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Celeste

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Posts posted by Celeste

  1. Standard Recovery +4 EN, Hyperactive +3 EN, Vanish Refreshed

    The sudden rush of power ringing out from the woman's party catches her by surprise. Just what the hell was happening these days? Celeste tries to keep her head in the game despite the system seeming to fucking be destroyed around her. She manages to close the gap and offers a singular wide swing as the room fills with flames not her own. Creatures trapped within them are left defenseless as her cleaver collects and discharges that flame into a singular defined point. Like a vacuum it turns into a letter of destruction, in a massive wave of heat. The beasts are immediately vaporized and converted to steam, and Celeste stares back at her party in disbelief as wash in cardinal smokes. The confusion fades into a very sharp smile "Do it again." The woman ordered, finding the sudden potency a bit intoxicating. Her weapon twists and finds itself placed upon her right shoulder, draped across her neck behind her head.

    Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 4 Targets = 8) = 19 EN) + ASSASSIN (+4 Base Damage, AUTOHIT, 8 EN)
    Free Action |
    ID: 231878 | 5 + 8 = 13, Hit vs.
    Slime Worm #1 Dealing 495 Damage
    ID: 231879 | 2 + 8 = 10, Hit vs.
    Slime Worm #2 Dealing 495 Damage
    ID: 231880 | 4 + 8 = 12, Hit vs.
    Slime Worm #3 Dealing 495 Damage
    ID: 231881 | 1 + 8 = 9, Hit vs.
    Slime Polyp #1 Dealing 495 - 60 = 435 Damage


    Players:
    Morrighan | Nisahime | HP: 828/828 | EN: 90/90 | DMG: 1 | MIT:60 | ACC:1 | LD:1
    Shiina | HP: 936/936 | EN: 102/110 | DMG: 1 | MIT:251 | ACC: 1 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 37 | MENDING: 2 | REC: 8 | LD: 2
    Celeste | HP: 874/874 | EN: 58/110 | DMG: 29 | MIT:63 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2 | HYPER [1/3]
    Setsuna | HP: 828/828 | EN: 85/110 | DMG: 29 | MIT:20 | ACC:7 | EVA:4 | BH:33 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:2
    Griswold | HP: 897/897 | EN: 80/90 | DMG: 26 | MIT:172 | ACC:6 | AA  | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2
    Eruda | HP: 895/897 | EN: 88/90 | DMG: 8 | MIT:244 | ACC:4 | TAUNT | F-SPIRIT | BRN-IM  | FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:112 | BH:49 | REC: 8 | BRN: 56 | LD:6

    Enemies:
    [0/0/1/0/0/4] Slime Worm #1 | HP: 441/1200 | DMG: 120 | ACC:3 | EVA:1 | [BRN 56/1], [FL. THORNS 16/1]
    [0/0/2/0/0/4] Slime Worm #2 | HP: 337/1200 | DMG: 120 | ACC:3 | EVA:1 | [BRN 56/1], [FL. THORNS 16/1]
    [0/0/2/0/0/4] Slime Worm #3 | HP: 337/1200 | DMG: 120 | ACC:3 | EVA:1 | [BRN 56/1], [FL. THORNS 16/1]
    [0/0/1/0/0/4] Slime Polyp #1 | HP: 101/800 | DMG: 80 | MIT:60 | ACC:3 | EVA:2 | BLI: 32/-20 | [BRN 56/1], [FL. THORNS 16/1]

    Slime Polyp:
    Acid Spit: In the case of a CD 6+ and MD 9-10, the attack will become an AoE and target the four players with the highest hate.
    Unison: If another Slime monster falls, <<Slime Polyp>> will gain +10 DMG for the rest of the battle.

    Slime Worm:
    Predator: On an MD 10, <<Slime Worm>> will attack again. This effect cannot occur twice in a row.
    Toxic Touch: If an attack roll against a <<Slime Worm>> results in an CD 10+, the player will lose 3 base DMG for the next two turns. This effect does not stack.

    Slime Abomination:
    Back and Forth: If a <<Slime Abomination>> takes 500 DMG before its next turn, it will attack twice during the following turn.
    Strength in Numbers: If any other Slime monsters are alive, every second attack, the <<Slime Abomination>> will instead heal every Slime for its DMG.
    Unison: If another Slime monster falls, <<Slime Abomination>> will gain +10 DMG for the rest of the battle.

  2. Right on Setsuna's heels, Celeste's form jerks into the fray with a scattering ethereal blue trail as if she is made of glass. In that instant as mirages of her shape are left across the room, she seems to blink into the final one and dumps a massive wave of cobalt blue into all of her respective victims screaming out "EAT SHIT!". The slimes screech and begin to bubble, their bodies being phase changed to steam. The room fills with what was once part of their digital bodies, and as they frenetically wave bladed arms into the obscurity they would find that the woman was long since gone. Slipped out within the smokescreen made of their own shapes. Behind a nearby wall, the redhead keeps her back pressed against it with a glint in her eyes. Masking the faint taste of excitement on her tongue, a soft exhale to keep her breathing steady.

    Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 4 Targets = 8) = 19 EN) + ASSASSIN (+4 Base Damage, 8 EN)
    Free Action | Vanish (231843: 18 + 3 = 21, Success, 5 EN), Vanish CD {1/3}
    ID: 231839 | 8 + 8 = 16, Hit vs.
    Slime Worm #1 Dealing 495 Damage
    ID: 231840 | 9 + 8 = 17, Hit vs.
    Slime Worm #2 Dealing 735 Damage
    ID: 231841 | 9 + 8 = 17, Hit vs.
    Slime Worm #3 Dealing 735 Damage
    ID: 231842 | 7 + 8 = 15, Hit vs.
    Slime Polyp #1 Dealing 495 - 60 = 435 Damage


    Players:
    Morrighan | Nisahime | HP: 828/828 | EN: 90/90 | DMG: 1 | MIT:60 | ACC:1 | LD:1
    Setsuna | HP: 828/828 | EN: 85/110 | DMG: 29 | MIT:20 | ACC:7 | EVA:4 | BH:33 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:2
    Celeste | HP: 874/874 | EN: 78/110 | DMG: 29 | MIT:63 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
    Griswold | HP: 897/897 | EN: 90/90 | DMG: 26 | MIT:172 | ACC:6 | AA  | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2
    Shiina | HP: 936/936 | EN: 110/110 | DMG: 1 | MIT:251 | ACC: 1 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 37 | MENDING: 2 | REC: 8 | LD: 2
    Eruda | HP: 897/897 | EN: 90/90 | DMG: 8 | MIT:244 | ACC:4 | TAUNT | F-SPIRIT | BRN-IM  | FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:112 | BH:49 | REC: 8 | BRN: 56 | LD:6

    Enemies:
    [0/0/1/0/0/0] Slime Worm #1 | HP: 705/1200 | DMG: 120 | ACC:3 | EVA:1
    [0/0/2/0/0/0] Slime Worm #2 | HP: 465/1200 | DMG: 120 | ACC:3 | EVA:1
    [0/0/2/0/0/0] Slime Worm #3 | HP: 465/1200 | DMG: 120 | ACC:3 | EVA:1
    [0/0/1/0/0/0] Slime Polyp #1 | HP: 365/800 | DMG: 80 | MIT:60 | ACC:3 | EVA:2 | BLI: 32/-20
    [0/1/0/0/0/0] Slime Abomination #1 | HP: 205/900 | DMG: 100 | MIT:40 | ACC:4 | EVA:2

    Slime Polyp:
    Acid Spit: In the case of a CD 6+ and MD 9-10, the attack will become an AoE and target the four players with the highest hate.
    Unison: If another Slime monster falls, <<Slime Polyp>> will gain +10 DMG for the rest of the battle.

    Slime Worm:
    Predator: On an MD 10, <<Slime Worm>> will attack again. This effect cannot occur twice in a row.
    Toxic Touch: If an attack roll against a <<Slime Worm>> results in an CD 10+, the player will lose 3 base DMG for the next two turns. This effect does not stack.

    Slime Abomination:
    Back and Forth: If a <<Slime Abomination>> takes 500 DMG before its next turn, it will attack twice during the following turn.
    Strength in Numbers: If any other Slime monsters are alive, every second attack, the <<Slime Abomination>> will instead heal every Slime for its DMG.
    Unison: If another Slime monster falls, <<Slime Abomination>> will gain +10 DMG for the rest of the battle.

  3. Stealth Rating: 231517, LD:19 + 3 = 22 (Success)

    Although the woman wasn't quite to the speed as other members of the guild, Celeste kept pace through endurance and exertion more then finesse. Her fucking knees tingled with all the hunching and the sheer amount of times she'd have to slow to a crawl to prevent her weapon from clipping a nearby surface was well beyond what she could count on both hands. The soft tapping of her heels would convey to her party if they were vigilant enough, that she was close by and keeping the pace from the shadows. Narrowly perching behind a nearby wall, she'd lean on all of her guerilla style tactics to remain beneath the radar. Subtly was not her strong suit, not like throwing people off a boat or burning down a building was. But she could manage, and it shouldn't be too awful long before she could drop this shit and do something a little more her style.


