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Celeste

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Posts posted by Celeste

  1. Relaxed [2/2], Full EN recovery, Stealth | 229934 LD: 3 + 3 = 6, Failure

    Limply the woman stands, the last to join their little sub party. She'd use her weapon to give her leverage to get to her feet, covered in dirt and still smoking. "Ready?" Celeste offers and returns the same acceptance to the other two. Simmone already the first on ahead, keeping a low profile the woman would see herself to the back. Allowing them to take point, she'd keep the rear and make sure their flanks were covered. A couple of tricks she'd picked up through her current escapades. As it would seem that the rest of their group was heard, Celeste doesn't quite hear it like the other two seem to. "Lead the way, just keep close. If there are any more of those fucking things down here we don't want to be split up." Celeste offers a strongly insightful words of wisdom. A lot of growing up happened within the Galtean sewers it seemed.

  2. Relaxed [1/2]

    The dulled expression on the girl didn't fade, and yet the fire continue to kindle. It was as if something else was riding her mind, on a sort of defensive autopilot. Yet she held fast against the wall, using her sword to prop her up. The passage of time slowly shows the kindling fade slowly, and with it the light in her eyes seem to return. As if she'd returned home from some far away journey. She collapses over her own weapon, having to lean on it much more readily. Celeste's legs threaten to buckle out, and after she readjusts and pushes herself against that wall she slides down to her butt. "Is it over?" The woman quips across the chamber toward the other girls, being the only other entities in her vision. This is the point she catches the massive hole in the ceiling and sees a number of citizens taking a gander to see what the hell happened to their street.

  3. Standard Recovery +4 EN

    Pushing her feet forward she detaches from the wall and looks up, the entire ceiling of their encounter was gone. It exposes the midday sky and a number of NPC's look down in complete shock, trying to avoid the newly formed crater. Her energy was still not to a level where she should be able to move and yet she seemed to be managing through sheer force of will. As if on autopilot, her eyes glossed over and blank. Bits of stone continue to clatter down and slam into nearly every piece imaginable, even finding puddles to splash into and spray more green gunk around. Her back to the wall, her cleaver still being used as a form of crutch. A singular entity tries to rush her down, and instinct seems to set it ablaze. Some sort of defensive measure still holding strong. The woman wasn't even mentally present and yet her defenses were still somehow up and ready to bite back.


    Players:
    Morrighan | Nisahime | HP: 784/784 | EN: 88/88 | DMG: 1 | MIT:60 | ACC:3 | EVA:2 | LD:1
    [2/1/0] Simmoné | HP: 784/784 | EN: 27/108 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:3 | REC: 8 | LD:14 | PROSP:6 | QTY: 3
    [1/2/0] Kasumi | HP: 784/784 | EN: 5/108 | DMG: 28 | MIT:40 | ACC:9 | KEEN: 1 | PHASE | EVA:6 | BH:24 | STC: 40 | PARA-V | LD:3
    [2/0/0] Gaius | HP: 851/851 | EN: 80/108 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:43 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TB | LD: 2
    [0/0/0] Celeste | HP: 829/829 | EN: 8/108 | DMG: 28 | MIT:98 | ACC:9 | PHASE | EVA:2 | BH:33 | HLY: 16 | BRN: 56 | LD: 2
    [3/5/0] Raidou | HP: 784/784 | EN: 79/108 | DMG: 14 | MIT:177 | ACC:5 | TAUNT | F-SPIRIT | EVA:7 | BH:43 | VAMP-D: 86 | VAMP-O: 129 | REC: 8 | BLI: 32/-20 | LD:8

    Boss 2&3:
    Slime King #4 | HP: 35/1250 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | STUN-IM | FRZ-IM | PARA-IM | LULL-IM | HYPN-IM | VD: 100 | GEL: 2
    Slime King #5 | HP: 29/1250 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | STUN-IM | FRZ-IM | PARA-IM | LULL-IM | HYPN-IM | VD: 100 | GEL: 2

    Pure Structure: Any DoT effects on the boss will last half their original duration, except for Burn. Afflicting the boss with Burn will also deal double damage to it.

  4. Standard Recovery +4 EN

    Celeste's tank was completely spent, and based on her positioning she only manages to catch a glimpse of Simmone rushing to her aid. But its faint and fuzzy, as her vision kept blurring and going dark. On the verge of falling unconscious she manages to fight her troubled breathing and slaps her face once, enough to give her a single tick of missing HP. With that burn and tingle, she fights the coming tide and starts to push herself up to her feet. Sputtering back into existence the cobalt blue flames start to kindle. Her legs a bit limp yet keep her upright, wiggling a bit in a way that would convey how troublesome it was. The woman uses her cleaver like a crutch, but was at least standing. "This isn't over..." She chokes out in troubled breath, proving ever still her refusal to back down or give up. She'd wear that coming disaster with pride, and go down swinging.


    Players:
    Morrighan | Nisahime | HP: 784/784 | EN: 88/88 | DMG: 1 | MIT:60 | ACC:3 | EVA:2 | LD:1
    [2/0/0/0/0] Gaius | HP: 851/851 | EN: 107/108 | DMG: 29{+32} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:43 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TB | LD: 2
    [1/1/1/1/0] Simmoné | HP: 784/784 | EN: 41/108 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:3 | REC: 8 | LD:14 | PROSP:6 | QTY: 3
    [0/1/1/1/0] Kasumi | HP: 784/784 | EN: 16/108 | DMG: 28 | MIT:40 | ACC:9 | KEEN: 1 | PHASE | EVA:6 | BH:24 | STC: 40 | PARA-V | LD:3
    [0/0/0/0/0] Celeste | HP: 829/829 | EN: 4/108 | DMG: 28 | MIT:98 | ACC:9 | PHASE | EVA:2 | BH:33 | HLY: 16 | BRN: 56 | LD: 2
    [2/2/1/2/0] Raidou | HP: 784/784 | EN: 80/108 | DMG: 14 | MIT:177 | ACC:5 | TAUNT | F-SPIRIT | EVA:7 | BH:43 | VAMP-D: 86 | VAMP-O: 129 | REC: 8 | BLI: 32/-20 | LD:8

    Boss 2&3:
    Slime King #4 | HP: 895/1250 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | STUN-IM | FRZ-IM | PARA-IM | LULL-IM | HYPN-IM | VD: 100 | GEL: 2
    Slime King #5 | HP: 517/1250 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | STUN-IM | FRZ-IM | PARA-IM | LULL-IM | HYPN-IM | VD: 100 | GEL: 2
    Slime Abomination #5 | HP: 265/900 | DMG: 100{+10} | MIT: 40 | ACC: 4 | EVA: 2
    Slime King #6 | HP: 517/1250 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | STUN-IM | FRZ-IM | PARA-IM | LULL-IM | HYPN-IM | VD: 100 | GEL: 2
    Slime King #7 | HP: 1250/1250 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | STUN-IM | FRZ-IM | PARA-IM | LULL-IM | HYPN-IM | VD: 100 | GEL: 2

    Pure Structure: Any DoT effects on the boss will last half their original duration, except for Burn. Afflicting the boss with Burn will also deal double damage to it.

    Slime Abomination:
    Back and Forth: If a <<Slime Abomination>> takes 500 DMG before its next turn, it will attack twice during the following turn.
    Strength in Numbers: If any other Slime monsters are alive, every second attack, the <<Slime Abomination>> will instead heal every Slime for its DMG.
    Unison: If another Slime monster falls, <<Slime Abomination>> will gain +10 DMG for the rest of the battle.

  5. Standard Recovery +4 EN, Hyperactive +3 EN, Hyperactive Fades

    The smoke still billowing off her shoulders, the woman refused to give in or back down. After all that was the whole point of Freyd's lesson a long time ago. Pushing off the ground with a heavy shove, she manages back to her feet and manages to get another sword art to lit up. A clench of her teeth as the weapon ripped her around with her fervor and she dumps that massive steel right through the target closest to her. The thing is bisected as that heavy section of metal carves right through its lime green body like butter, only finding any real resistance once it collides with the floor beneath it. As it does another explosion of power as the energy of the fates trapped within it explode out from it. The armiger taking this translucent and glass like appearance. It appeared to be tinted blue, as she struggled to keep the thing formed. She was clearly running completely out, and her weapon vanishes. 

    Post Action | [x20] ST-B (20 - 2 [Stamina] = 18 EN)
    Free Action |
    ID: 227982 | 9 + 9 = 18, CRIT+1 vs. Slime King #3 Dealing 900 - 50 / 2 = 875 Damage, [BRN 56/2] applied! Unison Triggered {+10 Damage}
    Slime King #3: Gelatinous Form triggered again, Slime King #6 & #7 spawn! 


    Players:
    Morrighan | Nisahime | HP: 784/784 | EN: 88/88 | DMG: 1 | MIT:60 | ACC:3 | EVA:2 | LD:1
    [2/0/0/0/0/0] Celeste | HP: 829/829 | EN: 0/108 | DMG: 28 | MIT:98 | ACC:9 | PHASE | EVA:2 | BH:33 | HLY: 16 | BRN: 56 | LD: 2
    [1/0/0/0/0/0] Gaius | HP: 851/851 | EN: 99/108 | DMG: 29{+16} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:43 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TB | LD: 2
    [1/0/0/0/0/0] Simmoné | HP: 784/784 | EN: 54/108 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:3 | REC: 8 | LD:14 | PROSP:6 | QTY: 3
    [1/0/0/0/0/0] Kasumi | HP: 784/784 | EN: 6/108 | DMG: 28 | MIT:40 | ACC:9 | KEEN: 1 | PHASE | EVA:6 | BH:24 | STC: 40 | PARA-V | LD:3 | HYPER [2/3]
    [5/0/0/0/0/0] Raidou | HP: 784/784 | EN: 97/108 | DMG: 14 | MIT:177 | ACC:5 | TAUNT | F-SPIRIT | EVA:7 | BH:43 | VAMP-D: 86 | VAMP-O: 129 | REC: 8 | BLI: 32/-20 | LD:8

    Boss 2&3:
    Slime King #3 | HP: 600/2500 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | STUN-IM | FRZ-IM | PARA-IM | LULL-IM | HYPN-IM | VD: 100 | GEL: 1
    Slime King #4 | HP: 1250/1250 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | STUN-IM | FRZ-IM | PARA-IM | LULL-IM | HYPN-IM | VD: 100 | GEL: 2
    Slime King #5 | HP: 1250/1250 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | STUN-IM | FRZ-IM | PARA-IM | LULL-IM | HYPN-IM | VD: 100 | GEL: 2
    Slime Abomination #5 | HP: 900/900 | DMG: 100{+10} | MIT: 40 | ACC: 4 | EVA: 2
    Slime King #6 | HP: 1250/1250 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | STUN-IM | FRZ-IM | PARA-IM | LULL-IM | HYPN-IM | VD: 100 | GEL: 2
    Slime King #7 | HP: 1250/1250 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | STUN-IM | FRZ-IM | PARA-IM | LULL-IM | HYPN-IM | VD: 100 | GEL: 2

    Pure Structure: Any DoT effects on the boss will last half their original duration, except for Burn. Afflicting the boss with Burn will also deal double damage to it.
    Quick Split: On a CD 9+ and LD 10+, the <<Slime King>> will not attack and instead, summon a <<Slime Abomination>> to his aid. A <<Slime Abomination>> can only be summoned once per turn. This skill is deactivated once <<Gelatinous Form>> has activated twice.
    Gelatinous Form: Every time the boss’ health reaches 0, two more Kings will spawn, using the next lowest HP available. If a Slime King with the lowest amount of max HP possible dies, he will not spawn any more.

