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Alec

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Posts posted by Alec

  1. Alec eyed his opponent Blood Bane the alpha of the mutated Warg Wolf pack he’d been fighting. The heavily muscled Tank had dispatched with Blood Bane’s minions fairly easily but this creature was something entirely different. Alec glanced up to his health bar and saw he was around half his health while Blood Bane had over three quarters of its hit points remaining. Alec hardened his gaze and gritted his teeth as he stared down his foe over the ice rimmed edge of his shield. The beast stalked around as if pacing while Alec stood alert and ready to strike. “Come on then.” Alec growled as he activated Perunic Crash once more and launched himself into the air raising his battle ax over his head as he crested the leap and began to plummet towards his target. As the large man touched the ground he brought his crescent shaped ax heads down in a mighty swing that smashed into the ground causing a tremor and wave of energy to sweep forward striking Blood Bane full in the chest and opening up a large red gash across its body. The wolf howled and charged forward in an attempt to overbear the man as it raked its claws and snapped its jaws at the large man red pixels flying from its mouth as it bit and chewed upon its larger foe.

     

    Alec uses Perunic Crash on Blood Bane (8 EN) 

     

    Spoiler

     

    Roll: 149278

    BD: 8+2=10 (Hit) 16*9=144-50-25=69 DMG

     

    Roll: 147279

    MD: 4+3+1=8 (Hit) 225+25=250-151= 99 DMG -- 68 THNS DMG -- Blood Bane heals 24 DMG

    CD: 11 (Call to Hunt) +25 DMG/MIT -- 1/2 turns

     

     

    Alec: HP: 567+23=590-99=491/1160 | EN: 19+1=20-8=12 | DMG: 16 | MIT: 151 | ACC: 2 | EVA: -1 (SW) | BH: 23 | THNS: 27+21 +20 = (68 TOTAL)

    FROST THNS: 21 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns.

    Stonewall: - 25% DoT

    Humphrey: 135 HP -- 3/5

     

    << Warg Wolves >>
    HP: 40-167=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD

    HP: 196-156-68=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD

    HP: 52-68=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD
    Abilities:
    << Sonic Fangs >> : Many Rapid Bites inflicted on the Player with the most hate. Deals 225 DMG on CD:10+
    << Protect the Alpha! >> : Warg Wolves place themselves in a position to protect their leader. <<BloodBane>> [if present] may not be targeted or hit while at least 1 <<Warg Wolf>> still lives. 

     

     << Blood Bane >>

    [Note: Blood Bane receives his own dice roll]
    HP: 815-69-68+24=702/1250 | DMG: 225 | MIT: 50 | ACC: 3 EVA: 0
    Abilities:
    << Fenrir Fang >> : Blood Bane bites the player with the highest hate with magnificent force. Deals 200 Mitigatable DMG and Leaves a 2 Turn Bleed of 36 DMG on a attack roll of 9-10.
    << Call to Hunt >> : Blood Bane creates a howl that rips through the battlefield and invigorates itself and its allies.  Raises all enemies DMG and MIT by 25 for 2 turns on a CD rolls of 10-12. Has a cool down of 2 turns, does not stack.
    << Feast of Blood >> : Blood Bane consumes enemy blood, healing itself. Blood Bane heals itself by 25% of the Damage it deals to its foes after mitigation. If Blood Bane attacks someone under the effects of Bleed, then it heals itself for an extra 200 HP.

     

  2. Alec led the way through the forest of the forest of the Second Floor to the clearing he had been to several times before and sure enough, there were the numerous Bee Minions hovering around the clearing. Alec stopped at the edge of the clearing and scouted out the monsters before them. After a few moments the heavily muscled Tank spotted a group of four that were a bit apart from the others. With a pointed index finger Alec glanced over at the young woman. “There. See those four apart form the others? We’ll start with them that way we don’t grab the attention of too many others on accident and allow this to get out of hand.” Alec stated in a hushed tone. With a nod and a smile the large man rose up and began walking confidently towards the four roughly meter long sized bees with his ice rimmed shield held before him and his battle ax gripped loosely by his side. As he neared the bees he began striking his battle ax against his shield and in a deep booming baritone rumble he let out a deep resonating war cry. “RRRAAAWWWW!!!!! COME ON YA STUPID UGLY BEES!!! COME GET SOME!!!!” Alec called out in a roar as he threw his thickly muscled arms out wide presenting a massive target causing the group to instantly turn their attention towards the large man and start streaking in his direction with angry buzzes as a gleam entered the large man's eyes and fierce grin spread across his face.

     

    Alec uses Howl on Bee Minions (8-1=7 EN) (2 HATE +1 Taunt +1 Fighting Spirit = 4 HATE each)

     

    Alec: HP: 1085/1085 | EN:  104-7=97 | DMG: 15 | MIT: 151 | ACC: 0 | EVA: -1 (SW) BH: 21 | THN: 27 (45 TOTAL)

    • FROST THNS: 18 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns.
    • Stonewall: - 25% DoT (-50% DoT first use)
    • Humphrey: 135 HP -- Ready

     

     

    [4 / 0] Bee Minion: HP: 250/250 | MIT: 25 | Damage: 125

    [4 / 0] Bee Minion: HP: 250/250 | MIT: 25 | Damage: 125

    [4 / 0] Bee Minion: HP: 250/250 | MIT: 25 | Damage: 125

    [4 / 0] Bee Minion: HP: 250/250 | MIT: 25 | Damage: 125

    @Zajcica

  3. Alec’s health was dangerously low and he wasn’t enjoying the turn of events as he set his icy shield before himself and stared over it’s edge assuming a defensive stance as he eyed Blood Bane and readied himself for the alpha wolf’s next attack. The large man reached into his pouch again and puled another healing potion free. Uncorking the bottle with his teeth the large man gulped down the thick red cinnamon flavored liquid quickly and felt the warming tingle as the health potion spread throughout his body invigorating him and raising his health a small amount. Blood Bane charged forward snapping and biting as it pounced upon the large man snapping and biting as it removed yet more chunks of the mans flesh letting more of his precious red pixels float free of his body and the new wounds caused by Blood Bane. The heavily muscled man gritted his teeth as he thrust the beast off of him and rolled his shoulders forward determination set upon his face as he readied himself to finish this fight once and for all.

     

    Alec uses Life Potion (+120 HP)

     

    Spoiler

     

    Roll: N/A

    BD: N/A

     

    Roll: 149225

    MD: 4+3+1=8 (Hit) 225-151=74 DMG -- 68 THNS DMG -- Blood Bane heals 18 DMG

    CD: 5

     

     

    Alec: HP: 498+120+23=641-74=567/1160 | EN: 18+1=19 | DMG: 16 | MIT: 151 | ACC: 2 | EVA: -1 (SW) | BH: 23 | THNS: 27+21 +20 = (68 TOTAL)

    FROST THNS: 21 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns.

    Stonewall: - 25% DoT

    Humphrey: 135 HP -- 2/5

     

    << Warg Wolves >>
    HP: 40-167=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD

    HP: 196-156-68=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD

    HP: 52-68=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD
    Abilities:
    << Sonic Fangs >> : Many Rapid Bites inflicted on the Player with the most hate. Deals 225 DMG on CD:10+
    << Protect the Alpha! >> : Warg Wolves place themselves in a position to protect their leader. <<BloodBane>> [if present] may not be targeted or hit while at least 1 <<Warg Wolf>> still lives. 

