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Freyd

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Posts posted by Freyd

  1. Watching the fire in the sky, another threat grew in his peripheral vision.  It was too bright.  Looking back towards the forest, Freyd saw the  angry glowing reds and oranges in the tree line.  

    "If they can't have their prize, they'll burn it all instead?  Bastards."  His lips spat out the words even as his mind admired their determination.  Their vanguard had been broken, but enough of the Sundered Spire's forces remained on this level to cause considerable damage.  "I suppose I could try making a fire break by cutting down enough trees," he debated aloud with only himself.  "Still need to get rid of the jerks setting the blazes first."  Drawing Forgiven Disobedience from the sands, he broke into a light run.  The nearest fire was a few hundred feet into the brush.  At least everything was still damp.  It might slow their efforts or even stop the spread.  Dancing between the trees once more, he ran on towards his destination.

    Freyd's energy is fully restored (Relaxed).

  2. His unorthodox audience acknowledged his words.  A few offered their thanks as they ran.  They were uncertain of who or even what had issued them, but they trusted in the green player tag hovering over his head.  Freyd sneered at the irony.  I nearly killed someone for real, yet somehow escape the brand that others like Mari carry?  It didn't seem fair, or even right.  A mental tangent wondered what she had done to deserve that mark.  Perhaps he would find out one day.  The cold drone of logic in his mind pressed the query aside as a distraction.  More foes lingered.  They must fall.  It was his only goal and purpose at the moment.

    Watching the scores of meteors that continued to streak across the stars above, a deep breath followed.  It was meant to focus and centre his senses - to keep the demon on its frail leash.  He had never let it loose like this before, and there was growing danger that he could lose himself the longer it lingered.

    Vanity tag: @Mari

  3. The impact of his initial strike cratered the sand, sending a plume high into the air along with the warriors that previously stood upon it.  A blazing ribbon of white light dances among the falling grains as Freyd skewered each of the mobs in turn.  Their bodies shattered like glass as they hit the ground.  Most of the players he had just saved were still in shock, several among them appearing to have younger avatars.  His thoughts drifted to fierce little Asmura, whose spirit he admired just as he mourned the loss of her innocence. 

    "This damned game takes everything from us," he cursed under his breath as he stabbed the holy blade into the sands, falling to his knees to catch his breath. 

    "Go!" he called to the nearby players.  "Warn the others in Coral that hostile mobs are nearby!  Keep everyone safe.  I will do what I can... out here."  His voice trailed off towards the end as his mind formally recognized and accepted his role as the outsider.  He kept his face averted downward for fear of frightening them further.  They didn't need to know what this took - what it cost.

    Vanity Tag: @Asmura

    Spoiler

    image.png.aa1d9afa0c6b7185bba93ae16aa8b9d2.png

    image.png.3501504a43254618fa002e820855b10a.png

    Freyd, The Whisper in Shadows | HP:960/960 | EN:13/94 | DMG:21 | MIT:64 | EVA:3 | ACC:4 | HLY:2 | BLD:12 | Thorns 20 | LD 10 | Prosperity 3

    Calamity Disaster (x12 AoE + 8 for hits): 20 EN - (Rested, Finesse 3, Turn Recovery) = 15 EN

    BD: 3 + 4 = 7 (hit).  Freyd deals 252 damage to Spire Warrior #9. 
    BD: 2 + 4 = 6 (hit).  Freyd deals 252 damage to Spire Warrior #10. 
    BD: 2 + 4 = 6 (hit).  Freyd deals 252 damage to Spire Warrior #11. 
    BD: 6 + 4 = 10 (hit).  Freyd deals (252 + 12 bleed = 264) damage to Spire Warrior #12.  

    Spire Warrior #9 | HP: 0 | DMG: 141 (208 - 252) 
    Spire Warrior #10 | HP: 0 | DMG: 141 (208 - 252) 
    Spire Warrior #11 | HP: 0 | DMG: 141 (208 - 252) 
    Spire Warrior #12 | HP: 0 | DMG: 141 (172 - 264) (12 bleed 2/2)

    Loot for Spire Warrior #9 (ID 165887 - LD: 17 + 10 = 27; CD 6):

    6,204 col ([6*hp] base & prosperity III + [2*hp] from even CD + [7*hp] from loot roll) +10% from Col Stash & Col Deposit
    2x T3 materials (odd LD)
    3x T3 Perfect Weapon [165887a] [165887b] [165887c]
    27x Gold Stars

    Loot for Spire Warrior #10 (ID 165888 - LD: 17 + 10 = 27; CD 9):

    2,482 col ([6*hp] base & prosperity III) +10% from Col Stash & Col Deposit
    4x T3 materials (odd CD & LD)
    (22) Map of Intermediate Dungeon #165888
    27x Gold Stars

    Loot for Spire Warrior #11 (ID 165889 - LD: 17 + 10 = 27; CD 9):

    2,482 col ([6*hp] base & prosperity III) +10% from Col Stash & Col Deposit
    4x T3 materials (odd CD & LD)
    (22) Map of Intermediate Dungeon #165889
    27x Gold Stars

    Loot for Spire Warrior #12 (ID 165890 - LD: 3 + 10 = 13; CD 9):

    3,309 col ([6*hp] base & prosperity III + [2*hp] from loot roll) +10% from Col Stash & Col Deposit
    4x T3 materials (odd CD & LD)
    1x T3 Rare Armor/Shield [165890]
    13x Gold Stars
     

  4. Verdant foliage, trees, roots, the splash of water and pull of wind - all of these things flew by Freyd's vision as he raced on in search of more prey, eyes gleaming beneath the illuminated night's sky.  Various gasps and exclamations of joy and awe reached his ears from Coral.  Many more carried over the water from the lake.  Wonder and beauty were enjoyed just a short distance away while he slathered himself in digital gore in pastoral woodlands.  Somehow, it didn't seem improper.  Freyd felt completely out of place in the social scene and animated settings of the festival's streets.  

    Images of garlands bobbing in the wind and lanterns on the water filled his mind's eye.  The faces of Shoji and Masaki wavered among the stars in the background.  This was where he felt at home - fighting on the fringe for something he could not enjoy, but proved so vital for the well-being of others.  It gave him a sense of purpose that he clung to desperately for identity.

    Cries of terror came from the beach, a few yards from his position.  Bursting out onto the open sand, he saw another group of Sundered Spire warriors eagerly setting themselves upon a group and festival-goers caught completely by surprise.  Screaming at the top of his lungs like an insane berserker rushing headlong into danger, Freyd charged right into them.

    Spoiler

    image.png.fc8b338a9a71c38b1d1e9857fe25a476.png

    Freyd, The Whisper in Shadows | HP:960/960 | EN:28/94 | DMG:21 | MIT:64 | EVA:3 | ACC:4 | HLY:2 | BLD:12 | Thorns 20 | LD 10 | Prosperity 3

    Tempest (x8 AoE Stun +8 for hits): 16 EN – (Rested, Finesse 3) = 12 EN

    BD: 3 + 4 = 7 (hit).  Freyd deals 168 damage to Spire Warrior #9.  Stunned.
    BD: 6 + 4 = 10 (hit).  Freyd deals 168 damage to Spire Warrior #10.  Stunned.
    BD: 4 + 4 = 8 (hit).  Freyd deals 168 damage to Spire Warrior #11.  Stunned.
    BD: 9 (Crit +1, Holy 2, Bleed 12).  Freyd deals (192 + 12 bleed = 204) damage to Spire Warrior #12.  Stunned.

