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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
      _______________________________________________________________________________________________________________________________________________


      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
      -Staff
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.

Kimi

Content Developer
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About Kimi

  • Birthday November 20

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  • Guild Name
    Holy Dragon Alliance

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    77
  • Title
    Systems & Clarifications Team

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  1. Just as Kimi was in the water playing around with Noodle and washing up a bit. Kimi thought up of an idea and wanted to see how far deep the river ran since she was just about waist deep. Seeing how the river was clear it would be easy for Kimi to spot anything out of place and get away so she wasn't too worried. Especially since Noodle already dove deep into the water and pulled up some recording crystals. While Hestia asked what she wanted to do Kimi responded with, "I'm going to take a quick dive to see how far down this goes." Kimi then proceeded with Noodle by her side into the water and disappeared from Hestia's sight. As she swam about getting a good look at what was in the water something about it was eerie. She noticed that the fish that were recently in the river went away or rather were not in sight. A little after, Noodle came frantically swimming up from its depths. Upon seeing this Kimi could only assume something bad was happening and she followed suit as well. After Kimi emerged from the water she looked at Hestia and said, "I think there might be something in the deeper ends of the water." Just as she said that a tentacle wrapped around Kimi's leg and pulled her up as a massive Crystal Octopus emerged out of the depths. ID# 97145 results: LD: 2+2=4 Total Loot 6,830 Col T3 Unidentified Rare Armor/Shield (39) T3 Crafting Materials (2) T3 Unidentified Rare Consumables (1) T3 Perfect armor/shield
  2. Kimi picked herself up and dusted herself off of whatever stuck on her. She also let out a small, "Eww" As she didn't like the idea of gunky stuff getting on herself. Kimi slowly made her way to the river bed and into the water, surprisingly enough the water was warm for a spring that was underground. As she dunked herself in the water for a quick bit to get some of the dust off of her she looked back at Hestia with her arms behind her head holding up her hair. Kimi unintentionally ended up looking like she was doing a shampoo commercial while she called over Hestia, "Well are you going to join me." Noodle was already out and about in the water swimming deep into it. The river was quite shallow, but deep enough to cover Kimi's midriff. As Noodle came up back to Kimi she saw that he swam down to pick up some recording crystals. ID# 97142 results: LD: 18+2=20 Total Loot 6,830 Col T3 Unidentified Rare Armor/Shield (37) T3 Crafting Materials (2) T3 Unidentified Rare Consumables (1) T3 Perfect armor/shield
  3. Kimi blushed even more now that she got complemented by Hestia. Out of pure reaction she covered herself with her arms as she felt the heated gaze go over her making her feel a bit vulnerable, but she couldn't say she didn't like it. Surely things like this is something she would have to get used to as her bare skin was more visible to her. Hestia then went on to ask how she looked in return, Kimi didn't notice that Hestia also changed as since when she came to reveal herself she kept her head down in embarrassment. Kimi was at a loss of words as she would normally see Hestia fashioning very heavy armor with a rare few exceptions of her just wearing a jacket. Though this time what stood before her was a someone probably in the same position as her. "You look amazing... I never thought I might see you in a bikini." Kimi blushed as she forced herself to form words, but found it more and more difficult to find the right things to say. "I-I never thought I would get to see you wearing something other than armor and casual clothing." Kimi said with a slightly nervous voice, "Sorry, just seeing you as this makes me lose my voice." She said giving a light nervous giggle. As she said that Noodle jumped into Kimi's arms knocking her down, "Nooooodddllleee. Why did you do that?" Kimi said in a slightly scorning voice, but more relaxed now as he did break the tension Kimi felt trying to complement Hestia. Noodle then dropped two recording crystals onto Kimi's chest. Kimi blushed a little bit as her skin was sensitive since she would normally be in armor or causal clothing. ID# 97140 results: LD: 14+2=16 Total Loot 6,830 Col T3 Unidentified Rare Armor/Shield (33) T3 Crafting Materials (2) T3 Unidentified Rare Consumables (1) T3 Perfect armor/shield
  4. "I don't like it." Kimi said before pausing for a bit, "I love it!" Kimi glanced to see that the waters had small glowing fish in it and glanced around just to be sure there aren't any other player or monsters nearby before looking back at Hestia. Kimi tried her best to give a seductive smile and said in a voice to match it, "Now no peeking alright?" Kimi pulled Hestia to a nearby rock that was tall enough to prevent Hestia from watching her as she went to the opposite end and quickly swiped through her menu. After Kimi's cloths dissolved and she equipped a fairly simple black bikini with flower patterns on it. Kimi took some time before she returned to Hestia. "So how do I look?" She said with her arms behind her back giving her a full view of herself while she blushed a bit. "I've never worn one before let alone have anyone see me this exposed before." ID# 97138 results: LD: 3+2=5 Total Loot 6,830 Col T3 Unidentified Rare Armor/Shield (31) T3 Crafting Materials (2) T3 Unidentified Rare Consumables (1) T3 Perfect armor/shield
  5. The duo walked hand in hand making their way causally towards one of the waterfalls. Fortunately enough Hestia already knew of where one of the waterfalls is and they made their way fairly quickly in its direction. Kimi noticed that there were no monsters to fight near then, just an occasional friendly beast that also glowed like its surroundings. After passing a mixture of tall mushrooms, large crystals, and a rocks with moss collecting on it. The couple finally found the waterfall accompanied by a river that flowed down the cave. Kimi gasped in astonishment as the sight was beautiful. She paused for a moment to absorb everything that she was seeing as being that it was a fantasy game she wouldn't run into something like this in real life. Kimi's smile grew a bit more as she started to pull at Hestia excitedly towards the riverbank to take a look into the clear waters that ran through it. ID# 97136 results: LD: 10+2=12 Total Loot 6,830 Col T3 Unidentified Rare Armor/Shield (31) T3 Crafting Materials (2) T3 Unidentified Rare Consumables (1) T3 Perfect armor/shield
