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Posts posted by Celeste
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Standard Recovery +4 EN, Battle Healing +30 HP
Caught off guard by the sudden jerk, Celeste cant help but pause. Looking down to her hand, she'd notice it solid yet she could swear for an instant there she was nearly see through. Her eyes quickly dart to scan her proximity and voidlings rushing away to attempt to put themselves out in a panic. Did, Did I do that? the thought races through her noggin, trying to rationalize the fact she'd just bent space time and warped to her cleaver. This causes her to move her attention to the weapon, which was still forming from the explosion. It appears like almost a transparent blue glass, being filled with its normal color like a liquid. The boom off in the distance breaks her from her troubled train of thought, putting it back on the rails and returning her to focus. A raise of her shoulders sees her feet starting to pick up speed again, paying passing swipes to those that would slow her down and erasing them.
Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 4 Targets = 8) = 19 EN)
Free Action |
ID: 226326 | 6 + 7 = 13, Hit vs. Speaker of the Void #15 Dealing 420 Damage
ID: 226327 | 5 + 7 = 12, Hit vs. Speaker of the Void #16 Dealing 420 Damage
ID: 226328 | 3 + 7 = 10, Hit vs. Speaker of the Void #17 Dealing 420 Damage
ID: 226329 | 6 + 7 = 13, Hit vs. Speaker of the Void #18 Dealing 420 Damage
Players:
Celeste | HP: 671/748 | EN: 22/108 | DMG: 28 | MIT:98 | ACC:7 | PHASE | EVA:3 | BH:30 | HLY: 16 | BRN: 56 | LD:4
Simmoné | HP: 708/708 | EN: 14/88 | DMG: 26 | MIT:38 | ACC:4 | EVA:4 | REC: 8 | BLD: 48 | BLI: 32/-20 | BRN: 56 | ENV-O: 32 | LD:8
Raidou | HP: 708/708 | EN: 48/108 | DMG: 29 | MIT:112 | ACC:3 | AA | F-SPIRIT | EVA:3 | BH:39 | REC: 8 | LD:13 | QTY: 2
Morrighan | {Nisahime} | HP: 700/700 | EN: 88/88 | DMG: 1 | MIT:60 | EVA:2Enemies:
Speaker of the Void #15 | HP: 396/396 | DMG: 132
Speaker of the Void #16 | HP: 396/396 | DMG: 132
Speaker of the Void #17 | HP: 396/396 | DMG: 132
Speaker of the Void #18 | HP: 396/396 | DMG: 132
Loot Roll:
ID: 226330 | LD: 14 (9, +5) | CD: 7 (7, +0) | 1980col, Materials (4), Tier 4 Uncommon Consumable (1), Tier 4 Rare Weapon (1)
ID: 226331 | LD: 7 (2, +5) | CD: 11 (11, +0) | 2376col, Materials (2), Tier 4 Rare Trinket (1)
ID: 226332 | LD: 21 (16, +5) | CD: 8 (8, +0) | 3564col, Materials (0), Tier 4 Perfect Consumable (2), Tier 4 Perfect Armor/Shield (1)
ID: 226333 | LD: 15 (10, +5) | CD: 2 (2, +0) | 4356col, Materials (0), Tier 4 Rare Trinket (1)TOTAL COL: 32868
MATERIALS: 20
Uncommon T4 Consumable (3) | [226288a] | [226311b] | [226330b]
Perfect T4 Consumable (4) | [226290b] | [226332b] | [226290c] | [226332c]
Rare T4 Weapon (2) | [226311a] | [226330a]
Perfect T4 Weapon (1) | [226291b]
Rare T4 Trinket (4) | [226286a] | [226310a] | [226331a] | [226333a]
Perfect T4 Trinket (2) | [226291a] | [226309a]
Perfect T4 Armor/Shield (2) | [226290a] | [226332a] -
Standard Recovery +4 EN, Battle Healing +30 HP
Celeste becomes outraged, and on her shoulders proved exactly her intentions. Smoldering is a rich blue heat that mirrored the king to which she replaced, a throne that she'd yet to fully claim. It was wild and untamed, and yet seemed to stick fast to her in an intensity that was hardly matched. Eyes flare up in a stark contrast to her usual, as if torches became her eyes in that same hue. "GET BACK...HERE!" The woman screamed out to the void as more of these denizens rushed them all down like a tide of black. Her shape suddenly started to flicker, building and yet seeming to scatter with her fury. Caught with a blessing from Simmone her hands seem to scatter like mist, but its a fact she doesn't even realize.
One... Two steps echo in the void....
Before her body becomes this sharp streak of blue as she throws her weapon...Something within her reacts, and as soon as the blade connects with something Celeste appears grasping it. Like a bolt of lightning she warps to it and the blue flames on her shoulders discharge in a violent explosion of power.
Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 3 Targets = 6) = 17 EN)
Free Action |
ID: 226305 | 7 + 7 = 14, Hit vs. Speaker of the Void #5 Dealing 420 Damage
ID: 226306 | 7 + 7 = 14, Hit vs. Speaker of the Void #9 Dealing 420 Damage
ID: 226307 | 1 + 7 = 8, Critical Miss vs. Speaker of the Void #10
ID: 226308 | 8 + 7 = 15, Hit vs. Speaker of the Void #11 Dealing 420 Damage
Players:
Celeste | HP: 641/748 | EN: 39/108 | DMG: 28 | MIT:98 | ACC:7 | PHASE | EVA:3 | BH:30 | HLY: 16 | BRN: 56 | LD:4
Simmoné | HP: 708/708 | EN: 21/88 | DMG: 26 | MIT:38 | ACC:4 | EVA:4 | REC: 8 | BLD: 48 | BLI: 32/-20 | BRN: 56 | ENV-O: 32 | LD:8
Raidou | HP: 708/708 | EN: 53/108 | DMG: 28 | MIT:92 | ACC:6 | AA | F-SPIRIT | EVA:2 | BH:39 | REC: 8 | LD:10 | QTY: 2
Morrighan | {Nisahime} | HP: 700/700 | EN: 88/88 | DMG: 1 | MIT:60 | EVA:2Enemies:
Speaker of the Void #5 | HP: 60/396 | DMG: 132 [Stun Immunity : 2/3]
Speaker of the Void #9 | HP: 396/396 | DMG: 132
Speaker of the Void #10 | HP: 396/396 | DMG: 132
Speaker of the Void #11 | HP: 396/396 | DMG: 132
Loot Roll:
ID: 226309 | LD: 16+5=21 | CD:9+0=9 | Col:2376, Mats:2, [226309a] T4 Perfect Trinket
ID: 226310 | LD: 4+5=9 | CD:10+0=10 | Col:3564, Mats:0, [226310a] T4 Rare Trinket
ID: 226311 | LD: 7+5=12 | CD:5+0=5 | Col:1980, Mats:4, [226311a] T4 Rare Weapon, [226311b] T4 Uncommon Consumable
TOTAL COL: 20592
MATERIALS: 14
Uncommon T4 Consumable (2) | [226288a] | [226311b]
Perfect T4 Consumable (2) | [226290b] | [226290c]
Rare T4 Weapon (1) | [226311a]
Perfect T4 Weapon (1) | [226291b]
Rare T4 Trinket (2) | [226286a] | [226310a]
Perfect T4 Trinket (2) | [226291a] | [226309a]
Perfect T4 Armor/Shield (1) | [226290a] -
Standard Recovery +4 EN, Battle Healing +30 HP
Celeste about faces and quickly scampers after the white haired woman from earlier that day, as she jumps in some sort of portable hole. "The fuck!?" the galtean queen barks as she tumbles into the tear, immediately assailed by some sort of incorporeal creatures contained within. Her weapon flashes and flares in blue "Get the FUCK out of my WAY!" She shrieks as she tears that cleaver into existence sending a wave of cobalt blue flames out in an echo. The creatures scream in agony as they catch aflame and try to escape the blast. They smolder and dart away as they begin to become consumed by the flames, leaving these slightly translucent ash that quickly seems to cease to exist. Celeste's weapon rips over her right shoulder as she starts to beat feet. The woman had already gained ground given the sudden resistance, which begged as to why these things seemed to just ignore her.
Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 4 Targets = 8) = 19 EN)
Free Action |
ID: 226282 | 6 + 6 = 12, Hit vs. Speaker of the Void #1 Dealing 420 Damage
ID: 226283 | 4 + 6 = 10, Hit vs. Speaker of the Void #2 Dealing 420 Damage
ID: 226284 | 8 + 6 = 14, Hit vs. Speaker of the Void #3 Dealing 420 Damage
ID: 226285 | 6 + 6 = 12, Hit vs. Speaker of the Void #4 Dealing 420 Damage
Players:
Celeste | HP: 611/748 | EN: 52/108 | DMG: 28 | MIT:98 | ACC:7 | PHASE | EVA:3 | BH:30 | HLY: 16 | BRN: 56 | LD:4
Simmoné | HP: 708/708 | EN: 34/88 | DMG: 26 | MIT:38 | ACC:4 | EVA:4 | REC: 8 | BLD: 48 | BLI: 32/-20 | BRN: 56 | ENV-O: 32 | LD:8
Raidou | HP: 708/708 | EN: 66/108 | DMG: 28 | MIT:92 | ACC:6 | AA | F-SPIRIT | EVA:2 | BH:39 | REC: 8 | LD:10 | QTY: 2
Morrighan | {Nisahime} | HP: 700/700 | EN: 88/88 | DMG: 1 | MIT:60 | EVA:2Enemies:
Speaker of the Void #1 | HP: 396/396 | DMG: 132
Speaker of the Void #2 | HP: 396/396 | DMG: 132
Speaker of the Void #3 | HP: 396/396 | DMG: 132
Speaker of the Void #4 | HP: 396/396 | DMG: 132
Loot Roll:
ID: 226286 | LD: 7+5=12 | CD:1+0=1 | Col:1980, Mats:4, [226286a] T4 Rare Trinket
ID: 226288 | LD: 5+5=10 | CD:2+0=2 | Col:2772, Mats:2, [226288a] T4 Uncommon Consumable
ID: 226290 | LD: 16+5=21 | CD:5+0=5 | Col:4356, Mats:2, [226290a] T4 Perfect Armor/Shield, [226290b] T4 Perfect Consumable, [226290c] T4 Perfect Consumable
ID: 226291 | LD: 18+5=23 | CD:2+0=2 | Col:3564, Mats:0, [226291a] T4 Perfect Trinket, [226291b] T4 Perfect Weapon
TOTAL COL: 12672
MATERIALS: 8
Uncommon T4 Consumable (1) | [226288a]
Perfect T4 Consumable (2) | [226290b] | [226290c]
Perfect T4 Weapon (1) | [226291b]
Rare T4 Trinket (1) | [226286a]
Perfect T4 Trinket (1) | [226291a]
Perfect T4 Armor/Shield (1) | [226290a] -
Standard Recovery +4 EN
As a bunch of rampaging squawking played out through the windows, Celeste starts cleaving apart those that made it through. Bits of feathers spray out as flames cause them to burn up while adrift like snow. "Not really my shtick. I hate it when they run. To each their own I guess. I guess I've spent way too many times chasing cowardly Ladonian soldiers through ships." The woman offers to Sam as she stood shoulder to shoulder, waves of stupid continuing to spray out of every available hole in the wall like a fountain. "Guess the chick was super fucking busy." Celeste goads as the sea of the things took to blanketing the sky. "You'd think she was getting tired of seeing us or something. Not that this shit is going to work. Basically a bees nest against a firehose." Celeste clips another pair, sending it catapulting into a nearby table which explodes into wood and falling paper.
Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 4 Targets = 8) = 19 EN)
Free Action |
ID: 225756 | 6 + 5 = 11, Hit vs. Superior Flying Monkey #5 Dealing 420 Damage
ID: 225757 | 9 + 5 = 12, Hit vs. Superior Flying Monkey #6 Dealing 420 Damage
ID: 225758 | 6 + 5 = 11, Hit vs. Superior Flying Monkey #7 Dealing 420 Damage
ID: 225759 | 3 + 5 = 8, Hit vs. Superior Flying Monkey #8 Dealing 420 Damage
Players:
[0] Raidou | HP: 744/744 | EN: 70/112 | DMG: 29 | MIT:112 | ACC:3 | AA | F-SPIRIT | EVA:4 | BH:41 | REC: 8 | LD:13 | QTY: 2
[0] Sam | HP: 744/744 | EN: 26/92 | DMG: 28 | MIT:40 | ACC:6 | AA | PHASE | EVA:5 | REC: 8 | LD:9
[0] Celeste | HP: 780/780 | EN: 51/112 | DMG: 28 | MIT:98 | ACC:5 | PHASE | EVA:3 | BH:31 | HLY: 16 | BRN: 56 | LD:4
[0] Eruda | HP: 772/804 | EN: 88/92 | DMG: 8 | MIT:249 | ACC:2 | TAUNT | F-SPIRIT | BRN-IM | FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:72 | BH:44 | REC: 8 | BRN: 56 | LD:4Enemy:
Superior Flying Monkey #5 | HP: 396/396 | DMG: 132
Superior Flying Monkey #6 | HP: 396/396 | DMG: 132
Superior Flying Monkey #7 | HP: 396/396 | DMG: 132
Superior Flying Monkey #8 | HP: 396/396 | DMG: 132
ID: 225760 | LD: 18 (13, +5) | CD: 10 (10, +0) | 2376col, Materials (2), Tier 4 Rare Trinket (1)
ID: 225761 | LD: 18 (13, +5) | CD: 9 (9, +0) | 1188col, Materials (4), Tier 4 Rare Trinket (1)
ID: 225762 | LD: 19 (14, +5) | CD: 1 (1, +0) | 3960col, Materials (2), Tier 4 Perfect Consumable (1), Tier 4 Rare Trinket (1)
ID: 225763 | LD: 15 (10, +5) | CD: 12 (12, +0) | 3564col, Materials (0), Tier 4 Rare Armor/Shield (1)TOTAL COL: 11088 MATERIALS: 8 Perfect T4 Consumable (1) | [225762a] Rare T4 Trinket (3) | [225760a] | [225761a] | [225762b] Rare T4 Armor/Shield (1) | [225763a]
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Standard Recovery +4 EN, Battle Healing +30 HP
Hearing all the sounds above, Celeste can hear what sounds like muffled speech and explosions. "Ya'll ok up there?" The woman yells out, and she pauses waiting for some sort of response. It sounded like a obtuse marital dispute. Her head pivots as she tries to rationalize that prior thought. Were Simmone and Raidou a thing? Searching her thoughts as she'd stare at the ground, clearly tired her mind began to wander. Trying to recall memories or any mention of such a thing. Wait there was that blonde? Wasn't that it? Another bang above snaps her back to reality. "I hope its all going ok up there. I'll be on monkey control. OK?" she'd scream out again, waiting for some sort of answer. "I'm sure they are fine, shit I think they are higher level then I am." Walking underneath the stairs and lifting a wardrobe and tossing it through the back wall with a shower of stone.
Post Action | [x18] AOE-II (14 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 16 EN)
Free Action |
ID: 225175 | 1 + 7 = 8, Critical Miss! vs. Witch of the West
Players:
[3] Raidou | HP: 708/708 | EN: 66/108 | DMG: 28 | MIT:92 | ACC:6 | AA | F-SPIRIT | EVA:2 | BH:39 | REC: 8 | LD:10 | QTY: 2
[0] Celeste | HP: 581/748 | EN: 67/108 | DMG: 28 | MIT:98 | ACC:7 | PHASE | EVA:3 | BH:30 | HLY: 16 | BRN: 56 | LD:4
[1] Simmoné | HP: 708/708 | EN: 43/88 | DMG: 26 | MIT:38 | ACC:4 | EVA:4 | REC: 8 | BLD: 48 | BLI: 32/-20 | BRN: 56 | ENV-O: 32 | LD:8
[0] Morrighan | {Nisahime} | HP: 700/700 | EN: 88/88 | DMG: 1 | MIT:60 | EVA:2Enemies:
Witch of the West | HP: 382/1200 | DMG: 150 (Minimum: 100 after MIT) | MIT: 75{-20} | [Shatter 1: 3]
Abilities:
Potion of Fireball | On a natural MD 9, the Witch of the West throws a vial of swirling flames the sprays to affect the entire party, engulfing them in fire. This ability automatically hits and deals 120 AoE damage, then applies T3 Burn to each target for 2 turns.
Poisoned Dagger | On a natural MD 10, the Witch of the West paralyzes her target for one turn. The target is also poisoned, taking 20 unmitigatable damage per turn for 3 turns.
Unnatural Swiftness | When the Witch of the West's health is reduced to 400 HP or less, she will drink a potion as a Free Action on her next turn. This potion grants her EVA 3 for the rest of the fight. -
Standard Recovery +4 EN, Battle Healing +30 HP
Celeste wraps her vision around the chamber, kicking over bookcases and tables that were still smoldering. Slips of burned paper continued to rain down from above like snow, albeit blackened and still glowing in a soft orange. It would be here that she spots Raidou rush into the tower, not quite understanding his reasoning for ignoring the bottom floor as he was. The woman would continue to upheave furniture and whatever she could to confirm that was the last of their resistance. If anything she was thorough. "Where's the fire?" The woman would quip towards the stairs, before she realizes the statement as a pun. "Oh, scratch that. It think I found it." She'd respond to her own statement before throwing a nearby chair out of the bottom floor window. "Be up in a minute, try not to face check any more strange women." The unknowing foreshadowing completely rolled off as she continued her comb.
Post Action | [x18] AOE-II (14 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 16 EN)
Free Action |
ID: 225169 | 1 + 7 = 8, Critical Miss! vs. Witch of the West
Players:
[0] Raidou | HP: 708/708 | EN: 75/108 | DMG: 28 | MIT:92 | ACC:6 | AA | F-SPIRIT | EVA:2 | BH:39 | REC: 8 | LD:10 | QTY: 2
[0] Celeste | HP: 551/748 | EN: 64/108 | DMG: 28 | MIT:98 | ACC:7 | PHASE | EVA:3 | BH:30 | HLY: 16 | BRN: 56 | LD:4
[0] Simmoné | HP: 708/708 | EN: 55/88 | DMG: 26 | MIT:38 | ACC:4 | EVA:4 | REC: 8 | BLD: 48 | BLI: 32/-20 | BRN: 56 | ENV-O: 32 | LD:8
[0] Morrighan | {Nisahime} | HP: 700/700 | EN: 88/88 | DMG: 1 | MIT:60 | EVA:2Enemies:
Witch of the West | HP: 1200/1200 | DMG: 150 (Minimum: 100 after MIT) | MIT: 75
Abilities:
Potion of Fireball | On a natural MD 9, the Witch of the West throws a vial of swirling flames the sprays to affect the entire party, engulfing them in fire. This ability automatically hits and deals 120 AoE damage, then applies T3 Burn to each target for 2 turns.
Poisoned Dagger | On a natural MD 10, the Witch of the West paralyzes her target for one turn. The target is also poisoned, taking 20 unmitigatable damage per turn for 3 turns.
Unnatural Swiftness | When the Witch of the West's health is reduced to 400 HP or less, she will drink a potion as a Free Action on her next turn. This potion grants her EVA 3 for the rest of the fight. -
Standard Recovery +4 EN, Battle Healing +30 HP
Joining forces with Raidou and Simmone once again, given the troubling morning earlier. Seems the witch that the others enjoyed swatting as a chore was building up her forces again. The woman had never really accompanied them on this escapade before, but it would hardly be anywhere as difficult as she'd dealt with on the regular. A heeled boot shatters a wooden door, sending the thing catapulting across the base of the tower. A surprising amount of force with such a simple gesture, the thing goes clean through a bookshelf and glassware rains from the ceiling. "Knock Knock mother fucker." Celeste quips as she immediately blinds inside and the room seems to explode, casting blue flames across the entire interior in a flash. What follows is screaming burning monkeys rushing from the column of fire, some charred and falling to the grass and others quickly rolling around and putting themselves out in haste.
Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 3 Targets = 6) = 17 EN)
Free Action |
ID: 224976 | 2 + 7 = 9, Hit vs. Flying Monkey #1 Dealing 420 - 20 = 400 Damage
ID: 224977 | 1 + 7 = 8, Critical Miss! vs. Flying Monkey #2!
