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Baldur

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About Baldur

  • Birthday 12/14/1984

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    Solo Player
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    Kenshin Wanna-be

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    3.0 Development Team

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  1. Baldur watched as Hirru jumped back into the fight, finishing off the final wolf and saving them some precious time and energy. That left only the main wolf. Baldur leapt back, clearing some space so that he could use his <<Charge>> to boost his <<San Ge>> attack on Blood Bane. He felt the hum of the sword art build up around him and he released it, the blue light of his sword art cleaving... into the thin air right behind blood bane as the wolf leapt around Hestia. The multiple arcs of light cut through the crips air, completely missing the boss. "Tsk!" Baldur made a sound in annoyance as he was forced by the system to finish the movements of his sword art. It was horrible, and embarrassing miss his charged attack in such a way. "Hirru, it's all you!" As Baldur completed the movement, he quickly tried to reposition. Who knew what the boss could do now that it was unhindered by its pack. It may have extra modes to run into, and it was healing off of Hestia. They needed to stop that before it set them back all the work she had done. And her health was getting too low. "We're good on energy Hestia, heal yourself." ID# 101790 BD: 2 +3 ACC -1 EVA = 4 (miss) [H:3] <<Hestia>> 842/1445 | 94/122 | DMG: 5 | MIT:181 | ACC: 1 | EVA: -1 | TRNS: 84 | PARA: 2 | BLD:2 | REC: 1 | RGN: 1[H:1] <<Hirru>> 1105/1105 | 97/106 | DMG: 17 | MIT: 0 | ACC: 2 | EVA: 1 | LOOT: 8[H:0] <<@Baldur>> 1070/1070 | 65/104 | DMG: 21 | MIT: 61 | ACC: 3 | EVA: 3 | BLD: 32 (-14 EN, +1 EN) Warg Wolf 1 | 118/500 | DMG: 175 | MIT: 20 | ACC 2 | EVA 1 | 225 DMG on CD 10+ | Protect the Alpha - Blood Bane cannot be attacked while alive Warg Wolf 2 | 118/500 | DMG: 175 | MIT: 20 | ACC 2 | EVA 1 | 225 DMG on CD 10+ | Protect the Alpha - Blood Bane cannot be attacked while alive Warg Wolf 3 | 211/500 | DMG: 175 | MIT: 20 | ACC 2 | EVA 1 |225 DMG on CD 10+ | Protect the Alpha - Blood Bane cannot be attacked while alive Blood Bane | 868/1250 | DMG: 250 | MIT: 75 | ACC 3 | EVA 1 | MD 9-10: Fenrir Fang (Bleed), CD 10+ Call to Hunt, Heals 200 HP if attacks a player under the bleed affect << Fenrir Fang >> : Blood Bane bites the player with the highest hate with magnificent force. Deals 200 Mitigatable DMG and Leaves a 2 Turn Bleed of 36 DMG on a attack roll of 9-10.[1/2] << Call to Hunt >> : Blood Bane creates a howl that rips through the battlefield and invigorates itself and its allies. Raises all enemies DMG and MIT by 25 for 2 turns on a CD rolls of 10-12. Has a cool down of 2 turns, does not stack.<< Feast of Blood >> : Blood Bane consumes enemy blood, healing itself. Blood Bane heals itself by 25% of the Damage it deals to its foes after mitigation. If Blood Bane attacks someone under the effects of Bleed, then it heals itself for an extra 200 HP
  2. Baldur

