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Benjamin Bookworm

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Posts posted by Benjamin Bookworm

  1. After several minutes of fruitless searching, Ben had wandered all the way over to the rocks the waterfall came down on.  It was beautifully rendered, picturesque even if he had time to look.  It would even be a good place to hop in for a swim.  But, with the ever present danger to game provided, that was not to be.  Today, the task was to find what he needed and get a move on.  So the next place he looked was the different mosses that grew around the waterfall. 

    Which... was honestly quite boring.  Going for a walk and looking as you went was one thing, but if the only thing that you did was look around at each of the different plants you could find, well, risking your life out in the wilderness out here could be downright tedious.  Next time... next time he would find someone else to come along with him.  This kind of task would go much faster with a friend. 

    Roll ID 93227

    Gathering roll: 4, unsuccessful

  2. Ben figured that searching the grassy areas near the pond seemed to be a good place to start, so trotted over that way.  There were lots of green grassy roots in the shallows, and they took time to identify.  Unless he wanted to start wading into the water, which he didn't.  There were plenty of different types of plants that his HUD identified for him as he poked at them, but none were what was needed for the quest.  Still, he kept at it.  If the only thing he got out of this was a list of all the plant in this area, that would at least help in the future.  At least assuming that these plants showed up anywhere outside of this pond. 

    Just thinking about that really puts into perspective how big this game is.  So much to learn, so many places to visit, and this was only the first floor.  Hard to imagine where to go from here.

    Roll ID 93224

    Gathering roll: 10, unsuccessful

  3. After following the quest marker to the area of the forest he needed to get to, Ben found himself in a clearing with a small lake being fed by a waterfall, and a small river veering off in another direction.  There seemed to be a lot of greenery around here, accompanied by a smell of clean water and flowers.  At least it seemed like this was the right place to go. 

    "Huh, this place seems like it's peaceful.  At least I won't have to worry about any monsters jumping out at me."  Ben said to himself.  Although there could be something hiding in the water.  Or behind the waterfall.  Or... he could be working himself up into a panic again.  This was a beginner quest, there wasn't any traps trying to kill him- yet.  He just needed to find some ingredients and get back to town, and he'd be safe.  That's all he had to get done today. 

  4. The forest was bright and sunny as Ben walked through.  A couple of smaller plants showed up on his HUD as he looked at them, which hopefully meant that the herbs for the quest would too.  It would be great if he could just use some of the material he started with, but that isn't how these quests work.  So he was out here looking for herbs in the middle of a forest that could kill him at any moment. 

    At least I am making progress Ben thought as he opened his HUD.  The quest marker was pointing him deeper into the woods, but it ended in a big circle rather than a dot, so he would have to look through the area for the herbs.  There wasn't any indicators about what kinds of monsters could be in the area either.  He checked his daggers once again to make sure they were ready, just in case. 

  5. Ben stopped by the bushes to start looking for the ingredients he needed.  There should be a few if he looked hard enough...

    Yep.  He stared at the bush harder still

    Any time now.

    As soon as he figured out how to tell a regular bush from one with herbs in it.

    "Come on, stupid bush.  Tell me if you have any herbs." Ben mumbled.  The bush seemed unaffected by his troubles. 

    After going over this in his head, Ben decided that his HUD would probably tell him if he found an ingredient, and staring at shrubbery was not going to help him on this quest.  So he began his trek a bit deeper into the forest (after stabbing the bush a few times on principle) to see what else there was.  At worst, he would be right back where he started. 

    The next couple of bushes and trees were just as uninteresting as the previous few, which meant he might be in the wrong type of area.  At least he was't scared enough that he was breathing hard any more, but it still meant there was more work ahead of him. 

  6. Great... I suppose this means I finally have to step outside of town.  I suppose it was inevitable...

    Ben pulled up his mini-map to see where he was going and found the quest led him down the main road outside of the nearby city gate. He nodded at the NPC, who stood there smiling as if nothing happened, and made his way out of the shop.  The walk down the city streets was uneventful, broken only when he reached the threshold to the fields outside. 

    This was it.  His first steps into a dangerous realm.  The first time he would risk his life to help out everyone here.  He could turn back- head to the inn and wait until others finished the battles ahead.  But, the guys on the frontline needed crafters to help out making potions and crystals for him.  And he just couldn't stay here when people were in need. 

    So, he made his first step outside the gate.  His HUD showed that he was not in a safe zone any more, which oddly didn't feel much different.  No big fanfare or change of scenery.  Ben felt his own heavy breathing as he walked along, tensing up as another player walked by on the way to town.  This was fine.  There weren't any monsters near where he was going, and plenty of trees and bushes he could grab the herbs from.  This shouldn't be too bad.

