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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Row  Teayre Percival Nezumi Zandra Alice Arc Atzo Baldur Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Teion

      State of the Site Discussion   10/03/2017

      Please provide your thoughts and opinions! This discussion will affect the future of the site, so it's important that we get as much feedback as possible.
    • Aereth

      2.5 PK Rules / Thread Tags Discussion   10/16/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK


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About Cardinal

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  1. [F01] <<Redemption>>

    Floor 1 << Redemption >> Recommended Level: 11+ (Parties Recommended) Repeatable Only to Help Other Players | Solo/Party Limit: 4 Rewards: Last Hit Drop: 15000 Col + 30 Materials of the Player's Tier (If a player has already defeated Repentance and received this drop, they cannot receive it again) Orange Cursor transformation back to Green. (Party Leader only.) Requirements: Must be one full Page of RP content (20+ Posts). Must defeat Repentance. Summary: Word from an information broker says there is a boss with the power to change an orange cursor back to green after its defeat. Rumor has it that the boss can be found in a secluded cemetery on the first floor, in a place where the sun's rays never seem to break through the murky clouds looming overhead. Piecing together the stories from different players, there exists a massive statue in the shape of an angel that only awakens when at least two players are near, and only if one possesses an orange cursor. 'Repentance', as it's said to be called, has health and power higher than anything else found on the first floor, and has killed many who have simply tried to redeem themselves. <<Repentance>>: Stats: HP: (Highest Player's Level) x 50 DMG: (Highest Player's Level) x 5 MIT: (Highest Player's Level) x 2.25 (Rounded down) ACC: (Highest Player’s Tier) x 1 [max 3] EVA: (Highest Player’s Tier) x 1 [max 3] Abilities: << Judgement >> : On critical hits of 9 and 10, this boss gains full phase on its attack. << Holy Blood >> : This boss is immune to all status effects, including Unique ones.
  2. Housing Evaluation

    <<Housing Evaluation>> Refer to the Guilds & Housing System rules and the Housing Reference for more information on buying a house or hall. Guild Hall Purchase Template: Player Housing Purchase Template: Add-On/Re-Assign Template: Players may add or upgrade rooms to their house/hall at any time (only if the plot size allows for player homes). Rooms in player homes may also be re-assigned to different players once every 30 days. Do any of the above by posting another application with the relevant pieces of the following template in this thread:
  3. Skill Refund Evaluation

    <<Skill Refunding>> Welcome to the Skill Refunding section of your menu. In this topic you can remove unwanted skills from your character for a one time Col cost. All the Skill Points you invested into your skill will be refunded to your character, and can be reallocated freely. The prices for removing skills, as well as the template are listed below. In order to do this, players must post in this topic using the template provided below. When the transaction has been confirmed by a Player Support Team member, they will quote and approve the refund, and your points will be free to be redistributed. Abuse or exploitation of the system in ways it was not intended to be used will not be tolerated, and may result in both the Col and skill points being permanently deducted from your account. Rules on Skill/Mod Refunding: Players may only apply to refund a total of 50 SP once every 30 days (This can be split between multiple skills/mods). A skill can only be dropped as a whole. Example: Player A has Rank 5 Katana. Using the Skill Refunding System, they must drop the skill completely from R5 -> Unskilled. If Player X still wants to use a lower Rank of the skill, they must re-invest SP into the Katana skill afterwards. To remove a skill in which you have invested in any mods, these mods must also be removed. Example: Player A has Rank 5 Katana with the Katana Ferocity and Katana Finesse mods. If Player A wants to drop the Katana Skill, both the Ferocity and Finesse mods must also be removed. Col spent on Skill Refunding must be transferred from the player's Spending Account to the Banker. Unique Skills CANNOT be refunded. SP refunded with this method may not be re-invested into a Unique Skill. Refund Costs: There is a fixed Col/SP cost and the complete sum has to be calculated by the player. The actual Col that you need to pay can easily be calculated by multiplying the fixed Col/SP cost with the amount of SP that can get refunded Col/SP ratio = 1000 Col/SP Template: Skill(s) Being Dropped: <any skills being dropped here (include ranks)> Mod(s) Being Dropped: <any mods being dropped here (include ranks)> SP Refunded: <total SP being refunded> Cost: <total cost for SP refunded>
  4. SAO-RPG Site Guide & Rules

