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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
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      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
      -Staff
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.

Macradon

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About Macradon

  • Title
    Scarlet Templar
  • Birthday 05/11/1997

Guild Information

  • Guild Name
    Knights of the Blood Oath
  • Position
    Commander of the Vanguard

Profile Information

  • Gender
    Male
  • Location
    Kongeriget Danmark!
  • Interests
    Converting Jehovah's Witnesses into Catholicism.
  • Skype
    sh4d0wdk

Profile Fields

  • Skill Points
    386

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  1. [PP - F1] Roof above your head

    Macradon smiled as Kairi would enter his house as well as her small mimic familiar. It was quite a peculiar thing, but Belphegor wasn’t a normal familiar either. “Come in, both of you” Macradon said with a warm tone as he welcome the two into his house. “You’re the first to see this house other than Belphegor and I, hope it’s not too shabby” he said, chortling lightly. Macradon would begin to walk towards the door closest to the left, that was the door that would go to the rest of the house. Entering through the door, the kitchen would be present by the left, and a few closets embedded into the wall were on the right. Further into the large hall was a dinner table with 6 chairs seated around it. Walking by the kitchen counter, Macradon would grab the bowl of assorted fruits and take it to the living room at the end of the hall. “So this is the house, kitchen, rooms, dining place and the living room, whatcha think?” Macradon introduced and asked with a happy tone in his voice. He was quite proud of the design he had made, at he had used a lot of time on this. Walking to the living room, Macradon would place the bowl of fruits on the tea table and gesture for Kairi to sit down in one of the two sofas. Belphegor through the entire time would just be walking and standing besides Macradon, not really doing anything else that being obediant while guests were present. @Kairi
  2. As Hirru dealt a good blow at the snake, making it wiggle in the muddy ground as it was getting down into the red, Macradon would make his final strike that would tear through its entire being. “I’m working on it!” Macradon replied as he began an attack. With a downwards hard <Galaxy Destroyer> mud, water and other debris were flung everywhere from where Macradon bashed his sword. With a crude but extremely effective attack, Macradon cleaved down into the muddy water, dealing a hefty blow to the snake, taking it out of its misery of living in murky water and not being able to do much else than just be a target by players because it’s a field boss. Taking out the last bit of health, Macradon received the last hit reward, which was a consumable, and would put it away as the two would split the Col earned from slaying this great beast. - Health List -[10]< Macradon > 1335/1335 HP || 165 MIT || 19 DMG || 102/132 NRG (-16, +60 HP)(-13 NRG, +1 NRG)<Toxic Venom 3/3>[3]< Hirru > 995/995 HP || 0 MIT || 13 DMG || 75/98 NRG (+1 NRG, -11 NRG)[0]< Anemone > 780/780 HP || 0 MIT || 1 DMG || 78/78 NRG < Hebishinu > -26/600 HP || 100 MIT || 140 DMG || Safeguard 0/2 (-147 HP) Thread Complete Acquired: 4 SP to Macradon 1 SP to Hirru Serpent's Tongue to Macradon 200 Col to Macradon 200 Col to Hirru
