Jump to content

Rain

User
  • Content Count

    938
  • Joined

  • Last visited

Posts posted by Rain

  1. With a slight push of the door, the wanderer quietly made his way through the busy shop and right to the front desk where the owner of the place stood. "Ohayo..." the wanderer says as he gave the owner a slight bow. It wasn't that it was morning or anything, but it's been a greeting he's been doing recently. No matter if it was morning, night, afternoon. He was always telling everyone good morning. Like it's a fresh new day. 

    "I would like to place an order," he says as he tinkers around with his HUD. Eventually, he sends his order to Oikawa. "I was actually thinking of making this into a vanity since I'm planning on obtaining a damage familiar soon, but I want to help out your shop. Here's the stats, and here's the materials for the item." The wanderer began to tinker with his HUD once more before sending 9 materials to Oikawa.

    -9 Materials 

    Quote

    Name: (You can name it :D)
    Profession: Blacksmith
    Rank: 8
    ID: Leave Blank
    Roll: Leave Blank
    Item Type: Two-Handed Assault Spear
    Tier: 2
    Quality: Perfect
    Enhancements: +6 Damage
    Description: A qiang, a two handed chinese style spear. Very similar to Long Sky's spear ('Hero' - the movie with jet li) It's entirely made of a light, but durable metal. Finished, the metal itself looks whitish - silverish. Near the bladed tip part of the spear is a white colored tassle. Running along the spear shaft are grooves that criscrosses each other all the way down to the other tip of the spear where there was another tassle of white hair. Hidden underneath all that white fluff hid a small blade, almost obscure from sight until it digs into the chosen target.
    Post Link: Leave Blank

     

  2. Wandering the 3rd floor of Aincrad, the wanderer had been in search for a certain player. A friend of his, that went by the name of Cygnus. He had asked him for help in his search for his own familiar. The wanderer of course accepted thinking that this is a great time to gain experience. 

    The wanderer didn't exactly know where to meet Cygnus as his directions were somewhat vague, but it wasn't long until he heard Cygnus' voice echoing through the forest. After a minute or two, he followed the voices to where Cygnus was, along with Baldur and a particular blonde player who the wanderer was somewhat sketched about. He casually raised his hands and gave the group a quick and short wave. "Yo." he says as he casually walked up to the group. He wasn't sure what this little adventure will entail, he has a strange feeling, he's going to find out soon.

  3. "More dps..." The wanderer paused for a moment in his words. He didn't want to seem condescending, nor did want to sound very supportive of his chosen role. Don't get me wrong, DPS is great, especially in the frontlines, but recently, with the up and coming patch, there's going to be a need for more tanks, especially when there's a large group. "That's good," he said. It was subtle, without sounding very condescending.

    He didn't particularly paid much attention to their conversation other than his slight comment on his chosen role. He was more focused on the path ahead and what's to come. As they kept trudging on through the snow, the snowfall began to fall somewhat heavier and faster. It seems that there's going to be a storm soon.

    "There's going to be a slight storm soon." The wanderer spoke in an authoritative tone. He knew this place well as this was near the place where he learned and mastered his katana. He knew specifically that if the snow starts to fall harder, you'll only have a few more minutes before it becomes a full on blizzard - which usually doesn't last long, but it still blankets the area with even more snow. "We should find some shelter to hide in while we wait out the storm, it shouldn't last long." He says as he kept scanning the area looking for a cave or something to take shelter in, but to no avail.

  4. As the wanderer sat there waiting for the people to flock around his potions, a peculiar player came happening about. His hood was still up, but something about him seemed, familiar. Perhaps he was a past customer? The wanderer wasn't entirely sure as he's had people come and go. As he approached the wanderer he asked for tier 2 potions. He had said the he wasn't at that level yet, but he was almost there. The wanderer gazed over the peculiar player. He wasn't entirely sure about the player, but after some thought, he decided to allow him tier 2 potions. "Fine, go grab whatever you need." He said while keeping his red eye pierced on the player. Something felt odd about him, but it could just be the fact that he's wearing a hood in the middle of town. 

    As he dealt with the peculiar player, a familiar voice came echoing just near by. It was Baldur, who happened to be nearby. He quickly gave him a short wave and a stern greeting. "Ohayo. Yeah... I wasn't expecting to finish that field boss that quickly." As the wanderer talked for a bit, Baldur quickly scanned through his wares and grabbed what he wanted. "Sure you can grab these. You gave away all that safeguard?!" The wanderer was taken aback as he contemplated the thought of all that free stuff. Then he thought about Calrex's order of 20 safeguards. "I wonder what he's gonna do with 20 safeguards..." he thought to himself before getting back to the two.