    [F20 - PP] Simple Math

    Baldur listened to the genesis of Lessa's rise from soul searching to teacher in a floating castle amidst a timed game of life and death. It was a very round about way to get where she probably had really been all this time. The Lessa he had first met was a teacher, she was just teaching a different lesson. She was a badass in full plate with a giant sword, and everyone respected that. Now she was just as much as badass, but she was fighting the invisible war. The one no one thought about, with casualties in ways no one had considered. As he listened to her speak, he picked at the grass and looked out over the view. He was playing in his mind's eye what she was telling him, imagining her going into a book shop, and then in a small old school wooden school house teaching kids with a chalk board. "I would love to meet your kids." He finally said after thinking about what she had said. It was a bizarre notion, him teaching math to kids while all of this was going on, but he could see how the normalcy would help them cope. Help them plan for the future when they got out of this castle. Help him feel more whole. Help Lessa feel connected to her true self. Baldur was more connected to his true self inside of Aincrad, but he had always felt like he never belonged in the other world. Lessa felt the reverse, and this helped her find that sense of fulfillment that Baldur felt wielding his sword to help other people. Only this time I'll be wielding a different sword. He finally turned his head to look at her as he sat beside her. The sun played across her golden hair, and seemed to cause her whole form to glow with a soft warmth. "Though you're gonna have to give me a chance to work the rust off of my skills, but I'm pretty good at the alphabet soup kinda math." He gave her a playful smile at his quip. Hopefully it wouldn't be too complicated. He certainly didn't want to look bad in front of Lessa, or disappoint some kids. "And I definitely want to see this operation you're running. I've been wanting to take a break from all this fighting and just breath a little bit." He smiled at her again, this time showing a bit of his world weariness. The weight of the tower wasn't fully on his shoulders, but they had lost a lot of people, and he had been pushing himself hard to reach the higher tier. He had made it to tier 3 equipment, making him one of the top players in the game. He had inherited Teayre's cursed blade, the <<Muramasa>> though he did not carry it with him everywhere. His new armor was impressive and top of the line. There were players better than him, stronger than him, and more well equipped than him, but they were not many, and they were all on the front line. But pushing himself to get there had been exhausting. This would be a way for his heart to rest, and for him to continue fighting for others. It was perfect.
  3. Baldur smiled as Hestia held off the wolves one more time. Her health was getting too low for his comfort, but she threw the wolf just so perfectly right at him, he couldn't help but activate <<San Ge>> to finish it off. The crimson light of the sword art ate into the mesh form of the last remaining pack wolf, and instead of hitting Baldur, it's form shattered into thousands of shards of light, raining around them with that satisfying sound of shattering glass. Finally, it was time to take on the big bad wolf. His steel blue eyes glanced at their health and energy, then back to the alpha. Hestia had been whittling its HP down with her thorny defense, a damage source he had forgotten to calculate in this fight, but which may give them the edge. She had managed to keep his energy up. If he didn't miss, this fight shouldn't take much longer, but it was still not close to being over. ID#101736 BD: 5+3-1 (hit) 21x14=294-20=274 [H:3] <<Hestia>> 882/1445 | 103/122 | DMG: 5 | MIT:181 | ACC: 1 | EVA: -1 | TRNS: 84 | PARA: 2 | BLD:2 | REC: 1 | RGN: 1[H:0] <<Hirru>> 1105/1105 | 104/106 | DMG: 17 | MIT: 0 | ACC: 2 | EVA: 1 | LOOT: 8[H:0] <<Baldur>> 1070/1070 | 58/104 | DMG: 21 | MIT: 61 | ACC: 3 | EVA: 3 | BLD: 32 (-14 EN, +1 EN) Warg Wolf 1 | 118/500 | DMG: 175 | MIT: 20 | ACC 2 | EVA 1 | 225 DMG on CD 10+ | Protect the Alpha - Blood Bane cannot be attacked while alive Warg Wolf 2 | 118/500 | DMG: 175 | MIT: 20 | ACC 2 | EVA 1 | 225 DMG on CD 10+ | Protect the Alpha - Blood Bane cannot be attacked while alive Warg Wolf 3 | 211/500 | DMG: 175 | MIT: 20 | ACC 2 | EVA 1 |225 DMG on CD 10+ | Protect the Alpha - Blood Bane cannot be attacked while alive Blood Bane | 1093/1250 | DMG: 225 | MIT: 50 | ACC 3 | EVA 1 | MD 9-10: Fenrir Fang (Bleed), CD 10+ Call to Hunt, Heals 200 HP if attacks a player under the bleed affect << Fenrir Fang >> : Blood Bane bites the player with the highest hate with magnificent force. Deals 200 Mitigatable DMG and Leaves a 2 Turn Bleed of 36 DMG on a attack roll of 9-10.<< Call to Hunt >> : Blood Bane creates a howl that rips through the battlefield and invigorates itself and its allies. Raises all enemies DMG and MIT by 25 for 2 turns on a CD rolls of 10-12. Has a cool down of 2 turns, does not stack.<< Feast of Blood >> : Blood Bane consumes enemy blood, healing itself. Blood Bane heals itself by 25% of the Damage it deals to its foes after mitigation. If Blood Bane attacks someone under the effects of Bleed, then it heals itself for an extra 200 HP.
