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Ruby

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Posts posted by Ruby

  1. 1 minute ago, Hestia said:

    Name: Restoration
    Profession: Performer
    Rank: 3
    Roll ID: 101003
    Roll Result: 11+1=12
    Item Type:  Familiar luring
    Tier:  1
    Quality:  perfect
    Enhancements: Familiar sight
    Description: A instrumental piece followed by lyrics of going back to happier times, and bridging that with making new friends to brighten the future.
    Post Link: http://www.sao-rpg.com/topic/15482-floor-4-rank-3-crystalized-passion/?do=findComment&comment=549093

    Name:  The Other side
    Profession: Performer
    Rank: 3
    Roll ID:101007
    Roll Result: 7+1=8
    Item Type: Debuff song masterpiece
    Tier: 1
    Quality: Rare
    Enhancements:  Hypnosis Mass
    Post Link: http://www.sao-rpg.com/topic/15482-floor-4-rank-3-crystalized-passion/?do=findComment&comment=549093

     

    approved.

  2. On 4/28/2018 at 9:02 AM, Arabelle said:

    Name: Für Elise 
    Your Profession: Performer
    Your Rank: 1
    Roll ID: 100171
    Roll Result: 11 (LD: 10)
    Item Type: Support Song
    Tier: 1
    Quality: Rare
    Enhancements: [x2] HP Recovery
    Description: [reference] One of Beethoven's most famous compositions: a song with dark, agitated, ominous tones written for a woman he loved. The recording crystal the song is contained in has a small black phoenix etched onto it.
    Post Link: http://www.sao-rpg.com/topic/16146-pp-f1-étude/?do=findComment&comment=547753

    everything above approved.

  3. On 5/6/2018 at 8:55 AM, Stryder said:

    This is for a merchant shop

    Form

      Reveal hidden contents

    Name: Hardleather
    Your Profession: Merchant
    Your Rank: 1
    Item Type: Light Armor
    Tier: 2
    Quality: Perfect
    Enhancements: 2 Mit 1 Recovery
    Description: hard leather armor padded with moss that is imbued with healing properties.
    Post Link(appraised): http://www.sao-rpg.com/topic/16432-f22-the-lakeside-collector-rank-1-merchant-open/?do=findComment&comment=548724

    ---

    Name: Healing Broth
    Your Profession: Merchant
    Your Rank: 1
    Item Type: Meal
    Tier:  2
    Quality: Rare
    Enhancements: 1 Vitality - 1 Protein
    Description: A warm soup with endurance improving properties.
    Post Link(appraised): http://www.sao-rpg.com/topic/16432-f22-the-lakeside-trading-post-rank-1-merchant-open/?do=findComment&comment=548724

    ----

    Name: Hardskin Candy
    Your Profession: Merchant
    Your Rank: 1
    Item Type: Desert
    Tier: 1
    Quality: Uncommon
    Enhancements: 1 Mit
    Description: A hard candy that increases body density.
    Post Link(appraised): http://www.sao-rpg.com/topic/16432-f22-the-lakeside-trading-post-rank-1-merchant-open/?do=findComment&comment=548802---

     

    Name: Enhancing Broth
    Your Profession: Merchant
    Your Rank: 1
    Item Type: Meal
    Tier:  2
    Quality: Rare
    Enhancements: 1 HP Recovery 1 Protein
    Description: A broth that has enhancing qualities
    Post Link(appraised): http://www.sao-rpg.com/topic/16432-f22-the-lakeside-trading-post-rank-1-merchant-open/?do=findComment&comment=548802

     

     

    Approved.

  4. 18 hours ago, Morgenstern said:

     

    Name: Safeguard Potion
    Your Profession: Alchemist
    Your Rank: Seven
    Roll ID: 100622
    Roll Result: 11
    Item Type: Potion
    Tier: 3
    Quality: Perfect
    Enhancements: Safeguard
    Description: 
    Post Link: 

    Name: Safeguard Potion
    Your Profession: Alchemist
    Your Rank: Seven
    Roll ID: 100627
    Roll Result: 12
    Item Type: Potion
    Tier: 3
    Quality: Perfect
    Enhancements: Safeguard
    Description: 
    Post Link: 

    Name: Safeguard Potion
    Your Profession: Alchemist
    Your Rank: Seven
    Roll ID: 100628
    Roll Result: 11
    Item Type: Potion
    Tier: 3
    Quality: Perfect
    Enhancements: Safeguard
    Description: 
    Post Link: 

    Name: Rare Overhealth Potion
    Your Profession: Alchemist
    Your Rank: Seven
    Roll ID: 100621
    Roll Result: 9
    Item Type: Status Update Potion
    Tier: 3
    Quality: Rare
    Enhancements: +90 Max HP
    Description: 
    Post Link: 

     

    Name: 3X - Rare Overhealth Potion
    Your Profession: Alchemist
    Your Rank: Seven
    Roll ID: 100624
    Roll Result: 9
    Item Type: Status Update Potion
    Tier: 3
    Quality: Rare
    Enhancements: +90 Max HP
    Description: 
    Post Link: 

    Name: Uncommon Damage Potion
    Your Profession: Alchemist
    Your Rank: Seven
    Roll ID: 100623
    Roll Result: 9
    Item Type: Status Update Potion
    Tier: 3
    Quality: Uncommon
    Enhancements: +1 DMG
    Description: 
    Post Link: 

    Name: Safeguard Potion
    Your Profession: Alchemist
    Your Rank: Seven
    Roll ID: 100635
    Roll Result: 11
    Item Type: Potion
    Tier: 3
    Quality: Perfect
    Enhancements: Safeguard
    Description: 
    Post Link: 

    everything above, pending. please paste CD.

  5. 5 hours ago, Spangie said:
      Reveal hidden contents
      Reveal hidden contents

     

    Approved

  6. The boss was finally coming towards its end... however it didn't back down with the assault, and as a result... Ruby had took quite a bit of damage in return, Ruby had looked up to her HP bar and saw that it was in the red, this was the first time in a long long time she had seen her HP fall that low. And to be honest she was starting to feel scared, the purple haired healer began to shake a little... she didn't want to die here, a part of her felt... a little less confident, however she had looked around and back at the boss' HP bar and took a deep breath there was absolutely no way she was going to die here. Ruby had just taken the moment to move forward and attack the boss dealing as much chip damage as she could for the next person hopefully to wrap it all up... she was hoping to not take anymore damage than she needed to.