    Death in Sword Art Online is permanent. If your character reaches zero hit points, the NerveGear your character's real self is using emits [blahblah] and kills them. In SAO-RPG, death does result in the permanent loss of your character, and there are some rules around what happens when your character dies: You may finish any unlocked topics your character is in, but cannot join or create a new topic. All items and col a character has are lost upon death. If the character was married, only their equipped items and Battle Ready Inventory is lost. If a character was killed in a duel, the winner of the duel receives the character's equipped items. A player's home is destroyed upon death, unless they were married. If your character has a familiar, it is destroyed upon the character's death. If the character is a Guild Leader, guild ownership is immediately transferred to the Co-Leader. If no Co-Leader was established, the guild may appoint a new Guild Leader within one week. If no new Guild Leader is appointed within the time limit, the guild will be disbanded. If your character has a shop, the shop thread is locked and cannot be posted in after the time of the character's death. Rebirth System: When a character dies, that player may create a new character under the Rebirth System. A Rebirth character begins with a portion of the SP of the deceased character, as a way of compensating the player for their hard work and time invested into a character and the site itself. A Rebirth character's starting SP is equal to 50% of the total SP of the deceased character. For example, a deceased character that had a final total of 60 SP would allow a Rebirth character to start with 30 SP. Applying for a Rebirth character follows these steps: Create a new journal for the Rebirth character. Include "Rebirth" in the new character's journal during the review process. PM a staff member from the account of the deceased character with a link to the new journal. Staff will review the journal and verify account ownership and starting SP. During this process, players must be able to verify the e-mail addresses of both the deceased and Rebirth character accounts, or otherwise provide evidence that they own both characters. Once the review has been complete and the journal has been approved by a staff member, a Rebirth character can begin roleplaying as normal. Submitting a character for Rebirth rewards has strict requirements that must be followed, or else the Rebirth request will not be approved. The requirements are as follows: The new character must be submitted from a new account with a new journal. Characters whose journals have already been approved are ineligible. The deceased character's journal must have all completed threads that awarded SP linked in order to verify SP totals. Incomplete or unlinked threads cannot be verified will not count toward the Rebirth character's starting SP. Players may not transfer accounts or characters that have benefited from the Rebirth system. Players who have previously received strikes against their account may only use the Rebirth system at the discretion of staff. Rebirth Character Bundles: Rebirthed characters may choose one of four bundles to start out with that contain equipment, col, materials, and/or items to get you started. Specify which bundle you've chosen in the Inventory section of your journal when submitting it for approval
  5. SAO-RPG Resource List