ID: 224978 | 9 + 7 = 16, Crit +1 vs. Flying Monkey #3 Dealing 675 - 10 = 665 Damage
ID: 224979 | 7 + 7 = 14, Hit vs. Flying Monkey #4 Dealing 420 - 20 = 400 Damage
Players:
Celeste | HP: 521/748 | EN: 61/108 | DMG: 28 | MIT:98 | ACC:7 | PHASE | EVA:3 | BH:30 | HLY: 16 | BRN: 56 | LD:4
Simmoné | HP: 708/708 | EN: 66/88 | DMG: 26 | MIT:38 | ACC:4 | EVA:4 | REC: 8 | BLD: 48 | BLI: 32/-20 | BRN: 56 | ENV-O: 32 | LD:8
Raidou | HP: 708/708 | EN: 99/108 | DMG: 28 | MIT:92 | ACC:6 | AA | F-SPIRIT | EVA:2 | BH:39 | REC: 8 | LD:10 | QTY: 2
Morrighan | {Nisahime} | HP: 700/700 | EN: 88/88 | DMG: 1 | MIT:60 | EVA:2Enemies:
Flying Monkey #1 | HP: 150/150 | DMG: 70(Minimum 35) | MIT: 20
Flying Monkey #2 | HP: 150/150 | DMG: 70(Minimum 35) | MIT: 20
Flying Monkey #3 | HP: 150/150 | DMG: 70(Minimum 35) | MIT: 20
Flying Monkey #4 | HP: 150/150 | DMG: 70(Minimum 35) | MIT: 20
On Deck (Not Spawned, Placed here for ease):
Flying Monkey #5 | HP: 150/150 | DMG: 70(Minimum 35) | MIT: 20
Flying Monkey #6 | HP: 150/150 | DMG: 70(Minimum 35) | MIT: 20
Flying Monkey #7 | HP: 150/150 | DMG: 70(Minimum 35) | MIT: 20
Flying Monkey #8 | HP: 150/150 | DMG: 70(Minimum 35) | MIT: 20
Elite Flying Monkey #1 | HP: 220/220 | DMG: 90(Minimum 45) | MIT: 35
Elite Flying Monkey #2 | HP: 220/220 | DMG: 90(Minimum 45) | MIT: 35
Elite Flying Monkey #3 | HP: 220/220 | DMG: 90(Minimum 45) | MIT: 35
Elite Flying Monkey #4 | HP: 220/220 | DMG: 90(Minimum 45) | MIT: 35
Witch of the West | HP: 1200/1200 | DMG: 150 (Minimum: 100 after MIT) | MIT: 75
Abilities:
Potion of Fireball | On a natural MD 9, the Witch of the West throws a vial of swirling flames the sprays to affect the entire party, engulfing them in fire. This ability automatically hits and deals 120 AoE damage, then applies T3 Burn to each target for 2 turns.
Poisoned Dagger | On a natural MD 10, the Witch of the West paralyzes her target for one turn. The target is also poisoned, taking 20 unmitigatable damage per turn for 3 turns.
Unnatural Swiftness | When the Witch of the West's health is reduced to 400 HP or less, she will drink a potion as a Free Action on her next turn. This potion grants her EVA 3 for the rest of the fight. -
Standard Recovery +4 EN, Battle Healing +30 HP
"No sweat." Celeste quips clutching her side where the wireframe is showing, as it slowly starts to crawl itself back together. She'd stare off to the woman before her gaze catches Raidou and pays him a nod. Turning her head abruptly sees her skull slam into the creatures, just behind the horn and causes it to wobble. "Fuck you dude!" the blood raven barks as she tilts back and rips the blade in a wide upper arc. The blade tears in clean leaving a singular trail of cobalt blue flames, Celeste releasing the handle with one hand and using it to balance her weight. "Lets finish this" she looks to the rest of her party as she seeks for agreement, waiting out for her skill stasis to fade. This was taking a lot longer then she was expecting, but then again they had a white haired rogue element that threw a wrench right in the middle of that plan. Now it was just clean up.
Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 13 EN)
Free Action |
ID: 224900 | 8 + 7 = 15, Hit vs. ??? Dealing 420 - 130 = 290 Damage
Players:
[4] Raidou | HP: 708/708 | EN: 95/108 | DMG: 28 | MIT:92 | ACC:6 | AA | F-SPIRIT | EVA:2 | BH:39 | REC: 8 | LD:10 | QTY: 2
[4] Celeste | HP: 491/748 | EN: 74/108 | DMG: 28 | MIT:98 | ACC:7 | PHASE | EVA:3 | BH:30 | HLY: 16 | BRN: 56 | LD:4
[2] Simmoné | HP: 708/708 | EN: 78/88 | DMG: 26 | MIT:38 | ACC:4 | EVA:4 | REC: 8 | BLD: 48 | BLI: 32/-20 | BRN: 56 | ENV-O: 32 | LD:8
[0] Morrighan | {Nisahime} | HP: 700/700 | EN: 88/88 | DMG: 1 | MIT:60 | EVA:2Enemies:
Piasuhon | HP: 386/3000 | MIT: 150{-20} | DMG: 325 | ACC: 5 | EVA: 1 | [ENV-O: 64/2] | Stampede CD {1/3} | [Shatter 1:3]By The Horns | Players can choose to attack <<Piasuhon’s Horn>> (HP: 750, MIT: 50, EVA: 3) instead of <<Piasuhon>>. Upon dealing cumulative total of 750 DMG to it, it will break, lowering Piasuhon’s DMG by 50 for the rest of the fight.
Stampede | On a CD 9+, <<Piasuhon>> will charge right at the Player with the highest hate, dealing +75 additional DMG and stunning them. This can only occur every three turns.
Seething | While <<Blinded By Rage>> is active, Players may use a Post Action to throw a glowstone to the side, causing <<Piasuhon’s>> next attack to target it instead. This will only work once.
Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively. -
Standard Recovery +4 EN
Celeste pivots as Piasuhon rushes past her in an attempt on her life. That cleaver in her grasp glows a hot orange and she manages to cold clock it hard in the right side. It carves clean this bright red gash as it tears into its wireframe. This causes it to veer off and continue off into the stands, slamming into the stone with a satisfying thud. The weapon carries downward dragging dust in the wake, as the light fades. "The fuck you think your going numb nuts." Her gaze falls on Raidou who seemed to be stuck on stupid. "Hey, the fuck is wrong with you. Nows not the time for a nap dude." The galtean was used to popping her soldiers back into the game yet never expected one of Firm Anima to get stage fright. Her eyes would leap to what he was staring so heavily at. Does he have a thing for white haired chicks?
Post Action | [x18] AOE-II (14 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 16 EN)
Free Action |
ID: 224834 | 6 + 7 = 13 - 3 = 10, Hit vs. Piasuhon Dealing 504 - 150 = 354 Damage
Players:
[2] Raidou | HP: 708/708 | EN: 107/108 | DMG: 28 | MIT:92 | ACC:6 | AA | F-SPIRIT | EVA:2 | BH:39 | REC: 8 | LD:10 | QTY: 2
[3] Celeste | HP: 748/748 | EN: 83/108 | DMG: 28 | MIT:98 | ACC:7 | PHASE | EVA:3 | BH:30 | HLY: 16 | BRN: 56 | LD:4
[2] Simmoné | HP: 708/708 | EN: 75/88 | DMG: 26 | MIT:38 | ACC:4 | EVA:4 | REC: 8 | BLD: 48 | BLI: 32/-20 | BRN: 56 | ENV-O: 32 | LD:8
[0] Morrighan | {Nisahime} | HP: 700/700 | EN: 88/88 | DMG: 1 | MIT:60 | EVA:2Enemies:
Piasuhon | HP: 1330/3000 | MIT: 170{-20} | DMG: 275 | ACC: 4 | EVA: 3 | [BLD 96/1] | [BLI: 64/-20 / 1] | [ENV-O: 64/3] | BRN [112/1] | Stampede CD {2/3}By The Horns | Players can choose to attack <<Piasuhon’s Horn>> (HP: 750, MIT: 50, EVA: 3) instead of <<Piasuhon>>. Upon dealing cumulative total of 750 DMG to it, it will break, lowering Piasuhon’s DMG by 50 for the rest of the fight.
Stampede | On a CD 9+, <<Piasuhon>> will charge right at the Player with the highest hate, dealing +75 additional DMG and stunning them. This can only occur every three turns.
Body Slam | On an LD 15+, the rhino will use its body to attack the players with the two lowest hate values, dealing -40 DMG less than usual.
Blinded By Rage | Upon dropping to 1000 HP, <<Piasuhon>> will no longer use <<Body Slam>>. It will gain +50 DMG and +1 ACC, but lose -2 EVA and -20 MIT.
Seething | While <<Blinded By Rage>> is active, Players may use a Post Action to throw a glowstone to the side, causing <<Piasuhon’s>> next attack to target it instead. This will only work once.
Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively. -
Out past Raidou who seems distracted by the noob. Which was to be expected given the woman was just out here in the middle of a battlefield basically butt ass naked. Celeste rushes in and with every step she seems to glow hotter, cobalt blue flames seeming to scorch the ground and trail behind her in a roar. "Kneel to the strength of Owraron's Might, take heed and falter beneath the power of our ancestors." Celeste drones in a fashion and tongue not her own, as a male voice rings out in tandem with her own. What follows is a singular swipe that casts a massive blanket. The tsunami of cobalt blue flames, the flames of fate themselves. Within that sudden potent heat that clings to the walls and sheers the battlefield to glass, a body comes rocketing out scorched and burned beyond compare. It twitches and manages to find its feet. Panning back to Celeste, one can hear her snear as her weapon slams into the newly formed glass. A translucent mirage of her former blade, seeming to collect the flames that had obliterated most of the arena and the stands. The woman twists her head and the satisfying pop. "Fuck you buddy."
Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 13 EN)
Free Action | Crystal of Divine Light (+1 T4 Holy (+8), Double Damage Taken until start of next turn)
ID: 224828 | 10, CRIT 2! vs. Piasuhon Dealing [30 + 16 + 8 = 52 x 15] 810 - 85 (170/2) = 725 Damage, BRN [56/2] applied
Players:
[1] Raidou | HP: 708/708 | EN: 107/108 | DMG: 28 | MIT:92 | ACC:6 | AA | F-SPIRIT | EVA:2 | BH:39 | REC: 8 | LD:10 | QTY: 2
[2] Celeste | HP: 748/748 | EN: 95/108 | DMG: 28 | MIT:98 | ACC:7 | PHASE | EVA:3 | BH:30 | HLY: 16 | BRN: 56 | LD:4
[0] Simmoné | HP: 708/708 | EN: 88/88 | DMG: 26 | MIT:38 | ACC:4 | EVA:4 | REC: 8 | BLD: 48 | BLI: 32/-20 | BRN: 56 | ENV-O: 32 | LD:8
[0] Morrighan | {Nisahime} | HP: 700/700 | EN: 88/88 | DMG: 1 | MIT:60 | EVA:2Enemies:
Piasuhon | HP: 2275/3000 | MIT: 170 | DMG: 275 | ACC: 4 | EVA: 3 | BRN [56/2]By The Horns | Players can choose to attack <<Piasuhon’s Horn>> (HP: 750, MIT: 50, EVA: 3) instead of <<Piasuhon>>. Upon dealing cumulative total of 750 DMG to it, it will break, lowering Piasuhon’s DMG by 50 for the rest of the fight.
