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Bahr

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Posts posted by Bahr

  1. On 4/11/2021 at 7:51 PM, Raidou said:

    Custom Skill Approval:

    The nomad who wanders
    Cost: 10 SP
    Passive
    Effect: Players with this skill ignore imposed mitigation enhancement caps on armor skills, the armor still must follow normal mitigation enhancement slot caps (I.E. Light Armor cannot have more then two) and this value can never exceed 3 slots of mitigation. All missed attacks against the player are now flavored as a "Parry" given you choose to stand your ground and make the opponent miss. A maximum of four players may hold this skill at at any given time.
    Description: A good swordsman knows that a sword can be as effective at protecting yourself as any shield can be, blocking and redirecting blows as an active form of defense. True guard, light of step and movement are the foundations of all swordplay. Where the best offense is not giving your opponent the opportunity to make a rebuttal, leave no opening and strike when the moment arises. Through difficulty only a select few can muster the strength to wield such a defensive measure, as its tax on the frame is almost unmatched. Simply only those with the most intense will can handle the burden.

    Approved.

  2. When he felt content in that there were no traps along the walls of the room, he made his way back to the chest that filled its center. Even after having conducted his inspection, he still felt apprehensive about opening it. He felt confident in his search, but he'd felt confident the first time as well. And sure, he could handle the mobs that started to pour into the room if the chest was indeed trapped. At least, presumably, he could. There was still no guarantee there, either.

    But, eventually, that nagging got the best of him and he flung the chest wide open, immediately grabbing the staff of his hammer in preparation for what may come after. But when he was pleasantly surprised by the lack of mobs and crimson coating the room, he took a peak inside the vessel. There, waiting for him at its base, was a singular violet shard.

    Spoiler

    Opening Black Iron Dungeon Chest
    ID: 189383

    CD: 12 | LD: 19+3+2=24
    (1) Demonic Shard found!

     

  3. It did seem, though, that the nagging had gotten through to him to at least some peripheral extent. Because as he rounded a corner and came upon yet another suspicious chest room, he couldn't help but feel himself drawn in by it. The mystique, the intrigue, the possibility of fortune. He'd never been a vain sort of person, and felt no tinglies at the sight of a horde of col or gold. But there was something about rare items that really did it for him. And if the last room was a fluke and this one could provide something a tad more tantalizing then, well, maybe it was worth it to check it out.

    He gave the room a thorough inspection this time, before even approaching the chest. He walked the entire length of the walls and ran the tips of his fingers along them, feeling for any would be seams or notches that may have tipped him off to the presence of hidden mobs just beyond the veil.
     

    Spoiler

    Black Iron Dungeon Roll
    ID: 189382

    LD: 13+6+2=21
    Chest Room found!

     

  4. There was a part of him - the more primal side - which seemed to nag at him for doing so. Dive forward and into the fray, it seemed to say. You used to do it all the time, and you turned out just fine. What's the worry? You'll be okay, and keep it together, just like you always have.

    But that part of him was a liar. This was uncharted territory, and the only reason he'd managed to come out alive on the other side of so many conflicts prior was due to the hard work and diligence of the prioneers that came before him. The ones that tested the waters, discovered what did or didn't work, and distributed that information throughout the Player base; whether that meant selling it to an Info Broker who held the information ransom, or telling everyone they met to arm them with the knowledge they needed to navigate this damned place without constant anxiety revolving around their mortality.

  5. Whatever the case, it had certainly made him a tad more cautious in the matters of attempting crawls like this. There really was no telling what would happen in any given corner of the floating castle Aincrad, on any given day, and what it might mean for him or any of the people he held dear. And if their lifeline - the Teleport Crystals they'd grown so comfortable gambling their mortality against - was now the sort of thing that could be turned on an off on a whim without announcement, it meant that everyone had to be every more careful. Lest they one day find themselves trapped in a room full of mobs they can't handle, with a crystal in their hand that has become worth little more than a paperweight or makeshift weapon for a Martial Arts expert.

    It was due to thoughts like these that Bahr had slowed down a bit since the update, and really started taking care when going anywhere or doing anything.

  6. Just the bare minimum to make it in a place like this, where he could be locked away at any moment and forced into combat with a gaggle of fearsome mobs. He couldn't even imagine what an encounter like that would have looked like on a lower floor in the same dungeon, where the mobs apparently multiplied in their ferocity and vigor. What if he'd been trapped in a room full of mobs comparable to him in level? He shuddered at the thought. He'd have been minced to bits before he could even use his Teleport Crystal - assuming the room itself didn't have a condition that blocked their efficacy, since apparently that was a thing now.

    Or had it always been? If he was being honest, he hadn't used them much prior to the Floor Boss fight, where he discovered that his had been rendered useless. Was that a normal occurrence, of something that only transpired in the most dire of fights?

  7. He supposed that, to at least some extent, it was indeed a testament to his ability when it came to matters of forethought and planning. Not that he wanted to toot his own horn or anything, but there was no telling how long he would have been locked in that combat if not for the ability to swap some of his stats around on a whim. In the end, however, it was something that most any Player could probably do at this point. It wasn't as though the Terra Firma, which he had apparently earned the Skill from, was a particularly tough opponent. Sure, it seemed scary at first glance, but countless other Players had bested the beast before him, and he was sure that countless had done the same after the fact. What he'd pulled off in that room wasn't anything special. If anything, it was just what had come to be expect in SAO

  8. On 4/16/2021 at 5:13 PM, Gaius said:

    Ignore until 4/17

    Current Level: 51
    Current SP: 214
    SP Tracking

      Reveal hidden contents

    Item Upgrades:

