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Hirru

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Posts posted by Hirru

  1. Slapping the shards into their sharded inventory space, the hunter readied himself for the next raid, but Freyd was one step closer.  An ambush was awaiting them, but before it could be enacted, the Whisper slapped a few of them into crystalline shards, while the last one seemed to nearly fall from the shoal into Hirru's awaiting blade.  The sahagin was at full health, which meant that the hunter couldn't easily kill it in one go, like Freyd could.  However, the hunter was good at keeping a body in one spot for some time, at least, that's what he hoped to do with his equipment.  A five pointed star directional slash would ring out against the marine life, which would cripple it in place for a second.  The hunter would sigh while backing away so he was not caught in the orbital bombardment that was Freyd's hammering strike.

    As soon as Freyd would deal with the issue, as he had no doubt the man would, the hunter would call out to the Captain.

    "Head north by north east, Captain!  We're heading to danger, so be advised."

    Spoiler

    Post Action | TECH-A (x12 / -11 EN) Stamina Reduced
    Free Action | None

    ID #199176 | BD: 6+6 | 24x12= 288 Dmg + Stun

    MD: 3-1 (Stunned)

    Hirru | 896/896 HP | 43/112 EN | 24 DMG | 182 MIT | 6 ACC | 1 EVA | 9 LD | 40 THRN | 1 PAR | 32/4 ENVM
    Freyd | HP: 1058/1058 | EN: 49/126 (66+4-21) | DMG: 29 | MIT: 98 | ACC: 8 | EVA: 3 | BH: 57 | LD: 8 (+1 loot) | PROSP: 3 | FLN: 16 | HLY: 16 | TXV 32/3 | TROLL BLOOD | PARA IMMUNE | REC: 8

    [H:0,1] Sahagin 17 | 600/600 HP | 180 Dmg (600-810)
    [H:1,0] Sahagin 18 | 312/600
     HP | 180 Dmg (600-288 + Stunned)
    [H:0,1] Sahagin 19 | 600/600
     HP | 180 Dmg (600-810)
    [H:0,2] Sahagin 20 | 600/600
     HP | 180 Dmg (600-1656)

     

  2. "I was only here for a little bit.  Just to help kill the labyrinth guardian of this floor."

    The hunter sighed while circling around the last sahagin, to gain some leverage on it.  As he did so, another one of those golden leaves seemed to fall down upon the battlefield.  It seemed to mesmerize the fishman enough for Hirru to strike true.  Another three hit combo would separate another shard from a lone sahagin.  As the hunter was about to pick it up, the wind shifted again, and the leaf touched the spoils of war, and made them duplicate once again.  That made four demonic shards, in less than an hour or two.  There was something heavily fishy about this situation, and it wasn't the fish bait left to rot on the deck.

    "Was another event happening somewhere?"

    It slightly explained why they were gaining double amounts of loot from random mobs, but not all.  He couldn't remember what time of the year it was, mostly because he never paid any attention to it.  However, he could say that usually events mean something happening Aincrad wide.  They just needed to find the source.

    Spoiler

    Post Action | ST-1 (x12 / -10 EN) Stamina Reduced
    Free Action | None

    ID: 199160| BD: 10+6 | Major Focus Crit +3 | 27x12

    Hirru | 896/896 HP | 50/112 EN (+4-10)| 24 DMG | 182 MIT | 6 ACC | 1 EVA | 9 LD | 40 THRN | 1 PAR | 32/4 ENVM
    Freyd | HP: 1058/1058 | EN: 66/126 | DMG: 29 | MIT: 98 | ACC: 8 | EVA: 3 | BH: 57 | LD: 8 (+1 loot) | PROSP: 3 | FLN: 16 | HLY: 16 | TXV 32/3 | TROLL BLOOD | PARA IMMUNE | REC: 8

    [H:0,2] Sahagin 13 | 0/600 HP | 180 Dmg (600-1380)
    [H:0,1] Sahagin 14 | 165/600 HP | 180 Dmg (165-324)
    [H:0,2] Sahagin 15 | 0/600 HP | 180 Dmg (600-1410)
    [H:0,1] Sahagin 16 | 0/600 HP | 180 Dmg (600-675)

    Loot Sahagin #14: ID #199161 | LD: 20+9=29 | CD: 9 Event Doubling

    Demonic Shard x2
    Random Dungeon Map [199161a] https://www.sao-rpg.com/topic/21096-pp-f24-demonic-possession-or-gleaming-future/?do=findComment&comment=644077
    Random Dungeon Map [199161b] https://www.sao-rpg.com/topic/21096-pp-f24-demonic-possession-or-gleaming-future/?do=findComment&comment=644077

    3600 Col (HP[600]*3 x2 Event)
    8 Mats (+4 ODD LD/CD x2 Event)

  3. Hirru wasn't ready for the paralysis from the troll blood.  It was worse than being stung by a scorpion, and he hated those buggers.  No this felt like he was rooted down to the floor, and his mind was clouded by red.  It felt like something a creature enraged would feel after letting loose the 'beast', as it were.  That's what the hunter thought he had done, but forgot one of the key things that these bosses had.  Ariel said that this guy had a specific extra skill attached to his quest.  Removes status effects, huh?  To gain a skill, you had to fight the boss that used it.

    Taking the time to plan his next move, the hunter found himself on the wrong end of the scythe blade, which didn't dig too deeply, thanks to his high mitigation, but it would still be a fair blip from his health bar.  If only he was a proper tank, like Shield, then he could probably negate the entire thing.  Though, with the updated world, as it was, then he may be worse off.  It made Hirru wonder how they would be handing the front now.

    [2] Ariel   | HP: 918/918 | EN: 67/100 | [ B - - ] | DMG: 29 (+8) | MIT: 0 | AA | ACC: 3(5) | EVA: 5 | +39 HB | +49 BH | +8 LD (+1 loot) | Prosp. (3) | Fallen (1) | Keen (2) | TXV 24/3 | ST Specialist
    [1] Freyd | HP: 1058/1058 | EN: 106/126 | DMG: 29 | MIT: 98 | EVA: 5 | ACC: 7 | BH: 57 | LD: 8 (+1 loot) | PROSP 3 | FLN: 16 | HLY: 16 | TXV 32/3 | REC: 8
    [2] Hirru  | 803/896 HP | 106/112 EN | 24 DMG | 182 MIT | 6 ACC | 1 EVA | 9 LD | 40 THRN | 1 PAR | 32/4 ENVM | TRL BLD {Stunned}

    ≪The Forgotten Time King≫ | HP: 1017/3000 | DMG: 275 | MIT: 100 | ACC: 3 | Envenomed 32 3/4

  4. Hirru shrugged as the next wave jumped out of the water, and tried to assault them.  That wouldn't get very far with both of the monster hunters here to clean the waters of these wastes.  The hunter had enough of these things when he had to fight their chieftain, and if it wasn't for Baldur wanting him to lay low, he would have helped slay their god too.  He would sigh as the last three were easily ripped into with another double AOE slash combo.  With that, Hirru was already at half of his energy reserves, though it wasn't showing too much.  With a heavy breath, he cracked his neck by craning it a bit to the side.

    "Two more waves and we can switch over to dungeon searching gear.  Should have enough energy for just those, then we can resume our hunt afterwards."

    He called out to both Freyd and the Captain, whom understood the command, as they heard him shout back.

    "Copy that!  I'll wheel us around to.. dungeon?  What?"

    "Don't worry, I'll let you know where to go!"

    Spoiler

    Post Action | AOE-I (x15 AoE, 13 EN +2/hit, +2 Shift): 19 EN - (Stamina) = 17 EN. 
    Free Action | None

    ID: 199134 | BD: 6+6 | 24*15= 360
    ID: 199135 | BD: 6+6 | 24*15= 360
    ID: 199136 | BD: 8+6 | Focus Crit +1 | 25x15=375 + Envenom

    Hirru | 896/896 HP | 56/112 EN (+4-17 EN)| 24 DMG | 182 MIT | 6 ACC | 1 EVA | 9 LD | 40 THRN | 1 PAR | 32/4 ENVM
    Freyd | HP: 1058/1058 | EN: 72/126 (93+4-21)  | DMG: 29 | MIT: 98 | ACC: 8 | EVA: 3 | BH: 57 | LD: 8 (+1 loot) | PROSP: 3 | FLN: 16 | HLY: 16 | TXV 32/3 | TROLL BLOOD | PARA IMMUNE | REC: 8

    [H:0,1] Sahagin 9 | 0/600 HP | 180 Dmg (600-810)
    [H:1,1] Sahagin 10 | 0/600 HP | 180 Dmg (78-360)
    [H:1,1] Sahagin 11 | 0/600 HP | 180 Dmg (78-360)
    [H:2,1] Sahagin 12 | 0/600 HP | 180 Dmg (78-375)

    Loot Sahagin #10: ID #199137 | LD: 8+9=17 | CD: 3

    T4 Rare Consumable [199137a]
    T4 Rare Weapon [199137b]
    1800 Col (600*3)
    4 Mats (Odd LD/CD)

    Loot Sahagin #11: ID #199138 | LD: 11+9=20 | CD: 10 (Event Double Loot)

    T4 Perfect Weapon [199138a]
    T4 Perfect Weapon [199138b]

    13,200 Col (HP600 *(3+4+4)*2) -Included +4 Even LD/CD + (+4) rolled loot [Event Double]

    Loot Sahagin #12: ID #199139 | LD: 11+9=20 | CD: 1

    T4 Perfect Consumable [199139a]
    T4 Rare Trinket [199139b]
    3000 Col (HP600*(3+2) - Included +2 Even LD/CD

  5. "I got it!"

    Hirru called out as he ducked away from the sweeping darkness that was Freyd's transforming weapon.  With the power that was presented to the wanderer, the hunter wondered how he could hold that power at bay, at times.  Was it a boss weapon that he gained?  The hunter would have to ask with some of the other questions that he had for the burst damage master.  That would not be the time though, as the last Sahagin was coming out of the paralysis placed upon it.  Setting his arts to single target, the hunter sliced once through the left shoulder crossing downward before arcing back into a horizontal cut.  The last hit would be a single rising slash to end it.

    As the body fell apart, with most of it shattering, something strange fell down in it's place.

    "Huh, what's this?"

    Picking it up, the hunter had in his hand something wrapped in paper.  Unfurling the paper, Hirru found a shard of something demonic.  The aura that flowed through this made his detect skill fluctuate slightly as if it were an enemy.  This was the first time that Hirru had found one, but it seemed like they didn't have to wait long.

    Hirru found a demonic shard!  Looking at the paper that came with it, it seemed that it was a map to somewhere to find a high tier dungeon.  Hirru was so excited.

    "Nice, I found a shard!"

    It was then that a weird golden leaf fell from the east winds.  It lightly touched both items before flying off, and before the hunter's eyes they shone in a brilliant light.  As the light died, there were now two shards and two maps.

    "What just happened?  I got two?"

    Spoiler

    Post Action | ST-I (x12 10 EN)
    Free Action | None

    ID: 199126| BD: 2+6=8 | 24x12= 288 Dmg

    Hirru | 896/896 HP | 69/112 EN (+4-10)| 24 DMG | 182 MIT | 6 ACC | 1 EVA | 9 LD | 40 THRN | 1 PAR | 32/4 ENVM
    Freyd | HP: 1058/1058 | EN: 93/126 (105+4-16)  | DMG: 29 | MIT: 98 | ACC: 8 | EVA: 3 | BH: 57 | LD: 8 (+1 loot) | PROSP: 3 | FLN: 16 | HLY: 16 | TXV 32/3 | TROLL BLOOD | PARA IMMUNE | REC: 8

    [H:2,2] Sahagin 5 | 0/600 HP | 180 Dmg Paralyzed / Envenomed 32 (132-870)
    [H:2,0] Sahagin 6 | 82/600 HP | 180 Dmg Paralyzed / Envenomed 32 (114-32)
    [H:1,1] Sahagin 7 | 0/600 HP | 180 Dmg (168-435)
    [H:1,1] Sahagin 8 | 0/600 HP | 180 Dmg (168-675)

    Loot Sahagin #6: ID #199127 | LD: 19+9=28 | CD: 12 {{FIRST DEMONIC SHARD}} Event Doubling

    Demonic Shard x2
    Random Dungeon Map [199127a] https://www.sao-rpg.com/topic/21096-pp-f24-demonic-possession-or-gleaming-future/?do=findComment&comment=644057
    Random Dungeon Map [199127b] https://www.sao-rpg.com/topic/21096-pp-f24-demonic-possession-or-gleaming-future/?do=findComment&comment=644057

    8400 Col (HP[600]*3+4 CD/LD even, x2 Event)

  6. Hirru looked on at the parchment, seeming to take notice of the particular details within, before it was removed from visible eyes.  Hirru shrugged while pulling Shelob's Fang from her scabbard, the venom oozing off of the blade as he let it's tip touch the ground.

