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  1. Floor 22 <<Night about the Galactic Lake>> Recommended Level: Any Repeatable only for Gold Stars | Party Limit: 4 Time Limit: 15th June - 30th August | Gold Stars will be forfeit if not completed within this time frame. Rewards: 3 SP Gold Stars collected If Yori's clothing is found, each player receives the following: Missing You x2 [Player's Tier] Perfect Support Crystal Masterpiece -- Instant | HP Recovery III | [ref] Requirements: At least one [1] Page (20 or more posts) Summary: Players may choose to take a boat out to the river to fish, dive into the water to gather upon the river’s bed or take a stroll about the lantern-lit lake; all of which will net players Gold Stars. The number of Gold Stars gathered per post is determined by a roll’s LD (buffs apply). Players will not be able to obtain materials via LD this way, however they will still be able to obtain materials by CD through Fishing/Gatherer respectively. Players with the [Gatherer] skill will need to hit an LD15+ to find materials. Players with the [Fishing] skill will still be able to find treasure chests during their rolls. Treasure chest search rolls and dungeon search rolls will not yield Gold Stars. However... Treasure chest open rolls will yield Gold Stars equal to the roll's LD value (buffs apply). Combat will yield Gold Stars upon looting, equal to the roll's LD value (buffs apply). Should players be keen on helping Shoji out, on the last post of each thread, players should roll to see if they’ve found any possessions of Yori. On a natural roll of LD 18+, an article of clothing is discovered. When it is brought back to Shoji, he will be with Masaki, and both of them will reward the player with an item each. Outline: In the middle of Coral’s town square, a group of boys could be seen busying themselves with the work of building a model train. On their list is a calling for strangers to donate their gold stars, the litter possible to find down by the Lake of Reflection. Most players would go about their day, diving into the water to gather them from the beds, or hop on a rowboat to catch some on their fishing trips. But more acute players might have managed to spot a young boy pacing away from his group at their crafting station, headed out towards the shore of the lake himself. Sometimes, his friends would call out to him. Other times, they’d leave him alone. Where he’d stopped, players passing by might’ve approached him in investigation. The boy seemed to be at pause at his new location for a good few hours at a time, looking out at the water’s surface. “What’re you here for?” He would prompt the passersby, and when given a reason, the boy would nod and turn back to the glowing reflections. Stay a little longer, and the boy would finally start to talk. “I don’t suppose you would want to hear about my reason, would you?” “My name’s Shoji. My friends are building this train back in town. You’ve seen it, right?” His gaze would shift back towards the flickering lights, eyes distant with a sorrowful haze. “It’s for Masaki. He’s our friend now. But he didn’t use to be, if I had to be honest. We’d always picked on him past the year before.” “It’s that rainy crossing last year.” Shoji tilts his head, looking back at the player in vague interest. “Do you know the one? There was a horde of monsters that had attacked the town...” Any confirmation dropped from the player would have the boy interested in one’s retelling of their version of events, though his gloom would always return. “When the attack began, we’d all started to retreat. But… I ended up slipping and falling in the water...” “Actually, I’m still afraid of swimming until now...” Shoji shakes his head, balling his hands up into fists. “That was when Yori jumped in. Saved me. He pushed me out onto the shore-- I thought he was right behind me as I ran… But I couldn’t find him after things calmed down. The sheriff made it a whole case and everything. Looked out for any signs of him over two weeks. But-- well…” The child’s eyes could often be found welling up with tears at this point. He wipes them away with the back of his hand, lips trembling as he pauses, hesitant. “Makes us wonder where he’d gone, but I think we all know the truth. It’s just… hard to believe -- that there was nothing of him left...” He continues to comfort himself in silence for a moment, before finally stabilizing his breaths, finding the will to speak. “Um, Masaki was his best friend. I’d thought... Maybe it was one of Yori’s wishes that we look after him instead. He’s good; really. I guess we just never saw it in him before.” Shoji looks back to the water, the glow of the lanterns finally burning back into his vision. “He’s responsible, kind. He tells the best stories… Just doesn’t find time to play with us a lot, I guess.” Sometimes, Shoji could be found kicking at the rocky terrain around him, pushing a pebble or a footful of dirt into the water. “Um, hey,” he says, trying to catch the listener’s attention. “If you don’t mind… When you’re heading out to water, do you think you could try to look out for any signs of Yori?” He shakes, as though the boy expects a refusal. The order was tall, the stranger unknown and his hope was in short supply. “I know everyone tells me it’s a lost cause,” Shoji continues, as though he is uncertain which one of the parties he’s trying to convince. “But if Tanabata is all about wishing… Just maybe...” His voice trails off, the boy’s breath held in, before he quickly adds to fill the silence between him and his audience. “--I-if you find anything, come look for me, okay? I’ll...” “I’ll be waiting…!” Shoji Masaki
  2. Cardinal

