9
    Level: 34
    Paragon Level: 50
    HP: 880/880
    EN: 126/126

    Stats:
    Damage: 23
    Mitigation: 20
    Accuracy: 4
    Evasion: 4
    Battle Healing: 26
    Loot Die: 1
    Stealth Rating: 7
    KEEN: 1
    PHASE
    STC: 40
    PARA-V

    Equipped Gear:
    Weapon/Armor/Trinket: 
      - Mugen Tenshin Perversion - Citadel [T4/Demonic/Handwraps] Phase, Keen 1, Paralytic Venom 1, Static 1
    Armor/Trinket: 
      - White Red-trimmed Gee [Tierless/Perfect/Cloth Armor] (3 Evasion)
    Shield/Armor/Trinket: 
      - Mugen Tenshin Decree [Tierless/Demonic/Trinket] (3 Accuracy, Evasion 1)

    Combat Mastery:
      - Combat Mastery: Damage R3

    Combat Shift:
      - AOE Shift

    Familiar Skill:
      - 

    Custom Skill:
      - Like Water

    Skills:
      - Battle Healing R3
      - Charge
      - Cloth Armor R5
      - Energist
      - Extended Weight Limit
      - Martial Arts R5

    Extra Skills:
      - Hiding R5
      - Parry
      - Concentration
      - Brawler

    Inactive Extra Skills:

    Addons:
      - Ferocity
      - Nimble
      - Precision
      - Stamina

    Mods:
      - Athletics
      - Surpise Attack: Trickster
      - Untraceable
      - Vanish

    Inactive Mods:

    Battle Ready Inventory:
      - Crystal of Divine Light | [232246b] x1
      - Teleport Crystal x1

    Housing Buffs:
      - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
      - Storage Closet: +1 Battle Ready Inventory Slot
      - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
      - Attic (Storage): +5% bonus col from monster kills and treasure chests
      - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members.
      - Master Bedroom: -1 energy cost for the first three expenditures of each combat
      - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
      - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
      - Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts.
      - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
      - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

    Guild Hall Buffs:
      - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
      - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

    Scents of the Wild Totem:

    Wedding Ring:
      - -
    Crafting Profession:

    Gathering Profession:

     

  7. 6/25/25 - Roll made on 4/21/24

    Name: Kurokō no Tamashii (黒鋼の魂)
    Profession: Artisan
    Rank: 10
    Roll ID: 190961
    Roll Result: CD: 11+1/LD: 1
    Item Type: Trinket
    Tier: 4
    Quality: Demonic
    Enhancements: Accuracy 2, Recovery 2
    Post Link: Here
    Description:
    This traditional Japanese omamori that's crafted from fine silk brocade in deep black, symbolizing resilience and resolve, accented with threads of gold representing divine favor and unyielding strength. The front bears an embroidered icon of Bishamonten — the armored god of war and guardian of righteous battle — depicted standing atop a lotus pedestal, holding his sacred spear (yari) and pagoda, which signifies the safeguarding of treasures and the spirit.

    Etched kanji beneath the figure read: 「毘沙門天加護」 ("Protection of Bishamonten"). A golden cord seals the omamori shut, never to be opened, ensuring the protective blessing remains undisturbed. It radiates a quiet aura of vigilance, designed to be worn or kept close by those who face danger — soldiers, fighters, and guardians of peace.

    It is said that warriors who carry this omamori march with the unseen gaze of Bishamonten upon them, shielded from malice, empowered with courage, and guided by righteous purpose.

    Stored rolls ready for eval without enhancements/name/desc:

    180450, T1/Perfect/Trinket
    198298, T1/Perfect/Trinket
    198300, T1/Perfect/Trinket
    198302, T1/Perfect/Trinket

    204549, T1/Perfect/Trinket

    170434, T2/Perfect/Trinket
    170901, T2/Perfect/Trinket
    170902, T2/Perfect/Trinket
    170904, T2/Perfect/Trinket
    170919, T2/Perfect/Trinket

    166898, T3/Perfect/Trinket
    179414, T3/Perfect/Trinket
    179417, T3/Perfect/Trinket
    179418, T3/Perfect/Trinket
    179421, T3/Perfect/Trinket

    190962, T4/Perfect/Trinket
    198303, T4/Perfect/Trinket
    198306, T4/Perfect/Trinket
    198309, T4/Perfect/Trinket

  8. 6/25/25

    Demonic Upgrade:

    190961, T4/Perfect/Trinket
    + 1 Demonic Shard

    =

    Name: Kurokō no Tamashii (黒鋼の魂)
    Profession: Artisan
    Rank: 10
    Roll ID: 190961
    Roll Result: CD: 11+1/LD: 1
    Item Type: Trinket
    Tier: 4
    Quality: Demonic
    Enhancements: Accuracy 2, Recovery 2
    Post Link: Here
    Description:
    This traditional Japanese omamori that's crafted from fine silk brocade in deep black, symbolizing resilience and resolve, accented with threads of gold representing divine favor and unyielding strength. The front bears an embroidered icon of Bishamonten — the armored god of war and guardian of righteous battle — depicted standing atop a lotus pedestal, holding his sacred spear (yari) and pagoda, which signifies the safeguarding of treasures and the spirit.

    Etched kanji beneath the figure read: 「毘沙門天加護」 ("Protection of Bishamonten"). A golden cord seals the omamori shut, never to be opened, ensuring the protective blessing remains undisturbed. It radiates a quiet aura of vigilance, designed to be worn or kept close by those who face danger — soldiers, fighters, and guardians of peace.