  6. SAO-RPG Site Guide & Rules

    You'll find there are many different sub-forums. Make sure that you're posting your topics in the correct sub-section! If you ever make a mistake or need to move a thread to a different sub-section, just message a staff member for help. Beginner Floors: Roleplay threads that take place on Floors 1 through 10 Intermediate Floors: Roleplay threads that take place on Floors 11+ The Frontlines: Where floor boss raids take place. Check out Floor Bosses for more info. Merchants and Shops: Player-run shops allow you to purchase equipment and items. Check out the Stats, Items & Professions section for more information on shops. Player Vs. Player: Challenge another player to a friendly duel. Check out PvP & Player Killing for rules on combat with another player. Tutorials: The complete rules, resources, and guide for all different aspects of the game. Journal: All new journals are submitted here. You can also find other existing journals here if you would like to read up on other players in Aincrad. Evaluations: Crafted items must be submitted for evaluation before they can be used. Check out the Stats, Items & Professions section for more details on evaluation. Quest: A list of quests that can be completed for additional rewards. Player Request Board: If you need help on a quest, want to recruit guild members, or make a trade, post in the player request board! Threads in this section should still be in character--imagine you are posting a request to a bulletin board. Unrestricted Chat Filter: This is a mature section, recommended for players age 16+. Threads in this section are not eligible for SP or other rewards, but if you are interested in some more mature writing, contact a staff member for access to this section. Guilds: Looking to join or start a guild? Check out Guilds & Housing System for more information. Sword Art Online (OOC): Out of character discussion about SAO-RPG. Ask others to RP with you, discuss plot, ask questions, etc. You will also find other sections such as “Introductions” and “Support Ticket”. Use these sections appropriately if you want to chat about anything unrelated to SAO-RPG, have a question for staff, and so on. All of these remaining sections are considered to be OOC. Thread Types: When creating a new thread, tags should be included in the title to indicate the floor and thread type. For example, [F1-PP] [F]: Indicates the floor the thread is taking place on. Players can travel between floors in a thread, but you only need to include one floor tag. This can be the starting floor, or the most prevalent floor the thread will take place on. [SP]: Solo Party. Only the thread creator may post in an SP. This type of thread is the only exception to the “no double posting” rule. If your thread was created as an SP but has only one post, you may change the tag to PP or OP to allow other players to post after you. Once you have made a second post, however, the thread is locked in as an SP. [PP]: Private Party. A select number of players participate in a PP. The creator will typically invite and decide on the players taking part before the thread is created, however participants are free to invite other players afterwards. [OP]: Open Party. Anyone can join and participate in the adventure. This type of thread is recommended for beginners to allow them to meet several other players in the game with little to no planning ahead. OPs are also a good way to host an event or throw a party. Don’t be afraid to get creative with an open party thread. [EB]: Event Boss. Special occasions where players can fight one-of-a-kind bosses. Boss threads are considered to be OP-NK during a “sign up & preparation” period, and change to PP-NK when the battle has begun. If you see an event you would like to participate in, check to see if there is a time-limit to join and be sure to make your first post in time. [BR]: Boss Raid. These are the Floor Boss battles. Check out Floor Bosses section for more details.
  7. SAO-RPG Site Guide & Rules

    Before you can participate in any roleplaying threads, every player must fill out a Journal to create and manage your character. Imagine it to be like a character sheet: it should contain everything from their appearance, to their skills and stats, to their backstory and personality. We’ve provided a basic template, but you may edit the style to your liking. Just be sure to include all the required information when creating your journal. A quick reminder: this site is PG-13 and follows the logistics of virtual reality, meaning: Overly-sexual characters are not permitted. Certain disabilities/mental illnesses are not permitted. Non-human characters are not permitted. These are general restrictions that have been put in place to help maintain a consistent virtual reality world experience. If you are unsure about any possible restrictions your character might be imposing on, just message a staff member for clarification! Journal Rules: Players cannot be beta testers for Sword Art Online. This will be your character’s first time playing SAO before becoming trapped in the game. Players cannot be or have any relation to canon SAO characters (Kirito, Asuna, etc). SAO-RPG is its own universe, the only canon character that currently exists being Heathcliff. He does not have any previously-established relation to any players in or outside of SAO. Players cannot be “hackers” in a way that allows them to tamper with SAO or the Cardinal system. Characters with extreme criminal backgrounds may not be able to be accepted. Overly-generic characters are discouraged and sometimes disallowed. New players start out with basic equipment (no enhancements). If you would like to change your style, check out the information on Vanity items in the Stats, Items & Professions section. Players must keep a log of all threads, SP gains, and items in your journal. You can keep everything together or break it out into separate sections, but logs must include a link to the thread/post along with the SP, items, etc., earned. Your SP total and items your character has must be able to be verified through these logs. Anatomy of a Journal: Appearance: A picture of your character is preferred, but a written description is also acceptable as long as it is highly detailed. If you include a picture, please use an anime-styled image to stay consistent with the site and setting. Profile: Basic information about your character: username, real name, age, height, etc. About - History/Personality: Include a descriptive background for your character that is at least 2 paragraphs (5 sentences each). Since this is what brings your character to life, please add as much detail as possible! Who were they before entering Sword Art Online? How did they grow up? Did they have any major events in their life worth noting? And how did your character secure their place as one of the 10,000 players to enter SAO? As you adventure, consider revisiting your journal and updating this section. Including synopses of important arcs your character has experienced or relationships you have established is a great way to develop your story! Virtues/Flaws: Include a minimum of three virtues and three flaws for your character. Take a look at their personality, habits, and traits to determine what about them could be considered a “virtue” or a “flaw”. Each virtue/flaw must be described with a minimum of three full sentences. Keep in mind that what some might see as a virtue could also be seen as a flaw. You are allowed to have an identical virtue/flaw, but write them out separately and describe how this trait benefits them as a virtue, and also how it hinders them as a flaw. Skills/Inventory: When creating your journal, you will only have the basic starting equipment and 5 skill points to spend as you choose. This will change often over time, so be sure to revisit your journal and edit your inventory whenever you receive new rewards. It may also be helpful to add a “Col/Transactions” section to your journal to keep track of your income, spending, and available col. Friend List/Relationships/Story So Far: These sections are optional, so feel free to remove them from your journal if you will not be using them. You can keep track of other players your character has met and major events that have happened to them. Roleplays: Keep a log of completed roleplay threads--simply link to the thread. Feel free to also enter your tracking of SP, items, and col in this section as well. New Character Bundles: New characters may choose one of four bundles to start out with that contain equipment, col, materials, and/or items to get you started. Specify which bundle you've chosen in the Inventory section of your journal when submitting it for approval. Journal Template:
  8. SAO-RPG Resource List

