Freyd 0 Posted Wednesday at 11:38 PM #1 Share Posted Wednesday at 11:38 PM (edited) More. A lot more. Every time he turned around, another pop-up window reported new knights spotted, and they were multiplying fast. Bent down on one knee, black armor soaked through to whatever layer was deeper than bone, Freyd was half catching his breathe, half digesting what could become a rout. Frontliners had rallied to the aid of this last patrol in responding to the threat's original emergence, and fortunately defeated it swiftly. Little time could be spared in the aftermath, as he'd risked the rest of O&I's available agents, committing them to stalling action likely beyond their means. Fewer, frailer, they'd fought with sheer audacity and somehow held just long enough for him to reach them. A narrow triumph. Too narrow. And now reports of losses were mounting as frontliner quality struggled against the surging quantity of enemies. Swiping away the multitude of soft blue holograms, each painting mostly depression, only replaced them with a view of the pervasive gloom that was the twenty-ninth floor. Lightning crackled overhead as black thunderheads collided in an atmospheric bumper car ride of celestial destruction. Static from their temperamental bouts made his spine tingle tenuously at the wisdom of clinging to the curved metal lightning rod in his hand, its tip resting inches in the ground to bear a growing burden. Beyond the ridge's edge, below, another scene of devastation where sword arts of mass destruction had laid waste to the latest horde of eldritch horrors spawn by the layer's miasmic maleficence. Decimated, but not defeated, the sinister metal-glass infection has spread between the few surviving mobs, from which spawned another spectral monstrosity within spitting distance of Ilridge's outskirts. "We're losing ground, and still have no idea where these things are coming from, or why." Calm and steady, even as he stared down at the latest abomination skulking in the narrow gorge below, Freyd felt tension building beneath every bit of correspondence. "If one of these things breaches our beachhead, they will become impossible to contain." Right. Because we're so effectively containing them already. Panicked shrieks rang out across the chasm as a group of wounded players reached the far end of the passage. They'd likely heard it had been cleared and were looking for a safe route back to town. Only three of them, he noted. Veterans and well-equipped by his accounting of their gear. These weren't tourists, but capable fighters who'd met their match, or more. Anguished faces bore fresh signs of tragic and unbearable loss. Each one of their avatar bodies bled and decayed visibly, still under ailments their polished tormenters were known to inflict. Another depleted party. Another grim loss in a growing number of unsustainable defeats. Bearded whiskers bristled with added grey as ghostly memories of a raid boss' claws ripped through his flesh and bones. Azure eyes wincing, Freyd spared only seconds to scrawl and send a hasty message: From: Freyd Channel: Ilridge Local Defense Spectral Knight near Kineallen. Send help. That trio has no time. Their nerve was shattered, sanity buckling under the floor's relentless and brooding assaults. "Someone will answer." Maybe. Ripping Veritas from the mucky, ichor-sludge that passed for soil, the black blade's schlorping made an unconvincing battle cry as Freyd dove recklessly over the edge and hurtled towards the Knight below. *** Note: CS (Shades of the Gemini) and CSA (Beckon the Void) are in use. If any other player objects to these, please state in first post and it will be considered inactive. Freyd consumes: Elixir of Wrath (Potion) | Tierless Perfect | Damage 3 | 196545a [Draught of Safeguard] - T4 Perfect Potion | Mitigation 3 | 218110 Freyd consumes and shares with party: Gungir’s Shard (Untradeable/Unique/Reusable Consumable): Smokin' Hot Honey Bun Tray | ACC 2 | EVA 2 | Feast (6/6) + ACC filled Freyd gives to Elora: Elixir of Wrath (Potion) | Tierless Perfect | Damage 3 | 196575c Freyd | HP: 1320/1320 | EN: 164/164 | DMG: 24 | MIT: 212 | ACC: 8 (incl AA) | TAUNT | F-SPIRIT | EVA: 4 | BH:73 | VAMP-D: 73 | VAMP-O: 145 | PARA-V | LD:5 Spoiler Name: Freyd, Bara no kuro kishi True Tier: 18 Level: 34 Paragon Level: 145 HP: 1320/1320 EN: 164/164 Stats: Damage: 21+3 Mitigation: 152+60 Accuracy: 4+2+1+AA Evasion: 2+2 Battle Healing: 73 Loot Die: 5 Stealth Rating: -5 TAUNT VAMP-D: 73 VAMP-O: 145 PARA-V Equipped Gear: Weapon/Armor/Trinket: - Veritas | T4 Katana) | AA, PVO I, VO I, Taunt Armor/Trinket: - Negare Omnia | T4 HA | MIT III | VD I Shield/Armor/Trinket: - Night Shades | T3 Trinket | ACC III | EVA I Combat Mastery: - Combat Mastery: Damage R3 Combat Shift: - AOE Shift Familiar Skill: - Grappling Familiar Custom Skill: - Shades of the Gemini (CS) - Beckon the Void (CSA) Skills: - Battle Healing R5 - Charge - Energist - Extended Mod Limit - Extended Weight Limit - Fighting Spirit - Heavy Armor R5 - Howl - Katana R5 - Quick Change - Searching R4 Extra Skills: - Disguise - Survival - Meditation - Forgotten King's Authority Inactive Extra Skills: - Meditation - Lady Luck - Photosynthesize - Brawler - Assault Mode - Frozen Hide Addons: - Focus - Focused Howl - Iron Skin - Precision - Reveal - Stamina Mods: - Detect - Emergency Recovery - Impetus - Night Vision - Tracking Inactive Mods: Battle Ready Inventory: - Bear Trap (Reusable 1/combat) x1 - Bear Trap (Reusable 1/combat) x1 - Crystal of Divine Light (Reusable 1/thread) x1 - Mass HP Rec [Inst] (+10% HP) x7 - Meathook (Reusable 1/combat) x1 - Ordsea Crystal-B (Reusable 1/combat) x1 - Ordsea Crystal-B (Reusable 1/combat) x1 - Rhino's Horn (Reusable 1/combat) x1 - Samael's Pride | T4 Katana | FLN II | HLY II x1 - Teleport Crystals x7 Housing Buffs: - Bedroom: -1 energy cost for the first two expenditures of each combat - Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 20% (rounded down) - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30. - Storage Closet: +1 Battle Ready Inventory Slot - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts. - Attic (Bedroom): +1 Expertise to declared utility skill. Cannot boost a skill without ranks, or increase a skill past its maximum rank. Cannot boost a skill the user has not learned yet. Ranks obtained using this buff will make the mods of that rank available for purchase. Mods obtained this way are unusable if this buff is removed until the skill is returned to the appropriate rank by way of SP purchase. - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members. - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day - Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts. - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread. - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post. Guild Hall Buffs: - Guild Hall I: Allows a Guild the ability to create one Guild Quest. Narratively, it also allows players to teleport back to the Guild Territory when using Teleport Crystals. - Storage Vault: Allows a guild to create a Storage Vault in their Guild Page. Members can use this thread to store and withdraw items. Any items that have trading restrictions cannot be moved to a Storage Vault. - Trading Hall III: Reduce LD needed for Salvage by 5 (9+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +5 crafting/identification attempts per day. Appraisers gain an initial additional reroll per identified item at no cost. - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests. - Laboratory I: Once per charge, when receiving single-use consumables from Quest Rewards, if a Guild Treasurer were to receive additional tokens, one guild member may claim 1 x (Additional Token / 2) copies of the consumable. - Bureau II: Once per charge, if two or more Guild members are present in a thread, allow two dungeons to be spawned/explored in that thread, regardless of Dungeon-searching cooldowns. This buff may only apply once per thread. - Library I: Once per charge, if a Storyteller is eligible to claim a Guild Token, their character gains +10% bonus EXP at the end of the thread. This buff may only apply once per thread. - Armory II: Once per charge, players