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Kasumi

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Posts posted by Kasumi

  1. A moment of waning as the creature becomes nothing more then a tiny pile of nigh helpless albeit deadly blobs. Nearly only a foot high, as they scoot toward one another hoping to reclaim their former glories. Blinking into existence, a singular but potent extension of her right foot drives a weaponized heel into a hapless victim. A tumbling to a splatter. Kasumi exhales softly. The girl rips that same weapon up and turns, dropping a heel from above her head straight down. The creature is nearly dismembered as its divided into the smallest imaginable puddle. It vibrates in disapproval, in agony at the collection process.

    These attacks relentless, and one more for good measure. But all of this was a ploy, albeit an effective one. Kasumi wasn't the damage dealer, she was just the asshole that bought your attention for the real one. Orders followed, the girl springs up and vanishes from sight. The small rings of petals filling the air with an aphrodisiac that dulled the senses and was an omen for destruction.


    Spoiler

    Kasumi regains +4 EN, +18 HP via BH

    Post Action | AoE-I [x15] (11 EN, +2/Shift, +2/hit): 19 EN - (Stamina) = 17 EN
    Free Action | N/a

    214358 | BD: 10, CD: 11 (ST-B | Unlocked), (Crit+2) AoE-I vs Slime King III Dealing (30*15=450-30/2=435) DMG, Para venom Activated, STK [40/1] Applied/Triggered:
    Slime King IV sustains 24 via STK
    Slime King V sustains 24 via STK
    214359 | BD: 5+7+1-4=9, AoE-I vs Slime King IV Dealing (28*15=420-50=370) DMG
    214360 | BD: 2+7+1-4=6, AoE-I vs Slime King V Dealing (28*15=420-50=370) DMG

    Keen Retained, +1 Accuracy until next attack


    Players:
    Freyd | HP: 1311/1311 | EN: 68/148 | DMG: 29 | MIT: 98 | EVA: 3 (-1) | ACC: 7 | BH: 71 | LD: 8 | FLN: 16 | HLY: 16 | TXV 32/3 | TRLBLD | REC: 8 | Para.Imm | Hyper: [0/3]
    Raidou | HP: 1150/1150 | EN: 130/138 | DMG: 29 | MIT: 64 | EVA: 6 | ACC: 5 | BH: 63 | LD: 9 | AA | REC: 8 | V.D.: 126
    Kasumi | HP: 853/920 | EN: 45/118 | DMG: 28 | MIT: 40 | EVA: 4 | ACC: 7 | BH: 18 | LD: 4 | KEEN: 1 | P.V.O | PHASE | STK: 40
    Celeste | HP: 801/851 | EN: 55/108 | DMG: 29 | MIT: 78 | EVA: 3 | ACC: 7 | BH: 17 | BRN: 56 | HLY: 16 | PHASE | CHRG [2/3]
    Shiina | HP: 989/989 | EN: 107/118 | DMG: 1(-20) | MIT: 246 | ACC: 0 (-1) | EVA: 3 | BH: 29 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 39 | MENDING: 2 | REC: 8 | THRNS: 72
    Griswold | HP: 964/966 | EN: 75/96 | DMG: 21 | MIT: 227 | ACC: 4 | BH: 28 | AA | FL. THRN: 16 | TAUNT | THRNS: 112


    Enemies:
    (1,2,0,3,0,4) Slime King III | HP: 1137/2500 | DMG: 220 | MIT: 50 (-20) | ACC: 4 | EVA: 0 | FORM [1/2] | Shatter [1/3] | Paralyzed | STK [40/1] (1572-435)
    (0,1,0,1,0,0) Slime King IV | HP: 856/1250 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | FORM [2/2] (1250-24-370)
    (0,0,0,1,0,0) Slime King V | HP: 856/1250 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | FORM [2/2] (1250-24-370)

    Slime King(s)
    King’s Aura: The <<Slime King>> is unaffected by Paralyze, Freeze and the Familiar’s Grappling skill.
    Almighty: The boss cannot be afflicted with both Lullaby and Hypnosis.
    Pure Structure: Any DoT effects on the boss will last half their original duration, except for Burn. Afflicting the boss with Burn will also deal double damage to it.
    Self Sustaining: On a CD 9+, <<Slime King>> will heal 100 HP at the end of his turn.
    Quick Split: On a CD 9+ and LD 10+, the <<Slime King>> will not attack and instead, summon a <<Slime Abomination>> to his aid. A <<Slime Abomination>> can only be summoned once per turn. This skill is deactivated once <<Gelatinous Form>> has activated twice.
    Gelatinous Form: Every time the boss’ health reaches 0, two more Kings will spawn, using the next lowest HP available. If a Slime King with the lowest amount of max HP possible dies, he will not spawn any more.

    Slime Abomination:
    Back and Forth: If a <<Slime Abomination>> takes 500 DMG before its next turn, it will attack twice during the following turn.
    Strength in Numbers: If any other Slime monsters are alive, every second attack, the <<Slime Abomination>> will instead heal every Slime for its DMG.
    Unison: If another Slime monster falls, <<Slime Abomination>> will gain +10 DMG for the rest of the battle.

     

  2. As the beast would split, Kasumi seeks out the nomads gaze. They lock eyes and pay each other a silent nod. Raising her arms in an exaggerated circular motion, akin to that of a yin yang as they spin about. Her hands come to her chest, slightly off to her right just below the shoulder. A gentle exhale before she bursts forward leaving a lavender colored trail. An outstretched pair of hands, her fingers hooked and scrunched behind flattened palms. This blow sees the creature rattled, as the vibration causes whatever crap it had plucked from the floor in its attempts to reassemble burst from its hide. Exposed, Kasumi looks to Freyd. The setting had gone swimmingly, what would come next is that same inky mass that would hose them all down.

    Ripping her hands back in a jerk, her legs go from a deep squat to lower before she vaults straight up and disappears. Leaving nothing but cascading petals.


    Spoiler

    Kasumi regains +4 EN, +17 HP via BH

    Post Action | TECH-D [x12] (12 EN): 12 EN - (Stamina) = 10 EN
    Free Action | N/a

    ID #214138 | BD: 5+7+1-4=9, CD: 7 | ST-B Locked (hit) Dealing (28*12=336-50=286) Damage to Slime King II, Shatter [1/3] Applied (-20 Miti)

    Keen retained, +1 Accuracy until next attack.


    Players:
    Freyd | HP: 1311/1311 | EN: 87/148 | DMG: 29 | MIT: 98 | EVA: 3 (-1) | ACC: 7 | BH: 71 | LD: 8 | FLN: 16 | HLY: 16 | TXV 32/3 | TRLBLD | REC: 8 | Para.Imm
    Raidou | HP: 1150/1150 | EN: 119/138 | DMG: 29 | MIT: 64 | EVA: 6 | ACC: 5 | BH: 63 | LD: 9 | AA | REC: 8 | V.D.: 126
    Kasumi | HP: 835/920 | EN: 58/118 | DMG: 28 | MIT: 40 | EVA: 4 | ACC: 7 | BH: 18 | LD: 4 | KEEN: 1 | P.V.O | PHASE | STK: 40
    Celeste | HP: 784/851 | EN: 66/108 | DMG: 29 | MIT: 78 | EVA: 3 | ACC: 7 | BH: 17 | BRN: 56 | HLY: 16 | PHASE | CHRG [1/3]
    Shiina | HP: 983/989 | EN: 108/118 | DMG: 1(-20) | MIT: 246 | ACC: 0 (-1) | EVA: 3 | BH: 29 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 39 | MENDING: 2 | REC: 8 | THRNS: 72
    Griswold | HP: 957/966 | EN: 72/96 | DMG: 21 | MIT: 227 | ACC: 4 | BH: 28 | AA | FL. THRN: 16 | TAUNT | THRNS: 112


    Enemies:
    (0,0,1,0,0,4) Slime King II | HP: 2122/2500 | DMG: 220 | MIT: 50 (-20) | ACC: 4 | EVA: 4 | FORM [1/2] | Shatter [1/3] (2408-286)
    (0,0,0,0,0,3) Slime King III | HP: 2419/2500 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | FORM [1/2] (2419)
    (0,0,0,0,0,0) Slime Abomination #5 | HP: 900/900 | DMG: 100 | MIT: 40 | ACC: 4 | EVA 2

    Slime King(s)
    King’s Aura: The <<Slime King>> is unaffected by Paralyze, Freeze and the Familiar’s Grappling skill.
    Almighty: The boss cannot be afflicted with both Lullaby and Hypnosis.
    Pure Structure: Any DoT effects on the boss will last half their original duration, except for Burn. Afflicting the boss with Burn will also deal double damage to it.
    Self Sustaining: On a CD 9+, <<Slime King>> will heal 100 HP at the end of his turn.
    Quick Split: On a CD 9+ and LD 10+, the <<Slime King>> will not attack and instead, summon a <<Slime Abomination>> to his aid. A <<Slime Abomination>> can only be summoned once per turn. This skill is deactivated once <<Gelatinous Form>> has activated twice.
    Gelatinous Form: Every time the boss’ health reaches 0, two more Kings will spawn, using the next lowest HP available. If a Slime King with the lowest amount of max HP possible dies, he will not spawn any more.

