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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
      _______________________________________________________________________________________________________________________________________________


      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
      -Staff
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.

Genji

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About Genji

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  • Guild Name
    The Vanguard

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    Male

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    21

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  1. PP-F2: R E T U R N

    "Woman," he repeated as she appeared dumbstruck at his assertion. "You know, post maturity human female-?" Before he could finish explaining, Esther launched into a fully awkward reciprocation, which caused the Shibuyan youth to stare at her blankly. Then, he laughed. He laughed, because for the first time he genuinely was not the only clueless one in the room. His gaze watched her hands smooth the clothing over her body with a small smile- he never intended to make her think whatever it was she had, but for that moment, he hardly minded. "Sorry about that," he crooned in a low voice as he leaned toward her and placed a hand on her shoulder. "Are you alright?"
  2. PP-F2: R E T U R N

    In his youth, Genji suffered through similar belittlement from both his parents and responsible adults, including teachers and coaches. Several leading doctors tried to diagnose him with labels like ADHD, or Asperger's, but he managed to maintain grades near the top of his class. Despite his social ineptitudes, he was perfectly capable of learning and functionality in a scholastic unit. It did lead him to ostracism, and it created awkward situations with peers in his age group. Because of how different he was, people shunned him and treated him like an enigma. He understood all too well what Esther was saying. "People who haven't lived your struggle rarely understand your reasons. That hardly makes you wrong." He sipped once more at the tea she brewed, concentrating on both the complex flavor and the woman in front of him. "The decision not to fight is hardly less bold than the one everyone else has made. Who would protect and raise the children, if not for your sacrifice?" He thought it sad, that even in this world people never changed. "You look every bit a woman to me," he added to reassure her.
  3. [OP - F10] Trick or Treat~!

    "気じゃない," the youth muttered in his own tongue as he sank backward from the scene that unfolded. "誰もが、彼らは罰金だと言って続けて、誰も罰金ではありません." He sank into a chair along the wall behind him, one he had previously utilized while in full costume, and clutched at his head. "数ヶ月で私の家族を見たことがない." How he made it this far, Genji had no idea. There was nothing familiar about Aincrad, and even fewer people. He wanted to cry, but knew that when the tears ended, the strife would remain. He yearned to scream, but understood it would do nothing but rob him of his voice. Genji understood the futility of his situation, but until this moment, he never really faced it. It never occurred to him that Esther had left him, or that he was muttering to himself in a language only a few people would understand. By the time he glanced up, he was barely aware of anyone around him, or anything. He wore a blank expression, mouth slightly agape. "Esther...?" he gurgled groggily. @Esther
  4. [OP - F10] Trick or Treat~!

    "Mmmmm... Ahhh... I..." Genji lost color as she casually mentioned the affliction he'd worn for several years since the end of High School. As an extreme case of self-deprecation and familial expectation gone wrong, Kotarou had folded in on himself and looked for every excuse he could never to leave the safest place in the world. His bedroom. In his mind, he could be a hero, and in his dreams he was. In Shibuya, and everywhere else in the world, he was a shut in who failed to accept at anything. Esther couldn't have known that when she spoke up, but it made him feel infinitely less secure standing there in a room full of people, all of whom were infinitely more attuned to the world around them than he was. When he realized he had stopped breathing out of acute terror, he took a short breath. Then, he took a longer one, and he wheezed loudly. A fit of coughing followed. Genji wiped the tears that formed in his eyes away and tried to focus on what she was saying. She touched him, and offered to go out with him and do things in the real world. Like friends. Like normal people. Like he was a normal person. He felt her elbow brush against his, and he glanced quickly away. "I haven't ridden any of the lines in quite some time," he replied quietly, "I barely remember their names." His voice was weak as he brushed a hand thoughtlessly over the front of his pants, and he pulled his cloak down further. He toyed with the hem of it idly, embarrassed about... ...everything. @Esther
  5. [OP - F10] Trick or Treat~!

