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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
      _______________________________________________________________________________________________________________________________________________


      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  

Jomei

Player Support
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About Jomei

  • Title
    The Emerald Duelist
  • Birthday 06/18/1993

Guild Information

  • Guild Name
    Holy Dragon Alliance
  • Position
    Leader

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  • Skill Points
    243

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  1. With the path now clear for the two, the treacherous journey up the wall began, Telrenya leading the way. Jomei watched as the woman's feet carefully traversed the narrow passageway, the couple hugging the wall as they walked upwards. One wrong step and they could be falling back to the bottom of the cavern. Jomei gripped at the wall of the smooth wall, trying to find something to grab onto in case he lost his balance. There were not many rocks jutting out of the wall at their level, making the trip much harder than expected. However, despite a few scares on the way up, Telrenya had finally reached the mouth of the next tunnel, Jomei soon following after her. Her eyes seemed to be fixated on something, while various colors tinted her skin and clothes. The curious man finally turned the corner into the tunnel, letting out a breath of his own, as his eyes took in what Telrenya was taken aback by. The walls of the cavern ahead were covered in different forms of flora and algae, all radiating a different color that bounced off of the stone walls, bathing everything in a rainbow array. Jomei's own eyes went wide with the beautiful site. With a smile on his face, Jomei looked to the woman next to him, his fingers softly intertwining with hers before walking forward with her by his side. His gaze shifted back and forth from all the different arrangements of fungi, taking in all of the colors they they gave off. His ears would perk every could of steps, thinking he heard some sort of puffing noise, though he pushed it off as just being all in his head. One thing bothered Jomei though.. All of the others tunnels in the cave were wiped of most of the algae and fungi.. what made this one different, especially if there was a path. Suddenly, the ginger felt a discomfort in his chest, causing a cough to push its way up from his lungs. At first, it was only one or two small coughs, but it soon turned into a fit, as if trapped in smoke. His eyes soon noticed the small indicator next to his health bar, that said he was poisoned, and his health began to drop very slowly. Tightening his grip on Tel's hand, he hurried through the tunnel as quickly as he could, before the girl took too much damage. The walls became more and more narrow and tight, making it harder to traverse quickly. With one deep breath, Jomei held his breath in, and tried to avoid coughing as he pushed through one last bunch of overgrown fungi that had been blocking the exit. Fresh air again, Jomei released his breath and fell to his knees, coughing. Now free of the invisible gas that the small plants gave off, the poison indicator slowly faded, leaving the two safe for now. "Is everything in this cave trying to kill us?" he said with a couple more coughs before taking in another deep breath, "Though.. I doubt the cultists will follow us through there."
  2. Kimis' Songs

    approved
  3. Telrenya had responded with a similar passion driving her kiss and Jomei had. With one hand still placed on his back, her other trailed up from the ground, the tips of her fingers gently grazing over his cheek bone and the heel of her hand pressing against his jaw. Jomei could feel his body heating up, along with his face from the flush on his cheeks. His fingers that ran along the side of her hip slowly clenched down, the nails at the tips of his fingers raking against her bare skin for a moment. Realizing the situation that the two were in and the man's fingers released their driven grip at the woman's flesh. Slowly, his lips parted from hers, the blush across the bridge of his nose still lingered. Despite the man's deep desire to remain with Telrenya here, and for the two to continue to express their passion for each other, it was neither the time nor the place for this. "As.. romantic as we could make any situation... We should still try to get out of here. And I wouldn't be surprised if that cult was out looking for us now." The man stood up from his seat on the damp, stone floor, reaching a hand downwards to assist Telrenya in standing as well. Once she was standing beside him, he shone a quick smile at the girl. He took one quick look downwards, remembering, yet again, that the two were still in their bathing suits. The Irishman chuckled before taking a couple of steps back, "We should.. also switch into our regular clothes again.. before I regret my decision to get moving." he said, the blush on his cheeks deepening as he turned his back on the girl. With a swipe of his hand, the small opaque menu opened in front of him. Going through his menu, the man reached his swimsuit. Taking a quick look over his shoulder, he made sure Telrenya was turned around, as not to cause the girl to overheat with blushing. He then tapped on the item, the swimsuit disappearing, leaving him in a simple pair of grey underwear. Quickly scrolling through the list, he wasted no time selecting his battle attire, which appeared over his body in a flash of white light. After giving the blonde a moment to finish changing herself, Jomei turned around, making sure to retrieve his rapier as well. "Alright.. now it looks like we can get up that way. Theres a path, but it looks a little steep, so we will have to be careful."
  4. [PP-F11] The Sound of Inspiration