  4. "One more should do it, Hikoru! Let's ace this thing!" Baldur smiled triumphantly as the HP of the boss neared only slivers. He dodged in and out as Hikoru and Hestia battled the fallen king, waiting for the right moment to up into the fight. Hestia was in a good position, and so was Hikoru and his own energy pool. They had somehow managed to turn the tide of this fight back against the boss, and had energy to spare. Without jinxing himself, even if Hestia did manage to lose hate on this thing, Baldur had the HP and the evasion to survive tanking it long enough to either finish it off, or let Hestia get hate back into her court. "I can taste the quest rewards!" Baldur said with a smile as he found his moment. He quickly slipped into the practiced posture of <<San Ge>> and unleashed his attack upon the undead ruler. The crimson bands of light that followed his cursed blade tore through the form, this time dropping it to critical levels. If Baldur ever found himself at this boss' level in a fight, he'd use a safeguard and teleport crystal to get out, but this quest mob had no such luxury. It would, unlike Baldur, respawn after death. That was probably a better super power. ID#101735 BD: 5+4 = hit! 25x14=350-150MIT=200 DMG [H: 15] Hestia: 1263/1425 ENG:80/138 MIT:178 Thorns: 84 EVA:-1 ACC:0 DMG:15 Regen: (+45 HP for 3 turns after being hit) Rec: (+3 ENG of CD:6) [H: 2] Hikoru: 1510/1510 ENG: 42/148 MIT: 79 EVA: 3 ACC: 2 DMG: 20 [H: 10] Baldur: 1090/1090 ENG: 56/106 MIT 91 EVA 3 ACC 4 DMG 25 (-14 EN, +1)  Forgotten King: HP: 263/3750 DMG: 300 (on a critical Paralyze, Removes all Hate on that Player.) MIT: 150 ACC: 3Ability: << Forgotten in Time >> The Forgotten Time King is immune to all status conditions, including Unique ones @Hestia
  5. With the wolves paying close attention to Hestia as she fought them off, Baldur monoploized the moment, skidding to a stop and activating his sword art <<San Ge>>> on the runt of the pack. It was facing away from him when the crimson bands of colors erupted from his sword and bit into the 3d mesh model, exposing the wire frame before turning the pack animal into shards of brightly colored light that rained down around them. Two down, and one to go. Then he would be able to get at the alpha. Just gotta be conscious of my energy. If I can get through these last few hits, we're in the clear. As the system carried Baldur through the unthinking motions of his sword art, Baldur suddenly felt the release of the guided motion, and then jumped back, trying to keep distance between him and the other wolves so that Hirru could get in there and kill one, or so that Hestia could get in there and have room to maneuver. She was doing remarkably well when it came to enduring a very tough fight. ID#101728 BD: 4 +3 ACC -1 EVA= 6 (hit) 21x14=294-20=274 [H:3/3] <<Hestia>> 882/1445 | 103/122 | DMG: 5 | MIT:181 | ACC: 1 | EVA: -1 | TRNS: 84 | PARA: 2 | BLD:2 | REC: 1 | RGN: 1[H:0/0] <<Hirru>> 1105/1105 | 104/106 | DMG: 17 | MIT: 0 | ACC: 2 | EVA: 1 | LOOT: 8[H:2/0] <<Baldur>> 1070/1070 | 71/104 | DMG: 21 | MIT: 61 | ACC: 3 | EVA: 3 | BLD: 32 (-14 EN, +1 EN) Warg Wolf 1 | 118/500 | DMG: 175 | MIT: 20 | ACC 2 | EVA 1 | 225 DMG on CD 10+ | Protect the Alpha - Blood Bane cannot be attacked while alive Warg Wolf 2 | 118/500 | DMG: 175 | MIT: 20 | ACC 2 | EVA 1 | 225 DMG on CD 10+ | Protect the Alpha - Blood Bane cannot be attacked while alive Warg Wolf 3 | 211/500 | DMG: 175 | MIT: 20 | ACC 2 | EVA 1 |225 DMG on CD 10+ | Protect the Alpha - Blood Bane cannot be attacked while alive Blood Bane | 1093/1250 | DMG: 225 | MIT: 50 | ACC 3 | EVA 1 | MD 9-10: Fenrir Fang (Bleed), CD 10+ Call to Hunt, Heals 200 HP if attacks a player under the bleed affect << Fenrir Fang >> : Blood Bane bites the player with the highest hate with magnificent force. Deals 200 Mitigatable DMG and Leaves a 2 Turn Bleed of 36 DMG on a attack roll of 9-10.<< Call to Hunt >> : Blood Bane creates a howl that rips through the battlefield and invigorates itself and its allies. Raises all enemies DMG and MIT by 25 for 2 turns on a CD rolls of 10-12. Has a cool down of 2 turns, does not stack.<< Feast of Blood >> : Blood Bane consumes enemy blood, healing itself. Blood Bane heals itself by 25% of the Damage it deals to its foes after mitigation. If Blood Bane attacks someone under the effects of Bleed, then it heals itself for an extra 200 HP. @Hestia
  6. As Baldur changes up how he activated his sword arts, the trick seemed to work. The simple differences in his action had made it so that the AI was no longer able to predict his moves so accurately. It now seemed obvious to Baldur that as they had built up their rhythm, he had gotten too lazy and predictable. He kept doing the exact same thing in order to keep up the perfect timing they had, and when the <<Forgotten King>> had dropped between health bars, his new mode and AI were able to catch up and read the wanna-be samurai easily. Now, he varied his movements, and only snapped into the pre-motion of <<San Ge>> when the timing was right. He couldn't be quite so pinpoint as when he held the pre-motion until just the right moment, but this at least kept his attacks from being so predictable that they were evaded or countered. "Alright, let's finish this Ess Oh Bee off! Once more, crimson light erupted around Baldur's cursed blade, and he slashed at the king with a ferocious speed that could neither be evaded, nor matched by mortal men. Each crimson arc of light was a blur of motion that took chunk after chunk out of their target, inching them towards ultimate victory. ID# 101727 BD 6+4 (hit) 25x14=350-150MIT=200 DMG [H: 15] Hestia: 1283/1425 ENG:86/138 MIT:178 Thorns: 84 EVA:-1 ACC:0 DMG:15 Regen: (+45 HP for 3 turns after being hit) Rec: (+3 ENG of CD:6) [H: 2] Hikoru: 1510/1510 ENG: 57/148 MIT: 79 EVA: 3 ACC: 2 DMG: 20 [H: 9] Baldur: 1090/1090 ENG: 56/106 MIT 91 EVA 3 ACC 4 DMG 25 (-14 EN, +1)  Forgotten King: HP: 677/3750 DMG: 300 (on a critical Paralyze, Removes all Hate on that Player.) MIT: 150 ACC: 3Ability: << Forgotten in Time >> The Forgotten Time King is immune to all status conditions, including Unique ones @Hestia
  7. Man, work is going CRAZY right now. Sorry everyone.