    <<Assisting Nisahime>>
    Level: 33
    Paragon: 19
    Tier: 4
    True Tier: 6

    Final EXP Reward: +20%


    Activated:
    Paragon (10) +1 LD
    True Light Lantern: +1 ACC, +1 LD to party (Nisahime)

    Consuming:
    Halloween Candy [202722e] - ACC 2
    Halloween Candy [202723b] - DMG 3 Potion
    CUPCAKES, INFINITE CUPCAKES (Gungir's/Overhealth 3 [Feast - 205492]) {Shiina} [5/6]
    Lunchbox of Everlasting Memories (Gungir's/Mitigation 3 [Feast - 205491]) {Nisahime} [5/6]
    Unfathomable Red Vials (Gungir's/Protein 2 [Feast - 205487]) {Celeste} [3/6] (Filled)

    Given:
    Anthem of Finality - Destruction (17) | TIERLESS INSTANT DEBUFF SONG | CATALYST {Eruda}


    Celeste | HP: 874/874 | EN: 110/110 | DMG: 29 | MIT:63 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2

    Spoiler

    Name: Celeste, The Crimson Tide
    True Tier: 6
    Level: 33
    Paragon Level: 19
    HP: 863/863
    EN: 105/105

    Stats:
    Damage: 29
    Mitigation: 63
    Accuracy: 7
    Evasion: 3
    Battle Healing: 35
    Stealth Rating: 3
    PHASE
    HLY: 16
    BRN: 56

    Equipped Gear:
    Weapon/Armor/Trinket: 
      - Wash in Cardinal - Reaver [T4/Hammer/Demonic] - Holy 2, Burn 1, Phase
    Armor/Trinket: 
      - Red Woven Wave - Stampede [T4/Light Armor/Perfect]: Mitigation 2, Evasion 1
    Shield/Armor/Trinket: 
      - Platinum Buckle [Tierless/Trinket/Perfect]: Accuracy 3

    Combat Mastery:
      - Combat Mastery: Damage R3

    Combat Shift:
      - AOE Shift

    Familiar Skill:
      - 

    Custom Skill:
      - 

    Skills:
      - Battle Healing R4
      - Charge
      - Energist
      - Hammer R5
      - Light Armor R5

    Extra Skills:
      - Hiding R5

    Inactive Extra Skills:

    Addons:
      - Ferocity
      - Precision
      - Resolve
      - Stamina

    Mods:
      - Meticulous
      - Surpise Attack: Assassin
      - Vanish

    Inactive Mods:

    Battle Ready Inventory:
      - Crystal of Divine Light [201986d] x1
      - Rhino’s Horn | [224901d] x1
      - Teleport Crystal x1
      - Anthem of Finality - Destruction (5) | TIERLESS INSTANT DEBUFF SONG | CATALYST
      - Anthem of Finality - Destruction (5) | TIERLESS INSTANT DEBUFF SONG | CATALYST

    Housing Buffs:
      - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
      - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
      - Attic (Storage): +5% bonus col from monster kills and treasure chests
      - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
      - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

    Guild Hall Buffs:
      - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
      - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

    Scents of the Wild Totem:

    Wedding Ring:

    Crafting Profession:

    Gathering Profession:

     

  4. Standard Recovery +3 EN

    Rocketing back into the fray the woman clambers for her great sword and claims it from the grass, it supercharges in a vibrant crimson. The thing bends and folds into solidarity, burning bright in cobalt blue. A heavy sweep sees that color spread, lingering in the air as an arc of light. It carves deep her opponent and as a result the King's health would take an immediate nosedive. The attack connects with its stomach and leaves this hefty incision that exposes the thin network of webbing beneath that was its avatar wireframe. The force causes the thing to flounder and flop onto its left side, proving that the swipe had met its mark. Celeste carries through and allows the momentum to fade, as her HUD goes dark signifying the activation of skill stasis: the wait period that prevents her from attacking too often. Begrudgingly she slowly crawls around the opponent, waiting for everything to reset.

    Post Action | [x20] ST-B (20 - 2 [Stamina] = 18 EN) + CHARGE (+3 Base Damage, -1 ACC, Negate Autohit, 8 EN), Charge CD {1/3}
    Free Action | Rhino’s Horn | [224901d] (+3 Base Damage, -1 EVA)
    ID: 231333 | 2 + 7 = 9, Hit vs. King of Lakes Dealing 700 Damage


    Players:
    Morrighan | Nisahime | HP: 828/828 | EN: 90/90 | DMG: 1{+3}| MIT:45 | ACC:1 | EVA:2 | LD:1
    Celeste | HP: 863/863 | EN: 78/105 | DMG: 26{+3} | MIT:66 | ACC:8 | PHASE | EVA:3{-1} | BH:35 | HLY: 12 | BRN: 42 | LD: 2
    Raidou | HP: 828/828 | EN: 84/105 | DMG: 14{+3} | MIT:119 | ACC:5 | TAUNT | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | VAMP-O: 137 | BLI: 24/-15 | REC: 6 | LD:12
    Shiina | HP: 880/880 | EN: 95/105 | DMG: 1{+3} | MIT:202 | ACC: 1 | EVA:3 | FL.AURA: 12 | FR.AURA: 12 | THORNS:54 | BH:26 | HB: 35 | MENDING: 2 | REC: 6 | LD: 2
    Lotus | HP: 700/700 | DMG: 50 | MIT: 25

    Enemies:
    [0/1/3/0] King of Lakes | HP: 188/1250 | DMG: 175 | MIT: 20 | [BRN 42/1]

    • Body Slam | On an MD of 9, the boss will jump high into the air and crash down in the center of the players, sending out a shock-wave that automatically deals 120 AoE damage to each player.  This effect is subject to mitigation.
    • Dive | On an MD of 10, the King of Lakes will take the player with the highest hate in its teeth and drag it back into the lake. The player will take 150 unmitigated damage and need spend their next post action swimming back to the shore. 
  5. Celeste ramping up and taking swipes here or there as the massive fish just takes it like a champ. "Good god!" the woman barks as her weapon bounces harmlessly off a fat belly, as if she'd just attempted to punch a trampoline. She winds back for another attempt but that's when the thing pays out a loud burp and starts to roll "SHIT SHIT SHIT." Celeste screams as she's suddenly sent into a rapid sprint to avoid the newly formed steamroller that was attempting to crush her flat. It was as if they had taken a scene straight out of Indiana jones and turned him into a redheaded woman. After she manages to build enough distance she quickly darts off to the side and narrowly avoids being squished under the damn fishball. Hands pressed against her knees, her cleaver sitting in the grass some 20 odd feet away she pants trying to re-catch her breath.

    Post Action | AOE-I (11 + 2 [Shift] - 2 [Stamina] + (2 * Targets) = 13 EN -> Override (Miss) -> 2 - 2 [Stamina] = 1 EN
    231330 BD:1, CD:10[STB Unlocked], Critical Miss using AOE-I vs King of Lakes


    Players:
    Shiina | HP: 880/880 | EN: 95/105 | DMG: 1{+3} | MIT:202 | ACC: 1 | EVA:3 | FL.AURA: 12 | FR.AURA: 12 | THORNS:54 | BH:26 | HB: 35 | MENDING: 2 | REC: 6 | LD: 2
    Lotus | HP: 700/700 | DMG: 50 | MIT: 25
    Morrighan | Nisahime | HP: 828/828 | EN: 90/90 | DMG: 1{+3}| MIT:45 | ACC:1 | EVA:2 | LD:1
    Celeste | HP: 863/863 | EN: 104/105 | DMG: 26{+3} | MIT:66 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 12 | BRN: 42 | LD: 2
    Raidou | HP: 828/828 | EN: 105/105 | DMG: 14{+3} | MIT:119 | ACC:4 | TAUNT | F-SPIRIT | EVA:5 | BH:46 | VAMP-D: 91 | VAMP-O: 137 | BLI: 24/-15  | LD:15

    Enemies:
    King of Lakes | HP: 1250/1250 | DMG: 175 | MIT: 20

    • Body Slam | On an MD of 9, the boss will jump high into the air and crash down in the center of the players, sending out a shock-wave that automatically deals 120 AoE damage to each player.  This effect is subject to mitigation.
    • Dive | On an MD of 10, the King of Lakes will take the player with the highest hate in its teeth and drag it back into the lake. The player will take 150 unmitigated damage and need spend their next post action swimming back to the shore. 
  6. The redhead shakes her head in disbelief, but frankly she wasn't entirely sure what to expect. This was the first time they'd ever functioned and been this close to the broad. She smelled like some sort of poisonous plant and talked like some sort of upper royalty. Yet the sarcasm Celeste could get behind. As the lizard rushes past Celeste drops her weapon which bounces once before dismissing as puffs of blue fire. "Oh NO YOU DONT!" She yells as she contorts and dives for the crafty little fucker. A solid thud on her stomach, sliding up she rips her arms around and reveals her catch. Worming around in her fingers, the spry little bastard wiggled and clawed at her fingers. Lotus pays her a clap quite happy at the fact the bait had finally been caught. It wasn't that long, yet he acted as if they'd been at this for a while. "You don't get out much do you old timer?" The woman barks as she clambers off her ass and taps her front.

    Post Action | GET BACK HERE | 231328 CD:12, Catching Red-King Salamander (Success)

  7. A stark contrast weave of red hair painted upon the rolling green fields that were the pastures of the city of coral. A heft of her greatsword over her right shoulder, she'd look to the pair expectantly. "Fish?" Her attentions shift immediately to Shiina as she knelt near the shore, a light pan of her gaze toward the water and a faint recollection of First Lessons. A shutter and an almost horrified retelling in her mind, given the sheer gravity of the atrocities they faced upon such an unforgiving affair. Mainly boredom. "Well lets get to it then, otherwise we are going to be out here until next week." Celeste remarks ushering herself toward Lotus and giving him the option to join their little group. It would be at this point the 4 of them would start trekking up the cliff. For what? Celeste wasn't 100% sure, but the clear little blue circle on her minimap said this is where they needed to go.


