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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
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      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Teion

      State of the Site Discussion   10/03/2017

      Please provide your thoughts and opinions! This discussion will affect the future of the site, so it's important that we get as much feedback as possible.
    • Aereth

      2.5 PK Rules / Thread Tags Discussion   10/16/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK

Death_Adder

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Death_Adder last won the day on March 17

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About Death_Adder

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    Leader of The Horsemen

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    Male

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  1. Seiichi had looked down upon Jomei after asking if he follows what he was saying, and instead of replying to him he had asked out if his friends were okay, his eyes widened with evil thoughts, however he had looked over as the other man had yelled out. Seiichi had chuckled a bit as he began to walk towards him once more "My work is never done, to be honest with you I am willing to bet that you'll be thanking me for the warning about being a hero." he had looked back over to Telrenya who had been testing his own patience, as the horses arrived Seiichi and grabbed onto the sword and retrieved it from the ground. He looked down upon the sword as he inspected it and looked back to Telrenya "Look. I know its a painful reality to lose your own brother. But its kill or be killed Estelle, and I wasn't going to let him take my life and title from me. Here, consider this a goodbye gift from your brother to me, then to you." he moved forward with Charge, his men had let go of Telrenya and he pierced through Telrenya's heart with the sword paralyzing her into place, he had tossed her over towards the poor excuse of a man and looked to the blonde haired man and snapped his fingers and said "Let him go." Seiichi had gotten up on his horse along with four of his other men, he had looked down upon them and said out to them "Remember Jomei, leave this to heroes of this world. You'll never live otherwise. Don't make me come back to you all, my next visit if I have to will not be pretty." he chuckled and hit his horse with his foot signalling him to move forward, as the horse and leaped upwards and dashed down the path the bell had rang upon floor 11, changing the time from day to sunset. Him and his men and road off into the sunset, disappearing from the players vision. -Death_Adder leaves the Thread.- @Ruby
  2. Seiichi knew it, this woman that stood before her was the brother of Beatbox, the man that he killed. His eyes widened as he had told out to her "Hell." he looked towards her and placed his hands on her face making her look towards him "Your brother was suicidal. He wanted to kill me, do you think that I would just stand there and let him kill me? I'm the hero of this world, and your brother had been jealous of the title I gained. However, he wasn't much of a challenge anyways, he was doomed to begin with." he let go of her face and said out to her once more before turning his body to Spencer "And if you follow his footsteps the same will happen to you." he looked towards Spencer leaving the sword in the ground and stood in front of him kicking the mace he had in front of far away from him, he took a deep look into him... he doesn't know anything about this man, instead he offered the man a smile "Look kid, I used to be like you. So confused about the situations around me... but when you wake up from that world... you'll know the reality placed before you. Remember kid, its kill or be killed in this world." he then turned back to Jomei. He clicked the top of his mouth as he was very disappointed in him for attempting to intervene on the conversation he was having with Estelle, he kneed down behind him placing his arm on both the pommels of the Blade of Michael and Lucifer and gave him a few tsk's. "Look Jomei. I am not your torturer. He used to be part of the cult of the Darkness Blade. Everyone there has such a grudge against you. I forced the information off him, and well... I killed him. He didn't deserve to live. And you should know, if you ever- try- to- inter- vene- with- them again, I will have another visit with you. Let the hero take care of this Jomei, not the sidekick. Like monopoly there are two "Get Out of Jail Free" cards, and you've all been give one. Don't make me come back. And..." he said forcing his sword further into Jomei causing his HP bar to go down everytime he pushed forcing him to be at a inch of his life he looked back over to Telrenya as he forced the swords out from the ground and Jomei's body "Beatbox had the card, and refused to use it. Whether or not you wish to, I wont hesitate to kill you." he said out to her before letting out a whistle, from the distance a group of horses can be heard galloping. He looked back down to Jomei an inch from his life "Have a less relevant name and you all live, Capiche?" @Jomei @Telrenya @Spencer ----- Damage: 41+41+41+41+41+41+17-25=238 Jomei - HP: 19/1040
