Jump to content
  • Announcements

    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
      _______________________________________________________________________________________________________________________________________________


      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Teion

      State of the Site Discussion   10/03/2017

      Please provide your thoughts and opinions! This discussion will affect the future of the site, so it's important that we get as much feedback as possible.
    • Aereth

      2.5 PK Rules / Thread Tags Discussion   10/16/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK

Swift

User
  • Content count

    17
  • Joined

  • Last visited

About Swift

Guild Information

  • Guild Name
    Solo Player

Profile Information

  • Gender
    Female

Profile Fields

  • Skill Points
    5

Recent Profile Visitors

518 profile views
  1. [PP-F4] Cold To the Touch [Vale]

    While everything around her appeared to be hazy and she heard vague noises nearby, but couldn't distinguish anything. She heard a muffled voice, but remained in her position. Although she couldn't hear the player trying to warn her, she new something wasn't right. The way the commotion sounded wasn't your usual passing of players. Slowly coming back to reality, she could eventually distinguish what the player was trying to tell her. She didn't ask if she was okay in a calm voice, but rather shouted it in concern. Her blonde hair was drenched and her clothes as well. Rolling onto her side, her eyelids very slowly lifted allowing her to see two silhouettes, a feminine player by figure and what appeared to be a monster of the fourth floor. Groaning and shivering both at the same time, she had no idea how long she had been out because the monster wasn't there when she initially passed out. To her own surprise she had no idea how she was even alive still, did someone save her? No, she was still near the same location. The blizzard itself seemed to have passed over and is no longer bustling up cold air that felt like tiny blades slashing her skin. Turning her head she finally noticed everything around her. She rose to her feet slowly and saw the woman before her still looking at her as if she was awaiting an answer to confirm if she was alright. "I-- I think I'm alright. How long have I been out here?" She asked with serious concern for what time it was, or possibly even day. Unsure of if it was even possible to last out here that long, but then again in a world like this anything could be possible. "What the hell is that?" Turning her attention to the Ice Elemental based on the red name that hovered above the creature. Backing up out of harms way very slowly, with a slight limp as her body was still somewhat numb from the cold to a nearby tree.
  2. As the temperature of the floor dropped to the point of freezing, Swift had decided it'd be in her best interest that she get moving. Although she enjoyed the cold, she didn't exactly enjoy the thought of dying in the cold. When she pictured dying, she imagined that it would be in a glorious way-- A way that she'd be remembered by, for the better that is. She picked up her equipment off the ground and noticed it stung her fingertips to grab things. She had began to shiver slightly, and she was sure that her lips would turn blue pretty soon. Nearby the lake, a tranquil environment she could see many foot prints in the snow, lines on the ice from the people who went ice skating and then there were people like her sitting under trees simply taking in the scenery. Although it was risky for her to leave any town alone, she figured why live a life in fear when she could live a life of adventure instead. After all, this would be the perfect place to go about doing that. Leaving a trail of tracks behind her, she began to shuffle her feet more and more as she struggled to get them up off the ground with snow up past her ankles. Swift may have been dressed for this type of weather, but the temperatures now had dropped severely. A blizzard began to whip up and before she knew it, she couldn't see anymore. Lifting up the hood that was attached to her gear, she put it over her head and tried to move on, but since she had already been struggling previously she was REALLY having a difficult moment this time around. Swift struggled more and more by the minute and at some point she ended up in the snow, nearly passed out. Everything had become echo-like sounding and her vision blurred until it went black completely, before she knew it, she had grown unconscious. Even had she cried out for help, she was sure that nobody would've heard her. Had she called for help, people would've possibly called her weak, or they would've capitalized on a low level player being on a higher floor with no method to defend themselves.