    "Ah, no, no!" he sputtered. "No, I think your costume looks great. Seriously. Don't change it. You could keep wearing it all the time, and it would be great." He managed a toothy smile, cheeks flushed red by the heat that overcame his face. She recognized him before he removed the costume? That part confused him. Genji was used to being a forgettable, easily cast aside person. He didn't much care for the laborious societal expectations of courtship or dating, and the sudden rush of emotions and hormones that spiked from interaction with Esther confused him as well. He was comfortable enough with her, and she seemed to feel similarly- perhaps it was society, and not these two friends, who had the wrong of it? Perhaps interactions between man and woman, or woman and woman, or man and man, ought not be so difficult as they are often made to be? Ah, well. The friends he made in this world were ones he would not soon forget. After middle school, he had learned never to place a great deal of stock in deep, emotional investments. They tended to not pan out. He reached out and ruffled her hair with a kind smile, both his eyes softly shutting in the process. "I suppose we never had many pumpkins," he managed to murmur, "Shibuya is massive, but it's crammed full of people and they're always busy." @Esther
  6. [OP - F10] Trick or Treat~!

    When she came close, he stopped. Somewhere in his mind, Genji knew this to be Esther, the pink haired girl he met recently on the second floor, and who had quickly moved to become fast friends with him. She was a lonely woman with a kind, accepting heart, and though her views on the world deviated wildly from his own, at least in terms of pacifism, he appreciated her desire for a soothing, calm atmosphere. The gilded aura of gentility that radiated off her angelic costume only served to gut him further when her words to the dagger to his innards. "Miss Esther, I will have you know," he began, "that the tradition of Halloween began thousands of years ago, with a festival celebrating the freakish, demonic, and horrifying in order to frighten evil spirits away from people's homes and invite a safe, peaceful new year to come. So, essentially, mine is the only costume actually in keeping with the spirit of the holiday-" He found himself rambling on about things most likely no one cared about, all the while ensnared by the ephemeral beauty in her eyes. He refused to blink, for fear that it would disappear in that instant and he would never see it again. Genji gulped. "What I mean is," he started over, correcting the awkward feelings that threatened to rise up and make him say something stupid. "That it is actually me, Genji, in this costume." He flicked through his menu and switched to his normal outfit for her benefit. "It's good to see you again," he greeted her with a bow. @Esther
  7. [OP - F10] Trick or Treat~!

    People who seemed to know each other quickly blended into a single crowd and mingled, leaving Genji well on the outside. That was fine, but it brought a smile to his face to know that all the people trapped on Aincrad were able to come together for various events and just release some of that tension that the death game built up inside them. It was almost like a high school dance, everyone parting into their cliques and talking amongst themselves about the flavor of the hour. For Kotarou, he had never chanced to become part of any of those crowds. Watching from a safe distance was not only his go-to move, it was his mainstay. He noticed some awkwardness at intervals, and glanced toward the women who seemed to be stealing the show with their appearances alone. What a youthful crowd, he lamented to himself. None among them dared approach the imposing figure of a Talormeen demon-deity, his six avian arms ready to [censored] up children and steal away with them in the night. That suited him fine. It meant people didn't know who he was- no one appreciated the lore that surrounded the character. Or maybe, his conversation starting techniques were just failures. Genji silently wished for someone to talk about history, or fantasy novels, or anything at all he could relate to. Instead, the night went just as planned. With Genji in comfortable, familiar silence.
  8. [OP - F10] Trick or Treat~!

    As a holiday beloved by cosplayers the world over, Halloween held a special place in Kotarou's heart. The opportunity to forget who or where he was for a single day and just pretend to be something that made him smile was exactly what he needed at that moment, still struggling as he was to come to grips with life in Aincrad. As a child, some of the first fantasy novels he ever read were the Chronicles of Narnia. In keeping with the spooky tradition of All Hallow's Eve, he decided that he would fashion his costume off the Nightmare Fuel that was the God of the Talormeen, the Inexorable Tash. And so, as he walked through the doors, he was greeted by Jack with a very enthusiastic. "What a nice costume! It is great to see you here at this event. Here's your item for showing and I hope you enjoy yourself." What everyone else would see might not illicit the same response. With the pixelated costume augmenting his size, Kotarou stood a good deal higher than any other player in the room at that moment. His lithe, skeletal frame and emaciated portions gave him the look of a hungering demon, and at his head, he wore the face of a bird of prey. He spent countless nights as a child obsessed with the character, hoping just one time to play the part and be half as terrifying. His time had come. +1 Candy Guard!
  9. [PP - F7] Going to Temple

