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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  


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About Able

  • Birthday 11/05/1997

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    Solo Player

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  1. Upon nearing the two players, he noticed the flash of blue as she changed outfits to a black latex suit that showed her curves rather... nicely. To go along with it she put on some sort of robe or cloak that seemed it wasn't her size, in fact it looked far too big for a girl her size but then again who was he to judge another person? He didn't hear much of what the two were talking about, all he managed to catch was that she called him a friend of the stranger before him. As she made her way past the other player, she neared Able and wiped her hand on his clothing, leaving hints of red glimmer from the river of blood. Turning towards the pink haired player, he knew it was best not to piss either of them off, they were clearly more equipped for a situation like this than he was. "Sorry, but I don't even know this man. Nor do I care to either. I was just here for a casual stroll until you caught my eye to be fair." What was the point of saying anything other than what the truth was. "That is until you decided to get all touchy with my clothes. If you want them off just say so." Leaving a chuckle behind his last statement he turned his attention to the other player, the one with golden hair. "And you are?" Able wasn't known to be brave all the time, some might even call him stupid for how arrogant he was. It was probably his most disliked feature about him. The only other people that didn't mind it were others that carried themselves about so much higher than he did. He checked her out from behind as she passed, raising an eye brow peaking his interest. For being the only player among the three that didn't have an orange icon, he didn't feel left out the slightest. He always told himself that he would kill a person if it came down to it for his own survival. (OOC: Still feeling super rusty, didn't wanna post too much since @Oikawa hasn't posted yet)
  2. Able heard the tapping of his feet with every step, leaving nothing but a tiny dust trail to follow and nothing else. Often in times of boredom, he had a tendency to roam floors with no regards to the dangers that lie within each one, but rather just to get out of the place and take a look at the landscape and how every floor is designed. The tenth floor appeared to be a wasteland, what once was most likely filled with monsters and active players is now empty. He would look around to see nothing but a stream by his left and open land on the right. He had thought about just going to the front lines one time and simply telling them they need to train him and he'll do whatever they want, but that would just seem childish and immature. Instead, he'd rather grow in strength on his own. Once in a blue moon, a player crossed his path and took a look at his attire which consisted of a dress shirt that was half buttoned, dress pants, some nice shoes, and some wraps around his hands to resemble that he's hand to hand fighter. His red hair went over his eyes at times, making it tough to see every so often. "Interesting. This floor is so empty, it's almost.... sad." He spoke to himself often, mostly for entertainment purposes as he was a solo player and people haven't exactly grown too fond of him quite yet. Mainly because of the way he carries himself, but that was besides the point. Trailing further along the stream, two very unique colors struck his eyes. Gold and pink. While some would think that's the colors of some items, this was different, these were hair colors of two players he had never seen before. He couldn't see much, all he could see was the orange cursor above their heads, meaning they have had a history of killing another player. To many that might be enough information to leave them alone and not get involved with anything, but instead, he wanted to go talk to them. If he were to die, then so be it, but he wasn't ultimately concerned for his safety much. One of the players was male and heavily geared out, but was still shorter than him. The other was a feminine player with armor that wasn't as heavy, but still enough to show. Appearing small from the distance, he couldn't distinguish much more about her until he got closer.
  3. Apologies to everyone for me not being active for a long time. I'm having really bad depression as well as some serious family issues right now, mainly because my mother is trying to get me out of the house because she can't stand me. So I sincerely apologize for everything and I hope I can be back soon. I miss everybody here a ton!

  4. If you play OW, add me Moundsy#1144 so we can get a 6 stack going. So far it's Beatbox (or Teion), Ariel, Macradon, Az, and I. So 1 more needed :P

  5. Real Life Picture Thread

    It was a Halloween costume of mine from like 2/3 years back, got it online on amazon XD
  6. Real Life Picture Thread

    This is from a few weeks ago, but nothing changed aside from the beard being gone due to my new job. Oh right, there's also this one, it's from a year ago, but come on, I think this is perfectly acceptable.
  7. [Event - F16] Summer Beach Party