    "Well, if anything, I'll have something for treasure chests, if they pop up."

    He truly was a hunter of all things.  Monsters, treasure, and danger.  If he could find it, the hunter was going to explore it.  Of course, there were some areas that were out of his grasp, but he would gain that awareness soon enough.  Some day, when these memories gain hold once more.

    Ariel went in first, and dealt an extensive blow from her Fallen damage.  The hunter wondered if it was better to have fallen than holy, but the two were relatively exclusive to their own procurement.  He could only hope that his appraisal skills would be enough soon.  However, it would seem that the fight would not be over just yet.  A fair chunk would be cut of from just Ariel's attack, as Hirru ran up to the forgotten king.

    "Let's see how you like the sting of venom!"

    Hirru shouted as he ripped into the Forgotten King's side, using a four part sword art that slashed at the same spot in a cross, then stabbed through cross-shape, before ripping the hooked blade out.  This action would shatter its armor for a while, but the action seemed to proc the Troll Blood that was consumed earlier.  No wonder the art seemed to pull out much more of the king than he thought, or that's what it looked like.  However, the king's armor seemed to mend itself, as if the shatter never took place. 

    "Oh!  It's not susceptible to any status effect.."

    He tried to get back, but was going to be stunned in place for a while.

    ______________________________________________________

    Post Action: TECH-D (x12 -20 MIT/ -10 EN [Stamina -2 EN])
    Free Action:

    ID# 199116 BD: 9+6 CD: 1 | Focus Crit +2 | 26x12=312*2 (Troll BLood)= 624-(100)= 524 DMG + Envenom 32 + Paralysis

    [1] Ariel   | HP: 918/918 | EN: 83/100 | [ II - - ] | DMG: 29 (+8) | MIT: 0 | AA | ACC: 3(5) | EVA: 5 | +39 HB | +49 BH | +8 LD (+1 loot) | Prosp. (3) | Fallen (1) | Keen (2) | TXV 24/3 | ST Specialist
    [0] Freyd | HP: 1058/1058 | EN: 126/126 | DMG: 29 | MIT: 98 | EVA: 5 | ACC: 7 | BH: 57 | LD: 8 (+1 loot) | PROSP 3 | FLN: 16 | HLY: 16 | TXV 32/3 | REC: 8
    [2] Hirru   | 896/896 HP | 102/112 EN | 24 DMG | 182 MIT | 6 ACC | 1 EVA | 9 LD | 40 THRN | 1 PAR | 32/4 ENVM | TRL BLD {Stunned}

    ≪The Forgotten Time King≫ | HP: 2021/3000 | DMG: 275 | MIT: 100 | ACC: 3 | Envenomed 32 4/4

    • Forgotten King's Authority | This boss is immune to all status conditions, including unique ones. However, this boss is still affected by DoT effects.
  7. Breaking Bark

    It would be ages since the green haired hunter would find himself on the eleventh floor.  Not since he had left his old guild, which he had his own reasons for.  Still there was much that had to be done here, especially for the survival of the front lines.  Procuring certain drops from field bosses for all of the front would require quite some time and practice.  There were some field bosses that required reduced stats, that the hunter had found out about the hard way, when the Land Shark attacked him and reduced all of his damage and mitigation to something he had not seen in a year.

    Now, he had heard of a consumable that shielded its users from high damage, that was dropped from the field boss of this floor.  Hirru came here to hunt it by itself, but with the reduced stats, it would probably take too long.  Information stated that it would heal itself at random points.  With that, he would look into the local player board to see if anyone was willing to join him on this hunt.  There should be someone here that would be willing to hunt a field boss with a tier four player, not that he would let anyone around here know that until they fight something.  He still took some precautions to help keep himself alive, but would keep something in mind for the other player.

    Consumed

    Spoiler
    • Liquor of Light - DMG III [03/03/21]
    • Yaki Hatahata T4 - MIT III [07/05/21]
    • Field Ration - +12% (T2=92 /T4=96) Max HP
    • Immolation Potion T4 - Thorns 40
    • Creme Brulee - ACC II [189100]

    Hirru Stats

    Hirru   | 896/896 HP | 112/112 EN | 24 DMG | 182 MIT | 6 ACC | 1 EVA | 6 LD | 40 THRN | 1 PAR | 32/4 ENVM |
    T2 Hirru | 862/862 HP | 102/102 EN | 18 DMG | 116 MIT | 6 ACC | 1 EVA | 6 LD | 20 THRN | 1 PAR | 16/4 ENVM |

    Spoiler

    Hirru Lvl 31 (PL 33)
    [H:0] Hirru | 896/896 HP | 112/112 EN | 24 DMG | 182 MIT | 6 ACC | 1 EVA | 6 LD | 40 THRN | 1 PAR | 32/4 ENVM

    896 HP (+140 PL / +60 IS)
    112 Energy (+12 PL)
    6 Accuracy
    1 Evasion
    6 Luck (9 w/ Favor | 12 w/ Favor on Dungeon) [+1 PL]
    23 Base Damage (24 w/ Ferocity & Impetus) [29 w/ Charge]
    182 Mitigation
    40 Thorns
    1 Paralysis
    32 Envenom 

    Equipment

    Shelob's Fang ...................... // +1 Accuracy, +1 Paralysis, +32 Envenom
    Spirit of the Jade Dragon .......... // +2 Accuracy, +1 Evasion
    Bulwark ............................ // +72 Mitigation
    Blades Cloak ....................... // Vanity
    Lun'Rael's Insignia ................ // Unique Vanity 
    Dimensional Backpack ............... // +1 B.R.I Slot

    Battle Ready Inventory

    <Teleportation Crystal> x1 ......... // Teleport to a town / out of a dungeon [Uses 2 posts: 1 for use, next to teleport]
    <Favor of the Golden Dragon> ....... // +3 Luck Die
    <Rush Bar> ......................... // +12 EN
    <Potion of Moderate Healing> ....... // +10% Health Recovery
    <Spyglass> x6 ...................... // Halves Field boss search & Dungeon search
    <Empty>

    Skills

    Straight Sword [AOE Spec] .......... // Rank 5: +7 DMG
    AOE Shift .......................... // Rank ?: +4 Multiplier to AOE I & II, +2 EN 
    Heavy Armor ........................ // Rank 5: +35 MIT
    Search and Detect .................. // Rank 5: +5 LD | +5 Stealth Detect
    Charge ............................. // Rank ?: +5 DMG on successful first strike / -1 ACC / -5 EN / 5 turn CD
    Energist ........................... // Rank ?: +20 EN
    Combat Mastery: Damage ............. // Rank 3: +12 DMG
    Lockpicking ........................ // Rank 3: +3 LD on Chests

    Extra Skills (Max 4)
    Concentration ...................... // +1 to your BD / 5 turn cooldown / -5 EN / 5 turn CD
    Survival ........................... // Heal 44 HP when out of battle each post / Negate environmental damage

    Skill Mods (Max 5)

    Detect ............................. // +1 to Labyrinth searches | +2 Stealth Detect
    Impetus ............................ // +1 Dmg
    Reveal (Add on)..................... // +2 to Labyrinth searches | Post 10 searches | 3 turn Labyrinth Cooldown
    Dismantle (Add on) ................. // +2 LD on Chests
    Iron Skin (Add on) ................. // +15 Mit / +60 HP
    SS Ferocity (Add on) ............... // +2 Dmg to all SS Sword Arts Inactive
    SS Precision (Add on) .............. // +1 ACC
    SS Stamina (Add on) ................ // -2 EN to all SS Sword Arts
    SS Focus (Add on) .................. // Increased Crit / D.O.T. Range increase

    Learned Arts

    TECH-D
    TECH-E
    TECH-F
    RAW

     

  8. Hirru followed beside the two while wondering what this quest was about.  He was actually surprised that someone found the Hunter For Hire poster that the jade hunter put out so long ago.  That was back when he was level 15! Though, the interest of the dungeon afterwards gave Hirru some thought.

    It wouldn't take very long for him to find out as the looming threats around the area seemed to protest.  Although they wouldn't safely rush through all the undead, Freyd and Hirru would be enough AOE skill to kill most that were in their way.  However, it seemed that Freyd has some prior knowledge, as he had already completed most of the quests possible in Aincrad, at the moment.  They were all able to get to the main threat of their day, and what would be probably a fast fight.  At least, that's what the jade hunter would think.

    "You say that it is all health then.  Give or take some mitigation, as long as we're hitting our mark, we should have it down in two or three rotations."

    Taking a look at all of the lightning in the area, the hunter had to give it some thought though.

    "It looks like I won't be able to paralyze it, if all that lightning crackling around it is evidence enough, but what boss has been able to be?  Still, I hope it likes venom.  Possibly get ready to send Percy out to stall, if he's susceptible to stuns."

    Hirru says as he partakes in the gungnir shard Accuracy buff that Freyd shared out before rolling through his own buffs.  He also included an LD buff while talking to Ariel.

    "I don't know what rank your mapped dungeon is, but we could easily find a tier four (T4) dungeon afterwards.  Would garner a higher reward for all of us too."

    Consumed

    Spoiler

    Hirru Stats

    Hirru | 896/896 HP | 112/112 EN | 24 DMG | 182 MIT | 6 ACC | 1 EVA | 9 LD | 40 THRN | 1 PAR | 32/4 ENVM | TRL BLD

    Spoiler

    Hirru Lvl 31 (PL 33)
    [H:0] Hirru | 896/896 HP | 112/112 EN | 24 DMG | 182 MIT | 6 ACC | 1 EVA | 9 LD | 40 THRN | 1 PAR | 32/4 ENVM

    896 HP (+140 PL / +60 IS)
    112 Energy (+12 PL)
    6 Accuracy
    1 Evasion
    9 Luck (12 w/ Favor | 15 w/ Favor on Dungeon) [+1 PL]
    23 Base Damage (24 w/ Ferocity & Impetus) [29 w/ Charge]
    182 Mitigation
    40 Thorns
    1 Paralysis
    32 Envenom 

    Equipment

    Shelob's Fang ...................... // +1 Accuracy, +1 Paralysis, +32 Envenom
    Spirit of the Jade Dragon .......... // +2 Accuracy, +1 Evasion
    Bulwark ............................ // +72 Mitigation
    Blades Cloak ....................... // Vanity
    Lun'Rael's Insignia ................ // Unique Vanity 
    Dimensional Backpack ............... // +1 B.R.I Slot

    Battle Ready Inventory

    <Teleportation Crystal> x1 ......... // Teleport to a town / out of a dungeon [Uses 2 posts: 1 for use, next to teleport]
    <Favor of the Golden Dragon> ....... // +3 Luck Die
    <Rush Bar> ......................... // +12 EN
    <Potion of Moderate Healing> ....... // +10% Health Recovery
    <Empty>
    <Empty>

    Skills

    Straight Sword [AOE Spec] .......... // Rank 5: +7 DMG
    AOE Shift .......................... // Rank ?: +4 Multiplier to AOE I & II, +2 EN 
    Heavy Armor ........................ // Rank 5: +35 MIT
    Search and Detect .................. // Rank 5: +5 LD | +5 Stealth Detect
    Charge ............................. // Rank ?: +5 DMG on successful first strike / -1 ACC / -5 EN / 5 turn CD
    Energist ........................... // Rank ?: +20 EN
    Combat Mastery: Damage ............. // Rank 3: +12 DMG
    Lockpicking ........................ // Rank 3: +3 LD on Chests

    Extra Skills (Max 4)
    Concentration ...................... // +1 to your BD / 5 turn cooldown / -5 EN / 5 turn CD
    Survival ........................... // Heal 44 HP when out of battle each post / Negate environmental damage

    Skill Mods (Max 5)

    Detect ............................. // +1 to Labyrinth searches | +2 Stealth Detect
    Impetus ............................ // +1 Dmg
    Reveal (Add on)..................... // +2 to Labyrinth searches | Post 10 searches | 3 turn Labyrinth Cooldown
    Dismantle (Add on) ................. // +2 LD on Chests
    Iron Skin (Add on) ................. // +15 Mit / +60 HP
    SS Ferocity (Add on) ............... // +2 Dmg to all SS Sword Arts Inactive
    SS Precision (Add on) .............. // +1 ACC
    SS Stamina (Add on) ................ // -2 EN to all SS Sword Arts
    SS Focus (Add on) .................. // Increased Crit / D.O.T. Range increase

    Learned Arts

    TECH-D
    TECH-E
    TECH-F
    RAW

     

  9. "So far, so good!"