    <<Assist System Engaged>>
    Level: 33
    Paragon: 19
    Tier: 3
    True Tier: 6

    Final EXP Reward: +15%


    Activated:
    Paragon (10) reward - DOES NOT APPLY TO FISHING/SALAMANDER
    Mega Slime Farm: +10% Final EXP reward

    Consumed:
    Lunchbox of Everlasting Memories (Gungir's/Mitigation 3 [Feast - 205491]) {Nisahime} [4/6]
    CUPCAKES, INFINITE CUPCAKES (Gungir's/Overhealth 3 [Feast - 205492]) {Shiina} [4/6]
    Bottomless Tea Wares (Gungir's/Eva 2 [Feast - 152493]) {Raidou} [4/6]
    Unfathomable Red Vials (Gungir's/Protein 2 [Feast - 205487]) {Celeste} [1/6] [FILLED]
    Halloween Candy - ACC 2 [202715c]
    Titan's Strength [Tierless/Perfect/Potion/DMG 3] | 230687-1


    Celeste | HP: 863/863 | EN: 105/105 | DMG: 26 | MIT:66 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 12 | BRN: 42 | LD: 2

    Spoiler

    Name: Celeste, Galtean Pirate Queen
    True Tier: 6
    Level: 33
    Paragon Level: 19
    HP: 863/863
    EN: 105/105

    Stats:
    Damage: 26
    Mitigation: 66
    Accuracy: 7
    Evasion: 3
    Battle Healing: 35
    Stealth Rating: 3
    PHASE
    HLY: 12
    BRN: 42

    Equipped Gear:
    Weapon/Armor/Trinket: 
      - Wash in Cardinal - Reaver [T4/Hammer/Demonic] - Holy 2, Burn 1, Phase
    Armor/Trinket: 
      - Red Woven Wave - Stampede [T4/Light Armor/Perfect]: Mitigation 2, Evasion 1
    Shield/Armor/Trinket: 
      - Platinum Buckle [Tierless/Trinket/Perfect]: Accuracy 3

    Combat Mastery:
      - Combat Mastery: Damage R3

    Combat Shift:
      - AOE Shift

    Familiar Skill:
      - 

    Custom Skill:
      - 

    Skills:
      - Battle Healing R4
      - Charge
      - Energist
      - Hammer R5
      - Light Armor R5

    Extra Skills:
      - Hiding R5

    Inactive Extra Skills:

    Addons:
      - Ferocity
      - Precision
      - Resolve
      - Stamina

    Mods:
      - Meticulous
      - Surpise Attack: Assassin
      - Vanish

    Inactive Mods:

    Battle Ready Inventory:
      - Crystal of Divine Light [201986d] x1
      - Rhino’s Horn | [224901d] x1
      - Teleport Crystal x1

    Housing Buffs:
      - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
      - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
      - Attic (Storage): +5% bonus col from monster kills and treasure chests
      - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
      - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

    Guild Hall Buffs:
      - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
      - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

    Scents of the Wild Totem:

    Wedding Ring:

    Crafting Profession:

    Gathering Profession:

     

  8. Standard Recovery +4 EN

    Celeste manages to move out of the way moments before she is pile drived by a random suit of armor. "Nice." The woman quips as they both line prone at her feet, leaning on her cleaver as if it were a countertop. They had this shtick in the bag and it looked as though Simmone had these bastards handled. That left her attention to the big shish kabob strung up on the back of the room. But before she could fully close the gap, Kasumi was already there and completely fucks up the things armor, sending pieces firing off like shrapnel. "Damn..." Celeste couldn't help but mutter it out, the chick was eerily ruthless and fast as hell. Her gaze falls to the weird smoke collecting itself like a column on the ceiling of the small sub passage. "Weird haircut, can't say I'd pick it out. You got that?" Watching Simmone close the gap, Celeste starts fucking up the ritual circle.

    Post Action | No Action


    Players:
    Raidou | HP: 784/784 | EN: 56/108 | DMG: 14 | MIT:177 | ACC:5 | TAUNT | F-SPIRIT | EVA:7 | BH:43 | VAMP-D: 86 | VAMP-O: 129 | REC: 8 | BLI: 32/-20 | LD:8
    Simmoné | HP: 784/784 | EN: 71/108 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:3{-1} | REC: 8 | LD:14 | PROSP:6 | QTY: 3
    Kasumi | HP: 784/784 | EN: 69/108 | DMG: 28 | MIT:40 | ACC:9 | KEEN: 1 | PHASE | EVA:6 | BH:24 | STC: 40 | PARA-V | LD:3
    Celeste | HP: 829/829 | EN: 95/108 | DMG: 28 | MIT:98 | ACC:9 | PHASE | EVA:2 | BH:33 | HLY: 16 | BRN: 56 | LD: 2
    Gaius | HP: 851/851 | EN: 72/108 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:43 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TB | LD: 2
    Morrighan | Nisahime | HP: 784/784 | EN: 88/88 | DMG: 1 | MIT:60 | ACC:3 | EVA:2 | LD:1

    Enemies:
    [4/1/3/1/1/2] Fomor Commander #1 | HP: 250/2000 | DMG: 360 | MIT:160{-40} | ACC:3 | EVA:3 | [STC 40/1] | [Shatter 1 : 3] | [BLI 32/2]

    • Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
    • Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.
  9. Nearly the last inside, she takes a glance toward Gaius who was just as perlexed as she was. "Is this normal for you all?" Celeste remarks toward Gaius who responds with a simple shrug. "Well, Fuck it. Last one in is a rotten egg." Celeste offers the phrase older then time itself, before she rips her ass down the hallway with every bit of footspeed she could pop off with. It was a regular madhouse, Simmone slaughtering a bunch of dudes in black bathrobes, yet they turn out to just be black bathrobes. A few suits of armor slink across the stonework at rapid pace, one much larger and much more purple. "Come o..." Celeste remarks as a sudden surge of pink light begins appearing all around the place at what seemed like random intervals. To her back left side, the last surge and the clap of sandals on stone. "Damn, you all make this too easy!" Celeste rips out the cleaver and charges in.

    Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 3 Targets = 6) = 17 EN)
    Free Action |
    ID: 229953 | 2 + 9 = 11, Hit vs.
    Black Knight #1 Dealing 420 - 120 = 300 Damage
    ID: 229954 | 5 + 9 = 14, Hit vs.
    Black Knight #2 Dealing 420 - 120 = 300 Damage
    ID: 229955 | 5 + 9 = 14, Hit vs.
    Fomor Commander #1 Dealing 420 - 160 = 260 Damage


    Players:
    Raidou | HP: 784/784 | EN: 65/108 | DMG: 14 | MIT:177 | ACC:5 | TAUNT | F-SPIRIT | EVA:7 | BH:43 | VAMP-D: 86 | VAMP-O: 129 | REC: 8 | BLI: 32/-20 | LD:8
    Simmoné | HP: 784/784 | EN: 81/108 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:3{-1} | REC: 8 | LD:14 | PROSP:6 | QTY: 3
    Kasumi | HP: 784/784 | EN: 83/108 | DMG: 28 | MIT:40 | ACC:9 | KEEN: 1 | PHASE | EVA:6 | BH:24 | STC: 40 | PARA-V | LD:3
    Celeste | HP: 829/829 | EN: 91/108 | DMG: 28 | MIT:98 | ACC:9 | PHASE | EVA:2 | BH:33 | HLY: 16 | BRN: 56 | LD: 2
    Gaius | HP: 851/851 | EN: 80/108 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:43 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TB | LD: 2
    Morrighan | Nisahime | HP: 784/784 | EN: 88/88 | DMG: 1 | MIT:60 | ACC:3 | EVA:2 | LD:1

    Enemies:
    [0/0/2/1/0/0] Black Knight #1 | HP: 157/700 | DMG: 280 | MIT:120 | ACC:2 | EVA:1[PARALYZED] | [STC 40/2]
    [0/0/1/1/0/0] Black Knight #2 | HP: 202/700 | DMG: 280 | MIT:120 | ACC:2 | EVA:1[PARALYZED] | [STC 40/2]
    [0/0/2/1/0/0] Fomor Commander #1 | HP: 1507/2000 | DMG: 360 | MIT:160 | ACC:3 | EVA:3[PARALYZED] | [STC 40/2]

    • Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
    • Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.
  10. Relaxed [2/2], Full EN recovery, Stealth | 229934 LD: 3 + 3 = 6, Failure

    Limply the woman stands, the last to join their little sub party. She'd use her weapon to give her leverage to get to her feet, covered in dirt and still smoking. "Ready?" Celeste offers and returns the same acceptance to the other two. Simmone already the first on ahead, keeping a low profile the woman would see herself to the back. Allowing them to take point, she'd keep the rear and make sure their flanks were covered. A couple of tricks she'd picked up through her current escapades. As it would seem that the rest of their group was heard, Celeste doesn't quite hear it like the other two seem to. "Lead the way, just keep close. If there are any more of those fucking things down here we don't want to be split up." Celeste offers a strongly insightful words of wisdom. A lot of growing up happened within the Galtean sewers it seemed.

  11. Relaxed [1/2]

    The dulled expression on the girl didn't fade, and yet the fire continue to kindle. It was as if something else was riding her mind, on a sort of defensive autopilot. Yet she held fast against the wall, using her sword to prop her up. The passage of time slowly shows the kindling fade slowly, and with it the light in her eyes seem to return. As if she'd returned home from some far away journey. She collapses over her own weapon, having to lean on it much more readily. Celeste's legs threaten to buckle out, and after she readjusts and pushes herself against that wall she slides down to her butt. "Is it over?" The woman quips across the chamber toward the other girls, being the only other entities in her vision. This is the point she catches the massive hole in the ceiling and sees a number of citizens taking a gander to see what the hell happened to their street.