  3. Macradon heard Itzal’s call and quickly followed up upon it after replying “Aye, I got this!” he said and quickly activated a sword art <Galaxy Destroyer>. Be it over kill or not, Macradon would cleave a single time, quickly depleting the Bone Knight of its last health. The attack was fierce, heavy and precise. Striking down the last Bone Knight, Macradon would collect the items he had gotten from the slain target. The two had acquired quite the loot for a small farming journey. “Finally!” Macradon said with an exhausted smile as he had taken out the darn last knight. “That took awhile, but we’re through it now” he said as he stretched out and tried to take care of his tense body. “Do you wanna continue, or should we call it day?” he asked Itzal while still stretching. He were ready for more venturing, but he was also down to do nothing for the rest of the day. - Health List - [4]<Macradon> 1408/1425 HP || 116 MIT || 20 DMG || 103/138 NRG (-91 HP, +75 HP)(-24 NRG, +7 NRG)[2]<@Itzal> 1410/1410 HP || 18 MIT || 16 DMG || 127/138 NRG <Bone Knight 2 > -234/690 HP || 0 MIT || 207 DMG (-260 HP)
  4. Even though Hirru did a great swap in attack angles, the Night’s King would swing his axe without hesitation, cleaving a good chunk into Hirru, dealing a great amount of damage. Macradon had no time to react to that, he couldn’t parry it, deflect or block it, the Night’s King was just too fast. What Macradon could do was to retaliate while the Night’s King was recovering from his Axe attack. With another strong strike with his <Galaxy Destroyer> sword art, Macradon would chunk it down to red health where Hirru would be able to get another hit in and kill the boss, finishing the quest once and for all, as it was getting tedious to fight in this cold, in this environment and even at this king’s palace. The strike was strong enough to make the king stagger and take a few steps back, but he was already in his way of winding up for another strong cut, this time it seemed to be aimed at Macradon, but that could change the same just as fast as Hirru assaulted the king. "Hirru, take him out!" Macradon roared. - Health List - [4]< Macradon > 1335/1335 HP || 111 MIT || 12 DMG || 79/136 NRG (-13 NRG, +1 NRG) [3]< @Hirru > 651/995 HP || 66 MIT || 12 DMG || 58/98 NRG (-11 NRG, +1 NRG)(-319 Damage [0]< Anemone > 780/780 HP || 0 MIT || 1 DMG || 69/78 NRG < Night's King > 63/450 HP || 50 MIT || 300 DMG (-106 hp)
  5. Holding back the paralyzed snake, Macradon would wiggle himself free of its ferocious bite. Quickly glancing over his health bar, Macradon would notice a poison debuff, but it didn’t seem to do anything as his Battle Healing was doing it work properly. Hirru seemed to have a problem landing a hit, seemed like the paralyzation hadn’t hit the whole body, but only the front part of it. Without much more wiggling, Macradon came out of the jaw and would make another strike with his greatsword, cleaving down with his <Galaxy Destroyer>, dealing a good chunk of damage before slowly watching the snake come free of the paralyzed state he had put it into, like it had done to him throughout the fight. “Hunter, try again! It doesn’t seem like it’s fully ready yet!” he called out to Hirru, as the snake was slowly gaining its full mobility back from Macradon’s strike. - Health List -[8]< Macradon > 1335/1335 HP || 165 MIT || 19 DMG || 114/132 NRG (-16, +60 HP)(-13 NRG, +7 NRG)<Toxic Venom 2/3>[2]< @Hirru > 995/995 HP || 0 MIT || 13 DMG || 85/98 NRG (+1 NRG, -2 NRG)[0]< Anemone > 780/780 HP || 0 MIT || 1 DMG || 78/78 NRG < Hebishinu > 176/600 HP || 100 MIT || 140 DMG || Safeguard 0/2 (-147 HP) <Paralyzed>
  6. Macradon: The Blazing Typhoon