  3. "Really? A blonde man with blue eyes, overprotective over people, willing to fight despite the odds against him, one that has too much pride? Ringing any sort of bells to you?" the man had chuckled after hearing from Telrenya that he knows nothing about him, he opened his inventory to pull out an item however at this time Jomei had spoken out to leave her alone. Seiichi had closed his eyes for a moment clicking the roof of his mouth with his tongue three times after hearing Jomei's response, he turned his body to face him and started to walk towards him closing his inventory menu's "Look, I promised your poor excuse for a healer that I wouldn't kill you or any one of your friends. And you are just testing my patience, and since I am a nice guy... to ensure im not gonna hurt your girlfriend over there... here, hold this for me." he stated as he then penetrated Jomei's body with both the Blade of Michael and Lucifer stabbing the ground keeping him in place, with a chuckle he left Jomei walking back towards the woman. He had opened his Inventory once more and pulled out a sword and pierced it through the ground in front of Telrenya. Seiichi after piercing the ground had taken a closer look into Telrenya's eyes inspecting her color and he stood above her trying to figure out how much shorter she is, after making a mental tally the man had smiled "A perfect match..." he took a step back and moved behind the sword "Well, you are a perfect match to information that I had found. This sword was the mans sword he had brought into battle, and as I was looking at the craftsman ship of this blade I found something remarkable... something I can have a little fun with." then with a single movement of a finger the pommel of the sword and come off and a piece of paper had been found secretly within the sword. Seiichi had pulled out the piece of paper and spoke out to Telrenya with a evil grin "This man Beatbox, had wrote down information on this piece of paper which includes dates of relevance to him, and even a checklist. And there is one box that is left unchecked "Find my Sister"" he looked back to the the girl and then began to speak out what came next ""Things to remember about her... same shade of blonde hair, chocolate brown eyes, 5'6", cute attitude yet relies on others to make it through situations, not very knowledgeable over video games, probably has a cute avatar name. Her real name: Estelle." Ringing any bells to you? Do you think this is a perfect match Estelle?" he flipped the piece of paper and read off one important date ""My sisters birthday: November 6th 2004."" he looked back to the female and said out to her as he rolled up the piece of paper to place back into the sword "Now, with all that being said about you does the name Beatbox seem familiar to you?" he had let out a evil chuckle. @Jomei @Telrenya @Spencer ----- Damage: 17+12+12=41-25=16 Jomei - HP: 257/1040
  4. Seiichi had been struck in the face forcing the borrowed mask that he acquired off his face and onto the ground exploding into pieces. He kept his head kept on the ground pretending to stumble his way towards Telrenya as he kept a grip of the Blade of Michael. Eventually he had let out a chuckle, and looked up towards the female with a evil smile and said to her "Don't take this personally kid." he chuckled then he tilted his head over for a moment saying out to Jomei "So Jomei... I want to ask you, how does it feel that the person torturing your life, the man that wanted to take things from you ended up..." he turned ripping the cloak off his body to reveal his captain outfit and he looked at Jomei with eyes of determination and with the shadow of Zelrius "...was the Hero to save you from this world the entire time!" he ripped the Blade of Lucifer from the sheath on the opposite side of his body and moved forward with incredible speed intertwining Charge and Bullrush with his swing and hitting Jomei with everything he had... The Eclipse, never felt more enjoyable. He swung at Jomei, swing by swing with incredible speed, no man, no beast could see the speed he swung with two swords at... he wanted this to be enjoyable. After his attack had been completed he stood over and watched as Jomei had fell to the ground. Seiichi kneeled down and struck the ground next to Jomei's head with the Blade of Michael and said out to him with Tsk's "Oh how the mighty has fallen..." he had let out a chuckle. "Let my visit with you be a lesson Jomei. Keep your name less known. You'll find the less relevant your name is to others, the longer you shall live. I am not going to kill you or your girlfriend, or any of these pathetic excuses for players. Promise me Jomei. You'll never try to be the hero. You're not cut out to be the hero Jomei, never have... never will." he stood up leaving Jomei paralyzed upon the ground walking towards Telrenya with a smile "And you... we're gonna have a nice little chat. You remind me of someone, someone that I've killed. You have the same arrogance than him, you have the same Aryan look that he had. Tell me... do you know anyone by the name Beatbox?" he had let out a small chuckle as he stared at her with eyes begging to know. @Jomei @Telrenya @Spencer ----- Sword Art Used: The Eclipse [Damage: 17base+12fallen+5charge=34*23=782-25=757] Jomei - HP: 283/1040 - Paralyzed
  5. Miss me?

    1. Show previous comments  5 more
    2. Macradon

      Macradon

      New contact page

      who dis

    3. Calrex

      Calrex

      Um... Have we met? XD

    4. Genji

      Genji

      Call him Steve-O

      He's a wild boy.

