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Status Updates posted by Beatbox
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Our lord and savior is back. @Erroneous
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Wanting to fight but you don't know who to ask? Want to win Col while you are at it? I've got you covered with the second attempt hopefully will finish) at a PvP tournament! All details are in the link below:
http://www.sao-rpg.com/topic/13870-sao-pvp-tournament-rules-and-sign-ups/
Come join and battle against the others to win some prizes!
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To those linking threads to people in Discord earlier, some have received a "not my job", simply put they did not mean it and they are not PST's. For future note: Me, Takao, and the PST Team can only lock threads due to the separation of staff into teams.
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Needa Signature? Needa Cleaner Signature? I can provide. Click me.
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Clicks :3
SpoilerLevel: 57
HP: 1,140
Energy: 114DMG: 12 (base 1 damage + 6 dmg (Velnia) +5 sword skill)
SP Available: 5
Total SP: 257
Skills:
Grandmaster one handed straight sword (+5 DMG) <50 sp>
Novice light armor (+3 MIT) <5 sp>
Expert sneak and hide (+6 sneak) <23 sp>
Grandmaster Search and Detect (+5 LD) <50 sp>
Gatherer (turns each material found into the ammount of 4) <10 sp>
Expert Picking (+3 LD when opening chests) <23 sp>
Velnia (Rank 3 Fighter: +6 dmg) <18 sp>
Novice Charge (+1 dmg first attack)
Mods:
Reveal (+2LD when searching for dungeons or players. Dungeons rolled for every 15 posts rather than 20) <9 sp>
Detect (+1 to dungeon searching, +3 to player, npc, mob searching, all player stealth bonuses are negated) <15 sp>
Night Vision (Ignores any penalties from low light or darkness, as well as negating others stealth bonuses from it) <9 sp>Dismantling (+2 LD for picking chests) <9 sp>
Tracking: Allows the player to track another player or monster down by entering their name if the name is known to the player. This negates the targets hiding bonuses and when hunting monsters, guarantees a hit regardless of BD roll, though still requires to roll for a critical. Tracking takes a post action. <15 sp>Extra/locked Skills:
Meditation (+ 1 energy on natural 10 rolled cd)
Survival (Ignore environmental effects and regenerate 6 instead of 3 hp per non combat turn)
Disguise (when activated, turns Itzal into his opponent, giving him +1 BD and his opponent -1 BD during Itzal's and the opponent's turn. can only be used every 12 turns
Journeyman Martial Arts (+2 unarmed damage) <13 sp>
Combat gear
Niger Natio (3 evasion LA)
Dragon's Soul (2 bleed 1 paralysis OHSS)
Faithkeeper (3 Accuracy)
Beauty Incarnated (3 Accuracy)
Skyreach (x3 col)
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To those that have the Enhancement Combat Craft: you are allowed one re-evaluation to change its enhancements to whatever normal enhancements you wish. And all alcoholics are to be changed to "Protein" and follow its effects.
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Also to those that have invalid skill slots, you are also allowed a re-evaluation to change the one or two enhancement slots that are invalid.
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To those that have Picking, you are allowed to get the difference in SP back to spend on other skills, BUT you cannot lose the skill.
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And to those that now have Invalid Vanity Potions... well, they are removed. However, you can reflavour them into allowed and legal uses.
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That moment where you accidentally put the link in your name and your name in the link for the permaroller. Oops.