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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Row  Teayre Percival Nezumi Zandra Alice Arc Atzo Baldur Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Teion

      State of the Site Discussion   10/03/2017

      Please provide your thoughts and opinions! This discussion will affect the future of the site, so it's important that we get as much feedback as possible.
    • Aereth

      2.5 PK Rules / Thread Tags Discussion   10/16/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK


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About Macradon

  • Title
    Scarlet Templar
  • Birthday 05/11/1997

Guild Information

  • Guild Name
    Knights of the Blood Oath
  • Position
    Commander of the Vanguard

Profile Information

  • Gender
  • Location
    Kongeriget Danmark!
  • Interests
    Converting Jehovah's Witnesses into Catholicism.
  • Skype

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  1. Macradon would smile and nod his head at the girl, it was nice that his work was appreciated. “It suits you” he said to the girl who seemed happy in her new attire. Looking over at Itzal, Macradon would accept the payment handed over. If it weren’t for a high level player paying for the equipment, the girl would’ve gotten a discount, but the discount is only there to help low leveled new players through the prices, so a frontliner wouldn’t really need that discount. He would bow his head lightly and accept the praise “Thanks, man” he replied and would wink with his eye. He would wave the two farewell before another customer would enter his shop. The man would enter and Macradon would bow his head lightly at the man before exclaiming “Hello and welcoem to the Blazing Typhoon! I’m your Blacksmith, Macradon, and what can I do for you?” he would ask. Macradon would listen and look at the plans laid out before him. He would smile at the sight of Two Handed Straight Sword user, he didn’t see those kind anymore, they were getting rare, but he was quite happy to see one again. “The request will cost you 7 materials in total, that’s after the Beginner’s Discount” he would say before walking over to his armor stands. With a single touch towards the black plate armor, Macradon would open up an HUD that would tell him what was needed of information. He would turn towards his new customer and explain “The Harbinger of Edges is a Perfect Tier 1 Heavy Armor, the enhancement of the items are Damage Mitigation and Max Thorns. Thorns are the spikes on this piece of armor set, dealing damage towards your opponent when they hit you, it’s a good secondary way of dealing damage when monsters attack you” he said and would come back to the counter. “So whadya say? Gut the funds?” he asked. @David_Black Items Handed over to @Hestia +21 T1 Materials from Itzal
  2. State of the Site Discussion

    I ... I never actually thought of it that way. That may just be becasue I'm living in the frontliner Bubble, not experiencing a lot of the lower floor's quarrels like that. Very interesting point ot be made. There haven't been any active in the raid meeting. I'd like to have a raid as fast as possible as well. The motivation of the frontliens is quite stagnant. I agree, a Time Skip may solve the stagnation, but all of the things that could've happen in the timeskip isn't there, and so much could've happened within the floors that were skipped. My stance for the time is, Level Cap, raise new player's Starting level (unless they want to make a lower leveled character). I've fallen off from the Time Skip idea, as right now it doesn't touch me where it used to, and I'm not for it.
  3. He would finish off the shield, finally done with it all, it took a few hours, and the usage of materials was also great, it would probably have been lower, but because of the recent hotfix in the game, crafting had been changed slightly. He would brush off the thought and grab everything he had made, the sword in a scabbard that matched, the clothes and armor in a linen bag and the shield in his hand. He would walk up the stairs and come out of the door, walking back into his shop. “Hey Hestia, I’m done with the items” he said and would place the brown linen bag on top of the counter, as well as the sword in its scabbard. Macradon would take the shield and hold it up, leaning the bottom tip on the counter itself. “Try it on and see if it’s what you want” he said and gestured her to take it on. @Hestia
  4. [F4-SP] Cold ... so cold ... <Absolute Zero>

