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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
      _______________________________________________________________________________________________________________________________________________


      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  

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  1. Past hour
  2. Ravenoa's Journal

    Story Thus Far Relationships
  3. Ravenoa's Journal

    Appearance Profile Username: Ravenoa Real name: Hikaru Tatsumiya Age: 22 Gender: Male Height: 5' 6" Picture Reference: Raven (Elsword) History / Personality As long as he could remember, Hikaru has always been intrigued by the lifestyle and history of the Japanese swordsman. Ever since he was five years old, he had attended kendo and martial arts classes to train to become a swordsman himself. In his off time, he would study up on Japanese culture. In particular, he studied the eras of the samurai, including everything ranging from the beginning of the Samurai's history in the Nara period to the Meiji period in which the imperial government shut down the rule of the samurai. As time went on, his skills with a sword had continued to improve and now currently owns his own dojo where he teaches kendo and martial arts. Despite his young age, he had proven that, although he is far from being the best around, he was a great teacher. If there was one other thing that Hikaru loved to do, it was play games, especially RPGs and MMOs where he could become a swordsman. On a trip to Japan, Hikaru heard about Sword Art Online and how it was due to release within the next few days. After doing some research and learning that it was a Virtual MMORPG, he couldn't help but get excited as he envisioned himself as a Samurai and wearing the armor himself instead of watching it all on a screen. He wasted no time reserving a hard copy and a Nerve Gear, which proved difficult but he managed it. When SAO finally released, Hikaru rushed to the game store that had his reservation and immediately took it to the hotel at which he was staying and got set up. Upon entering the game, he was so shocked to find that everything looked so real. Kneeling down, he felt the cobblestone beneath him and was amazed to find that it really felt like actual cobblestone. He was in a new world and couldn't wait to explore it. Once the news of the Death Game was announced, however, Hikaru's heart sank... He was worried, as anyone should be. He knew that he would have to make sacrifices that he wouldn't make normally in a game. He had to make sure that he set up the way he needed to and not how he wanted to... Even if it forsakes the traditional Samurai flair... ---------- Kind-hearted and gentle, Hikaru is quick to help those who need it, though he won't go out of his way if he feels that they are asking for too much. As social as he can be, Hikaru prefers to keep to himself in his off time and likes to read. Doesn't make friends too often, but when he does, they become family to him and will nearly always put their needs before his own. Calm and collected in the face of a challenge and serious to a fault when facing said challenges. Virtues: Understanding Hikaru has always taken other people's views into account whenever he makes a decision involving a group. He will do his utmost to ensure that everyone is treated fairly and is tolerant of other people's views, ideals, and opinions. It is rare that Hikaru will speak out against someone, but it is usually when they are obviously in the wrong via evidence and facts. Gentle Hikaru had always made it his goal to be friendly towards anyone he meets and would never intentionally hurt someone. Many people tend to trust him due to his warm smile and caring personality. Should he or someone he cares about be insulted, however, it's like day and night... (See Venomous in the Flaws section) Calm Self-training and meditation had helped Hikaru to develop a peace of mind and a calm demeanor even in the face of overwhelming odds. This helps him to focus and concentrate on the task at hand and keep a level head to minimize any errors. Because of this, he can typically find the correct solution to most situations with ease. Flaws: Venomous Hikaru is, by nature, not a mean or spiteful individual. If provoked, however, he can become your worst nightmare and will do his utmost to make sure you know it. The most common trigger to this mean side of him is to insult someone he considers family. Loner Although he can be pretty social when he wants to be, Hikaru prefers his solitude over the chatter of a crowd. Oftentimes, he can be found alone under a tree reading a book of some kind. Should someone try to insist on talking to him