    Slime Abomination:
    Back and Forth: If a <<Slime Abomination>> takes 500 DMG before its next turn, it will attack twice during the following turn.
    Strength in Numbers: If any other Slime monsters are alive, every second attack, the <<Slime Abomination>> will instead heal every Slime for its DMG.
    Unison: If another Slime monster falls, <<Slime Abomination>> will gain +10 DMG for the rest of the battle.

     

  3. Catching the slinking creature on her peripheral, the girls attentions turn. Carrying with them her intentions, a sway of her orange hair off her right shoulder as she traces it. "There!" Kasumi squeals slamming her foot into a pile of bone and seeing a spray of lime green liquid. Bones rattle as they crack and break, sending fragments into the air and bouncing off the stone. The creature having been discovered, raises and takes its shape. It manifests a pair of bladed and curved swords for arms, matched with bone teeth in a gelatinous jaw. Her attack had wormed it out, and the follow up?

    Kasumi's hips pivot as her left knee raises past her waist. Her center of gravity beginning to transition as her core twists back. A singular turn of her form sees the flat of her right foot carried through clean, operating the part of knife as it carves through in one swift and highlighted motion. Those weapons meant nothing, as they are cut off and with it the creatures size draining ever so slightly. Her attention slides to Freyd, she had this one's attention so he needn't worry.


    Spoiler

    Kasumi regains  +18 HP (BH), +4 EN, Vanish Refreshed [3/3]

    Post Action | TECH-D (x12, 12 EN): 12 EN - (Stamina) = 10 EN vs. Slime Abomination #4
    Free Action | None

    ID #214010 | BD: 3+7+1-2=9, CD: 4 (hit).  DMG (28*12=336-40=296), Shatter [1/3] Applied to Slime Abomination #4 (-20 Miti)
    Keen Triggered: +1 Accuracy for next swing


    Players:
    Freyd | HP: 1311/1311 | EN: 90/148 | DMG: 29 | MIT: 98 | EVA: 3 (-1) | ACC: 7 | BH: 71 | LD: 8 | FLN: 16 | HLY: 16 | TXV 32/3 | TRLBLD | REC: 8 | Para.Imm | Vanish (1/3)
    Raidou | HP: 1150/1150 | EN: 108/138 | DMG: 29 | MIT: 64 | EVA: 6 | ACC: 5 | BH: 63 | LD: 9 | AA | REC: 8 | V.D.: 126
    Kasumi | HP: 818/920 | EN: 64/118 | DMG: 28 | MIT: 40 | EVA: 4 | ACC: 7 | BH: 18 | LD: 4 | KEEN: 1 | P.V.O | PHASE | STK: 40
    Celeste | HP: 767/851 | EN: 77/108 | DMG: 29 | MIT: 78 | EVA: 3 | ACC: 7 | BH: 17 | BRN: 56 | HLY: 16 | PHASE | Vanish [2/3]  | HYPER [2/3] | CHRG [0/3]
    Shiina | HP: 954/989 | EN: 108/118 | DMG: 1(-20) | MIT: 246 | ACC: 0 (-1) | EVA: 3 | BH: 29 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 39 | MENDING: 2 | REC: 8 | THRNS: 72
    Griswold | HP: 929/966 | EN: 83/96 | DMG: 21 | MIT: 227 | ACC: 4 | BH: 28 | AA | FL. THRN: 16 | TAUNT | THRNS: 112


    Enemies:
    (4,3,2,0,0,6) Slime King I | HP: 2219/5000 | DMG: 220 | MIT: 50(-20) | ACC: 4 | EVA: 4 | Shatter [2/3] | BRN [112/1] (2219)
    (0,0,1,0,0,0) Slime Abomination #4 | HP: 604/900 | DMG: 100 | MIT: 40(-20) | ACC: 4 | EVA 2 | Shatter [1/3] (900-296)

    Slime King
    King’s Aura: The <<Slime King>> is unaffected by Paralyze, Freeze and the Familiar’s Grappling skill.
    Almighty: The boss cannot be afflicted with both Lullaby and Hypnosis.
    Pure Structure: Any DoT effects on the boss will last half their original duration, except for Burn. Afflicting the boss with Burn will also deal double damage to it.
    Self Sustaining: On a CD 9+, <<Slime King>> will heal 100 HP at the end of his turn.
    Royal Gel: On an MD 9-10, the <<Slime King>> will launch an AoE attack at the four players with the highest hate, dealing 160 DMG and afflicting them with T4 Blight for two turns. This skill cannot occur once <<Gelatinous Form>> has activated.
    Quick Split: On a CD 9+ and LD 10+, the <<Slime King>> will not attack and instead, summon a <<Slime Abomination>> to his aid. A <<Slime Abomination>> can only be summoned once per turn. This skill is deactivated once <<Gelatinous Form>> has activated twice.
    Gelatinous Form: Every time the boss’ health reaches 0, two more Kings will spawn, using the next lowest HP available. If a Slime King with the lowest amount of max HP possible dies, he will not spawn any more.

    Slime Abomination:
    Back and Forth: If a <<Slime Abomination>> takes 500 DMG before its next turn, it will attack twice during the following turn.
    Strength in Numbers: If any other Slime monsters are alive, every second attack, the <<Slime Abomination>> will instead heal every Slime for its DMG.
    Unison: If another Slime monster falls, <<Slime Abomination>> will gain +10 DMG for the rest of the battle.

     

  4. Upkeep: +18 HP (BH), +4 EN recovered, Vanish CD [2/3]
    Upkeep 2: takes 32 from BLGT, BLGT Fades

    Hopping on the length of chain, it held tight like a tight rope. A few deft steps in a sprint down the length, Kasumi springs and wraps her legs around the things dome. Straddling the thing, her thighs squeezing as she raises both hands and slams them down hard. Her figure twists and a very gut wrenching snap follows, as bones in its visage fall away. Her legs turn offering another pop. It was larger then her by at least twice. Even still the chain does the job, keeping its arms from getting her off. Unfurling her legs she uses the beast who struggled against its binding. The iron lotus, performed and armor compromised. If it was human, its neck would be broken into a billion tiny fragments. It was an ode to its durability. She only floats back for a foot or two before *poof*

    Those tiny little lilac petals float harmlessly through the air, as if she'd never existed at all.


    Spoiler

     

    Post Action | TECH-D (x12, 12 EN): 12 EN - (Rested 1/2; Stamina) = 9 EN
    Free Action | N/a

    ID #213914 | BD: 7+7+1+1-4=12, CD: 4 (hit)  DMG (28*12=336-50=286) | ST-B Locked, Shatter [0/3] Applied (-20 MITI)


    Players:
    Freyd | HP: 1311/1311 | EN: 97/148 | DMG: 29 | MIT: 98 | EVA: 3 (-1) | ACC: 7(+1) | BH: 71 | LD: 8 | FLN: 16 | HLY: 16 | TXV 32/3 | TRLBLD | REC: 8 | Para.Imm | Vanish (1/3)
    Raidou | HP: 1150/1150 | EN: 107/138 | DMG: 29 | MIT: 64 | EVA: 6 | ACC: 5(+1) | BH: 63 | LD: 9 | AA | REC: 8 | V.D.: 126
    Kasumi | HP: 800/920 | EN: 70/118 | DMG: 28 | MIT: 40 | EVA: 4 | ACC: 7(+1) | BH: 18 | LD: 4 | KEEN: 1 | P.V.O | PHASE | STK: 40 | Vanish [2/3]
    Celeste | HP: 782/851 | EN: 79/108 | DMG: 29 | MIT: 78(-20) | EVA: 3 | ACC: 7(+1) | BH: 17 | BRN: 56 | HLY: 16 | PHASE | Vanish [1/3]  | HYPER [1/3] | [BLGHT 32/-20/1]
    Shiina | HP: 957/989 | EN: 112/118 | DMG: 1(-20) | MIT: 246(-20) | ACC: 0 (-1) | EVA: 3 | BH: 29 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 39 | MENDING: 2 | REC: 8 | THRNS: 72 | [BLGHT 32/-20/1]
    Griswold | HP: 933/966 | EN: 86/96 | DMG: 21 | MIT: 227(-20) | ACC: 4(+1) | BH: 28 | AA | FL. THRN: 16 | TAUNT | THRNS: 112 | [BLGHT 32/-20/1]


