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Hirru

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Posts posted by Hirru

  1. Morgiana looked at the odd bits and pieces that the two of them brought over and back to them.  He couldn't tell from the way the mask obscured her face, but he could tell that the woman was judging them quite harshly.  Hirru had a hard time with it too.  How was basalt and oil going to do anything against a sigil that creates fire?  Was the rune going to set fire to the place, or was it explosive?  Though, what if..

    "Morgiana, do you have some some sort of alchemy background?"

    "No, I was going to go to one of Ali's customers that owes him a small favor, and cash it in."

    "How about we just do what Freyd said.  I don't know about chemical reactions, but I'm sure oil burns so this basalt must burn pretty bad too."

    "Well, you can experiment with that while I get a potion made.  Just don't fully set it off.  If it starts to burn the entire sigil, then it's too late."

    Morgiana said before disappearing around a corner.

    "Welp, let's try your method then."

    The hunter walked over to the sigil, which immediately sputtered to life and started tracing the sigil in flames.  Hirru would act quickly to place some of the basalt in place while working to pour oil along some of the engravings so that the fire could reach the basalt lines.

    Soon the fire reached the oil and ignited high into the basalt chips that were placed along the way.  The line made would intersect follow and cover the lines themselves.  As they burned something seemed to make the flame sputter and wane again as the fire seemed to not be connecting where the basalt and oil was placed.  It seemed like the sigil was defeated, but the fire wasn't putting itself out.  Instead, it was starting to get slightly worse.

    Before long, Morgiana had come around the corner and threw, what looked to be a bottle, towards the burning sigil.  Upon impact, the entire thing seemed to be encased in a thick white smoke.  The central flame was immediately reduced to nothing when it came into contact with the stuff.

    "What was that?"

    "I don't know, but the alchemist did say that it was some kind of fire deterrent.  Could be used to extinguish fires if it is released over a fire, which it seems like it works."

    "All from basalt and oil?"

    "Under enough pressure, apparently."

    "Huh.."

    They would watch as the rest of the fire was snuffed out by the clouds of white smoke that seemed to roll over the wall, heavier than the fire's own black smoke.  Morgiana was the first to pipe up.

    "Now that that is over, I need you to set up some security measures around the area.  A few wards would do fine to keep this troublemaker at bay."

    "Wha..?"

    Trap Dismantled- Step 1 Complete

  2. Following through to his words, the hunter started to scavenge through the room.  For a while, it was mostly inspecting any books and documents that were spread around, but none seemed to have anything that he could easily decipher.  Everything was in a runic language that the hunter didn't understand at all, as if the game didn't want to give him the answers he was looking for.  Though, that did not mean that he couldn't learn.

    "If I had a cypher or something.."

    When Hirru heard Baldur talk about the council again, the hunter realized something.  Each one seemed to mirror the players: Leader, DPS, Status, Tank, Support.  This base was obviously the one that belonged to Rori, the DPS of the group.  A heavy hitter that didn't think about much, but was clever enough to slice where it counted.  Who was the one that had the most knowledge?  The status user.. what was his name again..?  He seemed to know a bit, but the leader was also knowledgeable.

    It was there that the samurai expressed his gratitude for fighting with the hunter once more.  This made Hirru stop for a couple seconds.  They had known each other for nearly an unknown amount of time, but it was certain that they had burned through quite a few floors together, and survived the most impossible fights.  He may have missed this last one, but he'll be there for the twenty sixth.

    "You too.  I could use some tuning up, but it's good to be back in the game."

    The hunter would turn his attention to the desk that Baldur had pointed out.  It seemed like this entire cabinet was some sort of treasure chest, as trying to unlock it normally would cause the system to send a screeching ping into his ear.

    "Well, I'm pretty sure there is something important in here, but I don't have any keys, or the lockpicking skills to do so.  Do you have any?"

    Chest?
    [ID: 197293] [LD: 20+8=28]
    Chest

        ████████████████████████████████    
      ██░░░░██  ▒▒▒▒▒▒▒▒▒▒  ▒▒▒▒▒▒▒▒▒▒  ██  
    ██░░▒▒▒▒░░██  ▒▒▒▒▒▒▒▒▒▒  ▒▒▒▒▒▒▒▒▒▒  ██ 
    ██░░▒▒▒▒░░██                          ██ 
    ██████████████████████      ████████████ 
    ██░░▒▒▒▒░░██░░▓▓▓▓▓▓▓▓  ██  ▓▓▓▓▓▓▓▓░░██
    ██░░▒▒▒▒░░██  ▒▒▒▒▒▒▓▓      ▒▒▒▒▒▒▒▒  ██
    ██░░▒▒▒▒░░██  ▒▒▒▒▒▒▓▓██████▒▒▒▒▒▒▒▒  ██
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    ██░░▒▒▒▒░░██  ▒▒▒▒▒▒▒▒▒▒  ▒▒▒▒▒▒▒▒▒▒  ██
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    ██░░░░░░░░██                          ██
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  3. Sadly, while the hunter was looking through the pile of rugs, vase, and barrels; he could not find anything of value here.  Checking the next area over, this one was just a dead end.  Scratching his head, he was starting to think that he should have equipped Favor to begin with.  If he had known there was going to be a fetching goal inside this quest.  He sighed before looking over to Freyd, whom still seemed to be head first into another barrel.  Sometimes, oh.. what was it called again.. Ar En Geezus, the hunter thought that was the phrase that players say quite a bit.  Ar En Geezus was quite the fickle being apparently, as one could have some of the strongest luck around, and they could still find nothing.

    Starting to climb some crates up, Hirru's armor would get in the way a bit, causing him to nearly fall sometimes before he could get on top of any roofs.

    "I'll try up here, then."

    Spoiler

    Gathering ID #197267 | LD: 1+8=9 (Failure)

    2/3 found.

     

  4. "Hmm.. If you have a better idea, I'll follow it."

    The hunter said before watching the Whisper do his work at using prior knowledge to fuel current expeditions.  If it was a black stone, it could really be anything from coal to obsidian, as the man suggested.  Trying to find something like that without tracking would be an issue, and the hunter didn't want to waste time with putting on Favor.  Instead, Hirru followed the direction that Freyd had pointed out.  A little alleyway that cut out from between two buildings.  There was a fence wall blocking the path, but around it stood several barrels, rugs, and vases.  Walking over to a few of them, the hunter used his searching abilities to see if anything stood out from the rest.  Among the vases stood a small urn that could be mistaken for a bottle.  Inside, there seemed to be several large chunks of, what seemed to be, black stones.  Trying to get them out, only a few small chunks would fit back through the small opening.  How the rest got in there, the hunter would never know.

    "I found some more of these stones.  How about you?!"

    He would call back down the alleyway.

    Spoiler

    Gathering ID #197262 | LD: 14+8=22 (Success)

    2/3 found.

     

  5. When Freyd finally joined them, the hunter would greet his new friend while taking a bit from the odd looking dish placed before him.  It certainly wasn't the creme brulee as before, but it kind of was.  Hirru didn't know what to think of it, but would take it all the same.  As he chewed, the individual would step forward, seemingly triggered by the approach of both parties in the last venture.  Seemingly looking to both of them, the figure only known as 'Mgrmanana' by Freyd, though he could have been eating still, beckoned them to follow and nothing more was said.  The hunter looked from her to Freyd and shrugged his shoulders.

    "Not much of the talkative type, is she?"

    Walking with her into the alleyways and some distance after, she stops them at a spot within the alley.  The most distinguishing thing in this area was a weird little symbol, or was it a rune, upon the wall.  Whatever it was, it didn't like when anyone got closer, as the one before them seemingly demonstrated.  As soon as they stopped, she waved a hand quickly towards the sigil and back to her side.  The runic sigil seemed to react violently as a flame flickered to life, but just as quickly sputtered out again.

    "Just to let you know beforehand that any funny business may cause us all severe harm.  Ali may trust you, but your actions have placed him in some hot water.  My name is Morgiana, and it's gonna take a bit more to prove your worth that saving a street rat like Cassim."

    She pointed towards the sigil without moving her arm closer to it.

    "If you can find a way to get rid of this sigil before it destroys Ali's home; we can talk further."

    "How would we do that?  Do you have anything in mind?"

    The hunter thought about it and he didn't know what to do about the sigil itself.

    "It's etched into the stone, if you get an acidic potion or get me the materials, I'll make something."

    "Why didn't you do this yourself?"

    "Who else is going to safeguard Ali.  I don't exactly trust that you or someone else won't set this off when I'm gone."

    Hirru looked to Freyd, with an eyebrow cocked up.

    "I'm sure we could find the materials, but what do you think?  Maybe an alchemist has something that would work all the same."

