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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  


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  1. I had actually received the message, but forgotten about it and hence forgot to come and claim the items that I had ordered from the high-ranked blacksmith. It was just a lucky coincidence that I walked past the place and suddenly realized that I have yet to pick up my items. It was getting rather late and she hoped the shop was not closed yet. With a shrug, she slowly walked up and opened the door before heading inside and looking around once more. It was the same looks with just a few items added to the displays, and amongst them was one... No, two of my items. They were definitely carefully made and the craftsmanship was excellent - the obvious signs of an experienced weapon maker. I checked out my items, observing it carefully - especially the katana - as it would be the more powerful weapon out of the two. The curved sword was there for backups, but the Katana was the true devastator, the true death weapon, and the effects of it suited her tastes perfectly. With no patience and wanting to test the weapons, I glanced towards the front where a red-haired man and the shop owner was talking. "I heard you had 50% off for all beginner players," I mentioned, recalling that I had read something about it from within the shop whether on the menu or the prices. Although I am unsure where I got the information from, there is no way I am mistaken - The information stuck to my mind. "7 material items would be reduced to 3.5. Two of them would be back to 7." I exclaimed, swiping down and opening up my menu to send the trade offer to the blacksmith. As soon as my items were traded to me, I grabbed them and stole a glance at the red-haired man. He seemed... Unusual and there was something about the man, but I don't know exactly what I sense about the man. Perhaps my mind was deceiving me based on his size? It didn't matter. I am sure I'll meet the man once again. With that, I walked out of the shop with the curved sword by my side - the first sword that I would test out in this game. -7 T1 Materials +1 Soul Splitter (3x Damage) +1 Moonlit Dread (1x Damage, 1x Paralysis, 1x Bleed)
  2. [PP-F1] Killer meets Killer w/ Blood

    "I don't care what you believe." I said, keeping my eyes locked to his as I grabbed onto the bottle that he offered me and taking a sip, feeling some sort of burn in her throat as she downed a small bit. I shook the bottle around, hearing the swish of the alcohol. "Well, even if you can handle the situation, you were still outnumbered. Any experienced killer will know when to back off and retreat." I finished up with that. If I was in his position though, I would not have stopped combat even if someone was in need of my protection. I would rather dig my sword deep into the heart of an enemy than prevent the death of an ally. I live to satisfy my thirst for blood, hence I named myself Blood to remind myself of my life. "Oh, I remember the last time I was in a room alone with a man who said I had a nice, little butt. He ended up dead on the floor - his fate was sealed as soon as he placed his mouth one mine. Poison on the lips... Oldest trick in the book." I shrugged, taking another gulp of the whiskey. I am aware of the fact that you can't get drunk in this game. I learned that when I learned that pain does not exist in this game. Learning that was quite the let-down. Inflicting pain is half the fun in killing someone and that was taken away from the game. However, the look of horror on players' faces was still there, as she witnessed earlier from this man's fight with those players. "Laughing coffin. Sounds contradictory. How can you be strong but lazy at the same time? If you're not part of it, why are you killing those players?" I asked. @Aereth
  3. [PP-F1] Killer meets Killer w/ Blood

