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[F1 - R5 Merchant] Pandora's Wares

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✧ Pandora's Wares ✧
grandmaster merchant

"fortune favors the bold."
 

       > identifications.
       > general stock.
       > junk selling.
       > and more,
but An's still working on it haha /sweats

 


Amid the large establishments and market stalls of the Town of Beginnings' trading sector is a small wooden building that has certainly seen better years. Weathered walls that have long since lost their varnish and have permanent grooves marked into the wood and wavy glass window panes, providing a distorted peek into the shop's interior, which are positioned at either side of the battened and ledged door are the first impressions one could glean from the outside of the shop. On a newly-bought sign bracket hangs a medieval-styled sign bearing the shop's name in simple calligraphy. 

Another sign is posted at the door:

Open on Monday to Saturday
8 PM to 11 PM

You enter the shop. Immediately, you are greeted by a musky scent - the sort of thing that would remind you of old bookstores, if you've ever been to one - and... frankly, to call it a mess... is an understatement. For one reason or another, the interior of the store is littered with a vast assortment of items, of varying purposes and sizes and also too many to name: stacked and propped against wooden shelves and cabinets, stuffed into crates, and some you even have to step over as you make your way to the back of the shop. Is this place still undergoing renovation? Why is it even open in such a state? You wonder if this store - or the storekeeper - is something you can even associate the famous "Pandora" to.

You turn a corner, almost surprised to see that this area has a better sense of order. A silver-haired girl who doesn't quite seem to have a handle of things yet looks up from behind the counter with an eager smile.

"Welcome! How may I help you today?" 

[ identification/s : ]

Spoiler

PRICES
payment in col
equipment

  tier 1. tier 2. tier 3.
uncommon. -- -- --
rare. 340 820 1460
perfect. 660 1220 2020
demonic. 980 2020 2580

consumables

  tier 1. tier 2. tier 3.
uncommon. 100 260 500
rare. 180 420 740
perfect. 340 620 1020
demonic. -- -- --

payment in materials
rounded down and of any tier: 
col cost (listed above)/100

or... both?!
Just give me a breakdown of how you calculated your payment.

[ form : ]

Quote

Roll ID(s): [ID(s) of the roll(s) where you looted your unidentified]
Item Type:
Tier: 
Quality:

Preferred Enhancements: [optional; this is the field where you can indicate whether you're looking for uniques and/or a particular enhancement on your equipment/consumables.]

[ merchant's notes : ]

  • Pay for your identifications in advance.
  • Group your unidentifieds together to keep things organized. [i.e. if you have multiple items of the same type, tier, and quality, put their roll IDs in the same form.]
  • Writing the item names and descriptions is a part of my services. However, if you want to come up with them yourself (whether completely or in part), just reach out to me or include a note along with your order. I would totally love the help.

[ general stock : ]

Spoiler

[ rank 1 : ]

Spoiler

[T1] Blank Dungeon Map | 150 col
Assign a successful sub-dungeon search roll to a blank map in order to explore the dungeon in another thread. When used, apply the dungeon difficulty and roll ID (Ex. Beginner Dungeon Map #12345). Can only hold the location of one sub-dungeon that matches the Tier of the map.

Field Rations | 350 col
Snacks. | Grants +30 to max HP. Cannot be used in combat. Effect lasts for one thread. A player cannot benefit from more than one Field Rations at a time.

Immolation Potion | 350 col
Potion. | When used, successful non-critical attacks against you deal 10 unmitigated damage to the attacking enemy. Effect lasts for one thread.

Teleportation Crystal | 850 col
Crystal. | Use a post action to activate a teleport crystal. Teleports the player to the town or designated teleportation area they specify.

Glow Stone | 250 col
Consumable. | While holding a Glow Stone, the area around you is illuminated. You and players near you do not suffer any penalties for darkness or low-light conditions. Cannot wield a weapon while holding a Glow Stone, but it can be swapped out and and back in to continue its effect. Effect lasts for one thread.

Dimensional Backpack | 5,050 col
Unique Item. | Adds +1 to Battle Ready inventory. This item does not take up a Battle Ready inventory slot. A player may only have one Dimensional Backpack at any time.

[ rank 2 : ]

Spoiler

Silver Key | 550 col
Consumable. | A single-use item that grants +1 LD when opening a Treasure Chest.

[T2] Blank Dungeon Map | 250 col
Assign a successful sub-dungeon search roll to a blank map in order to explore the dungeon in another thread. When used, apply the dungeon difficulty and roll ID (Ex. Intermediate Dungeon Map #12345). Can only hold the location of one sub-dungeon that matches the Tier of the map.

Field Rations +1 | 650 col
Snacks. | Grants +75 to max HP. Must be level 25+ to use. Cannot be used in combat. Effect lasts for one thread. A player cannot benefit from more than one Field Rations at a time.

Immolation Potion +1 | 650 col
Potion. | When used, successful non-critical attacks against you deal 20 unmitigated damage to the attacking enemy. Must be level 25+ to use. Effect lasts for one thread.

Single Tent | 450 col
Consumable. | One player uses a post action to use the tent. Grants -1 energy cost for the first two expenditures of each combat. Effect lasts for one thread.

[ rank 3 : ]

Spoiler

Golden Key | 1,050 col
Consumable. | A single-use item that grants +2 LD when opening a Treasure Chest.

Double Tent | 650 col
Consumable | Up to two players each use a post action to use the tent. Grants -1 energy cost for the first two expenditures of each combat. Effect lasts for one thread.

Spyglass | 850 col
Consumable [3 Charges]. | Use to reduce the number of posts required to search for a dungeon or familiar by 5 posts. Effect lasts for one thread. Item is destroyed once all charges have been used.

Water Canister | 450 col
Consumable [3 Charges]. | Grants +(5 *Tier) health regeneration while out of combat. Effect lasts for one thread. Item is destroyed once all charges have been used.

Custom Ambition Tool | 850 col
Tool. | Gain +1 bonus crafting EXP for each crafting attempt.

