Jump to content
Simmone

[F22] The Black Odyssey (R1/R5[Max]/Merchants)

Recommended Posts

Please forward all purchase requests to Sam first (She's Simmone's apprentice)

Outside her shop, Simmone sizes up her new possession. It's odd in its layout, Unlike other shops, this one is more akin to a Japanese shrine from the outside. The Architecture is mild but strong:

f09ea2129e19b78ea3c314fbb38d54e2.png.0d7bbf978c3ec0a925933862171e03e4.png

Inside its stone gate, and wooden doors, are tatami mats making up the floor, as rice paper slide walls make up the doors. Simmone has a pair of NPC helpers that keep the door for her.

076cbeaff537a7f69fabaf6551383b02e2aa4598_hq.thumb.jpg.708dbede1f67879f3dab1e9ad902b456.jpg

Finding her way to the only available seat in the center of the one-room shop, she sits and waits for the next customer to come in enjoying the newfound companionship of her helpers and tobacco. The walls are lined with mannequins and weapon mount pegs. In the back left corner is a paper screen for getting dressed behind, and an elegant dress for the merchant to barter in. Moro is the one with blue hair, Maru with pink hair.

Merchant Rank 5 (7?): 17259/???
Appraisals (Identify) Per day: 13

Uniques: CD 7+/BD: 10, Witches Brew (6)

Each item junk sold: +1 EXP

Each item sold from general stock: +3 Exp

Each item identified: +5 EXP (+2 Trading Hall,+2 Workshop, +1 Ambition, +6 Assistant) = 16 Exp

Reputation Bonuses do not apply to packaged crafted gear.

Guild Members have effectively maxed Reputation.

Players Under Level 15 are treated as maxed Reputation.

*tips are appreciated but unnecessary

Appraisals
(Identify, Are at cost only Simmonè likes seeing interesting things)
Equipment
T1 T2 T3
Rare 320 col Rare 800 col Rare 1,440 col
Perfect 640 col Perfect 1,200 col Perfect 2,000 col
Demonic 960 col Demonic 2000 col Demonic 2560 col
Consumables:
T1 T2 T3
Uncommon 80 col Uncommon 240 col Uncommon 480 col
Rare 160 col Rare 400 col Rare 720 col
Perfect 320 col Perfect 600 col Perfect 1,000 col

General Items for Sale:

          Current Reputation Reputation Reputation
        Item Type Stock Rank 1 Cost Rank 2 Cost Rank 3 Cost
Scouting
Blank Dungeon Map [T1]
Blank Map [T1]/Consumable
Unl.
350
225
100
Effect
Assign a successful sub-dungeon search roll to a blank map in order to explore the dungeon in another thread. When used, apply the dungeon difficulty and roll ID (Ex. Beginner Dungeon Map #12345). Can only hold the location of one sub-dungeon that matches the Tier of the map.
Blank Dungeon Map [T2]
Blank Map [T2]/Consumable
Unl.
450
325
200
Effect
Assign a successful sub-dungeon search roll to a blank map in order to explore the dungeon in another thread. When used, apply the dungeon difficulty and roll ID (Ex. Intermediate Dungeon Map #12345). Can only hold the location of one sub-dungeon that matches the Tier of the map.
Blank Dungeon Map [T3]
Blank Map [T3]/Consumable
Unl.
550
425
300
Effect
Assign a successful sub-dungeon search roll to a blank map in order to explore the dungeon in another thread. When used, apply the dungeon difficulty and roll ID (Ex. Advanced Dungeon Map #12345). Can only hold the location of one sub-dungeon that matches the Tier of the map.
Buffs
Field Rations
Snacks/Consumable
Unl.
550
425
300
Effect
Grants +30 to max HP. Cannot be used in combat. Effect lasts for one thread. A player cannot benefit from more than one Field Rations at a time.
Field Rations +1
Snacks/Consumable
Unl.
850
725
600
Effect
Grants +75 to max HP. Must be level 25+ to use. Cannot be used in combat. Effect lasts for one thread. A player cannot benefit from more than one Field Rations at a time.
Field Rations +2
Snacks/Consumable
Unl.
1150
1025
900
Effect
Grants +120 to max HP. Must be level 50+ to use. Cannot be used in combat. Effect lasts for one thread. A player cannot benefit from more than one Field Rations at a time.
Water Canister
Misc/Consumable [3/3]
Unl.
650
525
400
Effect
Grants +(5 *Tier) health regeneration while out of combat. Effect lasts for one thread. Item is destroyed once all charges have been used.
Immolation Potion
Potion/Consumable
Unl.
550
425
300
Effect
When used, successful non-critical attacks against you deal 10 unmitigated damage to the attacking enemy. Effect lasts for one thread.
Immolation Potion +1
Potion/Consumable
Unl.
850
725
600
Effect
When used, successful non-critical attacks against you deal 20 unmitigated damage to the attacking enemy. Must be level 25+ to use. Effect lasts for one thread.
Immolation Potion +2
Potion/Consumable
Unl.
1150
1025
900
Effect
When used, successful non-critical attacks against you deal 30 unmitigated damage to the attacking enemy. Must be level 50+ to use. Effect lasts for one thread.
Teleportation Crystal
Crystal/Consumable
Unl.
1050
925
800
Effect
Use a post action to activate a teleport crystal. Teleports the player to the town or designated teleportation area they specify.
Oddity
Glow Stone
Misc/Consumable
Unl.
450
325
200
Effect
While holding a Glow Stone, the area around you is illuminated. You and players near you do not suffer any penalties for darkness or low-light conditions. Cannot wield a weapon while holding a Glow Stone, but it can be swapped out and and back in to continue its effect. Effect lasts for one thread.
Single Tent
Misc/Consumable
Unl.
650
525
400
Effect
One player uses a post action to use the tent. Grants -1 energy cost for the first two expenditures of each combat. Effect lasts for one thread.
Double Tent
Misc/Consumable
Unl.
850
725
600
Effect
Up to two players each use a post action to use the tent. Grants -1 energy cost for the first two expenditures of each combat. Effect lasts for one thread.
Spyglass
Misc/Consumable [3/3]
Unl.
1050
925
800
Effect
Use to reduce the number of posts required to search for a dungeon or familiar by 5 posts. Effect lasts for one thread. Item is destroyed once all charges have been used.
Silver Key
Misc/Consumable
Unl.
750
625
500
Effect
A single-use item that grants +1 LD when opening a Treasure Chest.
Golden Key
Misc/Consumable
Unl.
1250
1125
1000
Effect
A single-use item that grants +2 LD when opening a Treasure Chest.
Dimensional Backpack
Equipment/Unique
Unl.
5250
5125
5000
Effect
Adds +1 to Battle Ready inventory. This item does not take up a Battle Ready inventory slot. A player may only have one Dimensional Backpack at any time.
Crafting
Custom Ambition Tool
Equipment/Tool
Unl.
1050
925
800
Effect
Gain +1 bonus crafting EXP for each crafting attempt with the selected profession.
Tier 1 Crafting Material/System Assist
Crafting material/T1
Unl.
550
425
300
Effect
Basic materials for use with any profession, Obtained from the Cardinal System.
Tier 1 Crafting Material/Personal Supply
Crafting material/T1
Out!
310
185
60
Effect
Basic materials for use with any profession bought from Simmonè's personal supply.
Tier 2 Crafting Material/System Assist
Crafting material/T2
Unl.
850
725
600
Effect
Second-tier materials for use with any profession, Obtained from the Cardinal System..
Tier 2 Crafting Material/Personal Supply
Crafting material/T2
Out!
370
245
120
Effect
Second-tier materials for use with any profession bought from Simmonè's personal supply.
Tier 3 Crafting Material/Personal Supply
Crafting material/T3
Out!
430
305
180
Effect
Third-tier materials for use with any profession bought from Simmonè's personal supply.
Spoiler
Junking Pricing:
Equipment/T1
Uncommon Rare Perfect
Reputation Level 1: (50 col {Seller}, 50 col {House}) Reputation Level 1: (100 col {Seller}, 100 col {House}) Reputation Level 1: (200 col {Seller}, 200 col {House})
Reputation Level 2: (75 col {Seller}, 25 col {House}) Reputation Level 2: (150 col {Seller}, 50 col {House}) Reputation Level 2: (300 col {Seller}, 100 col {House})
Reputation Level 3: (100 col {Seller}, 0 col {House}) Reputation Level 3: (200 col {Seller}, 0 col {House}) Reputation Level 3: (400 col {Seller}, 0 col {House})
Consumable/T1
Uncommon Rare Perfect
Reputation Level 1: (25 col {Seller}, 25 col {House}) Reputation Level 1: (50 col {Seller}, 50 col {House}) Reputation Level 1: (100 col {Seller}, 100 col {House})
Reputation Level 2: (38 col {Seller}, 12 col {House}) Reputation Level 2: (75 col {Seller}, 25 col {House}) Reputation Level 2: (150 col {Seller}, 50 col {House})
Reputation Level 3: (50 col {Seller}, 0 col {House}) Reputation Level 3: (100 col {Seller}, 0 col {House}) Reputation Level 3: (200 col {Seller}, 0 col {House})
Equipment/T2
Uncommon Rare Perfect
Reputation Level 1: (150 col {Seller}, 150 col {House}) Reputation Level 1: (250 col {Seller}, 250 col {House}) Reputation Level 1: (350 col {Seller}, 350 col {House})
Reputation Level 2: (225 col {Seller}, 75 col {House}) Reputation Level 2: (375 col {Seller}, 125 col {House}) Reputation Level 2: (563 col {Seller}, 187 col {House})
Reputation Level 3: (300 col {Seller}, 0 col {House}) Reputation Level 3: (500 col {Seller}, 0 col {House}) Reputation Level 3: (750 col {Seller}, 0 col {House})
Consumable/T2
Uncommon Rare Perfect
Reputation Level 1: (75 col {Seller}, 75 col {House}) Reputation Level 1: (125 col {Seller}, 125 col {House}) Reputation Level 1: (188 col {Seller}, 187 col {House})
Reputation Level 2: (113 col {Seller}, 37 col {House}) Reputation Level 2: (188 col {Seller}, 62 col {House}) Reputation Level 2: (282 col {Seller}, 93 col {House})
Reputation Level 3: (150 col {Seller}, 0 col {House}) Reputation Level 3: (250 col {Seller}, 0 col {House}) Reputation Level 3: (350 col {Seller}, 0 col {House})
Equipment/T3
Uncommon Rare Perfect
Reputation Level 1: (300 col {Seller}, 300 col {House}) Reputation Level 1: (450 col {Seller}, 450 col {House}) Reputation Level 1: (625 col {Seller}, 625 col {House})
Reputation Level 2: (450 col {Seller}, 150 col {House}) Reputation Level 2: (675 col {Seller}, 225 col {House}) Reputation Level 2: (938 col {Seller}, 312 col {House})
Reputation Level 3: (600 col {Seller}, 0 col {House}) Reputation Level 3: (900 col {Seller}, 0 col {House}) Reputation Level 3: (1250 col {Seller}, 0 col {House})
Consumable/T3
Uncommon Rare Perfect
Reputation Level 1: (150 col {Seller}, 150 col {House}) Reputation Level 1: (225 col {Seller}, 225 col {House}) Reputation Level 1: (313 col {Seller}, 312 col {House})
Reputation Level 2: (225 col {Seller}, 75 col {House}) Reputation Level 2: (338 col {Seller}, 112 col {House}) Reputation Level 2: (469 col {Seller}, 156 col {House})
Reputation Level 3: (300 col {Seller}, 0 col {House}) Reputation Level 3: (450 col {Seller}, 0 col {House}) Reputation Level 3: (625 col {Seller}, 0 col {House})
Spoiler
Reputation Effects:
Level 1: Reputation 0-5: 50/50 ratio trades/exchanges
Level 2: Reputation 6-10: 25/75 ratio trades, this means Simmonè is familiar with you and is willing to give you a discount
Level 3: Reputation 11+: Your a good friend, and get items at base price Simmonè gains no Income from these transactions.

Packages

Spoiler
Name: Contents: Breakdown (90%) Total Cost:
Tier 1 Gear Package Weapon, Armor, Trinket (Combat), Trinket (Loot) 4*1200=4800*.9=4320 4320 Col
Tier 2 Gear Package Weapon, Armor, Trinket (Combat) 3*2400=7200*.9=6480 6480 Col
Tier 3 Gear Package Weapon, Armor, Trinket (Combat) 3*4800=14400*.9=12960 12960 Col
Consumable DPS Package Damage +3 (Potion), Protein +2 (Meal), Acc +2 (Meal/Dessert) 750+2*500=1750*.9=1575 1575 Col
Consumable Tanking Package (T1) Overhealth 3, Mitigation 3 750*2=1500*.9=1350 1350 Col
Consumable Tanking Package (T2) Overhealth 3, Mitigation 3 1500*2=3000*.9=2700 2700 Col
Consumable Tanking Package (T3) Overhealth 3, Mitigation 3 3000*2=6000*.9=5400 5400 Col
Debuff Package Hypnosis 2 (Debuff), Lullaby 2 (Debuff), Misperception (Debuff), Incarceration (Debuff) 515*2+1200*2=3430*.9=3087 3087 Col
Debuff Package (Masterpiece) Hypnosis 2 (Debuff), Lullaby 2 (Debuff), Misperception (Debuff), Incarceration (Debuff) 1285*2+3000*2=8570*.9=7713 7713 Col
Crafting Package (1 Day) 20 T1 Materials, Crafting Respite (Potion), Ambition (Food) 300*20+750*2=7500*.9=6750 6750 Col