  8. There was definitely something off. Baldur could feel it. The echos of the rhythm they had built up just seemed to linger in his motions, and he was having trouble shifting gears to match this new attack pattern that the boss was exhibiting. As Baldur pushed forward to follow up Hikoru, the boss turned to the steel eyed wanna-be samurai and parried Baldur's attack, before the sword art could even kick off. It's own, wicked blade interfering with Baldur's long practiced sword art pre-motion. "Dammit!" Baldur cursed, letting out his frustration at the interruption and his inability to monopolize on a new opening. "Sorry! I can't seem to get the timing down for this new attack pattern yet. I'll get him next time!" His eyes would have burned the forgotten king with their intensity but no such magic was possible in this world. Instead he lowered his sword, not going with his usual style of locking on and holding the pre-motion until the opening happened. Now he would improvise, predict the opening, and then move into the pre-motion, hopefully not giving the boss the ability to read him. [H: 15] Hestia: 1303/1425 ENG:92/138 MIT:178 Thorns: 84 EVA:-1 ACC:0 DMG:15 Regen: (+45 HP for 3 turns after being hit) Rec: (+3 ENG of CD:6) [H: 2] Hikoru: 1510/1510 ENG: 64/148 MIT: 79 EVA: 3 ACC: 2 DMG: 20 [H: 8] Baldur: 1090/1090 ENG: 70/106 MIT 91 EVA 3 ACC 4 DMG 25 (-2 EN, +1)  Forgotten King: HP: 1091/3750 DMG: 300 (on a critical Paralyze, Removes all Hate on that Player.) MIT: 150 ACC: 3Ability: << Forgotten in Time >> The Forgotten Time King is immune to all status conditions, including Unique ones @Hestia
  9. Baldur