    Enemies:
    (2,0,2,0,0,3) Slime King I: HP: 3771/5000 | DMG: 220 | MIT: 50(-20) | ACC: 4 | EVA: 4 | Shatter [1/3] (4057-286)

    King’s Aura: The <<Slime King>> is unaffected by Paralyze, Freeze and the Familiar’s Grappling skill.
    Almighty: The boss cannot be afflicted with both Lullaby and Hypnosis.
    Pure Structure: Any DoT effects on the boss will last half their original duration, except for Burn. Afflicting the boss with Burn will also deal double damage to it.
    Self Sustaining: On a CD 9+, <<Slime King>> will heal 100 HP at the end of his turn.
    Royal Gel: On an MD 9-10, the <<Slime King>> will launch an AoE attack at the four players with the highest hate, dealing 160 DMG and afflicting them with T4 Blight for two turns. This skill cannot occur once <<Gelatinous Form>> has activated.
    Quick Split: On a CD 9+ and LD 10+, the <<Slime King>> will not attack and instead, summon a <<Slime Abomination>> to his aid. A <<Slime Abomination>> can only be summoned once per turn. This skill is deactivated once <<Gelatinous Form>> has activated twice.
    Gelatinous Form: Every time the boss’ health reaches 0, two more Kings will spawn, using the next lowest HP available. If a Slime King with the lowest amount of max HP possible dies, he will not spawn any more.

     

     

  5. Upkeep: +4 EN, BH: +18 HP, Vanish CD: [1/3]
    Upkeep 2: BLGT damage taken (-32 HP), BLGT duration becomes 1

    The shrill rattle of pipes as a crumbling count of old rusted metal rained down first as droplets. Following before the one or two odd tubes became a much heavier pile that dumped upon the slime king. From beneath that mess, it lay stagnant and quiet. Kasumi began to brush and clean away the lingered acid on her skin, the distraction proving to be an amicable one. The girl and the rest of the group only had but a minute. Once that minute passed, slinking through what little seams there was were strings of moisture that oozed out. Like cracks in a dam this liquid pooled and gained mass. Each moment a new head forming, or collecting of bones to create armor plates. Finding its shape of adequate size, it hisses and takes to a jarring sprint.

    A sharp look on Kasumi's face, finding Freyd's eyes for direction. Which of course, was a chore in its own right. A tiny pair of glossy bits beneath a long hood. But finding something that looked the part, she'd pay him a nod and lunging backward. A blink of violet like a flash, bright yet brief. The tiniest lace of petals as she slams into its right side, her body twisting while airborne her fist locked to its upper jaw. A heavy hit that would leave most in pieces. But the inhuman jerk back, proved it didn't care.


    Spoiler

    Post Action | AoE-I (x15, 11 EN +2/hit, +2 Shift): 15 EN - (Rested 2/2; Stamina) = 12 EN.  
    Free Action | N/a

    ID #213802 | BD: 7+7+1-4=11 (hit).  DMG (15*25=375-50=325) CD: 8 | ST-B Locked

    Toxic Touch Fades


    Players:
    Freyd | HP: 1311/1311 | EN: 97/148 | DMG: 29 | MIT: 98 | EVA: 3 (-1) | ACC: 7 | BH: 71 | LD: 8 | FLN: 16 | HLY: 16 | TXV 32/3 | TRLBLD | REC: 8 | Para.Imm | Vanish (1/3)
    Raidou | HP: 1150/1150 | EN: 107/138 | DMG: 29 | MIT: 64 | EVA: 6 | ACC: 5 | BH: 63 | LD: 9 | AA | REC: 8 | V.D.: 126
    Kasumi | HP: 814/920 | EN: 75/118 | DMG: 28 | MIT: 40(-20) | EVA: 4 | ACC: 7 | BH: 18 | LD: 4 | KEEN: 1 | P.V.O | PHASE | STK: 40 | Vanish [1/3] | [BLGHT 32/-20/1]
    Celeste | HP: 797/851 | EN: 73/108 | DMG: 29(-3/1) | MIT: 78(-20) | EVA: 3 | ACC: 7 | BH: 17 | BRN: 56 | HLY: 16 | PHASE | Vanish [0/3]  | HYPER [0/3] | [BLGHT 32/-20/2]
    Shiina | HP: 988/989 | EN: 107/118 | DMG: 1(-20) | MIT: 246(-20) | EVA: 3 | BH: 29 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 39 | MENDING: 2 | REC: 8 | THRNS: 72 | [BLGHT 32/-20/2]
    Griswold | HP: 965/966 | EN: 84/96 | DMG: 21 | MIT: 227(-20) | ACC: 4 | BH: 28 | AA | FL. THRN: 16 | TAUNT | THRNS: 112 | [BLGHT 32/-20/2]


    Enemies:
    (2,0,1,0,0,0) Slime King I: HP: 4185/5000 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 (4510-325)

    King’s Aura: The <<Slime King>> is unaffected by Paralyze, Freeze and the Familiar’s Grappling skill.
    Almighty: The boss cannot be afflicted with both Lullaby and Hypnosis.
    Pure Structure: Any DoT effects on the boss will last half their original duration, except for Burn. Afflicting the boss with Burn will also deal double damage to it.
    Self Sustaining: On a CD 9+, <<Slime King>> will heal 100 HP at the end of his turn.
    Royal Gel: On an MD 9-10, the <<Slime King>> will launch an AoE attack at the four players with the highest hate, dealing 160 DMG and afflicting them with T4 Blight for two turns. This skill cannot occur once <<Gelatinous Form>> has activated.
    Quick Split: On a CD 9+ and LD 10+, the <<Slime King>> will not attack and instead, summon a <<Slime Abomination>> to his aid. A <<Slime Abomination>> can only be summoned once per turn. This skill is deactivated once <<Gelatinous Form>> has activated twice.
    Gelatinous Form: Every time the boss’ health reaches 0, two more Kings will spawn, using the next lowest HP available. If a Slime King with the lowest amount of max HP possible dies, he will not spawn any more.

     

  6. Upkeep: +4 EN Recovered

    Like a meteor the girl appears and begins. A heavy roundhouse, cold clocking the first to appear. An earthshattering crash follows with it, as the tabi on her feet were illuminated in violet energy. It recoils then attempts a rebuttal, finding its joints seize and its movement sluggish. The bladed arm it produces swipes harmlessly, finding her shape that disperses into a cloud of lilac colored petals. The next rings out as an open palm shreds through the torso of the next. It reels and splatters, sending a spray of green gunk across what little stone left bare. It worms trying to reciprocate, as the girl spreads her legs and dives low narrowly avoiding a spear toward her face.

    Springing up and clutching the source, she twists around it and bounces off of its face with both feet. Twirling as if this was a dance, her right knee coming above her waist before it fires off the blade of her foot. It catches hard and sends the third crumbling into a pile of syrup. Landing with a slide, she spins and takes two steps and leaps. A shower of those same petals as she disappears, finding her way with a jarring and abrupt pirouette that digs the flat of her foot into the awaiting maw of the last. What follows is a myriad of small hits as she continues to bite at their heels like a dog to cattle.


    Spoiler

    Reactive Free Action | Vanish (CD [0/3], 5 EN) - ID #213763 | LD: 9+7=16, Success
    Post Action | AoE II [x18, 12 EN, +2/hit, +2 Shift] = 22 EN - (Rested 1/2; Stamina)  = 19 EN

    ID #213758 | BD: 4 (Autohit, Trickster).  DMG (18*29=522/2 = 261 - 60 = 201) to Slime Polyp #3 - Paralyze, STK [40/2] applied, Slime Polyp #2, Slime Polyp #4, Slime Abomination #2 & Slime Abomination #3 all take 24 Unmitigated Splash Damage
    ID #213759 | BD: 4 (Autohit, Trickster).  DMG (18*29=522/2 = 261 - 60 = 201) to Slime Polyp #4 - Paralyze, STK [40/2] applied, Slime Polyp #2, Slime Polyp #3, Slime Abomination #2 & Slime Abomination #3 all take 24 Unmitigated Splash Damage
    ID #213761 | BD: 1 (Autohit, Trickster).  DMG (18*29=522/2 = 261 - 40 = 221) to Slime Abomination #2 - Paralyze, STK [40/2] applied, Slime Worm #4, Slime Polyp #2, Slime Polyp #3 & Slime Abomination #3 all take 24 Unmitigated Splash Damage
    ID #213762 | BD: 2 (Autohit, Trickster).  DMG (18*29=522/2 = 261 - 40 = 221) to Slime Abomination #3 - Paralyze, STK [40/2] applied, Slime Worm #4, Slime Polyp #2, Slime Polyp #4 & Slime Abomination #2 all take 24 Unmitigated Splash Damage

