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Cardinal

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  1. Cardinal

    [F23] Escaping the Underdark

    Floor 23 <<Escaping the Underdark>> This quest is Part 2 of <<Breaking the Chains>> Recommended Level: 35+ Non-Repeatable | 4 players max Can only take this quest if Fonsa was alive at the end of <<Search and Rescue>> Rewards: 2 SP 8,000 col each March of the Rebellion - Debuff Song. Hypnosis: When played, reduces a single enemy’s Accuracy by 2 Effect lasts for one battle. Requirements: Must role play receiving the message from Tythen and speaking with the couple at their house. After choosing a plan, must role play the trip to the Vale of Ruin Fight the required number of enemies per plan. Summary: A few days after returning Fonsa safely to her husband, Tyhten, in the Underdark, you receive a message from the Dark Elf couple to come and meet them immediately in their home. Upon arriving, he tells you that he was wrong to not believe Fonsa about the state of the surface and the outcome of the war. They also express that they believe there is something else at work here, and they no longer wish to be a part of it. They speak word of a rumored city known as the Vale of Ruin that lies far out of the Dark Elves' hold, where they would be safe and welcomed. The dark elf couple tell you that they have come up with two plans to get them out of the Underdark and to the Vale of Ruin. The first plan is the use a covered wagon and horses, leaving through the main road out of the city, and traveling upon the Surface - A faster route, but would catch more attention. The second plan, is to move through the tunnels of the Underdark to a secret exit that lets them out just out of the Dark Elves' hold - Would draw less attention, but would take more time. Outline: Traveling on the Surface Traveling through the Underdark <<Monsters>> Players get a choice of what monsters they fight on the Surface/Underdark, as long as they follow these stats: HP: 250 DMG: 80 MIT: 15 <<Dark Elf Hunters>> HP: 575 DMG: 150 MIT: 30 EVA: 1 ACC: 2 <<Blow Dart>> On a BD of 9-10, The Dark Elf Hunter throws a dart at the player with the most hate, dealing 175 DMG and Paralyzing them.
  2. Cardinal

    [F23] Search and Rescue

    <<Search and Rescue>> This quest is Part 1 of <<Breaking the Chains>> Floor 23 Recommended Level: 30 Non-Repeatable | Party Limit: 4 Credit: @Jomei Rewards: If Fonsa Dies 2 SP 750 col per player Quest Line is locked, participating players cannot continue to Second part If Fonsa is brought back alive 1 SP 600 col per player Participating players may continue to << Escaping the Underdark>> Requirements: At least 1 page of RP content (20+ Posts) Must role play taking the quest from Tythen in the Underdark. Players must roll the LD to find Fonsa, and pair with the CD to find the result (See table below) If the roll requires it, players must fight off 2 Beastmen x players in party before being able to return to the Underdark. If Fonsa is killed/has died, bring back her wedding ring as proof that she is no longer alive. Summary: The majority of the Dark Elves in Kalanaes could care less about your visit to the town, many of them flashing you dirty looks and scowles, simply hoping that would will not talk to them. One man, however shines you a different look, one of desperation and sorrow. Unlike the others who pass by without a word, he directly approaches you and asks for your help. He claims that his wife had gone off to war against the Forest Elves on the surface, and her failure to return only hinted that she would no longer be living. The man clings on to a small string of hope, however, and asks if you could travel to the surface and search through the Queen’s Tower to find out if she still lives, or if she perished during the fighting. Note: Tythen, nor any of the other Dark Elves, do not know of the destruction of the Queen’s Fortress and the land around it on the floor above. They speak as though the Tower still stands tall, and that the land is not scorched from battle. Upon returning, none will believe you if you tell them of the damage done. Outline: After taking the quest from Tythen, you must travel to the surface to look for his wife, Fonsa, in the wreckage of the Queen’s Tower. Players must take four (4) posts combined exploring the wreckage, before they could start rolling to find Fonsa. Players take turns rolling the LD, and will find Fonsa on a natural roll of 13+ Depending on the Natural CD paired with the LD that finds her, the quest will produce different outcomes: CD Roll Result CD 1 Fonsa is found dead, defend yourself from Crazed Beastmen. CD 2-3 Fonsa is found dead, no Crazed Beastmen to be seen. For now. CD 4-7 Fonsa is found barely alive, fight off Crazed Beastmen and keep Fonsa alive. (3 Hits) CD 8-11 Fonsa is found alive, fight off Crazed Beastmen and keep Fonsa alive. (4 Hits) CD 12 Fonsa is found barely alive, no Crazed Beastmen to be fought. <<Fonsa>> (Ally) EVA: 1 Fonsa’s armor and weapon are damaged beyond use, making her unable to fight or defend herself aside from trying to dodge the Beastmen’s attacks. (Does not require a roll) Note: Fonsa can only take so many hits depending on the CD roll. On a roll of 4-7, Fonsa can only be hit 3 times before dying. On an 8-11, she can take 4 hits. <<Crazed Beastman>> HP: 300 DMG:85 MIT: 20 <<Bloodthirst>> The Crazed Beastmen are returning to finish what they started. Fonsa will always have 1 Hate automatically generated for each Beastman. <<Crazed Swing>> On a MD roll of 9-10 the Crazed Beastman will swing wildly, hitting every party member, including Fonsa. (players take numerical damage, Fonsa takes 1 hit) This attacks Deal 100 damage to players.
  3. Cardinal