    Consume: Gungnir Shard (ACC II Feast)

    [H:0]<<Hirru>>  HP:806/806 | EN:110/110 | DMG: 23 | Mit: 167 | TRN: 30 | ACC: 7 | EVA: 1 | LD: 8 | PAR: 1 | ENVENOM: 32/4

  6. Never Had A Friend Like Me
    <<Arabian Nights 2: Unfinished Business>>

    Following the business from the previous day, the hunter got a message from the young quest giver himself, Ali.  This was rather strange as quest givers never directly contact the player, unless they themselves talk to the NPC quest giver.  This time was different, though.  Ali was having some trouble and would like to enlist their help once more.  By their help, the hunter figured that Freyd was going to be contacted too about this venture.  He figured that there shouldn't be too much issue, since the last was quite easy, and the dungeon and Ugzeke were much tougher, though not by much.  The hunter would give a friendly message to let the busy man know.

    Quote

    To: @Freyd

    From: Hirru

    Hey, Freyd!  Hope that last fight didn't wear you out too hard.

    Ali is starting the second part of the quest, if you're still in it for the long haul, could use another round of bashing brains.  You in?

    "Nimbus, huh.  Thought we would be in the desert again.."

    While walking towards the destination, the hunter noticed something strange.  The one that was there wasn't Ali, nor Cassim.  It looked to be a woman of unknown origin.  If it wasn't for the quest marker over her, Hirru would have called it a missed goal somewhere, but no.. This was the one.

    Consumed

    Spoiler
    • Field Rations = +86 Max HP
    • Immolation Potion T3 = 30 Thorns
    • Yaki Hatahata [189844-1]= +60 Mitigation 
    • Berry Crumb Bar [189094] = +3 Luck Die

    Hirru Stats

    Spoiler

    Hirru Lvl 31 (PL 26)
    [H:0]<<Hirru>>  HP:806/806 | EN:110/110 | DMG: 23 | Mit: 167 | TRN: 30 | ACC: 5 | EVA: 1 | LD: 8 | PAR: 1 | ENVENOM: 32/4

    806 HP (+100 PL)
    110 Energy (+10 PL)
    5 Accuracy
    1 Evasion
    8 Luck (11 w/ Favor | 14 w/ Favor Dungeon roll)
    23 Base Damage [28 w/ Charge]
    167 Mitigation
    30 Thorns
    1 Paralysis
    32 Envenom 

    Equipment

    Shelob's Fang ...................... // +1 Accuracy, +1 Paralysis, +32 Envenom
    Spirit of the Jade Dragon .......... // +2 Accuracy, +1 Evasion
    Bulwark ............................ // +72 Mitigation
    Blades Cloak ....................... // Vanity
    Lun'Rael's Insignia ................ // Unique Vanity | 
    Dimensional Backpack ............... // +1 B.R.I Slot

    Battle Ready Inventory

    <Teleportation Crystal> x1 ......... // Teleport to a town / out of a dungeon [Uses 2 posts: 1 for use, next to teleport]
    <Favor of the Golden Dragon> ....... // +3 Luck Die
    <Rush Bar> ......................... // +12 EN
    <Potion of Moderate Healing> ....... // +10% Health Recovery
    <Empty> ............................ // ????
    <Empty> ............................ // ????

    Skills

    Two Handed Straight Sword .......... // Rank 5: +7 DMG (Event Unlocked: New Combat System)
    Heavy Armor ........................ // Rank 5: +35 MIT
    Search and Detect .................. // Rank 5: +5 LD | +5 Stealth Detect
    Charge ............................. // Rank ?: +5 DMG on successful first strike / -1 ACC / -5 EN / 5 turn CD
    Energist ........................... // Rank ?: +20 EN
    Combat Mastery: Damage ............. // Rank 3: +12 DMG
    Lockpicking ........................ // Rank 3: +3 LD on chests

    Extra Skills (Max 4)
    Martial Arts ....................... // Rank 0: Unlocked Teck-F SA
    Restorative Strike ................. // 
    Concentration ...................... // +1 to your BD / 5 turn cooldown / -5 EN / 5 turn CD
    Survival ........................... // Heal 44 HP when out of battle each post / Negate environmental damage
    Shatter ............................ // On hit, negate 15 Mit before dmg calc / -5 EN / 2 turn CD  Unlocked Tech-D SA

    Skill Mods (Max 5)

    Reveal (Add on)..................... // +2 to Labyrinth searches|Post 15 searchs
    Dismantling (Add on) ............... // +2 LD on chests
    Detect ............................. // +1 to Labyrinth searches| +2 Stealth Detect
    Impetus ............................ // +1 Dmg
    THSS Ferocity ...................... // +2 Dmg to all THSS Sword Arts (Event Addon)
    THSS Stamina ....................... // -2 EN to all THSS Sword Arts (Event Addon)

    Precision .......................... // +2 ACC to all Straight Sword Arts (Event Addon)
    Focus .............................. // -1 crit threshold / -1 DoT threshold (Event Addon)

    Event Notes:
    Weapon = Straight Sword (2H) 5 ranks
    Shift = AOE Specialist (+4 Multiplier & +2 EN for AOE I & AOE II
    Addons = Ferocity, Focus, Precision, & Stamina
    Collected SA = Tech-D, Tech-E, & Tech-F

    Quest Info

    Spoiler

    Floor 7
    <<Arabian Nights: Unfinished Business>>
    Party Limit: 4 | 20+ Posts
    Must have completed <<Arabian Nights: The First of Many>>
    Repeatable for standard thread rewards

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    Quest Rewards:

    • 1,000 Experience Points
    • 30,000 col
    • Each player receives one of the following:
      • Sorcerer’s Armor
        • T3 Perfect Heavy/Light Armor | Envenom | Mitigation II
      • Sorcerer’s Cloak
        • T3 Perfect Light/Cloth Armor | Envenom | Evasion II
    • POTENTIAL REWARD | Granted only to the Party Leader
      • At least one part member must be wearing <<Cassim's Ring>>
      • Mask of the Inferno
        • T3 Perfect Heavy Armor / Shield | Flame Aura | Mitigation | Taunt
    • Unlocks <<Arabian Nights: Libel>> quest

    Requirements:

    • Roleplay talking to Morgiana about the sigil.
    • Disenchanting the sigil by choosing to Hire a Specialist or Scrounging for Goods
    • Roleplay install wards around Ali’s neighbourhood.
    • Roleplay investigating the Bandit Sorcerer’s hideout.
    • Sneak or fight your way to the hideout.
    • Slaying the following enemies: <<Bandit Sorcerer>> and <<Summoned Ifrit>>, which must be fought together.
    • Note whether or not Morgiana survived the quest.

    Summary:

    The address provided leads the players down one of the busy main streets of Nimbus. Where players might have expected to meet the man extraordinaire, instead a dainty young woman stands with arms folded. Her attention is caught the moment eyes are laid upon her.  She gestures for the party to follow with a beckoning of fingers, taking them down an alley right behind Ali's home.

    There she reveals a strange symbol half etched in the stone and dirt. Morgiana introduces herself, then explains that the sigil was placed by a spellcaster before she cautiously attempts to approach the potentially deadly ward. A small flame flickers out; enough to tell the players that it is a trap of some kind, made to spark fire from proximity alone.

    "It must be premeditated. After the errand he's sent you on, Ali is now a man with a target on his back, and magic like this doesn't usually just manifest by happenstance," Morgiana concludes. "It's my responsibility to see this threat cleared out, as his housekeeper. I would appreciate your help in my investigations, if you are willing. We'll get rid of this trap first, then set out to find the person who set it."

    Outline:

    PART I | DISENCHANTING THE SIGIL

    There are two options to remove the sigil from Ali's home. The party as a whole must decide on one:

    Hire a Specialist

      Hide contents

    For a minor sum of 15,000 col, players may hire an alchemist to disenchant the sigil. This will take a player's Post Action. Please link the post with the designated payment when sending col to the @Banker as part of your transaction.

    Scrounging for Goods

      Hide contents

    "I'll need some ingredients to make this potion. Do you think you can get some for me?"

    Players can spend their post actions attempting to search for materials to give to Morgiana. Players will need to roll an LD15+ to locate a material. LD bonuses from skills, mods, enhancements, and consumables apply. Players will need to find a total of 3 materials.

    Morgiana will then need to craft the potion and use it in the same post before players may move onto the next phase of the quest. This sequence of events will take a player's post action.

     

    The liquid inside the alchemical flask is poured upon the sigil, and the acid seems to eat at the engravings in the stone. Morgiana dusts off her hands once the work has been complete. "We'll have to make sure that this doesn't happen again while we're away," she explains. "Let us install our own wards next. I'm sure Ali would be more than happy to float the bill."

    - - - - -

    PART II | THE PROPER PRECAUTIONS

    There are two options to install the wards by Ali's home. The party as a whole must decide on one:

    Standard

      Hide contents

    Players will need to take a Post Action for Morgiana to obtain the kit necessary to install the wards. Players will then need to take subsequent post actions to install the wards at different corners of Ali's neighbourhood. ("We cannot be too safe about these rascals' killing intent.")