    Rolls

    Spoiler

    ID: 100369 - BD: 7+3=10 [Hit!] - CD: 1 [Effect Spreads -100 HP]
    Sword Art Used: All Might [Damage: 17*15=255-50=20]

    Bialas' Stats

    Spoiler

    HP:
    [              ]


    <<Lullaby in effect: -2 EVA>>
    <<Incarceration in effect: Suffers double damage from damage over time effects>>


    Base DMG: 175 (minimum 75)
    Critical Hit (MD 9): Deals 100 AoE DMG (minimum 50) and activates Arc Lightning against the target group.
    Critical Hit (MD 10): ??
    MIT: 50
    ACC: 2
    EVA: -1
    [Passive] Stun immunity increased to 3 turns. Cannot be affected by Paralysis two turns in a row.
    [Passive] Can only be affected by 2 debuffs at one time.

    Room Effect: Lightning Storm
    At the beginning of the boss’ turn, bolts of lightning rain down on the players in the next target group. Bialas rolls a die for each player and refers to the CD to determine if they are struck:

    • 1-6: Struck! The player takes 300 unmitigatable DMG, or 225 unmitigatable DMG if they have Survival active.
    • 7-12: Miss! Nothing happens.

    Players wearing heavy armor receive a -1 for this roll.
    Players wielding a two-handed weapon receive a -1 for this roll.
    Players with the Acrobatics mod active receive a +1 for this roll.

    Ability 1: Trample [2/3] 
    [3 Turn CD] [Uses whenever able, but will delay a turn to prevent hitting one group twice in a row]
    Bialas charges towards the player with the highest hate in the target group, and chooses a secondary target based on the LD of the attack roll (re-roll LD in the case of landing on the main target). Uses both the BD (target 1) and MD (target 2) and gains +1 ACC for this attack. On a hit, deals 275 DMG (135 minimum) to the main target and 175 DMG (85 minimum) to the secondary target.

    Ability 2: Shockwave 
    [Activates on a CD 9-12] [5 Turn CD] [Prioritizes over Trample]
    Bialas sends a massive surge of energy through the ground towards the target party. Rolls a MD against each player, dealing 150 DMG (75 minimum) on a hit. If a player is wearing heavy armor, they instead take 200 DMG (100 minimum). Applies <<Static Charge>> on a LD result of 11-20, regardless of the result of the attack (no effect on players who already have the debuff).

    Ability 3: Defiled Blood
    [Passive]
    The following will trigger <<Defiled Blood>> to activate:

    • For the duration of any Bleed effects on Bialas.
    • When boss reaches 30% HP

    At the beginning of Bialas’ turn, heals 225 HP.

    Ability 4: Nova Bolt 
    [Activates on a CD 1-3] [3 Turn CD (from completion)] [2 Post Actions] [Prioritizes over Trample]
    Bialas takes one turn to use his horn as a lightning rod, charging it with electrical energy. On the second turn, a devastating bolt of stored lightning is shot towards the player with the highest hate in the target group. Deals 300 DMG (150 minimum) and applies <<Static Charge>> on a hit. On a miss, this attack still deals 200 DMG (100 minimum).

    Ability 5: Arc Lightning
    [Uses every turn] [Free Action]
    Applies the following debuff to three random players in the next target group:
    <<Static Charge>>: At the beginning of your turn, roll a die with the Roll Purpose “Static Charge”. The following happens based on the CD result:

    • 1-5: The effect spreads! You end up touching or getting close enough to another party member for them to gain the <<Static Charge>> debuff. The effect then deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. The newly-affected player is determined by you, but must be someone who is not already affected by <<Static Charge>>.
    • 6-10: The effect deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active.
    • 11-12: The effect immediately ends, and no damage is taken.

    If all players in a single party gain the <<Static Charge>> debuff, they each immediately take 100 unmitigatable DMG, or 75 unmitigatable DMG if they have Survival active, and the effect ends on all players

    Player Stats

    Spoiler

    Party 1 
    [H: 10] @Calrex 1181/1765 HP | 105/172 EN | 16 DMG | 164 MIT  | 4 ACC | 2 EVA | 60% ACH  (-75 Static Charge / +88 Battle Healing) <<Static Charge> 
    [H: 2] Ruby 155/1175 HP | 31/104 EN | 17 DMG | 45 MIT | 3 ACC | 3 EVA  <<Static Charge>>  
    [H: 3] @Jomei 1130/1575 HP | 104/147 EN | 20 DMG | 4 ACC | 4 EVA | 52 MIT | 2 Savvy  <<Static Charge> 
    [H: 3] @Telrenya 275/800 HP | 33/74 EN | 17  DMG | 89 MIT | 4 ACC | 3 EVA
    [H: 8] @Macradon 1200/1525 HP | 105/148 EN | 20 DMG | 146 MIT | 4 ACC | 0 EVA   

    Party 2 
    [H: 14] Shield 1373/1795 HP | 117/144 EN | 2 DMG | 246 MIT | 99 Thorns | 18 Envenom(D) | -1 EVA  <<Static Charge>>  
    [H: 1]  Zandra: 1355/1505 HP | 87/146 EN | 20 DMG | 118 MIT | 30 Thorns | Para Immune | Nvr. Freeze  <<Static Charge>>   
    [H: 0] Hakai 698/900 HP | 61/78 EN | 16 DMG | 66 MIT | 2 Blight | 2 Envenom(O) | 3 EVA  <<Static Charge>>
    [H: 2] Beat 773/1120 HP | 76/100 EN | 28 DMG | 107 MIT | 24 BLD | 7 ACC | 2 EVA | Snake's Venom | Matriarch's Holy Stinger 
    [H: 4] Teion: 557/78HP | 56/78 EN | 17 DMG | 57 MIT | 4 ACC |  <<Static Charge>> 
    [H: 8] Hirru 660/1225 HP | 69/106 EN | 18 DMG | 72 MIT | 30 Thorns | 2 ACC | 1 EVA  <<Static Charge>>   