    2.6 | PRE-CONVERSION 3.0 | UPGRADED

    ITEM #1

    Item Name: Eye of the Gale - Brionac 
    Item ID: 179181b 
    Item Tier: T3
    Item Type: 2HAS
    Item Rarity: Perfect
    Item Enhancements: Fallen 1, Bleed 2 (8-10)
    Description: A long weapon, it looks like some alterations had been made to the tip of this imposing looking polearm. The edge is a bright silver, as if made of platinum. The handle is a staggered array of gold and black. Modeled after the sword of the gods, its hard to believe that this is the same weapon but it does match Lugh's right in the destruction of the Partholons

     

    Item Name: Eye of the Gale - Brionac
    Item ID: 179181b
    Item Tier: T4
    Item Type: 2HAS
    Item Rarity: Perfect
    Item Enhancements: Fallen 1, Bleed 2 (8-10)
    Description: A long weapon, it looks like some alterations had been made to the tip of this imposing looking polearm. The edge is a bright silver, as if made of platinum. The handle is a staggered array of gold and black. Modeled after the sword of the gods, its hard to believe that this is the same weapon but it does match Lugh's right in the destruction of the Partholons

    ITEM #2

    Item Name: Shard of Brionac - Caliburn
    Item ID: 169112b
    Item Tier: T3
    Item Type: 2HAS
    Item Rarity: Perfect
    Item Enhancements: Fallen 1, Bleed 1 (9-10), Accuracy 1
    Description: A single broken chip of a weapon affixed precariously upon a rod, it is clear that this fragment is part of something greater. Only time will tell if there would be a smith capable of restoring it where it belongs.

     

    Item Name: Shard of Brionac - Caliburn
    Item ID: 169112b
    Item Tier: T4
    Item Type: 2HAS
    Item Rarity: Perfect
    Item Enhancements: Fallen 1, Bleed 1 (9-10), Accuracy 1
    Description: A single broken chip of a weapon affixed precariously upon a rod, it is clear that this fragment is part of something greater. Only time will tell if there would be a smith capable of restoring it where it belongs.

    ITEM #3

    Item Name: Stick
    Item ID: 166862
    Item Tier: T2
    Item Type: 2HAS
    Item Rarity: Uncommon
    Item Enhancements: Taunt
    Description: Drop from Tanabata

     

    Item Name: Stick
    Item ID: 166862
    Item Tier: T4
    Item Type: 2HAS
    Item Rarity: Uncommon
    Item Enhancements: Taunt
    Description: It's a stick, but there may very well be quite a slew of untapped potential. But it's a stick.

    GAIUS | Approved.

    • Total EXP: 140000
    • Total SP: 175
    • Current Level: 31
    • Paragon Level: 20
    • Unlocked Paragon Rewards:
      • Lv. 5 | Gain additional col equivalent to 10% of EXP earned in that thread.
      • Lv. 10 | +3% EXP Gain.
    • Notes: Good to go.
    On 4/16/2021 at 5:13 PM, Shiina said:

    Ignore until 4/17

    Current Level: 50
    Current SP: 206
    SP Tracking:

      Reveal hidden contents

    Item Upgrades:

    2.6 | PRE-CONVERSION 3.0 | UPGRADED

    ITEM #1

    Item Name: Aegis of Ancients - Valkyrie 
    Item ID: 178900d
    Item Tier: T3
    Item Type: Heavy Armor
    Item Rarity: Perfect
    Item Enhancements: Life Mending 1, Recovery 1, Thorns 1 
    Description: A rather elegant looking armor designed for a slender frame, in a polished silver with some indigo accents. Looks clearly designed to take a hit and make your opponents pay for any transgression. The rather thin coverage where arms and thighs are exposed allow a bit of breathability with that protection.

     

    Item Name: Aegis of Ancients - Valkyrie
    Item ID: 178900d
    Item Tier: T4
    Item Type: Heavy Armor
    Item Rarity: Perfect
    Item Enhancements: Life Mending 1, Recovery 1, Thorns 1
    Description: A rather elegant looking armor designed for a slender frame, in a polished silver with some indigo accents. Looks clearly designed to take a hit and make your opponents pay for any transgression. The rather thin coverage where arms and thighs are exposed allow a bit of breathability with that protection.

    ITEM #2

    Item Name: Frosted Necklace
    Item ID: 157029
    Item Tier: T3
    Item Type: Trinket
    Item Rarity: Perfect
    Item Enhancements: Life Mending 1, Recovery 2
    Description: A drop from Easter Dungeon

     

    Item Name: Gemstone of Resonance - Soul
    Item ID: 157029
    Item Tier: T4
    Item Type: Trinket
    Item Rarity: Perfect
    Item Enhancements: Life Mending 1, Recovery 2
    Description: A small sapphire on a chain of silver, when an audible tone is taken it begins to flicker and pulse as if alive. A soft glow begins to emanate from it not unlike the soft blue of warp gates just before they trigger.

    ITEM #3

    Item Name: Ancient Larissa Leaf Necklace
    Item ID: NONE
    Item Tier: T2
    Item Type: Trinket
    Item Rarity: Perfect
    Item Enhancements: Life Mending 1, Recovery 2
    Description: An old necklace from Larissa. Once held by Queen Delia herself. Flexible golden and green metal leaves are strung along a hidden chain. You can spot the wear and tear on the leaves' edges if you look closely enough. 

     

    Item Name: Gemstone of Harmony - Heart
    Item ID: NONE
    Item Tier: T4
    Item Type: Trinket
    Item Rarity: Perfect
    Item Enhancements: Life Mending 1, Recovery 2
    Description: A small ruby on a chain of gold, that takes to thumping in red like a heartbeat in the presence of sound. Strange that such a thing occurs, it seems almost a tuning fork in its way that it seems so tethered to a performer.

     

    SHIINA | Approved.

