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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
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      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
      -Staff
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.

Blood

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About Blood

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    Solo Player

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    Female

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  1. I had actually received the message, but forgotten about it and hence forgot to come and claim the items that I had ordered from the high-ranked blacksmith. It was just a lucky coincidence that I walked past the place and suddenly realized that I have yet to pick up my items. It was getting rather late and she hoped the shop was not closed yet. With a shrug, she slowly walked up and opened the door before heading inside and looking around once more. It was the same looks with just a few items added to the displays, and amongst them was one... No, two of my items. They were definitely carefully made and the craftsmanship was excellent - the obvious signs of an experienced weapon maker. I checked out my items, observing it carefully - especially the katana - as it would be the more powerful weapon out of the two. The curved sword was there for backups, but the Katana was the true devastator, the true death weapon, and the effects of it suited her tastes perfectly. With no patience and wanting to test the weapons, I glanced towards the front where a red-haired man and the shop owner was talking. "I heard you had 50% off for all beginner players," I mentioned, recalling that I had read something about it from within the shop whether on the menu or the prices. Although I am unsure where I got the information from, there is no way I am mistaken - The information stuck to my mind. "7 material items would be reduced to 3.5. Two of them would be back to 7." I exclaimed, swiping down and opening up my menu to send the trade offer to the blacksmith. As soon as my items were traded to me, I grabbed them and stole a glance at the red-haired man. He seemed... Unusual and there was something about the man, but I don't know exactly what I sense about the man. Perhaps my mind was deceiving me based on his size? It didn't matter. I am sure I'll meet the man once again. With that, I walked out of the shop with the curved sword by my side - the first sword that I would test out in this game. -7 T1 Materials +1 Soul Splitter (3x Damage) +1 Moonlit Dread (1x Damage, 1x Paralysis, 1x Bleed)
  2. [PP-F1] Killer meets Killer w/ Blood

    "I don't care what you believe." I said, keeping my eyes locked to his as I grabbed onto the bottle that he offered me and taking a sip, feeling some sort of burn in her throat as she downed a small bit. I shook the bottle around, hearing the swish of the alcohol. "Well, even if you can handle the situation, you were still outnumbered. Any experienced killer will know when to back off and retreat." I finished up with that. If I was in his position though, I would not have stopped combat even if someone was in need of my protection. I would rather dig my sword deep into the heart of an enemy than prevent the death of an ally. I live to satisfy my thirst for blood, hence I named myself Blood to remind myself of my life. "Oh, I remember the last time I was in a room alone with a man who said I had a nice, little butt. He ended up dead on the floor - his fate was sealed as soon as he placed his mouth one mine. Poison on the lips... Oldest trick in the book." I shrugged, taking another gulp of the whiskey. I am aware of the fact that you can't get drunk in this game. I learned that when I learned that pain does not exist in this game. Learning that was quite the let-down. Inflicting pain is half the fun in killing someone and that was taken away from the game. However, the look of horror on players' faces was still there, as she witnessed earlier from this man's fight with those players. "Laughing coffin. Sounds contradictory. How can you be strong but lazy at the same time? If you're not part of it, why are you killing those players?" I asked. @Aereth
  3. [PP-F1] Killer meets Killer w/ Blood