    Party 3 
    [H: 9] Morgenstern: 916/1475 HP | 84/122 EN | 18 DMG | 156 MIT | 47 Thorns | 6 HM | 3 ACC | -1 EVA 
    [H: 0] Hestia: 993/1340 HP | 68/116 EN | 3 DMG | 196 MIT | 84 Thorns | 36 BLD | 1 ACC | -1 EVA   <<Static Charge>
    [H: 0] Hikoru: 1137/1440 HP | 105/144 EN | 18 DMG | 109 MIT | 2 ACC | 3 EVA <<Vanish: 3/3>>   
    [H: 2] Itzal: 790/1590 HP | 109/144 EN | 20 DMG | 124 MIT | 3 ACC | 2 EVA | 30 Thorns | 2 Para. |  24 BLD  
    [H: 5] Hidden 471/805 HP | 17/64 EN | 15 DMG | 78 MIT | 3 ACC | 2 EVA | 24 BLD | 1 Para. Venom | 1 Phase  <<Static Charge>

     

  7. Ruby had looked at Cal and she had grew a smirk on her face "Off the market eh? Don't even window shop?" she had giggled, however things had went back to normal as she had looked forward at the boss. Ruby finally had gotten rid of her shock wave curse, however it had immediately went back onto Ruby and shocked her for more damage, however directly after a discharge had occurred and she had been zapped for even more health. "Son of a B****!" she had thought to herself. She had looked up to her own HP bar and saw that it had been half gone, at this point Ruby was seriously scared about her own health. However she must press forward, Ruby had figured that this was the last of the poor thing so she would move forward using All Might to deal as much damage as she could to the boss if not trying to kill it after the other attacks.

    Rolls

    Spoiler

    ID: 100155 - BD: 7+3=10 - CD: 5 (Effect Spread, Overcharge, -100 everyone, -200 me rip)
    Sword Art Used: All Might [17*15=255-50=205]

    Bialas' Stats

    Spoiler

    HP:
    [                                       Bleed 1/2,


    <<Lullaby in effect: -2 EVA>>
    <<Incarceration in effect: Suffers double damage from damage over time effects>>


    Base DMG: 175 (minimum 75)
    Critical Hit (MD 9): Deals 100 AoE DMG (minimum 50) and activates Arc Lightning against the target group.
    Critical Hit (MD 10): ??
    MIT: 50
    ACC: 2
    EVA: -1
    [Passive] Stun immunity increased to 3 turns. Cannot be affected by Paralysis two turns in a row.
    [Passive] Can only be affected by 2 debuffs at one time.

    Room Effect: Lightning Storm
    At the beginning of the boss’ turn, bolts of lightning rain down on the players in the next target group. Bialas rolls a die for each player and refers to the CD to determine if they are struck:

    • 1-6: Struck! The player takes 300 unmitigatable DMG, or 225 unmitigatable DMG if they have Survival active.
    • 7-12: Miss! Nothing happens.

    Players wearing heavy armor receive a -1 for this roll.
    Players wielding a two-handed weapon receive a -1 for this roll.
    Players with the Acrobatics mod active receive a +1 for this roll.

    Ability 1: Trample [1/3]
    [3 Turn CD] [Uses whenever able, but will delay a turn to prevent hitting one group twice in a row]
    Bialas charges towards the player with the highest hate in the target group, and chooses a secondary target based on the LD of the attack roll (re-roll LD in the case of landing on the main target). Uses both the BD (target 1) and MD (target 2) and gains +1 ACC for this attack. On a hit, deals 275 DMG (135 minimum) to the main target and 175 DMG (85 minimum) to the secondary target.

    Ability 2: Shockwave 
    [Activates on a CD 9-12] [5 Turn CD] [Prioritizes over Trample]
    Bialas sends a massive surge of energy through the ground towards the target party. Rolls a MD against each player, dealing 150 DMG (75 minimum) on a hit. If a player is wearing heavy armor, they instead take 200 DMG (100 minimum). Applies <<Static Charge>> on a LD result of 11-20, regardless of the result of the attack (no effect on players who already have the debuff).

    Ability 3: Defiled Blood
    [Passive]
    The following will trigger <<Defiled Blood>> to activate:

    • For the duration of any Bleed effects on Bialas.
    • When boss reaches 30% HP

    At the beginning of Bialas’ turn, heals 225 HP.

    Ability 4: Nova Bolt [2/3]
    [Activates on a CD 1-3] [3 Turn CD (from completion)] [2 Post Actions] [Prioritizes over Trample]
    Bialas takes one turn to use his horn as a lightning rod, charging it with electrical energy. On the second turn, a devastating bolt of stored lightning is shot towards the player with the highest hate in the target group. Deals 300 DMG (150 minimum) and applies <<Static Charge>> on a hit. On a miss, this attack still deals 200 DMG (100 minimum).

    Ability 5: Arc Lightning
    [Uses every turn] [Free Action]
    Applies the following debuff to three random players in the next target group:
    <<Static Charge>>: At the beginning of your turn, roll a die with the Roll Purpose “Static Charge”. The following happens based on the CD result:

    • 1-5: The effect spreads! You end up touching or getting close enough to another party member for them to gain the <<Static Charge>> debuff. The effect then deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. The newly-affected player is determined by you, but must be someone who is not already affected by <<Static Charge>>.
    • 6-10: The effect deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active.
    • 11-12: The effect immediately ends, and no damage is taken.

    If all players in a single party gain the <<Static Charge>> debuff, they each immediately take 100 unmitigatable DMG, or 75 unmitigatable DMG if they have Survival active, and the effect ends on all players.

