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    • Shark

      If you donate, Get this!   12/24/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! HAPPY HOLIDAYS!!! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
       
    • Shark

      Notable Donors!   01/04/2017

      Here is where we honor the donors who go above and beyond the call of Aincrad!
        Top Tier Donors! Row  Teayre Percival Nezumi Zandra Alice Atzo Azrael Baldur Dominion Ignavus_veneficus Lee Mack Macradon Nocturn Piera Ruus Sarial Hawke Unyeilding To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/22/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      SAO 2.0 May Patch Notes   05/16/2017

      Praise thee to @Teion, in which spent her time creating all these patches. <<May 2017 Patch Notes>> Hello players! The following are complete notes on the upcoming patch that will be released once Floor 21 has been unlocked. These rules are not yet in effect, but an announcement will be made once they are officially implemented.
      As always, any threads that are in-progress when the patch goes live will follow the same rules as when they were started. Skills, items, new threads and evaluations, etc., must adhere to all new rules once the patch has been released.
        General Rule Updates:
      First off, there are a few general rule changes and clarifications. These have been amended or added to the relevant guides until the 2.0 rewrite has been completed. Post Count Requirements: A completed page of roleplay is 20 in-character posts. Thread summaries are mandatory, but they may be posted either in a separate post or together with the last IC post. Rules on Vanity Potions: Cannot affect a player's psyche. Cannot manipulate a player's will. Cannot alter an avatar's appearance in drastic ways (missing limbs, transmogrification, etc.) Cannot affect any systems that would be directly controlled by Cardinal (pain dampeners, language or speech, players' senses, etc.) Alcohol in SAO: While alcoholic drinks exist in Sword Art Online and can be created by Cooks, players do not actually ingest any alcohol they may drink. It is not possible to become drunk, however some players could be prone to a placebo effect. Regardless, it is important to note that players cannot become intoxicated by drinking alcohol.
      Dice Roller Tutorial Update:
      The Dice Roller has been updated with some new rules regarding the "Roll Purpose" section: Rolls must clearly state the full action in the Roll Purpose field. When attacking: targets, sword arts, skills, etc., must be included. When crafting: tier and item type (not enhancements) must be included. Any loot, crafts, etc., that do not abide by the new rules must be submitted for evaluation before the end of the Floor 20 boss fight. Evaluations that do not meet the new criteria after the patch's release will not be able to be approved.
      Appraisal Rework and Loot Changes:
      The Merchant's Appraisal system has been reworked to Identify: The loot table and treasure chest guides have been rewritten. Permanent items obtained through chests or from killing mobs are now "Unidentified". Unidentified items are not submitted for evaluation by the person who looted the item. These items must be brought to a Merchant to be identified. Unidentified items cannot be used or equipped. Merchants will use their crafting rolls to identify items, similarly to the appraisal system. The Merchant who identifies the item is responsible for submitting the item for evaluation before it can be used.
        The Loot Guide has been rewritten: There is now a Floor minimum and maximum for standard parameters. Monsters may not be spawned below or above these stats. Players must use a post action out of combat to inspect unidentified weapons and armor to determine their type. Players may not search for materials in safe zones, shops, etc. Separate Loot Die rolls are required when facing multiple enemies.
        The Treasure Chest system has been revamped: Chests can be searched for every 20 posts. Sub-dungeons and chests cannot be searched for closely together. The Picking skill is no longer required to open chests. It is still the only modifier that affects rolls to open chests. Treasure chest rewards have been changed. Items found in chests are also unidentified. Check out the complete updates in the new Loot & Treasure Chest Guide and Merchant Guide sections.
