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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.


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About Beat

  • Birthday 03/10/1986

Guild Information

  • Guild Name
    Celestial Ascendants
  • Position

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  • Location
    United States
  • Interests
    Sci Fi, Video Games, Bowling, Anime
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  1. [F09-PP] The Iron Guardian

    Beat landed on his back as the creatures burrowed upwards and forced them to the side. He quickly righted himself onto his feet with an acrobatic kip and twirled his spear into a ready position as the creatures swarmed Shield. It was clear that their attacks were a step above what they had encountered so far, save for the smaller version. Beat found the smaller one the easier target and follow it back it's comrades as they regrouped for another assault, ending up in the middle of the undead warriors. "Hey guys, what's up?" Before the creatures could turn to face the voice that had spoken to them, they were each propelled away by a pale yellow ring, pushing against them until they each hit a wall, one of them frozen to it. Beat observed the health bars on each of them and nodded to himself. It was clear that his suspicious about the larger ones was correct: they were a stronger breed and would be tougher to kill. "Looks like we've got a fight on our hands."
  2. [F09-PP] The Iron Guardian

    It was true that the unnatural movements of the bone piles would have made single target damage difficult. Finding weak points in the bodies of the creatures was practically impossible and timing an attack that required any sort of precision was difficult and ran the risk of missing and exposing oneself to a nasty counter-attack. Fortunately, with their number, are of effect was the only thing that made sense. "Alright, bone heaps. You and your lame names are done!" Beat shouted as he spun his spear around before releasing a wide, pale yellow wave of energy that passed through each of the bone piles, leaving a red mark in its wake before each pile exploded into pixels in turn. Beat's eyes were immediately drawn to the loot screen which he quickly dismissed with a small laugh, "Ah, more of Shield's favorite. Excellent." It wasn't that crafting materials were by any means worthless, it was just that weapons and armor with unique properties were far more interesting and valuable.
  3. [F09-PP] The Iron Guardian

    "Not to mention what the wraith is probably nothing to sneeze at. He's probably at least as strong as that vampire we fought." Beat said, looking upwards as he thought out loud. Beat would have a hard time forgetting the fight he had mentioned as it was one of the few non-boss fights that had actually pushed them in any way. The vampire certainly had intelligence, something the wraith clearly had, and its speed and awareness were top notch. Beat could speak to the latter, but he had a feeling they would be fighting the wraith at the end of this ordeal. Beat refocused his thoughts as he addressed the bone piles, dashing through them as he spun with his spear out, cleaving into each of them and knocking away more bones from their mass. "Alright, one more should do it." He said, stopping and smirking at the one he had managed to freeze.
  4. [F09-PP] The Iron Guardian

    "Yeesh!" Beat said as the bone piles skewered his friend. He knew that lethal injuries were basically impossible so long as the player suffering them still had health remaining, but it didn't make the sight any more pleasant. "I'm just glad they don't have blood effects. That would have been disgusting if they did." He shook his head as moved through the battlefield, if for no other reason than to make himself a more difficult target. It was a habit he had never trained out of himself from his days in Crossreign. He knew that the hate system of Sword Art Online was unlikely to change, but he figured it was better to play it safe rather than lose his life on the off chance something was different just once. "Alright, well bone heaps are a little uninspired, but they are certainly disturbing." He said as he leaped into the air and landed in the middle of the group, already spinning and unleashing his sword art, taking a sizable chunk out of their health and their mass.
  5. [OP-F2] Boss Raid Meeting

    Beat walked through the door, pleased that he had managed to make it on time for the most part. He recalled that the last meeting had been going on for some time before he had shown up. Part of him had been grateful that he had missed the part about Beatbox's death at the time. He had not known the player very well, but it was always sad when a front-liner was lost. His eyes quickly scanned the room after he spotted the refreshments and made his way there. He saw Teion, which brought a smile to his face, though he gave it little thought as he poured himself a drink and headed over to the seat next to her. "Sup?" He said to the table before taking a quick drink, his eyes meeting Shield's for a moment as he gave his partner a nod in greeting. He sat down and leaned back in the chair, ready for the meeting to begin, interested to see what this floor had in store for them.
  6. Beat blinked as Hikoru announced his plans to leave the guild. It was normal to see people beginning their adventures as solo players, but to most people, it became very apparent that the dangers of the game were too varied and unpredictable to play alone when your life was on the line. Beat had been lucky and had teamed up with Shield from day one, allowing both of them to build focused, strong builds from the beginning without risking being unprepared for the content they cleared. He assumed that Hikoru must have a similar situation or he at least hoped that the man was not planning to solo front line content. That's just suicide. He looked to the formed member of the Celestial Ascendants and placed a hand on his shoulder, "Well, I hope you find your way. Do what you need to do," he paused as he glanced at the other guild members before returning his gaze to Hikoru, "I'll do the title justice. Thanks and good luck." Beat had no other words for the man. It wasn't his place to tell him what to do with his life and he could only hope that Hikoru would remain alive until they finally escaped the death game that they all were forced to be a part of. The promotion was nice, but his feelings on that were not quite as prominent for the time being.
  7. [F09-PP] The Iron Guardian

