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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.


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About Crozeph

  • Birthday August 7

Guild Information

  • Guild Name
    Guardians of the New Dawn

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  • Gender
  • Location
    somewhere...probably lost again
  • Interests
    you could be interesting for me

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  1. Crozeph took out the pill that he identified earlier. "This pill seemed to be more than what I'll be able to handle, let's just hope that I'll be fine" he swallowed the pill and took a a look at Hestia "so far so goo..." Crozeph suddenly felt a burning feeling inside him. "Yeah this pill makes me want to lash out on monsters" he told Hestia coughing with a grin on his face. Crozeph cleared his throat but the raging feeling inside continued "feels a little dangerous but I think I'll be fine" he told her "my health bar didn't drop yet right?" he asked her. Crozeph and Hestia began making their way to the prison, aiming to complete the quest and make themselves much more stronger. Crozeph's eyes started turning red, and red veins appeared on his arms "weird pill, but I feel much more stronger" he muttered as he walked towards the prison gates. Howls emanated on the entrance and clanging and banging followed "they're welcoming us! how nice" he uttered followed by a cough and a glare with his now red eyes.
  2. It seemed like hours had passed and Crozeph was still in his place. He had slept for a few minutes but it seems the patter of the feet of the monsters didn't help him to get to a full sleep. All of a sudden a loud noise echoed before them. Crozeph opened his eyes and stood up quickly but silently. He kept his left hand on the hilt of his katana and looked far ahead. "We are nearer than we thought" he told her. Crozeph sat down and shook his head in amusement "the banshee sure is a noisy one" he muttered. The monster around them scurried away after hearing the loud sound. It was a scream mixed with a screeching noise that it annoys Crozeph "Kuro might get shocked by loud noises, best the familiar's ready" he uttered as he gazed far ahead "soon we'll enter that prison, the fun begins from there" he turned his head to his friend with a smile before standing up and tightening his armor and sword "we've rested enough, I know we can take on that crazy woman" he told her.
  3. [PP-F7] A Question of Heroism

    "Well I got the mice part a little right" he replied. Calypso's reaction was somewhat different from what Crozeph expected "you don't seem the battle type huh?" he asked her "or was it just a nuisance to do it out of nowhere?" he asked again. He had a lot of question to her which seemed stupid enough to cause annoyance but Crozeph rarely does talking like that for a long time. He had friends from his guild from way back whom he can talk senseless things which may lead to laughter or just spawn another question. "Let's put it this way, you analyze what I should do with that thing then I execute" he told her "I also need suggestion from anyone from time to time" the thought of having someone tell him better ways to engage the enemy a bit confusing but maybe he'll manage.
  4. Crozeph slowly opened his eyes, the tension around him subsiding as his friend's voice was heard "looks like you have enough rest, that we can proceed later after I wake up" he answered as he positioned himself to lying down.He has already done his part on their camping area but he doubts that he'll be able to rest soundly with this kind of area. Crozeph was always wary of his surroundings whenever he is on Floor 10. It was one of places that he didn't trust when it comes to hostility from the mobs, not one second. "We can't visit a certain river here but that place sure is nice" he told Hestia "I think it was named Styx River, monster come out of the river whenever they feel the presence of other players" he added. Crozeph once fought monster of different kinds near he river, mostly decayed being. "We can go there sometime but for now I'll rest a bit then we try to reach the Banshee as fast as we can" he told her before closing his eyes.
  5. As Hestia drifted to sleep after Crozeph has set up their makeshift campsite, Crozeph unstrapped his katana and rested it on his shoulder. If he was quick enough to bash anyone.with his katana sheathe then all will be fine. Hestia and her familiar seem to have a nice time sleeping even with the uneven surface of their location. Crozeph closed his eyes and let his ears do the watching. His senses are quite heightened as the place slowly turn into a place of deafeaning silence. Monsters lurk around, they do seem to recognize who Crozeph is. They tried to move close but turned back as soon as he moved his head with his eyes closed. Crozeph tapped his fingers on the sheathe of his katana, the sounds his fingers making is enough also to threaten the moving creatures, they'll be fine for the rest of the hours.
  6. Hearing Hestia's comment of how Crozeph managed to make the place warm was something he didn't expect "school retreats, since most of my classmates just wanted to get into a relationship while in camp they never bothered learning this. I did, and it came in handy but not for them." He told Hestia "at least they had the decency of asking me if they can join the fire, I just didn't expect that watching videos about making campfire would work" he added. Crozeph wanted to take the second watch, Hestia is much more exposed to danger if she can't defend due to lack of rest "you sleep first, I can manage having less sleep, I still have the effects of the consumables that I have eaten" he mentioned the items that he ate earlier "I'm sure it'll be fast, we'll be travelling later and Kuro is able to react if someone approaches, right?" he wanted to steer clear of trouble until they get to Tartarus, he and Kuro can react to any danger approaching so they can have the sleeping part later.
  7. "I'll always thank you for that" he replied to Hestia's reassuring tactic of attracting enemies. After almost a mile of walking. Crozeph found stone formations just a few feet away from them. It was not enough to protect them but it is enough to guard them from whoever dares to attack them. Crozeph walked towards it and began to pick up rocks to build a makeshift furnace. "I get some twigs lying around here, trees aren't the luckiest plants here but there's bushes that can last a few hours" he told Hestia. There were a couple of bushes nearby and Crozeph chopped them off long enough to create a bonfire. Here turned to the place where they would at least spend the next few hours and used his katana to create a spark that can start a fire. It worked really slow he eventually managed. Crozeph then opened his inventory and pulled out his old coat, the Death Crow which he earned as a loot "you can have this for resting, its effective against cold, damp places. Now this fire can keep itself lit for let's say two hours which is enough for resting" he told her.
  8. Crozeph nodded and stored every information inside his brain if he can "I get to see some evil emperor's here, that'll be nice" he replied "on the other hand we should do our best not to be considered as prisoners by the guards" Crozeph saw images or movies of monsters who had many limbs and hands "guards like those are not only a nuisance, I lose balance moving around too much that's why I took the katana skill..." Crozeph patted the hilt of his katana "as soon as I draw the blade I've already dealt massive damage, or instant kill if I ever get lucky enough" he added. The prison was still far and Crozeph knew that they needed to camp out soon or they'll tire themselves out "Tartarus is still far, as soon as we see someplace safe to sit we can camp or just rest, take turns on sleeping" he suggested "there might be dangerous monsters lurking here but unlike that floor five, these creatures know who they deal with" he tried to assure Hestia of any surprise attacks that are little in chances.
  9. [PP-F7] A Question of Heroism