     

     << Blood Bane >>

    [Note: Blood Bane receives his own dice roll]
    HP: 865-68+18=815/1250 | DMG: 225 | MIT: 50 | ACC: 3 EVA: 0
    Abilities:
    << Fenrir Fang >> : Blood Bane bites the player with the highest hate with magnificent force. Deals 200 Mitigatable DMG and Leaves a 2 Turn Bleed of 36 DMG on a attack roll of 9-10.
    << Call to Hunt >> : Blood Bane creates a howl that rips through the battlefield and invigorates itself and its allies.  Raises all enemies DMG and MIT by 25 for 2 turns on a CD rolls of 10-12. Has a cool down of 2 turns, does not stack.
    << Feast of Blood >> : Blood Bane consumes enemy blood, healing itself. Blood Bane heals itself by 25% of the Damage it deals to its foes after mitigation. If Blood Bane attacks someone under the effects of Bleed, then it heals itself for an extra 200 HP.

     

  4. Alec watched as his health bar continued to plummet with every attack from Blood Bane. His Mitigation was holding strong but his Battle Healing was sorely lacking and needed a boost as soon as possible Alec thought to himself as he stared over the icy edge of his shield at the alpha wolf pack leader Blood Bane and its incessant circling. WHY COULDN’T IT JUST STAND FREAKING STILL?!?!? The large man thought angrily as he reached into his Battle Ready Items pouch and pulled out one of his healing potions. Gripping the cork between his teeth Alec tore the stopper from the vial and upended the viscous red cinnamon flavored liquid into his mouth and down his throat in a series of gulps. Alec felt a warm tingle akin to his Familiar’s healing ability flow through his body as his hit points raised marginally. Blood Bane lurched forward and snapped its teeth at Alec as he stood gulping his potion. The beast latched onto the large man and tore yet another chunk free from his body as Alec’s hit points dropped further and Blood Bane’s hit points continued to raise.

     

    Alec uses Life Potion (+120 HP)

     

    Spoiler

     

    Roll: N/A

    BD: N/A

     

    Roll: 149218

    MD: 5+3+1=9 (Hit) 225-151=74 DMG -- 68 THNS DMG  -- 9 BLD 2/2 turns -- Blood Bane heals  DMG -- (6 Frost DMG 2/2 turns)

    CD: 5

     

     

    Alec: HP: 438+23+120=581-74-9=498/1160 | EN: 17+1=18 | DMG: 16 | MIT: 151 | ACC: 2 | EVA: -1 (SW) | BH: 23 | THNS: 27+21 +20 = (68 TOTAL)

    FROST THNS: 21 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns.

    Stonewall: - 25% DoT

    Humphrey: 135 HP -- 1/5

     

    << Warg Wolves >>
    HP: 40-167=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD

    HP: 196-156-68=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD

    HP: 52-68=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD
    Abilities:
    << Sonic Fangs >> : Many Rapid Bites inflicted on the Player with the most hate. Deals 225 DMG on CD:10+
    << Protect the Alpha! >> : Warg Wolves place themselves in a position to protect their leader. <<BloodBane>> [if present] may not be targeted or hit while at least 1 <<Warg Wolf>> still lives. 

     

     << Blood Bane >>

    [Note: Blood Bane receives his own dice roll]
    HP: 739-68-6+200=865/1250 | DMG: 225 | MIT: 50 | ACC: 3 EVA: 0
    Abilities:
    << Fenrir Fang >> : Blood Bane bites the player with the highest hate with magnificent force. Deals 200 Mitigatable DMG and Leaves a 2 Turn Bleed of 36 DMG on a attack roll of 9-10.
    << Call to Hunt >> : Blood Bane creates a howl that rips through the battlefield and invigorates itself and its allies.  Raises all enemies DMG and MIT by 25 for 2 turns on a CD rolls of 10-12. Has a cool down of 2 turns, does not stack.
    << Feast of Blood >> : Blood Bane consumes enemy blood, healing itself. Blood Bane heals itself by 25% of the Damage it deals to its foes after mitigation. If Blood Bane attacks someone under the effects of Bleed, then it heals itself for an extra 200 HP.

     

  5. Alec warily eyed his own health bar and compared it to his foe Blood Bane’s. Alec was firmly in the yellow and nearing one quarter of his full health total, while Blood Bane’s only down a quarter of it’s maximum. This fight was serious and Alec eyed the beast conservatively as he held his shield before him defensively. Maybe he should use a healing potion he thought to himself as he shifted his feet to account for Blood Banes movements and circling. As he readied himself for another round he felt the comforting warming glow of Humphrey’s healing energies as they coursed through the large mans frame warming him as it settled in and raised his health somewhat. Spotting an opening Alec quickly activated Perunic Crash once more and jumped into the air crashing his battle ax to the ground before the beast and sending another streaking wave of energy to crash into Blood Bane opening another red slash in its fur as the beast lunged forward savagely tore a huge chunk from the large mans body and dropping his hit points even further towards the red.

     

    Alec uses Perunic Crash on Blood Bane (8 EN) 

     

    Spoiler

     

    Roll: 149214

    BD: 9 (Crit +1) 16+1=17*9=153-50=103 DMG

     

    Roll: 149216

    MD: 10 (Crit +2) 225+2=227-151=76 DMG -- 200-151=49 DMG -- 9 BLD 1/2 turns -- Blood Bane heals 19 DMG -- (6 Frost DMG 1/2 turns)

    CD: 6

     

     

    Alec: HP: 414+23+135=572-76-49-9=438/1160 | EN: 24+1=25-8=17 | DMG: 16 | MIT: 151 | ACC: 2 | EVA: -1 (SW) | BH: 23 | THNS: 27+21 +20 = (68 TOTAL)

    FROST THNS: 21 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns.

    Stonewall: - 25% DoT

    Humphrey: 135 HP -- heals Alec for +135 HP

     

    << Warg Wolves >>
    HP: 40-167=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD

    HP: 196-156-68=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD

    HP: 52-68=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD
    Abilities:
    << Sonic Fangs >> : Many Rapid Bites inflicted on the Player with the most hate. Deals 225 DMG on CD:10+
    << Protect the Alpha! >> : Warg Wolves place themselves in a position to protect their leader. <<BloodBane>> [if present] may not be targeted or hit while at least 1 <<Warg Wolf>> still lives. 

     

     << Blood Bane >>

    [Note: Blood Bane receives his own dice roll]
    HP: 829-103-6+19=739/1250 | DMG: 225 | MIT: 50 | ACC: 3 EVA: 0
    Abilities:
    << Fenrir Fang >> : Blood Bane bites the player with the highest hate with magnificent force. Deals 200 Mitigatable DMG and Leaves a 2 Turn Bleed of 36 DMG on a attack roll of 9-10.
    << Call to Hunt >> : Blood Bane creates a howl that rips through the battlefield and invigorates itself and its allies.  Raises all enemies DMG and MIT by 25 for 2 turns on a CD rolls of 10-12. Has a cool down of 2 turns, does not stack.
    << Feast of Blood >> : Blood Bane consumes enemy blood, healing itself. Blood Bane heals itself by 25% of the Damage it deals to its foes after mitigation. If Blood Bane attacks someone under the effects of Bleed, then it heals itself for an extra 200 HP.