while he is trying to relax, he will get up without a word and just walk away. Solemn Hikaru has always been serious and calculative. Sure he can be a nice guy, but when it all boils sown to it, he much prefers to not be bothered. He also lacks a sense of humor, which tends to aggravate a good number of people he meets. However, despite all of this, his solemn demeanor can also be looked at as being collected and composed. Profession Skills & Mods Current SP: [0/5] Utility Skill Combat Skill Weapon Skill Armor Skill Extra Skill Curved Sword - Novice Passive Skill [/////////////] Next rank: 8 SP Increase base damage with a Curved Sword by 1. {Expert rank required} {Expert rank required} {Master rank required} {Grandmaster rank required} {Grandmaster rank required} {Empty} {Level 6 required} {Level 12 required} {Level 20 required} {Level 30 required} {Level 40 required} {Level 50 required} {Level 60 required} {Level 70 required} {Level 80 required} {Level 90 required} Inventory Normal Item Vanity Item Uncommon Item Rare Item Perfect Item Demonic Item » DPS Package Quicksilver Falchion Curved Sword [Accuracy] [Bleed] A shining silver falchion that is said to inflict wounds that take longer to heal. Traveler's Coat Armor A white overcoat embroidered with the Sword Art Online emblem on the back. (3) Starter Healing Potions (Heals 50 HP) 2,500 Col (10) Tier 1 materials
  4. "Holy Hell!" Kimi couldn't hold back her excitement "Another one?!" As she moved in closer with Kaya they examined it. She didn't want this one to turn out a dud or worse yet a mimic. The last evil demon box did a number on them. Well at least on Kimi so she wasn't to keen on seeing if it was one. Either way she juggled the thought of it being a mimic or there actually being loot. It would mostly fall on the fact that finding a mimic, according to rumor, is sort of rare. Kimi asked Kaya if she may open the box. Kaya just replied with a nod of agreement and Kimi went on to slowly open it. Being the child at heart she had to close her eyes while opening the chest. As the chest opened she slowly opened her eyes and gazed into the box. "Awesome! Its not a mimic" She couldn't help saying it wasn't a mimic first because of the first chest incident. ID# 92209 results: Loot: 9 Treasure Chest Loot: 75 col 2 Rare Consumables 3 Materials
  5. Kaya was so focused on switching items, she completely lost track of Kimi and until she was near her already and asking her a question. At first she was caught of guard, but after a few seconds, she was able to recollect herself to answer Kimi. "If I read it correctly in the book, chests spawn somewhat frequently while you're out in the fields so after a few minutes or hours there should be a chest spawned somewhere." Kaya's voice trailed off she finishes changing her equipment and a ring necklace hung around her neck. "Right... so if I'm right.... there should be a chest nearby." Kaya spoke with such confidence that it felt like the world gave into her will. As soon as she stood up and began to search she quickly found a chest just off the distance. "Hey, look at that! Another chest." She gave Kimi a warm smile. Internally, Kaya was just as surprised as Kimi in finding a chest. ID# 92208 results: Loot: 17 (12+5) Treasure found @Kimi
  6. "Hmm~" Telrenya hummed lightly as she looked over a bulletin board filled with requests from other players. The woman had told her guildmates she would be preoccupied for a few days with stocking up on materials and other busy work, so she hadn't felt so wasteful about using a couple of the vanity potions she had collected during her uninterrupted time to be 'Erin'. The normally-blonde hair that hung over her shoulders was now a raven black, and chocolate brown eyes had been modified to a dull green. The hood of her light armor set was pulled up as always, but the silver mask that normally covered her face was resting in her hands while she scanned over the list of messages pulled up in front of her. One in particular caught her eye--someone tackling the quest for a familiar on the fourth floor. Telrenya only frowned in thought for a moment before nodding her head in a silent decision, slipping the thin metal back over her facial features before turning on her heel towards Delilah's teleport plaza. She reached Snowfrost in a matter of minutes, her eyes scanning the area for the player who had posted the request. She didn't have to look long or far before spotting two girls sporting brightly-colored hair, the only ones around that seemed to be waiting for something. A bit apprehensive at the thought of a group excursion, Telrenya moved forward regardless and approached the pair. "Are...one of you the person who asked for help with the familiar quest?"
