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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
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      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
      -Staff
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.

Able

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About Able

  • Birthday 11/05/1997

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    Solo Player

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  • Gender
    Male

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  • Skill Points
    20

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  1. Upon nearing the two players, he noticed the flash of blue as she changed outfits to a black latex suit that showed her curves rather... nicely. To go along with it she put on some sort of robe or cloak that seemed it wasn't her size, in fact it looked far too big for a girl her size but then again who was he to judge another person? He didn't hear much of what the two were talking about, all he managed to catch was that she called him a friend of the stranger before him. As she made her way past the other player, she neared Able and wiped her hand on his clothing, leaving hints of red glimmer from the river of blood. Turning towards the pink haired player, he knew it was best not to piss either of them off, they were clearly more equipped for a situation like this than he was. "Sorry, but I don't even know this man. Nor do I care to either. I was just here for a casual stroll until you caught my eye to be fair." What was the point of saying anything other than what the truth was. "That is until you decided to get all touchy with my clothes. If you want them off just say so." Leaving a chuckle behind his last statement he turned his attention to the other player, the one with golden hair. "And you are?" Able wasn't known to be brave all the time, some might even call him stupid for how arrogant he was. It was probably his most disliked feature about him. The only other people that didn't mind it were others that carried themselves about so much higher than he did. He checked her out from behind as she passed, raising an eye brow peaking his interest. For being the only player among the three that didn't have an orange icon, he didn't feel left out the slightest. He always told himself that he would kill a person if it came down to it for his own survival. (OOC: Still feeling super rusty, didn't wanna post too much since @Oikawa hasn't posted yet)
  2. Able heard the tapping of his feet with every step, leaving nothing but a tiny dust trail to follow and nothing else. Often in times of boredom, he had a tendency to roam floors with no regards to the dangers that lie within each one, but rather just to get out of the place and take a look at the landscape and how every floor is designed. The tenth floor appeared to be a wasteland, what once was most likely filled with monsters and active players is now empty. He would look around to see nothing but a stream by his left and open land on the right. He had thought about just going to the front lines one time and simply telling them they need to train him and he'll do whatever they want, but that would just seem childish and immature. Instead, he'd rather grow in strength on his own. Once in a blue moon, a player crossed his path and took a look at his attire which consisted of a dress shirt that was half buttoned, dress pants, some nice shoes, and some wraps around his hands to resemble that he's hand to hand fighter. His red hair went over his eyes at times, making it tough to see every so often. "Interesting. This floor is so empty, it's almost.... sad." He spoke to himself often, mostly for entertainment purposes as he was a solo player and people haven't exactly grown too fond of him quite yet. Mainly because of the way he carries himself, but that was besides the point. Trailing further along the stream, two very unique colors struck his eyes. Gold and pink. While some would think that's the colors of some items, this was different, these were hair colors of two players he had never seen before. He couldn't see much, all he could see was the orange cursor above their heads, meaning they have had a history of killing another player. To many that might be enough information to leave them alone and not get involved with anything, but instead, he wanted to go talk to them. If he were to die, then so be it, but he wasn't ultimately concerned for his safety much. One of the players was male and heavily geared out, but was still shorter than him. The other was a feminine player with armor that wasn't as heavy, but still enough to show. Appearing small from the distance, he couldn't distinguish much more about her until he got closer.
  3. Apologies to everyone for me not being active for a long time. I'm having really bad depression as well as some serious family issues right now, mainly because my mother is trying to get me out of the house because she can't stand me. So I sincerely apologize for everything and I hope I can be back soon. I miss everybody here a ton!