may submit a Skill Refund evaluation regardless of the 30 day cooldown window. In addition to Armory buffs, when submitting a Skill Refund evaluation, guild members have the option to pay an additional Token to refund up to 30 additional SP. - Menagerie III: Guild members undertaking <<Feeding Your Enemy>> gain +1 LD to familiar searching rolls and +1 to familiar taming rolls. In addition to Menagerie II buffs, the maximum number of familiars guild members can tame narratively is five (5). Guild officials may also appoint a familiar mascot, shared between their guild members to accompany them narratively in their threads. Scents of the Wild Totem: - Tanos Wedding Ring: - n/a Crafting Profession: - Appraising[3478exp] R5 Gathering Profession: - Fishing[576exp] R5 Edited yesterday at 01:55 AM by Freyd Link to post Share on other sites
Elora 0 Posted yesterday at 01:45 AM #2 Share Posted yesterday at 01:45 AM (edited) Creepy, dank, and unnervingly wet. As if Aincrad didn't have enough of that. Sure, the swamp floor had its share of rank bogs, but at least it had some sunlight now and again. On the other hand, Floor 13 had been cloudy, but there were still some cool craggy landscapes and crumbling cityscapes to explore. This place was just...depressing. 'Nightmarish' may have been more apt a description. Elora had made no haste to come to this place. Not after Freyd's harrowing encounter with death. She hadn't been there when he had needed her most, and to imagine, rushing onto a level without safezones soon after? There'd be no higher risk to souring their cherished reunion. While she didn't pride herself in being tactical, Elora understood the advantage of waiting. The trouble was that her ambitious partner was, charmingly, the complete and utter opposite. Briskly summoning her holographic mini-map, the elven-eared woman dashed her way to a nearby waypoint. At least, it hadn't seemed all that far-off until she had come to a sudden halt above a desolate ravine. Desperate screams echoed sharply from below as Elora's hairs bristled to stand on end. Anxiously pacing the chasm's edge, she hesitated to plummet into the soupy darkness below. Surely, there had to be a safer way down, or some method to assess what the hell was actually going on in its obscured depths. Another bout of terror reverberated below, prompting Elora to action. Repelling off the steep ledge, she carved her spear into the shale walls. Sparks tore from the serrated blade as she braced her fall into the inky pit. All around her, the husks of eldritch corpses illuminated with stark and eerie shadows. Broken spiral ribcages. The hollowed out sockets of cyclopses and cerberuses alike. After what felt like only a second, her leather boots thumped against solid ground. In the interest of concealing her position from an unseen enemy, she tucked close to the nearest wall and continued her advancement toward the solitary cursor. *** Elora accepts & consumes: Smokin' Hot Honey Bun Tray | ACC 2 | EVA 2 | Feast (5/6) + ACC filled, Elixir of Wrath (Potion) | Tierless Perfect | Damage 3 | 196575c Elora | HP: 760/760 | EN: 110/110 | DMG: 24 | MIT:78 | ACC:8 | AA | EVA:3 | BH:38 | REC: 4 | FLN: 8 | BLI: 32/-20 | STC: 40 | LD:2 Spoiler Name: Elora True Tier: 5 Level: 33 Paragon Level: 15 HP: 760/760 EN: 110/110 Stats: Damage: 21 + 3 = 24 Mitigation: 78 Accuracy: 5 + 3 = 8 Evasion: 1 +2 = 3 Battle Healing: 38 Loot Die: 2 Stealth Rating: -2 AA REC: 4 FLN: 8 BLI: 32/-20 STC: 40 Equipped Gear: Weapon/Armor/Trinket: - Essential Verdigris (T4 Dem Polearm | AA | BGT | FLN | STC) Armor/Trinket: - Defense Mechanism (T4 Dem LA | MIT 2, REC 2) Shield/Armor/Trinket: - Emerald (T4 Dem Trinket | ACC 3, EVA 1) Combat Mastery: - Combat Mastery: Damage R3 Combat Shift: - AOE Shift Familiar Skill: - Scouting Familiar Custom Skill: - Skills: - Battle Healing R5 - Charge - Energist - Light Armor R5 - Polearm R5 - Searching R2 Extra Skills: - Concentration Inactive Extra Skills: Addons: - Focus - Precision - Resolve - Stamina Mods: - Meticulous Inactive Mods: Battle Ready Inventory: - T1 Healing Potion x5 - T1 Overhealth Potion x5 - Teleportation Crystal x1 Housing Buffs: - Bedroom: -1 energy cost for the first two expenditures of each combat - Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 20% (rounded down) - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30. - Storage Closet: +1 Battle Ready Inventory Slot - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts. - Attic (Bedroom): +1 Expertise to declared utility skill. Cannot boost a skill without ranks, or increase a skill past its maximum rank. Cannot boost a skill the user has not learned yet. Ranks obtained using this buff will make the mods of that rank available for purchase. Mods obtained this way are unusable if this buff is removed until the skill is returned to the appropriate rank by way of SP purchase. - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members. - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day - Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts. - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread. - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post. Guild Hall Buffs: - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day. - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests. Scents of the Wild Totem: Wedding Ring: Crafting Profession: Gathering Profession: Edited yesterday at 03:16 AM by Elora Link to post Share on other sites
Acanthus 0 Posted 23 hours ago #3 Share Posted 23 hours ago (edited) Acanthus’ energy bar recovered faster than her psyche. One Knight alone was inconsequential. But mob after mob broke into shining slivers of glass before being remade in the image of another Knight. A full energy bar told her she shouldn’t be trembling. And yet her entire body shook. Acanthus watched her damage buff vanish. Fingers aching with phantom pains, she reached for her last potion, finding relief in its cool metal contour and downing the entire container without a thought. The taste was off. Or rather, the taste was off in a different way. Oz’s liquor-themed potions had a unique (some would say terrible) flavor profile. Rather than the pungent herbal assault that gave the Ass-Kicking absinthe its name, her potion had a sticky sweet taste that clung to the back of her throat. He just slipped in some experiment to see if I’d notice. Oz probably finds that funny. But that was not important. What was important was the horde of Spectral Knights multiplying before their eyes. When she moved her sword and shield back into position, the sense of familiarity calmed her back down. She could do this. One Knight at a time, she could do this. “Ffreyd. I thin k we got separated from the o thers. Is anyone el se coming? Is this it?” Freyd was already in the fight. She spoke to the ledge he had hurtled over. “Al right. Insert quipp—quippy frontliner stuff here.” And she dove in after him. Acanthus | Lvl 77 (34/43) | HP: 900/900 | EN: 122/122 | DMG: 23 | MIT:160 | ACC:7 | AA | FL.AURA: 16 | THORNS:72 | BH:50 | HB: 40 | LD:6 Spoiler Equipment and Consumables Spoiler All enhancements reflected in the stat block unless otherwise specified. Equipment Weapon. botan. AA | ACC 3 Armor (Heavy). Corpse Flower's Kiss MIT II | Thorns II Shield. Fractured Heart | Holy Blessing 2 | Flame Aura 2 Consumables Smokin' Hot Honeybun Tray | ACC 2 Filled! | EVA 2 "Damage Potion" | DMG 0. The world tips a little to the left. (OOC Note: I'm out of damage potions :sob:) Abilities (Skills, Shifts, Masteries, Add-ons, and Mods) Spoiler Combat Mastery and Shift Combat Mastery: Damage R3 AoE Shift Skills Battle Healing R5 Energist Heavy Armor R5 Addon: Precision Addon: Iron Skin Mod: Impetus (1/5) Searching R4 + 1 (Skylight: Searching) Mod: Night Vision (2/5) Mod: Tracking (3/5) Straight Sword R5 Addon: Ferocity Addon: Stamina Extra Skills Forgotten King's Authority Survival Assault Mode Block Mod: Shield Bash (4/5) Inactive Extra Skills Photosynthesize Disguise Addons Ferocity Iron Skin Precision Reveal Stamina Mods Shield Bash Meticulous Night Vision Tracking Battle Ready Inventory (7 Slots) Dimensional Backpack + Item Stash Spoiler Lama Sabachthani | 