    Name: Oakeshott XXIIYour Profession: BlacksmithYour Rank: 9ID: 96692Roll: 9Item Type: One-Handed Straight SwordTier: 2Quality: RareEnhancements: Damage | DamageDescription: A broad one handed straight sword in the type XXII in Oakeshott typology. It's broad base and broad tip are made for better cutting capabilities rather than thrusts.Post Link: http://www.sao-rpg.com/topic/1065-shop-f1the-blazing-typhoon-rank-9-master-blacksmith/?do=findComment&comment=541810 Name: Serpent's TongueYour Profession: BlacksmithYour Rank: 9ID: 96694Roll: 12Item Type: One-Handed Straight SwordTier: 2Quality: PerfectEnhancements: Paralyze | Paralyze | BleedDescription: A one handed sword's handle wrapped in cured and boiled snake skin to keep shape and get strong. The blade is swiggled from the base to the tip alle the way and is addorned with a green tint to the blade. A snake's head is carved to use as hand guard.Post Link: http://www.sao-rpg.com/topic/1065-shop-f1the-blazing-typhoon-rank-9-master-blacksmith/?do=findComment&comment=541810 Name: Musketeer's CompanionYour Profession: BlacksmithYour Rank: 9ID: 96695Roll: 9Item Type: One-Handed RapierTier: 2Quality: RareEnhancements: Damage | ParalyzeDescription: The classic and most widely known rapier, basket hilt with thin ornate branches forming the basket. A long straight and narrow blade and a sizeable grip and handle for better control.Post Link: http://www.sao-rpg.com/topic/1065-shop-f1the-blazing-typhoon-rank-9-master-blacksmith/?do=findComment&comment=541810 Name: Blinding LightYour Profession: BlacksmithYour Rank: 9ID: 96697Roll: 12Item Type: One-Handed RapierTier: 2Quality: PerfectEnhancements: Paralyze | Paralyze | KeenDescription: A light blade made for continuous strikes. The blade is long, straight and slim, perfect for quick stabs. The blade is extra hardened and bends even less than other rapiers, this prevent possible bend when it shouldn't.Post Link: http://www.sao-rpg.com/topic/1065-shop-f1the-blazing-typhoon-rank-9-master-blacksmith/?do=findComment&comment=541810 Name: Swiss SabreYour Profession: BlacksmithYour Rank: 9ID: 96698Roll: 11Item Type: One-Handed Curved SwordTier: 2Quality: PerfectEnhancements: Damage | Damage | DamageDescription: A swiss basket hilted slightly curved sword. The curved edge towards the tip increases cutting power, and the basket hilt, side rings and figner rings increase potential defensive maneuvers.Post Link: http://www.sao-rpg.com/topic/1065-shop-f1the-blazing-typhoon-rank-9-master-blacksmith/?do=findComment&comment=541810 Name: Rock - paper - scissorsYour Profession: BlacksmithYour Rank: 9ID: 96699Roll: 8Item Type: One-Handed WarhammerTier: 2Quality: RareEnhancements: Paralyze | ParalyzeDescription: A one handed mace with the bludgeon in the shape of a clenched fist that strikes hard, like the symbol for a rock in the rock paper scissors game.Post Link: http://www.sao-rpg.com/topic/1065-shop-f1the-blazing-typhoon-rank-9-master-blacksmith/?do=findComment&comment=541810 Name: rock - Paper - scissorsYour Profession: BlacksmithYour Rank: 9ID: 96701Roll: 9Item Type: One-Handed WarhammerTier: 2Quality: RareEnhancements: Bleed | PralyzeDescription: A one handed mace with the bludgeon in the shape of an open palm that can cut and strike, like the symbol for paper in the rock paper scissors game.Post Link: http://www.sao-rpg.com/topic/1065-shop-f1the-blazing-typhoon-rank-9-master-blacksmith/?do=findComment&comment=541810
  7. After thinking about a lot of what to do in his new home, Macradon through of trying out his new setup for his shop. The shop seemed quite the same, not the biggest change, other than the location, now close to his house he had just acquired. “Let’s see if it’s just as great as I remember” he said out loud with Belphegor running around in the yard chasing his tail three different ways with his heads. Macradon would set his work on and began crafting, workin on multiple different one handed weapons in tier 2 that would be useful for those that could not afford a request and would rather go with an in stock weapon. Crafting on the 22nd of FebruaryRank 9: 4381/5120 - 8 T2 Mats + 33 EXP Items Crafted:
  8. Macradon had been here not too long ago, and it was time to take another visit. Macradon had run low on materials lately, and he wasn’t feeling for another grind run, it would just end up being nearly a waste of time, unless he really went out at did it, that would probably be for another day. Walking through the door to the shop, Macradon would smile and wave at Shield “It’s ya boi, Macradon here!” he said and chortled lightly. “I’ve heard you sell tier 3 materials, I haven’t had the time to go and farm yet, so I thought about buying some of yours? I’d like to buy 70 materials, which would add up to …” he said and tried to count it out in his head “69300 Col?” he asked and would find the appropriate amount of Col to pay with. -69300 Col
  9. [OP-F2] Boss Raid Meeting