    "They're positively my favorite," he retorted sarcastically as the arachnid chased the blonde woman from its lair and into the open. She activated her hate skill like clockwork, almost like she had been in this situation hundreds of times before. Genji ripped the scimitar from his hip and crouched low, looking for any sign of an opening. "How did you know?" It skittered along the bath and raked at her with large, furry mandables and gripped as hard as it could manage with both forelegs. Still, Lessa was able to wrestle away from the most dangerous of bites. The Spider was not so fortunate, for the moment it latched on to the blonde woman, the silver haired man lunged at its back and raked at it with a curved blade. "I'm not going to be useless," he hissed loudly as his weapon bit deep into carapace and ruined tissue. It gave a horrendous wail and thrashed both of them away. When he came to only moments later, Lessa was already facing down their new nemesis down once again. Lessa: 700/700 HP //65/70 E (3 H) Genji: 180/180 HP // 17/18 E (-1 E) (1 H) BFS: 444/450 HP (Genji deals 6 with his normal attack)
  10. [PP - F7] Going to Temple

    "Oh, no," he laughed and held up his hand, index finger and thumb spaced narrowly apart. "You know what they say about Asian men. Big expectations, small delivery. I'm sure those pants suit you far better than I, Miss Lessa." Kotarou appreciated her desire to keep the mood light, and decided to deviate to one of the few social contingencies he actually had- telling inappropriate jokes at appropriate intervals. In Aincrad, he had never lost anyone to death. It was not the same as the real life equivalent, though the two were certainly entwined. Some people in the world, you never got the chance to meet, or to bond with. Death was an everyday part of life, and it became easier to disassociate. Sword Art Online gave people no room for such morally gray grief. You knew the other people trapped inside, even if not formally. You shared the same fate, and just hearing that Aincrad took them wrenched your heart and made you wonder, "am I next?" No day went by that people felt safe, even in the so-called "safe zones." They just learned to pretend to smile, and keep going. Lessa's charm was that she had learned to take that reviled sentiment and turn it into hope. She stood as a beacon of light for those around her and showed the way, even for those far more lost than others. Genji could appreciate that. "It looks like we're coming up on a breach in the rock face," he commented and pointed ahead. "Might be a cave. We should definitely look into it." They were only part of the way up the mountain, still, and there was much further to go. That didn't mean the behemoth had no secrets to yield to them. It just meant they had more to explore. "Keep on the lookout for large birds," he added.
  11. [PP - F7] Going to Temple

    "I never understand how people think that," Kotarou laughed, "sure, it seemed easy for them to fly right in after the Ring was vanquished in Mount Doom, but prior to that, Sauron's power still held absolute sway within the confines of his domain. If they had tried to fly in while the Ring still existed, they would have been assailed by hellish storms and freaks of creatures conjured for the sole purpose of their destruction." This was the part where people's jaws slacked and their stared at Genji screaming "neeeeeeeerd!" Who else but the silver haired freak would read the Silmarillion more than once? For fun? "But! Um, yeah, a horse wouldn't be too bad, I guess?" he tried to smooth over into her secondary topic of conversation quickly and easily, to the point that he hoped she might even forget about the tangent about Hobbits and Wizards. Their focus was on Aincrad, after all, not Middle Earth. "I honestly never considered mounts a possibility, but this game is the first MMO- just the first virtual reality one." He looked excited. "That means the programming for something like a horse wouldn't be all that hard at all!" She transitioned after a moment of back and forth to his question, and Genji sensed something somber about her mood. Talking about the past must have been hard for her. "It sounds like you've had a good deal of friends here," he told her with a soft smile after she paused. "I'm actually terrible with people, so I kind of envy that about you." His eyes closed, and he knew of only thing one thing appropriate to say Lessa. "I'm sorry for your losses," he said. Genji offered her a deep bow.
  12. [PP - F7] Going to Temple

