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Daeron walked out to the front to check for new orders. None. This meant today was a good day to get working on the current list he has. He looked at his list and saw he needed to make a two handed sword. "Easy", he said grabbing his stock of Dragon Heart Stones. He equipped his ragged and dirty smith's apron and his hammer followed by laying out the stones onto the anvil. He brought a teal glow to the hammer and began to hammer away, making the stones glow. Eventually, they began to combine.

Crafting Attempt 1 of 4

1=Epic fail 1 EXP (lose mats if crafting)

2-3=fails 1 EXP (lose mats if crafting)

4-5=bad Item 1 EXP (50% chance to salvage mat's in repeat quest)

6-8=Good Item 2 EXP

9-10=Uncommon Item 3 EXP (GM approval for enhancements)

11=Rare Item 5 EXP (GM approval for enhancements)

12= Perfect Item 8 EXP (GM approval for enhancements)

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The item forms and a weapon is created. When Daeron equips the weapon, he suddenly gets a rush of confidence that he may aquire more loot and rewards.

Item: Two Handed Sword

Name: Fortune's Edge

Quality: Uncommon

Description: The player who wields this special weapon feels like they have a higher reward rate.

Ability: +2 Loot Dice

Durability (Beta): 85/85

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Out of joy, Daeron sets out the weapon on display with a purchase price. He then goes into the back again to make a new, better sword for his customer, who's been on the waiting list.

Crafting Attempt 2 of 4

1=Epic fail 1 EXP (lose mats if crafting)

2-3=fails 1 EXP (lose mats if crafting)

4-5=bad Item 1 EXP (50% chance to salvage mat's in repeat quest)

6-8=Good Item 2 EXP

9-10=Uncommon Item 3 EXP (GM approval for enhancements)

11=Rare Item 5 EXP (GM approval for enhancements)

12= Perfect Item 8 EXP (GM approval for enhancements)

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Another weapon formed and also looked unique. If Daeron continued his job like this, he will have no problem leveling his skill up. Daeron the grabs the weapon to examine it.

Item: Two Handed Sword

Name: Lightning Pulse

Quality: Uncommon

Description: The weapon's blade contains an electric power.

Ability: Weapon may paralyze opponent if rolled 9 or 10.

Durability (Beta): 90/90

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Edwyn walked back into Daeron's shop feeling good, it was time to pick up his new sword. "Hey Daeron! You here man?" he called out as he entered the shop. Then stopped and sighed, he should really stop doing that and just pay better attention to his surroundings, there was already another player in here. Well crap. That probably sounded pretty damn stupid now. Oh well. "Hey Daeron, I'm here to pick up my sword."

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Daeron walked over to Edwyn and handed him his sword. (Feel free to describe it as much as you'd like). Daeron then looked over at locke, "Sure, I'll make you a weapon, could you specify the type of weapon? I can specialize in a lot of straight swords." Daeron then turned to Edwyn again. "Enjoy you're weapon, it provides the wielder a higher chance of earning more from monster loot. Hope you enjoy your weapon." Daeron then left the front, and grabbed the steel ingots to make himself some lightweight metal armor.


The steel ingots were larger than the Dragon Stones he typically uses and were also lighter. He set two of them on the anvil as he is going for lightweight armor. He grabbed his hammer and let it glow pink. Daeron had hoped to make another perfect item as he had been for a while.

Crafting Attempt 1 of 4

1=Epic fail 1 EXP (lose mats if crafting)

2-3=fails 1 EXP (lose mats if crafting)

4-5=bad Item 1 EXP (50% chance to salvage mat's in repeat quest)

6-8=Good Item 2 EXP

9-10=Uncommon Item 3 EXP (GM approval for enhancements)

11=Rare Item 5 EXP (GM approval for enhancements)

12= Perfect Item 8 EXP (GM approval for enhancements)

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Unfortunately, the item had shattered, but Daeron refused to stop working. He instead took two more steel ingots and placed them onto the anvil. Unfortunately, Daeron was down to the last of his Steel Ingots, meaning that he needs to make a wearable item right now. If he didn't, he would need to make a trip to fight some skeletons to earn more Ingots. He then swung his hammer again with a pink glow.

