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Posts posted by Celeste
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Standard Recovery +4 EN
Raidou made sure the crab was taken care of. Hearing the white-haired chick call out the small invaders, Celeste watches her walk toward Raidou. Not sure she wanted a part of that, it looked super intense. She had enough of that back home. Dragging her sword on the ground, walking past Raidou placing a hand on his shoulder. Not sure what it was about but if Raidou found it important enough to say something to us then he would. Letting the man know that they were here if he needed it. Trailing off to get these tiny little… Glancing down at the snails, “Really what the hell is this? Are we being pranked…” Had to look back at Nisahime who was still in an intense stare with Raidou. Turning to the slow moving creatures now, cleaves down and slides her blade toward another. This was by far the lamest enemy they could have come up against. Could they even be called that?
Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 2 Targets = 4) = 15 EN)
Free Action |
ID: 234536 | 8 + 8 = 16, Hit vs. Sand Dollar #1 Dealing 435 - 5 = 430 Damage
ID: 234537 | 4 + 8 = 12, Hit vs. Sand Dollar #2 Dealing 435 - 5 = 430 Damage
Players:
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Celeste | HP: 874/874 | EN: 82/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Simmoné | HP: 829/829 | EN: 64/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4{-1} | REC: 8 | LD:11 | QTY: 2
Gaius | HP: 896/896 | EN: 96/112 | DMG: 29{+8} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
Kasumi | HP: 829/829 | EN: 56/112 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6{-1} | BH:25 | STC: 40 | PARA-V | LD:2
Raidou | HP: 829/829 | EN: 80/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7Enemies:
Sand Dollar #1 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #2 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #3 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #4 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #5 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #6 | HP: 25/25 | DMG: 10 | MIT: 5Stacked: Defeating a Sand Dollar will result in the Players getting +200 EXP each, as well as +2,000 Col to split however they please at the end of the thread.
Heavy Pockets: Once a group of Sand Dollars is defeated, one of the players may roll CD. On a CD 10, Unidentified Demonic T4 Trinkets are found. On a CD 11, Unidentified Demonic T4 Weapons are found. On a CD 12, Unidentified Demonic T4 Armors are found. These rolls are not affected by buffs, and the amount of equipment found is equal to the players present in the party.
Few Stragglers: No more than two groups of Sand Dollars can be found in a single thread.
Quest Queue:
15,000 * 6 = 90000 Col
Shore’s Treasure (T4/Unique/Consumable) | [234532a] | [234532b] | [234532c] | [234532d] | [234532e] | [234532f]
Stacked x 2 | 400 EXP, 4000 Col -
Standard Recovery +4 EN
Celeste takes a few steps back, watching the crab get his ass kicked hard core. It was a miracle that it lasted this long. Raidou seemed like he had an itch to scratch, paying more attention to Nisa that he was to what was in front of him. What was his beef with her? Celeste had her own reason why the woman got on her nerves but this seemed to be much different. Something that she hadn’t seen from the man yet. So fixated on the white-haired chick. Backing up a bit more, if Raidou made a move right now it wouldn’t be a nice one. Celeste of all people knew that anger and fighting could make a huge mess of things. She would let him take that anger and do something useful with it. Looking at the mystery woman, trying so hard to figure out why, how, and what she was. Walking around us like we were prey or her minions.
Players:
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Gaius | HP: 896/896 | EN: 96/112 | DMG: 29{+8} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
Kasumi | HP: 829/829 | EN: 56/112 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6{-1} | BH:25 | STC: 40 | PARA-V | LD:2
Simmoné | HP: 829/829 | EN: 64/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4{-1} | REC: 8 | LD:11 | QTY: 2
Celeste | HP: 874/874 | EN: 93/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Raidou | HP: 829/829 | EN: 86/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7Enemies:
[0/3/1/2/1/3] Sand’s Claw | HP: 150/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 | Stun Immunity [0/4]- Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
- Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
- Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
- Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
- King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
- Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigated DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
- Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
- Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
- Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.
-
Seeing the commotion already starting, running the rest of the way. Seeing Simmone, weird she usually wasn’t a part of these things. Was looking forward to seeing what the woman could do. It was a full party up in the front, Raidou was doing damage control and was paying a close eye to, she had to follow his eyes to Nisahime. Gaius was acting as his back up. Also crazy, he would usually be up in the air by now. Celeste would track around the back of the constantly spawned enemy. Not much of sliding to a halt cause she wasn’t going that fast. Pulling that cleaver up over her right shoulder, slamming down hard causing the creature's little legs to fall out from under him. Belly forced to the ground and at his size it would be harder for the thing to get back up. This was causing its claws to flail and snap more sporadically, nothing that Raidou couldn’t handle but Celeste did have to back up a bit.
Post Action | [x15] AOE-I (22 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 24 EN) - 1 [Rested 1/2] = 23 EN
Free Action |
ID: 234524 | 8 + 8 + 1 = 17, Hit vs. Sand’s Claw Dealing 435 * 1.5 - 125 = 528 Damage
Players:
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Gaius | HP: 896/896 | EN: 101/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
Kasumi | HP: 829/829 | EN: 89/112 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6 | BH:25 | STC: 40 | PARA-V | LD:2
Simmoné | HP: 829/829 | EN: 89/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
Celeste | HP: 874/874 | EN: 89/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Raidou | HP: 829/829 | EN: 112/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7Enemies:
[0/2/1/1/1/0] Sand’s Claw | HP: 2151/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1- Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
- Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
- Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
- Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
- King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
- Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigatable DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
- Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
- Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
- Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.
-
Ship slows to a halt, wondering if she just shouldn’t park this thing here and make a small get away boat. Celeste has been here a lot lately and getting up extra early just to sail the house to this location was agony. Between constantly yelling at the Galatians and doing all the work that they could seem to figure out how to do, it was starting to get exhausting to say the least. Yawning as she unravels the rope ladder, hoping over the ledge and sliding down like it was nothing. A solid THUD hitting the sands, maybe she should train a ship captain, or teach Lium to man the ship. He needed more skills, though she has seen how much he does around the house. Will never tell him just how well, at least not for now. It was much more fun this way, letting him be mad then showing him thanks and watching all emotion drop in pure amazement. Joining the group with another yawn, seeing that woman, her face turns to a scowl.