[ rank 4 : ]

Spoiler

[T3] Blank Dungeon Map | 350 col
Assign a successful sub-dungeon search roll to a blank map in order to explore the dungeon in another thread. When used, apply the dungeon difficulty and roll ID (Ex. Advanced Dungeon Map #12345). Can only hold the location of one sub-dungeon that matches the Tier of the map.

Field Rations +2 | 950 col
Snacks. | Grants +120 to max HP. Must be level 50+ to use. Cannot be used in combat. Effect lasts for one thread. A player cannot benefit from more than one Field Rations at a time.

Immolation Potion +2 | 950 col
Potion. | When used, successful non-critical attacks against you deal 30 unmitigated damage to the attacking enemy. Must be level 50+ to use. Effect lasts for one thread.

[ rank 5 : ]

Spoiler

Tier 1 Crafting Material | 350 col

Tier 2 Crafting Material | 650 col

 

[ junk sale : ]

Spoiler

Customer receives 90% of col.
Merchant receives 10% of col.

[ merchant's notes : ]

  • Indicate the tier, rarity, and type of the item/s you are selling.
  • Include the roll ID and/or link to the post where you acquired the item/s you are selling. Just so we know your stuff actually exists.

credits: shop interior art by Noel L Kinnebrand on ArtStation; pixel art by @inglenookgames on Twitter.

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[EXP:] 4,538 | R5 - Grandmaster Merchant: Able to identify Tier 9 & 10 items. 10 identifications per day.

[for merchant's reference:]

Spoiler

[gaining EXP:]
+3 | each item sold from general stock.
+1 | each item junk sold. 
+5 | each item identified.

[identification:]

Spoiler

cost
equipment

  tier 1. tier 2. tier 3.
uncommon. -- -- --
rare. 320 800 1440
perfect. 640 1200 2000
demonic. 960 2000 2560

consumables

  tier 1. tier 2. tier 3.
uncommon. 80 240 480
rare. 160 400 720
perfect. 320 600 1000
demonic. -- -- --

[regular enhancements:]

Spoiler

weapons:
[1-6] = Taunt or Keen
[7-13] = Bleed or Paralyze
[14-20] = Damage or Accuracy

heavy armor:
[1-6] = Regen or Recovery
[7-13] = Taunt or Heavy Momentum
[14-20] = Mitigation or Thorns

light armor:
[1-5] = Regen or Recovery
[6-10] = Savvy or Light Momentum
[11-15] = Mitigation or Evasion
[16-20] Loot Die

shields:
[1-6] = Regen or Recovery
[7-13] = Taunt or Paralyze
[14-20] = Mitigation or Thorns

trinkets:
[1-5] = Keen
[6-10] = Taunt or Recovery
[11-14] = Loot Die or Prosperity
[15-20] = Accuracy or Evasion

consumables:
[1-3] = Antidote or Probiotics
[4-6] = Loot Die or Prosperity
[7-10] = Damage or Mitigation
[11-14] = Accuracy or Evasion
[15-17] = HP Recovery or Vitality
[18-20] = Over-Health or Protein

[unique enhancements (BD: 10 | CD: 8+):]

Spoiler

weapons:
[1-4] = Paralytic Venom (Offensive) or Blight
[5-8] = Fallen Damage or Holy Damage
[9-12] = Freeze or Burn
[13-16] = Vampiric (Offensive) or Envenom (Offensive)
[17-20] = Absolute Accuracy or Phase

heavy armor:
[1-3] = Antifreeze or Fireproof
[4-6] = Bloodclot or Paralytic Immunity
[7-10] = Vampiric (Defensive) or Envenom (Defensive)
[11-14] = Holy Blessing or Life Mending
[15-17] = Flame Thorns or Frost Thorns
[18-20] = Flame Aura or Frost Aura

light armor:
[1-4] = Antifreeze or Fireproof
[5-8] = Bloodclot or Paralytic Immunity
[9-12] = Vampiric (Defensive) or Envenom (Defensive)
[13-16] = Holy Blessing or Life Mending
[17-20] = Flame Aura or Frost Aura

shields:
[1-4] = Antifreeze or Fireproof
[5-8] = Bloodclot or Paralytic Immunity
[9-12] = Flame Thorns or Frost Thorns
[13-16] = Holy Blessing or Paralytic Venom (Defensive)
[17-20] = Flame Aura or Frost Aura

trinkets:
[1-6] = Antifreeze or Fireproof
[7-13] = Bloodclot or Paralytic Immunity
[14-20] = Life Mending

consumables
choice between:
[] Crystal
[] Feast

 

[junk sale:]

Spoiler

equipment

  tier 1. tier 2. tier 3.
uncommon. 100 300 600
rare. 200 500 900
perfect. 400 750 1250

consumables

  tier 1. tier 2. tier 3.
uncommon. 50 150 300
rare. 100 250 450
perfect. 200 375 625

 

 

[queue:]

Spoiler

--

[for pick-up:]

Spoiler

--


[storage:]

Spoiler

Armor

  • Fortune's Wool Drape (4,000 Col) -- T1 Rare Light Armor -- Envenom (Defensive) | Loot Die -- A dark green wool cloak said to be blessed by Fortune herself. And hey, it's totally legit! Enemies who come your way with strong attacks find themselves afflicted with poison and it's easier to locate items. With a cloak. Somehow. [#128776]

 

Edited by Andromeda

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--She shoved the last of the overfilling crates into a corner and... done! After what felt like weeks of work, An was finally done setting up shop! The silver-haired player admired her work and internally cheered.

But why on earth did she even have this much of a mess for her shop? She was a newbie, barely even level fifteen, and she shouldn't have this much junk lying around! The silver-haired player tilted her head in deep thought. Then she couldn't think of anything and chalked it up to some random antics she just didn't remember. She had a job - and she actually felt herself glowing with pride as she thought that; it sounded so mature!! -- now and it was time to actually get to work!

An made her way over to the table at the back and took out two of the items she had looted from the goblin cave earlier.

