Jump to content

Tristan Delaney

User
  • Content Count

    2,699
  • Joined

  • Last visited

1 Follower

About Tristan Delaney

  • Birthday 12/22/1995

Profile Information

  • Gender
    Male
  • Location
    United Kingdom, UK
  • Interests
    Roller derby, Fencing, cycling, Medieval combat reenactment, videogaming, software development, reading manga, boozing, loving my partner & listening to music.
  • Facebook

Profile Fields

  • Skill Points
    224

Recent Profile Visitors

73,977 profile views

Single Status Update

See all updates by Tristan Delaney

  1. Performer enhancements revamped, they fulfill the role of the debuffer.

    1. Show previous comments  4 more
    2. XWuZHeAR

      XWuZHeAR

      warning response wall of text. 

      Yeah and not to mention that with these debuffs not affecting floor bosses Performers also wont get the same commission work as alchemist usually get whenever there's a floor boss. who are already taking more col from performers directly since we have to literally pay them to get recording crystals. And god forbid performers would ever be allowed a decent place among the big three professions. A good idea would be to allow a bit more lead way with the case of debuffs while it does provide the performer with a little variety so that were not just crappy alchemist, it also isn't worth all the trouble. since there's already no way to sell anything less than perfect and people would never use something that only last 4 turns that requires a post action to use lets be honest. A way i see of balancing it out would be to stay with the current not so useful by comparison enchantments but make them not cost a post action so that there's at least a trade off (its also technically a "crystal anyways"). aside from that the performer profession really hasn't been treated too fairly for how hard it is to level with it currently costing col to level rather than profiting col like a alchemist, tailor, or blacksmith.

    3. Tristan Delaney

      Tristan Delaney

      Okay a few things.

      1. The reason they last 4 turns is because they are powerful. Giving an enemy a huge debuff in one stat or making an entire party have reduced stats is more than an alchemist can achieve. You don't see any alchemy or such which boosts your evasion or accuracy, which is in the end the effect these things have.

      2. We've gone over this in the support thread. Materials are what the Performer uses for crafting. Recording crystals are just there for anyone to record with, such as sending a Sachi-esque message. I'll be rewording this in future.

      3. They do not affect floor bosses due to their sheer power. However you neglect the fact that boss rooms can have mobs which you can decrease the abilities of. Making the dregs worse is a good way to make your own life much easier.

    4. Jomei

      Jomei

      Speaking of which about Mats with performers. I had the idea, but was not sure if I should implement or not. I had the idea of the mats performers find as being "Influenced based" What I mean by this is like this.. Unless your "craft" involves you creating new instruments each time, then how really would it work. So what I came up with is a system of influences. For example, you find a bunch of flowers and you pick one, but instead of using the flower specifically, it would be used more as an influence for a song. Same thing with fighting mobs, what possibly could come from the carcass of a dead monster that you could use in crafting a song? Again, the fight itself could act as an idea for a song you may want to write. 

      Just a basic idea I had.

×
×
  • Create New...