    Slime Abomination:
    Back and Forth: If a <<Slime Abomination>> takes 500 DMG before its next turn, it will attack twice during the following turn.
    Strength in Numbers: If any other Slime monsters are alive, every second attack, the <<Slime Abomination>> will instead heal every Slime for its DMG.
    Unison: If another Slime monster falls, <<Slime Abomination>> will gain +10 DMG for the rest of the battle.


    Loot Roll:
    ID: 228038 | LD: 14+2=16 | CD:10+0=10 | Col:25000, [228038a] T4 Rare Trinket

  6. Standard Recovery +4 EN, Hyperactive +3 EN, Charge Refreshed

    Using the last bit of juice the woman had on tap, her cleaver flares and sparks in small puffs of blue flame. Even her armiger was struggling with her failing strength. It was all she really had left to give. That flame trails up her arms and catches on her shoulders, as if she was burning up all she had left to give. Her arm twists and she releases the handle, sending the cleaver whirling through the air like a giant throwing star. Each rotation screams out in audible *rff rrff* until it slams into the target. Her hand rips out in front of her and space seems to fold between its location and her, drawing this thin blue lines to the point of impact. Celeste's hands tighten down and those flames explode out from her as she screams "FUCKING DIE ALREADY!". She vanishes beneath the sudden cataclysm and with it so does her target. The swirling fire paints her as a faint silhouette in the blast, and once it clears the smoke trails off her shoulders. Tapped out once again, she falls to one knee and uses her left hand to brace herself.

    Post Action | [x18] AOE-II (14 - 2 [Stamina] + 2 [Shift] + (2 * 2 Targets = 4) = 18 EN)
    Free Action |
    ID: 227973 | CD:11 (ST-B Unlocked) BD: 9 + 9 - 4 = 14, CRIT+1 vs.
    Slime King #2 Dealing 810 - 50 / 2 = 785 Damage
    ID: 227974 | 2 + 9 - 4 = 7, Hit vs.
    Slime King #3 Dealing 504 - 50 = 454 Damage
    Slime King #2: Gelatinous Form triggered again, Slime King #4 & #5 spawn!


    Players:
    Morrighan | Nisahime | HP: 784/784 | EN: 88/88 | DMG: 1 | MIT:60 | ACC:3 | EVA:2 | LD:1
    [1/1/0/0] Simmoné | HP: 784/784 | EN: 54/108 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:3 | REC: 8 | LD:14 | PROSP:6 | QTY: 3
    [1/1/0/0] Gaius | HP: 851/851 | EN: 99/108 | DMG: 29{+16} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:43 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TB | LD: 2
    [3/1/0/0] Kasumi | HP: 784/784 | EN: 6/108 | DMG: 28 | MIT:40 | ACC:9 | KEEN: 1 | PHASE | EVA:6 | BH:24 | STC: 40 | PARA-V | LD:3 | HYPER [2/3]
    [3/2/0/0] Celeste | HP: 829/829 | EN: 11/108 | DMG: 28 | MIT:98 | ACC:9 | PHASE | EVA:2 | BH:33 | HLY: 16 | BRN: 56 | LD: 2 | HYPER [2/3]
    [4/4/0/0] Raidou | HP: 784/784 | EN: 86/108 | DMG: 14 | MIT:177 | ACC:5 | TAUNT | F-SPIRIT | EVA:7 | BH:43 | VAMP-D: 86 | VAMP-O: 129 | REC: 8 | BLI: 32/-20 | LD:8

    Boss 1:
    Slime King #2 | HP: 425/2500 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | STUN-IM | FRZ-IM | PARA-IM | LULL-IM | HYPN-IM | VD: 100 | GEL: 1
    Slime King #3 | HP: 600/2500 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | STUN-IM | FRZ-IM | PARA-IM | LULL-IM | HYPN-IM | VD: 100 | GEL: 1
    Slime King #4 | HP: 1250/1250 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | STUN-IM | FRZ-IM | PARA-IM | LULL-IM | HYPN-IM | VD: 100 | GEL: 2
    Slime King #5 | HP: 1250/1250 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | STUN-IM | FRZ-IM | PARA-IM | LULL-IM | HYPN-IM | VD: 100 | GEL: 2

    Pure Structure: Any DoT effects on the boss will last half their original duration, except for Burn. Afflicting the boss with Burn will also deal double damage to it.
    Quick Split: On a CD 9+ and LD 10+, the <<Slime King>> will not attack and instead, summon a <<Slime Abomination>> to his aid. A <<Slime Abomination>> can only be summoned once per turn. This skill is deactivated once <<Gelatinous Form>> has activated twice.
    Gelatinous Form: Every time the boss’ health reaches 0, two more Kings will spawn, using the next lowest HP available. If a Slime King with the lowest amount of max HP possible dies, he will not spawn any more.


    Loot Roll:
    ID: 228037 | LD: 2+2=4 | CD:8+0=8 | Col:17500

  7. Standard Recovery +4 EN, Hyperactive +3 EN, Charge CD {2/3}

    Fighting back the troubled breathing, a slight blessing in the form of some effect from Simmone offers her some respite. Her weapon tears from the ground, as debris from her last attack continues to fall and clatter to the stonework and find itself rolling into the crater she'd left. The cleaver begins to burn a bright red, as bluish flames grace the metal like small bits of kindling. Slime king was now divided into two separate parts, seems that it was do to its attempts to avoid Simmone actually ending it for good. A clever trick, which may provide some benefit yet given most of the party was starting to run out of steam. Herself included. Ripping up that cleaver of hers, she rakes it across in a wide sweep, clipping both with a fairly potent tear that sends green fluid spraying around the area. Once the sword art falls, so does her strength waiver.

    Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 2 Targets = 4) = 15 EN)
    Free Action |
    ID: 227961 | CD:11 (ST-B available), BD: 2 + 9 - 4 = 7, Hit vs.
    Slime King #2 Dealing 420 - 50 = 370 Damage
    ID: 227962 | 3 + 9 - 4 = 8, Hit vs.
    Slime King #3 Dealing 420 - 50 = 370 Damage


    Players:
    Morrighan | Nisahime | HP: 784/784 | EN: 88/88 | DMG: 1 | MIT:60 | ACC:3 | EVA:2 | LD:1
    [0/0] Simmoné | HP: 784/784 | EN: 68/108 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:14 | PROSP:6 | QTY: 3
    [2/1] Kasumi | HP: 784/784 | EN: 17/108 | DMG: 28 | MIT:40 | ACC:9 | KEEN: 1 | PHASE | EVA:6 | BH:24 | STC: 40 | PARA-V | LD:3 | HYPER [1/3]
    [1/0] Gaius | HP: 851/851 | EN: 107/108 | DMG: 29{+8} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:43 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TB | LD: 2
    [1/1] Celeste | HP: 829/829 | EN: 22/108 | DMG: 28 | MIT:98 | ACC:9 | PHASE | EVA:2 | BH:33 | HLY: 16 | BRN: 56 | LD: 2 | HYPER [1/3]
    [0/0] Raidou | HP: 784/784 | EN: 82/108 | DMG: 14 | MIT:177 | ACC:5 | TAUNT | F-SPIRIT | EVA:7 | BH:43 | VAMP-D: 86 | VAMP-O: 129 | REC: 8 | BLI: 32/-20 | LD:8

    Boss 1:
    Slime King #2 | HP: 1579/2500 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | STUN-IM | FRZ-IM | PARA-IM | LULL-IM | HYPN-IM | VD: 100 | GEL: 1 | [STC 40/1]
    Slime King #3 | HP: 1598/2500 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | STUN-IM | FRZ-IM | PARA-IM | LULL-IM | HYPN-IM | VD: 100 | GEL: 1

    Pure Structure: Any DoT effects on the boss will last half their original duration, except for Burn. Afflicting the boss with Burn will also deal double damage to it.
    Quick Split: On a CD 9+ and LD 10+, the <<Slime King>> will not attack and instead, summon a <<Slime Abomination>> to his aid. A <<Slime Abomination>> can only be summoned once per turn. This skill is deactivated once <<Gelatinous Form>> has activated twice.
    Gelatinous Form: Every time the boss’ health reaches 0, two more Kings will spawn, using the next lowest HP available. If a Slime King with the lowest amount of max HP possible dies, he will not spawn any more.

  8. Standard Recovery +4 EN

    As if right on queue, Celeste knew her target. Ladonia loved this trick after all, numbers. They loved to pour in dozens of troops and try to overwhelm their opposition through mass. Problem was is normally these mooks were just that, pathetic weaklings that could be cut down in droves. Aiming to cut the opposition down to size and prevent the king from reclaiming it she rushes across the chamber. In a surprising and volatile amount of force, her cleaver jumps above her head as she rips it up. It catches in fire, as a burning of blue light sparks in her iris. "FUCK..." The weapon tears down with a brutal vigor, slamming with such a rage fueled force that the ground beneath her feet breaks and floats up from the impact alone. Bricks hit the ceiling as the crater fills with that cobalt blue "YOU..." The woman finishes the sentence with another voice mirroring her own as her foe was no longer. Dead in the formed pyre of what was once floor.