<<Assist System Engaged>>
Level: 33
Paragon: 23
Tier: 4
True Tier: 7Final EXP reward: +25%
Active:
True Light Lantern | +1 ACC, +1 LD to party {NISAHIME}
Paragon (10) | +1 LD while Looting/Searching
Guild Rank 1 | +1% final EXP reward
Consumed:
Bottomless Tea Wares (Gungir's/Eva 2 [Feast - 152493]) {RAIDOU} [6/6]
Unending Strawberry Parfait (Gungir's/ACC 2 [Feast - 199525]) {KASUMI} [4/6]
5-Star Ceaseless Beef Wellington (Gungir's/Protein 2 [Feast - 205488]) {GAIUS} [4/6] {FILLED}
Lunchbox of Everlasting Memories (Gungir's/Mitigation 3 [Feast - 205491]) {NISAHIME} [6/6]
Field Ration (1)
Titan's Strength [Tierless/Perfect/Potion/DMG 3] | 230805
Celeste | HP: 874/874 | EN: 112/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
SpoilerName: Celeste, The Crimson Tide
True Tier: 7
Level: 33
Paragon Level: 23
HP: 874/874
EN: 112/112Stats:
Damage: 29
Mitigation: 78
Accuracy: 7
Evasion: 3
Battle Healing: 35
Stealth Rating: 3
PHASE
HLY: 16
BRN: 56
Equipped Gear:
Weapon/Armor/Trinket:
- Wash in Cardinal - Reaver [T4/Hammer/Demonic] - Holy 2, Burn 1, Phase
Armor/Trinket:
- Red Woven Wave - Stampede [T4/Light Armor/Perfect]: Mitigation 2, Evasion 1
Shield/Armor/Trinket:
- Platinum Buckle [Tierless/Trinket/Perfect]: Accuracy 3Combat Mastery:
- Combat Mastery: Damage R3Combat Shift:
- AOE ShiftFamiliar Skill:
-Custom Skill:
-Skills:
- Battle Healing R4
- Charge
- Energist
- Hammer R5
- Light Armor R5Extra Skills:
- Hiding R5Inactive Extra Skills:
Addons:
- Ferocity
- Precision
- Resolve
- StaminaMods:
- Meticulous
- Surpise Attack: Assassin
- VanishInactive Mods:
Battle Ready Inventory:
- Crystal of Divine Light [201986d] x1
- Rhino’s Horn | [224901d] x1
- Teleport Crystal x1Housing Buffs:
- Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
- Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
- Attic (Storage): +5% bonus col from monster kills and treasure chests
- Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
- Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.Guild Hall Buffs:
- Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
- Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.Scents of the Wild Totem:
Wedding Ring:
Crafting Profession:
Gathering Profession:
-
Standard Recovery +4 EN, Charge CD {2/3}
A sharp glare at Freyd as she'd glance back to her ass and to the man. Somehow he still remained the most capable of getting on her nerves. Rubbing the back of her skull, as the glowing red wound would slowly find itself closed. It was here the party would begin to fan out, kicking around in the sand looking for the insistent little bastards that sprung out from it nearly every time they smote the crab into oblivion. A shake will see Celeste's vision clear. "Guess we are on noodle duty." allowing the soft crunch of sand to declare her retreat toward the south eastern side. An open left hand starting to pick up stones as she'd keep her right locked to the cleaver hefted over her right shoulder. Another bombastic yell to confirm what she found: "Nothing, over here." unfolding her legs and dusting off her knees with a gentle pat.
Post Action | Sand Dollar (234256, LD: 9, Failure) [4/6]
-
Standard Recovery +4 EN, Charge CD {2/3}
Finding herself finally understanding the writing on the wall as Gaius secures the exit, Celeste looks to the primary opposition to their extraction. "Yep, sounds good." The woman flashes a thumbs up to the cook and sees her weapon surge with most of the power she had left on tap. A violent vibration as her left hand joins her right, and she dumps that heavy beast into the waiting floundering foe that found its face forced into the floor. A flash fire of blue flames causes the creature to cry out in a shrill retelling of pain, although a facsimile of real pain it was believable enough as it disappears in that wave of heat. The water itself is transitioned quickly to steam, and once the wave clears the thing is scorched and frazzled, as a huge section of its now visible bar is now missing. "Just a little more!" Celeste looks off to her team as she shifts closer to the stairs.
Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 13 EN)
Free Action | Crystal of Divine Light [201986d] (+8 Holy, Double Incoming Damage)
ID: 233739 | 10 + 8 - 4 = 14, CRIT+2 vs. Sweetwater Devil Dealing 825 - 120 / 2 = 765 Damage, [BRN 56/2] applied
Players:
Griswold | HP: 896/896 | EN: 4/92 | DMG: 26 | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2 | HYPER [2/3]
Simmoné | HP: 567/829 | EN: 70/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
Gaius | HP: 896/896 | EN: 73/112 | DMG: 29{+8} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
Celeste | HP: 874/874 | EN: 26/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3{-1} | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Raidou | HP: 829/829 | EN: 53/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7Enemies:
[3/1/0/3/0/2] Sweetwater Devil | HP: 277/2650 | DMG: 250 | MIT: 140{-20} | ACC: 3 | EVA: 4 | [Shatter 1:3] | Stun Immunity [0/3] | [BRN 56/2]
Fearsome Maw | On an MD 9-10, the boss will bite their target with its jaws, causing T4 BLEED for two turns and dealing 300 mitigatable DMG.
Swift Swimmer | The boss will gain another attack on an attack roll with LD 15+, but will choose the target with the second highest Hate instead.
Dirty Waters | Every fourth turn, the <<Sweetwater Devil>> will dive underwater, making it much harder to see and therefore unattackable. Unless a Player rolls a natural LD 15+ to spot it in time, its next turn it will attack the player with the lowest hate for 300 DMG with 50% Phase.
Tail Sweep | On a CD 9+, the <<Sweetwater Devil’s>> attacks will hit the entire party for 225 DMG regardless of MD result, and the player with the highest hate for an additional +25 DMG, applying INCARCERATION to them for the duration of the battle. -
*Moving to Floor 22 -> Sweetwater Devil
Standard Recovery +4 EN"What is this place?" Celeste offers finally having the time to scan her surroundings for real, now that they weren't under constant threat. Yet, the trailing fin would elude to otherwise. "Oh for fucks sake." the red head barks as she springs into action, irritated by the constant army of stupid that seemed to be oozing out of the woodwork. Her weapon sparks to match her irritation, becoming illuminated by a flow of crimson light that sparks out in cobalt blue flames upon its rim. A turn of her heel as she'd trace the creatures trajectory and rush to meet it. A sudden jump toward her target sees her cleave into the top, the force plucking it from the water it found itself swimming in. What is found is one of the field bosses from a higher floor, one that she'd never faced. "The hell?" Celeste offers in a lick of confusion, given how out of place it would seem.
Post Action | [x20] ST-B (20 - 2 [Stamina] = 18 EN) + CHARGE (+3 Base Damage, -Autohit, -1 ACC, 8 EN), Charge CD {1/3}
Free Action | Rhino’s Horn | [224901d] (+3 Base Damage, -1 EVA)
ID: 233728 (Mislabeled as AOE-II) | 3 + 8 - 4 - 1 = 6, Hit vs. Sweetwater Devil Dealing 700 - 140 = 560 Damage
Players:
Griswold | HP: 896/896 | EN: 7/92 | DMG: 26 | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2 | HYPER [1/3]
Simmoné | HP: 567/829 | EN: 76/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
Gaius | HP: 896/896 | EN: 78/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
Celeste | HP: 874/874 | EN: 35/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3{-1} | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Raidou | HP: 829/829 | EN: 63/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7Enemies:
[0/0/0/1/0/0] Sweetwater Devil | HP: 2090/2650 | DMG: 250 | MIT: 140 | ACC: 3 | EVA: 4
Fearsome Maw | On an MD 9-10, the boss will bite their target with its jaws, causing T4 BLEED for two turns and dealing 300 mitigatable DMG.
Swift Swimmer | The boss will gain another attack on an attack roll with LD 15+, but will choose the target with the second highest Hate instead.
Dirty Waters | Every fourth turn, the <<Sweetwater Devil>> will dive underwater, making it much harder to see and therefore unattackable. Unless a Player rolls a natural LD 15+ to spot it in time, its next turn it will attack the player with the lowest hate for 300 DMG with 50% Phase.
Tail Sweep | On a CD 9+, the <<Sweetwater Devil’s>> attacks will hit the entire party for 225 DMG regardless of MD result, and the player with the highest hate for an additional +25 DMG, applying INCARCERATION to them for the duration of the battle.
Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively. -
Standard Recovery +4 EN, Charge Refreshed
The last into the little foray, Celeste cannot help but whistle out loud at the sight. "Damn, reminds me of the sky. You think they have trouble with flooding?" The obvious jest would fall on deaf ears. "Tough crowd." she'd murmur beneath her breath as the others began to fan out from where the stairs ended. Rocking out is a slew of attacks that assault the ears, as nearly everyone was now under attack by the denizens of this strange... floor? Her companions started the fight with all manner of color and expertise, cutting down droves of foes within the blink of an eye. On the horizon a pair of horses made of bone, and a singular wyrm drifting overhead. Clearly they were not invited, and the welcoming party was being dispatched. "I got it!" Celeste barks as she taps the weapon and sees a wave of flame scream down its length. Her posture deeps, and with an uphanded swing she cold clocks one of the horses into the sky. Like a cannon ball the thing clips the dragon and sees them both come crashing to the floor. "Home run!"
Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 3 Targets = 6) = 17 EN)
Free Action |
ID: 233712 | 8 + 8 - 1 = 15, CD:9 {STB Unlocked}, Hit vs. Form of Emptiness #1 Dealing 435 - 120 = 315 Damage
ID: 233713 | 5 + 8 - 1 = 12, Hit vs. Form of Emptiness #2 Dealing 435 - 120 = 315 Damage
ID: 233714 | 4 + 8 - 3 = 9, Hit vs. Form of Chaos Dealing 435 - 160 = 275 Damage
Players:
Griswold | HP: 896/896 | EN: 18/92 | DMG: 26 | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2 | HYPER [0/3]
Simmoné | HP: 829/829 | EN: 92/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
Gaius | HP: 896/896 | EN: 86/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
Celeste | HP: 874/874 | EN: 57/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Raidou | HP: 829/829 | EN: 85/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7Enemies:
[3/1/0/1/0/2] Form of Emptiness #1 | HP: 20/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1
[0/2/0/1/0/0] Form of Emptiness #2 | HP: 100/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1
[0/2/0/1/0/0] Form of Chaos | HP: 1465/2000 | DMG: 360 | MIT: 160 | ACC: 3 | EVA: 3
Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.
Loot Roll:
ID: 233715 | LD: 3 (1, +2) | CD: 1 (1, +0) | 2205col, Materials (4) -
Standard Recovery +4 EN, Charge CD {2/3}
The woman groaned in irritation, they were back to the tracking business at a drop of a hat. Just like that. Why couldn't this bitch remain in one place for more then 2 seconds. 2 fucking seconds. Is that too much to ask? Another grumble as she finds her way to her weapon and hoists it onto her right shoulder, dragging her feet at the sheer notion of having to play bloodhound to this broad. Hoofs hoof it across the turf, as she pretends to look around. This wasn't her strong suit and the odds were she wasn't going to spot her before anyone else did anyway so why even try? The crunch of the sand like snow as she moves to the far end opposite the others, scanning the tree line and picking up rocks. "I got nothing." Celeste barks back toward the group, knowing none of them would be surprised by the fact.
Post Action | REE DESERT NOODLE (233655, LD: 6, No Sand Dollar found) [5/6]
-
*Optimal Turn Order Change
Standard Recovery +4 EN
As soon as her stasis clears, the crab was hardly doing any better. It was seizing under lightning, coughing out black ichor and being restrained by the smith. The woman twists and her eyes dart up, a trail of blue would see her blink up shortly after a pale mirage of her like glass projects where she'd appear. From above she comes down with the cleaver as the titan tries to rise, and the following clap of thunder would send it into the sand with such force that a cloud would rise from the sheer torque. Her cleaver dangling halfway out of its body, as its claws limply clamber for its handle trying to remove it. Lodged near its right eye, the blade buried deep as the woman lands. Both hands clasp to the smiths chains, and her eyes would spark in a vibrant red. "Put your back into it." The woman goads as she pulls with every ounce that she had, and the chain would become extremely tight. Digging into the shell and cutting deep into the white flesh beneath it.
Post Action | [x18] AOE-II (28 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 16 EN) - Rested (2/2) 1 + CHARGE (+3 Base Damage, -Autohit, -1 ACC, 8 EN), Charge CD {1/3}
Free Action | Rhino’s Horn | [224901d] (+3 Base Damage, -1 EVA)
ID: 233642 | 5 + 8 + 1 - 1 = 13, Hit vs. Sand’s Claw Dealing 630 * 1.5 = 945 - 125 = 820 Damage
Players:
Celeste | HP: 874/874 | EN: 66/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3{-1} | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Griswold | HP: 896/896 | EN: 71/92 | DMG: 26 | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2
Simmoné | HP: 829/829 | EN: 89/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
Gaius | HP: 896/896 | EN: 83/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Raidou | HP: 829/829 | EN: 86/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7Enemies:
[2/4/1/3/0/2] Sand’s Claw | HP: 186/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 | [BLD 48/2] | [ENV-O 32/3] | Stun Immunity [0/4]Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigated DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage. -
A cleaver burns bright with outrage. A muddied mixture of ferocity and fervor its washed in cardinal as the woman springs haphazardly into combat, a solid slam of the weapon would see it explode into flames that lick away at the carapace. This sends a scattering of the shell like shrapnel as the color waves clean through and tears more of its remaining HP away in an instant. Not quite to the same caliber yet the tenacity was even more in spades. Gritting her teeth in a focused fury, the woman carries through and slides past her target, the weight of the blade carrying her a full half turn as the flames flicker out. Her hair scatters angrily on the breeze that follows the strike, and a flare on her eyes disperses. The damage was done, and with her break into the fray more would soon follow. The blood raven had started its spiral as the wolves would circle.
Post Action | [x15] AOE-I (22 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 24 EN) - 1 Rested (1/2)
Free Action |
ID: 233637 | 8 + 8 + 1 = 17, Hit vs. Sand’s Claw Dealing 435 - 125 = 310 Damage
Players:
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Gaius | HP: 896/896 | EN: 83/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
Celeste | HP: 874/874 | EN: 89/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Griswold | HP: 896/896 | EN: 92/92 | DMG: 26 | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2
Simmoné | HP: 829/829 | EN: 112/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
Raidou | HP: 829/829 | EN: 112/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7Enemies:
[0/3/1/0/0/0] Sand’s Claw | HP: 1935/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 | [BLD 48/2] | [ENV-O 32/4]Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigated DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage. -
The violent letter of woman, stark red on green would appear visibly through the tree line as she broke the distance between her and the nomad in red. All too often they had found themselves upon this beach, and every time they are responsible for killing the quest mob that kept on popping up. "Why is the quest here?" Celeste would ask the wanderer who'd look back at her. "We keep having to come to this exact spot and every time we do, the fucking crab busts out of the sand and charges us down." The thoughts oozed from her lips as she'd work herself through the problem. Her eyes find themselves drawn down the length of the beach to her left, where most certainly Sand's Claw would spawn from in due time. "You think..." her train of thought screamed as mental workers started throwing all the limited coal they had into the fire. The woman wasn't a thinker and was about to hurt herself.
