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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.


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  1. Im looking into getting a keyboard for my phone and starting to write again. How's everyone doing? ^~^

    (I'm doing great. I honestly needed this really long break and I'm looking forward to hanging out with you all again)

    1. Show previous comments  1 more
    2. Hikoru



    3. Macradon


      owow, she's back!

    4. Hakai


      So this keyboard actually works. XD My typing skills are a bit rusty. Sooo... Im looking to get more into the writing side of things rather than the grinding and fighting stuff. More character interaction and longer better thought out posts. Anyone want to do a thread with Hakai? 

  2. (PP-F3) Drama Queen (Macradon, Illia)

    She looked over at the girl after Macradon said his piece. "I imagine you have people that you love. So do you Mac. Even me, despite my general attitude, had someone I loved. We're on the same side no matter how you look at this." She paused. "You have no idea what's been sacrificed to get us to the point we are today. I lost my wife. Who knows what Macradons lost to get to where he is. You've probably lost someone important too. The difference between us is that Macradon and I are willing to lose our lives to get us one step closer to freedom, whether or not we actually want the freedom for ourselves or just have unfinished business in the real world." She adjusted her weight from one foot to the other, brushing her hair behind her shoulder in a careless manner. "Stop trying to pretend like your some sort of hero for being mediocre. Get strong and do something to further us in this game. We're all on the same side, even if our motivations are different." Her hand moved to land on the pommel of her katana. "Don't be so quick to insult others. Someone might not be so understanding of your ignorance and then you'll be a part of that body count too." She commented cooly. She let out a short laugh. "Especially outside of the safe zone. It's like your suicidal or something."
  3. (PP-F3) Drama Queen (Macradon, Illia)

    Hakai leaned her head against the girls shoulder, surprised that she hadn't pulled away and instead seemed almost comforted by the gesture. "Your weak because your alone. You aren't really loving of your alive. You have to experience the tragedies and comedies of life. That's what living is. So let me help you, even if you won't accept it from one of the premier front liners." She said quietly before releasing the girl from the hug. She took a step back from her to give her her space and cocked her head towards Macradon. "They all dedicated themselves to the cause. Their deaths inspire all of us even as we mourn them." She stated, getting back into her previous persona a bit more. She wasn't evil, she was just manipulative. And it would certainly serve her best to play the good guy role, despite how she had acted earlier. "Forgive my earlier rudeness. What I said was true, but I could have been nicer about it. I haven't been around people... In a while now..." She explained, apologizing to both of them. "Now, what's this about an Adder? And dual blades? Zelrius died a long time ago." She asked curiously.
  4. (PP-F3) Drama Queen (Macradon, Illia)

    Hakai frowned. She was getting a little bit angry with the girl, especially with the insult that she had hurled as though she were in no danger at all. They we're out of the safe zone after all. It just went to show that lack of thought and preparation that had caused many players to end up with their names scrawled on the Monument of Life. She walked quietly up behind the other woman and wrapped her arms around her, leaning in so that her lips were right next to her ear. "Your choosing to be alone. Why would you choose a larger mountain? I'd be happy to help you however I could, and I know Mac there would too. Just because you disagree doesn't mean you have to run away like a weakling and a coward." She whispered softly into the other girls ear, holding her in place gently but firmly. If the girl tried to break away, Hakai would let go. She was already devising plans in her head for what she would do, and she almost wished that Macradon wasn't there. She imagined that he had grown quite a bit since she had taken her break, and she imagined that he wouldn't take kindly to her sheathing her katana in the other woman's back. She would have to be a bit more roundabout with her plots. @Illia @Macradon
  5. You both make good points. Seul especially. If someone random invades your thread doesn't that mess with your story? Maybe your the one whose working on some in depth story arc over the course of even a whole month and all of a sudden some random wannabe kid barges in to invade and messes the story up. I want to say this as unemotionally as possible. I think Seul is right, and Ive been convinced that the invasion thing is destructive and a bit pointless. To tell the truth I don't see why things needed to change from the whole NK tag thing. When I got pked and that rules set was put in place I didn't think there would ever be an issue with it or pking again. At least not at the scale it was in the past. Messing with this stuff at this point seems like playing with a hornets nest.
  6. (PP-F3) Drama Queen (Macradon, Illia)

    Hakai smirked, watching as the girl went over to kneel down and pray. "That's just like someone like you. That's why your so weak. You'd rather place your faith in others and your dieties than in yourself. And because of that your content to just sit around and 'hope'..." She made air quotes with her hands as she spoke the work, spitting it out as though the syllable itself disgusted her. "... That something magical will happen and everything will be alright. You have to work hard and have faith in yourself that what your doing is right. Stop being a baby about it and fight for yourself. There won't always be others fighting for you." She stated loudly and passionately. She turned to Macradon, giving him a respectful nod. He was one of the few frontliners that she didn't dislike. He had even crafted her weapons if she remembered correctly. "Mac. Nice to see you taking some time to yourself. It's been months, but I still remember you." She turned back to the girl, walking up to stand in front of her, squatting down in front of her. "Maybe our personalities do clash, but you need to make a decision. Either roll over dead or make a decision and work towards it. Kill some people, fight some bosses, whatever. Your rotting and your potential is fading away because your content to sit and hope instead of grasping what you want." Now done with her little speech, she sheathed her katana and turned to Mac, now completely ignoring the other girl as though she were beneath her notice. She leaned up against the wall of the church and crossed her arms. "How are the front lines?" @Macradon @Illia
  7. (PP-F3) Drama Queen (Macradon, Illia)