    I chuckled slyly. There were so many things wrong with what the man just said. First, "A normal person would indeed just thank you and be done with it. I guess the reasonable conclusion would be that I am not a normal person." I stared at him right in the eyes, delivering my message with as much dramatic emphasis as possible. "Scared of you? Why would I? You are just someone who kills players, while I am someone who has looked at the face of death so many times that I am no longer scared of death, himself. Whatever you've faced in this game is nothing compared to the things that I have faced in my past life. Fear is just a concept that can be controlled and manipulated to be nonexistent by a skilled and experienced assassin. Honestly, I would just let you kill me if only I didn't have something left to do in this game... Some disputes to be settled if you want to know." I smiled and sat down on a nearby boulder and took out a cup of water from my inventory. "And you should thank me. I don't know how skilled you are but you were obviously outnumbered. Backups were approaching you quickly and you were probably way too concentrated on the battle to realize the approaching danger. When I came out from my hiding spot, I brought along a few seconds of surprise, giving you and I some time to escape." I yawned, taking a sip of the water and after finishing it, picked up a boulder and tossed it up and down in the air, "You said you were just some guy trying to do a job? I don't really care, honestly. I just want information. Know anything about the Laughing Coffin?" @Aereth
  4. I had anticipated for my item to require at least a few days for it to be created, but it had been created in less than half an hour to her delight. That was the first perfect equipment that I had ordered and received on the first floor. I needed three more - two weapons and a lucky charm. I had placed in orders for the weapons already but they were not being created at the moment and I am not even sure if the shopkeeper was even attempting to craft the items that I had placed. Hopefully, the items that I requested will not take that long to be created as they are vital to my progression in this game. I need the damage boost, and that was inevitable. I glanced over at the prices of the items and accepted the armor that I had requested from the tailor. "Eight materials." I stated blankly, completing the transaction and giving him the materials that he charged for a perfect tier one armor. It was a bit expensive, but it was actually one of the cheaper shops that I had visited in this game. Now, I just need my charms and my weapons - time to pay a visit to an artisan. +1 Loose Cloth -8 T1 Materials @Aereth
  5. I walked into the tailor shop on the fourth floor, making it the first time that I visit this floor since the beginning of this game. It was snowy and extremely cold on this floor and it was one that suited my tastes. The spill of blood would illuminate and stand out on this white-covered floor - of course, if there was blood. Killing in this game didn't produce blood though, as I learned from my multiple boar assassination plots. Anyway, the first thing that I saw was a pool table - if I wasn't as busy as I am, I might have hopped on and played a game or so with someone around, maybe the owner, even. I sighed, walking past the pool table and approached the front of the store where she placed in an order so she can pick up the item as soon as it is crafted. "Light armor, I'll pay once you make it." I declared, turning and looking at the equipments that were placed on display for visitors. "And I'll pay full price." @Aereth
  6. [PP-F1] Killer meets Killer w/ Blood

    Watching carefully and observing the man's combat movements, I noticed that he was extremely skilled in combat and could've definitely carried on with the fighting. Instead, he decided to retreat and gave a signal as well. Of course, since this game was not based on real life skills, I was far slower than the man, but soon enough, we were safe from the opposition, especially since they had decided not to give chase considering that they were extremely injured from the combat. I panted, checking my surroundings for any danger before looking at the brunette that I suspected to be a member of the laughing coffin. However, due to his recent actions, I am currently reconsidering my suspicions. "A Laughing Coffin member would never retreat from combat when they are not out-powered. Judging from what I could see, you were fully capable of continuing the battle but you decided to retreat instead of carrying on with the fight. If you did so to protect me, then you managed to miss out on an opportunity to kill... Something that I don't really see from a killer." I stood up straighter and looked at him straight on, "Who are you?" I asked. @Aereth
  7. [PP-F1] The Assassin's Blade (Hikoru)

    "Does it look like I would be someone to hide?" I asked, obviously insulted by the man's comment that I have either been hiding or been setting up shop - neither of which were correct. Indeed, I had not been doing any of those things. Actually, I have been kept prisoner but the man would not have known that and he wouldn't find out either, as it is something that involves only me and my father. "That man would not have killed me. I could've gotten more information from him before running away." I explained. There was no way that my father would let a henchman kill his only daughter. Instead, he would want to kill me with his own bloodied hands, not through the works of another. However, since Z-07 had seen me, he would surely report to his boss that I am currently on the first floor. It would not be safe for me here and I knew it. I would have to get out of this floor as soon as possible if I can. "I will take that Katana though. I've been searching for one since coming into the game." I picked up the katana and held it in front of me, observing the details of it, or whatever details it actually held. It was plain and distasteful with no aura of intimidation sprouting from it. It glared during the night time, giving away the location of the wielder from miles away. Sure, I could use it for the time being but eventually, I would have to purchase a far better katana than the basic one that I was holding. I replaced my upgraded curved sword and replaced it with my newly obtained katana, already feeling stronger because of the weapon. After doing so, I turned my back and began to walk away, not finding a point of sticking around any longer outside the safe zone when the man hinted at a proposition of sorts. I glanced back, stopping in my track as I did so. It was unlikely that I would agree to anything he says next but my curiosity got to the better of me. Perhaps it would even benefit me in one way or another. @Hikoru
  8. I yawned. It was morning and this should be my time to sleep. However, most shops were not open at this time of the day and I needed some equipment really badly. Of course, at the moment, I am using the curved sword to deal all of my damage and assist me with my quest completion. However, soon, I would have to obtain a Katana to assist me in my adventures in this game due to its far superior damage output. So, I am taking some time off my sleeping time and spending it on shopping for some equipments for myself. I yawned once more, walking into the high-ranked blacksmith located on the first floor before I placed in the order and walked away. I wanted to get this shopping done quickly and I still had several other shopkeepers and equipment creators to visit before finishing the shopping for the day.
  9. [SP-F1] <<Earning a Living>>

