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Shiina

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Posts posted by Shiina

  1. 8/18/23
    215861, T1/Perfect (Masterpiece)/Support Song (CD:10+1/LD:13)
    215863, T1/Perfect (Masterpiece)/Support Song
    215865, T1/Perfect (Masterpiece)/Support Song
    215862, T1/Perfect (Masterpiece)/Support Song
    215864, T1/Perfect (Masterpiece)/Support Song
    215858, T1/Perfect (Masterpiece)/Support Song
    215859, T1/Perfect (Masterpiece)/Support Song

    All Fortuna's Melody - Fate

    Spoiler
    Name: Fortuna's Melody - Fate
    Profession: Performer
    Rank: 5
    Roll ID: 160322
    Roll Result: 11+1/LD: 14
    Item Type: Support Song
    Tier: Tierless
    Quality: Perfect (Masterpiece)
    Enhancements: Monster Favor 3 (Mass)
    Post Link: Here
    Description:
    A silver crystal that emanates an echoing wave upon the ground when it plays, casting a silver ring around it. As if the fabric of reality smiles upon you, this chipper melody helps loose the pockets of the foes you face.
  2. 8/18/23 (Crafting Respite: 204503-1)

    Roll: ID# CD: LD: Quality Count Experience Ambition Mod
    1 215848 CD: 9 +1 LD: 1 Rare - 10 (+5 Ambition)
    2 215849 CD: 1 +1 LD: 17 Critical Failure - 6 (+5 Ambition)
    3 215850 CD: 5 +1 LD: 15 Uncommon (Mast) - 8 (+5 Ambition)
    4 215851 CD: 8 +1 LD: 9 Rare - 10 (+5 Ambition)
    5 215852 CD: 8 +1 LD: 1 Rare - 10 (+5 Ambition)
    6 215853 CD: 4 +1 LD: 18 Uncommon (Mast) - 8 (+5 Ambition)
    7 215854 CD: 3 +1 LD: 3 Uncommon - 8 (+5 Ambition)
    8 215855 CD: 2 +1 LD: 3 Salvage Failure - 7 (+5 Ambition)
    9 215856 CD: 2 +1 LD: 4 Salvage Failure - 7 (+5 Ambition)
    10 215857 CD: 4 +1 LD: 11 Uncommon - 8 (+5 Ambition)
    11 215858 CD: 3 +1 LD: 14 Uncommon (Mast) - 8 (+5 Ambition)
    12 215859 CD: 10 +1 LD: 2 Perfect - 13 (+5 Ambition)
    13 215860 CD: 8 +1 LD: 14 Rare (Mast) - 10 (+5 Ambition)
    14   CD:   +1 LD:   Critical Failure -   (+5 Ambition)
    15   CD:   +1 LD:   Critical Failure -   (+5 Ambition)
    16   CD:   +1 LD:   Critical Failure -   (+5 Ambition)
    17   CD:   +1 LD:   Critical Failure -   (+5 Ambition)
    18   CD:   +1 LD:   Critical Failure -   (+5 Ambition)
                    Exp Total: 113  

    Respite:

    Roll: ID# CD: LD: Quality Count Experience Ambition Mod
    1 215861 CD: 10 +1 LD: 13 Perfect (Mast) - 13 (+5 Ambition)
    2 215862 CD: 5 +1 LD: 2 Uncommon - 8 (+5 Ambition)
    3 215863 CD: 9 +1 LD: 3 Rare - 10 (+5 Ambition)
    4 215864 CD: 4 +1 LD: 5 Uncommon - 8 (+5 Ambition)
    5 215865 CD: 6 +1 LD: 2 Rare - 10 (+5 Ambition)
    6 215866 CD: 9 +1 LD: 17 Rare (Mast) - 10 (+5 Ambition)
    7 215867 CD: 2 +1 LD: 6 Salvage Success - 7 (+5 Ambition)
    8 215868 CD: 5 +1 LD: 14 Uncommon (Mast) - 8 (+5 Ambition)
    9 215869 CD: 9 +1 LD: 12 Rare (Mast) - 10 (+5 Ambition)
    10 215870 CD: 9 +1 LD: 4 Rare - 10 (+5 Ambition)
    11 215871 CD: 2 +1 LD: 7 Salvage Success - 7 (+5 Ambition)
    12 215872 CD: 12 +1 LD: 4 Perfect - 13 (+5 Ambition)
    13 215873 CD: 3 +1 LD: 18 Uncommon (Mast) - 8 (+5 Ambition)
    14   CD:   +1 LD:   Critical Failure -   (+5 Ambition)
    15   CD:   +1 LD:   Critical Failure -   (+5 Ambition)
    16   CD:   +1 LD:   Critical Failure -   (+5 Ambition)
    17   CD:   +1 LD:   Critical Failure -   (+5 Ambition)
    18   CD:   +1 LD:   Critical Failure -   (+5 Ambition)
                    Exp Total: 122  

    215861, T1/Perfect (Masterpiece)/Support Song (CD:10+1/LD:13)

    Spoiler

    201607, T1/Uncommon/Support Song
    201614, T1/Uncommon/Support Song
    215854, T1/Uncommon/Support Song (CD:3+1/LD:3)
    215857, T1/Uncommon/Support Song (CD:4+1/LD:11)
    215862, T1/Uncommon/Support Song (CD:5+1/LD:2)
    215864, T1/Uncommon/Support Song (CD:4+1/LD:5)

    Combined: 
    215862, T1/Rare (Masterpiece)/Support Song
    215864, T1/Rare (Masterpiece)/Support Song


    215850, T1/Uncommon (Masterpiece)/Support Song (CD:5+1/LD:15)
    215853, T1/Uncommon (Masterpiece)/Support Song (CD:4+1/LD:18)
    215858, T1/Uncommon (Masterpiece)/Support Song (CD:3+1/LD:14)
    215868, T1/Uncommon (Masterpiece)/Support Song (CD:5+1/LD:14)

    215873, T1/Uncommon (Masterpiece)/Support Song (CD:3+1/LD:18)

    Combined:
    215858, T1/Rare (Masterpiece)/Support Song
    215868, T1/Rare (Masterpiece)/Support Song

    201606, T1/Rare/Support Song
    215848, T1/Rare/Support Song (CD:9+1/LD:1)
    215851, T1/Rare/Support Song (CD:8+1/LD:9)
    215852, T1/Rare/Support Song (CD:8+1/LD:1)
    215863, T1/Rare/Support Song (CD:9+1/LD:3)
    215865, T1/Rare/Support Song (CD:6+1/LD:3)

    215870, T1/Rare/Support Song (CD:9+1/LD:4)

    Combined:
    215863, T1/Perfect (Masterpiece)/Support Song
    215865, T1/Perfect (Masterpiece)/Support Song

    215860, T1/Rare (Masterpiece)/Support Song (CD:8+1/LD:14)
    215866, T1/Rare (Masterpiece)/Support Song (CD:9+1/LD:17)
    215869, T1/Rare (Masterpiece)/Support Song (CD:9+1/LD:12)
    215862, T1/Rare (Masterpiece)/Support Song
    215864, T1/Rare (Masterpiece)/Support Song
    215858, T1/Rare (Masterpiece)/Support Song

    215868, T1/Rare (Masterpiece)/Support Song

    Combined:
    215862, T1/Perfect (Masterpiece)/Support Song
    215864, T1/Perfect (Masterpiece)/Support Song
    215858, T1/Perfect (Masterpiece)/Support Song

    201609, T1/Perfect/Support Song
    201615, T1/Perfect/Support Song
    215859, T1/Perfect/Support Song (CD:10+1/LD:2)

    215872, T1/Perfect/Support Song (CD:12+1/LD:4)

    Combined:
    215859, T1/Perfect (Masterpiece)/Support Song

    Total Created:
    215863, T1/Perfect (Masterpiece)/Support Song
    215865, T1/Perfect (Masterpiece)/Support Song
    215862, T1/Perfect (Masterpiece)/Support Song
    215864, T1/Perfect (Masterpiece)/Support Song
    215858, T1/Perfect (Masterpiece)/Support Song
    215859, T1/Perfect (Masterpiece)/Support Song

    Remainder Crafts:
    215873, T1/Uncommon (Masterpiece)/Support Song (CD:3+1/LD:18)
    215870, T1/Rare/Support Song (CD:9+1/LD:4)
    215868, T1/Rare (Masterpiece)/Support Song
    215872, T1/Perfect/Support Song (CD:12+1/LD:4)

    Total Cost:
    24*Materials

    EXP: 235

  3. The girl makes a quick twist of her hand following Griswold splitting them and Raidou staggering them. The remains of the slime king was jerking in a way that proved they were stuck and would be prime targets. Shiina's anthem shifts as the color turns an aggressive and pungent deep crimson. Another murmur of Shiina swapping modes, the weapons held by her team taking a magnificent and ripe charge. All arrays of color take the shape of beacons in the dark, as they glow with her grim intention.