236687 | Consumable - Soundtrack | Hypnosis 2 | Lullaby 2 (Instant) Pain deeper than words, engraved by a hand that does not know its own heart. Edict's Threnody | 236686 | Consumable - Soundtrack | Perpetuate (Instant) If my suffering will not end, then neither will yours. Bear Trap | For one turn, set enemy evasion to zero. Temporal Distortion | For one turn, exchange two of your core stats (Table not Included). [Empty] [Empty] [Empty] Housing Spoiler House Name: Villa of Coruscating Flowers (The Villa) Location: Floor 24 - Paradise Islands Description: See above Plot Size: Estate - PK Accessible Rooms: Listed below. All rooms are assigned to Acanthus. Master Bedroom Well Rested | -1 energy cost for the first three expenditures of each combat. Greenhouse Green Thumb | +2 Gathering EXP per Attempt and additional +1 LD & CD to gathering attempts. Extended Workshop: Recording Studio (25,000 col) Hard Working | +2 Crafting EXP per crafting attempt and +1 crafting attempt per day. Mega Slime Farm Advanced Training | +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post. Living Room: Relaxed | Increases out of combat HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts. Attic (Bedroom) Skylight (Searching) | +1 Expertise to declared utility skill (Searching). Cannot boost a skill without ranks, or increase a skill past its maximum rank. Cannot boost a skill the user has not learned yet. Ranks obtained using this buff will make the mods of that rank available for purchase. Mods obtained this way are unusable if this buff is removed until the skill is returned to the appropriate rank by way of SP purchase. Basement: Multipurpose | Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll. Storage Closet: (10,000 col) Item Stash | +1 Battle Ready Inventory Slot Master Bathroom: (25,000 col) Squeaky Clean | The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down) Basic Kitchen (15,000 col) Filling | Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30. Crafting and Gathering Spoiler Performer | Rank 5 Apollo’s Metronome | Crafting Tool | Meticulous: +1 CD when crafting in one’s workshop. Forager | Rank 5 Demeter's Cornucopia | Gathering Tool | Bountiful: +1 CD to gathering attempts. Edited 23 hours ago by Acanthus Link to post Share on other sites
Katoka 0 Posted 14 hours ago #4 Share Posted 14 hours ago (edited) Katoka was really beginning to hate this floor. She attetmped to wipe the mud and grim from herself that she had accumiliated from the last fight with the spectral knight her group had run in to. It had taken six of them to dispatch the thing and they were all winded from the encounter. Having heard a commotion further past the encampment by the teleport gate, the samurai disengaged from her party and set to locate the next creature that needed dispatching. Her path led her to a chasm that would have sent shivers down her spine had she not already had her hackles up. The black stone and moist ground made for a vile battle ground, one that was sure to grow more revolting as the fighting continued. Kat's eyes fell upon a few familiar faces, two of which she knew better than any other. She felt something inside her awaken. Seeing Freyd and Elora in harms way sent a heat through her that warmed her cold bones. Anger seethed from her core. Deep down she knew that Freyd would protect his partner, but they were Katoka's family. Anything that threatened those she cared about did not deserve to live. She slowed to a walk. Electricity snapped and crackled around her, her eyes resembling that of a predator stalking its prey. "Today." she spoke aloud to announce her presence to not only her companions, but to any of the walking fun house mirrors in ear shot, "Was supposed to be a nice relaxing day off." She stopped once she reached the three players, drawing her sword and shifting her body into a fighting stance. "But no. You stupid terminator wannabes had to ruin my day, didn't you?" ---- Katoka consumes: Gungir’s Shard (Untradeable/Unique/Reusable Consumable): Smokin' Hot Honey Bun Tray | ACC 2 | EVA 2 | Feast (5/6) + ACC filled Titan's