    [F09] «The Gatekeeper of Fire»

    Floor 9 «The Gatekeeper of Fire» Recommended Level: 50 Repeatable for Cerberus Etching | Party Limit: 4 The Guardian of Fire Quest Credit Goes to: @Mari The Gatekeeper of Fire Quest Credit Goes to: @Gladiator Rewards: 7,500 Col 4 SP Cerberus Etching (Unique Material) - Effect: Removes one enhancement on a weapon and replaces it with "Burn". (This effect cannot override its maximum cap. Consumed on use.) Requirements: At least one [1] Page (20 or more posts) Defeat 3 «Infernal Hell Hounds». Defeat «Cerberus, Inferno's Rage». Summary: Over time, as respawning bosses have been defeated... many have been reborn. First the Wasp Queen, then Avalache, then the Sand Shark. And now, many Information Brokers have been alerting players of the Cerberus' rebirth on the ninth floor in its original location, however the new Cerberus has been said to be extremely aggressive. The rewards are reported to be unknown, however it is agreed upon that the rewards like the other rebirthed bosses should be pretty sweet. Will you accept the fight against the Cerberus one more time? Outline: Volcano's Effect: Each rotation, due to the extreme heat players will suffer 30 unmitigatable damage. This effect can be ignored if the player has the skill "Survival" active. «Infernal Hell Hounds» Statistics: HP: 350 | DMG: 125 | Flame Aura: 45 MIT/25 Thorns | ACC: 2 | EVA: 2 Abilities: << Burning Bite >> : On successful attacks, the player is inflicted with "Burn" at Tier 3 maximum cap. [36 Unmitigatable Damage for 2 turns.] << Infernal Soul >> : On a critical attacks, this monster gains additional damage. [ 9 = 25 | 10 = 50 ] «Cerberus, Inferno's Rage» Statistics: Heads 1-3: HP: 500 | DMG: 175 | Flame Aura: 75 MIT/30 Thorns | ACC: 3 | EVA: 2 Abilities: << Bringing Hell >> : "Cerberus, Inferno's Rage" gains 1 attack for each head alive. << One at a Time >> : Players can only target one Head at a time before hitting another. AoE's do not work on this boss. << Burning Bite >> : On successful attacks, the player is inflicted with "Burn" dealing 36 unmitigatable damage for 2 turns. << Infernal Punishment >> : On a critical attacks, this boss gains additional damage and will phase through 50% of the target's mitigation on all attacks this turn. [ 9 = 25 | 10 = 75 ] << Bloodless >> : This boss is immune to all status effects.
  3. Cardinal

    «Scents of the Wild»