Spoiler

IDENTIFYING

T1 Rare Trinket #124724
ID: 130712 | LD: 8 [recovery]
ID: 130713 | LD: 4 [keen]
Result: Recovery | Keen

T1 Rare Heavy Armor #127956
ID: 130714 | LD: 15 [mitigation]
ID: 130715 | LD: 7 [taunt]
Result: Mitigation | Taunt

+10 EXP 

320 * 2 = 640 Col -- sending to Banker

 

Edited by Andromeda

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Koga was just walking through the streets when he'd noticed a particular store name. 'Pandora's Box' as a man who had some Greek heritage in his family (you'd never guess it), he was slightly intrigued and decided to walk in...Well, the place was a mess...Pandora's Box was a bit literal in this case. "Uhm, hello? I got some things to sell...and to buy...if you have 'em?"

Once the shopowner appeared, the man smiled at her and produced the things he needed to sell. A weapon, a trinket, a couple armors. Usual stuff. "And I'll take one TP Crystal, please," he tacked on at the end, already sending over the Col.

Koga send 850 Col to Andromeda and Obtains Teleportation Crystal (1)

To Junk Sell

 

Edited by Koga

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A merchant's shop? On Floor 1? Finally, NIGHT sighed, pushing open the door haphazardly. Her senses were immediately greeted with a pleasant, homely smell between book pages, but her eyes were cast with a dreary view. Immediately, her senses to keep things clean kicked in, but begrudgingly, she held them still. M-Maybe this was on purpose, yeah--!!

Struggling to keep her hands to herself, she placed the items she wanted to be rid of onto the counter, grimacing madly and bouncing about on the spot. "Junk selling," she spoke, in a low voice, trying to keep her eyes on the shop keep and not the mess around her.

Spoiler

[Junk Sell]

Equipment
Quest Reward | Tier 1 Uncommon Dragon Bone Cuirass | >>
ID: 126950 | Tier 1 Rare Unidentified Trinket | >>
ID: 126756 | Tier 1 Rare Unidentified Trinket | >>
ID: 126757 | Tier 1 Rare Unidentified Trinket | >>
ID: 128564 | Tier 1 Rare Unidentified Trinket | >>

Consumables
ID: 129456 | Tier 1 Uncommon Unidentified Consumable |
>>
ID: 128564 | Tier 1 Perfect Unidentified Consumable | >>
ID: 126950 | Tier 1 Perfect Unidentified Consumable | >>

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Another day (night), another set of identifications! Well... it was honestly just one. Somehow, amidst all of this mess she made, An only had one piece of unidentified equipment. Then what were the rest of these scattered items for?!

Don't. Question. It.

So when a customer swung by and she piped up with her usual greeting, An kind of hoped he had at least one unidentified piece with him. She felt it was a waste, finishing a day with only one of her daily identifications used. He had one, a few, and the silver-haired girl lit up. 

For junk sale.

So did the next girl.

Oh, right. That was a function. An didn't look too disappointed though, if anything, she just felt a bit awkward as she took their items and effectively dissolved them for Col while they watched. Less work, but still loads of shop EXP earned. This was nice, too. "All done," she would say as she sent the Col over to them via trade windows... after triple-checking her computations for the division of Col. "Thank you and please come again!"

Returning to the piece of light armor, her jaw dropped at the notification that presented itself to her.

"If leaving it for a while was all it took, then I'll definitely do it again!"

And then she identified the next slot and got [Loot Die].

Ew.

Spoiler

IDENTIFICATION

T1 Rare Light Armor #128776
ID: 131433 | BD: 10 | CD: 12 | LD: 12 [envenom (defensive)]
ID: 131434 | LD: 16 [loot die]
Result: Envenom (Defensive) | Loot Die

Sent to Banker: 320 Col

GENERAL STOCK

Koga:
[x1] Teleportation Crystal [800 Col]

Sent to Banker: 800 Col

JUNK SALES

Koga: 800 * 0.9 = 720 Col sent to @Koga

NIGHT: 1,350 * 0.9 = 1,215 Col sent to @NIGHT

+20 EXP

 

Edited by Andromeda

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Scrolling idly through her inventory, Arabelle found two unidentified trinkets from that one quest she took some few months ago. They were both T1 and she was proud to say that she was at a higher tier now and didn't need them at all! So how about some charity? 

She had heard that a player named Andromeda opened a little general store down at Floor 1's trade district. Good choice, it was a part of the game many players visited frequently. No matter the level, someone would always need something from the NPCs or the player-ran shops that were already established down there from the early days of the game. 

"Hey," she greeted. "An..."

There was some familiarity in her tone. She remembered fighting alongside the girl for the most part of the Halloween event - and she spent more time in a team with her than she did her actual best friend. It was undeniable that some sort of friendship had formed.

At least... An ranked high enough on her chart that Arabelle gave her the benefit of the doubt with whatever the heck this mess of a shop was.

"I'm giving this to you." The small purple-haired girl tossed the trinkets onto the counter, along with enough Col to cover two identifications. "Merchants get more EXP when they identify stuff, right? So do just that, but don't bother sending it back unless it's a unique. No pressure or anything, I just thought I could help you along a little bit. Good luck with your shop!"

 With a small wiggle of her fingers, she turned and left.

Spoiler

IDENTIFICATION

Roll ID(s): #121306 | #122887
Item Type: Trinket
Tier: 1
Quality: Rare

370 * 2 = 740 Col

 

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"Welcome! How may I -- h-hello there, senpai!"

Oh no. That sounded weird. That totally sounded weird, didn't it? She picked up that nickname when the smaller girl helped her during the Halloween event, but didn't that sound too familiar now that they were just merchant and customer? An turned beet red. She hardly even considered that Arabelle would pay a visit; she hadn't told the girl just yet and she - really, really - would have preferred if Arabelle came by when her shop was in a better state.

Eeeeeee--

Fortunately (unfortunately?), her unexpected customer didn't stay for too long. She left before An could embarrass herself any more.

The amateur merchant looked down at the trinkets she left on the counter with sudden determination.

I'm definitely going to get a unique enhancement!

...tl;dr An did not get a unique enhancement.