    • Total EXP: 133750
    • Total SP: 170
    • Current Level: 31
    • Paragon Level: 19
    • Unlocked Paragon Rewards:
      • Lv. 5 | Gain additional col equivalent to 10% of EXP earned in that thread.
      • Lv. 10 | +3% EXP Gain.
    • Notes: Good to go.
    On 4/17/2021 at 6:33 PM, Sam said:

    Current Level: 50
    Current SP: 207
    SP Tracking:

      Reveal hidden contents

    Item Upgrades:

    2.6 | PRE-CONVERSION 3.0 | UPGRADED

    ITEM #1

    Item Name: Analyst's Harvester - Lethargy 
    Item ID: 162303a
    Item Tier: T3
    Item Type: Two Handed Battle Axe
    Item Rarity: Perfect
    Item Enhancements: Envenom 1, Bleed 1, Paralyze 1
    Description: A rather gruesome looking axe, with one reddish orange blade instead of two. It's shaped like a headsman's weapon, and once swung it leaves a string like wire in its wake. Rushing past your opponent drags that cable through, tearing a fine line through them laced with all sorts of venoms that begin to attack the nervous system.

     

    Item Name: Analyst's Harvester - Lethargy
    Item ID: 162303a
    Item Tier: T4
    Item Type: Two Handed War Axe
    Item Rarity: Perfect
    Item Enhancements: Envenom 1, Bleed 1, Paralyze 1
    Description: A rather gruesome looking axe, with one reddish orange blade instead of two. It's shaped like a headsman's weapon, and once swung it leaves a string like wire in its wake. Rushing past your opponent drags that cable through, tearing a fine line through them laced with all sorts of venoms that begin to attack the nervous system.

    ITEM #2

    Item Name: Slate Axe
    Item ID: 179334b
    Item Tier: T3
    Item Type: Two Handed Battle Axe
    Item Rarity: Perfect
    Item Enhancements: Phase, Bleed 1, Paralyze 1
    Description: A simplistic looking weapon of glass appearance. It looks more like a component then an actual weapon.

     

    Item Name: Slate Axe
    Item ID: 179334b
    Item Tier: T4
    Item Type: Two Handed War Axe
    Item Rarity: Perfect
    Item Enhancements: Phase, Bleed 1, Paralyze 1
    Description: A simplistic looking weapon of glass appearance. It looks more like a component then an actual weapon.

    ITEM #3

    Item Name: Oracle's Watch - Inquiry
    Item ID: 182243c
    Item Tier: T3
    Item Type: Two Handed Battle Axe
    Item Rarity: Perfect
    Item Enhancements: Absolute Accuracy, Accuracy 1, Paralyze 1
    Description: A slender and dramatically reduced weight axe, in a smooth glass like black color. What it lacks in offense it makes up for maneuverability. It is for the careful fighter, that watches and waits before striking hard and fast.

     

    Item Name: Oracle's Watch - Inquiry
    Item ID: 182243c
    Item Tier: T4
    Item Type: Two Handed War Axe
    Item Rarity: Perfect
    Item Enhancements: Absolute Accuracy, Accuracy 1, Paralyze 1
    Description: A slender and dramatically reduced weight axe, in a smooth glass like black color. What it lacks in offense it makes up for maneuverability. It is for the careful fighter, that watches and waits before striking hard and fast.

     

    SAM | Approved.

    • Total EXP: 133750
    • Total SP: 170
    • Current Level: 31
    • Paragon Level: 19
    • Unlocked Paragon Rewards:
      • Lv. 5 | Gain additional col equivalent to 10% of EXP earned in that thread.
      • Lv. 10 | +3% EXP Gain.
      • Lv. 25 | Gleaming Scale (3), Equipment Change Ticket (1), Free SP Reset (1)
    • Notes: Good to go.
    On 4/17/2021 at 7:15 PM, Freya said:

    Current Level: 49
    Current SP: 203
    SP Tracking:

      Reveal hidden contents

    Item Upgrades:

    2.6 | PRE-CONVERSION 3.0 | UPGRADED

    ITEM #1

    Item Name: Final Calamity - Remorse
    Item ID: 178972a
    Item Tier: T3
    Item Type: Two Handed Battle Axe
    Item Rarity: Perfect
    Item Enhancements: Absolute Accuracy, Keen 1, Bleed 1
    Description: A single red bladed scythe, long and black and slightly humming as if its breathing. Once swung it leaves a faint image of the player behind it, that strikes true should they miss. It seems to drink deep of an enemies very life force and tear it away in an instant.

     

    Item Name: Final Calamity - Remorse
    Item ID: 178972a
    Item Tier: T4
    Item Type: Two Handed War Axe
    Item Rarity: Perfect
    Item Enhancements: Absolute Accuracy, Keen 1, Bleed 1
    Description: A single red bladed scythe, long and black and slightly humming as if its breathing. Once swung it leaves a faint image of the player behind it, that strikes true should they miss. It seems to drink deep of an enemies very life force and tear it away in an instant.

    ITEM #2

    Item Name: Dark Embrace - Sacrifice
    Item ID: 170403
    Item Tier: T2
    Item Type: Light Armor
    Item Rarity: Perfect
    Item Enhancements: Evasion 2, Recovery 1
    Description: A black leather armor with cotton padding beneath. The chest piece is black with a dark red lining to each visible stitch, covering a small portion of the arms and the entire length of the torso, the neck and just above the chest is visible skin. A pair of black leggings and black leather combat boots. Each piece seems to stretch with every movement making it easy to act in quickly.

     

    Item Name: Dark Embrace - Sacrifice
    Item ID: 170403
    Item Tier: T4
    Item Type: Cloth Armor
    Item Rarity: Perfect
    Item Enhancements: Evasion 2, Recovery 1
    Description:A black leather armor with cotton padding beneath. The chest piece is black with a dark red lining to each visible stitch, covering a small portion of the arms and the entire length of the torso, the neck and just above the chest is visible skin. A pair of black leggings and black leather combat boots. Each piece seems to stretch with every movement making it easy to act in quickly.