    Discussing back and forth, people would take notes, Macradon would as well, but since the details were few, there wasn’t really anything worth noting, it was very little information to be had. Listening to the teams that would be put up, Macradon would chortle lightly “Well, I don’t have anything against these teams. @Calrex, seems like you’re stuck with me again” he said with a smile towards the Ultramarine Knight. The parties that were created were evenly balanced, and they all seemed to fit well, nothing too off putting to note, no Death_Adder at the very least. Leaning in to hear was @Hirru was asking him, Macradon would shake his head //“Nay, I haven’t heard anything from him, I don’t know what he’s up to anymore, my hopes is on a recon to find Mack, but that’s very unlikely”// Macradon would reply with a whisper, knowing well that the Commander wasn’t on the lookout of Mack.
  10. [OP-F2] Boss Raid Meeting

    Macradon nodded at the short information sprint he was given, which was enough to somewhat identify it. Raising a hand, Macradon would say out “I also have a few T3 materials I’m willing to part ways with if someone is in need to craft for the frontlines”. It wasn’t much he had, but it was something he could do for everyone else here today. Asking @Hirru if there was anything else to note “So grove, hoofs, thunderclouds. Anything else I missed, Hunter?” he asked. If this was all, Macradon was fine with it as it was, nothing else to do, nothing to do about it, quick and easy, no problem at all. After seeing how well they actually cleared Tesseleth, Macradon was getting quite confident that they would be able to clear this floor just as easily, nothing was standing in their way anymore, they just had to press on.
  11. Smiling at Sey, Macradon would nod his head “Aight, I get ya. I’ll give these, they might give it a push in the right direction” Macradon said as he went into his inventory and grabbed some of his Tier 1 materials that were to be used for crafting. “I hope this is enough for you” he said and would hand over 15 T1 materials “It’s not like I’m in use of them myself anymore, I can just buy them off of merchants when I feel like it” he said. Without doing much more than that, Macradon would hold tight and calmly wait for Sey to finish the cooking. -15 T1 mats
  12. [SP - F1] Redemption of the murderer

    Only waiting a short while more, Macradon would receive the food he had ordered and would be on his way without more words. Stepping outside into the 11th floor, Macradon would look around himself and think “Where to go now …” he thought with Belphegor in the chain by his hands. “Now let’s go look around for today” he said to Belphegor and would set into his scout mode, the one he had used back when looking for the boss rooms. The first place was to think back … think real back … where did Death_Adder flee to? “Uhm … uhhh …” Macradon thought, doing his best to think of what had been going on and what happened. As his mind surged, he heard the words as sharp as when the “Hero” said it with his tail between his legs. “Floor 21. Tomokia.”. That’s where Macradon would start his search.
  13. [SP - F1] Redemption of the murderer

    He remembers that he had helped a Cook make some cooking utensils, the cook’s name was Sey. The other white haired person he knew here on Aincrad. Just like last time, Macradon would be in need to go further up the floors to get to his next pit stop, Halcyon’s Keep. Walking up and finally into the shop on the 11th floor, Macradon had no time for nice talks and would just get to the business. Despite his already bad attitude and mood, Macradon was clad in not the red and white of the KoB, but was instead wearing black and green robes, his own colors that he wore back in the days, these robes were ominous and wasn’t like Macradon at all, he had the big broad hood up, shielding his face from most view, but his scarlet eyes pierced through the darkness of his hood. “Sey, I need you to help me with something, it’s urgent” he said and would hand over a piece of paper with written words, indicating what Macradon was in need of, why he had come here and what he was after.
  14. He remembers that he had helped a Cook make some cooking utensils, the cook’s name was Sey. The other white haired person he knew here on Aincrad. Just like last time, Macradon would be in need to go further up the floors to get to his next pit stop, Halcyon’s Keep. Walking up and finally into the shop on the 11th floor, Macradon had no time for nice talks and would just get to the business. Despite his already bad attitude and mood, Macradon was clad in not the red and white of the KoB, but was instead wearing black and green robes, his own colors that he wore back in the days, these robes were ominous and wasn’t like Macradon at all, he had the big broad hood up, shielding his face from most view, but his scarlet eyes pierced through the darkness of his hood. “Sey, I need you to help me with something, it’s urgent” he said and would hand over a piece of paper with written words, indicating what Macradon was in need of, why he had come here and what he was after. 3 of these: 3 of these: 10.800 payed to Sey Because of recent patch I have changed my order, I'd like 7200 col refunded.
  15. [SP - F1] Redemption of the murderer

    After taking care of the amount of potions that would help him succeed, Macradon was on the look for some more things, food. He needed something to boost his aptitude, it was now or never, the hunt was on, and his prey was the most dangerous prey he had ever thought of going toe to toe with, but that’s how it is. Without much more thought macradon would go to his next stop, he now had damage and mitigation galore, now he just really needed the good, and he was in need of a cook. Knowing many different people, Grave came into mind, he was a cook, but he has had his absence lately, not thinking that he even wanted to be nor help frontliners anymore. After Mack’s disappearance, the guild had been falling into shambles with only Hirru and Mac left. It was a shame, though something came to his mind when he thought Cook.
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