      <<The Gemini>> Quest Rewrite:
      <<The Gemini>> quest and the skills it awards (Concentration and Disguise) have been rewritten: Players that have already completed <<The Gemini>> may re-take the quest in order to switch the skill they received in their initial completion. Players may not repeat the quest if they are not switching their current skill. Repeat completion will not award the col or additional SP from the quest rewards. Concentration (5 round cooldown): Gives +1 to the BD result for a single action. Can be applied after the roll. Can only be used against monsters. Disguise (5 round cooldown): Gives +1 to the BD result for a single action. Can be applied after the roll. Can only be used against players/NPCs.
        New Beginner Quest: <<The Venomous Warg>>:
      A new beginner quest has been released! With a level cap of 15 or below, this quest can be taken solo or with a party of 2.
        Skill & Mod Changes:
      Support players rejoice! First Aid has been reworked and given a few new mods. A new skill/mod focused around energy is being added. Focused Howl and the Dismantling mod have been adjusted. Fighting Spirit and Picking have been reworked. First Aid: No longer requires a roll to use. Healing amount has been reduced to 4% max HP per rank, down from 8%. Now has an energy cost based on the amount of healing done. Field Medic (Mod): No longer requires a roll to use. Energy cost now scales with user's total energy. New Mod - Sharpness: Increases your target's damage for a short time. Does not stack. New Mod - Barrier: Increases your target's mitigation for a short time. Does not stack. New Mod - Purify: Removes a status effect from your target
        New Skill - Energize: Spend energy to restore another target player's energy. New Mod - Hyperactive: Increase a target's passive energy regeneration for a short time.
        Focused Howl: Now generates 5 hate on a single target. Fighting Spirit: Increases Hate generated from attacks by 1. Missing an attack will generate 1 Hate, successful attacks will generate 2, and critical hits will generate 3 before other modifiers. Picking: No longer has ranks. Provides a flat LD bonus to opening chests. Dismantling (Mod): Reduced SP cost to 8 from 9.
        Enhancement List Update:
      The Enhancement List has been completely rewritten. We recommend checking out the link above and reviewing the full list. For some quick notes, the following has been significantly changed: Cook/Fisherman enhancement names have been normalized. Light Momentum: Gives temporary Accuracy instead of damage after an unsuccessful attack. Regen: Reworked. Now provides a healing over time effect after taking damage. No longer stacks with Battle Healing. Recovery: Now scales with Tier. Taunt: No longer unique. Can be applied to weapons, shields, and trinkets. Skill Rank: Renamed to "Expertise". Alcoholic: Renamed to "Protein". Reworked. Now reduces mitigation instead of evasion. Energize: Renamed to "Vitality". Now scales with Tier. Monster Call: Reworked. Monsters spawn at minimum loot requirement stats. LD bonus scales with slots but does not stack with other consumable LD bonsues. Misperception: Damage reduced from enemies changed to 10% (rounded down) from a flat 4. Fallen Damage: Now triggers on successful attack rolls of 6-8 (before modifiers) rather than any non-critical attack. Phase: Reduced the slot cap to 1 down from 2. Removed the second slot effect. Freeze: Attacks against frozen enemies now removes the effect and deals additional damage. Life Mending: Reworked. Now increases the user's healing done to other targets through the use of skills and consumable items. Absolute Accuracy: Reworked. Allows natural attack rolls of 1 to no longer automatically miss. Gives +1 to the BD when attacking (stacks with regular Accuracy). Caps at 1. Flame Aura: Reduced the mitigation received to (6 per slot * Tier) down from (9 per slot * Tier). Reduced the damage dealt to (5 per slot * Tier) down from (8 per slot * Tier). Combat Craft has been removed. Paralyze Water has been removed.