    "Kill it." Shiina mutters as her thumb twists like a gladiator being executed in an arena, her demeanor taking something so close to Hidden it could almost be confused as such. As it turned out, maybe the girl had some effect on her. Or perhaps it wasn't truly her speaking at all. It was definitely not the composure the girl normally took, that sharp glare and monotonous execution.


    Spoiler

    Shiina regains +4 EN, +28 HP via BH
    ID #214397 | CD:5 (Recovery No Proc)
    Rally Fades, Rally CD [1/3]
    Hyperactive CD [2/3]

    Post Action | Press the Attack (+1*Tier damage to all party members, -total damage gained on next attack self), 10 EN, Press the Attack CD [0/5]
    Free Action | N/a


    Players:
    Freyd | HP: 1311/1311 | EN: 50/148 | DMG: 29(+4) | MIT: 98 | EVA: 3 (-1) | ACC: 7 | BH: 71 | LD: 8 | FLN: 16 | HLY: 16 | TXV 32/3 | TRLBLD | REC: 8 | Para.Imm | Hyper: [1/3]
    Raidou | HP: 1150/1150 | EN: 124/138 | DMG: 29(+4) | MIT: 64 | EVA: 6 | ACC: 5 | BH: 63 | LD: 9 | AA | REC: 8 | V.D.: 126
    Kasumi | HP: 853/920 | EN: 45/118 | DMG: 28(+4) | MIT: 40 | EVA: 4 | ACC: 7 | BH: 18 | LD: 4 | KEEN: 1 | P.V.O | PHASE | STK: 40
    Celeste | HP: 801/851 | EN: 43/108 | DMG: 29(+4) | MIT: 78 | EVA: 3 | ACC: 7 | BH: 17 | BRN: 56 | HLY: 16 | PHASE
    Shiina | HP: 989/989 | EN: 106/118 | DMG: 1(-40) | MIT: 246 | ACC: 0 (-2) | EVA: 3 | BH: 29 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 39 | MENDING: 2 | REC: 8 | THRNS: 72 | Hyper [2/3] | Press [0/5]
    Griswold | HP: 964/966 | EN: 67/96 | DMG: 21(+4) | MIT: 227 | ACC: 4(+1) | BH: 28 | AA | FL. THRN: 16 | TAUNT | THRNS: 112


    Enemies:
    (2,0,0,1,0,0) Slime King V | HP: 283/1250 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | FORM [2/2] (283)
    (0,3,0,0,0,0) Slime King VI | HP: 804/1250 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 0 | FORM [2/2] | Stunned (804)
    (0,2,0,0,0,0) Slime King VII | HP: 836/1250 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 0 | FORM [2/2] | Stunned (836)

    Slime King(s)
    King’s Aura: The <<Slime King>> is unaffected by Paralyze, Freeze and the Familiar’s Grappling skill.
    Almighty: The boss cannot be afflicted with both Lullaby and Hypnosis.
    Pure Structure: Any DoT effects on the boss will last half their original duration, except for Burn. Afflicting the boss with Burn will also deal double damage to it.
    Self Sustaining: On a CD 9+, <<Slime King>> will heal 100 HP at the end of his turn.
    Quick Split: On a CD 9+ and LD 10+, the <<Slime King>> will not attack and instead, summon a <<Slime Abomination>> to his aid. A <<Slime Abomination>> can only be summoned once per turn. This skill is deactivated once <<Gelatinous Form>> has activated twice.
    Gelatinous Form: Every time the boss’ health reaches 0, two more Kings will spawn, using the next lowest HP available. If a Slime King with the lowest amount of max HP possible dies, he will not spawn any more.

    Slime Abomination:
    Back and Forth: If a <<Slime Abomination>> takes 500 DMG before its next turn, it will attack twice during the following turn.
    Strength in Numbers: If any other Slime monsters are alive, every second attack, the <<Slime Abomination>> will instead heal every Slime for its DMG.
    Unison: If another Slime monster falls, <<Slime Abomination>> will gain +10 DMG for the rest of the battle.

     

  4. Another wave of energy, and the ring beneath her feet rushes back to that effervescent green hue. Outstretched hands dictate to the other members of her party and see their speeds begin to increase, weapons responding in tandem to the energy. They'd begin to glint in a rich color and breathe to life. The songstress carefully monitoring them all, despite any misconception she was smarter then she acted. The cries of the dead that reeked from its circumference and filled the chamber with the most haunting sonata of destruction.

    "I gotchu, get that sucker into pudding." Shiina decreed as if she was cheering or jeering or perhaps a mixture of both. Waves of power continued to echo out from her, creating the most eerie destabilizing aura. It was easy for most to overlook the 5'6 short stack, but she had her own bag of tricks in a rainbow colored chaos.


    Spoiler

    Shiina regains +4 EN
    ID #214384 | CD: 12 (+8 EN)
    Hyperactive CD: [1/3]

    Post Action | Rally (+1 ACC to team, -1 ACC to next atk), 6 EN, Rally CD [0/3]
    Free Action | N/a


    Players:
    Freyd | HP: 1311/1311 | EN: 50/148 (68+4+3-17-8) | DMG: 29 | MIT: 98 | EVA: 3 (-1) | ACC: 7(+1) | BH: 71 | LD: 8 | FLN: 16 | HLY: 16 | TXV 32/3 | TRLBLD | REC: 8 | Para.Imm | Hyper: [1/3]
    Raidou | HP: 1150/1150 | EN: 130/138 | DMG: 29 | MIT: 64 | EVA: 6 | ACC: 5(+1) | BH: 63 | LD: 9 | AA | REC: 8 | V.D.: 126
    Kasumi | HP: 853/920 | EN: 45/118 | DMG: 28 | MIT: 40 | EVA: 4 | ACC: 7(+1) | BH: 18 | LD: 4 | KEEN: 1 | P.V.O | PHASE | STK: 40
    Celeste | HP: 801/851 | EN: 43/108 | DMG: 29 | MIT: 78 | EVA: 3 | ACC: 7(+1) | BH: 17 | BRN: 56 | HLY: 16 | PHASE
    Shiina | HP: 989/989 | EN: 112/118 | DMG: 1(-20) | MIT: 246 | ACC: 0 (-2) | EVA: 3 | BH: 29 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 39 | MENDING: 2 | REC: 8 | THRNS: 72
    Griswold | HP: 964/966 | EN: 75/96 | DMG: 21 | MIT: 227 | ACC: 4(+1) | BH: 28 | AA | FL. THRN: 16 | TAUNT | THRNS: 112


    Enemies:
    (3,2,0,4,0,4) Slime King III | HP: 180/2500 | DMG: 220 | MIT: 50 (-20) | ACC: 4 | EVA: 0 | FORM [1/2] | Shatter [1/3] | Paralyzed | STK [40/1] (180)
    (2,0,0,1,0,0) Slime King V | HP: 411/1250 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | FORM [2/2] (411)

    Slime King(s)
    King’s Aura: The <<Slime King>> is unaffected by Paralyze, Freeze and the Familiar’s Grappling skill.
    Almighty: The boss cannot be afflicted with both Lullaby and Hypnosis.
    Pure Structure: Any DoT effects on the boss will last half their original duration, except for Burn. Afflicting the boss with Burn will also deal double damage to it.
    Self Sustaining: On a CD 9+, <<Slime King>> will heal 100 HP at the end of his turn.
    Quick Split: On a CD 9+ and LD 10+, the <<Slime King>> will not attack and instead, summon a <<Slime Abomination>> to his aid. A <<Slime Abomination>> can only be summoned once per turn. This skill is deactivated once <<Gelatinous Form>> has activated twice.
    Gelatinous Form: Every time the boss’ health reaches 0, two more Kings will spawn, using the next lowest HP available. If a Slime King with the lowest amount of max HP possible dies, he will not spawn any more.

    Slime Abomination:
    Back and Forth: If a <<Slime Abomination>> takes 500 DMG before its next turn, it will attack twice during the following turn.
    Strength in Numbers: If any other Slime monsters are alive, every second attack, the <<Slime Abomination>> will instead heal every Slime for its DMG.
    Unison: If another Slime monster falls, <<Slime Abomination>> will gain +10 DMG for the rest of the battle.

     

     

  5. The player to which the girl was tethered to disappears, and as a result the tension she was feeling falls. "Uh oh." Shiina exhumes, having traced her eyes to the bars on her left side of her HUD. Freyd was getting lower and lower, the power he was exerting consuming nearly all of his resources. But this information was followed by a tasty and welcoming ping.

    A snicker forms as Shiina falls low, placing her hands against the stone beneath her. The ring of colors twisting shift to a bright emerald green, a hue it had taken prior was a welcome return. "Contesting Vivace: Overpowering Presence" the girl extrudes in a jubilant yelp, and a wave of light sought out the darkness to wherever it would hide. If she couldn't hit him directly, then hit everything. Easy solution.