    Floor 22 «Shocking Stallion» Recommended Level: 50 Non-Repeatable | Party Limit: 2 Credit Goes to: @Hikoru Rewards: 6,000 Col 4 SP Bialas Statue: A small statue [Uncommon Item] that can be placed in a home, proving that you defeated the Shocking Taneuma. When used, it gives +1 Taunt buff for a thread. When touched, it can give off the smell of the forests surrounding the area. The sweet smell of fresh sap coming from maple trees is strong and gives a fragrant aroma. The sound of a nearby lake can be heard, a fish can also be heard jumping to the surface and landing back down into the water with a small splash every few moments, and the distant sounds of birds can be heard as well. It can also be taken to group gathering to give an atmosphere. Requirements: Must have defeated the previous 5 bosses and received their Statues Must travel to the lake (3+ Posts) Defeat «Taneuma» At least 1 page of RP content (20+ Posts). Summary: Deep within the woods of the 22nd Floor, a stallion, a horse made of pure thunder and lightning has been spotted galloping and completely destroying trees, leaving a devastating trail of ash and destruction in its wake. The creature keeps destroying crops and trails, making it hard to eat and traverse between towns without the fear of being attacked. Players have been asked to defeat the creature to make it safe for other players and NPC's, and see that the creature wouldn't be anywhere near water Outline: [Note: «Taneuma» receives his own separate roll from the player] «Taneuma» Statistics: HP: 1,500 DMG: 275 MIT: 75 ACC: 2 EVA: 2 Abilities: Grounded: Stuns and Paralysis cannot effect «Taneuma» Lightning Strike: When a player rolls a natural attack roll of 9-10, «Taneuma» will send out an electric shock, causing paralysis to the player after their attack has landed. The paralysis cannot be negated by Parry. Conductive: If «Taneuma» rolls a natural attack roll of 9-10 and rolls a 6+ on the CD, «Taneuma» will knock the player with the highest hate into water, then cause a shock to go throughout the water, dealing 300 Unmitigatable damage.
  4. Cardinal

    «Scents of the Wild»

    Floor 20 «Pouncing Puma» Recommended Level: 45 Non-Repeatable | Party Limit: 2 Credit Goes to: @Hikoru Rewards: 5,500 Col 3 SP Mothra Statue: A small statue [Uncommon Item] that can be placed in a home, proving that you defeated the Stealthy Suterusu. When used, it gives +1 Energy recovery for a thread. When touched, it can give off the smell of the old and abandoned ruins found throughout the floor. The sweet plants that grow within the overgrown areas combine to make a pure, sweet scent that can almost be seen as romantic. A slow, steady rhythm can be heard, echoing over mountains from hidden tribes. Can also be taken to group gathering to give an atmosphere. Requirements: Must explore an abandoned temple (3+ Posts) Defeat «Suterusu» At least 1 page of RP content (20+ Posts). Summary: Rumours of some sort of leopard are floating around, saying that the creature is hiding within a large, abandoned temple on the twentieth floor. Players have been tasked with going to find it's location, go through the temple, and defeat the stealthy puma. PLayers are warned that the creature seemingly appears and disappears from the shadows, and is sure to be a menacing foe. Outline: [Note: «Suterusu» receives his own separate roll from the player] «Suterusu» Statistics: HP: 1,000 DMG: 250 MIT: 25 ACC: 1 EVA: 3 Abilities: Stealth: Every three rounds, «Suterusu» will enter stealth. An LD rating is not needed to be rolled for this, and it has a base stealth of 18. If the player is unable to find «Suterusu», «Suterusu» will leap from stealth and attack, gaining a +50 damage for the attack. Also, if a 9-10 is rolled, it gains a Partial Phase, ignoring 25% of Mitigation. Cunning Dodge: On a player's natural attack roll of 9, it is not guaranteed as a hit, and is still affected by Evasion and Accuracy. Unsteady Ground: This fight takes place in a rocky terrain with many broken stones and statues scattered, giving a -1 Accuracy to every player due to the area where they are fighting.
  5. Cardinal

    «Scents of the Wild»