  3. Having a battle of life and death with the bed sheets that covered her face, she had managed to let a limp arm throw the blanket onto the floor. She opened her eyes, with blurred vision for several seconds until her eyes focused. Swift groaned as she isn't much of a morning person and it was far too early for her to be productive. The light from the sun shone in through the windows, which made it a struggle trying to fall back asleep. Eventually giving up, Swift rolled over and sat up, yawning and stretching as if she were an old woman. Her feet connecting with the cold floor, sent a chill through her body that hindered her process of standing up. Her long blonde hair was a mess and her shirt appeared wrinkly from constant use. Finally bringing herself to rise and stand from the bed, she walked towards the bathroom where she cleaned up and got dressed. Coming out after a shower, she felt rejuvenated and coated with almost a whole new attitude. No longer was she this girl that didn't want to get up, but instead she was a proud warrior that stood straight. She checked her inventory to make sure she took all of her belongings and then left the tavern. Stepping outside, she felt the rays of the sun shine onto her skin with slight warmth meaning it was going to be an extremely beautiful day. She took deep breaths of air in and bathed in the sunlight as she walked the streets of the Town of Beginnings. It was an amazing town to start in, perfect choice for a game that involves climbing floors through a massive floating castle. Bustling groups of people wandered the street, children laughed and ran about playing tag and hide and seek with one another, bringing a smile to Swift's face. Off in the distance she saw some adventurers setting out of the town for the first time, others coming in. The NPC's looked as happy as ever and the market was always packed with other players looking to score on an item or two from the different shops. While all of that sounded great, there were days where everything appeared sad. She would see adventurers crying most likely because they lost someone close to them, or some days groups of players entering with red slashes across their body, nearly at the point of death. It was a scary sight, some say it's amazing to travel the floors and sightsee, but it's terrifying too because sometimes you just don't know what's out there. Every day she heard people of farming bosses for loot or hordes of enemies. The Town of Beginnings was an icon in this game, it wasn't just the beginning of SAO, but it was the beginning of everybody's journey. The beginning of everybody's friendships and relationships to form, and for some-- it was the beginning of the end. While everybody wants to leave this game, or at least most people would like to, others won't live to see that day. Some won't even live to see the next few hours, some ended their lives by choice, and some were taken by the player killers or in other words... Murderers. This brought concern to Swift's face, which would only be masked by a smile when somebody asked her if she was alright. She looked around some more to see if there was anything of interest. She approached a bulletin board that had papers pinned on it on top of other papers. Some of these notes had quests, some were advertisements. Then some were records, such as guilds that helped in different boss fights. This was there to allow players to see the progress of escaping without having to put their lives on the line and can cheer on the front liners. A place she would strive to be at some point in life. Under some of the boss fights you would see repetitive guilds, Guardians of Aincrad, Azure Brigade, Knights of the Blood Oath. All of these guilds, yet many of them no longer are about. She had heard tales and stories about the Azure Brigade, it was an elite guild as some people called it, a guild that doesn't accept applications, but rather invites you to join if you were strong enough. Such a shame a guild like this no longer exists, but who's to say that it couldn't be made again. @Jomei
  4. Alright, so I need something to kill time. If you'd like to do a thread with me, let me know. I'll gladly start them tomorrow morning after I wake up!

