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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
      _______________________________________________________________________________________________________________________________________________


      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  

Crozeph

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About Crozeph

  • Birthday August 7

Guild Information

  • Guild Name
    Guardians of the New Dawn

Profile Information

  • Gender
    Male
  • Location
    somewhere...probably lost again
  • Interests
    you could be interesting for me

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  • Skill Points
    49

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  1. [SP-F19] Eyes of A Crow

    battle healing [+6 HP] The next clash began, as if they're two warriors proving their supremacy. Crozeph however is wary of the two lackeys who stood from afar banging their shields. Crozeph reached the knight as quick as he can but the knight kept his shield in front of him. Crozeph unleashed another sword at at the knight. Crozeph made a horizontal slash at the knight but it seems the knight is more skilled than the average mob. It began to parry the first attack of Crozeph's sword art "damn, damage is lessened now" he thought. Not only his first attack parried but the impact of their swords sent pain at Crozeph's arm making him winced and used his right hand at the dull edge of his katana to keep him from being pushed back. However Crozeph's sword art isn't over yet. planting his right foot before the knight Crozeph shifted his left hand holding the katana and dropped it. All of a sudden he punched the knight right at the jaw. The helmet got dented causing damage at the knight. Crozeph in a quick motion lowered his left hand and picked up his katana and aimed at the side of the knight "parry this" he uttered before slashing at the side of the knight who was sent flying a few feet after Crozeph's last blow. ID: 92137 BD: 6 + 1 = 7 [success] 9 x 6 Ra Setsu = 54 damage - parry= 27 damage MD: 10 parry activated
  2. [SP-F19] Eyes of A Crow

    The knight stood up shocked by what happened, It seemed like the raven-haired boy's attack was something that needs more than a simple block. Crozeph raised his katana and charged at the knight. The knight however spun around and launched a mid-air attack at Crozeph. The attack was so strong Crozeph's katana was more than just parried, it also dealt damage to the boy. Crozeph was pushed back and wounded on his right shoulder. The two lackeys began banging their shields wildly as the knight made a successful attack. Crozeph smiled at the exchange of attacks "glad to see someone eager to return the favor" he told the knight who replied with a smile "you...die here, intruder" he told Crozeph. The boy raised his sword "not today or anytime, I'll be an annoyance for all of you" he told the knight as they get themselves ready for another clash. ID:92135 BD: 4 [fail] light momentum activated, +1 BD on next turn MD: 10 [parry activated]
  3. [SP-F19] Eyes of A Crow

    The knight and Crozeph began their duel. Crozeph charged at the knight with his katana still in its sheath while the knight raised its gladiatorial sword for a downward swing. The motion for the attack was predictable but Crozeph never lets the obvious pass by like its nothing. The knight then lowered his sword and flick the blade changing its position to a horizontal slash "warriors like you use swords fluidly, I use mine with precision" he uttered. Crozeph activated one of his sword art and unleashed it on the knight. He slashed in a circular manner that the attack of the knight wasn cancelled, it also drove back the sword to the knights chest followed by Crozeph's sword. The knight spun around before crashing down while Crozeph moved past him. The two lackeys stopped banging their shield after what took place "I should be more careful" he thought. ID:92134 BD: 7 [success] 9 x 6 Gen Getsu = 54 damage MD: 3 [fail]
  4. [SP-F19] Eyes of A Crow

    Unfortunately, there are still no materials to be found. Crozeph sighed in dismay, the usual him whenever he goes on expeditions by himself. He hasn't visited his shop for a while and it seems he will be doing nothing if he can't bring back something to tinker at his shop. There were other plans in his mind like finding a familiar with scouting abilities. "A cat would suit that role, its sharp eyes and hunting skills are the perfect match for someone like me" he thought. Crozeph was still lost in his thought when he heard footsteps coming at him. Crozeph placed his left hand on the hilt of his katana, ready to draw his blade if it is a mob. Surely it is, three humanoid monsters stood before him, carrying swords and spears. They looked like people with a little decay on themselves. They grunt as if wanting to kill him, just like most mobs do. Crozeph shook his head "all right, who wants to die first?" he asked them. The three slammed there swords and shield together as if they are trying to challenge Crozeph. One of the three who was the tallest moved towards Crozeph while the two waited and grunted. The what seemed like a knight roared at him "that's nasty, you gotta have the manners to be a knight" he mocked the knight before smiling "a sword fight it is my friend" he uttered. 92119 LD: 7 + 3 = 10 [no materials found] Forgotten Knight [HP: 200] [Damage: 60] Parry: on natural roll of 9-10, the knight mitigates half the final damage dealt
  5. [F5-PP] Shark out of water <<Sand Shark>>

