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    • Shark

      If you donate, Get this!   12/24/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! HAPPY HOLIDAYS!!! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
       
    • Shark

      Notable Donors!   01/04/2017

      Here is where we honor the donors who go above and beyond the call of Aincrad!
        Top Tier Donors! Row  Teayre Percival Nezumi Zandra Alice Atzo Azrael Baldur Dominion Ignavus_veneficus Lee Mack Macradon Nocturn Piera Ruus Sarial Hawke Unyeilding To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/22/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      SAO 2.0 May Patch Notes   05/16/2017

      Praise thee to @Teion, in which spent her time creating all these patches. <<May 2017 Patch Notes>> Hello players! The following are complete notes on the upcoming patch that will be released once Floor 21 has been unlocked. These rules are not yet in effect, but an announcement will be made once they are officially implemented.
      As always, any threads that are in-progress when the patch goes live will follow the same rules as when they were started. Skills, items, new threads and evaluations, etc., must adhere to all new rules once the patch has been released.
        General Rule Updates:
      First off, there are a few general rule changes and clarifications. These have been amended or added to the relevant guides until the 2.0 rewrite has been completed. Post Count Requirements: A completed page of roleplay is 20 in-character posts. Thread summaries are mandatory, but they may be posted either in a separate post or together with the last IC post. Rules on Vanity Potions: Cannot affect a player's psyche. Cannot manipulate a player's will. Cannot alter an avatar's appearance in drastic ways (missing limbs, transmogrification, etc.) Cannot affect any systems that would be directly controlled by Cardinal (pain dampeners, language or speech, players' senses, etc.) Alcohol in SAO: While alcoholic drinks exist in Sword Art Online and can be created by Cooks, players do not actually ingest any alcohol they may drink. It is not possible to become drunk, however some players could be prone to a placebo effect. Regardless, it is important to note that players cannot become intoxicated by drinking alcohol.
      Dice Roller Tutorial Update:
      The Dice Roller has been updated with some new rules regarding the "Roll Purpose" section: Rolls must clearly state the full action in the Roll Purpose field. When attacking: targets, sword arts, skills, etc., must be included. When crafting: tier and item type (not enhancements) must be included. Any loot, crafts, etc., that do not abide by the new rules must be submitted for evaluation before the end of the Floor 20 boss fight. Evaluations that do not meet the new criteria after the patch's release will not be able to be approved.
      Appraisal Rework and Loot Changes:
      The Merchant's Appraisal system has been reworked to Identify: The loot table and treasure chest guides have been rewritten. Permanent items obtained through chests or from killing mobs are now "Unidentified". Unidentified items are not submitted for evaluation by the person who looted the item. These items must be brought to a Merchant to be identified. Unidentified items cannot be used or equipped. Merchants will use their crafting rolls to identify items, similarly to the appraisal system. The Merchant who identifies the item is responsible for submitting the item for evaluation before it can be used.
        The Loot Guide has been rewritten: There is now a Floor minimum and maximum for standard parameters. Monsters may not be spawned below or above these stats. Players must use a post action out of combat to inspect unidentified weapons and armor to determine their type. Players may not search for materials in safe zones, shops, etc. Separate Loot Die rolls are required when facing multiple enemies.
        The Treasure Chest system has been revamped: Chests can be searched for every 20 posts. Sub-dungeons and chests cannot be searched for closely together. The Picking skill is no longer required to open chests. It is still the only modifier that affects rolls to open chests. Treasure chest rewards have been changed. Items found in chests are also unidentified. Check out the complete updates in the new Loot & Treasure Chest Guide and Merchant Guide sections.