    As Jomei had expected, the small dragon-like creature that rested on her shoulders stared at the crystal intently as it floated in his palm. The agitated expression on its face was replace with one of calmness and wonder, as it seemed to enjoy the music that Jomei played for the creature. Calypso also looked with curiosity in her eyes, shocked that the her familiar had such a reaction to the song. These familiar calls were Jomei's best selling product, so he would always make sure to put his best into every song. As the short tune ended, the light in the center of the small crystal had faded. Jomei's fingers curled around the object as it fell back into his hand. His eyelids closed with a polite bow of his head in thanks for Calypso's compliment. "Thank you." Her gaze shifted past him, to the other objects that sat around the room. She wondered if all of these were Jomei's work. The man nodded his head, "Yeah. Well, some of them are repeated copies.. but a lot of them are unique songs." The man turned on his heel and walked back over to the book shelf, carefully placing the crystal that contained the Call of The Wild song back in place. "I do a bit of both." he said with a chuckle, "When I'm looking to sell a song, I'll record it in here with one of these instruments.. But when I'm just looking to play a tune, I carry my lute around with me." the man smiled and turned back towards the woman.
  5. With two of its health bars now gone, Tesseleth seemed to up the ante for the fight. Not only had another two knights, who were once encased in crystal, join the battle and deal damage to all members of the third party, but Tesseleth himself managed to land a nasty hit on Calrex. Jomei's blood ran cold at the sight on the small party being attacked as such, even though their armor could handle it. Even Death Adder, who was proving to be a useful asset to this fight, he did not want to see perish so soon.. at least while there was still a boss to fight. After dealing his damage, the dragon retreated to the safety of his perch yet again, watching the players and catching his breath, while preparing to strike his group. Jomei gulped hard as his focus returned to the dragon knights who stood in their way. Shield did what he did best and got the attention off of them with his Howl skill, while Zandra dealt massive damage to both of the knights with a mighty swing. As the man passed her, he smirked at the woman. "Hell of a hit, great job." he said to her, activating his own Charge skill and jumping into the fray. His shoulder collided with the second of the knights, knocking him off balance and setting him up for a devastating combo with his rapier. The attack may not have done as much damage as the berserk healer, but it still put a dent in his armor. The man turned to look at Ariel, the one who had struck down his best friend in a duel and scowled, "Zan! If you don't want Ariel to die, get her to do something already! Or else this dragon is just gonna make a joke out of her!"
  6. The gentle kiss that Telrenya had placed upon his temple caused a small smile to grow on his face. The love of his life was always able to make him smile, even with the simplest of gestures. Jomei's chin slowly turned to the side as he own face had retreated back so he could look into her chocolate-brown eyes. Gently, her hand laid upon his shoulder, her thumb creating small circles on his shoulder blade, calming the man's nerves little by little, as if her touch had sucked all of the negativity out of him. Her reassuring words sparked a glimmer in his eyes as his brows heightened, causing his eyes to open up more. No matter how many times he heard it, and in whatever context, hearing that four letter word come from Telrenya's voice always made him blush slightly. His gaze drifted towards the ground with a hooded gaze, his smile stretching farther, pulling at the corners of his lips. "Thank you, Stel. That actually makes me feel a lot better.. Thinking about it that way." As he turned to look at the woman next to her, he noticed her smile had slightly grown, and her hand moved from his shoulder to slowly make its way down to his back, where she gently caressed the bare skin. Her soft touch sent a chill down his spine, as she mentioned that nothing was stopping the two from enjoying each other's company in this little alcove they had fallen into. Jomei's cheeks had turned slightly redder at Telrenya's comment before he turned and looked around the cave they were in. The crystals in this cave were the main source of light, jutting out of the cavern's walls and ceiling high above them. The light given off by the formations reflected off of the water. As he looked around, he had spotted another tunnel high above them, with a slightly difficult climb to get to. However, leaving her side at this moment was not his first priority. His green-eyed gaze returned to the woman's as his smile widened, "Good point.. It is pretty beautiful in here, and quiet.. and secluded." With each word he spoke to describe the cave, his voice had lowered into a whisper, his face drew closer towards Telrenya, slowly. The lids of his eyes closed and his smirk had retracted as his lips slightly parted, pressing into Telrenya's with a passion behind it. Jomei's body turned slightly as he brought the arm on his opposite side across from him, placing his hand upon the woman's exposed hip. After a moment, his lips parted from hers, yet only for a second, before locking together again with a hotter emotion that before.