    Crozeph dusted himself as they continued to walk, there was sand on the gaps of his armor and he kept on shaking all of it out. The weather remained harsh as ever but the two seemed to not mind it at all. Crozeph walked much mored carefree than before, the other monsters kept themselves at bay seeing how the Death Worm which might be the largest of the monsters in the area got taken down by the two. "I guess we can defeat the Sand Shark with little worries considering our team or duo composition" he uttered as they walked. The familiar kept on following Hestia, close enough that Crozeph's thought wandered to when he would like to acquire a familiar. "If I ever get the chance to have a familiar, I'll getting one with excellent scouting skills" he told her "I need those to find something for my shop and for tracking any enemies hidden while hunting" Crozeph then placed his hand on his sword "I wonder if we can take on another dangerous quest next time" he has never given thought on taking others on his own quest, just joining one but the way the two fought, things can get a little easier.
  6. [SP-F19] Eyes of A Crow

    As he continued to search for materials, flashbacks of his life hidden returned to him. Crozeph kicked the earth and stones before him. It was months or more than a year. He was living inside a forest, his katana by his side always. Living off animal meat and a fire, Crozeph entered the forest and hid himself after may conflicts inside of him. It was at that moment where the forgiveness that he gave to the one who killed his brother was mixed with a pinch of regret. It was only after he pulled himself to together and join his Square One guildmates where Crozeph had the notion to leave the forest. Crozeph then went back to the present time, him kicking the soft soil to unearth something fortunately. He then sighed as nothing appeared, thinking that he would not always have the luck to get what he wanted. Crozeph didn't want to hole up inside a forest again, unless he turned into a player killer which is an unlikely option. Crozeph brushed his fringes and left the area, there was nothing he could get and so he needed to move on. ID: 92118 LD: 6 + 3 = 9 [no materials found]
  7. [SP-F19] Eyes of A Crow

    Crozeph saw that something looked interesting as he stood up to resume his material gathering. The purpose of this expedition was for him to gather higher tier materials to make a new sword. Someday he'll be stronger in stats and that means he needs to get ready for a stronger katana, the materials at the higher floors was promising and if he ever is lucky he could stumble on some chests or unidentified items to pick up. Crozeph walked towards the place where he saw something. He smiled as he saw one material lying down on the ground. He picked it up and looked at the material "finally something to work with, I hope you're as good as my bleeding dove once I took you to a blacksmith" he told the material before placing it inside his inventory. Crozeph then gazed at the horizon, the place is still spacious and getting lost is inevitable but at least he has some fun. ID:91933 LD: 15 + 3 = 18 [material found] 1 Tier 2 material obtained
  8. Crozeph charged at the Nepent again, he was already annoyed by how everything turns out really bad for him. Crozeph planted his foot and tried to aim at one of its vines just so he can help. Unfortunately his attack didn't connect, his swing was still a few inches shorter to reach the vine. Because of the force he put in his attack, Crozeph threw himself off balance as the momentum of his swing wasn't broken. Crozeph landed on his back, frustrated. The monster was fodder for someone like him but still he misses and always get unfortunate and annoying results. He stood up and jumped back holding his sword with both hands, he needs to stay calm now that the monster is already down to its last few hit points. ID: 92117 BD: 1 [another one] [3] Dazia: HP 80/80, EP 6/8 [2] Crozeph: HP 324/320, EP 20/32 [6] Vigilon: HP 226/240, EP 10/29 Enemies: Nepent Variant: HP 5/25
  9. [F5-PP] Shark out of water <<Sand Shark>>

    ID: 92056 LD: 11 + 3 = 14 [Loot dropped] CD: 11 obtained 810 col obtained unidentified [rare] armor/shield obtained 2 Tier 1 crafting materials Crozeph closed his eyes, the energy he had was a little depleted. He didn't think that the worm would be hard to slice through. He stood up after a few seconds to see if he has any loot received. Fortunately there was loot after the worm shattered. Crozeph walked towards it and picked up everything he saw, planning to split everything with Hestia later on. Hestia did a lot back then with her defensive skills which enabled him to attack the worm with ease. Crozeph walked back towards Hestia and opened his user interface. "We'll be splitting the loot" he told her as he sat beside her "I'll be taking the unidentified item while you take the materials, the col we split up according to your preference" he added. Crozeph was ready to resume their journey on finding the Sand Shark, They can reach it before sunset, it was still early. He stood up and placed the katana back to its sheath "eliminating the worm is a great advantage, the lesser monsters are afraid of us now" he told her "we can reach the Sand Shark faster than I expected."
  10. [F5-PP] Shark out of water <<Sand Shark>>