<<Assist System Engaged>>
Level: 33
Paragon: 20
Tier: 4
True Tier: 7Final EXP reward: +10%
Activated:
True Light Lantern: +1 ACC, +1 LD to party
Paragon (10): +1 LD while Looting/Searching
Consumed:
Bottomless Tea Wares (Gungir's/Eva 2 [Feast - 152493]) {RAIDOU} [3/6]
5-Star Ceaseless Beef Wellington (Gungir's/Protein 2 [Feast - 205488]) {GAIUS} [1/6] [FILLED]
Lunchbox of Everlasting Memories (Gungir's/Mitigation 3 [Feast - 205491]) {NISAHIME} [3/6]
Halloween Candy [202726b][202726c][202726d] {DINING HALL} -> ACC +2 [Feast/Raidou] [2/6]
Field Rations
Titan's Strength [Tierless/Perfect/Potion/DMG 3] | 230689-1 {CELESTE}
Celeste | HP: 874/874 | EN: 112/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
SpoilerName: Celeste, The Crimson Tide
True Tier: 7
Level: 33
Paragon Level: 20
HP: 874/874
EN: 112/112Stats:
Damage: 29
Mitigation: 78
Accuracy: 7
Evasion: 3
Battle Healing: 35
Stealth Rating: 3
PHASE
HLY: 16
BRN: 56
Equipped Gear:
Weapon/Armor/Trinket:
- Wash in Cardinal - Reaver [T4/Hammer/Demonic] - Holy 2, Burn 1, Phase
Armor/Trinket:
- Red Woven Wave - Stampede [T4/Light Armor/Perfect]: Mitigation 2, Evasion 1
Shield/Armor/Trinket:
- Platinum Buckle [Tierless/Trinket/Perfect]: Accuracy 3Combat Mastery:
- Combat Mastery: Damage R3Combat Shift:
- AOE ShiftFamiliar Skill:
-Custom Skill:
-Skills:
- Battle Healing R4
- Charge
- Energist
- Hammer R5
- Light Armor R5Extra Skills:
- Hiding R5Inactive Extra Skills:
Addons:
- Ferocity
- Precision
- Resolve
- StaminaMods:
- Meticulous
- Surprise Attack: Assassin
- VanishInactive Mods:
Battle Ready Inventory:
- Crystal of Divine Light [201986d] x1
- Rhino’s Horn | [224901d] x1
- Teleport Crystal x1Housing Buffs:
- Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
- Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
- Attic (Storage): +5% bonus col from monster kills and treasure chests
- Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
- Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.Guild Hall Buffs:
- Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
- Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.Scents of the Wild Totem:
Wedding Ring:
Crafting Profession:
Gathering Profession:
-
Standard Recovery +4 EN, Hyperactive +3 EN, Charge Refreshed, Vanish Refreshed
Seeing the opportune moment, that weapon of hers comes up and right back down against Ugzeke’s back. You would hear him start to scream in rage before bursting out of existence. Falling tip first into the ground, holding herself up it was silent, way too quiet for her liking. Breath was heavy, now she would let herself relax a bit. The threat was gone, “So are we doing anything else” looking to Raidou for reassurance. He simply says, “No, good work everyone. Go home and get some rest. There is still more to do tomorrow.” Celeste just gives a huge annoying sigh, struggles to pick up her blade. Hopefully Lium had that mess picked up and moved that box like she asked. Really should give him some slack, but what would be the fun in that. Everyone starts to go their own way, calling it a day yet still not over. There was still so much to do on her part but elsewhere. It wasn’t easy running a whole ass town by herself.
Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 13 EN)
Free Action |
ID: 233564 | 8 + 8 = 16, Hit vs. Ugzeke Dealing 510 - 140 = 370 Damage
Players:
Griswold | HP: 780/896 | EN: 62/92 | DMG: 26 | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2
Gaius | HP: 896/896 | EN: 81/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
Kasumi | HP: 829/829 | EN: 22/112 | DMG: 29 | MIT:20 | ACC:6{+1} | KEEN: 1 | PHASE | EVA:6{-1} | BH:25 | STC: 40 | PARA-V | LD:1
Celeste | HP: 874/874 | EN: 24/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2 | HYPER [2/3]
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:1
Raidou | HP: 829/829 | EN: 53/112 | DMG: 26 | MIT:177 | ACC:7 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7Enemies:
[3/2/3/3/0/2] Ugzeke | HP: 177/3100 | DMG: 300 | MIT: 160{-20} | ACC: 1 | EVA: 1{-1} | [BRN 56/1] | [PARALYZE] | [STC 40/2] | In PainSmash | On an MD 9-10, his attack will hit the entire party for 225 DMG, lowering everyone’s ACC by 1 for two turns.
Hard Hitter | <<Ugzeke’s>> attacks cannot be parried.
Loot Roll:
ID: 233565 | LD: 14 (12, +2) | CD: 9 (9, +0) | 22785col, Materials (2), Tier 4 Rare Armor/Shield (1)Field Boss Queue:
6x Troll's Blood | [233564a] | [233564b] | [233564c] | [233564d] | [233564e] | [233564f] |
Nisahime | 640 EXP
Raidou | 640 EXP
Kasumi | 640 EXP
Griswold | 640 EXP
Gaius | 640 EXP
Celeste | 640 EXP -
Standard Recovery +4 EN, Hyperactive +3 EN, Charge CD {2/3}, Vanish CD {2/3}
Meters away, he already looked damaged. Celeste just needed to make sure she wasn’t hit by those wild swings. As the woman was running toward the target thinking about how to approach, she suddenly vanishes and appears right in front of him. “SHIT” ducking and instinctually swinging low. Falling face first against the ground. “YEA EAT DIRT YOU PRICK” saying as she jumps back from arms reach like she meant to do exactly what she just did. Arms go weak as she drops the large metal to the ground still holding on. Celeste felt a bit winded, took a deep breath, leaning slightly on her sword. “Just a little more” glancing around to find that woman again. “GOD she’s everywhere” glaring toward the woman. Maybe it was that rage piercing through her veins. Breathing gets heavier as she glances back toward the creature who was trying to get back up. Picking that weapon back up and tossing it on her shoulder now
Post Action | [x20] ST-B (20 - 2 [Stamina] = 18 EN)
Free Action |
ID: 233556 | 10 + 7 = 17, CRIT+2 vs. Ugzeke Dealing 1100 - 160 / 2 = 1020 Damage, Applied [BRN 56/2]
Players:
Griswold | HP: 744/896 | EN: 68/92 | DMG: 26 | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2
Gaius | HP: 896/896 | EN: 89/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
Kasumi | HP: 829/829 | EN: 36/112 | DMG: 29 | MIT:20 | ACC:6{+1} | KEEN: 1 | PHASE | EVA:6{-1} | BH:25 | STC: 40 | PARA-V | LD:1
Celeste | HP: 874/874 | EN: 30/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2 | HYPER [1/3]
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:1
Raidou | HP: 829/829 | EN: 59/112 | DMG: 26 | MIT:177 | ACC:7 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7Enemies:
[0/0/1/2/0/0] Ugzeke | HP: 1610/3100 | DMG: 300 | MIT: 160 | ACC: 2 | EVA: -1 | [BRN 56/2]Oblivious | Every turn, unless <<Ugzeke>> rolls CD 5+, he will remain oblivious to the enemy party and refuse to attack. This skill is disabled once <<Ugzeke>> becomes <<In Pain>>.
In Pain | Once <<Ugzeke’s>> health reaches 1200, he will become enraged as his skin turns red and he notices the party fully. His ACC is reduced to 1, but his EVA is increased to 2.
Smash | On an MD 9-10, his attack will hit the entire party for 225 DMG, lowering everyone’s ACC by 1 for two turns.
Hard Hitter | <<Ugzeke’s>> attacks cannot be parried. -
Standard Recovery +4 EN
Flames explode from her as she darts through the sands connecting with some chunks of rocks. Crumbling to the ground as she bashed down against another. These things were completely obtuse. The texture, the color, the amount of strength that it takes just to carve her sword into these things. They were like golems on crack. What the hell did that white haired chick do to them to make it so rough. Glancing to the last, it was a giant black rock… An outburst yells as she swipes up toward it. Upon connection she sees some pebbles fly in Raidou’s direction which he blocks with his sword. Grinning toward Raidou “You got this right?” saying as eyes find the man ahead of her. It was weird to think that just a few years ago she was a bully to him and just like that he forgives her. A large mineral hand comes brute forcing down and somehow Raidou appears right in front of her to block the blow
Free Action (Skill) | Vanish, 233522, LD: 19 + 3 = 22 (5 EN), Vanish CD {1/3}
Post Action | [x18] AOE-II (14 - 2 [Stamina] + 2 [Shift] + (2 * 3 Targets = 6) = 20 EN) + CHARGE (+3 Base Damage, -Autohit, - 1 ACC, 8 EN), Charge CD {1/3} + ASSASSIN (+4 Base Damage, -DoT Activation, 8 EN)
Free Action (Item) | Rhino’s Horn | [224901d] (+3 Base Damage, -1 EVA)
ID: 233523 | 2 + 8 - 1 - 1 = 8, CD:10 {STB Unlocked}, Hit vs. Red CEO Golem #1 Dealing 702 - 120 = 582 Damage
ID: 233524 | 7 + 8 - 1 - 1 = 13, Hit vs. Red CEO Golem #2 Dealing 702 - 120 = 582 Damage
ID: 233525 | 4 + 8 - 3 - 1 = 8, Hit vs. Black CEO Golem #1 Dealing 702 - 160 = 542 Damage
Players:
Kasumi | HP: 829/829 | EN: 56/112 | DMG: 29 | MIT:20 | ACC:6{+1} | KEEN: 1 | PHASE | EVA:6 | BH:25 | STC: 40 | PARA-V | LD:1
Griswold | HP: 896/896 | EN: 64/92 | DMG: 26 | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:1
Gaius | HP: 896/896 | EN: 101/112 | DMG: 29{+16} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
Celeste | HP: 874/874 | EN: 41/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3{-1} | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Raidou | HP: 829/829 | EN: 76/112 | DMG: 26 | MIT:177 | ACC:7 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7Enemies:
[0/4/0/0/1/0] Red CEO Golem #1 | HP: 514/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1
[0/3/0/0/1/0] Red CEO Golem #2 | HP: 534/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1
[0/4/0/1/1/0] Black CEO Golem #1 | HP: 1312/2000 | DMG: 360 | MIT: 160 | ACC: 3 | EVA: 3
Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.