    "I didn't expect to have such powerful adventurers when I was scouting around for this venture, but I am sure glad to have you two!  Greenhorn!  Pick up those remains and get to work!"

    The Captain said while having another fellow start sweeping the deck, and removing some parts that didn't immediately shatter when the creatures were dead.  It seemed they were keeping most of the left overs that didn't get slapped into Freyd and Hirru's party inventory, onto a little table near the bridge, where the crewmate seemed to be measuring and checking the parts themselves.  It seemed that they would be busy with that, so that the party wouldn't have to worry about hitting them in the cross fire.  Hirru felt like helping out, but was interrupted by another wave of the bastards.

    "I guess we'll be earning our keep out of this mess!"

    The hunter said while rushing through the mass of scales and delivering a single sweeping slash that was aimed at all of their backfins.

    Spoiler

    Post Action | AOE-II [x18 AoE, 22 EN (After Shift & Stamina)]
    Free Action | None

    ID: 199111| BD: 9+6 | Crit +2 26*18= 468 Dmg + 32 Envenom + Paralysis
    ID: 199112| BD: 10+6 | Crit +3 27*18= 486 Dmg + 32 Envenom + Paralysis
    ID: 199113| BD: 3+6 | 24*18=432 Dmg
    ID: 199114| BD: 6+6 | 24*18=432 Dmg

    Hirru | 896/896 HP | 75/112 EN (+4-22) | 24 DMG | 182 MIT | 6 ACC | 1 EVA | 9 LD | 40 THRN | 1 PAR | 32/4 ENVM
    Freyd | HP: 1058/1058 | EN: 105/126 (126-21)  | DMG: 29 | MIT: 98 | ACC: 8 | EVA: 3 | BH: 57 | LD: 8 (+1 loot) | PROSP: 3 | FLN: 16 | HLY: 16 | TXV 32/3 | TROLL BLOOD | PARA IMMUNE | REC: 8

    [H:2,0] Sahagin 5 | 132/600 HP | 180 Dmg Paralyzed / Envenomed 32
    [H:2,0] Sahagin 6 | 114/600 HP | 180 Dmg Paralyzed / Envenomed 32
    [H:1,0] Sahagin 7 | 168/600 HP | 180 Dmg
    [H:1,0] Sahagin 8 | 168/600 HP | 180 Dmg

    Note: Hirru has Addon Stamina w/ AOE shift, defaulting the EN cost back to 19 for all four targets.  Added 2 EN before EN Regen

     

  10. Some time passed while the hunter waited.  The port side city was quite lively with commerce, especially now that Leviathan and it's horrific sahagin no longer torment the ocean waves of the twenty fourth floor.  Some people saw him and would greet the 'adventurer' and give thanks for their triumph over the undersea God fish.  The hunter would have to wave them by without a response.  He had not been there with those that killed Leviathan, so he did not deserve such praise.

    One of the NPCs came to him and said

    "Adventurer!  If your in need of some coin and have the thrill for cutting down Sahagin scum, then I got a barge down by the pier that we've been using to pull the beasts out.  If you want, I'll throw let you have anything they drop, just leave me the meat."

    The man laughed his big belly off before heading down towards the pier.

    -‐-----

    Hearing his name and seeing the ebon haired wanderer known as Freyd, the hunter would give a curt wave back in a little two finger salute style.

    "Hey, good to have you come with.  One of the NPCs is setting up a Sahagin hunt on his barge, sounded like a good deal to me."

    Awaiting his hunting partners approval, they would head out and meet with the Captain of the barge.

    "Ah!  You join us for a little expedition then, Adventurers?!  Grand!  Then climb aboard, and we'll head on our way."

    The Captain bellowed while tying off a few ropes here and there.  On the barge itself, there seemed to be some nets full of fish, both fresh and rotting.. It seemed to attract the beasts, as four Fishmen jumped out of the water and attacked.  Hirru would strike first.

    Combat AOE-I (-19 EN)

    [ID: 199099][BD: 5+6] [CD:2] 24×15=360

    [ID: 199100][BD: 9+6] Crit+2 26×15=390 dmg + 32 EnVenom + Paralyzed

    [ID: 199101][BD: 10+6] Crit+3 27×15=405 dmg +32 EnVenom + Paralyzed

    [ID: 199102][BD: 6+6] 24×15=360

    Spoiler

    [H:1/2/2/1] Hirru | 896/896 HP | 112/112 EN | 24 DMG | 182 MIT | 6 ACC | 1 EVA | 9 LD | 40 THRN | 1 PAR | 32/4 ENVM

    [H:0/0/0/0] Freyd | HP: 1058/1058 | EN: 126/126 | DMG: 29 | MIT: 98 | ACC: 8 | EVA: 3 | BH: 57 | LD: 8 | PROSP: 3 | FLN: 16 | HLY: 16 | TXV 32/3 | TROLL BLOOD | PARA IMMUNE | REC: 8

    Sahagin 1 | 240/600 HP | 180 Dmg

    Sahagin 2 | 210/600 HP | 180 Dmg Paralyzed / Envenomed 32

    Sahagin 3 | 195/600 HP | 180 Dmg Paralyzed / Envenomed 32

    Sahagin 4 | 240/600 HP | 180 Dmg

     

  11. Demonic Possession or Gleaming Future

    Figuring that he shouldn't be dawdling around, the hunter figured that it was time to set about getting some demonic material so that he could fulfill his better build.  Hirru decided not to go to his favorite haunt to ruin any odd or weird plans that the elves of the area were plotting.  From what Freyd had talked about, and from their own fights with a few assassins that were aiming to kill them both, the Dark Elves had some weird things going on.  What was going on with this Spire shenanigans that the wanderer talked about?  The hunter could not get much out of him. 

    He shrugged slightly while pursing his lips in thought.  Freyd never did tell the hunter about himself, did he!?  He figured that it would probably be a good idea to invite him back for another round, so Hirru sent out a quick message.

    Quote

    To: @Freyd

    From: Hirru

    Hey there!  We're getting closer to another floor boss, so I'm going to try and farm some demonic shards and equipment.  Did you want to come with?  I'm sure that we can take out a T4 Dungeon with some push and shove.

    I'll meet you on the twenty fourth floor this time.  Kind of want to get some proper sun this time, you know.  Come buffed, we're hitting the sand running!

    Respectfully, 

    Jade Hunter, Hirru

    With that, the hunter stood in wait on the main island, Scalabis.  The hunter remembered quite a bit of the island structure, but the size of it seemed to change quite a bit.

    Consumed

    Spoiler
    • Liquor of Light - DMG III [03/03/21]
    • Yaki Hatahata T4 - MIT III [07/05/21]
    • Field Ration - +96 Max HP
    • Immolation Potion T4 - Thorns 40
    • Creme Brulee - ACC II [189096]
    • Berry Crumb Bar - LD III [189103]

    Hirru Stats

    Spoiler

    Hirru Lvl 31 (PL 33)
    [H:0] Hirru | 896/896 HP | 112/112 EN | 24 DMG | 182 MIT | 6 ACC | 1 EVA | 9 LD | 40 THRN | 1 PAR | 32/4 ENVM

    896 HP (+140 PL / +60 IS)
    112 Energy (+12 PL)
    6 Accuracy
    1 Evasion
    9 Luck (12 w/ Favor | 15 w/ Favor on Dungeon) [+1 PL]
    23 Base Damage (24 w/ Ferocity & Impetus) [29 w/ Charge]
    182 Mitigation
    40 Thorns
    1 Paralysis
    32 Envenom 

    Equipment

    Shelob's Fang ...................... // +1 Accuracy, +1 Paralysis, +32 Envenom
    Spirit of the Jade Dragon .......... // +2 Accuracy, +1 Evasion
    Bulwark ............................ // +72 Mitigation
    Blades Cloak ....................... // Vanity
    Lun'Rael's Insignia ................ // Unique Vanity 
    Dimensional Backpack ............... // +1 B.R.I Slot

    Battle Ready Inventory

    <Teleportation Crystal> x1 ......... // Teleport to a town / out of a dungeon [Uses 2 posts: 1 for use, next to teleport]
    <Favor of the Golden Dragon> ....... // +3 Luck Die
    <Rush Bar> ......................... // +12 EN
    <Potion of Moderate Healing> ....... // +10% Health Recovery
    <Empty>
    <Empty>

    Skills

    Straight Sword [AOE Spec] .......... // Rank 5: +7 DMG
    AOE Shift .......................... // Rank ?: +4 Multiplier to AOE I & II, +2 EN 
    Heavy Armor ........................ // Rank 5: +35 MIT
    Search and Detect .................. // Rank 5: +5 LD | +5 Stealth Detect
    Charge ............................. // Rank ?: +5 DMG on successful first strike / -1 ACC / -5 EN / 5 turn CD
    Energist ........................... // Rank ?: +20 EN
    Combat Mastery: Damage ............. // Rank 3: +12 DMG
    Lockpicking ........................ // Rank 3: +3 LD on Chests

    Extra Skills (Max 4)
    Concentration ...................... // +1 to your BD / 5 turn cooldown / -5 EN / 5 turn CD
    Survival ........................... // Heal 44 HP when out of battle each post / Negate environmental damage

    Skill Mods (Max 5)

    Detect ............................. // +1 to Labyrinth searches | +2 Stealth Detect
    Impetus ............................ // +1 Dmg
    Reveal (Add on)..................... // +2 to Labyrinth searches | Post 10 searches | 3 turn Labyrinth Cooldown
    Dismantle (Add on) ................. // +2 LD on Chests
    Iron Skin (Add on) ................. // +15 Mit / +60 HP
    SS Ferocity (Add on) ............... // +2 Dmg to all SS Sword Arts Inactive
    SS Precision (Add on) .............. // +1 ACC
    SS Stamina (Add on) ................ // -2 EN to all SS Sword Arts
    SS Focus (Add on) .................. // Increased Crit / D.O.T. Range increase

    Learned Arts

    TECH-D
    TECH-E
    TECH-F
    RAW

     

  12. What Is Truth From A Traitor?

    Following the scouting mission into the 26th floor, the hunter had come to realize a few things.  One of which was his vastly lacking job as a scout.  Visiting a floor that he had never once visited, and proclaiming to everyone that they needed to hasten their search for the labyrinth?  What a fucking joke he must have been to everyone that actually searched that floor before they did.  NIGHT, whom seemed to have some knowledge of the floor, didn't know much about the front, but her expectations must have been sunken to the depths by how unprepared the lot of them were, information wise.  They had to talk to kids, for Lunala's sake!  Kids!  What were they really going to get out of that!?  These thoughts made the hunter question his every move that night.

    He was moving into a small backroom behind Baldur's dojo, lent to him by the samurai himself.  It was a small space, only a few tatami mats in size, as Baldur told him.  It was Crozeph's old room, and it was only collecting non-existant dust.  This would be adequate to his needs, until some time that he could buy his own home to settle in.  He didn't want to intrude on Baldur's life, including the fact that Calrex and possibly Teayre, but he did not want to snoop around.  Instead, Hirru wanted to continue working on regaining trust between the front lines, and one of the big ones would be Macradon.

    The second thing that he realized was Macradon's outward feelings towards him, which was not so good.  In fact, they were probably worse than he initially thought.  Hirru knew that the templar would not be so keen on him, but it wasn't until they actually met that he saw how badly the hunter was seen within his old guildmate's eyes.  They didn't talk too much between each other, but the look was enough.  There was rage behind those eyes that didn't surface into Mac's emotions, but the hunter could see it after the initial emotionless response.  If he ever wanted to get through to everyone, Macradon would be his biggest obstacle, minus a certain orange player.

    Hirru awoke the next day, and scrambled his gear together.  He would have to kill two birds with one stone, for this to work.  Taking the teleporter, he teleported to the 26th floor and looked upon the morning commute of merchants and peasantry as they roamed the streets.  His next action, would be to send a message to Macradon, and hoped that he would come; angry or not.

    Quote

    To: @Macradon

    From: Hirru

    Good Morning!

    I hope I'm not waking you up.  I want to talk while looking into farming prospects within the 26th floor.  We found the floor boss, but there is still much more to find.  Meet me on the 26th floor, outside the teleportation portal.