    [F23] Ugzeke The Mighty

    Floor 23 <<Ugzeke The Mighty>> Recommended Level: 35 Repeatable | Party Limit: 4 Credit Goes to: @Hikoru Rewards: 2.500 Col 1 SP Troll's Blood: A unique consumable that, when applied to a weapon, adds +2 DMG for the thread Requirements: Defeat Ugzeke At least 1 page (20 posts) Players receive -1 to all BD rolls due to lack of light in the Underdark (Unless Night Vision is activated or a Glow Stone is used) Summary: A powerful enemy lurks in the shadows of the Underdark, causing the ever so stoic dark elves to shiver at the thought of it. Its groans could be heard echoing through the caverns surrounding the town, each step causing the ground to rumble the closer it gets. Despite the dark elves not trusting humans such as yourselves, they beckon you to go and find the beast and rid it before it finds a way into their town. At least, if you fail, they won't have to see you around anymore. Outline: [Note: Ugzeke receives his own separate roll from the player] <<Ugzeke>> is a respawning field boss with the following statistics. HP: 1,500DMG: 200MIT: 35ACC: 2EVA: 0 Abilities: Ugzeke Smash!: On a CD roll of 10+, Ugzeke uses his large wooden club and smashes it on top of the player with the most hate, dealing 175 Damage and Stunning the player. Ugzeke Mad!: When Ugzeke loses half of his health, his body overheats, his skin taking on more of a red color. His damage raises to 250, but loses 2 Accuracy Ugzeke Confused?: If Ugzeke rolls a CD of 3 or below, he has no action, despite his roll as he has difficulty seeing his enemies, and thinks that they are just stone
  4. Cardinal

