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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  


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About Kimi

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  1. "That's perfect!" She exclaimed "I didn't think my first perfect i found would be very handy." As she made her way to the exit saying her farewells Kimi took the armor happily and switched out of her old armor. "I'm not to sure of what to do with this, but i heard merchants buy these stuff. Can i sell them to you?" She said staring at her old armor then glancing back at Shield. "I also have other things that i don't need. I just happened to come across these as i was looking for some materials to use for crafting." Kimi closed the door and made her way back inside. She opened her inventory and took out some things that she didn't need anymore. "Here's the stuff i wanna get rid of." Items: (3) Unidentified T1 Uncommon Consumable Thornmail (T1 Uncommon Heavy Armor) +1 Thorns T1 Rare Armor: Fighting Spirit Tunic (+18 MIT) @Shield
  2. "Yeah I'm good, thanks for the save." Kimi said as she nearly tripped from the sudden action. Kimi didn't think that a boar would be all the way out here and the two of them wouldn't notice it either. The boar picked itself up after being sliced by Kaya and the duo now prepared for a fight. The boar stood not to far from them carving its hooves into the dirt and grass trying to be intimidating. As it seemed the boar would charge again at them Kimi ran towards it preparing to punch it, but ultimately missing as the boar dodged to the side. As she prepared for a hit from the boar it seemed it was ignoring Kimi and wanted to get revenge on Kaya for cutting him. The boars eyes flared red with anger towards Kaya as it only saw her as its opponent completely disregarding Kimi. "Watch out! He's only going to go for you." Kimi said from behind the boar. ID# 92081 results: Battle: 5 MOB: 8 [H 1] @Kaya | Level 3 | HP 60/60 | E 4/6 | DMG 7 | ACC 3 | EVA 2 | MIT 9 | LD 2 [H 0] Kimi | Level 1 | HP 20/20 | E 1/2 | DMG 1 | ACC 0 | EVA 0 | MIT 18 | LD 0
  3. As Kimi was wandering around the area looking around. She went again to look for any more material that might be nearby. Honestly she was just testing her luck because she got lucky with finding the materials the whole time she was out during the quest. Regardless of that, this didn't stop her. As she said again to herself "Lazy way is the best way." As she was was searching diligently nothing came to show itself, but there was a brief moment when she thought she saw something in the thick green grass. Sadly it was only a droplet of water from whenever it might've rained. This didn't bum Kimi out as she was only doing this for her own benefit and not for the purpose of the quest now. Either way material or not, she went back to Kaya saying "I couldn't find anymore mats. So lets get going whenever you're ready." ID# 92071 results: Loot: 4
  4. Kimi made some space for Kaya as she sat near her. Both were watching the sky as they took a break to regain their strength. It isn't always that you can take a good look at the detail of the game and how surreal it is. "I've heard of switch before, but i've never performed it." Kimi said casually still taking in the great amount of detail the game had to make it feel real. Even though this is a death game a lot of work has been put into it. As the duo sat together Kimi said "imma go scavenge for some possible materials while were resting." Kimi then picked herself up, being careful not to put to much pressure on her leg that was wounded, and searched the area. As expected of the plains everything was covered in tall grass except the roads that lead to distant settlements and villages. Kimi scoured some of random patches of the tall grass attempting to find anything that might be useful. When she finally stopped at a very small dandelion that was hidden within the shrubbery. "Wow... Didn't think i would actually find one." she said in surprise. ID# 92048 results: Loot: 15 +1 T1 material @Kaya
  5. Kimis' Songs

    Name: Battle lullaby Your Profession: Performer Your Rank: 1 Roll ID: 92039 Roll Result: 11 Item Type: Attraction Tier: 1 Quality: Rare Enhancements: Monster Call (2) Description: A sweet song perfect for the night. It calls upon the nearby monsters to entice them to fight, but also yielding greater rewards if they are defeated. Post Link: http://www.sao-rpg.com/topic/15643-floor-1-rank-2-performer/?do=findComment&comment=532401
  6. Kimi made her way back to her shop after a long day. She finally finished a quest shes been meaning to do. Not only that she managed to get a T1 Material off that quest so now was a good time to craft. Along the way to her store she stopped by several others to check what they had on display. Mostly because Kimi didn't have anything for sale yet. She didn't get much time to sell anything because shes been saving, or she felt as if what she had to offer weren't that great. At least for the moment she can focus on getting materials to gain rank to make better items. That aside she began to craft for the day. First Attempt: Fail Second Attempt: Fail Third Attempt: Success Fourth Attempt: Salvage, Fail
  7. "Yeah... yeah i'm good, Thanks for finishing it off. I got worried for a second because it kept dodging you attack." Kimi said as she dusted herself off and stood. She glanced over at where the mimic died. "Good riddance." She then proceeded to take a little break. Having that box focus on her was pretty scary, but thankfully she got the "Tank Package" and she had really good armor well suited for moments like this. "Lets take a little break, I kinda need it especially after that fight." Kimi suggested. Even though she just finished dusting herself off Kimi sat back on the ground. Her leg was still stinging from that monstrosities bite, but she felt it going away little by little. The damage would have been a lot worse if she would've taken on that thing without any good armor. Kimi sat in a more grassy area of the plains away from the battle damaged ground, but still within vision of Kaya just to be safe.
