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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Teion

      State of the Site Discussion   10/03/2017

      Please provide your thoughts and opinions! This discussion will affect the future of the site, so it's important that we get as much feedback as possible.
    • Aereth

      2.5 PK Rules / Thread Tags Discussion   10/16/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK


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About Genji

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    The Vanguard

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  1. [PP - F7] Going to Temple

    "I never understand how people think that," Kotarou laughed, "sure, it seemed easy for them to fly right in after the Ring was vanquished in Mount Doom, but prior to that, Sauron's power still held absolute sway within the confines of his domain. If they had tried to fly in while the Ring still existed, they would have been assailed by hellish storms and freaks of creatures conjured for the sole purpose of their destruction." This was the part where people's jaws slacked and their stared at Genji screaming "neeeeeeeerd!" Who else but the silver haired freak would read the Silmarillion more than once? For fun? "But! Um, yeah, a horse wouldn't be too bad, I guess?" he tried to smooth over into her secondary topic of conversation quickly and easily, to the point that he hoped she might even forget about the tangent about Hobbits and Wizards. Their focus was on Aincrad, after all, not Middle Earth. "I honestly never considered mounts a possibility, but this game is the first MMO- just the first virtual reality one." He looked excited. "That means the programming for something like a horse wouldn't be all that hard at all!" She transitioned after a moment of back and forth to his question, and Genji sensed something somber about her mood. Talking about the past must have been hard for her. "It sounds like you've had a good deal of friends here," he told her with a soft smile after she paused. "I'm actually terrible with people, so I kind of envy that about you." His eyes closed, and he knew of only thing one thing appropriate to say Lessa. "I'm sorry for your losses," he said. Genji offered her a deep bow.
  2. [PP - F7] Going to Temple

    "Really?" he asked, a poignant expression on his face. "Sorry I asked." He could scarce tell at times if Lessa said things simply to make fun of them, or if the hair brained scheme was actually feasible somewhere in that mind of hers. "If we get mounts, though," he added with a more easygoing look melting through the snowy visage, "I don't think I'd mind a large Eagle, like in the Lord of the Rings." They rounded a rock face that sloped more steeply for a moment and Genji kept close to the wall, uncertain of his footing. After he sidled against the mountain for a few steps, the path widened and he resumed a straight walk along the path. "Ah," he sounded a bit surprised, but not overly so. "I would have taken you for a student of the art. You've taken to it with wild success. Or perhaps that's how the system works- I'm not too knowledgeable on the ins and outs of Cardinal, and I'm frankly too afraid to chase the notion down." He gave a dry laugh to diffuse the tension that talking about Cardinal generally arose. Lessa seemed comfortable enough. It was probably just him. "Any friends specifically?" he asked. "Did you log in with anyone, or meet people along the way?" He had been alone, until he met Lessa and her friends. It was hard to get used to that life.
  3. PP-F2: R E T U R N

    He fidgeted as she spoke and watched her hand prompt him to sit down. Genji started to speak, but he noticed what her hands were doing- a traditional tea set? As she continued to tell him about her time in Japan, bits and pieces began to fall into place. Ah, she's a lover of the culture. He tilted his head and chanced a step closer, then sat adjacent to her quietly. "Earl Grey," he repeated the name as he accepted the cup graciously, tasted it, and closed his eyes. "Stronger than I'm used to," he admitted, "but not at all bad." He let the tea come to rest on the saucer and matched her gaze. "I came to relax," he answered her final question, and his lips turned up in a smile. "There should be more of that, I would contend; but I'm no more than a lowly swordsman, eh?" Genji took one more sip and placed the saucer to rest in his lap. "What brings you to the lower floors?" he asked, "or do you remain here for the more peaceful atmosphere?"
  4. [PP - F7] Going to Temple