Spoiler

IDENTIFICATION

T1 Rare Trinket #121306
ID: 131536 | LD: 16 [accuracy]
ID: 131537 | LD: 9 [recovery]
Result: Accuracy | Recovery

T1 Rare Trinket #122887
ID: 131538 | LD: 20 [accuracy]
ID: 131539 | LD: 4 [keen]
Result: Accuracy | Keen

320 * 2 = 640 Col

+ 10 EXP

 

Edited by Andromeda

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To say that NIGHT was hauling a lot of baggage would be not only precise, but insightful, at this point. From her latest expedition, she went straight to Pandora's when she had the chance, a handful of curiosities to be verified. It's what she opened with first, "Identify these, please, when you get the chance."

Then she lugged two large hempen sacks onto the counter, just a little away from the items she'd laid out earlier. She nearly lost the request she'd recited in her head earlier, but managed to squeak out a, "And junk sell.. uh.. these... um... sorry..." before ducking out the store, shamefully waiting outside until the merchant was done.

Spoiler

[Identification]

Roll ID(s): 131543 | 131550 | 131551
Item Type: Armor
Tier: 1
Quality: Rare

Roll ID(s): 131572
Item Type: Weapon
Tier: 1
Quality: Rare

Roll ID(s): 131570 | 131574
Item Type: Armor
Tier: 1
Quality: Perfect

370 * 4 = 1480  
700 * 2 = 1400 
1480 + 1400 = 2880col

 

Spoiler

[Junk Sell]

Equipment
ID: 131293 | Crafting | CD: 8 (7,+1) | Tier 1 Uncommon Crafted Trinket |  >>
ID: 131297 | Crafting | CD: 9 (8, +1) | Tier 1 Uncommon Crafted Trinket |  >>
ID: 131343 | Crafting | CD: 8 (7, +1) | Tier 1 Uncommon Crafted Trinket |  >>
ID: 131344 | Crafting | CD: 9 (8, +1) | Tier 1 Uncommon Crafted Trinket |  >>
ID: 131557 | Crafting | CD: 8 (7, +1) | Tier 1 Uncommon Crafted Trinket |  >>
- -
ID: 131558 | Crafting | CD: 8 (7, +1) | Tier 1 Uncommon Crafted Trinket |  >>
ID: 131669 | Crafting | CD: 6 (5, +1) | Tier 1 Uncommon Crafted Trinket |  >>
ID: 131670 | Crafting | CD: 9 (8, +1) | Tier 1 Uncommon Crafted Trinket |  >>
ID: 131671 | Crafting | CD: 6 (5, +1) | Tier 1 Uncommon Crafted Trinket |  >>
ID: 131675 | Crafting | CD: 8 (7, +1) | Tier 1 Uncommon Crafted Trinket |  >>
- -
ID: 131889 | Crafting | CD: 9 (8, +1) | Tier 1 Uncommon Crafted Trinket |  >>

ID: 131295 | Crafting | CD: 10 (9, +1) | Tier 1 Rare Crafted Trinket |  >>
ID: 131342 | Crafting | CD: 10 (9, +1) | Tier 1 Rare Crafted Trinket |  >>
ID: 131561 | Crafting | CD: 10 (9, +1) | Tier 1 Rare Crafted Trinket |  >>
ID: 131674 | Crafting | CD: 11 (10, +1) | Tier 1 Rare Crafted Trinket |  >>
ID: 131891 | Crafting | CD: 11 (10, +1) | Tier 1 Rare Crafted Trinket |  >>

ID: 131542 | Combat | LD: 12 | CD: 1 | Tier 1 Rare Unidentified Trinket |  >>
ID: 131552 | Combat | LD: 7 | CD: 12 | Tier 1 Rare Unidentified Trinket |  >>
ID: 131705 | Combat | LD: 10 | CD: 7 | Tier 1 Rare Unidentified Trinket |  >>
ID: 131720 | Combat | LD: 8 | CD: 11 | Tier 1 Rare Unidentified Trinket |  >>

ID: 131570 | Combat | LD: 20 | CD: 8 | Tier 1 Perfect Unidentified Trinket |  >>
ID: 131574 | Combat | LD: 19 | CD: 7 | Tier 1 Perfect Unidentified Trinket |  >>

Consumables
ID: 131571 | Combat | LD: 8 | CD: 3 | Tier 1 Uncommon Unidentified Consumable |  >>
ID: 131543 | Combat | LD: 16 | CD: 8 | Tier 1 Rare Unidentified Consumable |  >>
ID: 131551 | Combat | LD: 18 | CD: 5 | Tier 1 Rare Unidentified Consumable |  >>
ID: 131572 | Combat | LD: 18 | CD: 1 | Tier 1 Rare Unidentified Consumable |  >>

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Koga walked into the merchant's shop again. Although it was a bit of a mess, he still found this place to be rather appealing. Plus the merchant herself was kinda cute, and Koga thought she was nice. Might as well give her some business...even if that was just junkselling a crap ton of stuff.

With a loud clatter, Koga practically emptied the contents of his inventory onto the poor girl's counter. The man sheepishly rubbed the back of his neck and gave the woman an awkward smile. "Sorry, but uh...do you mind junkselling these for me?" Oh, this poor girl...

 

Edited by Koga

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"Hello!" An's greeting held more cheer as she recognized the girl who just walked in. She was the one who came by for junk selling just a few days ago-- did that mean An just earned herself a loyal customer? "How may I help you?"

Said girl proceeded to lay out sets of armor and a weapon on the table. For identification. Then she went and lugged in a sack. No... two sacks!

"U--Uhm." But no, showing any rudeness was definitely not good for business! An looked at the stuff, then at the girl with the best smile she could muster. "I'll get this done quick, no worries!"

Then the second customer went in. Oh, she recognized this one, too! She gave him her usual greeting with a bright smile.

...Said customer was also lugging a sack with him.

The amateur merchant was sweating. How was she supposed to get all of this done? She politely told the man to come back tomorrow night as it would take a while to junk sale all of his stuff then closed up shop early for the night when he exited and was too far off to notice. 

No. More. Orders.

She could almost hear Billy yelling at her.