    Floor Descriptions

    <<Floor 23>> The wars between the Dark Elves and the Forest Elves raged on for centuries with no clear winner in sight. Many lives were lost on each side, yet both factions continued to fight for control of the Kriit Woodland. Once the Forest Elves had gained a foothold of the forests, they did not stop to wipe out the Dark Elves from the surface and force them back into the Underdark where their Drow ancestors once lived. Queen Lun’Rael, the watchful ruler of the Dark Elves, who watched over the wars from her high tower, felt that the fighting had gone on long enough. With a sacrificial act, Lun’Rael used a dark magic passed down by generations in her family, wiping the entire battlefield of life, including her own. The remaining Dark Elves who fled to the Underdark were unaware of their Queen’s sacrifice she had made for her people, and it would remain as such. The Council of The Queen, who had sought to overthrow her for years, took over rule of the Dark Elves behind the guise of a still living Queen Lun’Rael. The group spread lies of the dangers of the Surface World, and banned their people from returning to the surface, and return to living as the Drow once had. Information on the war’s true conclusion is kept locked down, not known by anyone besides The Council. For role play purposes, if a player tries to tell the Dark Elves of the Underdark about what the Surface looks like, they will not believe you « The Underdark » A network of cavernous ruins is the place that many of the Dark Elves call home. The Underdark spans nearly the entire length of the Floor, without a hint of sunlight able to penetrate the tall cave ceilings. The ruins themselves appear foreign--faded scripture and other relics left behind by another ancient race are scattered throughout what is now the Dark Elves' domain. The Elf NPCs are distrustful and wary of unfamiliar faces. Those not of pure Dark Elven blood are outsiders, and are treated as such by most. Seasons: None Temperature: Varies Between 5°C and 20°C (41°F and 68°C) Weather: Damp Players receive a -1 to all BD rolls while in the Underdark due to lack of light. (Unless <<Night Vision>> is active) « The Surface »: Above the Underdark lies a vast land consisting mainly of forests and ruins that show the scars of war and whatever terrifying power that ended it. The first area that players will find themselves in upon leaving the Dark Elf city is the remains of the Queen’s Tower and fortress. Not much remains of the stone structure, aside from what is left of the Queen’s Tower, the same goes for Kriit Woodland. Most of the trees and other plant life had been wiped out. Traveling about an hour’s journey in either direction from the entrance to the Underdark will show that life still does exist on the floor, with vast forests and mountain ranges. Seasons: Spring, Autumn Temperature: Varies Between 12°C and 26°C (54°C and 79°C) Weather: Typically sunny or partly cloudy, occasional rain. Low wind. Low humidity Players receive a -1 to all LD rolls while on the Surface due to the barrenness of the land. Main Settlement: « Kalanaes » The capital city of the Dark Elves that resides within the Underdark where players first spawn. Simple buildings composed of clay, stone, and even tents make up homes and merchant stalls. Massive pillars runs through the open areas, with dim lamp-like devices providing just enough light for the denizens that are accustomed to such dark environments. The Dark Elves who live in Kalanaes show you no kindness, and are very distrusting of those that are not of Dark Elf descent. Points of Interest: «Kriit Wasteland»: What was once filled with rich soul and flora is now nothing but a ravaged wasteland. Was of the main source of conflict between the Dark Elves and the Forest Elves of the East. In the center is the Queen’s Fortress and tower, which is left in shambles, though the opening towards the Underdark still remains. For miles from this epicenter, is dead forest, wiped out by what almost seems like a powerful fire, or some other dark power. « Ydalin Forest » A massive, sprawling forest nearly untouched by unnatural forces. The land once was abundant with Forest Elves, but they seem to have abandoned what little they held of the forest when the wars for Kriit Woodland had begun. Plants and wildlife are abundant throughout the forest, making it an ideal hunting ground for the few Forest Elves who still live in the area, occupying tents and other nomadic shelter. « Elven Glade » In the midst of Ydalin Forest lies a sacred place where nature thrives. Tall trees surround the glade while warm sunlight pierces through their branches. The area functions as a safe zone for players. Legends say that couples who travel to the glade at just the right time may receive a blessing from Mother Nature herself. « The Vale of Ruin » You may hear the name of this area muttered under the breaths of elves in the Underdark. On the Surface, far past what remains of Kirrit Woodland and outside of the Dark Elve’s hold lies a tiny run-down city fashioned out of the remains of what might have been a bustling town many centuries ago. Those who are forced to live harsh lives are the ones who have been exiled or otherwise shunned from the Underdark. Elves with 'impure' blood are the most prominent, but the town is open to welcome any kind of outcast, from humans to beastmen. NPCs: Dark Elves | Half-Elves | Humans | Beastmen Unique Monsters: Crazed Beastmen, Forest Elf Hunters, Dark Elf Extremists Quests: <<Search and Rescue>> <<Escaping the Underdark>> <<Uzegke the Mighty>>
  5. Cardinal