  12. Standard Recovery +4 EN

    Pushing her feet forward she detaches from the wall and looks up, the entire ceiling of their encounter was gone. It exposes the midday sky and a number of NPC's look down in complete shock, trying to avoid the newly formed crater. Her energy was still not to a level where she should be able to move and yet she seemed to be managing through sheer force of will. As if on autopilot, her eyes glossed over and blank. Bits of stone continue to clatter down and slam into nearly every piece imaginable, even finding puddles to splash into and spray more green gunk around. Her back to the wall, her cleaver still being used as a form of crutch. A singular entity tries to rush her down, and instinct seems to set it ablaze. Some sort of defensive measure still holding strong. The woman wasn't even mentally present and yet her defenses were still somehow up and ready to bite back.


    Players:
    Morrighan | Nisahime | HP: 784/784 | EN: 88/88 | DMG: 1 | MIT:60 | ACC:3 | EVA:2 | LD:1
    [2/1/0] Simmoné | HP: 784/784 | EN: 27/108 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:3 | REC: 8 | LD:14 | PROSP:6 | QTY: 3
    [1/2/0] Kasumi | HP: 784/784 | EN: 5/108 | DMG: 28 | MIT:40 | ACC:9 | KEEN: 1 | PHASE | EVA:6 | BH:24 | STC: 40 | PARA-V | LD:3
    [2/0/0] Gaius | HP: 851/851 | EN: 80/108 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:43 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TB | LD: 2
    [0/0/0] Celeste | HP: 829/829 | EN: 8/108 | DMG: 28 | MIT:98 | ACC:9 | PHASE | EVA:2 | BH:33 | HLY: 16 | BRN: 56 | LD: 2
    [3/5/0] Raidou | HP: 784/784 | EN: 79/108 | DMG: 14 | MIT:177 | ACC:5 | TAUNT | F-SPIRIT | EVA:7 | BH:43 | VAMP-D: 86 | VAMP-O: 129 | REC: 8 | BLI: 32/-20 | LD:8

    Boss 2&3:
    Slime King #4 | HP: 35/1250 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | STUN-IM | FRZ-IM | PARA-IM | LULL-IM | HYPN-IM | VD: 100 | GEL: 2
    Slime King #5 | HP: 29/1250 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | STUN-IM | FRZ-IM | PARA-IM | LULL-IM | HYPN-IM | VD: 100 | GEL: 2

    Pure Structure: Any DoT effects on the boss will last half their original duration, except for Burn. Afflicting the boss with Burn will also deal double damage to it.

  13. Standard Recovery +4 EN

    Celeste's tank was completely spent, and based on her positioning she only manages to catch a glimpse of Simmone rushing to her aid. But its faint and fuzzy, as her vision kept blurring and going dark. On the verge of falling unconscious she manages to fight her troubled breathing and slaps her face once, enough to give her a single tick of missing HP. With that burn and tingle, she fights the coming tide and starts to push herself up to her feet. Sputtering back into existence the cobalt blue flames start to kindle. Her legs a bit limp yet keep her upright, wiggling a bit in a way that would convey how troublesome it was. The woman uses her cleaver like a crutch, but was at least standing. "This isn't over..." She chokes out in troubled breath, proving ever still her refusal to back down or give up. She'd wear that coming disaster with pride, and go down swinging.


    Players:
    Morrighan | Nisahime | HP: 784/784 | EN: 88/88 | DMG: 1 | MIT:60 | ACC:3 | EVA:2 | LD:1
    [2/0/0/0/0] Gaius | HP: 851/851 | EN: 107/108 | DMG: 29{+32} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:43 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TB | LD: 2
    [1/1/1/1/0] Simmoné | HP: 784/784 | EN: 41/108 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:3 | REC: 8 | LD:14 | PROSP:6 | QTY: 3
    [0/1/1/1/0] Kasumi | HP: 784/784 | EN: 16/108 | DMG: 28 | MIT:40 | ACC:9 | KEEN: 1 | PHASE | EVA:6 | BH:24 | STC: 40 | PARA-V | LD:3
    [0/0/0/0/0] Celeste | HP: 829/829 | EN: 4/108 | DMG: 28 | MIT:98 | ACC:9 | PHASE | EVA:2 | BH:33 | HLY: 16 | BRN: 56 | LD: 2
    [2/2/1/2/0] Raidou | HP: 784/784 | EN: 80/108 | DMG: 14 | MIT:177 | ACC:5 | TAUNT | F-SPIRIT | EVA:7 | BH:43 | VAMP-D: 86 | VAMP-O: 129 | REC: 8 | BLI: 32/-20 | LD:8

    Boss 2&3:
    Slime King #4 | HP: 895/1250 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | STUN-IM | FRZ-IM | PARA-IM | LULL-IM | HYPN-IM | VD: 100 | GEL: 2
    Slime King #5 | HP: 517/1250 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | STUN-IM | FRZ-IM | PARA-IM | LULL-IM | HYPN-IM | VD: 100 | GEL: 2
    Slime Abomination #5 | HP: 265/900 | DMG: 100{+10} | MIT: 40 | ACC: 4 | EVA: 2
    Slime King #6 | HP: 517/1250 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | STUN-IM | FRZ-IM | PARA-IM | LULL-IM | HYPN-IM | VD: 100 | GEL: 2
    Slime King #7 | HP: 1250/1250 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | STUN-IM | FRZ-IM | PARA-IM | LULL-IM | HYPN-IM | VD: 100 | GEL: 2

    Pure Structure: Any DoT effects on the boss will last half their original duration, except for Burn. Afflicting the boss with Burn will also deal double damage to it.

    Slime Abomination:
    Back and Forth: If a <<Slime Abomination>> takes 500 DMG before its next turn, it will attack twice during the following turn.
    Strength in Numbers: If any other Slime monsters are alive, every second attack, the <<Slime Abomination>> will instead heal every Slime for its DMG.
    Unison: If another Slime monster falls, <<Slime Abomination>> will gain +10 DMG for the rest of the battle.

  14. Standard Recovery +4 EN, Hyperactive +3 EN, Hyperactive Fades

    The smoke still billowing off her shoulders, the woman refused to give in or back down. After all that was the whole point of Freyd's lesson a long time ago. Pushing off the ground with a heavy shove, she manages back to her feet and manages to get another sword art to lit up. A clench of her teeth as the weapon ripped her around with her fervor and she dumps that massive steel right through the target closest to her. The thing is bisected as that heavy section of metal carves right through its lime green body like butter, only finding any real resistance once it collides with the floor beneath it. As it does another explosion of power as the energy of the fates trapped within it explode out from it. The armiger taking this translucent and glass like appearance. It appeared to be tinted blue, as she struggled to keep the thing formed. She was clearly running completely out, and her weapon vanishes. 

    Post Action | [x20] ST-B (20 - 2 [Stamina] = 18 EN)
    Free Action |
    ID: 227982 | 9 + 9 = 18, CRIT+1 vs. Slime King #3 Dealing 900 - 50 / 2 = 875 Damage, [BRN 56/2] applied! Unison Triggered {+10 Damage}
    Slime King #3: Gelatinous Form triggered again, Slime King #6 & #7 spawn! 


    Players:
    Morrighan | Nisahime | HP: 784/784 | EN: 88/88 | DMG: 1 | MIT:60 | ACC:3 | EVA:2 | LD:1
    [2/0/0/0/0/0] Celeste | HP: 829/829 | EN: 0/108 | DMG: 28 | MIT:98 | ACC:9 | PHASE | EVA:2 | BH:33 | HLY: 16 | BRN: 56 | LD: 2
    [1/0/0/0/0/0] Gaius | HP: 851/851 | EN: 99/108 | DMG: 29{+16} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:43 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TB | LD: 2
    [1/0/0/0/0/0] Simmoné | HP: 784/784 | EN: 54/108 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:3 | REC: 8 | LD:14 | PROSP:6 | QTY: 3
    [1/0/0/0/0/0] Kasumi | HP: 784/784 | EN: 6/108 | DMG: 28 | MIT:40 | ACC:9 | KEEN: 1 | PHASE | EVA:6 | BH:24 | STC: 40 | PARA-V | LD:3 | HYPER [2/3]
    [5/0/0/0/0/0] Raidou | HP: 784/784 | EN: 97/108 | DMG: 14 | MIT:177 | ACC:5 | TAUNT | F-SPIRIT | EVA:7 | BH:43 | VAMP-D: 86 | VAMP-O: 129 | REC: 8 | BLI: 32/-20 | LD:8

    Boss 2&3:
    Slime King #3 | HP: 600/2500 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | STUN-IM | FRZ-IM | PARA-IM | LULL-IM | HYPN-IM | VD: 100 | GEL: 1
    Slime King #4 | HP: 1250/1250 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | STUN-IM | FRZ-IM | PARA-IM | LULL-IM | HYPN-IM | VD: 100 | GEL: 2
    Slime King #5 | HP: 1250/1250 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | STUN-IM | FRZ-IM | PARA-IM | LULL-IM | HYPN-IM | VD: 100 | GEL: 2
    Slime Abomination #5 | HP: 900/900 | DMG: 100{+10} | MIT: 40 | ACC: 4 | EVA: 2
    Slime King #6 | HP: 1250/1250 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | STUN-IM | FRZ-IM | PARA-IM | LULL-IM | HYPN-IM | VD: 100 | GEL: 2
    Slime King #7 | HP: 1250/1250 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | STUN-IM | FRZ-IM | PARA-IM | LULL-IM | HYPN-IM | VD: 100 | GEL: 2

    Pure Structure: Any DoT effects on the boss will last half their original duration, except for Burn. Afflicting the boss with Burn will also deal double damage to it.
    Quick Split: On a CD 9+ and LD 10+, the <<Slime King>> will not attack and instead, summon a <<Slime Abomination>> to his aid. A <<Slime Abomination>> can only be summoned once per turn. This skill is deactivated once <<Gelatinous Form>> has activated twice.
    Gelatinous Form: Every time the boss’ health reaches 0, two more Kings will spawn, using the next lowest HP available. If a Slime King with the lowest amount of max HP possible dies, he will not spawn any more.