    I chuckled slyly. There were so many things wrong with what the man just said. First, "A normal person would indeed just thank you and be done with it. I guess the reasonable conclusion would be that I am not a normal person." I stared at him right in the eyes, delivering my message with as much dramatic emphasis as possible. "Scared of you? Why would I? You are just someone who kills players, while I am someone who has looked at the face of death so many times that I am no longer scared of death, himself. Whatever you've faced in this game is nothing compared to the things that I have faced in my past life. Fear is just a concept that can be controlled and manipulated to be nonexistent by a skilled and experienced assassin. Honestly, I would just let you kill me if only I didn't have something left to do in this game... Some disputes to be settled if you want to know." I smiled and sat down on a nearby boulder and took out a cup of water from my inventory. "And you should thank me. I don't know how skilled you are but you were obviously outnumbered. Backups were approaching you quickly and you were probably way too concentrated on the battle to realize the approaching danger. When I came out from my hiding spot, I brought along a few seconds of surprise, giving you and I some time to escape." I yawned, taking a sip of the water and after finishing it, picked up a boulder and tossed it up and down in the air, "You said you were just some guy trying to do a job? I don't really care, honestly. I just want information. Know anything about the Laughing Coffin?" @Aereth
  4. I had anticipated for my item to require at least a few days for it to be created, but it had been created in less than half an hour to her delight. That was the first perfect equipment that I had ordered and received on the first floor. I needed three more - two weapons and a lucky charm. I had placed in orders for the weapons already but they were not being created at the moment and I am not even sure if the shopkeeper was even attempting to craft the items that I had placed. Hopefully, the items that I requested will not take that long to be created as they are vital to my progression in this game. I need the damage boost, and that was inevitable. I glanced over at the prices of the items and accepted the armor that I had requested from the tailor. "Eight materials." I stated blankly, completing the transaction and giving him the materials that he charged for a perfect tier one armor. It was a bit expensive, but it was actually one of the cheaper shops that I had visited in this game. Now, I just need my charms and my weapons - time to pay a visit to an artisan. +1 Loose Cloth -8 T1 Materials @Aereth
  5. I walked into the tailor shop on the fourth floor, making it the first time that I visit this floor since the beginning of this game. It was snowy and extremely cold on this floor and it was one that suited my tastes. The spill of blood would illuminate and stand out on this white-covered floor - of course, if there was blood. Killing in this game didn't produce blood though, as I learned from my multiple boar assassination plots. Anyway, the first thing that I saw was a pool table - if I wasn't as busy as I am, I might have hopped on and played a game or so with someone around, maybe the owner, even. I sighed, walking past the pool table and approached the front of the store where she placed in an order so she can pick up the item as soon as it is crafted. "Light armor, I'll pay once you make it." I declared, turning and looking at the equipments that were placed on display for visitors. "And I'll pay full price." @Aereth
  6. [PP-F1] Killer meets Killer w/ Blood

    Watching carefully and observing the man's combat movements, I noticed that he was extremely skilled in combat and could've definitely carried on with the fighting. Instead, he decided to retreat and gave a signal as well. Of course, since this game was not based on real life skills, I was far slower than the man, but soon enough, we were safe from the opposition, especially since they had decided not to give chase considering that they were extremely injured from the combat. I panted, checking my surroundings for any danger before looking at the brunette that I suspected to be a member of the laughing coffin. However, due to his recent actions, I am currently reconsidering my suspicions. "A Laughing Coffin member would never retreat from combat when they are not out-powered. Judging from what I could see, you were fully capable of continuing the battle but you decided to retreat instead of carrying on with the fight. If you did so to protect me, then you managed to miss out on an opportunity to kill... Something that I don't really see from a killer." I stood up straighter and looked at him straight on, "Who are you?" I asked. @Aereth
  7. [PP-F1] The Assassin's Blade (Hikoru)

    "Does it look like I would be someone to hide?" I asked, obviously insulted by the man's comment that I have either been hiding or been setting up shop - neither of which were correct. Indeed, I had not been doing any of those things. Actually, I have been kept prisoner but the man would not have known that and he wouldn't find out either, as it is something that involves only me and my father. "That man would not have killed me. I could've gotten more information from him before running away." I explained. There was no way that my father would let a henchman kill his only daughter. Instead, he would want to kill me with his own bloodied hands, not through the works of another. However, since Z-07 had seen me, he would surely report to his boss that I am currently on the first floor. It would not be safe for me here and I knew it. I would have to get out of this floor as soon as possible if I can. "I will take that Katana though. I've been searching for one since coming into the game." I picked up the katana and held it in front of me, observing the details of it, or whatever details it actually held. It was plain and distasteful with no aura of intimidation sprouting from it. It glared during the night time, giving away the location of the wielder from miles away. Sure, I could use it for the time being but eventually, I would have to purchase a far better katana than the basic one that I was holding. I replaced my upgraded curved sword and replaced it with my newly obtained katana, already feeling stronger because of the weapon. After doing so, I turned my back and began to walk away, not finding a point of sticking around any longer outside the safe zone when the man hinted at a proposition of sorts. I glanced back, stopping in my track as I did so. It was unlikely that I would agree to anything he says next but my curiosity got to the better of me. Perhaps it would even benefit me in one way or another. @Hikoru
  8. I yawned. It was morning and this should be my time to sleep. However, most shops were not open at this time of the day and I needed some equipment really badly. Of course, at the moment, I am using the curved sword to deal all of my damage and assist me with my quest completion. However, soon, I would have to obtain a Katana to assist me in my adventures in this game due to its far superior damage output. So, I am taking some time off my sleeping time and spending it on shopping for some equipments for myself. I yawned once more, walking into the high-ranked blacksmith located on the first floor before I placed in the order and walked away. I wanted to get this shopping done quickly and I still had several other shopkeepers and equipment creators to visit before finishing the shopping for the day.
  9. [SP-F1] <<Earning a Living>>