    Post Action | [x18] AOE-II (14 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 16 EN) + CHARGE (-1 ACC, +3 Base, 8 EN), Charge CD {1/3}
    Free Action |
    ID: 227943 | 1 + 4 = 5, Critical Miss vs. Slime King #1
    ID: 227944 | 10 + 9 - 2 = 17, CRIT+2 vs. Slime Abomination #4 Dealing 828 - 40 / 2 = 808 Damage, Applying [BRN 56/2]


    Players:
    Morrighan | Nisahime | HP: 784/784 | EN: 88/88 | DMG: 1 | MIT:60 | ACC:3 | EVA:2 | LD:1
    [2/1] Kasumi | HP: 784/784 | EN: 36/108 | DMG: 28 | MIT:40 | ACC:9 | KEEN: 1 | PHASE | EVA:6 | BH:24 | STC: 40 | PARA-V | LD:3 | HYPER [0/3]
    [3] Gaius | HP: 851/851 | EN: 100/108 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:43 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TB | LD: 2
    [2/2] Celeste | HP: 829/829 | EN: 30/108 | DMG: 28 | MIT:98 | ACC:9 | PHASE | EVA:2 | BH:33 | HLY: 16 | BRN: 56 | LD: 2
    [1] Simmoné | HP: 784/784 | EN: 62/108 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:14 | PROSP:6 | QTY: 3
    [1] Raidou | HP: 784/784 | EN: 91/108 | DMG: 14 | MIT:177 | ACC:5 | TAUNT | F-SPIRIT | EVA:7 | BH:43 | VAMP-D: 86 | VAMP-O: 129 | REC: 8 | BLI: 32/-20 | LD:8

    Boss 1:
    Slime King #1 | HP: 708/5000 | DMG: 220 | MIT: 50{-20} | ACC: 4 | EVA: 4 | STUN-IM | FRZ-IM | PARA-IM | LULL-IM | HYPN-IM | VD: 100 | BLI: 32/-20 | GEL: 0 | [Shatter 1: 2] | [MISP: 1] | [ENV-O 64/1] | [BRN 224/1]
    Slime Abomination #4 | HP: 520/900 | DMG: 100 | MIT: 40 | ACC: 4 | EVA: 2

    Pure Structure: Any DoT effects on the boss will last half their original duration, except for Burn. Afflicting the boss with Burn will also deal double damage to it.
    Royal Gel: On an MD 9-10, the <<Slime King>> will launch an AoE attack at the four players with the highest hate, dealing 160 DMG and afflicting them with T4 Blight for two turns. This skill cannot occur once <<Gelatinous Form>> has activated.
    Quick Split: On a CD 9+ and LD 10+, the <<Slime King>> will not attack and instead, summon a <<Slime Abomination>> to his aid. A <<Slime Abomination>> can only be summoned once per turn. This skill is deactivated once <<Gelatinous Form>> has activated twice.
    Gelatinous Form: Every time the boss’ health reaches 0, two more Kings will spawn, using the next lowest HP available. If a Slime King with the lowest amount of max HP possible dies, he will not spawn any more.

  9. Standard Recovery +4 EN, Charge Refreshed

    The small chamber fills with a star like light that causes her to shield her vision from view. Using her arm as a barrier, she shakes off the metaphorical sun that had been born within the room. It only lasts a brief moment but it was making her see spots. Blinking, she fights her view back into function as she winces. As soon as her opportuning fired, Wrath in Cardinal spikes in the Vandilire flame. It matched her aggression, and her moxie but was still a wild and untamed bucket of potent energy. Without warning the skill to which she kept accidently triggering fires again, burning a incorporeal trail of blue from her hands and feet that looked quite a bit like the trail of a spirit. Translucent and thin, like directed mist in a light blue color. Her frame matching that color as she at first was nothing more then a transparent statue of her own appearance, before the color fills in and she dumps that massive cleaver into the remaining portion of her target seeing it splatter and pounded flat like a bunch of grapes in a wine making competition.

    Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 13 EN)
    Free Action | Rhino’s Horn (T4/Reusable/Consumable) | [224373a] (+3 Base Damage, - 1 Evasion)
    ID: 227927 | 9 + 9 = 18, Hit vs.
    Slime King #1 Dealing 720 - 30 / 2 = 705 Damage, [BRN 56/2] applied


    Players:
    Morrighan | Nisahime | HP: 784/784 | EN: 88/88 | DMG: 1 | MIT:60 | ACC:3 | EVA:2 | LD:1
    [1] Kasumi | HP: 784/784 | EN: 47/108 | DMG: 28 | MIT:40 | ACC:9 | KEEN: 1 | PHASE | EVA:6 | BH:24 | STC: 40 | PARA-V | LD:3
    [3] Gaius | HP: 851/851 | EN: 93/108 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:43 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TB | LD: 2
    [2] Celeste | HP: 829/829 | EN: 54/108 | DMG: 28 | MIT:98 | ACC:9 | PHASE | EVA:2 | BH:33 | HLY: 16 | BRN: 56 | LD: 2
    Simmoné | HP: 784/784 | EN: 63/108 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:14 | PROSP:6 | QTY: 3
    Raidou | HP: 784/784 | EN: 88/108 | DMG: 14 | MIT:177 | ACC:5 | TAUNT | F-SPIRIT | EVA:7 | BH:43 | VAMP-D: 86 | VAMP-O: 129 | REC: 8 | BLI: 32/-20 | LD:8

    Boss 1:
    Slime King #1 | HP: 1757/5000 | DMG: 220 | MIT: 50{-20} | ACC: 4 | EVA: 4 | STUN-IM | FRZ-IM | PARA-IM | LULL-IM | HYPN-IM | VD: 100 | BLI: 32/-20 | GEL: 0 | [Shatter 1: 3] | [BLD 48/1] | [ENV-O 32/2] | [BRN 112/2]

    Pure Structure: Any DoT effects on the boss will last half their original duration, except for Burn. Afflicting the boss with Burn will also deal double damage to it.
    Royal Gel: On an MD 9-10, the <<Slime King>> will launch an AoE attack at the four players with the highest hate, dealing 160 DMG and afflicting them with T4 Blight for two turns. This skill cannot occur once <<Gelatinous Form>> has activated.
    Quick Split: On a CD 9+ and LD 10+, the <<Slime King>> will not attack and instead, summon a <<Slime Abomination>> to his aid. A <<Slime Abomination>> can only be summoned once per turn. This skill is deactivated once <<Gelatinous Form>> has activated twice.
    Gelatinous Form: Every time the boss’ health reaches 0, two more Kings will spawn, using the next lowest HP available. If a Slime King with the lowest amount of max HP possible dies, he will not spawn any more.

  10. Standard Recovery +4 EN, Charge CD {2/3}

    The wind picks up in the chamber as Gaius stuck to the ceiling like some sort of spider. Feet locked to it as if gravity was merely a suggestion, causes a twist of confusion to paint itself across Celeste's face. What an odd method, this has got to be the first time she'd ever seen something so looney toon occur in the game. Although given the giant Razwell she heaved like a simple table, it wasn't that out of the ordinary. Raking her cleaver it catches in a spark of bluish flames, and with little to no warning, the woman zips through the battlefield and dumps the thing into the ground at such a catastrophic explosion, the whole room fills with a scorching maelstrom. Slimes explode or are tossed haphazardly against the walls, her own party members disappearing in the sweltering fire. Yet to them it would provide no burns but instead a warmth. 

    Post Action | [x18] AOE-II (14 - 2 [Stamina] + 2 [Shift] + (2 * 4 Targets = 8) = 22 EN)
    Free Action | Crystal of Divine Light [201986d] (+8 Holy)
    ID: 227907 | 10 + 9 = 19, Hit vs.
    Slime Worm #4 Dealing 972 Damage, [BRN 56/2] applied
    ID: 227908 | 4 + 9 = 13, Hit vs.
    Slime Polyp #2 Dealing 504 - 60 = 444 Damage
    ID: 227909 | 10 + 9 = 19, Hit vs.
    Slime Abomination #2 Dealing 972 - 60 / 2 = 942 Damage, [BRN 56/2] applied, Unison Triggered (+10 Damage)
    ID: 227910 | 9 + 9 = 18, Hit vs.
    Slime Abomination #3 Dealing 972 - 60 / 2 = 942 Damage, [BRN 56/2] applied, Unison Triggered (+10 Damage)


    Players:
    Morrighan | Nisahime | HP: 784/784 | EN: 88/88 | DMG: 1 | MIT:60 | ACC:3 | EVA:2 | LD:1
    [0/0/1/1/1/1] Kasumi | HP: 784/784 | EN: 53/108 | DMG: 28 | MIT:40 | ACC:9 | KEEN: 1 | PHASE | EVA:6 | BH:24 | STC: 40 | PARA-V | LD:3
    [1/0/0/0/0/0] Gaius | HP: 851/851 | EN: 100/108 | DMG: 29{+8} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:43 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TB | LD: 2
    [2/1/0/0/2/2] Celeste | HP: 829/829 | EN: 63/108 | DMG: 28 | MIT:98 | ACC:9 | PHASE | EVA:3 | BH:33 | HLY: 16 | BRN: 56 | LD: 2
    Simmoné | HP: 784/784 | EN: 89/108 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:14 | PROSP:6 | QTY: 3
    Raidou | HP: 784/784 | EN: 97/108 | DMG: 14 | MIT:177 | ACC:5 | TAUNT | F-SPIRIT | EVA:7 | BH:43 | VAMP-D: 86 | VAMP-O: 129 | REC: 8 | BLI: 32/-20 | LD:8

    Enemies:
    Slime Worm #4 | HP: 228/1200 | DMG: 120{+20} | ACC: 3 | EVA: 1 | [BRN 56/2]
    Slime Polyp #2 | HP: 356/800 | DMG: 80{+20} | MIT: 60 | ACC: 3 | EVA: 2 | BLI: 32/-20
    Slime Polyp #3 | HP: 548/800 | DMG: 80{+20} | MIT: 60 | ACC: 3 | EVA: 2 | BLI: 32/-20 | [PARA] | [STC 40/2]
    Slime Polyp #4 | HP: 548/800 | DMG: 80{+20} | MIT: 60 | ACC: 3 | EVA: 2 | BLI: 32/-20 | [PARA] | [STC 40/2]
    Slime Abomination #2 | HP: 638/900 | DMG: 100 | MIT: 40 | ACC: 4 | EVA: 2 | [PARA] | [STC 40/2] | [BRN 56/2]
    Slime Abomination #3 | HP: 638/900 | DMG: 100 | MIT: 40 | ACC: 4 | EVA: 2 | [PARA] | [STC 40/2] | [BRN 56/2]

    Slime Polyp
    Acid Spit: In the case of a CD 6+ and MD 9-10, the attack will become an AoE and target the four players with the highest hate.
    Unison: If another Slime monster falls, <<Slime Polyp>> will gain +10 DMG for the rest of the battle.