    Slime Abomination:
    Back and Forth: If a <<Slime Abomination>> takes 500 DMG before its next turn, it will attack twice during the following turn.
    Strength in Numbers: If any other Slime monsters are alive, every second attack, the <<Slime Abomination>> will instead heal every Slime for its DMG.
    Unison: If another Slime monster falls, <<Slime Abomination>> will gain +10 DMG for the rest of the battle.


    Loot Roll:
    ID: 228038 | LD: 14+2=16 | CD:10+0=10 | Col:25000, [228038a] T4 Rare Trinket

  15. Standard Recovery +4 EN, Hyperactive +3 EN, Charge Refreshed

    Using the last bit of juice the woman had on tap, her cleaver flares and sparks in small puffs of blue flame. Even her armiger was struggling with her failing strength. It was all she really had left to give. That flame trails up her arms and catches on her shoulders, as if she was burning up all she had left to give. Her arm twists and she releases the handle, sending the cleaver whirling through the air like a giant throwing star. Each rotation screams out in audible *rff rrff* until it slams into the target. Her hand rips out in front of her and space seems to fold between its location and her, drawing this thin blue lines to the point of impact. Celeste's hands tighten down and those flames explode out from her as she screams "FUCKING DIE ALREADY!". She vanishes beneath the sudden cataclysm and with it so does her target. The swirling fire paints her as a faint silhouette in the blast, and once it clears the smoke trails off her shoulders. Tapped out once again, she falls to one knee and uses her left hand to brace herself.

    Post Action | [x18] AOE-II (14 - 2 [Stamina] + 2 [Shift] + (2 * 2 Targets = 4) = 18 EN)
    Free Action |
    ID: 227973 | CD:11 (ST-B Unlocked) BD: 9 + 9 - 4 = 14, CRIT+1 vs.
    Slime King #2 Dealing 810 - 50 / 2 = 785 Damage
    ID: 227974 | 2 + 9 - 4 = 7, Hit vs.
    Slime King #3 Dealing 504 - 50 = 454 Damage
    Slime King #2: Gelatinous Form triggered again, Slime King #4 & #5 spawn!


    Players:
    Morrighan | Nisahime | HP: 784/784 | EN: 88/88 | DMG: 1 | MIT:60 | ACC:3 | EVA:2 | LD:1
    [1/1/0/0] Simmoné | HP: 784/784 | EN: 54/108 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:3 | REC: 8 | LD:14 | PROSP:6 | QTY: 3
    [1/1/0/0] Gaius | HP: 851/851 | EN: 99/108 | DMG: 29{+16} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:43 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TB | LD: 2
    [3/1/0/0] Kasumi | HP: 784/784 | EN: 6/108 | DMG: 28 | MIT:40 | ACC:9 | KEEN: 1 | PHASE | EVA:6 | BH:24 | STC: 40 | PARA-V | LD:3 | HYPER [2/3]
    [3/2/0/0] Celeste | HP: 829/829 | EN: 11/108 | DMG: 28 | MIT:98 | ACC:9 | PHASE | EVA:2 | BH:33 | HLY: 16 | BRN: 56 | LD: 2 | HYPER [2/3]
    [4/4/0/0] Raidou | HP: 784/784 | EN: 86/108 | DMG: 14 | MIT:177 | ACC:5 | TAUNT | F-SPIRIT | EVA:7 | BH:43 | VAMP-D: 86 | VAMP-O: 129 | REC: 8 | BLI: 32/-20 | LD:8

    Boss 1:
    Slime King #2 | HP: 425/2500 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | STUN-IM | FRZ-IM | PARA-IM | LULL-IM | HYPN-IM | VD: 100 | GEL: 1
    Slime King #3 | HP: 600/2500 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | STUN-IM | FRZ-IM | PARA-IM | LULL-IM | HYPN-IM | VD: 100 | GEL: 1
    Slime King #4 | HP: 1250/1250 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | STUN-IM | FRZ-IM | PARA-IM | LULL-IM | HYPN-IM | VD: 100 | GEL: 2
    Slime King #5 | HP: 1250/1250 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | STUN-IM | FRZ-IM | PARA-IM | LULL-IM | HYPN-IM | VD: 100 | GEL: 2

    Pure Structure: Any DoT effects on the boss will last half their original duration, except for Burn. Afflicting the boss with Burn will also deal double damage to it.
    Quick Split: On a CD 9+ and LD 10+, the <<Slime King>> will not attack and instead, summon a <<Slime Abomination>> to his aid. A <<Slime Abomination>> can only be summoned once per turn. This skill is deactivated once <<Gelatinous Form>> has activated twice.
    Gelatinous Form: Every time the boss’ health reaches 0, two more Kings will spawn, using the next lowest HP available. If a Slime King with the lowest amount of max HP possible dies, he will not spawn any more.


    Loot Roll:
    ID: 228037 | LD: 2+2=4 | CD:8+0=8 | Col:17500

  16. Standard Recovery +4 EN, Hyperactive +3 EN, Charge CD {2/3}

    Fighting back the troubled breathing, a slight blessing in the form of some effect from Simmone offers her some respite. Her weapon tears from the ground, as debris from her last attack continues to fall and clatter to the stonework and find itself rolling into the crater she'd left. The cleaver begins to burn a bright red, as bluish flames grace the metal like small bits of kindling. Slime king was now divided into two separate parts, seems that it was do to its attempts to avoid Simmone actually ending it for good. A clever trick, which may provide some benefit yet given most of the party was starting to run out of steam. Herself included. Ripping up that cleaver of hers, she rakes it across in a wide sweep, clipping both with a fairly potent tear that sends green fluid spraying around the area. Once the sword art falls, so does her strength waiver.

    Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 2 Targets = 4) = 15 EN)
    Free Action |
    ID: 227961 | CD:11 (ST-B available), BD: 2 + 9 - 4 = 7, Hit vs.
    Slime King #2 Dealing 420 - 50 = 370 Damage
    ID: 227962 | 3 + 9 - 4 = 8, Hit vs.
    Slime King #3 Dealing 420 - 50 = 370 Damage


    Players:
    Morrighan | Nisahime | HP: 784/784 | EN: 88/88 | DMG: 1 | MIT:60 | ACC:3 | EVA:2 | LD:1
    [0/0] Simmoné | HP: 784/784 | EN: 68/108 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:14 | PROSP:6 | QTY: 3
    [2/1] Kasumi | HP: 784/784 | EN: 17/108 | DMG: 28 | MIT:40 | ACC:9 | KEEN: 1 | PHASE | EVA:6 | BH:24 | STC: 40 | PARA-V | LD:3 | HYPER [1/3]
    [1/0] Gaius | HP: 851/851 | EN: 107/108 | DMG: 29{+8} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:43 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TB | LD: 2
    [1/1] Celeste | HP: 829/829 | EN: 22/108 | DMG: 28 | MIT:98 | ACC:9 | PHASE | EVA:2 | BH:33 | HLY: 16 | BRN: 56 | LD: 2 | HYPER [1/3]
    [0/0] Raidou | HP: 784/784 | EN: 82/108 | DMG: 14 | MIT:177 | ACC:5 | TAUNT | F-SPIRIT | EVA:7 | BH:43 | VAMP-D: 86 | VAMP-O: 129 | REC: 8 | BLI: 32/-20 | LD:8

    Boss 1:
    Slime King #2 | HP: 1579/2500 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | STUN-IM | FRZ-IM | PARA-IM | LULL-IM | HYPN-IM | VD: 100 | GEL: 1 | [STC 40/1]
    Slime King #3 | HP: 1598/2500 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | STUN-IM | FRZ-IM | PARA-IM | LULL-IM | HYPN-IM | VD: 100 | GEL: 1

    Pure Structure: Any DoT effects on the boss will last half their original duration, except for Burn. Afflicting the boss with Burn will also deal double damage to it.
    Quick Split: On a CD 9+ and LD 10+, the <<Slime King>> will not attack and instead, summon a <<Slime Abomination>> to his aid. A <<Slime Abomination>> can only be summoned once per turn. This skill is deactivated once <<Gelatinous Form>> has activated twice.
    Gelatinous Form: Every time the boss’ health reaches 0, two more Kings will spawn, using the next lowest HP available. If a Slime King with the lowest amount of max HP possible dies, he will not spawn any more.

  17. Standard Recovery +4 EN

    As if right on queue, Celeste knew her target. Ladonia loved this trick after all, numbers. They loved to pour in dozens of troops and try to overwhelm their opposition through mass. Problem was is normally these mooks were just that, pathetic weaklings that could be cut down in droves. Aiming to cut the opposition down to size and prevent the king from reclaiming it she rushes across the chamber. In a surprising and volatile amount of force, her cleaver jumps above her head as she rips it up. It catches in fire, as a burning of blue light sparks in her iris. "FUCK..." The weapon tears down with a brutal vigor, slamming with such a rage fueled force that the ground beneath her feet breaks and floats up from the impact alone. Bricks hit the ceiling as the crater fills with that cobalt blue "YOU..." The woman finishes the sentence with another voice mirroring her own as her foe was no longer. Dead in the formed pyre of what was once floor.