    ITEM #3

    Item Name: Bringer
    Item ID: 166895
    Item Tier: T2
    Item Type: Trinket
    Item Rarity: Perfect
    Item Enhancements: Accuracy 3
    Description: A Ring made from tungstan. It's thick but fits on the users finger comfortably. With nothing attatched to the ring in question, the buff it gives will surely bring in a world of surprise.

     

    Item Name: Ebon Band - Truth
    Item ID: 166895
    Item Tier: T4
    Item Type: Trinket
    Item Rarity: Perfect
    Item Enhancements: Accuracy 3
    Description: A Ring made from tungstan. It's thick but fits on the users finger comfortably. With nothing attatched to the ring in question, the buff it gives will surely bring in a world of surprise.

     

    FREYA | Approved.

    • Total EXP: 127500
    • Total SP: 170
    • Current Level: 31
    • Paragon Level: 18
    • Unlocked Paragon Rewards:
      • Lv. 5 | Gain additional col equivalent to 10% of EXP earned in that thread.
      • Lv. 10 | +3% EXP Gain.
    • Notes: Good to go.
  9. 5 hours ago, Raidou said:

    4/18/21

    Materials Sent: 4/18/21

    189326, T4/Perfect/Potion (Potion of Obsidian Flesh [Compound: 4]) CD:12/LD:19
    189326-1, T4/Perfect/Potion (Potion of Obsidian Flesh [Compound: 4]) CD:12/LD:19
    189326-2, T4/Perfect/Potion (Potion of Obsidian Flesh [Compound: 4]) CD:12/LD:19
    189326-3, T4/Perfect/Potion (Potion of Obsidian Flesh [Compound: 4]) CD:12/LD:19
    189333, T4/Perfect/Potion (Potion of Obsidian Flesh [Compound: 4]) CD:11/LD:20
    189333-1, T4/Perfect/Potion (Potion of Obsidian Flesh [Compound: 4]) CD:11/LD:20
    189333-2, T4/Perfect/Potion (Potion of Obsidian Flesh [Compound: 4]) CD:11/LD:20
    189333-3, T4/Perfect/Potion (Potion of Obsidian Flesh [Compound: 4]) CD:11/LD:20
    189334, T4/Perfect/Potion (Bottled Chilling Breeze) CD:11/LD:13
    189334-1, T4/Perfect/Potion (Bottled Chilling Breeze) CD:11/LD:13

      Hide contents

    Name: Potion of Obsidian Flesh [Compound: 4]
    Profession: Alchemist
    Rank: 10
    Roll ID:  
    Roll Result:  
    Item Type: Potion
    Tier: 4
    Quality: Perfect
    Enhancements: Mitigation 3 (+60 Mitigation)
    Post Link: Here
    Description:
    This masterly crafted potion comprised of Iron-Stem is a darkened coal black and has a bit of heft to it, refined multiple times through recurring boiling and condensing to increase the potency per drop. After consumption, you can feel a tingle on your skin as it thickens warding off quite a lot of incoming damage.

     

    Name: Bottled Chilling Breeze
    Profession: Alchemist
    Rank: 10
    Roll ID:  
    Roll Result:  
    Item Type: Potion
    Tier: N/a
    Quality: Perfect
    Enhancements: Crafters Respite
    Post Link: Here
    Description:
    An oddity, cyan blue liquid contained in a rounded sphere like base flask a bit larger than most, refined multiple times through recurring boiling and condensing to increase the potency per drop. The bottle is cool to the touch and smells not unlike alcohol. What purpose could it serve? (Refreshes Available Crafting attempts on consumption (24hr CD)

    Approved.

  10. 7 hours ago, Eruda said:

    Turning this:

    Item Name: Consuming Pyre - Surt 
    Item ID: 164175c
    Item Tier: T4
    Item Type: One Handed Curved Sword
    Item Rarity: Perfect
    Item Enhancements: Burn 1, Taunt, Accuracy 1 
    Description: A strange looking curved sword of pure silverish pink rosarium alloy. Gilded at the hilt, and an curved hand guard covering ones fingers. It is rather ordinary appearing, but once drug across a shield the blade takes to flame. The entire edge becomes ablaze with fire, to consume all.

    Into this:

    Item Name: Consuming Pyre - Surt 
    Item ID: 164175c
    Item Tier: T4
    Item Type: One Handed Curved Sword
    Item Rarity: Perfect
    Item Enhancements: Burn 2, Taunt 
    Description: A strange looking curved sword of pure silverish pink rosarium alloy. Gilded at the hilt, and an curved hand guard covering ones fingers. It is rather ordinary appearing, but once drug across a shield the blade takes to flame. The entire edge becomes ablaze with fire, to consume all.

    Using this:

    Cerberus Etching (Unique/Consumable - Replace 1 slot with BRN 1): Item obtained Here

    Approved.

  11. 12 hours ago, Randal said:

    Over-Health

      Hide contents

    Name: Spinach Avocado Quiche [Overhealth]
    Your Profession: Cook
    Your Rank: 7
    ID: 188437
    Roll: CD 12 | LD 19
    Item Type: Meal
    Tier: 1
    Quality: [Perfect]
    Enhancements: Overhealth x3
    Description: A fantastical creation to terrify your taste buds and invigorate your flesh. Good for you.
    Post Link:

    Name: Spinach Avocado Quiche [Overhealth]
    Your Profession: Cook
    Your Rank: 7
    ID: 188437-1
    Roll: CD 12 | LD 19
    Item Type: Meal
    Tier: 1
    Quality: [Perfect]
    Enhancements: Overhealth x3
    Description: A fantastical creation to terrify your taste buds and invigorate your flesh. Good for you.
    Post Link:

    Name: Spinach Avocado Quiche [Overhealth]
    Your Profession: Cook
    Your Rank: 7
    ID: 188437-2
    Roll: CD 12 | LD 19
    Item Type: Meal
    Tier: 1
    Quality: [Perfect]
    Enhancements: Overhealth x3
    Description: A fantastical creation to terrify your taste buds and invigorate your flesh. Good for you.
    Post Link:

    Accuracy

      Hide contents

    Name: Carrot Juice [ACC]
    Your Profession: Cook
    Your Rank: 7
    ID: 188863  
    Roll: CD 9 | LD 19
    Item Type: Meal
    Tier: 1
    Quality: [Rare]
    Enhancements: ACC x2
    Description: You cannot serve this, this is just some juice, at least its also a meal
    Post Link:

    Name: Carrot Juice [ACC]
    Your Profession: Cook
    Your Rank: 7
    ID: 188863-1
    Roll: CD 9 | LD 19
    Item Type: Meal
    Tier: 1
    Quality: [Rare]
    Enhancements: ACC x2
    Description: You cannot serve this, this is just some juice, at least its also a meal
    Post Link:

    Name: Carrot Juice [ACC]
    Your Profession: Cook
    Your Rank: 7
    ID: 188863-2
    Roll: CD 9 | LD 19
    Item Type: Meal
    Tier: 1
    Quality: [Rare]
    Enhancements: ACC x2
    Description: You cannot serve this, this is just some juice, at least its also a meal
    Post Link:

    Evasion

      Hide contents

    Name: Caffeine Juice [EVA]
    Your Profession: Cook
    Your Rank: 7
    ID: 188737 
    Roll: CD 9 | LD 19
    Item Type: Meal
    Tier: 1
    Quality: [Rare]
    Enhancements: EVA x2
    Description: You cannot serve this, this is just some juice, not even a meal
    Post Link: 

    Name: Caffeine Juice [EVA]
    Your Profession: Cook
    Your Rank: 7
    ID: 188737-1 
    Roll: CD 9 | LD 19
    Item Type: Meal
    Tier: 1
    Quality: [Rare]
    Enhancements: EVA x2
    Description: You cannot serve this, this is just some juice, not even a meal
    Post Link: 

    Name: Caffeine Juice [EVA]
    Your Profession: Cook
    Your Rank: 7
    ID: CD 9 | LD 19
    Roll: 188737-2
    Item Type: Meal
    Tier: 1
    Quality: [Rare]
    Enhancements: EVA x2
    Description: You cannot serve this, this is just some juice, not even a meal
    Post Link: 

    Loot Die

      Hide contents

    Name: Crispy Gold Soy Beans [Loot Die]
    Your Profession: Cook
    Your Rank: 6
    ID: 188157 
    Roll: CD 11 | LD 1
    Item Type: Dessert
    Tier: 2
    Quality: [Perfect]
    Enhancements: Loot Die x3
    Description: These beans will either make your gas smell bad, or give you good luck, you feeling lucky punk?
    Post Link:

     

    Approved.

  12. On 4/17/2021 at 10:39 AM, Ariel - The Crowned Lion said:
    Name: Shirajishi-ryū Keikogi
    Profession: Tailor
    Rank: 9
    Roll ID: 189021
    Roll Result: 12
    Item Type: Cloth Armor
    Tier: 1
    Quality: Perfect
    Enhancements: Evasion | Evasion | Evasion
    Post Link: Hyperlink
    Description:
    Initially designed as a uwagi, some creative liberties transformed it into a high low hem jacket. The long pristine white backside with blue accents and black trims, reaches down to ground level. Branded with 白獅子流 (white lion style) kanji on the back, it brings the item closer to the initial design.

    Approved.

  13. There were only four remaining, and they were lined up perfectly for a strike. It just so happened that as soon as they arranged themselves in the perfect assortment to get thwacked, the cooldown for a Sword Art he'd issued earlier manifested its conclusion. The moment it was ready, he let it rip once more. Spinning on his heel with the hammer held outward like a Beyblade on crack, he allowed himself to dreidel his way right into the lot of them. One after another, they met with the business end of Dawn's Demise. And, one after another, they disintegrated into a shimmering assortment of azure bulbous shards.

    While it was satisfying to see them fall, he knew that he'd been lucky. A few more undue misses, and he would have been in trouble. He thanked his lucky stars that he'd had the where with all to look at his stats ahead of time and arrange a game plan for exactly this sort of scenario.
     

    Spoiler

    Bahr: HP: 820/820 | EN: 74/120 | DMG: 23 | MIT: 44 | ACC: 2 | EVA: 4 | FLN: 8 | HLY: 16 | BH: 41 | HB: 16 | LD: 6 | PHASE

    Assault Mode CD: 1/4
    Double or Nothing CD: 2/2
    Bahr used [x10 AoE] Twister-6 EN

    Black Iron Golem 2: HP: 0/200 | DMG: 60 | ID: 189373 | BD: 9, Hit for 400 DMG | Black Iron Golem 2 defeated | -2 EN
    Black Iron Golem 8: HP: 0/200 | DMG: 60 | ID: 189374 | BD: 8, Hit for 310 DMG | Black Iron Golem 8 defeated | -2 EN
    Black Iron Golem 9: HP: 0/200 | DMG: 60 | ID: 189375 | BD: 5, Hit for 230 DMG | Black Iron Golem 9 defeated | -2 EN
    Black Iron Golem 10: HP: 0/200 | DMG: 60 | ID: 189376 | BD: 6, Hit for 310 DMG | Black Iron Golem 10 defeated | -2 EN
    -14 EN TOTAL

    Black Iron Dungeon Roll
    ID: 189378

    LD: 9+6+2=17
    Nothing happens.

     

  14. "An axe, huh?" he inquired quietly as his mismatched eyes inspected the instrument. It was puny and light when compared to his weapon, and all of his natural senses were screeching at him that if the sword hadn't even left a dent, there was no way such a feeble device would fare better. But he trusted his companion and, in a display of that trust, cast Dawn's Demise back into his inventory and poised the axe to strike. "I'm willing to give it a shot, if nothing else."

