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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
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      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Row  Teayre Percival Nezumi Zandra Alice Arc Atzo Baldur Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Teion

      State of the Site Discussion   10/03/2017

      Please provide your thoughts and opinions! This discussion will affect the future of the site, so it's important that we get as much feedback as possible.
    • Aereth

      2.5 PK Rules / Thread Tags Discussion   10/16/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK

Crozeph

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About Crozeph

  • Birthday August 7

Guild Information

Profile Information

  • Gender
    Male
  • Location
    somewhere...probably lost again
  • Interests
    you could be interesting for me

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  • Skill Points
    42

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  1. [ID:89465] LD: 18 CD: 6 [loots found!] Crozeph watched as the dead lizard's body began disintegrating into shards of data, he has finished the battle and the loot now comes in. Chosa walked nearer the place where the lizard is disintegrating. "I'm really grateful that you've killed it, so you plan on doing something with those?" Chosa pointed out some items that are revealed near the lizard's belly. "I got lucky this time" Crozeph picked up all his loot and offered some to Chosa "oh, I have lots of materials plus that one is unidentified" Crozeph eyed one item and saw that it was indeed unidentified "well then, something to work on at my shop" he told her. Chosa's eyes widened "you're a merchant?! a travelling one?!" she asked him. Crozeph turned his eyes somewhere "kind of..." Crozeph sheathed his sword and motioned towards a horizon "we should get going, I hate getting sidetracked too much" he told her. Chosa also began following closely behind him, shards of the monster scattered behind her. obtained the following loot: 570 col 1 uncommon consumable <<unidentified>> 2 Tier 1 crafting materials
  2. [Battle Healing +6 HP recovered] The lizard shook its head violently and began to look at Crozeph "I need you to stay back Chosa, this will be over now" Crozeph told her. It was a killing blow or it could be a blunder but Crozeph didn't care, he was evasive enough, now he needed to aim correctly and let the lizard skid on the hot sand beneath their feet. The two began charging at each other. Crozeph has already readied his sword art to use while the lizard is more intent on killing Crozeph. With a quick sleight of his hands, Crozeph drew out his sword and sliced right at face of the lizard. It didn't end with just one, Crozeph began slicing at the legs and the belly of the lizard. Chosa watched as Crozeph unleashed a combo of slices at the huge reptile. Raising his sword, Crozeph made one powerful vertical slash at the lizard chopping its head off "Sword Art: Wa Shu" Crozeph uttered calmly but a slight weariness can be felt. If the lizard tried to attack, it all failed as Crozeph moved in and attacked. [ID: 89464] BD: 7 [success] 9 damage x 5 sword art = 45 damage MD: 1 [failed]
  3. [Battle Healing +6 HP recovered] Crozeph could feel the energy depleting from him. He has used way too many times his sword art and it seems it has taken its toll. Crozeph raised his sword only to drop on his knees. The lizard is stunned by his attack and Crozeph knew that he can still recover from it with his battle healing kicking in "good thing I invested some skill points on that" he uttered to himself. Chosa ran towards Crozeph and pointed her spear toward the stunned lizard "let me help while you try to recuperate from figh..." Crozeph stood up and blocked her with his right hand "no need to feel useless, you're gonna fight with your friends later" he told her. Crozeph didn't want her losing HP before they could find her friends hopefully. "I can recuperate while in battle, no need to worry" he told her. Crozeph raised his sword now that the lizard has also recovered "now then, shall we finish this?" he told the lizard before him. [ID:89352] BD: 5 [failed] MD: 3 [failed]
  4. [OP-21] A Gathering (Open to All)

