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Celeste

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Posts posted by Celeste

  1. Standard Recovery +4 EN

    Landing right next to her, a few fat worms. Last time they were crabs, what next, beetles or snakes. Regardless, that large metal comes up as she swings wide causing fire to impede every flat surface it could. The flames even hover over the water for a moment before dying out. Any palm tree that was set was now engulfed in flame. It was their fault for being placed where they were. Glancing around there seemed to be a few more in the distance near Raidou. Still was amazed at how he’d grown. That nerd with glasses in school that spoke to no one was now strong enough to kick her ass to hell and back with little effort on his part. Raidou in her book was now a respected man. Sometimes it would freak her out to see him fight but Celeste powers also scared her a bit… Mainly confusion though. Still couldn’t get a handle on them and that teleporting thing was just annoying at best.

    Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 4 Targets = 8) = 19 EN)
    Free Action |
    ID: 233474 | 4 + 8 = 12, Hit vs.
    Sand Dollar #1 Dealing 435 - 5 = 430 Damage
    ID: 233475 | 8 + 8 = 16, Hit vs.
    Sand Dollar #2 Dealing 435 - 5 = 430 Damage
    ID: 233476 | 6 + 8 = 14, Hit vs.
    Sand Dollar #3 Dealing 435 - 5 = 430 Damage
    ID: 233477 | 5 + 8 = 13, Hit vs.
    Sand Dollar #4 Dealing 435 - 5 = 430 Damage


    Players:
    Kasumi | HP: 829/829 | EN: 67/112 | DMG: 29 | MIT:20 | ACC:6{+1} | KEEN: 1 | PHASE | EVA:6 | BH:25 | STC: 40 | PARA-V | LD:1
    Griswold | HP: 896/896 | EN: 71/92 | DMG: 26 | MIT:172 | ACC:6 | AA  | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2
    Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:1
    Gaius | HP: 896/896 | EN: 91/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
    Celeste | HP: 874/874 | EN: 93/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
    Raidou | HP: 829/829 | EN: 86/112 | DMG: 26 | MIT:177 | ACC:7 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7

    Enemies:
    Sand Dollar #1 | HP: 25 | DMG: 10 | MIT: 5
    Sand Dollar #2 | HP: 25 | DMG: 10 | MIT: 5
    Sand Dollar #3 | HP: 25 | DMG: 10 | MIT: 5
    Sand Dollar #4 | HP: 25 | DMG: 10 | MIT: 5

    Sand Dollar #5 | HP: 25 | DMG: 10 | MIT: 5
    Sand Dollar #6 | HP: 25 | DMG: 10 | MIT: 5


    Stacked x 4 = 800 EXP, 8000 col

  2. Celeste sees the opportunity to move in, but what she was not anticipating was the thing to already be on the ground. The dust from the dried sand created mist that was hard to see through, unknowing what to expect, she still goes in for the attack.. Closing the distance, lifting that heavy cleaver over her right shoulder, swinging a hefty amount using all her momentum to do so before hearing, “Hey watch where you're swinging that…” Eyes widen a bit as the cloud dissipates, find Gaius standing on top of the creature glaring down at her. “Maybe you shouldn’t be standing there where weapons are intended to hit the damn thing…” Not able to bring herself to actually say sorry even though she felt slightly bad. Moving away, watching the crab start to collect his footing. It was clear that she would have to pay more attention especially if people were going to be where they shouldn’t.

    Post Action | [x15] AOE-I (22 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 24 EN)
    Free Action |
    ID: 233467 | 1 + 7 = 8, Critical Miss vs. Sand’s Claw


    Players:
    Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:1
    Kasumi | HP: 829/829 | EN: 89/112 | DMG: 29 | MIT:20 | ACC:6{+1} | KEEN: 1 | PHASE | EVA:6 | BH:25 | STC: 40 | PARA-V | LD:1
    Griswold | HP: 896/896 | EN: 71/92 | DMG: 26 | MIT:172 | ACC:6 | AA  | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2
    Gaius | HP: 896/896 | EN: 91/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
    Celeste | HP: 874/874 | EN: 111/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
    Raidou | HP: 829/829 | EN: 112/112 | DMG: 26 | MIT:177 | ACC:7 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7

    Enemies:
    [0/1/3/3/0/0] Sand’s Claw | HP: 1446/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 | [ENV-O 32/4] | [BLD 48/2]

    Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
    Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
    Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
    Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
    King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
    Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigated DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
    Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
    Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
    Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.

  3. “Lium don’t forget to,” cutting her off “Yea I know don’t forget that crate downstairs. Go I got it,” saying as he unravels the rope dropping the ladder down. Celeste hopes off the ledge of the ship, sliding down the side of the roped stairs. Landing to the sands with a huff of dust beneath her feet as she lands. Seeing the others watching her, “What you staring at,” as she walks toward the group. The entrance was completely normal for her so why were they still so surprised about the whole ship travel aspect. Eyes peer to the Nisa woman again. “Fuck, my shits going to break again.” Celeste stopped asking why she was here anymore knowing that it would be the same answer as before. Collecting the things off the ground, taking a bite. It was clear that we were playing the waiting game again, she hated this part.


    <<Assist System Engaged>>
    Level: 33
    Paragon: 20
    Tier: 4
    True Tier: 7

    Final EXP Reward: +25%


    Activated:
    True Light Lantern | +1 ACC, +1 LD to party
    Paragon (10) reward | +1 LD while looting, searching


    Consumed:
    Bottomless Tea Wares (Gungir's/Eva 2 [Feast - 152493]) {RAIDOU} [5/6]
    Unending Strawberry Parfait (Gungir's/ACC 2 [Feast - 199525]) {KASUMI} [4/6]
    Lunchbox of Everlasting Memories (Gungir's/Mitigation 3 [Feast - 205491]) {NISAHIME} [6/6]
    5-Star Ceaseless Beef Wellington (Gungir's/Protein 2 [Feast - 205488]) {GAIUS} [4/6] [Filled]
    Field Ration
    Halloween Candy [202725f] - Damage 3 Potion (Celeste)


    Celeste | HP: 874/874 | EN: 112/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2

    Spoiler

    Name: Celeste, The Crimson Tide
    True Tier: 7
    Level: 33
    Paragon Level: 20
    HP: 874/874
    EN: 112/112

    Stats:
    Damage: 29
    Mitigation: 78
    Accuracy: 7
    Evasion: 3
    Battle Healing: 35
    Stealth Rating: 3
    PHASE
    HLY: 16
    BRN: 56

    Equipped Gear:
    Weapon/Armor/Trinket: 
      - Wash in Cardinal - Reaver [T4/Hammer/Demonic] - Holy 2, Burn 1, Phase
    Armor/Trinket: 
      - Red Woven Wave - Stampede [T4/Light Armor/Perfect]: Mitigation 2, Evasion 1
    Shield/Armor/Trinket: 
      - Platinum Buckle [Tierless/Trinket/Perfect]: Accuracy 3

    Combat Mastery:
      - Combat Mastery: Damage R3

    Combat Shift:
      - AOE Shift

    Familiar Skill:
      - 

    Custom Skill:
      - 

    Skills:
      - Battle Healing R4
      - Charge
      - Energist
      - Hammer R5
      - Light Armor R5

    Extra Skills:
      - Hiding R5

    Inactive Extra Skills:

    Addons:
      - Ferocity
      - Precision
      - Resolve
      - Stamina

    Mods:
      - Meticulous
      - Surpise Attack: Assassin
      - Vanish

    Inactive Mods:

    Battle Ready Inventory:
      - Crystal of Divine Light [201986d] x1
      - Rhino’s Horn | [224901d] x1
      - Teleport Crystal x1

    Housing Buffs:
      - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
      - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
      - Attic (Storage): +5% bonus col from monster kills and treasure chests
      - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
      - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

    Guild Hall Buffs:
      - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
      - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

    Scents of the Wild Totem:

    Wedding Ring:

    Crafting Profession:

    Gathering Profession:       

                                                                                          

  4. The red haired woman would quickly charge down the beach ripe and ready, although she was not nearly as primed as Freyd was. The man struck fast and took a notable piece of the things ass with it. Celeste however rips down the terrain and her weapon rings out with a solid wave of color. Above her head she goes for a hearty blow before being cold clocked by a big meaty claw. This casts her off to the side, finding the cleaver protruding out of the sand as it is flung from her grasp. She tumbles ass over tea kettle before impacting a single stone that stuck out from the grains of dust. Her eyes blur and her ears ringing, she'd shake aggressively trying to reclaim her senses. Blinking in a misshapen and uneven twist, her head turns. She'd legit just had her bell rung, and low and behold the tried and true fact remained as such. Whenever that woman was around everything was way fucking harder for no discernable reason. "Ow."

    Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 13 EN) + CHARGE (+3 Base, -Autohit, -1 ACC, 8 EN), Charge CD {1/3} + SIN (+4 Base, Autohit, No DoT, 8 EN)
    Free Action | 
    ID: 233206 | 1 + 8 - 1 = 6, Crit Miss vs. Sand’s Claw MEGA WHIFF


    Players:
    Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:1
    Freyd | HP: 896/896 | EN: 81/112 | DMG: 27 | MIT:147 | ACC:8 | F-SPIRIT | EVA:4 | BH:49 | VAMP-D: 49 | HLY: 16 | FLN: 16 | TXV: 32 | LD:9 | PROSP: 3 | Charge (1/3)
    Celeste | HP: 874/874 | EN: 94/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56
    Sam | HP: 829/829 | EN: 112/112 | DMG: 28 | MIT:40 | ACC:7 | AA  | PHASE | EVA:3 | REC: 8 | LD:11 | PROSP:1 | QTY: 2
    Setsuna | HP: 829/829 | EN: 112/112 | DMG: 29 | MIT:20 | ACC:7 | EVA:6 | BH:33 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:1 
    Raidou | HP: 829/829 | EN: 112/112 | DMG: 26 | MIT:177 | ACC:6 | AA  | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:6

    Enemies:
    [0/3/0/0/0/0] Sand’s Claw | HP: 2865/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1

    • Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
    • Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
    • Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
    • Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
    • King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
    • Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigated DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
    • Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
    • Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
    • Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.
  5. Starting Stealth: 233138 | LD: 20 + 3 = 23 (Success)

    The striking red hair peaked out from the emerald backdrop and yet still she would press herself on a nearby trunk. Eyes advance up to Setsuna dangling like a cat in one of the nearby trees, and the woman's ass ached just from looking at her posture. Setsuna could float around like a butterfly, Celeste was much more akin to a cannon hidden behind a bathroom door. It wasn't graceful yet it was effective. Lingering in the space she'd claimed, the woman looks out to the pair standing upon the beach. The hell, where was the action or the weird voodoo. Instead they were just staring at the lake. This was hardly the sort of affair that she'd signed up for. Looking on as her anger began to erode her patience. There was much more pressing matters to attend to then sitting here playing weird voyeur. Like beating a bunch of plate armor mooks in the ladonian skies.

    <<Assist System Engaged>>
    Level: 33
    Paragon: 20
    Tier: 4
    True Tier: 7

    Final EXP reward: +15%


    Activated:
    Paragon (10) Reward - +1 LD [Searching/Looting]


    Consumed:
    Bottomless Tea Wares (Gungir's/Eva 2 [Feast - 152493]) {RAIDOU} [4/6]
    Lunchbox of Everlasting Memories (Gungir's/Mitigation 3 [Feast - 205491]) {NISAHIME} [4/6]
    Boundless Bento of Boring (Gungir's/Protein 2 [Feast - 205486]) {SETSUNA} [2/6] [FILLED]
    Hellish Bottomless-Pit of Curry +2 ACC Feast (Gungir) {SAM} [3/6]
    Halloween Candy [202723d] - DMG 3 Potion {Celeste}
    Field Rations [233132e] {Celeste}

    Celeste | HP: 874/874 | EN: 112/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56

    Spoiler

    Name: Celeste, The Crimson Tide
    True Tier: 7
    Level: 33
    Paragon Level: 20
    HP: 874/874
    EN: 112/112

    Stats:
    Damage: 29
    Mitigation: 78
    Accuracy: 7
    Evasion: 3
    Battle Healing: 35
    Stealth Rating: 3
    PHASE
    HLY: 16
    BRN: 56

    Equipped Gear:
    Weapon/Armor/Trinket: 
      - Wash in Cardinal - Reaver [T4/Hammer/Demonic] - Holy 2, Burn 1, Phase
    Armor/Trinket: 
      - Red Woven Wave - Stampede [T4/Light Armor/Perfect]: Mitigation 2, Evasion 1
    Shield/Armor/Trinket: 
      - Platinum Buckle [Tierless/Trinket/Perfect]: Accuracy 3

    Combat Mastery:
      - Combat Mastery: Damage R3

    Combat Shift:
      - AOE Shift

    Familiar Skill:
      - 

    Custom Skill:
      - 

    Skills:
      - Battle Healing R4
      - Charge
      - Energist
      - Hammer R5
      - Light Armor R5

    Extra Skills:
      - Hiding R5

    Inactive Extra Skills:

    Addons:
      - Ferocity
      - Precision
      - Resolve
      - Stamina

    Mods:
      - Meticulous
      - Surpise Attack: Assassin
      - Vanish

    Inactive Mods:

    Battle Ready Inventory:
      - Crystal of Divine Light [201986d] x1
      - Rhino’s Horn | [224901d] x1
      - Teleport Crystal x1

    Housing Buffs:
      - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
      - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
      - Attic (Storage): +5% bonus col from monster kills and treasure chests
      - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
      - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

    Guild Hall Buffs:
      - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
      - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

    Scents of the Wild Totem:

    Wedding Ring:

    Crafting Profession:

    Gathering Profession:

     

  6. Standard Recovery +4 EN, Charge CD {2/3}

    Raking her weapon across the gelatinous syrup that coated the floor, it alights in cobalt blue flame. A flash fire ignites and sees a surge of light as well as a chain of screams, save the one that manages to slither away before the swing comes out. The column of steam that rises from it burns off and seems to disperse, proving that the damage had reduced their size rather considerably. "Just all bad isn't it fucks..." Celeste goads as the thing snails away, leaving a trail of itself behind as it crawls. She'd twist and rip the weapon up again, reaffirming her power. The king screams out as it takes even more wounding, and Celeste laps up the lingering blue flame upon her cleaver. It burns bright, wrapping around the steel and becoming a torch ready to put on the hurt. While held fast those beasts continue to flee from her.

    Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 2 Targets = 4) = 15 EN)
    Free Action |
    ID: 232431 | 2 + 8 - 4 = 6, Hit vs.
    Slime King #5 Dealing 495 - 50 = 445 Damage
    ID: 232432 | 9 + 8 - 4 = 13, CRIT + 1 vs.
    Slime King #6 Dealing 750 - 50 / 2 = 725 Damage, [BRN 112/2] applied
    ID: 232433 | 1 + 8 = 9, CRIT MISS vs.
    Slime King #7


    Players:
    Morrighan | Nisahime | HP: 828/828 | EN: 90/90 | DMG: 1{+4} | MIT:60 | ACC:1 | LD:1
    Setsuna | HP: 828/828 | EN: 19/110 | DMG: 29{+4} | MIT:20 | ACC:7 | EVA:4{-1} | BH:33 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:2
    Griswold | HP: 897/897 | EN: 31/90 | DMG: 26{+4} | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2
    Celeste | HP: 874/874 | EN: 18/110 | DMG: 29{+4} | MIT:63 | ACC:8 | PHASE | EVA:3{-1} | BH:35 | HLY: 16 | BRN: 56 | LD: 2
    Shiina | HP: 936/936 | EN: 100/110 | DMG: 1{+4} | MIT:251 | ACC: 1 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 37 | MENDING: 2 | REC: 8 | LD: 2
    Eruda | HP: 893/897 | EN: 75/90 | DMG: 8{+4} | MIT:244 | ACC:4 | TAUNT | F-SPIRIT | BRN-IM  | FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:112 | BH:49 | REC: 8 | BRN: 56 | LD:6

    Enemies:
    [0/0/4/1/0/0] Slime King #5 | HP: 367/1250 | DMG: 220 | MIT:50 | ACC:4 | EVA:4 | PARA-IM | FRZ-IM | GRAP-IM | LULL-IM | HYPN-IM | VD:100[final] | [Gelatinous Form Final]
    [0/0/1/2/0/0] Slime King #6 | HP: 389/1250 | DMG: 220 | MIT:50 | ACC:4 | EVA:4 | PARA-IM | FRZ-IM | GRAP-IM | LULL-IM | HYPN-IM | VD:100[final] | [Gelatinous Form Final] | [BRN 112/2]
    [0/0/3/0/0/0] Slime King #7 | HP: 834/1250 | DMG: 220 | MIT:50 | ACC:4 | EVA:4 | PARA-IM | FRZ-IM | GRAP-IM | LULL-IM | HYPN-IM | VD:100[final] | [Gelatinous Form Final]

    Pure Structure: Any DoT effects on the boss will last half their original duration, except for Burn. Afflicting the boss with Burn will also deal double damage to it.
    Self Sustaining: On a CD 9+, <<Slime King>> will heal 100 HP at the end of his turn.

  7. Standard Recovery +4 EN

    Apparating out of what seems like nowhere, the transparent image of Celeste is filled with color as a screaming cleaver engulfed in the blue flames of fate. The weapon surges with a magnificent power as she rips it down with a heavy force, catching the roof and creating a shower of sparks as it scrapes. The following impact causes the entire room to shake, as the hit alone causes the ground to shake. Its caved into a decent size divot in the floor, which proves the girls surprising strength. The slimes are shoved into the floor with such potency that their shapes are nothing more then a sticky and limp gum adhered slightly to it and her blade. The woman even needs to pull her weapon off to one side and detach them like glue. They'd legitimately were pounded into a paste, a fact that was not lost on Celeste in the slightest. She offers the humor as painted grin plastered across her face, as she shakes her left hand to let the lead out. "How's that taste....Bitch." the woman offers in obvious derogatory verbiage. 