    Slime Worm
    Predator: On an MD 10, <<Slime Worm>> will attack again. This effect cannot occur twice in a row.
    Toxic Touch: If an attack roll against a <<Slime Worm>> results in an CD 10+, the player will lose 3 base DMG for the next two turns. This effect does not stack.

    Slime Abomination
    Back and Forth: If a <<Slime Abomination>> takes 500 DMG before its next turn, it will attack twice during the following turn.
    Strength in Numbers: If any other Slime monsters are alive, every second attack, the <<Slime Abomination>> will instead heal every Slime for its DMG.
    Unison: If another Slime monster falls, <<Slime Abomination>> will gain +10 DMG for the rest of the battle.

  11. Celeste chuckling still from Gaius's underhanded joke, it was clear that at least this guy had a sense of humor. Unlike the rest of these sticks in the mud. Why had she not grouped up with him before now? Ripping her hand out to her right side, she'd lock eyes with Nisahime as her armiger formed up out of a blue spark of fire. The light builds, as flames begin to scream across its surface and without warning she turns and heaves it like its a small dagger. Whirling through the air, the massive slab of metal slams into her target. Blinking in a sharp trail of slightly transparent blue lines, they draw straight through her opponent as she latches to the hilt of her blade. Turning and dumping that oversized chunk of metal into the floor, the entire room detonates in a horrific spray of cobalt blue flame of immeasurable heat.

    Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 4 Targets = 8) = 19 EN) + CHARGE (-1 ACC, +3 Base, 8 EN), Charge CD {1/3}
    Free Action |
    ID: 227886 | 10 + 9 - 1 = 18, CRIT +2 vs.
    Slime Worm #1 Dealing 735 Damage, [BRN 56/2] applied
    ID: 227887 | 7 + 9 = 16, Hit vs.
    Slime Worm #2 Dealing 465 Damage
    ID: 227888 | 3 + 9 = 12, Hit vs.
    Slime Worm #3 Dealing 465 Damage
    ID: 227889 | 8 + 9 = 17, Hit vs.
    Slime Polyp #1 Dealing 465 - 60 = 405 Damage


    Players:
    Morrighan | Nisahime | HP: 784/784 | EN: 88/88 | DMG: 1 | MIT:60 | ACC:3 | EVA:2 | LD:1
    [0,2,1,2,1] Kasumi | HP: 784/784 | EN: 81/108 | DMG: 28 | MIT:40 | ACC:9 | KEEN: 1 | PHASE | EVA:6 | BH:24 | STC: 40 | PARA-V | LD:3
    [0,0,0,0,2] Gaius | HP: 851/851 | EN: 96/108 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:43 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TB | LD: 2
    [2,1,1,1,0] Celeste | HP: 829/829 | EN: 81/108 | DMG: 28 | MIT:98 | ACC:9 | PHASE | EVA:3 | BH:33 | HLY: 16 | BRN: 56 | LD: 2
    Simmoné | HP: 784/784 | EN: 108/108 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:14 | PROSP:6 | QTY: 3
    Raidou | HP: 784/784 | EN: 108/108 | DMG: 14 | MIT:177 | ACC:5 | TAUNT | F-SPIRIT | EVA:7 | BH:43 | VAMP-D: 86 | VAMP-O: 129 | REC: 8 | BLI: 32/-20 | LD:8

    Enemies:
    Slime Worm #1 | HP: 465/1200 | DMG: 120 | ACC: 3 | EVA: 1 | [BRN 56/2]
    Slime Worm #2 | HP: 445/1200 | DMG: 120 | ACC: 3 | EVA: 1 | [PARA] | [STC: 40/2]
    Slime Worm #3 | HP: 443/1200 | DMG: 120 | ACC: 3 | EVA: 1 | [PARA] | [STC: 40/2]
    Slime Polyp #1 | HP: 128/800 | DMG: 80 | MIT: 60 | ACC: 3 | EVA: 2 | BLI: 32/-20 | [PARA] | [STC: 40/2]
    Slime Abomination #1 | HP: 209/900 | DMG: 100 | MIT: 40 | ACC: 4 | EVA: 2 | [PARA] | [STC: 40/2]

    Slime Polyp
    Acid Spit: In the case of a CD 6+ and MD 9-10, the attack will become an AoE and target the four players with the highest hate.
    Unison: If another Slime monster falls, <<Slime Polyp>> will gain +10 DMG for the rest of the battle.

    Slime Worm
    Predator: On an MD 10, <<Slime Worm>> will attack again. This effect cannot occur twice in a row.
    Toxic Touch: If an attack roll against a <<Slime Worm>> results in an CD 10+, the player will lose 3 base DMG for the next two turns. This effect does not stack.

    Slime Abomination
    Back and Forth: If a <<Slime Abomination>> takes 500 DMG before its next turn, it will attack twice during the following turn.
    Strength in Numbers: If any other Slime monsters are alive, every second attack, the <<Slime Abomination>> will instead heal every Slime for its DMG.
    Unison: If another Slime monster falls, <<Slime Abomination>> will gain +10 DMG for the rest of the battle.

  12. 227833 | Starting Stealth Rating (LD 6 + 3 = 9), Failure!

    Trying her best to mimic Kasumi, Celeste was having nearly none of the same luck. Probably due to the fact she was hefting around in thicker galtean armor and that weapon of hers making her weight value much larger. This made her footfalls that much more clumsy, like a pick up truck through some bushes, she'd try and slip in slowly. Tapping a singular bone with her foot sees it slide across the surface toward the white haired woman, who would immediately turn to greet Celeste with a smile. Stepping out of the shadows knowing that she'd been discovered, the best option she had now was to offer Kasumi a distraction. "She's in here alright..." Celeste ushers down the tunnel toward Raidou and the others, keeping her gaze locked to Nisahime while she does. Then in that dead locked stare, a stark contrast of intensity from Celeste and an unperturbed smile from Nisahime creates the most uneven aura of tension.

    <<Assist System Engaged>>
    Level: 33
    Paragon: 14
    Tier: 4
    True Tier: 6

    Total Final Experience Bonus: +20%


    +1 ACC, +1 LD (Nisahime's True Light Lantern)

    Consumed:
    Lunchbox of Everlasting Memories (Gungir's/Mitigation 3 [Feast - 205491]) [5/6]
    Bottomless Tea Wares (Gungir's/Eva 2 [Feast - 152493]) {Raidou} [5/6]
    Unending Strawberry Parfait (Gungir's/ACC 2 [Feast - 199525]) {Kasumi} [5/6] [FILLED]
    Unfathomable Red Vials (Gungir's/Protein 2 [Feast - 205487]) [4/6]
    Halloween Candy [202717d] (Damage 3 Potion) -> Celeste
    Field Ration {Feast} [5/6]


    Celeste | HP: 829/829 | EN: 108/108 | DMG: 28 | MIT:98 | ACC:9 | PHASE | EVA:3 | BH:33 | HLY: 16 | BRN: 56 | LD: 2

    Spoiler

    Name: Celeste, Galtean Pirate Queen
    True Tier: 6
    Level: 33
    Paragon Level: 24
    HP: 874/874
    EN: 112/112

    Stats:
    Damage: 28
    Mitigation: 98
    Accuracy: 8
    Evasion: 3
    Battle Healing: 35
    Stealth Rating: 3
    PHASE
    HLY: 16
    BRN: 56
    Equipped Gear:
    Weapon/Armor/Trinket: 
      - Wash in Cardinal - Reaver [T4/Hammer/Demonic] - Holy 2, Burn 1, Phase
    Armor/Trinket: 
      - Red Woven Wave - Stampede [T4/Light Armor/Perfect]: Mitigation 2, Evasion 1
    Shield/Armor/Trinket: 
      - Platinum Buckle [Tierless/Trinket/Perfect]: Accuracy 3

    Combat Mastery:
      - Combat Mastery: Damage R3

    Combat Shift:
      - AOE Shift

    Familiar Skill:
      - 

    Custom Skill:
      - 

    Skills:
      - Battle Healing R4
      - Charge
      - Energist
      - Hammer R5
      - Light Armor R5

    Extra Skills:
      - Hiding R5

    Inactive Extra Skills:

    Addons:
      - Ferocity
      - Precision
      - Resolve
      - Stamina

    Mods:
      - Meticulous
      - Surpise Attack: Assassin
      - Vanish

    Inactive Mods:

    Battle Ready Inventory:
      - Crystal of Divine Light [201986d] x1
      - Rhino’s Horn (T4/Reusable/Consumable) | [224373a] x1
      - Teleport Crystal x1

    Housing Buffs:
      - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
      - Storage Closet: +1 Battle Ready Inventory Slot
      - Living Room: Increases out of combat HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
      - Master Bedroom: -1 energy cost for the first three expenditures of each combat
      - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
      - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
      - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
      - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

    Guild Hall Buffs:
      - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
      - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

    Scents of the Wild Totem:

    Wedding Ring:

    Crafting Profession:

    Gathering Profession:


     

  13. Standard Recovery +4 EN

    Sam seemed to be struggling to keep her head on straight, given whatever bow she was toting around seemed to be physically taxing. Thats when it hit Celeste... When the fuck did she ever see someone with a bow? "Wait a minute..." Celeste looks to the raven haired girl, as a number of monkeys start to pour in from the wall sphincters. Irritated Celeste provides a singular heavy swipe casting a massive wave of heat that burns most of the floating paper into immediate ash, the beasts unlucky to not retreat are immediately reduced to cinders. "The hell did you get that?" Her thoughts race back toward the last time she'd seen the girl, must have been Lun'rael. "You were using an axe I thought?"  It was as if something had shifted in her time away, something had changed everything but as to what? Celeste wasn't the thinker to discover that answer.

    Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 4 Targets = 8) = 19 EN)
    Free Action |
    ID: 226941 | 1 + 5 = 6, Critical Miss vs.
    Superior Flying Monkey #35
    ID: 226943 | 7 + 5 = 12, Hit vs. Superior Flying Monkey #36 Dealing 420 Damage
    ID: 226944 | 4 + 5 = 9, Hit vs.
    Superior Flying Monkey #37 Dealing 420 Damage
    ID: 226945 | 1 + 5 = 6, Critical Miss vs.
    Superior Flying Monkey #38


    Players:
    Raidou | HP: 744/744 | EN: 55/112 | DMG: 29 | MIT:112 | ACC:3 | AA | F-SPIRIT | EVA:4 | BH:41 | REC: 8 | LD:13 | QTY: 2
    Celeste | HP: 780/780 | EN: 6/112 | DMG: 28 | MIT:98 | ACC:5 | PHASE | EVA:3 | BH:31 | HLY: 16 | BRN: 56 | LD:4
    Sam | HP: 744/744 | EN: 4/92 | DMG: 28 | MIT:40 | ACC:6 | AA | PHASE | EVA:5 | REC: 8 | LD:9
    Eruda | HP: 801/804 | EN: 63/92 | DMG: 8 | MIT:249 | ACC:2 | TAUNT | F-SPIRIT | BRN-IM  | FL.AURA: 16/32 | FL.THORNS: 8/16 | THORNS:72 | BH:44 | REC: 8 | BRN: 56 | LD:4

    Enemy:
    Superior Flying Monkey #35 | HP: 396/396 | DMG: 132
    Superior Flying Monkey #36 | HP: 396/396 | DMG: 132
    Superior Flying Monkey #37 | HP: 396/396 | DMG: 132

    Superior Flying Monkey #38 | HP: 396/396 | DMG: 132


    ID: 226951 | LD: 10 (5, +5) | CD: 8 (8, +0) | 2376col, Materials (2), Tier 4 Rare Trinket (1)    
    ID: 226952 | LD: 25 (20, +5) | CD: 6 (6, +0) | 6336col, Materials (0), Tier 4 Perfect Weapon (3)

  14. Standard Recovery +4 EN, Battle Healing +34 HP

    Next out of the pile is a flaming cleaver first, followed by a very angry red head head. She blinks and one of her eyes are shut tight "Got sand in my fucking eye..." The woman yells as she starts to spit out granular soup. "I have had just about enough." The weapon flares in a bright cobalt blue flame, the entire room fueling with light and heat. "There you are fucker!" Celeste barks in outrage as she sheers across the room at blinding speeds, slamming hard into the thing and sending a spray of sand and fire. The grains transition quickly to sparkles, as if the temperature was melting it in the air into glass shards. The cleaver digs deep, exposing the wireframe and red light beneath the outer exterior of this massive manila colored worm. The thing looked like a giant grub, yet she was losing her fucking mind chasing it all over.

    Post Action | [x18] AOE-II (14 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 16 EN)
    Free Action | Crystal of Divine Light [201986d], +8 Holy Damage
    ID: 226655 | 9 + 7 = 16, Hit vs.
    BEEG'REST Sand Dollar #1 Dealing 972 - [145/2 = 73] = 899 Damage, [BRN 56/2] applied


    Players:
    Shiina | HP: 874/874 | EN: 108/108 | DMG: 1 | MIT:251 | EVA:3 | FL.AURA: 16 | FR.AURA: 16 | THORNS:112 | BH:26 | HB: 35 | MENDING: 2 | REC: 8
    [0,2,2,3] Celeste | HP: 723/851 | EN: 38/108 | DMG: 29 | MIT:78 | ACC:7 | PHASE | EVA:3 | BH:34 | HLY: 16 | BRN: 56 | LD:4 | PROSP:3
    [0,0,0,1] Gaius | HP: 689/874 | EN: 84/108 | DMG: 29{+6} | MIT:55 | ACC:2 | F-SPIRIT | EVA:2 | BH:44 | REC: 3 | HM: 6 | FLN: 16 | BLD: 48  | LD:7 | PROSP:3
    Morrighan | Nisahime | HP: 625/805 | EN: 88/88 | DMG: 1 | MIT:60 | EVA:2
    Simmoné | HP: 585/805 | EN: 26/108 | DMG: 27 | MIT:20 | ACC:6 | AA | EVA:3 | REC: 8 | LD:13 | PROSP:3 | QTY: 3 | HYPER [1/3]
    [0,0,0,3] Raidou | HP: 661/805 | EN: 90/108 | DMG: 29 | MIT:112 | ACC:5 | AA | F-SPIRIT | EVA:6 | BH:44 | VAMP-D: 88 | REC: 8 | LD:10 | PROSP:3 | HYPER [1/3]

    Enemies:
    Something named Jared | HP: 396/396 | DMG: 132 | +3 QTY {MF}
    BEEG'R Sand Dollar #1 | HP: 70/700 | DMG: 280 | MIT:120 | ACC:2 | EVA:1 | +3 QTY {MF}
    BEEG'R Sand Dollar #2 | HP: 55/700 | DMG: 280 | MIT:120 | ACC:2 | EVA:1 | +3 QTY {MF}
    BEEG'REST Sand Dollar #1 | HP: 771/2000 | DMG: 360 | MIT:160{-15} | ACC:3 | EVA:0{-1} | [BREAK : 2] | [EXPOSE : 2] | [Stunned] | [BRN 56/2] | +3 QTY {MF}

    • Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
    • Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.
  15. Standard Recovery +4 EN

    Celeste being the second to react not catching the call from Raidou but can clearly hear Simmone as she beckons for assistance. "Shit, of course they would be beneath us." the woman barks out, realizing that given they were coming up out of the sand they were clearly coming from somewhere below. Blinding across the beach she looks down to see Simmone limping and hearing the flapping of a robe and clangs of metal making connection with something outside of the porthole. Celeste kneels and latches her hand to the rim, swinging around it and tossing herself in at an angle "Hang on." Celeste yells as she slams in and the room immediately lights as her armiger forms. A blue glow fills it, revealing Raidou battling some nearly habinishu sized worm as well as some what smaller ones. This is where a single skeleton waves back causing Celeste to twist into confusion. "Hi... you guys come here often? Names Jared."

    Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 3 Targets = 6) = 17 EN)
    Free Action |
    ID: 226643 | 9 + 7 = 16, Hit vs.
    BEEG'R Sand Dollar #1 Dealing 690 - 60 = 630 Damage
    ID: 226644 | 10 + 7 = 17, Hit vs.
    BEEG'R Sand Dollar #2 Dealing 705 - 60 = 675 Damage
    ID: 226645 | 4 + 7 = 11, Hit vs.
    BEEG'REST Sand Dollar #1 Dealing 435 - 160 = 275 Damage


    Players:
    Shiina | HP: 874/874 | EN: 104/108 | DMG: 1 | MIT:251 | EVA:3 | FL.AURA: 16 | FR.AURA: 16 | THORNS:112 | BH:26 | HB: 35 | MENDING: 2 | REC: 8
    Simmoné | HP: 805/805 | EN: 26/108 | DMG: 27 | MIT:20 | ACC:6 | AA | EVA:3 | REC: 8 | LD:13 | PROSP:3 | QTY: 3 | HYPER [1/3]
    [0,2,2,1] Celeste | HP: 851/851 | EN: 50/108 | DMG: 29 | MIT:78 | ACC:7 | PHASE | EVA:3 | BH:34 | HLY: 16 | BRN: 56 | LD:4 | PROSP:3
    Gaius | HP: 874/874 | EN: 81/108 | DMG: 29 | MIT:55 | ACC:2 | F-SPIRIT | EVA:2 | BH:44 | REC: 3 | HM: 3 | FLN: 16 | BLD: 48  | LD:7 | PROSP:3
    Morrighan | Nisahime | HP: 805/805 | EN: 88/88 | DMG: 1 | MIT:60 | EVA:2
    Raidou | HP: 805/805 | EN: 90/108 | DMG: 29 | MIT:112 | ACC:5 | AA | F-SPIRIT | EVA:6 | BH:44 | VAMP-D: 88 | REC: 8 | LD:10 | PROSP:3 | HYPER [0/3]

    Enemies:
    Something named Jared | HP: 396/396 | DMG: 132
    BEEG'R Sand Dollar #1 | HP: 70/700 | DMG: 280 | MIT:120 | ACC:2 | EVA:1
    BEEG'R Sand Dollar #2 | HP: 55/700 | DMG: 280 | MIT:120 | ACC:2 | EVA:1
    BEEG'REST Sand Dollar #1 | HP: 1725/2000 | DMG: 360 | MIT:160 | ACC:3 | EVA:3

    • Critical (MD 9): Deals  400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
    • Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.
  16. Charge Refreshed!
    Standard Recovery +4 EN, HYPER +3 EN, HYPER FADES

    Looking off into the water, the sun just hung there denoting the fact that there was still plenty of daylight being wasted dealing whatever random bullshit seemed to literally pop up out of nowhere. This fact irked Celeste because this was supposed to be a break, instead she was just here doing the same shit except this time it was festive. Who didn't want to rock someone's shit in a pair of tiny shorts that road up her ass crack. "Fuck." Was all she could offer before she starts to walk the length of the beach rather limply and disinterested. It was as if the wind has been sucked out of her sails. "Nope not shit over here." The woman beckons in a yell toward the rest of their group that has since fanned out trying to make sure the literal coast was clear. Until then she's over here just waiting and actually kicking sand.

    Post Action | Oh boy Finding a Familiar Meme (Rolling for Sand Dollars), 226614 | LD: 12 (DAMN GUESS NOT)


    Players:
    Shiina | HP: 874/874 | EN: 100/108 | DMG: 1 | MIT:251 | EVA:3 | FL.AURA: 16 | FR.AURA: 16 | THORNS:112 | BH:26 | HB: 35 | MENDING: 2 | REC: 8
    Celeste | HP: 851/851 | EN: 63/108 | DMG: 29 | MIT:78 | ACC:7 | PHASE | EVA:3 | BH:34 | HLY: 16 | BRN: 56 | LD:4 | PROSP:3
    Simmoné | HP: 805/805 | EN: 31/108 | DMG: 27 | MIT:20 | ACC:6 | AA | EVA:3 | REC: 8 | LD:13 | PROSP:3 | QTY: 3 | HYPER [0/3]
    Gaius | HP: 874/874 | EN: 81/108 | DMG: 29 | MIT:55 | ACC:2 | F-SPIRIT | EVA:2 | BH:44 | REC: 3 | HM: 3 | FLN: 16 | BLD: 48  | LD:7 | PROSP:3
    Morrighan | Nisahime | HP: 805/805 | EN: 88/88 | DMG: 1 | MIT:60 | EVA:2
    Raidou | HP: 805/805 | EN: 75/108 | DMG: 29 | MIT:112 | ACC:5 | AA | F-SPIRIT | EVA:6 | BH:44 | VAMP-D: 88 | REC: 8 | LD:10 | PROSP:3 | HYPER [0/3]

  17. Charge CD {2/3}, Rhino's Horn Evasion Penalty Fades
    Standard Recovery +4 EN, HYPER +3 EN, HYPER [2/3]

    Filled with a mix of confusion and anger, the woman snaps her HUD open and starts to swap out her gear. Getting into something must more battle ready, as her party began to fan out. There might be a point where Celeste would have charged her down, fuck all forms of caution. Yet from her time playing queen to a bunch of NPC's on floor 26 she now took to a bit of forethought these days. Fighting constant back to back attempts of throwing massive air fortresses at the Galteans by Vex does that shit to a person. A little planning here, a little guerilla tactics there. Wandering around the beach the woman spots something worming around. "Guys I got something over here." She beckons toward the newly formed party.