      <<The Gemini>> Quest Rewrite:
      <<The Gemini>> quest and the skills it awards (Concentration and Disguise) have been rewritten: Players that have already completed <<The Gemini>> may re-take the quest in order to switch the skill they received in their initial completion. Players may not repeat the quest if they are not switching their current skill. Repeat completion will not award the col or additional SP from the quest rewards. Concentration (5 round cooldown): Gives +1 to the BD result for a single action. Can be applied after the roll. Can only be used against monsters. Disguise (5 round cooldown): Gives +1 to the BD result for a single action. Can be applied after the roll. Can only be used against players/NPCs.
        New Beginner Quest: <<The Venomous Warg>>:
      A new beginner quest has been released! With a level cap of 15 or below, this quest can be taken solo or with a party of 2.
        Skill & Mod Changes:
      Support players rejoice! First Aid has been reworked and given a few new mods. A new skill/mod focused around energy is being added. Focused Howl and the Dismantling mod have been adjusted. Fighting Spirit and Picking have been reworked. First Aid: No longer requires a roll to use. Healing amount has been reduced to 4% max HP per rank, down from 8%. Now has an energy cost based on the amount of healing done. Field Medic (Mod): No longer requires a roll to use. Energy cost now scales with user's total energy. New Mod - Sharpness: Increases your target's damage for a short time. Does not stack. New Mod - Barrier: Increases your target's mitigation for a short time. Does not stack. New Mod - Purify: Removes a status effect from your target
        New Skill - Energize: Spend energy to restore another target player's energy. New Mod - Hyperactive: Increase a target's passive energy regeneration for a short time.
        Focused Howl: Now generates 5 hate on a single target. Fighting Spirit: Increases Hate generated from attacks by 1. Missing an attack will generate 1 Hate, successful attacks will generate 2, and critical hits will generate 3 before other modifiers. Picking: No longer has ranks. Provides a flat LD bonus to opening chests. Dismantling (Mod): Reduced SP cost to 8 from 9.
        Enhancement List Update:
      The Enhancement List has been completely rewritten. We recommend checking out the link above and reviewing the full list. For some quick notes, the following has been significantly changed: Cook/Fisherman enhancement names have been normalized. Light Momentum: Gives temporary Accuracy instead of damage after an unsuccessful attack. Regen: Reworked. Now provides a healing over time effect after taking damage. No longer stacks with Battle Healing. Recovery: Now scales with Tier. Taunt: No longer unique. Can be applied to weapons, shields, and trinkets. Skill Rank: Renamed to "Expertise". Alcoholic: Renamed to "Protein". Reworked. Now reduces mitigation instead of evasion. Energize: Renamed to "Vitality". Now scales with Tier. Monster Call: Reworked. Monsters spawn at minimum loot requirement stats. LD bonus scales with slots but does not stack with other consumable LD bonsues. Misperception: Damage reduced from enemies changed to 10% (rounded down) from a flat 4. Fallen Damage: Now triggers on successful attack rolls of 6-8 (before modifiers) rather than any non-critical attack. Phase: Reduced the slot cap to 1 down from 2. Removed the second slot effect. Freeze: Attacks against frozen enemies now removes the effect and deals additional damage. Life Mending: Reworked. Now increases the user's healing done to other targets through the use of skills and consumable items. Absolute Accuracy: Reworked. Allows natural attack rolls of 1 to no longer automatically miss. Gives +1 to the BD when attacking (stacks with regular Accuracy). Caps at 1. Flame Aura: Reduced the mitigation received to (6 per slot * Tier) down from (9 per slot * Tier). Reduced the damage dealt to (5 per slot * Tier) down from (8 per slot * Tier). Combat Craft has been removed. Paralyze Water has been removed.