  7. Need assistance (Admin or PST please)

    I made a new account since this one had issues in the past with a sister account using the same Email 2 years ago, but suddenly it seems that the account was banned or deleted for no apparent reason or warning. The account in question is Ravenoa and I just made the journal recently. If someone can help me figure out what is going on, I would greatly appreciate it since I would really like to get back to playing this game
  8. Kimi shook her head of negative thought while picked herself up off the ground and brushed off some dirt. "Ohh whatcha doin.'" Kimi said playfully as she approached Kaya. She noticed her scrolling through her items and put on some gloves. Kimi thought she saw those gloves before. Right about the time when Kaya was attacked by the evil little demon box. After putting little puzzle pieces together in her head she remembered that some items increase luck, so she guessed that this was one of them. Either way Kimi stuck around to see what Kaya was up to, but while waiting she still wanted to find some materials on the side and ventured around a bit nearby. As she began looking around and about. Nothing presented itself, but at least she didn't end up crushing some materials. With that in mind Kimi put on a half smile and made her way back to Kaya empty handed. ID# 92207 results: Loot: 5 @Kaya
  9. Today
  10. Kaya was lost in thought as soon as she finished off the boar. It was like her entire body was going in overdrive. Everything moved so slow it was crazy. She felt everything around her, from the wind to the grass and Kimi moving towards her. Kimi started speaking something and at that moment, Kaya snapped out of her meta gaming kind of moment. It was weird and sudden, but as fast as it came, it's gone now. As Kimi talked of resting, Kaya remembered that it's about time they try to find another chest in the area, it should've spawned by now. That in mind, Kaya flicked her fingers in the air and opens her inventory to switch out gears again. She needed her LD item for the chest as it could help increase chances of finding one. As she equips the item, she looks back at Kimi so seemed to having no luck in finding materials, maybe she'll split the remaining materials after this quest. Thief's Gamble [+3 LD] Equipped @Kimi
  11. Kimi was looking for something to do at the quest bulletin board when she got a message from Kaya. "«Feeding the Enemy» huh. I've never been to the fourth floor. Might as well check it out while i'm helping Kaya." She thought while reading the message. Its been some time while she was out doing a quest. Not only that, but if they do get into a fight Kimi wanted to try out her new armor. As she casually made her way to the portal in Town of Beginnings she checked her To Do List to see if there was anything else she might be able to accomplish while out. "Ohh right i'm out of materials for crafting. I can do that on the side." Kimi went through the portal still going down the list. As she entered, she was greeted by ice cold weather and a white landscape. Instantly she brought her arms across her chest to keep herself warm while quickly going through her inventory to swap to a jacket or coat. Kimi scanned the area to see if she could spot Kaya and to no surprise she saw her redhead friend in the mural of white. "Kaya~~!" Kimi yelled childishly as she waved toward her friend.