    Utility Skills: Combat Skills: Weapon Skills: Armor Skills: Extra Skills:
  9. SAO-RPG Site Guide & Rules

    This is a text-based roleplay forum based on the popular anime franchise Sword Art Online. This guide will cover all of the general rules as well as detailed mechanics like combat, skills, crafting, and more. If you have a question on a specific rule or need any help, just ask a PST (Player Support Team) member for help! Introduction & General Site Rules Journal Sub-Sections & Threads Skills & Mods Stats, Items & Professions Combat, Actions & Dice Roller Loot & Treasure Chests Quests & Sub Dungeons Floor Bosses Guilds & Housing System PvP & Player Killing Death & Rebirth System SP & Level Chart Skills & Mods List Enhancement List Sword Art List Blacksmith Tailor Artisan Alchemist Performer Cook Merchant Housing Reference FAQ Joining the Forum: It is crucial to read the General Site Rules and the Journal Guide before starting out. We highly recommend reading through the entire guide before creating your character. The username that you register with and use to log in will be the username of your character within Aincrad. Take care when registering your account to choose a proper username! A user may have multiple characters, however they must be registered as separate accounts. Common Terminology: SAO = Sword Art Online VRMMORG = Virtual Reality Massive Multiplayer Online Roleplaying Game (MMO and RPG are often used on their own) IC = In Character (refers to written text) OOC = Out of Character (refers to communication between users) SP = either 'Skill Point' or 'Solo Party (depending on context) EXP = 'Experience' or 'Experience Points' DMG, MIT, ACC, etc. = Damage, Mitigation, Accuracy, etc. For more details on stats and their abbreviations, check the Stats, Items & Professions section. PST = Player Support Team (SAO-RPG staff) GM = either 'Game Master' (SAO-RPG staff) or 'Grandmaster' (depending on context) SAO-RPG General Rules: All roleplay posts must have a minimum of 150 words of IC text. Battle stats and OOC notes or comments do not count toward this minimum. Posts in the Merchants and Shops sub-section require only 100 words of IC text. Posting twice or more in a row (double posting) is generally disallowed. Spamming is not allowed under any circumstances. Any form of cheating, intentional rule-breaking, or abuse of exploits or loopholes is strictly prohibited. Keep all posts and journals PG-13. If you are unsure if any content you wish to write would go beyond PG-13, message a staff member for clarification. For any content intended above PG-13, please see the Unrestricted Chat Filter sub-section. SAO-RPG Generally Accepted Principles: In order to create a cohesive and consistent storytelling experience, we've compiled an FAQ with common guidelines for the SAO-RPG universe. Curious about something that isn't included? Ask a staff member to have it added! Discord Server: Click here to join the SAO-RPG Discord server. Hang out, join discussion, or ask staff or other members for help!
  10. SAO-RPG Resource List