    Post Action | [x18] AOE-II (14 - 2 [Stamina] + 2 [Shift] + (2 * 2 Targets = 4) = 18 EN) + CHARGE (+3 Base, -Autohit, -1 ACC, 8 EN), Charge CD {1/3}
    Free Action | Crystal of Divine Light [201986d] (+8 Holy, Double Damage)
    ID: 232412 | 10 + 8 = 18, Hit vs. Slime King #2 Dealing 1116 - 50 / 2 = 1091 Damage, [BRN 112/2] applied
    ID: 232413 | 8 + 8 = 16, Hit vs. Slime King #3 Dealing 648 - 50 = 598 Damage


    Players:
    Shiina | HP: 936/936 | EN: 100/110 | DMG: 1{+4} | MIT:251 | ACC: 1 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 37 | MENDING: 2 | REC: 8 | LD: 2
    Setsuna | HP: 828/828 | EN: 35/110 | DMG: 29{+4} | MIT:20 | ACC:7 | EVA:4 | BH:33 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:2
    Griswold | HP: 897/897 | EN: 40/90 | DMG: 26{+4} | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2
    Morrighan | Nisahime | HP: 828/828 | EN: 90/90 | DMG: 1{+4} | MIT:60 | ACC:1 | LD:1
    Celeste | HP: 874/874 | EN: 29/110 | DMG: 29{+4} | MIT:63 | ACC:8 | PHASE | EVA:3{-1} | BH:35 | HLY: 16 | BRN: 56 | LD: 2
    Eruda | HP: 895/897 | EN: 75/90 | DMG: 8{+4} | MIT:244 | ACC:4 | TAUNT | F-SPIRIT | BRN-IM  | FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:112 | BH:49 | REC: 8 | BRN: 56 | LD:6

    Enemies:
    [0/1/4/0/3/1] Slime King #2 | HP: 94/2500 | DMG: 220 | MIT:50 | ACC:4 | EVA:4 | PARA-IM | FRZ-IM | GRAP-IM | LULL-IM | HYPN-IM | VD:100[final] | [Gelatinous Form 1] | [BRN 112/2]
    [0/1/3/0/2/4] Slime King #3 | HP: 230/2500 | DMG: 220 | MIT:50 | ACC:4 | EVA:4 | PARA-IM | FRZ-IM | GRAP-IM | LULL-IM | HYPN-IM | VD:100[final] | [Gelatinous Form 1] | [BRN 224/1]

    Pure Structure: Any DoT effects on the boss will last half their original duration, except for Burn. Afflicting the boss with Burn will also deal double damage to it.
    Self Sustaining: On a CD 9+, <<Slime King>> will heal 100 HP at the end of his turn.
    Quick Split: On a CD 9+ and LD 10+, the <<Slime King>> will not attack and instead, summon a <<Slime Abomination>> to his aid. A <<Slime Abomination>> can only be summoned once per turn. This skill is deactivated once <<Gelatinous Form>> has activated twice.
    Gelatinous Form: Every time the boss’ health reaches 0, two more Kings will spawn, using the next lowest HP available. If a Slime King with the lowest amount of max HP possible dies, he will not spawn any more.

  8. Standard Recovery +4 EN, Charge Refreshed, Vanish Refreshed

    The slime king began to form up again, this time into two equally sized pieces about their heights. "Great" Celeste remarks as she looks to the smith still in tossing posture. The old man meant well but now they had twice the problem. Her weapon flares in color, taking a deep shade of crimson before sparks of blue started to escape it. Clicking heels provide audio to her motion as she closes the newly created gab, and a wide swipe clips anything she can cleave through. Bits and pieces of green slime splatter out as she cuts a wide swath through them, causing them to divide and at the end of the swing some hapless smaller slime takes the brunt of the blow. It explodes into a sudden splash of color that coats the left most wall in syrup that slowly runs down its length. One down the tube, hopefully two more to go.

    Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 3 Targets = 6) = 17 EN)
    Free Action |
    ID: 232395 | 8 + 8 + 1 = 17, Hit vs.
    Slime Abomination #4 Dealing 435 - 40 = 395 Damage, Sustains 64 via FRZ
    ID: 232396 | 3 + 8 - 4 = 7, Hit vs.
    Slime King #2 Dealing 435 - 50 = 385 Damage
    ID: 232397 | 8 + 8 - 4 = 12, Hit vs.
    Slime King #3 Dealing 435 - 50 = 385 Damage


    Players:
    Shiina | HP: 936/936 | EN: 100/110 | DMG: 1 | MIT:251 | ACC: 1 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 37 | MENDING: 2 | REC: 8 | LD: 2
    Setsuna | HP: 828/828 | EN: 57/110 | DMG: 29 | MIT:20 | ACC:7 | EVA:4 | BH:33 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:2
    Griswold | HP: 895/897 | EN: 59/90 | DMG: 26 | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2 | HYPER [2/3]
    Morrighan | Nisahime | HP: 828/828 | EN: 90/90 | DMG: 1 | MIT:60 | ACC:1 | LD:1
    Celeste | HP: 874/874 | EN: 51/110 | DMG: 29 | MIT:63 | ACC:8 | PHASE | EVA:3{-1} | BH:35 | HLY: 16 | BRN: 56 | LD: 2
    Eruda | HP: 896/897 | EN: 88/90 | DMG: 8 | MIT:244 | ACC:4 | TAUNT | F-SPIRIT | BRN-IM  | FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:112 | BH:49 | REC: 8 | BRN: 56 | LD:6

    Enemies:
    [0/2/3/0/0/0] Slime Abomination #4 | HP: 164/900 | DMG: 100 | MIT:40 | ACC:4{-1} | EVA:2{-3} | [FRZ 64] | [FRB 40/2]
    [0/0/0/0/1/0] Slime King #2 | HP: 2115/2500 | DMG: 220 | MIT:50 | ACC:4 | EVA:4 | PARA-IM | FRZ-IM | GRAP-IM | LULL-IM | HYPN-IM | VD:100[final] | [Gelatinous Form 1]
    [0/0/0/0/1/0] Slime King #3 | HP: 2115/2500 | DMG: 220 | MIT:50 | ACC:4 | EVA:4 | PARA-IM | FRZ-IM | GRAP-IM | LULL-IM | HYPN-IM | VD:100[final] | [Gelatinous Form 1]

    Pure Structure: Any DoT effects on the boss will last half their original duration, except for Burn. Afflicting the boss with Burn will also deal double damage to it.
    Self Sustaining: On a CD 9+, <<Slime King>> will heal 100 HP at the end of his turn.
    Quick Split: On a CD 9+ and LD 10+, the <<Slime King>> will not attack and instead, summon a <<Slime Abomination>> to his aid. A <<Slime Abomination>> can only be summoned once per turn. This skill is deactivated once <<Gelatinous Form>> has activated twice.
    Gelatinous Form: Every time the boss’ health reaches 0, two more Kings will spawn, using the next lowest HP available. If a Slime King with the lowest amount of max HP possible dies, he will not spawn any more.

    Slime Abomination:
    Back and Forth: If a <<Slime Abomination>> takes 500 DMG before its next turn, it will attack twice during the following turn.
    Strength in Numbers: If any other Slime monsters are alive, every second attack, the <<Slime Abomination>> will instead heal every Slime for its DMG.
    Unison: If another Slime monster falls, <<Slime Abomination>> will gain +10 DMG for the rest of the battle.

  9. Standard Recovery +4 EN

    The round of applause doesn't detract Celeste from continuing her assault upon this creature, as the woman's appearance scatters in an ethereal tear. Her very solidarity is called into question as a mirage version of her blinks out from her body and seeks out the target before she does. As soon it is within striking distance however, Celeste suddenly takes its place and gains full color instead of the almost transparent glass like appearance of the duplicate. A sudden discharge of cobalt blue as she tears the wash in cardinal across the Slime King with surprising fervor. The creatures HP plummets down in a vorpal rip and sudden empty of its bar. The woman follows through it completely, as her momentum keeps her moving as she needs to fight her own drive forward. The beast struggles and stirs as the massive wound quivers and starts to suck itself back closed.