    "Really?" he asked, a poignant expression on his face. "Sorry I asked." He could scarce tell at times if Lessa said things simply to make fun of them, or if the hair brained scheme was actually feasible somewhere in that mind of hers. "If we get mounts, though," he added with a more easygoing look melting through the snowy visage, "I don't think I'd mind a large Eagle, like in the Lord of the Rings." They rounded a rock face that sloped more steeply for a moment and Genji kept close to the wall, uncertain of his footing. After he sidled against the mountain for a few steps, the path widened and he resumed a straight walk along the path. "Ah," he sounded a bit surprised, but not overly so. "I would have taken you for a student of the art. You've taken to it with wild success. Or perhaps that's how the system works- I'm not too knowledgeable on the ins and outs of Cardinal, and I'm frankly too afraid to chase the notion down." He gave a dry laugh to diffuse the tension that talking about Cardinal generally arose. Lessa seemed comfortable enough. It was probably just him. "Any friends specifically?" he asked. "Did you log in with anyone, or meet people along the way?" He had been alone, until he met Lessa and her friends. It was hard to get used to that life.
  13. PP-F2: R E T U R N

    He fidgeted as she spoke and watched her hand prompt him to sit down. Genji started to speak, but he noticed what her hands were doing- a traditional tea set? As she continued to tell him about her time in Japan, bits and pieces began to fall into place. Ah, she's a lover of the culture. He tilted his head and chanced a step closer, then sat adjacent to her quietly. "Earl Grey," he repeated the name as he accepted the cup graciously, tasted it, and closed his eyes. "Stronger than I'm used to," he admitted, "but not at all bad." He let the tea come to rest on the saucer and matched her gaze. "I came to relax," he answered her final question, and his lips turned up in a smile. "There should be more of that, I would contend; but I'm no more than a lowly swordsman, eh?" Genji took one more sip and placed the saucer to rest in his lap. "What brings you to the lower floors?" he asked, "or do you remain here for the more peaceful atmosphere?"
  14. [PP - F7] Going to Temple

    "You keep talking about dragons," Genji thrust a finger in her direction in warning, "but what happens when we actually run into something like that? I barely did anything to a goblin on wolfback, I'm not too keen on facing down firebreathers just yet." Genji took a step past Lessa to glance over and assess the damage done by the obscure impact. "I wonder what could have caused this, though," he said on a more serious note. "If it were a dragon, no doubt we would have seen more traces. This was agile, and stealthy." He crouched to get a better look, and noticed indentation marks that were reminiscent of claws. "It looks like it tore out a good chunk. We're lucky we weren't in the way when it struck." The young swordsman ran his fingers over the soil and shook his head. "Real lucky," he muttered under his breath. "Alright, then. Let's press on before it decides we look tasty and flies down for another bite." He let out a sigh and headed further up the path, still replaying all of the movements in his head. Lessa truly was far and away ahead of him as a player. "Who taught you to fight?" he asked suddenly. "You do it so naturally, it's almost like you've been doing it your whole life."
  15. [PP - F7] Going to Temple

    "Woah there," Genji said hurriedly as he stuffed his blade away and rushed to Lessa's side. He took her by the wrist and pulled her away from the edge, out of danger of falling. She probably wasn't in any such danger in the first place, but it was more useful than trying to help the woman fight. He proved almost worthless to stand next to her, the mighty swings of her two handed sword easily dwarfing any amount he had managed to deal. "Nice work," he commented, trying not to sound discouraged as he congratulated her on the victory. "I didn't get a chance to see whatever caused this whole mess, but I heard it twice during that fight." He glanced skyward to where a mass of clouds billowed, and Genji thought he heard something like wings flapping. "Do you think we should keep going?" he consulted his traveling companion. "We can probably handle a few more like that, no trouble." Or you can, I'll just be back here.
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