    Post Action economy is distributed as follows:

    Number of Players in party Number of Posts required per player
    1
    3
    2
    3
    2
    4

    For parties with one/two players: Should the party leader have returned Cassim to Ali alive or Ali is in possession of Cassim's ring, Morgiana will be able to rope Ali into aiding with the ward installation, hence reducing the post actions required per player to complete this route by 1. Please link the party leader's clearance of <<Arabian Nights: The First of Many>> to this thread's summary for verification purposes.

    After installing the wards, players will need to look into the identity of the offending magic user. Players may select one of the locations in the chart below as the setting for their skirmish with their wanted sorcerer.

    Cassim?

      Hide contents

    "—Then again, I think his brother might know more about this field of magic than most..."

    This route is only available to a complete party of Players that have spared and returned Cassim to Ali in the first quest. Please link each individual player's clearance of the <<Arabian Nights: The First of Many>> to this thread's summary for verification purposes.

    Players will need to take a post action for Morgiana to retrieve Cassim from the neighborhood. Cassim will agree to install the wards for the party, and will attempt to cooperate with the players in figuring out who they seek. The party may then determine their target's location by taking a post action to roll for natural CD. Consult the chart below to determine where the location of the sorcerer.

     

    CD Location
    [1-2] An abandoned distillery right within Ali's neighborhood, only a few blocks away from his home.
    [3-4] A dusty cellar within the vicinity of Ali's neighborhood, repurposed into a barren mage's workshop.
    [5-6] The second floor of an abandoned home, somewhere near the borders of Nimbus.
    [7-8] A secluded hovel on the outskirts of the main settlement, fashioned out of rock and wood.
    [9-10] The back of a tavern stowed away in Deepedge; entry is only allowed should someone utter a passcode to the bouncer to gain private access.
    [11-12] A moderately-sized cavern, bearing into the side of a large rock formation in the middle of the Rocky Plains.

    After a locale has been decided upon, players may progress to the next phase of the quest.

    Players will be tasked with investigating their selected locale for clues about the sorcerer. However, during their approach, it becomes obvious by the number of mercenaries around the hideout that the mastermind behind this is well guarded.

    It looks like, perhaps, the end of this route might once more require a return to violence.

    - - - - -

    PART III | REVENGE AND A LITTLE BIT MORE

    During this segment of the quest, Morgiana will join the player's party as a follower under the following condition:

    • No members of the party has Cassim's ring equipped.

    There are two options for players to tackle the suspicious mercenaries. The party as a whole must decide on one:

    Stealth

      Hide contents

    Be advised that during this segment, rolls for enhancement CD procs (e.g. Recovery, etc.) must be made separately from one's stealth roll.

    As with most opponents in Aincrad, the mercenaries have a passive stealth detection rating of 9. Each player must first take a post action to enter stealth. On subsequent successful stealth rolls (LD10+), use the CD value to determine if the party is capable of progressing through the hideout. Each player will need to roll a CD3+ twice without falling out of stealth to complete this section of the quest.

    • Players will not need to roll for Morgiana if they have her in their party.
    • Players who have [Cassim's Ring] equipped will gain +1 Stealth Rating on top of the ring's existing bonus.
    • Should any player fall out of stealth, the party immediately switches to the start of the Combat route.

    Players who find themselves capable of sneaking past the mercenaries will be able to confront the <<Bandit Sorcerer>> and <<Summoned Ifrit>> directly. Players must fight the <<Bandit Sorcerer>> and the <<Summoned Ifrit>> at the same time.

    Combat

      Hide contents

    Talk about a hunt in the middle of the streets. Despite the region being a safe zone, a unique status condition is issued to players, temporarily exempting them from the benefits of Nimbus' sanctuary. In addition, the thugs watching them don't seem to look too happy with the party’s appearance within their territory...

    Be advised that during this segment, rolls for enhancement CD procs (e.g. Recovery, etc.) must be made separately from any of one's attack rolls. Rolls for opponents and Morgiana must also be made separately.

    For each player present, 2 mercenaries are added to the combat queue. Players must deplete the entire queue of enemies to be able to progress from this section, to the maximum listed below.  Resting will not be possible until all enemies are defeated.

    During combat, for any attack rolls made against the mercenaries, a CD9+ will indicate that one mercenary reinforcement is to be added to the fight. Should combat already be filled with 4 opposing mercenaries, these reinforcements will be queued, due to be spawned in at the next available vacancy.

    The maximum amount of mercenaries that can be fought, including reinforcements, is 10. Should the enemies' stats fall in range of the party’s loot minimum, players may roll for loot (with DMG calculated as the maximum raw damage the mob can inflict with their most powerful Sword Art).

    After that skirmish, the core confrontation lies within the heart of the hideaway. Players should make their way through the confines and face the <<Bandit Sorcerer>> and <<Summoned Ifrit>>. Players must fight the <<Bandit Sorcerer>> and the <<Summoned Ifrit>> at the same time.  The party is permitted to rest after defeating all of the mercenaries.

     


     

    Allies:

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    <<Morgiana>>

    Ali's housekeeper. Brokers scrounge up very little information about her, for one reason or another, but her performance in combat is something to wonder about. A sword dancer by trade, perhaps? Take care not to stare too much.

    HP: 620/620 | DMG: 13 | MIT: 75 | ACC: 2 | EVA: 3 | BLEED: 36 (9-10) | PARALYZE (9-10)

    Abilities:

    • Direct Orders | Morgiana's actions are determined by the Party Leader.
    • Dual Wielding | The user of two blades, Morgiana is capable of attacking the same target twice per turn.
    • Discreet | Despite attacking twice per turn, she will only generate hate on her initial/first attack.
    • Emergency Recovery | When non-fatal damage would leave Morgiana with less than 155 HP, she will recover 62 HP immediately after the attack resolves. This effect cannot occur more than once per round. 
       
    • Sword Arts | This ally uses sword arts. Look to the table below to determine the art they use in battle. 
      • The sword arts used by this enemy are affected by cooldowns. These cooldowns will hence be affected by [Delay]. Refer to the resources list [here] to view each art’s respective cooldowns. Should an art be on cooldown, the list cycles upwards until a sword art is found to be available for use.

        Examples: 
        • [Legion Destroyer] is on cooldown, but [Butterfly Illusion] is not. The ally uses [Butterfly Illusion].
        • [Lasting Chopper] is on cooldown, and so is [Meteor Fall], but [Bear Knock] is not. The ally uses [Bear Knock].
           
    Conditions Weapon Type
    BD CD Curved Sword
    - - - [x5] Bear Knock
    [1 - 8] [1 - 4] [x9] Meteor Fall
    [1 - 8] [5 - 8] [x9 Focus] Lasting Chopper
    [1 - 8] [9 - 12] [x11] Dancing Hellraiser
    [9 - 10] [1 - 6] [x11 AoE] Butterfly Illusion
    [9 - 10] [7 - 12] [x13 AoE] Legion Destroyer

     


    NPCs:

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    <<Ali>>

    Soft spoken and gracious with his words and actions. Extremely wealthy, and hence an unfortunate target of banditry wiles like these, too. Though he is rarely seen throughout the quest, he may make an appearance at its conclusion. A man of general tragedy.

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    <<Cassim>>

    Ali’s older brother. He’s still a little on edge with regards to talks about his kidnapping, but he is friendly and courteous, very much matching his younger brother in demeanor.


    Enemies:

    pGTVyDSF5RX4_NzKN5AhN9FEDOgwJHigb0cEmNFh

    <<Arabian Mercenary>>

    Built upon the way of the sword and culled by the endless cycle of being pitched against one another, these mercenaries are nothing short of blood thirsty and battle ready. Each of them carry a dog tag -- the only remnant left of their identity once their equipment has been passed on to another worthier living being.

    HP: 400/400 | DMG: 12 | MIT: 25 | ACC: 2 | EVA: 2
    This mob uses its own BD roll when attacking.

    Abilities:

    Sword Arts | This enemy uses sword arts. Look to the table below to determine the art they use in battle. 

    • The sword arts used by this enemy are affected by cooldowns. These cooldowns will hence be affected by [Delay]. Refer to the resources list [here] to view each art’s respective cooldowns. Should an art be on cooldown, the list cycles upwards until a sword art is found to be available for use.

      Examples: 
      • [Dimension Stampede] is on cooldown, but [Vent Forth] is not. The enemy uses [Vent Forth].
      • [Dancing Spear] is on cooldown, and so is [Divide], but [Heft] is not. The enemy uses [Heft].
         
    • Please state the bandit’s weapon type alongside their names in the die roller.