  7. The alchemy shop was simple affair.  Wooden walls and thatching in the roof, with vials of colored liquids resting on shelves along the walls.  A quick look at his HUD told Benjamin that these were just part of the background, not actual items he could buy.

    The NPC in charge of the shop, a smiling man standing behind a plain wooden counter, seemed to be the only interactive object in the shop.  It was also where the quest seemed to be leading him to.

    "Well met!" the shop keep greeted.  "Are you here to help me gather ingredients?

    Not exactly original, but these were the beginner quests, right?  Ben sighed, while a bit disappointed at the lack of anything cool about the quest, at least it would be straightforward.  "Um, yes.  That's me.  So, what do I have to do to help?" Ben quickly blurted out, hoping that he was doing... whatever it was needed to finish quests right.

    The NPC shopkeeper, who Ben realized didn't really have a name, laughed. "Great!  Just bring me 2 <<Forest Herbs>> and we can get started."

  8. Ben had been spending the first few harrowing days since he had been trapped in this game holed up in his room, scared out of his mind to take even a single step out of the Town of Beginnings.  This wasn't a game any more- it was real. 

    Still.... there were people out there fighting to make everyone free.  Maybe even dying.  He just couldn't sit around any more not doing anything.  And so, he had spent the last day searching for safe quests- something that didn't involve any fighting, at least until he was sure he was able to handle himself. 

    That brought him to the place his mini map had been leading him to- a NPC shop with a sign reading 'Alchemist' above it.  He was going to start learning how to craft, start learning how to actually help everyone else out.  He just had to take a deep breath, push all the fears he had of dying horribly out in the wilderness out of his mind, and open the door. 

    And so, reaching out with shaking hands, he pushed the door open to enter...

  9. Col Log

    Spoiler

    Current - 2391 col

    +433 col from thread Link
    +400 from thread Link
    +133 from thread Link
    +400 col from thread Link
    +600 col from thread Link
    +100 col from thread Link
    +400 col from thread Link
    -1320 spent in store Link
    +400 col from thread Link
    +400 col from thread Link
    +800 col from thread Link
    +600 col from thread Link
    +475 from thread link
    -1,100 spent at store link
    -330 spent at store Link
    -800 spent at store Link
    +400 col from thread rewards Link
    +2,000 from starting character (support package)



    Material Log
     

    Spoiler

    Current - 36 T1 materials
    -4 from crafting (3/28/18)
    -1 from crafting (3/25/18)
    -4 from crafting (3/23/18)
    -4 from crafting (2/13/18)
    +28 T1 materials from gathering thread Link
    +11 T1 materials from thread
    -4 T1 from daily crafting (1/23/18)
    -4 T1 from daily crafting (1/14/18)
    -4 T1 from daily crafting (1/13/18)
    -3 T1 from daily crafting (1/12/18)
    -4 T1 from daily crafting (1/11/18)
    -3 T1 from daily crafting (1/10/18)
    +3 T1 from thread
    -3 T1 from daily crafting (1/9/18)
    -1 T1 from daily crafting (1/8/18)
    -1 T1 from daily crafting (1/6/18)
    +10 T1 materials (quest reward) Link
    +25 T1 materials (alchemy) from starting package (support package)

     

  10. Character Description - A thin and lanky kid with a perpetually warm smile on his face.  He wears loose clothing, usually wrapped with some practical armor, and a pair of daggers that hang next to a belt of healing potions.  His light freckles compliment his fair skin and sandy hair, and darken when he gets emotional.  He always keeps a messenger bag slung over his shoulder, a few odds and ends (and usually a book to read as well) sticking out of the various pockets.  A pair of leather armored bracers and leg guardings balance out his eccentric look. 

    Profile
    Username: Benjamin Bookworm
    Real name: Benjamin O'Malley
    Age: 19
    Gender: Male
    Height: 5' 8"

    About: History/personality
    Ben came from a well off family in the Midwest.  His father was a CEO of a local candy manufacturer, so he grew up being sent to top of the line schools used to getting everything he wanted.  All he had to do was be the child they always wanted- smart, sociable, and obedient.  They got smart at least.  He mostly withdrew to himself and his online games when he could, and they treated him mostly as a status symbol to bring out when their friends showed up.  'Look, we have a perfect family here! Yay us!'  Eventually his younger brother took over the role of favorite child, and he spent as much time as he could online.  On there, he could be anything but the shy, anxiety ridden child he was stuck being in the real world.  There, he could have friends.