    Soon after dealing with Baldur's stuff, Zandra's voice came booming from behind the gaijin samurai. "Yo." He says as he peaked his head from hiding behind baldur. He followed it with a slight before pressing send to Baldur. "That should be everything." he says before turning his attention back to Zandra. "Meh, same old same old." It was the truth. There weren't that many people flocking compared to last time. He even brought tier 2 potions too for the somewhat higher levels that need the boost.

    Quote

    To @Baldur
    02 Greater Damage Potion II
    01 Greater Mitigation Potion II
    02 Minor Elixir

     

  5. As the midday sun glared on the paved roads of the Town of Beginnings, the wanderer casually walked towards the town center where he last set up his little stand. He never meant it to be monthly, but with the amount of potions he makes and the amount of buyers of the lesser quality, his stock begins to pile up and it becomes a nuisance to stare at. With a quick swipe of his fingers, he opens up his HUD and quickly stares taking out tables, shelves, and a comfy chair. Soon, he began to place potions and tonics of all sorts. Following the potions, he began adding labels to all the potions and a fairly sized sign smack on the front, "Alchemy Free Giveaway! ~ Alchemy by Rain" Under the sign were rules to follow for this little event of his. "Let's see how many players stop by this time." He thought to himself. He was sure to get more players this time, especially now that he has some Tier 2 potions up for grabs.

    • Max of 5 Potions, per person
    • Max of 3 Rare quality potions, per person.
    • Remember, you must be level 25 or higher to use Tier 2 items, that also applies to consumables.
    • For other alchemy creations, The Wandering Soul (Alchemy by Rain)
    Spoiler

    Antidotes

    Spoiler

    Item: Minor Elixir
    Item Type:
     Potion
    Tier: 1
    Quality: Uncommon
    Enhancement: Antidote [1 Turn]
    Description: A light purple colored liquid with a bitter taste that negates the next effects of status ailments for 1 turn. Read »here« for a better understanding.
    Quantity: 12
    Claims: 2 by Baldur

    Item: Greater Elixir 
    Item Type:
     Potion
    Tier: 1
    Quality: Rare
    Enhancement: Antidote [2 Turn]
    Description: A light purple colored liquid with a bitter taste that negates the next effects of status ailments for 2 turn. Read »here« for a better understanding.
    Quantity: 9
    Claims: -

    Damage

    Spoiler

    Item: Minor Damage Potion I
    Item Type:
     Potion
    Tier: 1
    Quality: Uncommon
    Enhancement: +1 Damage
    Description: A vial of black liquid with gold sediments; bitter taste; increases damage by 1.
    Quantity: 17
    Claims: 1 by Domarus; 1 by Keres; 1 by Arc

    Item: Greater Damage Potion I
    Item Type:
     Potion
    Tier: 1
    Quality: Rare
    Enhancement:
      +2 Damage
    Description: A vial of black liquid with gold sediments; bitter taste; increases damage by 2.
    Quantity: 13
    Claims: 1 by Domarus

    Item: Minor Damage Potion II
    Item Type:
     Potion
    Tier: 2
    Quality: Uncommon
    Enhancement: +2 Damage
    Description: A vial of black liquid with gold sediments; bitter taste; increases damage by 2.
    Quantity: 20
    Claims: -

    Item: Greater Damage Potion II
    Item Type:
     Potion
    Tier: 2
    Quality: Rare
    Enhancement: +4 Damage
    Description: A vial of black liquid with gold sediments; bitter taste; increases damage by 4.
    Quantity: 16
    Claims: 2 by Baldur; 2 by Itzal

    Damage Mitigation

    Spoiler

    Item: Minor Mitigation Potion I
    Item Type: Potion
    Tier: 1
    Quality: Uncommon
    Enhancement: +9 Mitigation
    Description: 
    A pale yellowish liquid in a vial that increases mitigation by 9.
    Quantity: 13

    Claims: 2 by Adhaerere

    Item: Greater Mitigation Potion I
    Item Type: Potion
    Tier: 1
    Quality: Rare
    Enhancement:  +18 Mitigation
    Description: 
    A pale yellowish liquid in a vial that increases mitigation by 18.
    Quantity: 8

    Claims: 3 by Adhaerere; 2 by Domarus; 2 by Keres

    Item: Minor Mitigation Potion II
    Item Type:
     Potion
    Tier: 2
    Quality: Uncommon
    Enhancement: +18 Mitigation
    Description: A pale yellowish liquid in a vial that increases mitigation by 18.
    Quantity: 10

    Claims: -

    Item: Greater Mitigation Potion II
    Item Type:
     Potion
    Tier: 2
    Quality: Rare
    Enhancement: +36 Mitigation
    Description: A pale yellowish liquid in a vial that increases mitigation by 36.
    Quantity: 9