An looked down at the stuff now cluttering her counter and cracked her knuckles with a huff. She wouldn't let any of these items go unsold tonight!

Spoiler

IDENTIFICATION

T1 Rare Heavy Armor [#131543]
ID: 132314 | LD: 9 [heavy momentum]
ID: 132315 | LD: 9 [heavy momentum]
Result: [x2] Heavy Momentum

T1 Rare Heavy Armor [#131550]
ID: 132316 | LD: 9 [taunt]
ID: 132317 | LD: 2 [regen]
Result: Taunt | Regen

T1 Rare Heavy Armor [#131551] 
ID: 132318 | LD: 8 [taunt]
ID: 132319 | LD: 6 [recovery]
Result: Taunt | Recovery

T1 Rare Weapon [#131572]
ID: 132320 | LD: 15 [damage]
ID: 132321 | LD: 19 [damage]
Result: [x2] Damage

320 * 4 = 1,280 Col

+20 EXP

 

Edited by Andromeda

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...An let all of those items go unsold last night. But don't blame her! She fell asleep on her counter just as her last identification finished and then jolted awake in the morning with a horrible sense of dread.

She had told them both to return tonight!

The amateur merchant made her breakfast quick; she grabbed some cup noodles from her stock and finished it in seconds. Her daily adventures could wait, she was practically in the game equivalent of her finals-week panic mode! An cleared the mess from her counter, dumped the items for junk sale on the floor (they were getting destroyed anyway), and picked up the two last sets of armor for evaluation.

***

An could hardly believe it. She finished... and right on time for opening hours! With a sigh of relief, she counted her Col as she walked and dragged herself over to the front of her shop to flip the sign to 'OPEN.' She would greet the two customers with her usual practiced smile as they went in and received their respective requests.

"Thank you and please come again!"

Spoiler

IDENTIFICATION

T1 Perfect Heavy Armor [#131570]
ID: 132350 | LD: 3 [regen]
ID: 132351 | LD: 19 [mitigation]
ID: 132352 | LD: 12 [taunt]

Result: Regen | Mitigation | Taunt

T1 Perfect Heavy Armor [#131574]
ID: 132353 | LD: 10 [heavy momentum]
ID: 132354 | LD: 20 [mitigation]
ID: 132355 | LD: 2 [regen]

Result: Heavy Momentum | Mitigation | Regen

640 * 2 = 1,280 Col

+10 EXP

***

@NIGHT

Spoiler

IDENTIFICATIONS

Name: Armor of Doomed Fire [#131543]
Your Profession: Merchant
Your Rank: 2
Roll ID: 132314 | 132315
Roll Result: 9 | 9
Item Type: Heavy Armor
Tier: 1
Quality: Rare
Enhancements: [x2] Heavy Momentum
Description: Black armor with red accents. It surprisingly doesn't offer much in terms of protection, but it emits a certain warmth that guides the user's hands into landing a successful blow.
Post Link: http://www.sao-rpg.com/topic/18519-f1-r2-merchant-pandoras-wares/?do=findComment&comment=591276

Name: Breastplate of Hellish Honor [#131550]
Your Profession: Merchant
Your Rank: 2
Roll ID: 132316 | 132317
Roll Result: 9 | 2
Item Type: Heavy Armor
Tier: 1
Quality: Rare
Enhancements: Taunt | Regen
Description: The breastplate is made from layers of metal, mimicking dragon scales. Offers no real protection against the taunting passive it provides but hey, who wouldn't turn down some regen?
Post Link: http://www.sao-rpg.com/topic/18519-f1-r2-merchant-pandoras-wares/?do=findComment&comment=591276

Name: Primal Iron Armor [#131551]
Your Profession: Merchant
Your Rank: 2
Roll ID: 132318 | 132319
Roll Result: 8 | 6
Item Type: Heavy Armor
Tier: 1
Quality: Rare
Enhancements: Taunt | Recovery
Description: A plated coat with the skin of a monster on the inside. Pheromones from the fur make opponents more aggressive, while also healing the player.
Post Link: http://www.sao-rpg.com/topic/18519-f1-r2-merchant-pandoras-wares/?do=findComment&comment=591276

Name: Wicked Skeletal Broadsword [#131572]
Your Profession: Merchant
Your Rank: 2
Roll ID: 132320 | 132321
Roll Result: 15 | 19
Item Type: 2H Straight Sword
Tier: 1
Quality: Rare
Enhancements: [x2] Damage
Description: A greatsword made of bone. Where did it come from? The amateur merchant doesn't want to find out. The only important thing is, it cuts really well!
Post Link: http://www.sao-rpg.com/topic/18519-f1-r2-merchant-pandoras-wares/?do=findComment&comment=591276

Name: Bone Armor of Condemned Damnation [#131570]
Your Profession: Merchant
Your Rank: 2
Roll ID: 132350 | 132351 | 132352
Roll Result: 3 | 9 | 12
Item Type: Heavy Armor
Tier: 1
Quality: Perfect 
Enhancements: Regen | Mitigation | Taunt
Description: Mobs don't like the look of this armor. Maybe it has something to do with its overly edgy name or the fact that it's made of their kin's bones. Yeowch. 
Post Link: http://www.sao-rpg.com/topic/18519-f1-r2-merchant-pandoras-wares/?do=findComment&comment=591346

Name: Vest of Haunted Memories [#131574]
Your Profession: Merchant
Your Rank: 2
Roll ID: 132353 | 132354 | 132355
Roll Result: 10 | 20 | 2
Item Type: Heavy Armor
Tier: 1
Quality: Perfect 
Enhancements: Heavy Momentum | Mitigation | Regen
Description: Heavy armor that has a somewhat ghostly feel to it. While it still provides protection, it's lighter than the usual and sometimes the user feels as if they are being guided into landing a blow.
Post Link: http://www.sao-rpg.com/topic/18519-f1-r2-merchant-pandoras-wares/?do=findComment&comment=591346

JUNK SALE

4,050 * 0.9 = 3,645 Col

@Koga

Spoiler

JUNK SALE

2,700 * 0.9 = 2,430 Col

+44 EXP

 

Edited by Andromeda

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NIGHT walked back into the store. The junk sell was done, and she exhaled, feeling somewhat comforted by the idea that all those items were gone. Col in hand, she went over to examine the items before her.