     

  6. Alec held his frost rimmed shield the Shield of the Whorleater before him in a defensive stance as he held his battle ax by his side in a loose grip. The large man shifted his weight to account for the movements of his lone opponent as it stalked around the lone figure looking for an opportunity to strike at its target. As Alec turned and shifted his feet he too looked for an opening in the alpha wolf’s defenses. Spotting an opening the large man quickly activated Perunic Crash and once more launched himself into the air raising his double headed battle ax up high as he reached the apex of his jump. Crashing to the ground the heavily muscled man brought the ax down in a mighty swing that clove a rent in the digital ground sending a slash of energy racing towards the wolf where it slammed into the beast opening a large gash in its fur that ejected red pixels from its digital body. Blood Bane howled in rage and surged forward biting at the larger man and sinking its teeth into the Alec’s digital body in a gap in his heavy armor. As Blood Bane tore its teeth free red pixels trailed from its maw as it backed away ready to throw itself at the large man once more.

     

    Alec uses Perunic Crash on Blood Bane (8 EN) 

     

    Spoiler

     

    Roll: 149212

    BD: 9 (Crit +1) 16+1=17*9=153-50=103 DMG

     

    Roll: 149213

    MD: 3+3+1=7 (Hit) 225-151=74 DMG -- 68 THNS DMG -- Blood Bane heals 18 DMG

    CD:  8

     

     

    Alec: HP: 465+23=488-74=414/1160 | EN: 31+1=32-8=24 | DMG: 16 | MIT: 151 | ACC: 2 | EVA: -1 (SW) | BH: 23 | THNS: 27+21 +20 = (68 TOTAL)

    FROST THNS: 21 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns.

    Stonewall: - 25% DoT

    Humphrey: 135 HP -- 5/5 turns

     

    << Warg Wolves >>
    HP: 40-167=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD

    HP: 196-156-68=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD

    HP: 52-68=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD
    Abilities:
    << Sonic Fangs >> : Many Rapid Bites inflicted on the Player with the most hate. Deals 225 DMG on CD:10+
    << Protect the Alpha! >> : Warg Wolves place themselves in a position to protect their leader. <<BloodBane>> [if present] may not be targeted or hit while at least 1 <<Warg Wolf>> still lives. 

     

     << Blood Bane >>

    [Note: Blood Bane receives his own dice roll]
    HP: 982-103-68+18=829/1250 | DMG: 225 | MIT: 50 | ACC: 3 EVA: 0
    Abilities:
    << Fenrir Fang >> : Blood Bane bites the player with the highest hate with magnificent force. Deals 200 Mitigatable DMG and Leaves a 2 Turn Bleed of 36 DMG on a attack roll of 9-10.
    << Call to Hunt >> : Blood Bane creates a howl that rips through the battlefield and invigorates itself and its allies.  Raises all enemies DMG and MIT by 25 for 2 turns on a CD rolls of 10-12. Has a cool down of 2 turns, does not stack.
    << Feast of Blood >> : Blood Bane consumes enemy blood, healing itself. Blood Bane heals itself by 25% of the Damage it deals to its foes after mitigation. If Blood Bane attacks someone under the effects of Bleed, then it heals itself for an extra 200 HP.

     

  7. Alec raised his frost rimmed shield up before him as he eyed the pack alpha Blood Bane with a hard stare and a clenched jaw as the beast stalked around the large man searching for a weak spot in his defenses and wary of its prey. As Alec shifted his weight and stance to account for Blood Banes movements the large man activated Perunic Crash once more and flexed his tree trunk like legs launching himself into the air as he brought his battle ax up over his head. Crashing down to the digital earth the large man brought his battle ax down from on high to slam it into the earth opening another deep rent that sent a slash of energy surging towards Blood Bane to slam into its body opening a deep red slash across its hide that leaked red pixels. Blood Bane snarled in rage and launched itself forward at the armored man its teeth bared and spittle flying from its gaping maw. The Alpha wolf tore into the large man snapping and biting as it tore digital flesh from Alec’s digital body red pixels flying from its slavering jaws.

     

    Alec uses Perunic Crash on Blood Bane (8 EN) 

     

    Spoiler

     

    Roll: 149210

    BD: 5+2=7 (Hit) 16*9=144-(50+20)=74 DMG

     

    Roll: 149211

    MD: 6+3+1=10 (Hit) 225+25=250-151=99 DMG -- 68 THNS DMG -- Blood Bane heals 24 DMG -- (Call to Hunt) +25 DMG/MIT -- 2/2 turns

    CD:  10 (Call to Hunt on Cool down)

     

     

    Alec: HP: 541+23=564-99=465/1160 | EN: 38+1=39-8=31 | DMG: 16 | MIT: 151 | ACC: 2 | EVA: -1 (SW) | BH: 23 | THNS: 27+21 +20 = (68 TOTAL)

    FROST THNS: 21 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns.

    Stonewall: - 25% DoT

    Humphrey: 135 HP -- 4/5 turns

     

    << Warg Wolves >>
    HP: 40-167=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD

    HP: 196-156-68=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD

    HP: 52-68=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD
    Abilities:
    << Sonic Fangs >> : Many Rapid Bites inflicted on the Player with the most hate. Deals 225 DMG on CD:10+
    << Protect the Alpha! >> : Warg Wolves place themselves in a position to protect their leader. <<BloodBane>> [if present] may not be targeted or hit while at least 1 <<Warg Wolf>> still lives. 

     

     << Blood Bane >>

    [Note: Blood Bane receives his own dice roll]
    HP: 1106-74-68+24=982/1250 | DMG: 225 | MIT: 50 | ACC: 3 EVA: 0
    Abilities:
    << Fenrir Fang >> : Blood Bane bites the player with the highest hate with magnificent force. Deals 200 Mitigatable DMG and Leaves a 2 Turn Bleed of 36 DMG on a attack roll of 9-10.
    << Call to Hunt >> : Blood Bane creates a howl that rips through the battlefield and invigorates itself and its allies.  Raises all enemies DMG and MIT by 25 for 2 turns on a CD rolls of 10-12. Has a cool down of 2 turns, does not stack.
    << Feast of Blood >> : Blood Bane consumes enemy blood, healing itself. Blood Bane heals itself by 25% of the Damage it deals to its foes after mitigation. If Blood Bane attacks someone under the effects of Bleed, then it heals itself for an extra 200 HP.

     

  8. As two of the three Wargs exploded into showers of red pixels Alec took a second to grab some quick deep breaths of air in an attempt to calm himself and slow his heart rate as he eyed the remaining Warg and Blood Bane. Alec had lessened the packs numbers by half and hopefully that would be enough to allow his Battle Healing to catch up with the heavy amounts of damage he had already sustained so far this fight. As the large man stared at his two remaining opponents over the ice rimmed edge of his shield he reached out and activated another Sword Art he hadn’t used in some time, Perunic Crash. As the twin heads of Alec’s battle ax began to glow the heavily muscled man launched himself into the air raising his ax above his head as he reached the crest of his jump. The heavily muscled frame of the Tank came hurtling down towards the ground where he smashed the ax heads into the ground opening a large rent that streaked towards the remaining Warg slashing clean through the beast and leaving its two halves twitching and convulsing as they exploded into showers of red pixels, leaving only the pack leader Blood Bane and the large Tank to square off against each other.

     

    Alec uses Perunic Crash on Warg Wolves (8 EN) 

     

    Spoiler

     

    Roll: 149208

    BD: 9 (Crit +1) 17*11=187-20=167 DMG

    MD: 3

    CD: 1

    Roll: 149209

    MD: 8+3+1=12 (Hit) 225+25=250-151=99 DMG -- 68 THNS DMG -- Blood Bane heals 24 DMG

    CD: 11 (Call to Hunt) +25 DMG/MIT -- 1/2 turns

     

     

    Alec: HP: 617+23=640-99=541/1160 | EN: 45+1=46-8=38 | DMG: 16 | MIT: 151 | ACC: 2 | EVA: -1 (SW) | BH: 23 | THNS: 27+21 +20 = (68 TOTAL)

    FROST THNS: 21 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns.