    Post Action | [x18] AOE-II (14 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 16 EN) + CHARGE (-1 ACC, +3 Base, 8 EN), Charge CD {1/3}
    Free Action |
    ID: 227943 | 1 + 4 = 5, Critical Miss vs. Slime King #1
    ID: 227944 | 10 + 9 - 2 = 17, CRIT+2 vs. Slime Abomination #4 Dealing 828 - 40 / 2 = 808 Damage, Applying [BRN 56/2]


    Players:
    Morrighan | Nisahime | HP: 784/784 | EN: 88/88 | DMG: 1 | MIT:60 | ACC:3 | EVA:2 | LD:1
    [2/1] Kasumi | HP: 784/784 | EN: 36/108 | DMG: 28 | MIT:40 | ACC:9 | KEEN: 1 | PHASE | EVA:6 | BH:24 | STC: 40 | PARA-V | LD:3 | HYPER [0/3]
    [3] Gaius | HP: 851/851 | EN: 100/108 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:43 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TB | LD: 2
    [2/2] Celeste | HP: 829/829 | EN: 30/108 | DMG: 28 | MIT:98 | ACC:9 | PHASE | EVA:2 | BH:33 | HLY: 16 | BRN: 56 | LD: 2
    [1] Simmoné | HP: 784/784 | EN: 62/108 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:14 | PROSP:6 | QTY: 3
    [1] Raidou | HP: 784/784 | EN: 91/108 | DMG: 14 | MIT:177 | ACC:5 | TAUNT | F-SPIRIT | EVA:7 | BH:43 | VAMP-D: 86 | VAMP-O: 129 | REC: 8 | BLI: 32/-20 | LD:8

    Boss 1:
    Slime King #1 | HP: 708/5000 | DMG: 220 | MIT: 50{-20} | ACC: 4 | EVA: 4 | STUN-IM | FRZ-IM | PARA-IM | LULL-IM | HYPN-IM | VD: 100 | BLI: 32/-20 | GEL: 0 | [Shatter 1: 2] | [MISP: 1] | [ENV-O 64/1] | [BRN 224/1]
    Slime Abomination #4 | HP: 520/900 | DMG: 100 | MIT: 40 | ACC: 4 | EVA: 2

    Pure Structure: Any DoT effects on the boss will last half their original duration, except for Burn. Afflicting the boss with Burn will also deal double damage to it.
    Royal Gel: On an MD 9-10, the <<Slime King>> will launch an AoE attack at the four players with the highest hate, dealing 160 DMG and afflicting them with T4 Blight for two turns. This skill cannot occur once <<Gelatinous Form>> has activated.
    Quick Split: On a CD 9+ and LD 10+, the <<Slime King>> will not attack and instead, summon a <<Slime Abomination>> to his aid. A <<Slime Abomination>> can only be summoned once per turn. This skill is deactivated once <<Gelatinous Form>> has activated twice.
    Gelatinous Form: Every time the boss’ health reaches 0, two more Kings will spawn, using the next lowest HP available. If a Slime King with the lowest amount of max HP possible dies, he will not spawn any more.

  18. Standard Recovery +4 EN, Charge Refreshed

    The small chamber fills with a star like light that causes her to shield her vision from view. Using her arm as a barrier, she shakes off the metaphorical sun that had been born within the room. It only lasts a brief moment but it was making her see spots. Blinking, she fights her view back into function as she winces. As soon as her opportuning fired, Wrath in Cardinal spikes in the Vandilire flame. It matched her aggression, and her moxie but was still a wild and untamed bucket of potent energy. Without warning the skill to which she kept accidently triggering fires again, burning a incorporeal trail of blue from her hands and feet that looked quite a bit like the trail of a spirit. Translucent and thin, like directed mist in a light blue color. Her frame matching that color as she at first was nothing more then a transparent statue of her own appearance, before the color fills in and she dumps that massive cleaver into the remaining portion of her target seeing it splatter and pounded flat like a bunch of grapes in a wine making competition.

    Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 13 EN)
    Free Action | Rhino’s Horn (T4/Reusable/Consumable) | [224373a] (+3 Base Damage, - 1 Evasion)
    ID: 227927 | 9 + 9 = 18, Hit vs.
    Slime King #1 Dealing 720 - 30 / 2 = 705 Damage, [BRN 56/2] applied


    Players:
    Morrighan | Nisahime | HP: 784/784 | EN: 88/88 | DMG: 1 | MIT:60 | ACC:3 | EVA:2 | LD:1
    [1] Kasumi | HP: 784/784 | EN: 47/108 | DMG: 28 | MIT:40 | ACC:9 | KEEN: 1 | PHASE | EVA:6 | BH:24 | STC: 40 | PARA-V | LD:3
    [3] Gaius | HP: 851/851 | EN: 93/108 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:43 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TB | LD: 2
    [2] Celeste | HP: 829/829 | EN: 54/108 | DMG: 28 | MIT:98 | ACC:9 | PHASE | EVA:2 | BH:33 | HLY: 16 | BRN: 56 | LD: 2
    Simmoné | HP: 784/784 | EN: 63/108 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:14 | PROSP:6 | QTY: 3
    Raidou | HP: 784/784 | EN: 88/108 | DMG: 14 | MIT:177 | ACC:5 | TAUNT | F-SPIRIT | EVA:7 | BH:43 | VAMP-D: 86 | VAMP-O: 129 | REC: 8 | BLI: 32/-20 | LD:8

    Boss 1:
    Slime King #1 | HP: 1757/5000 | DMG: 220 | MIT: 50{-20} | ACC: 4 | EVA: 4 | STUN-IM | FRZ-IM | PARA-IM | LULL-IM | HYPN-IM | VD: 100 | BLI: 32/-20 | GEL: 0 | [Shatter 1: 3] | [BLD 48/1] | [ENV-O 32/2] | [BRN 112/2]

    Pure Structure: Any DoT effects on the boss will last half their original duration, except for Burn. Afflicting the boss with Burn will also deal double damage to it.
    Royal Gel: On an MD 9-10, the <<Slime King>> will launch an AoE attack at the four players with the highest hate, dealing 160 DMG and afflicting them with T4 Blight for two turns. This skill cannot occur once <<Gelatinous Form>> has activated.
    Quick Split: On a CD 9+ and LD 10+, the <<Slime King>> will not attack and instead, summon a <<Slime Abomination>> to his aid. A <<Slime Abomination>> can only be summoned once per turn. This skill is deactivated once <<Gelatinous Form>> has activated twice.
    Gelatinous Form: Every time the boss’ health reaches 0, two more Kings will spawn, using the next lowest HP available. If a Slime King with the lowest amount of max HP possible dies, he will not spawn any more.

  19. Standard Recovery +4 EN, Charge CD {2/3}

    The wind picks up in the chamber as Gaius stuck to the ceiling like some sort of spider. Feet locked to it as if gravity was merely a suggestion, causes a twist of confusion to paint itself across Celeste's face. What an odd method, this has got to be the first time she'd ever seen something so looney toon occur in the game. Although given the giant Razwell she heaved like a simple table, it wasn't that out of the ordinary. Raking her cleaver it catches in a spark of bluish flames, and with little to no warning, the woman zips through the battlefield and dumps the thing into the ground at such a catastrophic explosion, the whole room fills with a scorching maelstrom. Slimes explode or are tossed haphazardly against the walls, her own party members disappearing in the sweltering fire. Yet to them it would provide no burns but instead a warmth. 

    Post Action | [x18] AOE-II (14 - 2 [Stamina] + 2 [Shift] + (2 * 4 Targets = 8) = 22 EN)
    Free Action | Crystal of Divine Light [201986d] (+8 Holy)
    ID: 227907 | 10 + 9 = 19, Hit vs.
    Slime Worm #4 Dealing 972 Damage, [BRN 56/2] applied
    ID: 227908 | 4 + 9 = 13, Hit vs.
    Slime Polyp #2 Dealing 504 - 60 = 444 Damage
    ID: 227909 | 10 + 9 = 19, Hit vs.
    Slime Abomination #2 Dealing 972 - 60 / 2 = 942 Damage, [BRN 56/2] applied, Unison Triggered (+10 Damage)
    ID: 227910 | 9 + 9 = 18, Hit vs.
    Slime Abomination #3 Dealing 972 - 60 / 2 = 942 Damage, [BRN 56/2] applied, Unison Triggered (+10 Damage)


    Players:
    Morrighan | Nisahime | HP: 784/784 | EN: 88/88 | DMG: 1 | MIT:60 | ACC:3 | EVA:2 | LD:1
    [0/0/1/1/1/1] Kasumi | HP: 784/784 | EN: 53/108 | DMG: 28 | MIT:40 | ACC:9 | KEEN: 1 | PHASE | EVA:6 | BH:24 | STC: 40 | PARA-V | LD:3
    [1/0/0/0/0/0] Gaius | HP: 851/851 | EN: 100/108 | DMG: 29{+8} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:43 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TB | LD: 2
    [2/1/0/0/2/2] Celeste | HP: 829/829 | EN: 63/108 | DMG: 28 | MIT:98 | ACC:9 | PHASE | EVA:3 | BH:33 | HLY: 16 | BRN: 56 | LD: 2
    Simmoné | HP: 784/784 | EN: 89/108 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:14 | PROSP:6 | QTY: 3
    Raidou | HP: 784/784 | EN: 97/108 | DMG: 14 | MIT:177 | ACC:5 | TAUNT | F-SPIRIT | EVA:7 | BH:43 | VAMP-D: 86 | VAMP-O: 129 | REC: 8 | BLI: 32/-20 | LD:8

    Enemies:
    Slime Worm #4 | HP: 228/1200 | DMG: 120{+20} | ACC: 3 | EVA: 1 | [BRN 56/2]
    Slime Polyp #2 | HP: 356/800 | DMG: 80{+20} | MIT: 60 | ACC: 3 | EVA: 2 | BLI: 32/-20
    Slime Polyp #3 | HP: 548/800 | DMG: 80{+20} | MIT: 60 | ACC: 3 | EVA: 2 | BLI: 32/-20 | [PARA] | [STC 40/2]
    Slime Polyp #4 | HP: 548/800 | DMG: 80{+20} | MIT: 60 | ACC: 3 | EVA: 2 | BLI: 32/-20 | [PARA] | [STC 40/2]
    Slime Abomination #2 | HP: 638/900 | DMG: 100 | MIT: 40 | ACC: 4 | EVA: 2 | [PARA] | [STC 40/2] | [BRN 56/2]
    Slime Abomination #3 | HP: 638/900 | DMG: 100 | MIT: 40 | ACC: 4 | EVA: 2 | [PARA] | [STC 40/2] | [BRN 56/2]

    Slime Polyp
    Acid Spit: In the case of a CD 6+ and MD 9-10, the attack will become an AoE and target the four players with the highest hate.
    Unison: If another Slime monster falls, <<Slime Polyp>> will gain +10 DMG for the rest of the battle.