  6. [PP - F10 - KE] One Man Apocalypse

    Adder was struck down again by that same, infuriating sword art. He picked himself up off the dirt and exhaled a long, clearly irritated growl from deep in his chest. As he stood, he began to move again, putting some bounce in his step as he shook his hands and subsequently the blades they held. "Wasted that shot, kid. I was givin' you the chance to tuck your tail between your legs and run away, but you're stubborn. I don't respect that." He said, clicking his tongue and shaking his head from one side to the other. "Now y'got nothing to show for your effort." He said, raising his swords, and poising them for another sword art. His eyes narrowed; he wouldn't miss again. "Now, I get to tell everybody how exactly this little encounter went, and how I beat you... and let me tell you, I am one imaginative storyteller." Adder finished, finally unleashing the sword art upon Beatbox's person. Twenty three strikes ripped through his avatar like a wood-chipper, annihilating what remained of his health and depleting it entirely. When Adder was through, he sheathed the swords and turned his back to Beatbox, walking away without another word or glance. ID: 86717 BD: 6 (5 + 4(ACC) - 4(EVA) + 1(Disguise)) HP: 1192/1605 ( +75 HP(Battle Healing) ) Energy: 102/160 (+1/-29) Sword Art: «The Eclipse»Damage: 1(base) + 2(2h bonus) + 5(weapon skill) + 9(familiar damage) + 9(damage crystal) + 1(athletics) = 27 * 23 = 621(RAW) - 66(MIT) = -555 HP Beatbox HP: 0/1235 HPDEAD
  7. [PP - F10 - KE] One Man Apocalypse

    "Aww, come on, bud! Perk up!" Adder said as he recovered from his sword art's post-motion stun effect. He rested the flat of Lucifer's blade upon his shoulder and held Michael outward, slowly strutting around Beatbox. "No quips? No "taunting the devil"? I thought I was gonna have to work for it? Come on, give me something!" He continued, further taunting the broken swordsman whilst circling him like a wolf circling its wounded prey. Adder lowered the flat of Michael and held it near Beatbox's neck as he moved, just barely pressing its tip against his throat before he lowered himself down onto his level. "Look, kid. Can I call you kid? Look-- You put up a good fight. I admire your chutzpah. But you 'n me? We're light-years apart. Did you really think that you stood a chance? In fact... did you think that I didn't come prepared? That I don't have five people ready to jump you, even on the miniscule chance that you managed to make me sweat? You lost this fight the minute you walked out of that settlement.. in fact, you lost it the minute the idea even entered that overactive little imagination of yours." Adder said, rising back up to his feet. He closed his eyes and drew in a nice, long breath through his nose before exhaling it through his mouth. "Well, enough monologuing. Heads gotta roll!" He exclaimed, taking a few steps away from Beatbox before he turned about face and lifted the brother blades. "I'd ask for any last words, but I think I've filled our quota of movie cliche's for the day." Adder said as he blades began to shine with that familiar glow. "Hasta la vista!" Adder tore forward, his blades raised and ready to strike. His right foot came down hard, and... he tripped. Air left his lungs en masse as he tumbled across the ground, and eventually landed flat on his stomach. He didn't move for a moment, then slowly and wordlessly picked himself up off the ground. He dusted himself off, turned to Beatbox and cleared his throat. "You know what, kid. Today is your lucky day! I'm going to give you a second chance!" ID: 86713 BD: 1 (1 + 4(ACC) - 4(EVA)) HP: 1299/1605 ( +75 HP(Battle Healing) ) Energy: 136/160 (+1/-2) Sword Art: «The Eclipse»Damage: x
  8. [PP - F10 - KE] One Man Apocalypse