  7. The two had chosen a direction and began to walk along the dark tunnel, the only light guiding their path was the torch that Jomei held in his free hand. As Jomei had asked Telrenya about any ideas on where to go, she sadly expressed that she did not. He watched out of the corner of his eye as the woman opened her menus to check her map, only to see that they had traveled quite a bit away from their starting point in Tomoika. "Well, I heard of another town somewhere down here.. One that is a lot smaller, and most likely has nothing to do with those dragon lovers.. Though I've never found it, or even heard of where it could be.. Just wishful thinking we will find it before something finds us." he said with a sigh. Suddenly, the ground beneath them began to shake, slowly at first, and then violently after a loud crashing noise. Telrenya's grip on Jomei's hand tightened as she tried to keep her balance as the caverns shook below them. Another loud crash, now closer to them, with the rumbling getting louder and louder in front of them. Without waiting to see just what it was, Jomei quickly spun around and ran in the opposite direction, pulling Telrenya along with him. Finally coming into view, just barely in the darkness, a large boulder that came tumbling down the cave's tunnel towards them. The boulder, with sounds matching rolling thunder, drew closer and closer, making escape look like it would not be possible. Suddenly, the ground beneath them was gone, as they slipped into another hole in the center of their path, one just big enough for the two to fall into while the boulder kept continuing forward. Despite dropping the torch before falling into the hole, this falling part of the cavern was illuminated by the fungi on the walls. With Telrenya's hand still in his, he pulled the woman close and nestled her head into his chest, wrapping his arms tight around her as they hit the side of the smooth stony wall, which soon curved like a slide. As the slide began to level out, the two were dropped yet again, this time only about a foot into a pool of water. Jomei's head popped up from the lukewarm, murky water, making sure Telrenya was safe as well. The large cavern they were in was dimly lit by the crystals that stuck to the ceiling high above them, showing that there was a shore that the two could swim to and take a moment to decide their next course of action. After swimming to the land, Jomei laid with his back on the ground, breathing heavily. His wet, ginger hair sprawled out on the stone ground below him as he raised one of his arms up, laying it across his eyes for a moment. His teeth clenched down on each other before his fist slammed into the ground next to him, a heavy sigh passing from his lungs to his lips. "I'm sorry Tel.. I should have just ignored those cultists... I should not have.. gotten involved. I feel like I've been getting reckless lately..." He finally sat up and looked at the water they had just emerged from, a sad look on his face. "I just wanted to do something different, have a nice romantic day with you, without having to worry about anything.. But of course.. Now here we are.. stuck at the bottom of a mine.. All because I couldn't keep my damn mouth shut."
  8. Jomei smiled at Telrenya as she stepped out of the cell and joined him in the corridor in front of the cells. Their next hurdle to jump was the chains that bound their arms. Jomei scanned the room, looking for anything that could possibly help rid of the chains. Originally, he thought that the keys would unlock the bindings, however they seemed to linked together in some way without a key, making the whole job much more difficult. Telrenya's mind seemed to be moving faster than Jomei's, who's skull was still tingling from smashing the cult member's mask. "I'll keep watch." the man said as he walked over to the staircase that led upwards, lit by a single torch in midway up to the next landing. Time to time, he would turn and check on Tel's progress. Her first idea was to try and access her menus, so after moving her arms to her front, she found that it was impossible to do open the screen, being the Cardinal system registered her as restrained. Jomei frowned and turned back to look back up the stairs. He could hear the murmuring of a few slow moving cult members, possibly walking in their direction. The man pressed himself against the wall, hiding himself more while keeping his eyes on the situation. In the meantime, Telrenya had managed to break her chains by using one of the sharp edges of the metal torch that hung on the wall. As Jomei heard the chains break, he turned to face her. Now free, she was able to retrieve her rapier from her inventory and use it to easily free Jomei. Rubbing away the discomfort of his wrists, Jomei turned around and smiled at Telrenya, "Quick thinking love." he said, leaning his head forward to plant a quick kiss on her cheek. The man then quickly threw up his own hand to open his menu's, summoning the black bladed rapier, St Andrew's Bane, onto his waist. "Right, lets check out that trap door." Jomei hurried over to the door built into the stone ground dropping to a knee, he wrapped his fingers around the cold iron ring and pulled upwards. Immediately, Jomei was hit with a gust of cool wind, "Good.. wind.. so there's probably some escape from this way.. Looks pretty dark though..." Jomei stood from the door and walked over to one of the torches that hung on the wall. The flaming metal spoke nearly sat inside of an old, rusted holster, so he pulled the torch out like pulling a weapon from its scabbard. The man then turned back to the doorway, which was about a six foot drop to the cavern below. "Alright, lets get-" "Stop them!" From the stairway, three cultists led by the middle aged man, seething with rage at the escapees. Jomei smirked at the man, giving them a quick salute with his two fingers before following Telrenya down into the cavern below. The tunnel they stood in was dark, cold and damp. Most likely another portion of the mines that had been cleared out of the crystals and fungi that brought light to most of the floor. With torch in one hand, and Telrenya's hand in the other, Jomei looked back and forth "any ideas?"