    Hakai turned around and stared at the girl who had interrupted her musings. "What is normal? In a place like this game that is." She asked the girl, leaning down to pick up her katana and immediately swapping it with a different one to showcase her quick change skill. "It takes a special type of insanity to stick around in a game like this when escape is at every turn. Or if you truly believe that death in this game means something like.... Say real death... That insanity would be known as hope. Thinking that well somehow actually reach floor one hundred, let alone defeat whatever final boss awaits us. Everyone left after so long is definitely insane in some way." She eyed the red haired girl. She was cute in an innocent way, which wasnt common at all, at least not in her opinion. Looks can be decieving though. "In essence we're all insane, just some more than others. I'm Hakai. Do you have a name, or do you exist solely to nag others about their decisions?" She frowned. She had spent way too much time by herself, and now it seemed as though she had become somewhat antisocial. She would need to work on that. Being rude wasnt the best way to gain allies, that was certain.
  8. Hakai stared up at the church, taking in the pristine architecture. Somehow it had managed to avoid erosion while still becoming overgrown with finds and other plants. It was a weird place, but not any weirder than the other places that she had been visiting. It had been nice to take a couple of months to wander around Aincrad, exploring the sites and chasing after rumors. She equipped her katana and gave the statue at the front of the church a nice solid whack, causing the purple <Immortal Object> sign to flash up in front of it. She poked at it a few more times, her katana just causing the sign to come up a few more times as her blade was deflected. She had little doubt in her mind that this place housed some sort of special event or even a unique skill. It was probably set to unlock after a specific event came to pass such as the unlocking of a certain floor. She supposed that it was a bit silly to think that she would just happen across something special if she wandered around for months on end. Perhaps it was time for her to go back to the daily grind of the frontlines. She was pretty sure that by now most people had forgotten her or assumed she had died. She raised her katana and slammed it angrily against the statue, her blade ricocheting out of her hand from the force of her own blow and landing a few feet behind her. She hated the majority of the group, or at least, she had back then. She couldnt help but hope that a select few had died while she was away. @Macradon @Illia
  9. The way i interpreted it was that once the player gives permission and combat is started thats it, they can be killed. But i see what your saying @Endilix that isnt stated explicitly and should probably be clarified. Other than that i really like it. I think the idea of invading threads and rp combat is really good and will bring a lot of depth to rps along with the scare factor as well. It allows people that want to play evil characters a way to do that. Looks great. ^~^
  10. I recently graduated school. I might come back soon. Just need to find a good laptop first.

    1. Show previous comments  3 more
    2. Hirru


      In terms of reliability and durability, Asur are handy.  If you're into moderate pc gaming, Asus would be there for you.  I can't remember any others that are not Alienware and such, though.

    3. Ruby


      It pretty much depends on what you are going for, if you wanting to do some gaming ASUS is a great computer to do so, however the older it gets the worse it gets when it comes to playing a game like League. However I have played League on Toshiba on Dell before, and ASUS does a much better job than those two.

    4. Ariel - The Crowned Lion

      Ariel - The Crowned Lion

      *also owns a Asus and is pretty happy with it*

  11. [PP-F1] Recruitment - Present

    Hakai smiled a genuine, if slightly bloodthirsty, smile. A fellow killer. Looks like one wasnt enough for him, he wanted three of them. She could share; She'd waited years anyway for the first kill. She looked at Aiko. "One strike and your out. You shouldn't have touched me." She slashed her katana in the air before sprinting back in, her sword art San Ge activating and her katana slashing and stabbing feverishly. Despite the fact that they were apparently similar levels, it seemed as though Aiko's equipment was sub par, or perhaps he hadn't equipped it. Either way, his health bar drained incredibly quickly until he had only a sliver left, Hakai having only taken one or two hits. One more strike would do it. She smiled and grabbed him by the throat, pushing him down and pinning him as she squeezed. She let out a little giggle. "Die for me please." She whispered before slowly sinking the tip of her katana into his chest.
  12. [PP-F1] Recruitment - Present

    Hakai raised an eyebrow. Sadists, every one of them. She simply waited and watched, keeping her attention on the the woman, Anne, who was begging not to be thrown to the wolves. What a weakling. "You do realize that they arent going to let the wolves kill you, and you cant feel pain in this game. So why are you begging. Let yourself die with dignity at the very least. Do you want to stay broken for the rest of your life?" She questioned, ignoring the hand on her rear for a moment. She would get to that in a little bit. She could already feel the twisting in her stomach. Not like she would be able to control herself for much longer, might as well let the guy savor the last few moments of his horrendous sadistic life. Her hand twitched momentarily. Beatbox was probably the only person who she would ever let get away with something like that. Her quick change skill activated, her katana coming seemingly out of nowhere to embed itself in Aiko's chest in an inverted grip. She twirled away from him, her katana held at the ready. Her tongue flitted out of her mouth, seemingly some sort of habit, touching the edge of her mouth. The golden snake slithered out from her sleeve, coiling around her arm before rearing its head and hissing loudly. slithering its way out of her sleeve at the same time. "If only Kayaba had implemented blood, this game would be a paradise...."
  13. [PP-F1] Recruitment - Present

    Hakai followed the woman into the camp, disliking her already. She was too cheery, and it wasnt just that. There was just something about the woman that annoyed her. She directed her gaze towards the woman that they had called their doll. That was more annoying than anything. It wasnt that she cared about the right or wrong of the matter.They obviously viewed the girl as their servant, but the way that she was being treated didn't sit right with her. It was one thing to kill someone and another thing to torture them. She looked over at the man who had just slapped the young woman, mentally noting what he looked like. "I'm Hekate." She turned to the woman who had led her into the camp. "I'm not looking to join any groups. Change my mind." Generally she was as nice as possible, and always trying to help people, but she wasnt in the mood for hiding her real personality at that moment.