    Players Stats

    Spoiler

    Party 1 
    [H: 10] Calrex 1181/1765 HP | 105/172 EN | 16 DMG | 164 MIT  | 4 ACC | 2 EVA | 60% ACH  (-75 Static Charge / +88 Battle Healing)
    [H: 1] Ruby 555/1175 HP |   47/104 EN | 17 DMG | 45 MIT | 3 ACC | 3 EVA 
    [H: 3] Jomei 1130/1575 HP | 104/147 EN | 20 DMG | 4 ACC | 4 EVA | 52 MIT | 2 Savvy  (-75) (+78)
    [H: 3] @Telrenya 500/800 HP | 45/74 EN | 17  DMG | 89 MIT | 4 ACC | 3 EVA
    [H: 8] Macradon 1200/1525 HP | 105/148 EN | 20 DMG | 146 MIT | 4 ACC | 0 EVA   (-75) (+75)(-13)(+7)

    Party 2 
    [H: 7] Shield 1659/1795 HP | 124/144 EN | 2 DMG | 246 MIT | 99 Thorns | 18 Envenom(D) | -1 EVA 
    [H: 1] Zandra 1430/1505 HP | 95/146 EN | 20 DMG | 118 MIT | 30 Thorns | Para Immune | Nvr. Freeze 
    [H: 0] Hakai 698/900 HP | 62/78 EN | 16 DMG | 66 MIT | 2 Blight | 2 Envenom(O) | 3 EVA 
    [H: 2] Beat 998/1120 HP | 75/100 EN | 28 DMG | 107 MIT | 24 BLD | 7 ACC | 2 EVA | Snake's Venom | Matriarch's Holy Stinger 
    [H: 4] Teion 705/78HP | 56/78 EN | 17 DMG | 57 MIT | 4 ACC |  
    [H: 6] Hirru 1000/1225 HP | 76/106 EN | 18 DMG | 72 MIT | 30 Thorns | 2 ACC | 1 EVA 

    Party 3 
    [H: 7] Morgenstern: 925/1475 HP | 94/122 EN | 18 DMG | 156 MIT | 47 Thorns | 6 HM | 3 ACC | -1 EVA <<Static Charge>>   
    [H: 0] Hestia: 1083/1340 HP | 76/116 EN | 3 DMG | 196 MIT | 84 Thorns | 36 BLD | 1 ACC | -1 EVA  <<Static Charge>>  
    [H: 0] Hikoru:1365/1440 HP | 121/144 EN | 18 DMG | 109 MIT | 2 ACC | 3 EVA <<Vanish: 2/3>>  
    [H: 2] Itzal: 1190/1590 HP | 120/144 EN | 20 DMG | 124 MIT | 3 ACC | 2 EVA | 30 Thorns | 2 Para. |  24 BLD  <<Static Charge>>  
    [H: 5] Hidden 561/805 HP | 18/64 EN | 15 DMG | 78 MIT | 3 ACC | 2 EVA | 24 BLD | 1 Para. Venom | 1 Phase <<Static Charge>>  

     

  8. 17 minutes ago, Hestia said:

    Name: Harpe
    Your Profession: Blacksmith
    Your Rank: 8
    ID: 98813
    Roll: 11
    Item Type: Weapon (1H Curved Sword)
    Quality: Rare
    Tier: 3
    Enhancements: +3 Damage
    Description: A sword made of adamantium with the sword being imbued with the strength of Perseus.

    Name: Aegis
    Your Profession: Blacksmith
    Your Rank: 8
    ID: 98814
    Roll: 9
    Item Type: Shield
    Quality: Rare
    Tier: 3
    Enhancements: +2 Thorns, +1 Recovery
    Description: A shield modeled after the Aegis shield of Athena with jagged bits of metal along it in the form of teeth.

    Name: Promeus' Blessing
    Your Profession: Blacksmith
    Your Rank: 8
    ID: 98815
    Roll: 11
    Item Type: Heavy Armor
    Quality: Rare
    Tier: 3
    Enhancements: +3 Regen
    Description: A full body armor with the design of flames running along it. With the area near the liver being extra protected. The armor near the chest area having clouds with lightning striking near the stomach area. The armor having a bronze like color to it.

    Using 3 essence of steels to make them all perfect.

    http://www.sao-rpg.com/topic/16307-f4-sp-essence-grinding/

    http://www.sao-rpg.com/topic/16310-f421-sp-essence-grinding-part-2-exploration/

    http://www.sao-rpg.com/topic/16309-f4-pp-the-yeti-falls/

    Approved.

  9. On 4/15/2018 at 7:34 PM, Morgenstern said:

    unknown.png?width=782&height=440

    House Name: Morning Star Manor
    Location: Floor 19/Ralberg
    Plot Size: Estate

    Buffs
    "Rested" [-1 EN to the first two expenditures of combat]
    "Clean"
     [The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 20% (rounded down)]
    "Hard Working" [+2 EXP per crafting attempt and +1 crafting attempt per day]
    "Filling" [Spend a number of materials (1 for Uncommon, 3 for Rare, 5 for Perfect) to create a food item of the same Tier of materials used. Items created this way cannot be used outside of the thread they are created. Limit 3 items created per thread.]
     "Item Stash" [+1 Battle Ready Inventory Slot]
    "Delicious" [Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.]
    "Relaxed" [Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts]
    "Skylight(Skill)" [+1 Expertise to declared utility skill.] 
    Note: Accessible via  pull down stairs
     "Advanced Training" [+2 SP per Month]

     

    Rooms
    Bedroom - A large spacious bedroom with a King Sized bed, a desk for night reading or studying, and windows that overlook the fountain in front of the entrance to the estate. 

    2.jpg?width=400&height=225
    Effects: "Rested" [-1 EN to the first two expenditures of combat]

    Bathroom - A large bathroom with marble tile floors, separate area for the toilet and an large circular bath with the ability to control water heat to exact temperature.
    Effects: "Clean" [The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 20% (rounded down)]

    Alchemical Workshop - A large private room with various alchemy items. This room is strictly off limits to all layers except Jonathan, as it contains all of his alchemical research and alchemy books. In the corner is a small library consisting of two bookshelves, containing all books over alchemy. At night, the room instead of being lit by candles, is lit by the glowing stones from the second floor goblin cave as a reminder of the time he and Itzal met. Note: Not even the maids come in here to clean

    0f97992d-4fef-45ac-b890-f36d28363fec.jpg
    Effects: "Hard Working" [+2 EXP per crafting attempt and +1 crafting attempt per day]

    Basic Kitchen - A large kitchen fit in with two oven's, a three sink kitchen sink, cabinets for kitchen ingredients, counters, and a draw out cutting table. Note: Remelia is the maid that does the cooking. 

    unknown.png
    Effects: "Filling" [Spend a number of materials (1 for Uncommon, 3 for Rare, 5 for Perfect) to create a food item of the same Tier of materials used. Items created this way cannot be used outside of the thread they are created. Limit 3 items created per thread.]