    Stonewall: - 25% DoT

    Humphrey: 135 HP -- 3/5 turns

    << Warg Wolves >>
    HP: 40-167=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD

    HP: 196-156-68=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD

    HP: 52-68=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD
    Abilities:
    << Sonic Fangs >> : Many Rapid Bites inflicted on the Player with the most hate. Deals 225 DMG on CD:10+
    << Protect the Alpha! >> : Warg Wolves place themselves in a position to protect their leader. <<BloodBane>> [if present] may not be targeted or hit while at least 1 <<Warg Wolf>> still lives. 

     << Blood Bane >>

    [Note: Blood Bane receives his own dice roll]
    HP: 1150-68+24=1106/1250 | DMG: 225 | MIT: 50 | ACC: 3 EVA: 0
    Abilities:
    << Fenrir Fang >> : Blood Bane bites the player with the highest hate with magnificent force. Deals 200 Mitigatable DMG and Leaves a 2 Turn Bleed of 36 DMG on a attack roll of 9-10.
    << Call to Hunt >> : Blood Bane creates a howl that rips through the battlefield and invigorates itself and its allies.  Raises all enemies DMG and MIT by 25 for 2 turns on a CD rolls of 10-12. Has a cool down of 2 turns, does not stack.
    << Feast of Blood >> : Blood Bane consumes enemy blood, healing itself. Blood Bane heals itself by 25% of the Damage it deals to its foes after mitigation. If Blood Bane attacks someone under the effects of Bleed, then it heals itself for an extra 200 HP.

     

  9. Alec watched as his last round of combat dropped one of the Wargs down into the yellow zone for its health and the other to the red. One of the Wargs and Blood Bane still had a decent amount of health left as he eyed their health bars warily. The large man drew his Battle Ax back and activated Timber Slash once more. He needed to thin their numbers so his Battle Healing could catch up and raise his hit points more. As the ax heads of Alec’s weapon began to glow he twisted his hip and brought his weapon around in a mighty swing the glowing ax heads streaking through the air with a near audible hum. The glowing ax heads slammed home into the first two Wargs had aimed for as the third bounded back freeing itself of the mighty swing of the heavily muscled man. The pack once more pounced on the large man attempting to bear him to the ground with their combined weight. Had Alec been a lesser man his knees would have buckled under their combined mass but the heavily muscled man’s tree trunk like legs held firm and as the pack tore at his body he gave a might heave and threw the beasts free of himself as he stood panting for air while he watched two of their number explode into clouds of red pixels that twinkled and sparkled as they rained down.

     

    Alec uses Timber Slash on Warg Wolves (11 EN + (2/target = 6) = 17  EN 

     

    Spoiler

     

    Roll: 149204

    BD: 6+2-1=7 (Hit) 16*11=176-20=156 DMG

    MD: 7+2+1=10 (Hit) 175-151=24 DMG -- 68 THNS DMG

    CD: 5

    Roll: 149205

    BD: 6+2-1=7 (Hit) 16*11=176-20=156 DMG

    MD: 5+2+1=8 (Hit) 175-151-24 DMG -- 68 THNS DMG

    CD: 4

    Roll: 149206

    BD: 4+2-1=5 (Miss)

    MD: 5+2+1=9 (Hit) 175-151-24 DMG -- 68 THNS DMG

    CD: 4

    Roll: 149207

    MD: 2+3+1=6 (Hit) 225-151-74 DMG -- 68 THNS DMG -- Blood Bane heals 18 DMG

    CD: 9

     

     

    Alec: HP: 740+23=763-24-24-24-74=617/1160 | EN: 61+1=62-17=45 | DMG: 16 | MIT: 151 | ACC: 2 | EVA: -1 (SW) | BH: 23 | THNS: 27+21 +20 = (68 TOTAL)

    FROST THNS: 21 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns.

    Stonewall: - 25% DoT

    Humphrey: 135 HP -- 2/5 turns

     

    << Warg Wolves >>
    HP: 264-156-68=40/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1

    HP: 196-156-68=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD

    HP: 52-68=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD
    Abilities:
    << Sonic Fangs >> : Many Rapid Bites inflicted on the Player with the most hate. Deals 225 DMG on CD:10+
    << Protect the Alpha! >> : Warg Wolves place themselves in a position to protect their leader. <<BloodBane>> [if present] may not be targeted or hit while at least 1 <<Warg Wolf>> still lives. 

     << Blood Bane >>

    [Note: Blood Bane receives his own dice roll]
    HP: 1200-68+18=1150/1250 | DMG: 225 | MIT: 50 | ACC: 3 EVA: 0
    Abilities:
    << Fenrir Fang >> : Blood Bane bites the player with the highest hate with magnificent force. Deals 200 Mitigatable DMG and Leaves a 2 Turn Bleed of 36 DMG on a attack roll of 9-10.
    << Call to Hunt >> : Blood Bane creates a howl that rips through the battlefield and invigorates itself and its allies.  Raises all enemies DMG and MIT by 25 for 2 turns on a CD rolls of 10-12. Has a cool down of 2 turns, does not stack.
    << Feast of Blood >> : Blood Bane consumes enemy blood, healing itself. Blood Bane heals itself by 25% of the Damage it deals to its foes after mitigation. If Blood Bane attacks someone under the effects of Bleed, then it heals itself for an extra 200 HP.

     

  10. Alec continued to maintain his defensive stance as he kept an eye on all four of the beasts he fought. Two were nearing the yellow half way point of their health bars but Blood Bane and one other Warg were still nearly full in their hit points. Alec eyed the pack over the icy rim of his shield as he once more charged his Battle Ax with the Sword Art Timber Slash. As the crescent shaped ax heads began to glow with inner light and energy the large man lunged forward swinging his ax in a wide side armed slash that clove through the air leaving a glowing contrail in its wake. As Alec’s ax streaked in the glowing ax head slammed into the side of the first of the Wargs burying itself deeply in the animals side. The sudden stop of his momentum caused the large Tank to over balance and tumble doing a somersault in mid air and landing clumsily on his back as his Battle Ax finished its arc burying itself in the third of the three Wargs. As Alec lay prone on the ground all four creatures once more dove in and began to maul and savage the large man tearing chunks of his flesh free as he rolled and brought his shield up to defend himself from the savage attack.

     

    Alec uses Timber Slash on Warg Wolves (11 EN + (2/target = 6) - 1 = 16  EN 

     

    Spoiler

     

    Roll: 149196

    BD: 6+2-1=7 (Hit) 16*11=176-20=156 DMG

    MD: 6+2+1=9 (Hit) 175-151=24 DMG -- 68 THNS DMG -- 6 Frost DMG (2/2 turns)

    CD: 4

    Roll: 149197

    BD: 1 (Crit Fail)

    MD: 8+2+1=11 (Hit) 175-151=24 DMG -- 68 THNS DMG

    CD: 12 (Sonic Fangs) 225-151=74 DMG

    Roll: 149198

    BD: 5+2-1=6 (Hit) 16*11=176-20=156 DMG

    MD: 8+2+1=11 (Hit) 175-151=24 DMG -- 68 THNS DMG

    CD: 6

    Roll: 149199

    MD: 6+3+1=10 (Hit) 225-151=74 DMG -- 68 THNS DMG -- Blood Bane heals 18 DMG

    CD: 2

     

     

    Alec: HP: 937+23=960-24-24-74-24-74=740/1160 | EN: 73+1=77-16=61 | DMG: 16 | MIT: 151 | ACC: 2 | EVA: -1 (SW) | BH: 23 | THNS: 27+21 +20 = (68 TOTAL)

    FROST THNS: 21 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns.