    Spire Warrior #9 | HP: 208 | DMG: 141 (376 - 168) Stunned.
    Spire Warrior #10 | HP: 208 | DMG: 141 (376 - 168) Stunned.
    Spire Warrior #11 | HP: 208 | DMG: 141 (376 - 168) Stunned.
    Spire Warrior #12 | HP: 172 | DMG: 141 (376 - 204) (12 bleed 1/2) Stunned.

  5. All they could see in the darkness were a pair of malevolent red eyes.  Was it just one, or were there dozens of assailants about them?

    "Shields together!" called the senior veteran among them, attempting to rally his comrades and avoid complete disaster.  His hands shook as his eyes scoured the underbrush for some signs of whatever demon had chosen to make them its play thing.  If only he knew how correct he was - not that it would save him.

    Shadow exploded in a maelstrom of angry death as Persi made her opening move in the battle, gnashing and biting at the clustered warriors from within their protective barrier.  They wheeled collectively in surprise, exposing their backs to Freyd's unrelenting assault from the other direction.  Each elf fell in turn, a look of confused terror frozen upon their faces as they finally laid eyes on their lone attacker and his miasmic pet demon, seeing only those glowing red eyes beneath his hood.

    Spoiler

    image.png.ea8bfc2dada8d8eaeb7224c3c61c6c8f.png

    Freyd, The Whisper in Shadows | HP:960/960 | EN:40/94 | DMG:21 | MIT:64 | EVA:3 | ACC:4 | HLY:2 | BLD:12 | Thorns 20 | LD 10 | Prosperity 3

    Calamity Disaster (x12 AoE + 8 hits): 20 EN - (Rested, Finesse 3, Turn Recovery) = 15 EN

    BD: 4 + 4 = 11 (hit).  Freyd deals 252 damage to Spire Warrior #5. 
    BD: 3 + 4 = 7 (hit). Freyd deals 252 damage to Spire Warrior #6. 
    BD: 5 + 4 = 9 (hit).  Freyd deals 252 damage to Spire Warrior #7. 
    BD: 5 + 4 = 9 (hit).  Freyd deals 252 damage to Spire Warrior #8. 

    Spire Warrior #5 | HP: 0 | DMG: 141 (208 - 252) 
    Spire Warrior #6 | HP: 0 | DMG: 141 (208 - 252) 
    Spire Warrior #7 | HP: 0 | DMG: 141 (208 - 252) 
    Spire Warrior #8 | HP: 0 | DMG: 141 (208 - 252) 

    Loot for Spire Warrior #5 (ID 165874 - LD: 10 + 10 = 20; CD 7):

    3,309 col ([6*hp] base & prosperity III + [2*hp] from even LD) +10% from Col Stash & Col Deposit
    2x T3 materials (odd CD)
    1x T3 Perfect Armor/Shield [165874a]
    1x T3 Perfect Trinket [165874b]
    20x Gold Stars

    Loot for Spire Warrior #6 (ID 165875 - LD: 17 + 10 = 27; CD 3):

    2,482 col ([6*hp] base & prosperity III) +10% from Col Stash & Col Deposit
    4x T3 materials (odd CD & LD)
    2x T3 Perfect Armor/Shield [165875a] [165875b]
    2x T3 Perfect Consumables [165875c] [165875d]
    27x Gold Stars

    Loot for Spire Warrior #7 (ID 165876 - LD: 11 + 10 = 21; CD 4):

    3,309 col ([6*hp] base & prosperity III + [2*hp] from even CD) +10% from Col Stash & Col Deposit
    2x T3 materials (odd LD)
    1x T3 Perfect Armor/Shield [165876a]
    1x T3 Perfect Weapon [165876b]
    21x Gold Stars

    Loot for Spire Warrior #8 (ID 165877 - LD: 6 + 10 = 16; CD 11):

    4,963 col ([6*hp] base & prosperity III + [2*hp] from even LD + [3*hp] from loot roll) +10% from Col Stash & Col Deposit
    2x T3 materials (odd CD)
    1x T3 Rare Trinket [165877]
    16x Gold Stars

     

  6. Another squad of warriors were approaching, attracted by the cries of the first.  These were more heavily armored, with full plate and shield, carrying black-hafted short spears with short banners at the tips bearing the symbol of the Sundered Spire.  Their own protection would prove to be their undoing.  Snagging the banner from the lead spear while approaching at speed, he spun the warrior full round with his momentum and swung the weapon fully into the face of the man's three allies.

    *WHACK*

    "Owww," cried one of his companions, a female. "What are you doing, you idiot?!"

    His white blade unfurled like his own blazing banner, Freyd crashed through their ranks, hacking and slashing furiously at the stunned group.  The elf whose spear he'd grabbed attempted to regain his composure, only to receive the full weight of Forgiven Disobedience's pommel to the forehead.  Discombobulated by the swiftness of the assault, the armor warrior faltered and broke their formation, exposing themselves further. 

    Spoiler

    image.png.31cfc740cd5f9550d5a7aadbc82ca9ab.png

    Freyd, The Whisper in Shadows | HP:960/960 | EN:55/94 | DMG:21 | MIT:64 | EVA:3 | ACC:4 | HLY:2 | BLD:12 | Thorns 20 | LD 10 | Prosperity 3

    Tempest (x8 AoE Stun + 8 for hits): 16 EN – (Rested, Finesse 3) = 12 EN

    BD: 7 + 4 = 11 (hit).  Freyd deals 168 damage to Spire Warrior #5.  Stunned.
    BD: 3 + 4 = 7 (hit).  Freyd deals 168 damage to Spire Warrior #6.  Stunned.
    BD: 5 + 4 = 9 (hit).  Freyd deals 168 damage to Spire Warrior #7.  Stunned.
    BD: 2 + 4 = 6 (hit).  Freyd deals 168 damage to Spire Warrior #8.  Stunned.

    Spire Warrior #5 | HP: 208 | DMG: 141 (376 - 168) Stunned.
    Spire Warrior #6 | HP: 208 | DMG: 141 (376 - 168) Stunned.
    Spire Warrior #7 | HP: 208 | DMG: 141 (376 - 168) Stunned.
    Spire Warrior #8 | HP: 208 | DMG: 141 (376 - 168) Stunned.

  7. "What the hell is that?!"  called one terrified voice.

    "Where is it?  Can anyone see it?"  replied a second.  Both fell silent moments later

    AAaarrrghhhh...

    One by one, the dark elf warriors fell, there weapons, then their armored bodies clattering noisily to the ground, occasionally preceded by one or more of their appendages.  The scene looked gruesome, with severed and broken body bits scattered all over the place.  In the dark recesses of Freyd's mind, the semblance of a conscience shuddered at the carnage.  Its only comfort was that the evidence would disappear within moments.  A chill wanted to run down his spine, but fell prey to the suppression of the dominant persona.  Processing what he needed from the site, Freyd dashed once again into the shadows, searching for more of the red warriors.  He ran low to the ground, rustling foliage like a wild beast on the hunt for its next meal.

    Spoiler

    image.png.1b843939ddefc93b367f785ac47b00f6.png

    Freyd, The Whisper in Shadows | HP:960/960 | EN:67/94 | DMG:21 | MIT:64 | EVA:3 | ACC:4 | HLY:2 | BLD:12 | Thorns 20 | LD 10 | Prosperity 3

    Calamity Disaster (x12 AoE): 12 EN (+8 from hits – (Rested, Finesse 3, Turn Recovery) = 15 EN

    BD: 8 + 4 = 12 (hit).  Freyd deals 252 damage to Spire Warrior #1. 
    BD: 6 + 4 = 10 (hit).  Freyd deals 252 damage to Spire Warrior #2. 
    BD: 9 (Crit +1, Holy 2, Bleed 12).  Freyd deals (288 + 12 bleed = 300) damage to Spire Warrior #3.
    BD: 4 + 4 = 8 (hit). Freyd deals (252 + 12 bleed = 264) damage to Spire Warrior #4. 