    Storage Closet - A closet full of essentials, whether that be cleaning supplies, extra potions, or equipment.
    Effects: "Item Stash" [+1 Battle Ready Inventory Slot]

    Dining Hall - A large spacious room able to sit and feed many people or hold meetings. The room is kept tidy and well lit by chandeliers.  

    unknown.png?width=400&height=290
    Effects: "Delicious" [Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.]

    Living Room - A Large quiet room lit by a fireplace and chandeliers. Couches and chairs surround a large coffee table where player may lounge, relax, or read. 

    unknown.png?width=400&height=226
    Effect: "Relaxed" [Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts]

    Bedroom Attic - A storage area found above Jonathan's bedroom for storage purposes. May also look up at the sky and ponder a skill to gain a bonus.
    Effect: "Skylight(Skill)" [+1 Expertise to declared utility skill.] Note: Accessible via  pull down stairs

    Mega Slime Farm - In a small area at the back of the house there is a small garden area will slime mobs will randomly appear. 
    Effects: "Advanced Training" [+2 SP per Month]

    The Aincradian Library of Dawn

    Image result for grand library

    A quarter of the estate is taken by one of the largest libraries in Aincrad. Much knowledge is possessed here about almost everything that has happened in Aincrad when it comes to Bosses, quests, large sections of history. Of course, the library contains in detail recollections of the past, but it is always months behind current statuses as Information brokers have yet to bring the recounts. Player's do not have to go through the main entrance into the building to get into here, but instead there is another door that players will be led to by the guards on the side. Any non-shady green player may enter under the supervision of Ramelia, meaning if players want they can roleplay inside the library. Players have to have personal connections and permission with Jonathan to be unsupervised in the library. Weapons are forbidden inside the library. Any players to disrespect Ramelia or the library will be removed by the guards. Roleplay in here responsibly or your permission will be taken away. Do not roleplay having conversation with Ramelia as she won't speak to any players as to not bother them.  

    Maids
    [Yes - Based off of Re-Zero. Get over it!] 

    image.jpeg Ramelia

    Ramelia is the quieter of the two maid twins. She usually has a stern look on her face, doing only what she asked to or needs to do. She is uncomfortable around players that she hasn't met before and it is hard to impress her correctly to not come off with a bad judgement. She usually will not start a conversation with someone, unless said person verbally attacked either Jonathan or her sister, Remelia, in which case she will tell them to remove themselves or she will remove them herself. Jobs are: household dusting and cleaning, keeping shrubbery outside well trimmed, cleaning Jonathan and guest rooms after every night, serving dinner, and keeping an eye on any unknown or untrusted players that have been permitted to come and visit the Library. 

    Remeliaimage.jpeg

    Remelia is the kinder of the two maid twins. She usually has a warm and ind smile on her face, going of her way to help guests even if it means shirking her duties. Even if she is uncomfortable with a player, she upholds a standard of politeness and kindness to everyone. She has a submissive personality, and will take harsh comments and a bowed head, replying "I'm sorry" after every sentence. Her duties contain: Cooking Breakfast and dinner, waking all players at 8:00 A.M with a knock at the door, assisting female players into dresses if needed, washing dishes, helping Ramelia serve dinner, serving the guards with food, kindly assisting any of Jonathan's personal guests. 

    Guards

    unknown.png?width=400&height=293Sylestia

    Sylestia is a young woman with respect and kindness. She took up a sword with the sole purpose to help protect people. She ould rather not see anyone get hurt and would rather resort to ending a commotion with words instead of steel. She guards the front gate, permitting or denying players access into the Library. She is also the guard to walk them to the door and inform Ramelia that the guest is present. 

     

    Vanirunknown.png?width=242&height=300

    Vanir is a respectable young man. His number one virtue is confidence and took up the sword to save people's lives instead of destroy them. This being said, he isn't afraid to take up his sword and cut down a threat as necessary. He guards the gate as well, but prefers not to talk even though he is full of energy and eccentric. Unlike Sylestia, he also has a carefree attitude and unafraid to have a good laugh. He also keeps an accurate record of usernames that visited the Library within the day, even the player falsely identified themselves. 


    Total Cost: 

    124,000+10,000+10,000+25,000+10,000+10,000+25,000+10,000+10,000+25,000=

    259,000
    (To be paid here soon)

    Approved.

  10. On 3/20/2018 at 11:33 PM, Benjamin Bookworm said:

    (Using top tier donor reward - estate plot with 6 free rooms)

    House Name - Forest Haven
    Location - Floor 8

    Description - A large wooden home, two stories tall plus an attic, with vines growing down each of the walls.  It has a large back yard with all sorts of different flowers, and all the butterflies and other insects that come with them.  The insides are plain and spartan.  A messy workshop that is in a sun room next to the porch is the only exception, overflowing with half finished projects.  The porch and workshop look out into the forest areas that surround Florenthia, and a cool breeze weaves its way around the building in the afternoon. 

    Plot Size - Estate

    Rooms (6/15) (All with Benjamin as the occupant) (All costs included with donation level)

    Basic Workshop (First Floor) - An open room next to the porch with sunlight coming in from the forest.  One door in the back leads to the main hallway, and the other leads outside.  There's always a few half finished projects stacked up on the tables around there.  

    Basic Kitchen (First Floor) - A counter and a few pantries with basic amenities in them.  There's a few sets of wooden plates and utensils for eating.    A small bookshelf in the corner has a pile of recipe books on it. 

    Attic Bedroom (Third Floor) [Utility skill - Search]- A small bedroom that takes up the entirety of the third floor.  There's a pile of Benjamin's personal items strewn about messily and an unmade king size bed with green fluffy covers.  The walls have different sketches of area maps, as well as a bunch with facts about the different insects of the forest.  A single round window lets light into the otherwise dim room. 

    Dining Room (First Floor) - A large wooden table painted white, with four tall chairs around it.  The dishes are stored in a drawer under the table, and the walls have cheery floral patterns on them.  Cheery and cozy. 

