Jump to content
  • Announcements

    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
      _______________________________________________________________________________________________________________________________________________


      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  

Beoreson

User
  • Content count

    876
  • Joined

  • Last visited

3 Followers

About Beoreson

  • Birthday February 18

Profile Information

  • Gender
    Male
  • Location
    Lost in Space
  • Interests
    Roleplaying, smacking friends with sticks and calling it larping.

Profile Fields

  • Skill Points
    46

Recent Profile Visitors

11,358 profile views
  1. Is done a poof, back.

    1. Hirru

      Hirru

      Welcome back!

  2. [ID# 76827] [BD: 8+1=9] Hit [Sword Art: Galaxy Destroyer ] 6*(1*13) = 78-40=38 [H:1] Hirru - [679 / 680 hp // 57 / 68 en] [H:1] Beoreson - [ 360 / 360 hp //23 / 36 en] (-13 en) Byakko - [20 / 150 hp] (-38 HP) Black Ops gives a nod to Hirru and decides to use his most powerful attack. He grabs his sword and rips it from its leather sheath. The sword is a bland inordinate bastard sword that has a leather wrap for a handle and a basic cross guard. Beoreson then charges forward holding his sword in a basic long tail stance. When he gets close enough to the flaming beast he swings his sword into the monster. His attack does a small chunk of damage but compared to Hirru's attack his is clearly inferior. Black Ops than leaps back and goes into a basic at the ready stance and says to Hirru, "Yeah, I need to get a decent sword after this."
  3. Beoreson grumbles to himself looking through his inventory for all his battle items. He eventually finds what he is looking for The Cover of Night his armor that he has worn for the last year almost. He equips the partial plate and also grabs a basic sword off the shelf of his shop. "Slasher", he mutters to himself as he makes his way out of the shop. "Why would I name the sword something so dumb", He thinks to himself as he hops onto the teleporter and makes his way to the 16 floor. The 16th floor is about what he expected it to be humid and covered in water. He takes his time walking through the barbaric town and was clearly searching for his ally. Eventually, he spots Macradon and gives a wave to him and walks over. "Mornin", he mutters to the man with a smile under his helm.
  4. [F4-SP]-I'm Rusty

    ID# 69131 LD:7 The warrior wonders through the caves but finds nothing that is remotely ore like. The warrior decides to himself that he is satisfied enough with what he has gathered and starts to make his way out of the icy cavern. Eventually the warrior is rewarded with the blazing sun and the freezing gust of wind that tells him he is back above ground. The warrior wonders through the snow dunes and finds one of the snow covered paths that lead back to town. He begins to walk it leaving his metal boot prints in the ground behind him and he mutters to himself, "Well, I suppose it could be worse. It could be sand not snow that surrounds my being." Summery: +1 SP to Beoreson +400 col to Beoreson +5 Mats to Beoreson
  5. And it's gone. Well I guess I will retype it tomorrow. *Lost his final post for a SP."

    1. Show previous comments  2 more
    2. Erroneous

      Erroneous

      Are you certain? If you return to the page is there not a saved draft option to restore on the text area?

    3. Beoreson

      Beoreson

      I cut it out of word and went to my shop's post and fixed a few words then tried to paste a non-existent post.

    4. Macradon

      Macradon

      I always ride my posts in Google Docs, I even have the word count add-on.

      This way it's saved on the cloud, as well as I know the words of it instead of having to open and wait for Word to start up.

  6. [F4-SP]-I'm Rusty

    ID# 69085 LD:6 The warrior wonders the icy cove for a few minutes and is greeted by nothing. With a sigh the warrior lowers himself against a wall and takes a swig from his heated wine skin full of luke warm water. warrior thinks to himself as he slightly gags on the drink, "Well that surely wasn't the brightest idea I've every had. I'll throw hot chocolate in the next one that way the drink doesn't make me sick to my stomach." He then finishes off the wine skin with a grimace and stands back up before dusting himself off and with a slight whistle carrying himself down the icy cavern's pathways. The warrior didn't know it but he was whistling an old tune that his father used to teach him to whistle.
  7. [F4-SP]-I'm Rusty

    ID# 69083 LD:3 Beoreson wonders through the icy cavern looking for any sort of sparkle and he sadly is not rewarded with anything quite yet and has to continue along the pathways of the cave. With a slight note of surprise the warrior slips on a patch of black ice and lands flat on his back. He then mummers to himself, "Well at least that hasn't changed. Falling still hurts like a $%#@^." He picks himself back up with a grunt and notices that he put a slight crack in the frozen ground.He grins and then picks back up the torch and the ax and says to himself as he makes another turn, "Maybe this path will have some veins of iron ore or tin in its walls."
  8. [F4-SP]-I'm Rusty