    Crozeph placed both his hands in the pockets of his coat, there has been no danger for the several minutes or hours that went by. He has been wary for too long that he grew weary of placing his left hand on his weapon "I guess I worry too much, with that said I think I can try searching for something..." Crozeph looked around him for anything that could be useful or can be sold. He kept his eyes peeled as he is akin to missing things that are considered materials. He knelt down at a nearby rock and wiped its surface "oh well, I just have to try my luck with this..." Crozeph quickly stood up and kicked the rock, hoping it will shatter and reveal something. The first kick gave a somewhat promising sound that something could be found. A strange luck must've fallen upon the raven-haired boy as a material came rolling at the second kick. Crozeph quickly followed the material and grabbed it hastily. Crozeph must've been glad and excited as he saw two players ten feet away from him. [ID: 89463] LD: 17 [1 Tier 3 material found]
  5. [Battle Healing +6 HP] Crozeph gathered his breath for a next attack, He had to do something before the lizard could recover from being stunned. Raising his sword again, Crozeph dashed forward with his sword ready to slice at its face again. Chosa watched as Crozeph handled the lizard "he's not that strong but it seems he know how to fight" he thought. It was all just pressing buttons and keys for Chosa when she played games and she was good at it. Shortly after being trapped in the game, she already knew that she won't be able to keep up with her other friends. Now here she is seeing one player take on huge mobs that might kill him. Crozeph lunged forward "Sword Art: Gen Getsu" he calmly uttered before delivering a clean slash at its face, there was no chance that the lizard could fight back now, the swords art Gen Getsu landed clean. The raven-haired boy jumped back and kept his sword raised, the lizard has pulled itself together now and he needs to deal with its attacks on the next few seconds. ID: 89351 BD: 7 [success] 9 damage x 6 sword art damage = 54 damage MD: 2 [stunned]
  6. [Battle Healing recovered 6 HP] "Hey! are you all right..." Chosa didn't know his name and the looks of it, Crozeph has made quite a damage but not much to the Sand Lizard. Crozeph stood up, he was gonna try to hit harder, Just to end a fight that may get fatal if he keeps on dragging on. Chosa was not in the situation to fight it like how he does, switching out will make her be put at stake once the lizard attacks with ferocity. "I'm fine, stay back for now and wait until we are ready to kill it in one blow" he told her. Crozeph kept his sword raised, planning for a new sword art to hit the lizard. The lizard however is not akin to waiting for attacks, it began to charge directly at Crozeph, trying to get even its tail geting chopped off. Crozeph he had to stun it down so he can land a new attack. holding the sword with his left hand, Crozeph made a horizontal slash to his right as soon as the lizard stepped into the reach of his three foot long katana. The lizard felt the blade sink into its face casuing for it to wince. The raven-haired boy's attack wasn't finished, Crozeph moved in and punched it in the jaw causing for a stun to happen, he then made another slash sending the lizard's focus somewhere else. "I'll be trying to finish you off lizard" Crozeph told it. Chosa stood amazed behind him "You're much more skilled than you look" she told him. Crozeph felt a chill down his spine and looked back at Chosa "do I look like a laid-back samurai to you?" he asked. [ID: 89294] BD: 10 [critical] 9 damage + 2 critical damage x 6 sword art = 66 damage MD: 3 attack failed
  7. OP/F4) The Rising Dawn (Guild Recruitment)

    Crozeph saw a child, or maybe just younger than him approach Stryder, wanting to join the guild. Stryder was right, things could get dangerous and joining a guild or not does now lessen it. Crozeph knew that, he has been inside three guilds already with Square One being the best he had and based on his experience within that guild which Azide organized, danger still had a way of kicking them all from behind. He nodded in approval also as Stryder tried to remind her and it made him smile a bit to know that the girl will put up a fight "if you ever need help once you're in Stryder's guild, you ask for me as an extra hand to you know..." Crozeph patted the little girl on the shoulder "...to make things a little less messy" he added. Crozeph could feel the other words sink in, that she survived for so long up until now. That was the hard part for him, although it was what he wanted. He survived for so long without the help of guilds, just a few passers-by and all went well for now.
  8. The battle started rather quickly for both of them. Chosa moved away from the two and distanced herself enough to be able to help Crozeph. The raven-haired boy began to eye the Sand Lizard, looking for a weak spot but it seems that it can hit him hard if it seems him close in rather quickly. Crozeph unsheathe his katana, readying a sword art to at least cripple the lizard "they're know for their speed, at least that's the reality" he thought. The Sand Lizard began running towards the two players. Chosa was trembling at the speed she's seeing "I can't kill that..." Crozeph raised his sword and yelled "I told you to defend! I'll kill it!" he told her. The lizard reached Crozeph rather quickly, the boy could only raise his sword and defend "damn it, I lost the stance to perform a swor..." the lizard jumped a little high and spun in the air, using its tail to throw Crozeph away. Crozeph defended with his sword but the force of the tail hitting it was strong enough to make roll away from where he is standing, causing for his HP to go down. The lizard recovered and eyed Chosa who stood frozen. "Hey! you forgot about me already?!" Crozeph sprinted towards the lizard, the enhancements of the scarf kicking in and adding more to his speed "sword art: Tsuji Kaze!" with a quick movement of his foot, Crozeph made a somewhat drawing strike at the tail of the lizard. The Sand Lizard began squirming as its tail fell down "that's for throwing me away" Crozeph told the lizard. The mob then stood still and began quivering, its tail began growing back but not as big as the previous one "I'll be damned, you can grow back what you lost..." Crozeph raised his sword "...guess I'll be aiming at the head then" he uttered with dead serious eyes. [ID: 89293] BD: 6 [success] 36 damage MD: 9-3 = 6 [success] 50 - 16 = 34 damage Reptilian Regeneration +10 HP to Sand Lizard
  9. [OP-21] A Gathering (Open to All)

