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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
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      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Row  Teayre Percival Nezumi Zandra Alice Arc Atzo Baldur Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Teion

      State of the Site Discussion   10/03/2017

      Please provide your thoughts and opinions! This discussion will affect the future of the site, so it's important that we get as much feedback as possible.
    • Aereth

      2.5 PK Rules / Thread Tags Discussion   10/16/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK

Jomei

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About Jomei

  • Title
    The Emerald Duelist
  • Birthday 06/18/1993

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  • Gender
    Male
  • Location
    New Jersey

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  • Skill Points
    229

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  1. [F11 - PP] Always (Telrenya)

    Their conversation had switched from speaking of Beatbox to their mutual friend, Ruby. The two had met the blonde on separate occasions, only to have discovered that they were all acquainted somehow through the girl only a little over a week ago. Jomei had grown to trust the woman, especially being they both had gone through so much up to this point. After their experience with the player killers today, Ruby took all the blame for herself. She was the initial target of the man, and involved Jomei and the others as her way of pleading for her life. Jomei did not blame the woman for calling them to her aid, let alone blame her for everything that happened to them. After they had cut Ruby down from the tree, she had ran off.. wanting to be left alone for awhile. He let out a heavy sigh, "Yeah.. she told me about them while we were in the mansion.. Thats when I told her about what I went through as well." Telrenya seemed to choke up as she continued on, her breaths becoming shaky once again, noting that both Jomei and Ruby had been through so much. Jomei's eyes moved from the girl to the wall off in the distance as he thought about all he had been through up to this point; it was fair to say that it was quite a lot. The man brought up his free hand, placing it on his chest where the blades of Michael and Lucifer pierced through him. A shiver ran down his spine just thinking about it. The power of those swords scared him enough when they were in Zelrius' hands.. now they were in the possession of someone even more psychotic. Telrenya latched onto Jomei, digging her face into his shoulder, her words sounding scared and sad. Olive eyes looked down at the girl, and his arms wrapped around her, kissing her on the top of her head. "I know.. I won't. I'm not going to let myself die.. Just as I'm not going to let you die." Jomei let out a chuckle, which masked his own voice choking up a bit, "You and I are going to make it out of this game together. And then...And then I will find you in the real world." Jomei's voice was determined when he made the promise to Tel. He felt like it may have been a bad idea to make more promises, after not being able to reunite her with her brother while he was still alive. However, this was something he would do.. and if not.. he would at least make sure she got out.
  2. [F11 - PP] Always (Telrenya)

    Jomei's kind words about Telrenya's brother seemed to relieve the tension hanging over her head. The girl never had the opportunity to see Beatbox while in this digital world, so she only could imagine what he had gone through up until this point. Jomei was happy to be able to fill in those blanks by speaking of his bravery and strength. The calmness in her voice signaled that her mind was more at ease than it was coming into this conversation. Jomei's gaze shifted over Telrenya's head to Beatbox's old sword, laying across their laps. He wondered if there was anything to do for the girl so she would be able to really honor his memory with that blade. The possibility of a Blacksmith changing the weapon type was always a possibility. Now was not the time to think of that, however, so he put the thought to the back of his mind. "I guess if you look at it that way.." Jomei replied when Tel admitted she will not have the uncertainty of where her brother was floating over her. As terrible and morbid that thought was.. it was very true. The woman's arm found her way across Jomei's waist, loosely embracing the man. Jomei closed his eyes as a soft smile formed on his lips, finding comfort with the girl next to him, despite the tragic situation at hand. His free hand did the same, reaching across Telrenya and placing his hand on her waist. Gently, the man pulled the blonde closer, giving her a comforting hug. "I can really get used to this." Jomei said into the girl's head. He let her go so that she could return to her regular sitting position. Her hand gently caressed the side of Jomei's body as she began to speak about things she wanted to do. One of those tasks was to visit the Monument of Life in the Town of Beginnings. Jomei nodded his head, "Yeah. We can do that.. I planned on going there soon myself. I have.. a lot of old friends I should visit." He was silent for a moment, trying not to let the thought creep into his mind as it usually did. "We should also try and contact Ruby at some point.. I'm just hoping she isn't still blaming herself for everything."
  3. [F11 - PP] Always (Telrenya)

