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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.


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About Beoreson

  • Birthday February 18

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  • Location
    Lost in Space
  • Interests
    Roleplaying, smacking friends with sticks and calling it larping.

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  1. Is done a poof, back.

    1. Hirru


      Welcome back!

  2. [ID# 76827] [BD: 8+1=9] Hit [Sword Art: Galaxy Destroyer ] 6*(1*13) = 78-40=38 [H:1] Hirru - [679 / 680 hp // 57 / 68 en] [H:1] Beoreson - [ 360 / 360 hp //23 / 36 en] (-13 en) Byakko - [20 / 150 hp] (-38 HP) Black Ops gives a nod to Hirru and decides to use his most powerful attack. He grabs his sword and rips it from its leather sheath. The sword is a bland inordinate bastard sword that has a leather wrap for a handle and a basic cross guard. Beoreson then charges forward holding his sword in a basic long tail stance. When he gets close enough to the flaming beast he swings his sword into the monster. His attack does a small chunk of damage but compared to Hirru's attack his is clearly inferior. Black Ops than leaps back and goes into a basic at the ready stance and says to Hirru, "Yeah, I need to get a decent sword after this."
  3. Beoreson grumbles to himself looking through his inventory for all his battle items. He eventually finds what he is looking for The Cover of Night his armor that he has worn for the last year almost. He equips the partial plate and also grabs a basic sword off the shelf of his shop. "Slasher", he mutters to himself as he makes his way out of the shop. "Why would I name the sword something so dumb", He thinks to himself as he hops onto the teleporter and makes his way to the 16 floor. The 16th floor is about what he expected it to be humid and covered in water. He takes his time walking through the barbaric town and was clearly searching for his ally. Eventually, he spots Macradon and gives a wave to him and walks over. "Mornin", he mutters to the man with a smile under his helm.
  4. [F4-SP]-I'm Rusty

    ID# 69131 LD:7 The warrior wonders through the caves but finds nothing that is remotely ore like. The warrior decides to himself that he is satisfied enough with what he has gathered and starts to make his way out of the icy cavern. Eventually the warrior is rewarded with the blazing sun and the freezing gust of wind that tells him he is back above ground. The warrior wonders through the snow dunes and finds one of the snow covered paths that lead back to town. He begins to walk it leaving his metal boot prints in the ground behind him and he mutters to himself, "Well, I suppose it could be worse. It could be sand not snow that surrounds my being." Summery: +1 SP to Beoreson +400 col to Beoreson +5 Mats to Beoreson
  5. And it's gone. Well I guess I will retype it tomorrow. *Lost his final post for a SP."

    1. Show previous comments  2 more
    2. Erroneous


      Are you certain? If you return to the page is there not a saved draft option to restore on the text area?

    3. Beoreson


      I cut it out of word and went to my shop's post and fixed a few words then tried to paste a non-existent post.

    4. Macradon


      I always ride my posts in Google Docs, I even have the word count add-on.

      This way it's saved on the cloud, as well as I know the words of it instead of having to open and wait for Word to start up.

  6. [F4-SP]-I'm Rusty

    ID# 69085 LD:6 The warrior wonders the icy cove for a few minutes and is greeted by nothing. With a sigh the warrior lowers himself against a wall and takes a swig from his heated wine skin full of luke warm water. warrior thinks to himself as he slightly gags on the drink, "Well that surely wasn't the brightest idea I've every had. I'll throw hot chocolate in the next one that way the drink doesn't make me sick to my stomach." He then finishes off the wine skin with a grimace and stands back up before dusting himself off and with a slight whistle carrying himself down the icy cavern's pathways. The warrior didn't know it but he was whistling an old tune that his father used to teach him to whistle.
  7. [F4-SP]-I'm Rusty

    ID# 69083 LD:3 Beoreson wonders through the icy cavern looking for any sort of sparkle and he sadly is not rewarded with anything quite yet and has to continue along the pathways of the cave. With a slight note of surprise the warrior slips on a patch of black ice and lands flat on his back. He then mummers to himself, "Well at least that hasn't changed. Falling still hurts like a $%#@^." He picks himself back up with a grunt and notices that he put a slight crack in the frozen ground.He grins and then picks back up the torch and the ax and says to himself as he makes another turn, "Maybe this path will have some veins of iron ore or tin in its walls."
  8. [F4-SP]-I'm Rusty