    Stonewall: - 25% DoT

    Humphrey: 135 HP -- 1/5 turns

     

    << Warg Wolves >>
    HP: 494-156-68-6=264/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 (6 Frost DMG 2/2 turns)

    HP: 264-68=196/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1

    HP: 276-156-68=52/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1
    Abilities:
    << Sonic Fangs >> : Many Rapid Bites inflicted on the Player with the most hate. Deals 225 DMG on CD:10+
    << Protect the Alpha! >> : Warg Wolves place themselves in a position to protect their leader. <<BloodBane>> [if present] may not be targeted or hit while at least 1 <<Warg Wolf>> still lives. 

     << Blood Bane >>

    [Note: Blood Bane receives his own dice roll]
    HP: 1250-68+18=1200/1250 | DMG: 225 | MIT: 50 | ACC: 3 EVA: 0
    Abilities:
    << Fenrir Fang >> : Blood Bane bites the player with the highest hate with magnificent force. Deals 200 Mitigatable DMG and Leaves a 2 Turn Bleed of 36 DMG on a attack roll of 9-10.
    << Call to Hunt >> : Blood Bane creates a howl that rips through the battlefield and invigorates itself and its allies.  Raises all enemies DMG and MIT by 25 for 2 turns on a CD rolls of 10-12. Has a cool down of 2 turns, does not stack.
    << Feast of Blood >> : Blood Bane consumes enemy blood, healing itself. Blood Bane heals itself by 25% of the Damage it deals to its foes after mitigation. If Blood Bane attacks someone under the effects of Bleed, then it heals itself for an extra 200 HP.

     

  11. Alec squared off against Blood Bane and his three minions as he shifted his footing and stance to try and keep all four creatures in his sight as they stalked and paced around the large heavily muscled man. Alec quickly activated his Sword Art Timber Slash and stepped forward swinging his Battle Ax in a wide arc towards his foes. As the glowing ax heads swept round the first two Wargs adeptly dodged out of the weapons swing as the ax head buried itself into the side of the third Warg opening a large gash in it’s side that released red pixels into the air as Alec tore the ax head free. The three Wargs and Blood Bane surged forward as one having regained their pack mentality as they dove atop the large man gnashing and biting tearing large chunks from the man’s flesh and releasing geysers of red pixels from various places across the mans body. As the beasts retreated Alec felt a warm surge of energy flow through his body as Humphrey sent healing energies into him raising his Hit Points and Health bar slightly.

     

    Alec uses Timber Slash on Warg Wolves (11 EN + (2/target = 6) - 1 = 16  EN 

     

    Spoiler

     

    Roll: 149190

    BD: 2+2-1=3 (Miss)

    MD: 9 (Crit +1) 175+1=176-151=25 DMG -- 6 Frost DMG (1/2 turns)

    CD: 12 (Sonic Fang) 225-151-74 DMG

    Roll: 149191

    BD: 3+2-1=4 (Miss)

    MD: 7+2+1=9 (Hit) 175-151=24 DMG  -- 68 THNS DMG -- 6 Frost DMG (2/2 turns)

    CD: 7

    Roll: 149192

    BD: 6+2-1=7 (Hit) 16*11=176-20=156 DMG

    MD: 4+2+1=7 (Hit) 175-151=24 DMG -- 68 THNS DMG

    CD: 5

    Roll: 149193

    MD: 4+3+1=8 (Hit) 225-151= 74 DMG / BLD 36-50%=18 / 2 turns -- 6 Frost DMG (2/2 turns) -- Blood Bane heals 200 HP

    CD: 8

     

     

    Alec: HP: 993+23=1016-74-24-24-74-18=802+135=937/1160 | EN: 88+1=89-16=73 | DMG: 16 | MIT: 151 | ACC: 2 | EVA: -1 (SW) | BH: 23 | THNS: 27+21 +20 = (68 TOTAL)

    FROST THNS: 21 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns.

    Stonewall: - 25% DoT

    Humphrey: 135 HP -- Ready (Heals Alec +135 HP)

     

    << Warg Wolves >>
    HP: 500-6=494/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 (6 Frost DMG 1/2 turns)

    HP: 338-68-6=264/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 (6 Frost DMG 2/2 turns)

    HP: 500-156-68=276/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1
    Abilities:
    << Sonic Fangs >> : Many Rapid Bites inflicted on the Player with the most hate. Deals 225 DMG on CD:10+
    << Protect the Alpha! >> : Warg Wolves place themselves in a position to protect their leader. <<BloodBane>> [if present] may not be targeted or hit while at least 1 <<Warg Wolf>> still lives. 

     << Blood Bane >>

    [Note: Blood Bane receives his own dice roll]
    HP: 1250-6+200=1250/1250 | DMG: 225 | MIT: 50 | ACC: 3 EVA: 0
    Abilities:
    << Fenrir Fang >> : Blood Bane bites the player with the highest hate with magnificent force. Deals 200 Mitigatable DMG and Leaves a 2 Turn Bleed of 36 DMG on a attack roll of 9-10.
    << Call to Hunt >> : Blood Bane creates a howl that rips through the battlefield and invigorates itself and its allies.  Raises all enemies DMG and MIT by 25 for 2 turns on a CD rolls of 10-12. Has a cool down of 2 turns, does not stack.
    << Feast of Blood >> : Blood Bane consumes enemy blood, healing itself. Blood Bane heals itself by 25% of the Damage it deals to its foes after mitigation. If Blood Bane attacks someone under the effects of Bleed, then it heals itself for an extra 200 HP.

     

  12. The young woman’s antics brought another smile to the large man’s face as he glanced over at her and her flexed arm. Alec glanced to to the small emblem on her armor and noticed the small icon here. “Huh.” The large man let out noticing the shops emblems. “Mac must have made that while I was out. I never noticed he placed a mark on any of his crafts and he made all my stuff before I started apprenticing under him.” Alec stated mildly abashed at his lack of previous attention. “So I’ll start out with a Howl and Taunt the Bees after then you should be able to attack whoever you like. Unless you’d like to open up and pick a target first in which case I can always grab the Bees attention after your first attack. This is your quest and I’m flexible. Just let me know how you’d like to play it and I can adapt to your style.” Alec offered as he looked down to the you lady for her input and ideas.

    @Zajcica

  13. Ding. A ring sounded out as he saw the young lady tap the air before her and a party invite popped up before the large man. With a thick index finger Alec reached out and poked the “ACCEPT” button and received another Ding as his response was sent back. Alec watched as a small icon appeared in the upper corner of his vision with the young ladies name and picture. As Alec focused his back into the you lady he saw a wide grin spread across her face as she accepted his offer to do the quest which she delivered with a challenge. “We’ll just have to see then won’t we.” Alec offered as Yuki’s infectious smile spread to Alec’s own face softening the hard lines and stern features as his lips broke into a broad toothy smile. “Shall we?” The heavily muscled man offered with a slight bow and swipe of his hand across his waist offering to follow the young woman as he quickly opened his own inventory and equipped his arms and armor setting off for the clearing where the new queen could be found. “If you’re looking for new gear you should stop by The Blazing Typhoon Macradon owns the shop and I’m currently apprenticing under him till I learn the trade of Blacksmithing.” Alec offered as he walked.