    "I have no idea what a ferret looks like" he replied. Crozeph lived in the city ever since he was born and he never saw a ferret in his life or if he saw one, he didn't know. "Some kind of rodent? you know, the size of mice or squirrels?" he asked her "maybe a platypus and the hybrid of a dragon made it bigger than normal" he added. It took only a few minutes before the bat came flying back. Crozeph grabbed the hilt of his katana and made himself ready if it ever attack "faced winged creatures before? they're a real pain in the neck" he uttered. He was about to draw his katana when the bat flew past them and perched itself just by the entrance of the cave, like a bat. Crozeph made a sigh as if danger was gone yet he is still unproductive. "Let's see, do you think you can take on that one? I don't like fighting multiple enemies, duels are the best" he told her. Crozeph never charged into battle like he's some guy named Guts "I work efficiently or at least I tried, I did well also most of the time" he told her "winged creatures like that one are the ones breaking my efficiency streak on duels" he added.
  10. "I just have to hit where it really hurts" Crozeph replied. After the events with the woman took place, Crozeph and Hestia made it out of the settlement and proceeded to the dim place of Floor Ten. It wasn't the admirable of places like the previous floors but Crozeph was never the sunlight type of guy. "Tartarus, I bet we'll meet those greek figures I read somewhere" Crozeph remembered the ones Hestia told him since she's much more versed on these kind of things. "Medusa might be there, she likes to hide or is she kept hidden?" Crozeph's brow raised in question "I'm not one for those kind of things but really, I don't like the feeling of getting paralyzed" he told her. Crozeph saw that Tartarus was still far off but they had all the time in the floor "have you ever been to prison? I've been to one, well just from the station..." he told her "...my bestfriend and I had to bail a another friend out, he was blamed for something right that he did" he added. Crozeph then asked another question "we're doing the right thing, right? helping each other to help other players? I use to have a few customers at my shop back then, some died already" he told her "I just want to get back to the frontlines really quick, not rushed but quick."
  11. to the people that I owe posts, once I get back from job training I'll be able to reply to all of you. Wish me luck!!

  12. Crozeph entered the shop with a bread in his hand. It looks like the item that he ordered was made. Crozeph picked up the crystal and saw the info about the item "the song title is awesome" he told her. Crozeph opened his inventory and quickly placed the item inside. He then opened the menu for transferring col and began to transfer the payment to Hestia. "Thanks a lot, I'm sure this will help and it may seem hard to find one but at least its worth the try" he told Hestia. Crozeph then walked out of the shop, ready to begin his quest of obtaining a familiar. obtained familiar call transferred 800 col
  13. "It's kind of a bummer that I'm a beta-tester for most games but never really got the chance to be one in this game" he told Hestia. Crozeph was good at RPG games, a thing that he never really boasts. "I guess I just have to be good at what I'm good at" Crozeph then was stopped when an old woman tugged at his shoulder "show no mercy! that banshee deserves to die!" she yelled at Crozeph who just made a poker face "I get it, that's why I have my friend here..." Crozeph pointed at Hestia. The woman turned her head on the other player "are you ready for what will hit you?!" she asked Hestia. Crozeph then gently pushed Hestia away from the woman and outside the settlement "revenge is poisonous, she keeps on yapping about it even though I already said that I will do the quest" he told her "I wonder how she'll be once we finished this quest."
  14. After the shop was closed, Crozeph walked with Hestia out towards the dim lighted path towards Tartarus. The silence was something unusual but it seemed to have been created after what he just told her. "You know some people don't really have the nicest of lives they can live off, the good thing is we know how to live it out just fine" he told her "that best friend of mine knew that I can live on my own, but like what we two have realized..." Crozeph tightened his shoulder pad "...there's a difference between living your life and just being alive" he uttered as they walked "I kinda operate at the gray area of that realization, at she doesn't like it and that's why we all get into some kind of trouble" he added. Crozeph knew how life was harsh, just that he chose to live his life until the end without going with the current "I was supposed to be one of the best in classes, if I weren't such a geek in games" he added.
  15. Crozeph chuckled as Hestia asked him what mushrooms taste like "you see I ran away from my home after my father married another woman, not so long after the death of my mother" he began telling a story. "I lived alone for most of my years except when my best friend would visit me, she always gets caught into trouble and if it wasn't for her father who was part of the team that created this game, she'd be sued" Crozeph puffed out another lantern leaving the other two near the door "one time she brought home a small bag of mushrooms and made pasta, turns out it was some stuff that makes you hallucinate" Crozeph opened the door of his shop "we were high for like six hours" he added. Crozeph then looked at Hestia "let's go, I'll just close my shop" he told her.