    Spire Warrior #1 | HP: 0 | DMG: 141 (208 - 252)
    Spire Warrior #2 | HP: 0 | DMG: 141 (208 - 252)
    Spire Warrior #3 | HP: 0 | DMG: 141 (208 - 300) (12 Bleed. 1/2)
    Spire Warrior #4 | HP: 0 | DMG: 141 (172 - 264) (12 Bleed. 2/2)

    Loot for Spire Warrior #1 (ID 165862 - LD: 4 + 10 = 14; CD 8):

    4,136 col ([6*hp] base + [2*2*hp] from even CD & LD) +10% from Col Stash & Col Deposit
    1x T3 Rare Weapon [165862a]
    1x T3 Uncommon Consumable [165862b]
    14x Gold Stars

    Loot for Spire Warrior #2 (ID 165863 - LD: 15 + 10 = 25; CD 8):

    6,204 col ([6*hp] base + prosperity III + [2*hp] from even CD + [7*hp] from loot roll) +10% from Col Stash & Col Deposit
    2x T3 materials (odd LD)
    3x T3 Perfect Weapons [165863a] [165863b] [165863c]
    25x Gold Stars

    Loot for Spire Warrior #3 (ID 165864 - LD: 5 + 10 = 15; CD 2):

    3,309 col ([6*hp] base  + prosperity III + [2*hp] from even CD) +10% from Col Stash & Col Deposit
    2x T3 materials (odd LD)
    1x T3 Rare Trinket [165864]
    15x Gold Stars

    Loot for Spire Warrior #4 (ID 165865 - LD: 10 + 10 = 20; CD 1):

    3,309 col ([6*hp] base  + prosperity III + [2*hp] from even LD ) +10% from Col Stash & Col Deposit
    2x T3 materials (odd CD)
    1x T3 Perfect Consumable [165865a]
    1x T3 Rare Trinket [165865a]
    20x Gold Stars
     

  8. His first group of routed warriors were found huddling in a shallow creek bed, discussing how they might still rally their brethren and strike at Coral as intended.  Freyd moved in aggressively, the moment he spotted them.  Dashing into their camp from the shadows without warning, he was a virtual whirlwind of white pain and agony unleashed upon the unsuspecting mobs amidst a flurry of fleeting shadows.  

    The four dark elves cried out in alarm, only to be silenced by repeated slashes and blows that overwhelmed their defenses.  Freyd's attacks were brutal and vicious, holding back nothing and offering no quarter.  This was what is meant to unleash the beast inside.  His emotions were shunted completely to the wayside and replaced by raw, calculated efficiency propelled by unbridled rage.  By most standards in the game, it was excessive.  In this moment, for Freyd, it was a simple means to an end: to keep the people he cared about safe at any cost, even if that meant his own soul.

    Spoiler

    image.png.5c8a624dbd3f49cbd1d8fe27f25b693a.png

    Freyd, The Whisper in Shadows | HP:960/960 | EN:82/94 | DMG:21 | MIT:64 | EVA:3 | ACC:4 | HLY:2 | BLD:12 | Thorns 20 | LD 10 | Prosperity 3

    Tempest (x8 AoE Stun): 16 EN – (Rested, Finesse 3) = 12 EN

    BD: 3 + 4 = 7 (hit).  Freyd deals 168 damage to Spire Warrior #1.  Stunned.
    BD: 2 + 4 = 6 (hit).  Freyd deals 168 damage to Spire Warrior #2.  Stunned.
    BD: 6 + 4 = 10 (hit).  Freyd deals 168 damage to Spire Warrior #3.  Stunned.
    BD: 9 (Crit +1, Holy 2, Bleed 12).  Freyd deals (192 + 12 bleed = 204) damage to Spire Warrior #4.  Stunned.

    Spire Warrior #1 | HP: 208 | DMG: 141 (376 - 168) Stunned.
    Spire Warrior #2 | HP: 208 | DMG: 141 (376 - 168) Stunned.
    Spire Warrior #3 | HP: 208 | DMG: 141 (376 - 168) Stunned.
    Spire Warrior #4 | HP: 172 | DMG: 141 (376 - 204) Stunned. (12 Bleed. 1/2)

  9. Freyd's expression grew more pensive, but remained friendly.  How the heck did this guy get this far without learning this stuff?

    "Cardinal is SAO's operating system.  It's the master program that oversees everything: it controls the mobs, processes all actions and combat results, manages all transactions and the game economy, etc.  Heck, it even tells your brain how the food you eat tastes, when and how you feel tired, and how much pain is translated to you through the nerve gear."  He paused, looking up at the sky and all around.  "We should walk and talk, in case the boss respawns while we're standing around."  He motioned towards the path back towards Nimbus.

    "DPS is a generic gaming term.  It actually stands for 'damage-per-second', but is also used to describe player builds that focus on hurting things.  Almost everyone has some DPS capacity, but highly specialized tanks and support characters can reach a point where they can't actually deal much direct damage."  He recalled Raidou mentioning something about how his pure tank build dealt no damage on his attacks, at all, and was entirely dependent on reflecting attacks directed against him.  "Most players end up being a mix of different styles, but focusing more on one than the others."

    Freyd left it there, with a pregnant pause for a follow up, not wanting to sound like he was lecturing at the man.  If Chase had questions, he would gladly answer them, but he didn't want to sound like a know-it-all.  Despite his extensive gaming background prior to logging into SAO, there was much about this place that he still didn't understand himself.

  10. Freyd laughed, thinking that Chase was taunting him for his miserable stumble at the outset of the battle.  "I don't know what it is, but I seem to have an uncanny talent for fumbling my first steps in most battles.  Personally, I'm convinced that Cardinal just hates me and tweaks the random number generator algorithms to make me miss spectacularly every time.  Fortunately, it's usually just those first few seconds." He took a moment to dust off some of the sand that covered every inch of his body.  His blade simmered down gradually, still casting off wisps of warm white light.  The weapon was a complete contrast to Freyd.  It looked glorious and majestic, fit for a holy knight or avenging angel.  He, instead, was dark, cold and plain.  Combined, both seemed emboldened in some way, as if feeding off their counterpart.

    "I didn't realize that you were going for a tank build, especially with some of the damage I've seen you deal, or are you trying to straddle the line between tank and DPS?"

  11. 'Nice work, Chase', Freyd thought to himself, watching the blue warrior draw the serpent away from him.  The creature swooped down to make its attack, giving him the opportunity he needed.  Reclaiming his footing, he leapt to a nearby rocky outcrop and ran along the others in line between him and his target, silent as the wind as he approached it from behind.  

    Forgiven Disobedience's white blade blazed in pulses of increasing intensity as it built up holy power, trailing wisps of celestial light in its wake.  Muffled by the torrent of wind gusts caused by the serpent's beating wings, and concealed by the cloud of sand and dust it created around the place where it landed, neither the beast nor Chase could hear the rising choir song of the white blade's strike.  Launching himself from the last available stone, Freyd sailed through the air, both hands cleaving the shining blade down into its spine, sundering its digital form from stern to the stumps that were all that remained of its heads.  He fell through it as the rest of its body exploded into a cloud of white crystals, sliding to a stop in the sand by Chase's side.

    "Nice recovery," he said, breathing hard from the effort.  "Thanks for the opening."