Gryas

User
  • Content count

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About Gryas

  • Birthday January 7

Guild Information

  • Guild Name Emerald Harbingers
  • Position Duke of the Earth - Rank 1 Tank

Profile Information

  • Gender Male
  • Location Australia

Profile Fields

  • Skill Points 12

Recent Profile Visitors

183 profile views
  1. Name: Minor Health Potion Your Profession: Alchemist Your Rank: 4 ID: 86105 Roll: Craft: 8+1 (Uncommon Item) Item Type: Potion Tier: 1 Quality: Uncommon Enhancements: HP Recovery 1 (40 * 1) = +40 HP Description: A elegant glass bottle with a blood red liquid within, one drink from this potion heals the drinker granting them renewed energy. Post Link: www.sao-rpg.com/topic/14917-f4-r4-alchemist-grand-opening/?do=findComment&comment=519775 ----------------------------------------------------------------------------------------------------------------------------------------- Name: Minor Health Potion Your Profession: Alchemist Your Rank: 4 ID: 86109 Roll: Craft: 9+1 (Uncommon Item) Item Type: Potion Tier: 1 Quality: Uncommon Enhancements: HP Recovery 1 (40 * 1) = +40 HP Description: A elegant glass bottle with a blood red liquid within, one drink from this potion heals the drinker granting them renewed energy. Post Link: www.sao-rpg.com/topic/14917-f4-r4-alchemist-grand-opening/?do=findComment&comment=519775 ----------------------------------------------------------------------------------------------------------------------------------------- Name: Life Potion Your Profession: Alchemist Your Rank: 4 ID: 86106 Roll: Craft: 12+1 (Perfect Item) Item Type: Potion Tier: 1 Quality: Perfect Enhancements: HP Recovery 3 (40 * 1)*3 = +120 HP Description: A elegant glass bottle with a blood red liquid within, one drink from this potion rejuvenates the drinker granting them renewed life. Post Link: www.sao-rpg.com/topic/14917-f4-r4-alchemist-grand-opening/?do=findComment&comment=519775
  2. Gryas woke up early and entered his workshop as the sun was coming up, throwing shadows across the room. In the corner Gryas spotted something and instantly drew his blade, as his eyes focused though he realized it was just the 2 meter tall Chimera Plushie that he had Stryder make for him. It was situated in the corner of the workshop next to his desk near the hearth and took up a good portion of the room. Luckily he did not need much space for his alchemy as the room was not all that large a size. Deciding to get straight to work Gryas pulled out some of his last materials and began crafting more health potions. He had 3 better then average successes, 2 of them Minor Health Potions, 1 of them a Perfect Life Potion. He had also made 2 more vanity items that he would bulk sell at a later date and then the last was a failed attempt. All in all a rather successful crafting session.
  3. Gryas had received a message from Stryder that his order was complete so leaving his workshop for the first time in the last few days he left the 4th floor and made his way down to the 2nd floor where the Starview Tailor was located. He had spent the last few days relaxing in his cabin surrounded by snow and trees relaxing and taking a bit of time off from levelling up, but this was a good excuse to get out of the house and get back to reality. Sending a message to Stryder that he was on his way he closed the doo behind him and left his store/home/workshop. @Stryder On my way now Stryder, see you soon! Entering the Starview Tailor he greeted Stryder and went to go pick up his new plushie for his workshop. The thing stood out, it was huge! When Gryas had ordered it he had a small thing to sit on top of his desk in mind, this Chimera was bigger then his desk standing at 2 meters tall! It looked incredible but he would need to re arrange his workshop a little to find it a place to live. "Wow Stryder, you really outdid yourself on this one, its incredible!" Luckilly Gryas was able to add it to his inventory rather then have to carry it all the way home, it didn't look too heavy but it would be incredibly cumbersome.
  4. Putting away all of the healing potions that he had just made Gryas had just enough focus to make one more potion. Settling down once more in his work chair he applied the mortal and pestle as well as the alembic to the material and after a few moments the result was not quite what he had hoped but at least the material had not failed and exploded before him. It had turned into another hair dye potion which was alright, Gryas figured that he might just collect all of the vanity items he had made and trade them in for some col, he was beginning to run a little low on materials and would need to stock up soon, maybe go out on another hunting mission. After finishing up the crafts for the day he once again pulled out his book and settled into his chair by the fire.