    Claims: 1 by Baldur

    Health

    Spoiler

    Item: Minor Health Potion I
    Item Type:
     Potion
    Tier: 1
    Quality: Uncommon
    Enhancement: +10 HP
    Description: A vial or red liquid that instantly heals you for 10 HP.
    Quantity: 25

    Claims: 1 by Domarus; 2 by Keres; 1 by Arc

    Item: Greater Health Potion I
    Item Type:
     Potion
    Tier: 1
    Quality: Rare
    Enhancement:  +20 HP
    Description: A vial or red liquid that instantly heals you for 20 HP.
    Quantity: 10

    Claims: -

    Item: Minor Health Potion II
    Item Type:
     Potion
    Tier: 2
    Quality: Uncommon
    Enhancement: +20 HP
    Description: A vial or red liquid that instantly heals you for 20 HP.
    Quantity: 10
    Claims: -

     

     

  6. After a slobber of wolf saliva, the wanderer stepped back as the Baldur introduce his new familiar. Within moments, he quickly realized just how similar Baldur was to his familiar. They both had a somewhat noble aura about them. As the wolf made it's own attempt to bow, the wanderer followed suit, almost like a second reaction.

    After the greetings, the wanderer turned around to face the group. "Right, so how's up next for a familiar? There's some mountain in the northern part of this floor with a certain fox I want to tame if you guys are up to joining me. Then perhaps we could join Cygnus afterwards in his search for that familiar he was talking about earlier." - which the wanderer can't remember right now cause he completely zoned out of the conversation, but he does vaguely remember Cygnus talking about some dragon familiar in some distant floor.

  7. Spoiler

    Item: Minor Health Potion I
    Profession:
     Alchemist
    Rank: 9
    ID# 66541
    Roll: 7 (6+1)

    Item Type: Potion
    Tier: 1
    Quality: Uncommon
    Enhancement: +10 HP
    Description: A vial or red liquid that instantly heals you for 10 HP.
    Shop: The Wandering Soul

    Item: Minor Health Potion I
    Profession:
     Alchemist
    Rank: 9
    ID# 66561
    Roll: 7 (6+1)

    Item Type: Potion
    Tier: 1
    Quality: Uncommon
    Enhancement: +10 HP
    Description: A vial or red liquid that instantly heals you for 10 HP.
    Shop: The Wandering Soul

    Item: Greater Mitigation Potion II
    Profession:
     Alchemist
    Rank: 9
    ID# 66555
    Roll: 9 (8+1)

    Item Type: Potion
    Tier: 2
    Quality: Rare
    Enhancement: +36 Mitigation
    Description: A pale yellowish liquid in a vial that increases mitigation by 36.
    Shop: The Wandering Soul

    Item: Major Damage Potion II
    Profession:
     Alchemist
    Rank: 9
    ID# 66540
    Roll: 12

    Item Type: Potion
    Tier: 2
    Quality: Perfect
    Enhancement: +6 Damage
    Description: A vial of black liquid with gold sediments; bitter taste; increases damage by 6.
    Shop: The Wandering Soul

    Item: Major Damage Potion II
    Profession:
     Alchemist
    Rank: 9
    ID# 66544
    Roll: 12

    Item Type: Potion
    Tier: 2
    Quality: Perfect
    Enhancement: +6 Damage
    Description: A vial of black liquid with gold sediments; bitter taste; increases damage by 6.
    Shop: The Wandering Soul

    Item: Major Damage Potion II
    Profession:
     Alchemist
    Rank: 9
    ID# 66545
    Roll: 12 (11+1)

    Item Type: Potion
    Tier: 2
    Quality: Perfect
    Enhancement: +6 Damage
    Description: A vial of black liquid with gold sediments; bitter taste; increases damage by 6.
    Shop: The Wandering Soul

    Item: Major Life Crystal II
    Profession:
     Alchemist
    Rank: 9
    ID# 66547
    Roll: 12

    Item Type: Crystal
    Tier: 2
    Quality: Perfect
    Enhancement: +60 HP
    Description: A red crystal that instantly heals you for 60 HP.
    Shop: The Wandering Soul

    Item: Mass Life Crystal II
    Profession:
     Alchemist
    Rank: 9
    ID# 66549
    Roll: 12

    Item Type: Crystal
    Tier: 2
    Quality: Perfect
    Enhancement: +30 HP (to entire party)
    Description: A dark and light green crystal; instantly heals the entire party by 30 HP.
    Shop: The Wandering Soul

    Item: Mass Life Crystal II
    Profession:
     Alchemist
    Rank: 9
    ID# 66551
    Roll: 12

    Item Type: Crystal
    Tier: 2
    Quality: Perfect
    Enhancement: +30 HP (to entire party)
    Description: A dark and light green crystal; instantly heals the entire party by 30 HP.
    Shop: The Wandering Soul