    Spoiler

    Shiina regains +4 EN, +29 HP via BH
    ID #214352 | CD: 5 (Recovery no proc)
    Press the Attack Refreshes
    Rally Refreshes

    Post Action | Hyperactive on Freyd, 5 EN, Hyperactive CD [0/3]
    Free Action | N/a


    Players:
    Freyd | HP: 1311/1311 | EN: 68/148 | DMG: 29 | MIT: 98 | EVA: 3 (-1) | ACC: 7 | BH: 71 | LD: 8 | FLN: 16 | HLY: 16 | TXV 32/3 | TRLBLD | REC: 8 | Para.Imm | Hyper: [0/3]
    Raidou | HP: 1150/1150 | EN: 119/138 | DMG: 29 | MIT: 64 | EVA: 6 | ACC: 5 | BH: 63 | LD: 9 | AA | REC: 8 | V.D.: 126
    Kasumi | HP: 835/920 | EN: 58/118 | DMG: 28 | MIT: 40 | EVA: 4 | ACC: 7 | BH: 18 | LD: 4 | KEEN: 1 | P.V.O | PHASE | STK: 40
    Celeste | HP: 801/851 | EN: 55/108 | DMG: 29 | MIT: 78 | EVA: 3 | ACC: 7 | BH: 17 | BRN: 56 | HLY: 16 | PHASE | CHRG [2/3]
    Shiina | HP: 989/989 | EN: 107/118 | DMG: 1(-20) | MIT: 246 | ACC: 0 (-1) | EVA: 3 | BH: 29 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 39 | MENDING: 2 | REC: 8 | THRNS: 72
    Griswold | HP: 957/966 | EN: 72/96 | DMG: 21 | MIT: 227 | ACC: 4 | BH: 28 | AA | FL. THRN: 16 | TAUNT | THRNS: 112


    Enemies:
    (3,0,1,1,0,4) Slime King II | HP: 91/2500 | DMG: 220 | MIT: 50 (-20) | ACC: 4 | EVA: 4 | FORM [1/2] | Shatter [1/3] | TXV 32 [0/3](496-405)
    (1,2,0,1,0,3) Slime King III | HP: 1600/2500 | DMG: 220 | MIT: 50 (-20) | ACC: 4 | EVA: 4 | FORM [1/2] | Shatter [1/3] (2005-405)

    Slime King(s)
    King’s Aura: The <<Slime King>> is unaffected by Paralyze, Freeze and the Familiar’s Grappling skill.
    Almighty: The boss cannot be afflicted with both Lullaby and Hypnosis.
    Pure Structure: Any DoT effects on the boss will last half their original duration, except for Burn. Afflicting the boss with Burn will also deal double damage to it.
    Self Sustaining: On a CD 9+, <<Slime King>> will heal 100 HP at the end of his turn.
    Quick Split: On a CD 9+ and LD 10+, the <<Slime King>> will not attack and instead, summon a <<Slime Abomination>> to his aid. A <<Slime Abomination>> can only be summoned once per turn. This skill is deactivated once <<Gelatinous Form>> has activated twice.
    Gelatinous Form: Every time the boss’ health reaches 0, two more Kings will spawn, using the next lowest HP available. If a Slime King with the lowest amount of max HP possible dies, he will not spawn any more.

    Slime Abomination:
    Back and Forth: If a <<Slime Abomination>> takes 500 DMG before its next turn, it will attack twice during the following turn.
    Strength in Numbers: If any other Slime monsters are alive, every second attack, the <<Slime Abomination>> will instead heal every Slime for its DMG.
    Unison: If another Slime monster falls, <<Slime Abomination>> will gain +10 DMG for the rest of the battle.

     

  6. As a number of various prompts light up the girls screen, she maintains her grip on @Freyd's stamina. The whispers damage was massive, but so was his expenditure. Another harsh tug as her blonde hair continued to flip about and drift sees that bar turn blue again and increase. "Jeez, You sure are a lot to handle." Shiina gests with a smirk on her face. A surge of energy, and for the briefest moment a pair of wings manifest and collect around her body. It seems almost like divine aid was keeping her own energy full. "You owe me." The songstress offers quizzically, the gist? Something sweet from a floor she'd never been to.

    Freyd got all sorts of places, and likely knew a place. She wanted it and it was an easy motivation. As a wave of blue fire scattered through the place, Griswold stepping back. The Slime King splits into a buncha littler Slime Kings? Slime Kingu? Slime Kingi. There were more of them.


    Spoiler

    Shiina regains +4 EN, +29 HP via BH, Hyperactive Refreshes, Press the Attack CD [4/5], Rally CD [2/3]
    ID#214131: CD 9 (+8 EN)

    Post Action | Energize on Freyd (+8 EN), 10 EN
    Free Action | N/a


    Players:
    Freyd | HP: 1311/1311 | EN: 87/148 | DMG: 29 | MIT: 98 | EVA: 3 (-1) | ACC: 7 | BH: 71 | LD: 8 | FLN: 16 | HLY: 16 | TXV 32/3 | TRLBLD | REC: 8 | Para.Imm
    Raidou | HP: 1150/1150 | EN: 119/138 | DMG: 29 | MIT: 64 | EVA: 6 | ACC: 5 | BH: 63 | LD: 9 | AA | REC: 8 | V.D.: 126
    Kasumi | HP: 818/920 | EN: 64/118 | DMG: 28 | MIT: 40 | EVA: 4 | ACC: 7 | BH: 18 | LD: 4 | KEEN: 1 | P.V.O | PHASE | STK: 40
    Celeste | HP: 784/851 | EN: 66/108 | DMG: 29 | MIT: 78 | EVA: 3 | ACC: 7 | BH: 17 | BRN: 56 | HLY: 16 | PHASE | CHRG [1/3]
    Shiina | HP: 983/989 | EN: 108/118 | DMG: 1(-20) | MIT: 246 | ACC: 0 (-1) | EVA: 3 | BH: 29 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 39 | MENDING: 2 | REC: 8 | THRNS: 72
    Griswold | HP: 929/966 | EN: 83/96 | DMG: 21 | MIT: 227 | ACC: 4 | BH: 28 | AA | FL. THRN: 16 | TAUNT | THRNS: 112

    Enemies:
    (2,0,1,0,0,0) Slime Abomination #4 | HP: 189/900 | DMG: 100(+10) | MIT: 40(-20) | ACC: 4 | EVA 2 | Shatter [1/3] (189)
    (0,0,0,0,0,0) Slime King II | HP: 2500/2500 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | FORM [1/2]
    (0,0,0,0,0,0) Slime King III | HP: 2500/2500 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 | FORM [1/2]

    Slime King(s)
    King’s Aura: The <<Slime King>> is unaffected by Paralyze, Freeze and the Familiar’s Grappling skill.
    Almighty: The boss cannot be afflicted with both Lullaby and Hypnosis.
    Pure Structure: Any DoT effects on the boss will last half their original duration, except for Burn. Afflicting the boss with Burn will also deal double damage to it.
    Self Sustaining: On a CD 9+, <<Slime King>> will heal 100 HP at the end of his turn.
    Royal Gel: On an MD 9-10, the <<Slime King>> will launch an AoE attack at the four players with the highest hate, dealing 160 DMG and afflicting them with T4 Blight for two turns. This skill cannot occur once <<Gelatinous Form>> has activated.
    Quick Split: On a CD 9+ and LD 10+, the <<Slime King>> will not attack and instead, summon a <<Slime Abomination>> to his aid. A <<Slime Abomination>> can only be summoned once per turn. This skill is deactivated once <<Gelatinous Form>> has activated twice.
    Gelatinous Form: Every time the boss’ health reaches 0, two more Kings will spawn, using the next lowest HP available. If a Slime King with the lowest amount of max HP possible dies, he will not spawn any more.

    Slime Abomination:
    Back and Forth: If a <<Slime Abomination>> takes 500 DMG before its next turn, it will attack twice during the following turn.
    Strength in Numbers: If any other Slime monsters are alive, every second attack, the <<Slime Abomination>> will instead heal every Slime for its DMG.
    Unison: If another Slime monster falls, <<Slime Abomination>> will gain +10 DMG for the rest of the battle.

     

  7. Shiina begins to notice, that conflict was persisting for a bit too long. Weighing her options, concentration kicks in. To the side of names on the left of her vision, a number of percentages draw themselves just to the right of her party members bars. It would seem that HP values were fine, albeit some were a little drained. It confirms her suspicions and with an extend of her hand in an open clutch toward Freyd, his was the lowest given the sheer beating he was expressing. "I gotchu!~" Shiina exhumes in a musically accented tone, closing that hand and feeling a heft to her movement. As she'd pull it to her right, the whispers bar would seemingly climb on its own but the tax taken from the songstresses own. With a sharp exhale, her focus returns to maintaining the effect on the field and keeping things moving in her parties favor.