    Total Damage:
    Slime Worm #4 = 24 * 2 = 48
    Slime Polyp #2 = 24 * 4 = 96
    Slime Polyp #3 = 201 + 24 * 2 = 249
    Slime Polyp #4 = 201 + 24 * 2 = 249
    Slime Abomination #2 = 221 + 24 * 3 = 293
    Slime Abomination #3 = 221 + 24 * 3 = 293

    Keen Triggered: +1 Accuracy until next swing


    Players:
    Freyd | HP: 1311/1311 | EN: 119/148 | DMG: 29(+4) | MIT: 98 | EVA: 3 | ACC: 7 | BH: 71 | LD: 8 | FLN: 16 | HLY: 16 | TXV 32/3 | TRLBLD | REC: 8 | Para.Imm
    Raidou | HP: 1150/1150 | EN: 126/138 | DMG: 29(-3/2)(+4) | MIT: 64 | EVA: 6 | ACC: 5 | BH: 63 | LD: 9 | AA | REC: 8 | V.D.: 126
    Kasumi | HP: 920/920 | EN: 83/118 | DMG: 28(-3/1)(+4) | MIT: 40 | EVA: 4 | ACC: 7 | BH: 18 | LD: 4 | KEEN: 1 | P.V.O | PHASE | STK: 40 | Vanish [0/3]
    Celeste | HP: 851/851 | EN: 86/108 | DMG: 29(-3/2)(+4) | MIT: 78 | EVA: 3 | ACC: 7 | BH: 17 | BRN: 56 | HLY: 16 | PHASE | Vanish [0/3]
    Shiina | HP: 989/989 | EN: 108/118 | DMG: 1(-20) | MIT: 246 | EVA: 3 | BH: 29 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 39 | MENDING: 2 | REC: 8 | THRNS: 72
    Griswold | HP: 966/966 | EN: 96/96 | DMG: 21(+4) | MIT: 227 | ACC: 4 | BH: 28 | AA | FL. THRN: 16 | TAUNT | THRNS: 112


    Mobs:
    [0,0,0,0,0,0] Slime Worm #4 | HP: 1152/1200 | DMG: 120 | ACC: 3 | EVA: 1
    [0,0,0,0,0,0] Slime Polyp #2 | HP: 704/800 | DMG: 80 | MIT 60 | ACC: 3 | EVA: 2
    [0,0,1,0,0,0] Slime Polyp #3 | HP: 551/800 | DMG: 80 | MIT 60 | ACC: 3 | EVA: 0 | Paralyzed | STK [40/2]
    [0,0,1,0,0,0] Slime Polyp #4 | HP: 551/800 | DMG: 80 | MIT 60 | ACC: 3 | EVA: 0 | Paralyzed | STK [40/2]
    [0,0,1,0,0,0] Slime Abomination #2 | HP: 607/900 | DMG: 100 | MIT: 40 | ACC: 4 | EVA 0 | Paralyzed | STK [40/2]
    [0,0,1,0,0,0] Slime Abomination #3 | HP: 607/900 | DMG: 100 | MIT: 40 | ACC: 4 | EVA 0 | Paralyzed | STK [40/2]

    Slime Worms:
    Predator: On an MD 10, <<Slime Worm>> will attack again. This effect cannot occur twice in a row.
    Toxic Touch: If an attack roll against a <<Slime Worm>> results in an CD 10+, the player will lose 3 base DMG for the next two turns. This effect does not stack.

    Slime Polyp:
    Toxic: On an MD 9-10, the monster’s attacks will inflict T4 Blight for two turns on their targets.
    Acid Spit: In the case of a CD 6+ and MD 9-10, the attack will become an AoE and target the four players with the highest hate.
    Unison: If another Slime monster falls, <<Slime Polyp>> will gain +10 DMG for the rest of the battle.

    Slime Abomination:
    Back and Forth: If a <<Slime Abomination>> takes 500 DMG before its next turn, it will attack twice during the following turn.
    Strength in Numbers: If any other Slime monsters are alive, every second attack, the <<Slime Abomination>> will instead heal every Slime for its DMG.
    Unison: If another Slime monster falls, <<Slime Abomination>> will gain +10 DMG for the rest of the battle.

     

  7. Blinding in out of the shadows, moments after flames disperse. Freyd had done a number, and Celeste followed up completely out of nowhere. The enemies were jarred, knowing nowhere in particular on what to focus on. A prime situation to cut in and keep the confusion rolling. This tactical blindsiding and its benefits where hard to argue. As soon as the opening was made, a number of amorphous blobs taking solid shapes sees a scattering of small purple petals. An intense crack as Kasumi strikes with a sharpened point of her fingers, sees a spray of tiny droplets as her hand digs in up to her elbow. Although its shape was so fluid, it would appear the girl had struck something vital. A rigid and troubled attempt to take a swipe at the mere image of its aggressor sees a flash and a sprinkling of those same signature petals.

    From above, a screaming violet heel dumps itself into the second. It unfurls like parting water, as her foot plays the part of a cleaver. It jiggles uncomfortably trying to regain its composure, as the girl simply vanishes from sight without a word.


    Spoiler

    Post Action | AoE-I (x15,  11 EN +2/hit, +2 Shift): 17 EN - (Rested 2/2; Stamina)  = 15 EN. 
    Free Action | None

    ID #213579 | BD: 7 (Autohit, Trickster).  DMG (15*28=420/2 = 210) to Slime Worm #2 - CD : 10 (Toxic Touch) - Paralyze, STK [40/2] applied, Slime Worm #3 takes 24 Unmitigated Splash Damage
    ID #213580 | BD: 7 (Autohit, Trickster).  DMG (15*28=420/2 = 210) to Slime Worm #3 - CD : 3 (No Toxic Touch) - Paralyze, STK [40/2] applied, Slime Worm #2 takes 24 Unmitigated Splash Damage

    Keen Triggered: +1 Accuracy until next swing



    Players:
    Freyd | HP: 1311/1311 | EN: 119/148 | DMG: 29 | MIT: 98 | EVA: 3 | ACC: 7 | BH: 71 | LD: 8 | FLN: 16 | HLY: 16 | TXV 32/3 | TRLBLD | REC: 8 | Para.Imm
    Raidou | HP: 1150/1150 | EN: 138/138 | DMG: 29 | MIT: 64 | EVA: 6 | ACC: 5 | BH: 63 | LD: 9 | AA | REC: 8 | V.D.: 126
    Kasumi | HP: 920/920 | EN: 103/118 | DMG: 28(-3/2) | MIT: 40 | EVA: 4 | ACC: 7 | BH: 18 | LD: 4 | KEEN: 1 | P.V.O | PHASE | STK: 40
    Celeste | HP: 851/851 | EN: 86/108 | DMG: 29(-3/2) | MIT: 78 | EVA: 3 | ACC: 7 | BH: 17 | BRN: 56 | HLY: 16 | PHASE | Vanish [0/3]
    Shiina | HP: 989/989 | EN: 118/118 | DMG: 1 | MIT: 246 | EVA: 3 | BH: 29 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 39 | MENDING: 2 | REC: 8 | THRNS: 72
    Griswold | HP: 966/966 | EN: 96/96 | DMG: 21 | MIT: 227 | ACC: 4 | BH: 28 | AA | FL. THRN: 16 | TAUNT | THRNS: 112



    Mobs:
    [1,0,1,1,0,0] Slime Worm #2 | HP: 6/1200 | DMG: 120 | ACC: 3 | EVA: 0 | Paralyzed STK [40/2]
    [0,0,1,1,0,0] Slime Worm #3 | HP: 486/1200 | DMG: 120 | ACC: 3 | EVA: 0 | Paralyzed | STK [40/2]

    Slime Worms:
    Predator: On an MD 10, <<Slime Worm>> will attack again. This effect cannot occur twice in a row.
    Toxic Touch: If an attack roll against a <<Slime Worm>> results in an CD 10+, the player will lose 3 base DMG for the next two turns. This effect does not stack.

    Slime Polyp:
    Toxic: On an MD 9-10, the monster’s attacks will inflict T4 Blight for two turns on their targets.
    Acid Spit: In the case of a CD 6+ and MD 9-10, the attack will become an AoE and target the four players with the highest hate.
    Unison: If another Slime monster falls, <<Slime Polyp>> will gain +10 DMG for the rest of the battle.

    Slime Abomination:
    Back and Forth: If a <<Slime Abomination>> takes 500 DMG before its next turn, it will attack twice during the following turn.
    Strength in Numbers: If any other Slime monsters are alive, every second attack, the <<Slime Abomination>> will instead heal every Slime for its DMG.
    Unison: If another Slime monster falls, <<Slime Abomination>> will gain +10 DMG for the rest of the battle.