Macradon

Donor
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About Macradon

  • Title
    Scarlet Templar
  • Birthday 05/11/1997

Guild Information

  • Guild Name Knights of the Blood Oath
  • Position Commander of the Vanguard

Profile Information

  • Gender Male
  • Location Kongeriget Danmark!
  • Interests Converting Jehovah's Witnesses into Catholicism.
  • Skype sh4d0wdk

Profile Fields

  • Skill Points 328

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  1. @Beatbox @Takao @Helios emergerd shame!
  2. Looking at the trajectory of the Hobgoblins’ attacks, Macradon was worried that Hirru would be target too much for him to be safe, so Macradon would try to do something about that. Quickly shifting from heavily aggressive, Macradon would go for a lesser supportive role and cover Hirru from getting attacked when his energy was low, Macradon did not suffer the same problem, as his levels surpassed Hirru’s enough to have a lot of energy in his reserves. With vicious swings and powerful attacks, Macradon would leave the Hobgoblins in defensive stances, making them unable to actually make any offensive strikes towards anyone, Hirru in particular. “Hikoru, Itzal! Try to do something about this!” he said as he kept deflecting any attacks they would try to make, making big opening for the others to take advantage of, albeit Macradon would’ve been the one to actually attack, he just didn’t see the actual way he could attack without imposing danger towards the Hunter. [H:0]< Macradon > 1335/1335 HP || 111 MIT || 19 DMG || 61/132 NRG (-2 NRG, +1 NRG) [H:2]< Hirru > 975/975 HP || (78)MIT || 14 DMG || 0/96 NRG (+12 Mit Buff) [H:0]< Anemone > 780/780 HP || 0 MIT || 0 DMG || 33/78 NRG (-8 NRG, +1 NRG] [H:0]< Hikoru > 1315/1315 HP || 84 MIT || 22 DMG || 101/130 NRG [H:0]< Itzal > 1,260/1,260 HP || 3 MIT || 15 DMG || 53/126 NRG - Monster Health - < Hobgoblin > 390/670 HP || 0 MIT || 198 DMG || (-154 hp) < Hobgoblin > 544/670 HP || 0 MIT || 198 DMG || < Hobgoblin > 544/670 HP || 0 MIT || 198 DMG || < Hobgoblin > 544/670 HP || 0 MIT || 198 DMG || - Loot Acquired - Mats: 15 T3. Col: 23,890 x2 Rare Armour x1 Rare OHAS - Notes - Barrier: Cooldown 0/3 Monsters defeated: 12/20 @Hirru
  3. - Health List -[3]< Macradon > 1335/1335 HP || 165 MIT || 19 DMG || 132/132 NRG <Paralyzed>[1]< Hirru > 995/995 HP || 0 MIT || 13 DMG || 98/98 NRG (-1 NRG)[0]< Anemone > 780/780 HP || 0 MIT || 1 DMG || 78/78 NRG < Hebishinu > //// //// //// HP || 100 MIT || 140 DMG || Safeguard 0/2
  4. Both the Hunter and Macradon would be able to spot the area territory of the great snake, a large den underwater that would open at the area they stood in. Macradon would nod at Hirru’s remark and begin to run towards the bubbles and ripples in the water. With a quick sprint and jump into the air, Macradon would having his sword above of him as he would pick up the momentum for a downwards strike that would part the waters slightly, but something was off. Instead of actually biting into the snake with his sword, it barely just glanced off its slippery skin. “Everyone, be car-” Macradon would call out as the snake could strike at any moment, but he was interrupted as a very big snake emerged from the water, quickly striking Macradon with its vicious fangs that left Macradon paralyzed, unable to move from his position. The giant snake had 3 fairly large health bars, but it was hard to keep track off as it moved very fast between the many trees and underwater. - Health List - [3]< Macradon > 1335/1335 HP || 165 MIT || 19 DMG || 132/132 NRG (-1 NRG, +2 NRG)(-1 HP, +60 HP)<Paralyzed> [0]< Hirru > 995/995 HP || 66 MIT || 13 DMG || 98/98 NRG [0]< Anemone > 780/780 HP || 0 MIT || 1 DMG || 78/78 NRG < Hebishinu > //// //// //// HP || 100 MIT || 140 DMG || Safeguard 1/2
  5. Even though the Hunter was unable to spot the white humanoid creatures hiding in the snowy landscape, Macradon would be able to see through their disguise attempts and rush towards them “It’s alright, I got them!” he said to his comrades as he charged into the group of Wights, making sure to grab their attention from Hirru, even though it was too late to take their Hate from him, as they had already engaged upon him. Macradon would have his sword over his shoulder once again, releasing all the energy in his strike to make the German murder stroke, bashing skulls, crushing bones and wiping out the Wights like they were dust on his shoes. He would be sure to decimate what would pose to be his enemy, no matter