    Beat winced slightly at the idea of the warriors they had recently dispatched striking him. He was pretty sure he could avoid their attacks somewhat reliably with the right trinkets, but even taking one or two shots from them would do serious damage. "Yeah, no thanks, I'm not geared for evasion and I imagine even if one or two hit me, healing would be required. Far less costly to simply let you take the hits." He spun his spear in his hands as he looked expectantly at the wraith, who had, for the most part, calmed down and was now eyeing them as he had before. "Alright big and wispy, what else you got?" Beat smirked as he did a quick of his stats, making sure he hadn't somehow mistakenly removed something. Satisfied that his stats were what they should be, he stood at the ready with his spear, sure that the Wraith had only just begun.
  8. Beat nodded as Shield made his sales pitch, "Paralytic venom is pretty good, but I don't think it's possible to replace this weapon," Beat said, inspecting his spear, "Absolute Accuracy is so clutch. I can't recall missing anything less than a final dungeon boss with this thing and since my last level up, I'm not sure I would miss that if I buffed beforehand." In his assessment, the ability to never miss your target was too invaluable to give up without a significant payoff for relinquishing such an enhancement, "Honestly, without the fallen enhancement, I don't see another weapon being worth the trade off except for possibly Limbo's Fang and even then, only until it applies its damage over time effects." He finished as he stowed his spear and folded his arms, lazily going through his menus with one hand and looking at the unique item his guild mate had traded for his phase gauntlets.
  9. [F09-PP] The Iron Guardian

    Beat jumped high into the air and pumped his fist into the air in celebration, "Heeeeeeell yeah!" Beat's yell echoed throughout the room, evoking some displeased roars from the undead crowd in the stands around them. Beat flipped them off and eyed the loot screen that had come up, "Looks like it's go big or go home for dungeon farming from now on." He turned back to the wraith who was now ringing out its spectral robes in its hands and grinding its teeth, "Awww you mad bro?" Beat said winking at the creature and doing a mocking dance gesture, "Alright, let's see what else you've got. I'd like to earn another chest if that's cool. You can always just give it to us too." The wraith's wispy form seemed to writhe as it glared at Beat, "I WILL NOT GI-..." The spirit took a deep breath, "Your luck is bound to run out, and when it does, your skulls will decorate the door to my dungeon!"
  10. "Always glad to beat up baddies. Especially if it gets us to the next floor boss," Beat said, suppressing the urge to complain about the results of that fight. He eyed the two remaining rabbits as they hopped around the battlefield at an impressive pace, staying far from each other and making and area attack difficult to secure with any sort of certainty. "Looks like I'll just pick on you then..." Beat muttered to himself as he charged towards the stronger of the two rabbits and spun his spear around, striking the creature three times before thrusting his weapon through the middle of the rodent, sending it flying backwards as it squealed. He shouldered his weapon as he turned to Itzal, giving him a thumbs up and the go ahead to win them some more loot. "Alright Itzal, finish these pests off and maybe get a couple of shinies while you're at it."
  11. [F09-PP] The Iron Guardian

    Beat smirked at the wraith who was now somewhat less composed, irritated at the fact that they had successfully avoided the trap he had set, "You suck dawg. Gotta do better than that to trick us. Been here waaaay too long to fall for that," he said, flipping the specter off and making a face at it. "You were lucky this time..." the wraith said, seething, "but I wonder if you will be so fortunate next time..." It finished, still hovering as it waited for Shield to open the chest as if to see what it was losing to the pair of bold players. "Alright Mr.Tank, let's open'er up and see what we've won. Let's hope it's not butt, but if it is, I hope it's at least twice butt." He said, smiling widely at his humor as he bounced on the balls of his feet, hoping they would be rewarded well for their success.
  12. Crap, gonna be late! Beat ran towards the teleporter of his home floor, leaping through the air and landing on it, knocking a couple of players out of the way. "Floor twenty two!" He shouted before the people around him could object. He made a stupid face at them as he was whisked away to the twenty second floor and he took off towards the marker on his map that told him where Shield would be the second he arrived. They've probably already started! Beat pushed himself to get there as quickly as he could, making up the time in short order and getting within visual range in minutes. He laughed as he caught site of the creatures they were fighting, but managed to not let it affect his focus as he pulled his spear from inventory and dove into the middle of the pack, cleaving through three of the rabbits with his lunar sword art. "Sorry I'm late guys. I forgot it was apparently Easter..."
  13. [F09-PP] The Iron Guardian

    Beat readied his spear at the wraith as it appeared and did not relax until it had spoken and was clearly not a threat, for the time being at least. Still, he was one step ahead of Shield's request and he did not remove his gaze from the floating specter as he nodded in acknowledgement and followed Shield, keeping his facing towards the only potential threat in the room with his spear pointed at the wraith. "I hate puzzles like these. Often times, there is literally no difference between the two choices and it's just a toss up." Beat said quietly as he maintained his vigil. He had run into plenty of scenarios like this one in Crossreign where he had gotten lucky, reaping the reward that reflected the opposite of what he could have faced had his luck gone the other way. This meant that if Shield chose well, they would likely not be disappointed, but the alternative was likely equally astonishing.
  14. [F09-PP] The Iron Guardian

    Beat smirked as he looked at the health bars on each of the skeletons. One of the warriors was missing a large part of its rib cage and its entire jaw while an archer and the other warrior were missing chips of bones all of their body, but had managed to stay standing. Only one of the archers had managed to avoid more than the rest, though it was still well within Beat's kill range. "Not bad for the first wave. I look forward to the next one." He said with an air of arrogance. He charged forward and released his lunar sword art once more, this time simply launching a wide crescent moon shaped energy projectile that cleaved all of them in two before they disappeared. Beat looked over to Shield and gave a thumbs up as he shouldered his spear, "Definitely stronger than we're used to, but not by much. Those were definitely the grunts."