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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
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      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
      -Staff
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.

Baldur

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About Baldur

  • Birthday 12/14/1984

Guild Information

  • Guild Name
    Spectrum Coalition
  • Position
    Kenshin Wanna-be

Profile Information

  • Gender
    Male
  • Location
    USA
  • Interests
    Gaming, reading, swords

Profile Fields

  • Skill Points
    207
  • Title
    3.0 Development Team

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  1. Just wanted to let everyone know I am not, in fact, dead.

    I still love it here, and really want to come back, but I currently have no work/life balance. Hopefully this will change in the next week or two as I struggle to get caught up. I will be coming back, it's just a matter of when life decides to let me.

    Don't die while I'm gone!

    1. Show previous comments  1 more
    2. Baldur

      Baldur

      I'm not dead yet! I feel like dancing!

    3. Lessa

      Lessa

      Soon, I hope!

    4. Calrex

      Calrex

      Dangit Bal! I paid for grave flowers and everything! XD

  2. Baldur watched Crow with a slight curve of a smile on his face. He had forgotten the man also chose the katana as his weapon of choice. He watched hid old dark haired friend fight the zombie creature when another slowly began to disturb the waters of the dead river. At first, all Baldur could see was the horns of the minotaur, but the giant form slowly rose out of the water at a smooth, steady pace that immediately read as unnatural. Only the dead had a gait like that. Reaching down to place his hand on his katana <<Raijinken>> Baldur was about to engage the minotaur as he waited for it to come closer onto dry land, backing up at the edge of what should be it's aggro radius in order to draw it away from Crozeph. As he was luring it back, he suddenly heard something running up at them from behind him. Turning slightly, he watched the shadow clad Ariel leap over and pummel the minotaur with extreme prejudice. By the time her whirling spear came to a finish, there was nothing left of the undead but a shower of rainbow colored polygons floating in the air. "Nice hit, Ariel." Baldur said with a smile, only slightly disappointed he didn't get to draw his sword and finish the creature himself. "I'm glad you understood my message." While Baldur hadn't sent her a message of words, he had hoped that when she saw the invite and who else was in the party, that she would come and join them. He turned to face his old friend, "How have you been, Crozeph? It has been a while since I last saw you."
  3. Baldur came into the room a few moments after Heathcliff had finished speaking. He saw Calrex was there and he moved over to join the Bluenette where he sat at a corner of the table. As he walked around, he gave a small smile to Itzal and patted his shoulder in a familiar and friendly way. The young scout had come a very long way since the first time Baldur had tried to help him out. His entire guild had. The Gaijin Samurai nodded his head to Hirru and Macradon, two of the frontliners he knew very well, and offered a smile to the others. It had been a while since he had seen Hikoru, as Baldur had taken a bit of a vacation to rest his mind and body for what lay ahead. He needed to get back together with Hikoru about his katana skills. "Sorry I'm late." Baldur said to the room as he sat down next to his friend and guild mate. Teayre couldn't be here due to the safe zone, but Takao was always a wildcard if he would show up somewhere or not. If only they had Oikawa back as well. Ariel was also missing from the planning meeting, but he knew there was some bad blood between her and other members of the frontline, especially Hikoru. Pulling the two katana out of his obi, Baldur rested them against the table next to him so it was more comfortable to sit while at a chair. He then leaned over to whisper to Calrex.
  4. Once Crow had accepted his party request, Baldur swipped down on the air to cause his menu to appear. He quickly opened up the map. This was one of the few floors he didn't have fully explored... well... he didn't have several anywhere close to explore because he hated their emo nature. The floor designers must have been going through an awkward puberty period when making that set of floors. However, he saw the light of Crow show up on his map at his approximate location, and a moment later he saw Ariel's appear as well. Crow appeared to be in combat out in one of the fields, and Ariel appeared to be site-seeing somewhere Baldur hadn't gone before. Turning slightly, Baldur aligned himself with Crow's position and then took off at a slow jog. His old friend was not too much further along than he already was, but lay at one of the edges of the field to where the mobs could get a little more difficult. Slowly rising one of the hills, Baldur saw the familiar green crystal floating above the figure of a less familiar, but still recognizable friend. "Crow!" Baldur called out and gave a large over head wave with his arms as he ran down the hill towards his friend who seemed to be fighting an <<undead swordsman>> near the river. As the brown haired Samurai rushed to close this distance, his blue and white haori fluttered behind him, causing the white flames at the base to almost seem alive. His orange and red light armor reflected what little light there was as he closed the distance to his friend. His left hand gripped the two blades at his side. <<Fudoshin>> and <<Raijinken>> rattled in the obi that Ariel had made for him. "On my way, but I won't kill still unless you want my help."
  5. "Arigatou." Baldur said with a bow as he completed a transaction with a player he didn't know. More supplies for his shop. He didn't come often to this floor if he could help it, but there were some popular quests for players that were trying to reach the frontlines, and so Baldur found himself coming to one of his least favorite floors. With a casual sigh, Baldur gestured to close his windows and then brought up his friends list as was his habit when he wanted to see where his friends were. Some remained hidden, and some would let him see what floor they were on. A casual glance saw an old friend was suddenly active, and on this very floor. He couldn't see where Crozeph was on the floor, but given his friend's inactivity of late, he knew where he was likely to be. There were only a handful of leveling fields on this floor that you would go to without a team, so Baldur started off in that direction as he left the safety of the town. It was at that point he also saw Ariel was active on the floor, though given her level, she could be anywhere... though likely she was in the town as well. It had been a long time since they two of them had caught up, and since they had a chance to really level with one another... longer still since they had been in a party with Crozeph. It was a fated party. So many bonds had been forged in that one, simple run. He missed those days... Hitting a button, Baldur sent a party request to both Crozeph and to Ariel at the same time. No words exchanged since he hated trying to type on the keyboard while he ran towards the crossroads, but the party would let him find them on his map.
  6. Happy 4th to my 'murican friends. Happy summer to my fellow northern hemisphere friend. And If you're living down under you should totally post a picture with snow to confuse people :P