    Adder growled, his face scrunching into a grimace as his attack had missed. It was funny at first, he thought, but now it was growing to become quite the irritating scenario indeed. He turned his gaze and settled it upon Beatbox as he unleashed another combo, blades tearing through his post-motion frozen body. When that myriad of strikes was through and Beatbox had backed off, Adder picked himself up off the ground, straightened his posture, and adjusted the collar of his militaristic uniform. "You know, I actually like you, kid." Adder admitted, the irritation in his voice rather clear as his words hissed through practically closed teeth. "You would have been entertaining to keep around, but... you know what they say." He continued. Then, in an instant, he was gone. His activation of the charge skill in unison with the sprint and athletic skill made him move like a blur, and in the span of a second, he was behind Beatbox. "Nothing personal." He said, just as he unleashed the brutal upper echelon of Sword Arts upon the blonde's person. Twenty three strikes, alternating between blades, tore through him one after another. To add to it all, his «Bullrush» skill mod left him motionless when the abuse was over and the dust had settled. ID: 86713 BD: 6 (6 + 4(ACC) - 4(EVA)) HP: 1224/1605 ( +75 HP(Battle Healing) ) Energy: 137/160 (+1/-23) Sword Art: «The Eclipse»Damage: 1(base) + 2(2h bonus) + 5(weapon skill) + 9(familiar damage) + 9(damage crystal) + 1(athletics) + 5(charge) + 12(fallen) = 44 * 23 = 1012(RAW) - 66(MIT) = -946 HP Beatbox HP: 289/1235 HP STUNNED
  9. [PP - F10 - KE] One Man Apocalypse

    "How rude," Adder said as he endured another onslaught of cuts, which had done substantially less damage this time around. "-and incredibly presumptuous. I suppose your age is rather reflective of your intelligence... or lack thereof." He remarked, exhaling a long sigh. "I'm not sure what your point is about dual blades, either. Maybe they could, maybe they couldn't. Thing is, that little hypothetical reality of yours is irrelevant." Adder commented as he shrugged off the stun status effect and rolled his shoulders. "Because I do have it, and-- spoiler alert, kids, I'm going to kill you with it." He said, spinning the blade that had punctured the ground up into a proper grip and crossing them just inches from the tip. Upon doing so, the mismatched blades shone brightly and emitted a lot hum. The raven-haired egomaniac took off in a sprint, exhibiting the speed of a player with such a skill of the same name, and leapt into a rotating cut just as he neared Beatbox. Both of his blades bore down upon him, threatening to mince him with a multitudinous accumulation of slices. @Beatbox ID: 86711 BD: 3 (3 + 4(ACC) - 4(EVA)) HP: 1331/1605 ( +75 HP(Battle Healing) ) Energy: 159/160 (+1/-2) Sword Art: «The Eclipse»Damage: x x1 T3 Damage Crystal used. (+9 Damage)
  10. [PP - F10 - KE] One Man Apocalypse

    "Murderer?" Adder said with a dry chuckle, blue eyes watching carefully as Beatbox closed the gap between them. The blonde was equipped with typical Frontliner agility, although Adder hadn't expected much less. The gloved grip on his swords tightened as the digital blades ripped into his body, leaving a myriad of pixelated gashes on his person. Three clicks of his tongue followed the damage as cerulean eyes rested upon his health gauge. He was stunned, again nothing unexpected, yet the damage was ultimately negligible. "They never oblige me." He muttered to himself. Having not moved from his casual, reclined posture that leaned his weight on the sword, Adder watched Beatbox closely, the smile still present on his face despite the precarious position one might have thought him to be in. "I will applaud your tenacity though. If you hadn't been so much of an inconvenience, I might have given you a spot in my guild. Maybe as a punching bag for the initiates... though, now that I think about it, I don't think you'll be able to take too many hits." @Beatbox ID: x BD: x HP: 1438/1605 ( +75 HP(Battle Healing) ) Energy: 160/160 Sword Art: «n/a»Damage: x Death_Adder Statistics Dual Blades Sword Arts
  11. [PP - F10 - KE] One Man Apocalypse

    "Why is it that every heroic zealot in this game looks so Aryan?" The air carried Adder's dull, very unimpressed voice. Equally dull, unimpressed blue eyes stared down at Beatbox as he made his approach. The black-haired man stood in the middle of the path, one of the two swords resting upon his belt drawn and leaned on. From the expression his face wore, it was clear that something had annoyed him. Perhaps the blonde's interrogation of one of those within his guild, of which had informed Adder of the kid's apparent suicide mission to find him. Although Adder liked to oblige the crazy ones, sometimes they were entertaining or had something interesting to say. "So, what's your tragic backstory, kiddo? You looking for revenge? Or maybe you wanna take this off me?" Adder began, lifting the other sword from its scabbard and allowing it to come to rest on his shoulder. His head tilted, and a coy smile pulled at his cheeks. "Come on, entertain me a little." @Beatbox
  12. Death Adder's Journal