     

  8. Prepared Stealth Rating: 213534 LD: 6+7 = 13 (Success)

    As the call goes out, Kasumi peers at her commander from the shadows. The smells in this place were pungent and on the brink of turning to overwhelming. Adorned in her black transitioned armor, her skill doing its best to conceal her from her surroundings. She'd keep to the darkness and out of sight, this was hardly the place for loose lips. Once the group was all here, they would begin. For Kasumi that meant remaining on the peripheral, beyond vision and spreading that same perception dulling scent that did its part to allow her to slip past unnoticed. This was to be her first escapade in quite some time, and the rust saw her thighs gaining a bit of girth.

    Way too much of Koga's cooking, although the boy could burn water.

    There was an intensity in the air, one that reminded her of all the little affairs they'd clung to before. Hard to believe where she stood, her mind couldn't help but wander. A few years ago, she'd never considered she'd be in a sewer.

    Kasumi Consumes:

    Gungnir Shard (ACC 2, feast 6/6) - 3rd portion (Filled)
    Potion of Titans Strength (Damage +3/Potion) - [204504-2]
    Bottomless Tea Wares (Gungir's/Eva 2 [Feast - 152493]) - 3rd portion
    Loaves of Measureless Bread (Gungir's/Mitigation 3 [Feast - 205490]) - 3rd portion
    Unfathomable Red Vials (Gungir's/Protein 2 [Feast - 205487]) - 3rd portion
    Berry Crumb Bars  [T1/Dessert/Perfect] - Loot Dice 3 - Consumed [178000]
    Mega Slime Farm Activated: +10% EXP to a thread [Forgot, because too much shit to keep track of in this]

    Kasumi | HP: 920/920 | EN: 118/118 | DMG: 28 | MIT: 40 | EVA: 4 | ACC: 7 | BH: 18 | LD: 4 | KEEN: 1 | P.V.O | PHASE | STK: 40

    Spoiler

    Kasumi, Firm Anima Saboteur
    Level: 32
    Paragon Level: 41
    HP: 920./920.
    EN: 118/118

    Stats:
    Damage: 28
    Mitigation: 40
    Evasion: 4
    Accuracy: 7
    Battle Healing: 18
    Loot Dice: 1
    KEEN: 1
    P.V.O
    PHASE
    STK: 40

    Equipped Gear:
    Weapon: Mugen Tenshin Perversion - Citadel [T4/Demonic/Handwraps] Phase, Keen 1, Paralytic Venom 1, Static 1
    Armor: White Red-trimmed Gee [T1/Perfect/Cloth Armor] (3 Evasion)
    Misc: Mugen Tenshin Decree [T1/Perfect/Trinket] (3 Accuracy)

    Custom Skill:


    Skills:
    Martial Arts R5
    Cloth Armor R5
    Charge
    Energist
    Extended Weight Limit
    Battle Healing R2

    Active Mods:
    Vanish
    Athletics
    Surprise Attack (Trickster)
    Untraceable

    Inactive Mods:

    Addons:
    Ferocity
    Stamina
    Nimble
    Precision

    Active Extra Skills:
    Hiding R5
    Parry
    Concentration
    Brawler

    Inactive Extra Skills:

    Battle Ready Inventory:
    Teleport Crystal x1
    Crystal of Divine Light [201986c] x1

    Housing Buffs:
    Well Rested: -1 energy cost for the first three expenditures of each combat
    Squeaky Clean: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
    Hard Working: +2 EXP per crafting attempt and +1 crafting attempt per day
    Filling: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot.
    Item Stash: +1 Battle Ready Inventory Slot
    Delicious: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed.
    Relaxed: Increases out of combat HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
    Col Stash: +5% bonus col from monster kills and treasure chests
    Angler: +1 material gained when fishing
    Advanced Training: +10% Exp to a thread. Limit one use per month [0/1]

    Guild Hall Buffs:
    Lucrative: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters receive +1 crafting attempt per day. Rank 10 crafters receive +2 crafting attempts per day.
    Col Deposit: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

     

  9. The girl glances down at her white sweater, and the mention of milk suddenly made a lot of sense. "Alright, thank you." Kasumi's attention was almost wholeheartedly drawn to the piglet, trying to process the gravity of such a gift. I just gave him chopsticks, Is that lame? I mean, it's practical, but it isn't a whole pet. As the guy disappeared into his own kitchen, she found a seat next to Gaius who was asleep on the dudes couch now. A gentle graze of Bacon's peach fuzz, a bit warm as he tugged, trying to decipher why the milk was solid. The moment that gentle giant would return with almost a soy sauce saucer with milk, the tiny cheetah patterned boar sniffles with a pause. Suddenly he releases, dancing on the girl's thigh with a bit of fumble. *plunk* nose in, and it starts to bubble out the sides, a few droplets finding the floor. "I uh, where did you find him at?" Kasumi asks, looking past them, playing connect the pig with the platter. She of course keeping the boar stable, so he doesn't find a smoother part of her leg and yeet.

  10. The sounds of rattling above, while Kasumi looked at other participants with a little uncomfortable stares. Eventually, the boy returns and presents her a pair of outstretched hands. A tiny little patterned piglet wearing a ribbon in green and red. Glancing down at the tiny thing held aloft by Koga, sharing blinks as each tried to process what was going on. "He's adorable." her face after a moment of comprehension shifts into bewilderment. "May I?" she slinks her hands forward, seeing to the creature's response to her smell. The beast sniffs heavily at the girl's wrist, milling in the smell of flowers, before he starts to nibble on her sleeve. A pair of glossed eyes look up at Koga, with a heartfelt grin. "I think he may be hungry." Noticing when she lifts her arm, the thing lifts a bit like tug o war. Scooping the piglet out of the guy's hand, given she wasn't going too far with him still attached. "I didn't bring a lot, uh..." Scanning the room and getting the feeling of being watched. "Should I go buy something?"

    Kasumi | HP: 800/800 | EN: 118/118 | DMG: 23 | MIT: 20 | EVA: 4 | ACC: 4 | LD: 1 | KEEN: 1 | P.V.O | PHASE | STK: 40

    Spoiler

    Kasumi, The Blossom
    Level: 32
    Paragon Level: 41
    HP: 800/800
    EN: 118/118

    Stats:
    Damage: 23
    Mitigation: 20
    Evasion: 4
    Accuracy: 4
    Loot Dice: 1
    KEEN: 1
    P.V.O
    PHASE
    STK: 40

    Equipped Gear:
    Weapon: Mugen Tenshin Perversion - Citadel [T4/Demonic/Handwraps] Phase, Keen 1, Paralytic Venom 1, Static 1
    Armor: White Red-trimmed Gee [T1/Perfect/Cloth Armor] (3 Evasion)
    Misc: Mugen Tenshin Decree [T1/Perfect/Trinket] (3 Accuracy)

    Skills:
    Martial Arts R5
    Cloth Armor R5
    Charge
    Energist
    Extended Weight Limit

    Active Mods:
    Blindside
    Vanish
    Athletics
    Surprise Attack (Trickster)
    Untraceable

    Addons:
    Ferocity
    Stamina
    Nimble
    Precision

    Active Extra Skills:
    Hiding R5
    Parry
    Concentration
    Brawler

    Battle Ready Inventory:
    Teleport Crystal x1
    Crystal of Divine Light [201986c] x1

    Housing Buffs:
    Well Rested: -1 energy cost for the first three expenditures of each combat
    Squeaky Clean: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
    Hard Working: +2 EXP per crafting attempt and +1 crafting attempt per day
    Filling: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot.
    Item Stash: +1 Battle Ready Inventory Slot
    Delicious: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed.
    Relaxed: Increases out of combat HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
    Col Stash: +5% bonus col from monster kills and treasure chests
    Angler: +1 material gained when fishing
    Advanced Training: +10% Exp to a thread. Limit one use per month [0/1]

    Guild Hall Buffs:
    Lucrative: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters receive +1 crafting attempt per day. Rank 10 crafters receive +2 crafting attempts per day.
    Col Deposit: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

     

  11. A bit of a hesitant stare at Gaius, she'd already had to punch him once. She'd hope that if he got out of line again, that maybe Koga would stand up for her and kick him out. "Gaius." keeping him at arms length as Koga was shoved a bit too close. Her eyes get locked to the guy, turning a little flush from an exchanged glance that felt a little awkward. "It's not like that, I met him through the guild is all." Trying to immediately discourage any misinterpretation. If anything, he's an idiot. A strange taste of irritation in the girl's tone. But deep down she wanted to believe what the dragoon was saying, because what reason would he have to lie.

    That and she kinda wanted to believe it, even if it was a lie.

    "Here." The girl murmurs, struggling with an ever reddening complexion atop of a sweater that was looking like a cherry on top of a white frosted cupcake. A slender box that looked as though it could house a pencil or necklace. "I wanted it to be something practical and..." words fall away as she hesitates. Wrapped in a simple bit of red ribbon, a brown package. Inside were a pair of thin black glass chopsticks, capped with some reddish gold metal at the ends.