    "You keep talking about dragons," Genji thrust a finger in her direction in warning, "but what happens when we actually run into something like that? I barely did anything to a goblin on wolfback, I'm not too keen on facing down firebreathers just yet." Genji took a step past Lessa to glance over and assess the damage done by the obscure impact. "I wonder what could have caused this, though," he said on a more serious note. "If it were a dragon, no doubt we would have seen more traces. This was agile, and stealthy." He crouched to get a better look, and noticed indentation marks that were reminiscent of claws. "It looks like it tore out a good chunk. We're lucky we weren't in the way when it struck." The young swordsman ran his fingers over the soil and shook his head. "Real lucky," he muttered under his breath. "Alright, then. Let's press on before it decides we look tasty and flies down for another bite." He let out a sigh and headed further up the path, still replaying all of the movements in his head. Lessa truly was far and away ahead of him as a player. "Who taught you to fight?" he asked suddenly. "You do it so naturally, it's almost like you've been doing it your whole life."
  5. [PP - F7] Going to Temple

    "Woah there," Genji said hurriedly as he stuffed his blade away and rushed to Lessa's side. He took her by the wrist and pulled her away from the edge, out of danger of falling. She probably wasn't in any such danger in the first place, but it was more useful than trying to help the woman fight. He proved almost worthless to stand next to her, the mighty swings of her two handed sword easily dwarfing any amount he had managed to deal. "Nice work," he commented, trying not to sound discouraged as he congratulated her on the victory. "I didn't get a chance to see whatever caused this whole mess, but I heard it twice during that fight." He glanced skyward to where a mass of clouds billowed, and Genji thought he heard something like wings flapping. "Do you think we should keep going?" he consulted his traveling companion. "We can probably handle a few more like that, no trouble." Or you can, I'll just be back here.
  6. [PP - F7] Going to Temple

    "Watch the edge," Genji called out in warning. "That's a nasty fall, and the ground is uneven." He knew Lessa was more keenly aware than anyone about her surroundings, but it paid to remind people of things in these situations. More undamaged path lay just a stone's throw ahead, so she could utilize that if she moved carefully. Another loud shriek tore through the heavens, and Genji glared skyward at high alert. If something was up there and wanted to take them by surprise, it had a golden opportunity. He saw something like a shadow fall over one of the clouds, but nothing else moved along his vision. Keep it together, Kotarou! As the woman and her familiar danced with the warg rider, Genji took the opportunity to glance across stats. For now, Lessa would be fine- he would play support if she dipped too low. It was only because of her that he made it this far, after all. "It's not interested in me at all," he replied when she inquired about his condition. "You can focus on yourself for now. I'll let you know if anything comes up." He rushed quickly toward the beast's flank again as it circled Lessa, seemingly oblivious to his movements. Genji could see the Warg eyeing him, though. He knew he had relevance somewhere on it's threat meter. It took one sturdy hit for him to outaggro Lessa, and the mob would turn on him in an instant. If that meant winning this fight, it was a risk he was willing to take. As if to mock him, the wolfkin danced away from his wild slash near effortlessly, carrying its diminutive green rider well out of harm's way. "Well, no one was expecting this to be easy," he muttered under his breath. Genji: 180/180 HP // 13/18 E (2 H) Lessa: 661/700 HP // 53/70 E (5 H) Goblin Raider: 180/450 HP
  7. As an eleven year veteran of play by post roleplaying boards, I'll preface the rest of this response by saying that every site other than this one as of this update has left the power to decide whether a character lives or dies in the hands of their player. This prevents "ganking" scenarios, and situations in which bad blood arises between players because of a problem that would be easily avoided if person B respected person A's wishes. That said. In this particular environment, the free PK rule does several things that are even more deplorable than just taking the safety net out and raising tensions through the roof. 1: it consolidates and monopolizes power in the hands of the people with the most power. Nothing can stop someone from the Frontlines from deciding that they don't like a character, joining a thread with them, and PKing them outright. The initiative piece is not enough to prevent the lowest level characters from taking lethal damage outright, or within two turns- and with the running away rules as is, they'd no longer be able to do so to begin with. 2: It screams unnecessary drama. People have the ability to PK as is, and it isn't something that should be thrown about willy nilly. It wasn't a widespread act in the show- there were guilds dedicated to it, sure, but it got resistance eventually and fell to the wayside. It definitely should not be as huge of a plot point here on the site. Our goal is to write cohesively, as a team unit, and eventually clear floors. There can be rogue elements, but they should not become the core group. So, how are we supposed to unify the players and write a better story if we introduce this twist and make players more afraid/uncomfortable with writing outside their comfort zone?
  8. [PP - F7] Going to Temple