Loot Rolls:
ID: 233526 | LD: 15 (13, +2) | CD: 7 (7, +0) | 2205col, Materials (4), Tier 4 Uncommon Consumable (1), Tier 4 Rare Weapon (1)
ID: 233527 | LD: 16 (14, +2) | CD: 11 (11, +0) | 5880col, Materials (2), Tier 4 Rare Trinket (1) -
Standard Recovery +4 EN
Hearing the woman, it was almost annoying how she just seemed to know stuff. Celeste could have sworn that she looked at the water and there was nothing there before. Letting that rage in gulf her, gripping her weapons hilt tight as suddenly she appears in front of the enemy, taking a swing. Almost teleporting to the next as flames ignite one after the other. They did not burst, they turned to ash that swirled in the winds that Gaius had created. It turned almost black with all the gray dust being sucked in. Glancing back to the woman, she was gone… “Where the hell did that woman go now” Striking the last with way more force that was needed. “SO annoying" pulling back, watching the rest crawl from the small waves that soil the sands. Between the weird teleporting and her mass amount of rage and power that she had been dealing with, it was a bit overwhelming
Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 4 Targets = 8) = 19 EN)
Free Action |
ID: 233487 | 2 + 8 = 10, CD:12 {STB Unlocked}, Hit vs. Sand Dollar #7 Dealing 435 - 5 = 430 Damage
ID: 233488 | 9 + 8 = 17, CRIT+1 vs. Sand Dollar #8 Dealing 690 - 5/2 = 687 Damage, [BRN 56/2] applied
ID: 233489 | 10 + 8 = 18, CRIT+2 vs. Sand Dollar #9 Dealing 705 - 5/2 = 702 Damage, [BRN 56/2] applied
ID: 233490 | 2 + 8 = 10, Hit vs. Sand Dollar #10 Dealing 435 - 5 = 430 Damage
Players:
Kasumi | HP: 829/829 | EN: 71/112 | DMG: 29 | MIT:20 | ACC:6{+1} | KEEN: 1 | PHASE | EVA:6 | BH:25 | STC: 40 | PARA-V | LD:1
Griswold | HP: 896/896 | EN: 75/92 | DMG: 26 | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:1
Gaius | HP: 896/896 | EN: 106/112 | DMG: 29{+8} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
Celeste | HP: 874/874 | EN: 78/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Raidou | HP: 829/829 | EN: 85/112 | DMG: 26 | MIT:177 | ACC:7 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7Enemies:
[0/0/0/1/0/0] Sand Dollar #7 | HP: 25 | DMG: 10 | MIT: 5
Sand Dollar #8 | HP: 25 | DMG: 10 | MIT: 5
Sand Dollar #9 | HP: 25 | DMG: 10 | MIT: 5
Sand Dollar #10 | HP: 25 | DMG: 10 | MIT: 5
Sand Dollar #11 | HP: 25 | DMG: 10 | MIT: 5
Sand Dollar #12 | HP: 25 | DMG: 10 | MIT: 5
Stacked x4: 800 EXP, 8000 col
-
Standard Recovery +4 EN
Landing right next to her, a few fat worms. Last time they were crabs, what next, beetles or snakes. Regardless, that large metal comes up as she swings wide causing fire to impede every flat surface it could. The flames even hover over the water for a moment before dying out. Any palm tree that was set was now engulfed in flame. It was their fault for being placed where they were. Glancing around there seemed to be a few more in the distance near Raidou. Still was amazed at how he’d grown. That nerd with glasses in school that spoke to no one was now strong enough to kick her ass to hell and back with little effort on his part. Raidou in her book was now a respected man. Sometimes it would freak her out to see him fight but Celeste powers also scared her a bit… Mainly confusion though. Still couldn’t get a handle on them and that teleporting thing was just annoying at best.
Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 4 Targets = 8) = 19 EN)
Free Action |
ID: 233474 | 4 + 8 = 12, Hit vs. Sand Dollar #1 Dealing 435 - 5 = 430 Damage
ID: 233475 | 8 + 8 = 16, Hit vs. Sand Dollar #2 Dealing 435 - 5 = 430 Damage
ID: 233476 | 6 + 8 = 14, Hit vs. Sand Dollar #3 Dealing 435 - 5 = 430 Damage
ID: 233477 | 5 + 8 = 13, Hit vs. Sand Dollar #4 Dealing 435 - 5 = 430 Damage
Players:
Kasumi | HP: 829/829 | EN: 67/112 | DMG: 29 | MIT:20 | ACC:6{+1} | KEEN: 1 | PHASE | EVA:6 | BH:25 | STC: 40 | PARA-V | LD:1
Griswold | HP: 896/896 | EN: 71/92 | DMG: 26 | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:1
Gaius | HP: 896/896 | EN: 91/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
Celeste | HP: 874/874 | EN: 93/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Raidou | HP: 829/829 | EN: 86/112 | DMG: 26 | MIT:177 | ACC:7 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7Enemies:
Sand Dollar #1 | HP: 25 | DMG: 10 | MIT: 5
Sand Dollar #2 | HP: 25 | DMG: 10 | MIT: 5
Sand Dollar #3 | HP: 25 | DMG: 10 | MIT: 5
Sand Dollar #4 | HP: 25 | DMG: 10 | MIT: 5
Sand Dollar #5 | HP: 25 | DMG: 10 | MIT: 5
Sand Dollar #6 | HP: 25 | DMG: 10 | MIT: 5
Stacked x 4 = 800 EXP, 8000 col
-
Celeste sees the opportunity to move in, but what she was not anticipating was the thing to already be on the ground. The dust from the dried sand created mist that was hard to see through, unknowing what to expect, she still goes in for the attack.. Closing the distance, lifting that heavy cleaver over her right shoulder, swinging a hefty amount using all her momentum to do so before hearing, “Hey watch where you're swinging that…” Eyes widen a bit as the cloud dissipates, find Gaius standing on top of the creature glaring down at her. “Maybe you shouldn’t be standing there where weapons are intended to hit the damn thing…” Not able to bring herself to actually say sorry even though she felt slightly bad. Moving away, watching the crab start to collect his footing. It was clear that she would have to pay more attention especially if people were going to be where they shouldn’t.