  7. It will always begin and end with Calawa and you know it :P Although i can see @Shield x @Calrex happening. Shirex? Caleld? Probably Caleld since Shirex just sounds like the female version of Cal :P
  8. This was not the reaction Baldur had expected... but then Teayre had never been one to give him that luxury anyways. His steel blue eyes widened and softened as he saw her struggling with herself. He did as she asked, reaching down and drawing her weapon away from her, taking it into his right hand with his own bokken. As she fell to the ground, he knelt down with her, setting the blades aside behind him. "It's alright Teayre, I'm here, I'll help... tell me... tell me your story." He placed a soft hand on her shoulder and let her continue as she liked, be they body wracking sobs, or a deluge of words that opened up her heart and soul. He knew that the woman his friends loved was in there, and he wanted to discover this woman who engendered so much loyalty. Come on Teayre, stay with me. They were the words of his heart, which poured out through his eyes, but he made placating sounds and rubbed her shoulder soothingly until she began to speak, and then he would sit back and listen intently. Who was this woman? She was the most feared player in the castle, wife of one of the most trusted and beloved. They were definitely the Yin and Yang.
  9. Baldur had stared out the forest for a long time. He knew this floor very well, as if for some reason it had a special gravity just for him, always drawing him back. But now it was drawing his thoughts out. He had seen the bulletin board notice that Hikoru had placed. There was, at this moment, only one person who fulfilled all of the requirements. He wasn't sure why Hikoru had worded it the way he had, perhaps to draw him out? Baldur had no enemies though. Perhaps it was just as innocuous as it sounded, someone wanting a teacher... but that in itself was odd, wasn't it? Says the man with two students more powerful than he is. Teayre and Calrex were definitely a pair of odd ducks. Calrex had come to him because he wanted to learn the katana in order to save his wife. He wanted to be able to reach her in the only way he felt he could, blade to blade. And Teayre had come to him, giving him the <<Muramasa>> and seeking a redemption of lost purpose. Calrex and Teayre both had unique skills, both were among the highest leveled players in the game, and bother were leagues beyond him, but they had come to him to teach them. There was only so much you could do. Cardinal was the one that handled the sword arts, so it's not as if you could teach someone technique, but that is exactly what he did... just not in the way they had thought. Calrex needed fire, so he taught him fudoshin. Teayre needed clarity, so he would teach her Mushin. Complementary and opposite sides of the coin, so fitting of the two of them. They were each other's Yin and Yang. So now Baldur found himself looking out into the forest. What do I do? He didn't know Hikoru well, but for some reason he fit the profile of being one of Baldur's students. Must be an odd duck. Check. Must have a unique skill. Check. Must be a higher level than me frontliner? Check. The final question would be whether or not he really needed something beyond just an explanation of sword art poses. And well... there's only one way to find out... When Baldur finally arrived at the confluence of three rivers, he saw the man waiting there... which was a good start. Had he not been able to see Hikoru, he would have left immediately. Slowly, he tucked the teleport crystal back into his belt and proceeded out into the open. It was a beautiful and oddly surreal location that the frontliner had chosen to meet. "Ohayo, Hikoru." Baldur called out to him as he carefully picked his way through trees and over roots. "Sorry to keep you waiting." Once Baldur was close enough, he gave Hikoru a slight but respectful bow. "I found your notice, and realized you were probably looking for me." He watched as Hikoru returned his own greeting. "So you want to learn the katana, eh? What made you change your mind from your Shadowed Path?"
  10. [F3- Event Boss] Asterios- The Bull King