    It is said that warriors who carry this omamori march with the unseen gaze of Bishamonten upon them, shielded from malice, empowered with courage, and guided by righteous purpose.
  9. 10/26/24

    Demonic Upgrade:
    [Kasumi] Mugen Tenshin Decree [Tierless/Perfect/Trinket] (3 Accuracy) + 1 Demonic Shard = Mugen Tenshin Decree [Tierless/Demonic/Trinket] (3 Accuracy, 1 Evasion)
    [Celeste] Platinum Buckle [181003/Tierless/Trinket/Perfect]: Accuracy 3 + 1 Demonic Shard = Platinum Buckle [Tierless/Trinket/Demonic]: Accuracy 3, 1 Evasion

    Evaluation (12/20/22) + 1 Demonic Shard = 

    Name: The Black Lotus - Jurojin
    Profession: Artisan
    Rank: 10
    Roll ID: 180450
    Roll Result: CD: 11+1/LD:18
    Item Type: Trinket
    Tier: Tierless
    Quality: Demonic
    Enhancements: Quality 2, Loot Dice 1, Prosperity 1
    Post Link: Here
    Description:
    An elegant head dress in the shape of a lotus flower, meant to sit on the bangs of its wearer. Its a little large and unorthidox yet its likely to provide a regal appearance. Despite beliefs the black lotus is intended to offer great fortune when found, so wearing one around is likely to share the wealth of lady luck.

    Total: 3 Demonic Shards

  10. Thread Closure:
    Kasumi | [Word Count: 5367/10 = 536.7] * [True Tier: 8] * [Group Factor: 0.7] = 3006 EXP, Laurel Wreath: 450 col
    Koga | [Word Count: 5367/10 = 536.7] * [True Tier: 8] * [Group Factor: 0.7] = 3006 EXP, Laurel Wreath: 450 col

    Final Rewards:
    Kasumi | 3006 EXP

    Koga | 3006 EXP, 900 Col

  11. Standard Recovery +4 EN, Horn of Battle +2 EN, Charge CD {2/3}

    A pivot of her body would find her hands sweep like hands on a clock, mirroring one another as they are drawn in toward her right hip. Her wrists become linked together, and once it touches down they alight in pink. Surging in a gaining glow, she jerks into her foe and drives both in a joined extension of her arms. Palms open they slam the towering foe square in the chest, causing its chest to cave inward and bits of bone fire out of the back in a gruesome display. The force carries, sending the lumbering behemoth tumbling. It rolls in a charged flailing, its cane clattering to the floor and beginning to roll. A hand with arm still attached to it. Kasumi exhales and inhales, slowly drawing her hands back up to guard her face with flattened hands. 

    With that, the lights go out and the creatures hitpoint bar would plummet in a sharp decline.

    Post Action | [x18] AOE-II (14 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 16 EN)
    Free Action |
    ID: 235457 | 3 + 8 - 3 = 8, Hit vs. Demi Lich Dealing 594 - 120 = 474 Damage


    Players:
    Nisahime | HP: 874/874 | EN: 94/94 | DMG: 1{+4} | MIT:60 | ACC:1 | EVA:2 | LD:2
    Celeste | HP: 920/920 | EN: 33/114 | DMG: 29{+4} | MIT:78 | ACC:8 | PHASE | EVA:3{-1} | BH:37 | HLY: 16 | BRN: 56 | LD: 2
    Kasumi | HP: 874/874 | EN: 22/114 | DMG: 29{+4} | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6{-1} | BH:26 | STC: 40 | PARA-V | LD:3
    Raidou | HP: 818/874 | EN: 57/114 | DMG: 26{+4} | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:48 | VAMP-D: 96 | REC: 8 | LD:8
    Simmoné | HP: 874/874 | EN: 5/114 | DMG: 27{+4} | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:14 | PROSP:6 | QTY: 2 | HYPER [0/3]
    Shiina | HP: 943/943 | EN: 104/114 | DMG: 1{+4} | MIT:256 | ACC: 1 | EVA:2 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 38 | MENDING: 2 | REC: 8 | LD: 2

    Enemies:
    [0/0/3/3/0/0] Demi Lich | HP: 301/2000 | DMG: 360 | MIT: 160{-40} | ACC: 3 | EVA: 3 | [Shatter 1: 1] | [Shatter 2: 1] | Stun Immunity [0/3]

    • Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
    • Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.
  12. Standard Recovery +4 EN, Horn of Battle +2 EN

    Shiina's song seemed to push the necrotic field from beneath their target, sending it reeling in a harrowing screech. Kasumi saw clearly her opportunity, and with the aura coming off Shiina her hands and feet burned with that intention. The gentle ping of her HUD foreshadows her disappearing into a shower of flower petals, and within an instant she was roaring a twist of her body in a clockwise turn. Her right leg slides across in a breakneck slam of the flat of her foot, twisting the skull at a 90 degree pivot as it connects. The thing is then heaved off revealing a skull which now had its jaw dislocated and dangling off its hinge, offering a gargled hiss. Kasumi clamps open hands on the following rod attack aimed for her torso, using the thing like a olympic bar and entering a full tightly tucked flip. *Poof*

    The girl appears slamming an open left palm into the skeletal knight, sending 3 ribs flying like shrapnel and pivoting with grace as its curved sword makes motions for her in a horizontal swipe. Wrapping her hands around its wrist, she leaps into its head with an extended left foot, sending it violently into the other like a bowling ball into a pin.

    Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 3 Targets = 6) = 17 EN) + CHARGE (+3 Base Damage, -1 ACC, -Autohit, 8 EN), Charge CD {1/3} = 25 EN
    Free Action | Rhino’s Horn (T4/Reusable/Consumable) | [224373a] (+3 Base Damage, -1 EVA)
    ID: 235447 | 4 + 8 - 1 - 1 = 10, Hit vs. Skeletal Knight #1 Dealing 585 - 120 = 465 Damage
    ID: 235448 | 5 + 8 - 1 - 1 = 11, Hit vs. Skeletal Knight #2 Dealing 585 - 120 = 465 Damage
    ID: 235449 | 6 + 8 - 3 - 1 = 10, Hit vs. Demi Lich Dealing 585 - 120 = 465 Damage


    Players:
    Nisahime | HP: 874/874 | EN: 94/94 | DMG: 1{+4} | MIT:60 | ACC:1 | EVA:2 | LD:2
    Shiina | HP: 943/943 | EN: 104/114 | DMG: 1{+4} | MIT:256 | ACC: 1 | EVA:2 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 38 | MENDING: 2 | REC: 8 | LD: 2
    Simmoné | HP: 874/874 | EN: 5/114 | DMG: 27{+4} | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:14 | PROSP:6 | QTY: 2 | HYPER [0/3]
    Celeste | HP: 920/920 | EN: 25/114 | DMG: 29{+4} | MIT:78 | ACC:8 | PHASE | EVA:3{-1} | BH:37 | HLY: 16 | BRN: 56 | LD: 2 | HYPER [2/3]
    Kasumi | HP: 874/874 | EN: 32/114 | DMG: 29{+4} | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6{-1} | BH:26 | STC: 40 | PARA-V | LD:3
    Raidou | HP: 770/874 | EN: 66/114 | DMG: 26{+4} | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:48 | VAMP-D: 96 | REC: 8 | LD:8

    Enemies:
    [0/0/0/0/1/0] Skeletal Knight #1 | HP: 235/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1
    [0/0/0/0/1/0] Skeletal Knight #2 | HP: 235/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1
    [0/0/0/0/2/3] Demi Lich | HP: 1015/2000 | DMG: 360 | MIT: 160{-40} | ACC: 3 | EVA: 3 | [Shatter 1: 2] | [Shatter 2: 2]

    • Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
    • Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.
  13. Standard Recovery +4 EN, Horn of Battle +2 EN

    A darker figure, almost like a black robe with a faded purple front accent bleeds from the wall. Upon its head a skull of an elk or deer, the antlers large and imposing. It would produce a singular black rod and stamp it into the stonework, sending a wave of inky blackness out from where it stood. The sounds begin to scream reminiscent of Shiina's and those within its range would feel their stomachs churn, as the negative energy started to drain their strength. It recants in a language that is unintelligible, causing the room to darken.

    Old fomorian words...

    Kasumi almost vomits but manages to keep her lunch, turning to lock focus on the beast that was causing the strain. A twist of her hands apart as her stance deepens, her right arm flaring in a strike of pink. Her stamina decreases, as she lunges into a vault and dumps her elbow into the thing's helmet, using her right leg as a pincer and sending fragments of bone to break away. The sockets glow red as smoke starts to escape the cracks in that covering of it, as it stumbles. Proving just how strong its fortitude is, nothing more then a small stagger before it rips the rod up and causes a wave of green flame to push Kasumi back. It then lifts that rod above its head, causing a rod of ice to form aloft a foot from that rod.

    Post Action | [x12] TECH-D (12 - 2 [Stamina] = 10 EN)
    Free Action |
    ID: 235440 | 6 + 8 - 3 = 11, Hit vs. Demi Lich applying [Shatter 1: 3] and Dealing 348 - 140 = 208 Damage


    Players:
    Simmoné | HP: 874/874 | EN: 4/114 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:14 | PROSP:6 | QTY: 2
    Nisahime | HP: 874/874 | EN: 94/94 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
    Shiina | HP: 943/943 | EN: 109/114 | DMG: 1 | MIT:256 | ACC: 1 | EVA:2 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 38 | MENDING: 2 | REC: 8 | LD: 2
    Celeste | HP: 920/920 | EN: 2/114 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3{-1} | BH:37 | HLY: 16 | BRN: 56 | LD: 2 | HYPER [1/3]
    Kasumi | HP: 874/874 | EN: 51/114 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6 | BH:26 | STC: 40 | PARA-V | LD:3
    Raidou | HP: 874/874 | EN: 73/114 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:48 | VAMP-D: 96 | REC: 8 | LD:8

    Enemies:
    [0/0/0/0/0/0] Skeletal Knight #1 | HP: 700/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1
    [0/0/0/0/0/0] Skeletal Knight #2 | HP: 700/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1
    [0/0/0/0/1/0] Demi Lich | HP: 1792/2000 | DMG: 360 | MIT: 160{-20} | ACC: 3 | EVA: 3 | [Shatter 1: 3]

    Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
    Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.

  14. Standard Recovery +4 EN, Horn of Battle +2 EN

    Standing upon the creatures head, Celeste pays her a compliment. "Thanks I guess, looks can be misleading." Kasumi remarked to her appearance, for this was a traditional fighting attire for her art. It was what she felt most comfortable fighting in, given her upbringing. "It's not dead...?" The girl would respond quizzically trying to keep her footing as it would start to attempt to buck her, causing her to quickly rip her right leg up to her waist in a high knee. A streak of pink would claim her heel, and with that surge her leg would rip out and easily above her head. at a 150 degree angle, its held straight and in one swift drop a semi circle of light would be scorched through the air. That heel of hers plants harshly upon the back of the creatures skull, dazing it and causing it to wobble. That moment buys her the second to freely jump free without exposing her back to the thing.