    I frowned, now that I was already an alchemist, I decided to ask her a few questions for this suspicious poison expert. "Who told you about me?" "Someone interesting." "Who?" "Can't say." I frowned, an NPC keeping secrets was quite the surprise. I sighed, staring straight at the woman in frustration at her lack of ability to cooperate with me. "When did you hear of this?" "A few hours ago." Before I started the quest. Someone had anticipated that I would come here. This was scary because this must be the works of an absolute mastermind. Someone had told her of my past, and they had anticipated that I would come to this woman for alchemist training the moment, the hour, the exact time that I had come. Whoever I was dealing with was a genius. "X-02. The genius of the night. He's warning me, isn't he? Time for me to leave, then." Thread Complete: +3 T1 Materials +2 SP +400 Col +Alchemist Title +X T1 Materials
  10. [SP-F1] <<Earning a Living>>

    She sighed, "Why can't you understand? There is no training. You just, basically, become the alchemist once you complete the quest. This game is way too easy and everything is made for you in which you would not have to use your physical abilities at all to complete anything of the sorts. Now, that means, you literally click a few buttons to do whatever you need and fighting is not based on your real life abilities. I know who you are, someone has told me. And the way this story is unfolding is fascinating me to the extreme. Unluckily, your abilities as an assassin won't do well here." I looked at the woman. Someone has told her about me and it was threatening. That means, someone has been here before me and someone has informed her about my existence. If words get out, it would make my role in this game a lot harder.
  11. [SP-F1] <<Earning a Living>>

    "Yes, I have," I said, sliding my right hand down so I can open my inventory. However, the woman stopped me by putting her hands out in the shape of five fingers, an action that I became extremely confused about. "Do you honestly think I have a need for those materials? If you do, you're wrong. I'm an NPC, that means I don't have to gather materials to make stuff. you should know by now that the material gathering was only just a filler so you would have to do something to complete the quest. That's all this game is, anyways. You just need to do a bunch of boring tasks in order to get stronger. It's also how life works, you should be used to it by now." I sighed, "Alright then, you wasted my name because the game required me to do so. Now, the alchemist training?" I hinted again.
  12. [SP-F1] <<Earning a Living>>

    I walked in to immediately see a sharp dart coming towards me. Immediately, I dodged down and avoided the incoming projectile, watching from the source that it came from. It was actually another trap, from the back door this time and I had managed to trigger it when I stepped on the pressure plate right inside the door. "Brilliant. How amazing is it to avoid these traps every time you walk out of the shop? You must enjoy it, don't you?" I asked the woman sitting in the sofa chair. "Not that bad actually. It's quite easy to maneuver if you know where to step. It's not like I actually walk out of this house at all since I get players who do this quest to do it for me anyway." She stood up from the chair, "Now, I assume you have completed the quest by completing the materials?" She finished.
  13. [SP-F1] <<Earning a Living>>