    Post Action | Oh boy Finding a Familiar Meme (Rolling for Sand Dollars), 226594 | LD: 16 (OMG SAND!)


    Players:
    Shiina | HP: 874/874 | EN: 101/108 | DMG: 1 | MIT:251 | EVA:3 | FL.AURA: 16 | FR.AURA: 16 | THORNS:112 | BH:26 | HB: 35 | MENDING: 2 | REC: 8
    [2] Celeste | HP: 851/851 | EN: 56/108 | DMG: 29 | MIT:78 | ACC:7 | PHASE | EVA:3 | BH:34 | HLY: 16 | BRN: 56 | LD:4 | PROSP:3 | HYPER [2/3]
    [2] Simmoné | HP: 805/805 | EN: 46/108 | DMG: 27 | MIT:20 | ACC:6 | AA | EVA:2 | REC: 8 | LD:13 | PROSP:3 | QTY: 3
    [4] Gaius | HP: 874/874 | EN: 74/108 | DMG: 29 | MIT:55 | ACC:2 | F-SPIRIT | EVA:2 | BH:44 | REC: 3 | HM: 3 | FLN: 16 | BLD: 48  | LD:7 | PROSP:3
    Morrighan | Nisahime | HP: 805/805 | EN: 88/88 | DMG: 1 | MIT:60 | EVA:2
    [2] Raidou | HP: 805/805 | EN: 84/108 | DMG: 29 | MIT:112 | ACC:5 | AA  | F-SPIRIT | EVA:6 | BH:44 | VAMP-D: 88 | REC: 8 | LD:10 | PROSP:3

    Enemies:
    Sand Dollar #1 | HP: 25/25 | DMG: 10 | MIT: 5
    Sand Dollar #2 | HP: 25/25 | DMG: 10 | MIT: 5
    Sand Dollar #3 | HP: 25/25 | DMG: 10 | MIT: 5
    Sand Dollar #4 | HP: 25/25 | DMG: 10 | MIT: 5
    Sand Dollar #5 | HP: 25/25 | DMG: 10 | MIT: 5
    Sand Dollar #6 | HP: 25/25 | DMG: 10 | MIT: 5

  18. Standard Recovery +4 EN, HYPER +3 EN, HYPER [1/3]

    A turn of the heel as Celeste lands, exhaling a bit from the recent exertion. When what feels like a cool breeze hits her back, and her heartrate seems to lower. A quick jerk sees her lock eyes with Shiina long enough to see a thumbs up. Hesitantly, Celeste lifts a hand and she returns the gesture. A giant crab claw slams toward her, forcing her to break the posture and rip her cleaver up and block the attack. It sends her back, cutting a grove in the sand like a trench. The woman uses her weapon, twisting her grip and shoving the point into the ground as a form of anchor. After a few feet she grinds to a halt, to which she rips it free and starts to beat ass back toward the fight. A sudden flicker, the weapon engulfs in bright blue flames. Two steps is all she manages before she all the sudden catapults into contact, her image converting into a transparent glass before and after. The time between a trail of blue energy not entirely unlike a sword art, but it was her own image being blurred.

    Post Action | [x18] AOE-II (14 - 2 [Stamina] + 2 [Shift] x 2 = 28 + (2 * 1 Targets = 2) = 30 EN + 8 [Charge]) [CHARGE], Charge CD {1/3}
    Free Action | Rhino's Horn [224901b] +3 Base Damage, -1 EVA
    ID: 226581 | 8 + 7 + 1 - 1 = 13, Hit vs. Sand’s Claw Dealing 630 x 1.5 = 945 - 125 = 820 Damage


    Players:
    Shiina | HP: 874/874 | EN: 97/108 | DMG: 1 | MIT:251 | EVA:3 | FL.AURA: 16 | FR.AURA: 16 | THORNS:112 | BH:26 | HB: 35 | MENDING: 2 | REC: 8
    [2] Celeste | HP: 851/851 | EN: 49/108 | DMG: 29 | MIT:78 | ACC:7 | PHASE | EVA:2 | BH:34 | HLY: 16 | BRN: 56 | LD:4 | PROSP:3 | HYPER [1/3]
    [1] Simmoné | HP: 805/805 | EN: 80/108 | DMG: 27 | MIT:20 | ACC:6 | AA | EVA:3 | REC: 8 | LD:13 | PROSP:3 | QTY: 3
    [2] Gaius | HP: 874/874 | EN: 88/108 | DMG: 29 | MIT:55 | ACC:2 | F-SPIRIT | EVA:2 | BH:44 | REC: 3 | HM: 3 | FLN: 16 | BLD: 48  | LD:7 | PROSP:3
    Morrighan | Nisahime | HP: 805/805 | EN: 88/88 | DMG: 1 | MIT:60 | EVA:2
    [2] Raidou | HP: 805/805 | EN: 80/108 | DMG: 29 | MIT:112 | ACC:5 | AA  | F-SPIRIT | EVA:6 | BH:44 | VAMP-D: 88 | REC: 8 | LD:10 | PROSP:3

    Enemies:
    Sand’s Claw | HP: 1046/4000 | DMG: 220 | MIT:125 | ACC:3 | EVA:-1 | [Stun Immunity 1:4]

    Abilities:
    Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
    Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
    Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
    Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
    King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
    Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigatable DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
    Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
    Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
    Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.

  19. Without warning that woman from a few days ago just seems to pop up out of the woodwork. Straight in from the trees, waltzing in as if she owned the place. Before Celeste could even fully brandish her weapon, her vision is gestured to seeing some large creature rising up out of the beach. "Oh for fucks..." The woman allows the words to escape her, but the venting works to clarify her irritation. Cleaver manifests as her inventory slams shut, locking eyes with the woman as she'd start to walk toward the crab. Horizon on her right, as the music begins to play. Celeste's weapon sparks with flames and ire, as her target becomes confirmed. The little red cursor locks on, and without a second to spare the blood raven sheers the gap in half. Sand is tossed in a spray, and a singular left to right cleave cuts off an awaiting leg as its tore across the titan's midsection. Flames follow the trail in an aggressive show of sparks.

    Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] x 2 = 26 + (2 * 1 Targets = 2) = 28 EN)
    Free Action |
    ID: 226573 | 8 + 7 + 1 = 16, Hit vs.
    Sand’s Claw Dealing 495 x 1.5 - 125 = 618 Damage


    Players:
    Shiina | HP: 874/874 | EN: 98/108 | DMG: 1{+4} | MIT:251 | EVA:3 | FL.AURA: 16 | FR.AURA: 16 | THORNS:112 | BH:26 | HB: 35 | MENDING: 2 | REC: 8
    [1] Celeste | HP: 851/851 | EN: 80/108 | DMG: 29{+4} | MIT:78 | ACC:7 | PHASE | EVA:3 | BH:34 | HLY: 16 | BRN: 56 | LD:4 | PROSP:3
    Simmoné | HP: 805/805 | EN: 108/108 | DMG: 27{+4} | MIT:20 | ACC:6 | AA  | EVA:3 | REC: 8 | LD:13 | PROSP:3 | QTY: 3
    Gaius | HP: 874/874 | EN: 108/108 | DMG: 29{+4} | MIT:55 | ACC:2 | F-SPIRIT | EVA:2 | BH:44 | REC: 3 | HM: 3 | FLN: 16 | BLD: 48  | LD:7 | PROSP:3
    Morrighan | Nisahime | HP: 805/805 | EN: 88/88 | DMG: 1{+4} | MIT:60 | EVA:2
    Raidou | HP: 805/805 | EN: 108/108 | DMG: 29{+4} | MIT:112 | ACC:5 | AA  | F-SPIRIT | EVA:6 | BH:44 | VAMP-D: 88 | REC: 8 | LD:10 | PROSP:3

    Enemies:
    Sand’s Claw | HP: 3382/4000 | DMG: 220 | MIT:125 | ACC:3 | EVA:-1

    Abilities:
    Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
    Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
    Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
    Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
    King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
    Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigatable DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
    Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
    Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
    Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.

  20. Starting Stealth Roll: 226496, LD 4 + 3 = Failure!

    A day away from the dark and decrepit sewers. As much as the resistance effort was important, when invited to just get away the woman couldn't help but escape for the day. Which begged the question as to why she was invited at all? Her efforts and the guilds hardly aligned and yet, the prompt popped despite the fact. Wearing a simple galtean wrap in shorter sleeves and pants, basically wearing something akin to a tank top and shorts. She'd add a couple things to the blanket, eying the shore as a way to avoid the elephant in the room. The blood raven wasn't exactly the most comfortable to be around, and her history didn't allow her any pleasantries like these. Folding her arms and resting her head on her knees, she inhales deep trying to accept this as some sort of new norm? Somewhere deep down she wanted to say thank you, but that would never come out.