Stampede | On a CD 9+, <<Piasuhon>> will charge right at the Player with the highest hate, dealing +75 additional DMG and stunning them. This can only occur every three turns.
Body Slam | On an LD 15+, the rhino will use its body to attack the players with the two lowest hate values, dealing -40 DMG less than usual.
Blinded By Rage | Upon dropping to 1000 HP, <<Piasuhon>> will no longer use <<Body Slam>>. It will gain +50 DMG and +1 ACC, but lose -2 EVA and -20 MIT.
Seething | While <<Blinded By Rage>> is active, Players may use a Post Action to throw a glowstone to the side, causing <<Piasuhon’s>> next attack to target it instead. This will only work once.
Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively. -
Sitting idle in one of the lower depths, just bullshitting with Raidou and Simmone as they'd wait for their turn. Sat on a bench, her head propped on her right arm. She watches Raidou pop up abruptly as if he'd notice something, and the look on his face was one of shock. "What? Some noobie..." The joke falls flat, as her eyes gaze at what he was seeing. "Someone you know?" Although she couldn't shake the feeling that she knew this chick too. Like a strong sense of dejavu. "Wait, where the fucks her weapon? Armor? Anything?" Celeste started to take in the gravity of the situation as she'd turn her hand and manifest her Armiger. Reaching down with her left arm, she grabs the lowest most rung of the gate that barred the way and with a nasty tug you can hear multiple things inside give way. What's worse is it seems to take the woman like zero effort.
Celeste is [Assisting]
Level: 33
Paragon: 12
True Tier: 6Paragon 10 : +1 LD when looting
Starting Stealth Attempt | 224824, LD: 4+5=9, Failure to remain in stealth
Spyglass in Effect! -5 posts for dungeons/treasure chests/field boss spawnsConsumed
Mitigation 3 [3/6]
Evasion 2 - Raidou's Gungir's [3/6]
Unfathomable Red Vials (Gungir's/Protein 2 [Feast - 205487]) [2/6]
Liquor of Light (Damage 3) (4 Remaining)
Crème Brûlée [T1/Dessert/Rare] - Accuracy 2 (4 Remaining)
Halloween Candy (LD 4) [Filled] [202602h]
Spyglass [2/3] -> Spyglass [1/3]
Given to Raidou:
Liquor of Light (Damage 3) (Already Removed in Earlier Post)Given to Simmone:
Liquor of Light (Damage 3) (3 Remaining)Celeste | HP: 748/748 | EN: 108/108 | DMG: 28 | MIT:98 | ACC:7 | PHASE | EVA:3 | BH:30 | HLY: 16 | BRN: 56 | LD:4
SpoilerName: Celeste, The Blood Raven
True Tier: 6
Level: 33
Paragon Level: 12
HP: 748/748
EN: 108.8/108.8Stats:
Damage: 28
Mitigation: 98
Accuracy: 7
Evasion: 3
Battle Healing:
Loot Die: 4
Stealth Rating: 3
PHASE
HLY: 16
BRN: 56
Equipped Gear:
Weapon/Armor/Trinket:
- Wash in Cardinal - Reaver [T4/Hammer/Demonic] - Holy 2, Burn 1, Phase
Armor/Trinket:
- Red Woven Wave - Stampede [T4/Light Armor/Perfect]: Mitigation 2, Evasion 1
Shield/Armor/Trinket:
- Platinum Buckle [Tierless/Trinket/Perfect]: Accuracy 3Combat Mastery:
- Combat Mastery: Damage R3Combat Shift:
- AOE ShiftFamiliar Skill:
-Custom Skill:
-Skills:
- Battle Healing R4
- Charge
- Energist
- Hammer R5
- Light Armor R5Extra Skills:
- Hiding R5Inactive Extra Skills:
Addons:
- Ferocity
- Precision
- Resolve
- StaminaMods:
- Meticulous
- Surpise Attack: Assassin
- VanishInactive Mods:
Battle Ready Inventory:
- Crystal of Divine Light [201986d] x1
- Teleport Crystal x1Housing Buffs:
- Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
- Storage Closet: +1 Battle Ready Inventory Slot
- Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
- Master Bedroom: -1 energy cost for the first three expenditures of each combat
- Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
- Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
- Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
- Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.Guild Hall Buffs:
- Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
- Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.Scents of the Wild Totem:
Wedding Ring:
Crafting Profession:
Gathering Profession:
-
+4 EN (Standard)
As Celeste bounds up the stairs, she was ripe and ready to smash. Door ripped open by the blonde, the path was ready and clear. Right through the chamber the chick gets cold clocked and ends up ass over tea kettle, right over a table and ending up doing a flip as papers rain down from the rafters. "Sup bitch." Celeste barks with a sharp smile, flames beginning to dance down the length of the cleaver. There was a strange contrast as the red head stood next to Eruda, her flames being eerily similar yet the hue slightly different. Celeste's were of a much darker blue, whereas Eruda's were more 'politically correct'. "The fuck, who cares what the bitches name is. She'll be dead in about 30 seconds." Celeste would start to usher herself into the chamber. The witch starts to clamber to her feet, as paper continued to rain down.
Post Action | [x18] AOE-II (14 - 2 [Stamina] + 2 [Shift] + [2 * targets] EN) | AOE | A powerful sword art that strikes multiple targets at once. Only available for use when AOE-I was used and successfully struck an enemy the previous turn or if AOE-II had been used and had missed all intended targets the previous turn.
Free Action |224395, BD:3+5=8, CD:10 (ST-B), Hit. vs. Witch of the West dealing 504-75=429 Damage
Players:
[1] Sam | HP: 744/744 | EN: 41/92 | DMG: 28 | MIT:40 | ACC:6 | AA | PHASE | EVA:5 | REC: 8 | LD:8
[1] Celeste | HP: 780/780 | EN: 68/112 | DMG: 28 | MIT:98 | ACC:5 | PHASE | EVA:3 | BH:31 | HLY: 16 | BRN: 56 | LD:4
[0] Raidou | HP: 744/744 | EN: 71/112 | DMG: 29 | MIT:112 | ACC:3 | AA | F-SPIRIT | EVA:4 | BH:41 | REC: 8 | LD:13 | QTY: 2
[6] Eruda | HP: 772/804 | EN: 88/92 | DMG: 8 | MIT:249 | ACC:2 | TAUNT | F-SPIRIT | BRN-IM | FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:72 | BH:44 | REC: 8 | BRN: 56 | LD:4Enemies:
Witch of the West | HP: 426/1200 | DMG: 150 (Minimum: 100 after MIT) | MIT: 75Abilities:
Potion of Fireball | On a natural MD 9, the Witch of the West throws a vial of swirling flames the sprays to affect the entire party, engulfing them in fire. This ability automatically hits and deals 120 AoE damage, then applies T3 Burn to each target for 2 turns.
Poisoned Dagger | On a natural MD 10, the Witch of the West paralyzes her target for one turn. The target is also poisoned, taking 20 unmitigatable damage per turn for 3 turns.
Unnatural Swiftness | When the Witch of the West's health is reduced to 400 HP or less, she will drink a potion as a Free Action on her next turn. This potion grants her EVA 3 for the rest of the fight. -
A singular cataclysmic blow from above, like a meteorite it washes the place in cobalt blue flames. The echoes of power that scorched the walls and seared stone, mimicked that of the Fallen King in an elegant display of pure unbridled regality. "Take solace.." The woman spoke in a tongue to which most would not hear before their own untimely demise, echoing with the sound of male voice under her own. "The flames of Owraron burn bright and without mercy, and your failings will not be judged as failure." The reaver, her manifested cleaver flickers from a translucent appearance and seems to gather its normal shape as the flames collect back into its form. The color slowly seems to condense before it returns to her normal weapon. Her own allies would be blanketed in the very same, and yet would feel nothing more then a gentle warmth. A smile forms upon the girls lips, as the blue kindling in her eyes seems to fade allowing the deeper red to return. "Shit, I've been trying to get that to work for a while." she comments as she lifts the weapon back to her right shoulder.
Post Action | AoE-I [x15] (11 + 2 [Shift] - 2 [Stamina] + 2 * Targets Struck)
224380, BD:5+5=10, Hit vs. Flying Monkey 5 dealing 420-20=400 Damage
224381, BD:10, Crit (+2) vs. Flying Monkey 6 dealing 690-10=680 Damage
224382, BD:3+5=8, Hit vs. Flying Monkey 7 dealing 420-20=400 Damage
224383, BD:3+5=8, Hit vs. Flying Monkey 8 dealing 420-20=400 Damage
Players:
[0] Sam | HP: 744/744 | EN: 50/92 | DMG: 28 | MIT:40 | ACC:6 | AA | PHASE | EVA:5 | REC: 8 | LD:8
[0] Celeste | HP: 780/780 | EN: 80/112 | DMG: 28 | MIT:98 | ACC:5 | PHASE | EVA:3 | BH:31 | HLY: 16 | BRN: 56 | LD:4
[0] Raidou | HP: 744/744 | EN: 79/112 | DMG: 29 | MIT:112 | ACC:3 | AA | F-SPIRIT | EVA:4 | BH:41 | REC: 8 | LD:13 | QTY: 2
[0] Eruda | HP: 728/804 | EN: 91/92 | DMG: 8 | MIT:249 | ACC:2 | TAUNT | F-SPIRIT | BRN-IM | FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:72 | BH:44 | REC: 8 | BRN: 56 | LD:4Enemy:
Flying Monkey 5 | HP: 150/150 | DMG: 70(Minimum 35) | MIT: 20
Flying Monkey 6 | HP: 150/150 | DMG: 70(Minimum 35) | MIT: 20
Flying Monkey 7 | HP: 150/150 | DMG: 70(Minimum 35) | MIT: 20
Flying Monkey 8 | HP: 150/150 | DMG: 70(Minimum 35) | MIT: 20 -
+4 EN (Standard Recovery)
The sharp and jarring attack from Raidou catches her off guard, it was akin to someone tossing something past your face. It addles her for a moment, as it starts to sink in what the hell just blew past her. "Must be a tiny sword thing." Celeste quipped as she kept trying to keep pace, yet she never really could with all these smaller blade wielders. The problems of a massive sword was that you just couldn't work at those sorts of speeds. As Celeste finally seems to close the gap, albeit at a relatively fast pace just not to that caliber. She makes a singular downward stroke, and manages to cave in the dirt around where the beast would have been. "Ugh, no dice. Anyone else?" Celeste remarks as the cobalt flames sear the ground where she struck. Fighting her skill stasis, she waits for it to wear off before hefting her weapon back over her right shoulder, using her toes as leverage.