     

    Conditions Weapon Type
    BD CD 2H Assault Spear 2H Straight Sword Warhammer
    - - - [x5] Heft [x5] Straight [x5] Crash
    [1 - 8] [1 - 4] [x12 Focus] Divide [x11 Stun] Fight Blade [x11] Lift Asunder
    [1 - 8] [5 - 8] [x13] Dancing Spear [x12] Astral Hell [x14] Ripple
    [1 - 8] [9 - 12] [x15] Imperial Southern Cross [x15] Calamitous Disaster [x16] Fling
    [9 - 10] [1 - 6] [x14 Delay] Vent Forth [x14 Stun] Tempest [x15 AoE] Wallbreaker
    [9 - 10] [7 - 12] [x16] Dimension Stampede [x17 AoE] Galaxy Destroyer [x18 AoE] Odin's Wrath

    _Gsi42Nxy553CVgqrPsZhwos_XDXMdVeUkIRsdI-

    <<Bandit Sorcerer>>

    The Bandit Sorcerer may be quiet in their steps, but they are by no means stealthy, nor quick, especially when having to keep up a glowing ward surrounding them in a shimmering blue light. They attack via alchemy vials -- not the best choice of arms, but perhaps this niche may unsettle some players enough to play into the sorcerer’s favor.

    HP: 600/600 | DMG: 115 | MIT: 25 | SAFEGUARD | ACC: 3 | EVA: 1 |
    This boss uses its own BD roll when attacking.

    Abilities

    • Active Ward | The Bandit Sorcerer always keeps a ward of Safeguard* up. If the ward goes down, on the sorcerer’s next available turn, they will take a post action to bring this ward back up.
      • * [Safeguard] completely negates the next attack’s damage, however any additional effects the attack may inflict upon the opponent may still apply (eg. Bleed, Paralyze, etc).
    • Ranged | The Bandit Sorcerer attacks from range. This enemy is immune to the retributive effects of Immolation Potions, Thorns-type and Aura-type enhancements.  Enhancements with the (Defensive) subtype also cannot trigger against this target.
    • Envenom Vial | The Bandit Sorcerer uses thrown vials for their attacks. All successful attacks will apply Envenom to the target, dealing 24 unmitigatable damage over the next four turns. This status effect does not refresh, but can stack.
    • Living Battery | Tethered to its summon by a hellish flaming chain, the Ifrit is capable of taking away health from the Bandit Sorcerer to restore its own with Drain.

    iV_xi3z2GmVpLjjdjrV7BVydxK5D1f5Y-3CxcyqN

    <<Summoned Ifrit>>

    A beast spawned into the world by means of magic, alchemical reagents and human sin. An Ifrit only knows of two things: to bring horror and hellfire to the descendants of the iron prison.

    HP: 1000/1000 | DMG: 175 | MIT: 100 | ACC: 4 | EVA: 2
    This boss uses its own BD roll when attacking.

    Abilities

    • Soulbound | As long as the Bandit Sorcerer remains alive, the Ifrit cannot die, clinging to life with 1 HP.
    • Drain | As a free action every turn, the Ifrit absorbs enough health from its summoner to restore its own HP gauge to full. This can kill its summoner if the health taken away is enough to drop the Sorcerer to 0 HP.
    • Phase | The Ifrit ignores 50% of the target's mitigation on a critical attack.
    • Blazing Claws | The Ifrit applies Burn to the target upon a successful attack, dealing 42 unmitigatable damage over the next two turns. This status effect does not stack, but can refresh
    • Burning Chains | If the Ifrit attacks the same target as the Bandit Sorcerer, the chains that bind the duo will lash out in retaliation, dealing 100 additional mitigatable damage as well as applying/refreshing Burn against the target. Mitigation against Burning Chains is calculated separately from the other attacks.  This effect hits automatically, even if one or both triggering attacks missed.

    Environmental Effect:

    Comes into effect only during the fight against the <<Bandit Sorcerer>> and the <<Summoned Ifrit>>.

    • Rally | If the maximum number of mercenary reinforcements (10) has not been defeated prior to fighting the <<Bandit Sorcerer>> and <<Summoned Ifrit>>, the remaining mercenaries will spawn into the fight one by one, on every other turn. This effect ends when the <<Bandit Sorcerer>> is dead.
    • Personal Score | If the entire party is equipped with [Cassim's Ring], Rally will be nullified. The skirmish between the players and the Bandit Sorcerer/Summoned Ifrit pair will be kept a secret affair.

     

  7. Charging up the next art, the hunter waited until Nemo was near a tree and ran towards it.  Using the tree to jump up at the dragon, the hunter used a four hit sword art that would rip through his wings and torso.  Each hit would cause him to be inflicted with the venom that would coat Shelob's Fang, and become heavily paralyzed from the effort too.  Before he could even hit the ground, the dragon had returned to his previous state.  Hitting the ground with a thud, it seemed that the hunter had won.  The boss's health seemed to fade, but didn't shatter, as if it was still technically alive.  Hirru walked over to the man on the ground.

    "So, you're the guardian of the grove?"

    "Ye..*cough* yes.  Sorry to attack you, but you've besmirched this grove and took of its treasure."

    "I'm pretty sure that that pond is bottomless."

    "Are you going to leave now?"

    "Yeah, I'm sorry I did this."

    "Will you come back?"

    "Do you want me to?"

    "I wouldn't mind the company."

    AOE-II (-16 EN)
    [ID: 197223] [BD: 9] Crit +2 (Focus) 23+2=25*18= 450-100= 350 Dmg + Paralysis + 32 EVM

    <<Hirru>>  HP:783/806 | EN:81/110 (+4, -16)| DMG: 23 | Mit: 167 | TRN: 30 | ACC: 7 | EVA: 1 | LD: 8 | PAR: 1 | ENVENOM: 32/4

    <<Nemo, the Wind of Gaia>>  HP: 10/500 | DMG: 190 | MIT: 100 | EVA 2 (Ability Active: Gaia's Protection)
    Abilities:

    • Twin Fangs On a natural BD of 9 with a CD of 8+, the boss tears into the player with razor sharp fangs, inflicting 35*Tier unmitigatable damage.
    • Nature’s Roar On a natural BD of 10, Nemo unleashes a gust of wind on the player, inflicting 65*Tier mitigatable damage.
    • Gaia’s Protection | Nemo cannot be reduced below 10 HP, and the fight ends once the player reduces his health to this level.

    Summary

    824 EXP
    (800+24[3%])

    Fishing EXP: 51 [Rank 2 Unlocked]

    Mats: 47

    Col: 26346
    (25864+400+82[10%])


    Loot:
    T3 Perfect Weapon UnID [197188]
    T3 Rare Weapon UnID [197199]
    T3 Perfect Weapon UnID [197204a]
    T3 Perfect Weapon UnID [197204b]
    T3 Perfect Consumable UnID [197204c]
    T3 Perfect Weapon UnID [197206]
    T3 Rare Weapon UnID [197212a]
    T3 Rare Consumable UnID [197212b]
    T3 F22 Dungeon Map [197216] https://www.sao-rpg.com/topic/21017-sp-pt-f22-what-do-you-call-paradise/?do=findComment&comment=642800
    T3 F22 Dungeon Map [197220] https://www.sao-rpg.com/topic/21017-sp-pt-f22-what-do-you-call-paradise/?do=findComment&comment=642802

    3 Mon
    (1 Thread + 2 3.0 quest thread completed)

  8. Lunging out, the hunter charged out at the snout of the jade dragon boss, which the dragon did not liken in the least.  Slashing out twice once more to cause as much damage as possible, Nemo was pushed back up into the air from the force of the hit, however that wouldn't keep the boss from doing anything against its pirating foe.  The feather winged dragon would launch down and claw a large amount out of the hunter, however, his armor would mitigate most of it.  Nemo was surprised by the lack of damage that would come across the hunter's form.

    "What manner of sorcery is this?"

    He would ask out in a more regal voice.  The hunter just shouted back.

    "Fish!"

    The hunter would then back up a bit to allow for another attack to pass by, but he wanted to try something else next time.  If there was a next time.

    AOE-I Charge (-21 EN)
    [ID: 197221] [BD: 5+7-2=10] 23+5=28*15= 420-100= 320 DMg to Nemo

    Nemo Attacks
    [ID: 197222] [BD: 7] 190-167= 23 Dmg to Hirru -> 30 Thorns to Nemo

    <<Hirru>>  HP:783/806 | EN:89/110 | DMG: 23 | Mit: 167 | TRN: 30 | ACC: 7 | EVA: 1 | LD: 8 | PAR: 1 | ENVENOM: 32/4

    <<Nemo, the Wind of Gaia>>  HP: 150/500 | DMG: 190 | MIT: 100 | EVA 2
    Abilities:

    • Twin Fangs On a natural BD of 9 with a CD of 8+, the boss tears into the player with razor sharp fangs, inflicting 35*Tier unmitigatable damage.
    • Nature’s Roar On a natural BD of 10, Nemo unleashes a gust of wind on the player, inflicting 65*Tier mitigatable damage.
    • Gaia’s Protection Nemo cannot be reduced below 10 HP, and the fight ends once the player reduces his health to this level.
  9. After running into the forest for some breathing room, the hunter put on his red plate chest guard and arm protector, otherwise known as his proper armor set, Bulwark.  A little something that he got from Shield, which the hunter figured he got for a good deal.  A three mitigation armor wasn't that easy to appraise these days, and that kind of luck was what the hunter was about.  If it was lucky enough to be made as such, then it was lucky enough to tank hits for him.  He patted the little shield symbol that he carried on the left most breast plate.  The same symbol was on Shelob's Fang, which he wore with pride now.  Everything made from his friends were just what he needed to survive in this world, and now was just one of the many occasions that he could prove it.  Pulling out Fang, the hunter turned back to find the dragon, <<Nemo, Wind of Gaia>> staring at him.

