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Ebony

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  1. I'm just curious about what others think of the sword arts system, in relation to my own thoughts.

    I just feel like many of the weapon options are dumbed down versions of other weapons. Take the Rapier and Dagger for example. Just looking at the rapier, its larger, with better range, and due to it's size it should have more power behind it than a tiny dagger.

    Lets ignore that last point though, as this is a videogame and it might not work exactly the same as they do in real life. Dagger gets a 4x4, or the equivalent of a 16x1, whereas Rapier gets a 13x1. What's the difference? Not much really. Rapier just gets a few rank 2 stuns and the possibility of getting a 5x1 AOE if you invest 13 points into Martial arts. However, dagger gets a 6x1 stun move with martial arts. So, like I said, incredibly similar. Still, dagger ends up on top somehow with a 4x4. (Or 4 stabs/slices that hit with 4 times the normal force). It just doesnt make sense to me.

    1. Show previous comments  7 more
    2. Takao

      Takao

      It is pretty depressing to invest 62 SP to go from irrelevant to mediocre at best.

    3. Ebony

      Ebony

      Personally, I think that just giving rapier a 16x1 would make it and dagger equal sword arts, but different at the same time. It would be the skill it can get from MA that would be the difference between the two of them, besides minor things like a 2x1 and 1x1 AOE that no one really cares about.

    4. Ssendom

      Ssendom

      Honestly... I thought Daggers should have been used in conjunction with sneak and hide. Since Daggers are known for strikes of opportunity due to short range.

      Like 13x1 normal... 16x1 with a successful sneak and hide attack. Where as with Rapiers there really isn't a bonus to sneak and hide cause you want to take a duelist approach.

      I think an overall balancing is needed... For unique skills too. But it would be hard to find a good place for each.

    5. Show next comments  3 more
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