Post Action | AoE-I [x15] (11 + 2 [Shift] - 2 [Stamina] * 2 EN per target) = 224313 | BD:2+5-3=4, Missed vs. Piasuhon
Free Action |
Players:
[7] Raidou | HP: 744/744 | EN: 75/112 | DMG: 29 | MIT:112 | ACC:3 | AA | F-SPIRIT | EVA:4 | BH:41 | REC: 8 | LD:13 | QTY: 2
[2] Celeste | HP: 780/780 | EN: 95/112 | DMG: 28 | MIT:98 | ACC:5 | PHASE | EVA:3 | BH:31 | HLY: 16 | BRN: 56 | LD:4
[2] Sam | HP: 744/744 | EN: 79/92 | DMG: 28 | MIT:40 | ACC:6 | AA | PHASE | EVA:5 | REC: 8 | LD:8
[11] Eruda | HP: 728/804 | EN: 91/92 | DMG: 8 | MIT:249 | ACC:2 | TAUNT | F-SPIRIT | BRN-IM | FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:72 | BH:44 | REC: 8 | BRN: 56 | LD:4Field Boss:
Piasuhon | HP: 509/3000 | MIT: 150{-60) | DMG: 325 | ACC: 5 | EVA: 1 | Blinded By Rage | [Shatter 1: 1/3] | [Shatter 2: 2/3] | [Shatter 3: 3/3]Abilities
- By The Horns | Players can choose to attack <<Piasuhon’s Horn>> (HP: 750, MIT: 50, EVA: 3) instead of <<Piasuhon>>. Upon dealing cumulative total of 750 DMG to it, it will break, lowering Piasuhon’s DMG by 50 for the rest of the fight.
- Stampede | On a CD 9+, <<Piasuhon>> will charge right at the Player with the highest hate, dealing +75 additional DMG and stunning them. This can only occur every three turns.
- Seething | While <<Blinded By Rage>> is active, Players may use a Post Action to throw a glowstone to the side, causing <<Piasuhon’s>> next attack to target it instead. This will only work once.
- Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively. -
+4 EN (Standard Recovery)
Following up in a never-ending source of pressure, as soon as the prior attack is made. Celeste drops the cleaver into Piasuhon's back, taking a prime hunk of meat from the spot the armor is exposed. It leaves this large finned gash in the beasts back. This exposes the interior of the creatures wireframe to the air. It reals hard, pulling itself clean of the blood ravens weapon. "Sure, I'm game. Still got some time before I got to go back to the sewers." the woman thought and responded in equal time, mind somewhat captured by airship routes and the stations of her fettered galteans that lingered low and prepared to strike. "What did you all have in mind?" The further inquiry as Piasuhon finally broke enough ground to escape her reach. "Oh, shit. Uh heads up!" Celeste barks toward Sam as the creature starts to stampede in her direction.
Post Action | [x18] AoE-II (-14 EN + 2 [Shift] - 2 [stamina] = 14 EN + 2 * Targets = 16 EN) vs. Piasuhon, 224293 | BD: 8 + 5 - 3 = 10, Hit vs. Piasuhon dealing 504-130=374 Damage
Free Action |
Players:
[5] Raidou | HP: 744/744 | EN: 86/112 | DMG: 29 | MIT:112 | ACC:3 | AA | F-SPIRIT | EVA:4 | BH:41 | REC: 8 | LD:13 | QTY: 2
[2] Celeste | HP: 780/780 | EN: 92/112 | DMG: 28 | MIT:98 | ACC:5 | PHASE | EVA:3 | BH:31 | HLY: 16 | BRN: 56 | LD:4
[1] Sam | HP: 744/744 | EN: 83/92 | DMG: 28 | MIT:40 | ACC:6 | AA | PHASE | EVA:5 | REC: 8 | LD:8
[10] Eruda | HP: 773/804 | EN: 81/92 | DMG: 8 | MIT:249 | ACC:2 | TAUNT | F-SPIRIT | BRN-IM | FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:72 | BH:44 | REC: 8 | BRN: 56 | LD:4Field Boss:
Piasuhon | HP: 1409/3000 | MIT: 170{-40) | DMG: 275 | ACC: 4 | EVA: 3 | [Shatter 1: 2/3] | [Shatter 2: 3/3] | [Burn 2 (56): 1/2]Abilities
- By The Horns | Players can choose to attack <<Piasuhon’s Horn>> (HP: 750, MIT: 50, EVA: 3) instead of <<Piasuhon>>. Upon dealing cumulative total of 750 DMG to it, it will break, lowering Piasuhon’s DMG by 50 for the rest of the fight.
- Stampede | On a CD 9+, <<Piasuhon>> will charge right at the Player with the highest hate, dealing +75 additional DMG and stunning them. This can only occur every three turns.
- Body Slam | On an LD 15+, the rhino will use its body to attack the players with the two lowest hate values, dealing -40 DMG less than usual.
- Blinded By Rage | Upon dropping to 1000 HP, <<Piasuhon>> will no longer use <<Body Slam>>. It will gain +50 DMG and +1 ACC, but lose -2 EVA and -20 MIT.
- Seething | While <<Blinded By Rage>> is active, Players may use a Post Action to throw a glowstone to the side, causing <<Piasuhon’s>> next attack to target it instead. This will only work once.
- Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively. -
+4 EN (Standard Recovery)
Celeste with that weighty weapon of hers was struggling to keep up with the damn thing. "I'm trying but uh... Can't you hold it down or something. Damn wily pile of a sack of fuckin..." Her thoughts just trail into a odd chain of gibberish. The woman continues to scamper as close as she can but all she manages to cleave with that weighty blade of hers is air. This was the reason why lone fighting was actually easier. But she was hoping to curb and steal some methods of direction and teamwork from her guild associates, to take back to the troops of Galtean resistance. So this was something she was having to become accustomed to. It would prove useful in raiding Ladonian airships in a more timely fashion, instead of just her jumping on board and either pole vaulting people off the side or setting the fucker on fire. Probably a bit more rewarding too, given treasure wasn't worth much as a pile of wreckage strewn along the ground where the ship crashed.
Post Action | [x18] AoE-II (-14 EN + 2 [Shift] - 2 [stamina] = 14 EN + 2 * Targets) vs. Piasuhon, 224221 | BD: 2 + 5 - 3 = 4, Missed vs. Piasuhon!
Free Action |
Players:
[3] Raidou | HP: 744/744 | EN: 97/112 | DMG: 29 | MIT:112 | ACC:3 | AA | F-SPIRIT | EVA:4 | BH:41 | REC: 8 | LD:13 | QTY: 2
[1] Celeste | HP: 780/780 | EN: 104/112 | DMG: 28 | MIT:98 | ACC:5 | PHASE | EVA:3 | BH:31 | HLY: 16 | BRN: 56 | LD:4
[1] Sam | HP: 744/744 | EN: 82/92 | DMG: 28 | MIT:40 | ACC:6 | AA | PHASE | EVA:5 | REC: 8 | LD:8
[6] Eruda | HP: 804/804 | EN: 88/92 | DMG: 8 | MIT:249 | ACC:2 | TAUNT | F-SPIRIT | BRN-IM | FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:72 | BH:44 | REC: 8 | BRN: 56 | LD:4Field Boss:
Piasuhon | HP: 2270/3000 | MIT: 170{-20) | DMG: 275 | ACC: 4 | EVA: 3 | [Shatter 1: 3/3]Abilities
- By The Horns | Players can choose to attack <<Piasuhon’s Horn>> (HP: 750, MIT: 50, EVA: 3) instead of <<Piasuhon>>. Upon dealing cumulative total of 750 DMG to it, it will break, lowering Piasuhon’s DMG by 50 for the rest of the fight.
- Stampede | On a CD 9+, <<Piasuhon>> will charge right at the Player with the highest hate, dealing +75 additional DMG and stunning them. This can only occur every three turns.
- Body Slam | On an LD 15+, the rhino will use its body to attack the players with the two lowest hate values, dealing -40 DMG less than usual.
- Blinded By Rage | Upon dropping to 1000 HP, <<Piasuhon>> will no longer use <<Body Slam>>. It will gain +50 DMG and +1 ACC, but lose -2 EVA and -20 MIT.
- Seething | While <<Blinded By Rage>> is active, Players may use a Post Action to throw a glowstone to the side, causing <<Piasuhon’s>> next attack to target it instead. This will only work once.
- Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively. -
As soon as the gate rises, the hulking mass rushes out in a trail of dust. Celeste blinds in at a breakneck speed and slams that massive cleaver of hers toward the cloud. A satisfying connection proves she hits something, as her HUD portrays a health bar to her. "Hell yeah!" The girl barks as she carries through, creating this trail of red light that sputters in a rich blue flame. Damage out and pain dealt the rhino continues its charge. Celeste hefts the weapon over her right shoulder by slamming her boot against the back end and it halts with a metallic clink. "Looks its on you all, which is pretty crazy given that last one. These things always target so weird in party. Used to them always just trying to gore my ass." Celeste starts to scamper, those galtean boots of hers cutting heeled prints into the soil of the arena.
Post Action | AoE-I [x15] (11 + 2 [Shift] - 2 [Stamina] * 2 EN per target) = BD:5+5-3=7, Hit dealing 420-170=250 DMG to Piashaun
224213 5+5-3=7 11 16 5 Celeste AoE-I vs Piashuan 2024-08-05 04:43:43
Free Action | N/a
Players:
[1] Celeste | HP: 780/780 | EN: 99/112 | DMG: 28 | MIT:98 | ACC:5 | PHASE | EVA:3 | BH:31 | HLY: 16 | BRN: 56 | LD:4
[0] Raidou | HP: 744/744 | EN: 112/112 | DMG: 29 | MIT:112 | ACC:3 | AA | F-SPIRIT | EVA:4 | BH:41 | REC: 8 | LD:13 | QTY: 2
[0] Sam | HP: 744/744 | EN: 92/92 | DMG: 28 | MIT:40 | ACC:6 | AA | PHASE | EVA:5 | REC: 8 | LD:8
[0] Eruda | HP: 804/804 | EN: 92/92 | DMG: 8 | MIT:249 | ACC:2 | TAUNT | F-SPIRIT | BRN-IM | FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:72 | BH:44 | REC: 8 | BRN: 56 | LD:4Field Boss:
Piasuhon | HP: 2750/3000 | MIT: 170 | DMG: 275 | ACC: 4 | EVA: 3
Abilities
- By The Horns | Players can choose to attack <<Piasuhon’s Horn>> (HP: 750, MIT: 50, EVA: 3) instead of <<Piasuhon>>. Upon dealing cumulative total of 750 DMG to it, it will break, lowering Piasuhon’s DMG by 50 for the rest of the fight.