    Switch Favor of the Golden Dragon -3 LD -> Bulwark +107 Mit

  10. "You say that, yet you gained another treasure chest.  Another piece of map for something you require, I suppose.  Well, I could say that I expected as much from you, but I didn't think you would do it all while fishing."

    A more angry voice rang out from above the trees, above the cavern itself.  Hirru could only look up a little through the tree line and catch glimpses of what would once be a human gardener quickly change into a green feathered dragon.  It seemed to surprise the hunter as he tripped over the chest, which fell apart and gave the hunter yet another map, just as Nemo had said.  There was no time to really be thankful though, as he was needed to put his armor back on, or else he would be pummeled to death by a dragon.  Sliding the menu away, the hunter would roll around the tree to give some ground away from Nemo to put some armor on.

    Looting!

        ████████████████████████████████    
      ██░░░░██  ▒▒▒▒▒▒▒▒▒▒  ▒▒▒▒▒▒▒▒▒▒  ██  
    ██░░▒▒▒▒░░██  ▒▒▒▒▒▒▒▒▒▒  ▒▒▒▒▒▒▒▒▒▒  ██ ID: 197220
    ██░░▒▒▒▒░░██                          ██ LD: 20
    ██████████████████████      ████████████ Loot: Dungeon Map, 3 Mats
    ██░░▒▒▒▒░░██░░▓▓▓▓▓▓▓▓  ██  ▓▓▓▓▓▓▓▓░░██
    ██░░▒▒▒▒░░██  ▒▒▒▒▒▒▓▓      ▒▒▒▒▒▒▒▒  ██
    ██░░▒▒▒▒░░██  ▒▒▒▒▒▒▓▓██████▒▒▒▒▒▒▒▒  ██
    ██░░▒▒▒▒░░██  ▒▒▒▒▒▒▒▒▒▒  ▒▒▒▒▒▒▒▒▒▒  ██
    ██░░▒▒▒▒░░██  ▒▒▒▒▒▒▒▒▒▒  ▒▒▒▒▒▒▒▒▒▒  ██
    ██░░▒▒▒▒░░██  ▒▒▒▒▒▒▒▒▒▒  ▒▒▒▒▒▒▒▒▒▒  ██
    ██░░▒▒▒▒░░██  ▒▒▒▒▒▒▒▒▒▒  ▒▒▒▒▒▒▒▒▒▒  ██
    ██░░░░░░░░██                          ██
    ████████████████████████████████████████

    EXP: 48+3 [Rank 2 Unlocked]
    Mats: 41+3
    Col: 24608
    T3 Perfect Weapon UnID [197188]
    T3 Rare Weapon UnID [197199]
    T3 Perfect Weapon UnID [197204a]
    T3 Perfect Weapon UnID [197204b]
    T3 Perfect Consumable UnID [197204c]
    T3 Perfect Weapon UnID [197206]
    T3 Rare Weapon UnID [197212a]
    T3 Rare Consumable UnID [197212b]
    T3 F22 Dungeon Map [197216]
    T3 F22 Dungeon Map [197220]

  11. Pretty much ignoring the now swirling winds that were brushing the trees leaves around him, the hunter pushed on until he was at least rank two of fishing.  Casting his line out, the hunter could only perch for a moment before another hard tug came from the fishing line.

    "Another?" "Another!"

    The dual sounds of questioning and anger rung out in the air before Hirru started to reel the newly fished up treasure chest out of the water.  Before he could however, he noticed that all of the bubble dragons were now gone.  A few signs of bubble trails leading away from their position seemed to cause some concern for the hunter.  He must have angered the guardian and they were one their way.  The hunter stood up as soon as the chest was out of the water and ready to be opened.

    "Okay, where are you?  I'm sorry I took some stuff that I shouldn't have."

    Casting out!

         ,%&& %&& %
       ,%&%&  %&%& %&
      %& %&% &%&% % &%
     % &%% %&%  &% %&%&,
     &%&% %&%&  %& &%& %
    %%& %&%&  %&%&% %&%%&
    &%&% %&% %  %& &% %%& 
    && %&% %&%&  %&% %&%'
     '%&% %&%  %&&%&%%'%
      % %& %&  %&% &%%
        `\%%.'   /`%&'        CD:11 (7+ For Fish) 
          |     | ID:197219  /`-._           _\\/
          |,    |_          /     `-._ ..--~`_
          |;    |_`\_      /  ,\\.~`  `-._ -  ^
          |;:   |/^}__..-,@   .~`    ~    `o~ <>< LD:19 (12+ For Treasure) Treasure Found
          |;:   |(____.-'     '.   ~   -    `    ~
          |;:   |  \ / `\       //.  -    ^   ~
          |;:   |\ /' /\_\_        ~. _ ~   -   //-
     jgs\\/;:   \'--' `---`           `\\//-\\///

    EXP: 43+5
    Mats: 41
    Col: 24608
    T3 Perfect Weapon UnID [197188]
    T3 Rare Weapon UnID [197199]
    T3 Perfect Weapon UnID [197204a]
    T3 Perfect Weapon UnID [197204b]
    T3 Perfect Consumable UnID [197204c]
    T3 Perfect Weapon UnID [197206]
    T3 Rare Weapon UnID [197212a]
    T3 Rare Consumable UnID [197212b]
    T3 Dungeon Map [197216]

  12. Nemo came over again just as Hirru was poking another chest into a rotting mess.  It was a wonder how these chests were not disintegrating from the drag in the water, but that was probably due to this being a game world.  Nemo looked upon the hunter with contempt now.  This player was causing trouble in the ancient grove and stealing too much of its precious pond treasures, and needed to be taught a lesson.  Nemo's aura seemed to change in an instant, and the name <<Nemo, Wind of Gaia>> would pop up over his head.  The gardener was the killer all along.

    Hirru didn't really care as a dungeon map was awarded to him.  It was a fairly good boon, as he didn't have to search around for a proper dungeon.  All he had to do was just flash that piece of paper at something and it became a dungeon.  

    Looting!

        ████████████████████████████████    
      ██░░░░██  ▒▒▒▒▒▒▒▒▒▒  ▒▒▒▒▒▒▒▒▒▒  ██  
    ██░░▒▒▒▒░░██  ▒▒▒▒▒▒▒▒▒▒  ▒▒▒▒▒▒▒▒▒▒  ██ ID: 197216
    ██░░▒▒▒▒░░██                          ██ LD: 20
    ██████████████████████      ████████████ Loot: Dungeon Map, 3 Materials
    ██░░▒▒▒▒░░██░░▓▓▓▓▓▓▓▓  ██  ▓▓▓▓▓▓▓▓░░██
    ██░░▒▒▒▒░░██  ▒▒▒▒▒▒▓▓      ▒▒▒▒▒▒▒▒  ██
    ██░░▒▒▒▒░░██  ▒▒▒▒▒▒▓▓██████▒▒▒▒▒▒▒▒  ██
    ██░░▒▒▒▒░░██  ▒▒▒▒▒▒▒▒▒▒  ▒▒▒▒▒▒▒▒▒▒  ██
    ██░░▒▒▒▒░░██  ▒▒▒▒▒▒▒▒▒▒  ▒▒▒▒▒▒▒▒▒▒  ██
    ██░░▒▒▒▒░░██  ▒▒▒▒▒▒▒▒▒▒  ▒▒▒▒▒▒▒▒▒▒  ██
    ██░░▒▒▒▒░░██  ▒▒▒▒▒▒▒▒▒▒  ▒▒▒▒▒▒▒▒▒▒  ██
    ██░░░░░░░░██                          ██
    ████████████████████████████████████████

    EXP: 40+3
    Mats: 38+3
    Col: 24608
    T3 Perfect Weapon UnID [197188]
    T3 Rare Weapon UnID [197199]
    T3 Perfect Weapon UnID [197204a]
    T3 Perfect Weapon UnID [197204b]
    T3 Perfect Consumable UnID [197204c]
    T3 Perfect Weapon UnID [197206]
    T3 Rare Weapon UnID [197212a]
    T3 Rare Consumable UnID [197212b]
    T3 Dungeon Map [197216]

  13. Sitting back down, the hunter cast his line back out into the water, and almost immediately another hard tug came from it.  Hirru was starting to understand the differences between the different tugs, and knew before it came out of the water what this thing would be.  A final reel and tug would pull out yet another treasure chest.  Just how much treasure was stored in this little lake?  The hunter could not tell if it even had a proper bottom.  It should only be a pond right?  He could only imagine that this pond was yet another connection to the underground water caverns that the field boss liked to pop out of.  He really hoped that that wasn't the case, as he was less equipped to fight that thing than anything else that he was going to fight.  Maybe, he would have started to move out, but he needed to poke the chest.