    what anime did your charecter come from

    None. He's a completely original character. Even my art was commissioned specifically for this character. I just started using some stuff of Ryoma from the fire emblem, but that's just the art and nothing to do with the character
  10. Baldur waited for Calrex to engage, letting the tank take the lead was an old, old ingrained habit of his. Tanks usually got a first hit bonus, and you had to give them a chance to establish a threat lead, or something might happen and Baldur would find himself suddenly the target. That wasn't so much an issue here, but when you were reacting on pure instinct as one often does in battle, the old habits run the deepest. As Calrex engaged the batmen with his howl, Baldur crouched down into his <<charge>> stance, ready to to follow their plan and single target attack the mobs. He could do a decent AoE, but until he got a slightly more accurate weapon, it wasn't working as well as he had hoped. "Here I go!" Baldur called out to the team and released the charged <<San Ge>> as he suddenly moved faster than any person would be able to do normally, the system taking over his actions as it shot him across the room to engage as well. He had singled out the lead batman, and the energy and trailing light of the sword art crashed into the bat, Baldur's black and red blade activating as he scored a critical hit leaving not only the red mesh of it's 3d model exposed, but adding the bleed condition on top. After Baldur was released from his sword art, he quickly leapt backwards to gain some space, but the batmen quickly closed in on Calrex. He was able to dodge and bat aside two of the blows, but they all came at once and the two from behind raked his back with their claws, using something akin to wolf-pack tactics. With that giant axe, Calrex was surprisingly agile for a tank, gaining the benefit of mitigation from his unique skill, and evasion from his damage builds. Baldur's kouhei was truly impressive in action. ID: 101566 BD: 10 (Crit) San Ge 19+5 (Charge) +2 (Crit) = 26x14= 364 - 75 MIT = 289 + 36 Bleed Bat 1: MD 7 (101566) +3 -2 = 8 (hit) DMG 175 - 44 (half mit) = 131 * 0.6% = 78 DMG (Bat receives 30 thorns) Bat 2: MD 7 (101567) +3 -2 = 8 (hit) DMG 175 - 44 (half mit) = 131 * 0.6% = 78 DMG (Bat receives 30 thorns) Bat 3: MD 3 (101568) +3 -2 = 4 (miss) Bat 4: MD 4 (101569) +3 -2 = 5 (miss) Baldur: 1090/1090 ENG: 106/106 MIT: 79/39 EVA: 3 Hestia: 1425/1425 ENG: 138/138 MIT:151/75 DMG: 16 EVA:-1 Regen: 3 on CD:6 Recovery: heal 45 HP when hit BH: heal 57 HP Thorns:54 Calrex: 1765/1765 ENG: 172/172 MIT:89/44 DMG: 16 | ACC: 3 | EVA: 2 | ACH: 0.6 | Thorns: 30 (2/0/3) Cave Bat 1: 825/1250 MIT 75 EVA 3 ACC 1 DMG 175 | 225 + Para | 275 + Para (ignores half mit) (Bleed 1/3) (0/0/3) Cave Bat 2: 1220/1250 MIT 75 EVA 3 ACC 1 DMG 175 | 225 + Para | 275 + Para (ignores half mit) (0/0/3) Cave Bat 3: 1250/1250 MIT 75 EVA 3 ACC 1 DMG 175 | 225 + Para | 275 + Para (ignores half mit) (0/1/3) Cave Bat 4: 1250/1250 MIT 75 EVA 3 ACC 1 DMG 175 | 225 + Para | 275 + Para (ignores half mit) @Hestia
  11. Their rhythm was off. It had started with their last round of battering the king down, but it hadn't been immediately apparent, but the boss was adapting to them. He knew that the longer you were engaged with a monster in SAO, the more the AI would adapt to your actions. They seemed to have found a rhythm which for a while had kept the AI unable to respond, but at some point they had kept it up for too long and it was now adapting. First it was the lack of a critical hit, just a subtle change in the way the boss fell after being hit by Hikoru, and then another slight adjustment to the way it moved and Hikoru missed, but Baldur was already hot on the assassin's heels and when the boss threw their rhythm off, Baldur's hit failed to land. "Tsk!" Baldur made an annoyed sound as he struggled to keep his feet from skidding on the ground and push his way back away from the boss and any follow up attacks it may think to make. "It's okay, we'll regroup and get the hang of it's new move set." ID: 101565 BD: 1 (miss) [H: 10] Hestia: 1405/1425 ENG:96/138 MIT:178 Thorns: 84 EVA:-1 ACC:0 DMG:15 Regen: (+45 HP for 3 turns after being hit) Rec: (+3 ENG of CD:6) [H: 2] Hikoru: 1510/1510 ENG: 79/148 MIT: 79 EVA: 3 ACC: 2 DMG: 20 [H: 8] Baldur: 1090/1090 ENG: 71/106 MIT 91 EVA 3 ACC 4 DMG 25 (-2 EN, +1)  Forgotten King: HP: 1305/3750 DMG: 300 (on a critical Paralyze, Removes all Hate on that Player.) MIT: 150 ACC: 3Ability: << Forgotten in Time >> The Forgotten Time King is immune to all status conditions, including Unique ones
  12. Baldur