    Item: Mass Life Crystal II
    Profession:
     Alchemist
    Rank: 9
    ID# 66554
    Roll: 11 (10+1)

    Item Type: Crystal
    Tier: 2
    Quality: Perfect
    Enhancement: +30 HP (to entire party)
    Description: A dark and light green crystal; instantly heals the entire party by 30 HP.
    Shop: The Wandering Soul

    Item: Over Life II
    Profession:
     Alchemist
    Rank: 9
    ID# 66558
    Roll: 12

    Item Type: Potion
    Tier: 2
    Quality: Perfect
    Enhancement: +40 Over-Health
    Description: A green and white liquid in a vial that adds +40 HP to your maximum health for the thread.
    Shop: The Wandering Soul

    Item: Guardian's Tonic
    Profession:
     Alchemist
    Rank: 9
    ID# 66559
    Roll: 12 (11+1)

    Item Type: Potion
    Tier: 1
    Quality: Perfect
    Enhancement: Safeguard
    Description: Vial of white liquid with a sweet scent. Meant to be drunk. The next successful hit to your player will do no damage.
    Shop: The Wandering Soul

    Item: Guardian's Tonic
    Profession:
     Alchemist
    Rank: 9
    ID# 66560
    Roll: 12 (11+1)

    Item Type: Potion
    Tier: 1
    Quality: Perfect
    Enhancement: Safeguard
    Description: Vial of white liquid with a sweet scent. Meant to be drunk. The next successful hit to your player will do no damage.
    Shop: The Wandering Soul

     

  8. Quote

    To @Hikoru
    3 Major Damage Potion II

    Quote

    From @Calrex
    40 Materials

    To @Calrex
    10 Guardian's Tonic

    With a light push of the door, a slight cloud of dust puffed from the door as it creaked open. Stepping in was the wanderer himself. He had decided to take a break from crafting and so, had left the store by itself with a note on the front for people to just pm their orders while he was gone. Unfortunately, the wanderer didn't receive any order while he was gone and so he just casually proceeded to the back of his little shop when he hears a jingle of the bell from his shop door. "A customer, huh?" he thought to himself as he turned around to see that it was a regular. It was Baldur, the gaijin samurai who had once called the wanderer his drug dealer - "I might just hold on to that title and call myself Aincrad's Resident Drug Dealer or better yet, Aincrad's Resident Drug Lord." The wanderer thought to himself as his face slight broke into a smile.

    Within moments, Baldur drops a fairly large order on the wanderer. He didn't give him a specific time on when he will need it by, by based on how the wanderer works, he would probably want it as soon as possible. "Well... I think I have most of these in stock, but I haven't checked my supplies in sometime. Give me sometime and I'll pm you when it's all ready..." The wanderer said as he quickly turned around and got to work looking and preparing for the potions.

    After some rummaging through his stock, the wanderer realizes that he has most of the order in stock. "I have most of these in stock. If anything, this will take maybe a day or two to complete..." As he said those last words, the wanderer quickly turned around began working potions. After a few minutes, he manages to make 5 or the missing 10 potions, taking a gamble, he decided to use a crafters tonic (Crafter's Respite) and perhaps finish this order on the spot. After another few minutes and a load explosion, he walks back out of his shop. He was completely satisfied with his work. It seems that he managed to make all the remaining potions for Baldur's order.

    08/30/2016

    ID Roll Quality Exp
    ID# 66540 Craft: 12 Perfect +9 Exp
    ID# 66541 Craft: 7 (6+1) Uncommon +4 Exp
    ID# 66542 Craft: 6 (5+1) Good +3 Exp
    ID# 66543 Craft: 3 (2+1) Good +3 Exp
    ID# 66544 Craft: 12 Perfect +9 Exp
    ID# 66545 Craft: 12 (11+1) Perfect +9 Exp
    ID# 66546 Craft: 6 (5+1) Good +3 Exp
    ID# 66547 Craft: 12 Perfect +9 Exp
    ID# 66548 Craft: 3 (2+1) Good +3 Exp
    ID# 66549 Craft: 12 Perfect +9 Exp
    ID# 66550 Craft: 4 (3+1) Good +3 Exp

    Results
    +64 Exp
    -11 Mats
    5 Good
    1 Uncommon
    5 Perfect

    Refreshing Liquid Used (3 Left)

    ID Roll Quality Exp
    ID# 66551 Craft: 12 Perfect +9 Exp
    ID# 66552 Craft: 3 (2+1) Good +3 Exp
    ID# 66553 Craft: 1 Crit Fail +2 Exp
    ID# 66554 Craft: 11 (10+1) Perfect +9 Exp
    ID# 66555 Craft: 9 (8+1) Rare +6 Exp
    ID# 66556 Craft: 4 (3+1) Good +3 Exp
    ID# 66557 Craft: 6 (5+1) Good +3 Exp
    ID# 66558 Craft: 12 Perfect +9 Exp
    ID# 66559 Craft: 12 (11+1) Perfect +9 Exp
    ID# 66560 Craft: 12 (11+1) Perfect +9 Exp
    ID# 66561 Craft: 7 (6+1) Uncommon +4 Exp