    [F11] [Event Thread] Masquerade Ball

    Thank you to all who participated Couples Contest Results: 1st Place: Jomei and Telrenya 2x Masks of the Lovers (Unique Item, Cannot be traded. Grants +1 LD, +(30*Tier) Overhealth. Does not take up an equipment slot. Masks of the Lovers' enhancements are only active when both players are in a thread together and both are equipped.) 15,000 Col to be shared 4 extra Red Velvet Cakes to be shared 2nd Place: Kimi and Hestia 10,000 Col to be shared 2 extra Red Velvet Cakes to be shared 3rd Place: Beat and Shield 5,000 Col to be shared 1 extra Red Velvet Cake to be given to one player Every player receives 1 Red Velvet Cake for participating Unique Consumable: +1 LD, +1 Prosperity for the thread Hestia 10 SP Kimi 9 SP Telrenya 2 SP Macradon 8 SP Froppy 3 SP Jomei 3 SP Spencer 2 SP Kairi 8 SP Ruby 1 SP Itzal 3 SP Eatos 2 SP Pinball 1 SP Simba 0 SP Krysta 5 SP Jevi 1 SP Hidden 0 SP Vigilon 5 SP Dazia 3 SP Minako 1 SP Hei 2 SP Fae 1 SP Saphira 1 SP Lee 2 SP Kaiser 0 SP Piera 2 SP Shield 6 SP Benjamin Bookworm 3 SP H3LLO 1 SP Steel 2 SP The Black-White Human 5 SP Beat 4 SP Paglikha 1 SP Illure 9 SP Calypso 2 SP Zandra 2 SP Avilon 2 SP Sey 0 SP Reinka 3 SP Hikoru 2 SP Sorra 1 SP Jiro 0 SP Spangie 0 SP Domarus 0 SP
  6. The <<Nature's Treasure>> quest has been temporarily removed for re-balancing. Any existing quest threads can be continued, but at this time no new threads should be created until the quest has been re-released.

  7. Cardinal

    [F01] «Earning a Living»

    Floor 1 <<Earning a Living: Merchant>> Recommended Level: Any | Party Limit: 4 Repeatable Only to Change Professions Billy (Master Merchant NPC) "Hey you wanna learn how to cheat the sy- I mean make good sales? Follow me." You almost don't notice him, the child that is standing in front of you. He is around the age of 12 or 13, but almost seems more mature for his age than other young kids that you have met. He beckons you forward, and considering it's a kid, nothing really seems that suspicious about him. He enters a small room next to a bigger inn, looks very small to be a shop, but a shop still exists some how. He has you follow him into the back, where he has items littered all around, the combined stats on all of them are astronomical. "If you really want to learn how to be a Merchant, you have to be crafty and smart for this. You best know what you are doing. I'll show you how to identify an it- No! I'm all out." The kid pouts for a bit, then stops and turns to you."Go get me some more, around 3, so I can show you how to do this." The kid pouts again and crosses his arms. Rewards: 1 Additional SP (First Completion Only) <<Merchant>> Profession Successfully Identified Item (Choose 1 from the three that are identified) Standard <<Merchant>> Shop (Able to have a Merchant thread in the Merchants & Shops section) (1,000) Col Objectives: Gather (3) items and bring them to Billy's Shop. Go into the wild and find 3 Unidentified items. Use a combination of LD/CD on three separate rolls to determine what you find: Loot Dice (1-10) = Uncommon Item Loot Dice (11-17) = Rare Item Loot Dice (18-20) = Perfect Item Crafting Dice (1-3) = Weapon Crafting Dice (4-6) = Armor Crafting Dice (7-9) = Shield Crafting Dice (10-12) = Consumable Craft an item in Billy's Shop. Make a standard Loot Roll (Dice Roller Tutorial). Specify the item type in the Roll Purpose (must be a Tier 1 item). Use the Loot Die Chart for a Rank 1 Merchant Weapons [1-2] = Taunt [3-6] = Accuracy [7-10] = Paralyze [11-14] = Bleed [15-20] = Damage Heavy Armor [1-4] = Regen [5-8] = Heavy Momentum [9-13] = Thorns [14-20] = Mitigation Light Armor [1-3] = Regen [4-6] = Recovery [7-10] = Light Momentum [11-15] = Evasion [16-20] = Mitigation Shields [1-2] = Recovery [3-5] = Taunt [6-8] = Regen [9-11] = Paralyze [12-15] = Thorns [16-20] = Mitigation Consumables [1-3] Vitality [4-6] Protein [7-9] HP Recovery [10-12] Mitigation [13-15] Damage [16-18] Over-health (Crystal) [19-20] Mass HP Recovery (Crystal) Submit the successfully identified item for Evaluation. NOTE: You keep the item you identify as a reward for completing the quest. Requirements: At least one [1] Page (20 or more posts) Players must RP searching for items and identifying their items. If a party of players undertakes this quest together (as in, each player wishes to become a merchant), each must succeed on their own objectives (e.g. each must find and identify 3 items). Accompanying players who are not undertaking the quest do not have to gather their own items and are ineligible for quest rewards.
  8. Cardinal

