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Freyd

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Everything posted by Freyd

  1. Rank 5 Appraiser (Base: BD 10, CD 8+ for unique, 10 identifications per day) +1 to CD from Hermes’ Scale +2 EXP: Hard Working (also +1 IDs per day) +2 EXP: Lucrative (Firm Anima) (also +2 IDs per day) +1 EXP: Custom Ambition Tool (bought from own shop 2020-07-16) Consuming: Crafting Respite [171791] Witch's Brew: none Identifications: 6x T1 Perfect Items (@640 col) = 5760 col +18,000 col for re-rolls. (6 * 3,000 for 2 rerolls apiece) Total Cost: 21840 col Junking: 5x T1 Perfect Item (@400) = 2000 col Total Value of Junking: 2000 col Ne
  2. Rank 5 Appraiser (Base: BD 10, CD 8+ for unique, 10 identifications per day) +1 to CD from Hermes’ Scale +2 EXP: Hard Working (also +1 IDs per day) +2 EXP: Lucrative (Firm Anima) (also +2 IDs per day) +1 EXP: Custom Ambition Tool (bought from own shop 2020-07-16) Consuming: Crafting Respite [171781] Witch's Brew: none Identifications: 3x T4 Perfect Items (@3,040 col) = 9120 col 1x T4 Rare Items (@2,080 col) = 2080 col +124,000 col for re-rolls. (4 * 31,000 for 5 rerolls) Total Cost: 135200 col Junking: 3x T4 Perfect Item (@1,900) = 5700 col
  3. Rank 5 Appraiser (Base: BD 10, CD 8+ for unique, 10 identifications per day) +1 to CD from Hermes’ Scale +2 EXP: Hard Working (also +1 IDs per day) +2 EXP: Lucrative (Firm Anima) (also +2 IDs per day) +1 EXP: Custom Ambition Tool (bought from own shop 2020-07-16) Consuming: Crafting Respite [171177] Witch's Brew: none Identifications: 4x T4 Perfect Items (@3,040 col) = 12160 col +124,000 col for re-rolls. (4 * 31,000 for 5 rerolls) Total Cost: 136160 col Junking: 2x T4 Perfect Item (@1,900) = 3800 col Total Value of Junking: 3800 col N
  4. Freyd