Crafting Attempt 2 of 4

1=Epic fail 1 EXP (lose mats if crafting)

2-3=fails 1 EXP (lose mats if crafting)

4-5=bad Item 1 EXP (50% chance to salvage mat's in repeat quest)

6-8=Good Item 2 EXP

9-10=Uncommon Item 3 EXP (GM approval for enhancements)

11=Rare Item 5 EXP (GM approval for enhancements)

12= Perfect Item 8 EXP (GM approval for enhancements)

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Zelrius walked into Daeron's shop. Something was different about this journey to a shop. Zelrius wasn't confused and disorientated about what he was doing there, no. This time, Zelrius had a purpose. Zelrius had heard much about Daeron's Dragon's Bane weapon, which was supposedly pretty valuable.

"Daeron, I want to buy Dragon's Bane. How much?"

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Daeron walked out of the back with a frustrated look on his face. He looked over at a player standing by the counter, it looked familiar. It was Zelrius, a fellow guild member. He asked Daeron how much his Dragon's Bane would cost as it seemed he was interested in it. "Well it is originally 2,000. However, Since you're a fellow guild member, i'll cut ya a 25% Deal on it, making it 1,500 Col instead. How's this sound?" He offered to Zelrius, as he was a merchant and wasn't willing to give full out freebies to anyone without specific reason.

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Daeron contacted his old friend Miaki, who he made <> for. He needed to make Keith a strong weapon before the boss fight that should be open to start soon! He asked Miaki to borrow 4 Atlantis Iron to make a Katana for Keith. Miaki approved and came and gave him 4 Atlantis Iron. Daeron then ran to the back to quickly make the weapon. He then layed out two of the Atlantis Iron to make a weapon. He then hammered at the stones with a green glowing hammer.

Crafting Attempt 3 of 4

1=Epic fail 1 EXP (lose mats if crafting)

2-3=fails 1 EXP (lose mats if crafting)

4-5=bad Item 1 EXP (50% chance to salvage mat's in repeat quest)

6-8=Good Item 2 EXP

9-10=Uncommon Item 3 EXP (GM approval for enhancements)

11=Rare Item 5 EXP (GM approval for enhancements)

12= Perfect Item 8 EXP (GM approval for enhancements)

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Daeron then threw the weapon he just made to the side and decided to add it to his shop later. He then instantly set out the last two ingots he had and then began to hammer on the stones again with another glowing hammer of green. He then also prayed and hoped to himself that it was a good weapon.

Crafting Attempt 4 of 4

1=Epic fail 1 EXP (lose mats if crafting)

2-3=fails 1 EXP (lose mats if crafting)

4-5=bad Item 1 EXP (50% chance to salvage mat's in repeat quest)

6-8=Good Item 2 EXP

9-10=Uncommon Item 3 EXP (GM approval for enhancements)

11=Rare Item 5 EXP (GM approval for enhancements)

12= Perfect Item 8 EXP (GM approval for enhancements)

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"Thanks man," Edwyn said to Daeron after he was handed the sword. It was amazing. It looked exactly like a roman gladius but longer, the hilt was extended to a hand-and-a-half length and the blade was extended to match it. The blade itself was a deep, ruby red and glowed faintly. When you examined the metal of the blade you could see the perfect whorls that it made, there were no disfigurations or weak spots, a perfect blade that came to a wickedly sharp point at the end. The hilt was just as stunning. It was a red-gold color with a black leather wrapping to provide better grip. At the top of the hilt, just before it reached the blade, there was a perfect likeness of a dragon's head, the top half of the head was on one side with rubies for eyes, and the lower jaw was on the other side. There was also a ruby set at the bottom of the hilt. Edwyn was truly in awe. "Thanks again Daeron, this sword is amazing. Oh, and I was hoping you could make me a steel chain mesh/mail long-sleeve top. I'm in need of some new armor. I can bring you some more Dragon Heart Stones to pay for it. And it would be great if there could be some sort of defensive enchantment on it."

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Zelrius nodded and opened up his menu to order the item from Daeron. Setting it directly on Dragons bane he sent the "Confirm Payment" request to his fellow guild member. Zelrius knew for a god given fact that this weapon would now doubt give him the edge in the next battle.