Reputation

Spoiler
Player Transaction Count Current Rank Next
Elèssar 3 1 3
Ethereal 1 1 5
Eruda 4 1 2
Fives 2 1 4
Kiluia 1 1 5
Raidou 2 1 4
Oscar 10+ 3 N/a
Shinji 1 1 5
Night 3 1 3
Tanoshi 1 1 5
Cordelia 1 1 5
Arabelle 6 2 4
       
       
       
       
       
       
       

 

Edited by Simmone

Share this post


Link to post
Share on other sites
Sam    0

Merchant Rank 4
EXP: 1739/2559

Spoiler
  • Each item sold from general stock: +3 EXP
  • Each item junk sold: +1 EXP.
  • Each item identified: +5 EXP

General stock prices above ^

[T1] Blank Dungeon Map
Field Rations
Immolation Potion
Teleportation Crystal
Glow Stone
Dimensional Backpack

Identify and Junk Sale prices also above ^

 

Edited by Sam

Share this post


Link to post
Share on other sites
Sam    0

6/21/20 Junk Sell From Here

Spoiler

From Here:

150685, T1/Rare/Potion Intended to Junk Sell
150685-1, T1/Rare/Potion Intended to Junk Sell
150685-2, T1/Rare/Potion Intended to Junk Sell
150686, T1/Rare/Potion Intended to Junk Sell
150689, T1/Uncommon/Potion Intended to Junk Sell
150692, T1/Rare/Potion Intended to Junk Sell
150695, T1/Rare/Potion Intended to Junk Sell
150695-1, T1/Rare/Potion Intended to Junk Sell

From Here:

150973, T1/Rare/Crystal Intended to Salvage
150973-1, T1/Rare/Crystal Intended to Salvage
150973-2, T1/Rare/Crystal Intended to Salvage
150974, T1/Rare/Crystal Intended to Salvage
150974-1, T1/Rare/Crystal Intended to Salvage
150974-2, T1/Rare/Crystal Intended to Salvage
150974-3, T1/Rare/Crystal Intended to Salvage
150977, T1/Rare/Crystal Intended to Salvage
150977-1, T1/Rare/Crystal Intended to Salvage
150978, T1/Rare/Crystal Intended to Salvage
150978-2, T1/Rare/Crystal Intended to Salvage
150980, T1/Uncommon/Crystal Intended to Salvage
150981, T1/Uncommon/Crystal Intended to Salvage
150982, T1/Uncommon/Crystal Intended to Salvage
150983, T1/Uncommon/Crystal Intended to Salvage
150984, T1/Rare/Crystal Intended to Salvage
150984-1, T1/Rare/Crystal Intended to Salvage
150984-2, T1/Rare/Crystal Intended to Salvage
150984-3, T1/Rare/Crystal Intended to Salvage

From Here:

152512, T3/Uncommon/Salve Intended to Salvage
152512-1, T3/Uncommon/Salve Intended to Salvage
152513, T3/Uncommon/Salve Intended to Salvage
152516, T2/Uncommon/Salve Intended to Salvage
152517, T2/Rare/Salve Intended to Salvage
152518, T2/Uncommon/Salve Intended to Salvage
152519, T2/Rare/Salve Intended to Salvage
152520, T2/Rare/Salve Intended to Salvage
152520-1, T2/Rare/Salve Intended to Salvage
152521, T2/Uncommon/Salve Intended to Salvage
152521-1, T2/Uncommon/Salve Intended to Salvage
152522, T2/Uncommon/Salve Intended to Salvage
152522-1, T2/Uncommon/Salve Intended to Salvage

From Here:

150712, T1/Rare/Light Armor Intended to Salvage
150713, T1/Rare/Light Armor Intended to Salvage
150717, T1/Rare/Light Armor Intended to Salvage
150718, T1/Rare/Light Armor Intended to Salvage

From Here:

150721, T1/Rare/Light Armor Intended to Salvage
150722, T1/Uncommon/Light Armor Intended to Salvage
150723, T1/Uncommon/Light Armor Intended to Salvage
150725, T1/Uncommon/Light Armor Intended to Salvage
150726, T1/Uncommon/Light Armor Intended to Salvage
150727, T1/Uncommon/Light Armor Intended to Salvage
150730, T1/Rare/Light Armor Intended to Salvage

From Here:

150924, T1/Rare/Clothing Intended to Salvage
150926, T1/Uncommon/Clothing Intended to Salvage
150927, T1/Rare/Clothing Intended to Salvage
150928, T1/Rare/Clothing Intended to Salvage
150929, T1/Uncommon/Clothing Intended to Salvage
150930, T1/Rare/Clothing Intended to Salvage
150932, T1/Uncommon/Light Armor Intended to Salvage
150934, T1/Uncommon/Light Armor Intended to Salvage

From Here:

150935, T1/Uncommon/Light Armor Intended to Salvage
150937, T1/Uncommon/Light Armor Intended to Salvage
150941, T1/Uncommon/Light Armor Intended to Salvage
150942, T1/Rare/Light Armor Intended to Salvage
150943, T1/Rare/Light Armor Intended to Salvage
150944, T1/Uncommon/Light Armor Intended to Salvage
150945, T1/Uncommon/Light Armor Intended to Salvage

From Here:

150732, T1/Uncommon/Trinket Intended to Junk Sell
150734, T1/Rare/Trinket Intended to Junk Sell
150736, T1/Rare/Trinket Intended to Junk Sell
150737, T1/Uncommon/Trinket Intended to Junk Sell
150741, T1/Uncommon/Trinket Intended to Junk Sell
150742, T1/Uncommon/Trinket Intended to Junk Sell
150744, T1/Rare/Trinket Intended to Junk Sell

From Here:

150946, T1/Uncommon/Trinket Intended to Junk Sell
150947, T1/Uncommon/Trinket Intended to Junk Sell
150948, T1/Rare/Trinket Intended to Junk Sell
150949, T1/Rare/Trinket Intended to Junk Sell
150950, T1/Uncommon/Trinket Intended to Junk Sell
150954, T1/Uncommon/Trinket Intended to Junk Sell
150955, T1/Rare/Trinket Intended to Junk Sell
150956, T1/Rare/Trinket Intended to Junk Sell
150957, T1/Uncommon/Trinket Intended to Junk Sell
150958, T1/Uncommon/Trinket Intended to Junk Sell

From Here:

151511, T2/Rare/Trinket Intended to Junk Sell
151513, T2/Uncommon/Trinket Intended to Junk Sell
151514, T2/Rare/Trinket Intended to Junk Sell
151515, T2/Uncommon/Trinket Intended to Junk Sell
151516, T2/Uncommon/Trinket Intended to Junk Sell
151519, T2/Rare/Trinket Intended to Junk Sell
151520, T2/Rare/Trinket Intended to Junk Sell

From Here:

152570, T1/Uncommon/Trinket Intended to Junk Sell
152575, T1/Uncommon/Trinket Intended to Junk Sell
152576, T1/Uncommon/Trinket Intended to Junk Sell
152577, T1/Uncommon/Trinket Intended to Junk Sell
152578, T1/Rare/Trinket Intended to Junk Sell
152581, T1/Uncommon/Trinket Intended to Junk Sell