Strength | Damage 3 | 204514 Well-Done Steak | Potein 2 | 190633 Katoka | HP: 840/840 | EN: 118/118 | DMG: 28 | MIT:38 | ACC:8 | EVA:3 | BH:46 | REC: 8 | FLN: 16 | HLY: 16 Spoiler Name: Katoka, The Cerulean Storm True Tier: 7 Level: 34 Paragon Level: 30 HP: 840/840 EN: 118/118 Stats: Damage: 23+3+2=28 Mitigation: 78-40=38 Accuracy: 5+2+1=8 Evasion: 3 Battle Healing: 46 Stealth Rating: -2 REC: 8 FLN: 16 HLY: 16 Equipped Gear: Weapon/Armor/Trinket: - Muramasa's Legacy | T4/Demonic/Katana | Holy II, Fallen II Armor/Trinket: - Oni Haori | T4/Demonic/Light Armor | MIT 2, REC 2 Shield/Armor/Trinket: - Aquamarine | T4 Demonic Trinket | ACC III, EVA I Combat Mastery: - Combat Mastery: Damage R3 Combat Shift: - ST Shift Familiar Skill: - Rending Familiar Custom Skill: - Skills: - Battle Healing R5 - Energist - Extended Weight Limit - Katana R5 - Light Armor R5 Extra Skills: - Survival - Concentration - Parry - Forgotten King's Authority - Photosynthesize Inactive Extra Skills: - Frozen Hide Addons: - Ferocity - Precision - Resolve - Stamina Mods: - Meticulous - Vengeful Riposte Inactive Mods: Battle Ready Inventory: - Crystal of the Blood Dragon Horde | Mass HP recovery 10% x4 - Rhino's Horn | 235487c x5 - Teleportation Crystal x1 - Tincture of Recovery | HP Recovery 15% x5 - Trolls Blood | 235486c x1 Housing Buffs: - Bedroom: -1 energy cost for the first two expenditures of each combat - Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 20% (rounded down) - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30. - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts. - Attic (Storage): +5% bonus col from monster kills and treasure chests - Slime Farm: +5% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post. Guild Hall Buffs: - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day. - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests. Scents of the Wild Totem: Wedding Ring: Crafting Profession: Gathering Profession: Edited 13 hours ago by Katoka Link to post Share on other sites
Morningstar 0 Posted 13 hours ago #5 Share Posted 13 hours ago Morningstar cursed the person who decided duplicating mobs was a brilliant idea. A knight (that hadn't existed moments ago) slammed into him from behind, knocking him to the ground. This one's health was already dipping into the yellow. Winnable. He groaned, ineffectually wiping mud and grime from his once-red jacket. He bit back, pushing himself up with the momentum gained by Charge and jetting his blade outward. At some point--maybe when the knight had begun to rewrite itself onto the surrounding Shamblers--he had separated from his group. The chaos was immeasurable, only amplified by the oncoming storm of new players joining them at Kineallen Parish. He darted around seamless attacks, scraping by on pure instinct. He knew others were around--he could hear their shouts all around him, but in the commotion he felt utterly alone. Morningstar clashed with the duplicated knight. He switched between combat styles as rapidly as the system would allow, weaving jabs between the deep slashes he left in its hollow body. He thought he heard Katoka somewhere, her voice catching above the rest. He knocked the knight down with a stun and reactivated Charge off cooldown, blasting in the general direction of his party. Hide contents Morningstar | Lv. 80 | P. 46 | True Tier: 8 HP: 880/880 | EN: 124/124 | DMG: 28 | EVA: 6 | ACC: 8 | LD: 6 | REC: 8 | FLN: 16 | AA | PARA-V notes: // equipped Dying Sun FLN 2, AA, PARA-V Inner Focus EVA 2, REC 2 Sapphire ACC 3, EVA battle-ready inventory Magdalyn's Cuckoo Teleport Crystal Yellow Dragon, Red Tiger HLY 2, AA, FRZ Bear Trap x2 skills Hide contents STRAIGHT SWORD | RANK 5/5 precision, stamina, ferocity shift: tech MARTIAL ARTS | RANK 5/5 precision, stamina, ferocity shift: aoe COMBAT MASTERY: DMG | RANK 3/3 SEARCHING | RANK 4/5 (5) night vision, detect, tracking, reveal QUICK CHANGE UNHINDERED ENERGIST CHARGE extra (active) SURVIVAL FORGOTTEN KING'S AUTHORITY LADY LUCK DISGUISE data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== buffs data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== Hide contents consumables imperial quarter blend | dmg 3 breakfast fry (filled) | protein 3 gungir (freyd) | acc 3, eva 2 paragon Lv. 5 | Gain additional col equivalent to 15% of EXP earned in that thread. Lv. 10 | +1 LD to looting. data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== ♦ms. Link to post Share on other sites