    I frowned, now that I was already an alchemist, I decided to ask her a few questions for this suspicious poison expert. "Who told you about me?" "Someone interesting." "Who?" "Can't say." I frowned, an NPC keeping secrets was quite the surprise. I sighed, staring straight at the woman in frustration at her lack of ability to cooperate with me. "When did you hear of this?" "A few hours ago." Before I started the quest. Someone had anticipated that I would come here. This was scary because this must be the works of an absolute mastermind. Someone had told her of my past, and they had anticipated that I would come to this woman for alchemist training the moment, the hour, the exact time that I had come. Whoever I was dealing with was a genius. "X-02. The genius of the night. He's warning me, isn't he? Time for me to leave, then." Thread Complete: +3 T1 Materials +2 SP +400 Col +Alchemist Title +X T1 Materials
  10. [SP-F1] <<Earning a Living>>

    She sighed, "Why can't you understand? There is no training. You just, basically, become the alchemist once you complete the quest. This game is way too easy and everything is made for you in which you would not have to use your physical abilities at all to complete anything of the sorts. Now, that means, you literally click a few buttons to do whatever you need and fighting is not based on your real life abilities. I know who you are, someone has told me. And the way this story is unfolding is fascinating me to the extreme. Unluckily, your abilities as an assassin won't do well here." I looked at the woman. Someone has told her about me and it was threatening. That means, someone has been here before me and someone has informed her about my existence. If words get out, it would make my role in this game a lot harder.
  11. [SP-F1] <<Earning a Living>>

    "Yes, I have," I said, sliding my right hand down so I can open my inventory. However, the woman stopped me by putting her hands out in the shape of five fingers, an action that I became extremely confused about. "Do you honestly think I have a need for those materials? If you do, you're wrong. I'm an NPC, that means I don't have to gather materials to make stuff. you should know by now that the material gathering was only just a filler so you would have to do something to complete the quest. That's all this game is, anyways. You just need to do a bunch of boring tasks in order to get stronger. It's also how life works, you should be used to it by now." I sighed, "Alright then, you wasted my name because the game required me to do so. Now, the alchemist training?" I hinted again.
  12. [SP-F1] <<Earning a Living>>

    I walked in to immediately see a sharp dart coming towards me. Immediately, I dodged down and avoided the incoming projectile, watching from the source that it came from. It was actually another trap, from the back door this time and I had managed to trigger it when I stepped on the pressure plate right inside the door. "Brilliant. How amazing is it to avoid these traps every time you walk out of the shop? You must enjoy it, don't you?" I asked the woman sitting in the sofa chair. "Not that bad actually. It's quite easy to maneuver if you know where to step. It's not like I actually walk out of this house at all since I get players who do this quest to do it for me anyway." She stood up from the chair, "Now, I assume you have completed the quest by completing the materials?" She finished.
  13. [SP-F1] <<Earning a Living>>