    A single strike was all it took.

    The sharp steel of the head's blade carved through the thick trunk of the nearest tree like a razor through paper. An expulsion of air from the site of impact accompanied the deafening crack it let loose, a rapid succession of smaller cracks following shortly thereafter in a building cacophony until it reached its crescendo at the apex of the monolith's pitch. Then, the overgrown plant fell, casting white powder from its evergreen branches before colliding into the ground with a final, mighty thud. The entire event had been so shockingly loud that the silence that followed almost seemed louder. Unnerving and awkward.

    "... Well, you know what they say," he quipped in brisk bewilderment. "If a tree falls in the forest and nobody hears it, our illegal logging campaign is a success."

    "Still, I hadn't expect a single swing to do the trick. Makes all my flailing with my sword a minute ago look even sillier, in retrospect. Just what the hell did you make that axe out of?"

  15. 1 hour ago, Lessa said:

    Applying a couple of Bunny Stamps!

    1. Stamp acquired from Easter 2020 Event. Item acquired from Vig's Shop.

    Name: Empress Armor
    Roll ID: 188108
    Item Type: Heavy Armor
    Tier: 4
    Quality: Perfect
    Enhancements: Heavy Momentum(2), Thorns
    Description: A pristine set of armor, forged from Star Silver, an empowered variant of Silver that shines like starlight. Its design is powerful yet elegant, with accents of Celtic blue. The wearer will not miss a single attack in vain, and retribution is brought upon all who strike the wearer.

    After applying the Bunny Stamp, and adding Thorns, it will become:

    Name: Empress Armor
    Roll ID: 188108
    Item Type: Heavy Armor
    Tier: 4
    Quality: Demonic
    Enhancements: Heavy Momentum (2), Thorns (2)
    Description: A pristine set of armor, forged from Star Silver, an empowered variant of Silver that shines like starlight. Its design is powerful yet elegant, with accents of Celtic blue. The wearer will not miss a single attack in vain, and retribution is brought upon all who strike the wearer.


    2. Stamp acquired from this sickly sweet Bahr gift. Item acquired from NIGHT's Shop.

    Item Name: Neutron Star Necklace
    Profession: Artisan | Rank 10
    Roll ID: [188091]
    Item Type: Trinket
    Item Tier: 4
    Item Quality: Perfect
    Enhancements: Accuracy, Accuracy, Recovery
    Description: A small silver pendant with red accents. Lines and curves work together to depict the neutron star’s elongated shape. Hangs from a long, simple chain.

    After applying the Bunny Stamp, and adding Recovery, it will become:

    Item Name: Neutron Star Necklace
    Profession: Artisan | Rank 10
    Roll ID: [188091]
    Item Type: Trinket
    Item Tier: 4
    Item Quality: Demonic
    Enhancements: Accuracy, Accuracy, Recovery, Recovery
    Description: A small silver pendant with red accents. Lines and curves work together to depict the neutron star’s elongated shape. Hangs from a long, simple chain.

    Approved.

  16. "Yeah, the shadows did kill me."

    Hearing the utterance sent a chill throughout his entire body in protest against the logical conclusion that she was obviously there, right in front of him, safe and sound. While he consciously knew it, there was something so unnerving in the most primal sense, hearing that proclamation. He could feel his eyes widen and his breathing hitch as the words rolled around in his head, conflicting everything he could see and feel and hear. For whatever reason, she had died. And lived. And now here she was, in front of him, saying as much like it was a simple matter of fact. Just another consequence of living in this damned prison they'd come to call home.

    And, in a certain sense, he supposed it was.

    "I don't... understand," he finally admitted, cocking his head to the side a tad while his eyebrows furrowed with worry. "None of it makes sense. I always knew that the Floor Bosses were a force to be reckoned with, but I had no idea their influence could extend beyond the confines of their chamber." Though, perhaps it was his own foolishness, or lack of foresight, which had tricked him into believing so. "The entire situation feels foggy, and confusing, and wrong."

    But she was alive. And he was thankful for that.

    With the revelation finally sinking in that they were both somehow okay, he allowed himself to let loose that breath he'd been holding back, and do what he could to steady his mind and body. He wasn't even sure what he could do, or say, that would make the situation feel more right. But as long as they were both there, breathing, it was about as right as it could get in Aincrad.

    "I'm so happy you're okay."

  17. Sure is a busy one, today, Bahr caught himself thinking as the chime of bells attached to his front door heralded the arrival of yet another customer. While the Crusty Bahrnacle had seen steady business once upon a time, its traffic had atrophied in recent months as a result of his preparations for the most recent Floor Boss. But, as it had been slain, he'd found himself with a sum of spare time on his hands. Other Players, too, it seemed, had minutes to spare. The system update likely had people scouring whatever shops they could find for gear, as well.

    But as his singular exposed eye fell upon the man who now stood in the foyer of his shop, he witnessed something he hadn't in quite a while. The boy was wearing starter gear, as though he'd only recently descended into Aincrad. There were stranger sights, to be sure, but it hitched Bahr's breath in his throat as he gazed upon the newcomer.

    "Yeah, I'm here," he muttered, fetching a standard armor from one of the shelves behind his counter. "You look awfully fragile. Something like this might trend your survivability chance out there upward - along with your general sense of fashion." He presented the cloak by placing it on the counter, motioning for the youth to seize it.

    "Take it. First one's a freebie."