- Stampede | On a CD 9+, <<Piasuhon>> will charge right at the Player with the highest hate, dealing +75 additional DMG and stunning them. This can only occur every three turns.
- Body Slam | On an LD 15+, the rhino will use its body to attack the players with the two lowest hate values, dealing -40 DMG less than usual.
- Blinded By Rage | Upon dropping to 1000 HP, <<Piasuhon>> will no longer use <<Body Slam>>. It will gain +50 DMG and +1 ACC, but lose -2 EVA and -20 MIT.
- Seething | While <<Blinded By Rage>> is active, Players may use a Post Action to throw a glowstone to the side, causing <<Piasuhon’s>> next attack to target it instead. This will only work once.
- Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively. -
*Starts on Floor 24: The Arena*
Sauntering through the large racketing gates, Celeste had already up to this point tore through the competition. A necessary blowing off of steam, as the brutal rebellion burned ever onward. The woman raises her hands toward the crowd and with it screams of jubilant excitement for the coming bloodbath. "How's everyone feeling!~" The woman boasts toward her fanbase, to which a scattering of col and roses find themselves flying from the stands in response. "I hope you don't mind, bringing along some companions. Mainly to put on a good show. See true soldiers fight the brutish Piashuan and bring that powerful beast to its knees!" Celeste barks as the cobalt blue flames in her eyes worked to show her frenzied yet potent leadership and charisma. The stands were equally ablaze, as from her frequent flights she'd more then earned their favor and respect.
"Give me your best shot, I got an hour or two before I need to burn down more Ladonian Battlestations." She barks toward the screeching gate, egging on the potent powerhouse that lingered just behind it.
<<[Tier Lock] 4 engaged>>
Protein Consumed | Unfathomable Red Vials (Gungir's/Protein 2 [Feast - 205487])
Damage 3 (Potion) Consumed | Liquor of Light (8 Remaining)
Mitigation 3/T4 Consumed | From Eruda Gungir Feast [1/6]
Evasion 2 | From Raidou Gungir's Feast [1/6]
Loot Die Consumed [Filled] | Raspberry Smoothie [T1/Dessert/Perfect] - Loot Dice 3
Given to Raidou:
Berry Crumb Bars [T1/Dessert/Perfect] - Loot Dice 3 [178001]
Liquor of Light (7 Remaining)Given to Sam:
Liquor of Light (6 Remaining)Celeste | HP: 780/780 | EN: 112/112 | DMG: 28 | MIT:98 | ACC:5 | PHASE | EVA:3 | BH:31 | HLY: 16 | BRN: 56 | LD:4
SpoilerName: Celeste, Galtean Pirate Queen
True Tier: 6
Level: 33
Paragon Level: 21
HP: 780/780
EN: 112/112
Stats:
Damage: 28
Mitigation: 98
Accuracy: 5
Evasion: 3
Loot Die: 4
Stealth Rating: 3
PHASEHLY: 16 BRN: 56
Equipped Gear:
Weapon/Armor/Trinket:
- Wash in Cardinal - Reaver [T4/Hammer/Demonic] - Holy 2, Burn 1, Phase
Armor/Trinket:
- Red Woven Wave - Stampede [T4/Light Armor/Perfect]: Mitigation 2, Evasion 1
Shield/Armor/Trinket: - Platinum Buckle [Tierless/Trinket/Perfect]: Accuracy 3Combat Mastery:
- Combat Mastery: Damage R3Combat Shift:
- AOE ShiftFamiliar Skill:
-Custom Skill:
-Skills:
- Battle Healing R4
- Charge
- Energist
- Hammer R5
- Light Armor R5Extra Skills:
- Hiding R5Inactive Extra Skills:
Addons:
- Ferocity
- Precision
- Resolve
- StaminaMods:
- Meticulous
- Surprise Attack: Assassin
- VanishInactive Mods:
Battle Ready Inventory:
- Crystal of Divine Light [201986d] x1
- Teleport Crystal x1Housing Buffs:
Guild Hall Buffs:
Scents of the Wild Totem:
Wedding Ring:
Crafting Profession:
Gathering Profession:
-
Paragon (5/10):
Paragon Level 5 - Laurel Wreath (Earn Col equivalent to 15% of player’s EXP earned in thread)
Paragon Level 10 - (1) Gleaming Scale, (1) Demonic Shard, +1 LD to Looting -
Right on cue, the beast of a woman offers another broad stroke of her cleaver like great sword. It blindsides an awaiting mess of liquid and proceeds to scatter its bits all across the open room. The creature is forced through the slots of a metal ceiling panel so graciously provided by a stomped foot. What flies out of the opposing side looks something akin to molding string cheese.
"Ugh. You got that right." Celeste goads weighing her own attire and finding not only ichorous patches of soup stuck to her, but small burn holes from acid blood and the like. Her outfit was holding in there despite all the damage, but she'd definitely need to hit a tailor. Between the smell of a sewer, burnt hair and boiled slime the place positively reeked.
Dropping the hammer and letting her dynamo like blade charge upon the stone surface, she'd just about had it with this noise. The loot better be good.
SpoilerCeleste regains +4 EN
Charge RefreshedPost Action | AoE-II (x18, 14 EN +2/hit, +2 Shift): 18 EN - (Stamina) = 16 EN
Free Action | N/aID #214382 | BD: 2+7=9 (hit) | DMG: (18*29=522-30=492) (CD 1 | ST-B locked) to Slime King III
ID #214383 | BD: 2+7-4=5 (missed) | DMG: (15*33=495-50=445) to Slime King V
Players:
Freyd | HP: 1311/1311 | EN: 50/148 (68+4+3-17-8) | DMG: 29 | MIT: 98 | EVA: 3 (-1) | ACC: 7 | BH: 71 | LD: 8 | FLN: 16 | HLY: 16 | TXV 32/3 | TRLBLD | REC: 8 | Para.Imm | Hyper: [1/3]
Raidou | HP: 1150/1150 | EN: 130/138 | DMG: 29 | MIT: 64 | EVA: 6 | ACC: 5 | BH: 63 | LD: 9 | AA | REC: 8 | V.D.: 126
Kasumi | HP: 853/920 | EN: 45/118 | DMG: 28 | MIT: 40 | EVA: 4 | ACC: 7 | BH: 18 | LD: 4 | KEEN: 1 | P.V.O | PHASE | STK: 40
Celeste | HP: 801/851 | EN: 43/108 | DMG: 29 | MIT: 78 | EVA: 3 | ACC: 7 | BH: 17 | BRN: 56 | HLY: 16 | PHASE
Shiina | HP: 989/989 | EN: 107/118 | DMG: 1(-20) | MIT: 246 | ACC: 0 (-1) | EVA: 3 | BH: 29 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 39 | MENDING: 2 | REC: 8 | THRNS: 72
Griswold | HP: 964/966 | EN: 75/96 | DMG: 21 | MIT: 227 | ACC: 4 | BH: 28 | AA | FL. THRN: 16 | TAUNT | THRNS: 112
Enemies:
(3,2,0,4,0,4) Slime King III | HP: 180/2500 | DMG: 220 | MIT: 50 (-20) | ACC: 4 | EVA: 0 | FORM [1/2] | Shatter [1/3] | Paralyzed | STK [40/1] (672-492)
(2,0,0,1,0,0) Slime King V | HP: 411/1250 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | FORM [2/2] (411)Slime King(s)
King’s Aura: The <<Slime King>> is unaffected by Paralyze, Freeze and the Familiar’s Grappling skill.
Almighty: The boss cannot be afflicted with both Lullaby and Hypnosis.
Pure Structure: Any DoT effects on the boss will last half their original duration, except for Burn. Afflicting the boss with Burn will also deal double damage to it.
Self Sustaining: On a CD 9+, <<Slime King>> will heal 100 HP at the end of his turn.
Quick Split: On a CD 9+ and LD 10+, the <<Slime King>> will not attack and instead, summon a <<Slime Abomination>> to his aid. A <<Slime Abomination>> can only be summoned once per turn. This skill is deactivated once <<Gelatinous Form>> has activated twice.
Gelatinous Form: Every time the boss’ health reaches 0, two more Kings will spawn, using the next lowest HP available. If a Slime King with the lowest amount of max HP possible dies, he will not spawn any more.Slime Abomination:
Back and Forth: If a <<Slime Abomination>> takes 500 DMG before its next turn, it will attack twice during the following turn.
Strength in Numbers: If any other Slime monsters are alive, every second attack, the <<Slime Abomination>> will instead heal every Slime for its DMG.
Unison: If another Slime monster falls, <<Slime Abomination>> will gain +10 DMG for the rest of the battle. -
Freyd vanishes into a puff a smoke, disappearing into the shadows as they coalesce in the center of the room. Beneath that display of power, the various outcries of the creatures caught in the blast give Celeste a sense of direction. Ripping up her cleaver style great sword, seeing bits of the floor being dragged up with it. An exhale sees her breathe visible, an aftershock of the all consuming shadows.
A metallic clank as she grips the handle, giving it a twist as she eyes down its length. Flames jump down its length as if a violent showing of her intention. The moment the light returns, she screams "Fuck off!" with a bloodcurdling dullness to her eyes. One that most didn't see, save those unfortunate enough to meet her in ladonian skies and fail to meet her demands.
A wave of heat claims the room again, as one broad stroke sunders slime and boils it away.