    Unlike creatures from lower from levels of Aincrad, the meeting visage of this creature seemed more methodical, and infinitely more violent. Lessa strode forward with confidence and her body took on a green glow for a moment as she readied some ability, and the raider charged. The feral mount snarled and spat as it raked out at the blonde woman as if to bat her aside and take its rider in for the kill on Genji. Unfortunately for the raider, the strange light that permeated Lessa ripped its focus away. The Goblin realized less quickly than its companion and faltered slightly as they veered off, which suited Genji just fine as he narrowly backed out of the way of it's vicious looking weapon. The Raider barrelled past the silver haired swordsman and brought the blade up a second time, entirely focused now on his companion. This is my chance! Once the Raider peeled off, Genji dug into the dirt and supercharged his body with the system enhancement of a Sword Art. His form lit up with a warm, golden light as he launched himself at the flank of the beast. As he did so, the monstrous blade Sundered downward at Lessa, who was more than equal to the task. Genji missed the exact details of her defense because the enemy obstructed his view, but he heard the exchange nonetheless. "Bear Knock," he uttered as his body moved on its own, the curved blade spinning wildly as it tore into the creature at four random vectors and dealt its damage. The goblin howled wildly in pain. Genji: 180/180 HP // 14/18 E (4 used) (2 H) Lessa: 661/700 HP //65/70 E (3 H) (Thorns Activated) Goblin Raider: 388/450 HP (450-28= 422-(6+2=8×4=32))=388
  9. He gave a slight shrug. "I would have pressed further in, but it appears this was adequate to complete the task. Regardless, if we wait too long here the mobs will respawn and we'll end up having to kill them a second time," he said, not-so-discreetly suggesting they move along as they converse. After all, they seemed to be in agreement on the matter. They started walking as she commented on her dress, and ended her sentence with the trademarked "nya!" all Catgirls preferred. Genji stared blankly in her direction, and he blinked incredibly slowly. "Nya?" he asked incredulously. She stood her ground on the matter and seemed to disregard his questioning tone entirely. The girl strode out ahead of him, stuck out her tongue and walked with her hips rolling side to side as she went. Genji watched her for a moment before he finally shook his head. "I don't think I'll ever quite understand women," he commented quietly. She was gone round the corner a moment later, and Genji followed promptly.
  10. [PP - F7] Going to Temple

    "Clairvoyance," he murmured indignantly as the woman blazed the trail ahead. "Hardly, I was just commenting on-" His words stopped short when she informed him that she would summon her familiar. He lacked the wit of his traveling partner, so quick responses were never his strong suit. Lessa did not seem to fault him for it. No sooner had she mentioned it, the wolf bounded from the immaterial and to the swordswoman's side, a proud companion by all rights. Genji gave a soft sigh. "Of course, that's fine," he said at last. "The more the merrier." He picked his pace up and fell into step alongside the girl and her dog, and Genji folded both arms in front of him as he walked. "Supposing there really is some mythic beast at the peak," he began, eyes fixed straight ahead. "Do you figure it wanders far from the nest, or are we relatively safe this far down the mountain?" Kotarou eyed Lessa sideways for a moment, because no one could have answered that so perfectly as the strange creature that impacted the path mere inches ahead of them and sent dirt and rock exploding in every direction. "Get back!" Genji cried out as he drew his weapon and prepared for combat. "What the hell was that?" Something screamed out in the distance in a markedly avian voice, but their view remained obscured by settling dust and a chunk of the path, torn away. "No time for that!" Lessa pointed ahead, and Genji saw that she was right. A goblin with a wicked looking blade fixed its cruel, red gaze on both players, and the warg it sat astride growled a threat as it encroached on them from out of the cloud of debris. "They," Genji pointed out, "do not look happy to see us." Goblin Raider: 450/450 HP // 105 Damage
  11. Genji slowly rose and slid the blade back into its sheath. He took stock of his surroundings, various sounds like distant footsteps briefly captivating his attention before the woman finally engaged him. "Genji," he introduced himself hastily and with a slight bow of the head. "My name is Genji." The quest updated in his log as normal, a faint beep and a message window in his HUD more than enough evidence he had been in the right place at the right time. "Yes, that's right," he added. "I came for the quest as well, but I thought I heard something dangerous deeper in the cavern. Seems like it was less than I thought," he observed. He stood in an area where light still trickled into the cavern from outside, but it was just dark enough that candlelight also illuminated a portion of his body. He was clad in mostly black, and aside from a deceptively sinister looking weapon, his attire made him seem like more of an infamous vagabond or reprehensible wanderer than any sort of hero. He got that a lot, too. "You should dress more impressively," they would tell him. People had strange priorities. "It looks like we've finished here," he remarked, "unless you prefer dark, damp caves?"
  12. [PP - F7] Going to Temple

