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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Row  Teayre Percival Nezumi Zandra Alice Arc Atzo Baldur Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Teion

      State of the Site Discussion   10/03/2017

      Please provide your thoughts and opinions! This discussion will affect the future of the site, so it's important that we get as much feedback as possible.
    • Aereth

      2.5 PK Rules / Thread Tags Discussion   10/16/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK


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Aereth last won the day on February 3

Aereth had the most liked content!


About Aereth

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    Systems & Clarifications Team

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  1. Thanks for all of your input up until now. Since I'll be the one creating this hotfix your ideas really help me out a big time and I hope to get the fix out as soon as possible. From what I was able to gather the majority of players want the patch consisting of something like this: Back to NK per default for every thread. (@Pretty_Much_Everyone) Allowing players to enter threads and "scare" (needs proper definition) others ( @Kisodeth, @Itzal) Also needs to be looked at from a SP gain perspective RP combat only Orange players can ALWAYS be attacked and killed (@Lessa) @Everyone_Who_Likes_2.5_Rules While I also see the RP advantages of this new mechanic, we need to take care of what the majority of the players want. And if you really enjoy the thrilling feeling of getting killed all the time you can put a Killing Enabled Tag into your signature. @Ryo I have to agree with Itzal and the likes on that matter. If you accept a duel and kill your opponent, there is no need to become orange, since both parties agreed on the consequences of that battle. @Thorsten I feel like the ruling for "little" crimes is adequate. If you are a pickpocket, that's no big deal for the first 3 times. But at some point these guys also need to be punished. @Lessa I totally love the idea of Orange players being open to be attacked at all times. It's like you said, their choice if they want to become orange. Entering Cities: Honestly, I feel like being able to enter cities is an important thing for RP. You can go for a drink, have some fun etc. Besides that, it's even canon for orange players to be able to enter safe zones. They can enter, but they get hunted by NPC guards, and thrown out of town if caught. And the implementation of using the Hiding Skill in order to enter and move inside of Save Zones is something I feel is appropriate. (Maybe the numbers need to be tweaked but that's what I'm here for right?)
  2. 2.5 PK Rules / Thread Tags Discussion

    Hey players,
    once again your feedback is needed, so head over to the thread and tell us what you think.


  3. Hey there. Now that the 2.5 Patch has been out for a couple of days it's time to speak about changes made to the Thread Tags. With the new PK mechanic you are now always at the risk of dying when RPing with others. A good friend of mine told me that this new mechanic is heavily frowned upon by you, the player-base. The staffs intention was to make RPing on the site a little bit closer to the actual anime, where you also would have to take care who you trust before heading out for some happy adventuring. But now it's time to tell us if you guys and gals like the new mechanic or not. We as staff don't want create things that the player-base does not want. I personally have already thought about some possible solutions for that problem. For instance: We could implement something like a "Spawn Protection" that keeps new players safe for x Levels, so they can find some trustworthy people to RP with, but I'd also like to hear some suggestions from you guys. So please share your input on that matter, and help resolving this problem. :)
  4. Skill Refund Evaluation

  5. [PP-F21] The End of all Suffering

    Slowly getting back up to his feet, the brunette adjusted the grip on his sword and readied himself for the next barrage of attacks. It was almost over. The end of his suffering, the end of the nightmare called Sword Art Online seemed to be so close, but suddenly Aereth felt something pulling away on his arm. He lost the grip on his sword, and with a high pitched voice, the blade hit the ground. The force grew steadily stronger until he noticed that he was already running. But why was he running? He was supposed to fight. Supposed to lose... Suddenly an angry sounding voice snapped him out of his trance like status. The brunette looked up and noticed that a female player was trying her best to flee from a seriously far too big number of mobs. His clouded mind cleared up a little bit and he answered in a low voice. "Two times left, and middle way of the bifurcation afterwards leads to a small safe area..." As much as he wanted to go back, he needed to make sure the other player was safe. The thought made him chuckle. How ironic. Even when he just wants to finally rest, his over the top urge of not wanting others to die as well, wins.... @Teion
  6. "Only a few times, but the guards on the higher floors are really annoying to deal with..." Aereth answered with a small sigh. "So I usually work with my cheap crystals." "Always. But lets end this quickly." Aereth said and followed the tank swiftly. If he wanted he could overtake the tank and start the first attack, but that would mean that he would have to let the opportunity of getting a free opening pass. And Aereth wasn't that stupid. He waited until the first mob got killed by Jonathan and activated his charge skill swiftly in the last second before he would be too close. A glowing fist connected with the skull of the second guard and the monster immediately scattered into tiny polygons. "Great teamwork." he said to Jonathan. "As always." The brunette added with a sly grin. They were working together like a well oiled machine when it came to combat. ID# 89466 results: Battle: 10 Damage: 19*9-15= More than enough DMG @Morgenstern 1261/1261 <> 95/106 Aereth 900/900 <> 80/90 Mage Knight A 0/115 Mage Knight B 0/115
  7. Floor 21, Unknown Dungeon For how long had he been here? Some minutes? Some hours? He didn't know. All he currently was thinking was to fight like a Berserker. He had slain so many of the stupid mobs that he had stopped counting them long ago. It has been a long time since he had such an intense training session, only problem here: This was no training session... One moment of not paying attention and one of the four goblins he was currently fighting landed a heavy blow on the brunette. His body got thrown back and he crashed into the cave wall behind him. Usually such a hit wouldn't have done so much damage to him. But usually he was wearing his best set of armor and not just his casual cloths with a black cloak over it. His health dropped under 50 HP and the sound of a bell notified him that he was closer to death than ever before. In the background the four goblins he was currently fighting as well as the many other mobs that have gathered around the fight, ready to jump in in case one of their comrades fell, roared after Aereth hit the wall. Aereth's hood fell back and revealed a face that was littered with red gashes from the previous combat. It was almost over.... Aereth: 46/900 HP @Teion
  8. Skill Refund Evaluation