    Despite the sad situation, Jomei could not help but form a smile when Tel expressed that she would not be able to bear losing Jomei, or any of their other friends for that matter. Using his free hand, he gently took the hand that rested on his knee in his own, his fingers wrapping underneath the palm of her hand. The man brought her hand upwards, giving her knuckles a soft kiss before setting it back down. Jomei's smile faded as the girl looked away, summoning her menus. Her eyes and cheeks were still red from crying, though no tears streamed down her face at the moment. He knew the pain she was feeling must have been unbearable, yet she was proving to Jomei just how strong she truly was. Soon after opening her inventory with a swipe of her hand, a blade appeared in her lap. The sword, adorned with blue and gold accents, Jomei recognized as her brother's sword that the mystery man had taken off of his body when he killed him. Jomei looked at the blade with a frown on his face, somewhat recognizing the blue and gold color scheme. He heard Telrenya speak up, asking if Jomei knew him. Jomei sighed and shook his head lightly, "Not really.." he took a moment before looking up to the girl. "But I have met him." Jomei situated himself on the couch, moving slightly closer to Telrenya, placing his arm around the girl's back, his hand resting on her shoulder, allowing her to rest her head in his chest if she wanted. "After I escaped from the cultists.. like I told you in the cave.. I was running out of energy, and my health was lower than I'd hoped it to be when trying to escape from a group of people.. Anyway. I had sent out a message to all of the players in the area, as well as friends. Eventually, your brother did show up." Jomei smirked, "I may have already been safe.. but Beatbox still showed that he cared, and came to see if I needed help. He was very knowledgeable with all of us.. and took our side when Zandra supported Lowenthal's death.." the end of Jomei's sentence trailed off as his voice lowered. "I also know that he fought on the front lines. My last boss fight I was at.. the one where.. I was paralyzed and kidnapped. I saw him, your brother... I can tell you Tel.. There's a lot to be proud of when it comes to him." Jomei rested his own head on top of Tel's, closing his eyes. "I'm sorry I don't have that many stories about him."
  4. [F11 - PP] Always (Telrenya)