    Now that Baldur had his bearings straight, he spun around on his heels to follow Calrex in as the bluenette attacked the giant minotaur. Moving in with a pincher like attack, Baldur watched as Cal missed the giant minotaur, but in evading Calrex's blow, Asterios moved into Baldur's blade. The red light of the <<Muramasa>> cleaved into the massive leg of the bull man, as Baldur whipped through the motions of <<San Ge>> with expert precision and practice. "Just keep up the thread Cal, we can win this eventually!" As his sword art ended and Baldur was left motionless for a moment, he raised his blade to shield him. He didn't have as much mitigation as he liked, but he also didn't have alcoholic, so he'd have to rely on his evasion to survive this fight. He had bought his energy drinks, and a teleport crystal, and some healing in case he had to. There was paralysis flying all around, but he didn't have enough time to drink his antidote potion. It was better to act now with attacks while he was still strong. Hopefully they wouldn't get paralyzed again, but the boss would need to hit him first.
  11. Shield?

    Correct
  12. Sorry i need help

    Your English is excellent Husky :)
  13. His arms thrown up defensively, crossing at the midpoint of elbows and wrists, Baldur grunted as a sudden burst of wind sent him sliding backward across the ground. The blue-clad man had been quick to raise a sleeve to shield his lungs from the inevitable ensuing dust clouds, but was pleasantly surprised to find that the air remained as clear and allergy-friendly as ever. He lowered a hand to ready <<Muramasa>> as he scanned the scene with a sweep of his eyes. There were a couple of things of note; he might've jotted them down, had they not been somewhat preoccupied at the moment. Firstly, his safeguard had been tripped. That in itself was of no real surprise, considering the alcoholic enhancement's less savory drawbacks. But judging from the rampant-yet-casual alcohol culture that seemed to pervade the frontlines, it seemed likely that his hadn't been the only safeguard to have been triggered. And if Teayre's sudden drop in health were anything to go by, the raw damage output had not been insubstantial. Secondly, Mothra's eyes had shifted from a placid blue to an angry red. He wondered if perhaps that had anything to do with the creature's remaining health bar total. "S'prolly not a bad idea to start puttin' your crystals on speed dial," Baldur called out. "'Course, that's assumin' my safeguard ain't the only one outta commission. And if a change'a eye color's anythin' to go offa', can't say I'd be too surprised if this thing pulled a Sando-Satsu on us right 'bout now," he added, referring to a certain quest boss known for its hp-triggered secondary stage. While he mulled over the situation, Baldur waited intently for an opening as Zandra and Calrex proceeded to respectively paralyze the boss and draw away its attention. With Mothra immobilized and his guildmate having convincingly secured its focus, Baldur flashed a thumbs-up to the both of them before drawing his blade. "Looks like that's my cue." The swordsman planted one foot ahead of the other, his knees bent slightly as <<Muramasa>> glowed red once more. In an instant, Baldur burst forward, appearing before Mothra mid-air. The razor-sharp edge of his blade caught Mothra once, then twice, leaving blood-red arcs emblazoned across the creature's carapace. Cut after cut followed over the course of the next few seconds, capped by an overhead swing that placed Baldur back on solid ground. ---
  14. [F3- Event Boss] Asterios- The Bull King