    Casting out!

         ,%&& %&& %
       ,%&%&  %&%& %&
      %& %&% &%&% % &%
     % &%% %&%  &% %&%&,
     &%&% %&%&  %& &%& %
    %%& %&%&  %&%&% %&%%&
    &%&% %&% %  %& &% %%& 
    && %&% %&%&  %&% %&%'
     '%&% %&%  %&&%&%%'%
      % %& %&  %&% &%%
        `\%%.'   /`%&'        CD:9 (7+ For Fish) 
          |     | ID:197215  /`-._           _\\/
          |,    |_          /     `-._ ..--~`_
          |;    |_`\_      /  ,\\.~`  `-._ -  ^
          |;:   |/^}__..-,@   .~`    ~    `o~ <>< LD:13 (12+ For Treasure) Treasure found
          |;:   |(____.-'     '.   ~   -    `    ~
          |;:   |  \ / `\       //.  -    ^   ~
          |;:   |\ /' /\_\_        ~. _ ~   -   //-
     jgs\\/;:   \'--' `---`           `\\//-\\///

    EXP: 35+5
    Mats: 38
    Col: 24608
    T3 Perfect Weapon UnID [197188]
    T3 Rare Weapon UnID [197199]
    T3 Perfect Weapon UnID [197204a]
    T3 Perfect Weapon UnID [197204b]
    T3 Perfect Consumable UnID [197204c]
    T3 Perfect Weapon UnID [197206]
    T3 Rare Weapon UnID [197212a]
    T3 Rare Consumable UnID [197212b]

  14. Pushing the hand off of his face before it could do anything, the hunter tried to imitate something that he saw Baldur do.  Keeping the sword in it's sheath, the hunter would bend low while keeping his feet apart.  As the hand was about to strike, the hunter pulled his sword out of the scabbard, but no art would come out.  It looked like his copying other weapon's arts wouldn't work here, so he just did a simple double arcing slash at the gloved creature, and it was then no more.  A bevy of loot spilled out of its ripped form before it shattered into thousands of light particles.  The hunter looked on at the loot that came out and was noticeably surprised by the amount of things that had come out of it.  Just about as much as the other Gilded Hand too.  He wondered if these gloves were only found in the lake, as he had not seen hide nor leather of these little buggers around. 

    AOE-I Charge (-21 EN)
    [ID: 197211] [BD: 2+7-2=7] [MD: 1] 23+5=28x15= 420 Dmg

    <<Hirru>>  HP:806/806 | EN:89/110 | DMG: 23 | Mit: 60 | TRN: 30 | ACC: 7 | EVA: 1 | LD: 11 | PAR: 1 | ENVENOM: 32/4

    Gilded Hand | HP: 372/372 | DMG: 128 | ACC 2 | EVA 2

    Loot: [ID: 197212][LD: 7+11=18][CD: 1]
    [Even] 372*6+1000*4=6232
    1+3*4=13 Mats
    1 Rare Weapon [197212a]
    1 Rare Consumable [197212b]
     

    EXP: 35
    Mats: 25+13
    Col: 18376+6232
    T3 Perfect Weapon UnID [197188]
    T3 Rare Weapon UnID [197199]
    T3 Perfect Weapon UnID [197204a]
    T3 Perfect Weapon UnID [197204b]
    T3 Perfect Consumable UnID [197204c]
    T3 Perfect Weapon UnID [197206]
    T3 Rare Weapon UnID [197212a]
    T3 Rare Consumable UnID [197212b]

  15. Something soon tugged at the line, as if to slap Hirru out of his freaky funk fest and distastefully depressive dive down depression drive.  Oh lord, here come the alliterations now.  The hunter thought to himself.  Could this be another side effect from this said withdraw?  He couldn't tell, but the most important issue was that the fishing line was now taut and ready to be reeled in.  Hirru started reeling in, finding that this one was much more lively than any chest or fish that he had previously fished out before.  Soon, the water around the line was beginning to thrash and bubble; as if something huge was coming.  With a final pull, the hunter was able to make the creature breech the surface to find a palm in his face.  Another Gilded Hand had appeared to ruin his fishing experience, but earn him even more treasure out of it all.

    Casting out!

         ,%&& %&& %
       ,%&%&  %&%& %&
      %& %&% &%&% % &%
     % &%% %&%  &% %&%&,
     &%&% %&%&  %& &%& %
    %%& %&%&  %&%&% %&%%&
    &%&% %&% %  %& &% %%& 
    && %&% %&%&  %&% %&%'
     '%&% %&%  %&&%&%%'%
      % %& %&  %&% &%%
        `\%%.'   /`%&'        CD:1 (7+ For Fish) Gilded Hand Caught
          |     | ID:197210  /`-._           _\\/
          |,    |_          /     `-._ ..--~`_
          |;    |_`\_      /  ,\\.~`  `-._ -  ^
          |;:   |/^}__..-,@   .~`    ~    `o~ <>< LD:? (12+ For Treasure)
          |;:   |(____.-'     '.   ~   -    `    ~
          |;:   |  \ / `\       //.  -    ^   ~
          |;:   |\ /' /\_\_        ~. _ ~   -   //-
     jgs\\/;:   \'--' `---`           `\\//-\\///

    EXP: 34+1
    Mats: 25
    Col: 18376
    T3 Perfect Weapon UnID [197188]
    T3 Rare Weapon UnID [197199]
    T3 Perfect Weapon UnID [197204a]
    T3 Perfect Weapon UnID [197204b]
    T3 Perfect Consumable UnID [197204c]
    T3 Perfect Weapon UnID [197206]

  16. Tears seem to well up in the hunter's eyes as he reminisced once more upon everyone in the Blades and Knights of the Blood Oath.  He had so many memories from just them alone.  Mack's constant quests to find and fight Sheeptar.. er what was it he was looking for?  The hunter couldn't remember quite well.  There were the constant balls and dances that the mad man would host alongside those by Azure Brigade.  Hirru felt that if Zelrius hadn't been killed off, then they may still be in contentions about those little soirees.  Though, with Mack gone, they lost their communication with the rest of the guilds.  The charisma that bolstered their numbers would drop along with their guild count.  Mack truly was the one that held them all together, and it showed harshly.

    "I wish everyone would come back.."

    He cried to himself as the bobber continued to be still and lifeless.

    Casting out!

         ,%&& %&& %
       ,%&%&  %&%& %&
      %& %&% &%&% % &%
     % &%% %&%  &% %&%&,
     &%&% %&%&  %& &%& %
    %%& %&%&  %&%&% %&%%&
    &%&% %&% %  %& &% %%& 
    && %&% %&%&  %&% %&%'
     '%&% %&%  %&&%&%%'%
      % %& %&  %&% &%%
        `\%%.'   /`%&'        CD:4 (7+ For Fish)
          |     | ID:197209  /`-._           _\\/
          |,    |_          /     `-._ ..--~`_
          |;    |_`\_      /  ,\\.~`  `-._ -  ^
          |;:   |/^}__..-,@   .~`    ~    `o~ <>< LD:? (12+ For Treasure)
          |;:   |(____.-'     '.   ~   -    `    ~
          |;:   |  \ / `\       //.  -    ^   ~
          |;:   |\ /' /\_\_        ~. _ ~   -   //-
     jgs\\/;:   \'--' `---`           `\\//-\\///

    EXP: 33+1
    Mats: 25
    Col: 18376
    T3 Perfect Weapon UnID [197188]
    T3 Rare Weapon UnID [197199]
    T3 Perfect Weapon UnID [197204a]
    T3 Perfect Weapon UnID [197204b]
    T3 Perfect Consumable UnID [197204c]
    T3 Perfect Weapon UnID [197206]

  17. As fast as it came to be, it would soon come to a screeching halt once more.  Like a banshee being revived to find a slow life of finding their lover once more.  The hunter was made curious by the sudden anology that came to his mind.  Where did something like that come from?  Had he spent too much time in Aincrad now, as if his time on the lower floors were not enough to make him that much more insane.  Though, it could also be a lack of enjoyable entertainment created and pronounced from a certain white haired individual that catered to that sort of people.  It could be said that the hunter may be in a sort of relapse state from having left the gleeful man behind.  Hirru believed the word that described all that was 'withdrawal'.

    "I miss Mac, and Mack..  I miss Opal and Lindow... I miss everyone.."