    [F17] «Challenge of Olympus»

    Floor 17 <<Challenge Of Olympus: Merchant>> Recommended Level: Any | Party Limit: 1 (Solo Only) Must be Rank 2+ Merchant | Non-Repeatable Rewards: 1 Additional SP (+1) CD Tool, Hermes' Scale Objectives: Roleplay The Challenge: Meet with the satyr on Floor 17. Meet with Hermes outside of Mt. Olympia and accept his challenge. Describe the details of the challenge, face-off with Hermes and roleplay out how you best the Emissary of the Gods. Summary: Disclaimer: The God(s) in this quest are NPCs for RP flavor only and cannot engage in combat nor affect the world in any way other than what’s described. Merchants who have reached rank 2 in their profession receive a notification stating that a rare quest is available to them on floor seventeen. Upon arriving to the floor, a satyr's sudden appearance will easily startle nearby NPCs, and he promptly inform you that you have been invited to the gates of Mt. Olympia. It seems that Hermes himself would like to challenge you to a Battle of Crafts. Players must RP meeting with Hermes, and they are free to describe the details of the challenge that is issued however they like as long as it pertains to merchants. They must RP the challenge out appropriately, encouraged to make the crafting battle very difficult, though not impossible. Requirements: At least one [1] Page (20 or more posts) All crafting done in this quest is RP only--no rolls required, and items cannot be given stats or submitted for evaluation.
  9. Cardinal

    [F22] «What We Fight For»

    Floor 22 <<What We Fight For>> Recommended Level: Any Non-Repeatable unless taken as a secondary party member. Secondary party members to not receive quest rewards Party Limit: 2 Credit: @Hestia Rewards: A framed picture containing the player(s) most missed memory from the real world. Requirements: At least 1 page of RP content (20+ Posts) Must roll LD: 17+ to find the memory Chamber Summary: Within the Forest of Memories, there have been hazy anomalies all throughout the forest that provide a feeling of familiarity. If the player would travel deeper into the forest, they will discover a set of stairs that lead down into the ground. The stairs eventually level out into a simple stone chamber, the doors creaking as they close behind them. The walls of the chamber soon reveal to be lined with reflective mirrors that show the player what they miss most from the real world. If the person has a strong connection with this desire, a scene pertaining to that memory will show itself upon the mirror they look into. After that the player will then receive a picture of the thing they miss most about the real world.
  10. Cardinal

    [F22] «King of Lakes»