  5. Name: Minor Health Potion Your Profession: Alchemist Your Rank: 1 ID: 86034 Roll: Craft: 8+1 (Uncommon Item) Item Type: Potion Tier: 1 Quality: Uncommon Enhancements: HP Recovery 1 (40 * 1) = +40 HP Description: A elegant glass bottle with a blood red liquid within, one drink from this potion heals the drinker granting them renewed energy. Post Link: www.sao-rpg.com/topic/14917-f4-r2-alchemist-grand-opening/?do=findComment&comment=519674 Name: Minor Health Potion Your Profession: Alchemist Your Rank: 1 ID: 86035 Roll: Craft: 8+1 (Uncommon Item) Item Type: Potion Tier: 1 Quality: Uncommon Enhancements: HP Recovery 1 (40 * 1) = +40 HP Description: A elegant glass bottle with a blood red liquid within, one drink from this potion heals the drinker granting them renewed energy. Post Link: www.sao-rpg.com/topic/14917-f4-r2-alchemist-grand-opening/?do=findComment&comment=519674 Name: Minor Health Potion Your Profession: Alchemist Your Rank: 1 ID: 86036 Roll: Craft: 8+1 (Uncommon Item) Item Type: Potion Tier: 1 Quality: Uncommon Enhancements: HP Recovery 1 (40 * 1) = +40 HP Description: A elegant glass bottle with a blood red liquid within, one drink from this potion heals the drinker granting them renewed energy. Post Link: www.sao-rpg.com/topic/14917-f4-r2-alchemist-grand-opening/?do=findComment&comment=519674 Name: Major Health Potion Your Profession: Alchemist Your Rank: 1 ID: 86037 Roll: Craft: 10+1 (Rare Item) Item Type: Potion Tier: 1 Quality: Rare Enhancements: HP Recovery 2 (40 * 1) = +80 HP Description: A elegant glass bottle with a blood red liquid within, one drink from this potion heals the drinker granting them renewed energy. Post Link: www.sao-rpg.com/topic/14917-f4-r2-alchemist-grand-opening/?do=findComment&comment=519674
  6. Gryas had spent the last few days not doing too much, having put a hold on levelling for the moment he had spent most of his time relaxing at home and dabbling in alchemy. He had spent the morning in the garden out back hoping to cultivate some useful ingredients that he could one day use, all of them were winter plants that were hardy and tough, as well as resistant to cold. Deciding to head back inside and warm up Gryas let his body warm up again before getting into his daily alchemy. He felt like the guild could do with some more healing potions so that was what he had spent time making today. He appeared to be having a lucky streak as he was able to make 3 Minor and 1 Major this time. This had given him ample EXP and in fact levelled him up once again, giving him an additional craft per day. Roll: ID# 86034 results: Craft: 9+1 Loot: 15 (Uncommon Item) ID# 86035 results: Craft: 7+1 Loot: 10 (Uncommon Item) ID# 86036 results: Craft: 8+1 Loot: 19 (Uncommon Item) ID# 86037 results: Craft: 10+1 Loot: 17 (Rare Item) Results: +3 Minor Health Potion +1 Major Health Potion +18 EXP -4 Mats
  7. Name: Major Health Potion Your Profession: Alchemist Your Rank: 1 ID: 86012 Roll: Craft: 10+1 (Rare Item) Item Type: Potion Tier: 1 Quality: Rare Enhancements: HP Recovery 2 (40 * 1) = +80 HP Description: A elegant glass bottle with a blood red liquid within, one drink from this potion heals the drinker granting them renewed energy. Post Link: www.sao-rpg.com/topic/14917-f4-r2-alchemist-grand-opening/?do=findComment&comment=519642 Name: Minor Health Potion Your Profession: Alchemist Your Rank: 1 ID: 86011 Roll: Craft: 8+1 (Uncommon Item) Item Type: Potion Tier: 1 Quality: Uncommon Enhancements: HP Recovery 1 (40 * 1) = +40 HP Description: A elegant glass bottle with a blood red liquid within, one drink from this potion heals the drinker granting them renewed energy. Post Link: www.sao-rpg.com/topic/14917-f4-r2-alchemist-grand-opening/?do=findComment&comment=519642
  8. Another day had dawned and Gryas made his way into the workshop to get his crafting done for the day. His shop had not been open long and he was yet to have a customer but it was still early days and Gryas figured that he would not get much business until he could raise his rank a little more and become better known. He had recently become a member of the Emerald Harbingers and hoped that through them he might be able to either get some sales or be able to produce some healing potions to help keep them all alive so that is what he had decided to work on today. Gathering all of his equipment and setting up at his large oaken table Gryas began combining materials and distilling the liquids until his mind started to see double. Some of the materials had failed and exploded as he worked on them but he was able to make two decent health potions that he could add to his stock. Happy with his mornings work Gryas placed them into the display case and walked outside, turning the closed sign to open before heading back in. Pulling up his chair by the hearth Gryas settled down with a book and passed the next couple hours reading while he relaxed in the warmth.
  9. Gryas placed the order forms on the table and opened up a trade window with Hei, sending him 5 T1 materials. "Thanks Hei! Here are your materials as well. Let me know if you ever need any potions also, I just set up a little work shop up on the fourth floor." Gryas went over to the board of fabrics that were on the wall and looked through them until he found the perfect shade of emerald green that was the exact colour that he had envisioned his cloak would be. "This one is perfect Hei! As for the suit, I am happy to leave the materials up to you, I don't know much about this stuff so happy to leave it in your expert hands." This store was far better set up then his own, it actually looked like a store where as his looked more like a workshop with his large bulky oak wooden tables and alchemical equipment all over the place. This place was also colourful and friendly where Gryas's establishment was more cramped yet homely. "OK man I am off for now, let me know when its done and I will swing by. We should hit up a quest together some time!" Gryas said as he said farewell to him before making his way out. Lost: 5 x T1 Materials