    Spoiler

    image.png.c875aa801a0bfdc086661bbd48a065b8.png

    [Hate: 2] Freyd | HP:820/820 | EN:71/80 | DMG:16 | MIT:54 | EVA:1 | ACC:4 | KEEN:1 | HLY:2 | BLD:12
    [Hate: 1] ChaseR: HP: 598/660 (-62) | EN: 66/66 (-2, +4) | DMG: 14 | EVA: 3 | ACC: 3 | REC: 2 | MIT: 8 | BH: 6

    Galaxy Destroyer (x13): 13 EN - Rested (1) - Finesse III (3) - Turn Recovery (1) = 8 EN

    BD: 9 (Crit +1, Holy 2, Bleed 12).  Freyd deals (247 - 45 = 202, + 12 bleed = 214) damage to Amphis Serpens

    Amphis Serpens HP:0/175 | MIT 45 | DMG:70  (175-214)

    On MD rolls of 9 or 10, the boss will attack the two players with the highest Hate and poison them, dealing normal attack damage in addition to inflicting an unmitigatable DoT [20 DMG] effect that lasts 5 turns.

    Due to the shifting sands and movement of the boss, players take a -1 penalty to Accuracy and Evasion.

  12. Stopping in front of the store, he had to admire the play of light that struggled to reach its facade and stoop.  "The Evening Star," he said to himself, musing the artistry in selection of the site and placement alone.  The colour scheme between the door and signage clashed a bit, but it was also less dour than he'd anticipated.  This was definitely his kind of place.  Reaching for the highly polished blue door, he paused to perform a quick inspection.  Based on their past brief encounter, Night was about as stable as he was, on a 'meh' day.  Without discovery of any evidence of traps or other malice, he chanced trying the knob.  

    It took a minute for the surprise to wear off as he entered the shop and browsed its selection.  "Ah, yes.  I'll take that one please," he whispered from beneath his dark cowl, pointing at one of the newer Wayfinders.  "I'll need it to go."

    From wares:

    Wayfinder | Tier 1 Perfect Trinket | LOOT DIE III
    L[ Cost: 500col or 3 materials | In stock: 1 | #150876 ]
    "A star-shaped charm made up of various translucent teal-coloured petals, framed with silver and held together with taut strings. At its center is a stylized metal heart, and at one of the petals' ends is a loop tied with a knot, so that the charm is capable of being hung or locked around another object. The item calls back to a foreign myth, representing an unbreakable connection between holders of these charms."

  13. The brunt of the Sundered Spire's advance towards Coral had been blunted, thanks in large part to the efforts of other players.  Refusing to rest while the threat lingered, Freyd spared himself only a few minutes to recover his strength and re-provision for the hunt.  Stragglers remained throughout the floor and needed to be taken down before they regrouped or engineered some other threat to the innocents in the town, many still likely unaware of the danger.

    'For Yori,' he told himself as he stared at his reflection in a small stream by the outskirts of the settlement.  High above, a meteor shower played out between the stars in streaks of ochre and gold.  Their glowing ember trails cast a splendorous light across the glades where his enemy remained.  Drawing and gripping the hilt of his blade, he closed his eyes and dipped deep into the recesses of his mind.  Pulling his cowl low for fear of being seen in this state, he opened that forbidden door and let loose the demon he had previously conquered. 

    Had anyone who knew him been watching when his eyes re-opened, they would have warily noticed the change.  His soft brown doe eyes were gone, replaced by the malevolent red glow of his deepest instincts and rage set free. 

    This was going to be messy.

    Vanity Tag: @NIGHT (because it's nice to see people playing off all the effort you put into things)

    ***

    Freyd consumes:

    Potion of Obsidian Flesh [Compound: 2] (T2 MIT 3): 148070-2 
    Titan's Strength (Damage +3): 160243
    Cinnamon Rounded Stick (Prosperity +3): 148922-2
    Lemon Berry Palmiers (LD 3): 157834, (+1 Filling)
    Artisan Carrot Cake - Accuracy +2: 149858
    Well-Done Steak - Protein +2: 158158-2 
    Lavender Lemon Bar - Evasion +2: 158145-2
    Immolation Potion +1 (2/5)
    http://www.sao-rpg.com/topic/19650-f22-the-black-odyssey-r1r5maxmerchants/?do=findComment&comment=620557
    Water Canister (2/9)
    http://www.sao-rpg.com/topic/19650-f22-the-black-odyssey-r1r5maxmerchants/?do=findComment&comment=620557
    Yue’s Grace (5/5)
     

    Spoiler

     

    Spoiler

    Name: Freyd, The Whisper in Shadows
    Level: 47
    HP: 960/960
    EN: 94/94

    Stats:
    Damage: 21
    Mitigation: 64
    Evasion: 3
    Accuracy: 4
    HLY:2
    BLD:12
    LD: 10
    Prosperity: 3
    Thorns 20


    Equipped Gear:
    Weapon: Forgiven Disobedience (T1-2HSS, ACC 1, HOLY 1, BLD 1)
    Armor: Skirmisher's Garb [T2 LA, MIT 2, EVA 1]
    Misc: Wayfinder (T1 Trinket - LD 3)

    Skills:
    2H Straight Sword [Rank 5]
    Light Armor [Rank 4]
    Searching [Rank 3]

    Extra Skills:
    Disguise
    Familiar Mastery: Fighter 3
    Survival

    Mods:
    Precision
    Finesse - Rank 3
    LA Athletics
    Ferocity

    Battle Ready Inventory:
    Starter Healing Potion (50 hp)*3
    Teleport Crystals*2
    Turkish March *2
    Concentrated Joy (T2 Vitality 2) *2
    Golden Key*5
    T3 Blank Dungeon Map*5

    Housing Buffs:
    Rested: -1 energy cost for the first two expenditures of each combat
    Clean: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 20% (rounded down)
    Hard Working: +2 EXP per crafting attempt and +1 crafting attempt per day
    Filling: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot.
    Item Stash: +1 Battle Ready Inventory Slot
    Relaxed: Increases out of combat HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
    Col Stash: +5% bonus col from monster kills and treasure chests
    Multipurpose: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll

    Guild Hall Buffs:
    Lucrative: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters receive +1 crafting attempt per day. Rank 10 crafters receive +2 crafting attempts per day.
    Col Deposit: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

    Scents of the Wild: n/a

    Wedding Ring: n/a

     

  14. "A little crazy?  Yeah.  Isn't that a the truth?"  He watched Mari destroy the far two giants, wondering why she left the others.  They closed ranks around Cordelia and slammed the ground all around throwing dust and debris into a cloud all around them.  Seeing Mari's concern for her friend, Freyd dropped from his latest treetop perch, placing himself between the two remaining vanguards.

    "I've got this!" 

    Spritely, she said.  Bounding back and forth like a pinball on a parcour course, his white blade struck repeated from one construct to the other and back again.  It was like watching two rock candy sticks get perforated by a whirling blender blade between them.  Red rock and crystal sprayed everywhere, and a growing red haze accompanied the sound of shattering glass as their foes were cut down to size in a matter of moments.  The instant he struck the black voids at their cores, both creatures made strange popping sounds, like imploding balloons, and simply ceased to exist.

    Freyd tumbled to the ground, winded by the exertion, and shielded his eyes as the red crystalline rain around them turned into dissolving digital motes.  Slumping onto his backside, legs splayed wide, he finally released his grip on his sword and fell flat on his back.  His cowl falling back to expose an exhausted face.

    "If you two don't mind, I could use a two minute break.  Why don't you fill me in on who you are and who you think we should warn about this?  I'm just going to...phew... catch my breath."  His right hand rose, giving them both a thumbs up in appreciation.

    "You ladies are awesome."