  8. "Ohh you fought it before Vigilon? I know this might be much to ask, but could you lead the way please? You're much better equip than us and you've done this before. It only makes sense, but its alright if you don't want to." Kimi said after hearing what Vigilon had to said. With the small talk going on the trio were putting in good distance without noticing it. Kimi looked around a bit trying to get a good look at where they we're at the moment. She knew that the Wasp Queen was coming up at any moment. She really had a sixth sense about these things, but she didn't know how far until they run into her. Kimi just prepared by tightening her gloves and said to the other two. "I think we're coming up on the Wasp Queen, its best to prepare yourself now." Kimi looked at towards Krysta and said "Well after this when we make it out. Maybe I can assist with finding a familiar. I always enjoy helping and you two seems like a reliable bunch." Kimi always wanted to have more friend around her and while she was stuck in this death game. She had to solo more quests than she did as a party so a change was always welcome. @Krysta @Vigilon
  9. As Kimi was traveling around looking for someone to identify some of her things she remembered she came by a nice store on the 5th floor which did exactly that. She then began making her way back to the store that was mysteriously placed on a plateau. "Hello?" Kimi said as she entered this mansion of a store once again. She walked up to the counter which had a sign that offered to identify her things for a fee of course. "Could you please identify this for me?" As she slide a Perfect T1 Heavy armor on the counter. As she glanced around she noticed some golden keys in a nearby display with a label "1100 Col Each" "could i get 1 of these also please?" She said as she placed 2050 Col onto the table. @Shield
  10. "You done it now." Kimi said towards the evil little box as she examined her wound. She saw that it was looking fairly bad. Kimi then picked herself up and looked towards Kaya to see how shes doing. Kimi thought to herself "I best leave her be until we kill this thing." Kimi stood up and cleared her head from any malice thoughts that clouded it. As she prepared herself to attack Kimi tried to balance herself on her wounded leg. As she got a fairly good hold of herself Kimi eyed the mimic and went to attack. After a few steps though Kimi stumbled and fell to the ground leaving herself completely exposed to attack for the mimic. As she was on the ground the mimic didn't attack, Kimi just assumed it was because Kaya landed a hit that made it hesitate on attacking any further. Kimi layed there for a bit waiting to make sure if she was ready to stand. ID# 92008 results: Battle: 3 MOB: 3 Missed @Kaya
  11. It wasn't too long until Kimi made her way back to the Master NPC Armor Smiths shop. From the distance Kimi saw Griswold at his workshop most specifically his forge probably making some new armor. As she approached Hanna, Griswolds' wife, came out to greet Kimi. "You're back!" Hanna said excitedly. "You know my husband has been expecting you. He can't wait to help out another adventurer. Just make you way to his forge out back dear." Kimi then followed what Hanna said and started on her way around the house to the forge. Here Griswold was already at work making some gear. As soon as Kimi entered he noticed her. "Ohh! You're back. I was beginning to worry since it took you a while, but at least you're back in one piece." He said with a wide smile across his coal smeared face. Kimi then placed the material he asked for on his workbench "Here's what you asked for." She said as she left the material for him. "This is for the heavy armor with thorns enchantment." Kimi waited patiently as Griswold began working on the armor she requested and soon enough it was finished. REWARDS: 2 SP +440 Col +400 col from thread (840 Col Total) +1 T1 Materials +1 Unidentified Uncommon Consumable +1 Unidentified Perfect Armor Thornmail (Heavy Armor) +1 Thorns