    Spoiler

    Shiina regains  +29 HP (BH), +4 EN, Hyperactive CD [2/3], Press the Attack [3/5], Rally Fades, Rally CD [1/3]
    ID #214001 CD: 9 (Recovery, +8 EN)
    Shiina sustains 32 via BLGT, BLGT Fades

    Post Action | Energize, +8 EN to Freyd, 10 EN
    Free Action | None


    Players:
    Freyd | HP: 1311/1311 | EN: 90/148 | DMG: 29 | MIT: 98 | EVA: 3 (-1) | ACC: 7 | BH: 71 | LD: 8 | FLN: 16 | HLY: 16 | TXV 32/3 | TRLBLD | REC: 8 | Para.Imm | Vanish (1/3)
    Raidou | HP: 1150/1150 | EN: 108/138 | DMG: 29 | MIT: 64 | EVA: 6 | ACC: 5 | BH: 63 | LD: 9 | AA | REC: 8 | V.D.: 126
    Kasumi | HP: 800/920 | EN: 70/118 | DMG: 28 | MIT: 40 | EVA: 4 | ACC: 7 | BH: 18 | LD: 4 | KEEN: 1 | P.V.O | PHASE | STK: 40 | Vanish [2/3]
    Celeste | HP: 767/851 | EN: 77/108 | DMG: 29 | MIT: 78 | EVA: 3 | ACC: 7 | BH: 17 | BRN: 56 | HLY: 16 | PHASE | Vanish [2/3]  | HYPER [2/3] | CHRG [0/3]
    Shiina | HP: 954/989 | EN: 108/118 | DMG: 1(-20) | MIT: 246 | ACC: 0 (-1) | EVA: 3 | BH: 29 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 39 | MENDING: 2 | REC: 8 | THRNS: 72
    Griswold | HP: 933/966 | EN: 86/96 | DMG: 21 | MIT: 227(-20) | ACC: 4 | BH: 28 | AA | FL. THRN: 16 | TAUNT | THRNS: 112 | [BLGHT 32/-20/1]


    Enemies:
    (4,3,2,0,0,3) Slime King I: HP: 2487/5000 | DMG: 220 | MIT: 50(-20) | ACC: 4 | EVA: 4 | Shatter [1/3] | BRN [112/2] (2937)

    King’s Aura: The <<Slime King>> is unaffected by Paralyze, Freeze and the Familiar’s Grappling skill.
    Almighty: The boss cannot be afflicted with both Lullaby and Hypnosis.
    Pure Structure: Any DoT effects on the boss will last half their original duration, except for Burn. Afflicting the boss with Burn will also deal double damage to it.
    Self Sustaining: On a CD 9+, <<Slime King>> will heal 100 HP at the end of his turn.
    Royal Gel: On an MD 9-10, the <<Slime King>> will launch an AoE attack at the four players with the highest hate, dealing 160 DMG and afflicting them with T4 Blight for two turns. This skill cannot occur once <<Gelatinous Form>> has activated.
    Quick Split: On a CD 9+ and LD 10+, the <<Slime King>> will not attack and instead, summon a <<Slime Abomination>> to his aid. A <<Slime Abomination>> can only be summoned once per turn. This skill is deactivated once <<Gelatinous Form>> has activated twice.
    Gelatinous Form: Every time the boss’ health reaches 0, two more Kings will spawn, using the next lowest HP available. If a Slime King with the lowest amount of max HP possible dies, he will not spawn any more.

     

  8. Upkeep: +29 HP (BH), +4 EN recovered, Press the Attack CD [2/5], Hyperactive CD [1/3], ID #213912 CD:11 (Recovery Proc, +8 EN)
    Upkeep 2: takes 32 from BLGT

    The battle had begun in the strangest mixture of catastrophe and efficiency. "Whoops, sorry." Shiina claps her hands together in an apologetic albeit obvious feint. Shiina didn't remember that Celeste had hardly experienced half of her kit, so her confusion was warranted. As the King held itself in a weird debilitation in the form of a red headed distraction, Shiina's ring twists to another hue. Keeping the pressure was numero uno when it came to combat. Aiming for her party with an outstretched pair of arms, she cracks another song and another ring shifts into place. Like a metallic lock, these symbols move like tumblers. Speed began to claim the group, their very weapons feeling just that much lighter in their arms. In the same vein, the king slowed ever so slightly. It appeared as she remembered, he was quite resistant to her form of control.

    "Moar pipes!" she squeals, the oddest concoction of regal and comedic on her appearance.


    Spoiler

    Post Action | Rally, +1 Acc to group until the start of Shiina's Next Turn, -1 Accuracy to Shiina's Next attack, -6 EN, Rally CD [0/3]
    Free Action | N/a


    Players:
    Freyd | HP: 1311/1311 | EN: 97/148 | DMG: 29 | MIT: 98 | EVA: 3 (-1) | ACC: 7(+1) | BH: 71 | LD: 8 | FLN: 16 | HLY: 16 | TXV 32/3 | TRLBLD | REC: 8 | Para.Imm | Vanish (1/3)
    Raidou | HP: 1150/1150 | EN: 107/138 | DMG: 29 | MIT: 64 | EVA: 6 | ACC: 5(+1) | BH: 63 | LD: 9 | AA | REC: 8 | V.D.: 126
    Kasumi | HP: 814/920 | EN: 75/118 | DMG: 28 | MIT: 40(-20) | EVA: 4 | ACC: 7(+1) | BH: 18 | LD: 4 | KEEN: 1 | P.V.O | PHASE | STK: 40 | Vanish [1/3] | [BLGHT 32/-20/1]
    Celeste | HP: 782/851 | EN: 79/108 | DMG: 29 | MIT: 78(-20) | EVA: 3 | ACC: 7(+1) | BH: 17 | BRN: 56 | HLY: 16 | PHASE | Vanish [1/3]  | HYPER [1/3] | [BLGHT 32/-20/1]
    Shiina | HP: 957/989 | EN: 112/118 | DMG: 1(-20) | MIT: 246(-20) | ACC: 0 (-1) | EVA: 3 | BH: 29 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 39 | MENDING: 2 | REC: 8 | THRNS: 72 | [BLGHT 32/-20/1]
    Griswold | HP: 965/966 | EN: 84/96 | DMG: 21 | MIT: 227(-20) | ACC: 4(+1) | BH: 28 | AA | FL. THRN: 16 | TAUNT | THRNS: 112 | [BLGHT 32/-20/2]


    Enemies:
    (2,0,1,0,0,0) Slime King I: HP: 4185/5000 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 (4510-325)

    King’s Aura: The <<Slime King>> is unaffected by Paralyze, Freeze and the Familiar’s Grappling skill.
    Almighty: The boss cannot be afflicted with both Lullaby and Hypnosis.
    Pure Structure: Any DoT effects on the boss will last half their original duration, except for Burn. Afflicting the boss with Burn will also deal double damage to it.
    Self Sustaining: On a CD 9+, <<Slime King>> will heal 100 HP at the end of his turn.
    Royal Gel: On an MD 9-10, the <<Slime King>> will launch an AoE attack at the four players with the highest hate, dealing 160 DMG and afflicting them with T4 Blight for two turns. This skill cannot occur once <<Gelatinous Form>> has activated.
    Quick Split: On a CD 9+ and LD 10+, the <<Slime King>> will not attack and instead, summon a <<Slime Abomination>> to his aid. A <<Slime Abomination>> can only be summoned once per turn. This skill is deactivated once <<Gelatinous Form>> has activated twice.
    Gelatinous Form: Every time the boss’ health reaches 0, two more Kings will spawn, using the next lowest HP available. If a Slime King with the lowest amount of max HP possible dies, he will not spawn any more.

     

  9. Upkeep: +4 EN, Press the Attack CD [1/5], Press the Attack Fades, ID #213790 CD: 6 (Recovery No Proc)

    That large surge of energy fades as the ring on the ground falters in its glow. "Good one Freyd!" Shiina offers with a thumbs up before extending her finger like a gun. Shutting one eye and changing targets, she sets her sights on Celeste. The color in that symbol changes to a light blue, as the songstress sticks out her tongue. "Holder steady...BANG." The girl chirps out and the ring flares. A soft light begins to claim Celeste's shape as her stamina bar would shift from its normal green to a vibrant blue hue. Now the pair were linked and she'd start to be a lot more mobile. Unwrapping her hands, and extending them out at her sides just above her waist. The surge becomes a lot less of a pulse then a hum, as she shatters yet another crystal. "Contesting Vivace: Overpowering Presence" Shiina yells as another tone joins the previous choir. 