Lessa 1 Posted 13 hours ago #6 Share Posted 13 hours ago Alyssa had always hated running. In elementary and middle school, she kept an old finger split in her locker, and popped it on whenever the mile run rolled around. "Sorry, gym teacher who is also the varsity women's soccer coach, I can't, I'm injured." When it came to high school, and she found out that participating in Track and Field would get her out of the P.E. requirement, she didn't hesitate. She really latched onto the track portion of Track and Field, because much to her delight, shot-putters didn't have to run. But you know who did have to run? Frontliners, apparently. Lessa huffed as she hoofed it across the hellscape, her heavy armor clanking, her boots making disgusting splooshing sounds with each step. If someone had told her "hey, you'll have to do a lot of running in Aincrad," she probably wouldn't have put on the headset. Imagine that - crisis averted, thanks to an aversion to physical activity. To distract herself, Lessa called up her messenger with a practiced flick of her wrist. Though her strides slowed to something like a lope (she wasn't that coordinated), she didn't stop moving as she hammered out a quick message to Oscar. Quote To: Oscar I owe you big time. - Lessa Given their friendship, she normally would have followed up with some pointed message about the limitations of her offered favor. Her heart just wasn't in it. Maybe once they finally got the Knights under control, or once she managed to dry out completely. She was beginning to wonder if either were actually possible. The sight that lay before her did nothing to lighten the mood. As Kineallen came into view, Lessa counted only a handful of Players battling back the seemingly endless stream of horrors. "Shit," she snarled under her breath. Where was everyone else? Were they the only ones willing to fight anymore? Or were they all that was left? Lessa consumes Smokin' Hot Honey Bun Tray | ACC 2 | EVA 2 | Feast (1/6). ꧁༺Lessa༻꧂ Lessa, Guardian of Aincrad True Tier: 10 Level: 34 Paragon Level: 60 HP: 980/980 EN: 130/130 Stats: Damage: 18 Mitigation: 127 Accuracy: 2 Evasion: 2 Battle Healing: 29 Stealth Rating: -5 HB: 39 MENDING: 2 REC: 8 HLY: 8 Equipped Gear: Weapon/Armor/Trinket: - Arcael's Might (T4 THSS - DMG DMG DMG HLY) Armor/Trinket: - Vega's Panoply (T4 HA - THNS THNS HB HB) Shield/Armor/Trinket: - Red Tide Beacon - Venus (T4 TRINKET - LM LM REC REC) Combat Mastery: - Combat Mastery: Mitigation R3 Combat Shift: - ST Shift Familiar Skill: - Rending Familiar Skills: - Battle Healing R3 - Energist - Extended Weight Limit - Heavy Armor R5 - Straight Sword R3 Extra Skills: - First Aid R5 - Leadership R5 Addons: - Field Medic - Hyperactive - Iron Skin Mods: - Barrier - Energize - Inspiring Speech - Large Pockets - Press the Attack Battle Ready Inventory: - Blessing of the Wood x4 - Chocolate Truffles (T4 Vitality II Desserts) x13 - Congealing Ale (Tierless Antidote Salves) x4 - March to the Dawn (Instant HP Recovery 3) x14 - Rumbling Rum Party Favor (Tierless Mass HP Recovery Crystals) x13 - Teleportation Crystal x14 - Tiger's Balm (Tierless Antidote Salves) x1 Housing Buffs: - Bedroom: -1 energy cost for the first two expenditures of each combat - Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 20% (rounded down) - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts. - Attic (Storage): +5% bonus col from monster kills and treasure chests - Slime Farm: +5% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post. - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll Crafting Profession: - Blacksmith[465exp] R6 Gathering Profession: - Forager[0exp] R1 Link to post Share on other sites
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