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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  


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About Baldur

  • Birthday 12/14/1984

Guild Information

  • Guild Name
    Spectrum Coalition
  • Position
    Kenshin Wanna-be

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  • Interests
    Gaming, reading, swords

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  • Title
    3.0 Development Team

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  1. Just wanted to let everyone know I am not, in fact, dead.

    I still love it here, and really want to come back, but I currently have no work/life balance. Hopefully this will change in the next week or two as I struggle to get caught up. I will be coming back, it's just a matter of when life decides to let me.

    Don't die while I'm gone!

    1. Show previous comments  1 more
    2. Baldur


      I'm not dead yet! I feel like dancing!

    3. Lessa


      Soon, I hope!

    4. Calrex


      Dangit Bal! I paid for grave flowers and everything! XD

  2. Baldur watched Crow with a slight curve of a smile on his face. He had forgotten the man also chose the katana as his weapon of choice. He watched hid old dark haired friend fight the zombie creature when another slowly began to disturb the waters of the dead river. At first, all Baldur could see was the horns of the minotaur, but the giant form slowly rose out of the water at a smooth, steady pace that immediately read as unnatural. Only the dead had a gait like that. Reaching down to place his hand on his katana <<Raijinken>> Baldur was about to engage the minotaur as he waited for it to come closer onto dry land, backing up at the edge of what should be it's aggro radius in order to draw it away from Crozeph. As he was luring it back, he suddenly heard something running up at them from behind him. Turning slightly, he watched the shadow clad Ariel leap over and pummel the minotaur with extreme prejudice. By the time her whirling spear came to a finish, there was nothing left of the undead but a shower of rainbow colored polygons floating in the air. "Nice hit, Ariel." Baldur said with a smile, only slightly disappointed he didn't get to draw his sword and finish the creature himself. "I'm glad you understood my message." While Baldur hadn't sent her a message of words, he had hoped that when she saw the invite and who else was in the party, that she would come and join them. He turned to face his old friend, "How have you been, Crozeph? It has been a while since I last saw you."
  3. Baldur came into the room a few moments after Heathcliff had finished speaking. He saw Calrex was there and he moved over to join the Bluenette where he sat at a corner of the table. As he walked around, he gave a small smile to Itzal and patted his shoulder in a familiar and friendly way. The young scout had come a very long way since the first time Baldur had tried to help him out. His entire guild had. The Gaijin Samurai nodded his head to Hirru and Macradon, two of the frontliners he knew very well, and offered a smile to the others. It had been a while since he had seen Hikoru, as Baldur had taken a bit of a vacation to rest his mind and body for what lay ahead. He needed to get back together with Hikoru about his katana skills. "Sorry I'm late." Baldur said to the room as he sat down next to his friend and guild mate. Teayre couldn't be here due to the safe zone, but Takao was always a wildcard if he would show up somewhere or not. If only they had Oikawa back as well. Ariel was also missing from the planning meeting, but he knew there was some bad blood between her and other members of the frontline, especially Hikoru. Pulling the two katana out of his obi, Baldur rested them against the table next to him so it was more comfortable to sit while at a chair. He then leaned over to whisper to Calrex.
  4. Once Crow had accepted his party request, Baldur swipped down on the air to cause his menu to appear. He quickly opened up the map. This was one of the few floors he didn't have fully explored... well... he didn't have several anywhere close to explore because he hated their emo nature. The floor designers must have been going through an awkward puberty period when making that set of floors. However, he saw the light of Crow show up on his map at his approximate location, and a moment later he saw Ariel's appear as well. Crow appeared to be in combat out in one of the fields, and Ariel appeared to be site-seeing somewhere Baldur hadn't gone before. Turning slightly, Baldur aligned himself with Crow's position and then took off at a slow jog. His old friend was not too much further along than he already was, but lay at one of the edges of the field to where the mobs could get a little more difficult. Slowly rising one of the hills, Baldur saw the familiar green crystal floating above the figure of a less familiar, but still recognizable friend. "Crow!" Baldur called out and gave a large over head wave with his arms as he ran down the hill towards his friend who seemed to be fighting an <<undead swordsman>> near the river. As the brown haired Samurai rushed to close this distance, his blue and white haori fluttered behind him, causing the white flames at the base to almost seem alive. His orange and red light armor reflected what little light there was as he closed the distance to his friend. His left hand gripped the two blades at his side. <<Fudoshin>> and <<Raijinken>> rattled in the obi that Ariel had made for him. "On my way, but I won't kill still unless you want my help."
  5. "Arigatou." Baldur said with a bow as he completed a transaction with a player he didn't know. More supplies for his shop. He didn't come often to this floor if he could help it, but there were some popular quests for players that were trying to reach the frontlines, and so Baldur found himself coming to one of his least favorite floors. With a casual sigh, Baldur gestured to close his windows and then brought up his friends list as was his habit when he wanted to see where his friends were. Some remained hidden, and some would let him see what floor they were on. A casual glance saw an old friend was suddenly active, and on this very floor. He couldn't see where Crozeph was on the floor, but given his friend's inactivity of late, he knew where he was likely to be. There were only a handful of leveling fields on this floor that you would go to without a team, so Baldur started off in that direction as he left the safety of the town. It was at that point he also saw Ariel was active on the floor, though given her level, she could be anywhere... though likely she was in the town as well. It had been a long time since they two of them had caught up, and since they had a chance to really level with one another... longer still since they had been in a party with Crozeph. It was a fated party. So many bonds had been forged in that one, simple run. He missed those days... Hitting a button, Baldur sent a party request to both Crozeph and to Ariel at the same time. No words exchanged since he hated trying to type on the keyboard while he ran towards the crossroads, but the party would let him find them on his map.
  6. Happy 4th to my 'murican friends. Happy summer to my fellow northern hemisphere friend. And If you're living down under you should totally post a picture with snow to confuse people :P