    Soon, it became a large gap in his life.  Outside, he was too shy to really socialize at school or afterwards.  He attended parties with his family where he was just expected to smile and nod.  And the few others he did somewhat connect with were considered 'too weird' for his parents to let come over.  It was lonely... until he logged online.  There, he had people who would talk to him.  Who counted on him.  People who cared.  And for once, he actually found his voice.  This was where he felt like he belonged.

    When SAO was announced, it was a given that his parents would get him the most up to date game that came out.  It's what they did (to show off to the other parents).  And so, after being given the game for his birthday, and sneaking away from the usual setup of all his parents' friends and their kids coming over for 'his' party, he got the game set up in his room.  It was time for him to log on and meet his real friends tonight...

    Virtues:
    Friendship - These players are his friends.  Period, end of discussion.  Everyone that he would help would make it out of here.  And he would do anything to help out a friend in need.  And as far as he is concerned, you were a friend until proven otherwise.  And it takes a lot to prove otherwise.  This goes especially for those that nobody else wants to talk to or take a chance on.  After all, he knows what that feels like.

    Optimism - He knows we can all get through this.  Even when times are tough, all it takes is for us to work as a team to make it through.  We are the kind of team that can do this, and as long as there is a possibility to succeed Ben will always be cheerfully telling everyone that drinks are on him after the fight.  Nobody is going to be falling into despair while he is around.  Even if it means he has to work all day and night to make that small chance come true.

    Inventiveness - Years of learning let anyone become smart, but it takes a knack to be inventive.  The usual tactics and strategies are there for a reason, but there is plenty of room to crunch the numbers and find new ways around problems.  A new idea for a crafting recipe, a shortcut nobody else thought of, a new battle formation- all of this and more are always running through his mind.  Sometimes it's the quiet ones that are thinking the most. 

    Flaws:

    Easily Overwhelmed - Throughout his life, Ben always took things one challenge at a time.  Without much experience with big crowds or social groups or their dynamics, he never got any experience with dealing with multiple challenges at once.  He tends to either freeze in these kinds of situations, trying to sort out too much at once, or simply go forward with whatever plan there was in place already, for better or worse.

    Social Naivete - As much as he has grown in the past years online, Ben still doesn't really understand how people think.  Anyone who claims to be doing a favor for someone else, or just asks as a friend in need will get whatever they need.  Even when it's painfully obvious that they're taking advantage of him.  Even after being burned a few times, he still really wants to think of everyone as trustworthy, as this would make this world better than the one waiting for him back at home.

    Despair - Once it becomes obvious that things aren't going to work... there isn't anything left for him to give.  The problem with believing that everyone is good and everything will work out is that sometimes, it doesn't.  People die.  People betray you.  People blame you for all of it because you promised it would be OK.  In the end, Ben doesn't have any way to cope with this.  He's still as fragile as he was before he logged on, and without that dream he falls apart.  The good times may be where he shines, but the bad ones are where he's at his lowest.

    Profession: Alchemist, Rank 4

    Skills
    5 / 5 slots used (next at Lvl 30 - 94 SP)

    1 / 5 Mod slots used

    Non-combat:

    » Searching (Rank 2) [Rank 3 from Attic buff]

    • 13/50 SP
    • Passive
    • Effect: +1 LD per rank. +1 to Stealth Detection per rank.

    » Gatherer (Unranked, costs 10 SP)

    • Obtain additional materials when gathering, use CD die roll
    • CD 1: No bonus materials
    • CD 2-5: 1 bonus material
    • CD 6-9: 2 bonus materials
    • CD 10-12: 3 bonus materials

    » Extended Weight Limit (Unranked, costs 15 SP)

    • +3 additional battle ready item slots
      • Mod - Large Pockets - Rank 3 (8/8 SP)
      • Can carry 15 identical items in one slot

    Passive:
    »None

    Combat:
    »First Aid (Rank 3)

    • 23/50 SP
    • Post Action
    • Heals 12% of party member's HP (except self)
    • Costs (5% of healing done) Energy

    Weapon skills:

    None

    Extra Skills:

    Familiar Mastery: Assistant (Rank 1) - 8/18 SP

    • Gain 4 XP with each craft attempt

    Unused SP - 5

     