    Free Action (Skill) | Vanish | 232382, LD: 16 + 3 = 19 (Success, 5 EN), Vanish CD {1/3}
    Post Action | [x18] AOE-II (14 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 16 EN) + CHARGE (+3 Base Damage, -Autohit, -1 ACC, 8 EN) + ASSASSIN (+4 Base, -DoT Proc, 8 EN), Charge CD {1/3}
    Free Action (Item) | Rhino’s Horn | [224901d] (+3 Base, -1 EVA)
    ID: 232383 | 7 + 8 - 4 - 1 = 10, Hit vs. Slime King #1 Dealing 720 - 30 = 690 Damage


    Players:
    Morrighan | Nisahime | HP: 828/828 | EN: 90/90 | DMG: 1 | MIT:60 | ACC:1 | LD:1
    Celeste | HP: 874/874 | EN: 64/110 | DMG: 29 | MIT:63 | ACC:8 | PHASE | EVA:3{-1} | BH:35 | HLY: 16 | BRN: 56 | LD: 2
    Shiina | HP: 936/936 | EN: 103/110 | DMG: 1 | MIT:251 | ACC: 1 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 37 | MENDING: 2 | REC: 8 | LD: 2
    Setsuna | HP: 828/828 | EN: 74/110 | DMG: 29 | MIT:20 | ACC:7 | EVA:4 | BH:33 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:2
    Griswold | HP: 895/897 | EN: 47/90 | DMG: 26 | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2 | HYPER [0/3]
    Eruda | HP: 896/897 | EN: 86/90 | DMG: 8 | MIT:244 | ACC:4 | TAUNT | F-SPIRIT | BRN-IM  | FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:112 | BH:49 | REC: 8 | BRN: 56 | LD:6

    Enemies:
    [0/2/0/1/3/6] Slime King #1 | HP: 1875/5000 | DMG: 220 | MIT:50{-20} | ACC:4 | EVA:4 | PARA-IM | FRZ-IM | GRAP-IM | LULL-IM | HYPN-IM | VD:100[final] | [Shatter 1: 2] | [BRN 224/1]

    Pure Structure: Any DoT effects on the boss will last half their original duration, except for Burn. Afflicting the boss with Burn will also deal double damage to it.
    Self Sustaining: On a CD 9+, <<Slime King>> will heal 100 HP at the end of his turn.
    Royal Gel: On an MD 9-10, the <<Slime King>> will launch an AoE attack at the four players with the highest hate, dealing 160 DMG and afflicting them with T4 Blight for two turns. This skill cannot occur once <<Gelatinous Form>> has activated.
    Quick Split: On a CD 9+ and LD 10+, the <<Slime King>> will not attack and instead, summon a <<Slime Abomination>> to his aid. A <<Slime Abomination>> can only be summoned once per turn. This skill is deactivated once <<Gelatinous Form>> has activated twice.
    Gelatinous Form: Every time the boss’ health reaches 0, two more Kings will spawn, using the next lowest HP available. If a Slime King with the lowest amount of max HP possible dies, he will not spawn any more.

  10. Hyperactive has faded

    The goading and the sudden steroid the opposition was on. "Yeah yeah..." The girl offers a dismissal and hefts both hands on the cleaver, dropping the point below her right arm and sliding her left hand down it. It burns and glows hot, angry and willing to dish out whatever her rage wished to dole out. A violent tear up as its cocked above her left shoulder, proceeded by the quickened footsteps of heeled boots. Like a rhythmic clicking. Releasing the held dragon, the weapon splits the air as it moves. It makes impact and causes a high-pitched whine as Celeste lets it fire, forcing the dull blade to rip clean through and phase change a fair portion of the beasts body. Immediately vaporized into a cloud of steam. It shrieks and waves two arms toward her in a frenzy, forcing the redhead on the defensive. "I like your fight idiot, thought you'd be a push over."

    Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 13 EN)
    Free Action |
    ID: 232265 | 5 + 8 - 4 = 9, Hit vs.
    Slime King #1 Dealing 495 - 50 = 455 Damage


    Players:
    Morrighan | Nisahime | HP: 828/828 | EN: 90/90 | DMG: 1{+4} | MIT:60 | ACC:1 | LD:1
    Celeste | HP: 874/874 | EN: 97/110 | DMG: 29{+4} | MIT:63 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
    Setsuna | HP: 828/828 | EN: 110/110 | DMG: 29{+4} | MIT:20 | ACC:7 | EVA:4 | BH:33 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:2
    Griswold | HP: 895/897 | EN: 53/90 | DMG: 26{+4} | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2
    Eruda | HP: 897/897 | EN: 90/90 | DMG: 8{+4} | MIT:244 | ACC:4 | TAUNT | F-SPIRIT | BRN-IM  | FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:112 | BH:49 | REC: 8 | BRN: 56 | LD:6
    Shiina | HP: 936/936 | EN: 96/110 | DMG: 1{+4} | MIT:251 | ACC: 1 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 37 | MENDING: 2 | REC: 8 | LD: 2

    Enemies:
    [0/1/0/0/0/0] Slime King #1 | HP: 4545/5000 | DMG: 220 | MIT:50 | ACC:4 | EVA:4 | PARA-IM | FRZ-IM | GRAP-IM | LULL-IM | HYPN-IM | VD:100[final]

    Pure Structure: Any DoT effects on the boss will last half their original duration, except for Burn. Afflicting the boss with Burn will also deal double damage to it.
    Self Sustaining: On a CD 9+, <<Slime King>> will heal 100 HP at the end of his turn.
    Royal Gel: On an MD 9-10, the <<Slime King>> will launch an AoE attack at the four players with the highest hate, dealing 160 DMG and afflicting them with T4 Blight for two turns. This skill cannot occur once <<Gelatinous Form>> has activated.
    Quick Split: On a CD 9+ and LD 10+, the <<Slime King>> will not attack and instead, summon a <<Slime Abomination>> to his aid. A <<Slime Abomination>> can only be summoned once per turn. This skill is deactivated once <<Gelatinous Form>> has activated twice.
    Gelatinous Form: Every time the boss’ health reaches 0, two more Kings will spawn, using the next lowest HP available. If a Slime King with the lowest amount of max HP possible dies, he will not spawn any more.

  11. Relaxed [2/2] - Full HP/EN recovery

    Vanish Refreshed, Charge Refreshed

    Unfolding her arms and grabbing the handle of wash in cardinal, that fates armiger is tossed limply onto her right shoulder. "You hear that?" The woman remarks as her attentions start to lock to the echoing sounds firing out of the rusted pipe on the wall. Shoving her face near the opening the smell was rancid and yet she squints in. "Looks like we've got company, get ready!" Celeste barks as she beats feet from the opening and flares up, her weapon becoming much more solid and flashing in a flashfire of cobalt blue. Just then a notable ping proved that her energy had just hit its limit. "Fuck yeah! Come get some idiot~" The woman offered in the jubilant show of prepared moxie. It would be at this point a sudden surge of lime green fires out of that hole like a cannon, and like pond scum it splatters along the floor. Green paint starts to swell and form up a full fledged body.

  12. Relaxed [1/2]

    Vanish CD {2/3}, Charge CD {2/3}

    Taking a place on the back wall, Celeste folds her arms after planting her cleaver at her side the woman takes to relaxing. "So what was all this?" Celeste asks the room, trying to get a deeper understanding at exactly what this was supposed to be. Yet none could offer her really a straight answer, and the random 6th in their party surely wasn't saying a word. This is why the red head enjoyed Galtea so much, it was much simpler to understand blowing shit up and throwing people. Here it felt like they were battling with some intense puzzle where no one knew how a single piece fit with another. Like trying to build a bridge out of chop sticks. "No one?" She'd offer again, and its met with nothing more then a string of shrugs excluding Shiina who just laughs quite sharply. The blood raven repays this with a nasty glare.

  13. Standard Recovery +4 EN, Hyperactive +3 EN

    The sudden surge causes Celeste's very form to scatter as blue flames start to echo off her shoulders like smoke off of a fireplace. Looking down to her left hand, they trickle there and soft bluish embers escape as she clasps it into a fist. She felt good... Her weapon is yanked up and the air cuts away as it does, leaving a trail of bluish fire that shared a similar tone to Eruda's albeit darker and less natural. Pointing at her target, her body seems to gain mirror images that leap out from her like ghosts yet she still stands firm as it does. Once the ghost reaches to who she had targeted the woman seems to take possession of it and it suddenly fills with color. A detonation of flame as she turns on booted heel and slams that cleaver of hers against the stone with such a potent amount of force that the ground caves in and bits of stone from the ceiling rain down from above. Even the lantern that hung limply swayed angrily at the impact.

    Once the dust settles, there was a lot less enemies and a horrifying splatter that proved she had hit it.

    Post Action | [x18] AOE-II (14 - 2 [Stamina] + 2 [Shift] + (2 * 3 Targets = 6) = 20 EN) + CHARGE (+3 Base, 8 EN)
    Free Action | Vanish | 232250 | LD: 3 + 3 = 6, Failure (5 EN), Vanish CD {1/3}
    ID: 232251 | 1 + 8 = 9, CRIT MISS vs.
    Slime Worm #4
    ID: 232252 | 6 + 8 - 2 - 1 = 11, Hit vs. Slime Polyp #2 Dealing 648 - 60 = 588 Damage
    ID: 232253 | 9 + 8 - 2 - 1  = 14, Hit vs.
    Slime Abomination #2 Dealing 954 - 40/2 = 934 Damage
    ID: 232254 | 9 + 8 - 2 - 1 = 14, Hit vs.
    Slime Abomination #3 Dealing 954 - 40/2 = 934 Damage