    Post Action | [x12] TECH-D (12 - 2 [Stamina] = 10 EN)
    Free Action |
    ID: 235424 | 6 + 8 - 3 = 11, Hit vs. Basilisk applying [Shatter 1: 3] Dealing 348 - 140 = 208 Damage


    Players:
    Nisahime | HP: 874/874 | EN: 94/94 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
    Shiina | HP: 943/943 | EN: 104/114 | DMG: 1 | MIT:256 | ACC: 1 | EVA:2 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 38 | MENDING: 2 | REC: 8 | LD: 2
    Simmoné | HP: 874/874 | EN: 8/114 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:14 | PROSP:6 | QTY: 2 | HYPER [2/3]
    Celeste | HP: 920/920 | EN: 13/114 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3{-1} | BH:37 | HLY: 16 | BRN: 56 | LD: 2
    Kasumi | HP: 874/874 | EN: 55/114 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6 | BH:26 | STC: 40 | PARA-V | LD:3
    Raidou | HP: 874/874 | EN: 73/114 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:48 | VAMP-D: 96 | REC: 8 | LD:8

    Enemies:
    [0/0/1/2/2/3] Basilisk | HP: 396/2000 | DMG: 360 | MIT: 160{-20} | ACC: 3 | EVA: 3 | [Shatter 1: 3]

    • Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
    • Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.
  15. Standard Recovery +4 EN, Horn of Battle +2 EN

    Like a wave of turmoil the scattering pink flashes of light would appear along the battlefield. Within each flash would be Kasumi in a different posture, some low and some standing tall. A ripping right leg finds the flat of her foot sending a floating sword clattering to the ground. A pair of matched heels from above pile drives the other into the floor as she'd spring upward and vanish. The last finds her standing upon the basilisk as if it were a doormat, repeatedly stomping her feet as if its face were a set of stairs. The thing hisses but evidently its cries in disapproval become nothing more then a garbled muffle, step after step slowing inching it into the ground. Eventually its beaten still, flattened as the girl would twist her hips and grind those delicate feet in to a sharp and notable snap. Like a twig, but were its teeth being curb stomped out of its mouth. 

    Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 3 Targets = 6) = 17 EN)
    Free Action |
    ID: 235408 | 4 + 8 - 1 = 11, Hit vs. Rusted Sword #1 Dealing 435 - 120 = 315 Damage
    ID: 235409 | 2 + 8 - 1 = 9, Hit vs. Rusted Sword #2 Dealing 435 - 120 = 315 Damage
    ID: 235410 | 8 + 8 - 3 = 13, Hit vs. Basilisk Dealing 435 - 160 = 275 Damage, PVO activated, [PARALYZED] applied


    Players:
    Nisahime | HP: 874/874 | EN: 94/94 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
    Shiina | HP: 943/943 | EN: 109/114 | DMG: 1 | MIT:256 | ACC: 1 | EVA:2 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 38 | MENDING: 2 | REC: 8 | LD: 2
    Simmoné | HP: 874/874 | EN: 16/114 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:14 | PROSP:6 | QTY: 2 | HYPER [1/3]
    Celeste | HP: 920/920 | EN: 6/114 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3{-1} | BH:37 | HLY: 16 | BRN: 56 | LD: 2 | HYPER [2/3]
    Kasumi | HP: 874/874 | EN: 59/114 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6 | BH:26 | STC: 40 | PARA-V | LD:3
    Raidou | HP: 874/874 | EN: 82/114 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:48 | VAMP-D: 96 | REC: 8 | LD:8

    Enemies:
    [0/0/0/0/1/0] Rusted Sword #1 | HP: 385/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1
    [0/0/0/0/1/0] Rusted Sword #2 | HP: 385/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1
    [0/0/0/1/1/0] Basilisk | HP: 1185/2000 | DMG: 360 | MIT: 160 | ACC: 3 | EVA: 3 {-3} | [PARALYZED]

    • Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
    • Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.
  16. Standard Recovery +4 EN, Hyperactive +3 EN, Crystal of Divine Light Used, Charge Refreshed

    What would look like small mountains would create its own form now. Large iced creatures would surround the group, much like those golems from the sands but bigger. Tightening her wraps before darting through the snow, it was a bit deeper than she wanted. Skin felt like it was being iced over but she would manage. Swiftly jerking her fist back finding connection to a leg, a twist, a jump and a sudden almost dive would connect with the other. A giant hand would threaten damage but Kasumi dashes out of the way looking over intime to see Nisahime pulling something out and aiming up.

    Nisahime raised her hands and pulled on a bow string, it appeared out of nowhere. It was different from when Sam used it but the weapon was one in the same. Finding that it was a straighter position, more precise in motion. Elbow lined her chest, with a jerk of that hand following up above her head with so much finesse as that arrow was fired and the weapon vanished from her hands. Kasumi followed what looked like a small beam toward the gigantic creature that held the skies. Upon impact, a huge burst of white light surrounds it and in that pure white pulse, those arrows extend out from the beast and rapidly collide inwards toward it causing an huge explosion of energy. It started to lose flight now, Kasumi takes this opportunity to dash after it where it would fall. Crashing to the ground as shards of ice form around its both, the girl retracts her fist and punches right between his eyes. The body began to twitch, unable to move now.

    Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 3 Targets = 6) = 17 EN)
    Free Action |
    ID: 235392 | 6 + 8 = 14, Hit vs. Ice Ogre #1 Dealing 495 - 120 = 375 Damage
    ID: 235393 | 2 + 8 = 10, Hit vs. Ice Ogre #2 Dealing 495 - 120 = 375 Damage
    ID: 235394 | 10 + 8 = 18, Hit vs. The White Dragon Dealing 525 - 160 / 2 = 445 Damage, [PARALYZED] applied, [STC 40/2] applied -> Ice Ogre #1 & Ice Ogre #2 sustain 24 via STC propagation


    Players:
    Nisahime | HP: 874/874 | EN: 94/94 | DMG: 1{+4} | MIT:60 | ACC:1 | EVA:2 | LD:2
    Shiina | HP: 943/943 | EN: 104/114 | DMG: 1{+4} | MIT:256 | ACC: 1 | EVA:2 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 38 | MENDING: 2 | REC: 8 | LD: 2
    Simmoné | HP: 874/874 | EN: 33/114 | DMG: 27{+4} | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
    Kasumi | HP: 874/874 | EN: 55/114 | DMG: 29{+4} | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6 | BH:26 | STC: 40 | PARA-V | LD:3 | HYPER [2/3]
    Celeste | HP: 920/920 | EN: 99/114 | DMG: 29{+4} | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:37 | HLY: 16 | BRN: 56 | LD: 2
    Raidou | HP: 874/874 | EN: 75/114 | DMG: 26{+4} | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:48 | VAMP-D: 96 | REC: 8 | LD:8

    Enemies:
    [0/0/0/1/0/0] Ice Ogre #1 | HP: 301/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1
    [0/0/0/1/0/0] Ice Ogre #2 | HP: 301/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1
    [0/0/0/2/0/0] The White Dragon | HP: 1555/2000 | DMG: 360 | MIT: 160 | ACC: 3 | EVA: 3{-3} | [PARALYZED] | [STC 40/2]

    Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
    Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.

  17. Standard Recovery +4 EN, Hyperactive +3 EN, Crystal of Divine Light Used, Charge CD {2/3}

    Feeling a plink on her ankle, Kasumi quickly shifts her feet and looks down at the clicked crabs. Hoping up on the rock she was leaning against, “They are over here” the girl calls out. Why do these things have to be so small? She could handle it so much better if they were bigger, this was her only weakness. Tiny things getting all up in her business. They were quickly strolling around the rock but seemed to not be able to get up to where she was at. Now that she was safe, she began to think of where they would end up after this. Those dungeons were getting weirder and crazier every time they were opened. Last time it was a blizzard that came out of nowhere in a place that she didn’t think snow was even possible. Every time Nisahime was around something weird happened or they went to a place that we have never been before. It made her brain hurt just trying to rationalize it.

    Post Action | Sand Dollar (235373, LD: 20, Success!) [3/6]

    Players:
    Nisahime | HP: 874/874 | EN: 94/94 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
    Celeste | HP: 920/920 | EN: 99/114 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:37 | HLY: 16 | BRN: 56 | LD: 2
    Shiina | HP: 943/943 | EN: 113/114 | DMG: 1 | MIT:256 | ACC: 1 | EVA:2 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 38 | MENDING: 2 | REC: 8 | LD: 2
    Kasumi | HP: 874/874 | EN: 65/114 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6 | BH:26 | STC: 40 | PARA-V | LD:3 | HYPER [1/3]
    Simmoné | HP: 874/874 | EN: 66/114 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
    Raidou | HP: 874/874 | EN: 76/114 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:48 | VAMP-D: 96 | REC: 8 | LD:8

    On Deck:
    Sand Dollar #7 | HP: 25/25 | DMG: 10 | MIT: 5
    Sand Dollar #8 | HP: 25/25 | DMG: 10 | MIT: 5
    Sand Dollar #9 | HP: 25/25 | DMG: 10 | MIT: 5
    Sand Dollar #10 | HP: 25/25 | DMG: 10 | MIT: 5
    Sand Dollar #11 | HP: 25/25 | DMG: 10 | MIT: 5
    Sand Dollar #12 | HP: 25/25 | DMG: 10 | MIT: 5

    Stacked: Defeating a Sand Dollar will result in the Players getting +200 EXP each, as well as +2,000 Col to split however they please at the end of the thread.
    Heavy Pockets: Once a group of Sand Dollars is defeated, one of the players may roll CD. On a CD 10, Unidentified Demonic T4 Trinkets are found. On a CD 11, Unidentified Demonic T4 Weapons are found. On a CD 12, Unidentified Demonic T4 Armors are found.  These rolls are not affected by buffs, and the amount of equipment found is equal to the players present in the party.
    Few Stragglers: No more than two groups of Sand Dollars can be found in a single thread.

  18. Standard Recovery +4 EN, Crystal of Divine Light Used, Crystal of Divine Light Fades

    Hearing the others super charge attack against the creature. The danger of her being hit was no more. Raidou surely hit it already so no attention would be off her, good. Peaking around the tree now seeing the thing laying flat on its belly, now was her time. Pacing herself at first, as she rushes through the sands. Sliding to a halt, getting into an offensive stance, pulling her fist back and making a pointing motion with all four fingers with her thumb tucked into the palm. A pink glowing illuminates her fist as she strikes hard against the crabs inner flesh, going right through its skin. If this creature was real then there would be a lot of blood splashing everywhere but instead it was little white shards that came out. Jumping out of the way as a foot threatens her bubble. Landing on its shell and dashing over, leaping to the other side leaving nothing but petals in her wake.