    Note: This is a Staff Controlled Plot Character, not a personal player character. Username: «Death_Adder» Real name: Seiichi Hatanaka Age: 25 Gender: Male Height: 178cm Weight: 68kg Hair Colour: Black Eye Colour: Blue Background Seiichi Hatanaka was born into a wealthy family in Toyko, Japan. His father was a well-established businessman who had little involvement in his son’s upbringing, which was left to his stay-at-home mother. His early childhood was largely uninteresting and uneventful, and left him isolated from most social interactions with other children due to his mother’s desire to shelter him for as long as she could. As he aged, it became apparent that the sheltered lifestyle was not for him. He took after his father, and desperately craved what he had been deprived of. With reluctance, Seiichi’s mother enrolled him into a private school. He turned out to be an incredibly bright student that excelled in academics, namely math and its various branches. He proved to be a very sociable child as well, and quickly made lots of friends. As he continued to grow, so did the psychopathic tendencies that he had apparently inherited from his father. Of these tendencies, nothing was more apparent than his inclinations toward manipulation. After a minor, childish betrayal between friends, he began to learn how certain methods of manipulation worked on certain personality types. This friend in particular responded best with violence, and Seiichi obliged. Throughout his time in school, Seiichi’s ability to manipulate benefited him greatly, and secured him a certain net of safety. He took a liking to video games in his teenage years, namely MMOs and RPGs, where his manipulative nature could be utilized fully. He founded and organized large guilds simply because he enjoyed the aspects of controlling groups of people, which is also where he learned a lot about group organization and how to ensure loyalty and service. As was typical of him, he grew bored of the simplistic nature of the games available to him. His interest was revitalized upon hearing the announcement of the NerveGear and Sword Art Online. Seiichi found it to be an entirely new challenge to undertake and he, with the help of his father’s wealth, jumped on the opportunity. Personality Virtues Charismatic Whatever claims one might lay upon Seiichi’s character, there is an undeniable charm to the way he carries himself. Born with a tongue as silver as the spoon in his mouth, Seiichi is accustomed to getting his way simply with words. They might be threats, implications, or simple charm, but he always gets his way in the end. Ambitious Seiichi is a real go-getter. Having been taught from a young age to take what he wants, he certainly has no qualms with working for it. In his youth, he was often described to be an incessant dreamer with an insatiable hunger for achieving the unachievable. While he may have mellowed out upon progressing into adulthood, remnants of this aspect of his personality remain to help him along his way. Honest Miraculously, Seiichi is not a liar. He prides himself with his honesty and, to a degree, his fairness. If he says he’ll do something, he’ll do it. Of course, that doesn’t mean that all of the promises he makes are completely paragon. A person should simply expect for him to follow through on his word. His honesty often conflicts with his tactfulness, forcing him to prioritize whichever he deems to be more important. Vices Manipulative In the art of manipulation, Seiichi’s skill is unrivaled. His resourcefulness, attention to empathy and detail, lack of adversity toward violence and establishing dominance, as well as his natural leadership skills all lend themselves well to manipulating those around him to his benefit. Some might even go as far as to define his behaviour as cruel or borderline psychopathic, yet whatever cruelty he might show is carefully calculated. Selfish At the end of the day, regardless of whatever promises he might give, Seiichi is in it for himself. He has one goal: to survive. When one sees selfishness, they might equate it to greed, which isn’t true in Seiichi’s case. He is surprisingly generous, especially to those in his inner circle, if only to ensure loyalty. There’s nobody that pays better, after all. Violent Seiichi has deep-rooted tendencies for violence. Age has aided him in keeping those tendencies under control, or at the very least to a calculated degree for the most part, but this innate factor of his personality will often shine through. He is not, however, cruel simply for the sake of being so. His cruelty is meticulously premeditated, and never enacted without purpose. Statistics Skills 60/450 SP 7/10 Skill Slots Rank 5 - One Handed Sword Rank 5 - Dual Blades Rank 5 - Light Armour Rank 5 - Battle Healing Rank 5 - Charge Rank 5 - Search and Detect Unranked - Parry -/- Extra Skill Slots Unranked - Disguise Unranked - Survival Rank 3 - Familiar 5/5 Skill Mod Slots Bull Rush Athletics Emergency Recovery Sprint Precision Inventory Weapons (E) Blade of Michael | 2 Holy Damage - 2 Accuracy (E) Blade of Lucifer | 2 Fallen Damage - 2 Paralytic Venom Armour Frosthide Cloak | 2 Evasion - 1 Mitigation Accessories (E) Legacy Charm | 1 Accuracy - 3 Evasion Thread Log [solo/private/open] Linked Title [solo/private/open] Linked Title - in progress
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