    Floor 22 << The King of Lakes >> Recommended Level: 35 Repeatable for "Filet of King" Only | Party Limit: 4 Credit: @Jomei Rewards: 2 SP Filet of King: T3 Perfect Meal Over Health Adds +135 HP to your maximum health points for a single thread. Requirements: At least 1 page of RP content (20+ Posts) Must role play hunting down the "Red Salamander" and bringing it back to Lake of Reflections Must fish up and defeat the "King of Lakes" Players with the Fishing skill will receive +3 LD when fishing up the King of Lakes. Summary: Upon a small, wooden dock stretching from the shore along the Lake of Reflections, a middle-aged man sits with a line cast out into the lake, trying to fish up his dinner. He tells you that most of the fish he brings home are large, but he had heard stories of an even bigger fish that lurks around the bottom of the lake, one that could be called monstrosity. However, where fishing up this beast is rare in itself, it will only be attracted to a certain type of bait found along the base of a nearby mountain. The fisherman tells you that if you can find the "Red Salamander" and bring it back to use as bait, that anything the King of Lakes drops is yours to keep. Outline: From receiving the quest from the fisherman at the Lake of Reflections, the player(s) must write three posts (combined) of travel to the base of the mountain. The player(s) then take turns rolling the LD to find the Red Salamander. (LD 13+) Once the Red Salamander is discovered, it will try to run from you. Roll a CD (6+) to capture it alive before it gets away (5 Posts) Travel back to the Lake of Reflections with the Red Salamander, and take turns rolling the LD (15+) to fish up the King of Lakes. << The King of Lakes >>Statistics:HP: 1200DMG: 125MIT: 20Abilities: <<Body Slam>> On an MD of 9, the boss will jump high into the air and crash down in the center of the players, sending out a shock-wave dealing 120 AoE damage. <<Dive>> On an MD of 10, the King of Lakes will take the player with the highest hate in its teeth and drag it back into the lake. The player will take 150 unmitigatable damage and need to swim back to the shore, missing their next attack.
  11. Cardinal

    [F19] «Keep Calm and Ki'Raion»

    Floor 19 <<Keep Calm and Ki'Raion>> Recommended Level: 40 Non-Repeatable | Party Limit: 4 Credit Goes to: @Birdie Rewards: 2 SP if it's Daytime / 1 SP if it's Nighttime 8000 Col 15 T3 Materials Daytime Last Hit Reward: Ki'Raion's Tail [Perfect T2 or T3 Weapon of Choice] - Enhancements: Accuracy/Accuracy/Paralyze Requirements: At least 1 page of RP content (20+ Posts) Defeat "Ki'Raion" Summary: Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Locals say that the beast roams high hills and barren plains, laying waste to entire settlements and demolishing every cursed fauna that stands in its path. The scouting party who encountered <<Ki'Raion>> have reported escaping with their health points in tatters and the beast’s untouched, dubbing it extremely aggressive, territorial and dangerous. For fear of the <<Ki'Raion>>'s true strength, it's suggested no lone player trek within a thousand yards of the floral lion’s territory and that parties remain vigilant in an encounter. Outline: << Ki'Raion >> [Note: Ki'Raion uses his own dice roller for this fight] Statistics:HP: 850DMG: 175MIT: 100ACC: 3EVA: 2Abilities:<< Tail Swipe >> : If BD 9-10 and MD 1-5 is rolled simultaneously, "Ki’Raion" unleashes a powerful tail swipe that can strike a whole party. Deals 150 AoE damage to all party members as well as normal damage to the player with the most hate.<< Venus Fly Trap >> : If BD of 9-10 and MD of 6-10 is rolled simultaneously, "Ki’Raion" lunges at the player with the most hate and encases them in its floral mane. They experience 150 additional damage and will take 100 additional damage for each following turn that they're trapped. They are freed when at least 200 HP damage has been dealt to "Ki’Raion" or another player achieves greater hate. A trapped player may still attack.<< Photosynthesize >> : Absorbing the Sun’s energy, every second attack "Ki’Raion" makes will be damage boosted by 150. << Moonlight Aversion >> : During nighttime, the boss does not use Photosynthesize and its damage-boosting conditions deal half as much damage. However, the quest rewards are significantly poorer.
  12. Cardinal

    [F16] «The Swashbuckling Buccaneer»