    Post Action | [x18] AOE-II (28 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 30 EN) + CHARGE (+3 Base, -1 ACC, -Autohit, 8 EN), Charge CD {1/3} = 38 EN - 1 [RESTED 1/2] = 37 EN
    Free Action | Rhino’s Horn (T4/Reusable/Consumable) | [224373a] (+3 Base, -1 EVA)
    ID: 235356 | 7 + 8 + 1 - 1 = 15, Hit vs. Sand’s Claw Dealing 702 * 1.5 = 1053 - 125 = 928 Damage, Keen Maintained


    Players:
    Nisahime | HP: 874/874 | EN: 94/94 | DMG: 1{+4} | MIT:60 | ACC:1 | EVA:2 | LD:2
    Kasumi | HP: 874/874 | EN: 58/114 | DMG: 29{+4} | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6{-1} | BH:26 | STC: 40 | PARA-V | LD:3
    Simmoné | HP: 874/874 | EN: 91/114 | DMG: 27{+4} | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
    Celeste | HP: 920/920 | EN: 113/114 | DMG: 29{+4} | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:37 | HLY: 16 | BRN: 56 | LD: 2
    Raidou | HP: 874/874 | EN: 88/114 | DMG: 26{+4} | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:48 | VAMP-D: 96 | REC: 8 | LD:8
    Shiina | HP: 943/943 | EN: 104/114 | DMG: 1{+4} | MIT:256 | ACC: 1 | EVA:2 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 38 | MENDING: 2 | REC: 8 | LD: 2

    Enemies:
    [0/3/2/0/2/0] Sand’s Claw | HP: 860/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 | [STC 40/1]

    • Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
    • Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
    • Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
    • Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
    • King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
    • Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigatable DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
    • Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
    • Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
    • Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.
  19. Feeling that power eliminates around her, the pure glorious music that plays against her ears. It was always fun having Shiina around, which made it a bit less serious. The girl seemed to be able to hold her own. Watching the crab come out from the waters, Kasumi knew it was time to start. Jumping off the large boulder, dashing through the sands at a swift pace leaving nothing but pink petals in her wake before bashing the inner flesh of the creature's shell. Upon impact it reels sideways and when it goes to attack the attacker they are gone leaving it grasping at nothing. Kasumi stands with her back against a rock leaning down low to stay out of sight. The last thing that she needed was to be put down by a giant unorthodox crab. The girl would leave the defenses up to her cousin who was already in the fray.

    Post Action | [x15] AOE-I (22 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 24 EN) - 1 [RESTED 1/2] = 23 EN
    Free Action | Crystal of Divine Light | [232246b] (+8 Holy, Double Incoming Damage Until Start of Next Turn)
    ID: 235352 | 10 + 7 + 1 = 17, CRIT+2 vs. Sand’s Claw Dealing 645 * 1.5 = 968 - 125 / 2 = 905 Damage, [STC 40/2] applied


    Players:
    Nisahime | HP: 874/874 | EN: 94/94 | DMG: 1{+4} | MIT:60 | ACC:1 | EVA:2 | LD:2
    Shiina | HP: 943/943 | EN: 104/114 | DMG: 1{+4} | MIT:256 | ACC: 1 | EVA:2 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 38 | MENDING: 2 | REC: 8 | LD: 2
    Kasumi | HP: 874/874 | EN: 91/114 | DMG: 29{+4} | MIT:20 | ACC:7 | KEEN: 1 | PHASE | EVA:6 | BH:26 | STC: 40 | PARA-V | LD:3
    Simmoné | HP: 874/874 | EN: 114/114 | DMG: 27{+4} | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
    Celeste | HP: 920/920 | EN: 114/114 | DMG: 29{+4} | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:37 | HLY: 16 | BRN: 56 | LD: 2
    Raidou | HP: 874/874 | EN: 114/114 | DMG: 26{+4} | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:48 | VAMP-D: 96 | REC: 8 | LD:8

    Enemies:
    [0/0/2/0/0/0] Sand’s Claw | HP: 3095/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 | [STC 40/2]

    • Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
    • Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
    • Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
    • Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
    • King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
    • Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigatable DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
    • Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
    • Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
    • Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.
  20. Waking up in a panic realizing that she fell asleep scouting the town of beginnings. Kasumi only wanted to shut her eyes for a moment but wound up sleeping through half the night. Maybe she should start sleeping more so that this doesn't happen again. She had a duty to withhold, this would not happen again. Rubbing her eyes, coffee was very much needed but looking at the clock on her HUD there was no time to do such tasks. Rushing to get onto her feet and to the warp gate. The others needed her on the sandy floor again. Kasumi wasn’t going to question the motives of following the white-haired woman, she would just help support the group in any way that she could.

    Arriving at the beach, Nisahime and Raidou could be seen. Raidou’s gaze was fixated on the woman once more. Hopping onto a boulder to scope the salt water in the near distance. It was very beautiful regardless of what she knew was swimming in it.


    <<Assist System Engaged>>
    Level: 33
    Paragon: 28
    Tier: 4
    True Tier: 8

    Final EXP Reward: +10%


    Activated:
    True Light Lantern | +1 ACC, +1 LD to party
    Paragon (10) | +1 LD while Searching/Looting
    Guild Rank 1 | +1% Final EXP reward


    Consumed:
    Unfathomable Red Vials (Gungir's/Protein 2 [Feast - 205487]) {CELESTE} [1/6] [FILLED]
    Lunchbox of Everlasting Memories (Gungir's/Mitigation 3 [Feast - 205491]) {NISAHIME} [3/6]
    Bottomless Tea Wares (Gungir's/Eva 2 [Feast - 152493]) {RAIDOU} [3/6]
    CUPCAKES, INFINITE CUPCAKES (Gungir's/Overhealth 3 [Feast - 205492]) {SHIINA} [3/6]
    Unending Strawberry Parfait (Gungir's/ACC 2 [Feast - 199525]) {KASUMI} [2/6]
    Titan's Strength | Damage +3 Potion: 204819 {KASUMI}