the cost upon him, be it exhaustion or perhaps even his life, if it would end up being for someone else, but he was quite sure that if his life was on the line, he would make sure that no one would be close to taking his life. ID: 86270 BD: 7+3=10, Hit! CD: 9, Recovery Proc! Sword art used: Tempest - 2x4x18-25=119 AOE DMG - Health List - [0]< Macradon > 1335/1335 HP || 111 MIT || 13 DMG || 103/136 NRG (-19 NRG, +3 NRG) [0]< Hirru > 970/995 HP || 66 MIT || 13 DMG || 96/98 NRG (-2 NRG, -224 HP, +199) [0]< Anemone > 780/780 HP || 0 MIT || 1 DMG || 69/78 NRG (-9 NRG) < Frost Wight > -19/100 HP || 25 MIT || 120 DMG (-119 HP) < Frost Wight > -19/100 HP || 25 MIT || 120 DMG (-119 HP) < Frost Wight > -19/100 HP || 25 MIT || 120 DMG (-119 HP) < Frost Wight > -19/100 HP || 25 MIT || 120 DMG (-119 HP) - Notes - 8/12 Wights slain
  6. Engaging once more upon the hobgoblins, Macradon would advance with ferocious strikes. Though, without even flinching, the hobgoblins merely dodged his oncoming strikes. Looking puzzled at the creatures and their nimbleness, Macradon would not know what to do as he had hoped it would’ve gone fast if they’d just hit and went on to the next group, but alas, Macradon would miss his target once again. Smarter than goblins, more nimble than trolls, these humanoid creatures were really dangerous. The hobgoblins would then latch onto the most dangerous target in their vicinity that they would think posed the greatest danger towards them, Hirru. Macradon had no time to really do anything, but would roar out a loud battle cry that would make the hobgoblins quickly look over at Macradon, trying to figure out what was going on, but it was just a distraction that would make Hirru capable of dodging the attacks they would throw at him. [H:0]< Macradon > 1335/1335 HP || 111 MIT || 19 DMG || 62/132 NRG (-2 NRG, +3 NRG) [H:1]< Hirru > 975/975 HP || 66 MIT || 14 DMG || 10/96 NRG [H:0]< Anemone > 780/780 HP || 0 MIT || 0 DMG || 40/78 NRG [H:0]< Hikoru > 1315/1315 HP || 84 MIT || 22 DMG || 101/130 NRG [H:0]< Itzal > 1,260/1,260 HP || 3 MIT || 15 DMG || 53/126 NRG - Monster Health - < Hobgoblin > 544/670 HP || 0 MIT || 198 DMG || < Hobgoblin > 544/670 HP || 0 MIT || 198 DMG || < Hobgoblin > 544/670 HP || 0 MIT || 198 DMG || < Hobgoblin > 544/670 HP || 0 MIT || 198 DMG || - Loot Acquired - Mats: 15 T3. Col: 23,890 x2 Rare Armour x1 Rare OHAS - Notes - Monsters defeated: 12/20
  7. Walking aboard the ship, Macradon would see what was going to happen, and having the super scout on here, Macradon was sure that they would be able to find the snake at some point. Arriving on the island a few hours later, they would all listen to the speech of the chief and get the information needed. All Macradon would do was nod and begin to head towards the snake infested water, getting ready to look for the snake. Macradon would pick up that the snake was named … Hebishinu? Macradon would ponder lightly before he would open up his HUD and write into the search bar ‘Hebishinu’, and lo and behold, Macradon eyes would get a light yellow/orange tint to them as his eyes scanned through the area and find the tracks of the snake. “Knights, I think I have some track signs going, keep me covered while I search on” he said and would begin to follow the tracks his skill would allow him to see. < Tracking Hebishinu >
  8. Nodding at Hirru’s statement, Macradon would begin to head towards the Night’s King’s fortress. As he would begin his walk, he would don his helmet for his full plate armor, something he usually didn’t wear, but the circumstances of the 3rd Tier, Macradon gradually went from lightly armored to heavily armored. After his helmet had been donned, Macradon would pick up the Banner of Command, displaying the proud insignia of the KoB on the bordeaux banner’s base and the golden embroidered insignia. On his banner were words embroidered at the bottom of the banner reading 'In nomine veritas, In nomine filii et patris, In nomine veritas, Et sanctus', words of the templar that would show his self-proclaimed heritage and title as the Scarlet Templar “Yes, let’s head out” he said quickly giving a glaze at Anemone, Macradon would say with a muffled voice through his helmet’s visor “I don’t think we need that many T1 Materials, we can just buy T1 and T2 materials from merchants, as far as I’m aware, but you’re welcome to do so” he said. As he walked towards the fortress, Macradon would hold up high the banner to emphasis that the KoB are here to conquer the fortress