SpoilerCeleste regains +4 EN, +17 HP via BH
Charge CD [2/3]Post Action | AoE-I (x15, 11 EN +2/hit, +2 Shift): 17 EN - (Stamina) = 15 EN
Free Action | N/aID #214350 | BD: 8+7-4=11, CD: 2 | ST-B Locked (hit) Dealing (29*15=435-30=405) Damage to Slime King II
ID #214351 | BD: 4+7-4=7 (hit) Dealing (29*15=435-30=405) Damage to Slime King III
Players:
Freyd | HP: 1311/1311 | EN: 68/148 | DMG: 29 | MIT: 98 | EVA: 3 (-1) | ACC: 7 | BH: 71 | LD: 8 | FLN: 16 | HLY: 16 | TXV 32/3 | TRLBLD | REC: 8 | Para.Imm
Raidou | HP: 1150/1150 | EN: 119/138 | DMG: 29 | MIT: 64 | EVA: 6 | ACC: 5 | BH: 63 | LD: 9 | AA | REC: 8 | V.D.: 126
Kasumi | HP: 835/920 | EN: 58/118 | DMG: 28 | MIT: 40 | EVA: 4 | ACC: 7 | BH: 18 | LD: 4 | KEEN: 1 | P.V.O | PHASE | STK: 40
Celeste | HP: 801/851 | EN: 55/108 | DMG: 29 | MIT: 78 | EVA: 3 | ACC: 7 | BH: 17 | BRN: 56 | HLY: 16 | PHASE | CHRG [2/3]
Shiina | HP: 983/989 | EN: 108/118 | DMG: 1(-20) | MIT: 246 | ACC: 0 (-1) | EVA: 3 | BH: 29 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 39 | MENDING: 2 | REC: 8 | THRNS: 72
Griswold | HP: 957/966 | EN: 72/96 | DMG: 21 | MIT: 227 | ACC: 4 | BH: 28 | AA | FL. THRN: 16 | TAUNT | THRNS: 112
Enemies:
(3,0,1,1,0,4) Slime King II | HP: 91/2500 | DMG: 220 | MIT: 50 (-20) | ACC: 4 | EVA: 4 | FORM [1/2] | Shatter [1/3] | TXV 32 [0/3](496-405)
(1,2,0,1,0,3) Slime King III | HP: 1600/2500 | DMG: 220 | MIT: 50 (-20) | ACC: 4 | EVA: 4 | FORM [1/2] | Shatter [1/3] (2005-405)Slime King(s)
King’s Aura: The <<Slime King>> is unaffected by Paralyze, Freeze and the Familiar’s Grappling skill.
Almighty: The boss cannot be afflicted with both Lullaby and Hypnosis.
Pure Structure: Any DoT effects on the boss will last half their original duration, except for Burn. Afflicting the boss with Burn will also deal double damage to it.
Self Sustaining: On a CD 9+, <<Slime King>> will heal 100 HP at the end of his turn.
Quick Split: On a CD 9+ and LD 10+, the <<Slime King>> will not attack and instead, summon a <<Slime Abomination>> to his aid. A <<Slime Abomination>> can only be summoned once per turn. This skill is deactivated once <<Gelatinous Form>> has activated twice.
Gelatinous Form: Every time the boss’ health reaches 0, two more Kings will spawn, using the next lowest HP available. If a Slime King with the lowest amount of max HP possible dies, he will not spawn any more.Slime Abomination:
Back and Forth: If a <<Slime Abomination>> takes 500 DMG before its next turn, it will attack twice during the following turn.
Strength in Numbers: If any other Slime monsters are alive, every second attack, the <<Slime Abomination>> will instead heal every Slime for its DMG.
Unison: If another Slime monster falls, <<Slime Abomination>> will gain +10 DMG for the rest of the battle. -
Standing in a huff, a single piece of jawbone sticking out of her hair. "Enough is a fucking 'nough!" Celeste screams, as a sudden flare of heat begins to bleed off her distorting light like an oven. On the tips of her shoulders, sapphire blue flames of fate breathe themselves to life. Fishing her weapon up with one solid jerk of her right arm, torn free from its embarrassment beneath the refuse. It slams into the ground and cuts a grove into the stone with heft.
Her feet begin to carry her, and behind her a scraping trough in the stone. "Fuck..." she exhumes under belated breath as she pulls it over her right side. Closing the gap, she finishes the statement in a singular and potent slam in a downward strike "...YOU!". Those blue hued waves of fire echo out beneath her outrage. Channeling the broken king of Galtea as his successor, the screeching of the boss as its caught in the wedge shaped blast. It looked like the breath of a dragon. What survives scatters as far as it could from the woman, hoping to escape with its life.
SpoilerCeleste regains +7 EN (Hyperactive Fades), +17 HP via BH, Vanish Refreshed, Charge CD [1/3]
Post Action | ST-B (x20, 20 EN): 20 EN - (Stamina) = 18 EN
Free Action | N/aID #214128 | BD: 10 (Crit+2, Holy+16) DMG (47*20=940-[30/2]=925) vs. Slime King, BRN [112/2] Refreshed
Gelatinous Form Triggered!
Players:
Freyd | HP: 1311/1311 | EN: 79/148 | DMG: 29 | MIT: 98 | EVA: 3 (-1) | ACC: 7 | BH: 71 | LD: 8 | FLN: 16 | HLY: 16 | TXV 32/3 | TRLBLD | REC: 8 | Para.Imm
Raidou | HP: 1150/1150 | EN: 119/138 | DMG: 29 | MIT: 64 | EVA: 6 | ACC: 5 | BH: 63 | LD: 9 | AA | REC: 8 | V.D.: 126
Kasumi | HP: 818/920 | EN: 64/118 | DMG: 28 | MIT: 40 | EVA: 4 | ACC: 7 | BH: 18 | LD: 4 | KEEN: 1 | P.V.O | PHASE | STK: 40
Celeste | HP: 784/851 | EN: 66/108 | DMG: 29 | MIT: 78 | EVA: 3 | ACC: 7 | BH: 17 | BRN: 56 | HLY: 16 | PHASE | CHRG [1/3]
Shiina | HP: 954/989 | EN: 108/118 | DMG: 1(-20) | MIT: 246 | ACC: 0 (-1) | EVA: 3 | BH: 29 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 39 | MENDING: 2 | REC: 8 | THRNS: 72
Griswold | HP: 929/966 | EN: 83/96 | DMG: 21 | MIT: 227 | ACC: 4 | BH: 28 | AA | FL. THRN: 16 | TAUNT | THRNS: 112
Enemies:
(7,4,2,2,0,6) Slime King I | HP: 599/5000 | DMG: 220 | MIT: 50(-20) | ACC: 4 | EVA: 4 | Shatter [2/3] | BRN [112/2] | TXV [32/3] (599-925)
(2,0,1,0,0,0) Slime Abomination #4 | HP: 189/900 | DMG: 100(+10) | MIT: 40(-20) | ACC: 4 | EVA 2 | Shatter [1/3] (189)
(0,0,0,0,0,0) Slime King II | HP: 2500/2500 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4
(0,0,0,0,0,0) Slime King III | HP: 2500/2500 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4Slime King
King’s Aura: The <<Slime King>> is unaffected by Paralyze, Freeze and the Familiar’s Grappling skill.
Almighty: The boss cannot be afflicted with both Lullaby and Hypnosis.
Pure Structure: Any DoT effects on the boss will last half their original duration, except for Burn. Afflicting the boss with Burn will also deal double damage to it.
Self Sustaining: On a CD 9+, <<Slime King>> will heal 100 HP at the end of his turn.
Royal Gel: On an MD 9-10, the <<Slime King>> will launch an AoE attack at the four players with the highest hate, dealing 160 DMG and afflicting them with T4 Blight for two turns. This skill cannot occur once <<Gelatinous Form>> has activated.
Quick Split: On a CD 9+ and LD 10+, the <<Slime King>> will not attack and instead, summon a <<Slime Abomination>> to his aid. A <<Slime Abomination>> can only be summoned once per turn. This skill is deactivated once <<Gelatinous Form>> has activated twice.
Gelatinous Form: Every time the boss’ health reaches 0, two more Kings will spawn, using the next lowest HP available. If a Slime King with the lowest amount of max HP possible dies, he will not spawn any more.Slime Abomination:
Back and Forth: If a <<Slime Abomination>> takes 500 DMG before its next turn, it will attack twice during the following turn.
Strength in Numbers: If any other Slime monsters are alive, every second attack, the <<Slime Abomination>> will instead heal every Slime for its DMG.
Unison: If another Slime monster falls, <<Slime Abomination>> will gain +10 DMG for the rest of the battle.Loot Roll:
214130 | LD: 6+3=9, CD: 2Loot:
36750*Col
T4 Uncommon Consumable #214130a -
As a black covered hand wormed its way into a the pile of bone, it found purchase on something soft. "HEY!" Celeste barked, as she found herself dragged out and catapulted. Boots still covered in the slickest muck, she skates past her weapon charged. A heavy swing under little footing, the woman spins a couple full rotations. The hefty hunk of metal dragging her along, proving how crucial having some sort of center when attacking was. Smoothly drifting right past, her attack so close and yet so damn far. Right into a tube on the far side, she grumbles. "Why the hell. OF all the pl..." Tapping her boots against the wall, trying to pry her top half out of the newly entered port hole. Her legs worming about struggling to find a foothold and some leverage to pop her free. She was going to swear off gelatin for good from this point forward, lest it remind her of her strange shortcoming.
SpoilerCeleste regains +17 HP (BH), +7 EN, Hyperactive Duration [2/3]
Celeste Sustains 32 via BLGT, BLGT fades
Vanish (CD 2/3)
Charge (CD 0/3)
Post Action | ST-B (x20, 20 EN): 20 EN - (Rested 1/2; Stamina) = 17 EN. (Charge +8 EN) = Override 1 EN
Free Action | NoneID #213918 | BD: 2+7+1-4-1=5 (missed). DMG (0) (CD 9 | ST-B unlocked)
Players:
Freyd | HP: 1311/1311 | EN: 82/148 | DMG: 29 | MIT: 98 | EVA: 3 (-1) | ACC: 7(+1) | BH: 71 | LD: 8 | FLN: 16 | HLY: 16 | TXV 32/3 | TRLBLD | REC: 8 | Para.Imm | Vanish (1/3)
Raidou | HP: 1150/1150 | EN: 107/138 | DMG: 29 | MIT: 64 | EVA: 6 | ACC: 5(+1) | BH: 63 | LD: 9 | AA | REC: 8 | V.D.: 126
Kasumi | HP: 800/920 | EN: 70/118 | DMG: 28 | MIT: 40 | EVA: 4 | ACC: 7(+1) | BH: 18 | LD: 4 | KEEN: 1 | P.V.O | PHASE | STK: 40 | Vanish [2/3]
Celeste | HP: 767/851 | EN: 77/108 | DMG: 29 | MIT: 78 | EVA: 3 | ACC: 7(+1) | BH: 17 | BRN: 56 | HLY: 16 | PHASE | Vanish [2/3] | HYPER [2/3] | CHRG [0/3]
Shiina | HP: 957/989 | EN: 112/118 | DMG: 1(-20) | MIT: 246(-20) | ACC: 0 (-1) | EVA: 3 | BH: 29 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 39 | MENDING: 2 | REC: 8 | THRNS: 72 | [BLGHT 32/-20/1]
Griswold | HP: 933/966 | EN: 86/96 | DMG: 21 | MIT: 227(-20) | ACC: 4(+1) | BH: 28 | AA | FL. THRN: 16 | TAUNT | THRNS: 112 | [BLGHT 32/-20/1]
Enemies:
(4,0,2,0,0,3) Slime King I: HP: 2937/5000 | DMG: 220 | MIT: 50(-20) | ACC: 4 | EVA: 4 | Shatter [1/3]King’s Aura: The <<Slime King>> is unaffected by Paralyze, Freeze and the Familiar’s Grappling skill.