    Results
    +66 Exp
    -11 Mats
    3 Good
    1 Uncommon
    1 Rare
    5 Perfect

    Total Results
    +130 Exp
    -26 Mats (4 extra for crystals)
    8 Good
    2 Minor Health Potion
    1 Greater Mitigation Potion II
    3 Major Damage Potion II
    1 Major Life Crystal II
    3 Mass Life Crystal II
    1 Over Life II
    2 Guardian's Tonic

  9. In a flash, Oikawa manages to finish, what seems to be, the last of the mobs needed to unlock the boss' Room. "S-sorry I had to pull back at the end there..." The wanderer hesitant and quietly said. He had no plans of getting carried and he had wanted to carry his own weight, but nearing the end of the fighting, the wanderer had to pull back and keep his distance. His energy had gone awfully low already, to the point where he was just nothing but a punching bag. The wanderer slowly walks back to the group who seemed to finally began resting. "I lost count, was that the last mob we needed to open the boss' room?" He asked Oikawa, who took out the last of the mobs. The wanderer still was somewhat hesitant in his words since he was the lowest level, but he tried his best to carry his own self without holding anyone back.

    +1 Energy (2/3) [Energy 6/27]

    @Calrex

  10. The wanderer stood there, lost in thought when he realized that his party had gone ahead to look for the wolf Baldur was after. He wasn't entirely sure how far they had gone or how long the wanderer himself had been standing there lost in thought. As he ran forward after his group, the wanderer gave it some thought again on what could have kept him so occupied, but his memory couldn't serve him. It's like he was an entire different person with a whole different personality and everything.

    As he pushed through the thick brush, he eventually finds the two. Baldur was just about to tame his familiar right when the wanderer arrived. Once he did, they began contemplating on it's name. "Gram.. sounds like an awesome name." He thought to himself... or so he thought as he slowly walked out from the brush, and casually said those words. Eventually, he realized that he spoke those words out, so he tried playing it cool. "Yo." He says as he gave the group a slight wave. "I don't know what happened there... Just... zoned out I guess." he says as he crouches down to try to pet the majestic wolf. "So this was what you were after... So.. fluff." He says as he reaches his hands out to try to pet it.

  11. Within moments, the trio appears in a European like town surrounded by forest at the bottom of mountain. "Welcome to Urbus..." The wanderer says as he began to tinker with his HUD some more. Soon after, he eventually takes a little potion in which he quickly drinks from.

    Greater Damage Potion II Used [+4 Damage]

    He then began to lead the group towards the mountain summit where the quest is to be taking place. "Name's Rain... I'm part of a guild that helps those in need." The wanderer says as he began to scale the mountain with the other two. "Also, if you want to learn to get around town, I suggest you use and abuse the built in map in your HUD. It helps a lot." He says before adding in his thoughts, "Especially if you have problems with directions like me." The wanderer himself isn't the greatest with directions. The only reason he knows where he's going is all thanks to the built in map in his HUD and the map data he's collected over the months of exploring the game.

  12. As everyone pretty much gave each other their goals for familiars, the wanderer began to think harder on his familiar goal. He would be the first to have a nine tailed fox as a familiar, even more so of frostfire. But what strength can he gain the from the creature. He had heard that upon taming a familiar, you can choose what strength it can give you, but the wanderer had no ideas on what to really give it. More strength maybe? or perhaps protection from the elements and the like? As he thought deeply, Baldur drops a question that was far from the wanderer's current mind.

    "Join the frontlines?" He played with the words in his head. He hadn't given the idea some thought in a long time, not since he began to rapidly grow in power. He had every intention to one day join the frontlines, but was now the perfect time to do so? After some thought, he calmly gave Baldur his answer. "I want to gain more levels before going there. I want to finish this death game as soon as possible, but I'd rather be prepared as much as possible before even attempting at fighting the floor bosses. One day for sure, but not the 18th."

  13. Rain looked over to his two companions. It seems everyone's disappointed at the quest. They had all thought that this boss was going to be a challenge. And rightfully so it would have been, had it not been for the wanderer's potions and Baldur and Rain's straight up raw damage. The creatures health and mitigation just couldn't handle the duo's raw damage. The wanderer looks back to the group and give them both a quick nod. "Yeah... let's go." True to his way of acting more than talking, the wanderer began to lead the group back to civilization. He didn't to stay there in the scalding heat while being idle and discussing about the quest. He didn't want to be rude, but the heat was never a place the wanderer ever wanted to be, but sadly, many quests can be found here. Seriously, why are a lot of quests found on the second floor, why not the lovely cold 4th floor?