Post Action |
[x15] AOE-I (22 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 24 EN)
Free Action |
ID: 233467 | 1 + 7 = 8, Critical Miss vs. Sand’s Claw
Players:
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:1
Kasumi | HP: 829/829 | EN: 89/112 | DMG: 29 | MIT:20 | ACC:6{+1} | KEEN: 1 | PHASE | EVA:6 | BH:25 | STC: 40 | PARA-V | LD:1
Griswold | HP: 896/896 | EN: 71/92 | DMG: 26 | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2
Gaius | HP: 896/896 | EN: 91/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 |TROLLS-B
Celeste | HP: 874/874 | EN: 111/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Raidou | HP: 829/829 | EN: 112/112 | DMG: 26 | MIT:177 | ACC:7 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7Enemies:
[0/1/3/3/0/0] Sand’s Claw | HP: 1446/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 | [ENV-O 32/4] | [BLD 48/2]Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigated DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage. -
“Lium don’t forget to,” cutting her off “Yea I know don’t forget that crate downstairs. Go I got it,” saying as he unravels the rope dropping the ladder down. Celeste hopes off the ledge of the ship, sliding down the side of the roped stairs. Landing to the sands with a huff of dust beneath her feet as she lands. Seeing the others watching her, “What you staring at,” as she walks toward the group. The entrance was completely normal for her so why were they still so surprised about the whole ship travel aspect. Eyes peer to the Nisa woman again. “Fuck, my shits going to break again.” Celeste stopped asking why she was here anymore knowing that it would be the same answer as before. Collecting the things off the ground, taking a bite. It was clear that we were playing the waiting game again, she hated this part.
<<Assist System Engaged>>
Level: 33
Paragon: 20
Tier: 4
True Tier: 7Final EXP Reward: +25%
Activated:
True Light Lantern | +1 ACC, +1 LD to party
Paragon (10) reward | +1 LD while looting, searching
Consumed:
Bottomless Tea Wares (Gungir's/Eva 2 [Feast - 152493]) {RAIDOU} [5/6]
Unending Strawberry Parfait (Gungir's/ACC 2 [Feast - 199525]) {KASUMI} [4/6]
Lunchbox of Everlasting Memories (Gungir's/Mitigation 3 [Feast - 205491]) {NISAHIME} [6/6]
5-Star Ceaseless Beef Wellington (Gungir's/Protein 2 [Feast - 205488]) {GAIUS} [4/6] [Filled]
Field Ration
Halloween Candy [202725f] - Damage 3 Potion (Celeste)
Celeste | HP: 874/874 | EN: 112/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
SpoilerName: Celeste, The Crimson Tide
True Tier: 7
Level: 33
Paragon Level: 20
HP: 874/874
EN: 112/112Stats:
Damage: 29
Mitigation: 78
Accuracy: 7
Evasion: 3
Battle Healing: 35
Stealth Rating: 3
PHASE
HLY: 16
BRN: 56
Equipped Gear:
Weapon/Armor/Trinket:
- Wash in Cardinal - Reaver [T4/Hammer/Demonic] - Holy 2, Burn 1, Phase
Armor/Trinket:
- Red Woven Wave - Stampede [T4/Light Armor/Perfect]: Mitigation 2, Evasion 1
Shield/Armor/Trinket:
- Platinum Buckle [Tierless/Trinket/Perfect]: Accuracy 3Combat Mastery:
- Combat Mastery: Damage R3Combat Shift:
- AOE ShiftFamiliar Skill:
-Custom Skill:
-Skills:
- Battle Healing R4
- Charge
- Energist
- Hammer R5
- Light Armor R5Extra Skills:
- Hiding R5Inactive Extra Skills:
Addons:
- Ferocity
- Precision
- Resolve
- StaminaMods:
- Meticulous
- Surpise Attack: Assassin
- VanishInactive Mods:
Battle Ready Inventory:
- Crystal of Divine Light [201986d] x1
- Rhino’s Horn | [224901d] x1
- Teleport Crystal x1Housing Buffs:
- Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
- Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
- Attic (Storage): +5% bonus col from monster kills and treasure chests
- Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
- Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.Guild Hall Buffs:
- Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
- Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.Scents of the Wild Totem:
Wedding Ring:
Crafting Profession:
Gathering Profession:
-
The red haired woman would quickly charge down the beach ripe and ready, although she was not nearly as primed as Freyd was. The man struck fast and took a notable piece of the things ass with it. Celeste however rips down the terrain and her weapon rings out with a solid wave of color. Above her head she goes for a hearty blow before being cold clocked by a big meaty claw. This casts her off to the side, finding the cleaver protruding out of the sand as it is flung from her grasp. She tumbles ass over tea kettle before impacting a single stone that stuck out from the grains of dust. Her eyes blur and her ears ringing, she'd shake aggressively trying to reclaim her senses. Blinking in a misshapen and uneven twist, her head turns. She'd legit just had her bell rung, and low and behold the tried and true fact remained as such. Whenever that woman was around everything was way fucking harder for no discernable reason. "Ow."
Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 13 EN) + CHARGE (+3 Base, -Autohit, -1 ACC, 8 EN), Charge CD {1/3} + SIN (+4 Base, Autohit, No DoT, 8 EN)
Free Action |
ID: 233206 | 1 + 8 - 1 = 6, Crit Miss vs. Sand’s Claw MEGA WHIFF
Players:
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:1
Freyd | HP: 896/896 | EN: 81/112 | DMG: 27 | MIT:147 | ACC:8 | F-SPIRIT | EVA:4 | BH:49 | VAMP-D: 49 | HLY: 16 | FLN: 16 | TXV: 32 | LD:9 | PROSP: 3 | Charge (1/3)
Celeste | HP: 874/874 | EN: 94/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56
Sam | HP: 829/829 | EN: 112/112 | DMG: 28 | MIT:40 | ACC:7 | AA | PHASE | EVA:3 | REC: 8 | LD:11 | PROSP:1 | QTY: 2
Setsuna | HP: 829/829 | EN: 112/112 | DMG: 29 | MIT:20 | ACC:7 | EVA:6 | BH:33 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:1
Raidou | HP: 829/829 | EN: 112/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:6Enemies:
[0/3/0/0/0/0] Sand’s Claw | HP: 2865/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1- Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
- Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
- Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
- Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
- King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
- Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigated DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
- Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
- Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
- Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.
-
Starting Stealth: 233138 | LD: 20 + 3 = 23 (Success)
The striking red hair peaked out from the emerald backdrop and yet still she would press herself on a nearby trunk. Eyes advance up to Setsuna dangling like a cat in one of the nearby trees, and the woman's ass ached just from looking at her posture. Setsuna could float around like a butterfly, Celeste was much more akin to a cannon hidden behind a bathroom door. It wasn't graceful yet it was effective. Lingering in the space she'd claimed, the woman looks out to the pair standing upon the beach. The hell, where was the action or the weird voodoo. Instead they were just staring at the lake. This was hardly the sort of affair that she'd signed up for. Looking on as her anger began to erode her patience. There was much more pressing matters to attend to then sitting here playing weird voyeur. Like beating a bunch of plate armor mooks in the ladonian skies.