from the King. Before a lot of time would've passed, Macradon would see the enemies standing in front of the fortress, possibly the guards. Macradon would begin to chant what was written on his banner "In the name of Truth, in the name of the Father, in the name of Truth, and the Saint ..." he continued with his own line "I will decimate what stands before me" he roared as he stuck the banner down into the ground and <Charged> the group in front of him. With a quick draw of his great sword, Macradon would hold it over his right shoulder with the pommel facing up forward. As he Charged in, he would focus all the energy in his forward swing in his pommel into the skull of the closest Wight and crush its skull with so much force that a shock wave would spread throughout the air and strike the other Wights just as fast as Macradon had appeared before them. The shock so great that the whole group of monsters would be pushed back a few meters before they would all scatter into crystals and polygons when their health bar quickly fell down to red and empty. "Hunter, take out the next you see!" he said, hoping they would be able to advance even further. ID: 86148 BD: 3+3=6, Hit! CD: 9, Recovery Proc! Sword art used: Tempest - 2x4x18-25=119 AOE DMG - Health List - [0]< Macradon > 1335/1335 HP || 111 MIT || 13 DMG || 119/136 NRG (-19 NRG, +2 NRG) [0]< Hirru > 995/995 HP || 66 MIT || 13 DMG || 98/98 NRG [0]< Anemone > 780/780 HP || 0 MIT || 1 DMG || 78/78 NRG < Frost Wight > -19/100 HP || 25 MIT || 120 DMG (-119 HP) < Frost Wight > -19/100 HP || 25 MIT || 120 DMG (-119 HP) < Frost Wight > -19/100 HP || 25 MIT || 120 DMG (-119 HP) < Frost Wight > -19/100 HP || 25 MIT || 120 DMG (-119 HP) - Notes - 4/12 Wights slain @Hirru
  9. "Anemone" he said with a positive tone and a smile as he nodded, slightly bowing towards her. "Oh, this is Balthazar, my small familiar. I found this small owlbear cub on the 7th floor, and he has been quite a great help when I'm out fighting monsters" he said with a smile, looking down to his companion. "Well, the more materials the better. We're gonna be stuck with tier 3 for quite a while, so having more is probably the best for us. If you need armor or weaponry, come by me or Mack … if he does show up again” Macradon would say, with a slightly worried tone at the last remark. Looking over at Anemone, Macradon would add “You’re a … cook, right? I might be able to craft a fine knife for you that will help you if you don’t already have” he said with a smile. Looking down on the ground, something caught his eyes below the bright light of the fungi. Crouching down to grab the shining stuff, Macradon acquired T3 crafting materials. ID: 86128 LD: 13+5+3=21, Materials found! [+4 T3 Materials](10 total accumulation)
  10. Sighing heavily as condensed air would come out of his mouth as he had nod donned on his helmet yet, Macradon would hear loud footsteps in the frozen barren lands. The cold snowy wind was lightly breezing through the area, but the sound of snow being crushed under feet were loud enough to be noticed. Magda had arrived, but it didn’t seem like she would like to be joining the fight. Seeing Anemone and Hirru arrive, Macradon would nod with a smile. “Great having you guys with me today … I wouldn’t want to mess this up too much”. He would look at the two and try to make a plan, as well as taking notes on the support side. “At this boss, base damage can’t exceed 12, so Sharpen wouldn’t be of much use here. Barrier would probably be better. The boss does do heavy damage, as well as its minions, so we should be careful with juggling hate, Hunter. If we succeed in this fight, we should be able to defeat the boss easily" he said with a confident tone in his voice.
  11. Looking over at the familiar feminine voice, Macradon would see the guild's healer, Anemone. "Oh hey Anemone! Good seeing you here. It doesn't seem like the ones I had anticipated to arrive are coming, so I'm glad you would come. Nice having Hirru with us as well" he said with a smile. This team of three might not be the strongest in terms of raw power, but they were indeed a great party. A healer, sustainable source of steady damage and a bursty AOE sweeper. it was indeed a great party, but of course they could need some more ... damage perhaps. "Ahh, Hunter, great for you to be here as well ... as I said before, the party I had assembled didn't really seem to come ... but that's probably fine, with us three, we should be able to take care of this without power" he said with a firm grip in his right hand as he held it up.