  4. If you play OW, add me Moundsy#1144 so we can get a 6 stack going. So far it's Beatbox (or Teion), Ariel, Macradon, Az, and I. So 1 more needed :P

  5. Real Life Picture Thread

    It was a Halloween costume of mine from like 2/3 years back, got it online on amazon XD
  6. Real Life Picture Thread

    This is from a few weeks ago, but nothing changed aside from the beard being gone due to my new job. Oh right, there's also this one, it's from a year ago, but come on, I think this is perfectly acceptable.
  7. [Event - F16] Summer Beach Party

    Able rose from the waters of the shore, with his hair swinging back and water flying through the air. His face had been dripping water, and his breath came heavy as he had to have been underwater for a full minute or more. Losing track of his sense of time, he stepped out of the water. Many people would see him usually dressed in his typical attire, but this time around, he lay back in the sand on the shores of the beach in a pair of red and white swimming trunks. Even though he couldn't stand the sand sticking to his body after he had gotten wet, it was summer and it was about time he took some enjoyment in his life for a change, after all, if he was going to die at least he should have some good memories to go along with him. Around him, he came across many unfamiliar faces, however a few faces were recognizable as he had either seen them before, or he actually was involved in a party with them at some point. The sun was hot and bright, while the water was cool to the touch, yet refreshing. He shook his head to try to release some of the water that was inside of it so that it wouldn't look so ragged and would instead look as it usually did.
  8. Got my computer today, so I'll be able to do some posting again soon! If I don't do any today, I will for sure tomorrow!

  9. Won't be active for a few more days, buying a new computer Tuesday 

  10. [PP-NK-F3] A Trio of Training

    Able had considered this fight riveting. It wasn't nearly too difficult, but it wasn't easy either, for a single attack from it would surely chunk his pool of health quite rapidly. He stood back for a moment as he watched the cycle of the party go through and Telrenya had landed herself a stun on the monster. "Nice job, gorgeous", he called out to her as he gave her that usual grin and a look of approval. When it came about to Vigilon's turn, he couldn't help but chuckle slightly at the player for missing a stunned target. "No worries, if it makes it better I got stuck in a series of me being unable to hit a goblin as it mocked me, so don't beat yourself up over it." He took a look at the scene of the battle, the monster still unable to move for perhaps one more attack to go through. Able had heard the whisper almost as if it where in his own head, up until Vigilon had called out to everyone apologizing for his charm's whispers. "Although creepy, it does mix up the battlefield sometimes, making us have something to listen to, even though it seems rather-- spontaneous." Charging in with another Sword Art at his disposal, he took his knee once more at the torso of the boss that stood before them, and finished his attack with a chop. He fought in combat with grace and smooth motions, making his attacks appear fluid. His hair waved in front of his face as each attack went towards the skeleton, and his shirt wafted in the motion that he went. "This fight is seeming too easy almost, anybody else thinking the same thing yet?" he asked as he made his rotation back beside Tel and Vigilion, the two players that had accompanied him on a hunt for something stronger. "Just think guys, this is the weakest enemy I can fight in order for me to earn loot from something. I'd rather not make this enemy a regular." The health bar above the Skeleton had shifted from the original green color, to being down to almost a third remaining and it's now nearly red, more like an orange hue than anything else. "Not much more and we'll have this thing dead in no time!" Able cheered on the party so that they didn't feel bad about anything they did or didn't do. In combat, he had the idea of making sure to keep everyone thinking positive rather than negative. ID: [86377] | BD: 10 [7 * 4 = 28 Damage] | MD: 9 [Stunned] Able: 180/180 HP | Energy: 11/18 (+1 Regen / - 4 Sword Art) | Hate: 4 (+2 For Crit) @Telrenya: 40/40 HP | Energy: 0/4 | Hate: 0 @Vigilon: 160/160 HP | Energy: 15/18 | Hate: 0 Molten Skeleton: 36/90 HP | Damage: 27 (Stun Immune / 2 turns)
  11. He scoffed at the player, "Please, it's not like we're going up ten floors. You realize this is only the first floor. Plus Telrenya and I have already done a small touch of training together, on the third floor. I'm not looking for a death sentence, I'm looking for experience." He slid his hand into his pocket and relaxed his posture, knowing that he has nothing to worry about. Especially since this player seemed to be concerned with going past the first floor. "But, if you'd rather stick around here on this floor then sure." He noticed also that Telrenya hadn't taken a liking to his last choice of words and he ought to slow things down. "Also, Tel, my sincerest apologies, I was only joking. I had no intentions to insult you with that statement or to irritate you. You shouldn't take the things I say to heart, that's when feelings get hurt." Able chuckled as he always did, it was a signature of the sort of him, as well as his clothing statement that he seemed to always been seen around in. The talking about exploring the first floor made him think of how much map coverage he had, and when he checked, he had a fair portion but not nearly all of it, the floor had been too large for him to explore ALL of it within the short amount of time he's been training himself. Though he didn't exactly like the idea of exploring more of the map, he wasn't entirely against it either. Instead of voicing another opinion however, he remained quiet this time around and allowed the two to discuss their opinions on the matter further and what they wish to do. Last thing Able wanted was conflict with anyone because they don't like the things coming out of his mouth.
  12. [PP-NK-F3] A Trio of Training