    Slime Farm (Yard Slot) - A fenced in area in the back yard, next to the garden.  The insects tend to snack on the slime they leave around, making it a popular area. 

    Basement (Basement) - Crowded and plain stone room with large storage shelves for items to be placed safely.  There isn't much there yet, so plenty of room to expand.

    The rest of the house is bare, with room to expand.  It looks scarcely lived in quite yet. 

    Approved.

  11. Ruby had looked over to @Calrex as he had responded to her message, Ruby had smirked and said "Never said I did, I just find it impressive that you can deal a impressive amount of damage, along with taking basically nothing in return. I could imagine you being quite the ladies man in return as well, quite jealous if you ask me." she had giggled at her own joke. However after a moment she had been struck again, and for some reason more so than scaring her that she has been taking way too much damage she had instead got really mad, she had looked over to the unicorn boss and had imaginary steam coming from her ears, if this would had been real life her hair would have been standing up, she had taken just way too many of those... however there wasn't much she could do about it. Ruby had sighed and grabbed one of her potions simply to regen some of her own HP back to be safe.

    ID: 99729 - CD: 12
    Action Taken: Using Standard Potion on myself [Healing 100 HP]

    Bialas' Stats

    Spoiler

    HP:
    [                                                     ]


    <<Lullaby in effect: -2 EVA>>
    <<Incarceration in effect: Suffers double damage from damage over time effects>>


    Base DMG: 175 (minimum 75)
    Critical Hit (MD 9): Deals 100 AoE DMG (minimum 50) and activates Arc Lightning against the target group.
    Critical Hit (MD 10): ??
    MIT: 50
    ACC: 2
    EVA: -1
    [Passive] Stun immunity increased to 3 turns. Cannot be affected by Paralysis two turns in a row.
    [Passive] Can only be affected by 2 debuffs at one time.

    Room Effect: Lightning Storm
    At the beginning of the boss’ turn, bolts of lightning rain down on the players in the next target group. Bialas rolls a die for each player and refers to the CD to determine if they are struck:

    • 1-6: Struck! The player takes 200 unmitigatable DMG, or 150 unmitigatable DMG if they have Survival active.
    • 7-12: Miss! Nothing happens.

    Players wearing heavy armor receive a -1 for this roll.
    Players wielding a two-handed weapon receive a -1 for this roll.
    Players with the Acrobatics mod active receive a +1 for this roll.

    Ability 1: Trample [2/3]
    [3 Turn CD] [Uses whenever able, but will delay a turn to prevent hitting one group twice in a row]
    Bialas charges towards the player with the highest hate in the target group, and chooses a secondary target based on the LD of the attack roll (re-roll LD in the case of landing on the main target). Uses both the BD (target 1) and MD (target 2) and gains +1 ACC for this attack. On a hit, deals 275 DMG (135 minimum) to the main target and 175 DMG (85 minimum) to the secondary target.

    Ability 2: Shockwave [3/5]
    [Activates on a CD 9-12] [5 Turn CD] [Prioritizes over Trample]
    Bialas sends a massive surge of energy through the ground towards the target party. Rolls a MD against each player, dealing 150 DMG (75 minimum) on a hit. If a player is wearing heavy armor, they instead take 200 DMG (100 minimum). Applies <<Static Charge>> on a LD result of 11-20, regardless of the result of the attack (no effect on players who already have the debuff).

    Ability 3: Defiled Blood
    [Passive]
    The following will trigger <<Defiled Blood>> to activate:

    • For the duration of any Bleed effects on Bialas.
    • ??

    At the beginning of Bialas’ turn, heals 225 HP.

    Ability 4: Nova Bolt 
    [Activates on a CD 1-3] [3 Turn CD (from completion)] [2 Post Actions] [Prioritizes over Trample]
    Bialas takes one turn to use his horn as a lightning rod, charging it with electrical energy. On the second turn, a devastating bolt of stored lightning is shot towards the player with the highest hate in the target group. Deals 300 DMG (150 minimum) and applies <<Static Charge>> on a hit. On a miss, this attack still deals 200 DMG (100 minimum).

    Ability 5: Arc Lightning
    [Uses every turn] [Free Action]
    Applies the following debuff to two random players in the next target group:
    <<Static Charge>>: At the beginning of your turn, roll a die with the Roll Purpose “Static Charge”. The following happens based on the CD result:

    • 1-5: The effect spreads! You end up touching or getting close enough to another party member for them to gain the <<Static Charge>> debuff. The effect then deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active. The newly-affected player is determined by you, but must be someone who is not already affected by <<Static Charge>>.
    • 6-10: The effect deals 100 unmitigatable DMG, or 75 unmitigatable DMG if you have Survival active.
    • 11-12: The effect immediately ends, and no damage is taken.

    If all players in a single party gain the <<Static Charge>> debuff, they each immediately take 100 unmitigatable DMG, or 75 unmitigatable DMG if they have Survival active, and the effect ends on all players.

    Player Stats

    Spoiler

    Party 1 
    [H: 9] Calrex 1493/1765 HP | 121/172 EN | 16 DMG | 164 MIT  | 4 ACC | 2 EVA | 60% ACH <<Static Charge>>  (-75 Static Charge / +88 Battle Healing)
    [H: 0] Ruby 755/1175 HP |   63/104 EN | 17 DMG | 45 MIT | 3 ACC | 3 EVA
    [H: 2] Jomei 1452/1575 HP | 113/147 EN | 20 DMG | 4 ACC | 4 EVA | 52 MIT | 2 Savvy
    [H: 3] @Telrenya 600/800 HP | 57/74 EN | 17  DMG | 89 MIT | 4 ACC | 3 EVA
    [H: 6] Macradon 1525/1525 HP | 111/148 EN | 20 DMG | 146 MIT | 4 ACC | 0 EVA 