    Slime Polyp #4 gains +30 Damage (3 Slimes) via Unison


    Players:
    Shiina | HP: 936/936 | EN: 96/110 | DMG: 1{+4} | MIT:251 | ACC: 1 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 37 | MENDING: 2 | REC: 8 | LD: 2
    Morrighan | Nisahime | HP: 828/828 | EN: 90/90 | DMG: 1{+4} | MIT:60 | ACC:1 | LD:1
    Celeste | HP: 874/874 | EN: 32/110 | DMG: 29{+4} | MIT:63 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2 | HYPER [2/3]
    Setsuna | HP: 828/828 | EN: 64/110 | DMG: 29{+4} | MIT:20 | ACC:7 | EVA:4 | BH:33 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:2
    Griswold | HP: 895/897 | EN: 67/90 | DMG: 26{+4} | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2
    Eruda | HP: 894/897 | EN: 88/90 | DMG: 8{+4} | MIT:244 | ACC:4 | TAUNT | F-SPIRIT | BRN-IM  | FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:112 | BH:49 | REC: 8 | BRN: 56 | LD:6

    Enemies:
    [0/0/0/0/3/0] Slime Worm #4 | HP: 886/1200 | DMG: 120 | ACC:3 | EVA:1
    [0/0/0/0/3/0] Slime Polyp #2 | HP: 542/800 | DMG: 80(+10) | MIT:60 | ACC:3 | EVA:2 | BLI: 32/-20
    [0/0/0/1/3/4] Slime Polyp #4 | HP: 7/800 | DMG: 80(+40) | MIT:60 | ACC:3 | EVA:2 | BLI: 32/-20 | [BRN 56/1], [FL. THORNS 16/1]
    [0/0/0/1/0/4] Slime Abomination #2 | HP: 433/900 | DMG: 100(+10) | MIT:40 | ACC:4 | EVA:2 | [BRN 56/1], [FL. THORNS 16/1]
    [0/0/0/1/0/4] Slime Abomination #3 | HP: 433/900 | DMG: 100(+10) | MIT:40 | ACC:4 | EVA:2 | [BRN 56/1], [FL. THORNS 16/1]

    Slime Polyp:
    Acid Spit: In the case of a CD 6+ and MD 9-10, the attack will become an AoE and target the four players with the highest hate.
    Unison: If another Slime monster falls, <<Slime Polyp>> will gain +10 DMG for the rest of the battle.

    Slime Worm:
    Predator: On an MD 10, <<Slime Worm>> will attack again. This effect cannot occur twice in a row.
    Toxic Touch: If an attack roll against a <<Slime Worm>> results in an CD 10+, the player will lose 3 base DMG for the next two turns. This effect does not stack.

    Slime Abomination:
    Back and Forth: If a <<Slime Abomination>> takes 500 DMG before its next turn, it will attack twice during the following turn.
    Strength in Numbers: If any other Slime monsters are alive, every second attack, the <<Slime Abomination>> will instead heal every Slime for its DMG.
    Unison: If another Slime monster falls, <<Slime Abomination>> will gain +10 DMG for the rest of the battle.

  14. *Optimal Turn Order
    Standard Recovery +3 EN, Hyperactive +3 EN, Hyperactive Fades

    A final rush toward the creatures head as it begins to pick up its upper half, Celeste was aiming for the kill. A violent flash of energy burns itself down the length of her weapon, eager to end this little foray. It screams out in a abrupt explosion as she finally makes impact, tearing clean through her opponents throat as she drags it along the seam. The ancient collapses as the last trickle of its life falters, and within a few moments the creature pops. This causes the three members of her party to fall some 15 or so feet to the ground, most landing rather uncomfortably with heavy thuds. Shiina gets it the worst who lands face first first like a dirt belly flop. However the fall only does a small amount of damage, and each of them would pick themselves up and begin to scan the area. This is where the white haired woman would approach and confirm her successful find. "A necklace?" she responds quizzically toward the broad, not understanding what the hell this was all for.

    Post Action | [x18] AOE-II (14 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 16 EN)
    Free Action |
    ID: 232246 | 8 + 8 - 2 = 14, Hit vs. The Ancient Dealing 468 - 90 = 378 Damage


    Players:
    Celeste | HP: 863/863 | EN: 51/105 | DMG: 26 | MIT:66 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 12 | BRN: 42 | LD: 2
    Raidou | HP: 828/828 | EN: 55/105 | DMG: 14 | MIT:119 | ACC:5 | TAUNT | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | VAMP-O: 137 | BLI: 24/-15 | REC: 6 | LD:12
    Shiina | HP: 880/880 | EN: 85/105 | DMG: 1 | MIT:202 | ACC: 1 | EVA:3 | FL.AURA: 12 | FR.AURA: 12 | THORNS:54 | BH:26 | HB: 35 | MENDING: 2 | REC: 6 | LD: 2
    Morrighan | Nisahime | HP: 828/828 | EN: 90/90 | DMG: 1 | MIT:45 | ACC:1 | EVA:2 | LD:1

    Enemies:
    [4/11/0/0] The Ancient | HP: 364/1980 | DMG: 225{+50} | MIT: 130{-40} | ACC: 2 | EVA: 2 | [STUN IMMUNITY 2/3] | [Shatter 1:1] | [Shatter 2: 2] | [SUSTAIN: 2]

    Seal | On an MD 9-10, the boss will stun the Player with the highest hate, hitting them for 50 additional unmitigated DMG.
    Disruption | Using Purify on <<The Ancient>> will remove any stacks of <<Self Sustained>>.
    Self Sustained | On an LD 15+, <<The Ancient>> will not attack and instead will increase his DMG by 25, as well as heal 200 HP. The DMG buff stacks up to three times.
    The Elder | On a CD 10+, <<The Ancient>> will cleanse all status conditions it’s afflicted with, as well as become immune to all incoming ones for two turns. Once the buff is over, it can only occur again after three turns have passed.


    Loot Roll:
    ID: 232247 | LD: 19 (17, +2) | CD: 1 (1, +0) | 6237col, Materials (4), Tier 3 Perfect Consumable (1), Tier 3 Rare Trinket (1)

    Queued Field Boss Rewards:
    Nisahime | 420 EXP
    Raidou | 420 EXP
    Shiina | 420 EXP
    Celeste | 420 EXP
    Simmone | 4x Crystal of Divine Light | [232246a] [232246b] [232246c] [232246d]

  15. Standard Recovery +3 EN, Hyperactive +3 EN

    The blazing bite of Celeste continued in an unceasing display of power, causing the very body of the beast to become nothing more then a raging fire. However it took that signature cobalt blue, a rich azure as it smoked. Leaves and wood burned brilliantly with every passing second, and as a result the ancient reeled in a desperate attempt to snuff the flames. It worked magnificently to keep it distracted long enough for them to seek out where its heart was held this time of spawning in. A fact that this thing shared with Tanos but not in a way that Celeste would know. Burning away an additional fault line as she tore across the beast, slashing and cutting at any piece of its frame that it would put in front of her. It was clear this girl was not one to be trifled with, for there was no caution just unbridled aggression that took the shape of an unending tirade of bloodshed.

    Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 13 EN)
    Free Action |
    ID: 232243 | 8 + 8 - 2 = 14, CD: 12 {STB Unlocked}, Hit vs.
    The Ancient Dealing 390 - 75 = 315 Damage


    Players:
    Raidou | HP: 828/828 | EN: 55/105 | DMG: 14 | MIT:119 | ACC:5 | TAUNT | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | VAMP-O: 137 | BLI: 24/-15 | REC: 6 | LD:12
    Celeste | HP: 863/863 | EN: 53/105 | DMG: 26 | MIT:66 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 12 | BRN: 42 | LD: 2 | HYPER [2/3]
    Shiina | HP: 880/880 | EN: 86/105 | DMG: 1 | MIT:202 | ACC: 1 | EVA:3 | FL.AURA: 12 | FR.AURA: 12 | THORNS:54 | BH:26 | HB: 35 | MENDING: 2 | REC: 6 | LD: 2
    Morrighan | Nisahime | HP: 828/828 | EN: 90/90 | DMG: 1 | MIT:45 | ACC:1 | EVA:2 | LD:1

    Enemies:
    [11/4/0/0] The Ancient | HP: 188/1980 | DMG: 225{+25} | MIT: 130{-55} | ACC: 2 | EVA: 2 | [STUN IMMUNITY 1/3] | [Shatter 1:2] | [Shatter 2: 3] | [BLI: 24/1] | [SUSTAIN: 1]

    Seal | On an MD 9-10, the boss will stun the Player with the highest hate, hitting them for 50 additional unmitigated DMG.
    Disruption | Using Purify on <<The Ancient>> will remove any stacks of <<Self Sustained>>.
    Self Sustained | On an LD 15+, <<The Ancient>> will not attack and instead will increase his DMG by 25, as well as heal 200 HP. The DMG buff stacks up to three times.
    The Elder | On a CD 10+, <<The Ancient>> will cleanse all status conditions it’s afflicted with, as well as become immune to all incoming ones for two turns. Once the buff is over, it can only occur again after three turns have passed.

  16. *Optimal Turn Order Shift
    Standard Recovery +3 EN, Hyperactive +3 EN, Charge Refreshed

    Another sharp slash as that immense and overbearing column of wood moved toward her. A section is cut free moments before it impacts the woman, causing her red hair to flail angrily as the pieces now cut into logs fly harmlessly past her. They burned slightly in that cobalt blue, threatening to become ash. A pivot of her weapon and she cleaves down into the creatures body, pushing it deep before rushing to its right. Carving out a huge section of its body, leaving bits of shrapnel in her wake as she does. The wound would mimic a dug trench in stature, but within the faint afterglow of red signifying the interior of its make. Likewise the targeting bar would convey its HP dropping quite heavily at her rampage, as the curved green filled bar would start to empty out a fair chunk. With it, an angry bellow from below, The ancient outraged at the hornets stinging the hell out of it.