    1. Jomei

      Jomei

      Lets do it.

    2. Swift

      Swift

      @Jomei I'll start it up later today, currently running to some appointments

  5. Registering on SAO fills you with DETERMINATION.

    I'm sorry for your loss! P.S. Welcome to the community.
  6. Anyone down to help me out with some of my first levels?

    1. Show previous comments  6 more
    2. Swift

      Swift

      @Vale If you wanna set one up (Cause I'm super lazy) I'll gladly do a thread with you.

    3. Oikawa

      Oikawa

      The Teresa avi is cool

      that is all lol

      (Ps Claymore is one of mah fav animes and Teresa is a bad arse)

    4. Swift

      Swift

      My character is named after Claire from the anime! It was the first anime I've ever seen!

  7. Well being a level 1 sucks, anyone wanna change that for me? ^-^

    1. Show previous comments  2 more
    2. Aereth

      Aereth

      LOL. If you want we can do a thread. If you don't mind rping with an orange player. 

    3. Swift

      Swift

      Sounds okay with me, could be an interesting encounter!

    4. Aoda

      Aoda

      i'm down for a thread

  8. Anybody want to RP? I need to do some threads since I had to start fresh...

    1. Life

      Life

      Sure, im up for a rp

  9. Swift <<The Fearless>>

    «Swift» The Fearless Username: Swift Real name: Claire Emma Swift Age: 22 Gender: Female Height: 5' 7" Background: Swift had been born into a small family, it was in fact just herself and her two parents. Being the loved daughter of the pair of parents, Claire had never noticed the struggles that her parents' relationship had been having up until around the age of 11. Although they had a struggling relationship and fought on many occasions, they stayed together for her, so she could have a family that was there for her. Being a very intelligent student in her schooling years, she was always at the top of her class. Not only this, but she also played volleyball every year when the season came out and was assigned the captain position by her second year on the team, which ended up going to the playoffs nearly every year with a year or two in between where they didn't make it. Her parents had eventually sat down with her around the age of 14 to tell her that they were splitting ways. For weeks she was shocked, she didn't want this to be a truth, but in the end she needed to know. At the age of 21, which she was now, she was glad that they had told her but for a girl of that age to hear that she wouldn't have both parents around anymore, it was a scary concept. Living with her mother, her father had lost touch with the two of them, and was found dead only two years later, by the time she hit 16, for the reason of a street thug had held his new girlfriend at gunpoint and he went in to help her, ending up being shot twice in the stomach and once in the chest due to the recoil. She had found the article online not long after, and contemplated suicide on several occasions, but pushed on as it would do nothing for her. Oddly enough, even though both of her parents had parted ways and hadn't even said a word to each other in years, her mother had cried her eyes out for hours every day because this was the man that she had a daughter with, the man that had been willing to make so many sacrifices just to keep both of them happy. Claire noticed her mother's health beginning to fade, due to a tumor found in her breasts. Trying her hardest to help her mother out, but not being able to fund the treatment, it was only a few months after that her mother had passed away. Being alone in the world now with nobody else, she knew that her parents were still with her, but no in physical form. Using this as a drive to start a life on her own, she managed to get herself a better education being college, and obtaining her Associates Degree in accounting, starting to work a job at a bank nearby her apartment. Spending her off days playing video games, a trend she had recently picked up, she made many online friends easily, primarily guys as this was the general population on the internet. Eventually the announcement of Sword Art Online had made it's way to her local television as well as online advertisements, she knew that she'd have to try it. Never having been huge into RPG games, and moreso simulation games and strategy, she figured it was a try nonetheless to broaden her horizon. Figuring out the finances before she purchased a VR Headset, she also got a copy of Sword Art Online about a fourteen hours after the release. Finding out that she had been trapped in the game until the game had been cleared she had no idea what she ought to do, all she knew is that this is a chance for her to create a new alias, a new version of herself, one that could be stronger than ever. This is the story of Claire Swift, one of many players who had been trapped in this game. Virtues: Honest. No matter how harsh the truth may be, Swift has always been a person whom you can rely on to tell you that truth. Finding no reason to lie, she prefers people be mad at her for telling them things they don't want to hear. Living a life where honesty is her true policy, she will never keep secrets from you unless it was a promise to another person that she wouldn't share, but even then, eventually the truth would be told. Patient. Swift has the patience that everybody appears to lack. Staying strong no matter how long something takes, it becomes her drive and fuel to continue on no matter what. Swift believes that without struggle and patience, one cannot truly succeed and thrive. She knows the difficult task ahead of her to make it to the front lines will take time, and nothing but patience will get her to that point. Being rash could potentially only get her killed. Charismatic. Using her vernacular relatively well, she knows her way with words and can speak to people when needed to. A strong public speaker as well, allows her to run organizations and meetings quite well. She has no problems taking charge in a conversation either just to get progress or to change topics. Such a strength as an asset, she makes a great leader in the time of need and can shot call even in combat if nobody else does. Flaws: Isolated. As a child, growing up, she has never truly had anyone to be around her, thus giving her confidence problems. Yearning to become a valiant knight in combat, she refuses to get help. In fact, she isolates herself relatively often, even though she's not shy by any means. She can't say she's had a close bond with a person in a long time, and doesn't make it her top priority to establish one. Being alone has become a common trend for her, and if that's how it should be, she wouldn't be opposed to it, but it does make working with her tough if one is trying to earn her trust. Seductive. Besides being strong at speaking to people to convince them, she knows what she has to offer with her body and doesn't hesitate to use it to her advantage if it helps her get what she needs. Many people find that as offensive or simply too profane, thus they may not exactly like her for the way she acts around them when she wants something. Knowing that guys are generally the same, she assumes they would all like to get in her pants, so therefore she is more than willing to create transactions through a few sinning deeds. Unpredictable. Just because a person knows Swift, that doesn't mean that they know what she thinks or is going to do. Not only is she spontaneous, she's relatively unstable if you catch her at a bad time. Swift could be the most loving person in the world, and next thing you know she could be holding a weapon near your throat, ready to blackmail you for whatever she may want or need. One shouldn't be too comfortable around her if they truly don't know her intentions, or desires. Profession: None Total SP [5] Utility and Mobility: [None] Combat: [None] Weapon: Two-Handed Straight Sword [Rank 1] - [0/8 SP To Rank Up] Armor: Light Armor [Rank 0] - [0/5 SP To Rank Up] Inventory [Empty] Roleplays 4th Floor - Cold To the Touch 1st Floor - Introductions Relationships Jomei - Aquaintance Vale - Aquaintance Col: 0 Transaction History [No Transactions]
×