    Hirru Stats

    Spoiler

    Hirru Lvl 31 (PL 33)

    800 HP (+140 PL / +60 IS)
    112 Energy (+12 PL)
    4 Accuracy
    1 Evasion
    6 Luck (9 w/ Favor | 11 w/ Favor on Dungeon) [+1 PL]
    20 Base Damage (21 w/ Ferocity & Impetus) [26 w/ Charge]
    122 Mitigation
    1 Paralysis
    32 Envenom 

    Equipment

    Shelob's Fang ...................... // +1 Accuracy, +1 Paralysis, +24 Envenom
    Spirit of the Jade Dragon .......... // +2 Accuracy, +1 Evasion
    Bulwark ............................ // +72 Mitigation
    Blades Cloak ....................... // Vanity
    Lun'Rael's Insignia ................ // Unique Vanity 
    Dimensional Backpack ............... // +1 B.R.I Slot

    Battle Ready Inventory

    <Teleportation Crystal> x1 ......... // Teleport to a town / out of a dungeon [Uses 2 posts: 1 for use, next to teleport]
    <Favor of the Golden Dragon> ....... // +3 Luck Die
    <Empty>
    <Empty>
    <Empty>
    <Empty>

    Skills

    Straight Sword [AOE Spec] .......... // Rank 5: +7 DMG
    AOE Shift .......................... // Rank ?: +4 Multiplier to AOE I & II, +2 EN 
    Heavy Armor ........................ // Rank 5: +35 MIT
    Search and Detect .................. // Rank 5: +5 LD | +5 Stealth Detect
    Charge ............................. // Rank ?: +5 DMG on successful first strike / -1 ACC / -5 EN / 5 turn CD
    Energist ........................... // Rank ?: +20 EN
    Combat Mastery: Damage ............. // Rank 3: +12 DMG
    Lockpicking ........................ // Rank 3: +3 LD on Chests

    Extra Skills (Max 4)
    Concentration ...................... // +1 to your BD / 5 turn cooldown / -5 EN / 5 turn CD
    Survival ........................... // Heal 44 HP when out of battle each post / Negate environmental damage

    Skill Mods (Max 5)

    Detect ............................. // +1 to Labyrinth searches | +2 Stealth Detect
    Impetus ............................ // +1 Dmg
    Reveal (Add on)..................... // +2 to Labyrinth searches | Post 10 searches | 3 turn Labyrinth Cooldown
    Dismantle (Add on) ................. // +2 LD on Chests
    Iron Skin (Add on) ................. // +15 Mit / +60 HP
    SS Ferocity (Add on) ............... // +2 Dmg to all SS Sword Arts Inactive
    SS Precision (Add on) .............. // +1 ACC
    SS Stamina (Add on) ................ // -2 EN to all SS Sword Arts
    SS Focus (Add on) .................. // Increased Crit / D.O.T. Range increase

    Learned Arts

    TECH-D
    TECH-E
    TECH-F
    RAW

     

  13. Hirru never had any formal wear, so when he saw the message from Ariel, he was slightly relieved to see that it was informal.  If there was anything that he had that was formal, it would be his old Blades Cloak, but it was a tattered version now, and he no longer felt that he was able to wear it anymore.  Instead, he decided to wear his casual attire: a black sleeveless turtleneck, grey slacks; and tan brown boots.  His hair was still held back by his crimson headband, but the insignia of the dark elf queen was taken off.  He left his equipment in his battle-ready slots, but he doubted he would need them now.  This was supposed to be a peaceful discussion, but the issue would be himself, if Mac's behavior in the labyrinth search was apparent.  The hunter still had not spoken to the templar about his actions that day, and it was now too late to do so before the boss.

    Riding along on the back of the Travelling Flame's rolling wagon, the hunter would let the Mysterious Merchant know they're destination.  It wouldn't take long after they left Coral to reach the Forest of Memories, where a newly laden path strewn forth.

    "Rune Scribe, we can go no further.  The wagon won't fit."

    "Understood!  Thank you."

    The hunter would jump off the cart and look into the Forest of Memories.  He wondered in Nemo was alright?  Hirru figured he should spend some time fishing there again, but he needed to train proper tomorrow.  They would be fighting something big soon.  As he moved past the front of the wagon, the hunter pat Elizabeth before walking away.  To anyone else that saw this, they would just see him pat the air.  Only those with sufficient search skills would see the mischievous mount, but those that did business with Hirru knew her enough.

    "Head back to town and sell some things!  I'm sure some players will need field rations!" 

    He turned back to follow the newly paved road through the forest.  At some points, he was sure that he heard something off within the woods, but he left it to his memories going funky again.  Too many times have they hurt his mind with their thoughts.

    ------

    Reaching the red gates, the hunter was amazed by the work that went into this place.  How long and how much did it take Ariel to accomplish all of this?, the hunter would think.  At the gate, there stood two people with green crystals over their head.  They seemed to be slightly chatty, though much of it was from the man that stood to the hunter's left.  The girl to his right seemed to talk a bit, but not much.  The both of them seemed to wear uniforms that denoted them as students of some dojo.  Hirru had seen it a bit from the old boulder punching quest, he couldn't remember the name of it anymore, but he did remember having to wear something along the lines then.

    "..can you believe that we're getting guests within the valley!  Front liners even!"

    "I wonder.. what they're like.."

    It didn't take to long before they would notice the green haired player that had walked to the gates.  The black and white clothed man with blue lined cape stood upright before giving the odd man a look over.

    "Hello sir!  Are you by chance here for tailoring purposes?  Please head inside and down the main trail.."

    The girl seemed to clamp up as soon as the hunter would appear.  The hunter would shake his head before talking.

    "Oh no, I'm here for the meeting.  I was sent a message by Ariel to come here for our floor boss meeting.  Something about a tea gathering?"

    They both seemed to just stare at him before the man piped up.  He stood more at attention than before.

    "My apologies!  Honored guest, please enter into Shirajishi-ryū Valley.  Our Sensei awaits your appearance!"

    The sudden change startled both the hunter and the other girl, whom seemed to wear nearly the same uniform, except her cape had a greyish blue lining.

    "Oh, thank you.  Haven't been here, so excuse me if I get lost."

    "Just head down the path, it's the open air building, in the middle of the valley."

    "It's easy.. to find."

    "Again, thank you!"

    He said while walking past the two and following the path to the building that he could only hope was the dojo.

    Hirru Stats

    Spoiler

    Hirru Lvl 31 (PL 33)
    [H:0] Hirru | 800/800 HP | 112/112 EN | 24 DMG | 122 MIT | 3 ACC | 1 EVA | 6 LD  | 1 PAR | 32/4 ENVM

    800 HP (+140 PL / +60 IS)
    112 Energy (+12 PL)
    4 Accuracy
    1 Evasion
    6 Luck (12 w/ Favor | 15 w/ Favor on Dungeon) [+1 PL]
    20 Base Damage (21 w/ Ferocity & Impetus) [26 w/ Charge]
    122 Mitigation
    1 Paralysis
    32 Envenom 

    Equipment

    Shelob's Fang ...................... // +1 Accuracy, +1 Paralysis, +32 Envenom
    Spirit of the Jade Dragon .......... // +2 Accuracy, +1 Evasion
    Bulwark ............................ // +72 Mitigation
    Blades Cloak ....................... // Vanity
    Lun'Rael's Insignia ................ // Unique Vanity 
    Dimensional Backpack ............... // +1 B.R.I Slot

    Battle Ready Inventory

    <Teleportation Crystal> x1 ......... // Teleport to a town / out of a dungeon [Uses 2 posts: 1 for use, next to teleport]
    <Favor of the Golden Dragon> ....... // +3 Luck Die
    <Rush Bar> ......................... // +12 EN
    <Potion of Moderate Healing> ....... // +10% Health Recovery
    <Empty>
    <Empty>

    Skills

    Straight Sword [AOE Spec] .......... // Rank 5: +7 DMG
    AOE Shift .......................... // Rank ?: +4 Multiplier to AOE I & II, +2 EN 
    Heavy Armor ........................ // Rank 5: +35 MIT
    Search and Detect .................. // Rank 5: +5 LD | +5 Stealth Detect
    Charge ............................. // Rank ?: +5 DMG on successful first strike / -1 ACC / -5 EN / 5 turn CD
    Energist ........................... // Rank ?: +20 EN
    Combat Mastery: Damage ............. // Rank 3: +12 DMG
    Lockpicking ........................ // Rank 3: +3 LD on Chests

    Extra Skills (Max 4)
    Concentration ...................... // +1 to your BD / 5 turn cooldown / -5 EN / 5 turn CD
    Survival ........................... // Heal 44 HP when out of battle each post / Negate environmental damage

    Skill Mods (Max 5)

    Detect ............................. // +1 to Labyrinth searches | +2 Stealth Detect
    Impetus ............................ // +1 Dmg
    Reveal (Add on)..................... // +2 to Labyrinth searches | Post 10 searches | 3 turn Labyrinth Cooldown
    Dismantle (Add on) ................. // +2 LD on Chests
    Iron Skin (Add on) ................. // +15 Mit / +60 HP
    SS Ferocity (Add on) ............... // +2 Dmg to all SS Sword Arts Inactive
    SS Precision (Add on) .............. // +1 ACC
    SS Stamina (Add on) ................ // -2 EN to all SS Sword Arts
    SS Focus (Add on) .................. // Increased Crit / D.O.T. Range increase

    Learned Arts

    TECH-D
    TECH-E
    TECH-F
    RAW

     

  14. There are so many people that are starting to flourish upon the first floor of this desolate and oppressive castle.  Hirru had heard news of an alchemist that had gained some notoriety around these parts.    He had to see this new trader in action, and looked around for anyone that may know of this "Cintamani".  Dressed in his easy living apparel, he walked the streets while keeping inconspicuous.  After walking around and asking a few questions to some local players, he found the place.  Two little steps would bring him to the front door.

    Opening and seeing the lounge within, the hunter graciously looked around before sitting at the bar.  He hadn't seen a setup like this since a certain asian cuisine cook decided to open their shop as a tavern.  How time flies, he thought.  Hirru wondered how Iggy was now.

    As soon as he saw movement or the alchemist herself, he would gain her attention and order the following items.

    Purchase

    • Liquor of Light | 500col | 2 materials | Damage III | [03/03/21] | TIER 1 | (10) [20 Mats]

    • Imugi's Inspiration  | 1,000col | 5 materials | Mass HP Recovery |[24/4/21] | TIER 4 | (1) [ 5 Mats]

    • Fruit Infused Tea | 350col | 2 materials | HP Recovery III | [14/06/20] | TIER 1 | (4) [24/06/20] | TIER 1 | ( 1) = (5) [10 Mats]

    Total Expenditures: 35 Materials

  15. Summary

    2 Pages
    (Baldur gains 1/2 EXP, due to post count)

    Word Count
    16,163
    (539 multiplier)

    https://docs.google.com/document/d/1UPxBsGkDdbp2z6g-Mcgv1lUVsnLXk_n8y-cXNKLoA8s/edit?usp=sharing

    Col
    800
    (133 ea, except Lessa & Baldur whom gain 134)

    Individual Rewards

    Hirru
    (Total Lvl: 60)
    (Second Highest LD)

    16978 EXP
    (5x6x539+808[.05])
    2679 Col
    (133+2546[.15])

    Baldur
    (Total Lvl: 76)

    10760 Exp
    (5x8x269[1/2])
    1748 Col
    (134+1614[.15])

    NIGHT
    (Total Lvl: 89)
    (Highest LD)

    26680 EXP
    (5x9x539+2425[.1])
    4135 Col
    (133+4002[.15])

    Crozeph
    (Total Lvl: 61)

    18865 EXP
    (5x7x539)
    2962 Col
    (133+2829[.15])

    Macradon
    (Total Lvl: 88)
    (Second Highest LD)

    25467 Exp
    (5x9x539+1212[.05])
    3953 Col
    (133+3820[.15])

    Lessa
    (Total Lvl: 68)

    18865 EXP
    (5x7x539)
    2962 Col
    (133+2829[.15])

  16. The great rat boss seemed to be causing much headache, as it enraged as it struck out at Macradon; rending away at the knight's chest plate, and causing a fair amount of damage.  Through out all of that, the hunter started to ease up on the thought process.  Crozeph was healed quite quickly by Baldur, and they had all pushed Telicomys nearly into the red already.  All they needed was a good burst and the labyrinth would be theirs.  The big issue was that it seemed the enraged rat seemed to more keen of its environment.  Something Hirru found out quite quickly as he went on the offensive once more, to give the creature a proper stunning for once.  The rat had other plans as, instead of blocking the hunter with his tail, Telicomys just bounced out of the hunter's way.