    Kasumi | HP: 874/874 | EN: 114/114 | DMG: 29 | MIT:20 | ACC:7 | KEEN: 1 | PHASE | EVA:6 | BH:26 | STC: 40 | PARA-V | LD:3

    Spoiler

    Name: Kasumi, The Crashing Wave
    True Tier: 8
    Level: 33
    Paragon Level: 28
    HP: 874/874
    EN: 114/114

    Stats:
    Damage: 29
    Mitigation: 20
    Accuracy: 6
    Evasion: 6
    Battle Healing: 26
    Loot Die: 1
    Stealth Rating: 5
    KEEN: 1
    PHASE
    STC: 40
    PARA-V

    Equipped Gear:
    Weapon/Armor/Trinket: 
      - Mugen Tenshin Perversion - Citadel [T4/Demonic/Handwraps] Phase, Keen 1, Paralytic Venom 1, Static 1
    Armor/Trinket: 
      - White Red-trimmed Gee [Tierless/Perfect/Cloth Armor] (3 Evasion)
    Shield/Armor/Trinket: 
      - Mugen Tenshin Decree [Tierless/Perfect/Trinket] (3 Accuracy)

    Combat Mastery:
      - Combat Mastery: Damage R3

    Combat Shift:
      - AOE Shift

    Familiar Skill:
      - 

    Custom Skill:
      - 

    Skills:
      - Battle Healing R3
      - Charge
      - Cloth Armor R5
      - Energist
      - Extended Weight Limit
      - Martial Arts R5

    Extra Skills:
      - Hiding R5
      - Parry
      - Concentration
      - Brawler

    Inactive Extra Skills:

    Addons:
      - Ferocity
      - Nimble
      - Precision
      - Stamina

    Mods:
      - Athletics
      - Surprise Attack: Trickster
      - Untraceable
      - Vanish

    Inactive Mods:

    Battle Ready Inventory:
      - Crystal of Divine Light | [232246b] x1
      - Rhino’s Horn (T4/Reusable/Consumable) | [224373a] x1
      - Teleport Crystal x1

    Housing Buffs:
      - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
      - Storage Closet: +1 Battle Ready Inventory Slot
      - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
      - Attic (Storage): +5% bonus col from monster kills and treasure chests
      - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members.
      - Master Bedroom: -1 energy cost for the first three expenditures of each combat
      - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
      - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
      - Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts.
      - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
      - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

    Guild Hall Buffs:
      - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
      - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

    Scents of the Wild Totem:

    Wedding Ring:
      - 
    Crafting Profession:

    Gathering Profession:

     

  21. Standard Recovery +4 EN, Horn of Battle +2 EN, Charge Refreshed

    Kasumi brings her hands up to her face, shielding herself from the sudden storm of sand that was roaring toward her. A cough as she'd bring them down long enough to see Simmone ice the floating eyes and Celeste quickly blast the 'Dullahan' across the room with enough force to send it spiraling. It would appear that this was just about over, and Kasumi would seek out the source of that sandstorm. Locking eyes with Nisahime, who was now sporting a shield and sword. Blinking, the girl would rub her eyes just confirm what she was witnessing was real. Another glance confirms it truthful, her eyes were not deceiving her. The woman would pay her a smile, as her attention would spring over to the only remaining enemy present. She now knew that it wasn't their to harm them, but was filled with questions but now was not the time to ask them.

    Post Action | None Taken


    Players:
    Nisahime | HP: 874/874 | EN: 94/94 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
    Simmoné | HP: 874/874 | EN: 29/114 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:14 | PROSP:6 | QTY: 2
    Celeste | HP: 920/920 | EN: 15/114 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:37 | HLY: 16 | BRN: 56 | LD: 2 | HYPER [1/3]
    Kasumi | HP: 874/874 | EN: 70/114 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6 | BH:26 | STC: 40 | PARA-V | LD:3
    Raidou | HP: 874/874 | EN: 89/114 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:48 | VAMP-D: 96 | REC: 8 | LD:8
    Shiina | HP: 943/943 | EN: 109/114 | DMG: 1 | MIT:256 | ACC: 1 | EVA:2 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 38 | MENDING: 2 | REC: 8 | LD: 2

    Enemies:
    [0/1/2/1/2/0] Dullahan | HP: 312/2000 | DMG: 360 | MIT: 160{-20} | ACC: 3 | EVA: 3 | [Shatter 1:2] | Stun Immunity [0/3] | [BRN 56/2]

    • Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
    • Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.
  22. Standard Recovery +4 EN, Horn of Battle +2 EN, Charge CD {2/3}

    The large chamber they had found themselves in quickly descends into madness, the door locked closed and enemies coming in droves from what would seem like nowhere. Kasumi weighed her mode of attack as Simmone and Celeste both rushed into the fray, cutting down quite a number of enemies in an instant. But where those fall more seem to arise, and Celeste is hit by some gaze attack that causes her to take to a kneel. Another streak of black sees a mounted combatant land with a heavy thud, proving its weight. Lording over Celeste who was all but crippled, Kasumi knew she had to act before this turned ugly.