  9. Jomei looked down at his own attire when Telrenya had expressed her wishes to be able to change into their regular attire while in the cold, damp caverns, rather than being stuck in their swimsuits. He then looked back up to the blonde and chuckled, "I didn't even think about that, guess I was enjoying the view too much." he said, playfully flirting with the blonde with a wink. Telrenya began to search the hallway for any means to escape without having to go back up the stairs, while Jomei continued to search the cell for any weak points in its design so he could find a way to break out. He had two choices, he felt, attract the guards and hope they open the door... or just simply break out himself. Both were risky, but both were situations he had been in before. With a chuckle to himself, he shook his head, he really needed to stop getting thrown in prisons. He heard Telrenya call his name, causing him to turn around and walk to the edge of the cell. She had spotted a small trap door on the far side of the hallway. "Yeah.. looks like a trap door.. Wonder where it leads." He tried to wonder why there would be a trap door in a prison such as this. However, he did not take into account immediately the rag-tag job they had done to put this entire place together. Its possible the door could have been placed there before this base of operations had even been set up. Stepping up to the cell door again, Jomei leaned his body weight against it, the bars slightly moving with his weight. "Really?" he said with a scoff. He took a couple of steps back, his head turned to face Telrenya with a smirk, "Lucky for us.. this isn't my first prison break..." The cocky smile had faded for a moment, "I-In SAO I mean! I've never been to jail in the real world!" he said in an embarrassed tone, feeling as if he needed to explain himself. With a quick clear of his throat, the man faced towards the cell door again planting one of his feet into the ground. His opposite foot began to glow, as one did when a sword art was activated. Lifting the leg up, the man pushed it forward, his bare foot crashing into the metal bars, creating a loud clanging noise, but shaking the cell door violently. He remained quiet for a moment, trying to see if he had gotten the attention of any of the guards. When they were not swarmed with a mass amount of cultists, he decided to try a different approach. Walking to the far side of the cell, his hip turned so his shoulder faced front. Using his Charge skill, Jomei shot forward with force, snapping the latch to the cell, causing the door to swing open. "That wasn't so bad." he said with a huff. The sound of the door swinging open and crashing into the side of the cage attracted the attention of a single cult member. He sprinted down the stairs and looked at Jomei "What the hell do you think you're doing?" Jomei remained silent for a moment, "You know.. you should really look into better cells.." "You little..." the cult member growled, walking towards the shirtless Irishman. As he got into range to try and detain Jomei, the nimble duelist took a single retreat step backwards, before launching forward with his head, headbutting the guard directly in the forehead, causing the ceramic like mask to shatter, and knocking the guard to the ground. "R-Right.. forgot about the.. mask.." Jomei said as he stumbled backwards, his own head feeling a bit dazed. Once the Irishman regained his composure, he walked over to the guard and began to feel around his robes for some sort of key. Luckily enough, a large ring with three keys dangling from it hung from his belt. Turning around, Jomei knelt down and yanked the key ring from the cloth belt it hung from. "Alright Tel, let's get you out of there." Jomei said as he backed his way up to the lock holding Telrenya in, trying to unlock the door from behind. With a click, the door unlocked, setting the woman free. "Next up, these chains."
  10. The chain was brought from Jomei's neck and used to bound his hands together behind his back, the man not doing anything to fight it, to avoid them from hurting the woman he loved next to him. The large group slowly walked through the dark caverns, the illuminating fungi being less prominent in this part of the cave. After asking on Telrenya's condition, she replied that she was fine, but apologized, feeling as though she made things worse. Jomei turned his head to look at Telrenya, brows showing concern with a small smile on his face, "Estelle, you saved my life." his voice was hushed, but was filled with emotion. The image of the seemingly-innocent blonde planting her fist into the cult leader's face replayed over and over in his mind. He simply smiled, deciding to save it all for a later conversation, once they were out of this mess. The cult's base of operations seemed like a simple place of worship mixed with a fortress build into the inside of a dark cave, lit only by candles and torches, the very few crystals that protruded from the rocky walls in this part of the cavern, were a dull violet that gave off no light. Tapestries depicting the development of the floor, and the history of their Lord, Tesseleth, hung from the walls. Jomei took in a deep breath and kept his eyes forward, "I believe so." Jomei finally answered in response to Telrenya's question about these cultists being NPCs or Players. "It would seem its an event that was generated after the boss was taken out.. just to spice things up for the players that came to visit the floor afterwards." at this point, the man that held him finally had enough, and jerked the chain that hed Jomei's arms. "Keep it quiet." he said in a low voice. The couple was brought down another flight of naturally made stairs and separated into two separate cages, the iron doors being locked behind them. The ginger watched as the cultists returned up the stairs, leaving Telrenya and Jomei alone in their cages. Jomei looked around the rusty iron bars before turning to look at Telrenya with a smirk, "No. I guess we can't... But then again." he took a couple of steps towards the bars that separated himself with the woman he loved, "Where would the fun be if we didn't" he offered a playful wink. His playful smile turned to a loving one as he looked across at her, "Tel... I owe you one.. for, again, saving my life..If you hadn't stepped in when you did... he would have killed me right there. Just for being part of the raid team.." After a couple more moments, he stepped over to the door of the cell to see that it was just as the rest of the doorways and furniture in this 'base', man made.. and poorly at that. The Irishman chuckled, "I'm guessing all the people in this cult are scholars and crazed priests... rather than blacksmiths or carpenters." he said, mocking the quality of the cage they were locked in. He looked over his shoulder at the blonde woman, who stood there in her bathing suit, "So.. how's a prison break sound?.. See any other ways to get out of here, other than running back up those stairs?"
  11. Extra Material Roll: ID 91836 LD 20! Kaya received 20 extra T1 Materials for comlpeting <<Earning a Living>>
  12. Kimis' Songs