    "You didn't really have to get me anything, though, I..." Someone turns up the heat and the pot begins to boil, the lobster getting fried. "just wanted to see you." Again with the mouse talk.

  12. Rolling around noon, the daylight was still vibrant and alive. It would have been quite some time before it would be dwindling, and Kasumi had found herself taking a bit of a respite. Her butt wiggling in a white chair, not unlike standard lawn furniture. In front of her, a circular table with a rod jutting out of its center. Adorning its top, an umbrella that conceals it from the sun. Her signature hang out on Floor 2. In front of her, a rather interesting shaped glass, and a smattering of whites and reds pushed into a cup. Something tropical and questionably healthy~ish. A ring alerts the girl, and she lets go of the spoon, which starts to sink into a sea of yogurt. "Freyd, but it was my day off." A slight swell of her cheeks. The girl didn't get a whole lot of time to herself, and she was looking forward to the thought of how to spend it.

    The screech as she lifts herself from the table, the chair sliding out from beneath her. Settling her bill with a waitress in a yellow apron, dropping a bag of coin into her palm. Seeking out Taft's warp plaza, to save on teleports, given these things didn't grow on trees and the context of the message didn't seem too urgent. "Floor 27, Ronborro? Ranboru?" One of those phrases work and fire up as if shot out of a cannon. Immediately in the center of a large circle of streets, the darkness was notable. Must have been another underground floor? Catching Freyd with a wave, and recognizing Kiluia from about two different affairs. "I'm here!" she chirps, a soft clap of tabi on stone as she hops down and starts to join with the group.

    "I am staying away from the chicken though, proteins are bad for my skin."

    Kasumi | HP: 800/800 | EN: 118/118 | DMG: 23 | MIT: 20 | EVA: 4 | ACC: 4 | LD: 1 | KEEN: 1 | P.V.O | PHASE | STK: 40

    Spoiler

    Kasumi, Firm Anima Saboteur
    Level: 32
    Paragon Level: 41
    HP: 800/800
    EN: 118/118

    Stats:
    Damage: 23
    Mitigation: 20
    Evasion: 4
    Accuracy: 4
    Loot Dice: 1
    KEEN: 1
    P.V.O
    PHASE
    STK: 40

    Equipped Gear:
    Weapon: Mugen Tenshin Perversion - Citadel [T4/Demonic/Handwraps] Phase, Keen 1, Paralytic Venom 1, Static 1
    Armor: White Red-trimmed Gee [T1/Perfect/Cloth Armor] (3 Evasion)
    Misc: Mugen Tenshin Decree [T1/Perfect/Trinket] (3 Accuracy)

    Skills:
    Martial Arts R5
    Cloth Armor R5
    Charge
    Energist
    Extended Weight Limit

    Active Mods:
    Blindside
    Vanish
    Athletics
    Surprise Attack (Trickster)
    Untraceable

    Addons:
    Ferocity
    Stamina
    Nimble
    Precision

    Active Extra Skills:
    Hiding R5
    Parry
    Concentration
    Brawler

    Battle Ready Inventory:
    Teleport Crystal x1
    Crystal of Divine Light [201986c] x1

    Housing Buffs:
    Well Rested: -1 energy cost for the first three expenditures of each combat
    Squeaky Clean: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
    Hard Working: +2 EXP per crafting attempt and +1 crafting attempt per day
    Filling: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot.
    Item Stash: +1 Battle Ready Inventory Slot
    Delicious: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed.
    Relaxed: Increases out of combat HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
    Col Stash: +5% bonus col from monster kills and treasure chests
    Angler: +1 material gained when fishing
    Advanced Training: +10% Exp to a thread. Limit one use per month [0/1]

    Guild Hall Buffs:
    Lucrative: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters receive +1 crafting attempt per day. Rank 10 crafters receive +2 crafting attempts per day.
    Col Deposit: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

     

  13. Holding a slender package between two hands, as the entire house seemed to be buzzing with the respective insanity. One big slime center stage, players a plenty rushing back and forth aiming to deal with it. Water slowly creeping out, but Kasumi seemed locked in a smile. To those that would look at her, she seemed as though someone had hit pause on a VCR.

    What was racing through her head, was the thought of Koga kissing another person. After the moment they shared. And it was a guy... Was Koga into men? Was she mistaken? It was almost eerie, the way that the smile didn't fade. As the culprits whisked away, The host she'd sought milled about with other frequent fliers in this madhouse. Kasumi remained frozen.

    Swift death to those that have wronged me.

    In the back of her head, she contemplated shoving an extended pair of sharp fingers into Koga's kidney. That would kill him quickly, right? Milling over the thought, and coming to terms with the possibility, The O&I operative weighed the notion. Eventually that bloodlust fades, but it finds competition. If she wanted this, wanted him. It was clear she would have to fight for him.

    "I brought you something." As if someone had hit play, and her smile remains chipper and hides well the thought of murder.

  14. A single step forward as the door would swing open, that is quickly closed again. "Was it something I said?" she rings toward the entry, as water started to make the snow turn to slush. The slight glimpse she'd manage to take showed there were other faces in there, unless it was ending soon? The door opens again, and she manages another brief view inside. "I can leave if I am interrupting something." Another outcry past the wooden barrier, finding her gaze on this rather seasonal garb that Koga was wearing. It was interesting, and wonderful that he was in the spirit of the season.

    She inhales sharply and fumbles with the thought of leaving, maybe the invitation was an accident. Making it down a stair or two, a little twisted and confused. For the third and final open of the threshold, calling her by name. "Oh, uhm."

    The pattering of her boots in the water as she walked in, mixing flakes of snow in it that quickly disappear. "It's very exciting to use so much water to clean up the place. I am a little worried about your floor, though." A slime slowly gaining girth as it fattened up on moisture as Kasumi looked down at her feet. She wasn't sure the context, but from her point of view, it looked like Koga was nervously trying to hide the fact that he was quickly polishing the place up before she got here.

  15. 2007-09-09-70583.jpeg.68f6363641d1f17dbe8aeb5260bea1c0.jpegA sudden message catches the girl's attention, who'd spent the better half of the night stirring around floor 4. Although weather didn't shift as abruptly, it was nice to pretend by pushing into floors that matched what they should be. Her digits twist through a pair of mittens, as a white-hot cloud escaped her lungs. As she scanned the length of that page, a muddied mixture of excitement and embarrassment washes over her face. Their last memories ricochet through her head, including the moment she planted one on him. The harsh drum beat in her chest starts to pound away.

    *Ding*

    and another

    *Ding*

    And another. Final cleared, and she couldn't help but smile. "I was saving this for later, but I suppose a bit early won't hurt." The soft patters of snow being carved through, deft movement despite rather warm and limiting booties. Onto the warp pad, and a whisper into the cold night sees her jump upward. After a few careful moments, rushing down the length of streets. Finally, she sets upon the coordinates given, and breathes in sharply. "Here goes nothing, keep your head on straight." Clapping at the side of her face, she knocks gently on the door, pulling a small parcel out and holding it in both hands. "Koga, I got your message." As a bit of water starts to seep out, the space between the frame and the entryway.

    Spoiler

    Kasumi, The Pure Tide
    Level: 32
    Paragon Level: 41
    HP: 800/800
    EN: 98/98

    Stats:
    Damage: 23
    Mitigation: 20
    Evasion: 4
    Accuracy: 4
    Loot Dice: 1
    KEEN: 1
    P.V.O
    PHASE
    STK: 40

    Equipped Gear:
    Weapon: Mugen Tenshin Perversion - Citadel [T4/Demonic/Handwraps] Phase, Keen 1, Paralytic Venom 1, Static 1
    Armor: White Red-trimmed Gee [T1/Perfect/Cloth Armor] (3 Evasion)
    Misc: Mugen Tenshin Decree [T1/Perfect/Trinket] (3 Accuracy)

    Custom Skill:


    Skills:
    Martial Arts R5
    Cloth Armor R5
    Charge

    Active Mods:
    Blindside
    Vanish
    Athletics
    Surprise Attack (Trickster)

    Inactive Mods:

    Addons:
    Ferocity
    Stamina
    Nimble
    Precision

    Active Extra Skills:
    Hiding R5
    Parry
    Concentration

    Inactive Extra Skills:

    Battle Ready Inventory:
    Teleport Crystal x1

    Housing Buffs:
    Well Rested: -1 energy cost for the first three expenditures of each combat
    Squeaky Clean: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
    Hard Working: +2 EXP per crafting attempt and +1 crafting attempt per day
    Filling: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot.
    Item Stash: +1 Battle Ready Inventory Slot
    Delicious: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed.
    Relaxed: Increases out of combat HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
    Col Stash: +5% bonus col from monster kills and treasure chests
    Angler: +1 material gained when fishing
    Advanced Training: +10% Exp to a thread. Limit one use per month [0/1]

    Guild Hall Buffs:
    Lucrative: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters receive +1 crafting attempt per day. Rank 10 crafters receive +2 crafting attempts per day.
    Col Deposit: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

     

  16. Frazzled beyond belief as Koga moved in for the kill, twisting her head into an even greater tangled mess. "I-i'm glad..." She swallows hard, trying to keep something together, as she wormed and wiggled her feet. Her eyes locked to his, unsure how to fathom exactly what it was she was going through. It begins to grasp at mental straws before an epiphany: It's because he's so close, should I punch him? That would be mean.. But...