    ID# 69081 LD:15 (+1 mat= 5 mats) The black platted warrior wonders through the mines looking for the wonderful sparkle in the walls that indicated some sort of vein of ore. After taking a left then a right then another left the warrior finds that he is face to face with another vein of ore. The warrior excitedly takes his pickax and swings it into the rock a few times and is rewarded with a soft ding and a notification that he has gained an item. Beoreson then takes the time to look at the clock and sees that it is rather late so he decides that he only needs another mat before heading back to his shop for the night. He re-shoulders his ax and heads further into the cavern with a broad grin plastered on his face.
  9. [F4-SP]-I'm Rusty

    ID# 69079 LD:16 (+1 Mat=4 mats) Beoreson wanders back through the snowy dunes looking for his entrance back into one of the frozen caves that he mines. Eventually the young warrior locates it and enters the frozen cavern. He makes sure to take a pick and a torch with him and wonders through the rocks and looks for any veins of ore. After a few minutes he comes across a veins of copper and takes a few good swings at it. The rock crumbles and a small ingot of copper pops out, the warrior quickly pockets the ore and does a rough count before continuing on and comes up with the fact that he needs at least another five before he stops for the day. So with a sigh the warrior throws the pick over his shoulder and continues on looking for any ore.
  10. F7- The Iron Blade

    ID# 69076 CD:2 Rank 4 (95/160) Beoreson walks into his shop and spends the next fifteen minutes cleaning up his shop. He takes the time to wipe down all the tables and all of the display cases, then he sweeps the floor. He sits down on the table and his pup Light jumps up to into his lap and snuggles against him. Beoreson reaches down and pats the small pup on the head before he gives the pup a small treat. He then goes over to his anvill and hammers out some iron that he had been saving and is rewarded with a nice cracking noise followed by the ingot exploding into nothing. "Well, that sucks", mutters the warrior as he rubs the back of his head. The man then cleans up the forge and closes his doors for the night.
  11. Weapon Re-Spec Confirmation

    Former Weapon Skill: One Handed Straight Sword Former Weapon Rank: 4 New Weapon Skill: Two Handed Straight Sword New Weapon Rank: 4
  12. So, where do I send my mats when I use them in my shop?

    1. Show previous comments  4 more
    2. Beoreson


      All righty, marked it in my excel sheet. Back to zero mats and I am restarting on the col counting as I quit counting back in Feb.

    3. Hirru


      Also, I've posted in that one thread.  If you need a reminder, let me know!

    4. Beoreson


      Yeah, I'm broke and don't want to bum a sword off of anyone so, I'm finishing up a SP then I'll buy it. Sorry for the wait.

  13. The warrior looks over and sees that Hiru doesn’t look to well but shrugs it off. Beoreson thinks for a moment of how to describe what Vietnam was to Hiru who probably just hadn’t heard of the country. He remembers that it is close to Thailand and china but not much otherwise about how to describe it other than there are jungles there. With a sigh he thinks for another moment and says, “It is a country in Asia, south of China that has a humid climate and jungles" “There was a war that America fought against the Korean people and we pulled out as we decided that it wasn’t worth fighting anymore.”, says Black Ops as he looks around. The lush green jungle quite beautiful. “I remember a few details here and there about the country so if you have any questions go ahead”, states the warrior as he admires the forest.
  14. *Tadah, Sorry for the delay. I was trying to make something interesting to read not cannon fodder posts. * "I've been fine. I've been holed up in my shop, not really doing anything really", says Black Ops. He pulls down his faceplate and reveals his head. He still looked the same if anything refreshed quite a bit compared to how worn he had become. Even the man’s armor looked slightly different like he had maintained it and repaired all the blemishes of its ebony surface. He thinks for a moment for a moment, regarding how to make an excuse to his old friend and says, “I was a little shaken up back then and I guess I just kind of lost my will to go out and adventure. If Opal, had betrayed us who else would do something crazy. Is what I was thinking at the time. Of Course I only thought that for a few weeks but, by then I had already said some dumb things and would rather suffer the consequences.” The warrior watches as the green jungle becomes more and more thick as they travel along the dirt path that Hirru was leading him along. The amount of vegetation taking the warrior aback quite a bit. With a slightly shocked look as he continues along and says, “It’s just like how my great grandfather would describe Vietnam.”
  15. Beoreson nods and listens to what the hunter is explaining to him and says, "Yeah, but I haven't been down to a sub -dungeon yet so... I'm not really sure what they are other than smaller dungeons with some loot." He scratches the back of his head a little awkwardly as he is pretty much clueless and says, "I figured that you would know the most about sub-dungeons as you have really good search skills. I don't have any search skills so, I'm not that great when it comes to searching or finding things of use." He then looks around town and scans it for any clear direction for the quest finding none he asks the hunter after a second, "So, which way do we go?"