    "Leave sickly one last, no?  Yes-yes~ *kikikikiki* All more tasty looking!"

    "Get back here!  I am not.."

    [ID: 199077][BD: 1][CD: 5]

    [TECH-A -11 en] Miss -2 EN

    Spoiler

    [2] NIGHT HP: 840/840 | EN: 102/122 | DMG: 30 | ACC: 5 | EVA: 5 | MIT: 48 | LM: 2 | BLI: 32 | BLD: 48 | FRB: 40 | STC: 40 | LD: 5 | BH: 25 | Stealth Rating: 5 | [CONCENTRATION] (1/5)
    [0] Hirru | HP: 806/806 | EN: 105/110 (+4,-2)| DMG: 23 | ACC: 6 | EVA: 1 | MIT: 167 | EVM: 32 | PARA: 1 | LD: 8
    [4] Macradon | 814/1035 HP | 59 MIT | 24 DMG | 4 ACC | 1 EVA | 8 REC | 56 BH | 99 VMP | 16(8) FRT | 16 FRS | 16 Holy | Phase | Aerial | 87/122 EN | [Rot:24] (0/2) -50% Heal &
    [3] Ariel | HP: 918/918 | EN: 71/100 | DMG: 30 (+8)(+8) | MIT: 0 | AA | ACC: 5(7) | EVA: 2 | +39 HB | +49 BH | +6 LD | Fallen (1) | Keen (2) | Risky (2) | TXV 24/3 | [CONC.] (0/5)
    [1] Crozeph  | HP: 605/620 | EN: 56/80 | DMG: 20 | ACC: 4 | EVA: 2 | MIT: 54 | Phase | FLN: 16| REC: 3 | LD: 1 
    [3] Baldur | HP: 820/820 | EN: 96/116 | DMG: 23 | ACC: 6 | EVA: 2 | MIT: 78 | BH: 41 | REC: 4 | FLN: 8 | BLI: 32 | BRN: 56

    Telicomys, Guardian of the Sewers | HP: 766/4000 | MIT: 175 155 (1/1) | DMG: 280 | ACC: 5 | EVA: 5 | INCARCERATION | [FRT:32] (0/1)

    Abilities:

    • Vermin: Cannot be affected by Hypnosis and Lullaby at the same time. This boss is also immune to the Grappling Familiar skill and Freeze effects.
    • Tenacious: Paralyzing this monster will enrage it, increasing its DMG to 300 for two turns. This effect starts only when the paralysis effect ends.
    • Persistent: This boss can be paralyzed up to three times before becoming immune to the effect.
    • Raised Filthy: All DoT effects will last 1 less turn on Telicomys.
    • Vile and Rotten: On MD 8-10, the attack target will be afflicted with Rot for two turns, taking 24 unmitigatable DMG per turn and receiving 50% reduced heals.
    • Chop Up: On a CD 9+, the boss will target the player with the lowest hatred instead.
    • Vicious and Rowdy: Upon reaching 1500 HP, the boss' ACC and EVA will be increased by +1 for the rest of the battle

     

  17. A large eerily glowing mace would break out from under of the creature's clothes and slam into Crozeph, reducing his health by a scary margin.  Hirru's mind started to immediately think of counter measures.  Why did it enrage and attack Cro when Macradon or Ariel, whom hit the creature the hardest, should have been targeted instead.  No, it went after Cro.  Could it have been because he missed?  He would have the same hate as Hirru then?  Does that mean that this creature could hit anyone, like that one alligator boss in the 5th floor arena?  Though, it could be going after highest and lowest.  Could that be it?  Maybe, but Hirru needed to find more variables to make sure.  For now, he would have to either switch with Mac, or take the support route and do nothing.

    "*sniffsniff* Die die skinny one.  Does not hurt us, yes yes. *growlsniff*  Maybe, big one more tasty?"

    "I won't let you!"

    Hirru quickly shot out at the giant rat thing, and proceeded to activate his concentration skill to get a better hit on the thing.  Sword glowing red, the hunter whirled around to strike at its back, but that damned tail got in the way again.  It bat his sword away, like it was nothing, and sent him flying backwards.  There goes the switch, that only meant that Hirru could only do nothing now.  Why was he always so useless, he thought, as the cowl of his cloak fell from his head, revealing his green hair once more.  This time, the eyes of Telicomys glinted.

    "*sniffsniff* Sickly one, here!  Fur aglow with taint!  *growl* Must eat-feed, but big one also look mouthful, yes-yes."

    "Huh.."

    Hirru quickly looked back to Cro.

    "Do you have any healing?  If not, try to gain HATE against the boss.  I'll take the rear, until I can switch hate with someone.  I can also give you my health potion!"

    [ID: 199060] [BD: 2+7-4=5] [CD: 6] TECH-A  Missed {Concentration Active} -7 EN

    Spoiler

    [1] NIGHT HP: 840/840 | EN: 110/122 | DMG: 30 | ACC: 5 | EVA: 5 | MIT: 48 | LM: 2 | BLI: 32 | BLD: 48 | FRB: 40 | STC: 40 | LD: 5 | BH: 25 | Stealth Rating: 5
    [0] Hirru | HP: 806/806 | EN: 103/110 (+4-7)| DMG: 23 | ACC: 6 | EVA: 1 | MIT: 167 | EVM: 32 | PARA: 1 | LD: 8
    [2] Macradon | 1035/1035 HP | 59 MIT | 24 DMG | 4 ACC | 1 EVA | 8 REC | 56 BH | 99 VMP | 16(8) FRT | 16 FRS | 16 Holy | Phase | Aerial | 97/122 EN 
    [2] Ariel | HP: 918/918 | EN: 88/100 | DMG: 30 (+8)(+8) | MIT: 0 | AA | ACC: 5(7) | EVA: 2 | +39 HB | +49 BH | +6 LD | Fallen (1) | Keen (2) | Risky (2) | TXV 24/3
    [0] Crozeph  | HP: 394/620 | EN: 68/80 | DMG: 20 | ACC: 4 | EVA: 2 | MIT: 54 | Phase | FLN: 16| REC: 3 | LD: 1 
    [1] Baldur | HP: 820/820 | EN: 108/116 | DMG: 23 | ACC: 6 | EVA: 2 | MIT: 78 | BH: 41 | REC: 4 | FLN: 8 | BLI: 32 | BRN: 56

    Telicomys, Guardian of the Sewers | HP: 2839/4000 | MIT: 175 | DMG: 280 | ACC: 4(3) | EVA: 4 | INCARCERATION | [BURN: 112] (1/1) | [TXV: 48] (1/2) | [Delay] 

    Abilities:

    • Vermin: Cannot be affected by Hypnosis and Lullaby at the same time. This boss is also immune to the Grappling Familiar skill and Freeze effects.
    • Tenacious: Paralyzing this monster will enrage it, increasing its DMG to 300 for two turns. This effect starts only when the paralysis effect ends.
    • Persistent: This boss can be paralyzed up to three times before becoming immune to the effect.
    • Raised Filthy: All DoT effects will last 1 less turn on Telicomys.
    • Vile and Rotten: On MD 8-10, the attack target will be afflicted with Rot for two turns, taking 24 unmitigatable DMG per turn and receiving 50% reduced heals.
    • Chop Up: On a CD 9+, the boss will target the player with the lowest hatred instead.
    • Vicious and Rowdy: Upon reaching 1500 HP, the boss' ACC and EVA will be increased by +1 for the rest of the battle.
  18. Following the gaze from NIGHT, the hunter would scan the entrance to see what she was looking at, but the thing that moving seemed more than the hunter thought.  A mass of fur and rags would stand taller than even Macradon.  The appearance of a giant rat creature, or would it be a rat man, covered in decrepit ragged cloth which seemed to emit some sort of dust particles as it moved.  It moved closer to the group before standing high above Hirru.  It's voice seemed to come out in sniveling cackles, and noisy sniffing, but it could still be slightly understood.

    "You you *sniffsniffsniff* Why do you stand there?  Stand here here? *sniffsniff*  Stay back, earth thing!  You you smell *sniffsniff* stink clean.  Make no sense."

    Hirru had no answer for the creature, he had had enough of talking to beings of this floor to get anywhere.  He unsheathed Shelob's Fang, a two handed straight sword that glistened with the venom of a spider.  With a short wind-up, the hunter went in for a stunning strike, something he learned to start off with while venturing with Freyd.  However, Hirru did not fathom that the rat would be much stronger and faster than he was.  The rat parried the hunter's strike away with a swipe of his tail.

    "Wha.."

    "Yes yes *sniffsniff* This one does want die!  Do you all too?  *sniffsniff* Say say you do."

    With that, the rat's health bars filled out in front of them all with a name to reside over them, Telicomys, Guardian of the Sewer.

    [ID: 198986] [BD: 1+6-5] [CD: 8] TECH-A Missed -2 EN

    Spoiler

    **note this is not the post order until everyone has posted once.  Please edit your stats, if I got it wrong, or otherwise**

    NIGHT HP: 840/840 | EN: 122/122 | DMG: 30 | ACC: 5 | EVA: 5 | MIT: 48 | LM: 2 | BLI: 32 | BLD: 48 | FRB: 40 | STC: 40 | LD: 5 | BH: 25 | Stealth Rating: 5
    Hirru | HP: 806/806 | EN: 108/110 (-2)| DMG: 23 | ACC: 6 | EVA: 1 | MIT: 167 | EVM: 32 | PARA: 1 | LD: 8
    Macradon |  1035/1035 HP | 119 MIT | 24 DMG | 4 ACC | 1 EVA | 8 REC | 56 BH | 99 VMP | 16(8) FRT | 16 FRS | 16 Holy | Phase | 122/122 EN
    Ariel | HP: 918/918 | EN: 100/100 | DMG: 30 (+8)(+8) | MIT: 0 | AA | ACC: 5(7) | EVA: 2 | +39 HB | +49 BH | +6 LD | Fallen (1) | Keen (2) | Risky (2) | TXV 24/3
    Crozeph -
    Baldur - 

    Telicomys, Guardian of the Sewers | HP: 4000/4000 | MIT: 175 | DMG: 280 | ACC: 4 | EVA: 4

    Abilities:

    • Vermin: Cannot be affected by Hypnosis and Lullaby at the same time. This boss is also immune to the Grappling Familiar skill and Freeze effects.
    • Tenacious: Paralyzing this monster will enrage it, increasing its DMG to 300 for two turns. This effect starts only when the paralysis effect ends.
    • Persistent: This boss can be paralyzed up to three times before becoming immune to the effect.
    • Raised Filthy: All DoT effects will last 1 less turn on Telicomys.
    • Vile and Rotten: On MD 8-10, the attack target will be afflicted with Rot for two turns, taking 24 unmitigatable DMG per turn and receiving 50% reduced heals.
    • Chop Up: On a CD 9+, the boss will target the player with the lowest hatred instead.
    • Vicious and Rowdy: Upon reaching 1500 HP, the boss' ACC and EVA will be increased by +1 for the rest of the battle.

     

  19. "It's good to see that we're getting somewhere with.."

    The Jade Hunter scrunched his nose, before covering it with his hand.  Quickly going through his menu, he equipped his forest cloak to pull the extra cloth around his mouth and nose.

    "..And I thought I experienced enough in here."

    He would sigh softly before looking over everyone.  Sensory issues have been a pain in his arse since he could remember.  Not being able to feel pain, but know when something is supposed to hurt from memory alone?  Every dull throb would register as pain, if not for the human mind taking care of most of that.  Taste and smell were still an issue though.  One couldn't get sick or nauseous, but that didn't mean the gag reflex was still there.  He felt like throwing up then an there, but the cloth kept most of the issue at bay.

    "Let's get this over with already."