    That knight wore no head, instead black smoke oozed from where its neck should be. On it black armor, the horse mirroring it. In its hand a small hatchet which it raises over its head, causing the horse to move onto its hind legs. The tapping of Kasumi's feet would cause Simmone to turn, a look of shock on her face. Her right foot sparks and begins to burn in a bright pink light, and within ten or so feet she vaults airborne. That foot of hers brightens, and she rips it out and lets it take the lead. It slams into the rider's plated chest, square seeing him tumble off the back of the horse and slamming against the ground. Rolling over but stopping flat, it catches itself with its hand and a resonating hiss is heard. It was guttural and nearly demonic screech. A push of its hands would see it to its feet, once up it would raise and throw one of those hatchets.

    Kasumi ducks, but it starts to wrap around like a boomerang.

    Post Action | [x12] TECH-D (12 - 2 [Stamina] = 10 EN)
    Free Action |
    ID: 235266 | 6 + 8 - 3 = 11, Hit vs. Dullahan applying [Shatter 1:3] Dealing 396 - 140 = 256 Damage


    Players:
    Nisahime | HP: 874/874 | EN: 94/94 | DMG: 1{+4} | MIT:60 | ACC:1 | EVA:2 | LD:2
    Simmoné | HP: 874/874 | EN: 32/114 | DMG: 27{+4} | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:14 | PROSP:6 | QTY: 2
    Celeste | HP: 920/920 | EN: 23/114 | DMG: 29{+4} | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:37 | HLY: 16 | BRN: 56 | LD: 2
    Kasumi | HP: 874/874 | EN: 64/114 | DMG: 29{+4} | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6 | BH:26 | STC: 40 | PARA-V | LD:3
    Raidou | HP: 874/874 | EN: 90/114 | DMG: 26{+4} | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:48 | VAMP-D: 96 | REC: 8 | LD:8
    Shiina | HP: 943/943 | EN: 100/114 | DMG: 1{+4} | MIT:256 | ACC: 1 | EVA:2 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 38 | MENDING: 2 | REC: 8 | LD: 2

    Enemies:
    [0/0/1/0/0/0] Blinker #1 | HP: 325/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1
    [0/0/1/0/0/0] Blinker #2 | HP: 325/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1
    [0/0/0/1/0/0] Dullahan | HP: 1744/2000 | DMG: 360 | MIT: 160{-20} | ACC: 3 | EVA: 3 | [Shatter 1:3]

    • Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
    • Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.
  23. Standard Recovery +4 EN, Horn of Battle +2 EN

    Following right on Simmone's heels, Kasumi was the runner up. A twin pair of kicks, one to the right ribs actually causes Ugzeke to turn around. The other plants her left shin clean into an awaiting jaw, sending a small bit of teeth as canines are broken under the force. Despite his massive stature, Ugzeke is sent tumbling like a boulder down a hill. Rolling in a heavy fumble, the ogre would slam into the first thing it makes contact with. A stalagmite explodes as the creatures body plays the part of wrecking ball, concussed with his bell rung. Kasumi exhales with her leg held high, as if frozen as she'd retract it and change her posture back to a more neutral one. Ugzeke was down bad, Kasumi could almost hear the little cartoon birdies from here. His head was spinning, and his weapon was left at the girls feet.

    Post Action | [x20] ST-B (20 - 2 [Stamina] = 18 EN) + CHARGE (+3 Base, -1 ACC, - Autohit, 8 EN), Charge CD {1/3} = 26 EN
    Free Action | Crystal of Divine Light | [232246b] (+8 Holy, Double Incoming Damage until start of next turn)
    ID: 235247 | 9 + 8 = 17, CRIT+1 vs. Ugzeke Dealing 900 - 160 / 2 = 820 Damage, PVO activated target [PARALYZED], [STC 40/2] applied, Keen Maintained


    Players:
    Shiina | HP: 943/943 | EN: 100/114 | DMG: 1{+4} | MIT:256 | ACC: 1 | EVA:2 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 38 | MENDING: 2 | REC: 8 | LD: 2
    Nisahime | HP: 874/874 | EN: 94/94 | DMG: 1{+4} | MIT:60 | ACC:1 | EVA:2 | LD:2
    Celeste | HP: 920/920 | EN: 41/114 | DMG: 29{+4} | MIT:78 | ACC:8 | PHASE | EVA:3{-1} | BH:37 | HLY: 16 | BRN: 56 | LD: 2 | HYPER [2/3]
    Simmoné | HP: 874/874 | EN: 44/114 | DMG: 27{+4} | MIT:20 | ACC:7 | AA | EVA:4{-1} | REC: 8 | LD:14 | PROSP:6 | QTY: 2
    Kasumi | HP: 874/874 | EN: 68/114 | DMG: 29{+4} | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6 | BH:26 | STC: 40 | PARA-V | LD:3
    Raidou | HP: 874/874 | EN: 97/114 | DMG: 26{+4} | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:48 | VAMP-D: 96 | REC: 8 | LD:8

    Enemies:
    [0/0/1/1/2/0] Ugzeke | HP: 1232/3100 | MIT: 160 | DMG: 300 | ACC: 2 | EVA: -1 | [PARALYZED] | [STC 40/2]

    Oblivious | Every turn, unless <<Ugzeke>> rolls CD 5+, he will remain oblivious to the enemy party and refuse to attack. This skill is disabled once <<Ugzeke>> becomes <<In Pain>>.
    In Pain | Once <<Ugzeke’s>> health reaches 1200, he will become enraged as his skin turns red and he notices the party fully. His ACC is reduced to 1, but his EVA is increased to 2.
    Smash | On an MD 9-10, his attack will hit the entire party for 225 DMG, lowering everyone’s ACC by 1 for two turns.
    Hard Hitter | <<Ugzeke’s>> attacks cannot be parried.

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