    SP Gain

    82 total

    Spoiler

    5 from starting character
    +2 from quest Link
    +3 from <first lesson is free> quest link
    +5 from Repent, Nepents quest link
    +2 from A Walk in the Sands gathering thread link
    +3 from Second Lesson  Link (Closed)
    +4 from Long Live The Queen Link
    +3 from Worn Out Welcome Link (Closed)(Edited 1/6/2020 for patch 2.6.4)
    +3 from gathering quest (Field of Flowers) Link (Closed)
    +3 from Masquerade Link (Closed)
    +8 from Treasure Hunting Link (Closed)
    +2 from feeding the enemy Link
    +2 from Trials of Olympus Link
    +4 from Let There Be Light Link (Edited 1/6/2020 for patch 2.6.4)
    +4 from gathering we will go Link
    +2 from Scrounging in the trees Link
    +2 from Nature's Treasure Link
    +3 from Celebration Time (OP, Party thread) - Link
    +1 from Let's Go Col Grinding - Link
    +2 from Upgrading Familiar Link
    +2 from A Walk Through the Woods Link
    +5 from Maze of Minos Link
    +4 from Ferocious Foe Link
    +5 from Star-Crossed Gala Link
    +3 from The Hunt is On Link

     


    Stats

    Level - 27 (Tier 2)
    HP - 540
    ENG - 54
    DMG - 1
    MIT - 18
    ACC - +0
    EVA - +3

    Spoiler

    Sword Arts -

    None

    Inventory
    Weapons/Tools:
    Dimensional Backpack (+1 Battle Ready Item)
    [T1 Uncommon 2H Assault Spear] Blue Whirlwind - DMG 1 (From beginner quest)
    [EQ] [T1 Uncommon Heavy Armor] Benjamin's Carapace - Mit 1 (From Worn out Welcome quest)
    [EQ] [T1 Perfect Charm] Finder's Feather - Loot Die (3)
    [EQ] [T1 Perfect Charm] Green Leaf - Evasion (3)
    [T2 Perfect Heavy Armor] Cobalt Heart - Mitigation (1), Recovery (2)
    [T3 Perfect Light Armor] Everything Pauldron - +1Regen, +1 Light Momentum, +1 Mitigation (Found ID 101408,Craft ID 133894)

    Spoiler
    Name: Finder's Feather

    Your Profession: Artisan
    Your Rank: 2
    Roll ID: 95911
    Roll Result: 12
    Item Type: Trinket
    Tier: 1
    Quality: Perfect
    Enhancements: +3 LD
    Description: [Image]
    Post Link: http://www.sao-rpg.com/topic/15070-f3-artisan-r1-crystal-clear/?do=findComment&comment=540079

    Name: Green Leaf
    Profession: Artisan
    Rank: 7
    ID:  96366
    Roll: 12
    Item Type: Lucky Charm
    Tier: 1
    Quality: Perfect
    Enhancements: Evasion (3)
    Description: A green bracelet that glows with moonlight as attacks come close.

    Name: Cobalt Heart - Juno (Refined)
    Roll ID: 136851
    Item Type: Heavy Armor
    Tier: 2
    Quality: Perfect
    Enhancements: Recovery 2, Mitigation 1
    Post Link: Here

    (3) Ultra Lucky Hot Dog [3 Loot Die]

    (3) Starter Healing Potions (Heals 50 HP)
    (3) Blank [T1] Dungeon Maps
    <[T2] Intermediate Dungeon Map Floor 11 #98938>
    (2) Teleport Crystal

    (8, 8 for sale) Lesser Basic Healing salve (Heals 20 HP) [T1]
    (1, 1 for sale) Basic Healing salve (Heals 40 HP) [T1]
    (1, 0 for sale) Lesser Nature's Vitality Potion (+1 Mitigation) [T1]
    (0) Nature's Vitality Potion (+2 Mitigation) [T1]
    (1, 1 for sale) Venom Coating (Toxic Venom) [T1]
    (1, 0 for sale) Jump Start (Crafter's Respite) [T1]

    (0) Hardcover Crystal (Over-health (1)) [T2]
    (13) Lesser Curative Potions (Healer 40 HP) [T2]
    (0) Curative Potions (Healer 80 HP) [T2]
    (0) Greater Curative Potions (Healer 120 HP) [T2]
    (10) Lesser River's Bounty (Over Health 1) [T2]
    (5) Lesser River's Vitality (Mit 1) [T2]
    (1) River's Vitality (Mit 2) [T2]
    (7) River's Unending Vitality (Mit 3) [T2]