  7. It will always begin and end with Calawa and you know it :P Although i can see @Shield x @Calrex happening. Shirex? Caleld? Probably Caleld since Shirex just sounds like the female version of Cal :P
  8. This was not the reaction Baldur had expected... but then Teayre had never been one to give him that luxury anyways. His steel blue eyes widened and softened as he saw her struggling with herself. He did as she asked, reaching down and drawing her weapon away from her, taking it into his right hand with his own bokken. As she fell to the ground, he knelt down with her, setting the blades aside behind him. "It's alright Teayre, I'm here, I'll help... tell me... tell me your story." He placed a soft hand on her shoulder and let her continue as she liked, be they body wracking sobs, or a deluge of words that opened up her heart and soul. He knew that the woman his friends loved was in there, and he wanted to discover this woman who engendered so much loyalty. Come on Teayre, stay with me. They were the words of his heart, which poured out through his eyes, but he made placating sounds and rubbed her shoulder soothingly until she began to speak, and then he would sit back and listen intently. Who was this woman? She was the most feared player in the castle, wife of one of the most trusted and beloved. They were definitely the Yin and Yang.
  9. Baldur had stared out the forest for a long time. He knew this floor very well, as if for some reason it had a special gravity just for him, always drawing him back. But now it was drawing his thoughts out. He had seen the bulletin board notice that Hikoru had placed. There was, at this moment, only one person who fulfilled all of the requirements. He wasn't sure why Hikoru had worded it the way he had, perhaps to draw him out? Baldur had no enemies though. Perhaps it was just as innocuous as it sounded, someone wanting a teacher... but that in itself was odd, wasn't it? Says the man with two students more powerful than he is. Teayre and Calrex were definitely a pair of odd ducks. Calrex had come to him because he wanted to learn the katana in order to save his wife. He wanted to be able to reach her in the only way he felt he could, blade to blade. And Teayre had come to him, giving him the <<Muramasa>> and seeking a redemption of lost purpose. Calrex and Teayre both had unique skills, both were among the highest leveled players in the game, and bother were leagues beyond him, but they had come to him to teach them. There was only so much you could do. Cardinal was the one that handled the sword arts, so it's not as if you could teach someone technique, but that is exactly what he did... just not in the way they had thought. Calrex needed fire, so he taught him fudoshin. Teayre needed clarity, so he would teach her Mushin. Complementary and opposite sides of the coin, so fitting of the two of them. They were each other's Yin and Yang. So now Baldur found himself looking out into the forest. What do I do? He didn't know Hikoru well, but for some reason he fit the profile of being one of Baldur's students. Must be an odd duck. Check. Must have a unique skill. Check. Must be a higher level than me frontliner? Check. The final question would be whether or not he really needed something beyond just an explanation of sword art poses. And well... there's only one way to find out... When Baldur finally arrived at the confluence of three rivers, he saw the man waiting there... which was a good start. Had he not been able to see Hikoru, he would have left immediately. Slowly, he tucked the teleport crystal back into his belt and proceeded out into the open. It was a beautiful and oddly surreal location that the frontliner had chosen to meet. "Ohayo, Hikoru." Baldur called out to him as he carefully picked his way through trees and over roots. "Sorry to keep you waiting." Once Baldur was close enough, he gave Hikoru a slight but respectful bow. "I found your notice, and realized you were probably looking for me." He watched as Hikoru returned his own greeting. "So you want to learn the katana, eh? What made you change your mind from your Shadowed Path?"
  10. [F3- Event Boss] Asterios- The Bull King