    Spoiler

    Post Action | Hyperactive on Celeste, 5 EN, CD: [0/3], Duration: [0/3], +3 Passive EN recovery
    Free Action | N/a


    Players:
    Freyd | HP: 1311/1311 | EN: 97/148 | DMG: 29 | MIT: 98 | EVA: 3 | ACC: 7 | BH: 71 | LD: 8 | FLN: 16 | HLY: 16 | TXV 32/3 | TRLBLD | REC: 8 | Para.Imm
    Raidou | HP: 1150/1150 | EN: 113/138 | DMG: 29(-3/1) | MIT: 64 | EVA: 6 | ACC: 5 | BH: 63 | LD: 9 | AA | REC: 8 | V.D.: 126
    Kasumi | HP: 920/920 | EN: 83/118 | DMG: 28(-3/1) | MIT: 40 | EVA: 4 | ACC: 7 | BH: 18 | LD: 4 | KEEN: 1 | P.V.O | PHASE | STK: 40 | Vanish [0/3]
    Celeste | HP: 851/851 | EN: 73/108 | DMG: 29(-3/1) | MIT: 78 | EVA: 3 | ACC: 7 | BH: 17 | BRN: 56 | HLY: 16 | PHASE | Vanish [0/3]  | HYPER [0/3]
    Shiina | HP: 989/989 | EN: 107/118 | DMG: 1(-20) | MIT: 246 | EVA: 3 | BH: 29 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 39 | MENDING: 2 | REC: 8 | THRNS: 72
    Griswold | HP: 966/966 | EN: 96/96 | DMG: 21 | MIT: 227 | ACC: 4 | BH: 28 | AA | FL. THRN: 16 | TAUNT | THRNS: 112


    Mobs:
    [0,2,0,0,1,0] Slime Worm #4 | HP: 12/1200 | DMG: 120 | ACC: 3 | EVA: 1
    [0,0,0,0,1,0] Slime Polyp #2 | HP: 194/800 | DMG: 80 (+40) | MIT 60 | ACC: 3 | EVA: 2

    Slime Worms:
    Predator: On an MD 10, <<Slime Worm>> will attack again. This effect cannot occur twice in a row.
    Toxic Touch: If an attack roll against a <<Slime Worm>> results in an CD 10+, the player will lose 3 base DMG for the next two turns. This effect does not stack.

    Slime Polyp:
    Toxic: On an MD 9-10, the monster’s attacks will inflict T4 Blight for two turns on their targets.
    Acid Spit: In the case of a CD 6+ and MD 9-10, the attack will become an AoE and target the four players with the highest hate.
    Unison: If another Slime monster falls, <<Slime Polyp>> will gain +10 DMG for the rest of the battle.

    Slime Abomination:
    Back and Forth: If a <<Slime Abomination>> takes 500 DMG before its next turn, it will attack twice during the following turn.
    Strength in Numbers: If any other Slime monsters are alive, every second attack, the <<Slime Abomination>> will instead heal every Slime for its DMG.
    Unison: If another Slime monster falls, <<Slime Abomination>> will gain +10 DMG for the rest of the battle.

     

  10. As the room explodes in all sorts of flamboyant and intense colors, Shiina begins to chant. "Let's light this firecracker~" The girl exhumes as a huge ring of red echoes out from beneath her feet. Her hands stretch out, hair begins to drift as if its ignoring gravity. "Battlefield Overture: Dramatic Encore!" she shrieks with an almost playful and yet grim smile. That large sigil lights up in a valiant and vibrant light, and her arms begin to twist as she seems to be dragging some heavy yet invisible bar. The weapons in the rest of her parties hands charge with their own respective sword art hues, as if lapping up the power that the little valkyre was emanating. A cacophony set of whispers begin to chant. Removing a small crystal and tapping it one, the thing vibrates then shatters and the song within begins to play from the room itself.

    A whole lotta power, in the tiniest blonde package.


    Spoiler

    Post Action | Press the Attack (CD: [0/5], 10 EN), All allies gain +4 Base Damage until the start of Shiina's next turn. Shiina deals -20 base damage (minimum: 1) on her next successful attack.
    Free Action | None

    Players:
    Freyd | HP: 1311/1311 | EN: 119/148 | DMG: 29(+4) | MIT: 98 | EVA: 3 | ACC: 7 | BH: 71 | LD: 8 | FLN: 16 | HLY: 16 | TXV 32/3 | TRLBLD | REC: 8 | Para.Imm
    Raidou | HP: 1150/1150 | EN: 126/138 | DMG: 29(-3/2)(+4) | MIT: 64 | EVA: 6 | ACC: 5 | BH: 63 | LD: 9 | AA | REC: 8 | V.D.: 126
    Kasumi | HP: 920/920 | EN: 103/118 | DMG: 28(-3/2)(+4) | MIT: 40 | EVA: 4 | ACC: 7 | BH: 18 | LD: 4 | KEEN: 1 | P.V.O | PHASE | STK: 40
    Celeste | HP: 851/851 | EN: 86/108 | DMG: 29(-3/2)(+4) | MIT: 78 | EVA: 3 | ACC: 7 | BH: 17 | BRN: 56 | HLY: 16 | PHASE | Vanish [0/3]
    Shiina | HP: 989/989 | EN: 108/118 | DMG: 1(-20) | MIT: 246 | EVA: 3 | BH: 29 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 39 | MENDING: 2 | REC: 8 | THRNS: 72
    Griswold | HP: 966/966 | EN: 96/96 | DMG: 21(+4) | MIT: 227 | ACC: 4 | BH: 28 | AA | FL. THRN: 16 | TAUNT | THRNS: 112


    Mobs:
    [1,0,1,1,0,0] Slime Worm #2 | HP: 6/1200 | DMG: 120 | ACC: 3 | EVA: 0 | Paralyzed | STK [40/2]
    [0,2,1,1,0,0] Slime Worm #3 | HP: 22/1200 | DMG: 120 | ACC: 3 | EVA: 0 | Paralyzed | STK [40/2]


    Slime Worms:
    Predator: On an MD 10, <<Slime Worm>> will attack again. This effect cannot occur twice in a row.
    Toxic Touch: If an attack roll against a <<Slime Worm>> results in an CD 10+, the player will lose 3 base DMG for the next two turns. This effect does not stack.

    Slime Polyp:
    Toxic: On an MD 9-10, the monster’s attacks will inflict T4 Blight for two turns on their targets.
    Acid Spit: In the case of a CD 6+ and MD 9-10, the attack will become an AoE and target the four players with the highest hate.
    Unison: If another Slime monster falls, <<Slime Polyp>> will gain +10 DMG for the rest of the battle.

    Slime Abomination:
    Back and Forth: If a <<Slime Abomination>> takes 500 DMG before its next turn, it will attack twice during the following turn.
    Strength in Numbers: If any other Slime monsters are alive, every second attack, the <<Slime Abomination>> will instead heal every Slime for its DMG.
    Unison: If another Slime monster falls, <<Slime Abomination>> will gain +10 DMG for the rest of the battle.

     

  11. The same excitable and wild girl, matched with an nearly effervescent mop of blonde hair twinkle toed her way in, finding sight on Freyd and Raidou just seemingly standing there. "Sorry I'm late, you would not believe the things that a girl's gotta do to get a weasel out of a wall." She exhumed with her signature and trademarked smile, will sue. "Now we doing the slime thing again huh, I brought bottles. Wonder if Freya will cook with it if I bring some home. Wait, you don't think it will be alive in the bottle?" Mind moving a mile a minute as she sizes up the jar. "Nah." she makes a fart with her face, snickering as she presents three of them.

    Last time they were in this smelly butthole of a undercity, people were firing lasers and what not. I mean it was basically the worlds most dirty rave. Shiina wasn't about to miss this shindig, and frankly coral was getting pretty boring. She already had upward of a dozen stolen belts, and that poor candle maker has ran out of wax on a couple of occasions. Oh, and that poor statue will never be the same.

    "Good times." Shiina drops out of her lips like a sack of potatoes, with not a single ounce of context.