    Her eyes move to his lips, weighing her options before her courage swells.

    I need to get him to stop talking

    Dropping the pillow in a huff she slinks forward and plants her lips on his, time seems to stop. Slinking off the side of the bed and falling rather gracefully with a thud that barrier had fell.

    *plop*

    Flush the two of them, Koga now matching her coloration as she'd finally gotten even with the guy. "t-that you th..nk I'm c-cute."

    Thread Complete:
    image.png.11b5adb5ad1984728fd35cfd5324e20c.png

    10497/30=349*5=1745

    Kasumi:
    1745*8=13960 EXP
    Koga:
    1745*4=6980 EXP

  17. *flomp*

    The bed shifts as she feels something cause it to bend inward, and once her senses return and twist to realize that Koga had taken a seat next to her.

    *thump thump*

    Her heart skips a beat and in reaction she bolts back and connects with the headboard with a surprising amount of force. The whole frame rattles, staring intently at Koga with the shock caught on her expression. Clutching tightly to that pillow and peering over top of it as she starts to feel light-headed, starting to slink down and become faint. Where Koga would appear comfortable, it was an interesting contrast. Kasumi appeared as though her skeleton would jump out of her skin. "W-what a-are you doing?" Kasumi remarks, struggling the words out as one could swear they could see her soul trying to escape out of her mouth. Once the words finally start to sink in, the moment making everything received disjointed and broken up. "I-i'm glad." her voice so small, she was clearly struggling.

  18. A twist of her face in the socket now newly produced in a linen face mask. Again her name called, and she slinks a peek out of the top. Eyes sway off to the side, quickly leaping from a direct tether. Words came back muffled, spoken through a sea of feathers. "ymmu prmbly, thmk mm a drrk." I mean, she was acting a sight and had zero composure. Her emotions had been spiraling out of control ever since the epiphany clicked, and she realized the ramifications of her choices. What was worse was, she wasn't entirely sure why she was acting this way. Heart had been performing jumping jacks in her chest, head in a film and threatening to make her believe this was a dream.

    Squeezing the pillow just that much more, suction cupping it to the bottom half of her face. It was as if speaking through it made it easier to be honest. Toes wiggle a bit beneath her comforter. Her gaze meets his and her hands scrunch up.

    Probably thinks I am an idiot, what is wrong with me

    Eyes warble teetering on the edge of tears, but she couldn't bring herself to cry in front of him.

  19. blushing-58.gif.b98e1a4cb18b057e66b20be216c07220.gifA chuckle keeps her nice and embarrassed, she felt like she could just die. Right here. "ok." it came out tiny, like a mouse. Catching those striking pair of orange eyes of his, just like her own, she kind of zones out for a moment. "But sushi is expensive, I couldn't possibly." They still hadn't decided on it, and yet she was stuck on the specifics. The guy's smile was infectious, though, and she couldn't help but reflect it. The strangest mix of happiness and overbearing raw emotion that one would ever see. Her brain kicks in, and she jolts a bit. She'd spent a fair amount of time reddened like an apple, and it didn't show any sign of ending either. "Taiyaki is good, I just didn't want you to get the wrong impression or anything." Where was the filter?

    Did I just tell him I wanted to seem grown up?

    *floof*

    Pillow to the face.

  20. Fiddling with her fingers on her lap, still keeping a hefty wave with her left. "Y-yeah?" the girl choked out at the sudden acknowledgement, turning to face the guy and almost immediately regretting it. An impulse when a person's name was called. "Oh, OH yeah!" it came off weird, and she could swear she could feel something trailing out of her nose. The sparks under her skin made her face numb as if she had her wisdom teeth ripped out, she was completely in a trance.

    Quickly snapping her hands to her mouth, covering, as if to catch what had just spilled out uncontrollably and cram it back in. Too late, committed now. "I-i mean, what?" fumbling to back petal back, "What would you have in mind? Maybe something simple like Taiyaki. But that's for kids, Maybe something more grown up like sushi. Can I even afford sushi? I know a picnic. But bears..." Eventually the language becomes uncontrollable verbal dribble that wasn't understandable, but it would be clear she was still talking.

  21. "I wonder if it's possible..." her view averting, trying to calm the bubbling blood in her face, using one of her hands to fan a bit. The slight tug on the end of the sheet of fabric keeps her on edge, like a dream. The words felt like a question, but the meaning wasn't so clear. "We're all pretty close to perfect, just like the food. I don't get tired nearly as fast, I can eat as much dessert as I want without it going straight to my butt." instant flush, the fanning against her face becomes a much quicker pace.

    "But beneath it all, we are who we are even if we are driving around ideal versions of ourselves. The one wound we can really feel are ones that attack our heart. What's important." Her face does its best to smile, keeping an obvious disconnect from looking at Koga directly. "Is we do our best to treat each other kindly, a mistake only stays that way if we don't do something about it. It's how we act that keeps us human, and I am pretty sure my garden is dead." her words reflected one end of the topic, as she avoided the compliment she was paid. Probably because her heart couldn't take any more butterflies.

  22. Sliding into the place, a few soft footsteps matched with tapping. Her attire could easily considered a costume, as it was a bit beside the standard armor and sword medieval vibe. Joining with the others, a rather flashy and distinguishable bunch. Oni makes a note to address them all, pertaining to the seeds they were carrying. "Oh." Kasumi exclaims with the epiphany, as a smattering of the things had been collecting space and carry weight for quite some time. Gesturing into her pockets and peeling out the fair size handful she'd obtained in her travels. Finally, having a reason to inspect them at all, opening her hand to present them to Oni and by extension Kuni. Swiped in an instant, the mass in exchange for things that littered a tarp. Kasumi cannot help to the excitement Kuni was projecting in her silence, it was a fair trade whatever she was offered in return. 

    For Item ID's:  ID:202716 | Battle:2, Craft:11, Loot:15

    Seeds: 183 [Breaking (27)/Taiyaki (19)/Double (24)/Murmur (19)/Churns (19)/One (26)/Focused (19)/Heat (30)]

    DELTA RUNE (x1) [-150] [202716a] 
    Memory of Battle (x1) [-30] [202716b]

    Tags: 10 [Breaking (2)/Taiyaki (1)/Churns (1)/One (1)/Focused (3)/Heat (2)]

    1 -> Halloween Candy (x3) [202716c] [202716d] [202716e]
    3 -> Reroll Tickets (x3) [202716f] [202716g] [202716h]
    5 -> Candy Corn (x1) [202716i]
    7 -> T4 Perfect Weapon  [202716j] [202716k] [202716l] [202716m] [202716n]
    10 -> Demonic Weapon [202716o]

  23. Concentration CD [4/5], Hyperactive Duration [2/3], Keen in effect!

    Reaching for her with massive paws, before that wrist is grabbed by the smith. Griswold begins to buckle, pushing his own strength to its limit. Kasumi drops low and jams her hand up with as much force as she could exert, aiming for the elbow as she came up. A crunch that was sickening to the stomach, as that gray skinned arm folded the wrong way. It becomes disabled, and Griswold releases it. "Get clear!" The shout from her back, and Kasumi lunges as the rest of the party attempts to get the fuck out of dodge. Whatever this was, it better be pretty damn effective. None of them could really last long enough to finish this fight, save the Dragoon. The cacophony as each player cries out:

    "Go! Im out!"
    "Now boy"
    "This better be good"
    "Do it."
    "Fuck I left my sword."

    The next thing she knew, the cave fills with light.

    TECH-D [x12], -10 EN (Stamina)

    ID:202633 | BD:6+6+1+1=14, CD: 1, HIT Using [x12] TECH-D vs. Ugzeke Dealing 348-140=208 DMG [Shatter 2:3] applied!