    Now that Baldur had his bearings straight, he spun around on his heels to follow Calrex in as the bluenette attacked the giant minotaur. Moving in with a pincher like attack, Baldur watched as Cal missed the giant minotaur, but in evading Calrex's blow, Asterios moved into Baldur's blade. The red light of the <<Muramasa>> cleaved into the massive leg of the bull man, as Baldur whipped through the motions of <<San Ge>> with expert precision and practice. "Just keep up the thread Cal, we can win this eventually!" As his sword art ended and Baldur was left motionless for a moment, he raised his blade to shield him. He didn't have as much mitigation as he liked, but he also didn't have alcoholic, so he'd have to rely on his evasion to survive this fight. He had bought his energy drinks, and a teleport crystal, and some healing in case he had to. There was paralysis flying all around, but he didn't have enough time to drink his antidote potion. It was better to act now with attacks while he was still strong. Hopefully they wouldn't get paralyzed again, but the boss would need to hit him first.
  11. Shield?

  12. Sorry i need help

    Your English is excellent Husky :)
  13. His arms thrown up defensively, crossing at the midpoint of elbows and wrists, Baldur grunted as a sudden burst of wind sent him sliding backward across the ground. The blue-clad man had been quick to raise a sleeve to shield his lungs from the inevitable ensuing dust clouds, but was pleasantly surprised to find that the air remained as clear and allergy-friendly as ever. He lowered a hand to ready <<Muramasa>> as he scanned the scene with a sweep of his eyes. There were a couple of things of note; he might've jotted them down, had they not been somewhat preoccupied at the moment. Firstly, his safeguard had been tripped. That in itself was of no real surprise, considering the alcoholic enhancement's less savory drawbacks. But judging from the rampant-yet-casual alcohol culture that seemed to pervade the frontlines, it seemed likely that his hadn't been the only safeguard to have been triggered. And if Teayre's sudden drop in health were anything to go by, the raw damage output had not been insubstantial. Secondly, Mothra's eyes had shifted from a placid blue to an angry red. He wondered if perhaps that had anything to do with the creature's remaining health bar total. "S'prolly not a bad idea to start puttin' your crystals on speed dial," Baldur called out. "'Course, that's assumin' my safeguard ain't the only one outta commission. And if a change'a eye color's anythin' to go offa', can't say I'd be too surprised if this thing pulled a Sando-Satsu on us right 'bout now," he added, referring to a certain quest boss known for its hp-triggered secondary stage. While he mulled over the situation, Baldur waited intently for an opening as Zandra and Calrex proceeded to respectively paralyze the boss and draw away its attention. With Mothra immobilized and his guildmate having convincingly secured its focus, Baldur flashed a thumbs-up to the both of them before drawing his blade. "Looks like that's my cue." The swordsman planted one foot ahead of the other, his knees bent slightly as <<Muramasa>> glowed red once more. In an instant, Baldur burst forward, appearing before Mothra mid-air. The razor-sharp edge of his blade caught Mothra once, then twice, leaving blood-red arcs emblazoned across the creature's carapace. Cut after cut followed over the course of the next few seconds, capped by an overhead swing that placed Baldur back on solid ground. ---
  14. [F3- Event Boss] Asterios- The Bull King