  14. "Ohayo..." The wanderer says as he casually walks to the group of two low leveled players who seems kind of lost and confused without any sense of where to go. Almost like the wanderer himself, back before he knew about the built in map in their HUDs. "Need help?" he says casually. That of course, didn't come out as casual to the two. The wanderer's cold-hearted word struck the two with precision at their spine. His crimson red eye glazed over the two as if looking down on them. His outer demeanor is far from what his true intentions were, but that's just a part of the wanderer that he could never really grow out off.

    "You're doing the Breaking the Unbreakable Quest? I can help... If you want." He says as he began to tinker with his HUD. Weather the two accepts his help or not, he began finding a route to the nearest teleporter to reach the 2nd floor. "Here, I'll lead the way, you guys seems somewhat lost." Without a second thought, he began walking the group to the towards the direction of the teleporter and to the 2nd floor. He never looked behind him, cause for some reason, he was sure they would follow.

  15. The wanderer watched as the battle ensued. His group was taking out the mobs of creatures left and right as if it was an easy task. Well, of course the task itself would be easy for the rest of the crew, but not for the wanderer. These creatures were way above his normal level so they were somewhat of a challenge. He can take them on 1 on 1, but in groups, not so much.

    As the wanderer stood there, he glanced at his energy pool which was slowly regening. As the group went on, it felt like they haven't gotten a chance to really stop and rest - which the wanderer desperately needed. He sheathed his blade and kept his distance from the ensuing battle, making sure to not take any agro from the mobs, his only focus right now was to regen his energy back up, before they reached the boss' room.

    +1 Energy (1/3) [Energy 5/27]

    @Calrex

  16. OOC: For someone who's online often, you sure took long to post, Xion. -_-

    The wanderer's crimson red eye shadowed over the battlefield as Baldur began the fight by quickly charging right large lizard. With a heavy hitting Sword Art, Baldur managed to cut through more than half of the beast's health. Xion quickly tried following it up with an attack of his own, only to hit nothing but air. Now, the wanderer eyes, the large creature that stood before him. Within seconds, his casual walk became a sprint. Once he was close enough, he leaped into the air. "«San Ge»" he whispers to himself as he quickly draws his crimson glowing nodachi. In a flash of crimson, the wanderer rips multiple cuts on the creature's chest, before he brings down one final swing of his blade, cleaving the creature in two before it blew up in pixels.

    As the wanderer lands, he slowly sheathes his blade before turning to the group. "You know, I honestly thought that was going to be harder," he says with a somewhat disappoint look on his face. He had heard rumors that this creature was insanely strong, but before the creature could even do anything, the wanderer and his group managed to defeat it without any problems.

    Spoiler

    ID# 65907 results: Battle: 7 (4+3) Loot: 17 (13+ S&D 2 + Item 2)
    [Rain] [Level 25] [HP (99/100)] [Energy (13/25)] [DMG 12+4] [ACC 3] [EVA 0] [MIT 18] [LD 2]

     » [San Ge] DMG 16 * SA (6*2) = DMG 192 - MIT 20 = DMG 172
      » -12 Energy

    «Baldur» 124/124 HP | 19/31 NRG | 16 DMG | 3 ACC
    «Xion» 133/133 HP | 30/32 NRG 
    «Rain»  100/100 HP | 13/25 NRG | 16 DMG | 
    «Sando Satsu» 0/350 HP | 20 MIT | 40 DMG  -172 HP [1 Material; 1,750 Col]

  17. The wanderer grew frantic and panicks as he's taken aback by Teayre's remark. She was right. They didn't exactly know each other well other than him coming in occassionally to order her merchandise. She was a well known, PKer and frontliner, so the wanderer know some bit about her, but she knew nothing of the wanderer except for maybe from his alchemy. He quickly drops his head down into a bow, "Gomen nasai, Teayre-san." Whatever could cause the wanderer to completely disregard his morals and act like that was beyond him.

    After waiting some time, the crimson haired artisan came back out with most of the wanderer's order. Most, being that she managed to make  one of the perfect and the other just slightly below what he wanted. She did, however, offer him a chance to take on a quest he hasn't gotten around to, «The Essence of Steel». The wanderer was skeptical at first if he should go on the quest with her. She is after a well known PKer, but the wanderer was never afraid of PKers. In fact, there were times in his time in Aincrad, his anger got the better of him and he had thoughts of falling and becoming one. Especially for that somewhat recent quest, «Arabian Nights». After some thought, however, the wanderer decided to go with her on the quest. SP is always nice, and this is a good chance to meet and get to know of the strongest current players of Aincrad.