    Shiina Consumes:

    Bottomless Tea Wares (Gungir's/Eva 2 [Feast - 152493]) - 5th portion
    Loaves of Measureless Bread (Gungir's/Mitigation 3 [Feast - 205490]) - 5th portion
    CUPCAKES, INFINITE CUPCAKES (Gungir's/Overhealth 3 [Feast]) - 5th portion
    Mega Slime Farm Activated: +10% EXP to a thread [Forgot, because too much shit to keep track of in this]

    Shiina | HP: 989/989 | EN: 118/118 | DMG: 1 | MIT: 246 | EVA: 3 | BH: 29 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 39 | MENDING: 2 | REC: 8 | THRNS: 72

    Spoiler

    Shiina, Firm Anima, O&I Sonate
    Level: 32
    Paragon Level: 43
    HP: 989/989
    EN: 118/118

    Stats:
    Damage: 1
    Mitigation: 246
    Evasion: 3
    Battle Healing: 29
    FL. AURA: 16
    FR. AURA: 16
    HLY BLS: 39
    MENDING: 2
    REC: 8
    THRNS: 72

    Equipped Gear:
    Weapon: Aegis of Ancients - Valkyrie [T4/Demonic/Heavy Armor] Frost Aura 1, Recovery 2, Thorns 1
    Armor: Interwoven Celtic Band - Fervent Expression [T4/Demonic/Trinket] Life Mending 2, Holy Blessing 2
    Misc: Valkyries Wings +4 [T4/Demonic/Heavy Armor] Flame Aura 2, Frost Aura 1, Thorns 1

    Custom Skill:


    Skills:
    Heavy Armor R5
    Extended Weight Limit
    Energist
    Battle Healing R3

    Active Mods:
    Large Pockets
    Energize
    Barrier
    Press the Attack
    Rally

    Inactive Mods:
    Purify

    Addons:
    Field Medic
    Hyperactive
    Iron Skin

    Active Extra Skills:
    First Aid R5
    Leadership R5

    Inactive Extra Skills:

    Battle Ready Inventory:
    Flash of Rejuvenation [T1/Perfect/Crystal] Mass Heal [142197][142198][142199][142199-1][142199-2][142202][142391][142404][142406][142419][143706][143711][143735][143735-1][143737]                            
    Flash of Rejuvenation [T1/Perfect/Crystal] Mass Heal [143737-1][143737-2][143739][143740][143740-1][143740-2][143956][143961][143961-1][143971][143971-1][143971-2][143974][143975][144137]
    Flash of Rejuvenation [T1/Perfect/Crystal] Mass Heal [144137-1][144142][144142-1][144157][144157-1][144157-2][144464][144471][144471-1][144472][144472-1][144479][144479-1][144483][144483-1] 
    Flash of Rejuvenation [T1/Perfect/Crystal] Mass Heal [144483-2][144486][144486-1][144486-2][144486-3][144770][144779][144779-1][144780][144785][144785-1][144786][144789][144790][144790-1]
    Flash of Rejuvenation [T1/Perfect/Crystal] Mass Heal [144790-2][144790-3][145147][145150][145150-1][145150-2][145151][145151-1][145155][145155-1][145155-2][145160][145162][145162-1][145162-2]
    Flash of Rejuvenation [T1/Perfect/Crystal] Mass Heal [145330][145330-1][145331][145331-1][145331-2][145341][145342][145343][145343-1][145351][145351-1][145349][145349-1][145349-2][145349-3]
    Flash of Rejuvenation [T1/Perfect/Crystal] Mass Heal [145395][145397][145408][145408-1][145409][145409-1][145409-2][145412][145414][145414-1][145414-2][148083][148083-1][148083-2]                            

    Housing Buffs:
    Well Rested: -1 energy cost for the first three expenditures of each combat
    Squeaky Clean: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
    Hard Working: +2 EXP per crafting attempt and +1 crafting attempt per day
    Filling: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot.
    Item Stash: +1 Battle Ready Inventory Slot
    Delicious: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed.
    Relaxed: Increases out of combat HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
    Advanced Training: +10% Exp to a thread. Limit one use per month [0/1]
    Multipurpose: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
    Decor []: This buff affects the player and their choice of up to two party members.

    Guild Hall Buffs:
    Lucrative: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters receive +1 crafting attempt per day. Rank 10 crafters receive +2 crafting attempts per day.
    Col Deposit: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

     

  12. Watching @Gabrandr rush for the boat and cleave it in two, eyes warbling a bit as she pops a sucker into her mouth. "Heh, King go brrr." Taking a look back at the barrier, it would hold, and she moves over to keep with the dude she'd been undoubtably matched with. Without warning, an arm just wraps around her waist and lifts her from her feet. "Oof." Shiina outcries audibly as the sudden force of being yeeted up and landing on the Ifrit with zero warning. "Hi guys, long time no see." Waving loosely to @Freyd before, her hair stands on end from the wind and fire she'd just endured, looking something like a blonde Pomeranian. "Ugh, anyone got a brush?" Keeping in toe with Gabrandr because swole dude was kind of her deal atm, keep the batteries rollin'. A bit of a conversation she doesn't quite catch as she is fiddling with her hair, trying to use her fingers like a comb to no prevail.

    "Wait what I miss?" As Gabrandr starts to talk and they both start to slide. "Not again, what's with bad guys and air stuff." Shiina extends her arm and her iris flash yellow. "No, Stop it." Spoken like scolding a dog. A small circle forming over that stone, bits of electricity jumping out as it forms cracks around it like a snow globe. "Get him, before he blows me again!" Looking on to the sea of faces now slinking into the control room.

    Shiina casts Barrier on Razwell's freaky deaky rock. 

  13. Rocking back and forth a bit, bored, as the last of these refuges found themselves into the chamber below. As she'd look up, a big flaming ball of wood and metal was tearing ass down center field. "That, is pretty cool." Nudging @Gabrandr with an elbow. "Whacha think?" Hearing quite some distance away Eruda screech out the call for some help. "Oh, right. Yep thats probably pretty bad. Cool, but bad." She turns and taps her foot on the bubble she'd made. "Probably fine, I can spare some juice, right?" She reaches into the hole at the front of her chest, right through the neck. Out pops a hand with a nice little crystal in her palm. "Enduring Melody: Unyielding Barricade!" The girl speaks with a chipper tone, and the prism cracks and explodes in white light. Like a handheld flash bang, a giant ring of blue emanates out from her feet. A glossy blue film forms around the three tanks, energy values climbing slightly as their durability starts to increase just that much more.

    "Wait for it, this is going to be pretty lit. Seriously, wish I had some sunglasses."

    Shiina casts Misperception on the falling boat, and Rally on Raidou/Griswold/Eruda

  14. Wobbling for but a brief moment, before skipping up in a rather jarring difference of the warzone playing out beside them. A strange constrast of the super serious Gabrandr and a girl sporting a chipper smile. At their backs a personal legion of damaged and weakened Galtean people, slowly being shuffled into the butthole that the Floor boss had carved up into the light. Back into the sewers where this all began. "Get your tushy down there." Shiina exhumes, clapping a butt cheek on a woman to hustle her down the ramp like a cave in.

    A chirp toward @Raidou and @Ruri "Me and Gaby got dis, let us defend the city. You go do swole you things Book Boi." Her eyes swap up to Gabrandr who dwarfed her height quite considerably. Reaching out a slender hand that could vanish into his without issue. Hell, the girl could climb into his armor and just disappear. It makes contact with the guy, and those same signature blue flames of his seemed revived and just that much revitalized. A slide of her hand into a peace sign, as she raises a hand and pops a sphere over the entryway.

    Shiina casts Barrier over the walkway to produce a shield.

    "Just you and me, pony man, get those juices flowing. Think you got enough jam left for a whole sandwich, we got a lot of mouths to feed. As fate would have it, guess this was always meant to happen. Can you hear them singing?" An excited squeal, and with it rings start to draw themselves in expanding circles. Hair fluttering with a lack of gravity as power coursed through her and by extension, bestowing Scather man with a whole new realm of untapped potential.

    @Gabrandr

  15. Sucking on a sucker as she waddles with a growing army at her back, the strength of Ladonian resistance slowly being drained by the music as she walks. The stick of that piece of candy sticking out of her lips like a cigarette. "Yep. I got Gaby, you go do the crazy." The girl offers with a dismissive wave, like shooing a child. As the Ladonian elite would cut down the front line, Shiina jerks to attention and lifts her hand. An almost violent solar flare like discharge of light sees the health bars of those just defeated rush back to full.

    They get a wild hair up their ass and attempt to rush her instead, cutting their way past the troops as best as they could. Slowly boxing themselves in, hoping to remove the source of this bountiful healing. Blades slam against her, but find purchase on some sort of sphere. "That's not very nice." Shiina snickers as if in rebuttal, the bubble discharges some serious damage, as some sort of aura knocks them on their respective asses.

    A gesture in a point, and those Galtean farmers made soldiers make moves, cutting down the last remaining HP. Shiina turns to @Simmone and @Hidden, waving excitedly, and wasn't sure if they saw her at all. A pair of finger guns and a pop of her hip, the songstress draws attention to one of the buildings. As if operating an orchestra, that growing mass seeks out and starts to upheave rubble. Beneath, a few children and their parents. Shiina was on rescue duty.

  16. Celeste seemed to have @Gabrandr man handled, if he'd come to, then they could sort that crap out. With a smile, Shiina raises, hair still twisted by the acknowledgement of some skill. "It's SHOWTIME!" The girl bellows with a point toward the sky, another pulse in a ring that casts shade over the top half of her face. A lime green color as the ground tremors, forming symbols beneath her feet. It distorts before twisting into place was another set in red, and from her sleeve rolling into her palm a small crystal. Slamming it against her head like a beer can shows it shatter like glass.