    The Death worm rose up and shook its head violently, Letting out a screech that is almost defeaning. It dashed towards Hestia, who had the highest aggro up until now. Crozeph moved and dashed towards the worm, they were both aiming for someone, it only depends on who will succeed. Crozeph lowered his sword, he was going to use another sword art to finish off the worm. Crozeph reached the worm as quickly as he could and began to unleash his sword art. The attack landed squarely at the worm's mouth causing for it to slow down a little but as Crozeph is about to finish the attack, the worm moved and made his sword stuck on its flesh "what the actual [censored]!". The worm continued to charge towards Hestia while taking Crozeph with it. The worm slammed itself at Hestia's shield causing for the girl to stumble down, it was its last attack now that Crozeph lowered its health points. The force of the attack sent Hestia down to the ground but not enough to damage her well. It took only a few seconds before the worm shattered to pieces of what seemed like shards. Crozeph then fell down on the sand, landing just above Hestia "that worm was a handful, I think wee need to rest a little bit before resuming our journey for the shark" he told her as he tries to catch his breath. The encounter was over now and it seemed enough to scare the other monsters nearby. ID: 91936 BD: 7 [success] 9 x 6 Gen Getsu = 54 damage MD: 9 [success] 18 damage
  11. (ooc: I'm starting to get annoyed with the battle dice in this thread) Crozeph saw that Vigilon finished the other nepents, he was frustated by that also. Crozeph has never been this inefficient in battle, what he lacked in damage as a DPS was compensated by his precision in battle. He moved in and tried to attack the Nepent Variant, hoping that his next attack would actually slice at the monster. Crozeph landed his katana at the monster but as it seems, his blade just slipped at the monster's body. Crozeph tumble down and quickly rolled away from the monster. As he stood up, he began to swing his sword wildly around him "what the hell is wrong today!" he thought. Crozeph then calmed himself down, he just need to let out some steam he accumulated from not hitting anything, until now. @Dazia @Vigilon ID:91934 BD: 3 [fail] [why am I not surprised?] [3] Dazia: HP 80/80, EP 7/8 [2] Crozeph: HP 324/320, EP 20/32 [5] Vigilon: HP 226/240, EP 11/29 Enemies: Nepent Variant: HP 24/25, 10 DMG, 5 Mit.
  12. [SP-F19] Eyes of A Crow

    Crozeph was still searching but none of what he is looking for was found. He sat down at the grass and made his sword lean on his shoulders. He didn't know where to search next and it has been tiring to keep on digging and pulling things just to find materials. Crozeph looked up at the ruins and the blue sky, clear as is it in real life "the only difference is that we're stuck here and its a prison underneath the skin" he thought. A lot of players have grown accustomed to the life inside Aincrad but there are still a lot who wanted to get off the game. Whatever happens if they get stuck inside much longer? he pondered on this thoughts but then he shifted his thinking to finding some materials again "I'll just rest for a few minutes" he thought. ID: 91291 LD: 9 + 3 = 11 [no materials found]
  13. [F5-PP] Shark out of water <<Sand Shark>>

    The worm wanted another go on Hestia after a few successful attacks. It began to move in a zigzag pattern like a snake towards the girl. As the Death worm picked up the speed, a paralyzing effect came upon in sending the worm down. Hestia's enhancements we're still in effect and it gained an advantage for them. As it slammed down on the ground in front of Hestia a few feet away, Crozeph was already moving in. He readied his sword for another sword art that will deal huge damage. Crozeph planted his foot just beside the Death worm, his two hands on his weapon and ready to deal a hard blow. Crozeph then spun himself and slashed at the Death Worm, creating an irregular circle pattern of the attack. He skidded away from the Death Worm parallel to where Hestia is, his sword lowered "it looks like it's going down soon" he told Hestia. ID:91777 BD: 6 + 1 light momentum = 7 [success] 9 x 6 Gen Getsu = 54 damage MD: 2 [fail] paralyzed
  14. [F5-PP] Shark out of water <<Sand Shark>>

    Crozeph stood up straight after seeing that the electricity didn't do much damage to his ally. Crozeph gritted his teeth in annoyance "well death worm we're known to release an amount of electricity enough to zap one person, whether it is true or not..." Crozeph raised his sword "...this one did that really good" Crozeph charged towards the death worm and began to lower his sword, planning a faint attack. Crozeph quickly moved in at the Death Worm but as soon as he slashed at it, the Death worm maneuvered itself towards Hestia "ack! I missed again, this one is getting more serious than we expected" he thought. Crozeph ran towards Hestia and chasing the other worm but the Death Worm rammed Hestia again, dealing small damage. Hestia continues to show her incredible defense as Crozeph is now missing his attack with the Worm's moves becoming complicated "you won't escape next time" he told the worm. ID: 91775 BD: 2 + 1 light momentum = 3 [fail] light momentum activated MD: 9 [success] + 1 damage = 19
  15. [F5-PP] Shark out of water <<Sand Shark>>

    The worm took the opportunity as the two players missed the attack. It charged at Hestia again, Crozeph caught wind of something bad "Hestia, defend as hard as you can!" he yelled as he charged at the Death worm also, pulling his sword upward as he tries to deal damage to the worm. As soon as Crozeph's blade drew near the worm, a sudden jolt of electricity went past him. The energy was strong enough to throw Crozeph off-balance. The electricity struck Hestia, causing for her to be electrocuted. The attack didn't end, the worm used itself to push Hestia back but it seems the girl can hold her defense still. The electrocution however will make Hestia lose accuracy on her next attack as the electricity coursed inside her. Crozeph ran towards her and grabbed her by the arm and shoulder "hey, that was sudden..." Crozeph sheathed his sword "...you can still stand right?" he asked her. The worm let out a loud shrill at them, It may deal low damage but losing accuracy can also be hard. ID:91390 BD: 2 [light momentum activated +1 BD on next turn] MD: 10 [Electrocution activated - 1 BD for 2 turns]
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