    #leveling { font-family: "Trebuchet MS", Arial, Helvetica, sans-serif; border-collapse: collapse; margin: auto; width: 90%; } #leveling td, #leveling th { border: 1px solid #ddd; padding: 2px; } #leveling tr:nth-child(even){background-color: #f2f2f2;} #leveling tr:hover {background-color: #ddd;} #leveling th { padding-top: 5px; padding-bottom: 5px; text-align: left; background-color: #0489B1; color: white; } Tier 1 Tier 2 Tier 3+
  11. Banker System

    <<Banker System>> The Spending Account located on the main site page will now be used to track and transfer col and materials. If you need to set an initial value for an existing account, make a post in the [Spending Account] thread in the Evaluations section. A staff member will verify the details and add the resources to your Spending Account. In addition to the Spending Account, you also have a Bank Account (Central Bank of Aincrad). Think of this as a savings account--the resources here are still yours and are listed separately from the Spending Account. You might want to use this if you are saving up for a large purchase or would like to keep some resources separate. Only you may transfer resources to and from a Bank Account. Each resource under the Spending and Bank Accounts have four different options: Balance Dashboard: Brings you to a dashboard of that resource in the corresponding account. Here you can see the account's balance history, list of transactions, and access to the other functions. Transfer: Allows you to transfer resources between your Spending Account and Bank Account. Send to Member: Send resources to another player. Transactions: Brings up a pop-up list of your transaction history. When sending resources to a member: Ensure that you have entered the correct user. You can only send resources to one player at a time. Include a note along with a link to the post in which you are transferring resources. All transactions must be verified with a post link. Transactions made out of character are disallowed. When buying a house, guild hall, etc.: Col used to purchase items or services offered by Cardinal should be sent to the @Banker account. Link your post in the corresponding Evaluation/Application topic when making these purchases. When receiving thread rewards: When a topic is locked, players will receive col and material rewards as a transaction from the Banker account. When crafting: Send the consumed materials in a transaction to the @Banker account with a link to the crafting post they were used in. Until further notice, players must still continue to record transactions in their col logs/journals.
  12. Spending Account

    <<Spending Accounts>> For the full details of the Banker system and how to use the Spending Account, please visit the [Banker System] rules in the Tutorials section. This thread is for existing characters who need to establish the current values of their spending account. Simply make a post in this thread listing your total: Col Tier 1 Materials Tier 2 Materials Tier 3 Materials A link to a col long must be included in your evaluation post. Once verified by staff, your original post will be quoted and approved, and you will find the initial resources available in your account. Until further notice, players must still continue to record transactions in their col logs/journals.
  13. [F06] The Gemini