    The wanderer then quietly raises his fingers in the air and swipes it to open his inventory. "Sure, I'll join you on the quest, just let me know when you want to go. Here's the payment for Death's Dance and Thief's Gamble." 

    2,000 Col to Teayre

    Death's Dance from Teayre

  18. The wanderer's mind and body somewhat tremble at the drop on Baldur's "Are you ready?" Physically, the wanderer was more than ready to take on their fierce field boss. His damage is up there a long with the best of them. He may not have the charge skill yet, but his damage is still a lot. But mentally, the growing rumors of how strong this field boss slowly crept into the wanderer's mind. If he dies here, it's all over. He can never leave this place and he could never see the real world once more. He had told his dead brother, and mother than he's going to survive this godforsaken death game a long time ago in the «Calming the Soul» Quest which brought out your inner demons.

    No, he has to fight. He has to survive. More than anything, he needs to live. Not exactly for the ones who are alive in the real world, but more so for the ones he has lost in life. As the group got ready to begin their march in, the wanderer took one more deep breathe in before he followed. "You only live once... Let's go."

    Full Energy

  19. OOC: Sorry... net problems...

    After a few minutes of trudging through the scalding sands of the 5th floor, the wanderer finally makes it to the entrance of the arena of spears. As he arrives, he quickly spots the 2 familiar faces he came here to meet and group up with. "Yo." He quickly says as he raises his hand to wave at them. He wasn't particularly sure he could take on this beast of a field boss, but with these two, he was sure to be able to get rid of the boss easily. "It's fine," the wanderer says, as Baldur tries to apologies of waiting - which wasn't long at all. As the wanderer listens to Baldur's plan, he was sure the idea would definitely work with almost 0% chance of any casualties. "Yeah, that sure awesome. It should work perfectly. Maybe afterwards, we can hit a dungeon." The wanderer then begins to fiddle with his HUD and eventually takes out a potion, which he tosses to Baldur. "Here's a damage potion to max out our damage. I already took one earlier." The wanderer then looks over to his HUD. His energy wasn't completely filled, but it should be more than enough to deal with the boss.

    Greater Damage Potion II traded to Baldur [+4 Damage]

  20. Spoiler

    Item: Minor Health Potion I
    Profession:
     Alchemist
    Rank: 9
    ID# 65755
    Roll: 7 (6+1)

    Item Type: Potion
    Tier: 1
    Quality: Uncommon
    Enhancement:
     +10 HP
    Description: A vial or red liquid that instantly heals you for 10 HP.
    Shop: The Wandering Soul

    Item: Minor Health Potion I
    Profession:
     Alchemist
    Rank: 9
    ID# 65757
    Roll: 7 (6+1)

    Item Type: Potion
    Tier: 1
    Quality: Uncommon
    Enhancement:
     +10 HP
    Description: A vial or red liquid that instantly heals you for 10 HP.
    Shop: The Wandering Soul

    Item: Minor Health Potion I
    Profession:
     Alchemist
    Rank: 9
    ID# 65759
    Roll: 7 (6+1)

    Item Type: Potion
    Tier: 1
    Quality: Uncommon
    Enhancement:
     +10 HP
    Description: A vial or red liquid that instantly heals you for 10 HP.
    Shop: The Wandering Soul

    Item: Greater Damage Potion II
    Profession:
     Alchemist
    Rank: 9
    ID# 65750
    Roll: 9 (8+1)

    Item Type: Potion
    Tier: 2
    Quality: Rare
    Enhancement:
     +4 Damage
    Description: A vial of black liquid with gold sediments; bitter taste; increases damage by 4.
    Shop: The Wandering Soul

    Item: Greater Damage Potion II
    Profession:
     Alchemist
    Rank: 9
    ID# 65754
    Roll: 10 (9+1)

    Item Type: Potion
    Tier: 2
    Quality: Rare
    Enhancement:
     +4 Damage
    Description: A vial of black liquid with gold sediments; bitter taste; increases damage by 4.
    Shop: The Wandering Soul

    Item: Greater Damage Potion II
    Profession:
     Alchemist
    Rank: 9
    ID# 65758
    Roll: 9 (8+1)

    Item Type: Potion
    Tier: 2
    Quality: Rare
    Enhancement:
     +4 Damage
    Description: A vial of black liquid with gold sediments; bitter taste; increases damage by 4.
    Shop: The Wandering Soul

    Item: Guardian's Tonic
    Profession:
     Alchemist
    Rank: 9
    ID# 65752
    Roll: 12 (11+1)

    Item Type: Potion
    Tier: 1
    Quality: Perfect
    Enhancement:
     Safeguard
    Description: Vial of white liquid with a sweet scent. Meant to be drunk. The next successful hit to your player will do no damage.
    Shop: The Wandering Soul