    "I'm sure we will meet another time and you don't need to know my name. Now, any time you see black feathers at the scene of a death, you will know it's me. Remember, I'm the fluid that cleanses nothing but everything at the same time. That's all you need to know," I smiled, not looking at the man and finally, I walked into the house while the man behind me was still dumbstruck at the mysteriousness of the player that he had just met. Before I took a step in, I looked back once more, "Now, just know that you are extremely lucky not to be killed by me as I am not prepared for that status yet. I'm sure we will meet again, though." And with that, our conversation has ended and my quest is on its way to completion. I smiled once more, sneakily walking into the wooden cabin.
  14. [PP-F1] The Assassin's Blade (Hikoru)

    As I anticipated, combat would begin. It was inevitable. The man was definitely after me and coming after him was a foolish decision. However, it was a choice that I had to make in order to find out more about my father. This won't be the only risk that I have to take so I might as well get used to the consequences of choosing a weaker decision. That's what happened and now, I had my curved sword ready to be pulled out. However, out of the darkness, a shadow appeared out of nowhere with exceptional speed, blocking the attack in front of me with absolute precision. My eyebrows rose as I looked at back of the interferer as he spoke, as if he was actually involved in the interactions between Z-07 and I. The man looked equally surprised and annoyed at the arrival of a new player as he was knocked away from his target - me. "Bah. Resorting to having an escort to protect you from us, huh? How pathetic. Having such protection will only delay the process of your death, not the final outcome of it." He said, staring straight at me as he did so, obviously thinking that I had planned the interference. I stared back at the man, "Perhaps that is so. However, it gives me more time to kill off as much of you as I can find before I die." I smiled. I had won this confrontation through the element of luck. The man could definitely take me on and kill me through a few simple sword arts if he wished to do so. However, with another mysterious player close by - someone that he does not know the skill level of - he would definitely retreat immediately. "I will be back for you. So will others. Be aware." He said, threatening me before turning around and running away. "What a shame. Have you forgotten? A known assassin always works alone." With that, he was gone, disappeared into the dark void that shielded players' eyes from vision and sight. "Wait, how many of you are there?" Nothing. Silence. I sighed, looking at the man before turning around and walking away. "Thanks. But it was not necessary. I could've handled the situation myself." @Hikoru
  15. [PP-F1] The Assassin's Blade (Hikoru)

    A few minutes passed and nothing. The winds had silenced themselves, the mobs of the first floor had already returned to their shelters for the night and as far as I can tell, there is only me and the person in front of me. He was grim, and it was obvious that he was high in level in comparison to me. If I was to venture out and strike him with my curved sword, the chances of death would be extremely high. He was definitely after me judging from how he was looking at me in that hiding place and it was obvious that he had been leading me here. I am not stupid - I can see through the man's plot perfectly, but if it may lead to leads about my father, then it would all be worth it. Anything for my mission, and right now, the mission is the death of my father who has failed to find me in real life and as a result, decided to kill me in this game instead. Luckily for me, he was unable to do this to his only surviving daughter and the result was me being captured and locked away in a hidden area. Now that I have escaped, I have plenty of leveling gaining to make to catch up for my missed time. "You may come out now." The henchman (judging from his physique and structure) said and followed it with a grunt. "Misses Blood, or should I refer to you as your real name." He smirked, hands placed on his straight sword as he stared at her hiding place in dismay. I sighed, it was no use continuing to hide. My heart skipped a beat as I walked out from that hiding place to be faced eye to eye by the man. "I see my father has not only come to the game by himself, but also with several assassins as well. How many of you are there?" I responded, trying to delay and get some information in the process. "Too many even for you to deal with. How can you deal with all of us when you can't even deal with me?" He said, finally revealing his face from the shadows so I was able to see his full detail. "Z-07. Master of the blade. Known for killing without the break of sweat with one swing of a blade towards the victims neck, cutting it off and disposing the head." I frowned in disgust, "In an oven. Disgusting." "Yes, and once I complete my mission of killing you, I would be sure to do the same to your head upon returning to real life. Now, an assassin strikes in silence and quickness. Seems like we have already talked way too much. Let us proceed, then, shall we?" And with that, he leaped forwards with his straight sword held high in the air, ready to cut down on me. @Hikoru