    The material he found was a nice addition to what he already had, and it would only get better from here on, he was certain of that. He would draw his sword and look back at Balthazar “Let’s take these on” he said with a smile to his companion. The two would start out at the foot of the rock formation. Macradon would open his HUD and begin to use his Tracking skill, trying to see if he could find those hobgoblins and take them out quickly, he wouldn’t have to carry out a way too long fight, that would just be tedious and annoying. With the HUD display up, Macradon would enter the name of the other monsters he had been up against earlier today. With those tracked, Macradon would look at the ground with his <Search and Detect> skill and follow the crowd of footsteps, looking around and following the traces, finding a small group of 4 hobgoblins. - Health List - < Macradon > 1105/1255 HP || 128 MIT || 19 DMG || 124/124 NRG (NRG FULL)(+10 HP) - Loot Acquired - Mats: 1x T3 Mat. Col: 7.440 2x T3 Perfect Armor 1x T3 Rare Armor 1x T3 Rare Shield
  5. Macradon would sigh and begin to walk towards the town again, he would go for a lesser settlement for now, it was closer and they would be able to get a full rest at that moment. “No, you’re not a killer, it’s a respawning NPC, don’t worry too much about it” Macradon said “You haven’t killed anyone, unlike someone else” he said, clenching his fist. Macradon was a murderer, he regret his decisions, the man could’ve been taken care of differently than brutally murdering him in front of a crowd, but at least it gave the right message for those who watched the thing unfold. He would turn around, still walking but backwards, and look at Vale “C’mon, let’s get to a tavern and calm your nerves” he said casually. This kind of stuff had happened to him way too much, and this was just what seemed like someone coming to terms that they have to be careful of what they’re doing, they might one day actually become a murderer.
  6. Macradon: The Blazing Typhoon

    Name: RevialYour Profession: BlacksmithYour Rank: 9ID: 89323Roll: 11Item Type: One-Handed curved swordTier: 1Quality: PerfectEnhancements: 2 x Damage, 1 x ParalyzeDescription: A black metal oxidized curved scimitar. The dark color of the blade contrast with the gold and brass hilt, shielding off for the knuckles and the front part of the hand. Two red garnets are embedded into the hilt, giving a classy prestigous feel to it. The hardwood handle is wrapped in tight purple silk, giving a comfortable feeling to the grip. Counterbalancing the tip-heavy sword is the hilt's end, ending in a flourish styled pommel. Image.Post Link: http://www.sao-rpg.com/topic/1065-shop-f1the-blazing-typhoon-rank-9-master-blacksmith/?do=findComment&comment=526640 Name: Ruby ArmorYour Profession: BlacksmithYour Rank: 9ID: 89328Roll: 12Item Type: heavy ArmorTier: 1Quality: PerfectEnhancements: 2 x Thorns, 1 x RecoveryDescription: Red clothing sourced from the tailor's market, covering the torso and arm, layered underneath a breast- and backplate, a single pouldron, a gauntlet, tassets and full plate legs. The armor's entirity protects enough vulnurable areas, as well as having an offensive defense with its damage return enhancements. Image.Post Link: http://www.sao-rpg.com/topic/1065-shop-f1the-blazing-typhoon-rank-9-master-blacksmith/?do=findComment&comment=526640 Name: Twilight ShadowYour Profession: BlacksmithYour Rank: 9ID: 89336Roll: 12Item Type: ShieldTier: 1Quality: PerfectEnhancements: 2 Paralyze, 1 TauntDescription: The difference between night and day, when the two celestial bodies allign with each other. The shield is embued with hars sunlight and dim moonlight, giving it a heavenly glow when hit by incoming attacks. The gold etched outline is high carbon steel overlayed with a strong gold alloy, capable of takign good hits. The vibrant colors of the shield also helps distracting monsters the likes, pulling them towards the shield. Image.Post Link: http://www.sao-rpg.com/topic/1065-shop-f1the-blazing-typhoon-rank-9-master-blacksmith/?do=findComment&comment=526657
  7. Macradon would continue working on the crafts, he only had one item left to craft, and it was getting difficult to really get a grasp again, it should be easier for him to make these crafts by now, but it still seemed like it took way too long before he would get anything out of it. He had one thing left, a shield. He should be more than capable of taking good care of this, he thought that at least. It took him quite a while, 7 tries to be exact. That’s a lot of tries for getting a perfect craft, especially for a Perfect item, but that’s just how it was, it took its time. Crafting on the 13th of SpooktoberRank 9: 3821/5120 -4 T2 Materials +2 T2 Materials +4 EXP Items crafted:
  8. Macradon would nod and have everything listed before him, he would grab everything needed and begin to walk towards the door behind the counter leading down into his smithy. "Please take a seat or take a stroll while I'll be crafting your equipment, it might take a while, depending on how well this goes" he would say as he went down the stairs. He would ignite the furnace, place the tier 1 materials in front of him, readying his anvil and his hammer. Starting out with something familiar, Macradon would make the sword. A curved sword, it took just 2 tries to make the desired weapon. He would continue to making the armor, this was a bit more difficult than he had anticipated, taking him 5 tries. He would expend the last energy he had left to try to craft the shield, but it didn’t seem to work. “Alright, I’ll just have to try again” he said and began crafting once again, squeezing every drop of juice in him out. Crafting on the 12th of SpooktoberRank 9: 3800/5120 -10 T1 Materials +3 Materials +10 EXP
  9. Macradon nod at the Girl’s decision, it was her gear after all. Listening to her reasoning, Macradon would come with what seemed like a clarification of a misunderstanding “It becomes more relevant in later tiers, so your Tier one equipment here isn’t gonna help you when you hit level 25, you’d have to get new gear by then” he said. “When you hit level 25, you need new gear, and that’s when Bleed will be relevant, as it scales through tier” explaining that a tier 1 weapon with bleed would be near to useless, while a Tier 2 bleed would be better “But if you want it now, I won’t stop you from doing it, you’re my client” he said. @Hestia
  10. Heeey, I was not alone on all of this. @Teion and @Ruby Said they were working on the sword arts, so that's a thing, but I'll still tag them so they can see everything else in this post as well. Good job.
  11. Registering on SAO fills you with DETERMINATION.

