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Challenge: What are some skills or mod ideas that would help you perform your roll, that aren't just giving you +DMG, +MIT, or +Healing.
I want to find investments players can make to further plant them into the role of DPS, Tank, Support, Scout, but without upsetting the balance of DMG, HP, MIT.
Aaaaand, go!- Show previous comments 4 more
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A skill that nullifies detect. Once a player has Detect, any kind of grandmaster Sneak & Hide automatically becomes voided.
Status Effect Buff/Debuff Mods: Ones that can actually hinder a raid boss. I think I mentioned this in the 3.0 Thread. But we can always use more Support Mods.
Exhausting Hate: No post action removes x Hate from you.
Perfect Shadow: Re-stealthing in Combat. You gave us surprise attack; awesome. Its a one hit wonder but nothing more. Giving us the ability to restealth during combat will make this so much better. Perhaps negating the +1 Dmg after the first Surprise Attack is used. (Still requires a post action to go into stealth mode)
Iffy Support Mod: Relive: Brings back a character that 'died' during a battle. They are resurrected with 5% of their HP and will be 'stunned' for a turn. (1 per thread)
Some ideas.
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+1 for Arcs ideas. Having GMed our weapons and giving Specific Weapon based Mods would be pretty neat.
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@Opal
I'd suggest the following alternative to the revival mod concept, since there was only one resurrection item in canon and it was extremely rare:
Prayer of Protection: 10 turn cooldown, turns counted on your post- Designate target player, and that player gains MIT equal to their max HP until their next turn.
This offers the player a fighting chance to survive in a hopeless situation without breaking the bank of the role of death in SAO, I think.
Feel free to refute this, of course. - Show next comments 3 more