Scarlet Firefly 0 Posted June 30 #21 Share Posted June 30 19 hours ago, Raidou said: Guild Name: Firm Anima Guild Quest Rank: 3 Guild Quest Creator: Raidou Guild Quest Details: Reveal hidden contents Floor ?? <<Chain of Command>> Party Requirement: 4+ | Party Limit: 6 | 20+ Posts Repeatable for standard page rewards, Col and Tokens [Once every 3 months] Quest Rewards: 2,500 EXP 5,000 Col x3 Tokens to Guild Treasurer Requirements: Join a party of fellow guild members of at least 4 or more players. Party Must include at least one Division Captain. (only required for the first time clearing this quest). Learn to operate as a unified team through combat with a field boss of your choosing. Discuss some of the ways to communicate in combat without becoming distracted or giving away too much information/positioning. Roleplay out reasoning and conversations why chain of command is important (only required for the first time clearing this quest). Summary: Combat can be extremely chaotic and it is important to understand who to turn to for direction. Magnitudes more during more life threatening encounters like floor boss fights. Each member of the guild is responsible for their own actions and responding on the fly with critical thinking, but in times of confusion it could mean life or death to be stricken with inaction. Division Captains are the veterans to turn to in these times where guild members struggle to know how to respond, experienced hands who are there to offer guidance and make tough decisions quickly. In the same vein, being able to communicate quickly and concisely with your team without compromising information to the enemy can also prove invaluable. These planned excursions even if not difficult are meant to train members unity, and 'cut the chaff' in combat. Unity is one of the founding tenants of Firm Anima. “Be extremely subtle even to the point of formlessness. Be extremely mysterious even to the point of soundlessness. Thereby you can be the director of the opponent's fate.” ~ Sun Tzu Outline: All party members are to join a team of at least 4 members, and the team must include at least one Division Captain if this attempt is the first one. Players are encouraged to create a well rounded team that would be suitable for participating in a raid, including at least one tank, one support and one scout. Once the players have roleplayed introductions if necessary and have joined a party, players are to parse field boss information in the main meeting hall 'war room' on papers strewn across the center mahogany table and decide on a field boss to hunt down together. After which, players are to proceed to travel to the location of the field boss and engage it. During combat with the field boss, players are to work on communicating effectively and acting together with other party members. Players are encouraged to attempt styles of 'combined attacks' during combat. During combat all discussion with your team should be brief and spoken speech should be kept to a bare minimum. Tanks are encouraged to take a lead role, with other members responding accordingly with agreement or adaptations based on circumstances. Once combat has completed, all participants are required to converse with their team and evaluate how well communication was held. Where they did well and where they can improve. If this is the first attempt, Divisional captains are required to provide pointers and analyze each participant on how well they communicate and respond to command. In addition, each participant should discuss why chain of command is relevant to prevent conflicting goals and confusion in dangerous situations. Epilogue: Hide contents After having been put through the ringer, your body aches and you could really use a bite to eat. The memory of combat will stick with you, and how quickly even the most difficult fight is made trivial with allies there to back you up. The training you've undergone has turned you into a battle hardened veteran and will continue every week until the game is cleared. Approved Link to post Share on other sites
Hirru 0 Posted July 7 #22 Share Posted July 7 (edited) Guild Activity Guild Name: Jacob's Ladder Guild Rank: 0 -> 1 Guild Member Count: 7 Guild Tokens Submitted: 7 (Hirru Guild Activity Check Type: Rank Advancement Date of Report/Last Update: 7/7/2025 Guild Territory Guild Name: Jacob's Ladder Guild Territory Name: Dreamer's Temple Guild Territory Floor: Floor 24 - Island Location: (Floor/Settlement) Description: Built around the Dojo that Baldur had founded, the guild hall takes on the form of a traditional Japanese temple, complete with high, slanted roofs and ornate gardens. Buildings: Guild Hall (free), Guild Vault Storage (1 Token), Garden (1 Token) Total Guild Token Cost:9 (7 rank up, 2 building) Edited July 7 by Hirru Link to post Share on other sites
Morningstar 0 Posted July 8 #23 Share Posted July 8 4 hours ago, Hirru said: Guild Activity Guild Name: Jacob's Ladder Guild Rank: 0 -> 1 Guild Member Count: 7 Guild Tokens Submitted: 7 (Hirru Guild Activity Check Type: Rank Advancement Date of Report/Last Update: 7/7/2025 Guild Territory Guild Name: Jacob's Ladder Guild Territory Name: Dreamer's Temple Guild Territory Floor: Floor 24 - Island Location: (Floor/Settlement) Description: Built around the Dojo that Baldur had founded, the guild hall takes on the form of a traditional Japanese temple, complete with high, slanted roofs and ornate gardens. Buildings: Guild Hall (free), Guild Vault Storage (1 Token), Garden (1 Token) Total Guild Token Cost:9 (7 rank up, 2 building) Approved Link to post Share on other sites
Wulfrin 0 Posted Saturday at 03:46 AM #24 Share Posted Saturday at 03:46 AM On 12/31/2024 at 1:36 AM, Morningstar said: THE TRACKERS ALLIANCE | 12/30/24 | BUILDING UPGRADE Hide contents Guild Name: The Trackers Alliance Guild Territory Name: The Trackers Alliance Headquarters Guild Territory Floor: 11 Upgrade: Trading Hall II -> Trading Hall III Total Guild Token Cost: 3 Approved Link to post Share on other sites
Wulfrin 0 Posted 5 hours ago #25 Share Posted 5 hours ago On 12/11/2024 at 8:55 PM, Bistro said: THE TRACKER'S ALLIANCE | LAST UPDATED: 06/21/25 | RANK #1 | TOTAL TOKEN COST: 13 ACTIVITY Hide contents Guild Name: The Tracker's Alliance Guild Rank: 0 -> 1 Guild Member Count: 11 Guild Tokens Submitted: 4 Guild Activity Check Type: Upgrade Date of Report/Last Update: 12/12/24 TERRITORY APPLICATION Hide contents Guild Name: The Tracker's Alliance Guild Territory Name: Tracker's Alliance Headquarters Guild Territory Floor: 11 Location: Mystery Location #4: A hill overlooking a lively village in the morning, with the first signs of the place coming alive with activity. Description: Welcome to the Trackers Alliance Headquarters—a home base built for bounty hunters, adventurers, and scouts alike. Designed with a focus on both function and comfort, this place has everything a Tracker needs to stay sharp and ahead of the game. The main floor opens into a spacious, open area where guild members can gather and exchange intel. A unique crystal on the far wall projects a holographic display organized with all of the latest bounties and rumors. Down the hall, there are a selection of private workspaces and a storage room. Upstairs, you'll find closed-door meeting rooms, an armory stocked with gear, and a space for merchants and crafters to work and experiment. In the back, you'll find the treasurer's office and guild's secure and reliable vault. The bottom floor serves as a rest area, offering washrooms and dormitories for any guild members needing a place to lay low. An NPC is stationed at the mini bar from the late afternoon to early morning, and a pool table is stationed at the back of the room for winding down. Buildings: Trading Hall III, Armory II, Storage Vault, Training Room, Bureau II Total Guild Token Cost: 19 newest purchase: training room, bureau 1, bureau 2 (4 tokens) Approved Link to post Share on other sites
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