    Floor 6 <<The Gemini>> Recommended Level: Any Non-Repeatable | Solo Rewards: 3 Additional SP 600 Col Extra Skill: <<Concentration>> if The Gemini is spared. Extra Skill: <<Disguise>> if The Gemini is killed. ►Concentration Active: Free action Cooldown: 5 Rounds Effect: Gain +1 to the BD result for a single action. Can be applied after the roll. Can only be used against monsters. Description: Steady yourself in the midst of combat to gain a brief increase in accuracy. ►Disguise Active: Free action Cooldown: 5 Rounds Effect: Gain +1 to the BD result for a single action. Can be applied after the roll. Can only be used against players/NPCs. Description: Take on the appearance of your opponent for a single turn and gain a brief increase in accuracy. Objectives: Defeat <<The Gemini>> Summary: "You look pretty strong." A hooded figure approaches you and offers a simple challenge. "I'm looking to test my skills. If you beat me, I'll teach you a hidden skill. What do you say?" You travel to a suitable location outside of the city's safe zone in silence. When the hooded figure turns to face you, they reveal themselves. They have copied your appearance--everything from your facial features to equipment is completely identical. This challenge suddenly became a lot more sinister... Outline: Players must meet <<The Gemini>> and accept their challenge. <<The Gemini>>'s stats are determined at the start of combat. <<The Gemini>>'s Stats: HP: (Player's Level) x 10 DMG: (Player's Level) x 5 MIT: (Player's Level) x 1.75 (Rounded down) ACC: (Player's ACC) EVA: (Player's EVA) Critical Hits: DMG + (Player's Level) on a natural MD 9, DMG + (Player's Level x 2) on a natural MD 10. <<Disguise>>: +1 ACC to <<The Gemini>>'s first attack. For each consumable/temporary buff a player has when facing <<The Gemini>>, it will gain additional effects. For example, if a player has 3 temporary buffs, <<The Gemini>> will have Paralyze, Bleed, and bonus DMG. 1: Gain Paralyze: Removes player action for one turn on natural MD rolls of 9-10. 2: Gain Bleed: Deals (12 * Player's Tier) unmitigatable damage every turn for two rounds on natural MD rolls of 9-10. 3: Increases DMG by (Player's Level) 4: Increases MIT by (Player's Level) 5+: Increases HP by (Player's Level x 5) for each additional temporary buff on the player. Once combat begins, there is no running away from the battle. <<The Gemini>> will attack first, before the player, meaning the Charge skill cannot be used against it. <<The Gemini>> does not have any items, skills, or equipment besides the appearance of the gear the player is wearing when combat begins. Players can choose to end the fight in one of two ways, which alters the skill they receive from completing the quest: On the killing blow, <<The Gemini>> is destroyed. Player gains the <<Disguise>> skill. On the killing blow, <<The Gemini>> is instead reduced to one health and is spared. Player gains the <<Concentration>> skill. If <<The Gemini>> would deal the killing blow to a player, they are instead reduced to one health. <<The Gemini>> will end the combat and the player will have failed the quest (no quest rewards are earned). If they wish to try <<The Gemini>>'s challenge again, they must attempt the quest again in a new thread.
  14. [F02] The Venomous Warg

    Credit goes to @Morgenstern. Floor 2 <<The Venomous Warg>> Party Limit: 2 | 20+ Posts Recommended Level: 10 Players over level 15 are ineligible for SP rewards.This quest is non-repeatable, however any player may participate in a thread to accompany the quest-taker. Rewards: <<Venom Snapper>> last-hit item drop Each player receives: 1 Additional SP 500 Col (4) T1 Crafting Materials Objectives: Defeat 2 <<Wolves>> per party member Defeat <<Venom Snapper>> Summary: You spot a merchant sitting in the corner of a pub in the heart of Urbus. As you approach, he coughs and gives you a pleading look. "You come for the bill I posted? I am Gatsly. I work as a merchant, making just enough to support me and my family, but lately all of my supply caravans have been destroyed or chased away by a ferocious beast." He looks down at the floor, "I don't have much, but if you could slay the beast, I would pay you." Should you accept, Gatsly marks the coordinates on your map and tells you that the beast is a mutated, venomous wolf, deadlier than any other in the forest. He hands you a vial of green liquid and instructs you to drink it if you find yourself poisoned. Outline: Before embarking on the quest, each player receives one <<Antidote>> from Gatsly: Players must explore the forest outside of Urbus for the <<Venom Snapper>> and its wolf pack. Parties of two players will fight all 4 <<Wolves>> and the <<Venom Snapper>> simultaneously, regardless of the standard monster spawning rules. AoE attacks can still only target up to 4 monsters. When the <<Venom Snapper>> and <<Wolves>> attack, they use two separate dice rolls and use the MD result to attack. <<Venom Snapper>>'s Stats HP: 200 DMG: 45 MIT: 5 ACC: 2 EVA: 1 Venomous Bite: Natural MD of 9-10 deals 60 DMG to the player with the highest hate. That player is poisoned, takes 10 unmitigatable damage at the start of their turn for 3 turns. Sonic Fangs: Natural CD of 10-12 deals 50 DMG to the player with the highest hate. That player is stunned for one turn (one player cannot be stunned by Sonic Fangs more than one turn in a row). When slain, drops one <<Venom Vial>>: <<Wolf>>'s Stats HP: 50 DMG: 30 Once the beasts have been slain, return to Gatsly in Urbus and show him the <<Venom Vial>> to claim your rewards.
  15. Death Adder's Journal