    (27, 15 for sale) Lesser Burning Edge Potion (+1 damage)
    (11, 0 for sale) Burning Edge Potion (+2 damage)
    (3) Greater Burning Edge Potion (+3 damage)
    (11, 0 for sale) Undaunted Spirit Crystal (Mass Heal) [Tierless]
    (11, 0 for sale) Lesser Edge Shard (+1 damage crystal) [Tierless]
    (0) Edge Shard (+2 damage crystal) [Tierless]
    (3, 0 for sale) Greater Edge Shard (+3 damage crystal) [Tierless]
    (5, 0 for sale) Magic Armor Potions (Safeguard)
    (0) Lesser Antivenom Balm (Antidote (1))
    (6, 6 for sale) Antivenom Balm (Antidote (2))
    (1, 1 for sale) Animal Friendship Salve (Pheromones) [Tierless]

    (25, 15 for sale) Lesser Mineral Vitality (Mitigation 1 potion) [T3]
    (14, 10 for sale) Mineral Vitality (Mitigation 2 potion) [T3]
    (5, 5 for sale) Lesser Invigorated Healing Salve (Healing 1 slave) [T3]
    (2, 2 for sale) Invigorated Healing Salve (Healing 2 salve) [T3]
    (1, 1 for sale) Frozen Blood Coating (Toxic Venom salve) [T3]
    (18, 15 for sale) Lesser Quartz Cobble (Mitigation 1 crystal) [T3]
    (10, 8 for sale) Quartz Cobble (Mitigation 2 crystal) [T3]
    (4, 4 for sale) Lesser Armor-cover Crystal (Over-health 1) [T3]
    (2, 2 for sale) Armor-cover Crystal (Over-health 1) [T3]
    (7, 7 for sale) Lesser Lavender Salve (Healing 1 salve) [T3]
    (4, 4 for sale) Lavender Salve (Healing 2 salve) [T3]
    (4, 2 for sale) Greater Lavender Salve (Healing 3 salve) [T3]

    Spoiler

    Name: River's Unending Vitality
    ID: 172255-1, 172255-2, 172255-3, 172261, 172946-1, 172946-2, 172946-3
    Item Type: Potion
    Tier: 2
    Quality: Perfect
    Enhancements: Mitigation (3)
    Description: A flask with an bright blue glowing liquid.  

    Name: River's Vitality
    ID: 172251
    Item Type: Potion
    Tier: 2
    Quality: Rare
    Enhancements: Mitigation (2)
    Description: A flask with an blue glowing liquid.  

    Name: Lesser River's Vitality
    ID: 172259, 172260-1, 172260-2, 172944, 17294
    Item Type: Potion
    Tier: 2
    Quality: Uncommon
    Enhancements: Mitigation (1)
    Description: A flask with an faint blue glowing liquid.  

    Name: Lesser River's Bounty
    ID: 172253-1, 172253-2, 172253-3, 172254-1, 172254-2, 172254-3, 172947-1, 172947-2, 172947-3, 173317
    Item Type: Potion
    Tier: 2
    Quality: Uncommon
    Enhancements: Over-Health (1)
    Description: A flask with an blue liquid with white suspended crystals in it. 

    Name: Lesser Lavender Salve
    Your Profession: Alchemist
    Your Rank: 8 - Provisional Master Alchemist
    ID: 100452, 137121-1, 137121-2, 137122-1, 137122-2, 137123-1, 137123-2
    Item Type: Salve
    Tier: 2
    Quality: Uncommon
    Enhancements: Healing (1)
    Description: A tube of light purple medical slave.

    Name: Lavender Salve
    Your Profession: Alchemist
    Your Rank: 8 - Provisional Master Alchemist
    ID: 137116, 137120-1, 137120-2, 137124
    Item Type: Salve
    Tier: 2
    Quality: Rare
    Enhancements: Healing (2)
    Description: A tube of purple medical slave that smells fresh.

    Name: Greater Lavender Salve
    Your Profession: Alchemist
    Your Rank: 8 - Provisional Master Alchemist
    ID: 137118, 137119-1, 137119-2, 137119-3
    Item Type: Salve
    Tier: 2
    Quality: Perfect
    Enhancements: Healing (3)
    Description: A tube of bright purple medical slave that smells like fresh cut flowers.

    Name: Lesser Basic Healing salve
    ID: 134271, 134272-1, 134272-2, 134272-3, 134273, 134275-1, 134275-2, 134275-3
    Item Type: Salve
    Tier: 1
    Quality: Uncommon
    Enhancements: Healing
    Description: A small bottle of healing ointment with a greenish tint. 

    Name: Basic healing salve
    ID: 134274
    Item Type: Salve
    Tier: 1
    Quality: Rare
    Enhancements: Healing (2)
    Description: A small bottle of healing ointment with a greenish tint. 