    [F22-PP] Floor 23 Boss Meeting

    Baldur raised his eyebrows when Macradon suddenly said that he would just take howl and focused howl. It was an impressive amount of skill points to invest at the drop of a hat, but Macradon had often proven selfless and to work in the best interest of the raid. It was one of the reasons Baldur greatly respected the Knights of Blood's raid leader. "That is an impressive commitment for potentially just this fight, but if that's the case, then this changes everything. With you as a tank, Hestia can be a full time healer and off tank." He looked over to Hestia to make sure she was okay with this development. "With that, we have four solid teams to build around, and a raid allowance for sixteen DPS, which is more than we have, but would allow everyone here to participate." He glanced once more at the four now chosen tanks and healers. "Now we just need to pair tanks with healers. Being that Macradon is the least tanky of the tanks, he should probably have one of the stronger healers. I am afraid that is not information I have, but Hestia has offered to care for the lower leveled players." Baldur turned to look at @Calrex "Would you be willing to work with @Hestia and the tier 2 players?" He turned to look at @Macradon "I think it would be best to pair you with @Zandra, and I think you would both work well together." His eyed moved over to Zandra, "Does that work for you as well?" Then he turned to look at @Morgenstern "That leaves us with 2 healers, one which would need to work with you, and one another party. I am afraid I don't know either @Ruby or @Kasier very well, but I think @Itzal would like to be in your party, and I imagine he would want to keep Kasier with him. So that would pair Ruby with @Shield." He turned to address the larger, older tank who Baldur felt a great deal of respect and peerage with. He met Shield's eyes to try and gain the Tank's true reactions to this. "Does that work for you Shield? From there, assigning the DPS is relatively minor and can be done once everyone shows up at the raid itself or outside of this meeting."
  13. Baldur