    Hirru Stats (Buffs applied in scouting thread)

    Spoiler

    Hirru Lvl 31 (PL 29)

    806 HP (+100 PL)
    110 Energy (+10 PL)
    6 Accuracy
    1 Evasion
    8 Luck (11 w/ Favor | 14 w/ Favor on Dungeon/Labyrinth)
    20 Base Damage (23 w/ Ferocity & Impetus) [28 w/ Charge]
    167 Mitigation
    1 Paralysis
    32 Envenom 

    Equipment

    <Shelob's Fang> .................... // +1 Accuracy, +1 Paralysis, +24 Envenom
    <Bulwark> .......................... // +72 Mitigation (107 w/ skill)
    <Spirit of the Jade Dragon> ........ // +2 Accuracy, +1 Evasion
    <Lun'Rael's Insignia> .............. // Unique Vanity | 
    <Dimensional Backpack> ............. // +1 B.R.I Slot

    Battle Ready Inventory

    <Teleportation Crystal> x1 ......... // Teleport to a town / out of a dungeon [Uses 2 posts: 1 for use, next to teleport]
    <Favor of the Golden Dragon> ....... // +3 Luck Die
    <Rush Bar> ............................ // +12 EN
    <Potion of Moderate Healing> .......... // +10% Health Recovery
    <Empty>
    <Empty>

    Skills

    Straight Sword [AOE Spec] .......... // Rank 5: +7 DMG
    AOE Shift .......................... // Rank ?: +4 Multiplier to AOE I & II, +2 EN 
    Heavy Armor ........................ // Rank 5: +35 MIT
    Search and Detect .................. // Rank 5: +5 LD | +5 Stealth Detect
    Charge ............................. // Rank ?: +5 DMG on successful first strike / -1 ACC / -5 EN / 5 turn CD
    Energist ........................... // Rank ?: +20 EN
    Combat Mastery: Damage ............. // Rank 3: +12 DMG
    Lockpicking ........................ // Rank 3: +3 LD on Chests

    Extra Skills (Max 4)
    Concentration ...................... // +1 to your BD / 5 turn cooldown / -5 EN / 5 turn CD
    Survival ........................... // Heal 44 HP when out of battle each post / Negate environmental damage
    Shatter ............................ // On hit, negate 15 Mit before dmg calc / -5 EN / 2 turn CD

    Skill Mods (Max 5)

    Detect ............................. // +1 to Labyrinth searches | +2 Stealth Detect
    Impetus ............................ // +1 Dmg
    Reveal (Add on)..................... // +2 to Labyrinth searches | Post 10 searches | 3 turn Labyrinth Cooldown
    Dismantle (Add on) ................. // +2 LD on Chests
    SS Ferocity (Add on) ............... // +2 Dmg to all SS Sword Arts
    SS Precision (Add on) .............. // +1 ACC
    SS Stamina (Add on) ................ // -2 EN to all SS Sword Arts

     

  20. Several things were happening all at once, and the hunter had to analyze all of the information that was taken.  NIGHT had found the slums some time ago, but they still had to make sure that Cro was okay.  Alone in a new floor was not something for a lone player to be in.  Especially if there were unexpected variables on this floor.  NIGHT had said that this entire floor was a central city-state for an empire.  Hirru didn't really understand what an empire was, but the few kingdoms on several different floors would give him a slight idea.  If this was a gigantic version of those, then they could expect the nobles to be..

    *ping*

    A sudden message from Cro announcing his location at the Noble District.  He said he was going to find them soon, but only after he shook off some.. guards?  As soon as that message came up, he got another message from NIGHT.  She was sending coordinates for her location in the slums.  Baldur and Lessa seemed to have just as much of a issue with the children as they had.  Macradon did the smart thing and started a party for everyone, while asking if they had any coordinates from NIGHT yet.

    "Yeah, it seems she found..."

    *ping*ping*ping*ping*

    Several messages from NIGHT this time.  Coordinates kept changing, as if she kept going deeper.  The hunter sighed.  Inquisitive will be inquisitive, it seemed.  One message, however, made him tense up.  A large door surrounded by ugly grim and algae covered masonry.  NIGHT did say that the sewers were probably their best bet, but the figure that stood before it.  Didn't seem right for a labyrinth guardian, if that could even be counted as one.

    "Nevermind, NIGHT found what could be the labyrinth entrance.  She sent Cro her coordinates, I'll give everyone else the coordinates too."

    He said while sending everyone the last three area codes, including the attached image of the door and the "labyrinth guardian" that NIGHT had sent him, for further use.  It was at that time that they were slightly reunited with a strangely dressed Crozeph.  He sighed a bit when he heard that Cro had not gotten rid of his pursuers.

    "We're leaving, then!  Let's get out of here and find NIGHT."

    Quote

    To: @NIGHT

    From: Hirru

    >We're on our way.
    >Do not engage, unless you think you can handle a tier 4 field boss by yourself.

    Starting off at a brisk pace after sending that message out, they would head through the alleyways, following the first set of coordinates that NIGHT sent to reach the downward ramp that would suggest the slums.  Fearing for a confrontation, the hunter switched out Favor of the Golden Dragon for his iconic red plated armor, Bulwark, that covered only one arm with full plate gauntlet and pauldron.  His old armor from that day, that he converted to fulfill its purpose on a higher tier.

    It would probably take a bit to reach NIGHT, but he hoped she wouldn't go out of her way to fight a Guardian alone.  They didn't have Freyd here to one shot the thing, so it would take all of their efforts for this.

    "Let's not keep her waiting, anymore."

    As they entered into the slums....

    Equipment Change: Favor of the Golden Dragon -3 LD -> Bulwark +107 MIT (72 armor + 35 skill) = 167 MIT

     

  21. His intuition paid off, it seemed, as NIGHT acknowledged Hirru's request and went out to follow the children.  To be fair with it all, he really didn't know.  He barely even registered that NIGHT was a two handed sword user, like himself.  So why did he call her out?  He took a gamble with assumptions and relatively no information to go off of.  He could have gone to a stretch of info by saying she was quite inquisitive, but the hunter had only just met her.  He could have asked about their abilities before setting off to know better, but he didn't.  So why did he say something now?  He just assumed a possibility, and let his luck be his guide.  So far, that has been all he has been doing now.  Coasting off of the fumes of luck and bull that let him through to this point, Hirru could only wait until karma came crashing down upon him.

    Sometime passed while awaiting NIGHT and her reconnaissance mission that the hunter had sent her on, a thought came to him.  When they do find these slums, where will they go next?  Just finding the slums shouldn't automatically give them the labyrinths location, unless the slums were the labyrinth, that is.  Hirru thought about it for a bit, but dismissed the lot of it.  It was very unlikely to come to that.

    No sooner that he thought that, did NIGHT send him the message.  Looking around, he would find that a certain individual was missing.  The dark-haired individual named Crozeph had disappeared.  Looking around, the hunter could not see anything from the large crowds starting to form around some of the merchants.

    "Where's Crozeph?"

    He asked before sending a quick message back.

    Quote

    To: @NIGHT
    From: Hirru

    Good, get back here as soon as possible.

    We may need to find Crozeph too.

    Spoiler

    Note: Only Hirru, NIGHT, and Macradon have the Reveal mod to have 3 turn Labyrinth LD rolls.  Everyone else is default to 5 turns.  Edited the information for said purpose.

    • Hirru: 24 (2/3 turns)
    • Baldur: 13 (0/5 turns)
    • NIGHT: 34 (2/3 turns)
    • Macradon: 24 (1/3 turns)
    • Crozeph: 19 (1/5 turns)
    • Lessa: 9 (0/5 turns)

    Total LD: 123/150

     

  22. The two boys were starting to get rather worried when three new people came towards them.  The green haired one was still looking at them rather quizzically.  A young woman came around beside him, kneeling down to their level, and presented a pouch of col.  Another two men seemed to be presenting something different than coin.  There was a slight aroma coming from them, and it seemed to entice the younger, more quieter child.  The older boy felt his brother leave his side, the younger one seeming to reach out to the candy.  The older one grabbed his hand, but the gaze of the silver haired man behind the green haired one was giving him the harshest of gazes.  It would go away for a bit when the man was given the candy from before, and seemed to eat the candy; wrapper and all.  It made the younger boy chuckle a bit, and the older one was shifting his eyes from the coin purse, to the candy, to the faces of everyone.  The words from everyone seemed to slightly ease the older boy, but not by much.  A tug at his sleeve made him turn to his brother.

    "Brother, they don't look like they would hurt us."

    "We can't say t'at t'ey're not Inquisitors.  You remember Zashua, don't you."

    The older brother, it seemed instantly caught his mouth before saying anymore.  The little one's eyes grew wide and shrunk back behind his brother.  There seemed to be something more at work than the hunter originally thought.  However, the children didn't seem to want to talk any more.  They slowly backed away before running around a corner.  The hunter would hold his arm out to halt anyone that tried to follow, except one.

    "NIGHT, I'm gonna take a wild guess and say that you're a stealth based player.  Sorry to ask but, could you stealth up and follow them?  See if we can gain anything out of following the little ones.  If not, we're gonna be sitting on our butts about this, unless we find a better lead."

    The hunter seemed to sigh before wondering what was really going on behind him.  He could not see Baldur or Lessa.  Did they go to seek information some place else?  Standing up to find Macradon behind him really startled, as he was not expecting him to be so close.  It seemed that Crozeph had got Mac to enact one of his little blunders.  It made the hunter feel slightly better that the Mac he knew was still there.  Other than that, it seemed that Crozeph had focused on something and went to find Baldur. 

    It would just be him and Mac.

    Spoiler

    Note: Only Hirru, NIGHT, and Macradon have the Reveal mod to have 3 turn Labyrinth LD rolls.  Everyone else is default to 5 turns.  Edited the information for said purpose.

    • Hirru: 24 (1/3 turns)
    • Baldur: 13 (0/5 turns)
    • NIGHT: 34 (0/3 turns)
    • Macradon: 24 (1/3 turns)
    • Crozeph: 19 (0/5 turns)
    • Lessa: 9 (0/5 turns)

    Total LD: 123/150

     

  23. Letting everyone banter to each other while they figured out what to do next, the hunter seemed to be left alone.  Baldur and Lessa seemed to know each other from quite some time ago.  The hunter remembered that Baldur was quite well known before they met.  How far back did Hirru go?  The hunter couldn't say for certain, as there as a point where even he couldn't remember much.  It was still fuzzy..