    Sorry for the delay. Approved!
  13. Jomei looked at the blade held directly at his forehead, the very tip of the blade pricking at his skin, causing a grimace to form on his face. His eyes met with the cult leader, daring him to try his luck with attacking Jomei without his lackeys to hold him down. Though, right now things weren't looking too great for the man.. the NPCs on this floor were tough enough to give him a very rough time.. especially on his own. Thinking that reasoning with the man would be pointless at this point, he took in a deep breath and closed his eyes, ready for the worst. That was until he heard the sound of someone walking past him, causing his eyes to open back up. His olive eyes opened wide like saucers when he realized it was Telrenya, who had pushed past the cult members behind him, and stormed straight up to the leader who threatened Jomei's life. What happened next, he never would have expected. Without any words exchanged, Jomei watched as Telrenya's balled fist was pulled back behind her, before it fired forward like a cannon, pelting the bearded cult leader in the face. If Jomei's eyes could go any wider, they would, and he could feel that all of the masked cult leaders around him had the same expression. Here this small, innocent looking girl in a bikini, just sent their leader hurling backwards to the stone ground with a single punch. "T-Tel.." Jomei said in a hushed, surprised whisper, still in shock at what he just witnessed. It did not take long for Tel to be taken hold of after the stunt she had pulled, knocking her down to her knees in a similar fashion to Jomei. As he watched them take hold of her, he struggled to break free of the chain, yet with only met with more force around his neck, ceasing his movements. The leader had returned to his feet, holding onto his cheek with one hand, and the dagger tightly in the other above Jomei and Tel. Again, he threatened to wipe the two players from existence for their crimes, and would have done so in front of all of those who watched. However, it seemed that Telrenya's bravery sparked a fire in the minds of the players who tried to enjoy themselves at the pool. Various men and woman began to rise up from their relaxed stated, staring at the cult like their eyes were daggers. Some even went as far as to brandish their weapons from their inventories. With a conflicted expression on the cult leader's face, he looked around at the rising players before looking to his men with a nod. Jomei and Tel were brought up to their feet, yet their movement was still constricted. "They will hold trial for their actions with our council, and will not receive immediate punishment. Get involved, and you too will face the wrath of Tesseleth." The man spoke out to all the players who sought to defend Jomei and Telrenya, but his current words seemed to cause them to back off, especially when more members of the cult seemed to appear from the fog, doubling their numbers. "Take them to the dungeons." The man said, before turning on his heel and leading the group out into a dark tunnel hidden by the fog. With his arms still bound behind his back by the cult members, Jomei turned to look at Telrenya. "Are you okay..?"
  14. The Irishman clenched his fists and continued forward with a hurried walk through the light fog. Soon, multiple persons came into view, all of them wearing obsidian robes, adorned with purple jewels that resembled dragon scales, and masks that matched the likeness of the Tyrant’s Dragon Knights. However, the players and NPCs who enjoyed themselves at the springs were focused on the middle aged man who’s voice spoke out to all of them. A beard mixed with blacks and grays poured over the colar of his robes, the only one not wearing a mask or a hood to cover his identity. As Jomei got closer to where they stood, one of them questioned Jomei’s presence, however, once the ginger’s face was fully revealed to the preacher, the expression changed, almost as if he knew of Jomei’s deeds before he even spoke of them. The ginger