Almighty: The boss cannot be afflicted with both Lullaby and Hypnosis.
Pure Structure: Any DoT effects on the boss will last half their original duration, except for Burn. Afflicting the boss with Burn will also deal double damage to it.
Self Sustaining: On a CD 9+, <<Slime King>> will heal 100 HP at the end of his turn.
Royal Gel: On an MD 9-10, the <<Slime King>> will launch an AoE attack at the four players with the highest hate, dealing 160 DMG and afflicting them with T4 Blight for two turns. This skill cannot occur once <<Gelatinous Form>> has activated.
Quick Split: On a CD 9+ and LD 10+, the <<Slime King>> will not attack and instead, summon a <<Slime Abomination>> to his aid. A <<Slime Abomination>> can only be summoned once per turn. This skill is deactivated once <<Gelatinous Form>> has activated twice.
Gelatinous Form: Every time the boss’ health reaches 0, two more Kings will spawn, using the next lowest HP available. If a Slime King with the lowest amount of max HP possible dies, he will not spawn any more. -
Upkeep: +7 EN (Hyperactive +3), Hyperactive duration becomes 2, BH: +17 HP, Vanish CD: [1/3]
Upkeep 2: BLGT damage taken (-32 HP), BLGT duration becomes 1A pile of pipes crash into the scene, in a way that Celeste found completely her style. "Nice shooting Tex. People underestimate the power of a good building." The Blood Raven snickers out as her weapon charges up and lights. A couple heeled steps before she feels this cooling chill move down her spine. Her skin beginning to glow in a soft white light. "What the..."
*squeak*
Finding a patch of left over grime, as it would turn out high heels in any form were not the best for balance. Yeah it gave her the ambiance of elegance and power, but this was all stripped away in a single distracted instant. As she flails ass over tea kettle, landing on the square of her back and sliding past the king. The boss just traces her with his gaze, his head slowly turning as he follows the woman sliding past like a hocky puck on ice. A small clattering of bones are tossed into view as she collides with the pile.
"Son of a bitch!" Celeste extrudes in outrage, her red hair poking itself out of a collection of bones as she tosses one.
SpoilerPost Action | AoE-I (x15, 11 EN +2/hit, +2 Shift): 15 EN - (Rested 2/2; Stamina) = 12 EN, Override = 1 EN (Miss)
Free Action | N/aID #213803 | BD: 2+7-4=5 (missed). DMG (0) CD: 11 | ST-B Unlocked
Toxic Touch Fades
Players:
Freyd | HP: 1311/1311 | EN: 97/148 | DMG: 29 | MIT: 98 | EVA: 3 (-1) | ACC: 7 | BH: 71 | LD: 8 | FLN: 16 | HLY: 16 | TXV 32/3 | TRLBLD | REC: 8 | Para.Imm | Vanish (1/3)
Raidou | HP: 1150/1150 | EN: 107/138 | DMG: 29 | MIT: 64 | EVA: 6 | ACC: 5 | BH: 63 | LD: 9 | AA | REC: 8 | V.D.: 126
Kasumi | HP: 814/920 | EN: 75/118 | DMG: 28 | MIT: 40(-20) | EVA: 4 | ACC: 7 | BH: 18 | LD: 4 | KEEN: 1 | P.V.O | PHASE | STK: 40 | Vanish [1/3] | [BLGHT 32/-20/1]
Celeste | HP: 782/851 | EN: 79/108 | DMG: 29 | MIT: 78(-20) | EVA: 3 | ACC: 7 | BH: 17 | BRN: 56 | HLY: 16 | PHASE | Vanish [1/3] | HYPER [1/3] | [BLGHT 32/-20/1]
Shiina | HP: 988/989 | EN: 107/118 | DMG: 1(-20) | MIT: 246(-20) | EVA: 3 | BH: 29 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 39 | MENDING: 2 | REC: 8 | THRNS: 72 | [BLGHT 32/-20/2]
Griswold | HP: 965/966 | EN: 84/96 | DMG: 21 | MIT: 227(-20) | ACC: 4 | BH: 28 | AA | FL. THRN: 16 | TAUNT | THRNS: 112 | [BLGHT 32/-20/2]
Enemies:
(2,0,1,0,0,0) Slime King I: HP: 4185/5000 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 (4510-325)King’s Aura: The <<Slime King>> is unaffected by Paralyze, Freeze and the Familiar’s Grappling skill.
Almighty: The boss cannot be afflicted with both Lullaby and Hypnosis.
Pure Structure: Any DoT effects on the boss will last half their original duration, except for Burn. Afflicting the boss with Burn will also deal double damage to it.
Self Sustaining: On a CD 9+, <<Slime King>> will heal 100 HP at the end of his turn.
Royal Gel: On an MD 9-10, the <<Slime King>> will launch an AoE attack at the four players with the highest hate, dealing 160 DMG and afflicting them with T4 Blight for two turns. This skill cannot occur once <<Gelatinous Form>> has activated.
Quick Split: On a CD 9+ and LD 10+, the <<Slime King>> will not attack and instead, summon a <<Slime Abomination>> to his aid. A <<Slime Abomination>> can only be summoned once per turn. This skill is deactivated once <<Gelatinous Form>> has activated twice.
Gelatinous Form: Every time the boss’ health reaches 0, two more Kings will spawn, using the next lowest HP available. If a Slime King with the lowest amount of max HP possible dies, he will not spawn any more.
[F22-PP] A chance encounter.... (Witch of the West)
in Intermediate Floors
Posted
Standard Recovery +4 EN, Battle Healing +30 HP
Celeste manages out one final swing before her lungs seem to collapse, the flames on her weapon threatening to go out. "Shit...." She barks out pushing her left hand into her knee, trying to force herself to stand through willpower alone. But the strength just wasn't there. What was worse was it seemed no matter how many they were putting down, more of these creatures just seemed to show. Despite them cutting them down number by number, it seemed they were actually gaining numbers. What started as a trickle seemed like an endless writhing mass that threatened to swallow them all hole. Celeste could feel that sudden sense of the end, like an old friend she didn't pay it any despair. Instead it was almost like acceptance. If she was going to go out, at least she would go down swinging. Her eyes dart back to Simmone, given that she could no longer see Raidou at all.
Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 4 Targets = 8) = 19 EN)
Free Action |
ID: 226340 | 4 + 7 = 11, Hit vs. Speaker of the Void #19 Dealing 420 Damage
ID: 226341 | 9 + 7 = 16, Hit vs. Speaker of the Void #20 Dealing 420 Damage
ID: 226342 | 3 + 7 = 10, Hit vs. Speaker of the Void #21 Dealing 420 Damage
ID: 226343 | 10 + 7 = 17, Hit vs. Speaker of the Void #22 Dealing 420 Damage
Players:
Celeste | HP: 701/748 | EN: 7/108 | DMG: 28 | MIT:98 | ACC:7 | PHASE | EVA:3 | BH:30 | HLY: 16 | BRN: 56 | LD:4
Simmoné | HP: 708/708 | EN: 13/88 | DMG: 26 | MIT:38 | ACC:4 | EVA:4 | REC: 8 | BLD: 48 | BLI: 32/-20 | BRN: 56 | ENV-O: 32 | LD:8 | Hyper [0/3]
Raidou | HP: 665/708 | EN: 52/108 | DMG: 29 | MIT:112 | ACC:3 | AA | F-SPIRIT | EVA:3 | BH:39 | REC: 8 | LD:13 | QTY: 2
Morrighan | {Nisahime} | HP: 700/700 | EN: 88/88 | DMG: 1 | MIT:60 | EVA:2
Enemies:
Speaker of the Void #19 | HP: 396/396 | DMG: 132Speaker of the Void #20 | HP: 396/396 | DMG: 132
Speaker of the Void #21 | HP: 396/396 | DMG: 132
Speaker of the Void #22 | HP: 396/396 | DMG: 132
Loot Roll:
ID: 226344 | LD: 19 (14, +5) | CD: 6 (6, +0) | 5148col, Materials (0), Tier 4 Perfect Armor/Shield (1), Tier 4 Perfect Trinket (1)
ID: 226345 | LD: 16 (11, +5) | CD: 4 (4, +0) | 3564col, Materials (2), Tier 4 Rare Consumable (1), Tier 4 Rare Weapon (1)
ID: 226346 | LD: 16 (11, +5) | CD: 3 (3, +0) | 2376col, Materials (4), Tier 4 Rare Consumable (1), Tier 4 Rare Weapon (1)
ID: 226347 | LD: 25 (20, +5) | CD: 7 (7, +0) | 5148col, Materials (2), Tier 4 Perfect Weapon (3)
TOTAL COL: 49104
MATERIALS: 28
Uncommon T4 Consumable (3) | [226288a] | [226311b] | [226330b]
Rare T4 Consumable (2) | [226345a] | [226346a]
Perfect T4 Consumable (4) | [226290b] | [226332b] | [226290c] | [226332c]
Rare T4 Weapon (4) | [226311a] | [226330a] | [226345b] | [226346b]
Perfect T4 Weapon (4) | [226347a] | [226291b] | [226347b] | [226347c]
Rare T4 Trinket (4) | [226286a] | [226310a] | [226331a] | [226333a]
Perfect T4 Trinket (3) | [226291a] | [226309a] | [226344b]
Perfect T4 Armor/Shield (3) | [226290a] | [226332a] | [226344a]