    Floor 16<< The Swashbuckling Buccaneer >>Recommended Level: 35Repeatable only for "Pirate's Treasure" | Party Limit: 4 Credit Goes to: @Birdie Rewards: 2 Additional SP 10,500 Col Pirate's Treasure (Unique Consumable): A lucky coin that will give the user +2 Prosperity, for the duration of a thread. One time use! Objectives: At least 1 page of RP content (20+ Posts) Defeat all 5 <<Pirate Deckhands>> Defeat <<Boatswain Amir>> and <<Boatswain Jessamine>> Defeat <<Burlock, the Quartermaster>> Summary: A <<Frantic-looking Sailor>> sits hunched atop a wooden crate, his feet dangling idly over the pier’s edge. He turns as you approach, a look of hopelessness in his eyes. "Y-you there! Have you the heart to aid a foolish sailor? You see, this shipment is due for departure come morn… and my ship’s been thieved! It’s those purloinin’ pirates, Greybeard’s lot or something-or-other. I would lead an effort to retrieve it but folks round ‘ere pay no mind to the business of others. Don’t suppose you could lend a hand?” Should you choose to accept, the sailor turns Eastward and points across the water. He tells you the ship was last spotted near <<Ill Man’s Cove>>, a pier with two run-down shacks built into the adjoining cliff face, reputable for its shady dealings. He also shares details of the crew who stole his ship, including that of a burly man wearing a Captain’s hat. He marks the coordinates on your map and tells you to meet him where you stand by nightfall, making brief mention of his uncle’s rowboat. Outline: Participants may choose to roleplay meeting the <<Frantic-looking Sailor>> and his uncle at the docks, but must roleplay arriving at <<Ill Man’s Cove>> on the uncle’s rowboat. The sailor’s uncle will leave after dropping off the participants and the sailor. Participants may choose where and how to combat the pirates; however, 2 Deckhands will always try to fight alongside each Boatswain. Boatswains receive individual BD rolls, Deckhands may share (though they still require a separate roll from the player). Once all Deckhands and Boatswains have been defeated, <<Burlock, the Quartermaster>> bursts out from below deck of the stolen ship and howls “Arrggh! Who dares provoke the ire of Greybeard’s Quartermaster?!” Upon defeating <<Burlock, the Quartermaster>>, the sailor climbs aboard his reclaimed ship and imparts a word of thanks, and offers the participants transport back to port. All mobs below receive separate dice rolls each! <<Pirate Deckhand>> HP: 250 DMG: 85 MIT: 40 Hornswaggle: On a nat. CD of 11-12, stuns the player for one turn and the pirate's attack bypasses 1/2(rounded up) of the target's mitigation. <<Boatswain Amir>> HP: 400 DMG: 125 MIT: 60 EVA: 2 Chain of Command: When first engaged upon by a player, two <<Pirate Deckhands>> will instantly spawn and attack the player once regardless of Hate. If all 5 <<Pirate Deckhands>> have already been previously spawned (and/or defeated), none will spawn upon engaging the <<Boatswain>>. Freebooter: On nat. BD rolls of 9-10, <<Boatswain Amir>> raises his boot. If the CD is 1-6, he kicks high and hits with 150 AoE damage. If the CD is 7-12, he sweeps low and knocks the target's party off their feet, lowering their Evasion by 2 for their next turn. <<Boatswain Jessamine>> HP: 350 DMG: 175 MIT: 50 ACC: 2 Chain of Command: When first engaged upon by a player, two <<Pirate Deckhands>> will instantly spawn and attack the player once regardless of Hate. If all 5 <<Pirate Deckhands>> have already been previously spawned (and/or defeated), none will spawn upon engaging the <<Boatswain>>. Crow’s Nest: On nat. BD rolls of 9-10, <<Boatswain Jessamine>> rears her boot. If the CD is 1-6, she sweeps low and knocks the target over, lowering their Accuracy by 3 for one turn. If the CD is 7-12, she aims high and launches an attack that bypasses 2/3(rounded up) of the target's mitigation. <<Burlock, the Quartermaster>>'s Stats HP: 600 DMG: 165 MIT: 80 EVA: 2 ACC: 2 All Hands On Deck!: Immune to Paralysis/Stun. Black Spot: Burlock’s cutlass is coated with a thin poison. On a successful hit, with a nat. CD rolls of 10-12, the target suffers 30 Poison Damage for their next two turns. Davy’ Jones Locker: On nat. BD rolls of 9, Burlock deals 50 additional damage. On nat. BD rolls of 10, Burlock deals 100 additional damage.
  13. Cardinal