    "I'm sure we will meet another time and you don't need to know my name. Now, any time you see black feathers at the scene of a death, you will know it's me. Remember, I'm the fluid that cleanses nothing but everything at the same time. That's all you need to know," I smiled, not looking at the man and finally, I walked into the house while the man behind me was still dumbstruck at the mysteriousness of the player that he had just met. Before I took a step in, I looked back once more, "Now, just know that you are extremely lucky not to be killed by me as I am not prepared for that status yet. I'm sure we will meet again, though." And with that, our conversation has ended and my quest is on its way to completion. I smiled once more, sneakily walking into the wooden cabin.
  14. [PP-F1] The Assassin's Blade (Hikoru)

    As I anticipated, combat would begin. It was inevitable. The man was definitely after me and coming after him was a foolish decision. However, it was a choice that I had to make in order to find out more about my father. This won't be the only risk that I have to take so I might as well get used to the consequences of choosing a weaker decision. That's what happened and now, I had my curved sword ready to be pulled out. However, out of the darkness, a shadow appeared out of nowhere with exceptional speed, blocking the attack in front of me with absolute precision. My eyebrows rose as I looked at back of the interferer as he spoke, as if he was actually involved in the interactions between Z-07 and I. The man looked equally surprised and annoyed at the arrival of a new player as he was knocked away from his target - me. "Bah. Resorting to having an escort to protect you from us, huh? How pathetic. Having such protection will only delay the process of your death, not the final outcome of it." He said, staring straight at me as he did so, obviously thinking that I had planned the interference. I stared back at the man, "Perhaps that is so. However, it gives me more time to kill off as much of you as I can find before I die." I smiled. I had won this confrontation through the element of luck. The man could definitely take me on and kill me through a few simple sword arts if he wished to do so. However, with another mysterious player close by - someone that he does not know the skill level of - he would definitely retreat immediately. "I will be back for you. So will others. Be aware." He said, threatening me before turning around and running away. "What a shame. Have you forgotten? A known assassin always works alone." With that, he was gone, disappeared into the dark void that shielded players' eyes from vision and sight. "Wait, how many of you are there?" Nothing. Silence. I sighed, looking at the man before turning around and walking away. "Thanks. But it was not necessary. I could've handled the situation myself." @Hikoru
  15. [PP-F1] The Assassin's Blade (Hikoru)

    A few minutes passed and nothing. The winds had silenced themselves, the mobs of the first floor had already returned to their shelters for the night and as far as I can tell, there is only me and the person in front of me. He was grim, and it was obvious that he was high in level in comparison to me. If I was to venture out and strike him with my curved sword, the chances of death would be extremely high. He was definitely after me judging from how he was looking at me in that hiding place and it was obvious that he had been leading me here. I am not stupid - I can see through the man's plot perfectly, but if it may lead to leads about my father, then it would all be worth it. Anything for my mission, and right now, the mission is the death of my father who has failed to find me in real life and as a result, decided to kill me in this game instead. Luckily for me, he was unable to do this to his only surviving daughter and the result was me being captured and locked away in a hidden area. Now that I have escaped, I have plenty of leveling gaining to make to catch up for my missed time. "You may come out now." The henchman (judging from his physique and structure) said and followed it with a grunt. "Misses Blood, or should I refer to you as your real name." He smirked, hands placed on his straight sword as he stared at her hiding place in dismay. I sighed, it was no use continuing to hide. My heart skipped a beat as I walked out from that hiding place to be faced eye to eye by the man. "I see my father has not only come to the game by himself, but also with several assassins as well. How many of you are there?" I responded, trying to delay and get some information in the process. "Too many even for you to deal with. How can you deal with all of us when you can't even deal with me?" He said, finally revealing his face from the shadows so I was able to see his full detail. "Z-07. Master of the blade. Known for killing without the break of sweat with one swing of a blade towards the victims neck, cutting it off and disposing the head." I frowned in disgust, "In an oven. Disgusting." "Yes, and once I complete my mission of killing you, I would be sure to do the same to your head upon returning to real life. Now, an assassin strikes in silence and quickness. Seems like we have already talked way too much. Let us proceed, then, shall we?" And with that, he leaped forwards with his straight sword held high in the air, ready to cut down on me. @Hikoru
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