    @Zajcica

  14. Alec stared at the three Warg Wolves and Blood Bane as he worked his way forward his shield held before him. As the large man activated his Sword Art Timber Rush the ax heads of his Battle Ax began to glow with energy as he brought his weapon back and prepared to swing at the group. As Alec swung in a low wide arc the first Warg nimbly ducked under the swing causing the glowing ax head to slam into the middle Warg opening a large chop into its side which vented red pixels into the air. As Alec’s swing continued toward the third Warg he stumbled and turned his ankle spinning in an wild uncontrolled pirouette which caused the heavily muscled man to trip and land with a bone rattling thud on his back as the four beasts dove at their prone prey. The two Wargs Alec had missed on dove forward and collided mid rush bashing their heads together and missing their chance to attack the prone man as they began snarling and snapping at one another. The middle Warg took advantage of the opening and delivered a viscous strike to the large man tearing a large gash in a gap in his armor and sinking its teeth deeply into his flesh. Blood Bane surged forward like a white lightning bolt tearing into the prone man and ripping a huge chunk free letting a torrent of red pixels spill free from the savage wound delivered to the prone man.

     

    Alec uses Timber Slash on Warg Wolves (11 EN + (2/target = 6) - 1 =16 EN 

    Spoiler

     

    Roll: 148788

    BD: 2+2+1=5 (Miss)

    MD: 2+2-1=3 (Miss)

    CD: 12 (Sonic Fangs) 

    Roll: 148789

    BD: 5+2-1=6 (Hit) 16*11=176-20=156 DMG

    MD: 10 (Crit +2) 175+2=177-151=26 DMG -- 6 Frost DMG

    CD: 11 (Sonic Fangs) 225-151=74 DMG

    Roll: 148790

    BD: 1 (Crit Fail)

    MD: 2+2+1=5 (Miss)

    CD: 4

    Roll:148791

    MD: 10 (Crit +2) (Fenrir Fang) 200-151=49 DMG -- 6 Frost DMG / BLD 36-50%=18 / 2 turns -- Blood Bane Heals 12 DMG

    CD: 4

     

     

    Alec: HP: 1160-26-74-49-18=993/1160 | EN: 104-16=88 | DMG: 16 | MIT: 151 | ACC: 2 | EVA: -1 (SW) | BH: 23 | THNS: 27+21 +20 = (68 TOTAL)

    FROST THNS: 21 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns.

    Stonewall: - 25% DoT

    Humphrey: 135 HP -- Ready

     

    << Warg Wolves >>
    HP: 500/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1

    HP: 500-156-6=338/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1

    HP: 500/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1
    Abilities:
    << Sonic Fangs >> : Many Rapid Bites inflicted on the Player with the most hate. Deals 225 DMG on CD:10+
    << Protect the Alpha! >> : Warg Wolves place themselves in a position to protect their leader. <<BloodBane>> [if present] may not be targeted or hit while at least 1 <<Warg Wolf>> still lives. 

     << Blood Bane >>

    [Note: Blood Bane receives his own dice roll]
    HP: 1250-6+12=1250/1250 | DMG: 225 | MIT: 50 | ACC: 3 EVA: 0
    Abilities:
    << Fenrir Fang >> : Blood Bane bites the player with the highest hate with magnificent force. Deals 200 Mitigatable DMG and Leaves a 2 Turn Bleed of 36 DMG on a attack roll of 9-10.
    << Call to Hunt >> : Blood Bane creates a howl that rips through the battlefield and invigorates itself and its allies.  Raises all enemies DMG and MIT by 25 for 2 turns on a CD rolls of 10-12. Has a cool down of 2 turns, does not stack.
    << Feast of Blood >> : Blood Bane consumes enemy blood, healing itself. Blood Bane heals itself by 25% of the Damage it deals to its foes after mitigation. If Blood Bane attacks someone under the effects of Bleed, then it heals itself for an extra 200 HP.

  15. As Alec rounded the outcropping of rocks he kept alert for anything out of the ordinary as he peered around the edge of the rocks. Peeking out the large man spotted a large white wolf approximately four feet tall. The monstrous white wolf was accompanied by 3 other of the hideous wargs. Alec took a soft calming breath as he surveyed the open area before him. The animals were in an alcove with rocks on three of their four sides, effectively boxing them in and giving them no where to retreat to. They would fight fiercely the large man noted as they were cornered and had no where to run away to, which also meant Alec would not have to chase them down if they chose to bolt. With a satisfied nod the large man stepped out his frost rimmed shield held before himself defensively as he gave his battle ax a twirl before approaching the pack ready to do battle and win.

     

    OOC Post 3: + 45 HP

     

    Spoiler

     

    Roll: 145846

    LD: 9 - Nothing Found

     

     

    Alec: HP: 1136+45=1160/1160 | EN: 104 | DMG: 16 | MIT: 151 | ACC: 2 | EVA: -1 (SW) | BH: 23 | THNS: 27+21 +20 = (68 TOTAL)

    FROST THNS: 21 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns.

    Stonewall: - 25% DoT

    Humphrey: 135 HP -- Ready

  16. Alec continued his walk through the darkened oversized forest in search the alpha Blood Bane having found what the large man could only assume was an advanced scouting group. As he walked Alec kept his eyes and ears peeled for any sights, sounds or movement that might tip him off to the creatures whereabouts. Looking down for a split second Alec caught sight of a chunk of shiny metal protruding from the ground. Kneeling down he used his hands to dig around the chunk of metal freeing it from the earth and pulling it free to inspect it finding it ti be roughly the size of a softball the heavily muscled man smiled and nodded to himself as he placed the Material into his inventory and stood continuing his walk through the forest searching for his quest foes. As the large man neared a large outcropping of rocks he heard a sound of commotion coming from the other side of the rocks. Bending slightly the large man crept closer to get a better look at what he had heard.

     

    OOC Post 2: + 45 HP -- EN fully restored

     

    Spoiler

     

    Roll: 145845

    LD: 18 -- 1 T2 Mat Found

     

     

    Alec: HP: 1091+45=1136/1160 | EN: 104 | DMG: 16 | MIT: 151 | ACC: 2 | EVA: -1 (SW) | BH: 23 | THNS: 27+21 +20 = (68 TOTAL)

    FROST THNS: 21 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns.

    Stonewall: - 25% DoT

    Humphrey: 135 HP -- Ready

     

    +1 T2 Material

  17. As the last beast exploded into a shower of red pixels that reminded the large man of fireworks on the Fourth of July he stood up relaxing his muscles which had taunt and flexed during the battle. With a deep inhale and exhale the large man calmed his heart beat and relaxed as he looked around himself in search of any further threats or enemies to fight. Seeing none the large man began to walk further into the darkened oversized forest. Walking along Alec looked about himself for anything that could use for a later time in his crafting attempts and efforts to become a Grand Master Blacksmith like his mentor Macradon. Seeing nothing of use the heavily muscled man continued to walk looking and listening for the sounds of any more of Blood Bane’s brood. Glancing to his side the large man spotted a huge praying mantis looking creature walking several hundred feet away. Choosing discretion over valor the large man quickly stepped behind a tree to avoid being spotted by the gigantic insect and as such possibly having to try fighting the beast.

     

    OOC Post 1: + 45 HP

    Spoiler

     

    Roll: 145833

    LD: 9 -- Nothing Found

     

     

    Alec: HP: 1023+23=1046+45=1091/1160 | EN: 62+1=63-9=54 | DMG: 16 | MIT: 151 | ACC: 2 | EVA: -1 (SW) | BH: 23 | THNS: 27+21 +20 = (68 TOTAL)

    FROST THNS: 21 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns.