    Party 2 
    [H: 7] Shield 1795/1795 HP | 130/144 EN | 2 DMG | 246 MIT | 99 Thorns | 18 Envenom(D) | -1 EVA
    [H: 1] Zandra 1505/1505 HP | 105/146 EN | 20 DMG | 118 MIT | 30 Thorns | Para Immune | Nvr. Freeze <<Static Charge>>
    [H: 0] Hakai 582/900 HP | 76/78 EN | 16 DMG | 66 MIT | 2 Blight | 2 Envenom(O) | 3 EVA <<Static Charge>>
    [H: 1] Beat 1063/1120 HP | 74/100 EN | 28 DMG | 107 MIT | 24 BLD | 7 ACC | 2 EVA | Snake's Venom | Matriarch's Holy Stinger
    [H: 2] Teion 780/78HP | 65/78 EN | 17 DMG | 57 MIT | 4 ACC | [Antidote 1/2]
    [H: 5] Hirru 1150/1225 HP | 83/106 EN | 18 DMG | 72 MIT | 30 Thorns | 2 ACC | 1 EVA <<Static Charge>>

    Party 3 
    [H: 7]  Morgenstern: 1300/1475 HP | 94/122 EN | 18 DMG | 156 MIT | 47 Thorns | 6 HM | 3 ACC | -1 EVA [Antidote 1/3] 
    [H: 0]Hestia: 1138/1340 HP | 83/116 EN | 3 DMG | 196 MIT | 84 Thorns | 36 BLD | 1 ACC | -1 EVA  
    [H: 0] Hikoru 1365/1440 HP | 121/144 EN | 18 DMG | 109 MIT | 2 ACC | 3 EVA <<Vanish: 1/3>>  
    [H: 0] Itzal 1490/1590 HP | 131/144 EN | 20 DMG | 124 MIT | 3 ACC | 2 EVA | 30 Thorns | 2 Para. |  24 BLD  
    [H: 1] Hidden 655/805 HP 30/64 EN | 15 DMG | 78 MIT | 3 ACC | 2 EVA | 24 BLD | 1 Para. Venom | 1 Phase

     

  12. Ruby had smiled wide again seeing her blush, Ruby had giggled and thought to herself "It's so easy to make her blush... she's actually really cute." however after a moment she had said out to her "Well, I can try. However long story, I am in a bit of trouble running away from. However, I don't want you involved. I didn't do anything, and I will be fine." she had informed her, then watched her move forward into the hallway, Ruby had followed behind her. Ruby had kept a distance though looking out looking to see if she could see anyone... even though she was completely safe from the mod... however she just couldn't be more safe about it. After a bit she had reported back to Ruby saying that she needed to pick some Starflower in a field close to the outside of town, Ruby had smiled and said to her "Well, I don't know that specific flower and I don't remember where I can find it... so hopefully its a good area to find some in." she had giggled.

    @Macaroon

  13. After successfully hitting the boss once, she had looked forward and took a step back away from it waiting for it to act, however after a moment she had looked over to Hestia in which had used Energize to give Ruby a bit of energy, she had smiled sweetly and said out to her "Thank you sweetie~" but before long Hestia had asked out on a scale of 1-10 how hard is this going to be, Ruby had thought for a moment but said to her shaking her head "I don't want to answer that question to jinx anything or to sway a battle in that direction." she had giggled. Ruby had waited for the boss to act and after missing Hestia again, Ruby had moved forward using her sword art "All Might" once again and slammed it against the Terra Firma's head critically hitting it dealing a bit more damage than usual on that swing.

    @Hestia

    -----
    ID:
     99683 - BD: 10 [Crit Hit!]
    Sword Art Used: All Might (Damage: 15+1=16*15=240-38=202)
    [H:5] Hestia -  HP: 1201/1285 EN: 107/124 - MIT: 151 - Thorns: 54 - DMG: 6 - ACC: 1 - EVA: -1
    [H:3] Ruby - 
    HP: 1080/1080 EN: 83/108 - MIT: 0 - DMG: 15 - ACC: 3 - EVA: 3
    Terra Firma - HP: 
    254/650 
    MIT: 75 - DMG: 250 - ACC: 0 - EVA: 4

  14. Ruby had giggled and said out to her "I had thought about it for a while now, and well... I don't imagine us being in the best of conditions, and I don't think we would wake up the same as we were. And... I don't think we can take forever in this world either. I don't think hospitals could keep up keeping us all alive, lord only knows how many taxes are being placed to keep every single one of us alive." she had said out, but eventually she had shrugged it off, for now she had her sexy body in the game and she was at least happy with her current looks... even though she'll have to fix them in the real world. After a moment Ruby had said out to her to be careful, and the response from her was exactly as Ruby wanted to hear from, Ruby had smiled sweetly and said "That's a nice way to look at it, just don't get yourself in more trouble than you need to." she had giggled. But before long they had made it to the entrance to the store where the first quest is, Ruby had looked over and said to her gently patting her butt to move her forward "Go on, its your quest." she had giggled.

    @Macaroon

  15. Ruby had smiled sweetly and had said to her "You should, not many actually could." she had looked back towards the path, however afterward she had said that she could only imagine how its been like, Ruby had nodded her head and said "Well... my past here has been... eventful. Getting up here in level took me so much work, tears, and... a lot of bumps, lets just say... I could have died a few more times to count. So you don't even know..." she had sighed "My hair used to be so much longer, I don't remember how long it used to be, but it went down all the way to my butt if not being able to cover it. God who knows how long my hair has grown in the real world..." she had said with her eyes widening in the realization to how long her hair possibly could be in the real world.  However she had eventually shrugged it off and said to her "Trust me, within time... you will be able to make it to the frontlines, its not that hard. Just... be a little careful about it."

    @Macaroon

  16. Ruby had smiled wider as she had blushed more and said that she had been considering it to how nice, helpful, and just how cute she was, Ruby had a slight blush on her face and she had said out to her "My my... you are capable of making me blush. It's been a while since someone had made me blush before..." she had smiled. But before long she had began to explain that she had been shocked and that she hadn't been able to catch up. Ruby had nodded her head, however before she could say anything she had shrugging looking at Ruby saying that she didn't waste any time. Ruby had looked over with a bit of a uncomfortable face "Yes I didn't waste any time... but it has been an extremely bumpy road for me getting there, and it's still being a bumpy road for me. And well... I find myself being a bit lazier that I would like to be... however I do have the majority of what I need... so, no worries I suppose." she had nervously giggled still guiding the way.