    <<Assist System Engaged>>
    Assisting -> Nisahime
    Current Level: 33
    Paragon Level: 13
    Tier: 4
    True Tier: 6

    Assist EXP bonus: +10% Final Experience Gained


    Mitigation Consumed -> Nisahime Gungir [2/6]
    Evasion Consumed -> Raidou Gungir [2/6]
    Protein Consumed [Filled] -> Gaius Gungir [2/6]
    Overhealth Consumed -> Shiina Gungir [2/6]
    Accuracy Consumed -> From Raidou
    Damage Consumed -> From Raidou
    Loot Die Consumed -> Halloween Candy [202602g]
    Prosperity Consumed -> From Raidou
    Paragon +10 Added

    Mega Slime Farm Triggered, +10% Final Experience Gained

    Celeste | HP: 851/851 | EN: 108/108 | DMG: 29 | MIT:78 | ACC:7 | PHASE | EVA:3 | BH:34 | HLY: 16 | BRN: 56 | LD:4 | PROSP:3

    Spoiler

    Name: Celeste, The Blood Raven
    True Tier: 6
    Level: 33
    Paragon Level: 13
    HP: 851/851
    EN: 108/108

    Stats:
    Damage: 29
    Mitigation: 78
    Accuracy: 7
    Evasion: 3
    Battle Healing: 34
    Loot Die: 3
    Stealth Rating: 3
    PHASE
    HLY: 16
    BRN: 56

    Equipped Gear:
    Weapon/Armor/Trinket: 
      - Wash in Cardinal - Reaver [T4/Hammer/Demonic] - Holy 2, Burn 1, Phase
    Armor/Trinket: 
      - Red Woven Wave - Stampede [T4/Light Armor/Perfect]: Mitigation 2, Evasion 1
    Shield/Armor/Trinket: 
      - Platinum Buckle [Tierless/Trinket/Perfect]: Accuracy 3

    Combat Mastery:
      - Combat Mastery: Damage R3

    Combat Shift:
      - AOE Shift

    Familiar Skill:
      - 

    Custom Skill:
      - 

    Skills:
      - Battle Healing R4
      - Charge
      - Energist
      - Hammer R5
      - Light Armor R5

    Extra Skills:
      - Hiding R5

    Inactive Extra Skills:

    Addons:
      - Ferocity
      - Precision
      - Resolve
      - Stamina

    Mods:
      - Meticulous
      - Surpise Attack: Assassin
      - Vanish

    Inactive Mods:

    Battle Ready Inventory:
      - Crystal of Divine Light [201986d] x1
      - Rhino's Horn [224901b] x1
      - Teleport Crystal x1

    Housing Buffs:
      - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
      - Storage Closet: +1 Battle Ready Inventory Slot
      - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
      - Master Bedroom: -1 energy cost for the first three expenditures of each combat
      - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
      - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
      - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
      - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

    Guild Hall Buffs:
      - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
      - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

    Scents of the Wild Totem:

    Wedding Ring:

    Crafting Profession:

    Gathering Profession:

     

                                                                 

  21. Standard Recovery +4 EN

    Grasping the Cardinal in Red, Celeste looks to Sam "Just got to put your back into it I guess." The woman clearly doesn't know her own strength, but given she threw a 30 ft marble statue through the side of a building it would have dawned on her by now. With one arm, the woman tears back and a good chunk of the floor is torn out with it leaving a 2 ft diameter hole in the upper floor. It goes up over her right shoulder and she proceeds to heave it on the north side of the room, catching a small pack of monkeys in the crossfire and catapulting them through the back wall like a wrecking ball. A nice size six foot line is now cut cleanly through the wall as you can faintly see the monkeys pop out in the tree line. "See?" Celeste twists her hand off to her right side seeing a spark of blue fire materialize and reform the Armiger as if it was recalled.

    Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 3 Targets = 6) = 17 EN)
    Free Action |
    ID: 226461 | 9 + 5 = 14, Hit vs.
    Superior Flying Monkey #28 Dealing 420 Damage
    ID: 226462 | 10 + 5 = 15, Hit vs.
    Superior Flying Monkey #29 Dealing 420 Damage
    ID: 226463 | 10 + 5 = 15, Hit vs.
    Superior Flying Monkey #30 Dealing 420 Damage
    ID: 226464 | 1 + 5 = 6, Critical Miss vs.
    Superior Flying Monkey #31


    Players:
    Raidou | HP: 744/744 | EN: 60/112 | DMG: 29 | MIT:112 | ACC:3 | AA | F-SPIRIT | EVA:4 | BH:41 | REC: 8 | LD:13 | QTY: 2
    Sam | HP: 744/744 | EN: 4/92 | DMG: 28 | MIT:40 | ACC:6 | AA | PHASE | EVA:5 | REC: 8 | LD:9
    Celeste | HP: 780/780 | EN: 23/112 | DMG: 28 | MIT:98 | ACC:5 | PHASE | EVA:3 | BH:31 | HLY: 16 | BRN: 56 | LD:4
    Eruda | HP: 803/804 | EN: 68/92 | DMG: 8 | MIT:249 | ACC:2 | TAUNT | F-SPIRIT | BRN-IM  | FL.AURA: 16/32 | FL.THORNS: 8/16 | THORNS:72 | BH:44 | REC: 8 | BRN: 56 | LD:4

    Enemy:
    Superior Flying Monkey #28 | HP: 396/396 | DMG: 132
    Superior Flying Monkey #29 | HP: 396/396 | DMG: 132
    Superior Flying Monkey #30 | HP: 396/396 | DMG: 132

    Superior Flying Monkey #31 | HP: 396/396 | DMG: 132


    Loot Roll
    ID: 226465 | LD: 13 (8, +5) | CD: 11 (11, +0) | 2376col, Materials (2), Tier 4 Rare Armor/Shield (1)    
    ID: 226466 | LD: 19 (14, +5) | CD: 5 (5, +0) | 3960col, Materials (2), Tier 4 Perfect Armor/Shield (1), Tier 4 Perfect Trinket (1)    
    ID: 226467 | LD: 14 (9, +5) | CD: 5 (5, +0) | 1980col, Materials (4), Tier 4 Uncommon Consumable (1), Tier 4 Rare Weapon (1)    

    TOTAL COL: 33660 MATERIALS: 20 Uncommon T4 Consumable (2) | [226433b] | [226467b] Perfect T4 Consumable (2) | [225762a] | [226431a] Rare T4 Weapon (2) | [226433a] | [226467a] Rare T4 Trinket (6) | [225760a] | [225761a] | [226432a] | [226434a] | [225762b] | [226431b] Perfect T4 Trinket (1) | [226466b] Rare T4 Armor/Shield (2) | [225763a] | [226465a] Perfect T4 Armor/Shield (1) | [226466a]                                                                

  22. Standard Recovery +4 EN

    "Yeah yeah I see it." She offers in an irritated tone, getting ready to pounce. A twist of her frame sees her suddenly teleport into the air, a blue colored incorporeal streak which seems to happen at completely fucking random. The fact catches her entirely off guard and causes the woman to flip out. A detonation of this rich dark blue flames explode out from her during the strike, as she reforms from a nearly transparent glass like appearance. "The Fuck is that!?" Celeste barks trying to understand why or what the fuck keeps on randomly happening to her. "I just want to swing my sword, but lately I just keep popping around and its freaking me the fuck out." Spoken as she now hung from an upper rafter, which most of them were now slightly burning, her weapon dropping into the floor point first with a sharp *thud* with its handle sticking straight up.

    Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 4 Targets = 8) = 19 EN)
    Free Action |
    ID: 226427 | 7 + 5 = 12, Hit vs.
    Superior Flying Monkey #17 Dealing 420 Damage
    ID: 226428 | 4 + 5 = 9, Hit vs.
    Superior Flying Monkey #18 Dealing 420 Damage
    ID: 226429 | 7 + 5 = 12, Hit vs.
    Superior Flying Monkey #19 Dealing 420 Damage
    ID: 226430 | 5 + 5 = 10, Hit vs.
    Superior Flying Monkey #20 Dealing 420 Damage


    Players:
    Raidou | HP: 744/744 | EN: 65/112 | DMG: 29 | MIT:112 | ACC:3 | AA | F-SPIRIT | EVA:4 | BH:41 | REC: 8 | LD:13 | QTY: 2
    Sam | HP: 744/744 | EN: 19/92 | DMG: 28 | MIT:40 | ACC:6 | AA | PHASE | EVA:5 | REC: 8 | LD:9
    Celeste | HP: 780/780 | EN: 36/112 | DMG: 28 | MIT:98 | ACC:5 | PHASE | EVA:3 | BH:31 | HLY: 16 | BRN: 56 | LD:4
    Eruda | HP: 802/804 | EN: 74/92 | DMG: 8 | MIT:249 | ACC:2 | TAUNT | F-SPIRIT | BRN-IM  | FL.AURA: 16/32 | FL.THORNS: 8/16 | THORNS:72 | BH:44 | REC: 8 | BRN: 56 | LD:4

    Enemy:
    Superior Flying Monkey #17 | HP: 392/392 | DMG: 132
    Superior Flying Monkey #18 | HP: 392/392 | DMG: 132
    Superior Flying Monkey #19 | HP: 392/392 | DMG: 132
    Superior Flying Monkey #20 | HP: 392/392 | DMG: 132


    Loot Roll:
    ID: 226431 | LD: 19 (14, +5) | CD: 1 (1, +0) | 3960col, Materials (2), Tier 4 Perfect Consumable (1), Tier 4 Rare Trinket (1)    
    ID: 226432 | LD: 13 (8, +5) | CD: 4 (4, +0) | 4356col, Materials (0), Tier 4 Rare Trinket (1)    
    ID: 226433 | LD: 15 (10, +5) | CD: 8 (8, +0) | 3564col, Materials (0), Tier 4 Uncommon Consumable (1), Tier 4 Rare Weapon (1)    
    ID: 226434 | LD: 10 (5, +5) | CD: 8 (8, +0) | 2376col, Materials (2), Tier 4 Rare Trinket (1)    

    TOTAL COL: 14256 MATERIALS: 12 Uncommon T4 Consumable (1) | [226433b] Perfect T4 Consumable (2) | [225762a] | [226431a] Rare T4 Weapon (1) | [226433a] Rare T4 Trinket (6) | [225760a] | [225761a] | [226432a] | [226434a] | [225762b] | [226431b] Rare T4 Armor/Shield (1) | [225763a]          

  23. Standard Recovery +4 EN, Battle Healing +30 HP

    Celeste manages out one final swing before her lungs seem to collapse, the flames on her weapon threatening to go out. "Shit...." She barks out pushing her left hand into her knee, trying to force herself to stand through willpower alone. But the strength just wasn't there. What was worse was it seemed no matter how many they were putting down, more of these creatures just seemed to show. Despite them cutting them down number by number, it seemed they were actually gaining numbers. What started as a trickle seemed like an endless writhing mass that threatened to swallow them all hole. Celeste could feel that sudden sense of the end, like an old friend she didn't pay it any despair. Instead it was almost like acceptance. If she was going to go out, at least she would go down swinging. Her eyes dart back to Simmone, given that she could no longer see Raidou at all.

    Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 4 Targets = 8) = 19 EN)
    Free Action |
    ID: 226340 | 4 + 7 = 11, Hit vs. 
    Speaker of the Void #19 Dealing 420 Damage
    ID: 226341 | 9 + 7 = 16, Hit vs.
    Speaker of the Void #20 Dealing 420 Damage
    ID: 226342 | 3 + 7 = 10, Hit vs.
    Speaker of the Void #21 Dealing 420 Damage
    ID: 226343 | 10 + 7 = 17, Hit vs.
    Speaker of the Void #22 Dealing 420 Damage


    Players:
    Celeste | HP: 701/748 | EN: 7/108 | DMG: 28 | MIT:98 | ACC:7 | PHASE | EVA:3 | BH:30 | HLY: 16 | BRN: 56 | LD:4
    Simmoné | HP: 708/708 | EN: 13/88 | DMG: 26 | MIT:38 | ACC:4 | EVA:4 | REC: 8 | BLD: 48 | BLI: 32/-20  | BRN: 56 | ENV-O: 32 | LD:8 | Hyper [0/3]
    Raidou | HP: 665/708 | EN: 52/108 | DMG: 29 | MIT:112 | ACC:3 | AA | F-SPIRIT | EVA:3 | BH:39 | REC: 8 | LD:13 | QTY: 2 
    Morrighan | {Nisahime} | HP: 700/700 | EN: 88/88 | DMG: 1 | MIT:60 | EVA:2

    Enemies:
    Speaker of the Void #19 | HP: 396/396 | DMG: 132
    Speaker of the Void #20 | HP: 396/396 | DMG: 132
    Speaker of the Void #21 | HP: 396/396 | DMG: 132
    Speaker of the Void #22 | HP: 396/396 | DMG: 132


    Loot Roll:
    ID: 226344 | LD: 19 (14, +5) | CD: 6 (6, +0) | 5148col, Materials (0), Tier 4 Perfect Armor/Shield (1), Tier 4 Perfect Trinket (1)    
    ID: 226345 | LD: 16 (11, +5) | CD: 4 (4, +0) | 3564col, Materials (2), Tier 4 Rare Consumable (1), Tier 4 Rare Weapon (1)    
    ID: 226346 | LD: 16 (11, +5) | CD: 3 (3, +0) | 2376col, Materials (4), Tier 4 Rare Consumable (1), Tier 4 Rare Weapon (1)    
    ID: 226347 | LD: 25 (20, +5) | CD: 7 (7, +0) | 5148col, Materials (2), Tier 4 Perfect Weapon (3)    

    TOTAL COL: 49104
    MATERIALS: 28
    Uncommon T4 Consumable (3) | [226288a] | [226311b] | [226330b]
    Rare T4 Consumable (2) | [226345a] | [226346a]
    Perfect T4 Consumable (4) | [226290b] | [226332b] | [226290c] | [226332c]
    Rare T4 Weapon (4) | [226311a] | [226330a] | [226345b] | [226346b]
    Perfect T4 Weapon (4) | [226347a] | [226291b] | [226347b] | [226347c]
    Rare T4 Trinket (4) | [226286a] | [226310a] | [226331a] | [226333a]
    Perfect T4 Trinket (3) | [226291a] | [226309a] | [226344b]
    Perfect T4 Armor/Shield (3) | [226290a] | [226332a] | [226344a]

  24. Standard Recovery +4 EN, Battle Healing +30 HP

    Caught off guard by the sudden jerk, Celeste cant help but pause. Looking down to her hand, she'd notice it solid yet she could swear for an instant there she was nearly see through. Her eyes quickly dart to scan her proximity and voidlings rushing away to attempt to put themselves out in a panic. Did, Did I do that? the thought races through her noggin, trying to rationalize the fact she'd just bent space time and warped to her cleaver. This causes her to move her attention to the weapon, which was still forming from the explosion. It appears like almost a transparent blue glass, being filled with its normal color like a liquid. The boom off in the distance breaks her from her troubled train of thought, putting it back on the rails and returning her to focus. A raise of her shoulders sees her feet starting to pick up speed again, paying passing swipes to those that would slow her down and erasing them.

    Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 4 Targets = 8) = 19 EN)
    Free Action |
    ID: 226326 | 6 + 7 = 13, Hit vs.
    Speaker of the Void #15 Dealing 420 Damage
    ID: 226327 | 5 + 7 = 12, Hit vs.
    Speaker of the Void #16 Dealing 420 Damage
    ID: 226328 | 3 + 7 = 10, Hit vs.
    Speaker of the Void #17 Dealing 420 Damage
    ID: 226329 | 6 + 7 = 13, Hit vs.
    Speaker of the Void #18 Dealing 420 Damage


    Players:
    Celeste | HP: 671/748 | EN: 22/108 | DMG: 28 | MIT:98 | ACC:7 | PHASE | EVA:3 | BH:30 | HLY: 16 | BRN: 56 | LD:4
    Simmoné | HP: 708/708 | EN: 14/88 | DMG: 26 | MIT:38 | ACC:4 | EVA:4 | REC: 8 | BLD: 48 | BLI: 32/-20  | BRN: 56 | ENV-O: 32 | LD:8
    Raidou | HP: 708/708 | EN: 48/108 | DMG: 29 | MIT:112 | ACC:3 | AA | F-SPIRIT | EVA:3 | BH:39 | REC: 8 | LD:13 | QTY: 2 
    Morrighan | {Nisahime} | HP: 700/700 | EN: 88/88 | DMG: 1 | MIT:60 | EVA:2

    Enemies:
    Speaker of the Void #15 | HP: 396/396 | DMG: 132
    Speaker of the Void #16 | HP: 396/396 | DMG: 132
    Speaker of the Void #17 | HP: 396/396 | DMG: 132
    Speaker of the Void #18 | HP: 396/396 | DMG: 132


    Loot Roll:
    ID: 226330 | LD: 14 (9, +5) | CD: 7 (7, +0) | 1980col, Materials (4), Tier 4 Uncommon Consumable (1), Tier 4 Rare Weapon (1)    
    ID: 226331 | LD: 7 (2, +5) | CD: 11 (11, +0) | 2376col, Materials (2), Tier 4 Rare Trinket (1)    
    ID: 226332 | LD: 21 (16, +5) | CD: 8 (8, +0) | 3564col, Materials (0), Tier 4 Perfect Consumable (2), Tier 4 Perfect Armor/Shield (1)    
    ID: 226333 | LD: 15 (10, +5) | CD: 2 (2, +0) | 4356col, Materials (0), Tier 4 Rare Trinket (1)    

    TOTAL COL: 32868
    MATERIALS: 20
    Uncommon T4 Consumable (3) | [226288a] | [226311b] | [226330b]
    Perfect T4 Consumable (4) | [226290b] | [226332b] | [226290c] | [226332c]
    Rare T4 Weapon (2) | [226311a] | [226330a]
    Perfect T4 Weapon (1) | [226291b]
    Rare T4 Trinket (4) | [226286a] | [226310a] | [226331a] | [226333a]
    Perfect T4 Trinket (2) | [226291a] | [226309a]
    Perfect T4 Armor/Shield (2) | [226290a] | [226332a]                                                                

  25. Standard Recovery +4 EN, Battle Healing +30 HP

    Celeste becomes outraged, and on her shoulders proved exactly her intentions. Smoldering is a rich blue heat that mirrored the king to which she replaced, a throne that she'd yet to fully claim. It was wild and untamed, and yet seemed to stick fast to her in an intensity that was hardly matched. Eyes flare up in a stark contrast to her usual, as if torches became her eyes in that same hue. "GET BACK...HERE!" The woman screamed out to the void as more of these denizens rushed them all down like a tide of black. Her shape suddenly started to flicker, building and yet seeming to scatter with her fury. Caught with a blessing from Simmone her hands seem to scatter like mist, but its a fact she doesn't even realize.

    One... Two steps echo in the void....
          Before her body becomes this sharp streak of blue as she throws her weapon...

    Something within her reacts, and as soon as the blade connects with something Celeste appears grasping it. Like a bolt of lightning she warps to it and the blue flames on her shoulders discharge in a violent explosion of power.

    Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 3 Targets = 6) = 17 EN)
    Free Action |

    ID: 226305 | 7 + 7 = 14, Hit vs. Speaker of the Void #5 Dealing 420 Damage
    ID: 226306 | 7 + 7 = 14, Hit vs. Speaker of the Void #9 Dealing 420 Damage
    ID: 226307 | 1 + 7 = 8, Critical Miss vs. Speaker of the Void #10
    ID: 226308 | 8 + 7 = 15, Hit vs. Speaker of the Void #11 Dealing 420 Damage


    Players:
    Celeste | HP: 641/748 | EN: 39/108 | DMG: 28 | MIT:98 | ACC:7 | PHASE | EVA:3 | BH:30 | HLY: 16 | BRN: 56 | LD:4
    Simmoné | HP: 708/708 | EN: 21/88 | DMG: 26 | MIT:38 | ACC:4 | EVA:4 | REC: 8 | BLD: 48 | BLI: 32/-20  | BRN: 56 | ENV-O: 32 | LD:8
    Raidou | HP: 708/708 | EN: 53/108 | DMG: 28 | MIT:92 | ACC:6 | AA | F-SPIRIT | EVA:2 | BH:39 | REC: 8 | LD:10 | QTY: 2
    Morrighan | {Nisahime} | HP: 700/700 | EN: 88/88 | DMG: 1 | MIT:60 | EVA:2

    Enemies:
    Speaker of the Void #5 | HP: 60/396 | DMG: 132 [Stun Immunity : 2/3]
    Speaker of the Void #9 | HP: 396/396 | DMG: 132

    Speaker of the Void #10 | HP: 396/396 | DMG: 132
    Speaker of the Void #11 | HP: 396/396 | DMG: 132


    Loot Roll:
    ID: 226309 | LD: 16+5=21 | CD:9+0=9 | Col:2376, Mats:2, [226309a] T4 Perfect Trinket     
    ID: 226310 | LD: 4+5=9 | CD:10+0=10 | Col:3564, Mats:0, [226310a] T4 Rare Trinket     
    ID: 226311 | LD: 7+5=12 | CD:5+0=5 | Col:1980, Mats:4, [226311a] T4 Rare Weapon, [226311b] T4 Uncommon Consumable   

    TOTAL COL: 20592
    MATERIALS: 14
    Uncommon T4 Consumable (2) | [226288a] | [226311b]
    Perfect T4 Consumable (2) | [226290b] | [226290c]
    Rare T4 Weapon (1) | [226311a]
    Perfect T4 Weapon (1) | [226291b]
    Rare T4 Trinket (2) | [226286a] | [226310a]
    Perfect T4 Trinket (2) | [226291a] | [226309a]
    Perfect T4 Armor/Shield (1) | [226290a]                                                                

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