From Here:

153787, T1/Uncommon/Trinket Intended to Junk Sell
153789, T1/Rare/Trinket Intended to Junk Sell
153790, T1/Uncommon/Trinket Intended to Junk Sell
153792, T1/Uncommon/Trinket Intended to Junk Sell
153795, T1/Uncommon/Trinket Intended to Junk Sell
153796, T1/Rare/Trinket Intended to Junk Sell
153797, T1/Uncommon/Trinket Intended to Junk Sell

From Here:

150745, T1/Rare/Heavy Armor Intended to Junk Sell
150747, T1/Uncommon/Heavy Armor Intended to Junk Sell
150749, T1/Rare/Heavy Armor Intended to Junk Sell
150751, T1/Rare/Heavy Armor Intended to Junk Sell
150753, T1/Rare/Heavy Armor Intended to Junk Sell
150754, T1/Uncommon/Heavy Armor Intended to Junk Sell

From Here:

150959, T1/Rare/Shield Intended to Junk Sell
150960, T1/Rare/Shield Intended to Junk Sell
150961, T1/Rare/Shield Intended to Junk Sell
150965, T1/Uncommon/Heavy Armor Intended to Junk Sell
150966, T1/Uncommon/Heavy Armor Intended to Junk Sell
150967, T1/Rare/Heavy Armor Intended to Junk Sell
150969, T1/Rare/Heavy Armor Intended to Junk Sell
150970, T1/Rare/Heavy Armor Intended to Junk Sell
150971, T1/Rare/Heavy Armor Intended to Junk Sell

From Here:

152611, T3/Rare/Heavy Armor Intended to Junk Sell
152612, T3/Uncommon/Heavy Armor Intended to Junk Sell
152614, T3/Rare/OHSS Intended to Junk Sell

From Here:

154333, T3/Rare/2HAS Intended to Salvage
154335, T3/Rare/2HAS Intended to Salvage
154336, T3/Uncommon/2HAS Intended to Salvage
154337, T3/Rare/2HAS Intended to Salvage
154338, T3/Uncommon/2HAS Intended to Salvage

From Here:

150760, T1/Uncommon/Snack intended to Junk Sell
150760-1, T1/Uncommon/Snack intended to Junk Sell
150760-2, T1/Uncommon/Snack intended to Junk Sell
150761, T1/Uncommon/Snack intended to Junk Sell
150761-1, T1/Uncommon/Snack intended to Junk Sell
150762, T1/Rare/Snack intended to Junk Sell
150765, T1/Rare/Snack intended to Junk Sell
150765-1, T1/Rare/Snack intended to Junk Sell
150766, T1/Rare/Snack intended to Junk Sell
150767, T1/Uncommon/Snack intended to Junk Sell

From Here:

150772, T1/Uncommon/Dessert intended to Junk Sell

From Here:

152506, T1/Rare/Snack intended to Junk Sell
152506-1, T1/Rare/Snack intended to Junk Sell
152506-2, T1/Rare/Snack intended to Junk Sell
152506-3, T1/Rare/Snack intended to Junk Sell
152508, T1/Rare/Snack intended to Junk Sell

From Here:

154343, T3/Uncommon/Dessert Intended to Salvage
154343-1, T3/Uncommon/Dessert Intended to Salvage

From Here:

154509, T3/Uncommon/Snack Intended to Salvage
154510, T3/Uncommon/Snack Intended to Salvage
154518, T3/Uncommon/Snack Intended to Salvage

From Here:

152525, T1/Uncommon/Debuff Song, Intended to Junk
152527, T1/Uncommon (Masterpiece)/Debuff Song, Intended to Junk
152531, T1/Uncommon/Debuff Song, Intended to Junk
152532, T1/Uncommon (Masterpiece)/Debuff Song, Intended to Junk

Total Quantities:
T1/Uncommon/Equipment: [39*100=3900]
T1/Rare/Equipment: [33*200=6600]
T1/Uncommon/Consumable: [16*50=800]
T1/Rare/Consumable: [31*100=3100]
T2/Uncommon/Equipment: [3*300=900]
T2/Rare/Equipment: [4*500=2000]
T2/Uncommon/Consumable: [6*150=900]
T2/Rare/Consumable: [4*250=1000]
T3/Uncommon/Equipment: [3*600=1800]
T3/Rare/Equipment: [5*900=4500]
T3/Uncommon/Consumable: [8*300=2400]

Grand Totals:
27900 Col
152 Merchant Exp

Edited by Sam

Share this post


Link to post
Share on other sites
Sam    0

6/26/20 Junk Sell From Here

Spoiler

From Here:

155068, T3/Rare/Light Armor Intended to Salvage
155069, T3/Rare/Light Armor Intended to Salvage
155070, T3/Uncommon/Light Armor Intended to Salvage
155071, T3/Uncommon/Light Armor Intended to Salvage
155072, T3/Uncommon/Light Armor Intended to Salvage
155074, T3/Rare/Light Armor Intended to Salvage
155076, T3/Rare/Light Armor Intended to Salvage

From Here:

155449, T3/Rare/Light Armor Intended to Salvage
155451, T3/Perfect/Light Armor Intended to Salvage
155452, T3/Uncommon/Light Armor Intended to Salvage
155453, T3/Perfect/Light Armor Intended to Salvage
155455, T3/Perfect/Light Armor Intended to Salvage
155456, T3/Rare/Light Armor Intended to Salvage
155457, T3/Uncommon/Light Armor Intended to Salvage
155460, T3/Perfect/Light Armor Intended to Salvage
155461, T3/Rare/Light Armor Intended to Salvage

From Here:

155019, T1/Uncommon/Trinket Intended to Junk Sell

From Here:

155238, T1/Uncommon/Trinket Intended to Junk Sell
155239, T1/Rare/Trinket Intended to Junk Sell

From Here:

155462, T1/Uncommon/Trinket Intended to Junk Sell
155463, T1/Rare/Trinket Intended to Junk Sell
155465, T1/Rare/Trinket Intended to Junk Sell
155466, T1/Uncommon/Trinket Intended to Junk Sell
155467, T1/Rare/Trinket Intended to Junk Sell
155468, T1/Rare/Trinket Intended to Junk Sell
155471, T1/Uncommon/Trinket Intended to Junk Sell
155473, T1/Rare/Trinket Intended to Junk Sell
155474, T3/Uncommon/Trinket Intended to Junk Sell

From Here:

150745, T1/Rare/Heavy Armor Intended to Junk Sell
150747, T1/Uncommon/Heavy Armor Intended to Junk Sell
150749, T1/Rare/Heavy Armor Intended to Junk Sell
150751, T1/Rare/Heavy Armor Intended to Junk Sell
150753, T1/Rare/Heavy Armor Intended to Junk Sell
150754, T1/Uncommon/Heavy Armor Intended to Junk Sell