    Slime Worm
    Predator: On an MD 10, <<Slime Worm>> will attack again. This effect cannot occur twice in a row.
    Toxic Touch: If an attack roll against a <<Slime Worm>> results in an CD 10+, the player will lose 3 base DMG for the next two turns. This effect does not stack.

    Slime Abomination
    Back and Forth: If a <<Slime Abomination>> takes 500 DMG before its next turn, it will attack twice during the following turn.
    Strength in Numbers: If any other Slime monsters are alive, every second attack, the <<Slime Abomination>> will instead heal every Slime for its DMG.
    Unison: If another Slime monster falls, <<Slime Abomination>> will gain +10 DMG for the rest of the battle.

  20. Celeste chuckling still from Gaius's underhanded joke, it was clear that at least this guy had a sense of humor. Unlike the rest of these sticks in the mud. Why had she not grouped up with him before now? Ripping her hand out to her right side, she'd lock eyes with Nisahime as her armiger formed up out of a blue spark of fire. The light builds, as flames begin to scream across its surface and without warning she turns and heaves it like its a small dagger. Whirling through the air, the massive slab of metal slams into her target. Blinking in a sharp trail of slightly transparent blue lines, they draw straight through her opponent as she latches to the hilt of her blade. Turning and dumping that oversized chunk of metal into the floor, the entire room detonates in a horrific spray of cobalt blue flame of immeasurable heat.

    Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 4 Targets = 8) = 19 EN) + CHARGE (-1 ACC, +3 Base, 8 EN), Charge CD {1/3}
    Free Action |
    ID: 227886 | 10 + 9 - 1 = 18, CRIT +2 vs.
    Slime Worm #1 Dealing 735 Damage, [BRN 56/2] applied
    ID: 227887 | 7 + 9 = 16, Hit vs.
    Slime Worm #2 Dealing 465 Damage
    ID: 227888 | 3 + 9 = 12, Hit vs.
    Slime Worm #3 Dealing 465 Damage
    ID: 227889 | 8 + 9 = 17, Hit vs.
    Slime Polyp #1 Dealing 465 - 60 = 405 Damage


    Players:
    Morrighan | Nisahime | HP: 784/784 | EN: 88/88 | DMG: 1 | MIT:60 | ACC:3 | EVA:2 | LD:1
    [0,2,1,2,1] Kasumi | HP: 784/784 | EN: 81/108 | DMG: 28 | MIT:40 | ACC:9 | KEEN: 1 | PHASE | EVA:6 | BH:24 | STC: 40 | PARA-V | LD:3
    [0,0,0,0,2] Gaius | HP: 851/851 | EN: 96/108 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:43 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TB | LD: 2
    [2,1,1,1,0] Celeste | HP: 829/829 | EN: 81/108 | DMG: 28 | MIT:98 | ACC:9 | PHASE | EVA:3 | BH:33 | HLY: 16 | BRN: 56 | LD: 2
    Simmoné | HP: 784/784 | EN: 108/108 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:14 | PROSP:6 | QTY: 3
    Raidou | HP: 784/784 | EN: 108/108 | DMG: 14 | MIT:177 | ACC:5 | TAUNT | F-SPIRIT | EVA:7 | BH:43 | VAMP-D: 86 | VAMP-O: 129 | REC: 8 | BLI: 32/-20 | LD:8

    Enemies:
    Slime Worm #1 | HP: 465/1200 | DMG: 120 | ACC: 3 | EVA: 1 | [BRN 56/2]
    Slime Worm #2 | HP: 445/1200 | DMG: 120 | ACC: 3 | EVA: 1 | [PARA] | [STC: 40/2]
    Slime Worm #3 | HP: 443/1200 | DMG: 120 | ACC: 3 | EVA: 1 | [PARA] | [STC: 40/2]
    Slime Polyp #1 | HP: 128/800 | DMG: 80 | MIT: 60 | ACC: 3 | EVA: 2 | BLI: 32/-20 | [PARA] | [STC: 40/2]
    Slime Abomination #1 | HP: 209/900 | DMG: 100 | MIT: 40 | ACC: 4 | EVA: 2 | [PARA] | [STC: 40/2]

    Slime Polyp
    Acid Spit: In the case of a CD 6+ and MD 9-10, the attack will become an AoE and target the four players with the highest hate.
    Unison: If another Slime monster falls, <<Slime Polyp>> will gain +10 DMG for the rest of the battle.

    Slime Worm
    Predator: On an MD 10, <<Slime Worm>> will attack again. This effect cannot occur twice in a row.
    Toxic Touch: If an attack roll against a <<Slime Worm>> results in an CD 10+, the player will lose 3 base DMG for the next two turns. This effect does not stack.

    Slime Abomination
    Back and Forth: If a <<Slime Abomination>> takes 500 DMG before its next turn, it will attack twice during the following turn.
    Strength in Numbers: If any other Slime monsters are alive, every second attack, the <<Slime Abomination>> will instead heal every Slime for its DMG.
    Unison: If another Slime monster falls, <<Slime Abomination>> will gain +10 DMG for the rest of the battle.

  21. 227833 | Starting Stealth Rating (LD 6 + 3 = 9), Failure!

    Trying her best to mimic Kasumi, Celeste was having nearly none of the same luck. Probably due to the fact she was hefting around in thicker galtean armor and that weapon of hers making her weight value much larger. This made her footfalls that much more clumsy, like a pick up truck through some bushes, she'd try and slip in slowly. Tapping a singular bone with her foot sees it slide across the surface toward the white haired woman, who would immediately turn to greet Celeste with a smile. Stepping out of the shadows knowing that she'd been discovered, the best option she had now was to offer Kasumi a distraction. "She's in here alright..." Celeste ushers down the tunnel toward Raidou and the others, keeping her gaze locked to Nisahime while she does. Then in that dead locked stare, a stark contrast of intensity from Celeste and an unperturbed smile from Nisahime creates the most uneven aura of tension.

    <<Assist System Engaged>>
    Level: 33
    Paragon: 14
    Tier: 4
    True Tier: 6

    Total Final Experience Bonus: +20%


    +1 ACC, +1 LD (Nisahime's True Light Lantern)

    Consumed:
    Lunchbox of Everlasting Memories (Gungir's/Mitigation 3 [Feast - 205491]) [5/6]
    Bottomless Tea Wares (Gungir's/Eva 2 [Feast - 152493]) {Raidou} [5/6]
    Unending Strawberry Parfait (Gungir's/ACC 2 [Feast - 199525]) {Kasumi} [5/6] [FILLED]
    Unfathomable Red Vials (Gungir's/Protein 2 [Feast - 205487]) [4/6]
    Halloween Candy [202717d] (Damage 3 Potion) -> Celeste
    Field Ration {Feast} [5/6]


    Celeste | HP: 829/829 | EN: 108/108 | DMG: 28 | MIT:98 | ACC:9 | PHASE | EVA:3 | BH:33 | HLY: 16 | BRN: 56 | LD: 2

    Spoiler

    Name: Celeste, Galtean Pirate Queen
    True Tier: 6
    Level: 33
    Paragon Level: 24
    HP: 874/874
    EN: 112/112

    Stats:
    Damage: 28
    Mitigation: 98
    Accuracy: 8
    Evasion: 3
    Battle Healing: 35
    Stealth Rating: 3
    PHASE
    HLY: 16
    BRN: 56
    Equipped Gear:
    Weapon/Armor/Trinket: 
      - Wash in Cardinal - Reaver [T4/Hammer/Demonic] - Holy 2, Burn 1, Phase
    Armor/Trinket: 
      - Red Woven Wave - Stampede [T4/Light Armor/Perfect]: Mitigation 2, Evasion 1
    Shield/Armor/Trinket: 
      - Platinum Buckle [Tierless/Trinket/Perfect]: Accuracy 3

    Combat Mastery:
      - Combat Mastery: Damage R3

    Combat Shift:
      - AOE Shift

    Familiar Skill:
      - 

    Custom Skill:
      - 

    Skills:
      - Battle Healing R4
      - Charge
      - Energist
      - Hammer R5
      - Light Armor R5

    Extra Skills:
      - Hiding R5

    Inactive Extra Skills:

    Addons:
      - Ferocity
      - Precision
      - Resolve
      - Stamina

    Mods:
      - Meticulous
      - Surpise Attack: Assassin
      - Vanish

    Inactive Mods:

    Battle Ready Inventory:
      - Crystal of Divine Light [201986d] x1
      - Rhino’s Horn (T4/Reusable/Consumable) | [224373a] x1
      - Teleport Crystal x1

    Housing Buffs:
      - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
      - Storage Closet: +1 Battle Ready Inventory Slot
      - Living Room: Increases out of combat HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
      - Master Bedroom: -1 energy cost for the first three expenditures of each combat
      - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
      - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
      - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
      - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

    Guild Hall Buffs:
      - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
      - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

    Scents of the Wild Totem:

    Wedding Ring:

    Crafting Profession:

    Gathering Profession:


     

  22. Standard Recovery +4 EN

    Sam seemed to be struggling to keep her head on straight, given whatever bow she was toting around seemed to be physically taxing. Thats when it hit Celeste... When the fuck did she ever see someone with a bow? "Wait a minute..." Celeste looks to the raven haired girl, as a number of monkeys start to pour in from the wall sphincters. Irritated Celeste provides a singular heavy swipe casting a massive wave of heat that burns most of the floating paper into immediate ash, the beasts unlucky to not retreat are immediately reduced to cinders. "The hell did you get that?" Her thoughts race back toward the last time she'd seen the girl, must have been Lun'rael. "You were using an axe I thought?"  It was as if something had shifted in her time away, something had changed everything but as to what? Celeste wasn't the thinker to discover that answer.

    Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 4 Targets = 8) = 19 EN)
    Free Action |
    ID: 226941 | 1 + 5 = 6, Critical Miss vs.
    Superior Flying Monkey #35
    ID: 226943 | 7 + 5 = 12, Hit vs. Superior Flying Monkey #36 Dealing 420 Damage
    ID: 226944 | 4 + 5 = 9, Hit vs.
    Superior Flying Monkey #37 Dealing 420 Damage
    ID: 226945 | 1 + 5 = 6, Critical Miss vs.
    Superior Flying Monkey #38


    Players:
    Raidou | HP: 744/744 | EN: 55/112 | DMG: 29 | MIT:112 | ACC:3 | AA | F-SPIRIT | EVA:4 | BH:41 | REC: 8 | LD:13 | QTY: 2
    Celeste | HP: 780/780 | EN: 6/112 | DMG: 28 | MIT:98 | ACC:5 | PHASE | EVA:3 | BH:31 | HLY: 16 | BRN: 56 | LD:4
    Sam | HP: 744/744 | EN: 4/92 | DMG: 28 | MIT:40 | ACC:6 | AA | PHASE | EVA:5 | REC: 8 | LD:9
    Eruda | HP: 801/804 | EN: 63/92 | DMG: 8 | MIT:249 | ACC:2 | TAUNT | F-SPIRIT | BRN-IM  | FL.AURA: 16/32 | FL.THORNS: 8/16 | THORNS:72 | BH:44 | REC: 8 | BRN: 56 | LD:4

    Enemy:
    Superior Flying Monkey #35 | HP: 396/396 | DMG: 132
    Superior Flying Monkey #36 | HP: 396/396 | DMG: 132
    Superior Flying Monkey #37 | HP: 396/396 | DMG: 132

    Superior Flying Monkey #38 | HP: 396/396 | DMG: 132


    ID: 226951 | LD: 10 (5, +5) | CD: 8 (8, +0) | 2376col, Materials (2), Tier 4 Rare Trinket (1)    
    ID: 226952 | LD: 25 (20, +5) | CD: 6 (6, +0) | 6336col, Materials (0), Tier 4 Perfect Weapon (3)

  23. Standard Recovery +4 EN, Battle Healing +34 HP

    Next out of the pile is a flaming cleaver first, followed by a very angry red head head. She blinks and one of her eyes are shut tight "Got sand in my fucking eye..." The woman yells as she starts to spit out granular soup. "I have had just about enough." The weapon flares in a bright cobalt blue flame, the entire room fueling with light and heat. "There you are fucker!" Celeste barks in outrage as she sheers across the room at blinding speeds, slamming hard into the thing and sending a spray of sand and fire. The grains transition quickly to sparkles, as if the temperature was melting it in the air into glass shards. The cleaver digs deep, exposing the wireframe and red light beneath the outer exterior of this massive manila colored worm. The thing looked like a giant grub, yet she was losing her fucking mind chasing it all over.

    Post Action | [x18] AOE-II (14 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 16 EN)
    Free Action | Crystal of Divine Light [201986d], +8 Holy Damage
    ID: 226655 | 9 + 7 = 16, Hit vs.
    BEEG'REST Sand Dollar #1 Dealing 972 - [145/2 = 73] = 899 Damage, [BRN 56/2] applied


    Players:
    Shiina | HP: 874/874 | EN: 108/108 | DMG: 1 | MIT:251 | EVA:3 | FL.AURA: 16 | FR.AURA: 16 | THORNS:112 | BH:26 | HB: 35 | MENDING: 2 | REC: 8
    [0,2,2,3] Celeste | HP: 723/851 | EN: 38/108 | DMG: 29 | MIT:78 | ACC:7 | PHASE | EVA:3 | BH:34 | HLY: 16 | BRN: 56 | LD:4 | PROSP:3
    [0,0,0,1] Gaius | HP: 689/874 | EN: 84/108 | DMG: 29{+6} | MIT:55 | ACC:2 | F-SPIRIT | EVA:2 | BH:44 | REC: 3 | HM: 6 | FLN: 16 | BLD: 48  | LD:7 | PROSP:3
    Morrighan | Nisahime | HP: 625/805 | EN: 88/88 | DMG: 1 | MIT:60 | EVA:2
    Simmoné | HP: 585/805 | EN: 26/108 | DMG: 27 | MIT:20 | ACC:6 | AA | EVA:3 | REC: 8 | LD:13 | PROSP:3 | QTY: 3 | HYPER [1/3]
    [0,0,0,3] Raidou | HP: 661/805 | EN: 90/108 | DMG: 29 | MIT:112 | ACC:5 | AA | F-SPIRIT | EVA:6 | BH:44 | VAMP-D: 88 | REC: 8 | LD:10 | PROSP:3 | HYPER [1/3]

    Enemies:
    Something named Jared | HP: 396/396 | DMG: 132 | +3 QTY {MF}
    BEEG'R Sand Dollar #1 | HP: 70/700 | DMG: 280 | MIT:120 | ACC:2 | EVA:1 | +3 QTY {MF}
    BEEG'R Sand Dollar #2 | HP: 55/700 | DMG: 280 | MIT:120 | ACC:2 | EVA:1 | +3 QTY {MF}
    BEEG'REST Sand Dollar #1 | HP: 771/2000 | DMG: 360 | MIT:160{-15} | ACC:3 | EVA:0{-1} | [BREAK : 2] | [EXPOSE : 2] | [Stunned] | [BRN 56/2] | +3 QTY {MF}

    • Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
    • Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.
  24. Standard Recovery +4 EN

    Celeste being the second to react not catching the call from Raidou but can clearly hear Simmone as she beckons for assistance. "Shit, of course they would be beneath us." the woman barks out, realizing that given they were coming up out of the sand they were clearly coming from somewhere below. Blinding across the beach she looks down to see Simmone limping and hearing the flapping of a robe and clangs of metal making connection with something outside of the porthole. Celeste kneels and latches her hand to the rim, swinging around it and tossing herself in at an angle "Hang on." Celeste yells as she slams in and the room immediately lights as her armiger forms. A blue glow fills it, revealing Raidou battling some nearly habinishu sized worm as well as some what smaller ones. This is where a single skeleton waves back causing Celeste to twist into confusion. "Hi... you guys come here often? Names Jared."

    Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 3 Targets = 6) = 17 EN)
    Free Action |
    ID: 226643 | 9 + 7 = 16, Hit vs.
    BEEG'R Sand Dollar #1 Dealing 690 - 60 = 630 Damage
    ID: 226644 | 10 + 7 = 17, Hit vs.
    BEEG'R Sand Dollar #2 Dealing 705 - 60 = 675 Damage
    ID: 226645 | 4 + 7 = 11, Hit vs.
    BEEG'REST Sand Dollar #1 Dealing 435 - 160 = 275 Damage


    Players:
    Shiina | HP: 874/874 | EN: 104/108 | DMG: 1 | MIT:251 | EVA:3 | FL.AURA: 16 | FR.AURA: 16 | THORNS:112 | BH:26 | HB: 35 | MENDING: 2 | REC: 8
    Simmoné | HP: 805/805 | EN: 26/108 | DMG: 27 | MIT:20 | ACC:6 | AA | EVA:3 | REC: 8 | LD:13 | PROSP:3 | QTY: 3 | HYPER [1/3]
    [0,2,2,1] Celeste | HP: 851/851 | EN: 50/108 | DMG: 29 | MIT:78 | ACC:7 | PHASE | EVA:3 | BH:34 | HLY: 16 | BRN: 56 | LD:4 | PROSP:3
    Gaius | HP: 874/874 | EN: 81/108 | DMG: 29 | MIT:55 | ACC:2 | F-SPIRIT | EVA:2 | BH:44 | REC: 3 | HM: 3 | FLN: 16 | BLD: 48  | LD:7 | PROSP:3
    Morrighan | Nisahime | HP: 805/805 | EN: 88/88 | DMG: 1 | MIT:60 | EVA:2
    Raidou | HP: 805/805 | EN: 90/108 | DMG: 29 | MIT:112 | ACC:5 | AA | F-SPIRIT | EVA:6 | BH:44 | VAMP-D: 88 | REC: 8 | LD:10 | PROSP:3 | HYPER [0/3]

    Enemies:
    Something named Jared | HP: 396/396 | DMG: 132
    BEEG'R Sand Dollar #1 | HP: 70/700 | DMG: 280 | MIT:120 | ACC:2 | EVA:1
    BEEG'R Sand Dollar #2 | HP: 55/700 | DMG: 280 | MIT:120 | ACC:2 | EVA:1
    BEEG'REST Sand Dollar #1 | HP: 1725/2000 | DMG: 360 | MIT:160 | ACC:3 | EVA:3

    • Critical (MD 9): Deals  400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
    • Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.
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