<<Assist System Engaged>>
Level: 33
Paragon: 20
Tier: 4
True Tier: 7Final EXP reward: +15%
Activated:
Paragon (10) Reward - +1 LD [Searching/Looting]
Consumed:
Bottomless Tea Wares (Gungir's/Eva 2 [Feast - 152493]) {RAIDOU} [4/6]
Lunchbox of Everlasting Memories (Gungir's/Mitigation 3 [Feast - 205491]) {NISAHIME} [4/6]
Boundless Bento of Boring (Gungir's/Protein 2 [Feast - 205486]) {SETSUNA} [2/6] [FILLED]
Hellish Bottomless-Pit of Curry +2 ACC Feast (Gungir) {SAM} [3/6]
Halloween Candy [202723d] - DMG 3 Potion {Celeste}
Field Rations [233132e] {Celeste}Celeste | HP: 874/874 | EN: 112/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56
SpoilerName: Celeste, The Crimson Tide
True Tier: 7
Level: 33
Paragon Level: 20
HP: 874/874
EN: 112/112Stats:
Damage: 29
Mitigation: 78
Accuracy: 7
Evasion: 3
Battle Healing: 35
Stealth Rating: 3
PHASE
HLY: 16
BRN: 56
Equipped Gear:
Weapon/Armor/Trinket:
- Wash in Cardinal - Reaver [T4/Hammer/Demonic] - Holy 2, Burn 1, Phase
Armor/Trinket:
- Red Woven Wave - Stampede [T4/Light Armor/Perfect]: Mitigation 2, Evasion 1
Shield/Armor/Trinket:
- Platinum Buckle [Tierless/Trinket/Perfect]: Accuracy 3Combat Mastery:
- Combat Mastery: Damage R3Combat Shift:
- AOE ShiftFamiliar Skill:
-Custom Skill:
-Skills:
- Battle Healing R4
- Charge
- Energist
- Hammer R5
- Light Armor R5Extra Skills:
- Hiding R5Inactive Extra Skills:
Addons:
- Ferocity
- Precision
- Resolve
- StaminaMods:
- Meticulous
- Surpise Attack: Assassin
- VanishInactive Mods:
Battle Ready Inventory:
- Crystal of Divine Light [201986d] x1
- Rhino’s Horn | [224901d] x1
- Teleport Crystal x1Housing Buffs:
- Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
- Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
- Attic (Storage): +5% bonus col from monster kills and treasure chests
- Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
- Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.Guild Hall Buffs:
- Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
- Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.Scents of the Wild Totem:
Wedding Ring:
Crafting Profession:
Gathering Profession:
-
Standard Recovery +4 EN, Charge CD {2/3}
Raking her weapon across the gelatinous syrup that coated the floor, it alights in cobalt blue flame. A flash fire ignites and sees a surge of light as well as a chain of screams, save the one that manages to slither away before the swing comes out. The column of steam that rises from it burns off and seems to disperse, proving that the damage had reduced their size rather considerably. "Just all bad isn't it fucks..." Celeste goads as the thing snails away, leaving a trail of itself behind as it crawls. She'd twist and rip the weapon up again, reaffirming her power. The king screams out as it takes even more wounding, and Celeste laps up the lingering blue flame upon her cleaver. It burns bright, wrapping around the steel and becoming a torch ready to put on the hurt. While held fast those beasts continue to flee from her.
Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 2 Targets = 4) = 15 EN)
Free Action |
ID: 232431 | 2 + 8 - 4 = 6, Hit vs. Slime King #5 Dealing 495 - 50 = 445 Damage
ID: 232432 | 9 + 8 - 4 = 13, CRIT + 1 vs. Slime King #6 Dealing 750 - 50 / 2 = 725 Damage, [BRN 112/2] applied
ID: 232433 | 1 + 8 = 9, CRIT MISS vs. Slime King #7
Players:
Morrighan | Nisahime | HP: 828/828 | EN: 90/90 | DMG: 1{+4} | MIT:60 | ACC:1 | LD:1
Setsuna | HP: 828/828 | EN: 19/110 | DMG: 29{+4} | MIT:20 | ACC:7 | EVA:4{-1} | BH:33 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:2
Griswold | HP: 897/897 | EN: 31/90 | DMG: 26{+4} | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2
Celeste | HP: 874/874 | EN: 18/110 | DMG: 29{+4} | MIT:63 | ACC:8 | PHASE | EVA:3{-1} | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Shiina | HP: 936/936 | EN: 100/110 | DMG: 1{+4} | MIT:251 | ACC: 1 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 37 | MENDING: 2 | REC: 8 | LD: 2
Eruda | HP: 893/897 | EN: 75/90 | DMG: 8{+4} | MIT:244 | ACC:4 | TAUNT | F-SPIRIT | BRN-IM | FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:112 | BH:49 | REC: 8 | BRN: 56 | LD:6Enemies:
[0/0/4/1/0/0] Slime King #5 | HP: 367/1250 | DMG: 220 | MIT:50 | ACC:4 | EVA:4 | PARA-IM | FRZ-IM | GRAP-IM | LULL-IM | HYPN-IM | VD:100[final] | [Gelatinous Form Final]
[0/0/1/2/0/0] Slime King #6 | HP: 389/1250 | DMG: 220 | MIT:50 | ACC:4 | EVA:4 | PARA-IM | FRZ-IM | GRAP-IM | LULL-IM | HYPN-IM | VD:100[final] | [Gelatinous Form Final] | [BRN 112/2]
[0/0/3/0/0/0] Slime King #7 | HP: 834/1250 | DMG: 220 | MIT:50 | ACC:4 | EVA:4 | PARA-IM | FRZ-IM | GRAP-IM | LULL-IM | HYPN-IM | VD:100[final] | [Gelatinous Form Final]Pure Structure: Any DoT effects on the boss will last half their original duration, except for Burn. Afflicting the boss with Burn will also deal double damage to it.
Self Sustaining: On a CD 9+, <<Slime King>> will heal 100 HP at the end of his turn. -
Standard Recovery +4 EN
Apparating out of what seems like nowhere, the transparent image of Celeste is filled with color as a screaming cleaver engulfed in the blue flames of fate. The weapon surges with a magnificent power as she rips it down with a heavy force, catching the roof and creating a shower of sparks as it scrapes. The following impact causes the entire room to shake, as the hit alone causes the ground to shake. Its caved into a decent size divot in the floor, which proves the girls surprising strength. The slimes are shoved into the floor with such potency that their shapes are nothing more then a sticky and limp gum adhered slightly to it and her blade. The woman even needs to pull her weapon off to one side and detach them like glue. They'd legitimately were pounded into a paste, a fact that was not lost on Celeste in the slightest. She offers the humor as painted grin plastered across her face, as she shakes her left hand to let the lead out. "How's that taste....Bitch." the woman offers in obvious derogatory verbiage.
Post Action | [x18] AOE-II (14 - 2 [Stamina] + 2 [Shift] + (2 * 2 Targets = 4) = 18 EN) + CHARGE (+3 Base, -Autohit, -1 ACC, 8 EN), Charge CD {1/3}
Free Action | Crystal of Divine Light [201986d] (+8 Holy, Double Damage)
ID: 232412 | 10 + 8 = 18, Hit vs. Slime King #2 Dealing 1116 - 50 / 2 = 1091 Damage, [BRN 112/2] applied
ID: 232413 | 8 + 8 = 16, Hit vs. Slime King #3 Dealing 648 - 50 = 598 Damage
Players:
Shiina | HP: 936/936 | EN: 100/110 | DMG: 1{+4} | MIT:251 | ACC: 1 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 37 | MENDING: 2 | REC: 8 | LD: 2
Setsuna | HP: 828/828 | EN: 35/110 | DMG: 29{+4} | MIT:20 | ACC:7 | EVA:4 | BH:33 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:2
Griswold | HP: 897/897 | EN: 40/90 | DMG: 26{+4} | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2
Morrighan | Nisahime | HP: 828/828 | EN: 90/90 | DMG: 1{+4} | MIT:60 | ACC:1 | LD:1
Celeste | HP: 874/874 | EN: 29/110 | DMG: 29{+4} | MIT:63 | ACC:8 | PHASE | EVA:3{-1} | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Eruda | HP: 895/897 | EN: 75/90 | DMG: 8{+4} | MIT:244 | ACC:4 | TAUNT | F-SPIRIT | BRN-IM | FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:112 | BH:49 | REC: 8 | BRN: 56 | LD:6Enemies:
[0/1/4/0/3/1] Slime King #2 | HP: 94/2500 | DMG: 220 | MIT:50 | ACC:4 | EVA:4 | PARA-IM | FRZ-IM | GRAP-IM | LULL-IM | HYPN-IM | VD:100[final] | [Gelatinous Form 1] | [BRN 112/2]
[0/1/3/0/2/4] Slime King #3 | HP: 230/2500 | DMG: 220 | MIT:50 | ACC:4 | EVA:4 | PARA-IM | FRZ-IM | GRAP-IM | LULL-IM | HYPN-IM | VD:100[final] | [Gelatinous Form 1] | [BRN 224/1]Pure Structure: Any DoT effects on the boss will last half their original duration, except for Burn. Afflicting the boss with Burn will also deal double damage to it.
Self Sustaining: On a CD 9+, <<Slime King>> will heal 100 HP at the end of his turn.