From Here:

150959, T1/Rare/Shield Intended to Junk Sell
150960, T1/Rare/Shield Intended to Junk Sell
150961, T1/Rare/Shield Intended to Junk Sell
150965, T1/Uncommon/Heavy Armor Intended to Junk Sell
150966, T1/Uncommon/Heavy Armor Intended to Junk Sell
150967, T1/Rare/Heavy Armor Intended to Junk Sell
150969, T1/Rare/Heavy Armor Intended to Junk Sell
150970, T1/Rare/Heavy Armor Intended to Junk Sell
150971, T1/Rare/Heavy Armor Intended to Junk Sell

From Here:

152611, T3/Rare/Heavy Armor Intended to Junk Sell
152612, T3/Uncommon/Heavy Armor Intended to Junk Sell
152614, T3/Rare/OHSS Intended to Junk Sell

From Here:

154333, T3/Rare/2HAS Intended to Salvage
154335, T3/Rare/2HAS Intended to Salvage
154336, T3/Uncommon/2HAS Intended to Salvage
154337, T3/Rare/2HAS Intended to Salvage
154338, T3/Uncommon/2HAS Intended to Salvage

From Here:

155303, T3/Rare/Heavy Armor Intended to Junk Sell
155304, T3/Uncommon/Heavy Armor Intended to Junk Sell
155305, T3/Rare/Heavy Armor Intended to Junk Sell
155306, T3/Uncommon/Heavy Armor Intended to Junk Sell
155307, T3/Rare/Heavy Armor Intended to Junk Sell
155308, T3/Rare/Heavy Armor Intended to Junk Sell
155309, T3/Rare/Heavy Armor Intended to Junk Sell
155310, T3/Rare/Heavy Armor Intended to Junk Sell
155311, T3/Uncommon/Heavy Armor Intended to Junk Sell

From Here:

155476, T3/Perfect/Heavy Armor Intended to Junk Sell
155478, T3/Perfect/Heavy Armor Intended to Junk Sell
155479, T3/Perfect/Heavy Armor Intended to Junk Sell
155480, T3/Uncommon/Heavy Armor Intended to Junk Sell
155481, T3/Rare/Heavy Armor Intended to Junk Sell
155482, T3/Rare/Heavy Armor Intended to Junk Sell
155483, T3/Uncommon/Heavy Armor Intended to Junk Sell
155484, T3/Perfect/Heavy Armor Intended to Junk Sell
155485, T3/Perfect/Heavy Armor Intended to Junk Sell
155486, T3/Uncommon/Heavy Armor Intended to Junk Sell
155487, T3/Uncommon/Heavy Armor Intended to Junk Sell

From Here:

155023, T3/Rare/Meal Intended to Salvage
155025, T3/Rare/Meal Intended to Salvage
155025-1, T3/Rare/Meal Intended to Salvage
155027, T3/Uncommon/Meal Intended to Salvage
155029, T3/Uncommon/Meal Intended to Salvage
155029-1, T3/Uncommon/Meal Intended to Salvage
155030, T3/Rare/Meal Intended to Salvage
155031, T3/Rare/Meal Intended to Salvage

From Here:

155488, T3/Perfect/Snack Intended to Salvage
155488-1, T3/Perfect/Snack Intended to Salvage
155489, T3/Uncommon/Snack Intended to Salvage
155489-1, T3/Uncommon/Snack Intended to Salvage
155490, T3/Perfect/Snack Intended to Salvage
155491, T3/Perfect/Snack Intended to Salvage
155491-1, T3/Perfect/Snack Intended to Salvage
155496, T3/Perfect/Snack Intended to Salvage
155496-1, T3/Perfect/Snack Intended to Salvage
155497, T3/Rare/Snack Intended to Salvage
155498, T3/Perfect/Snack Intended to Salvage
155499, T3/Uncommon/Snack Intended to Salvage
155499-1, T3/Uncommon/Snack Intended to Salvage
155500, T3/Rare/Snack Intended to Salvage
155501, T3/Rare/Snack Intended to Salvage

Total Quantities:
T1/Uncommon/Equipment: [9*100=900]
T1/Rare/Equipment: [17*200=3400]
T3/Uncommon/Equipment: [16*600=9600]
T3/Rare/Equipment: [20*900=18000]
T3/Perfect/Equipment: [9*1250=11250]
T3/Uncommon/Consumable: [7*300=2100]
T3/Rare/Consumable: [8*450=3600]
T3/Perfect/Consumable: [8*625=5000]

Grand Totals:
53850 Col
94 Merchant Exp

Edited by Sam

Share this post


Link to post
Share on other sites

As Bahr meandered into the shop, he was perplexed to find that it was apparently ran by not one, but two Merchants. Which struck him as a bit odd, because there was already such an abundance of Merchants in Aincrad that they had to be in heavy competition at this point. What this an apprenticeship situation? The whole thing reeked of Macradon and Alec vibes. Though, that wasn't necessarily a bad thing. The two of them had gone great lengths to service Bahr in the past. Perhaps this pair would fair the same.

"Hey there, just a few things," he muttered as he casually strode to the counter, summoning the unidentified equipment and placing them atop its surface. After inspecting the listed prices, he submitted a col transfer form to Simmone. "Hope this covers it."
 

Spoiler

ID: 155427C
Tier: 3
Type: Trinket
Quality: Demonic

ID: 155425
Tier: 3
Type: Light Armor
Quality: Demonic

ID: 155427B
Tier: 3
Type: Light Armor
Quality: Demonic

8000 col transferred to Simmone.

 

Share this post


Link to post
Share on other sites
Spoiler

ID: 155427A
Tier: 3
Type: Weapon - 2HBA
Quality: Demonic
 

8000 Col transferred to Simmone

The Easter Dungeon had blessed Oscar with one hell of a drop. There was just something so exciting about getting an unidentified weapon. And a Demonic Unidentified was almost unprecedented. He strode into Simmone's shop, taking note of a new presence behind the counter. Simmone must have taken on a protege. Much to his surprise, he also saw Bahr standing at the countered with the ill-gotten gains from their raid on the Chocolate Factory. "Sup," Oscar said as he placed his weapon on the countertop. "Identifying the loot?" Like he needed an answer. The two of them shared much of the same excitement, though it would merely simmer under the surface. Couldn't let anyone know he was a gambling junkie.