... There wasn't anything she wanted; not on the enhancements, at least. The equipment in general... just looked too cool to pass up. Were those items really what she'd gotten for her troubles? She picked them up, examining them over, before bowing over to the shopkeep. "I appreciate your hardwork," the woman announced, trying to hide her mix of excitement and disappointment all at once. "Thank you so much for your services!"

Quote

+ Armor of Doomed Fire, Breastplate of Hellish Honor, Primal Iron Armor, Wicked Skeletal Broadsword, Bone Armor of Condemned Damnation, Vest of Haunted Memories

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Roll ID(s): 29980
Item Type: shield
Tier: T1
Quality:  rare
370

Roll ID(s): 131555
Item Type: armor/sheild (would rather have armor if I can choose if not well good luck XD)
Tier: T1
Quality:  Perfect
700

Roll ID(s): 131555
Item Type: consumable
Tier: T1
Quality:  rare
200

Roll ID(s): 131555
Item Type: Consumable
Tier: T1
Quality:  rare
200
total: 1470

Lonzo walked in and looked around the merchant shop. He might have to come back here again for some of the crystals but he wasn't going to buy them yet. He brought out the odd items he got on his quest and his body ached from it all over again seeing them on the table. He looked at the table and started to write it all down and nodded at the price. It wouldn't be bad given how much there was. He was a bit curious to see what it'd all turn into actually. "I hope I can watch you identify them. I'm curious about what that'd look like. Though if that disturbs you I can go if you'd rather....The name is Lonzo by the way. I also don't mind adventuring so if you'd like we can go on one. Especially with someone as lovely as yourself." he couldn't resist. "I also own a pub in Horunka if you ever wanted to stop by."

He then paid for the service and waited around to see what might happen.

Edited by Lonzo

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"Welcome to my shop! How may I help you?" Another day, another new customer. An was admittedly feeling a bit nervous -- that feeling hadn't really left her ever since she had to handle two mega orders at once -- and she hoped this guy didn't start off too bad... oh, four identifications! That she could get done in a night and it was the exact number of her daily crafts too, leaving her feeling pretty satisfied. 

"While I... work?" Unusual request. "Sure! It's a lot less fun than advertised though."

It was just an option that appeared whenever she picked up an unidentified item. The game officially recognized her profession as a merchant, so she had access to it. Tapping it consumed Col and gave you a waiting time. Rinse and repeat until all enhancement slots were filled up.

When she went to proudly demonstrate, An lit up at the mention of adventure and she was just about to momentarily ditch her job to see if he was serious when her face involuntarily turned red. "L-l-lovely?! I, I wouldn't uhhh-- I mean, ehehehe, thanksIguessyou'reprettygoodlookingtoo?"

Golly gee, this girl did not know how to handle unexpected flirts.

Mortified, An picked up the first item and silently hoped that she could magically identify something that would make both of them forget this disaster.

***

"Whew! All done!" Still red-faced, An slid the identified items back to her customer. "Thank you for your patronage and please come again!"

Spoiler

IDENTIFICATION

T1 Rare Shield [#129980]
ID: 133291 | LD: 15 [mitigation]
ID: 133292 | LD: 14 [mitigation]
Result: [x2] Mitigation

T1 Rare Consumable [#131555]
ID: 133294 | LD: 10 [mitigation]
Result: [x2] Mitigation

T1 Rare Consumable [#131555]
ID: 133295 | LD: 1 [probiotics]
Result: [x2] Probiotics

T1 Perfect Heavy Armor [#131555]
ID: 133321 | LD: 11 [taunt]
ID: 133322 | LD: 12 [heavy momentum]
ID: 133323 | LD: 12 [heavy momentum]
Result: [x2] Heavy Momentum | [x1] Taunt

+20 EXP

(160 * 2) + 320 + 640 = 1,280 Col -- sent to Banker

***

@Lonzo

Spoiler

Name: Steel Guardian [#129980]
Your Profession: Merchant
Your Rank: 2
Roll ID: 133291 | 133292
Roll Result: 15 | 14
Item Type: Shield
Tier: 
Quality: Rare 
Enhancements: [x2] Mitigation
Description: A towering tower shield.
Post Link: http://www.sao-rpg.com/topic/18519-f1-r2-merchant-pandoras-wares/?do=findComment&comment=593236

***

Name: Potion of Shielding [#131555]
Your Profession: Merchant
Your Rank: 2
Roll ID: 133294
Roll Result: 10
Item Type: Potion
Tier: 
Quality: Rare 
Enhancements: [x2] Mitigation
Description: It's green and it tastes bad, but you feel tougher when you drink this potion. Enough said.
Post Link: http://www.sao-rpg.com/topic/18519-f1-r2-merchant-pandoras-wares/?do=findComment&comment=593236

***

Name: Protein Bar [#131555]
Your Profession: Merchant
Your Rank: 2
Roll ID: 133295
Roll Result: 1
Item Type: Snack
Tier: 
Quality: Rare 
Enhancements: [x2] Probiotics
Description: A light nutritious snack that invigorates the user and makes them tougher for a short period of time. But seriously, how did you end up looting a protein bar from a treasure chest?
Post Link: http://www.sao-rpg.com/topic/18519-f1-r2-merchant-pandoras-wares/?do=findComment&comment=593236

***

Name: Greatplate of Might [#131555]
Your Profession: Merchant
Your Rank: 2
Roll ID: 133321 | 133322 | 133323
Roll Result: 11 | 12 | 12
Item Type: Heavy Armor
Tier: 
Quality: Perfect
Enhancements: [x2] Heavy Momentum | [x1] Taunt
Description: A heavy steel chestplate. Wearing this makes you look like a gung-ho shounen protagonist, and it understandably pisses your enemies off. But never fret! With Heavy Momentum™, you are sure to make a flashy comeback and beat all your adversaries to a paste! Just... miss at least once... maybe...?
Post Link: http://www.sao-rpg.com/topic/18519-f1-r2-merchant-pandoras-wares/?do=findComment&comment=593236

 

 

Edited by Andromeda

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It was a quick trip, going to and from her closed shop. She'd appraised her crystals as she plucked each one off the shelves and marked a few she could rather do without. They'd serve better use dissolved into col, the small purple-haired girl thought, idly, as she made her way to a certain merchant's failing shop. With hours still left before the opening, Arabelle pulled a hood over her head and killed some time visiting a few NPC-ran shops she used to frequent.