    Name: Animal Friendship Salve
    ID: 134279-2 sold - 134279-3, 134279-1
    Item Type: Salve
    Tier: 1
    Quality: Perfect
    Enhancements: Pheromones
    Description: A small bottle of sweet smelling clear liquid. 

    Name: Lesser Quartz Cobble
    ID: 133940, 133944, 133946, 133947-1, 133947-2, 133947-3, 135927, 135932, 135933, 135934, 136109, 136110-1, 136110-2, 136110-3, 136111-1, 136111-2, 136114, 136115
    Item Type: Crystal
    Tier: 3
    Quality: Uncommon
    Enhancements: Mitigation (1)
    Description: A dull crystal with a gray tincture that has small reflective bits suspended in it. 

    Name: Quartz Cobble
    ID: 133945-1, 133945-2, 135928-1, 135928-2, 135928-3, 135931-1, 135931-2, 135931-3, 136116-1, 136116-2
    Item Type: Crystal
    Tier: 3
    Quality: Rare
    Enhancements: Mitigation (2)
    Description: A crystal with a gray tincture that has small reflective bits suspended in it. 

    Name: Lesser Mineral Vitality
    ID: 103312-1, 103312-2, 103314, 103316-1, 103316-2, 103316-3, 103375-1, 103375-2, 103375-3, 103376-1, 103376-2, 103380-1, 103380-2, 103380-3, 103382, 103521, 103523-1, 103523-2, 103523-3, 123005-1, 123005-2, 123005-3, 123007, 123008-1, 123008-2, 123011
    Item Type: Potion
    Tier: 3
    Quality: Uncommon
    Enhancements: Mitigation (1)
    Description: A flask with a light gray tincture that has small bits suspended in it.

    Name: Mineral Vitality
    ID: 103311-1, 103311-2, 103311-3, 103381-1, 103381-2, 103381-3, 103524, 103525, 103526, 123006, 123010-1, 123010-2, 123010-3, 133864
    Item Type: Potion
    Tier: 3
    Quality: Rare
    Enhancements: Mitigation (2)
    Description: A flask with a gray tincture that has small bits suspended in it.

    Name: Lesser Invigorated Healing Salve
    ID: 1033462, 103463, 103464, 103465, 103469
    Item Type: Salve
    Tier: 3
    Quality: Uncommon
    Enhancements: Healing (1)
    Description: A yellow tinted balm with healing properties

    Name: Invigorated Healing Salve
    ID: 103468, 133898
    Item Type: Salve
    Tier: 3
    Quality: Rare
    Enhancements: Healing (2)
    Description: A yellow and orange tinted balm with healing properties

    Name: Frozen Blood Coating
    ID: 1033466
    Item Type: Salve
    Tier: 3
    Quality: Perfect
    Enhancements: Toxic Venom
    Description: A light blue coating that makes the weapon it is coated on cold to the touch

    Name: Lesser Edge Shard
    ID: 101287, 101293, 101327, 172592-1, 172592-2, 172593-1, 172593-2, 172594, 172596-1, 172596-2, 172596-3
    Item Type: Crystal
    Tier: 1
    Quality: Uncommon
    Enhancements: Damage (1)
    Description: A orange crystal with sharp edges.  It shines in the sunlight. 

    Name: Edge Shard
    ID: Sold - 101291, 101323, 101324, 101325, 101328
    Item Type: Crystal
    Tier: 1
    Quality: Rare
    Enhancements: Damage (2)
    Description: A orange crystal with sharp edges.  It shines in the sunlight. 

    Name: Greater Edge Shard
    ID: 101326, 101288, 101292
    Item Type: Crystal
    Tier: 1
    Quality: Perfect
    Enhancements: Damage (3)
    Description: A red-orange crystal with sharp edges.  It shines brightly in the sunlight. 

    Name: Jump Start
    ID: 100521, 101326
    Item Type: Potion
    Tier: 1
    Quality: Perfect
    Enhancements: Crafter's Respite
    Description: A bottle with a fizzy blue dink.  It brims with energy.

    Name: Undaunted Spirit Crystal
    ID: 100566, 133943, 136108-1, 136108-2, 136113, 172588-1, 172588-2, 172588-3, 172595-1, 172595-2, 172595-3
    Item Type: Crystal
    Tier: [Tierless]
    Quality: Perfect
    Enhancements: Mass HP Recovery
    Description: A yellow crystal that shines with a bright light, like a ray of hope.