    The settlement was not that enjoyable for Crozeph, everyone is busy and there may have been sights but Crozeph was not in the mood. Unlike the floor where his shop is located, Crozeph saw that Floor 21 was more lively than Floor 10. He walked out of Tomoika and began wandering about the place, the hilt of his katana showed for easy use whenever trouble comes. This place was new to him and he knew that surprises lurk just around rocks or anywhere beneath waters. He only wanted to scout out the new floors that he hadn't visited. He has heard of this places but he didn't have the enthusiasm needed to visit. Now that he's at Floor 21, he might as well enjoy the sights and keep his senses open for any kind of attacks. "Maybe I can go looking for unidentified materials!" he mused to himself. He thought for a second, that would be dangerous considering how powerful the monsters are in this floor so Crozeph began assessing on dropping the idea "I'm not into just picking up anything useful so I guess I'll try to stay safe when battling them" he said to himself. Crozeph knew he will be running into other player soon, so he kept his eyes open and his left hand resting on the hilt of his katana.
  10. The sat quietly for a few minutes, Crozeph has warned her and it looks like Crozeph pushed her away. After five minutes Crozeph clutched his katana and stood up, minding the rock above him. Chosa followed and looked at where he is looking "I'm sure you acquired that survival skill? you need it here" he asked her. Chosa shook her head lightly "well then how about acrobatics?" he asked again "yes I do, it gives me advantages along with my spear" he told her. Crozeph looked at her, she seemed to have a nice grasp of building her stats but it seems the reality of the game is the disadvantage she has also "let me guess, you play RPG games huh? come, we need to get moving to where I think they are" he told her. Chosa followed him, gripping her spear tightly "y-yes I am but in this situation I don't think it'll be as simple as those older games" she told him. Crozeph was right, Chosa was a player but not the type who go out often "looks like you'll have to toughen up a bit, not by game but by truth" he told her. "That is why I want to catch up to where they are" Crozeph wiped the sweat on his sideburns with the scarf he had just ordered from Hei, he has something to say now that would be helpful to Chosa "I suggest you take on lower floors next time" he told her "there are strong monster there and at your current state now, you'll have your head bitten off before you know it" he added. Chosa frowned a little "so you think I'm weak too?" she asked him. The two continued to walk through the humid weather condition, Crozeph sighed as he heard Chosa "the things is you're weak it's true but that doesn't mean you won't be stronger someday" Crozeph raised his finger "you should learn what to fight and what not, there's no ranking on who's the best here..." Crozeph pointed at the sand exploding a few feet away from them "...only survival." A 5 foot lizard just went out of the sand and began hissing at them "keep your spear ready to defend, leave the fighting to me" he told Chosa as he unsheathed his Bleeding Dove.
  11. Spending Account

    Col log and transaction is in my journal (profile part) and linked on my signature total col: 640 0 Tier 1 materials 0 Tier 2 materials 0 Tier 3 Materials bought item from Hei's shop for 1100 col link here
  12. [F1 Tailor Shop] "The Hanger"

