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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Benjamin Bookworm Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/18/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters Level 5 and under are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.


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About XxSulSus

  • Birthday 03/13/1996

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    Celestial Ascendants

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    United States
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  1. [PP-F1] Earning a Living -Tailor (Kyoto,Itzal)

    Kyoto looks at Itzal after hearing him respond to his comment between the reality and the game. Not realizing that maybe Itzal hasn’t see the world compare to the game. Kyoto understands what he means. Nothing could be better than the real world, but the real world been through wars and violence. In a game when someone fights it doesn’t affect the whole game it just let you continue to the next floor. Kyoto smiles at him as he looks for some materials after. Seeing some he quickly grabs them and continues to walk down the path with Itzal and his companion. Watching Velnia relax on Itzal’s arm he pets her ears once more. “So why did you name her Velnia? I’m sure there’s a reason why you name her and all your other stuff. Like is there a story behind it or did you just wanted to name her Velnia because you like the name? Which again usually has a story behind it….” ID# 98359 results: LD 14: +1 MAT @Itzal: 9 Kyoto: 17
  2. [PF02] Breaking the Unbreakable, Kyoto-Jomei

    Kyoto looks at Jomei as he gives him a happy smirk. “So… A long time ago?” Kyoto thinks to himself knowing he’s new to the game but been in here for that long. It’s not like he was scared to get going but something happened at the beginning of the game where he doesn’t remember what happened the first few months. Kyoto looks at the rock not really trying this time he charges at it missing it by a little. He smiles as he watches Jomei get ready for his next attack. Stepping back so he’s out of his way he sits down and just enjoy the sight of this floor as he also feels the breeze. Closing his eyes for a moment that feels like his life been sucked away from him. Thinking about home. Thinking about all his love ones wondering about him. He opens his eyes as he keeps smiling. ID# 95310 results: BD: 4 Jomei: 986/986 (93/98) Kyoto: 60/60 (1/6) Boulder: 23/50 @Jomei
  3. [PF02] Breaking the Unbreakable, Kyoto-Jomei

    Kyoto stood there. Can’t imagine doing this by himself. Watching him damaging the bolder he steps up and clenches his fist he then swings his left first into the bolder seeing it’s HP drop a little. “So when did you exactly did this quest for yourself?” he looks over at Jomei stepping out of his way so he can punch the bolder. “I just can’t imagine seeing someone do this by their selves. Besides I’m sure there’s more annoying quest than this out there is there?” He glances over at the overhead seeing he’s got a message. He doesn’t know who it’s from since he hasn’t talked to anyone from his old guild in ages. It might be Itzal or Morgan responding back to his message about joining their guild. Either way he’s going to wait to respond just so he can focus on what he’s doing right now. ID# 92842 results: BD: 6 DMG: 1 Jomei: 986/986 (93/98) Kyoto: 60/60 (2/6) Boulder: 25/50
  4. Kyoto grabs her wrist. “Who’s says you’re weak? Your a strong young lady that had one bad quest. Hestia… I know the feeling of what’s it like to almost die. I was a level 1 in my old guild. Me and Stryder… Stryder. He told me he was going to get me out of there alive. He almost did. If it wasn’t for Atzo I probably won't be here. Even though they don’t like me I owe them my life. Atzo the one who really saved me but Stryder… Well he protected me instead of letting me die. I was the reason why he refuses to let someone in his party die. And now I bet he wishes he didn’t save me that day. Either way Hestia. If I can make it through something like that… Fighting a level 10 monster at a level 1. I promise you that no matter what happens in the future you’re going to have someone if anything the two of us with you to help you and protect you.” Kyoto starts to cry a little as he then gives her another tight hug where she basically shouldn’t be able to move.
  5. [PP-F1] Earning a Living -Tailor (Kyoto,Itzal)

    Kyoto looked around admiring the scenery. “You know why can't the real world look as beautiful as this?” Kyoto a very weird person that tends to admire weird things. Itzal probably already see’s something weird about him but it’s alright. “So do you listen to music Itzal?” as he failed to grab materials. “I mostly listen to pop punk and space rock.” Kyoto smiles a little. “But I listen to other genre as well.” Kyoto knows he’s weird but that what makes him unique makes him himself. Kyoto then picks up Velnia and starts to pet her. “Who’s a friendly dragon. You are.” He smiles. He’s kind of curious what his dog back in the real word going to think about him when he gets back. He stopped and tried not to think about home. IT rough for him to leave his sister there all alone. His sister is only 14 years old and she doesn’t have her big brother protecting her with those boys that are probably chasing her. ID# 90206 results: LD: 2 @Itzal
  6. [PF02] Breaking the Unbreakable, Kyoto-Jomei