    After speaking her name to break the silence, Telrenya slowly turned her head to look at the man, after sitting with her knees pulled into her chest for so long. The two looked into each others eyes for a moment, Jomei noticing a slight bit of the sadness in her eyes fading as their gazes locked. After a moment, however, she turned back away, staring forward as Jomei had been before. Another second of silence passed before Telrenya spoke up, apologizing to Jomei for yelling at him. His brow lowered as he looked at the woman in confusion, his olive eyes darting to the side as he tried to remember when it was that Telrenya snapped at him. In the heat of the moment, she had shouted at the ginger for holding her back from chasing the cultist, as well as calling her by her real name. His eyes went back to the blonde who sat beside him. He turned his body so his knee was placed upon the couch in between him and Telrenya, his front fully facing the girl. "Tel, you don't need to be sorry for that. I understand. You were angry." he placed one of his hands on her upper back as he spoke. "I probably would have done the same thing if I was in your position.." He let out a sigh through his mouth, closing his eyes for a moment, "I was not going to let you chase after him. You saw what he did to me. I.. If I had let you go off and get killed, then I would not have been able to live with myself."He opened his eyes again and looked into the woman's, despite that she was currently facing away from him. His brow lip quivered as he spoke, imagining the horror of Telrenya dying at the hands of the dual wielding player killer. "Just.. just the fact that he hurt you.. was enough to set me off." The man flinched as he thought about the non-existent pain the man had dealt to him. Every time he had spoken up to defend Tel, he was hurt even more. The man pushed Jomei to the brink of his life, all because he could not stand him hurting the woman he loved.
  5. ((OOC: 2 hours passed since Fateful Encounter thread) The deep wounds on Jomei's body had healed over, leaving no trace of the blades of Michael and Lucifer having ever touched his body. However, the damage left a stain on Jomei's mind, never being able to escape the images of his health almost depleting and seeing everyone in danger, especially Telrenya. He made a vow to to help Tel find her lost brother.. obviously now, that was not possible for the man. Beatbox..Jomei knew the name. He was one of the ones who arrived when Jomei had escaped the Player Killers on Floor Four.. Had... he been the reason they knew of Beatbox? Was Jomei the reason he got killed? No, it wasn't possible... the PKers had retreated before the blonde man had even arrived. Showing no emotion, Jomei sat on his couch, his hands folded and elbows resting on his knees. He stared at the wall directly across from him, as if he were trying to focus on seeing through the digital plaster. His mind started to drift to what would happen now. Did they need to live the rest of their lives in fear? Hoping that their actions were not heroic enough to draw the attention of the cultists? No.. Jomei knew what his plan was.. and it was a crazy plan that he could not tell to anyone, or else they would stop him. It was a plan for revenge. The man had been so deep in his thoughts, shivering from time to time, that, for the short moment, he had forgotten that Telrenya had joined him back at his house. Jomei's own plans were not the priority at the moment. With a blink, as if it signaled him switching gears in his mind like some sort of machine. He needed to be there for Tel, that was what should be his true focus. Helping the girl recover from the loss of her brother, as well as keeping her from doing anything rash.. like going after the cultists.. or worse. "Tel.." Jomei said softly, looking over at the girl.
  6. ((Yui's Grace used for thread)) Jomei's eyes were glued to the ceiling, the image of the man who now wielded Zel's dual blades, as well as the skill, standing over the paralyzed body of Telrenya, the sword of her brother pierced through her chest. The threatening words of warning given to him throughout the encounter ringing through his ears. Don't try to be a hero. Every time he heard those words in his head, he shivered. He truly feared the man who could have easily killed Jomei that day, as well as the others who were there. It made Jomei feel weak, discouraged. What if he could not save Telrenya? What if she had died in front of him.. Jomei being able to do nothing but watch? His fists clenched as he ground his teeth "No." The ginger shot up from his bed, a determined look on his face. He took his cloak from the back of his desk chair and laid it to rest in its place over his shoulders. Turning his head, he looked at Adere as she sat on her perch in the corner, looking a bit larger than when Jomei had first met her. The owl hopped to Jomei's shoulder, the same moment that the man continued down the stairs of his home and out the door. The Irishman grabbed the hood of his cloak and pulled it up over his head. He did not want to be noticed by anyone, especially Telrenya and the rest of his guild. They would try to stop Jomei if they found out his intentions. Swiping his hand up, Jomei opened the list of quests he had bought off of the information broker, and began reading about a new type of hybrid boss that had been appearing as of late. Deciding his best bet would be to investigate the boss reportedly found on Floor Two, he used the teleporter in the center of town to make his was down to Urbus. Before his body had even fully materialized, Jomei was on the move, the pixels making up his avatar as he stepped from the platform and immediately began to hurriedly walk down the main road of the city. @Hikoru Jomei is Rested (-1 EN from first two attacks) Stats:
  7. [F02] «Return of the Queen»

    Accepting this quest with @Hikoru
  8. Jomei looked into Telrenya's eyes and smiled, "I'm happy you enjoyed yourself.. I was considering letting you keep the violin so you could play it on your own...But then again.. If I keep it here, it just gives you more of a reason to visit more often." He took his hands off the girl's waist and took a couple of steps away from her. "I think its only fair that I play something for you now." Gently scratching at his chin, Jomei turned around to look around the room, thinking just what he should play for Telrenya. He would play enough of the lute during the day, so moving over to the piano, the man dat down on the black bench and adjusted it so he sat comfortably at the large instrument. Running his fingers a long the keys, Jomei found the perfect place to start, immediately going into a melodic tune that he felt the girl would enjoy. After awhile, Telrenya seemed to catch on to the beat of his song, and picking up the violin once again, she played along with Jomei. Her ability to jump in as such, and the way their music sounded together, only confirmed what he had thoughts moments before while watching Telrenya play on her own. Thread complete: Telrenya: 3 SP 600 col Jomei: 3 SP 600 col
  9. Jomei could see the pressure weigh down on Vale's shoulders as he spilled everything out to her. She seemed to understand what he told her, though she probably hoped that she didn't Jomei bit the inside of his cheek, should he really have told her all this much all at once? The panther woman would need to know eventually, despite the fact that it was pretty much only Jomei's speculations, rather than what may be the actual truth. What else could it be though? Gram coming into her possession, an essence that reminds him of Dom's rage following her around? That was truly the only explanation he could think of. Vale decided it would be best for the two to put the blade away and call it a night, "I agree.." Jomei could not have agreed faster to put the blade away, feeling as if eyes would sprout from the blade and stare at him while he was not looking. Once the blade was back in the chest and locked away, Jomei's entire body shivered, as if a chill had passed through his whole body and left. The woman offered Jomei her guest room for the night, to which he gave her a slight bow of his head. "I appreciate that. Yeah, we should get back to it tomorrow.." As the woman walked off, Jomei watched her before calling to her "Vale... I'm sorry." he apologized, feeling as though he had dropped all of this weight on top of her. The ginger then retreated to what he assumed as the guest bedroom. He sat on the bed and stared at his knees, wondering just what the hell was going on.
  10. [PP - F11] Hallowed Halls