  10. Gryas knocked on the door of The Hanger as he was opening it and walked straight in. It was the first time he had visited Hei at his store, and to be honest he did not know the man well yet only having met him a short time ago upon his induction to the Emerald Harbingers. Gryas was hoping to get a new suit made today as well as a cape, and had a few mats to spare so figured now as a good time to visit Hei at The Hanger. Gryas walked into the store and greeted Hei. "Hello again! I thought I would come by and give you some business. The store is looking great by the way!" Gryas said as he walked up to the order forms and grabbed two of them. "I have a couple requests to keep you busy my friend, and the materials to spare!" Gryas filled out two forms and passed them across to Hei. The first was a intricately designed emerald green cloak with the Emerald Harbingers symbol on the back and a large bear claw on each shoulder clasping the cloak to his armour. The second was a casual yet well designed black and grey suit with a tie.
  11. Gryas arrived on the third floor and decided to try his luck and getting a group together for a quest. The quest he had in mind was fairly easy to complete, Gryas did not really need the help to complete the quest as it was a pretty simple kill and gather with mobs that were not too tough. He instead decided to use it as a good opportunity to get to know any of his new companions from the Emerald Harbingers that were not too busy and happy to come along. Gryas made up a group message directed at his guild and sent it out. Hello fellow Harbingers, Gryas the Bjorn here! I am currently on the third floor about to undertake the quest Warn Out Welcome. If anyone is interested in coming along for a adventure then I will be waiting by the fountain in the square! P.S. The reward is an uncommon armour so if anyone wants a free upgrade you can have it as I already have armour! With that done Gryas made his way to the fountain and took a seat. He looked through his skills, only a few more needed and he could pick up the Howl skill and make sure that he could keep his friends safe. Once he was a strong enough tank he could make his way to the front lines and help save the people of this world. One quest at a time, one day at a time, he will get stronger. @Atzo
  12. Name: Minor Health Potion Your Profession: Alchemist Your Rank: 1 ID: 85946 Roll: Craft: 9+1 (Uncommon Item) Item Type: Potion Tier: 1 Quality: Uncommon Enhancements: HP Recovery 1 (40 * 1) = +40 HP Description: A elegant glass bottle with a blood red liquid within, one drink from this potion heals the drinker granting them renewed energy. Post Link: www.sao-rpg.com/topic/14917-f4-r2-alchemist-grand-opening/?do=findComment&comment=519551
  13. After the level up in Alchemy Gryas realized that yet again his crafting attempts per day had increased allowing him to get more work done. After retrieving a few more materials from his inventory Gryas started combining them once more in his mortar and pestle. Being greatful for the gear that he had purchased his work was fast and accurate, the mortar and pestle was a good quality and allowed him to be more thorough in his work and the alembic was useful in distilling the potions an additional time helping him understand the different properties more and give him more experience per craft that he did. Even though the two potions he was able to make did not have any enhancements to them and he had completely failed on one of them he was still satisfied with his work and he had still gotten a worthwhile amount of experience points to get him to the next rank and more proficient in his trade.
  14. Gryas put away the vanity perfume item he had made and was not too sure what else he could make at that level so he did not fill his store with perfumes. He was about to put away the Crafters Respite but changed his mind. "No time like the present to test ones own craft!" Gryas said as he pulled of the cap and downed the potion. His mind focused and instantly he felt like he could continue doing alchemy and keep crafting. Grabbing another material out Gryas placed it into his mortar and pestle and got back to work. A few moments later he leaned back in his chair with a satisfied look on his face as he picked up the Minor Health Potion he just made and added it to his display case. Gryas checked his Profession screen and noticed that he had once again levelled up! That allowed him to spend more time a day crafting and gives him the ability to make more potions.
  15. Name: Crafter's Respite Your Profession: Alchemist Your Rank: 1 ID: 85942 Roll: Craft: 12+1 (Perfect Item) Item Type: Potion Tier: 1 Quality: Perfect Enhancements: Crafter's Respite Description: A elegant glass bottle with a deep blue liquid, one drink of this potion steels the mind and refreshes their ability to focus. Post Link: www.sao-rpg.com/topic/14917-f4-r1-alchemist-grand-opening/?do=findComment&comment=519543