    Post Action | [x18] AOE-II (14 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 16 EN)
    Free Action |
    ID: 232236 | 4 + 8 - 2 = 10, Hit vs.
    The Ancient Dealing 468 - 130 = 338 Damage


    Players:
    Celeste | HP: 863/863 | EN: 60/105 | DMG: 26 | MIT:66 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 12 | BRN: 42 | LD: 2 | HYPER [1/3]
    Morrighan | Nisahime | HP: 828/828 | EN: 90/90 | DMG: 1 | MIT:45 | ACC:1 | EVA:2 | LD:1
    Raidou | HP: 828/828 | EN: 67/105 | DMG: 14 | MIT:119 | ACC:5 | TAUNT | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | VAMP-O: 137 | BLI: 24/-15 | REC: 6 | LD:12
    Shiina | HP: 880/880 | EN: 93/105 | DMG: 1 | MIT:202 | ACC: 1 | EVA:3 | FL.AURA: 12 | FR.AURA: 12 | THORNS:54 | BH:26 | HB: 35 | MENDING: 2 | REC: 6 | LD: 2

    Enemies:
    [3/0/4/0] The Ancient | HP: 728/1980 | DMG: 225 | MIT: 130 | ACC: 2 | EVA: 2 | [BRN 42/1] | [STUN IMMUNITY 0/3]

    Seal | On an MD 9-10, the boss will stun the Player with the highest hate, hitting them for 50 additional unmitigated DMG.
    Disruption | Using Purify on <<The Ancient>> will remove any stacks of <<Self Sustained>>.
    Self Sustained | On an LD 15+, <<The Ancient>> will not attack and instead will increase his DMG by 25, as well as heal 200 HP. The DMG buff stacks up to three times.
    The Elder | On a CD 10+, <<The Ancient>> will cleanse all status conditions it’s afflicted with, as well as become immune to all incoming ones for two turns. Once the buff is over, it can only occur again after three turns have passed.

  17. Moving to Floor 19, Optimal Turn Order Reorder
    Standard Recovery +3 EN, Charge CD {2/3}

    Later that evening, there journey was still not quite complete. It seemed this chick had a laundry list of things to accomplish and in the parties desperation to understand they had chosen to accompany her. The floor 19 forbidden lands took the shape of a lush green field of grass. Not entirely unlike the city of coral yet it was much more damaged and destroyed. Celeste somewhat recognized the area and yet the reasoning for their visit remained vague. Moreover once they started into the forest treeline, the woman was on obvious edge. This was the domain of the field boss, and within a few moments it would begin to loom overhead casting a gigantic shadow. Such was the way of wandering into their threatened areas. Without a word of warning the woman immediately darts towards its heels and clips deep against them. Carving clean in such a way that it threatened to topple over, bits of splinters spraying out in an aggressive tear.

    Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 13 EN)
    Free Action | Crystal of Divine Light [201986d] +8 Holy, Double Incoming Damage
    ID: 232231 | 10 + 8 = 18, Hit vs. The Ancient Dealing 795 - 130 / 2 = 730 Damage, [BRN 42/2] applied


    Players:
    Celeste | HP: 863/863 | EN: 68/105 | DMG: 26{+3} | MIT:66 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 12 | BRN: 42 | LD: 2
    Raidou | HP: 828/828 | EN: 76/105 | DMG: 14{+3} | MIT:119 | ACC:5 | TAUNT | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | VAMP-O: 137 | BLI: 24/-15 | REC: 6 | LD:12
    Shiina | HP: 880/880 | EN: 95/105 | DMG: 1{+3} | MIT:202 | ACC: 1 | EVA:3 | FL.AURA: 12 | FR.AURA: 12 | THORNS:54 | BH:26 | HB: 35 | MENDING: 2 | REC: 6 | LD: 2
    Morrighan | Nisahime | HP: 828/828 | EN: 90/90 | DMG: 1{+3}| MIT:45 | ACC:1 | EVA:2 | LD:1

    Enemies:
    [2/0/0/0] The Ancient | HP: 1250/1980 | DMG: 225 | MIT: 130 | ACC: 2 | EVA: 2 | [BRN 42/2]

    Seal | On an MD 9-10, the boss will stun the Player with the highest hate, hitting them for 50 additional unmitigatable DMG.
    Disruption | Using Purify on <<The Ancient>> will remove any stacks of <<Self Sustained>>.
    Self Sustained | On an LD 15+, <<The Ancient>> will not attack and instead will increase his DMG by 25, as well as heal 200 HP. The DMG buff stacks up to three times.
    The Elder | On a CD 10+, <<The Ancient>> will cleanse all status conditions it’s afflicted with, as well as become immune to all incoming ones for two turns. Once the buff is over, it can only occur again after three turns have passed.
    Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 3. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 or T2 will still have T1 or T2 stats, respectively.

  18. Standard Recovery +4 EN, Hyperactive +3 EN, Vanish Refreshed

    The sudden rush of power ringing out from the woman's party catches her by surprise. Just what the hell was happening these days? Celeste tries to keep her head in the game despite the system seeming to fucking be destroyed around her. She manages to close the gap and offers a singular wide swing as the room fills with flames not her own. Creatures trapped within them are left defenseless as her cleaver collects and discharges that flame into a singular defined point. Like a vacuum it turns into a letter of destruction, in a massive wave of heat. The beasts are immediately vaporized and converted to steam, and Celeste stares back at her party in disbelief as wash in cardinal smokes. The confusion fades into a very sharp smile "Do it again." The woman ordered, finding the sudden potency a bit intoxicating. Her weapon twists and finds itself placed upon her right shoulder, draped across her neck behind her head.

    Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 4 Targets = 8) = 19 EN) + ASSASSIN (+4 Base Damage, AUTOHIT, 8 EN)
    Free Action |
    ID: 231878 | 5 + 8 = 13, Hit vs.
    Slime Worm #1 Dealing 495 Damage
    ID: 231879 | 2 + 8 = 10, Hit vs.
    Slime Worm #2 Dealing 495 Damage
    ID: 231880 | 4 + 8 = 12, Hit vs.
    Slime Worm #3 Dealing 495 Damage
    ID: 231881 | 1 + 8 = 9, Hit vs.
    Slime Polyp #1 Dealing 495 - 60 = 435 Damage


    Players:
    Morrighan | Nisahime | HP: 828/828 | EN: 90/90 | DMG: 1 | MIT:60 | ACC:1 | LD:1
    Shiina | HP: 936/936 | EN: 102/110 | DMG: 1 | MIT:251 | ACC: 1 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 37 | MENDING: 2 | REC: 8 | LD: 2
    Celeste | HP: 874/874 | EN: 58/110 | DMG: 29 | MIT:63 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2 | HYPER [1/3]
    Setsuna | HP: 828/828 | EN: 85/110 | DMG: 29 | MIT:20 | ACC:7 | EVA:4 | BH:33 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:2
    Griswold | HP: 897/897 | EN: 80/90 | DMG: 26 | MIT:172 | ACC:6 | AA  | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2
    Eruda | HP: 895/897 | EN: 88/90 | DMG: 8 | MIT:244 | ACC:4 | TAUNT | F-SPIRIT | BRN-IM  | FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:112 | BH:49 | REC: 8 | BRN: 56 | LD:6

    Enemies:
    [0/0/1/0/0/4] Slime Worm #1 | HP: 441/1200 | DMG: 120 | ACC:3 | EVA:1 | [BRN 56/1], [FL. THORNS 16/1]
    [0/0/2/0/0/4] Slime Worm #2 | HP: 337/1200 | DMG: 120 | ACC:3 | EVA:1 | [BRN 56/1], [FL. THORNS 16/1]
    [0/0/2/0/0/4] Slime Worm #3 | HP: 337/1200 | DMG: 120 | ACC:3 | EVA:1 | [BRN 56/1], [FL. THORNS 16/1]
    [0/0/1/0/0/4] Slime Polyp #1 | HP: 101/800 | DMG: 80 | MIT:60 | ACC:3 | EVA:2 | BLI: 32/-20 | [BRN 56/1], [FL. THORNS 16/1]

    Slime Polyp:
    Acid Spit: In the case of a CD 6+ and MD 9-10, the attack will become an AoE and target the four players with the highest hate.
    Unison: If another Slime monster falls, <<Slime Polyp>> will gain +10 DMG for the rest of the battle.

    Slime Worm:
    Predator: On an MD 10, <<Slime Worm>> will attack again. This effect cannot occur twice in a row.
    Toxic Touch: If an attack roll against a <<Slime Worm>> results in an CD 10+, the player will lose 3 base DMG for the next two turns. This effect does not stack.