  6. "Yeah..." She said with a very satisfying sigh. She imagined for a moment how the waterfalls would look like as they would probably also glow with the fascinating light of the cave. Kimi's gaze fell upon more of the cave that they were in, mesmerized by all the different glowing colors and which patterns that was unique to each and everyone of them. Some of the vegetation also pulsated with life as the glow they emitted brightened and darkened like the ticking of a clock. Kimi barely realizing how close she was to Hestia before laying her head on her shoulder for a moment to take this scene in. She looked at Hestia for a brief moment before planting her lips onto hers before turning around swiftly and taking a few steps forward. Kimi looked back for a moment, giggled, and said, "Well come on now. I'd love to see what the waterfalls look like with all of these rainbow of colors lighting them up." ID# 97134 results: LD: 17+2=19 found (2) T3 mats Total Loot 6,830 Col T3 Unidentified Rare Armor/Shield (29) T3 Crafting Materials (2) T3 Unidentified Rare Consumables (1) T3 Perfect armor/shield
  7. After watching Noodle play with Kuro for a little while and giggling at their dumb games they played and how adorable the two were together Kimi finally stood up. She did a small waist turn for both side stretching before putting her hands together to stretch upwards and saying, "Alright. I'm good to go now." Kimi dusted herself off a bit from the fight earlier as well as the rock she was sitting on. She didn't want to dirty the new cloths that she bought especially since it matched her hair and her new gloves as well. "So now then, wanna go somewhere new?" As Kimi said that a thought came to her mind, "Wait, wait, wait, wait. How about we do something a little more fun." She said with a little bit of mischievousness in her voice. "I heard that there are some waterfalls in this floor and I really want to check it out." Kimi blushed as she looked Hestia in the eyes before saying, "Maybe take a little bath there too." She really meant it as a joke, but she wanted to see how Hestia would react. ID# 97132 results: LD: 18+2=20 Found (2) T3 mats Total Loot 6,830 Col T3 Unidentified Rare Armor/Shield (27) T3 Crafting Materials (2) T3 Unidentified Rare Consumables (1) T3 Perfect armor/shield
  8. Kimi laughed a bit as Hestia thanked her for opening the chest. "Well really I just kicked it to see if it was a mimic." Kimi said laughing a bit harder now that she revealed why she kicked it open. Hestia went on to ask if she was able to handle more monsters and nearly without hesitation she said, "Sure, i'm always happy to test out my gear, but i just need a few minutes before we go looking for another fight." Kimi said with a heavy sigh as she hasn't fully recovered her energy from the fight they just finished. "Shouldn't take long since I have my house buff with me." She continued with a cheerful smile. Kimi sat down by a nearby mossy rock to catch her breath as she still felt her heartbeat pounding a bit still. As she waited she thought of just how unique of a place this was with how easily they can see since nearly everything is glowing. ID# 97130 results: Loot: 1+2=3 Total Loot 6,830 Col T3 Unidentified Rare Armor/Shield (23) T3 Crafting Materials (2) T3 Unidentified Rare Consumables (1) T3 Perfect armor/shield
  9. Kimi laughed at the idea of what the Lizardman said before going to see if there were any more materials around. As she did this Hestia called over to Kimi saying that she found a chest and that she should open it. Kimi was giddy from excitement as she normally didn't opens the chests she finds so getting this one time was very exciting. "OOO I can't wait!" Kimi said, before she went forward to open it she thought for a moment how most of the chests she has dealt with before would sometimes turn into a mimic. With that in mind Kimi hesitated, but still she wanted really badly to open it. After a brief moment of steeling herself Kimi said, "Screw it" and very harshly kicked open the chest in case it was a mimic. "Ohh cool there actually loot!" She said as she put it in her inventory. "There's some pretty cool armor in here too, but nothing I can use. You might hit tier 3 soon Hestia so you can go ahead and have it." ID# 97128 results: LD: 18 [16-20] = (Floor * 150) Col, (8) materials, perfect armor/shield, (2) rare consumables Total Loot 6,830 Col T3 Unidentified Rare Armor/Shield (15) T3 Crafting Materials (2) T3 Unidentified Rare Consumables (1) T3 Perfect armor/shield
  10. Kimi congradulated Hestia at being able to keep this lizardman from moving practically since the beginning of the fight, "ohh man I pity whatever player messes with us." Kimi said laughing a bit as she looked towards Hestia. "Yeah, its about time we ended this sad sap." She said putting her hands together to stretch a bit for her next attack. "I still don't have enough energy for a sword art, but I can hit it normally. Hopefully that is what will kill this lizard." Kimi casually made her way to the paralyzed lizard and cocked her fist back normally as if she was going to sucker punch someone playfully. Once the hit connected Kimi heard a little wheeze coming from the monster and she swore she heard it say "Thank you." Kimi repeated what the lizard said back to Hestia asking if she heard those words come from the lizard too. ID# 97125 results: BD: 3+3=6 [H: 7 ]Hestia: 933/950 | 67/92 | 3 DMG | EVA -1 | ACC 1 | MIT 111 | BLD 24 | THN 28 | [H: 6 ] Kimi | HP 520/520 | E 1/52 | 14 DMG | EVA 3 | ACC 3 | LD 2 | MIT 0 | Lizardman1: 0/460 138 DMG Lizardman2: 0/460 138 DMG (bleed 1/2) -24HP Bleed Loot Roll ID# 97126 results: CD: 9 LD: 14+2=16 2,300 Col (4) T3 Unidentified Uncommon Consumables
  11. Kimi watched as the banshee faded from sight when her undead minions arrived. Kimi chuckled at the joke Hestia mentioned when she used her Howl ability. "Alrighty then, Just leave the rest to me. I'll get rid of these sacks of bones." Kimi said confidently as she leaped up from behind Hestia and gathered energy to her leg before performing her Tornado Kick technique. The kick connected with each and every one of the sacks of skin and bone that stood before her, during the attack Kimi watched as her leg grew with a bright white light and golden streams as it hit two of the enemies. The others took on a normal hit, but either way all of them crumbled to bits. "Well that was easy." Kimi said as she let down her guard. Kimi patted her leg off from the dustiness of her enemies before saying to Hestia, "So this old woman was different from the one you had?" Allies: Combat Rolls: Enemies:
  12. trading with Sey

