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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
      _______________________________________________________________________________________________________________________________________________


      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  

Minnie Mouse

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About Minnie Mouse

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    None of your buisness

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  1. Been very busy and seems like this website is quite dead. Sorry everybody.

    1. Ruby

      Ruby

      Its not dead, its just around the weekends, a lot of people dont post.

  2. Sorry everybody I've lost the time! Been busy. I'll get back on track once I'm back to my laptop.

  3. Minnie grabbed the animal and squeezed it tight. She finally let go and laid him on her lap. "Hello Nix, my name is Minnie. Do you like mice? I do too." The brunette yapped. Minnie looked up to the boy. Hr big eyes were open clearly. "Hello Evac. I'm sure you heard my name in there somewhere," The high voice rang out "But...In case you didn't, I'm Minnie." She smiled widely. She observed the boy. Blonde, blue eyes. She rubbed Nix and hugged him again. "I hope I'm not hurting you, little Nix." She whispered to Nix and rubbed behind his ear.
  4. [PP-F4] That One Day <<Worn out welcome>> (Sey)

    Minnie climbed down and jumped on one foot at a time, trying to dodge hits that would hurt her. "Stop talking, concentrate! If you do die, I'm stuck here on my own in the woods with this thing. So stop explaining and save yourself!" Minnie shouted to him, considering slapping him across the face but climbing back up the tree, still trying to dodge hits. If she slapped him, he'd not be able to fight and she would have again been on her own. She continued watching but had to turn away at some points in fear she would hear a shatter and see him die, right in front of her.
  5. [PP-F1] Relaxing on the first floor (Itzal)

    Itzal told her what he knew. She instantly blushed. "Hey! Don't blame me for stealing. I've never seen a ring like that in my life. You shouldn't go around blaming people." Minnie yelled, crossing her arms and turning away. She did feel bad, a pang of guilt started turning into a shaking body of guilt. She started walking away, trying to avoid him but she could hardly move. She was shaking, scared out of her life. Maybe He'd meet her in a different floor, maybe he'd kill her for being such a brat. She thought about turning back but stopped and kept slowly moving.
  6. [PP-F4] That One Day <<Worn out welcome>> (Sey)

    Minnie hung her head, listening to everything he had to say. Once he finished, she looked up and her big eyes turned away straight away. Minnie saw the creature and once it snarled, she screamed out loudly. Sey told her to stay back, so pretending to walk away, she climbed up a tree, her eyes wide watching. She couldn't believe it. ow could he take on....that? It seemed like a simply TERRIBLE idea. She crossed her fingers. "Please don't die!" She whispered to herself. It felt like she was an audience watching a torture show. It didn't feel good.
  7. [PP-F1] Relaxing on the first floor (Itzal)

    "I-It was my sister.." Minnie mumbled quietly. He said he wanted to befriend her, would he want to befriend her after he finds out she stole his ring? "Yeah, I'd like to be friends." The brunette grinned. Se always liked new friends, even if they were distant or they wouldn't be friends forever. "So, why you running around this town?" Minnie asked, expecting an immediate answer, such as I was messing or I was chasing something. Before he could answer the first question, she began on another one. "What did the ring look like? I saw a red one, with gold lining, yes I remember it clearly. It was rolling down and someone...That man! picked it up." Minnie lied again, pointing to an innocent passer.
  8. [PP-F4] That One Day <<Worn out welcome>> (Sey)

    Once Minnie was ready she looked to Sey. "I wanted to come here for a few hours, get away from everything, then go hang with Akiko, forget my crying parents. But like us all, I got trapped here like the rest of us, no way about it." Minnie said without rest. Her eyes were narrowed, looking for things. She leaned against a tree, waiting for Sey's answer. She used common sense, a good virtue but sometimes her sense got her into trouble. "Maybe I just wanted to spend time in a game with my friend who happened to not be allowed play the game. Maybe I want to be at home right now!" Minnie said, her voice rising. When she to frustrated, which was very easily done, she exaggerated. This was one of those times.
  9. [PP-F4] That One Day <<Worn out welcome>> (Sey)

    Minnie didn't realise the conversation would get so personal. She's usually so goofy, nothing seemed so personal apart from Lindsey's death in her life. Even when she wasn't asked for started speaking. "Before this game, my family were on a trip to Japan...My sister...Lindsey...Got hit by a (Rather rude word 11 year olds should never use) drunk driver. Nothing seemed meaningful after that." Minnie explained. She didn't even care she used a word most children and adults would avoid. Her mother, ith her formal dresses and pearl jewelry used the word when talking to Minnie's father about Lindsey after that dreadful night, and Minnie's father, with his clean suits and combed backed hair, became one of them. A drunk driver potentially killing some innocent child like Lindsey.
  10. [PP-F1] Relaxing on the first floor (Itzal)

    Minnie waited for him to accuse her for lying, [censored] the ring of of her and maybe slap her. It never came. Instead, He introduced himself as Itzal. "Minnie Mouse, Nice to meet'cha." She said as casual as possible and shaking his hand with a loose grip. She was only 11, not strong at all. At the mention of family, her head dropped. "Eh...No...Not exactly. You see, I was on holiday in Japan and my sister died so my friend Akiko said to play this game but she couldn't play it and now...now I'm on my own." Minnie said in a quiet voice. Tears came to her eyes. The goofy red head was a big part in her life and now everything seemed meaningless.
  11. [PP-F4] That One Day <<Worn out welcome>> (Sey)

    Minnie skipped along beside Sey. She was curious, and bubbly but she could get annoying very quick. She liked to ask questions. She got a little frustrated by the lady who claimed weapons were dangerous for her and she should get an adult to help her. Minnie was very capable of those things at her age. Lindsey had taught her. At the thought of Lindsey, a sigh creeped out of Minnie and she thought about the funny red head. "So, How's your family life?" Minnie asked outright to the man. Minnie didn't care if these questions were personal. She only wanted answers.
  12. [PP-F1] Relaxing on the first floor (Itzal)

    A metal object had hit Minnie's small foot, and as she looked down, she saw a detailed ruby ring had hit her foot. She quickly snatched it, and with a devious smirk on her face, hid it in her pocket. She didn't usually steal, she was brought up to be a nice sweet girl, but this was a do what you can to survive or die game. She could easily sell it for a bit of col. It looked worth a lot. A man came running over and Minnie looked down to her foot. He said his ring rolled over here. "Ring? No ring rolled over here." She said, not meeting his eyes. If you knew her, you would be easily able to tell she was lying. Her voice went high-pitched and her cheeks the colour of the ring. But he didn't know her. He was a complete stranger.
  13. [PP-F4] That One Day <<Worn out welcome>> (Sey)

    Minnie looked up to him with concentrated face on, and walked confidently to the counter. She wasn't the most confident person, but once she was pushed to the edge of either falling off for being shy or escape for being confident, she always took the second option. The NPC's weren't there to hurt her, they were there to help her in her journey back to her parents, and she had to trust them or she wouldn't escape. Every step she took could be heard in the silence her hyper-active self always made. She rested her arms on the countertop, as her facial expression relaxed. "Could I have a weapon please?" She asked loudly.
  14. Minnie heard a crash and ran straight out to the balcony of the room she was staying in. A boy only a few years older then her was lying there with a red panda. He said something, but Minnie didn't catch it because she was too busy cooing over the animal. "It's so cute!! Aww, I love it!" This went on for a few more moments before she turned to the boy. "What's it's name?" She asked, her eyes shut and her smiling brightly. Her ponytails were swinging side to side because she was jumping about talking about the animal. Once she finally calmed down, she then looked at the boy again, expecting an answer.
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