    Jomei frowned, hopefully not visible to the blonde. He'd rather not tell her all that he had been through since she had been gone. "..Yeah." he simply answered, his voice sounding solemn as the events of his past flashed in his mind. His mind was brought out of the rut that he put himself in when Lessa told Jomei that she had the idea to form a guild based on these types of adventures, without the pressure of clearing the game.. Just exploring the parts of Aincrad that actually are beautiful and exciting. She seemed discouraged, however, by her experience with past guilds that never worked out. Despite the lack of space, Jomei stretched his arm forward, placing it on the woman's armored shoulder with a smile, "I think you should go for it. Who needs a governed guild when you're all in it for the same reason." he nodded his head, "You have my support with it." Lessa seemed to move in place, possibly trying to get a bit more comfortable. Just how long did they plan on hiding out in this pantry. Jomei's ears perked when he heard Lessa's boot kick something. It sounded wooden, but with something inside that did not sound like jars or edible items. Possibly a small chest? He thought as Lessa confirmed she noticed it as well, and went to open it. Jomei watched Lessa as she bent towards the floor to open the small chest. As she lifted the wooden lid, they heard the sound of something growling.. Jomei even could have sword he saw teeth on the bottom of the lid, as if it were some sort of mimic. His olive eyes went wide "Yeah. Lets get the hell out of here." Jomei said, quickly agreeing with the blonde. He was sure he'd have no problem fighting a mimic.. but not in a space where he could not even get his rapier out without stabbing Lessa. Jomei pushed open the door with Lessa and went to step from the pantry, throwing his arm to the side when he noticed that there was now a drop from the entrance to the small closet. Jomei stared down at the floor, which was about three feet down now. Why was the pantry flying? That was when he noticed vents, and even some 'hanging' pots standing upright. Raising his head to observe the rest of the room. He saw that there was a large counter, as well as the sinks and ovens, now on the ceiling. The room had flipped itself upside down. Jomei shook his head, hopping down onto the ground below them, "This just keeps getting weirder and weirder.."
  11. Despite being a part of the PST team, I wanted to share my own ideas on this.} I think that having PKers is a must, being that was a big part of the Sword Art Online Story. However, we do not want newer/lower leveled players fearing going out into the open, with the possibility of becoming fodder for Player Killing characters. With that being said, I think that the idea of PKing should be entirely story based, as in the intended PKer must PM the player OOC about their intentions. From there, the intended victim can decide if they want to allow the player killer to enter the thread, or not. However, we also know how this will turn out, there will never be anyone player killed until someone wants to rid a character for the sake of someone elses story. That being said, I think that we should still with the kill intention thing, but maybe the PKer could, again, with permission from the thread owner, enter the thread just as a scare, just to add to a Role Play experience. Maybe they could roleplay a chase, or a threat.. but the player would not be killed by the PKer unless they are provoked with an attack by the intended victim. TL;DR version. PKer must message their victim with their intentions. If victim accepts, the PKer can enter the thread and attempt to kill player. If victim declines, PKer can still enter the thread just to scare the player, but no killing.
  12. ID: 89449 LD: 8 @David_Black receives 8 extra materials. Artisan Profession confirmed.
  13. Jomei stood at the bottom of the stairs, waiting for Telrenya with his hands in his pockets. As he heard the footsteps of the girl, heading back towards him, he looked up at the woman, his eyes widening slightly and his cheeks turning pink. Jomei had not seen the girl in much other attire rather that what he saw her in the past day. The dress she wore now was nothing too elegant, but was definitely different and looked amazing. "Wow.." Jomei mouthed, the single word passing from his lips like a sigh. "You look beautiful." he could not help saying, his voice sounding almost mesmerized by how the girl looked. After snapping out of the trance-like feeling, he led the girl to the music room. Telrenya seemed to glow as she explored the room Jomei practiced his music in. The excitement radiating from