    Name: Everybody's Circulation (Slow)Your Profession: PerformerYour Rank: 3Roll ID: 96841Roll Result: Craft: 12 Item Type: DebuffTier: 1Quality: PerfectEnhancements: Lullaby 1, Hypnosis 2 Description: Such a Dank Meme song enemies are forced to cover their ears in order to raise their hands to strike a player making them unable to dodge as well. Post Link: http://www.sao-rpg.com/topic/15643-floor-8-rank-3-performer/?do=findComment&comment=542006 Name: Its Lit (Normal)Your Profession: PerformerYour Rank: 3Roll ID: 97118Roll Result: Craft: 12Item Type: DebuffTier: 1Quality: Perfect Enhancements: PerpetuateDescription: Song so good it makes status effects on enemies last double its time.Post http://www.sao-rpg.com/topic/15643-floor-8-rank-3-performer/?do=findComment&comment=542347 Name: Its Lit (Normal)Your Profession: PerformerYour Rank: 3Roll ID: 97004Roll Result: Craft: 12Item Type: DebuffTier: 1Quality: Perfect Enhancements: PerpetuateDescription: Song so good it makes status effects on enemies last double its time.Post: http://www.sao-rpg.com/topic/15643-floor-8-rank-3-performer/?do=findComment&comment=542172 Name: Its Lit (Normal)Your Profession: PerformerYour Rank: 3Roll ID: 97007Roll Result: Craft: 12Item Type: DebuffTier: 1Quality: Perfect Enhancements: PerpetuateDescription: Song so good it makes status effects on enemies last double its time.Post: http://www.sao-rpg.com/topic/15643-floor-8-rank-3-performer/?do=findComment&comment=542172 Given to Sey, Going to give 1 more when i find it
  13. @Hestia Name: Its Lit (Masterpiece)Your Profession: PerformerYour Rank: 3Roll ID: 97120Roll Result: Craft: 12, 19Item Type: DebuffTier: 1Quality: Perfect, MasterpieceEnhancements: PerpetuateDescription: Song so good it makes status effects on enemies last double its time.Post Link:http://www.sao-rpg.com/topic/15643-floor-8-rank-3-performer/?do=findComment&comment=542347 Given to hestia
  14. Kimis' Songs