    Floor 19 «The Colossal Shadow» Recommended Level: 45 Non-Repeatable | Party Limit: 2 Credit Goes to: @Hikoru Rewards: 5,000 Col 3 SP Tanos Statue: A small statue [Uncommon Item] that can be placed in a home, proving that you defeated the Colossal Titan. When used, it gives +15 Mitigation for a thread. When touched, it can give off the smell of the 19th floor's plains, the vastness that comes with them and the smell of winds carried miles from all around, and from the nearby mountains. The low winds come and go throughout a person's ears can be heard, but not felt. It can also be taken to group gathering to give an atmosphere. Requirements: At least 1 page of RP content (20+ Posts). Must find «Colossus» with an LD of 15+. Must climb to weak points to attack (2 posts each). Must defeat «Colossus». Summary: Rumor has it that another giant beast-like Tanos has come alive on the 19th floor. He his twice the size of the floor boss, and is wandering the floor quietly towards each settlement, looking for someone to challenge him. Players have to find him wandering the plains, as although he is easy to find, the land is vast and treacherous, and the landscape seems to go for miles. Once he's found, you have to climb his body to the weak points on his hands and head to defeat the vast creature. Once defeated, he turns into a large pile of stone, forming a mountain of rock, as the sound of something large being shattered can be heard from a distance. Outline: [Note: «Colossus» receives his own separate roll from the player] « Colossus » Statistics: HP: 1,000 DMG: N/A MIT: 50 ACC: 0 EVA: -2 Abilities: Weak Points: Weak points can be found on both hands, chest, and head. These can only be attacked up to three times before the weak point is gone, and you have to move onto the next one. If you miss attacking it, it will not count as using one of the three chances. [Note: To climb to a weak point, you must spend 2 Posts climbing to it, and this goes for every weak point] Oblivious: Since the boss is so large and you have to hold on and climb, players have no way to get space to «Charge» for extra damage, nor can they try to Stealth or Track the creature, as it does not care. Shake: Every three posts after the boss is found, «Colossus» will "shake" trying to get the player off of its body. Players have to grip onto the creature, rolling an LD to see how strong their grip is on the creature. The next post, «Colossus» will roll his own LD. If his LD is greater than the player, the player is thrown off, dealing 250 Unmitigatable damage to the player, and they have to restart their climb to the next Weak Point. [Note: LD items can come into effect when rolling, but no skills or mods that give an LD bonus can help]
  6. Cardinal

    «Scents of the Wild»

    Floor 16 «Fighting Fish» Recommended Level: 35 Non-Repeatable | Party Limit: 2 Credit Goes to: @Hikoru Rewards: 3,000 Col 2 SP Mōretsuna Statue: A small statue [Uncommon Item] that can be placed in a home, proving that you defeated the Mighty Mōretsuna. When used, it gives +50 base health for one thread. When touched, it can give off the smell of the ocean from the beaches surrounding the islands. The sound of waves crashing along the shore and the scent of the sea air carried from far off lands, and the warm feeling of the sun against a person's skin. Can also be taken to group gathering to give an atmosphere. Requirements: Must fish up «Mōretsuna» (Roll a CD of 9+; players with the Fishing Skill gain a +2 Bonus). Defeat «Mōretsuna». At least 1 page of RP content (20+ Posts). Summary: There are rumors of a giant fish off the coast of one of the islands. The players have been tasked to go to the area, fish for the giant creature, and defeat it. Players have been warned that the creature doesn't go without a fight, and will try to bring the creature down into the depths of the sea to drown. They have been warned and cautioned to keep steady and keep their feet firmly on the ground they stand on. Outline: [Note: «Mōretsuna» receives his own separate roll from the player] «Mōretsuna» Statistics: HP: 500 DMG: 100 MIT: 25 ACC: 2 EVA: 1 Abilities: Drown: On a CD of 10+, «Mōretsuna» will attempt to drag down the player instead of attack. The player, on their next turn, will need to make a separate LD roll (as a free action) of 10+ to resist this move. If the player fails, they will lose their current turn and be brought into the water, where they will take 50 unmitigatable damage every turn until they return to the dock or boat. Returning to dock/boat will take up another turn. Splash: On an attack roll of a natural 9-10, along with their basic attack, «Mōretsuna» will splash water onto the player, bringing them to their knees and paralyzing them their next turn. Struggle: On an attack roll of natural 1, the creature will flail and hit each player for 50 unmitigable damage, but also deal 50 unmitigatable damage to himself.
  7. Cardinal

    «Scents of the Wild»