     

    Freyd | HP:820/820 | EN:29/80 | DMG:20 | MIT:43 | EVA:3 | ACC:4 | KEEN:1 | HLY:2 | BLD:12
    Cordelia | HP: 1200/1200 | EN: 84/118 | 25 DMG | 25 MIT | 5 ACC | 3 EVA | 1 PARA VNM [DF] | PHSE | 12 HLY | ABS. ACC 
    Mari |  HP 1312/ 1490  | EN: 107/146 | DMG: 19 | MIT: 43 | EVA:3 | ACC: 4  | BH: 72 | BRN: 24 |BLEED: 24 | FLAME AURA: 15 

    Tempest (x8) (+4 hits) = 12 EN - Rested (1) - Finesse 3 (3) - Turn Recovery (1)= 7 EN

    BD: 5 + 4 = 9 (hit).  Freyd deals 160 damage to Sundered Vanguard #5.
    BD: 8 + 4 = 12 (hit).  Freyd deals 160 damage to Sundered Vanguard #6.

    (2,1,0) Sundered Vanguard #5 | HP:0/584 | DMG:219  (144-160)
    (2,1,0) Sundered Vanguard #6 | HP:0/584 | DMG:219  (144-160)
    (1,1,0) Sundered Vanguard #7 | HP:0/584 | DMG:219 --216
    (2,1,0) Sundered Vanguard #8 | HP:0/584 | DMG:219 -216

    Spoiler

    image.png.1a8f76fb5f988d4484663e3e3d76a207.png

    Loot for Sundered Vanguard #5 (ID 165850 – LD 10 + 5 = 15; CD 5)

    4,496 col ([3*hp] base + [2*hp] from even LD) +10% from Col Stash & Col Deposit
    2x T3 materials (odd CD)
    1x T3 Rare Weapon
    1x T3 Uncommon Consumable
    15x Gold Stars

    Loot for Sundered Vanguard #6 (ID 165851 – LD 14 + 5 = 19; CD 12)

    6,424 col ([3*hp] base + 2*[2*hp] from even CD & LD + [4*hp] from loot roll) +10% from Col Stash & Col Deposit
    1x T3 Perfect Weapon
    19x Gold Stars

    Total Freyd Loot:

    15,416 col
    4x T3 materials
    2x T3 Rare Weapon
    2x T3 Uncommon Consumable
    1x T3 Perfect Weapon
    48x Gold Stars
    --
    +1,927 Col [Sundered Vanguard #6]

    • [584 * (3 base + 2 pros. + 2 LD even + 2 CD even + 4 loot table)]*1.10 = 8,351 Col
       
  15. "Because you're excessively punctual, Katoka," came a soft and complimentary voice from the shadows at the far end of the patio behind her.   "It's one of your best qualities, and shouldn't be dismissed so readily." 

    A steaming cup of coffee hovered into the light first, followed by Freyd's face and hands.  His hood was actually down, revealing his deep brown eyes and tussled mop draping stray bangs over his eyes.  

    "Thanks for the invitation, by the way.  I don't get back here as often as I used to, though Marv and I still keep up in our correspondence."  He nodded to one of the NPC guards standing by the gate, his back turned obliviously away from whatever might be happening in their courtyard.  Katoka couldn't recall ever seeing them move, except for the occasional yawn.  One of his gloved hands left the cup to open a party invitation between them.  

    "Care for a drink while we wait?"  A black booted foot silently slid another chair out from the darkness for her convenience.

    @Elora

    Spoiler

    Name: Freyd, The Whisper in Shadows
    Level: 47
    HP: 960/960
    EN: 94/94

    Stats:
    Damage: 16
    Mitigation: 54
    Evasion: 1
    Accuracy: 4
    KEEN:1
    HLY:2
    BLD:12

    Equipped Gear:
    Weapon: Forgiven Disobedience (T1-2HSS, ACC 1, HOLY 1, BLD 1)
    Armor: Skirmisher's Garb [T2 LA, MIT 2, EVA 1]
    Misc: Assassin's Cowl (T2-Trinket, ACC 2, KEEN 1)

    Skills:
    2H Straight Sword [Rank 5]
    Light Armor [Rank 4]
    Searching [Rank 3]

    Extra Skills:
    Disguise
    Familiar Mastery: Fighter 3
    Survival

    Mods:
    Precision
    Finesse - Rank 3
    LA Athletics
    Ferocity

    Battle Ready Inventory:
    Starter Healing Potion (50 hp)*3
    Teleport Crystals*2
    Turkish March *2
    Eine Kleine Nachtmusik*5
    Golden Key*5
    T3 Blank Dungeon Map*5

    Housing Buffs:
    Rested: -1 energy cost for the first two expenditures of each combat
    Clean: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 20% (rounded down)
    Hard Working: +2 EXP per crafting attempt and +1 crafting attempt per day
    Filling: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot.
    Item Stash: +1 Battle Ready Inventory Slot
    Relaxed: Increases out of combat HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
    Col Stash: +5% bonus col from monster kills and treasure chests
    Multipurpose: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll

    Guild Hall Buffs:
    Lucrative: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters receive +1 crafting attempt per day. Rank 10 crafters receive +2 crafting attempts per day.
    Col Deposit: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

    Scents of the Wild: n/a

    Wedding Ring: n/a

     

  16. Item #1

    Name: Adventurer’s Garb
    Your Profession:  Merchant
    Your Rank: Rank 4
    Roll ID: 165781, 165782, 165783
    Roll Result: LD 12, 17, 3 (No Unique)
    Item Type: Light Armor
    Tier: T3
    Quality: Perfect
    Enhancements: REC 1, MIT 1, LD 1
    Description:  Tan-coloured leather armor with padding and lots of pockets.  Good for all seasons and locations.
    Post Link: http://www.sao-rpg.com/topic/19856-sp-f22-event-dont-be-koi/?do=findComment&comment=617159
    [159451]

    Item #2

    Name: Artemis Cloak
    Your Profession:  Merchant
    Your Rank: Rank 4
    Roll ID: 165784, 165785, 165786
    Roll Result: LD 1, 11, 4 (No Unique)
    Item Type: Light Armor
    Tier: T3
    Quality: Perfect
    Enhancements: REC 2, EVA 1
    Description:  Favoured by hunters, this extremely light, tightly woven green wool cloak blends perfectly into its surroundings.
    Post Link: http://www.sao-rpg.com/topic/19856-sp-f22-event-dont-be-koi/?do=findComment&comment=617165
    [159463]

    Item #3

    Name: Delver’s Garb
    Your Profession:  Merchant
    Your Rank: Rank 4
    Roll ID: 165787, 165788, 165789
    Roll Result: LD 20, 12, 16 (No Unique)
    Item Type: Light Armor
    Tier: T3
    Quality: Perfect
    Enhancements: MIT 1, LD 2
    Description:  Thick charcoal-coloured leathers with flexible joints and reinforced stitching.  Perfect for an adventurous ascent or descent, as the circumstance may warrant.
    Post Link: http://www.sao-rpg.com/topic/19856-sp-f22-event-dont-be-koi/?do=findComment&comment=617531
    [160052]

    Item #4

    Name: Celestial Mantle
    Your Profession:  Merchant
    Your Rank: Rank 4
    Roll ID: 165790, 165791, 165792
    Roll Result: LD 13*, 8, 6 (*Unique on 165790)
    Item Type: Light Armor
    Tier: T3
    Quality: Perfect
    Enhancements: Light Momentum 2, Holy Blessing 1
    Description:  Tightly bound pure white wrappings that urge the wearer forward with faith that they can survive anything.
    Post Link: http://www.sao-rpg.com/topic/19924-sp-f21-natures-treasure-the-sentient-mob-conundrum/?do=findComment&comment=618805
    [162113a]