    ID# 69081 LD:15 (+1 mat= 5 mats) The black platted warrior wonders through the mines looking for the wonderful sparkle in the walls that indicated some sort of vein of ore. After taking a left then a right then another left the warrior finds that he is face to face with another vein of ore. The warrior excitedly takes his pickax and swings it into the rock a few times and is rewarded with a soft ding and a notification that he has gained an item. Beoreson then takes the time to look at the clock and sees that it is rather late so he decides that he only needs another mat before heading back to his shop for the night. He re-shoulders his ax and heads further into the cavern with a broad grin plastered on his face.
  9. [F4-SP]-I'm Rusty

    ID# 69079 LD:16 (+1 Mat=4 mats) Beoreson wanders back through the snowy dunes looking for his entrance back into one of the frozen caves that he mines. Eventually the young warrior locates it and enters the frozen cavern. He makes sure to take a pick and a torch with him and wonders through the rocks and looks for any veins of ore. After a few minutes he comes across a veins of copper and takes a few good swings at it. The rock crumbles and a small ingot of copper pops out, the warrior quickly pockets the ore and does a rough count before continuing on and comes up with the fact that he needs at least another five before he stops for the day. So with a sigh the warrior throws the pick over his shoulder and continues on looking for any ore.
  10. F7- The Iron Blade

    ID# 69076 CD:2 Rank 4 (95/160) Beoreson walks into his shop and spends the next fifteen minutes cleaning up his shop. He takes the time to wipe down all the tables and all of the display cases, then he sweeps the floor. He sits down on the table and his pup Light jumps up to into his lap and snuggles against him. Beoreson reaches down and pats the small pup on the head before he gives the pup a small treat. He then goes over to his anvill and hammers out some iron that he had been saving and is rewarded with a nice cracking noise followed by the ingot exploding into nothing. "Well, that sucks", mutters the warrior as he rubs the back of his head. The man then cleans up the forge and closes his doors for the night.
  11. Weapon Re-Spec Confirmation

    Former Weapon Skill: One Handed Straight Sword Former Weapon Rank: 4 New Weapon Skill: Two Handed Straight Sword New Weapon Rank: 4
  12. So, where do I send my mats when I use them in my shop?

    1. Show previous comments  4 more
    2. Beoreson

      Beoreson

      All righty, marked it in my excel sheet. Back to zero mats and I am restarting on the col counting as I quit counting back in Feb.

    3. Hirru

      Hirru

      Also, I've posted in that one thread.  If you need a reminder, let me know!

    4. Beoreson

      Beoreson

      Yeah, I'm broke and don't want to bum a sword off of anyone so, I'm finishing up a SP then I'll buy it. Sorry for the wait.

  13. The warrior looks over and sees that Hiru doesn’t look to well but shrugs it off. Beoreson thinks for a moment of how to describe what Vietnam was to Hiru who probably just hadn’t heard of the country. He remembers that it is close to Thailand and china but not much otherwise about how to describe it other than there are jungles there. With a sigh he thinks for another moment and says, “It is a country in Asia, south of China that has a humid climate and jungles" “There was a war that America fought against the Korean people and we pulled out as we decided that it wasn’t worth fighting anymore.”, says Black Ops as he looks around. The lush green jungle quite beautiful. “I remember a few details here and there about the country so if you have any questions go ahead”, states the warrior as he admires the forest.
  14. *Tadah, Sorry for the delay. I was trying to make something interesting to read not cannon fodder posts. * "I've been fine. I've been holed up in my shop, not really doing anything really", says Black Ops. He pulls down his faceplate and reveals his head. He still looked the same if anything refreshed quite a bit compared to how worn he had become. Even the man’s armor looked slightly different like he had maintained it and repaired all the blemishes of its ebony surface. He thinks for a moment for a moment, regarding how to make an excuse to his old friend and says, “I was a little shaken up back then and I guess I just kind of lost my will to go out and adventure. If Opal, had betrayed us who else would do something crazy. Is what I was thinking at the time. Of Course I only thought that for a few weeks but, by then I had already said some dumb things and would rather suffer the consequences.” The warrior watches as the green jungle becomes more and more thick as they travel along the dirt path that Hirru was leading him along. The amount of vegetation taking the warrior aback quite a bit. With a slightly shocked look as he continues along and says, “It’s just like how my great grandfather would describe Vietnam.”
  15. Beoreson nods and listens to what the hunter is explaining to him and says, "Yeah, but I haven't been down to a sub -dungeon yet so... I'm not really sure what they are other than smaller dungeons with some loot." He scratches the back of his head a little awkwardly as he is pretty much clueless and says, "I figured that you would know the most about sub-dungeons as you have really good search skills. I don't have any search skills so, I'm not that great when it comes to searching or finding things of use." He then looks around town and scans it for any clear direction for the quest finding none he asks the hunter after a second, "So, which way do we go?"
×