    Name: Armor-cover Crystal
    ID: 100561-1, 100561-2
    Item Type: Crystal
    Tier: 3
    Quality: Rare
    Enhancements: Over-health (2)
    Description: A purple-gray crystal with a rocky exterior

    Name: Lesser Armor-cover Crystal
    ID: 100525, 100560-1, 100560-2, 100565
    Item Type: Crystal
    Tier: 3
    Quality: Uncommon
    Enhancements: Over-health (1)
    Description: A purple-gray crystal with a rocky exterior

    Name: Acidic Venom Coating
    ID: Sold - 100453-1, 100453-2
    Item Type: Salve
    Tier: 3
    Quality: Perfect
    Enhancements: Toxic Venom
    Description: A vial full of orange, bubbling liquid that constantly swirls about.

    Name: Greater Burning Edge
    ID: 173324-1, 173324-2, 173324-3 sold - 100455-1, 100455-2 100455-3, 134082-2, 134082-1
    Item Type: Potion
    Tier: 1
    Quality: Perfect
    Enhancements: Damage (3)
    Description: A flask with an red-orange drink in it.  The liquid glows brightly in the sunlight. 

    Name: Hardcover Crystal
    ID: Sold - 100197
    Item Type: Crystal
    Tier: 2
    Quality: Uncommon
    Enhancements: Over-health (1)
    Description: A blue-gray crystal with a rocky exterior

    Name: Lesser Curative Potion
    ID: 99955-1, 99955-2, 99956, 99961-1, 99961-2, 100139-1, 100139-2, 100140, 100141-1, 100141-2, 100142, 100195, 100196
    Item Type: Potion
    Tier: 2
    Quality: Uncommon
    Enhancements: Healing (1)
    Description: A small bottle of greenish liquid in a flask.

    Name: Curative Potion
    ID: sold - 100149, 100198-1, 100198-2
    Item Type: Potion
    Tier: 2
    Quality: Rare
    Enhancements: Healing (2)
    Description: A small bottle of greenish liquid in a flask, glowing softly.

    Name: Greater Curative Potion
    ID: Sold - 99957, 99960-1, 99960-2, 100144 , 100193
    Item Type: Potion
    Tier: 2
    Quality: Perfect
    Enhancements: Healing (3)
    Description: A small bottle of greenish liquid in a flask, glowing softly.

    Name: Venom Coating
    ID: 99142
    Item Type: Salve
    Tier: 1
    Quality: Perfect
    Enhancements: Toxic Venom
    Description: A vial full of orange, bubbling liquid that constantly swirls about.

    Name: Basic Healing salve
    ID: 93751, 93569, 93830, quest
    Item Type: Salve
    Tier: 1
    Quality: Uncommon
    Enhancements: Healing
    Description: A small bottle of healing ointment with a greenish tint. 

    Name: Basic healing salve
    ID: 99139, 99144, 94847
    Item Type: Salve
    Tier: 1
    Quality: Rare
    Enhancements: Healing (2)
    Description: A small bottle of healing ointment with a greenish tint. 

    Name: Antivenom Balm
    ID: 100687, 100695, 100927, 100935,  100961-1, 100961-2, 100964, 101019   Sold - 93956
    Item Type: Salve
    Tier: 1
    Quality: Rare
    Enhancements: Antidote (2)
    Description: A small vial of reddish paste that is meant to be rubbed on the skin.

    Name: Lesser Burning Edge
    ID: 101316, 101364, 101368-1, 101368-2, 101368-3, 101369-1, 101369-2 101448-1, 101448-2, 101448-3, 101449, 101451, 134080, 134083, 134084-1, 134084-2, 134084-3, 134086-1, 134086-2, 134086-3, 167355, 167361-1, 167361-2, 167363-1, 167363-2, 167370-1, 167370-2 sold - 100457, 99841, 99842, 99844, 99845, 101312
    Item Type: Salve
    Tier: 1
    Quality: Uncommon
    Enhancements: Damage (1)
    Description: A flask with an orange drink in it.  The liquid glows in the sunlight. 

    Name: Lesser Antivenom Balm
    ID: sold - 93987, 94076, 99799-1, 99799-2, 99799-3, 99800, 99801-1, 99801-2, 99802, 99803-1, 99803-2, 100685-1, 100685-2, 100688-1, 100688-2, 100689, 100691-1, 100691-2, 100691-3, 100692, 100698, 100885-1, 100885-2, 100885-3, 100887, 100889, 100891-1, 100891-2, 100891-3, 100932, 100934-1, 100934-2, 100937-1, 100937-2, 100937-3, 100938, 100959, 100963, 100966, 101013-1, 101013-2, 101015, 101016, 101018-1, 101018-2, 101018-3
    Item Type: Salve
    Tier: 1
    Quality: Uncommon
    Enhancements: Antidote (1)
    Description: A small vial of reddish paste that is meant to be rubbed on the skin.