    Able rose from the waters of the shore, with his hair swinging back and water flying through the air. His face had been dripping water, and his breath came heavy as he had to have been underwater for a full minute or more. Losing track of his sense of time, he stepped out of the water. Many people would see him usually dressed in his typical attire, but this time around, he lay back in the sand on the shores of the beach in a pair of red and white swimming trunks. Even though he couldn't stand the sand sticking to his body after he had gotten wet, it was summer and it was about time he took some enjoyment in his life for a change, after all, if he was going to die at least he should have some good memories to go along with him. Around him, he came across many unfamiliar faces, however a few faces were recognizable as he had either seen them before, or he actually was involved in a party with them at some point. The sun was hot and bright, while the water was cool to the touch, yet refreshing. He shook his head to try to release some of the water that was inside of it so that it wouldn't look so ragged and would instead look as it usually did.
  8. Got my computer today, so I'll be able to do some posting again soon! If I don't do any today, I will for sure tomorrow!

  9. Won't be active for a few more days, buying a new computer Tuesday 

  10. [PP-NK-F3] A Trio of Training

    Able had considered this fight riveting. It wasn't nearly too difficult, but it wasn't easy either, for a single attack from it would surely chunk his pool of health quite rapidly. He stood back for a moment as he watched the cycle of the party go through and Telrenya had landed herself a stun on the monster. "Nice job, gorgeous", he called out to her as he gave her that usual grin and a look of approval. When it came about to Vigilon's turn, he couldn't help but chuckle slightly at the player for missing a stunned target. "No worries, if it makes it better I got stuck in a series of me being unable to hit a goblin as it mocked me, so don't beat yourself up over it." He took a look at the scene of the battle, the monster still unable to move for perhaps one more attack to go through. Able had heard the whisper almost as if it where in his own head, up until Vigilon had called out to everyone apologizing for his charm's whispers. "Although creepy, it does mix up the battlefield sometimes, making us have something to listen to, even though it seems rather-- spontaneous." Charging in with another Sword Art at his disposal, he took his knee once more at the torso of the boss that stood before them, and finished his attack with a chop. He fought in combat with grace and smooth motions, making his attacks appear fluid. His hair waved in front of his face as each attack went towards the skeleton, and his shirt wafted in the motion that he went. "This fight is seeming too easy almost, anybody else thinking the same thing yet?" he asked as he made his rotation back beside Tel and Vigilion, the two players that had accompanied him on a hunt for something stronger. "Just think guys, this is the weakest enemy I can fight in order for me to earn loot from something. I'd rather not make this enemy a regular." The health bar above the Skeleton had shifted from the original green color, to being down to almost a third remaining and it's now nearly red, more like an orange hue than anything else. "Not much more and we'll have this thing dead in no time!" Able cheered on the party so that they didn't feel bad about anything they did or didn't do. In combat, he had the idea of making sure to keep everyone thinking positive rather than negative. ID: [86377] | BD: 10 [7 * 4 = 28 Damage] | MD: 9 [Stunned] Able: 180/180 HP | Energy: 11/18 (+1 Regen / - 4 Sword Art) | Hate: 4 (+2 For Crit) @Telrenya: 40/40 HP | Energy: 0/4 | Hate: 0 @Vigilon: 160/160 HP | Energy: 15/18 | Hate: 0 Molten Skeleton: 36/90 HP | Damage: 27 (Stun Immune / 2 turns)
  11. He scoffed at the player, "Please, it's not like we're going up ten floors. You realize this is only the first floor. Plus Telrenya and I have already done a small touch of training together, on the third floor. I'm not looking for a death sentence, I'm looking for experience." He slid his hand into his pocket and relaxed his posture, knowing that he has nothing to worry about. Especially since this player seemed to be concerned with going past the first floor. "But, if you'd rather stick around here on this floor then sure." He noticed also that Telrenya hadn't taken a liking to his last choice of words and he ought to slow things down. "Also, Tel, my sincerest apologies, I was only joking. I had no intentions to insult you with that statement or to irritate you. You shouldn't take the things I say to heart, that's when feelings get hurt." Able chuckled as he always did, it was a signature of the sort of him, as well as his clothing statement that he seemed to always been seen around in. The talking about exploring the first floor made him think of how much map coverage he had, and when he checked, he had a fair portion but not nearly all of it, the floor had been too large for him to explore ALL of it within the short amount of time he's been training himself. Though he didn't exactly like the idea of exploring more of the map, he wasn't entirely against it either. Instead of voicing another opinion however, he remained quiet this time around and allowed the two to discuss their opinions on the matter further and what they wish to do. Last thing Able wanted was conflict with anyone because they don't like the things coming out of his mouth.
  12. [PP-NK-F3] A Trio of Training