    Item #5

     Name: Sinful Red Sari
    Your Profession:  Merchant
    Your Rank: Rank 4
    Roll ID: 165793, 165794, 165796
    Roll Result: LD 4, 12, 13 (No Unique)
    Item Type: Light Armor
    Tier: T3
    Quality: Perfect
    Enhancements: REC 1, EVA 2
    Description:  An exquisite, bright red, fire elemental silk sari dress, designed and cut to ensure that the wearer is the focal point of any party while keeping her one step ahead of all potential suitors. 
    Post Link: http://www.sao-rpg.com/topic/19924-sp-f21-natures-treasure-the-sentient-mob-conundrum/?do=findComment&comment=618793
    [162095a]

    Item #6

    Name: Looter’s Mandate
    Your Profession:  Merchant
    Your Rank: Rank 4
    Roll ID: 165797, 165798, 165799
    Roll Result: LD 8, 17, 17 (No Unique)
    Item Type: Light Armor
    Tier: T3
    Quality: Perfect
    Enhancements: Light Momentum 1, LD 2
    Description:  Loose-flowing ebonweave travelling clothes with large deep pockets for collecting what others leave behind.
    Post Link: http://www.sao-rpg.com/topic/19924-sp-f21-natures-treasure-the-sentient-mob-conundrum/?do=findComment&comment=618786
    [162076a]

    Item #7

    Name: Charred Skin of Cerberus
    Your Profession:  Merchant
    Your Rank: Rank 4
    Roll ID: 165800, 165801, 165802
    Roll Result: LD 17, 14, 19* (*Unique on 165802)
    Item Type: Light Armor
    Tier: T3
    Quality: Perfect
    Enhancements: MIT 1, LD 1, Flame Aura 1
    Description:  A matte black suite of leather armor that appears charred to the casual observer.  The material was sourced from the hide of Cerberus himself and sheds a trail of fine black soot behind it that disappears before landing on any surface.  It still flares with the beasts rage whenever its wearer suffers the injustice of an attack.
    Post Link: http://www.sao-rpg.com/topic/19924-sp-f21-natures-treasure-the-sentient-mob-conundrum/?do=findComment&comment=618765
    [162038a]

    Item #8

    Name: Dancing Clothes
    Your Profession:  Merchant
    Your Rank: Rank 4
    Roll ID: 165803, 165804, 165805
    Roll Result: LD 13, 6, 5 (No Unique)
    Item Type: Light Armor
    Tier: T3
    Quality: Perfect
    Enhancements: REC 1, Light Momentum 1, EVA 1
    Description:  An outfit of loose-fitting, easily adjustable casual clothes meant to keep you on the move.
    Post Link: http://www.sao-rpg.com/topic/19985-sp-f21/?do=findComment&comment=620575
    [165424c]

    Item #9

    Name: Gold Track Suit
    Your Profession:  Merchant
    Your Rank: Rank 4
    Roll ID: 165806, 165807, 165808
    Roll Result: LD 2, 20, 1 (No Unique)
    Item Type: Light Armor
    Tier: T3
    Quality: Perfect
    Enhancements: REC 2, LD 1
    Description:  A shiny golden polyester track suit with three white stripes along each side.
    Post Link: http://www.sao-rpg.com/topic/19985-sp-f21/?do=findComment&comment=620575
    [165424d]

    Item #10

    Name:  Acid Rain Coat
    Your Profession:  Merchant
    Your Rank: Rank 4
    Roll ID: 165809, 165810, 165811
    Roll Result: LD 14*, 3, 8 (Unique on 165809)
    Item Type: Light Armor
    Tier: T3
    Quality: Perfect
    Enhancements: REC 1, Light Momentum 1, Holy Blessing 1
    Description:  A thickly woven wool coat that sustains its wearer under the very worst of conditions.
    Post Link: http://www.sao-rpg.com/topic/19985-sp-f21/?do=findComment&comment=620578
    [165437a]

    Item #11

    Name: Dancing Clothes
    Your Profession:  Merchant
    Your Rank: Rank 4
    Roll ID: 165812, 165813, 165814
    Roll Result: LD 10, 5, 15 (No Unique)
    Item Type: Light Armor
    Tier: T3
    Quality: Perfect
    Enhancements: REC 1, Light Momentum 1, EVA 1
    Description:  An outfit of loose-fitting, easily adjustable casual clothes meant to keep you on the move.
    Post Link: http://www.sao-rpg.com/topic/19985-sp-f21/?do=findComment&comment=620578
    [165439a]

    Item #12

    Name: Invictus Cloak
    Your Profession:  Merchant
    Your Rank: Rank 4
    Roll ID: 165815, 165816, 165817
    Roll Result: LD 1, 2, 8 (No Unique)
    Item Type: Light Armor
    Tier: T3
    Quality: Perfect
    Enhancements: REC 2, Light Momentum 1
    Description:  A white wool cloak that never stains or discolours and imbues its wearer to persist through any challenge.
    Post Link: http://www.sao-rpg.com/topic/19985-sp-f21/?do=findComment&comment=620583
    [165451a]

    Item #13

    Name: Weathered White Duster
    Your Profession:  Merchant
    Your Rank: Rank 4
    Roll ID: 165818, 165819, 165820
    Roll Result: LD 18, 10, 16* (*Unique on 165820)
    Item Type: Light Armor
    Tier: T3
    Quality: Perfect
    Enhancements: LD 1, Light Momentum 1, Holy Blessing 1
    Description:  A white leather duster favoured by eccentric treasure hunters with a knack for finding trouble.
    Post Link: http://www.sao-rpg.com/topic/19985-sp-f21/?do=findComment&comment=620585
    [165453a]

    Item #14

    Name: Uneven Capri Pants
    Your Profession:  Merchant
    Your Rank: Rank 4
    Roll ID: 165821, 165822, 165823
    Roll Result: LD 8, 14, 17 (No Unique)
    Item Type: Light Armor
    Tier: T3
    Quality: Perfect
    Enhancements: Light Momentum 1, EVA 1, LD 1
    Description:  A poorly tailored set of capri pants with one leg shorter than the other.  No one knows why.
    Post Link: http://www.sao-rpg.com/topic/19985-sp-f21/?do=findComment&comment=620591
    [165464a]

    Item #15

    Name: Blunt Carver
    Your Profession:  Merchant
    Your Rank: Rank 4
    Roll ID: 165824, 165825
    Roll Result: LD 16, 17 (No Unique)
    Item Type: Weapon (2HSS)
    Tier: T3
    Quality: Rare
    Enhancements: DMG 2
    Description:  A crude, flat-bladed sword with a dull edge.  It relies on its heavy weight to cleave through its target.
    Post Link: http://www.sao-rpg.com/topic/19985-sp-f21/?do=findComment&comment=620560
    [165368a]

    Item #16

    Name: Grief's Harbinger
    Your Profession:  Merchant
    Your Rank: Rank 4
    Roll ID: 165826, 165827
    Roll Result: LD 10, 7* (*Unique on 165827)
    Item Type: Weapon (2HSS)
    Tier: T3
    Quality: Rare
    Enhancements: Bleed 1, HOLY 1
    Description:  Forged in the image of the weapon wielded by Repentence, the angelic figure said to grant absolution to player killers, this six foot long black steel blade becomes limned in white light whenever it clashes or cuts, leaving a scent of smoldering sins consumed in its wake.  They cling and spread like consuming guilt upon those unfortunate enough to suffer its strikes.  Its most grievous blows are followed by a choral dirge-like song that burns its victims from within and manifests as gross distortions of their flesh, as if their inner demons were seeking to escape.
    Post Link: http://www.sao-rpg.com/topic/19985-sp-f21/?do=findComment&comment=620560
    [165369a]