    She spoke of the rich history of his country, and his fingers tensed as though he had improperly plucked the string of a koto. His face twisted slightly into a scowl, and he recalled how much drastic change the people had undergone in just two hundred years. Innovation, and to a greater degree, movement into the future were the selling points of the Japanese people. That had not always held true. It almost made him bitter to hear a foreigner speak of tradition, especially with regard to his people. Most people did not share his love for the distant past, and moreover, he was often chided for a near childish insistence that things were better before the West came. That was not to say that western countries were at fault for the fall of the Shogunate or the decline of Samurai culture at all. Genji had to remember where he was, oft times, because he lost himself in the pages of history even without a book in front of him. His gaze snapped to Lessa and he offered her a genuine smile, only dimly aware as she asked which path they ought to take. "We are already this far," he decided. "A bit further up the trail should not prove altogether deadly." Lessa had spoken much of her family, but Genji had no brothers or sisters to speak of. He was the lone failure of his parents, and they made certain he knew it. Many offers stood for him to return to school, and several colleges had welcomed him on recommendations- the problem was, Kotarou rejected all of them. And now, this.
  13. "Is this the right place?" he asked hurriedly as he ducked and weaved through the emptied out cavern. Normally places like this were mobbed with dangerous creatures waiting to jump out from the shadows, but Genji witnessed nothing of the sort, and no evidence that any enemies were hidden nearby. Faintly in the distance, he heard sounds like combat, so that was all that gave him cause to press onward. The sight of players engaged in combat with enemies was far from uncommon in Aincrad, but to see one player pitted against two bats- enemies who could take to the skies and avoid attacks without much effort, then swoop back down and wreak absolute havoc... "Time to even the odds," the silver haired youth grunted as he picked up his pace, slipped the Sanguine Scimitar from his hip, and threw himself headlong into combat. He barely even registered soaring past the other player to bring the blade to bear. "Farrant Full Moon!" he called out, and his body lit up a vibrant gold color as the system took him into three, wild spins. The blades tore through air toward both targets, as it was an Area of Effect Sword Art, and they shivered for a moment, pixelated, and burst into shards of data. He landed nimbly after the attack sequence finished, one knee in the dirt. "Hey," he managed to call back over his shoulder. "Everything okay?" Bat 1 HP: 0/50 (8-21) Bat 2 HP: 0/50 (8-21) Genji: 180/180 HP 12/18 Energy (6 used)
  14. Spending Account

    http://www.sao-rpg.com/topic/15336-genji/ Col- 2000 T1 Materials- 5 @Shark Revised, thank you!
  15. PP-F2: R E T U R N

    The girl named Esther spoke so quickly and seemingly without thought that Genji had no time to feel uncertain. Before she finished one idea, the next already flowed from her lips like a river with no dam, gushing out into the open and flooding the field around them with a million new and different thoughts. None of them seemed coherent, but neither did Genji seem to mind. Someone with so much to talk about must be lonely indeed. She spoke about a PKer, something of no more than fleeting interest to the youth. Asked if he were Japanese, and he nodded. She complimented the language, but before he could continue, she offered tea. Genji chuckled slightly and held out a hand. "Tea would be wonderful," he confirmed. "Thank you for the invitation." He spoke in a formal way and gave a half now, then retreated back a step to a more healthy distance. He still had difficulties with closeness to others, despite being a grown man.