    [F22-PP] Floor 23 Boss Meeting

    Baldur watched as Hikoru said his good byes. He was a self-inflicted loner. He seemed to choose the life, and hate it at the same time. He wasn't sure what had bothered the Master of Shadows enough to make him leave the meeting, but Baldur supposed he knew what his role was, regardless of what they decided upon at this meeting. "Shield is right, we need to address the issues one at a time." It was then that the door opened and a new raid member walked in. A stress Baldur didn't even know he was holding onto left suddenly when he saw a certain blond enter the meeting room. Like Calrex, he was beyond surprised. It had been a while since he had seen Oikawa, one of the few Baldur would consider family here. He and Oikawa had been through life and death situations before, and he knew Oikawa would always have his back, just as Baldur would always have his. Unlike Calrex, however, Baldur threw the meeting to the wind to walk around the room, squeezing between players to grip the young man in a big hug, clapping him on the back. "It is good to see you, my old friend." He gave the man a friendly smile, then turned back to address the gathered raid. "As everyone has said, we need our shot-caller. I would be honored to hold that position, but I will also support Macradon in that position as well." He looked around at the faces in the room, looking for anyone who seemed to be offering discent. "Then assuming Macradon is willing, I think we can move on." Baldur picked out each of the main tanks in the raid. "While I appreciate that Macradon is willing and able to take the big hits for a party, the main tank must have Howl, and ideally, Focused howl. Especially in a fight where we may have multiple targets. We cannot gamble with the lives in a party, and any hit based threat gain does just that. Macradon will make a fantastic off tank, but unless he is willing to invest in Focused Howl, I don't feel he can Main Tank in this particular fight." He glanced over at Jonathan once more. The man had not given him a sufficient answer. "So then the tank options come down to Hestia, Calrex, and Shield as our main 3. We can only expand to 4 parties if Jonathan decides he wants to tank." Baldur raised his eyebrows and inclined his head to the man, using his body language to try and get a response from him. "Assuming he chooses to tank, we are short one healer. That party would need to bring extra healing items with them to help keep their tank alive. I do think think Hestia can keep herself up as long as the boss fight does not have a lot of AoE. However, if she is being her own healer, her party should be one that can take more hits, so she can focus on healing herself, rather than trying to keep other people alive. The DPS with lower hit points should go to the tank who will need the least amount of healing, which I believe would be Shield. He is always with Beat, which means his group could potentially have three tier 2 players with them. "If Jonathan does not or is not prepared to tank, then we are left with 3, strong, solid teams. Not all DPS would be able to participate. We would have to go with the highest possible damage performers." His steel blue eyes surveyed the room. "Ultimate the people most at risk are the tanks, and they are also the ones taking responsibility for the lives in their care, so here's my simple question to @Hestia, @Shield, @Calrex, and @Morgenstern. Three teams, or four?"
  14. Which is funny cause Cap is the definition of lawful good :P
  15. "They won't let me through to the alpha!" Baldur cursed as he tried to assault the alpha again, but one of the wolves jumped in the way, knocking Blood Bane out of the way, and eating the brunt of Baldur's sword art attack <<San Ge>> before it shattered into thousands upon thousands of tiny multicolored shards of polygons. "One down, three to go! Let's whittle down the little ones first. They seem eager to die!" The pitious whine that the wolves let out when they died tugged at Baldur's heart string. Did someone go out and kick puppies to record the sound for the game? It bothered him to the core, but he reminded himself that this was not reality, and these were not real wolves. They would respawn for the next quest. Heck, he could do the quest again and they'd be here for him to kill as many times as he wanted, but if they killed him, it would only be once. Funny how they get unlimited lives, but we don't respawn. ID# 101445 BD: 7+3-1 (hit) 21x14=294-20=274 [H:3/3/3] <<Hestia>> 956/1445 | 112/122 | DMG: 5 | MIT:181 | ACC: 1 | EVA: -1 | TRNS: 84 | PARA: 2 | BLD:2 | REC: 1 | RGN: 1[H:0/0/0] <<Hirru>> 1105/1105 | 104/106 | DMG: 17 | MIT: 0 | ACC: 2 | EVA: 1 | LOOT: 8[H:2/2/0] <<Baldur>> 1070/1070 | 76/104 | DMG: 21 | MIT: 61 | ACC: 3 | EVA: 3 | BLD: 32 Warg Wolf 1 | 202/500 | DMG: 175 | MIT: 20 | ACC 2 | EVA 1 | 225 DMG on CD 10+ | Protect the Alpha - Blood Bane cannot be attacked while alive Warg Wolf 2 | 202/500 | DMG: 175 | MIT: 20 | ACC 2 | EVA 1 | 225 DMG on CD 10+ | Protect the Alpha - Blood Bane cannot be attacked while alive Warg Wolf 3 | 211/500 | DMG: 175 | MIT: 20 | ACC 2 | EVA 1 |225 DMG on CD 10+ | Protect the Alpha - Blood Bane cannot be attacked while alive Blood Bane | 1166/1250 | DMG: 225 | MIT: 50 | ACC 3 | EVA 1 | MD 9-10: Fenrir Fang (Bleed), CD 10+ Call to Hunt, Heals 200 HP if attacks a player under the bleed affect << Fenrir Fang >> : Blood Bane bites the player with the highest hate with magnificent force. Deals 200 Mitigatable DMG and Leaves a 2 Turn Bleed of 36 DMG on a attack roll of 9-10.<< Call to Hunt >> : Blood Bane creates a howl that rips through the battlefield and invigorates itself and its allies. Raises all enemies DMG and MIT by 25 for 2 turns on a CD rolls of 10-12. Has a cool down of 2 turns, does not stack.<< Feast of Blood >> : Blood Bane consumes enemy blood, healing itself. Blood Bane heals itself by 25% of the Damage it deals to its foes after mitigation. If Blood Bane attacks someone under the effects of Bleed, then it heals itself for an extra 200 HP. @Hestia
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