    Crozeph was staring at the blue sky as he lied down at the grasslands. A few moments ago Crozeph helped a lost group of players trying to make their way to the upper floors while dealing with a somewhat huge boar. Crozeph as seen the like of those kind and he helped them enough to be able to survive. He now finds himself staring at the sky and trying to figure out what kind of food will he be buying for his next exploration and possible for the next dragon hunter raid that Stryder will be organizing. All of a sudden a message prompter appeared before him from Hei and it looks like he has already made the scarf that Crozeph wanted. With haste, Crozeph walked back to Hei's shopped and saw the scarf that was well crafted "told ya you can make it..." Crozeph whipped out his menu to transfer col when he suddenly stopped "I already paid in advance right? my col seemed to have dropped" he said. Crozeph picked up the folded scarf from the place where Hei left it and wrapped the scarf loose on his shoulder "well I couldn't thank you enough for this, it'll be a great help for our raid with Stryder" he told the tailor "I'll be seeing you later Hei, and if you want to sell something my merchant shop is always open for your items. I can sell them and you can have the profit" he added. Crozeph walked out of the door feeling light as he wore the scarf. received Freeman's Scarf
  13. Crozeph's survival skill kicked in immediately, the floor may seem hot but it was not enough to cause for his HP to shave away little by little. He was so glad he completed it right away "I could've died of heat here or frozen to death on Floor 4" he mumbled to himself. It was a long walk of trying to reach the location. He frequently checked the marker in his map and made sure he isn't going the wrong direction again...yet. Tiny scorpions began crawling out of the sand, around three but then decided to bury themselves beneath the sand as if they knew Crozeph was a bit stronger than them. "A giant scorpion coming out next time, it won't be burying itself again" Crozeph thought. He kept on walking for a few more miles before deciding to rest at a rock which is shaped like a mushroom. Crozeph eased himself beneath the shade and rested his katana on his shoulder "I could be that battousai if I want to, good thing I didn't want" he uttered before giving out a chuckle. A few minutes of rest helped Crozeph calm down and asses his situation "a shark in beneath the sand, I should be able to at least kill it with minimum stances and attacks" Crozeph couldn't help but shake his head at the notion of a sand shark, it felt like some low-budget shark movie. As he mused himself from thinking, a figure began to take form from afar approaching him. Crozeph squinted his eyes and tried to see the figure clearer. As the figure drew near, a girl carrying a spear with gauntlets and leather armor approached him "are you an NPC?" she asked him. Crozeph made an annoyed smile "you should be able to see my cursor" he replied. The girl jumped back in embarassment "I'm sorry, I guess I'm to worried I couldn't pay attention to little details" she replied. The girl moved in and sat beneath the rock also "my name is Chosa, I'm here to follow my friends who went somewhere to level up." Crozeph listened intently to her "I'm the weakest in our group so they decided to leave me behind and try to level up on monsters I can take, it is kind of depressing" Chosa looked from afar "so I've decided to catch up to them and prove that I can be stronger" she told Crozeph. "I can help you find them, I'm on a quest and just resting here and also..." Crozeph looked dead serious to Chosa "don't tell your story to players whom you just met, that could be dangerous" he told her.
  14. Crozeph's forehead wrinkled, he was bad at directions and hearing someone ask him about it was a strain to his limited sense of direction "I'm not really good at directions, hell I even get lost just by looking at my own marker in the map" he told them. Crozeph looked at the girl, she needed help but Crozeph thinks that she can do it with only little contribution from him. He knew that they had to learn how to deal with things inside Aincrad, especially dangerous ones. Crozeph could still remember when he was still weak, weaker than them. His friend Arekkusu would accompany him just to get to the safe zone until he was strong enough to protect himself. They will learn it too no doubt but the question is "will they take the dark alley or run headstrong and live?" he thought. Crozeph turned his eyes on the boy "maybe you know something about it, the place I mean s we can end this much sooner" he asked him "and I'll try taking in all fatal attacks to keep our lives a little longer" added as he turned to the girl.
  15. [F1 Tailor Shop] "The Hanger"

    Crozeph thought hard for a second "I have 1,800 plus col, that should be enough" he thought. Crozeph whipped out his menu and began shuffling for his col and paying Hei in advance "I might be off to somewhere else but you need not to worry, I won't be gone long but do take your time..." he told Hei as he looked around "man, you're good at this, I always prick myself just by inserting threads on needles" he told him. Crozeph then managed to get his col out and handed it to Hei "here's 1100 col for the scarf, I'm sure you can make it, I just have this gut feeling about that" he told Hei before closing his user interface "well then, see later Hei." transferred 1100 col
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