    Stonewall: - 25% DoT

    Humphrey: 135 HP -- Ready

  18. Alec gritted his teeth as he stared over the frosty edge of his shield at the warg facing him. This beast had proved agile and capable the large man thought to himself as he stood ready his battle ax held ready. With a quick action the heavily muscled Tank activated his Sword Art Prunic Crash and leaped into the air his ax heads glowing with stored up internal energy. As the large man came down he swung with a mighty blow that crashed into the ground sending a bright wave of energy flowing out from the weapon and its impact spot to smash into the warg wolf with brutal force. The warg’s body negan to shake and waver as a bright red line appeared upon its body growing in length till it bisected the beast completely and it exploded into a pair of bright flashes of light and red pixels exploded out to rain down around the large man as he stood up taking a deep breath as he looked around for any further enemies nearby.

     

    Alec uses Perunic Crash on Warg Wolves (9 EN )

     

    Spoiler

     

    Roll: 145818

    BD: 7+2-1=8 (Hit) 16*9=144-20=124 DMG

    MD: 4

    CD: 3

     

     

    Alec: HP: 1023+23=1046/1160 | EN: 62+1=63-9=54 | DMG: 16 | MIT: 151 | ACC: 2 | EVA: -1 (SW) | BH: 23 | THNS: 27+21 +20 = (68 TOTAL)

    FROST THNS: 21 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns.

    Stonewall: - 25% DoT

    Humphrey: 135 HP -- Ready

     

    << Warg Wolves >>
    HP: 98-167=0/500 | DMG: 175 | MIT: 20 | ACC: 2 | EVA: 1 -- DEAD

    HP: 122-124=0/500 | DMG: 175 | MIT: 20 | ACC: 2 | EVA: 1 -- DEAD
    Abilities:
    << Sonic Fangs >> : Many Rapid Bites inflicted on the Player with the most hate. Deals 225 DMG on CD:10+
    << Protect the Alpha! >> : Warg Wolves place themselves in a position to protect their leader. <<BloodBane>> [if present] may not be targeted or hit while at least 1 <<Warg Wolf>> still lives. 

     

  19. Alec placed the palms of his hands flat on the ground and shoved lifting himself into a push up as he rose from the ground dusting off his hands on the front of his armored legs as he lifted his shield up in front of himself and brought his battle ax up brandishing it towards the warg wolf before him. As the large man stepped forward he tried to activate his Sword Art again but twice now the Sword Art failed to activate. This was a Sword Art he had never used before and there must be some penalty being applied since he wasn’t experienced with ti he thought to himself as slowed swing was easily dodged by the warg ducking and dashing under the sweeping ax head. Charging in the warg latched onto Alec’s leg once more and with a savage shake of its mighty head the warg tore a chunk from the man’s leg as Alec brought his shield down and pressed the icy shield against the beast singeing it with the cold radiating from the frost rimmed scale.

     

    Alec misses Perunic Crash on Warg Wolves (2 EN )

     

    Spoiler

     

    Roll: 145799

    BD: 4+2-1=5 (Miss)

    MD: 3+2+1=6 (Hit) 175-151-24 DMG -- THNS 68 DMG -- 6 Frost DMG 2/2

    CD: 6

     

     

    Alec: HP: 1024+23=1047-24=1023/1160 | EN:  63+1=64-2=62 | DMG: 16 | MIT: 151 | ACC: 2 | EVA: -1 (SW) | BH: 23 | THNS: 27+21 +20 = (68 TOTAL)

    FROST THNS: 21 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns.

    Stonewall: - 25% DoT

    Humphrey: 135 HP -- Ready

     

    << Warg Wolves >>
    HP: 98-167=0/500 | DMG: 175 | MIT: 20 | ACC: 2 | EVA: 1 -- DEAD

    HP: 196-68-6=122/500 | DMG: 175 | MIT: 20 | ACC: 2 | EVA: 1
    Abilities:
    << Sonic Fangs >> : Many Rapid Bites inflicted on the Player with the most hate. Deals 225 DMG on CD:10+
    << Protect the Alpha! >> : Warg Wolves place themselves in a position to protect their leader. <<BloodBane>> [if present] may not be targeted or hit while at least 1 <<Warg Wolf>> still lives. 

     

  20. Having defeated one of the two warg wolves Alec was feeling pretty confident as he stood facing the lone warg with his shield held up before himself as brandished his ax toward his lone opponent. As the large man eyed his opponent he quickly tried to activate his Sword Art as he stepped forward in a rush to meet and finish off his last foe. Stepping forward the large man’s knee buckled as he placed his weight upon it. Damn his aging body he thought as his arms began to pinwheel and he stumbled tripping over his own booted foot and toppling head over heels to land face first in the dirt prone before the warg wolf and its slavering jaws. The beast wasted no time pouncing atop the large man and tearing into the back of his neck with its mighty jaws ripping and shredding the skin above the man’s armor and causing red pixels to spray into the air like a fountain as it bounded free to growl and bark at the injured man.

     

    Alec misses with Perunic Crash on Warg Wolves (2 EN )

     

    Spoiler

     

    Roll: 145763

    BD: 1 (Crit Fail)

    MD: 9 (Crit +1) 175+1=176-151=25 DMG -- NO THNS -- 6 Frost DMG 1/2

    CD: 12 Sonic Fangs 225-151=74 DMG

     

     

    Alec: HP: 1100+23=1123-25-74=1024/1160 | EN:  64+1=65-2=63 | DMG: 16 | MIT: 151 | ACC: 2 | EVA: -1 (SW) | BH: 23 | THNS: 27+21 +20 = (68 TOTAL)

    FROST THNS: 21 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns.

    Stonewall: - 25% DoT

    Humphrey: 135 HP -- Ready

     

    << Warg Wolves >>
    HP: 98-167=0/500 | DMG: 175 | MIT: 20 | ACC: 2 | EVA: 1 -- DEAD

    HP: 202-6=196/500 | DMG: 175 | MIT: 20 | ACC: 2 | EVA: 1
    Abilities:
    << Sonic Fangs >> : Many Rapid Bites inflicted on the Player with the most hate. Deals 225 DMG on CD:10+
    << Protect the Alpha! >> : Warg Wolves place themselves in a position to protect their leader. <<BloodBane>> [if present] may not be targeted or hit while at least 1 <<Warg Wolf>> still lives. 

     

  21. The large man took a pair of steps back to gain some distance from his two foes as he eyed them up and planned for his next attack. Quickly activating his Sword Art Timber Slash once more the large man stepped forward and swung his battle ax in a wide loping arc that slammed home into his first target. As the ax head entered the beast it continued through the creature leaving it shimmering and wavering in two separate halves before both exploded into twin showers of red pixels that twinkled and sparkled as they fell to the ground disappearing. Alec swing continued through its target slamming into the side of the second beast and burying itself deeply into its body leaving a large gash that seeped red pixels. The lone warg charged forward snapping its jaws as it bit into Alec’s arm piercing his thick armor plates and digging into his flesh leaving a set of red teeth marks that released red pixels as Alec swung his shield around and slammed its frost rimmed edges into the warg leaving a fresh layer of frost on its hide as it’s health bar dropped into the yellow.