    Skill(s) Being Dropped: OHSS 5 RanksMod(s) Being Dropped: N/ASP Refunded: 50Cost: 50,000 col
  9. Spending Account

    Link to Col-Log: LINK Col: 67121 T1: 39 T2: 45 T3: 20 PS: I've been playing around a bit with the economy system BEFORE it got implemented, which explains the current balance on my account.
  10. Aereth gulped as he caught the glance of his blue haired companion. "Well.... I don't know if you are an Asian food lover, but he makes one of the best miso ramen in the whole. game. So I'll go with that, and pint of beer." Aereth said to Ren before Birdie led them to an empty table. "No need to thank me. I'm just glad you're back. Just like old times. With the many things that changed in the last couple of months, it's good to have some constants in one's life. It really was fun, and yeah... F*ck these bees." Aereth answered as shortly afterwards also a yawn escaped him. "Oi! No cursing around pretty girls. I mean, seriously Max... What the f*ck?" Ren shouted out of the kitchen which resulted in the few other people in the room starting to chuckle, to which Aereth simply shrugged with a toothy grin. After that Birdie asked if they should meet up for some questing, gathering or something else in the near future. Aereth laughed, as she began to stutter again, in fear that he would understand something wrong. "Sure, anytime. Just shoot me a message on the evening before you want to do something and I'll be there. Oh, and you don't have to be so embarrassed around me. I'm just good in messing around with others." Aereth said and his laughter turned into simple chuckling. He would never try to hit on girls that were unsure about their own feelings for another person. But messing around? Always... @Birdie
  11. Aereth chuckled lightly. He couldn't deny the thing mentioned by the armoured player. "It's no problem." And after hearing that this player wanted to make the lower levelled floors safer for the weaker players, Aereth rose an eyebrow. If the player really told them the truth, then he really was a good guy, naive but still a good guy. "That's an honourable goal you have there, but you should know that information brokers are mostly cowards and a**holes that just care about their own Col balance." He sighed. "No problem at all," Aereth answered, before starting to turn away. After some moments he stopped and asked. "How about you join me for some mob grinding? I need to get some anger management done and could need some company to have my back. We'll split the rewards equally so everybody will have something out of that day." @Arc
  12. His eyes shone in a faint red for a little moment as he continued his search for some more materials. Only some moments later another set was spotted and stored away into his inventory. "Yeah, I can imagine. Must have been some rough months after finding out about all the stuff... Believe me, I can relate more than you think. But still thanks for answering the question, though. And I'm glad that I managed to gain your trust." Aereth said while putting a hand on the shoulder of his friend and listening to his last comment. "Oh really? And what could it be that you would need a player like me for?" Aereth asked, his curiosity getting the better of him. Was Hikoru trying open some kind of PKKer guild of sorts? Well, the brunette would get to know as soon as Hikoru would decide to answer his question. @Hikoru ID# 88184 results: Loot: 11+5 Materials: 12+4 = 16
  13. [PP-NK-F17] On the Trail We Blaze

    "Hey, to my defence: In case that I'm really doing it, I'm not doing it on purpose, you know?" Aereth gave back with a smirk. "And in case you somehow forgot: That girl isn't into guys. She much rather likes girls... Makes me wonder if you'd be her type..." Aereth rambled while he did his best to find any traces of the huntress with the fiery temperament. They walked side by side for a couple of minutes in complete silence, before Aereth decided to break it. "Sooooo. What is my little princess doing after she finally got her clean cursor back. I already have some ideas, but you can never be sure..." Aereth wanted to tease the blonde a little bit more with the start of the sentence, but quickly dropped the teasing tone, as he really wanted to know what Kooh would be doing as soon as she would get back to her home. @Kooh ID# 88183 results: Loot: 3+5
  14. [PP - F10] Putting an end to the «Wail of the Banshee»

    Finally. The last mob was slain and hopefully, they would get some time to breathe now. They needed to get Domarus back up to full energy before they could dig deeper into the dungeon. After Birdie's question, the brunette glanced towards his energy bar and replied. "I'm also still quite OK for now, but I'd also like to refill everything of my lost energy before we continue to go deeper into the dungeon. I just hope that we find that field boss really quickly." he said with a sigh. Even though Material Arts was by far not such an energy hole than the area of effect sword arts of Domarus, they still had a considerable cost to use. Shrugging he turned towards Ariel. "How's it going for the dangerous beauty so far?" he asked with a grin on his face, eager to see what reaction he would get out of the front liner. @Birdie @Ariel - The Crowned Lion
  15. "Really?" Aereth asked with a smile on his face. "That would be really awesome. I'll, of course, pay you for every book you manage to get me. If you find anything interesting just pick it up and shoot me a message." He said still smiling. "Thank you." Ren chuckled at Birdie's introduction. "Oh really? Somehow I can't believe that. I'm knowing him too good. He most probably said something like 'he looks like a criminal, but makes the best food on the whole second floor'." Now Ren started to laugh, while he finished cleaning the glass in his hand. "Yeah, of course, I said that cause it's freaking true, my friend" Aereth replied with a smile on his own. "You're the one talking, Mr. IWontLeaveTheHouseWithoutMyHood." Ren countered before turning back towards Birdie. "So what do you two beauties want to eat? It's on the house today." @Birdie