her body as she looked around, a wide smile on her face. He chuckled, "I'm happy you like it. Of course, you know, you are welcome to use the room as you please whenever you come visit." Jomei said as he walked to fetch the violin for Telrenya. Despite her excitement from before, Telrenya seemed a tad hesitant to take the violin in her hands. Once she finally took hold of the instrument and bow, she adjusted it on her shoulder, and felt around at the strings on the neck. Jomei took a step back, folding his arms at his chest with a soft smile on his face, waiting for the woman to start. The girl sounded out a couple of notes, getting a hang of the instrument after a long time parted from it. However, once she remembered, the notes became a soft melody. The tune filled the room, echoing off the walls to create a splendid sound. Jomei's eyes were fixated on the woman's face, watching her calm expressions as she played the violin. As she seemed to get used to the instrument once again, the soft melody became a much more complicated and upbeat tune. Jomei's mouth slightly hung agape as he listened to the beautiful music Telrenya was producing. It was at this point that Jomei could no longer deny it; he was in love with the woman standing in front of him. Once she finished, it took a moment for it all to register in his mind. He almost blurted out the words he had just been thinking of, however with a shake of his head, he set himself straight, "Tel, that was incredible!" His face was lit up from excitement. "That was just.. phenomenal! I was going to try and match your song on the lute or piano but.. I was just taken away by that." He stepped forward placing his hands on Telrenya's hips with a soft smile, "You are just.. absolutely amazing."
  14. Telrenya placed one of her hands on Jomei's leg, diverting his gaze at her placement near his knee before looking back up to the woman. As he did so, she leaned her body towards him, her puckered lips gently pressing against Jomei's cheek, causing his face to warm up and turn a bit pink. He smiled, placing the tips of his fingers on the cheek that she had kissed. Jomei could not help but laugh at Telrenya's response to Jomei, calling herself awkward before quickly correcting herself. Her statement ended with her bumping shoulders with Jomei, telling him that he made her just as happy. Jomei shook his head, "You are too cute." he said with a light chuckle, raising to his feet. "So. Are you ready to play the violin?" he asked the girl, hoping he would see a similar excitement in her eyes like before. "I'd suggest getting dressed, just in case anyone comes into the shop to purchase anything. As much as I've enjoyed seeing you in that outfit, I'm not sure how you'd feel if other people set their ogling eyes on you." He winked at the girl, letting her head back upstairs so she could change out from her pajamas. Jomei took the two cups that they had drank tea from and placed them into the sink in his kitchen. Once Telrenya was out of sight, the man opened up his inventory and equipped his casual town clothes, replacing the pajamas he wore to sleep that night. After changing, Jomei waited at the bottom of the stairs for Telrenya to return. Once she had done so, the man led the girl across the hall to the door opposite of his living room. Opening the door led to a room that looked very similar to a school's music room. One one wall was a large window with a thin curtain currently drawn in front of it. On the opposite wall were book shelves stocked with books, some of the shelves containing similar composition books to those he showed Tel upstairs. Next to the shelves was a large chest, filled with empty recording crystals. Crystals with completed songs the man had on a shelf on the farthest back wall, lined up and emanating different colors, depending on their effects. Next to the bookshelves was a long chalkboard, with small note progressions written out, some parts scratched out. Lastly, in the corner of the room was a basic piano, as well as various instruments, ranging from a violin and guitar, to a flute and even a drum. Jomei gestured for Telrenya to enter the room before him so he could get a full view of her reaction of the room. With a smile, the man stepped past her, "Like I've said.. Performers are not needed very often, but I take pride in my art." he chuckled. He continued to the other side of the room where all the instruments were gathered. He took hold of the violin, grabbing it by the neck, and grabbing the bow in his opposite hand. Walking back over to Telrenya, he held the two in his hand, "Whenever you're ready."
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