    Blades of grass, verdant and slender, gave way to crisp crunches beneath the soles of the man's wooden geta. Baldur's breath rose and fell in his chest with a pace and fervor rivaled only by the constant strike of his sandals against the forest floor. As he traversed the dense woods, he was vaguely aware that its leaves, briers and branches had devolved into little more than fuzzy splotches of brown and green. With his eyes locked stubbornly on the path ahead, it was about all that he could gather. Truth be told, it was about all that he could afford to. Frankly, it was unprecedented—as far as anyone could remember, reinforcements had never been called during any boss encounter. That this pattern had suddenly been turned upside down for an event boss, no less, already rustled his jimmies. Even more concerning was that the tone of the request had implied urgency; it'd been terse, and he couldn't have helped but to notice that the other addressees had been also been higher-leveled players. Just what in the blazes had happened? Players like @Ariel - The Crowned Lion and @Macradon, among others, were just a handful of those who'd intended on attending the raid. He had little doubt that players of their caliber could handle whatever challenges the system had presented them with. Unless, of course... He didn't have the breath to spare for a sigh, but shoved the morbid thought aside all the same. His hands clenched tighter as pushed his legs to move just a bit faster. Eventually, the wall of brown and green gave way to light. Through the mess of bushes and brambles ahead, Baldur spotted a cluster of figures engaging in combat in an open field—with one figure in particular towering over them all. Instinctively, his hand moved to grasp the handle of <<Muramasa>>. "I 'spose that big-boned fella over there's prolly Asterios," he mumbled, mostly to himself, but also to his furry companion who'd more or less gone unmentioned up until that point. As the pair hurtled toward the clearing, Baldur aimed a sidelong glance at his canine familiar, finding that his patent observation had been met with a wordless stare. "Ain't you 'spose to be man's best friend? C'mon, work with me here buddy." Gram snorted and almost seemed to give a roll of its eyes before turning its sights back ahead. "Y'know, I'm thinkin' I'm gonna pretend like I didn't see that," said Baldur, setting his own sights back on the King of the Bulls himself. He narrowed his eyes and tightened his grip around the cursed blade's leather handle. "Gram," Baldur called. "Follow my lead, a'right?" Without waiting for an answer, Baldur bent his knees slightly before propelling himself directly into an oncoming tree. His sandals met the heavy bark, producing a series of hollow thumps as he scaled the trunk in its entirety. From treetop to treetop, the gaijin samurai bolted across the forest canopy while Gram led the charge from the ground. With the forest's outer limit now comfortably in sight, Baldur launched himself even higher into the sky. His body partially eclipsed the sun for the briefest moment as he hung in the air, gazing down on Asterios. "Psssh..." With a click, <<Muramasa>> was loosened from its scabbard, but stopped short of being drawn entirely. "Nothin' personal, kid..." As the momentum from his leap reached its apex, Baldur closed his eyes. Being a learned master of the blade, it was only natural that he could dispatch the Bull King even without the use of his sight. Baldur shifted his grip ever-so-slightly, enveloping the full length of the blade within a fierce red light. He rocketed through the air, heading straight for the point at which he knew the bipedal bull to be standing. Mid-air, he unsheathed his katana and delivered the first of his swings within a single continuous motion. He touched down on the ground shortly thereafter, landing just behind where he knew his target to be; Baldur whipped both his blade and body around to deliver a second cut—this time, with both hands guiding the gleaming steel. A flurry of swings followed, performed with a superhuman speed and precision made possible only through the assistance of Cardinal. A final overhead chop signaled that the maneuver had come to an end, with San Ge's final motions serving to return <<Muramasa>> to its sheath. The red light faded, and Baldur opened his eyes. There stood the Bull King himself: Asterios, ax in hand, looking larger-than-life. Baldur blinked. Naturally, the Bull King was a good ten feet or so left of where he'd been expecting. "God dammit." ---
  15. [ID# 84038 BD: 10 (hyper crit) 30 (base) +1 ferocity +2 charge +2 crit = 35 x 14 (San Ge) = 490 Damage + 24 burn damage (2 turns) 490 - 100 (Dust Shield) = 390 - 100 (Mit) = 290 DMG to Mothra +24 Burn Damage] Baldur was ready when Calrex suddenly took off towards the boss, followed a heartbeat lader by Ariel. The gaijin samurai took off after his friends, his hand coming down to grab the handle of the cursed blade <<Muramasa>>. Crouching down once he was in range, Baldur activated his <<charge>> attack. As the blade was drawn, a wicked red light surrounded the flame blade as he shot through the air. He saw how Mothra had narrowly dodged the attacks of the Bluenette and the Crowned Lion, but Baldur split the difference the two of them created, almost funneling the boss towards <<Muramasa>> hungry light. The sword art cut red arc after red arc through the giant moth, but the first blow seemed to impact something... a shield of some kind which shattered in a rain of... dust? Baldur never stopped to look as the sword art carried him through to execution, flinging him around to different sides of the creature with speed he could never have had in real life. Each strike cut deeply into the boss, but not too deeply. It didn't have awesome mitigation, but that shield seemed to cut the power out of his blows. When the sword art ended, Baldur spun around to face the floor boss. He had scored a critical hit and set the moth on fire, and so it's eyes would be on him. $h!7! Baldur cursed under his breath as he prepared for whatever this moth had in store for him. Thank God for coming prepared. @Takao @Teayre @Zandra
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