    Floor 10 «Leeching Nightmare» Recommended Level: 25 Non-Repeatable | Party Limit: 2 Credit Goes to: @Hikoru Rewards: 2,500 Col 2 SP Yamata no Orochi Statue: A small statue [Uncommon Item] that can be placed in a home, proving that you defeated «The Leech Lich». When used, it gives +1 LD for a thread. When touched, it can give off the smell of the musty, re-used air, the heaviness of the floor's feeling of being trapped with no escape. It also gives off the feeling of dread, being watched from every angle, and unseen creatures waiting in the shadows. It can also be taken to group gatherings to give an atmosphere. Requirements: At least 1 page of RP content (20+ Posts). Must travel to the Stygian River (3 Posts). Must Defeat an initial pack of 4 «Stygian Warriors» before engaging the boss. Must Defeat «The Leech Lich». Summary: Out of the Stygian River, there are many creatures that come back reincarnated, a bit decayed but still easily fightable. However, there have been rumors going around that there is a new creature, eating the souls of other creatures that come across, and it grows stronger with each passing moment. Players need to travel to the Stygian River and defeat the creature before it becomes too powerful, even for the players themselves. Outline: [Note: «The Leech Lich» receives his own separate roll from the player] «The Leech Lich» Statistics: HP: 250 DMG: 50 MIT: 25 ACC: 2 EVA: 0 «Stygian Warriors»: Statistics HP: 100 DMG: 25 MIT: 5 ACC: 1 EVA: 0 Abilities: Leech: Four «Stygian Warriors» spawn with the boss when it is engaged in combat. «The Leech Lich» will consume up to two creatures per turn and will do so whenever it can. If it consumes the a creature, he restores +100 Health and gains +5 Mitigation, +50 Base Health, and +10 Damage. If it lands a hit on the player, «The Leech Lich» will heal a third of however much damage it dealt to the player. Every other turn two more «Stygian Warriors» will spawn, but there will always be a maximum of four «Stygian Warriors» at any given time. Protected: «The Leech Lich» cannot be attacked until the other creatures are defeated or devoured by «The Leech Lich». After the original 4 die, «The Leech Lich» is no longer protected. Undead: Fallen damage has no effect on «The Leech Lich», but Holy damage deals +25 Damage when the enchantment procs.
  8. Cardinal

    «Scents of the Wild»

    Floor 8 «Ferocious Foe» Recommended Level: 25 Non-Repeatable | Party Limit: 2 Credit Goes to: @Hikoru Rewards: 2,000 Col. 2 SP. Kumatetsu Statue: A small statue [Uncommon Item] that can be placed in a home, proving that you defeated the Ferocious Kumatetsu. If used within a thread, it gives +1 Base Damage for a thread. When touched, it can give off the smell of the deep forest, the moss-covered logs and the smell of the morning rain. The distant sound of the three rivers can be heard, giving a soothing and seemingly peaceful area where one can rest. It can also be taken to group gathering to give an atmosphere. Requirements: Find «Kumatetsu» with an LD roll of 15+. Defeat «Kumatetsu». At least 1 page of RP content (20+ Posts). Summary: Deep within the woods of Floor 8 lies a large creature in the form of a bear, who has secluded himself while he trains train and becomes stronger. Lately, the bear has become angered, attacking traveling players on roads and killing NPC's livestock. It is up to players to find the beast's den deep in the woods and defeat the large foe. While it seems easy, the bear is smart enough to stand on hind legs and fight like a man would, but unable to speak any words or communicate. Outline: [Note: «Kumatetsu» receives his own separate roll from the player] Statistics: HP: 300 DMG: 75 MIT: 50 ACC: 1 EVA: 2 Abilities: Dodge and Parry: On a player's natural attack roll of 10, the attack will miss «Kumatetsu». Instead «Kumatetsu» will gain a +2 Accuracy and +15 Damage for his next attack. Beast Form: When «Kumatetsu» is reduced to 150 (or lower) health, he will transform and turn into a bulked-up creature, increasing his damage to 100, but losing his Accuracy and half of his mitigation Ferocious Roar: When «Kumatetsu» rolls a CD of 10+, he lets out a mighty roar instead of his attack, paralyzing the party.
  9. Cardinal

    «Scents of the Wild»