    With slight hesitation, Able brought his attention back to the Molten Skeleton. The flame coated bones and the heat waves that fluttered over it altering the way the world looked behind it, made it seem far more intimidating. "I mean, at least you two have ideas. I've got nothing, so either I'm brave or I'm stupid, because I'm going in." He said as he prepared himself for his first attack on the target. He considered of all the methods he can use to approach the enemy, should he attack from behind or just go head on? He clenches his fists after adjusting his hair once more and then began to charge in, his fists began to obtain a glow to them, initiating the combat charge with a sword art had to have been a smart idea because before he could think of anything else, he went through with the attack. His right leg came up towards the chest of the skeleton, and although flames coated the mob, they didn't catch onto his clothing. After his kick had connected, the skeleton appeared to have been stunned for only a brief second, because with enough time, he was able to send his hand flying towards the skeleton's head and chopping it once more before leaping back. "Well looks like I'm brave because I executed that pretty close to flawlessly! Proud of me Tel?" He said as he grinned towards her and winked with his left eye, and returning his head towards the mob with a hair flick. ID: [86259] | BD: 9 [6 * 4 = 24 Damage] | MD: 5 [Miss] Able: 180/180 HP | Energy: 14/18 (-4 Sword Art) | Hate: 2 (+2 From Critical Strike) @Telrenya: 40/40 HP | Energy: 4/4 | Hate: 0 @Vigilon: 160/160 HP | Energy: 18/18 | Hate: 0 Molten Skeleton: 66/90 HP | Damage: 27
  13. Taking her words of warning as a true warning, he now knew what he had been messing with. As intoxication wasn't real, he could simply pretend how he would act when he was drunk. The woman had accepted the arm wrestle, even though she had already been fatigued from the previous ones, clearly hadn't kept in mind for conserving energy for future attempts to beat people. Able knew that all he'd have to do is wear her down by stalling out enough, slowly pressuring her to exert more and more energy and eventually she'd give in. If she were at full stamina, he was sure that he'd lose as he never really has been an upper body type of person. "It's not that I'm strong, it's that my condition is better than yours." He let out a slight chuckle and heard the chanting and banter of the men around the two, some cheering for him, some taunting him, others booing him, regardless it was all the same to him. A crowd was a crowd nonetheless. "So tell me your name, gorgeous, as for me-- I'm Able, or if you'd rather be human about it, the name's Tobias. I'd shake your hand, but I'm too busy holding it right now." The words flowed freely from his thoughts as he hadn't ever really been threatened by a woman and although it was new to him, he wasn't too concerned with actually being in harm's way. While he noticed she had struggled more and more as time wore her out further, eventually he noticed his hand shifting hers to the table slowly but surely, though not quite there yet. "So how about this, if I win, I buy you a drink and we talk more. You win, you get whatever you want." He let out the bet with a smile to follow him and his eyes narrowed at her. The woman had a great complexion to her body that suited everything about her. It seemed he found every woman just as attractive as the other, or perhaps it was because every woman in this game appeared to be far more attractive than the ones he knew in the real world. ID: 86257 | BD: 3 | LD: 19 (Higher BD wins arm wrestle, in case of tie, include the LD with it) @Daniella
  14. If anybody needs posts from me later on (since I'm all caught up at the moment), I'll be posting later tomorrow, since I gotta work a 5 AM shift, so time to get some sleep for me to get up at 3 AM... I'M NOT EVEN A MORNING PERSON!

    1. Able

      Able

      Also, if you'd like to start a thread with me, just go ahead and start one and tag me, I'll gladly reply when I get on.

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