  12. "Nice one! want to look for more boars? I'll try to help more next time." Kimi said excitedly after she saw Kaya finish off the boar. Kimi couldn't help but feel a bit guilty after not being able to participate in that fight. She just has to get better at this. Either way the boar was finished and Kaya got her loot. Now it was only what to do next. Kimi was feeling to search around a bit while she can and so Kaya can get a bit of rest before the duo head out to their next destination. "Thanks for finished off the boar. Sorry i wasn't much help for that fight. Anyways you get some rest, you deserve it." Kimi said as she set off a fair distance away to look for materials. She wasn't too far that she can't be seen by Kaya, but far enough so she can clear her thoughts of guilt for not being helpful. As she found a nice spot she noticed a shine under the tall grass. As she made her way to it Kimi wasn't watching her step and tripped on a small rock sticking out of the ground and crushed the material. "Damn..." She then sat there thinking of how unlucky that was. ID# 92206 results: Loot: 1
  13. "Sent I hope people come." Kaya says as she pulls her coat closer to her face. She never been to this floor before so she never really had any idea just how cold it got. The only reason she's hear is cause she wants to get a specific familiar. A Snow Ferret to be exact. She's always one of those balls of fur and this game was a great way to get one. That said, she had heard that you could tame one on this floor. The only problem was finding one. Their furs help them blend into their snowy backgrounds it's almost impossible to find, unless with help. That said, Kaya began to pace back and forth in front of the portal, trying to keep warm and also trying to keep her mind from wandering off into abysmal places. Every few minutes she looked to portal hoping someone's come looking for her, but as she raises her head to look, she notices people somewhat talking about her. It made sense, she was acting somewhat paranoid, but this was an important quest to her. @Kimi @Teion @Morgenstern
  14. Jonathan picked himself up off the ground and examined his foes closely. One wolf was near death, a large gash in its side from where his sword had tore through its virtual body. If this had been the real world, not only would he be dead, but that wolf be rendered unmoving and then bleed out from its wounds. He focused on the second wolf under the command of Venom Snapper. Had he been a frontliner, he could have attacked with a powerful AoE and been done. The wolf that he had injured stood, a growl ripping through from its maw. If he could strike the second wolf with his sword, it would die. "Alright now" With another breath, he harged forward, beginning the assault. The wolves sprang into action, ocming in a diverse attack order. They were trained killers, that much was expected. He was atop Wolf D now, bringing his sword down. His sword hit the ground, Wolf D retreating from his blade. Wolf C on the other hand, charged him, taking another bite at his exposed skin, resulting in a critical. He grumbled and parried a blow from the Boss. "Why" Rolls: 92203 BD:2 MD:9 92204 MD:3 92205 MD:1 Party Morgenstern 452/480 <> 41/48 Engaged Enemies <<Venom Snapper>> 186/200 HP: 200 DMG: 45 MIT: 5 ACC: 2 EVA: 1 Venomous Bite: Natural MD of 9-10 deals 60 DMG to the player with the highest hate. That player is poisoned, takes 10 unmitigatable damage at the start of their turn for 3 turns. Sonic Fangs: Natural CD of 10-12 deals 50 DMG to the player with the highest hate. That player is stunned for one turn (one player cannot be stunned by Sonic Fangs more than one turn in a row). Wolf C 1/50 Wolf D 36/50 Reserved Enemies Loot Achieved This Thread 1 Material Found