    Casting out!

         ,%&& %&& %
       ,%&%&  %&%& %&
      %& %&% &%&% % &%
     % &%% %&%  &% %&%&,
     &%&% %&%&  %& &%& %
    %%& %&%&  %&%&% %&%%&
    &%&% %&% %  %& &% %%& 
    && %&% %&%&  %&% %&%'
     '%&% %&%  %&&%&%%'%
      % %& %&  %&% &%%
        `\%%.'   /`%&'        CD:6 (7+ For Fish)
          |     | ID:197208  /`-._           _\\/
          |,    |_          /     `-._ ..--~`_
          |;    |_`\_      /  ,\\.~`  `-._ -  ^
          |;:   |/^}__..-,@   .~`    ~    `o~ <>< LD:? (12+ For Treasure)
          |;:   |(____.-'     '.   ~   -    `    ~
          |;:   |  \ / `\       //.  -    ^   ~
          |;:   |\ /' /\_\_        ~. _ ~   -   //-
     jgs\\/;:   \'--' `---`           `\\//-\\///

    EXP: 32+1
    Mats: 25
    Col: 18376
    T3 Perfect Weapon UnID [197188]
    T3 Rare Weapon UnID [197199]
    T3 Perfect Weapon UnID [197204a]
    T3 Perfect Weapon UnID [197204b]
    T3 Perfect Consumable UnID [197204c]
    T3 Perfect Weapon UnID [197206]

  18. Hirru wondered why the NPC was now telling him that it was time to leave before the guardian attacks.  If he wanted to finish his fishing and go, then he would have done so when he unearthed that last treasure chest.  Though, something didn't feel right here.  Everything was peaceful, but the hunter couldn't pick out any significant hostiles.  It was like there was something hidden, but it was in plain sight.  He couldn't quite figure it out  That was until the warning, that came up.

    Why would a lone NPC warn about something that hasn't appeared yet?  Could it be that they were...

    "Impossible.  It couldn't be."

    The hunter said while pulling up another fish, skinning a scale or two and throwing it back into the lake.  He was gaining quite a haul, but the amount of experience gained was abysmal, especially for not gaining any fish at all.  

    Casting out!

         ,%&& %&& %
       ,%&%&  %&%& %&
      %& %&% &%&% % &%
     % &%% %&%  &% %&%&,
     &%&% %&%&  %& &%& %
    %%& %&%&  %&%&% %&%%&
    &%&% %&% %  %& &% %%& 
    && %&% %&%&  %&% %&%'
     '%&% %&%  %&&%&%%'%
      % %& %&  %&% &%%
        `\%%.'   /`%&'        CD:8 (7+ For Fish) +1 Mat
          |     | ID:197207  /`-._           _\\/
          |,    |_          /     `-._ ..--~`_
          |;    |_`\_      /  ,\\.~`  `-._ -  ^
          |;:   |/^}__..-,@   .~`    ~    `o~ <>< LD:9 (12+ For Treasure)
          |;:   |(____.-'     '.   ~   -    `    ~
          |;:   |  \ / `\       //.  -    ^   ~
          |;:   |\ /' /\_\_        ~. _ ~   -   //-
     jgs\\/;:   \'--' `---`           `\\//-\\///

    EXP: 29+3
    Mats: 24+1
    Col: 18376
    T3 Perfect Weapon UnID [197188]
    T3 Rare Weapon UnID [197199]
    T3 Perfect Weapon UnID [197204a]
    T3 Perfect Weapon UnID [197204b]
    T3 Perfect Consumable UnID [197204c]
    T3 Perfect Weapon UnID [197206]

  19. Pulling the little chest from the water, it was nearly identical to the last one to how rotten it was.  A simple push of the locking mechanism was enough for the entire thing to fall apart, revealing a bit of col and another weapon.  The hunter was getting quite a haul on weapons, and wondered if he would ever get as lucky to make another Maiden's Kiss or something else entirely.  The thought of Opal made the hunter lower his eyes in shame.

    "I'm sorry I betrayed everything you gave me."

    He whispered towards the little weapon, as if he were holding a child.  The gardener was even more confused but since Hirru had gained more, Nemo would move closer.

    "I think you've gained enough from this little fishing trip.  Don't you think we should head out.  Anymore would have the guardian upon us."

    The gardener seemed to warn before going back to what he was doing.

        ████████████████████████████████    
      ██░░░░██  ▒▒▒▒▒▒▒▒▒▒  ▒▒▒▒▒▒▒▒▒▒  ██  
    ██░░▒▒▒▒░░██  ▒▒▒▒▒▒▒▒▒▒  ▒▒▒▒▒▒▒▒▒▒  ██ ID: 197206
    ██░░▒▒▒▒░░██                          ██ LD: 18
    ██████████████████████      ████████████ Loot:5000 Col, 1 Perfect Weapon
    ██░░▒▒▒▒░░██░░▓▓▓▓▓▓▓▓  ██  ▓▓▓▓▓▓▓▓░░██
    ██░░▒▒▒▒░░██  ▒▒▒▒▒▒▓▓      ▒▒▒▒▒▒▒▒  ██
    ██░░▒▒▒▒░░██  ▒▒▒▒▒▒▓▓██████▒▒▒▒▒▒▒▒  ██
    ██░░▒▒▒▒░░██  ▒▒▒▒▒▒▒▒▒▒  ▒▒▒▒▒▒▒▒▒▒  ██
    ██░░▒▒▒▒░░██  ▒▒▒▒▒▒▒▒▒▒  ▒▒▒▒▒▒▒▒▒▒  ██
    ██░░▒▒▒▒░░██  ▒▒▒▒▒▒▒▒▒▒  ▒▒▒▒▒▒▒▒▒▒  ██
    ██░░▒▒▒▒░░██  ▒▒▒▒▒▒▒▒▒▒  ▒▒▒▒▒▒▒▒▒▒  ██
    ██░░░░░░░░██                          ██
    ████████████████████████████████████████

    EXP: 26+3
    Mats: 24
    Col: 13376+5000
    T3 Perfect Weapon UnID [197188]
    T3 Rare Weapon UnID [197199]
    T3 Perfect Weapon UnID [197204a]
    T3 Perfect Weapon UnID [197204b]
    T3 Perfect Consumable UnID [197204c]
    T3 Perfect Weapon UnID [197206]

  20. Nemo had been watching the entire time, and it seemed like he was kind of pouting now.  Every single time the hunter found something or did something, it seemed like the gardener was getting that much more emotional about it.  Was this upsetting the guardian that he didn't want to piss off, or was it something else?  Hirru couldn't say for certain but the sight of the gardener everywhere he moved was starting to freak him out.

    Returning to his spot at the pond, the hunter cast his line out once more.  As time passed, the bobber would sway and plop a few times, but not enough for something to catch.  That is until the hunter started to reel in, and found that something had caught on to the line, but it didn't move nor have life.

    "Another chest?"

    "Oh really now?!"

    "Ack!  Don't do that!"

    Nemo had appeared behind the tree again.

    Casting out!

         ,%&& %&& %
       ,%&%&  %&%& %&
      %& %&% &%&% % &%
     % &%% %&%  &% %&%&,
     &%&% %&%&  %& &%& %
    %%& %&%&  %&%&% %&%%&
    &%&% %&% %  %& &% %%& 
    && %&% %&%&  %&% %&%'
     '%&% %&%  %&&%&%%'%
      % %& %&  %&% &%%
        `\%%.'   /`%&'        CD:9 (7+ For Fish)
          |     | ID:197205  /`-._           _\\/
          |,    |_          /     `-._ ..--~`_
          |;    |_`\_      /  ,\\.~`  `-._ -  ^
          |;:   |/^}__..-,@   .~`    ~    `o~ <>< LD:18 (12+ For Treasure) Treasure Found
          |;:   |(____.-'     '.   ~   -    `    ~
          |;:   |  \ / `\       //.  -    ^   ~
          |;:   |\ /' /\_\_        ~. _ ~   -   //-
     jgs\\/;:   \'--' `---`           `\\//-\\///

    EXP: 21+5
    Mats: 24
    Col: 13376
    T3 Perfect Weapon UnID [197188]
    T3 Rare Weapon UnID [197199]
    T3 Perfect Weapon UnID [197204a]
    T3 Perfect Weapon UnID [197204b]
    T3 Perfect Consumable UnID [197204c]

  21. Digging up the chest the rest of the way is the hard part from finding a chest.  Sometimes, one would find a chest so underground, you needed to find the cave that connected to it to get to the bloody thing.  Thankfully, that kind of chest was very rare, and Hirru wasn't going down to the floor that they were more common to appear at.  Still, this one that was dug down a bit, so it took a bit of time to unearth the wooden chest.