    Spoiler

    "̷̡̝̹͎̮̩̮̎̈W̷̜̫̥̬͚̃̅̿͒͜e̶̛̲̯͍͍͉̜̰̦̋̿̕ ̴̨͍̠͍̲̺̪͚̬͑̓̈̅̐͠j̶̡̯̜͚͈̞̘̿͘͝ų̸̱̘̻̾̿̀̈́͘͝͝s̸̙͉̠̣̽̄̀̋̂͂͌t̷̺̼̦͙̼̓̌ ̴̧̨̲͖̭̤̤̯͗̀̈̔͛͘d̸̹̖̻̼̞͑̄̍̍r̴̙̥̙̰̠̣͓̘̾ͅa̶̘̯̮̟̞̱̱̎̆̈́̑̀̇̇g̷̡̡̻̝͇̯̘̺͓̎̾ǵ̷̻͙̯̈́͌̃ȩ̸̛͉͍̙̫̘͕͙͇͂͐̎̄́̾̐̕ḓ̵̠͍̺̻̪̯͑͐͊̈́̿̚͝͠ ̵̳̰͓̲̪̠͓̰͗̿̅͋s̶̪̙̳̻̙̥̺͛͜o̴̼̎̅̋̏́̀m̶̤̯͇̎e̸̼̘͋o̵͇͙̹̙͈̥̪͑̾ņ̵̺̻̰̦̮̇́͆͒e̶͉̕͜ ̵̧̭͍̖͔̽̑́̂́̋̓̈́͠f̸͈̟̻̞́̌̎̾r̶̼̈́̍̇ó̴͎̭̙͎̰̀̆̀̈́̓͘ḿ̵̢͈̲̬̩͚̺̎͗͐̈́͠ ̶̺̲̖͉̍̽t̸̨̯̝͂̽̒ͅh̵̙̩͇̮͓͇̩̲͇̿̿̏̽e̷͈̹͔̳̦̊͑̈́͝ ̵̻͚̱͙͋m̶̧̘̳͙̌̓̃͗ä̴̧̧̩̹͍́̾̿̓̑͘ỉ̵̗̬̩͈̣̻̈́̂͗̊̕͠n̶̡̹͉̖̲̗̭͂̀̍̀̕̚̚͝͝ ̸̢̪̲͚̥͕̦̞͊͐̋̍̀̓̅̄͠s̷̡̡͉͚͕̯̣͈̈́̎͗̈́̃͝͝q̷̡̦̼̖̹̖̻̹̗̂̉͝u̶͕͙̲̓̌̄̈́̓͛̍͘̚a̵̝͙͑̅͊̽͛̕͘r̶̮͊͆͗͑̈́͝͝ͅͅe̴̛̼̻͑̎̀ ̵̛̰̭͉̙̙̉̾̍̐̇͂̚̚t̸̪͔͒̈́̋ơ̵̜̟̙͕͚͉̳̈̒̀ ̸̳̾͐̒͘͝o̶̱̙̜̪̝̔̀̋͜u̵͚̪̥͓͙͐͌̈͂̏̏̂r̶̪̃̈́͋̈̋̓́̐ ̵̧̢̹̯̍͛̊́̿̽̍͘͘r̶̺͔̫͈̼̟̘̭̖̄ǒ̴̬͓̙̼̐̂͜ͅơ̵̡͕͈̭͌͒̊̃̃̀̂̕m̸̡̮̝̓̈̇̊͋̈́͆̏ͅ.̷̨̣͕͚̔̾̍̈́̂̕ ̶̛̲͕́̓̾͂́ ̵̨̟̘̰̃͌Ẅ̴͖̣̤͍́̒͑ͅh̵̡̹̖̯̪̣̠̎͘͠ͅͅỷ̸̛̰̥͈̠̱͙̙͐͆?̴̡͚̤͕͍̮̠͍̂́"̵͔̲̜͇̥̯̫͚̻͗
    ̴̢̥͎̦͗
    ̶̛͎͔̰̠̻̠͕̽̒͜"̸̡̥͚̘̮͐̒̐̎͋̀H̷̘̠͇̱̼͎͗̈́̆ȩ̸̮̫̘̲͌͛̈́̂͊̈́͠ ̸̺̠̱͂l̷̺͖͔̯̠͖̍ô̷̧͉͎̜͂̒̑̄̋͒̕o̶̫͐̋͜ͅķ̴̯̼͍̙̃͐̍͐̀͠ȩ̷̞̲͎͗̅́̿̂͝ḓ̵̹̮̹̤̌̓̌͑̊́̚ ̶̣͍̥̭͇̘̙͌̈l̸͙͉̫̐̐͆̉̉̓͛͋͠í̷̹͖̻̤̝͜k̵̯̩̓̇͌̓͑̂͒̒ë̶͓̠͕́̉͗̂͑̕̚̚ͅ ̷̨̖̲̲͑̓̇̍̅͝ḧ̶͕͖͚͈̦͙̬̝́̇é̴̜̗̬̒̅̒̋̃͗̆͜͝ ̸̘̖̞̳͕͒̇̏̿͂͋͝n̸̢̧̡̘̝͇̥̮̺͛͋̅̈́̚͝e̶͖̯͉̣̪̱̻̒̌͊̕͠è̵͔̥̰̞̭̜̦͂̈̊̕ͅd̴̡̻̭̰̘̆é̵͇̬̎͗͠d̷̜͚̼̟̫́̔̈́̌̚͝ ̴̩̹͔̔́̀̏́̾͠h̸̨͎̝͓̘̖̳̤̮̅̎̽̄̈́͑͝e̸̡̧̤̩̹͖̓͑̅̑̿̈́͛͠ļ̴̛̘̳̼͚͆̋͗́̊́̔̊͜p̸̺͓̘̺͝.̵̢͉͓̩̣̘́̕͜ͅ ̴̻̹̈́͛͂͌̄̎͛́ ̸̜̒̉͛̂̈́͛̌ ̴̛͖̦͚̜̱͋̈́̂̀͜T̵͔̤͖́h̵̡̻̣͖̗̿̈́̑͌̚͝a̵̢̫͙̜̮̜͖̞̅͆̃̈́ţ̶̤͊̂̒̇̍̉̈'̸̛̲͉͖̯͇̹͎̈͜͝s̵̥͓͘ ̴̘̻͓̮͖͓̣̏̇̒́͒͜w̶͇̔̎́h̵̩̜̭̣̟̃̐̀̐̇̆̍͋̕͜͜y̸̢͖͒̈́̃̈́̀̏̀.̶̧̺̺́̇"̵͙̅̄̈́ͅ
    ̴͔̀̉͐
    ̴̛̺͔̍̽̿̔͜"̵̧̞̮̼̗̰͖̍̽͗͋̋̿̏͋H̴̢͍͓̳͍͔̥͈̯́̾͠͠e̷̛̝̟͙͌ ̴̼̣̂̓̊̕͠l̸̢̧̤͖͓͖̜̩̽̋͊͗͗̽͝͝ò̵̜̀͜o̴͈͙̐͂̄͐͝k̴̼̍ś̶͚͕͐̒̄̓͂́͘͝ ̷̧̡̞̘̱̿̄b̵̦̝̲̿̀̒̌̑̓̐r̷̻͓͇̰̂͛ͅa̴̬̯̘̞̯̺̹̥͊̊́́̑̾̇̕̚i̵̙̣̘͖̳͍̓͋͜ǹ̷̫͖̪̦͎̂̆͋͛̍́ͅ ̴̬̮̉̈́̋̉̽͒̏d̶͍̼̗̀̈́̔̀̒͝ͅe̶̯͈͇͍̩̺͈̮̽̐ͅä̸̢̤̗̼̮̬͉̪́̃̅͝͝d̷̳͓̜̫̟̠͈̅ͅ.̸͓̇̈́̅͂͛̅̂̕̚ ̸͓̀ ̸̫͓͎͔̊͒͗̈́̃̐͠Ẉ̷̢͓̆̿̽̌̓̑͋͐͒ǫ̷̝̲͓̗̗͉̆̓̃́ṳ̸̭̂̈́̇̎͂̕̚l̴̨̨̪̼͚̲̜̣̓d̸̙̙̖̝̜̤̕͜͜͝n̵̪̣͈̘͖̮̝͒̒͑ͅ'̸̮͚͈̭̹̘͐̾͌̒͝͝ṫ̶̲͉̜͖͚̄͘̚͝͠ ̵͎̭̦̩̟̇́͑͆̍͝t̷̼̀̌̈͆̈͗̑ḣ̷̡̛̦͎̰̯͎̙́̋̋̾e̵̛̘̤̫͈̽̒̄͐͊̌ ̵̨̲͑̈̏͑̇̍͝͝s̴̢͇͒͛̌͂͊̌̆̉͜͝ý̷͚s̷̘͋̑̊͊̐̒́͜t̴͉̺͈͑̿͘ȅ̸̢̲̫̝͓͎̙̩͗̀̈́m̵̢̨̝̣͔̠̞͒̾̋ ̵̯̤̫̱̍͌̽k̴̢̡͕͈͛̌̓̿ì̷̠l̶͉͖̘̱͋͛̒̍͘͜l̵̨̀͘ ̷̧̫̤͈̳̻̙̓̇́͑̇͛͐̕h̷͖̰͕̳̯̪͌͒̐̊̈́̏ï̵̥̳͔͍̬̐̂̍͒̈́̈̿̋͜m̷̢͎͙̎́͗̎͝ͅ ̵͓͐o̷̧͚͈̎͒̔̿̈́ͅͅf̸͚͙̼̞̪̟̹̲͘f̸̰̟̰̠̮̗̈́͐̀̕ ̴̡̼͆̊̽͐́̅͊̚̚à̸̜̺̯̠̝̟̐́̓ḻ̸̛̦͓͕̌̍̈́̕͝ȓ̸̝̬̼͈͋e̷̲̰͚̯̹̮̎̏̓͋̇͠a̵̛̼̔͋̈̓̕ď̸̛͍̖̓̉̂͋ŷ̶͔͕̘̘͇͈͕͇͚̒?̵̡͈̦͙̦̰̥͙̆̒"̶̮̺̟̫͙̇͛̏́̈͜͜͠
    ̵̙͔͚͊̇̃̂ͅ
    ̷̧̨̲͇̭͖̊͑̂͘"̸͇͎̆̕ͅĨ̶̬̩̼͉͉̜̦̤͜͝ ̴͙͙̦̦̬̏̆͝ḑ̶̧̢̡̛̘̮͈̉ȏ̷̞͍̟̀̽̓͝͠n̵̼̙̻̲̻̣̈̈̿̓͘'̶̦̘̯̃̂̐͗̉̒͊̓͝t̶̳͐̐͘̕͝ ̷̘͙̼͍̜̌̋̇̒̂̒̚͜͝k̵̮͉̞̬̞̐͑͆̋̆͆̽̅̇n̵̠̅̃͒̒̓̀͗o̵̡̢̼͔̥̜͚͐̐w̵̨͎͙͔̲̺̓̅̅͊̊̚͝.̴̙̮̳̮̦̦̾̑̾̄̾̎͌͂͝ ̵͙̀̃̓̀̉́ ̶̭̟̫͇́͌͆͒̕Ỵ̴̚ö̷̢̡̥͔̖̤̪̙́͆͑͗ͅư̵̡̨̰̞͑̏̏͆́ͅ ̷̠̺̘͍͕̣͔̺̌̓́̔̒̒̄w̷̛̘̬̆̒̉̑ơ̷̢̖̗̲͖̩͒̐̈́͑̚͘͝ų̵̛͚̪̤̺̄̾͂̐͐̀̚̚l̵̙̹͚̞͈̳̪̱̺͒̽͑ḑ̵̢͔̮͙͕͉̺͂̽̅̎̂͠͝͠ ̶͕̈́̄͒̚͘͝ṯ̵̢̙͉̗̰́́̈̊̈͆̃͜ḣ̷͙̖͛̃͌̆̄̾͠i̵͉̪͍̕͠ṇ̷͉̻͓̦͓̾ķ̸͚̳̩̥̺̟͐̓̉̐͛̾͝ ̵̥̻̠̇̀̑̈́̋t̴̹͚̝̃͂̚͝h̴̛̩̩̾̊̔͝a̴̛͎͈̬͔͋t̴͎̟͕̓̋͝ ̶̡̜̻̺̮̊t̵̡́̄́̐̓͑̾̀͊h̷͙̖̫̦̍̓̎̚ȋ̷͇͖̭̜̪͕̮̥͉̎n̶̟̱̭̦̆͂͂́͗̈́́̕ĝ̸͕͙̟͓s̷͚͔̣͉̋̆̆̌ ̶̳̭͔̓̒̉͆͒̍͠w̶̬͈̮̞̒͆̓̽́̚o̶̼̠̥̟͖̗͗͜ủ̷͈̠̜̃̽̃̊̇̿̎̾l̴̨̪̺̼̳̉̓̈́̂̃ḑ̷̧͎̼̼̮̝̗̈́͛̐ ̵̘͕̯̲̮̪̿͛͑̽̃̀̄̂ẁ̷̱̗͆̀̉̔̑̚ơ̸͖̘̠͉͔̠̾͊̊̋̀́̏̋r̵̥̦͔͐̑̊̀́̓͝k̵̟̾̎̈́̆̋́͌ ̷̯͂͂͆̈̚o̵̪͙͖̹̳̖̐͐̄̓̇̊u̸͖͙̜̳̍̾͆t̵̢̗̦̞̟͖͗̇͗̂̿́ͅͅ ̵̖͉̟̮̽̆̔̎̆l̷͚͋̒̔͂̋͑í̴̢̹͖͕̤̠̠͍̜̓̊͊͒̾̐k̸̳͑̔͋͊͘é̷̲͎̰̝̪̣̍̏͊̈́̑͘ ̷̘̗̖̬͉̮̣̂t̶͕̯̹̮̮̯͂̆̈́͝h̴̛̲̲̰͈̾̆̈́̽͠ä̵̬́t̵̛͎̯̜̭̖͋̽̀̽̍̓͒͜,̶̛̝̖̟͍̉́̇ͅ ̶̢̯̦̐̈́̃̅́̄h̵̫̃͒̔̎̌ų̴̧̙͇̟̭̖̯̰͐͂̈̅̔ḧ̸͎̬̭͌̎͐́̽̄͊ͅ.̵̩̟͈̞̣̟̻̃̂̚"̶̮̥̣͎̲̽͑
    ̴̈̎̀̔̏͂̇̕͜͜
    ̶̗̪͑͌̃̓̾̓̾͂"̵̺͚͓̺͓́̈́S̸̨̰̼͓̼͉̳̭̎͛̎͆͠ö̴̧̱̱̫̞͉̜̭́̏̓̀͆̉̈́̈ ̶͎͖́͊̔̐̊͂̿̇̋t̷̥͇̼̜̟͖̔̏͆̔̋͗̇̚͠ḩ̵̧̜̬̜̜̬̟̮͌͠a̴̧͕͙͈̹̦̣̺̔̒t̶̨̧̗̣͍͓͈͑ ̵̢͂̏̿̈́͋͂̉͝m̶̘̼̠̜̎̐̍́͂̅͛͘̚ȩ̷̲͇́̕a̸̢̺̍͑̽̑͜ͅņ̵̣̗̦͚̺͙̀̏͂͘͘ś̵̻̊,̴̫̓̔̾̂͋͘ ̴͙̤͋̀͊͌y̶̗̦̘̪̫̲̓̑̎̈́́͝ȏ̶͎̐̔̽̍̓ụ̸̖̣͔̮̿̚ ̵͎͔̾ȑ̴̨̨̮̺̫͙̣e̵̜̼͐́̐a̶̧͔̞̎̊̐̄̄͛̾͘͝l̸̪̹͘l̷̨͚̹̗̮̂͒̏͜y̸̢̤͔͕̪̳̬͂̋͌ ̷̯̗̳̳́̈́̂͝d̶̜̗̈̕͠͝ô̶̢̢̼̞͍̳̞̲̻̅͆̔̈́́ ̶̨͔̭̄̓͒̑̌̅͋̌͝ḧ̷̭̜̭̫̃̈͌̚ͅa̶̡̢͚̤͓̭̹̔͊͜v̴͖̟̙̪͓͌̎͑̋̕͝e̶͉̗̺̘̞̻̓ ̶̨̞̣̠̻̬̣̥͔̒͛t̷̡̯̯̞̘̰̅̅̌̒̒̿o̴͚̲̿̋͝ ̶͈͉͍͎̓́͘d̷̨͖͈͉̬̃̋̇̚͝͝ĩ̶̛̺̤̿͆̕͝ę̸͓̗͇̺̝͙̬̇̉̿̚ ̴̪̳̬̏͛͊͐͑͜i̴̛͖̹͕ņ̷̡̞̗̠̮̼̗́̅̀͝ͅ ̷̨̥̠͓͙̤̅̋͝g̶̡̼̅a̵̛͎͜m̸̧̗̍̍e̷̢̥͖̟͎̠͇͇͑̄̆͂̍͌͋̽ ̶̢͕̙̙͈͚̣̻̀͊̇͛̌͂͐͝ẗ̴̞̜̬̮̠̤͕̞̱́͋́̚ö̴̻̝̼͋̆͌̒̿̄̀̽ ̶͎̞̂̋̚͠ḏ̵̨̳̭͕͍̻̂̋í̸̡̛̲̲̜̲̤̳̞̍́̎͝͝ê̴͈̮̩̘͝ ̶̢̧͎̫̰̐̽i̵̺͠n̸̡̢̢̮̠̙͌̍̽ ̵̜͖̻͆̌͗́̿̊̇͂r̵̡͖̪̘̜̱̙̘̼͋̔͗͛ȇ̸̲̬͎̖̜͔̜̪̅̅̊̏́ͅa̵̤͉̜̝̋̃́l̶̩͊ ̴̡̨̳̳̲͇͖̫̪̀̃̚̚͝ḷ̵̮̩̠̘̦̌͆̓̾̇͜i̴̧̡̺̩͈͕̥̾͐͌̅̐͗̉f̸̖̤͑̅ḙ̶̹͎͎̫̺͚̤͒̆̊.̷̢̘̩̆̔͠ ̸̯̼̪͖͐̉̕ ̷͔̰͓͔̟̞͉̃͋͌̽͝J̵̻͗͗̌̌ų̶̗̺͔̝̼̀̽̒͗̉̓s̵̢̢̜͖̯͇̗̹̟̓t̴̩͋̓̈́̆̂ ̶̨̪̟͓̝̫̙̬̓̿̒̇͠b̵̝͔̮̱̑̍̏̈́ë̵͔̮̟́̀͌i̷̛͕̥͂̈́̋̇̋̏͆͆ņ̶̞̠̩͎̪̟͙͊̂͜͝ģ̴̨̻͍̠̈́̽̂ͅ ̸̨̻͖̣͓̼͖̈́̈́̎̋̇̔͘̕͜͝b̶̡͎̙͖̜̘̦̝̜͛̆̆̅̓́͐r̴̡̡͊̿̃̽͒̚ͅȁ̸͓̥̬̭̹̘͇̱i̷͕͋̑͋̈́͌͐̇̽ǹ̷͔͚̜͊͗̆̿̓̚̚͝ͅ ̷̨̛̰̰̼̈́̅̓d̶̜̙̤̯̘͚̰̦͋̊̈́̏́̓͗͘e̶̢̺͉͉͛̓̒́̕a̶͖̮̮̗̭͖͚̽̈́͘͜d̶͔̺̹͕̝̂̍ ̸̡̛͗̈̍́̒͗͝ḍ̶̯̺̲̭̝͍͚̈́͋̽̅͐ǫ̸̬̮̜̻̗̹̻̍́̃e̸̛̫̹̯̋͒̓s̸̻̮̩̺̯̐̊͋̏̕ǹ̸̨͓̬͚̆͂͆̕͘'̶̡̩̮͙͓͊̍̈́̐̚͠t̷̟̩̍̑̕ ̸̩͚͇͕̬̈́̄̀̈͂̌̑͘ḑ̵̢̺͙̼̠̬͎̄̒̿͆͋͘͠͝ó̴͔̋ ̶̥͙̍͊̑̓̌̚͘i̷̞͙͍͎̤͓͛̽̓͐̃͗̕t̷̢̡̳͛̓͜.̶̧̖̜͚̙͙͖̮̩̇̆̆̇̏̽̓̔̽"̶̨̻͖̩͖̜̳̭̆̾͘ͅ
    ̷̬̜͍͙͎͑̋͆ͅͅ
    ̶̨̣͙͎̪̜̣̙̄͌̈́́̌͊̾̀"̸͓͌̔̂̈́T̸̛̻̺̗͗̓̕͘̕͠ͅh̸̬̥̤͍͙̣͈̞͑ǎ̶̺͊͒̉̃̈́͆͘͘t̶̳̾ ̴̧̥͓̣̌̎j̵̧̣̖̤̥̼̮̽ů̷̠͍ͅṡ̶̨̭̜͎̼̿̒t̷̫͉̩͇͖̜̔͆̋͂̽̔̚ ̶̩̫̲̞̞̐̔̎̊̈́̋̕ḅ̵͎͌̒̐́̚e̸͓̭̪̜̦̫̤̱͋̌̅͛͜g̶͎̙͛̌̆͋͜s̶̯̗̹̹̼̗̥̣̻̈́͋͑̿͛͑͠ ̸̧̨̋̏͆̿̎̈́̕͝t̵̜̦̝̳̜̹͇̫͋h̸̙̬̓͐ę̵̨̣̖̲̥͓͎̿̂̐ ̶̧̢͓̖̬͇͙͖̾͜͝q̸̢̲͚̯͍̫̱͒̀̎̋̂̈́̚ͅų̶̝̃́̂̈́̈́͘̚͝ͅe̴̎̓̊͐̈́͘͜s̴͓̩͈̦̘̯̆̂̋̌̊̃̚t̶̻̞͉͚̾̀͠͝i̷̱̞̣̯̳͍̎͊͒͛̅͋͒̀o̸͎̖̦͐͂̌̃̆͘n̶̨̛̺̪̤̞͚̙̫͍͂̈̾͛̂̄͐̐.̸̻̥͓̠̳̜̦̔̂̓̀̀̚͠ ̵͓̆̂̽ ̴̻͛̇͋̈͊̇̅͠H̵̨̠̝̲̠̩̤̾̈͝ȏ̶̲̻̤̫̦̙̈͜ŵ̴̧̳̫̘̜̝̔ ̴̡̝̞̟̭͓̩̞̋̊͒́͝ḍ̴̢̬̖̯̌̅̅͂̐̕ḯ̸͇̣͍̺̉̈́̚d̷͉͎̮͎̈́̌͗ ̵̛̥͇͎̟̗̊͋͋̀͌̏͂̎h̷̨͚͈̠̮͇̮͉͐̔̚͜é̵̢͍͓̯̯͑ͅ ̵̫̣̈͛̀̉̀e̵͉̮̤͚̲͒͂̕͜n̴̨͗̍̒̀̅̒͋ḑ̶̗̭͎̫͙̪̑̍̅̈͗ ̵̡̟͎̥̗̩́̽̌̄́͛̌͆͝ȗ̴̙̮̄̓̃̈͗̊͋̃p̸͚̗͉̀ ̴͔̤̳̞̌̏h̶͖̩͉̲͆͒ḝ̵̦̩̗̫̪̓̍̓͘r̶͗̈́͐͠ͅẹ̸̥̦̝͎͂̔̇̂͘͝?̶̪̟͕͒͐̇͂̽̊"̴̧̩̘̔̅̀̇̀