    Kyoto looked amazed. That’s what he was wanting to be seeing him be able to do that kind of damage to a rock could be cool to see if he was fighting a monster or another player. “So you’re a DPS huh? That’s what I’m building myself to be.” Kyoto smiles as he then charges the rock and hit it watching chips of small pieces of rock flying off of it. “Man monkey see monkey do huh.” He laughs a little looking at the rock. Kyoto getting little tired at looking at this stupid thing. He can’t wait until it destroyed. Kyoto steps back and watches Jomei get ready to punch the rock. “Man can this stupid thing break already? It’s getting little annoying.” Kyoto looks around trying to figure out why it got real quiet all the sudden. It like something happening around there or maybe its that time of the day where you can actually hear peace and quiet. If that’s a thing. ID# 90205 results: BD: 9 Jomei: 986/986 (93/98) Kyoto: 60/60 (1/6) Boulder: 28/50
  7. Kyoto grabs a hold of Hestia’s arm as he then hugs her. “Do you remember what I said yesterday? Well you never left my party after that i saw your HP get low. I would of been there with you if you stop doing those solo quest.” Kyoto started to cry a little. “No one is going to die in my party Hestia.” Kyoto looks at her as he sees nothing but a blank stare. “Come join my guild you already know a few of us and they will get you through this death game. We can beat this together.” Kyoto smiles wiping her tears building up into her eyes and then fixing her hair. Kyoto then looks over at Havok. While hugging her tight he said “You must be Havok. Hestia told me about you.” Kyoto then looks back at Hestia and sees her beautiful blueish grey eyes hoping she will want to try again. “You shouldn’t quit just because one one thing. Look around there’s a lot of people that care about you. Heck Itzal even asked about you. You can just give up.”
  8. On floor 2 Kyoto looked at his friends list… Realizing it’s not very big. He only has Itzal, Hestia, and Atzo on his friends list. Speaking of Hestia what happen to her. Haven’t heard from her in a couple of day. It says she’s still around. Maybe he should go check up on her. Kyoto walked over to the teleport gates as he then teleported to floor 4. Walking down to the town he searched for Hestia. About half way through the town he sees Hestia standing there like she’s lost. Kyoto walks up to her. “Are you alright? Haven’t heard from you in a while.” Kyoto smiled as he brushed her hair out of her eyes as the wind keeps blowing it into a mess. “Come on let go to the pub or the inn and get out of this cold.” Kyoto smiles as he looks around for the nearest pub or inn. @Havok
  9. Kyoto looks down knowing that he’s right. If he want to stay alive he needs to be right by his side. Kyoto also knows that Stryder absolutely hates him. He thinks that he’s not going to be talking much throughout this quest. Going to be interesting how these two are going to communicate while in combat even though he knows that Stryder will just kill everything insight. Beside Kyoto owes Stryder and Atzo after all they did save his life. “Hey about you guys saving me back there. I don’t think i ever said thanks.” Kyoto doesn’t think he even cares anymore but eventually he will tell him the truth on why he did such a thing with Atzo. Kyoto then was thinking about himself. Hes such a loser wearing terrible gear thinking he’s going to be able to defeat anything in front of him. Kyoto gives off a little tear as it starts to run down his face. @Stryder
  10. Kyoto falls to his knees. “Hey Hestia… People might die or come close to but it’s the worse feeling to ever see someone die. My parents died when I was 7. Was pulling out of the driveway of our house and some drunk driver was speeding and T-bone them and killed both of them. I was outside playing with my friends and we watch it all happened. I don’t know about you I don't ever want to see anything like that again.” Kyoto started to cry as he looks at Hestia. “Come on let’s get back so we can turn this quest in for me.” Kyoto smiles wipes off the tears from his face and starts to walk back to the town. Kyoto kept smiling but stayed quiet as he knows if he keeps talking or thinking about them he will start to cry again. As the road kept continue endlessly.