She wasn't in a talking mood today, and she largely kept to herself until she returned to An's shop five minutes before opening and waited outside.

"An. Good evening." Upon spotting the shop owner, Arabelle pushed off the wall It had been a long, long while since they did anything together -- a time she didn't exactly mind -- but she'd kept in contact with An, sending the lower level tips and quest directions whenever she felt like it. Today was the time for An to return the favor. "I have a few things to junk sell." She followed the girl into her still cluttered shop and set four crystals down on the counter, along with her old T1 armor. "The crystals are my crafts. Listen to them as much as you like, but I want them junk sold before closing hours. There's a high-leveled quest that I have to take as soon as possible, and I'm using the col for buffs"

She leaned forward on the counter and smiled.

"Do your friend a favor. 95%/5% on the junk sale rates."

Spoiler

FOR JUNK SALE

[x1] T1 Uncommon Consumable

  • Le sygne -- [x1] HP Recovery ~~ Masterpiece: Instant Effect -- [reference] The 13th movement of the Carnival of the Animals composed by Saint-Saens transcribed for piano. Upon hearing its slow, beautiful melody, the user would feel a wave of calm and regenerate their wounds. Recorded on a rectangular blue crystal with a small black phoenix etched into one of its sides. [#118802]

[x2] T1 Rare Consumables

  • Für Elise -- [x2] HP Recovery -- [reference] One of Beethoven's most famous compositions: a song with dark, agitated, ominous tones written for a woman he loved. The recording crystal the song is contained in has a small black phoenix etched onto it. [#100171]
  • Eine Kleine Nachtmusik -- [x2] HP Recovery ~~ Masterpiece: Instant Effect -- [reference] A piano rendition of one of Mozart's compositions. Literally "a little serenade," the light energetic rhythm of the song would provide a small burst of healing to whoever listens to it. Recorded on a rectangular blue crystal with a small black phoenix etched into one of its sides. [#118500]

[x1] T3 Rare Consumable

  • Eine Kleine Nachtmusik -- [x2] Monster's Fortune -- [reference] A merry little serenade to luck. [#134784]

[x1] T1 Perfect Equipment

  • Imperial Demon Army Uniform -- T1 Perfect Light Armor -- [x2] Evasion | Mitigation -- [reference] A long-sleeved black coat with two rows of gold buttons on the front, a standing collar with a bow tie worn around it, and light green details paired with a short black skirt. The armor set also consists of dark-grey thigh-high socks and black knee-high boots. Offers mobility and minimal protection against mobs. [>>]

 

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Why did she even bother?

Quarter before 8 PM. An walked the same old route from the town gate to the beaten-down building at the very center of the trade district. Maybe somewhere at the back of her head, she still held the small hope that she could dig herself out of this, even though she knew she'd be crushed with dejection after another night with no customers. Why did she even think someone who loathed her high school business classes would make it big in this scene--? Noticeably lacking in her usual energy, the girl neared her shop and mentally ran through her opening routine.

"Eh? Senpai?!"

Arabelle leaned against the exterior wall of her shop with her arms folded and an unusual air of boredom. She quickly approached at her friend's greeting and nervously eyed the old crumbling excuse of the building, playing with the irrational fear that it would somehow collapse in on itself if Arabelle pushed against it too hard. "Were you waiting for long? I'm so sorry! Please, come in!"

She almost couldn't believe it. A customer? And Arabelle, of all people? Her hands trembled with excitement and maybe a whole docket of pressure as she unlocked the door.

An ran about her own shop, almost stumbling about her own messes and momentarily forgetting the next steps in her own routine, and shoved a couple bits and bobbles into a crate before stacking another, heavier one on top of it. She stood back, biting her lip. Yeah-- looks a little less cramped than before! An returned to the counter and looked down at the items her friend had laid down on it. Crystals and an entire light armor set. "Hey, are you sure?" She pointed at the pretty black-and-green uniform. "I... thought it looked pretty on you-- but more importantly! Wasn't this what you were wearing during that event? What are you using now?

"A-actually, nevermind! I'll sell these quick!" An's face heated up. It wouldn't do her well to bombard her first customer in a long while with questions. She eyed the crystals, somewhat longingly, and impulsively chose one at random and pressed 'play' as she fed the others -- including the pretty armor set -- to the junk sale window. The gentle notes that filled the awkwardly quiet air were beautiful... she could listen to it any day, even. She had to wonder why Arabelle was junk selling such pretty crafts, but as she cut off the music to sell the last crystal, she sternly reminded herself: no questions! 

"No, no," An waved her hands in front of her with a sheepish smile; it hadn't even taken her long to consider the amount, "You need the col, right? Let me help you as a friend and give you a hundred percent back! Um, and I wanted to give something back for all the quest help too... If you still want to pay me, then please just spread the word about my shop! I really need it."

The trade window flashed between them, showing a total amount of 1,100 col. 

"Good luck on your quest, Arabelle. And um..." An turned red and found something else to fixate her stare on. "Thanks. Please come again."

Spoiler

@Arabelle

Spoiler

JUNK SALE

1,100 Col

+5 EXP

 

Edited by Andromeda

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So come back she did. An hour or so after store opening, Arabelle arrived, shrugging off her hood and holding up a large pouch filled to the brim with the goodies An seemed to have taken much interest in. Too bad none of them were for her. "Junk sell. Everything," she set down the bag, loosening the string as she laid it on its side, and out spilled a smorgasbord of performer crystals, "I've been moving around a lot lately, and I figured, why not declutter my inventory? Really sucks having to scroll through a bunch of items just to find the ones I need."