    With slight hesitation, Able brought his attention back to the Molten Skeleton. The flame coated bones and the heat waves that fluttered over it altering the way the world looked behind it, made it seem far more intimidating. "I mean, at least you two have ideas. I've got nothing, so either I'm brave or I'm stupid, because I'm going in." He said as he prepared himself for his first attack on the target. He considered of all the methods he can use to approach the enemy, should he attack from behind or just go head on? He clenches his fists after adjusting his hair once more and then began to charge in, his fists began to obtain a glow to them, initiating the combat charge with a sword art had to have been a smart idea because before he could think of anything else, he went through with the attack. His right leg came up towards the chest of the skeleton, and although flames coated the mob, they didn't catch onto his clothing. After his kick had connected, the skeleton appeared to have been stunned for only a brief second, because with enough time, he was able to send his hand flying towards the skeleton's head and chopping it once more before leaping back. "Well looks like I'm brave because I executed that pretty close to flawlessly! Proud of me Tel?" He said as he grinned towards her and winked with his left eye, and returning his head towards the mob with a hair flick. ID: [86259] | BD: 9 [6 * 4 = 24 Damage] | MD: 5 [Miss] Able: 180/180 HP | Energy: 14/18 (-4 Sword Art) | Hate: 2 (+2 From Critical Strike) @Telrenya: 40/40 HP | Energy: 4/4 | Hate: 0 @Vigilon: 160/160 HP | Energy: 18/18 | Hate: 0 Molten Skeleton: 66/90 HP | Damage: 27
  13. Taking her words of warning as a true warning, he now knew what he had been messing with. As intoxication wasn't real, he could simply pretend how he would act when he was drunk. The woman had accepted the arm wrestle, even though she had already been fatigued from the previous ones, clearly hadn't kept in mind for conserving energy for future attempts to beat people. Able knew that all he'd have to do is wear her down by stalling out enough, slowly pressuring her to exert more and more energy and eventually she'd give in. If she were at full stamina, he was sure that he'd lose as he never really has been an upper body type of person. "It's not that I'm strong, it's that my condition is better than yours." He let out a slight chuckle and heard the chanting and banter of the men around the two, some cheering for him, some taunting him, others booing him, regardless it was all the same to him. A crowd was a crowd nonetheless. "So tell me your name, gorgeous, as for me-- I'm Able, or if you'd rather be human about it, the name's Tobias. I'd shake your hand, but I'm too busy holding it right now." The words flowed freely from his thoughts as he hadn't ever really been threatened by a woman and although it was new to him, he wasn't too concerned with actually being in harm's way. While he noticed she had struggled more and more as time wore her out further, eventually he noticed his hand shifting hers to the table slowly but surely, though not quite there yet. "So how about this, if I win, I buy you a drink and we talk more. You win, you get whatever you want." He let out the bet with a smile to follow him and his eyes narrowed at her. The woman had a great complexion to her body that suited everything about her. It seemed he found every woman just as attractive as the other, or perhaps it was because every woman in this game appeared to be far more attractive than the ones he knew in the real world. ID: 86257 | BD: 3 | LD: 19 (Higher BD wins arm wrestle, in case of tie, include the LD with it) @Daniella
  14. If anybody needs posts from me later on (since I'm all caught up at the moment), I'll be posting later tomorrow, since I gotta work a 5 AM shift, so time to get some sleep for me to get up at 3 AM... I'M NOT EVEN A MORNING PERSON!

    1. Able


      Also, if you'd like to start a thread with me, just go ahead and start one and tag me, I'll gladly reply when I get on.