    An electronic buzzing pulse, echoes out from the girl. A multitude of weapons begin to shine brightly, those of the rebellion's very peasants made warriors. A murmur in her ears, further confirming her intentions and a sense of pride in them. "I am eager to see what will happen, that voice continues to gain volume." Detached as it rings in her head. A snicker, as both hands raise and link to weapons. Offering them strength beyond what they would naturally hold. "TIME TO PARTY! Battlefield Overture!" The girl shrieks, and in an instant that symbol grows exponentially wider.

    The outcries of Galtea create a valiant decree of retribution, a chorus against tyranny and the potential fall of a nation.

    Shiina casts Press the Attack on the Galtean People!

  17.  yfbdoA3hLD7Y-UtsfAygId2OIojftVfoKR6Ky-17-5o.png.0cfb448a35e0b0b8fab970813a524e69.pngWatching on in awe as combat unfolds, keeping a chipper attitude through and through. Things seemed to be escalating rather quickly as a large barrier forms around the refugees and blocks some big ass laser beam. If she was a bettin' gal then there was a big ol' pony on that ship somewhere.

    But as Gabrandr would fall, a buzzing in her ears makes her shift her head slightly. "Righty." The girl chirps before starting to rush on ahead, looking back to Simmone as she knew the woman would chase her as she always did. Shiina would need her. "Guess you'll have to find out!" The songstress barks back at the black lotus as she rings a corner and past broken buildings.

    In the center a pit, dug by the fallen king that had dropped like a meteorite. Decrepit and still smoldering structures of a mix between Galtean and Landonian make burned. Like this, one could hardly tell the difference. "Ok, dude, it's time to let the big kids play. A tiny rock will only do so much." She murmurs toward Lamont as she slides past him, lifting Gabrandr's solid and yet unconscious head onto her lap. Starting to hum, her hair shifts back to that striking blond color. The ground shakes from the conflict boiling on around them, and the semblance of a song starts to bleed into his ears. 

    Simmone had arrived. Shiina pokes out her right hand and asks the woman to take it. Once she did, the ring turns silver and becomes a blinding white light as if they were standing in the sun. A little trick she'd used more than once, supercharged by the energy left over from the woman who disarmed it and the one that triggered it.

    If Gabrandr could see her, as she leans down, looks as though she'd bite his ear. "It's not over, your people need you." It would be his wife cradling him, nursing him back to health.

    Shiina casts Field Medic/Mass heal on @Gabrandr : +54% Max HP

    Spoiler

    Shiina, Voice of the Ancients
    Level: 32
    Paragon Level: 42
    HP: 860/860
    EN: 98/98

    Stats:
    Damage: 1
    Mitigation: 186
    FL. AURA: 16
    FR. AURA: 16
    HLY BLS: 34
    MENDING: 2
    REC: 8
    THRNS: 72

    Equipped Gear:
    Weapon: Aegis of Ancients - Valkyrie [T4/Demonic/Heavy Armor] Frost Aura 1, Recovery 2, Thorns 1
    Armor: Interwoven Celtic Band - Fervent Expression [T4/Demonic/Trinket] Life Mending 2, Holy Blessing 2
    Misc: Valkyries Wings +4 [T4/Demonic/Heavy Armor] Flame Aura 2, Frost Aura 1, Thorns 1

    Custom Skill:


    Skills:
    Heavy Armor R5
    Extended Weight Limit

    Active Mods:
    Large Pockets
    Energize
    Press the Attack
    Rally
    Purify

    Inactive Mods:
    Barrier

    Addons:
    Field Medic
    Hyperactive
    Iron Skin

    Active Extra Skills:
    First Aid R5
    Leadership R5

    Inactive Extra Skills:

    Battle Ready Inventory:

    Housing Buffs:
    Well Rested: -1 energy cost for the first three expenditures of each combat
    Squeaky Clean: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
    Hard Working: +2 EXP per crafting attempt and +1 crafting attempt per day
    Filling: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot.
    Item Stash: +1 Battle Ready Inventory Slot
    Delicious: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed.
    Relaxed: Increases out of combat HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
    Advanced Training: +10% Exp to a thread. Limit one use per month [0/1]
    Multipurpose: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
    Decor []: This buff affects the player and their choice of up to two party members.

    Guild Hall Buffs:
    Lucrative: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters receive +1 crafting attempt per day. Rank 10 crafters receive +2 crafting attempts per day.
    Col Deposit: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

     

  18. Clattering feet as tensions rose, she picks up a scather piece and lifts it over her head. It shines for a moment like a magic wand. "So we came to kill the bad guy, and now we aren't killin' the bad guy. Weird..." The girl clambers over to one of the inactive devices and claps it with the metal rod. It reverberates in her hands, and she smiles. She was half expecting the thing to fire or light back up, but the magic was lost.

    "Lemme get this straight, though, so burning man wanted to blow up a city. That would be bad, he wanted to shank us, which was also bad. Now he's laying there like a dork and is just popping out crocodile tears because he got his booty clapped, and now we are buddies?" Shiina looks toward Oscar, dude knew what was what. All this 'diplomacy' wasn't really her forté, and it was making her head spin.

    Eyeballing book boi curiously, she'd seen that expression a couple of times. But it wasn't for quite some time. Not since school, when he was trying to make buddies and zooming over their noggins with his learnt speak. "We got like a billion people waiting for us to pop that door open and walk up the stairs, we got like a billion people that will die if we don't gank this shmo and be done with it. I aint no vidja game kid but isn't 'kill the dragon' like something we have to do?" The soft sway in her tone alludes to something else influcing her decision as she charades air quotes, and yet she wouldn't be one to show it.

    Her hair shifts in an elegant platinum blonde, concentrating and trying to put thoughts to words. A buzzing in her ears, moving closer to, @Gabrandr without a lick of concern. The posture didn't seem at all hostile, on the contrary, it was almost playful and disarming. A murmur into his ear, as a soft musical tone seemed to follow with it: "So Gabrandr, you have failed in your attempt at dethroning Razwell, and your people continue to suffer. Is that fate yours to control? Or are you simply a puppet, that my messenger will gladly erase? If we were to balance the guillotine over your head, and the choice is yours to command. What will become of it, what would you do, king to a shattered people?"

  19. Shiina teeters back and forth as the conflict seems to draw to a close, noticing her 'trusty' metal steed had died and was nothing more than a giant weird sculpture. "Lame." The girl exhumes as she slides off and clatters to the floor, rattling like a shelf full of pots and pans out of a cupboard. Picking herself up after a struggled girly push up and a grunt, she dusts off her legs and BATTLE SKIRT before glancing at the big ol' discussion breaking loose in the center of the fray.

    The girl shrugs, chuckling as she shoves her hand out in front of her sideways. An extended thumb showing her indifference. In the back of her head, the girl starts to hear thoughts playing back behind her eyes.

         "He must die."

              "The man is broken, he is of no use."

                   "I must be made whole."

    Sticking out her tongue, and twisting that clenched fist into an upside down thumb, her choice was made. After all, he did yeet her. A harsh raspberry to show her disdain.

    << Kill >>

    (OOC: Ignore this if you wish, this is an alt and I understand if her vote doesn't count)

  20. ID:202818 | Battle:9, Craft:2, Loot:13 (No Proc)

    Strattling the next scather in question to begin to glow, it appeared that the songstress had only interest in the active cannon's. "Hi, I'm right here. Don't gotta yell." Her face puckers into a sublime pair of baboon butt cheeks, as she begins to hum. The blue glow held within that machinery begins to be siphoned, peeled away, as if somehow the girl was bonded to it. One can see the azure wispy like cerulean dance up her wrists in a billowing glow, its sea foam lantern like glow slowly draining away and flickering before coming to a black absence of energy. Lifting her hands up, they dance down a pair of burning blue palms. Shiina's face contorts into an immediate smile, one of mischief and wonder. Like a child about to don the fondue shoot in charlie's factory. Mounted to her trusty iron steed that she'd sucked clean like a mosquito, her arms raise as if hoisting it.

    "This is goin' get good!" she squeals in excitement as she cradles back and flops onto the floor, an intense rattle of armor as she lands.

    ID:202817 | Battle:8, Craft:7, Loot:20+1 =21 CRITICAL PONY RIDE!

    E. Makeshift Scather: ded. (LD 48/30)

    (0)Shiina | HP: 884/936 | EN: 86/90 | DMG: 1 | MIT: 346 | EVA: 2 | ACC: 0 (-2, 0/2) | LD: 1 (+1 Loot) | HLY BLS: 37 | MENDING: 2 | THRNS: 104 (inc. Fl./Fr. AURA)
       (STM, Well Rested, No Shift, +2 EN/turn [Horn], REC 8)
       (CD: Press the Attack 1/5)

  21. From a straddled mounting of the now dead cannon, her pony lost its light. That wasn't any fun, it had lost its juice. As she looked to the others, she watched on as Sam disappeared into the waves of blue fire, and for a moment she caught Hidden disappear into that flame. Sticking her butt into the air as she used both hands to fall off the side of that horse. A heavy clatter as she finds the ground, rolling and springing to the flats of her feet. Basically the same sound if someone dropped a bag full of can goods.