  11. Kyoto doesn’t care what role she is. If she’s a tank, DPS or a support she’s a party member and it still hurts to see them get it. Kyoto looks at the bear starting to get angry because they just seem to kill it. I mean he’s hitting the bear but he doesn't deal enough damage on his own without using his sword art. Kyoto charges at the bear as he slices it in the back once more. Seeing the HP get smaller and smaller he starts to think that she should be able to kill it this next turn. Kyoto smiles as he thinks they finally defeated the bear. Now the only thing is left is to turn in the quest. “Hey Hestia… Doesn’t matter if you’re a tank I’m not going to see you get hit. I’m not that kind of person to see someone like that get that kind of punishment. I would rather see me get hit over someone that I have to take care of. You know what would've happen if you did manage to die while being in my party?” Kyoto started to cry a little knowing that he would never want to see something like that happen to him. He can’t do another death. Unlike his parent. He regrets not doing anything about that and if someone in this game dies he doesn’t think it’s worth being here anymore. ID# 90087 results: BD: 7 MD: 5 (DMG: 5 to bear) (Hestia: 0 HP Lost) Kyoto: 100/100 (2/10) Hestia: 315/320 (2/32) Bear: 10/100
  12. Kyoto watching her gets knocked down into the ground after failing to defeat the bear Kyoto then look at a way to at least deal some damage and distract the bear so she can get out of there. Kyoto quickly charges at the bear’s back and and stabs his sword into it dealing some damage and bringing the bear to the ground. “Quick Hestia move before he gets back up!” he yelled as he jumps out of the way getting ready for another attack. Kyoto looks around again and still doesn’t see her familiar giving us a warning. Thats a good sign as we can keep fighting. Kyoto barely has enough energy to keep fighting the bear. “Hestia are you alright?” he ask knowing the answer already he just want to verify. “If you need us to switch we can. I don’t mind taking some heat while you get situated.” He smiles as he looks at the bear once more. ID# 90084 results: BD: 6 MD: 2 (DMG: 5 to Bear) (Hestia: 0 HP Lost) Kyoto: 100/100 (1/10) Hestia: 315/320 (5/32) Bear: 20/100
  13. “I’m alright Hestia. I’ve never been so excited to actually have fun in combat. You got to realize i never had the chance to fight anything because by the time i could engaged it was already dead.” he replied as he then get ready for his next attack. Kyoto leaps and then charges at the bear as he then uses his sword art Snake Bite and slash at the bear with three quick strikes in the back as he then watch the bear health bar hit in the red. “Look at that. You’re not so tough after all now are you Mr. Bear.” he smiles and laughs as he getting really excited just because the bear absolutely miss Hestia and swung his claws into the ground. Kyoto looks at Hestia and starts to smile as he knew that she can kill the bear right now if she wanted to. Besides he hasn’t seen her familiar give warning anymore. ID# 90079 results: BD: 10 MD: 1 DMG 5+2*3= 21 (Hestia: 0 HP Lost) [H:5] Kyoto: 100/100 (0/10) [H:12]Hestia: 315/320 (8/32) Bear: 25/100
  14. Kyoto grabs a hold of Hestia so she doesn’t fall. Looks at that bear and charges as it. Swinging his sword and landing a strike on the bears left arm as the bear then tries to land an attack on him but misses. “You my friend need to go. And when I mean go i mean die.” Kyoto starts to show his more chaos side as he starts to enjoy fighting these things. Kyoto then jumps away into a safe position and looks at Hestia and then back at the bear. “So. I’m a trouble magnet huh? I like it.” Kyoto starts to give a smirk as he wait to see if anything else come at them. “Okay your turn Hestia time to finish them.” Kyoto then laughs a little as he notice that he’s feeling a lot stronger now since he’s got this sword. Kind of like this sword has some dark power to kill mobs. ID# 90069 results: BD: 7 MD: 5 (-1 EVA)= 4 (DMG to Bear 5) [H:4]Kyoto: 100/100 (3/10) [H:6]Hestia: 315/320 (12/32) Bear: 61/100 Wind Wasp #4: 5/20
  15. Kyoto smiles as then he turns around and right before he started to change at the last wasp a giant bear jumps out and charges at Kyoto. As Kyoto jumps out of the way to dodge the bear’s attack he then turn his focus on the bear. “Oh no you’re not taking her.” Kyoto quickly charges at the bear and strikes his sword into the beat chest. Kyoto then jumps away to safety near Hestia as then Kyoto hears more buzzing coming from behind us. “Oh come on. I like killing these things but man we be here fighting these things all day. And now we have a bear on us.” Kyoto smiles as he sound excited not scared. He seems to be happy that he gets to keep killing things it get him to show off how strong he can be. Kyoto hears these buzzing noise get closer and closer as he turns around as he finally sees 2 more wasps coming from behind. “This going to be fun. Pick your pick we can take them all.” ID# 90064 results: BD: 7 MD: 3 ((-1 EVA)=2 DMG=5 to bear)) [H:3]Kyoto: 100/100 (1/10) [H:6]Hestia: 318/320 (15/32) <<Wasp Queen>> 0/50 DEAD <Wasp> 6/20 <Wasp> 0/20 DEAD <Bear> 95/100 (DMG=30) <Wasp> 20/20 (DMG=6) <Wasp> 20/20 (DMG=6)