     

    Alec uses Timber Slash on Warg Wolves (11 EN + 2/target (4) - 1) = 14 EN)

     

    Spoiler

     

    Roll: 145761

    BD: 9 (Crit +1) 16+1=17*11=187-20=167 DMG

    MD: 6

    CD: 2

    Roll: 145762

    BD: 5+2-1=6 (Hit) 16*11=176-20=156 DMG

    MD: 3+2+1=6 (Hit) 175-151=25 DMG -- THNS 68 DMG -- 6 Frost DMG 2/2

    CD: 5

     

     

    Alec: HP: 1105+23=1125-25=1100/1160 | EN:  77+1=78-14=64 | DMG: 16 | MIT: 151 | ACC: 2 | EVA: -1 (SW) | BH: 23 | THNS: 27+21 +20 = (68 TOTAL)

    FROST THNS: 21 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns.

    Stonewall: - 25% DoT

    Humphrey: 135 HP -- Ready

     

    << Warg Wolves >>
    HP: 98-167=0/500 | DMG: 175 | MIT: 20 | ACC: 2 | EVA: 1 -- DEAD

    HP: 432-156-68-6=202/500 | DMG: 175 | MIT: 20 | ACC: 2 | EVA: 1
    Abilities:
    << Sonic Fangs >> : Many Rapid Bites inflicted on the Player with the most hate. Deals 225 DMG on CD:10+
    << Protect the Alpha! >> : Warg Wolves place themselves in a position to protect their leader. <<BloodBane>> [if present] may not be targeted or hit while at least 1 <<Warg Wolf>> still lives. 

     

  22. Alec stood ready his ice rimmed shield held before him as he stared over its edge at the pair of beasts before him. The large Tank activated his Sword Art Timber Slash again as he took a pair of quick strides forward and swung round with his battle axe in a low wide arc. The glowing axe head bit deeply into the first warg again taking another chunk from its hide and leaving a second gaping wound that vented red pixels into the air. Bringing his axe around for his second strike warg again jumped clear of the swing growling and yelping at the large man as it dove forward and once more sank its fangs into Alec’s leg the previous attack had weakened the armor of the large Tanks leg and the warg’s second attack bit deeper into his thigh as the fresh wounds ejected more red pixels from the man. The first warg bit at the large man but Alec swung his shield down and intercepted the attack easily. Allowing Alec to take a pair of steps back and clearing some distance between himself and his two foes.

     

    Alec uses Timber Slash on Warg Wolves (11 EN + 2/target (2) - 1) = 14 EN)

     

    Spoiler

     

    Roll: 145759

    BD: 6+2-1=7 (Hit) 16*11=176-20=156 DMG

    MD: 2+2+1=5 (Miss)

    CD: 1

    Roll: 145760

    BD: 4+2-1=5 (Miss)

    MD: 10 (Crit +2) 175+2=177-151=26 DMG -- NO THNS 6 Frost DMG 1/2

    CD: 4

     

     

    Alec: HP: 1108+23=1131-26=1105/1160 | EN:  90+1=91-14=77 | DMG: 16 | MIT: 151 | ACC: 2 | EVA: -1 (SW) | BH: 23 | THNS: 27+21 +20 = (68 TOTAL)

    FROST THNS: 21 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns.

    Stonewall: - 25% DoT

    Humphrey: 135 HP -- Ready

     

    << Warg Wolves >>
    HP: 254-156=98/500 | DMG: 175 | MIT: 20 | ACC: 2 | EVA: 1

    HP: 432-6=426/500 | DMG: 175 | MIT: 20 | ACC: 2 | EVA: 1
    Abilities:
    << Sonic Fangs >> : Many Rapid Bites inflicted on the Player with the most hate. Deals 225 DMG on CD:10+
    << Protect the Alpha! >> : Warg Wolves place themselves in a position to protect their leader. <<BloodBane>> [if present] may not be targeted or hit while at least 1 <<Warg Wolf>> still lives. 

     

  23. Alec crept forward then in a rush of movement the heavily muscled Tank burst from the underbrush in a flash of movement bringing his battle axe back the large man quickly activated his Sword Art Timber Slash and rushed forward his axe heads glowing with inner energy begging for release. As Alec swung his axe around it took the first beast in the side in a perfect strike slamming home and leaving a huge red gash in the warg’s side that trailed red pixels as the pulled the axe head free. As Alec swung his glowing axe for the second warg it deftly dove out of the way skidding to a stop slavering and growling at the larger man. Both creatures charged forward their jaws snapping as they bit at the heavily muscled man sinking grasping each of his legs in their salivating jaws. Thankfully the new armor Alec wore had thick armored plates covering his legs as their elongated canines pierced the metal and punctured his flesh beneath. The wounds would have been much worse if not for the added protection his armor offered. Alec swung his frost rimmed shield down striking both beasts  opening wounds in their backs and leaving a thin sheen of frost where the shield contacted their unprotected skin.

     

    Alec uses Timber Slash on Warg Wolves (11 EN + 2/target (4) - 1 = 14 EN)


     

    Spoiler

     

    Roll: 145756

    BD: 10 (Crit +2) 16+2=18*11=198-20=178 DMG

    MD: 5+2+1=8 (Hit) 175-151=26 DMG -- THNS: 68 DMG

    CD: 8

    Roll: 145757

    BD: 3+2-1=4 (Miss)

    MD: 7+2+1=10 (Hit) 175-151=26 DMG -- THNS: 68 DMG

    CD: 7

     

     

     

    Alec: HP: 1160-26-26=1108/1160 | EN:  104-14=90 | DMG: 16 | MIT: 151 | ACC: 2 | EVA: -1 (SW) | BH: 23 | THNS: 27+21 +20 = (68 TOTAL)

    FROST THNS: 21 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns.

    Stonewall: - 25% DoT

    Humphrey: 135 HP -- Ready

     

    << Warg Wolves >>
    HP: 500-178-68=254/500 | DMG: 175 | MIT: 20 | ACC: 2 | EVA: 1

    HP: 500-68=432/500 | DMG: 175 | MIT: 20 | ACC: 2 | EVA: 1
    Abilities:
    << Sonic Fangs >> : Many Rapid Bites inflicted on the Player with the most hate. Deals 225 DMG on CD:10+
    << Protect the Alpha! >> : Warg Wolves place themselves in a position to protect their leader. <<BloodBane>> [if present] may not be targeted or hit while at least 1 <<Warg Wolf>> still lives. 

     

  24. As the large man walked along the shadowed floor of the giant forest covering the Fifteenth Floor he spotted in the distance many creatures resembling enormous insects and a few python like snakes slithering and skittering across the forest floor. The large man kept his distance so as not to draw their attention and provoke an unneeded fight as he sought of his prey, the warg pack and their mutated leader Blood Bane. After a good deal of walking the heavily muscled Tank spotted some movement ahead and dropped into a crouch as he crept forward peering through the underbrush as he approached spotting a pair of the ugly dog like creatures known as Wargs. The beasts were about 3 and a half feet tall at the shoulders and had a grayish green thick hide lacking any semblance of fur or hair. Their muzzles were thicker and broader than a normal dog or wolf and they slobbered a viscus green saliva like liquid from the opened mouths as they snapped and growled between themselves.

  25. As Alec stepped onto the Teleport Pad and took two strides to reach the center of the pad he spoke one word in a deep booming voice Kachiro.Alec said the word resonating and reverberating around him before there was a brilliant flash of light that stole the large mans sight causing everything to go black and dark. As his vision returned Alec glanced around to the town surrounding him Kachiro was an impressive and large village built into the tree tops that covered the majority of the floor. The people inhabiting the village were all dressed in primitive tribal, one might even say primal, clothing of furs and hides. As Alec walked through the village a he soon spotted rope and wood elevators at eh villages edge, The large man walked over to one and stepped onto it the log elevator dipping and swaying alarmingly under the heavily muscled mans bulk as he activated the elevator causing it to descend to the dim shadowed forest floor below.

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