    Fantastic_chorus_range_rank_6.thumb.png.ed0afd27ed43528cfd449c7cdca5bd50.png"Hmph." Shiina extrudes with a scoff. Her hands lift and a produce a ring of red light that quickly grows out from her feet. The music begins with a somber tone before it quickly erupts into a chain of disjarring and rapid tempo base. At first, it seems chaotic, unmeshed, but eventually it begins to melt and twist. 

    The ring becomes rather large, and with it the ground begins to shake. Gravity seems to lose and weaken itself underneath the girl's feet. As the music shifts and twists linking two completely different sounds together, it was as if the girl was acting upon invisible volumes with those outstretched hands. Still lingering performance crystals playing sound began to detonate and join that ring the girl was producing, being mixed and melded into it as their producer. Hair and bits of her clothes painted in red light as that circle bends and twists beneath her feet, fluttering softly as gravity weakened.

    Weapons of those within proximity begin to glow, one after another, as she tapped into the wave lengths. "Kick his butt." The girl murmurs softly with a sharp inhale, a grip and golf swing on that last slider. Like dancing on imaginary keys, those hooked fingers stop, and she begins to lift them like conducting an orchestra. "Battlefield Overture: Dramatic Encore!" A metallic slam as that first symbol locks into place, and noticeably the blue fire begins to wane. Tapped and drained to offer strength to the players. Destabilizing and drawing from other sources of energy to add it to her friends.

    Press the Attack (+1 * Tier Base DMG to party, -1 * Tier Base DMG to self), -10 EN, Press the Attack CD [0/5]

    (0)Shiina | HP: 884/936 | EN: 80/90 | DMG: 1 | MIT: 346 | EVA: 2 | ACC: 0 (-2, 0/2) | LD: 1 (+1 Loot) | HLY BLS: 37 | MENDING: 2 | THRNS: 104 (inc. Fl./Fr. AURA)
       (STM, Well Rested, No Shift, +2 EN/turn [Horn], REC 8)
       (Press the Attack CD [0/5])

    Blocks

    (1)Freyd | HP: 987/1000 | EN: 114/134 | DMG: 32(+4) | MIT: 78 | ACC: 7 | EVA: 2 | BH: 55 (SURV) | LD: 8 (+1 Loot) | PROSP: 3 | FLN: 16 | HLY: 16 | PARA | FRB 40, -1 ACC | TXV 24/3 | TROLL'S BLD | PARA IMM | ANTIDOTE (2/3) | DRG.JEWEL
       (STM, Rested (1/2), AoE Shift, +2 EN/turn [Horn], REC 8)
       (CD: ST-B Unlocked 0/1 | Charge 0/3)

    (0)Freya | HP: 836/874 | EN: 114/114 | DMG: 32(+4) | MIT: 20 | EVA: 5 | ACC: 7 (inc. AA) (-2, 0/4) | BH: 48 (SURV) | LD: 5 (+1 Loot) | BLD: 48 | PHASE | V.O.: 96 | DRG.JEWEL
       (STM, AoE Shift, +2 EN/turn [Horn], REC 4)

    (0)Tricolor_Mina | HP: 650/759 | EN: 98/100 | DMG: 29(+4) | MIT: 78 | EVA: 2 | ACC: 4 (FOCUS) (-2, 0/4) | BLGT: 32 | BRN: 56 | FRSTB: 40 | V.D.: 75 | DRG.JEWEL
       (AoE Shift, +2 EN/turn [Horn])

  22. Floundering as she skittered into the sea of colors, all the decorations were in danger. As those rapid spinning wheels that were her legs continued to buzz back and forth from location to location, one can catch the wake of damage behind her. "Whats dis?!" Shiina extrudes as she drops like a stone on Oni's lap. Oni plays out his spiel, which I won’t repeat because copy paste rule. The NPC recoils as she flops onto the rug, and pops her head into her clothes like a turtle. Eventually she ejects, and a spray of tiny seeds litter the rug. "These things?" she picks one up and shoves the raw pumpkin seed into her mouth. Her face twists from excitement into one of discomfort. Blowing a raspberry as the thing escapes at pretty fair speed, latching itself to Oni's cheek. "Those, yes." almost irritated as he pulls it off. "Gross, You can have them, gimme stuff." The blanket begins to fill, and the girl starts to shovel all the 'souvenirs' into her pockets, with a backpack in the shape of a rabbit. Yes a rabbit.

    For Item ID's:  ID:202721 | Battle:8, Craft:1, Loot:13

    Seeds: 221 [Fate (14)/Apple (17)/Pool (31)/Fun (13)/Churns (19)/Knife (39)/One (26)/Family (20)/Melt (42)]

    DELTA RUNE (x1) [-150] [202721a]
    Hammerspace Backpack (x1) [-70] [202721b]

    Tags: 9 [Apple (2)/Pool (2)/Fun (1)/Knife (2)/Family (1)/Melt (1)]

    1 -> Halloween Candy (x3) [202721c] [202721d] [202721e]
    3 -> Reroll Tickets (x3) [202721f] [202721g] [202721h]
    5 -> Candy Corn (x1) [202721i]
    7 -> T4 Perfect Armor/Shield [202721j] [202721k] [202721l] [202721m] [202721n]

  23. Listening to the story pretty intently, Shiina looks at Eruda and shrugs. "Maybe they'll figure it out on their own." Her eyes still locked to that little orb, waiting for it to produce more pictures. "Just yanno, do what I do. If they come to their own conclusions, and listen to what you've got to say, then that's all you need. It's hard to force someone to share your beliefs, but that doesn't mean that you can't help each other out." Finding her way to her feet, before handing Morrighan back her little TV crystal thing. Shiina had been quietly supporting the group in the sidelines for a while, and where that skill had come from had never really come up. Why would it? It wasn't really important in the big picture, what was, was how she used it.

    Without warning, Shiina starts to run toward the ocean, scooping some sickly looking napkin out of the waves. "Sprinkles, did you have fun?" She gives that thing a squeeze and a stream of liquid sprays out of its mouth, dripping as the moisture ran off his fur. Like a living squirt gun. Wiggling the beast sees it start to move much more frenetically, its arms flailing around as it starts to clamber on the skin on her hands. Even now, after she'd pulled him up, he was trying to escape. Yeah, she saved him, but she also was the whole reason he was out here in the first place. "That's good, Comon lets go get some marshmallows or somethin'." The thing spits a few times, trying to offer a warning that wasn't heard in the slightest.

  24. Watching Griswold babble like a weirdo, maybe he had a crush or something. Shiina snickers with a grin, fiddling with that little sphere in her hands. "What is this anyway?" Shiina shuts an eye as she tries to chew on it, her imagination telling her maybe it was like a jawbreaker. "What who?" the songstress's eyebrows perk up. Cupping her hand around her mouth, she leans in and murmurs toward Eruda "I think your dad has the hots for teacher." Giggling as she slides to her feet, catching the bit of a breeze dancing along the shore. Again she lifts that small marble up and scans through it, and sure as shit she could see a Jolly Rodger through it. It was like some black gunk that made an obvious shape inside the glass looking thing.

    Nisa raises a hand, and Shiina places it into the woman's palm. It flashes with light for a single moment, so short that it was easy to convince yourself that it hadn't at all. But Shiina always believed in those weird little obtuse events, that popped up and no one would believe her if she told them. "Shall I tell you?" *puff* Shiina hits the sand like a stone. Right onto her belly, a pair of legs start to sway behind her keister. It was freaking story time, and teacher had the best freakin' stories. "Listen Eruda, it's a good time." Her eyes dilated and wide like she just downed a pile of sugar, or was a deer about to meet 80mph the hard way.

  25. Flailing around in the water and throwing it left and right, the splashing was about as one could get to a kraken. The sound alone was just a white noise, followed by some insistent screaming and howling. Shiina dunks into the water, swimming as low as she could go. Her hair blooming out as it becomes weightless beneath the waves. Her eyes perk up, and beneath that surface a few bubbles escape her lips in a trail. Sprinkles however didn't want shit to do with the ocean, being slowly swept back and forth, trying not to be carried out with the tide. One can see his arms flinging about as he desperately clings to whatever scrap or object he could reach. It's not like he could drown, nope he would just drift forever into that large body of water. Cut back to Shiina, who had found a single item beneath them. Swimming lower, something taking on color and glowing gently in that bed. Her eyes lock with those of another. A simple exchange of a gaze, and Shiina giggles. Her legs kick off the sediment and bring her to the surface. A sharp inhale as she peaks, "Guys! Wanna meet my friend finally?" Scampering out of the lake and twisting on her heels, as she rocks her hands out in front of her like presenting the entire lake to the rest of the group. Breaching the surface without anything close to the same expression, the first thing is that long white hair.

    Griswold looks like he's seen a ghost.

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