    Slime Abomination:
    Back and Forth: If a <<Slime Abomination>> takes 500 DMG before its next turn, it will attack twice during the following turn.
    Strength in Numbers: If any other Slime monsters are alive, every second attack, the <<Slime Abomination>> will instead heal every Slime for its DMG.
    Unison: If another Slime monster falls, <<Slime Abomination>> will gain +10 DMG for the rest of the battle.

  19. Right on Setsuna's heels, Celeste's form jerks into the fray with a scattering ethereal blue trail as if she is made of glass. In that instant as mirages of her shape are left across the room, she seems to blink into the final one and dumps a massive wave of cobalt blue into all of her respective victims screaming out "EAT SHIT!". The slimes screech and begin to bubble, their bodies being phase changed to steam. The room fills with what was once part of their digital bodies, and as they frenetically wave bladed arms into the obscurity they would find that the woman was long since gone. Slipped out within the smokescreen made of their own shapes. Behind a nearby wall, the redhead keeps her back pressed against it with a glint in her eyes. Masking the faint taste of excitement on her tongue, a soft exhale to keep her breathing steady.

    Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 4 Targets = 8) = 19 EN) + ASSASSIN (+4 Base Damage, 8 EN)
    Free Action | Vanish (231843: 18 + 3 = 21, Success, 5 EN), Vanish CD {1/3}
    ID: 231839 | 8 + 8 = 16, Hit vs.
    Slime Worm #1 Dealing 495 Damage
    ID: 231840 | 9 + 8 = 17, Hit vs.
    Slime Worm #2 Dealing 735 Damage
    ID: 231841 | 9 + 8 = 17, Hit vs.
    Slime Worm #3 Dealing 735 Damage
    ID: 231842 | 7 + 8 = 15, Hit vs.
    Slime Polyp #1 Dealing 495 - 60 = 435 Damage


    Players:
    Morrighan | Nisahime | HP: 828/828 | EN: 90/90 | DMG: 1 | MIT:60 | ACC:1 | LD:1
    Setsuna | HP: 828/828 | EN: 85/110 | DMG: 29 | MIT:20 | ACC:7 | EVA:4 | BH:33 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:2
    Celeste | HP: 874/874 | EN: 78/110 | DMG: 29 | MIT:63 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
    Griswold | HP: 897/897 | EN: 90/90 | DMG: 26 | MIT:172 | ACC:6 | AA  | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2
    Shiina | HP: 936/936 | EN: 110/110 | DMG: 1 | MIT:251 | ACC: 1 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 37 | MENDING: 2 | REC: 8 | LD: 2
    Eruda | HP: 897/897 | EN: 90/90 | DMG: 8 | MIT:244 | ACC:4 | TAUNT | F-SPIRIT | BRN-IM  | FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:112 | BH:49 | REC: 8 | BRN: 56 | LD:6

    Enemies:
    [0/0/1/0/0/0] Slime Worm #1 | HP: 705/1200 | DMG: 120 | ACC:3 | EVA:1
    [0/0/2/0/0/0] Slime Worm #2 | HP: 465/1200 | DMG: 120 | ACC:3 | EVA:1
    [0/0/2/0/0/0] Slime Worm #3 | HP: 465/1200 | DMG: 120 | ACC:3 | EVA:1
    [0/0/1/0/0/0] Slime Polyp #1 | HP: 365/800 | DMG: 80 | MIT:60 | ACC:3 | EVA:2 | BLI: 32/-20
    [0/1/0/0/0/0] Slime Abomination #1 | HP: 205/900 | DMG: 100 | MIT:40 | ACC:4 | EVA:2

    Slime Polyp:
    Acid Spit: In the case of a CD 6+ and MD 9-10, the attack will become an AoE and target the four players with the highest hate.
    Unison: If another Slime monster falls, <<Slime Polyp>> will gain +10 DMG for the rest of the battle.

    Slime Worm:
    Predator: On an MD 10, <<Slime Worm>> will attack again. This effect cannot occur twice in a row.
    Toxic Touch: If an attack roll against a <<Slime Worm>> results in an CD 10+, the player will lose 3 base DMG for the next two turns. This effect does not stack.

    Slime Abomination:
    Back and Forth: If a <<Slime Abomination>> takes 500 DMG before its next turn, it will attack twice during the following turn.
    Strength in Numbers: If any other Slime monsters are alive, every second attack, the <<Slime Abomination>> will instead heal every Slime for its DMG.
    Unison: If another Slime monster falls, <<Slime Abomination>> will gain +10 DMG for the rest of the battle.

  20. Stealth Rating: 231517, LD:19 + 3 = 22 (Success)

    Although the woman wasn't quite to the speed as other members of the guild, Celeste kept pace through endurance and exertion more then finesse. Her fucking knees tingled with all the hunching and the sheer amount of times she'd have to slow to a crawl to prevent her weapon from clipping a nearby surface was well beyond what she could count on both hands. The soft tapping of her heels would convey to her party if they were vigilant enough, that she was close by and keeping the pace from the shadows. Narrowly perching behind a nearby wall, she'd lean on all of her guerilla style tactics to remain beneath the radar. Subtly was not her strong suit, not like throwing people off a boat or burning down a building was. But she could manage, and it shouldn't be too awful long before she could drop this shit and do something a little more her style.


    <<Assisting Nisahime>>
    Level: 33
    Paragon: 19
    Tier: 4
    True Tier: 6

    Final EXP Reward: +20%


    Activated:
    Paragon (10) +1 LD
    True Light Lantern: +1 ACC, +1 LD to party (Nisahime)

    Consuming:
    Halloween Candy [202722e] - ACC 2
    Halloween Candy [202723b] - DMG 3 Potion
    CUPCAKES, INFINITE CUPCAKES (Gungir's/Overhealth 3 [Feast - 205492]) {Shiina} [5/6]
    Lunchbox of Everlasting Memories (Gungir's/Mitigation 3 [Feast - 205491]) {Nisahime} [5/6]
    Unfathomable Red Vials (Gungir's/Protein 2 [Feast - 205487]) {Celeste} [3/6] (Filled)

    Given:
    Anthem of Finality - Destruction (17) | TIERLESS INSTANT DEBUFF SONG | CATALYST {Eruda}


    Celeste | HP: 874/874 | EN: 110/110 | DMG: 29 | MIT:63 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2

    Spoiler

    Name: Celeste, The Crimson Tide
    True Tier: 6
    Level: 33
    Paragon Level: 19
    HP: 863/863
    EN: 105/105

    Stats:
    Damage: 29
    Mitigation: 63
    Accuracy: 7
    Evasion: 3
    Battle Healing: 35
    Stealth Rating: 3
    PHASE
    HLY: 16
    BRN: 56

    Equipped Gear:
    Weapon/Armor/Trinket: 
      - Wash in Cardinal - Reaver [T4/Hammer/Demonic] - Holy 2, Burn 1, Phase
    Armor/Trinket: 
      - Red Woven Wave - Stampede [T4/Light Armor/Perfect]: Mitigation 2, Evasion 1
    Shield/Armor/Trinket: 
      - Platinum Buckle [Tierless/Trinket/Perfect]: Accuracy 3

    Combat Mastery:
      - Combat Mastery: Damage R3

    Combat Shift:
      - AOE Shift

    Familiar Skill:
      - 

    Custom Skill:
      - 

    Skills:
      - Battle Healing R4
      - Charge
      - Energist
      - Hammer R5
      - Light Armor R5

    Extra Skills:
      - Hiding R5

    Inactive Extra Skills:

    Addons:
      - Ferocity
      - Precision
      - Resolve
      - Stamina

    Mods:
      - Meticulous
      - Surpise Attack: Assassin
      - Vanish

    Inactive Mods:

    Battle Ready Inventory:
      - Crystal of Divine Light [201986d] x1
      - Rhino’s Horn | [224901d] x1
      - Teleport Crystal x1
      - Anthem of Finality - Destruction (5) | TIERLESS INSTANT DEBUFF SONG | CATALYST
      - Anthem of Finality - Destruction (5) | TIERLESS INSTANT DEBUFF SONG | CATALYST

    Housing Buffs:
      - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
      - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
      - Attic (Storage): +5% bonus col from monster kills and treasure chests
      - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
      - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

    Guild Hall Buffs:
      - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
      - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

    Scents of the Wild Totem:

    Wedding Ring:

    Crafting Profession:

    Gathering Profession:

     

  21. Standard Recovery +3 EN

    Rocketing back into the fray the woman clambers for her great sword and claims it from the grass, it supercharges in a vibrant crimson. The thing bends and folds into solidarity, burning bright in cobalt blue. A heavy sweep sees that color spread, lingering in the air as an arc of light. It carves deep her opponent and as a result the King's health would take an immediate nosedive. The attack connects with its stomach and leaves this hefty incision that exposes the thin network of webbing beneath that was its avatar wireframe. The force causes the thing to flounder and flop onto its left side, proving that the swipe had met its mark. Celeste carries through and allows the momentum to fade, as her HUD goes dark signifying the activation of skill stasis: the wait period that prevents her from attacking too often. Begrudgingly she slowly crawls around the opponent, waiting for everything to reset.