Quick Split: On a CD 9+ and LD 10+, the <<Slime King>> will not attack and instead, summon a <<Slime Abomination>> to his aid. A <<Slime Abomination>> can only be summoned once per turn. This skill is deactivated once <<Gelatinous Form>> has activated twice.
Gelatinous Form: Every time the boss’ health reaches 0, two more Kings will spawn, using the next lowest HP available. If a Slime King with the lowest amount of max HP possible dies, he will not spawn any more. -
Standard Recovery +4 EN, Charge Refreshed, Vanish Refreshed
The slime king began to form up again, this time into two equally sized pieces about their heights. "Great" Celeste remarks as she looks to the smith still in tossing posture. The old man meant well but now they had twice the problem. Her weapon flares in color, taking a deep shade of crimson before sparks of blue started to escape it. Clicking heels provide audio to her motion as she closes the newly created gab, and a wide swipe clips anything she can cleave through. Bits and pieces of green slime splatter out as she cuts a wide swath through them, causing them to divide and at the end of the swing some hapless smaller slime takes the brunt of the blow. It explodes into a sudden splash of color that coats the left most wall in syrup that slowly runs down its length. One down the tube, hopefully two more to go.
Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 3 Targets = 6) = 17 EN)
Free Action |
ID: 232395 | 8 + 8 + 1 = 17, Hit vs. Slime Abomination #4 Dealing 435 - 40 = 395 Damage, Sustains 64 via FRZ
ID: 232396 | 3 + 8 - 4 = 7, Hit vs. Slime King #2 Dealing 435 - 50 = 385 Damage
ID: 232397 | 8 + 8 - 4 = 12, Hit vs. Slime King #3 Dealing 435 - 50 = 385 Damage
Players:
Shiina | HP: 936/936 | EN: 100/110 | DMG: 1 | MIT:251 | ACC: 1 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 37 | MENDING: 2 | REC: 8 | LD: 2
Setsuna | HP: 828/828 | EN: 57/110 | DMG: 29 | MIT:20 | ACC:7 | EVA:4 | BH:33 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:2
Griswold | HP: 895/897 | EN: 59/90 | DMG: 26 | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2 | HYPER [2/3]
Morrighan | Nisahime | HP: 828/828 | EN: 90/90 | DMG: 1 | MIT:60 | ACC:1 | LD:1
Celeste | HP: 874/874 | EN: 51/110 | DMG: 29 | MIT:63 | ACC:8 | PHASE | EVA:3{-1} | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Eruda | HP: 896/897 | EN: 88/90 | DMG: 8 | MIT:244 | ACC:4 | TAUNT | F-SPIRIT | BRN-IM | FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:112 | BH:49 | REC: 8 | BRN: 56 | LD:6Enemies:
[0/2/3/0/0/0] Slime Abomination #4 | HP: 164/900 | DMG: 100 | MIT:40 | ACC:4{-1} | EVA:2{-3} | [FRZ 64] | [FRB 40/2]
[0/0/0/0/1/0] Slime King #2 | HP: 2115/2500 | DMG: 220 | MIT:50 | ACC:4 | EVA:4 | PARA-IM | FRZ-IM | GRAP-IM | LULL-IM | HYPN-IM | VD:100[final] | [Gelatinous Form 1]
[0/0/0/0/1/0] Slime King #3 | HP: 2115/2500 | DMG: 220 | MIT:50 | ACC:4 | EVA:4 | PARA-IM | FRZ-IM | GRAP-IM | LULL-IM | HYPN-IM | VD:100[final] | [Gelatinous Form 1]Pure Structure: Any DoT effects on the boss will last half their original duration, except for Burn. Afflicting the boss with Burn will also deal double damage to it.
Self Sustaining: On a CD 9+, <<Slime King>> will heal 100 HP at the end of his turn.
Quick Split: On a CD 9+ and LD 10+, the <<Slime King>> will not attack and instead, summon a <<Slime Abomination>> to his aid. A <<Slime Abomination>> can only be summoned once per turn. This skill is deactivated once <<Gelatinous Form>> has activated twice.
Gelatinous Form: Every time the boss’ health reaches 0, two more Kings will spawn, using the next lowest HP available. If a Slime King with the lowest amount of max HP possible dies, he will not spawn any more.Slime Abomination:
Back and Forth: If a <<Slime Abomination>> takes 500 DMG before its next turn, it will attack twice during the following turn.
Strength in Numbers: If any other Slime monsters are alive, every second attack, the <<Slime Abomination>> will instead heal every Slime for its DMG.
Unison: If another Slime monster falls, <<Slime Abomination>> will gain +10 DMG for the rest of the battle.

[F24-PP-PT] Shelter of the Heart (In Too Deep)
in Intermediate Floors
Posted
Standard Recovery +4 EN
The first thing she feels is a shiver down her spine. Feet sank into the ground, first thought was quick sand given they were just on a beach and frozen rain. Vision returns sorta and Celeste couldn’t be more wrong. It was snowing, no, it was a blizzard. “Where the hell are we Raidou?” as she begins to hear dog-like howls in the distance. Crap, she couldn’t see anything. If those abilities of hers decide to just happen here there would be no telling where she would end up. Barking right behind her causing the cleaver to swing blindly through the heavy winds. Feeling a connection against that blade allowing her to know that it made contact. Feeling something latching onto an ankle, “GET OFF YOU FUCK” screaming out, kicking forward causing it to unlatch, Celeste swings down hoping that she would hit whatever it was. Connecting with something, she grins as her sword follows through to the ground.
Post Action | [x18] AOE-II (14 - 2 [Stamina] + 2 [Shift] + (2 * 4 Targets = 8) = 22 EN)
Free Action |
ID: 234554 | 7 + 8 - 1 = 14, CD: 10 {STB Unlocked}, Hit vs. Sneachta Spirit Wolf #1 Dealing 522 - 60 = 462 Damage
ID: 234555 | 6 + 8 - 1 = 13, Hit vs. Sneachta Spirit Wolf #2 Dealing 522 - 60 = 462 Damage
ID: 234556 | 4 + 8 - 1= 11, Hit vs. Sneachta Spirit Wolf #3 Dealing 522 - 60 = 462 Damage
ID: 234557 | 4 + 8 - 1 = 11, Hit vs. Sneachta Spirit Wolf #4 Dealing 522 - 60 = 462 Damage
Players:
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Celeste | HP: 874/874 | EN: 64/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Simmoné | HP: 829/829 | EN: 57/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4{-1} | REC: 8 | LD:11 | QTY: 2
Kasumi | HP: 829/829 | EN: 45/112 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6{-1} | BH:25 | STC: 40 | PARA-V | LD:2
Gaius | HP: 896/896 | EN: 100/112 | DMG: 29{+8} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
Raidou | HP: 829/829 | EN: 75/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7
Enemies:
Sneachta Spirit Wolf #1 | HP: 400/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1Sneachta Spirit Wolf #2 | HP: 400/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1
Sneachta Spirit Wolf #3 | HP: 400/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1
Sneachta Spirit Wolf #4 | HP: 400/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1
On Deck:
Sneachta Celestial Champion | HP: 700/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1
Sneachta Infra Chaos | HP: 700/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1
Denizen of the Endless Frost | HP: 2000/2000 | DMG: 360 | MIT: 160 | ACC: 3 | EVA: 3
Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.
Loot Rolls:
ID: 234562 | LD: 5 (3, +2) | CD: 12 (12, +0) | 2100col, Materials (2),
ID: 234563 | LD: 7 (5, +2) | CD: 2 (2, +0) | 2100col, Materials (2), Tier 4 Uncommon Consumable (1)
ID: 234564 | LD: 8 (6, +2) | CD: 9 (9, +0) | 2520col, Materials (2), Tier 4 Rare Trinket (1)
ID: 234565 | LD: 14 (12, +2) | CD: 7 (7, +0) | 2100col, Materials (2), Tier 4 Uncommon Consumable (1), Tier 4 Rare Weapon (1)