    Item: Guardian's Tonic
    Profession:
     Alchemist
    Rank: 9
    ID# 65756
    Roll: 12 (11+1)

    Item Type: Potion
    Tier: 1
    Quality: Perfect
    Enhancement:
     Safeguard
    Description: Vial of white liquid with a sweet scent. Meant to be drunk. The next successful hit to your player will do no damage.
    Shop: The Wandering Soul

     

  21. OOC: Sorry... Had net problems...
    OOC2: More net problems...

    Once the group finishes off the group of mobs, Xion leads them farther into the dungeon. Soon after, another set of mobs flying right them. Xion quickly grabbed their attention as the wanderer starts rushing at the nearest one. As the wanderer drew his blade, it began to glow crimson. "«San Ge»" He says under his breathe and then leaps forward. Just like before, the wanderer finishes off the first mob in a multitude of crimson slashes. The wanderer slowly sheathes his blade as he looks back to the group as they take care of the rest of the mobs. His energy pool has finally depleted. Although his damage can keep up with the best of them, his energy pool can't keep up just yet.

    Combat Results

    Spoiler

    ID# 65771 results: Battle: 9 Loot: 12 (7+5)
    [Rain] [Level 27] [HP (108/108)] [EN (4/27)] [DMG 12+6] [ACC 3] [EVA 0] [MIT 18+54]

     » [San Ge] [DMG 12 + Potion 6 + Crit 1] * SA (6*2) = DMG 228 - MIT 39 = DMG 189
      » +1 EN; -12 EN

    - Loot -
    2 Material
    1,560 Col

    Combat Order

    Spoiler

    Nimean Lioness (0/156) | 39 Mit | 21 DMG [Target: Xion] (-28 thorns) [1 Material; 780 Col]
    Nimean Lioness (128/156) | 39 Mit | 21 DMG [Target: Xion] (-28 thorns) 
    Nimean Lioness (128/156) | 39 Mit | 21 DMG [Target: Xion] (-28 thorns) 
    Nimean Lioness (128/156) | 39 Mit | 21 DMG [Target: Xion] (-28 thorns) 

    [H: 3] Xion: HP: 129/129 | EN: 31/31 | MIT: 101 | DMG: 9 | 28 Thorns | 18 Regen (-4 HP +18 regen) 
    [H: 2] Rain: HP: 108/108 | EN: 4/27 | MIT: 72 | DMG:  18 | ACC: 3 | LD: 5 (+1 EN; -12 EN)
    [H: 0] @CalrexHP: 311/311 | EN: 58/69 | MIT: 30 | DMG: 13 | ACC: 3 | LD: 3 
    [H: 0] Baldur: HP: 132/132 | EN: 23/33 | MIT: 54 | DMG: 12 | ACC: 3 | LD: 3
    [H: 0] Oikawa: HP: 221/221 | EN: 45/54 | MIT: 84 | DMG: 19 | ACC: 1 | LD: 10 

  22. Like a howling wind blowing through the fields right before a storm arrives, the wanderer quickly rushes through the doors of his little caravan shop and straight to the back room. He wasn't rushing to complete a particular order or anything, today. He wants to get through his crafts of the day and quickly get to hunting more materials, like he has been doing for a couple of days now. It's normally pretty easy to farm materials, but as of late, he hasn't had any drive to really go out and farm. It's become, monotonous.

    Anyways, after a few minutes of toiling in the back the wanderer walks back out. He had a somewhat satisfied look on his face, but it was just that. Somewhat satisfied. He had managed to make 2 perfect potions, but that's just what he normally makes. He had hoped to make more than just his regular 2 perfects a day.

    08/09/2016

    ID Roll Quality Exp
    ID# 65749 Craft: 3 (2+1) Good +3 Exp
    ID# 65750 Craft: 9 (8+1) Rare +6 Exp
    ID# 65751 Craft: 4 (3+1) Good +3 Exp
    ID# 65752 Craft: 12 (11+1) Perfect +9 Exp
    ID# 65753 Craft: 5 (4+1) Good +3 Exp
    ID# 65754 Craft: 10 (9+1) Rare +6 Exp
    ID# 65755 Craft: 7 (6+1) Uncommon +4 Exp
    ID# 65756 Craft: 12 (11+1) Perfect +9 Exp
    ID# 65757 Craft: 7 (6+1) Uncommon +4 Exp
    ID# 65758 Craft: 9 (8+1) Rare +6 Exp
    ID# 65759 Craft: 7 (6+1) Uncommon +4 Exp

    Results
    +57 Exp
    -11 Mats
    3 Good
    3 Minor Health Potion I
    3 Greater Damage Potion II
    2 Guardian's Tonic

×
×
  • Create New...