  12. Footsteps would be heard, 3 pair of feet, two with leather boots, making the loudest of the steps. Somewhat behind the leather booted feet, 4 small paw to talon like feet scrambled over the cobblestone ground. “Hm … what should we do tod-” Macradon asked Balthazar just before his HUD would make a small letter appear. “Hm …” Macradon muttered and opened it up. A small message from the Jade Hunter, Hirru, about a gathering event for the guild, or at least the ones who want to join. “I think we know what to do now” Macradon said with a smile to his small companion. Walking together with his small owlbear cub, he would begin to approach the same place where Hirru would be at. “Hey, Hunter.” Macradon said as he arrived “It just happened to be on the 21st floor already, so I thought it would be great to come here” he said with a small wave. Noticing the newest member to the guild, Anemone, Macradon would nod lightly to her "Hello, Anemone, good to see you here today" he said with a quaint smile. ID: 86083 LD: 4+5+3=12, nothing found. Stats:
  13. Looking at the others of the party, Macradon would shake his head lightly, “I believe we can take out one more group before resting” he said, hoping that people would agree, be that the thing or not, Macradon would begin to wander off to find more monsters to slay. Quickly turning corners, Macradon would meet a group of 4 half goblin half troll like creatures, hobgoblins, if he remembered the term correctly. Stronger than goblins, but less savage than a troll. With a very quick screech from his small owlbear, Macradon would agree and engage, rushing forward in lightning speed with his sword art prepared to launch at his destination. But just as fast as he had approached the monsters would dodge his oncoming attack, but it seemed like they used all their effectiveness to dodge his mighty attack. Not having enough energy to retaliate against the white and red knight. Macradon would keep his eyes at his targets, but still issue a command “Attack them while they’re scrambled! Hunter, find their weak spots in formation and physicality!” he roared out so everyone would be able to understand his words and would hear them loud and clearly without any mumbling through his helmet. - Health List - [H:0]< Macradon > 1335/1335 HP || 111 MIT || 19 DMG || 61/132 NRG (-2 NRG, +1 NRG) [H:0]< Hirru > 975/975 HP || 66 MIT || 14 DMG || 27/96 NRG [H:0]< Anemone > 780/780 HP || 0 MIT || 0 DMG || 39/78 NRG [H:0]< Hikoru > 1315/1315 HP || 84 MIT || 22 DMG || 102/130 NRG [H:0]< Itzal > 1,260/1,260 HP || 3 MIT || 15 DMG || 53/126 NRG - Monster Health - < Hobgoblin > 670/670 HP || 0 MIT || 198 DMG || < Hobgoblin > 670/670 HP || 0 MIT || 198 DMG || < Hobgoblin > 670/670 HP || 0 MIT || 198 DMG || < Hobgoblin > 670/670 HP || 0 MIT || 198 DMG || - Loot Acquired - Mats: 15 T3. Col: 23,890 x2 Rare Armour x1 Rare OHAS - Notes - Monsters defeated: 12/20 @Hirru
  14. Returning to the ice barren lands of the 4th floor, Macradon would enter the shop on the winter wonderland. Clad in white and red armor, Macradon would stand tall in his knight uniform. Walking through the front door of the shop, Macradon would approach “Hey, I got notified about the clothes” he would say as he walked in. It wasn’t too long ago he had placed an order here at the tailor, and he was already coming to pick up the clothes. Macradon was probably just as fast as a blacksmith, but he’s a Master Blacksmith, not too far from Grandmaster, and that would make sense for that level of craftsmanship would be fast. Walking over to grab the clothing, Macradon would nod lightly “Thanks a lot for finishing it this fast, I’ll be sure to recommend you to my acquaintances” he said and would change from heavy armor to light clothing. It wasn’t helping him block damage, and it wasn't supposed to. His white hair and red eyes matched the outfit to a tee, and it looked pretty dabber. “It’s fantastic, it was a pleasure doing business with you. I’ll probably see you another day” Macradon said as he would exit the shop with a wave with his hand. + Knight's Clothes
  15. Well, hello and welcome(back)! I returned back to the site probably a year ago after vanishing out of no where, but here I am. It's good to see people returning, albeit not on the original account, be it dead or not. It would really be interesting for Macradon to meet a new player, as it would kickstart his plot and stuff, so I'm up for some RP!