Share this post


Link to post
Share on other sites

6/27/20

Simmone Consumes Witches Brew (+1 CD)

Orders First:

Spoiler
ID: 155427C (T3/Demonic/Trinket)
    BD: CD: LD:
155939 Evasion 3 11 15
155940 Evasion 3 4 17
155941 Life Mending 10 8 12
155942 Keen 1 6 1
ID: 155425 (T3/Demonic/Light Armor)
    BD: CD: LD:
155943 Recovery 5 8 1
155944 Loot Dice 8 12 19
155945 Flame Aura 10 12 17
155946 Savvy 9 11 8
ID: 155427B (T3/Demonic/Light Armor)
    BD: CD: LD:
155947 Loot Dice 7 8 19
155948 Loot Dice 2 7 16
155949 Savvy 7 7 6
155950 Evasion 9 9 13
ID: 155427A (T3/Demonic/2HBA)
    BD: CD: LD:
155951 Bleed/Paralyze 3 2 7
155952 Taunt/Keen 3 5 1
155953 Bleed/Paralyze 8 5 12
155954 Damage/Accuracy 9 4 18

 

ID: 155428 (T3/Demonic/2HSS)
    BD: CD: LD:
155959 Bleed/Paralyze 2 4 8
155960 Damage/Accuracy 3 12 15
155961 Bleed/Paralyze 8 3 10
155962 Damage/Accuracy 8 8 17
Spoiler

Became Money Shot -> Oscar

ID: 155241a (T3/2HBA/Perfect)
    BD: CD: LD:
155978 Accuracy 5 10 20
155979 Bleed 10 1 11
155980 Absolute Accuracy 10 12 18
Spoiler
ID: 155895a (T3/Perfect/Weapon)
    BD: CD: LD:
155955 Taunt/Keen 1 5 5
155956 Damage/Accuracy 7 9 20
155957 Bleed/Paralyze 4 8 7

Intended to Salvage

ID: 154725a (T3/Weapon/Perfect)
    BD: CD: LD:
155970 Bleed/Paralyze 9 8 13
155971 Bleed/Paralyze 3 11 10
155972 Taunt/Keen 7 9 4

Intended to Salvage

ID: 154725b (T3/Weapon/Perfect)
    BD: CD: LD:
155973 Bleed/Paralyze 3 4 12
155975 Damage/Accuracy 4 4 19
155976 Damage/Accuracy 3 12 19

Intended to Salvage

ID: 155241a (T3/Weapon/Perfect)
    BD: CD: LD:
155982 Damage/Accuracy 7 6 17
155983 Taunt/Keen 1 7 4
155984 Bleed/Paralyze 1 9 8

Intended to Salvage

 

Edited by Simmone

Share this post


Link to post
Share on other sites

The door closed behind Lessa with a slight thunk, and she turned a slow circle to examine the shop. "This is really nice," she murmured, taking in the mats and rice paper doors. Everything appeared so ornate, and made Lessa wished she'd visited Asia before donning the Nerve Gear. Maybe once we've busted out of here.

Beaming a smile at the two NPCs, Lessa approached the front counter. "Hey there," she greeted with a quick wave of her hand. "I'm here to- Oh!" Spotting Bahr and Oscar standing there, Lessa's statement turned into a bubbling laugh. "Fancy seeing you two here. I guess great minds think alike."

Turning back to the shopkeep, the blonde drew the weapon from her inventory. "I have a sword I came across in the dungeon, and I'd love to have it identified. I'm happy to pay for it! Whatever it is you're charging, I'm up for it. I've never had an item identified before."

Spoiler

ID: 155428
Tier: 3
Type: 2HSS
Quality: Demonic

3000 col sent to Simmone.

 

Share this post


Link to post
Share on other sites

With a moment in passing the girls were quickly overwhelmed, for moments before the odyssey was empty and now here stood three. In a fluster Moro and Maru parade about the place and begin to work their best to handle the orders in a frenzy. Flashes of golden light with each successful identification, the girls begin to become tapped. They offer the pieces back to each of the occupants, being confused at first which belonged to who. They exhale sharply and with Moro coughs, bowing to the three while in tandem shouting "Thank you for your patronage!" while bent in half with a curtsy.

6/27/20 (Respite from Guild Vault)

ID: 155241c (T3/2HBA/Perfect)
    BD: CD: LD:
155988 Holy 10 6 6
155989 Keen 4 11 6
155990 Keen 6 5 4

 

ID: 155244a (T3/Weapon/Perfect)
    BD: CD: LD:
155997 Damage 1 4 16
155998 Damage 5 2 17
155999 Damage 5 2 15
Spoiler
ID: 155241c (T3/Weapon/Perfect)
    BD: CD: LD:
155985 Damage/Accuracy 7 9 18
155986 Taunt/Keen 3 5 6
155987 Damage/Accuracy 6 8 16

Intended to Salvage

ID: 155243b(T3/Weapon/Perfect)
    BD: CD: LD:
155991 Taunt/Keen 2 4 6
155992 Bleed/Paralyze 6 8 11
155993 Taunt/Keen 1 2 6

Intended to Salvage

ID: 155243c (T3/Weapon/Perfect)
    BD: CD: LD:
155994 Bleed/Paralyze 6 6 7
155995 Taunt/Keen 6 3 4
155996 Bleed/Paralyze 1 7 10

Intended to Salvage

ID: 155244b (T3/Weapon/Perfect)
    BD: CD: LD:
156001 Bleed/Paralyze 4 2 11
156002 Bleed/Paralyze 6 11 12
156003 Bleed/Paralyze 1 10 12

Intended to Salvage

ID: 155244c (T3/Weapon/Perfect)
    BD: CD: LD:
156004 Damage/Accuracy 4 1 18
156005 Damage/Accuracy 4 8 14
156006 Bleed/Paralyze 8 7 12

Intended to Salvage

ID: 155636a (T3/Weapon/Perfect)
    BD: CD: LD:
156007 Keen/Taunt 7 4 3
156008 Keen/Taunt 6 12 3
156009 Damage/Accuracy 1 8 17

Intended to Salvage

ID: 155636b (T3/Weapon/Perfect)
    BD: CD: LD:
156010 Damage/Accuracy 6 5 15
156011 Bleed/Paralyze 2 4 13
156012 Damage/Accuracy 4 7 19

Intended to Salvage

ID: 155636c (T3/Weapon/Perfect)
    BD: CD: LD:
156013 Damage/Accuracy 2 8 14
156014 Taunt/Keen 2 3 2
156015 Taunt/Keen 6 3 2

Intended to Salvage

Salvage given to Sam to deal with

Edited by Simmone

Share this post


Link to post
Share on other sites
Sam    0

6/27/20 Junk Sell From Here

Spoiler
ID: 155895a (T3/Perfect/Weapon)
    BD: CD: LD:
155955 Taunt/Keen 1 5 5
155956 Damage/Accuracy 7 9 20
155957 Bleed/Paralyze 4 8 7

Intended to Salvage

ID: 154725a (T3/Weapon/Perfect)
    BD: CD: LD:
155970 Bleed/Paralyze 9 8 13
155971 Bleed/Paralyze 3 11 10
155972 Taunt/Keen 7 9 4

Intended to Salvage

ID: 154725b (T3/Weapon/Perfect)
    BD: CD: LD:
155973 Bleed/Paralyze 3 4 12
155975 Damage/Accuracy 4 4 19
155976 Damage/Accuracy 3 12 19

Intended to Salvage

ID: 155241a (T3/Weapon/Perfect)
    BD: CD: LD:
155982 Damage/Accuracy 7 6 17
155983 Taunt/Keen 1 7 4
155984 Bleed/Paralyze 1 9 8