    Statue Rules and Usage: The Statues' stat effects cannot be used until a player has PERSONALLY gathered all 6 trophies. You cannot gather three and another player get three and put them together. Statues are non-tradeable, they are bound to your own player. You can only have one statue effect activated at a time in a thread (I.E. You can't have +1 Damage and +50 Overhealth, you can only have one or the other in a thread). This statue's effect cannot be swapped for another mid-thread. Statues cosmetic effects can be used anywhere, but only one can be used in a certain area at a time
  10. Cardinal

    Floor Descriptions

    <<Floor 25>> Floor 25 is one of the most dangerous floor to be seen, the floor itself is one gigantic Labyrinth that goes out farther than what the eye can see. However the walls look old, a lot of them are cracked and appear to be made out of solid stone. NPC's in the Main Settlement of the floor warns players and hands pieces of chalk to players before heading out as it is said to get extremely lost in the labyrinths of the floor, and they had out chalk to give players so they have something to mark where they had gone and know how to get back to the main settlement. The lines players make through the chalk can only be seen by the user and players that are in the users party. NPC Inhabitants of this floor are mainly miners and blacksmiths, usually shown by the styles of their clothes. Miners are usually in protective clothes covered in a black soot, while blacksmiths are in hard-working clothes with heavy leather gloves and aprons to protect them from the heat of their hearths. Other people that live there wear common garbs, as this is no floor made for royals. Most women and children wear basic green clothing, while other people with jobs wear others to signify who they are. They are all friendly and helpful to those who dare venture out into the Labyrinth.  Unique Floor Rules: Main Settlement: <<Settlement of the Iron Fist>> Settlement of the Iron Fist is in the center of the floor and is one huge mountain civilization, and is run mostly by miners and blacksmiths. There are no other forms of civilization on this floor as the Labyrinths are build over any land that could possibly be used. And its said the only reason that there's civilization in this floor is because of the giant mountain in the center. The towns people are very bitter and straight to the point, they are very rude towards others and honestly really worry about themselves. However none of them dare step outside from the Main Settlement and into the giant Labyrinth. In the center of the Main Settlement a statue of a strong Minotaur can be found, however not many of the NPC's really know its purpose is as all the Monsters that roam the Labyrinth are Minotaur's and even Orc's so having a statue in the center of the floor seemed rather odd. However older NPC's say that the Minotaur statue is a entity named "Orgoth" and they had said that the entire Main Settlement of this floor was carved and crafted by him. However, mysteriously after he had successfully crafted a settlement, he had disappeared without a trace. Common Mobs Unique Locations « The Endless Maze » The rest of the main settlement, is one giant maze that stretches far than the eye can see and appears that there is no end to the maze itself. Not many actually know what is out there... if there actually is anything out there to begin with. Many parts of the Labyrinth are found to be layered with a heavy fog, making it hard to see anything that could be lurking within them. The Maze itself seems to shift every few minutes, always changing and never the same, making it hard for players to remember any certain ways the Labyrinth may be. Even though the Labyrinth constantly changes, many Minotaurs, Giants, and Dragons scout the maze and defend their territory. Before heading out into the "Endless Maze" a old man will hand the player some chalk so that way they can easily navigate back to the main settlement with no problems, but warns the player that they could potentially get lost out there if they don't purchase it. When out in "The Endless Maze" players must every post roll CD, if the roll die is 1-3 a player level minimum monster will come around a maze corner and engage the player(s). « Hearts of the Elder Dragons » Heart of Rhaegal, Zylara, Ghidorah, Icefyre, Tabaluga, Enywas, Draigoch, Dagahra, Smaug To find one of the "Hearts of the Elder Dragons" the player must roll LD 17+ to find one. (They may choose which pond they find.) There are 9 lakes total scattered throughout the maze. These area is a safe haven from the mobs that scout the maze outside, plants and even grass will grow in this area and in the pond in the center can even be fished to find fish or... chests that somehow end up there. Most of these places are good for rest stops for players who have been trekking in the maze and need time to recuperate their health and their energy levels to continue forward towards their adventure ahead of them. [Note, Players may only fish in ONE lake per thread] While traversing these nine lakes it is possible to spot a Prodigious Chest. These chests cannot be found anywhere else and are far more grand and decorated than other chests. When looting these chests you add X*Floor Col to your reward, 10 tier 3 materials, and increase the quality of all gear you find by one (cannot exceed perfect quality). [Chests can only be found by Fishing] Finding the Labyrinth: Finding the Labyrinth on Floor 25 requires a scouting party to reach a total of 150 LD in a scouting thread"
  11. Cardinal