  15. Kaya breathe slowed. She felt muscle in her body as took a breathe in and breathed out. She felt everything as she stared down the boar. The crisp wind blowing by, the soft grass dancing in the wind, the forest leaves waving as the battle raged on. It felt like everything moved slowly for Kaya and she saw everything steps ahead. It was more noticeable when the boar began to charge at the rougette and all she did was wonder as she tilted her head. Just what could the beast be thinking in it's final moments. Will it all be worth all this sacrifice? Not giving it anymore thought, Kaya rushed the boar as well. As the boar throws it's tusks at Kaya, she casually dodges and with one swing of her scythe, breaks the creature into a millions of pixels. At that moment, it felt kaya had control of everything in the world. She began to space out some more as she knelt on knee, her eyes distant as if looking at something from afar. ID# 92202 results: Battle: 7 (4+3) Craft: 3 Loot: 16 (14+2) MOB: 5 [H 2] Kaya | Level 3 | HP 60/60 | E 3/6 | DMG 7 | ACC 3 | EVA 2 | MIT 9 | LD 2 {DMG 7} [H 0] @Kimi | Level 1 | HP 20/20 | E 0/2 | DMG 1 | ACC 0 | EVA 0 | MIT 18 | LD 0 Boar | HP -5/30 | DMG 9 -7 HP Total Loot 8 T1 Mats 1 Rare Weapon 240 Col
  16. Kaya's Evaluations

    Name: Rare Beef Stew Your Profession: Experienced Cook Your Rank: Rank 3 Roll ID: 92196 Roll Result: 10 Item Type: Meal Tier: T1 Quality: Rare Enhancements: +18 Mitigation Description: A hearthy beef stew filled with minerals to boost your defenses. Post Link: http://www.sao-rpg.com/topic/15671-f11-r4-cook-le-chat-noir-soft-opening/?do=findComment&comment=532580 Name: Rare Beef Stew Your Profession: Experienced Cook Your Rank: Rank 3 Roll ID: 92199 Roll Result: 11 Item Type: Meal Tier: T1 Quality: Rare Enhancements: +18 Mitigation Description: A hearthy beef stew filled with minerals to boost your defenses. Post Link: http://www.sao-rpg.com/topic/15671-f11-r4-cook-le-chat-noir-soft-opening/?do=findComment&comment=532580
  17. "You would nap in that tree all day if I didn't make you get up, huh?" Callie called over her shoulder. Sitting cross-legged atop a grassy hill a short distance from Nimbus, she surveyed the mountain ranges that stretched into the distance. She had returned to the place where she had first met her familiar, Danesh. The small, wingless dragon hybrid lay curled atop the bare branches of a single large tree that decorated the hilltop, paying no mind to his companion's teasing words. Her defenses were still lacking, but now that she had a few levels under her belt she made the effort to travel past the safe zone every now and again, if only to enjoy the fresh breeze that carried through the seventh floor during the day. The call of adventure was a tempting one, her golden eyes having spotted what looked like the entrances to a cavern or two sitting at the base of the nearest mountains. After recent events and her track record when it came to wandering blindly into cave tunnels, however, she was able to resist the temptation rather easily. Shield wasn't here to bail her out if she stumbled into more trouble, and she had already been relying on the tank man than she had originally intended. @Crozeph
  18. Kaya yawned once again as she pushes her way through the front doors of Le Chat Noir and straight to the kitchen. This already her sixth day in a row crafting and clearly the exhaustion can be seen on her facial and bodily expressions. Maybe a perfect item would change things around, but so far no luck. As Kaya got ready, she took out Primitea and began grind materials which soon she mixed with items she chopped up with Shindou. After another hour or so, she comes back out with another pot of what seems to be beef stew once more.This time she managed to make more of what she made yesterday, perhaps tomorrow she'll perfect it. 12/12/2017 ID# 92196 results: Craft: 10 Loot: 8 Rare (+6 Exp) ID# 92197 results: Craft: 3 Loot: 17 Fail (+2 Exp) ID# 92198 results: Craft: 3 Loot: 7 Fail (+2 Exp) ID# 92199 results: Craft: 11 Loot: 14 Rare (+6 Exp) ID# 92200 results: Craft: 5 Loot: 7 Not Salvaged (+3 Exp) ID# 92201 results: Craft: 1 Loot: 17 Crit Fail (+2 Exp) Total Exp 21 2 Rare Beef Stew