    [F15] «Bane of Blood»

    Floor 15 <<Bane of Blood>> Recommended Level: 35 Repeatable only for "Bane of Blood" | Party Limit: 4 Credit Goes to: @Morgenstern Rewards: 3 SP 5000 Col 15 T3 Materials Last Hit Drop: Bane Of Blood - Vial of blood received from <"Blood Bane". Upon Consumption, the Player will regenerate 15 HP per turn for the rest of the thread. Requirements: At least 1 page of RP content (20+ Posts) Must defeat 2 "Warg Wolves" per player before challenging "Blood Bane" Must defeat "Blood Bane" and 3 "Warg Wolves" in the same fight. Summary: Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive. Outline: << Warg Wolves >>Statistics:HP: 500DMG: 175MIT: 20ACC: 2EVA: 1Abilities:<< Sonic Fangs >> : Many Rapid Bites inflicted on the Player with the most hate. Deals 225 DMG on CD:10+ << Protect the Alpha! >> : Warg Wolves place themselves in a position to protect their leader. <<BloodBane>> [if present] may not be targeted or hit while at least 1 <<Warg Wolf>> still lives. << Blood Bane >> [Note: Blood Bane receives his own dice roll]Statistics:HP: 1250DMG: 225MIT: 50ACC: 3EVA: 0Abilities:<< Fenrir Fang >> : Blood Bane bites the player with the highest hate with magnificent force. Deals 200 Mitigatable DMG and Leaves a 2 Turn Bleed of 36 DMG on a attack roll of 9-10. << Call to Hunt >> : Blood Bane creates a howl that rips through the battlefield and invigorates itself and its allies. Raises all enemies DMG and MIT by 25 for 2 turns on a CD rolls of 10-12. Has a cool down of 2 turns, does not stack. << Feast of Blood >> : Blood Bane consumes enemy blood, healing itself. Blood Bane heals itself by 25% of the Damage it deals to its foes after mitigation. If Blood Bane attacks someone under the effects of Bleed, then it heals itself for an extra 200 HP.
  14. Cardinal

    [F17] «Challenge of Olympus»

    Floor 17 <<Challenge Of Olympus: Performer>> Recommended Level: Any | Party Limit: 1 (Solo Only) Must be Rank 2+ Performer | Non-Repeatable Rewards: 1 Additional SP (+1) CD Tool, Apollo's Lyre Objectives: Roleplay The Challenge: Meet with the satyr on Floor 17. Meet with Apollo outside of Mt. Olympia and accept his challenge. Describe the details of the challenge, face-off with Apollo and roleplay out how you best the God of Music. Summary: Disclaimer: The God(s) in this quest are NPCs for RP flavor only and cannot engage in combat nor affect the world in any way other than what’s described. Performers who have reached rank 2 in their profession receive a notification stating that a rare quest is available to them on floor seventeen. Upon arriving to the floor, a satyr's sudden appearance will easily startle nearby NPCs, and he promptly inform you that you have been invited to the gates of Mt. Olympia. It seems that Apollo himself would like to challenge you to a Battle of Crafts. Players must RP meeting with Apollo, and they are free to describe the details of the challenge that is issued however they like as long as it pertains to performing. They must RP the challenge out appropriately, encouraged to make the crafting battle very difficult, though not impossible. Requirements: At least one [1] Page (20 or more posts) All crafting done in this quest is RP only--no rolls required, and items cannot be given stats or submitted for evaluation.
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