    [2.6.3] Patch Notes

    Mechanic Changes: Stealth: Players must roll to maintain Stealth at the beginning of their turn. If a player wishes to attack out of stealth they must roll to maintain stealth and attack in the same roll (declaring both in the purpose). If they failed to maintain stealth, they are considered detected and would lose any appropriate bonuses before their action is processed. Simplified Passive Stealth Detection rules (whenever the stealth roll falls below the passive stealth detection rating, stealth is considered broken and detected). Systems & Development Comments: We wanted to discourage Stealth from possibly being constantly re-rolled before combat in order to bypass Passive Stealth Detection. These changes should put more pressure on people who decide to use Stealth for their combat bonuses and should hopefully increase the first turn diversity. Skill Changes: Charge: Charge no longer caps Accuracy at 2 during Charge Attacks. Charge Attacks now have a -1 Accuracy debuff (e.g. someone with 5 Accuracy normally would have 4 Accuracy while using a Charge Attack). Hiding: Mod: Untraceable: New description: You've learned how to reduce evidence to your existence giving you the option to hide your names within a party and allowing you to pass without a trace. Systems & Development Comments: We're currently planning on giving skill description's a bit more love and a bit more weight when it comes to narrative and roleplaying. Certain players may want to try to disguise their identity whilst in a party and, with this mod, they'll now be able to. Mod: Surprise Attack (Assassin): Reduced damage bonus when attacking out of stealth from (3 * Tier) to (1 * Tier). Mod: Surprise Attack (Trickster): Removed additional turn when attacking out of stealth for DoT status effects. Shadowed Path: Option for base damage bonus when attacking out of stealth reduced from (10 * Rank)% to (4 * Rank)%. Effect (Listed here as Unique Skills are not in the Resource List). Systems & Development Comments: We decided to decrease damage of Shadowed Path in order to closer match a traditional DPS in order to compensate for its survivability as opponents are either forced to possibly waste their post action to try to find the wielder (which they may fail in the first place) or let the wielder stay in stealth.
  12. Cardinal