  19. [H:0] Shield - LV: 62 | HP: 1330/1330 | EP: 124/124 | DMG: 2 | EVA: -1 | MIT: 241 | BH: 66 | THN: 87 [15 Flame Aura | 30 Immolation potion] | REC: 6 | LD: 3 Consuming: Rare T3 Mitigation Potion [+54 Mit +18 - Dining Hall], T3 Immolation Potion [+30 THN] Skills: Battle Healing 5 Block 5 Heavy Armor 5 - Stonewall | Athletics Search & Detect 1 Energize Howl - Focused Howl Parry - Justified Riposte | Vengeful Riposte Picking - Dismantling Equipment Spirit Spines - Perfect T3 Heavy Armor - THN 2 | REC 1 Spirit Plate - Perfect T3 Heavy Armor - MIT 2 | REC 1 Manticore Mask - Perfect T3 Shield - FLA 1 | MIT 1 | TNT Familiar - Lilith - Bush Viper Rank 3 Healer +135 HP 1/5 turns MISC: +1 LD - Attic Bedroom Bonus
  20. He lifted his sword, holding it high. Sadly, he held it in a awkward position. He let a triumphant yell, charging straight towards the first wolf. "DIE!" He was at his enemy now, bringing down his blade straight at the wolf. The wolf was surprisingly slow and didn't dodge his attack, his sword art bringing it to a low point of one health. He could leave it for his thorns to take care of now. In his split second recharge time, the wolf retaliated. Without something like shield in his left hand, there was no way he could possibly defend himself. The wolf struck hard, ripping through some of the exposed skin. He grunted a tingling struck his arm. He backed away, but not before the second wolf also came in, striking him with a good strong force. "STOP THAT" he shouted at them. Venom Snapper waited until he was ready though, sitting right in front of him, less than 20 feet away. He came in a battle stance, and the wolf stood, intimidating Jonathan by sheer size. It charged forward, he slashed horizonatally, but it leapt over the blade and rammed him into the ground, its teeth gnashing on his body and armor until it was satisfied. Rolls: 92193 BD:7 MD:9 92194 MD:6 - 14 Thorn 92195 MD:6 CD:3 - 14 Thorn Party Morgenstern 456/480 <> 48/48 Engaged Enemies <<Venom Snapper>> 186/200 HP: 200 DMG: 45 MIT: 5 ACC: 2 EVA: 1 Venomous Bite: Natural MD of 9-10 deals 60 DMG to the player with the highest hate. That player is poisoned, takes 10 unmitigatable damage at the start of their turn for 3 turns. Sonic Fangs: Natural CD of 10-12 deals 50 DMG to the player with the highest hate. That player is stunned for one turn (one player cannot be stunned by Sonic Fangs more than one turn in a row). Wolf C 1/50 Wolf D 36/50 Reserved Enemies Loot Achieved This Thread 1 Material Found
  21. [PP-F4] Threads of Fate <<Essence of Steel>>

    Aereth simply nodded at the blonde girl as she got up and thanked him again. "You should thank me AFTER I made you stronger." he added as he started to go down the stairs, equipping his own battle gear as well. His body got engulfed in light and his casual clothes got replaced by his unique armor, and shortly afterwards he sent Tel a party invitation. As soon as he set a foot outside of his shop the flames of his Flame Aura enhancement ignited and they started to head towards the location where the Snow Beast would be. "Question: Were you never even the slightest concerned about my cursor? I don't know what exactly you know about me or what the persons you got your information about me told you, but usually players tend to get very uneasy around me because of it..." he asked bluntly as they walked. When they then finally reached the Snow Beast and the conversation was over, Aereth turned to explain to Tel how this was going to be done. "Even thought it isn't an extremely powerful field boss, I will try and keep the hate of the beast as good as I can, since it can deal some nasty damage to unprepared players. You will do the damage for us. So in this scenario I am the tank and you will be the damage dealer, ok?" Aereth asked and waited for her approval, before storming off towards the beast and striking it with a weak blow to the face. The boss roared in pain and immediately began to chase after Aereth who was quickly retreating, and dodging the attacks. ID# 92192 results: Battle: 4+3, HIT Damage: 14 [H: 1] Aereth 900/900 HP Snow Beast Information:<Snow Beast> is a Field Boss and has the following statistics: HP: 236/250 Damage per Attack: 160Special Ability: Partial Phase- Snow Beast will always deal a minimum of 24 damage, even through Armor and Armor Abilities.