    Item #17

    Name: Sirocco’s Craving
    Your Profession:  Merchant
    Your Rank: Rank 4
    Roll ID: 165832, 165833
    Roll Result: LD 20, 12* (Unique on 165833)
    Item Type: Weapon (2HSS)
    Tier: T3
    Quality: Rare
    Enhancements: ACC 1, Burn 1
    Description:  A deep brown blade of brass that shimmers in the open air with heat, but remains cool to the wielder’s touch, or when sheathed.  Said to contain a spirit of the desert wind driven mad with rage, it’s power flares with its temper.
    Post Link: http://www.sao-rpg.com/topic/19985-sp-f21/?do=findComment&comment=620578
    [165438a]

    Item #18

    Name: One Thousand Cuts
    Your Profession:  Merchant
    Your Rank: Rank 4
    Roll ID: 165834, 165835
    Roll Result: LD 16, 9 (No Unique)
    Item Type: Weapon (2HSS)
    Tier: T3
    Quality: Rare
    Enhancements: Bleed 1, ACC 1
    Description:  A crude, heavy steel zweihander with pronounced parrying hooks and a simple unadorned crossguard.  It is a plain but brutal blade meant to maim, then subdue.
    Post Link: http://www.sao-rpg.com/topic/19985-sp-f21/?do=findComment&comment=620583
    [165448a]

    Notes: 

    Rank 4 Merchant (Base: BD 10, CD 9+ for unique, 8 identifications per day)
    +1 to CD from Hermes’ Scale
    +2 EXP: Hard Working (also +1 crafting attempt per day)
    +2 EXP: Lucrative (Firm Anima)
    +1 EXP: Custom Ambition Tool (bought from own shop 2020-07-16)
    +1 EXP from Ambition (148177-2) 
    Crafting Respite [161938-1] 

    Costs:

    Total Cost to Identify:  33,760 col
     

  17. Another careworn smile crossed his face, reflected in the sloping of the edges of his eyes.  Behind those eyes, an incisive analytical mind was scrutinizing every inch of Asmura's appearance, gauging her mannerisms and speech pattern.  Past experiences had taught Freyd not to dismiss child-like avatars an harmless, or to treat the players behind them as cute and innocent by default.  It was a regrettably all-too-common trap in SAO.  The detail in her appearance was impressive for such a new player, which triggered his suspicions. 

    Damn... sometimes, I hate having to think this way.

    "You can call me Freyd," he replied pleasantly.  Picking up a half-finished, barely-steaming cup of vanilla-scented coffee, he clinked his mug against the edge of Asmura's cup of milk.  Taking a long draught, he finished what remained just as the barista provided him the refill he had requested.  Appropriate compensation was quickly and subtly transferred to avoid distracting from their conversation.

    "If you don't mind my saying the obvious: you seem a little young," he added bluntly for effect.  Asmura likely got that line a lot and he was curious to see her reaction.  He extended her a party invitation a half-breath later, waiting to see how a brief barrage of input would be handled.

  18. Freyd turned to hear Chase's warning just as the sand beneath his feet gave way and the giant, flying serpent thing burst into the air above them.  Landing flatly on his back, stars dancing before his eyes, he couldn't recall the spawning area extending quite so far from the nest.  Had they changed it?  And why was it that, despite a steadily increasing state of readiness, this sort of calamity always seemed to befall him in the opening moves of every battle?  It truly felt that way.  The Monkey King, Kematetsu, Moretsuna, the Sundered Vanguard, the list was extensive.  He'd even missed the unbreakable boulder on his first strike.  Who the hell can miss a two-meter tall stationary rock?!

    Groaning at fortune's rather expressive disdain for his welfare, taking only a moment to dust off some of the sand covering every inch of his clothing, he picked himself up off the ground and sought to rejoin the fray.

    Spoiler

    image.png.2b499c301b4f1045004d5ea552b30a2b.png

    Freyd | HP:820/820 | EN:79/80 | DMG:16 | MIT:54 | EVA:1 | ACC:4 | KEEN:1 | HLY:2 | BLD:12
    ChaseR: HP: 680/680 | EN: 68/68 | DMG: 14 | EVA: 3 | ACC: 3 | REC: 2 | MIT: 12 | BH: 6

    BD: 1 (miss).  Freyd misses Amphis Serpens. 

    (0,0) Amphis Serpens HP:175/175 | MIT 45 | DMG:70 

    On MD rolls of 9 or 10, the boss will attack the two players with the highest Hate and poison them, dealing normal attack damage in addition to inflicting an unmitigatable DoT [20 DMG] effect that lasts 5 turns.

    Due to the shifting sands and movement of the boss, players take a -1 penalty to Accuracy and Evasion.
     

     

  19. Freyd had spent weeks pondering the possibility of self-awareness among NPCs and mobs in the game.  For someone who so easily suppressed or avoided his own emotions, he had become keenly aware of the possibility of their emergence in the digital creatures.   Watching the little stone elemental, golem... whatever the heck it was, struck a cord within him.  The thing had guts and gusto in spades. 

    "Yeah.  They sure don't," Freyd replied in an equally obvious tone.  "But I like the moxy on little Magneto over there a lot more than that stupid, hangry dragon.  Are you sure that you're after the right thing?  The little guy's got a serious pair of stones on him to go face to face with a dragon."  He knew what he'd said and couldn't fully conceal the grin spreading across his face.  Freyd suddenly tripped and stumbled over something in the shallow water, distracting him momentarily.  Finding nothing as he looked down, he resumed his inspection of the dueling creatures.

    "Try giving mini-thing some of those snacks, and see what happens."

    Spoiler

    image.png.4f21932aa47539d801ba7779e7991589.png

    LD 15+ Required.  No chest found.

     

  20. Freyd laughed, breaking down the tension between them.  His reaction was spurred by the predictability of Kiluia and Haine's aggressive recruitment style, and the irony that he was somehow more diplomatic.  He honestly wasn't asking Chase to join, and only curious about his status.

    "That has to be the very first time anyone has ever described me as 'diplomatic.'  Ariel also made me the same offer, but she couldn't seem to get her efforts off the ground.  Given the choice, I would also keep to myself, but some of Aincrad's tougher content requires allies."  Freyd kept a brisk pace, as if driven by some unseen and unspoken goal.  Perhaps it was simply his nature to press relentlessly forward.  "Whether you choose to join any guild is, of course, entirely your business.   It just seems useful to keep your options open."

    Their path snaked around the many outcroppings and ridges of the main peak, lesser ranges that forced travel underground or through higher and more difficult terrain.  Everything here required a circuitous route.  Freyd chuckled internally at the irony.

  21. Regrettable.  Freyd nodded in understanding, but suspected there was more at play than botched schedules.  If his guess was right, Chase was torn between two desires: one that wanted his friend to be with him, and the other which felt guilty that he was trapped in here without her.  They would be difficult to reconcile, and blaming Kayaba for creating the situation would be a natural progression.  It explained a lot, though he didn't think it appropriate to push any further.  The tension behind their recent exchanges was unlikely to have left Chase in a talkative mood.  He was surprised to have received an answer at all.  Perhaps it was time for a different approach?

    "You're well into Tier 2, but you haven't joined a guild.  This isn't a recruitment pitch.  I expected to stay solo myself.  I'm just curious as to why."  It was true.  He'd no intentions of signing up with anyone either, until Kiluia made the offer for him to join Firm Anima.  It turned out to be a good fit, and made him realize that a ceiling was looming that would limit his progression so long as he remained alone.  Joining allies was simply... logical.