    [2.6.2] Patch Notes

    Mechanic Changes: New mechanic: Passive Stealth Detection: Follows the general rules of stealth detection except it is performed at the start of combat, the turn a player enters stealth, and on the opposition's turns. The passive stealth detection rating is (10 + stealth detection bonuses) and is performed against the enemy's stealth rolls. In the case of a tie, the stealthed player wins. Does not count as an action. Unless declared otherwise, all mobs have a passive stealth detection rating of 9. Note: It is still possible for an entity to actively detect stealth, but this takes up the post action and follows the general rules of stealth detection. Running Away: If a player leaves both the combat and the thread, they are unable to participate in the same combat (i.e. fight) even if they rejoined the thread. Charge Clarification: Under the current wording, Charge can be used outside of the first turn of combat since, depending on the players' narratives, using the Charge skill is still possible. This is because the only restrictions on the skills are that Charge can only be used once per opponent per combat and that it must be possible via roleplay. Enhancement Changes: Blight: Removed proc from natural, successful attack rolls of 8-10 from two slots of the enhancement. Skill Changes: Charge: Negates any auto-hit effects from other skills and mods (e.g. Suprise Attack mods from Hiding, Tracking mod from Searching). A Charge attack's Accuracy is capped at 2. Hiding: Removed rank 4 (+1 turn of DoT) and rank 5 upgrades (+1 DMG). Mod: Vanish Moved to Rank 4 from Rank 5. Rank 5 Mod: Surprise Attack (Assassin) Damage bonus by attacking from stealth changed from +2 Damage to (+3 * Tier) Damage. Rank 5 Mod: Surprise Attack (Trickster) Now gives +1 turn to DoT status effects. Shadowed Path (Unique Skills): Does not stack with the Hiding skill. Adds +1 Stealth Rating per rank. Allows the user to buy and use Hiding mods. Cannot be detected with Passive Stealth Detection. User can choose from one of the two bonuses when attacking out of stealth and using the Shadowed Path sword arts: User's attack has (3 * Rank)% more damage to (10 * Rank)% more base damage. User's DoT status effects deals (5 * Rank)% more damage for the first two turns of the effect. Effect (Listed here since Unique Skills are not in the Resource List): Achilles (Unique Skills): Damage reduction from (8 * Rank)% to (10 * Rank)%. Counter damage from abilities is now exempt from the damage reduction and is doubled. Status effects which removes the user's post action (e.g. paralyze, stun, freeze) last twice as long, Effect (Listed here since Unique Skills are not in the Resource List): Quest Changes: Quest Revamp: «The Hidden Village» Cave Bats HP reduced from 1250 HP to 1000 HP. Cave Bats Evasion reduced from 3 Evasion to 2 Evasion. Clarification: Under the current wording, the quest spawns Cave Bats in groups of two with a number of groups equal to the number of players. This means that you are able to fight the bats in groups of two (i.e. the minimum number of Cave Bats you can fight per combat is two). As such, it is not necessary fight the maximum number (i.e. four) of Cave Bats each combat, but you do need to fight a number of Cave Bat groups equivalent to the players in the thread. New Quest: «Incognito Analysis» A continuation of the «Incognito Antics» questline. (find it on page 3 of the quests section) New Quest: «Incognito Assassination» A continuation of the «Incognito Analysis» questline. (find it on page 3 of the quests section)
  13. Cardinal

    [F24] <<Incognito Analysis>>

    Floor 24 <<Incognito Analysis>> Recommended Level: 30 | Non-Repeatable Restrictions | Party Limit: 1 Credit goes to @Hikoru  Rewards: If Successful 1 SP 3,000 Col If Failed 2 SP 5,000 Col Chieftain Dies Requirements: At least 1 page (20 posts) Either Succeed or Fail in gathering enough Information to bring to the Chief Summary: After the Chief found out about Uso-Tsuki's betrayal, he attempted to have him arrested, but he ran and was able to escape the guards. Now knowing that he was a wanted man, Uso-Tsuki decided that he would kill the Chief and take his throne by any means possible. But, he knows of a person who is taking his knowledge to the Chief, and he is extra wary of those around him and his settings. It'll be much more difficult to gather information, but the Chief is relying on you for his life, and it's up to you to keep him safe. Outline: There are Two Ways to gather information: Using Stealth You must make 3 Successful Stealth checks against Uso-Tsuki. Uso-Tsuki has a +5 to Searching Checks, now aware that someone is looking for him. [Note: The Passive Stealth for monsters is 9, so the total would be a 14 on the initial stealth check] If you fail a total of 3 Times, Uso-Tsuki discovers you and runs off, and you fail your mission. However, if you Succeed in a total of 3 Times, you gather enough information to know what his route is to kill the Chief. Using Disguise Using the Ability that you gained from the Gemini, you are able to disguise yourself as one of the guardsmen of Uso-Tsuki, Hogo-sha. You have to knock out Hogo-sha and steal his armor. If you are successful, you put on the armor and use your ability to trick Uso-Tsuki into thinking you are them, and they tell you their new route that he will be using to take out the Chief. [Note, you can only choose this route if you have acquired the <<Disguise>> Skill instead of <<Concentration>>] [Note: Hogo-sha receives his own separate roll from the player] <<Hogo-sha>> is a respawning field boss with the following statistics: HP: 1,000 DMG: 100 MIT: 50 ACC: 3 EVA: 1 Abilities: Expecting Eye: Hogo-sha is expecting someone to attack him, as word of Tāgetto being mugged had rumored through the guardsmen. He is immune to Sneak attack, and he will parry the first attack you do. Parry: On a roll of CD 9+, Hogo-Sha will block your attack, blocking 50% of the damage and dealing half of your damage back instead of his normal damage, along with getting to attack you