    Players:
    (H: 1) Celeste | HP: 716/716 | EN: 3/82 | DMG: 29 | MIT: 63 | EVA: 3 | ACC: 6 | BH: 21 | LD: 3 | BRN: 56 | HLY: 16 | PHASE
    (H: 1) Simmoné | HP: 767/806 | EN: 59/90 | DMG: 27 | MIT: 63 | EVA: 4 | ACC: 3 | LD: 8 | BLD: 48 | BLGT: 32 | BRN: 56 | ENV.O: 32 | REC: 8
    (H: 2) Kasumi | HP: 823/851 | EN: 7/94 | DMG: 29 | MIT: 20 | EVA: 6 | ACC: 6 | LD: 1 | KEEN: 1 | P.V.O | PHASE | STK: 40
    (H: 1) Gaius | HP: 873/873 | EN: 62/110 | DMG: 29(+18) | MIT: 50 | EVA: 2 | ACC: 2 | BH: 34 | LD: 6 | BLD: 48 | FLN: 16 | H.M.: 6 | Dote: 2/3 | TRL BLD
    (H: 1) Setsuna | HP: 675/828 | EN: 14/92 | DMG: 29 | MIT: 20 | EVA: 6 | ACC: 6 | LD: 4 | FLN: 16 | FRZ | FRSTB: 40 | RSKY: 8
    (H: 3) Griswold | HP: 757/897 | EN: 34/90 | DMG: 21 | MIT: 212 | ACC: 4 | BH: 8 | AA | FL. THRN: 16 | TAUNT | THRNS: 112 | LD: 3

    Mobs:
    Ugzeke | HP: 1334/3100 | DMG: 300 | MIT: 120 | ACC: 2 | EVA: -1 [Shatter 1:2][Shatter 2:3][Fl. Thorn 32/1]
    Oblivious | Every turn, unless <<Ugzeke>> rolls CD 5+, he will remain oblivious to the enemy party and refuse to attack. This skill is disabled once <<Ugzeke>> becomes <<In Pain>>.
    In Pain | Once <<Ugzeke’s>> health reaches 1200, he will become enraged as his skin turns red and he notices the party fully. His ACC is reduced to 1, but his EVA is increased to 2.
    Smash | On an MD 9-10, his attack will hit the entire party for 225 DMG, lowering everyone’s ACC by 1 for two turns.
    Hard Hitter | <<Ugzeke’s>> attacks cannot be parried.

  24. Concentration CD [3/5], Charge Refreshed, Hyperactive Duration [1/3], Keen in effect!

    A short bit of reassurance from Simmone, and a bit of a bolster to the pools she had left which wasn't much. Dumping that tiny sliver into her hands, she decks the troll upside the head. Ugzeke's head turns as he spins straight out of a cartoon, his face in a concave socket that pops back into shape. His jaw begins to swell from the pain. It wasn't quite the normal power she could dish out, but still did what she needed to. It bought a distraction, which was the whole point. As Ugzeke takes a swipe at her, she folds at her waist and slides beneath that club like it was a limbo bar. Following the fold, she uses her hands to vault back to her heels. "I might actually pass out." The girl admits running on complete empty, her muscles screaming to stop. A little woozy and her stomach doing cartwheels with her.

    TECH-D [x12], -10 EN (Stamina)

    ID:202625 | BD:7+6+1+1=15, CD: 1, HIT Using [x12] TECH-D vs. Ugzeke Dealing 348-160=188 DMG, [Shatter 1:3] applied!

    Players:
    Celeste | HP: 716/716 | EN: 12/82 | DMG: 29 | MIT: 63 | EVA: 3 | ACC: 6 | BH: 21 | LD: 3 | BRN: 56 | HLY: 16 | PHASE
    Simmoné | HP: 767/806 | EN: 57/90 | DMG: 27 | MIT: 63 | EVA: 4 | ACC: 3 | LD: 8 | BLD: 48 | BLGT: 32 | BRN: 56 | ENV.O: 32 | REC: 8
    (H: 1) Kasumi | HP: 823/851 | EN: 10/94 | DMG: 29 | MIT: 20 | EVA: 6 | ACC: 6 | LD: 1 | KEEN: 1 | P.V.O | PHASE | STK: 40
    Gaius | HP: 873/873 | EN: 60/110 | DMG: 29(+12) | MIT: 50 | EVA: 2 | ACC: 2 | BH: 34 | LD: 6 | BLD: 48 | FLN: 16 | H.M.: 6 | Dote: 2/3 | TRL BLD
    Setsuna | HP: 675/828 | EN: 22/92 | DMG: 29 | MIT: 20 | EVA: 6 | ACC: 6 | LD: 4 | FLN: 16 | FRZ | FRSTB: 40 | RSKY: 8
    Griswold | HP: 837/897 | EN: 40/90 | DMG: 21 | MIT: 212 | ACC: 4 | BH: 8 | AA | FL. THRN: 16 | TAUNT | THRNS: 112 | LD: 3

    Mobs:
    Ugzeke | HP: 2912/3100 | DMG: 300 | MIT: 140 | ACC: 2 | EVA: -1 [Shatter 1:3]
    Oblivious | Every turn, unless <<Ugzeke>> rolls CD 5+, he will remain oblivious to the enemy party and refuse to attack. This skill is disabled once <<Ugzeke>> becomes <<In Pain>>.
    In Pain | Once <<Ugzeke’s>> health reaches 1200, he will become enraged as his skin turns red and he notices the party fully. His ACC is reduced to 1, but his EVA is increased to 2.
    Smash | On an MD 9-10, his attack will hit the entire party for 225 DMG, lowering everyone’s ACC by 1 for two turns.
    Hard Hitter | <<Ugzeke’s>> attacks cannot be parried.

  25. Concentration CD [2/5], Charge CD [2/3], Keen in effect!

    The new inclusion of energy from Simmone does just enough to stem the tides. Her hands and feet burst in violet, becoming akin to that of flames with her stamina focaled around those points. Her hands and feet sway and twist, before she vanishes. One can catch her basically teleporting, as they'd follow that purple light bouncing and appearing like lightning across a cloud cover. The blows ring out one after another, sending the beasts scattering out in all directions. Halting, as her shape returns. The purple flickers and fades, and Kasumi collapses into a pile of girl. "I am pretty much out." The blossom admits to the rest of the party. It would be on them now to finish things, she was completely spent. Those creatures continued to stir, but notably above every head was the pulsating and small red slivers of bars. Kasumi shakes her head in a quick jerk, keeping her vision from blurring.

    Post Action | AOE-II [x18], -20 EN (Stamina, Shift, +2/hits)
    (ST-B Unlocked)

    ID:202617 | BD:3+6-1=8, CD: 9, HIT Using [x18] AOE-II vs. Drakeling Wyrm #1 Dealing 522-90=432 DMG        
    ID:202618 | BD:7+6-1=12, HIT Using [x18] AOE-II vs. Drakeling Wyrm #2 Dealing 522-90=432 DMG        
    ID:202619 | BD:5+6-3=8, HIT Using [x18] AOE-II vs. Budding Matriarch Dealing 522-160=362 DMG          

    Players:
    Simmoné | HP: 767/806 | EN: 63/90 | DMG: 27 | MIT: 63 | EVA: 4 | ACC: 3 | LD: 8 | BLD: 48 | BLGT: 32 | BRN: 56 | ENV.O: 32 | REC: 8
    Kasumi | HP: 823/851 | EN: 5/94 | DMG: 29 | MIT: 20 | EVA: 6 | ACC: 6 | LD: 1 | KEEN: 1 | P.V.O | PHASE | STK: 40
    Celeste | HP: 716/716 | EN: 19/82 | DMG: 29 | MIT: 63 | EVA: 3 | ACC: 6 | BH: 21 | LD: 3 | BRN: 56 | HLY: 16 | PHASE
    Gaius | HP: 873/873 | EN: 61/110 | DMG: 29(+12) | MIT: 50 | EVA: 2 | ACC: 2 | BH: 34 | LD: 6 | BLD: 48 | FLN: 16 | H.M.: 6 | Dote: 2/3 | TRL BLD
    Setsuna | HP: 675/828 | EN: 15/92 | DMG: 29 | MIT: 20 | EVA: 6 | ACC: 6 | LD: 4 | FLN: 16 | FRZ | FRSTB: 40 | RSKY: 8
    Griswold | HP: 829/897 | EN: 46/90 | DMG: 21 | MIT: 212 | ACC: 4 | BH: 8 | AA | FL. THRN: 16 | TAUNT | THRNS: 112 | LD: 3

    Mobs:
    [0,1,0,0,0,3] Drakeling Wyrm #1 | HP: 140/700 | DMG: 280 | MIT: 90 | EVA: 1 | ACC: 2
    [0,1,0,0,0,3] Drakeling Wyrm #2 | HP: 268/700 | DMG: 280 | MIT: 90 | EVA: 1 | ACC: 2
    [0,1,1,1,2,3] Budding Matriarch | HP: 648/2000 | DMG: 360 | MIT: 160 | EVA: 3 | ACC: 2 [FRSTB: 40/1]

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