Intended to Salvage

ID: 155241c (T3/Weapon/Perfect)
    BD: CD: LD:
155985 Damage/Accuracy 7 9 18
155986 Taunt/Keen 3 5 6
155987 Damage/Accuracy 6 8 16

Intended to Salvage

ID: 155243b(T3/Weapon/Perfect)
    BD: CD: LD:
155991 Taunt/Keen 2 4 6
155992 Bleed/Paralyze 6 8 11
155993 Taunt/Keen 1 2 6

Intended to Salvage

ID: 155243c (T3/Weapon/Perfect)
    BD: CD: LD:
155994 Bleed/Paralyze 6 6 7
155995 Taunt/Keen 6 3 4
155996 Bleed/Paralyze 1 7 10

Intended to Salvage

ID: 155244b (T3/Weapon/Perfect)
    BD: CD: LD:
156001 Bleed/Paralyze 4 2 11
156002 Bleed/Paralyze 6 11 12
156003 Bleed/Paralyze 1 10 12

Intended to Salvage

ID: 155244c (T3/Weapon/Perfect)
    BD: CD: LD:
156004 Damage/Accuracy 4 1 18
156005 Damage/Accuracy 4 8 14
156006 Bleed/Paralyze 8 7 12

Intended to Salvage

ID: 155636a (T3/Weapon/Perfect)
    BD: CD: LD:
156007 Keen/Taunt 7 4 3
156008 Keen/Taunt 6 12 3
156009 Damage/Accuracy 1 8 17

Intended to Salvage

ID: 155636b (T3/Weapon/Perfect)
    BD: CD: LD:
156010 Damage/Accuracy 6 5 15
156011 Bleed/Paralyze 2 4 13
156012 Damage/Accuracy 4 7 19

Intended to Salvage

ID: 155636c (T3/Weapon/Perfect)
    BD: CD: LD:
156013 Damage/Accuracy 2 8 14
156014 Taunt/Keen 2 3 2
156015 Taunt/Keen 6 3 2

Intended to Salvage

13*T3 UNID Perfect Cons. (155096a,155242a,155638b,154646c,154646d,154648b,154648c,154649c,154649d,154724c,154724d,155639b,155639c)
2*T3 UNID Rare Cons. (155088b,155893b)

Grand Totals:Total Quantities:
T3/Perfect/Equipment: [11*1250=13750]
T3/Rare/Consumable: [2*450=1800]
T3/Perfect/Consumable: [13*625=8125]

Grand Totals:
23675 Col
26 Merchant Exp

Edited by Sam

Share this post


Link to post
Share on other sites

6/30/20

Consumes Witch Brew

Spoiler

Both Eval'd and Given to Zajcica & Ariel

ID: 154646b (T3/Shield/Perfect)
  BD: CD: LD:  
156612 4 8 12 Taunt/Paralyze
156613 4 4 17 Mitigation/Thorns
156614 10 12 11 Flame/Frost Thorns
ID: 154649a (T3/Shield/Perfect)
  BD: CD: LD:  
156615 5 1 8 Taunt/Paralyze
156616 10 8 10 Flame/Frost Thorns
156617 1 1 12 Taunt/Paralyze

 

Spoiler
ID: 155636c (T3/Heavy Armor/Perfect)
  BD: CD: LD:  
156597 2 5 11 Taunt/H.M.
156598 1 6 14 Mitigation/Thorns
156599 4 10 16 Mitigation/Thorns

Intended to Salvage

ID: 154725c (T3/Heavy Armor/Perfect)
  BD: CD: LD:  
156602 4 5 17 Mitigation/Thorns
156603 4 10 19 Mitigation/Thorns
156604 1 2 20 Mitigation/Thorns

Intended to Salvage

ID: 155639a (T3/Heavy Armor/Perfect)
  BD: CD: LD:  
156605 6 8 3 Regen/Recovery
156606 7 6 2 Regen/Recovery
156607 7 10 11 Taunt/H.M.

Intended to Salvage

ID: 154646a (T3/Heavy Armor/Perfect)
  BD: CD: LD:  
156608 2 11 6 Regen/Recovery
156609 2 5 12 Taunt/H.M.
156610 8 5 6 Regen/Recovery

Intended to Salvage

ID: 154649b (T3/Heavy Armor/Perfect)
  BD: CD: LD:  
156619 5 11 19 Mitigation/Thorns
156620 2 4 20 Mitigation/Thorns
156621 7 10 7 Taunt/H.M.

Intended to Salvage

ID: 154724a (T3/Heavy Armor/Perfect)
  BD: CD: LD:  
156622 8 11 2 Regen/Recovery
156624 5 8 4 Regen/Recovery
156625 8 7 10 Taunt/H.M.

Intended to Salvage

ID: 154647a (T3/Heavy Armor/Rare)
  BD: CD: LD:  
156628 3 7 4 Regen/Recovery
156629 5 6 15 Mitigation/Thorns

Intended to Salvage

ID: 154726a (T3/Heavy Armor/Rare)
  BD: CD: LD:  
156631 7 5 10 Taunt/H.M.
156632 2 8 18 Mitigation/Thorns

Intended to Salvage

Edited by Simmone

Share this post


Link to post
Share on other sites

6/30/20 (Respite)

ID: 155637a (T3/2HAS/Perfect)
  BD: CD: LD:  
156664 8 10 2 Keen
156665 7 11 18 Accuracy
156666 10 11 5 Fallen
Spoiler
ID: 155088a (T3/Shield/Rare)
  BD: CD: LD:  
156638 7 3 6 Regen/Recovery
156639 7 6 10 Taunt/Paralyze

Intended to Salvage

ID: 155893a (T3/Shield/Rare)
  BD: CD: LD:  
156641 9 1 17 Mitigation/Thorns
156642 4 12 5 Regen/Recovery

Intended to Salvage

ID: 154901 (T3/Heavy Armor/Perfect)
  BD: CD: LD:  
156643 7 7 5 Regen/Recovery
156644 3 11 19 Mitigation/Thorns
156645 4 9 10 Taunt/H.M.

Intended to Salvage

ID: 154901 (T3/Heavy Armor/Perfect)
  BD: CD: LD:  
156647 6 7 1 Regen/Recovery
156648 10 5 16 Mitigation/Thorns
156649 8 7 20 Mitigation/Thorns

Intended to Salvage

ID: 154901 (T3/Heavy Armor/Perfect)
  BD: CD: LD:  
156650 10 10 2 Antifreeze/Fireproof
156651 10 4 10 Taunt/H.M
156652 9 9 10 Taunt/H.M.