    Blades of grass, verdant and slender, gave way to crisp crunches beneath the soles of the man's wooden geta. Baldur's breath rose and fell in his chest with a pace and fervor rivaled only by the constant strike of his sandals against the forest floor. As he traversed the dense woods, he was vaguely aware that its leaves, briers and branches had devolved into little more than fuzzy splotches of brown and green. With his eyes locked stubbornly on the path ahead, it was about all that he could gather. Truth be told, it was about all that he could afford to. Frankly, it was unprecedented—as far as anyone could remember, reinforcements had never been called during any boss encounter. That this pattern had suddenly been turned upside down for an event boss, no less, already rustled his jimmies. Even more concerning was that the tone of the request had implied urgency; it'd been terse, and he couldn't have helped but to notice that the other addressees had been also been higher-leveled players. Just what in the blazes had happened? Players like @Ariel - The Crowned Lion and @Macradon, among others, were just a handful of those who'd intended on attending the raid. He had little doubt that players of their caliber could handle whatever challenges the system had presented them with. Unless, of course... He didn't have the breath to spare for a sigh, but shoved the morbid thought aside all the same. His hands clenched tighter as pushed his legs to move just a bit faster. Eventually, the wall of brown and green gave way to light. Through the mess of bushes and brambles ahead, Baldur spotted a cluster of figures engaging in combat in an open field—with one figure in particular towering over them all. Instinctively, his hand moved to grasp the handle of <<Muramasa>>. "I 'spose that big-boned fella over there's prolly Asterios," he mumbled, mostly to himself, but also to his furry companion who'd more or less gone unmentioned up until that point. As the pair hurtled toward the clearing, Baldur aimed a sidelong glance at his canine familiar, finding that his patent observation had been met with a wordless stare. "Ain't you 'spose to be man's best friend? C'mon, work with me here buddy." Gram snorted and almost seemed to give a roll of its eyes before turning its sights back ahead. "Y'know, I'm thinkin' I'm gonna pretend like I didn't see that," said Baldur, setting his own sights back on the King of the Bulls himself. He narrowed his eyes and tightened his grip around the cursed blade's leather handle. "Gram," Baldur called. "Follow my lead, a'right?" Without waiting for an answer, Baldur bent his knees slightly before propelling himself directly into an oncoming tree. His sandals met the heavy bark, producing a series of hollow thumps as he scaled the trunk in its entirety. From treetop to treetop, the gaijin samurai bolted across the forest canopy while Gram led the charge from the ground. With the forest's outer limit now comfortably in sight, Baldur launched himself even higher into the sky. His body partially eclipsed the sun for the briefest moment as he hung in the air, gazing down on Asterios. "Psssh..." With a click, <<Muramasa>> was loosened from its scabbard, but stopped short of being drawn entirely. "Nothin' personal, kid..." As the momentum from his leap reached its apex, Baldur closed his eyes. Being a learned master of the blade, it was only natural that he could dispatch the Bull King even without the use of his sight. Baldur shifted his grip ever-so-slightly, enveloping the full length of the blade within a fierce red light. He rocketed through the air, heading straight for the point at which he knew the bipedal bull to be standing. Mid-air, he unsheathed his katana and delivered the first of his swings within a single continuous motion. He touched down on the ground shortly thereafter, landing just behind where he knew his target to be; Baldur whipped both his blade and body around to deliver a second cut—this time, with both hands guiding the gleaming steel. A flurry of swings followed, performed with a superhuman speed and precision made possible only through the assistance of Cardinal. A final overhead chop signaled that the maneuver had come to an end, with San Ge's final motions serving to return <<Muramasa>> to its sheath. The red light faded, and Baldur opened his eyes. There stood the Bull King himself: Asterios, ax in hand, looking larger-than-life. Baldur blinked. Naturally, the Bull King was a good ten feet or so left of where he'd been expecting. "God dammit." ---
  15. [ID# 84038 BD: 10 (hyper crit) 30 (base) +1 ferocity +2 charge +2 crit = 35 x 14 (San Ge) = 490 Damage + 24 burn damage (2 turns) 490 - 100 (Dust Shield) = 390 - 100 (Mit) = 290 DMG to Mothra +24 Burn Damage] Baldur was ready when Calrex suddenly took off towards the boss, followed a heartbeat lader by Ariel. The gaijin samurai took off after his friends, his hand coming down to grab the handle of the cursed blade <<Muramasa>>. Crouching down once he was in range, Baldur activated his <<charge>> attack. As the blade was drawn, a wicked red light surrounded the flame blade as he shot through the air. He saw how Mothra had narrowly dodged the attacks of the Bluenette and the Crowned Lion, but Baldur split the difference the two of them created, almost funneling the boss towards <<Muramasa>> hungry light. The sword art cut red arc after red arc through the giant moth, but the first blow seemed to impact something... a shield of some kind which shattered in a rain of... dust? Baldur never stopped to look as the sword art carried him through to execution, flinging him around to different sides of the creature with speed he could never have had in real life. Each strike cut deeply into the boss, but not too deeply. It didn't have awesome mitigation, but that shield seemed to cut the power out of his blows. When the sword art ended, Baldur spun around to face the floor boss. He had scored a critical hit and set the moth on fire, and so it's eyes would be on him. $h!7! Baldur cursed under his breath as he prepared for whatever this moth had in store for him. Thank God for coming prepared. @Takao @Teayre @Zandra