  22. Freyd bit his mental lips, hard.  Outwardly, nothing much changed.  He was still sitting placidly on the bank of the stream watching this bizarre show unfold.  

    "Interesting approach, but I think this little stream guardian has other plans for your pet."  Was the creature attacking the dragon, or protecting Elora?  It truly was hard to tell.  It was a remarkably versatile and well-animated little thing, shifting and altering its form as required to suit its goals.  The dragon squawked in protest, which made it sound more like a crabby parrot than a fearsome drake.  

    Hopping down into the water, Freyd fished out another stone very similar to those that comprised the elemental and chucked it directly between the two of them.  It was intended as an experiment.  He wanted to know whether some deeper relationship existed between the two creatures.  Were they predator and prey, or was there something else at play?

  23. Climbing onto the platform, Freyd spoke the name of their destination.  "Nimbus."  Both men vanished and reappeared through the void a moment later surrounded by the massive stone fortress nestled into the face of the mountain.  

    "The town of Rig stands about a mile in that direction," he said, pointing through the solid stone.  "It takes a bit to make your way around the mountain, but the voyage is not unpleasant.  We should be able to make good time."  

    Making their way through the main gate was no trouble.  the road to Rig was well-traveled and easy to follow.  Large outcroppings of white limestone and granite dotted the landscape, and the air felt thin on the floor - probably to provide a sense of high elevation.

    "Who did you leave behind?"  Freyd finally asked.  "You mentioned that someone was waiting for you."  He had deliberately chosen to wait until they were away from prying ears and for Chase's temper to simmer down.  He doubted he'd get much of an answer, but it was worth a shot.  Freyd had no one on the outside.  His parents were still alive, but there were no good friends, no siblings or love interests.  The people in SAO were quickly becoming more meaningful that anyone out in the 'real' world.

  24. Freyd took off running towards the commotion, lingering only a moment for them to follow.  "My priority was to get here.  I only just found these plans, which is why I knew they'd emerge here.  The best I could do was send word to two players I trust, with a warning to Coral, but they don't know all the details.  People might not want to listen."  He picked up speed, using his blade to carve them a path through the forest as swiftly as they could afford.  Part of him worried for Quip and Dingo, but at least Coral proper was full of high level players. 

    "Oscar and I met in the early stages of my investigation.  The vanguards we encountered were different from these, and much weaker.  They also spawned some strange creatures when they died - gatekeepers, I think Oscar called them.  He also wasn't big on sharing details about himself, though I guessed he was a front liner just by the gear he carried.  Consider how long it's taking me to explain this much.  Under any other circumstances, people would just dismiss me as crazy-person." 

    'They usually do anyway,' he thought, thinking of his brief encounter with Mari at the festival.

    A full-grown forty-foot pine tree came crashing down the sky, directly in front of them, top-first.  Freyd tilted back and barely slid beneath its heavy branches as it exploded behind him.  His reflexes barely let him clear the shrapnel-like burst of its needles spraying out behind him.  Four more vanguards rose tall as the treeline fell before them, the cores of their red crystalline humanoid forms pulsing with an inner darkness.  Like a back blade through a red tower.  Awwww fuck.

    Catching both feet on the thick fallen trunk in his path, Freyd pivoted upward and lanced recklessly into the air.  Landing briefly atop another fully rooted pine, he spotted the placement of their new assailants and spun his momentum around to slingshot of the tip and onto one of their shoulders.  Slashing viciously as be jumped from one to another, large gouges left in his wake, he allowed himself a small smile at the sound of crystalline shards raining down below.  

    Spoiler

    image.png.387be433136fbf975cb9e5b11723c333.png

    Freyd | HP:820/820 | EN:36/80 | DMG:20 | MIT:43 | EVA:3 | ACC:4 | KEEN:1 | HLY:2 | BLD:12
    Cordelia | HP: 1200/1200 | EN: 96/118 | 25 DMG | 25 MIT | 5 ACC | 3 EVA | 1 PARA VNM [DF] | PHSE | 12 HLY | ABS. ACC 
    Mari |  HP 1312/ 1490  | EN: 119/146 | DMG: 19 | MIT: 43 | EVA:3 | ACC: 4  | BH: 72 | BRN: 24 |BLEED: 24 | FLAME AURA: 15

    Calamity Disaster (x12) (+4 hits) = 20 EN - Rested (1) - Finesse 3 (3) = 16 EN

    BD: 5 + 4 = 9 (hit).  Freyd deals 240 damage to Sundered Vanguard #5.
    BD: 5 + 4 = 9 (hit).  Freyd deals 240 damage to Sundered Vanguard #6.
    BD: 2 + 4 = 6 (hit).  Freyd deals 240 damage to Sundered Vanguard #7.
    BD: 9 + 4 = 13 (Crit +1, Holy 2, Bld 12).  Freyd deals (276 + 12 bleed = 288) damage to Sundered Vanguard #8.

    (1,0,0) Sundered Vanguard #5 | HP:344/584 | DMG:219 (584-240)
    (1,0,0) Sundered Vanguard #6 | HP:344/584 | DMG:219 (584-240)
    (1,0,0) Sundered Vanguard #7 | HP:344/584 | DMG:219 (584-240)
    (2,0,0) Sundered Vanguard #8 | HP:296/584 | DMG:219 (584-288) (12 Bleed, 1/2)
     

  25. Freyd stared dumbly at Mari for a moment, as if his courtesy functions were struggling to activate.

    "Their level of awareness seems to coincide with the number of times each mob has died.  No offense, ladies, but you've both been at this far longer than I have.  If they're holding specific grudges, I'd be more worried about you than myself." He took a moment to stretch his spindly arms wide, arching his aching back.  "And the first sign of these guys that I ever came across was down on floor five.  They had created false gathering nodes to lure players into ambushes.  These," he added, pointing to the last of the dissipating giants, "I first encountered on floor nine, while whooping some bandits with a guy named Oscar.  Who wears a suit into that kind of infernal landscape, anyway?!"

    Taking a moment to open up a view of his inventory, he zoomed in on the half-dozen various tokens he had managed to collect, each on a different floor.  Their materials differed based on the geology of the floor where each was found, but the symbol was always the same: a red tower in the shape of Aincrad, with a blade sword drive through the centre.  

    "I've been following this trail for days, chasing it across half the discovered floors of Aincrad.  A handful of other players have seen the same evidence, and it keeps mounting.  Oscar and I took down one of their champions, which led me to floor 21.  Think of it," his eyes grew wide with emphasis, "where would this process happen faster than on the floors most frequently favoured for grinding - those linked to the Nature's Treasure quests."  He let that sink in for a moment.

    "They're only after me because I stole a copy of their battle plans."  He summoned the loose maps and orders written out in flowing elven script, all on a type of vellum rarely seen, except from subterranean floors.  "It's how I knew they were coming here, to this particular spot.  They've marshaled hundreds of warriors and monstrosities of the like we've just fought, and they plan to march on the Tanabata festival - unless we can stop them."

    I must sound like a madman... again,' he thought to himself, but his resolve remained firm.  Freyd was fine with being cast as the fool, but it was finally time for that illusion to be set aside.  More heavy footfalls came from the direction of the forest nearest the lake's edge, accompanied by the snapping of branches and uprooting of trees.  More of the vanguard were near.

    "I don't know exactly what happened here last year, but I've met Shoji and Masaki - two NPCs who remember the loss of their friend from a year past!  This isn't just about the mobs we kill.  It could be about the future of this entire nightmare.  For now, we need time, and to spare those in Coral from a repeat of last year's massacre.  Are you with me?"  The crunching of landscape grew nearer.  Waiting only for their response, Freyd was poised on the balls of his feet, ready to charge again into whatever nightmare was waiting.

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