    Hello fellow Tea Drinker, I'm Asian though.
  12. [PP-F21] Gatherers of light (Green Blade)

    He would chortle lightly by the thought of the whole family joining in the spring and reply “Yeah, I can see how that could be embarrassing ...” he would continue after taking in a deep breath in this damp place and say “I’m glad you invited me, I truly am. I haven’t had the time to really enjoy myself for a long time since I joined the frontlines, so this small journey was what I needed” he said. His scarlet eyes would look over at Kotone, noticing that she had come slightly closer to him. “Oh …” he thought and would compute what was going on, he hadn’t really been in these kinds of situations before, he wasn’t too sure what to do at the moment. “Ehm …” he mumbled and would like Kotone scoot a little close in the water, though still keeping some elbow room to make sure she wasn’t uncomfortable about the situation. @GreenBlade
  13. He would listen to the enhancements requested for the armoury, and Macradon would take mental notes, remembering what was needed. Damage over Time instead of Paralyze was also useful if that’s what you wanted, so Macradon wouldn’t really change any of that. Macradon understood that a Defender Familiar would be a good addition to this equipment, but that means she had to go find a familiar, which could take a while, but if Itzal is with her, Macradon wouldn’t really doubt their decisions. “Well, If I were you, I’d probably go for Mitigation on the Armor and get a damage familiar. Slap that thorns onto the shield and get paralyze on the sword instead of the bleed effect. At these early levels, damage over time is nearly non-existent with its measly 24 total damage, so having an offensive status effect like Paralyze would be better, as it ensure more safety than Bleed does.” he would say. “But if you want to follow your proposed build, I can make it today in no time” he said. @Hestia
  14. As Vale suddenly jumped towards Macradon with her fist burning in the shining light of a Sword Art, Macradon would quickly turn around, seeing the Info Broker come, rushing for an attack against Macradon, but it seemed like Vale cut the info Broker off fast enough, but too strong. Macradon would look at the green player was decimated by the heavy punch of Vale, sending him flying back as well as being shattered in pixels and crystalline polygons. Looking at Vale with a shocked face, he would see the green cursor turn orange. In slight disgust of the orange curser, Macradon would take a few steps away from Vale. She had just killed someone, and the attack was intentional, but Macradon was somewhat sure of that the kill wasn’t. “Uhh …” he said, not knowing what to do at the moment. “****” he cursed in his mind. It seemed like Vale could contain herself and just let that righteousness make her er murderer. “Seems like we need to do Redemption, then” he said, not looking at Vale as he walked towards the cities once again.
  15. Looking at the items, Macradon would think of an estimate of what time is needed. What Enhancement did they even need as well, Macradon hadn’t been told, only the visual design. “So, I’d recon I could finish them today, but I’d like to know … what kind of enhancements do you want for your items?” he would ask. He could come up with something, but he wanted her to choose her own style, what did she want. If Macradon had taken the tank route, he’d probably go with a Status and Accuracy weapon. Thorn Shield with some kind of status as well and Full Mitigation armor, probably also go for a Damage Familiar to lacking too much damage, but now, he wanted to know what she wanted for herself. @Hestia