The small purple-haired girl stepped back, considering the failing merchant and her shop. She could save An's favors for some other time.

"Normal rates, An. Friendly as we are, you're still running a business." Arabelle tucked her hands behind her back and smiled politely. "Don't even try. I'll know if you slip me an extra coin."

Spoiler

FOR JUNK SALE

[x3] T1 Uncommon Consumables

[x8] T2 Uncommon Consumables

[x1] T2 Rare Consumable

 

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Another night, another three hours waiting at the counter to no avail—

"S-s-s-senpai?!"

Caught leaning with her head tilted back against the rest as if she'd been trying to count the dust on the ceiling (or was she?), An sat bolt upright in her seat. She quickly fixed her hair, her clothes, and tried to quell the blush that was beginning to warm her cheeks — all in front of Arabelle. Senpai showing up at her shop in less than a week? Did she die at some point and go to Heaven?!

"Aah! Junk sell! And normal rates! Yes, yes, of course, I'll get right to it!"

The failing merchant scooped up the items on the counter and would have retreated to a back room to squeal into a pillow if there was one, but there wasn't and she was stuck chewing down on her lip as she junk sold them. One by one. While the girl she liked sat across her and watched.

"Here," she opened a trade window and (hopefully) sent the right amount of col. "Thank you, nowI'mclosingupshopearly,sopleaseleavethepremisesifyoudon'thaveanymorebusiness!" So she could fangirl squeal into a pillow in peace. But oh no, that sounded as if she was chasing her senpai away! Nooooo!!! "Um, I'm really just in a bit of a rush. Please come again later... I-I mean, tomorrow! Or, uhhhh- whenever you need my services!"

Spoiler

@Arabelle

Spoiler

JUNK SALE

1,600 * 0.9 = 1,440 col

+12 EXP

 

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Back again, and only after a few days after An lent her that LD trinket.

"Hey, An!" she chirped as she entered the shop with her reroll ticket in hand. Even for Arabelle, she was in an unusually good mood, and she presented the reason why at the counter: she summoned Amaterasu, set it down with care, and offered the [Easter Bunny's Favor] to the merchant. "Thanks for the trinket. It was really a lot of help with the loot. I even bought the item I wanted the most already! So I wanted you to do the honors. Will you?"

Then she suddenly snatched the ticket back.

"Oh, but first, I have things for you to identify, and even more to junk sell... aaand one thing to buy from your general stock." How could she have almost forgotten? Arabelle had dragged in a whole sack with her and she'd propped it against the counter, much to the merchant girl's (probable) horror. "Do as much as you can with your daily limit, then do the re-eval, alright? Best for last, I say~!"

Spoiler

FOR RE-IDENTIFICATION:

Using [Easter Bunny's Favor] to re-identify one slot of Accuracy on

  • Amaterasu -- T2 Demonic Two-Handed Battle Axe -- Cursed | Fallen | [x2] Accuracy -- [reference] "Burn everything you pretended to love, then burn the ashes." A massive pitch-black war scythe manifested from one girl's wish for destruction. Malignance flows from it in waves and when its power is called forth, both weapon and wielder are temporarily engulfed in black flames. [>>]

FOR IDENTIFICATION:

Quote

Roll ID(s): [#139362] [#139364 (1)] [#139364 (2)]
Item Type: Light Armor
Tier: 2
Quality: Perfect

Roll ID(s): [#139364 (1)] [#139364 (2)] [#139547]
Item Type: Consumable
Tier: 2
Quality: Perfect

Roll ID(s): [#139380]
Item Type: Consumable
Tier: 2
Quality: Rare

Roll ID(s): [#134495] [#139544]
Item Type: Consumable
Tier: 2
Quality: Uncommon

(1,270 * 3) + (660 * 3) + 450 + (280 * 2) = 6,800 col

GENERAL STOCK PURCHASE:

  • Dimensional Backpack -- Unique Item -- Adds +1 to Battle Ready inventory. This item does not take up a Battle Ready inventory slot. A player may only have one Dimensional Backpack at any time.
  • Silver Key -- Consumable -- A single-use item that grants +1 LD when opening a Treasure Chest.

5,100 + 550 = 5,650 col

FOR JUNK SALE:

Quote

[x9] T2 Perfect Equipment

  • Unidentified Weapons -- [#139362] [#139381] [#139397] [#139543 (1)] [#139543 (2)] [#139543 (3)]
  • Unidentified Trinkets -- [#139381] [#139398] [#139545]

[x18] T2 Rare Equipment

  • Unidentified Trinkets -- [#134496] [#134502] [#135376] [#135377] [#135378] [#138927] [#138938] [#139379] [#139382] [#139395] [#139396] [#139547]
  • Unidentified Light Armor -- [#135375] [#138928] [#139363] [#139380] 
  • Unidentified Weapons -- [#134495] [#139544]

[x4] T1 Rare Consumables

  • Nocturne, Op. 9, No. 2 -- [x2] Lullaby -- [reference] A piano composition by Chopin, inspired by the night. When played, an opponent's movements will grow sluggish and will thus be easier to hit. Recorded on a rectangular blue crystal with a small black phoenix etched into one of its sides. -- [#119211] [#133586] [#134238]
  • Flohwalzer -- [x2] Hypnosis -- [reference] A rather simple piano piece. Recorded on a rectangular blue crystal with a black phoenix etched to one of its sides. A dark energy swirls in spirals within -- "Wait, this wasn't supposed to be a debuff crystal! Ah, well, a rare craft is a rare craft!" -- Somehow, it produces a suffocating sound wave that disorients an opponent when played. -- [#134636]

[x4] T1 Uncommon Consumables

  • Reverie L.68 -- [x1] Lullaby -- [reference] A soft, soothing composition that slows opponent's movements. Recorded on a rectangular blue crystal with a small black phoenix etched into one of its sides. -- [#134116] [#134353] [#134670] [#134671]

TOTAL

6,800 + 5,650 = 12,450 col

 

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