    Name: Its Lit (Masterpiece)Your Profession: PerformerYour Rank: 3Roll ID: 97120Roll Result: Craft: 12, 19Item Type: DebuffTier: 1Quality: Perfect, MasterpieceEnhancements: PerpetuateDescription: Song so good it makes status effects on enemies last double its time.Post Link:http://www.sao-rpg.com/topic/15643-floor-8-rank-3-performer/?do=findComment&comment=542347 Name: Its Lit (Normal)Your Profession: PerformerYour Rank: 3Roll ID: 97118Roll Result: Craft: 12Item Type: DebuffTier: 1Quality: Perfect Enhancements: PerpetuateDescription: Song so good it makes status effects on enemies last double its time.Post http://www.sao-rpg.com/topic/15643-floor-8-rank-3-performer/?do=findComment&comment=542347 Name: Its Lit (Normal)Your Profession: PerformerYour Rank: 3Roll ID: 97004Roll Result: Craft: 12Item Type: DebuffTier: 1Quality: Perfect Enhancements: PerpetuateDescription: Song so good it makes status effects on enemies last double its time.Post: http://www.sao-rpg.com/topic/15643-floor-8-rank-3-performer/?do=findComment&comment=542172 Name: Its Lit (Normal)Your Profession: PerformerYour Rank: 3Roll ID: 97007Roll Result: Craft: 12Item Type: DebuffTier: 1Quality: Perfect Enhancements: PerpetuateDescription: Song so good it makes status effects on enemies last double its time.Post: http://www.sao-rpg.com/topic/15643-floor-8-rank-3-performer/?do=findComment&comment=542172
  15. "I'll see what I can do Hestia. I'll try focusing them one at a time so that we don't get swarmed." Kimi said adding to the plan. Kimi looked over the side of the boat and said, "Noodle, how about you go for a swim? It's not often we can go into deeper waters with you." Noodle promptly jumped into the water and began swimming happily. It wasn't often that Kimi and Noodle went to a place where there was water for him to swim in. Most of the reason why Kimi choose to have her home in the 8th floor was because there was a massive river for him to swim in, but nothing comfortable like the 4th beginner quests lake. Kimi looked over to Sailor, "We're all ready to go." The NPC just nodded and started managing the dingy. The dock became smaller and smaller as they made their way to the quest.
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