  22. [PP-F5] Moonlit Confessions

    After they were done with the quest of defeating the field boss for the rare Essence of Steel, the blonde and the brunette made their way to the main settlement of the fourth floor. Their conversations mainly consisted of Aereth telling her when they would meet again for starting her training. At the city gates however, they separated due to Aereth needing to sneak into the safe zone in order to get to the teleport plaza. When Max finally arrived, he still wore his battle gear and his cloak that would help him hiding from the guards and to get into the safe zone. He spotted Thea and immediately walked over to her. "Hey purple. There you are." he said with a smile as he walked over to her pressing a quick kiss at her cheek. "I'm sorry that I couldn't make it earlier." he then took a couple of moments to look at the woman. He immediately noticed the different set of clothing she wore. She usually wore her battle gear, just like him, and he had already seen her in her sleeping attire obviously. "You look truly amazing." he said with a big smile on his face, before realizing that he still wore his out of place looking battle attire. "S-sorry. Gimme a second. I'll change into something more appropriate..."
  23. The boar was already beaten and bruised, but it was still wasn't dead. The beast picked itself up off the ground and tried to look intimidating. The only thing the boar could do was try to look intimidating. It was obvious that the next hit would be able to finish him and with that in mind Kimi prepared herself to fight. She wasn't sure if she had enough strength to finish it off, but trying to lend a helping hand is always welcome. She ran towards the miserable beast to end it. The beast on the other hand happen to have enough energy to dodge Kimis' attack, but it still didn't have enough in him to retaliate. "Damn, didn't think he could still move after that." Kimi said as she passed the boar. As much as Kimi wanted the reward for getting the last hit. It was Kaya that did all the work so she didn't feel like she lost anything. Kimi still kept a fighting stance just in case the boar would make a move. ID# 92191 results: Battle: 4 MOB: 8 [H 2] @Kaya | Level 3 | HP 60/60 | E 3/6 | DMG 7 | ACC 3 | EVA 2 | MIT 9 | LD 2 [H 0] Kimi | Level 1 | HP 20/20 | E 0/2 | DMG 1 | ACC 0 | EVA 0 | MIT 18 | LD 0 Boar | HP 2/30 | DMG 9
  24. She looked away from the town gates. You can't do it alone. Breathed in. And everyone's a stranger. You don't know who to trust. Breathed out. You might as well give up now. Another round of breathing exercises, and the thoughts were less persistent. She wasn't used to handle fear and anxiety, since she barely ever felt it back in the real world, but she vaguely remembered her Personal Development teacher telling her class that doing a specific breathing exercise helps. Though she could barely recall the exercise, her improvisation was working pretty well so far. She attempted to empty herself of negative emotions. It didn't work as well as she wanted it to be. That's alright. She'll just stay close to the town gates. She looked around mechanically, looking for materials. They would glow yellow if she focused on an area. After a few tries, she sighed in frustration. (continuing later)
  25. "Gather five materials," she repeated to herself as she loitered by the town gates and watched groups of players leaving the city. Most, if not all, of the players wearing low-leveled armor went out in groups. With companions of the same level. Or a higher level, if they were lucky. Saige briefly contemplated walking up to one of the loners and asking for help, but she shot the idea down as quickly as it came. She didn't know anyone here, didn't know how to identify people's levels at a glance (it would be nice if she also went out with a Level 1 player, they would take longer to kill her), and didn't know how to distinguish which ones wouldn't pull a weapon out and attack her and which ones would. All it matters is that everyone could. She chewed on her lip and watched the players passing by for a bit longer, half hoping for a trustworthy companion, before equipping her starter sword and leaving the safe zone herself. A few steps away from the town gates, and an unsuccessful material search later, she was suddenly hit by a wave of anxiety. She knew this would happen, she just didn't expect it to happen so early. But before she could stop herself, the scary thoughts began to resurface in her head. She was just a low-leveled player headed out to gather materials by herself. All of the mobs could kill her in about three hits, and she knew some of them were agrroed instantly. There could be a player-killer hiding in the shadows, marking her as their next victim. And nobody was around to defend her. The silver-haired player slowed to a stop and looked back at the town gates. "Why am I even doing this?"
  26. PUT ME DOWN AND I WILL FALL, I AM TITANIUM! OKAY JUST ROLLING. Daily Crafting Results: 12/12/17
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