    Post Action | [x20] ST-B (20 - 2 [Stamina] = 18 EN) + CHARGE (+3 Base Damage, -1 ACC, Negate Autohit, 8 EN), Charge CD {1/3}
    Free Action | Rhino’s Horn | [224901d] (+3 Base Damage, -1 EVA)
    ID: 231333 | 2 + 7 = 9, Hit vs. King of Lakes Dealing 700 Damage


    Players:
    Morrighan | Nisahime | HP: 828/828 | EN: 90/90 | DMG: 1{+3}| MIT:45 | ACC:1 | EVA:2 | LD:1
    Celeste | HP: 863/863 | EN: 78/105 | DMG: 26{+3} | MIT:66 | ACC:8 | PHASE | EVA:3{-1} | BH:35 | HLY: 12 | BRN: 42 | LD: 2
    Raidou | HP: 828/828 | EN: 84/105 | DMG: 14{+3} | MIT:119 | ACC:5 | TAUNT | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | VAMP-O: 137 | BLI: 24/-15 | REC: 6 | LD:12
    Shiina | HP: 880/880 | EN: 95/105 | DMG: 1{+3} | MIT:202 | ACC: 1 | EVA:3 | FL.AURA: 12 | FR.AURA: 12 | THORNS:54 | BH:26 | HB: 35 | MENDING: 2 | REC: 6 | LD: 2
    Lotus | HP: 700/700 | DMG: 50 | MIT: 25

    Enemies:
    [0/1/3/0] King of Lakes | HP: 188/1250 | DMG: 175 | MIT: 20 | [BRN 42/1]

    • Body Slam | On an MD of 9, the boss will jump high into the air and crash down in the center of the players, sending out a shock-wave that automatically deals 120 AoE damage to each player.  This effect is subject to mitigation.
    • Dive | On an MD of 10, the King of Lakes will take the player with the highest hate in its teeth and drag it back into the lake. The player will take 150 unmitigated damage and need spend their next post action swimming back to the shore. 
  22. Celeste ramping up and taking swipes here or there as the massive fish just takes it like a champ. "Good god!" the woman barks as her weapon bounces harmlessly off a fat belly, as if she'd just attempted to punch a trampoline. She winds back for another attempt but that's when the thing pays out a loud burp and starts to roll "SHIT SHIT SHIT." Celeste screams as she's suddenly sent into a rapid sprint to avoid the newly formed steamroller that was attempting to crush her flat. It was as if they had taken a scene straight out of Indiana jones and turned him into a redheaded woman. After she manages to build enough distance she quickly darts off to the side and narrowly avoids being squished under the damn fishball. Hands pressed against her knees, her cleaver sitting in the grass some 20 odd feet away she pants trying to re-catch her breath.

    Post Action | AOE-I (11 + 2 [Shift] - 2 [Stamina] + (2 * Targets) = 13 EN -> Override (Miss) -> 2 - 2 [Stamina] = 1 EN
    231330 BD:1, CD:10[STB Unlocked], Critical Miss using AOE-I vs King of Lakes


    Players:
    Shiina | HP: 880/880 | EN: 95/105 | DMG: 1{+3} | MIT:202 | ACC: 1 | EVA:3 | FL.AURA: 12 | FR.AURA: 12 | THORNS:54 | BH:26 | HB: 35 | MENDING: 2 | REC: 6 | LD: 2
    Lotus | HP: 700/700 | DMG: 50 | MIT: 25
    Morrighan | Nisahime | HP: 828/828 | EN: 90/90 | DMG: 1{+3}| MIT:45 | ACC:1 | EVA:2 | LD:1
    Celeste | HP: 863/863 | EN: 104/105 | DMG: 26{+3} | MIT:66 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 12 | BRN: 42 | LD: 2
    Raidou | HP: 828/828 | EN: 105/105 | DMG: 14{+3} | MIT:119 | ACC:4 | TAUNT | F-SPIRIT | EVA:5 | BH:46 | VAMP-D: 91 | VAMP-O: 137 | BLI: 24/-15  | LD:15

    Enemies:
    King of Lakes | HP: 1250/1250 | DMG: 175 | MIT: 20

    • Body Slam | On an MD of 9, the boss will jump high into the air and crash down in the center of the players, sending out a shock-wave that automatically deals 120 AoE damage to each player.  This effect is subject to mitigation.
    • Dive | On an MD of 10, the King of Lakes will take the player with the highest hate in its teeth and drag it back into the lake. The player will take 150 unmitigated damage and need spend their next post action swimming back to the shore. 
  23. The redhead shakes her head in disbelief, but frankly she wasn't entirely sure what to expect. This was the first time they'd ever functioned and been this close to the broad. She smelled like some sort of poisonous plant and talked like some sort of upper royalty. Yet the sarcasm Celeste could get behind. As the lizard rushes past Celeste drops her weapon which bounces once before dismissing as puffs of blue fire. "Oh NO YOU DONT!" She yells as she contorts and dives for the crafty little fucker. A solid thud on her stomach, sliding up she rips her arms around and reveals her catch. Worming around in her fingers, the spry little bastard wiggled and clawed at her fingers. Lotus pays her a clap quite happy at the fact the bait had finally been caught. It wasn't that long, yet he acted as if they'd been at this for a while. "You don't get out much do you old timer?" The woman barks as she clambers off her ass and taps her front.

    Post Action | GET BACK HERE | 231328 CD:12, Catching Red-King Salamander (Success)

  24. A stark contrast weave of red hair painted upon the rolling green fields that were the pastures of the city of coral. A heft of her greatsword over her right shoulder, she'd look to the pair expectantly. "Fish?" Her attentions shift immediately to Shiina as she knelt near the shore, a light pan of her gaze toward the water and a faint recollection of First Lessons. A shutter and an almost horrified retelling in her mind, given the sheer gravity of the atrocities they faced upon such an unforgiving affair. Mainly boredom. "Well lets get to it then, otherwise we are going to be out here until next week." Celeste remarks ushering herself toward Lotus and giving him the option to join their little group. It would be at this point the 4 of them would start trekking up the cliff. For what? Celeste wasn't 100% sure, but the clear little blue circle on her minimap said this is where they needed to go.


    <<Assist System Engaged>>
    Level: 33
    Paragon: 19
    Tier: 3
    True Tier: 6

    Final EXP Reward: +15%


    Activated:
    Paragon (10) reward - DOES NOT APPLY TO FISHING/SALAMANDER
    Mega Slime Farm: +10% Final EXP reward

    Consumed:
    Lunchbox of Everlasting Memories (Gungir's/Mitigation 3 [Feast - 205491]) {Nisahime} [4/6]
    CUPCAKES, INFINITE CUPCAKES (Gungir's/Overhealth 3 [Feast - 205492]) {Shiina} [4/6]
    Bottomless Tea Wares (Gungir's/Eva 2 [Feast - 152493]) {Raidou} [4/6]
    Unfathomable Red Vials (Gungir's/Protein 2 [Feast - 205487]) {Celeste} [1/6] [FILLED]
    Halloween Candy - ACC 2 [202715c]
    Titan's Strength [Tierless/Perfect/Potion/DMG 3] | 230687-1


    Celeste | HP: 863/863 | EN: 105/105 | DMG: 26 | MIT:66 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 12 | BRN: 42 | LD: 2

    Spoiler

    Name: Celeste, Galtean Pirate Queen
    True Tier: 6
    Level: 33
    Paragon Level: 19
    HP: 863/863
    EN: 105/105

    Stats:
    Damage: 26
    Mitigation: 66
    Accuracy: 7
    Evasion: 3
    Battle Healing: 35
    Stealth Rating: 3
    PHASE
    HLY: 12
    BRN: 42

    Equipped Gear:
    Weapon/Armor/Trinket: 
      - Wash in Cardinal - Reaver [T4/Hammer/Demonic] - Holy 2, Burn 1, Phase
    Armor/Trinket: 
      - Red Woven Wave - Stampede [T4/Light Armor/Perfect]: Mitigation 2, Evasion 1
    Shield/Armor/Trinket: 
      - Platinum Buckle [Tierless/Trinket/Perfect]: Accuracy 3

    Combat Mastery:
      - Combat Mastery: Damage R3

    Combat Shift:
      - AOE Shift

    Familiar Skill:
      - 

    Custom Skill:
      - 

    Skills:
      - Battle Healing R4
      - Charge
      - Energist
      - Hammer R5
      - Light Armor R5

    Extra Skills:
      - Hiding R5

    Inactive Extra Skills:

    Addons:
      - Ferocity
      - Precision
      - Resolve
      - Stamina

    Mods:
      - Meticulous
      - Surpise Attack: Assassin
      - Vanish

    Inactive Mods:

    Battle Ready Inventory:
      - Crystal of Divine Light [201986d] x1
      - Rhino’s Horn | [224901d] x1
      - Teleport Crystal x1

    Housing Buffs:
      - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
      - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
      - Attic (Storage): +5% bonus col from monster kills and treasure chests
      - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
      - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

    Guild Hall Buffs:
      - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
      - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

    Scents of the Wild Totem:

    Wedding Ring:

    Crafting Profession:

    Gathering Profession:

     

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