  18. This was getting to a point that it was making Bahr uncomfortable. Something about the update had done something to the targeting algorithm - or, at the very least, it felt that way. He just wasn't hitting things with the same reliability that he once had. Luckily, in his arsenal of brand new Skills that had come with the update, he'd found something that seemed to be a good fit for just such a situation. He was aware that his evasion was quite a bit higher than his accuracy at this point, and seeing as these things couldn't really hurt him even if they tried, he didn't need to worry so much about being hit. Assault Mode was made for situations like these, and it would allow him the leverage he needed to bust out against these fools.

    He activated it, and let the axe do the rest of the work. In an instant, three of his foes were annihilated. And, while he took more hits than he may have otherwise, he still felt content in their destruction.
     

    Spoiler

    Bahr: HP: 788/820 | EN: 84/120 | DMG: 23 | MIT: 44 | ACC: 4 | EVA: 2 | FLN: 8 | HLY: 16 | BH: 41 | HB: 16 | LD: 6 | PHASE

    FREE ACTION: Assault Mode+2 ACC | -2 EVA | -5 EN
    Twister CD: 2/2
    Double or Nothing CD: 1/2
    Bahr used [x15 AoE] Wallbreaker against Black Iron Golems 2 and 5-7, -12 EN

    Black Iron Golem 2: HP: 200/200 | DMG: 60 | ID: 188413 | BD: 1, Miss | MD: 6, Miss
    Black Iron Golem 5: HP: 0/200 | DMG: 60 | ID: 188414 | BD: 2, Hit for 345 DMG | Black Iron Golem 5 defeated | -2 EN
    Black Iron Golem 6: HP: 0/200 | DMG: 60 | ID: 188415 | BD: 5, Hit for 345 DMG | Black Iron Golem 6 defeated | -2 EN
    Black Iron Golem 7: HP: 0/200 | DMG: 60 | ID: 188416 | BD: 3, Hit for 345 DMG | Black Iron Golem 7 defeated | -2 EN
    Black Iron Golem 8: HP: 200/200 | DMG: 60 | ID: 189370 | BD: x | MD: 8, Hit for 60-44=16 DMG
    Black Iron Golem 9: HP: 200/200 | DMG: 60 | ID: 189371 | BD: x | MD: 8, Hit for 60-44=16 DMG
    Black Iron Golem 10: HP: 200/200 | DMG: 60 | ID: 189372 | BD: x | MD: 1, Miss
    -18 EN TOTAL

     

  19. "That all you got?" he heard himself mutter, tone crossed with annoyance and disbelief. While it was a relief that he wasn't going to flat out die at the hands of these proverbial goblins, it was a tad irksome that he now had to deal with them. That, and the fact that he had been so cautious going in. Had he known that the first level was going to present such easy mobs to him, he wouldn't have bothered being so slow at first. He would have picked up the pace and explored more at a faster rate. It was likely he would have already been done with this room and moving on by now.

    But the time for regret was for after he'd dispatched them. Watching another mob get vaporized under the weight of his hammer did wonders to assuage Bahr's chagrin, but there was still a gaggle of them remaining that was much larger than anything else he'd solo'd in quite a while.
     

    Spoiler

    Bahr: HP: 803/820 | EN: 103/120 | DMG: 23 | MIT: 44 | ACC: 2 | EVA: 4 | FLN: 8 | HLY: 16 | BH: 41 | HB: 16 | LD: 6 | PHASE

    Twister CD: 1/2
    Bahr used [x13 AoE] Double or Nothing against Black Iron Golems 2-3 and 5-6, -9 EN

    Black Iron Golem 2: HP: 200/200 | DMG: 60 | ID: 188405 | BD: 3, Miss | MD: 2, Miss
    Black Iron Golem 3: HP: 0/200 | DMG: 60 | ID: 188406 | BD: 7, Hit for 31x10=310 DMG | Black Iron Golem 3 defeated | -2 EN
    Black Iron Golem 5: HP: 200/200 | DMG: 60 | ID: 188407 | BD: 1, Miss | MD: 8, Miss
    Black Iron Golem 6: HP: 200/200 | DMG: 60 | ID: 188408 | BD: 2, Miss | MD: 8, Miss
    Black Iron Golem 7: HP: 200/200 | DMG: 60 | ID: 188409 | BD: x | MD: 9, Crit for 61-44=17 DMG
    Black Iron Golem 8: HP: 200/200 | DMG: 60 | ID: 188410 | BD: x | MD: 2, Miss
    Black Iron Golem 9: HP: 200/200 | DMG: 60 | ID: 188411 | BD: x | MD: 4, Miss
    Black Iron Golem 10: HP: 200/200 | DMG: 60 | ID: 188412 | BD: x | MD: 5, Miss
    -11 EN TOTAL

     

  20. No sooner had his exit collapsed than the walls of the chamber began shifting. One by one, lumbering masses of obsidian began shuffling out from previously concealed cavities behind the wall. Far more than Bahr could have anticipated. In an instant he found himself trapped and surrounded, with nobody but himself to blame. And while he wanted to use a Teleport Crystal, he knew he wouldn't have the chance unless he cleared some of them out first.

    So he summoned Dawn's Demise and cracked it forward, clocking two of the mobs and sending them spiraling into oblivion instantaneously. The rest descended upon him shortly thereafter, but he found the damage that they dealt to be a paltry sum in comparison to what he'd feared. Though it was still uncomfortable to be being essentially manhandled by the monsters, Bahr found that his health was dwindling at a comfortably slow rate, and that he had plenty of time to turn the tide of the battle.
     