    @Macaroon

  17. Ruby had giggled and said to her "Well, I don't really have many ideas as I have been hiding and have been a little too lazy to do anything else really." she had giggled out "I am sure you can find something, or if I get any ideas I will be sure to let you know." After a moment they had just found themselves waiting for the monster to approach the two women, however before long Hestia and wanted to finish up the conversations that the two have been having before getting into business. Ruby had smiled and said "I just truly think that they generalized history in the desert and just mixed it all together." she had giggled. However before long, the monster had finally shown its face and had struck against Hestia as she had used her Howl ability to gain its attention. Ruby had taken a deep breath and focused on the enemy and moving forward with a good amount of speed Ruby had successfully punch the Shark in its face dealing a fair bit of damage to it.

    @Hestia

    -----
    ID:
    99662 - BD: 8-4+2=6 [Hit!]
    Sword Art Used: All Might (Damage: 15*15=225-75=150)
    [H:5] Hestia -  HP: 1186/1285 EN: 116/124 - MIT: 151 - Thorns: 54 - DMG: 6 - ACC: 1 - EVA: -1
    [H:1] Ruby - 
    HP: 1080/1080 EN: 91/108 - MIT: 0 - DMG: 15 - ACC: 3 - EVA: 3
    Terra Firma - HP: 
    456/650
    MIT: 75 - DMG: 250 - ACC:- EVA: 4

  18. Ruby had giggled and said out to her "I am sure you will grow into it Macaroon, its a very nice name to have in my own opinion." then Ruby's smiled had grown wider as she had seen her blush deeper, she had enjoyed seeing a cute girl blush because of Ruby, she had already earned a few points in Ruby's book on how cute and attractive she was. Before long she had replied which had caused Ruby to cock her eyebrow upward saying out "Oh? You are actually considering it now?" she had giggled.

    Ruby had nodded her head and said out to her "Then I would love to help you out today, I have nothing else better to do right now so... I don't mind at all. Especially since you are considering a date afterward." she had finished with the joke smiling and giggling seeing if she could make her blush more. However eventually she had began to look around and walk in the direction where the quest giver would be. Before long she had looked over to Macaroon and asked "So... what had made you wait a while before climbing levels? Scared of the possible death in this death game?"

    @Macaroon

  19. Ruby had let out a hum trying to understand what she had been asking, it took her a moment to realize what she had been asking her, before long Ruby had let out a "Oh!" while snapping her fingers and a smile growing wider upon her face, she had brought a hand behind her head and rubbed it saying with a nervous giggle "Sorry, didn't know what you meant for a second..." she had paused to reclaim her posture and mood before saying "Generally if we all get together we are planning on meeting up all of us, we typically would like to hold something to keep us entertained or give us a reason to show up. So, I suppose if you let us all know of a idea and hold it or plan it all out we should be able to meet up again sometime in the future." she had smiled before looking forward walking through the desert pathway. It wasn't long until Hestia had spoke up to break the silence, Ruby had looked over and displayed a smile saying out to her "I like to believe its a mixture of both. Judging how the clothing is never honestly consistent here, I would more so they designed the floor to be a general sand colony more than anything." she had explained to her. However it wasn't long till a huge sand stream had flowed in their direction and the shadow of arms could be seen "I guess so..." she had responded to Hestia's remark.

    @Hestia

  20. Ruby had let out a giggle after she had finished explaining her name and how she had settled with it, Ruby had brought a hand up to her mouth only for a second before lowering and saying out to her "I actually kind of like the silly name now, a childhood memory to remember... I love it." she had smiled sweetly. However after a moment she had winked complimenting her again, Ruby had giggled and jokingly flirted with her a bit "Are you trying to make me blush Macaroon? Are you trying to score a date with me tonight~?" she had giggled after making the comment.

    Ruby had smiled and said to her "Ah, I am just bored is all, nothing else really to explain. Came here looking for something to do, I did them a long time ago, so I know where they are, I can help you if you don't mind a cute and sexy healer to guide you through them~" she had giggled.

    @Macaroon

  21. "Well it's not like I do not want to, its just I feel a little awkward to is all" she had let out a nervous chuckle, however after a moment Hestia had let go and began to lead the way back on the road towards the Terra Firma. Ruby had just kept to herself for a little bit in her own thoughts just the direction that she was going to walk down on, it was clear that she was going to be more of a actual DPS instead of pure support now, however after getting stealth and its mods... she just had no idea what to do afterwards, maybe Charge...? She had gained a confused look, however it had changed looking up to Hestia asking how she is, Ruby had shrugged a bit and said "I dunno, I have been mostly keeping to myself lately, I don't know how everyone is. One of these days I will hunt them down again to see how they are doing."

    @Hestia

  22. Ruby had smiled at her response, she most definitely appreciated the thought over Hestia, she had wanted to help her in any which way that she could, and she had appreciated it deeply. Plus... it was going to help her finally get a little ahead, not by much... but, finally going to be able to get ahead... something she had desperately been wanting for the longest time. However after a moment, Ruby just couldn't hold back much of her emotions anymore and she had pulled Hestia in for a tight hug, however it wasn't long before Hestia had returned the tight hug. But... she did have a point afterwards, Ruby had looked over with a bit of a embarrassed look yet confused before saying out to Hestia "W-well calling someone else that is just... rather confusing to me, I would consider Telrenya to be the same... however I just kind of feel... weird in doing so, do you understand how I feel at all? It's a strange feeling I have..."

    @Hestia

  23. Ruby had smiled and said to her "There is nothing to thank me for sweetie, just simply stating facts you had already known." she had giggled. After a moment the woman had introduced herself to be "Macaroon" however she could call her Mack if she had wanted, Ruby had giggled and said "Its a lovely day to meet someone like you today as well, and Macaroon is a interesting name... may I ask how you had settled with a name like that?" she had smiled. After a moment she had let forward a tiny blush, however not one to really change how she had acted "Aw mine? It's just a simple gemstone, nothing really to like over. It just fitted me was all, I didn't really need to think of a extremely complicated name." she had giggled. But before long she had asked out to her "So, what are you up to on the first floor?"

    @Macaroon

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