    Name: Magic Armor
    ID: 100456-1, 101367-1, 101367-2, 101367-3, 101450   Sold - 93986, 94077, 99042-1, 99042-2, 99165, 100456-2
    Item Type: Potion
    Tier: 1
    Quality: Perfect
    Enhancements: Safeguard
    Description: A bottle with a Azure colored drink inside of it.  It seems safe.

    Name: Basic Healing Salve
    ID: 94847
    Item Type: Salve
    Tier: 1
    Quality: Rare
    Enhancements: Healing (2)
    Description: A small bottle of healing ointment with a greenish tint.

    Name: Nature's Vitality
    ID: 94849
    Item Type: Potion
    Tier: 1
    Quality: Rare
    Enhancements: Mitigation (2)
    Description: A flask with an blue-green glowing liquid. 

    Name: Lesser Nature's Vitality
    ID: 98954
    Item Type: Potion
    Tier: 1
    Quality: Uncommon
    Enhancements: Mitigation (1)
    Description: A flask with an blue-green glowing liquid. 

    Name: Burning Edge
    ID: 133897, 167354-1, 167354-2, 167360, 167369-1, 167369-2, 167369-3, 173321, 173322, 173323-1, 173323-2   Sold - 101310, 101314, 101366-1, 101366-2, 98957, 99737, 99920
    Item Type: Potion
    Tier: 1
    Quality: Rare
    Enhancements: Damage (2)
    Description: A flask with an orange drink in it.  The liquid glows in the sunlight. 

     


     

    Other Items

    Demeter's Cauldron
    QUEST ITEM
    Gain +1 CD when crafting

    Name: Intellect (Purchased in The Painter's Stones)
    Profession: Artisan
    Rank: 6
    ID:  86055
    Roll:  12
    Item Type:  Trinket
    Tier: 1
    Quality: Perfect
    Enhancements: +1 Ambition
    Description:  A crystal skull that glows when an item has been crafted:  Black for failure.  Gray for good.  Deep purple for uncommon.  Dark blue for rare.  And blue for perfect.


    Roleplays (In Progress)
    Group, Helping someone else with their first quest - Link (Inactive)
    Open, Material Hunt - Link (Inactive)
    Group, Gathering quest (Wisdom of the Forest) - Link (Inactive)
    Group, Finding a Familiar - Link (Inactive)

    Roleplays (Completed)

    Spoiler

    Solo, job quest - Link (Closed)
    Solo, <The first Lesson> - Link (Closed)
    Group, Repent Nepents - Link (Closed)
    Group, Long Live the Queen - Link
    Group, Outlander's night on the town - Link (Closed)
    Solo, A walk in the sands - Link (Closed)
    Solo, <The second Lesson> - Link (Closed)
    Solo,  <Worn Out Welcome> - Link (Closed)
    Group - A search for crafting materials - Link
    Group - Gathering Quest (Field of Flowers) - Link
    Event - Masquerade - Link (Closed)
    Group - Treasure Hunt - Link (Closed)
    Solo - Trials of Olympus Link
    Group - Let There Be Light - Link
    Group, Gathering We Go - Link (Closed)
    Solo, Scrounging in the trees Link
    Solo, Nature's Treasure Link
    OP, Party thread - Link (Closed)
    Group, Col Grinding - Link (Closed)
    Upgrading Familiar Link (Closed)
    A Walk Through the Woods Link (Closed)
    Maze of Minos Link (Closed)
    The Hunt is On Link (Closed)
     


    Relationships

    Dazia - Girlfriend, confessed she love me.  I'll protect her, always.  Self proclaimed survivor, has a dark past with Krysta.  Very serious.

    Yinangi - Dazia's ally and good friend.  Just a kid, but very smart and fun to be around.

    Outlander - Brash associate.  Met up with while gathering materials

    Novafire - Friend and Ally.  Met while helping her with her first quest.  Clumsy but very kind.

    Pinball - Friend and Ally.  Met up while helping fight Nepents.  Gave me the Emerald Shiv to help protect others with.  Reliable.

    Hestia - Friend.  High level Holy Dragon Alliance  guardian.  Met when finding a friend to search for materials with.  Friendly.

    Froppy - Friend.  Has a lisp that makes her kind of sound like a frog.  Runs McFroppys. Personable

    Simba - Friend. Helped with several quests. A bit quiet and reliable. 

    Steel - Ally. Helped fight the Wasp Queen. Nice guy.

    Story Thus Far

    One day, as I logged into a new game...

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