stopped and looked amongst the robed men, all of which now focused on Jomei in his bathing suit. “Do you even know the type of terror that Tesseleth was? He terrorized the people of Tomoika, and anyone else he cou-“ the man stepped forward, flaring wigh disgust “How DARE you speak his name! You are not worthy to speak of our lord as such.” Jomei shook his head and sighed, “He would just burn you alive like everyone else! Theres no point in worshipping a monster.” Jomei slowly stepped closer to the man, pointing in his direction. “I watched Tesseleth die. So even if you could find a way to bring him back.. you’d only be wastig your time. Because we would only be ready to take him down again.” The crowds of players and NPCs quietly spoke to themselves in conversations Jomei could not make out, nor paid any mind to. All of the cultists however, seemed taken aback by Jomei’s heresy. “You! You were one of the one’s who slayed Lord Tesseleeth! Sieze him!” From behind, one of the hooded men threw a chain around Jomei’s neck, and kicked him in the back of the knee to knock him into a kneeling position. The Emerald Duelist struggled with the chain, pulling it from his neck to avoid being choked. The man who lead the group, stepped forward with an obsidian dagger and held it at Jomei’s forehead. The man could feel an eerie heat emitting from the tip of the blade. The man spoke in a yell to Jomei, but for the rest of the spring to hear. “Be purged with fire, as the Might Tesseleth wills!”
  15. Telrenya's thanks caused Jomei to chuckle. He turned his head to look at the woman with a smile, "I don't know why you keep thanking me." The arm that sat between himself and the woman gently slide against her exposed back as he placed it in the space between her and the back wall, his fingers gently curling at her waist. "You are my girlfriend after all, and I always love going out with you." He moved his body closer to her, gently resting his head atop of hers for a moment. "It's just... there were times during that boss fight where I wasn't sure if I would be coming home to you or not.. Especially since I didn't have Ruby in my party to make sure I was healed." For a moment, his mind flashed to images of the battle as it raged on; giant plumes of fire, the obsidian knights coming after him and his friends, and the piercing red eyes of Tesseleth as he would dive from his perch high above them, fire pouring from the corners of his mouth. The one image that seemed to still burn into his mind the most, the eerie blue eyes and dual swords of Death Adder, taunting Jomei every chance he got. The man snapped back to reality, looking down with a sigh, before looking back at Telrenya with a weak smile, "I'm just happy to be back with you." He turned his chin towards her blonde head, gently pressing his lips against her temple. As he thought about what had happened during the fight that took place on this floor, he realized that he had never told Telrenya about Death Adder's involvement. "There's actually something about the fight I didn't tell you yet.. Well.. someone who ended up showing up." Jomei took a moment to know he had Tel's attention before opening his mouth to speak, but the yelling of others from the other side of the fog interrupted him. "All of you, fools! Living a life you think is luxury, when the only lives we should be living are under our lord Tesseleth!" Jomei's brows lowered as he heard the preaching of unseen man about the dragon that he had helped to defeat. "But worry not, soon our Lord will be risen once again! And he will smite all those who dared to defy him! And we may, once again, bow before his mighty power!" Jomei grunted and pushed himself up from the pool, droplets of water falling from his soaked body, back into the spring that he still stood in. "I'm going to go check out whats going on over there.. I'll be right back." the man said in a serious tone as he stepped from the water and walked into the fog where he heard the voices coming from.
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