    Staff Rewards

    Providing staff some sort of reward for the time they invest in the game is fair and reasonable. It is an investment of their own personal time that they could otherwise spend on developing their own characters and stories. Figuring out a suitable reward is the tricky part. Linking it to effort put in as staff (via word count, threads closed, etc.) is a good metric. My only concern is whether col is the most suitable reward. It's really not hard to earn col in the game. You can earn six figures from a single grind thread rather easily, at max level, making the standard page reward an
  5. Rain and darkness... It wasn't long ago that these two qualities nearly swallowed Aincrad whole, like a cancer growing just below the surface that burst forth in hungry violence. They combined and spread like a flood to consume every inch of this fragile, digital reality, drawing every terrified soul down into impossible depths, never to be seen again - except they were. He remembered the faces of the fallen in the roiling black ink of Shadow's chamber. The experience had touched him more than most would ever know. Freyd stood alone on a high balcony overlooking the grand waterf
  6. Freyd grinned at the grand entrance of his exuberant friend, taking his orders and bumping them to the front of a currently non-existent line. Returning short while later, his expression suggested mixed results. "I was able to get paralysis to hold on Money Shot, though not the true prize you were hoping for. Sorry that it took so long, I kept stunning myself on the damned thing." Placing the balance of the items on the table, each registered as claws, though none seemed to meet Oscar's expectations or high standards. A sweep of Freyd's hand was all it took to discorporate them into c
  7. Rank 5 Merchant (Base: BD 10, CD 8+ for unique, 10 identifications per day) +1 to CD from Hermes’ Scale +2 EXP: Hard Working (also +1 IDs per day) +2 EXP: Lucrative (Firm Anima) (also +2 IDs per day) +1 EXP: Custom Ambition Tool (bought from own shop 2020-07-16) As per request from Oscar (https://www.sao-rpg.com/topic/19871-f13-appraiser-freyd-edges-open/?do=findComment&comment=641085 Item Name: Money Shot +5 Item ID: 155241a - 155978/155979/155980 Item Tier: 4 Item Type: Warhammer Item Rarity: Perfect Item Enhancements: Abs.Acc/Acc/Bld Paralyze Description: A gilded
  8. Rank 5 Merchant (Base: BD 10, CD 8+ for unique, 10 identifications per day) +1 to CD from Hermes’ Scale +2 EXP: Hard Working (also +1 IDs per day) +2 EXP: Lucrative (Firm Anima) (also +2 IDs per day) +1 EXP: Custom Ambition Tool (bought from own shop 2020-07-16) Consuming: Crafting Respite [171776] Witch's Brew: none ID Costs: T3 Perfect Items: 26*2000=52000 (Paid for on March 28, 2021) Junking all of it: T3 Perfect Items: 26*1250=32,500 Net Refund from Banker: 32,500 col Source: https://www.sao-rpg.com/topic/19871-f13-appraiser-freyd-
  9. Buying the following items: Teleport Crystals x15 (@800 col) = 12,000 col Glow Stone x15 (@200 col) = 3,000 col Field Rations x15 (@1,000 col) = 15,000 col T3 Immolation Potion x15 (@900 col) = 13,500 col Golden Keys x15 (@1,000) = 15,000 col Spyglass x 15 (@800 col) = 12,000 col Total Cost: 70,500 col
  10. Rank 5 Merchant (Base: BD 10, CD 8+ for unique, 10 identifications per day) +1 to CD from Hermes’ Scale +2 EXP: Hard Working (also +1 IDs per day) +2 EXP: Lucrative (Firm Anima) (also +2 IDs per day) +1 EXP: Custom Ambition Tool (bought from own shop 2020-07-16) Consuming: Crafting Respite [175037] Witch's Brew: none Identifications: 2x T3 Perfect Items (@2,000 col) = 4,000 col 6x T3 Rare Items (@1,440 col) = 8,640 col 4x T2 Perfect Items (@1,200 col) = 4,800 col 12 T2 Rare Items (@800 col) = 9,600 col 1x T1 Perfect Items (@640 col) = 640 col 1x T1 Rar
  11. Rank 5 Merchant (Base: BD 10, CD 8+ for unique, 10 identifications per day) +1 to CD from Hermes’ Scale +2 EXP: Hard Working (also +1 IDs per day) +2 EXP: Lucrative (Firm Anima) (also +2 IDs per day) +1 EXP: Custom Ambition Tool (bought from own shop 2020-07-16) Consuming: Crafting Respite [174870] Witch's Brew: none Identifications: 26x T3 Perfect Items (@2,000 col): 52,000 col Total Cost: 52,000 col (paid on March 21, 2021) Junking: 22x T3 Perfect Items (@1,250 col): 27,500 col Total Value of Junking: 27,500 col Net Refund from Banker
  12. Rank 5 Merchant (Base: BD 10, CD 8+ for unique, 10 identifications per day) +1 to CD from Hermes’ Scale +2 EXP: Hard Working (also +1 IDs per day) +2 EXP: Lucrative (Firm Anima) (also +2 IDs per day) +1 EXP: Custom Ambition Tool (bought from own shop 2020-07-16) Consuming: Crafting Respite [160078-1] Witch's Brew: none Identifications: 7x T3 Perfect Items (@2,000 col; 3 weapons, 4 armor): 14,000 col 19x T3 Rare Items (@1,440 col; 19 weapons): 27,360 col Total Cost: 41,360 col (paid on March 18, 2021) Junking: 7x T3 Perfect Items (@1250 col): 8,7
  13. Rank 5 Merchant (Base: BD 10, CD 8+ for unique, 10 identifications per day) +1 to CD from Hermes’ Scale +2 EXP: Hard Working (also +1 IDs per day) +2 EXP: Lucrative (Firm Anima) (also +2 IDs per day) +1 EXP: Custom Ambition Tool (bought from own shop 2020-07-16) Consuming: Crafting Respite [160078] Witch's Brew: https://www.sao-rpg.com/topic/20698-sp-22-keeping-the-which-down/?do=findComment&comment=635638 Identifications: 26x T3 Perfect Items (@2,000 col) Total Cost to Identify: 52,000 col (paid on March 16, 2021) Junking: 21x T3 Perfect
  14. Notes: Rank 5 Merchant (Base: BD 10, CD 8+ for unique, 10 identifications per day) +1 to CD from Hermes’ Scale +2 EXP: Hard Working (also +1 IDs per day) +2 EXP: Lucrative (Firm Anima) (also +2 IDs per day) +1 EXP: Custom Ambition Tool (bought from own shop 2020-07-16) +1 EXP from Ambition n/a Crafting Respite [151953] Witch's Brew: http://www.sao-rpg.com/topic/20348-pp-22-a-call-to-arms-%C2%ABwitch-of-the-west%C2%BB/?do=findComment&comment=629332 Identifications: 26x T3 Perfect Items (@2,000 col) Total Cost to Identify: 52,000 col (paid on March
  15. A young woman entered the shop wearing simple peasant clothed, heavily worn and bearing a dozen poorly stitched patches drawn from a wide assortment of textiles, most of it rugged and coarse. Mousy brown hair framed a slender visage and solid build, a small scar marring her skin just below the eye on her left side. She had her hands in her pockets as she quietly approached the counter, looking a bit lost and overwhelmed, as if unfamiliar and discomforted by the bustle of the City. Pulling out a scrap of crumpled paper with a calloused right hand tanned dark by long days of work, she pressed
  16. ph +5,500 col (5000 +10% Col Deposit) T2 Perfect Weapon [189558]
  17. ph +3,300 col (3000 +10% Col Deposit) T2 Perfect Armor/Shield [189555]
  18. ph +3,300 col (3000 +10% from Col Deposit) T2 Perfect Armor/Shield [189553]
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