    Taking no time to worry about traps, as there shouldn't be with his luck level, Hirru took a golden key he bought to unlock the chest.  Added to his new lockpicking skill, it felt like the treasure may be more than he would like.  Assured of such, he opened the lid and found quite a bounty of loot, col, and materials.  All of this would do well to actually set him straight for some time.  At least, that's what it should feel like, but Hirru had ventured with some interesting people lately.  His stocks were not that small anymore.

    Looting!

        ████████████████████████████████    
      ██░░░░██  ▒▒▒▒▒▒▒▒▒▒  ▒▒▒▒▒▒▒▒▒▒  ██  
    ██░░▒▒▒▒░░██  ▒▒▒▒▒▒▒▒▒▒  ▒▒▒▒▒▒▒▒▒▒  ██ ID: 197204
    ██░░▒▒▒▒░░██                          ██ LD: 7+7=14 (Gold Key Used)
    ██████████████████████      ████████████ Loot:4400 Col, 10 Mats, 2 Perfect Weapons [197204a/197204b], 1 Perfect Consumable [197204c]
    ██░░▒▒▒▒░░██░░▓▓▓▓▓▓▓▓  ██  ▓▓▓▓▓▓▓▓░░██
    ██░░▒▒▒▒░░██  ▒▒▒▒▒▒▓▓      ▒▒▒▒▒▒▒▒  ██
    ██░░▒▒▒▒░░██  ▒▒▒▒▒▒▓▓██████▒▒▒▒▒▒▒▒  ██
    ██░░▒▒▒▒░░██  ▒▒▒▒▒▒▒▒▒▒  ▒▒▒▒▒▒▒▒▒▒  ██
    ██░░▒▒▒▒░░██  ▒▒▒▒▒▒▒▒▒▒  ▒▒▒▒▒▒▒▒▒▒  ██
    ██░░▒▒▒▒░░██  ▒▒▒▒▒▒▒▒▒▒  ▒▒▒▒▒▒▒▒▒▒  ██
    ██░░▒▒▒▒░░██  ▒▒▒▒▒▒▒▒▒▒  ▒▒▒▒▒▒▒▒▒▒  ██
    ██░░░░░░░░██                          ██
    ████████████████████████████████████████

    EXP: 21
    Mats: 14+10
    Col: 8976+4400
    T3 Perfect Weapon UnID [197188]
    T3 Rare Weapon UnID [197199]
    T3 Perfect Weapon UnID [197204a]
    T3 Perfect Weapon UnID [197204b]
    T3 Perfect Consumable UnID [197204c]

  22. While walking through the grove, one could be mistaken to find that everything was rather peaceful.  Even the predatory insects didn't seem to attack the hunter, though it could be said that he was slightly higher leveled than all of these creatures.  Nearly all of them had their little crystal cursor indicator showing pink, except a few that were slightly red, but not were deep red or black.  This sort of soothed the hunter's worries about dealing with the guardian any time soon.

    While searching around, a couple of the little bubble dragons would swim close by, using their bubbles to glide over land and water.  They seemed to follow him, but then a couple darted forward, in front of him, and began bouncing around something.  Hirru walked over to the two, and made the little ones disperse without causing aggression towards himself.  In a cloud of frothy bubbles, the hunter was able to see a bigger chest dug into the dirt.  The bubble dragons must be able to 'clean' an area with their dirt.  Good to know.

    [ID: 197203] [LD: 13+11=24] Chest found

    EXP: 21
    Mats: 14
    Col: 8976
    T3 Perfect Weapon UnID [197188]
    T3 Rare Weapon UnID [197199]

  23. Satisfied by at least one catch and a treasure chest, the hunter decided that it was time for a little stretch and possibly find a proper treasure chest to plunder.  He was a Jade Hunter for a reason, and that was to find and procure the top tier gear available to him.  Although, that meant that he needed to really work on what was required of him.  So far, he had gotten used to working with someone with higher dps than him, while also gaining their trust.  Two of his old front line members were also visited, and had a little heart to heart with too.  Though, he still had more to do.  Adding to that, it would take a bit to work upon his build, to make it better for the front lines.

    Standing up, the hunter took off his favored armor and put on his favored looting trinket.

    Changing Bulwark -107 to Favor of the Golden Dragon +3 LD [11 LD]

    EXP: 21
    Mats: 14
    Col: 8976
    T3 Perfect Weapon UnID [197188]
    T3 Rare Weapon UnID [197199]

  24. Throwing his line out once more into the, now bubble covered, lake; Hirru sat back down to have the long wait once more.  He would sigh a bit before settling in, but his line seemed to have a small tug to it.  Once.  Twice.  Three times!  He pulled the jig and suddenly a fierce battle would be held.  The chest was solid and heavy, but didn't really struggle against the hunter's reel.  This did, however, and fight for its life, it wanted to do.  Pulling his line to and fro, this was one of the first ones he would actually catch, other than the first ever fish he caught, which was a Rainbow Fish, one of the rarest in the world.  Supposedly, this grove was full of rare breeds of mobs, so why not fish?

    After a bit of struggling, the fish finally relented.  It popped out of the water, struggling to breath.

    "It's okay little fella."

    Hirru said as the hunter shaved a little bit of scales off of it, and threw it back into the water.

    Casting out!

         ,%&& %&& %
       ,%&%&  %&%& %&
      %& %&% &%&% % &%
     % &%% %&%  &% %&%&,
     &%&% %&%&  %& &%& %
    %%& %&%&  %&%&% %&%%&
    &%&% %&% %  %& &% %%& 
    && %&% %&%&  %&% %&%'
     '%&% %&%  %&&%&%%'%
      % %& %&  %&% &%%
        `\%%.'   /`%&'        CD:8 (7+ For Fish) +1 Material
          |     | ID:197202  /`-._           _\\/
          |,    |_          /     `-._ ..--~`_
          |;    |_`\_      /  ,\\.~`  `-._ -  ^
          |;:   |/^}__..-,@   .~`    ~    `o~ <>< LD:10 (12+ For Treasure)
          |;:   |(____.-'     '.   ~   -    `    ~
          |;:   |  \ / `\       //.  -    ^   ~
          |;:   |\ /' /\_\_        ~. _ ~   -   //-
     jgs\\/;:   \'--' `---`           `\\//-\\///

    EXP: 18+3
    Mats: 13+1
    Col: 8976
    T3 Perfect Weapon UnID [197188]
    T3 Rare Weapon UnID [197199]

  25. "My luck must be shooting back up from that, huh?"

    The hunter said as he hauled the little chest out of its watery tomb.  The beaten old thing seemed to be very weathered and mostly barnacle eaten.  Nearly rotting apart from the hunter's touch.  He gave it a little push on the lock and it seemed to come open fairly easily.  Though, it didn't seem like his lockpicking skill came into play there.  Maybe, the fishing mechanics were extensively different due to the Gleaming Scale, but it still didn't matter as a lucky hunter could easily nab one from a mob or two before this skill seemed to have any benefit.

    Looking within the chest, it seemed to house a small amount of col and a weapon.  Inspecting the weapon, the hunter could see two slots appearing on its surface.

    "Rare, huh."

    Placing the items into his inventory, the chest disintegrated into shards once more.

    Looting!

        ████████████████████████████████    
      ██░░░░██  ▒▒▒▒▒▒▒▒▒▒  ▒▒▒▒▒▒▒▒▒▒  ██  
    ██░░▒▒▒▒░░██  ▒▒▒▒▒▒▒▒▒▒  ▒▒▒▒▒▒▒▒▒▒  ██ ID: 197199
    ██░░▒▒▒▒░░██                          ██ LD: 5
    ██████████████████████      ████████████ Loot: 2000 Col + [T3] Rare Weapon UnID [197199]
    ██░░▒▒▒▒░░██░░▓▓▓▓▓▓▓▓  ██  ▓▓▓▓▓▓▓▓░░██
    ██░░▒▒▒▒░░██  ▒▒▒▒▒▒▓▓      ▒▒▒▒▒▒▒▒  ██
    ██░░▒▒▒▒░░██  ▒▒▒▒▒▒▓▓██████▒▒▒▒▒▒▒▒  ██
    ██░░▒▒▒▒░░██  ▒▒▒▒▒▒▒▒▒▒  ▒▒▒▒▒▒▒▒▒▒  ██
    ██░░▒▒▒▒░░██  ▒▒▒▒▒▒▒▒▒▒  ▒▒▒▒▒▒▒▒▒▒  ██
    ██░░▒▒▒▒░░██  ▒▒▒▒▒▒▒▒▒▒  ▒▒▒▒▒▒▒▒▒▒  ██
    ██░░▒▒▒▒░░██  ▒▒▒▒▒▒▒▒▒▒  ▒▒▒▒▒▒▒▒▒▒  ██
    ██░░░░░░░░██                          ██
    ████████████████████████████████████████

    EXP: 15+3
    Mats: 13
    Col: 6976+2000
    T3 Perfect Weapon UnID [197188]
    T3 Rare Weapon UnID [197199]

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