    Spoiler

    Bahr: HP: 786/820 | EN: 110/120 | DMG: 23 | MIT: 44 | ACC: 2 | EVA: 4 | FLN: 8 | HLY: 16 | BH: 41 | HB: 16 | LD: 6 | PHASE

    Bahr used [x10 AoE] Twister against Black Iron Golems 1-4, -6 EN

    Black Iron Golem 1: HP: 0/200 | DMG: 60 | ID: 188395 | BD: 7, Hit for 31x10=310 DMG | Black Iron Golem 1 defeated | -2 EN 
    Black Iron Golem 2: HP: 200/200 | DMG: 60 | ID: 188396 | BD: 3, Miss | MD: 1, Miss
    Black Iron Golem 3: HP: 200/200 | DMG: 60 | ID: 188397 | BD: 3, Miss | MD: 8, Miss
    Black Iron Golem 4: HP: 0/200 | DMG: 60 | ID: 188398 | BD: 4, Hit for 23x10=230 DMG | Black Iron Golem 4 defeated | -2 EN
    Black Iron Golem 5: HP: 200/200 | DMG: 60 | ID: 188399 | BD: x | MD: 9, Crit for 61-44=17 DMG
    Black Iron Golem 6: HP: 200/200 | DMG: 60 | ID: 188400 | BD: x | MD: 4, Miss
    Black Iron Golem 7: HP: 200/200 | DMG: 60 | ID: 188401 | BD: x | MD: 1, Miss
    Black Iron Golem 8: HP: 200/200 | DMG: 60 | ID: 188402 | BD: x | MD: 9, Crit for 61-44=17 DMG
    Black Iron Golem 9: HP: 200/200 | DMG: 60 | ID: 188403 | BD: x | MD: 8, Miss
    Black Iron Golem 10: HP: 200/200 | DMG: 60 | ID: 188404 | BD: x | MD: 5, Miss
    -10 EN TOTAL

     

  21. In a blur and only seconds after he'd reached the door, it was flung open from the other side, revealing the attractive blonde who lived within as she stumbled through the threshold toward him. He caught her slimmer frame between his arms and righted her, his fingers curling around her tightly as though to hold her securely as well as make sure she was real. Those mismatched eyes, wide with worry, studied her features in a frenzy. First, to ensure that she was, indeed, Lessa. Second, that ensure she was okay. Excitement and bewilderment and fear all rode on his visage as he inspected her, instinctively pulling her closer until she'd been tugged into an full embrace, a palm cradling her neck pushing her cheek against his chest. For the first time since he'd woke, his breathing started to steady.

    "Oh thank god," finally made it past his lips, held back for fear that seeing her had only been an illusion of some trick of the mind. "It said it killed you."

    Before he had time to explain himself, and before she had time to respond, he tugged her away from his torso and planted his lips against hers. The long, drawn out kiss was not so soft as their usual exchanges. This was harsh, swift, and desperate. A plea to feel her essence within him as he did now around him. To be consumed by that feeling like he had been the tides of dark. And no matter how much he got, it seemed he wouldn't get his fill. Eventually, he had to force himself to withdraw and take a breath.

    "Did it hurt you?" he questioned, eyes looking her over once more. There didn't appear to be a scratch on her. "The Shadow, I mean. It said it killed you. Did it hurt you?"

  22. Slowly, he strode toward the vessel, eyeing it skeptically as it swelled in size from his approach. While he'd never heard of a trapped chest in Sword Art Online, there wasn't anything wrong with being cautious. After all, it was a bit odd, the manner in which it was placed. Typically one might fight a chest tucked away behind a thicket row in a forest, or the deepest darkest trenches of a cave. Not out in the open, in the center of a room, presented in all its luscious temptation, as though beckoning Players to step forth and see for themselves the treasures it held within.

    There was a lock on the chest. But, to Bahr's surprise, his fingers worked nimbly to pick the lock and cast it aside, before grasping the edges of the lid and slowly hoisting it up. To his surprise, there was nothing within. What was more, the room became tinged red, and the entrance from whence he came shut. He was locked in.
     

    Spoiler

    Opening Black Iron Dungeon Chest
    ID: 188356

    CD: 5
    Trap triggered!

    Mob Encounters

    Black Iron Golem 1
    HP: 200
    DMG: 60

    Black Iron Golem 2
    HP: 200
    DMG: 60

    Black Iron Golem 3
    HP: 200
    DMG: 60

    Black Iron Golem 4
    HP: 200
    DMG: 60

    Black Iron Golem 5
    HP: 200
    DMG: 60

    Black Iron Golem 6
    HP: 200
    DMG: 60

    Black Iron Golem 7
    HP: 200
    DMG: 60

    Black Iron Golem 8
    HP: 200
    DMG: 60

    Black Iron Golem 9
    HP: 200
    DMG: 60

    Black Iron Golem 10
    HP: 200
    DMG: 60

     

  23. Where before he felt he had room for a certain sort of elegance and form, now he felt boxed into a version of combat completely foreign to him. Slow, clunky, and messy. Though some would argue that was the way he fought before, he'd come to appreciate a more refined art of swordplay the more experienced he became. Now he was back to square one. It was possible that, with time, he'd come to appreciate the nuance of the weapon and its weight, and perhaps even devise a way to use it as elegantly as he had once wielded his blade. The simple fact of the matter was, he didn't want to.

    So lost in his chagrin was Bahr that he almost hadn't realized he'd reached a dead end. When had that happened? He'd only been going straight, right?

    Wait a second. There was a chest there. A welcome sight after having spent so much time walking aimlessly in the dark without so much as a pebble to call a landmark.
     

    Spoiler

    ID: 188355
    LD: 18+6+2=26
    Chest Room found!

     

  24. If things did take a turn for the worse, he had options for getting himself out. He had plenty of health and power to boot, but in the worst case scenario, he would be able to make an escape so long as he could reach into his coat pocket. All he had to do was keep his wits about him, play it safe, keep his distance if something appeared, and be prepared to pull out. A bit more cautious than he was used to playing it, but now wasn't the time to get foolhardy and make assumptions about his survivability. Everything was still up in the air - including whether or not he could even wield the new hammer the system had bestowed upon him.

    What a stupid goddamn occurrence, too. Had he not been fearing for Lessa's life, he'd never have swapped his beautiful sword for such an ugly hunk of metal.

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