  12. Out of the forests mist a dark elf came out fully aware of Kimi being there. As the slim elf prepared to attack Kimi. She uttered under her breath "Delayed Sword" energy wrapped around Kimis' legs and arms and she unleashed a deadly flurry of heavy attacks. All of them hit one after another in a majestic combination of attacks knocking the elf back with each hit. As she neared the end of the combo, Kimi noticed that the elf wasn't moving anymore and was most likely dead. Kimi really over did her attack when the elf fell onto the floor and disappeared it left behind the herb that Griswold mentioned. "Yes! Got it." Kimi said excitedly as she put it into her inventory. The battle was faster than she thought, but then again this was supposed to be a beginner level quest. As she got it she quickly made her way back to Griswold. ID# 92003 results: Battle: 6 MOB: 6 | Kimi | Level 4 | 80/80 HP | 4/8 E | 9 DMG | ACC 1 | | Dark Elf | -24/12 HP | 9 DMG -36
  13. With nothing being found Kimi considered just looking for some Dark Elves to fight to get the materials she needs from them. Though she had that thought in mind she didn't want to give up now. She still felt the need to recover a little bit more before making that decision so she went on to search some more. As she traversed the winding maze like trees she stumbled upon a glowing mushroom. As she got a closer look at the mushroom it was definitely a material. Sadly though this wasn't the one that Griswold requested she would need. Regardless of that it was still materials she could use to craft some songs. As she pocketed the mushroom she heard some quick movement from a distance. This was probably some beast rummaging throughout the forest, but kimi wasn't to sure and prepared for a fight. Kimi put her back against the tree and brought her fists up expecting a fight. ID# 92002 results: Loot: 18
  14. It wasn't long until Kimi wandered into the Forest of Wavering Mists looking for some else to fight. Sadly thought they didn't appear as fast as she thought they would. it would take some times to find them. This was a first for Kimi to actually go though some hazardous terrain. She didn't know what to do while she was here, but then she remembered that Griswold mentioned that the herb grows there. With this in mind Kimi tried to look for the herb even though it is rare. Hopefully she might be luckier with this than looking for treasures or even fighting wolves. As she scanned the ground looking for any signs of special materials nothing presented itself. This didn't stop her from not looking so she kept at it. Soon five minutes turned to ten, and then to thirty. Still nothing could be found. This didn't bother Kimi to much as it would probably be best to check again just to be sure. ID# 92001 results: Loot: 3
  15. As Kimi watched Kaya grow more frustrated. Kimi felt as if she had to do something big to get the fight going somewhere. As Kimi charged at the evil little box. The box managed to dodge Kimis' attack which she barely hit. As she regained her balance from the missed attack the mimic attacked her from behind. This attack came on pretty hard as she had her back turned to her opponent. "Get off me!" Kimi yelled as the mimic clamped itself onto her leg once again."God you're annoying!" She said as she tried to shake off the monstrosity that was attached to her leg. Eventually it gave way and went back a few feet to a safe distance. Kimi on the other hand went down to her leg to check again how it was doing. "Why do you keep on biting the same spot." Kimi said furiously as she glared at the mimic. ID# 92000 results: Battle: 5 MOB: 9 [H 0] @Kaya | Level 3 | HP 60/60 | E 4/6 | DMG 7 | ACC 0 | EVA 2 | MIT 9 | LD 5 [H 3] Kimi | level 1 | HP 17/20 | E 1/2 | DMG 1 | ACC 0 | EVA 0 | MIT 18 | LD 0 Mimic | HP 27/30 | DMG 9