Intended to Salvage

ID: 154423 (T3/Weapon/Rare)
  BD: CD: LD:  
156654 3 2 20 Damage/Accuracy
156655 6 7 3 Taunt/Keen

Intended to Salvage

ID: 155179 (T3/Weapon/Rare)
  BD: CD: LD:  
156657 7 9 11 Bleed/Paralyze
156658 3 2 7 Bleed/Paralyze

Intended to Salvage

ID: 155181 (T3/Weapon/Rare)
  BD: CD: LD:  
156661 8 5 7 Bleed/Paralyze
156662 10 2 8 Bleed/Paralyze

Intended to Salvage

ID: 155637b (T3/Weapon/Perfect)
  BD: CD: LD:  
156668 4 5 9 Bleed/Paralyze
156669 2 12 1 Taunt/Keen
156670 1 5 6 Taunt/Keen

Intended to Salvage

 

Edited by Simmone

Share this post


Link to post
Share on other sites

It had been a while since his last visit to another person’s shop, no reason for him to, they usually just showed up at the raiding site with the consumables he needed and he could buy them, but today was different once again, identifications. As he stumbled up into the shop on the 22nd floor, Macradon would look at the quite fancy exterior, it was quite different from the other shops around, but it seemed to still fit with the overall theme of the floor. Somewhat unsure as to which he was to enter, he would walk back and forth trying to deduce the proper entrance and went in at the closest door like thing. As he finally found his way inside, he was greeted with two quite strange people, chuckling somewhat confused Macradon would wave lightly with his hand and nod his head “Greetings, I hope I went to the right shop, this is Simmone’s merchant shop if I’m correct?” he would ask and wait for an answer.

Without much going on, a young person would come up to him, not someone he knew, but someone who seemed to be working there, apprenticeship? Helper? Either way, she seemed to be the one taking in orders. “Alright then, I’ve got a lot of stuff I need to get identified, something you guys here can take care of?” he asked and would begin to empty his inventory of all the unidentified items, getting each and every item out to be counted. Glancing around the area, he wasn’t sure what the price for the identifications were specifically, so he would throw a guess “Is 60 thousand col enough for this?” he asked and handed over a heavy pouch of col “If it’s too much, just keep the change, it’s not like I’m running out any time soon.” he said with a snicker.

60.000 Col sent to Simmone

Unidentified items

Spoiler

» 5x T3 Uncommon Snack 122893a | 122692a | 122985b | 139226b, 140343b
» 7x T3 Rare Snack 122217b | 122217c | 122979a | 122984 | 139222a | 143502b | 143502c

» 4x T3 Rare Trinket 122080a | 122400b | 140351 | 140352

» 2x T3 Rare Armor 122020a | 140342

» 7x T3 Rare Two-Handed Straight Sword 122217a | 122979b | 122985a | 139222b | 139226a | 140343a | 143502
» 5x T3 Perfect Potion 139218a | 139218b | 139320 | 139321b | 139321c
» 6x T3 Perfect Armor 122744a | 122400a | 139218c | 139218d | 139223a | 139321a

» 5x T3 Perfect Two-Handed Straight Sword 122039a | 122660a | 139313a | 139313b | 139313c

 

Share this post


Link to post
Share on other sites

7/5/20

The twins nod and begin the procedure required of them, paying a curtsy and a reverberating "Aye!~ Your in the right place sir, That is our mistress! We can handle what you desire." and a salute to the armor clad gentleman. What transpires next is variable shades of emotion as they get happy over some of the identifications and irate and unstable on the next. Each one they offer coin on a silver platter to the sky and they magnify and assail the object their gaze was fixated upon. After the nebula of colors and each being defined by the NPC duo, they offer them to Macradon, having only finished half and being completely spent.

» 4x T3 Uncommon Snack 122893a | 122692a | 122985b | 139226b (4*480=1920)
» 7x T3 Rare Snack 122217b | 122217c | 122979a | 122984 | 139222a | 143502b | 143502c (7*720=5040)
» 5x T3 Perfect Potion 139218a | 139218b | 139320 | 139321b | 139321c (1000*5=5000)
» 4x T3 Rare Trinket 122080a | 122400b | 140351 | 140352 (1440*4=5760)

Cost: 17720
Exp: 200

ID: 122893a (T3/Consumable/Uncommon)
  BD: CD: LD:  
157388 10 9 2 Probiotics (Crystal)
ID: 122692a (T3/Consumable/Uncommon)
  BD: CD: LD:  
157390 3 7 14 Accuracy/Evasion
ID: 122985b (T3/Consumable/Uncommon)
  BD: CD: LD:  
157391 3 5 8 Damage/Mitigation
ID: 139226b (T3/Consumable/Uncommon)
  BD: CD: LD:  
157392 4 3 15 HP Recovery/Vitality
ID: 122217b (T3/Consumable/Rare)
  BD: CD: LD:  
157393 6 10 3 Antidote/Probiotics
         
ID: 122217c (T3/Consumable/Rare)
  BD: CD: LD:  
157395 1 3 8 Damage/Mitigation
         
ID: 122979a (T3/Consumable/Rare)
  BD: CD: LD:  
157397 10 10 13 Accuracy/Evasion
         
ID: 122984 (T3/Consumable/Rare)
  BD: CD: LD:  
157400 3 5 10 Damage/Mitigation
ID: 139222a (T3/Consumable/Rare)
  BD: CD: LD:  
157401 8 12 16 HP Recovery/Vitality
ID: 143502b (T3/Consumable/Rare)
  BD: CD: LD:  
157402 5 6 12 Accuracy/Evasion

Respite:

ID: 143502c (T3/Consumable/Rare)
  BD: CD: LD:  
157403 5 5 17 HP Recovery/Vitality
ID: 139218a (T3/Consumable/Perfect)
  BD: CD: LD:  
157404 8 11 6 Loot Dice/Prosperity
ID: 139218b (T3/Consumable/Perfect)
  BD: CD: LD:  
157405 4 5 12 Accuracy/Evasion
ID: 139320 (T3/Consumable/Perfect)
  BD: CD: LD:  
157406 2 11 12 Accuracy/Evasion
ID:139321b (T3/Consumable/Perfect)
  BD: CD: LD:  
157407 2 3 5 Loot Die/Prosperity
ID:139321c (T3/Consumable/Perfect)
  BD: CD: LD:  
157408 10 6 20 Overhealth/Protein
ID:122080a (T3/Trinket/Perfect)
  BD: CD: LD:  
157409 2 6 2 Keen
157410 6 12 4 Keen
157411 2 9 19 Accuracy/Evasion
ID:122400b (T3/Trinket/Perfect)
  BD: CD: LD:  
157412 6 2 10 Taunt/Recovery
157413 9 4 20 Accuracy/Evasion
157414 2 3 2 Keen
ID:140351 (T3/Trinket/Perfect)
  BD: CD: LD:  
157415 9 5 6 Taunt/Recovery
157416 4 7 16 Accuracy/Evasion
157417 6 5 1 Keen
ID:140352 (T3/Trinket/Perfect)
  BD: CD: LD:  
157418 8 9 18 Accuracy/Evasion
157419 4 10 4 Keen
157420 7 9 9 Taunt/Recovery
Edited by Simmone

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×