-1500 COL

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  • 3 weeks later...

Daeron was closing requests for new weapons until the tournament was over with which he was hosting. He also realized that he hasn't made gear for Swift yet. So he walked to the back, and grabbed the four dragon heard stones that were slightly heavy, but nothing he couldn't handle. Daeron equipped his blacksmith's hammer, which he called to be lucky, and then set out two of the dragon heart stones on the anvil in front of him. He began to hammer away on the rocks that were in front of him watching as they began to merge into a single piece of ore.

Crafting Attempt 1 of 4

1=Epic fail 1 EXP (lose mats if crafting)

2-3=fails 1 EXP (lose mats if crafting)

4-5=bad Item 1 EXP (50% chance to salvage mat's in repeat quest)

6-8=Good Item 2 EXP

9-10=Uncommon Item 3 EXP (GM approval for enhancements)

11=Rare Item 5 EXP (GM approval for enhancements)

12= Perfect Item 8 EXP (GM approval for enhancements)

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Daeron made a regular two handed sword and set out the last two dragon heart stones in front of him on the anvil. The ores just sat there, but Daeron had hoped highly that he was going to make a high quality item in which he could sell for a good price in the future, but before selling, he needs to give Swift her weapon. Suddenly, he began to hammer on the ores ones again hoping that this time a good quality blade is crafted.

Crafting Attempt 2 of 4

1=Epic fail 1 EXP (lose mats if crafting)

2-3=fails 1 EXP (lose mats if crafting)

4-5=bad Item 1 EXP (50% chance to salvage mat's in repeat quest)

6-8=Good Item 2 EXP

9-10=Uncommon Item 3 EXP (GM approval for enhancements)

11=Rare Item 5 EXP (GM approval for enhancements)

12= Perfect Item 8 EXP (GM approval for enhancements)

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Daeron was given 3 Red Steel from Zelrius, as a fellow guild member, he accepted them and promised Zelrius that he would get a proper weapon of his liking made. Although the name of the ingot was misleading as it isn't actually Red, but in fact a metallic blue tint. Daeron felt the ingots that were somewhat heavy, but they weren't considered light at all. The weapon would be powerful as a two handed blade, but as a one handed blade mobility is key.

Daeron then went into the back of the shop along with his hammer carrying the ingots in the other hand. Daeron set 2 of them to the side with the third sitting on the anvil in front of him. Daeron pictured what the blade itself would look like. Daeron then focused and began to hammer on the first ingot with high hopes of a good weapon. The blue metal began to glow with a sharp black glow, although it seemed impossible. Alternating between black and red, the weapon was coming into shape slowly but surely.

Crafting Attempt 1 of 5

1=Epic fail 1 EXP (lose mats if crafting)

2=fails 1 EXP (lose mats if crafting)

3-4=bad Item 1 EXP (50% chance to salvage mat's in repeat quest)

5-8=Good Item 2 EXP

9-10=Uncommon Item 3 EXP (GM approval for enhancements)

11=Rare Item 5 EXP (GM approval for enhancements)

12= Perfect Item 8 EXP (GM approval for enhancements)

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Daeron looked at the blade, but it was very messed up. He then set aside the poor weapon to throw it away and grabbed the next ingot that was sitting on the anvil already. Daeron was sweating with pearls of crystal water down his head, but continued to work. It had been a while since he had tried so hard on a weapon, seeing as how most of the weapons he had made so far kind of just fell together as top quality material. Daeron again, took the hammer and set the glow to the same radiating color as the last, alternating between blood red and shadow black. Again, Daeron was able to see a figure form from the blur of colors.

Crafting Attempt 2 of 5

1=Epic fail 1 EXP (lose mats if crafting)

2=fails 1 EXP (lose mats if crafting)

3-4=bad Item 1 EXP (50% chance to salvage mat's in repeat quest)

5-8=Good Item 2 EXP

9-10=Uncommon Item 3 EXP (GM approval for enhancements)

11=Rare Item 5 EXP (GM approval for enhancements)

12= Perfect Item 8 EXP (GM approval for enhancements)

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