    too fuzzy.  He could only assume he was there at the beginning, where everyone else was.  Maybe, interaction with more people would help, but that would take time.  It worked with Hestia.  Maybe, it will work with Mac.  He looked to the knight in his formal wear, and the colors of the suit shut Hirru up.  Those colors were once a proper uniform and form of being for the hunter.  The KoB were his family and home for so long, even before when the Crimson Blades were first created.  His heart was torn to leave the guild.  So hard that he fell into a cold state of depression, as Hirru kept a small glimmer of hope, thinking that he would be forgiven.  That everything would be okay.  It wasn't until after the 'Storm' that he took it upon himself to seek the forgiveness, or at least, seek the consequences that he deserved for his actions.  That has given him a new goal to seek out each player that he wronged, and speak to them about it.  Talk it out the best he could.  Let them know.. why it all happened.

    His mind was pulled back to reality from listen to Night, Cro, and Mac talk.  They seemed to deduce that some underground caverns or sewers were the proper way to go.  That would require finding some slums or peasant quarters that could link to the underworld.  Cro even suggested, as he pointed them all out, to talk to the children around the area.  Maybe they would know something.  Baldur furthered that to trying the children of the slums.

    "We let's see what we can do to get some information out of the kids."

    The hunter didn't really want to deal with the children.  He already lost everything from one child.  He didn't need to work around more, but this was gonna be required.  Walking close to one of the alleyways, he stood beside it before peering around.  Two boys seemed to fall backwards from surprise.  One of them got back up and was immediately defensive.

    "Hey, watch w;ere yer goin, huh!"

    The other one, a more timid lad, seemed to be hiding behind the other one.

    "Please don't hurt us."

    They both seemed to be rather ragged, but the holes in their clothes were patched up fairly well.  Their hair was partially well kept, but the black stains upon their skin would portray a harsher environment to live in.

    "Excuse me?  Didn't mean to scare you.  Just wondering if you know of any weird or fun places to play or hide in.  This place seems far too noisy, and I could use a quieter place."

    Hirru was taking a whim here, and it was probably going to backfire.  He wasn't much for subtlety, and it was costing him now.  He has tried to keep things simple for the boys

    Spoiler

    198394 - LD: 10+14=24

    Hirru: 24 (0/3 turns)
    Baldur:
    Night:
    Macradon:
    Crozeph:
    Lessa:

    Total LD: 24/150

     

  24. Macradon's words seemed to cut the hunter.  They felt like that had no feeling in them, as if the hunter was not worth it to him.  Hirru understood that much, he guessed.  The hunter did betray Macradon and everyone else on that forsaken floor.  Though, the hunter wanted to clarify the reasoning, since Baldur already knew and would be a needed companion for this discussion; now was not the time or place for it.  Especially when something else happened.

    A sudden bit of dust was kicked up in front of him before a new sight was brought to his attention.  A young lady with black hair seemed to have stopped near the them; inquiring about the hunter himself.  Swiping the dust out of his face, he could talk a bit better to the lady.  It seemed she was accompanied by another woman.  Blonde and a bit more well dressed than the other.

    "Yes, I am Hirru.  Thank you both for coming by.  The samurai beside me is Baldur and you already got acquainted with Macradon."

    Introductions were presented at this point.  The short black haired one was NIGHT, a bit of an odd one but quite inquisitive.  The blonde one called Lessa, which he had no proper introduction to yet.  He got a chuckle out of NIGHT's 'lack of resume / form'.

    "I don't know what that means, but we have never needed something along those lines.  Oh!"

    It seemed that another had joined too.  Hirru heard the words Crow, which could only mean that this one was the Crozeph that he messaged.

    "You must be Crozeph, I presume?  I think that makes all of us, then.  If no one has any luck based buffs, I have some if needed."

    With that, the hunter noticed that Mac didn't want to waste any more time and was already heading out.

    "Oh.. Okay, let's get going then, everyone!  Though, does anyone have any thoughts to where we should start as we walk?"

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