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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
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      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
      -Staff
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.

The Black-White Human

User
  • Content count

    268
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About The Black-White Human

  • Birthday 03/01/1997

Guild Information

  • Guild Name
    Solo Player
  • Position
    Just wanderin around da ze~

Profile Information

  • Gender
    Female
  • Location
    Currently in SAO and GGO
  • Interests
    Games, magic, learning, Having fun

Profile Fields

  • Skill Points
    15

Recent Profile Visitors

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  1. [F11] [Event Thread] Masquerade Ball

    "Thanks for understandin beat. And don't worry bout me, I tend ta find people like that quite often so far!" Smiling to them lightly marisa starts to reach to grab another snack before freezing slightly. Then her eyes going somewhat wide she opens up her menu and starts to scroll through it before looking to beat and shield with a somewhat calmer expression. "Hey sorry for this after just startin to talk ta both of you. But I just realized I forgot somethin important back at the place I'm stayin at, so I've got to head out for a bit. I do wish ya both a fun time while your here and I will be back later!" Saying this to both of them Marisa then turns to look at Illiure. "Hey sorry for the suddenness. But would ya like to come with me ze? If not feel free ta wait here or somethin cause I will be back in a bit, but as ya might have heard while talking to those two I forgot somethin really important." @Shield @Illiure @Beat [Marisa has (Temporarily) left the rp]
  2. [F11] [Event Thread] Masquerade Ball

    "Eh, don't worry none was taken ze and thanks to you as well!" Even though Marisa herself said that she didn't really like her outfit much to Illiure a bit ago, hearing the compliments makes her smile somewhat more. "Ya know I'm still thinking that my original outfit woulda been perfect as well. But then people would probably think I was a maid or waitress here so I decided against that." Then around the same time as beat's question about them being in a guild is asked Illiure also places herself on the opposite side of Marisa from the two people. Sighing somewhat at this her face still shows a slight smile on it. "Nah I'm not in a guild and I'm ninety eight percent sure that Illi isn't as well. And thanks for the offer but if I join one that guilds reputation would stick with me and people will start expectin me ta act a certain way rather than as myself. So again, thanks. But I'll just stay by myself and adventure with friends I make from people who are in or outside of guilds." And with that the invitation was rejected with a smile and somewhat(?) valid reasoning before marisa looks to shield. "Don't worry bout it, I didn't mind all that much since I already know what my preferences are, Da Ze~!" @Shield @Illiure @Beat
  3. [F11] [Event Thread] Masquerade Ball

    "Eh I just like the flavor a lot. Also you can eat as much as ya want here which is pretty awesome~" Smiling at that Marisa starts to reach for another but stops right before doing so. "But now that I think bout it other people may be wantin some as well. So I'll stop grabbin stuff for now." Course hearing the question about what she did marisa only smirks somewhat. "Eh I spose I only did what every other person did. Borrowed a lot of things, studdied, played games and whatever else I did." Waving a hand in the air somewhat dismissively and would mainly listen to what Illiure talking. Course at the inhuman part marisa would chuckle. "Nah I'm just your everyday ordinary human even if others around me may not have been as ordinary." And getting ready to reply once more to the kind part Marisa notices her smile and smiles widely as well. "Allright! I did better than everyone else that trie-" It was around that moment however that beat and shield walked up, most likely making Illiure hide her expression behind a stoic one again. Sighing slightly at that marisa would however quickly go back to being cheerful. "Hello and it's nice ta meet the both of you beat and shield. The names Marisa Kirisame though I prefer ta just be called marisa, and this.." Wrapping an arm around Illiure, Marisa smiles somewhat mischievously. "This is my friend Illiure who is just dyin to meet some more people and make some friends~" Saying this marisa would hear his compliment and laugh lightly. "Nah I don't mind so thanks! Also I have ta say that you both look good as well, Da Ze~!" @Illiure @Beat @Shield
  4. [F11] [Event Thread] Masquerade Ball

    At that marisa just shrugs nonchalantly. "Well it's your loss. Course I guess that means I'll just bring ya with me without the kickin or screamin then." Speaking in a somewhat teasing tone marisa nudges Illiure playfully. "Oh and actually I have seen a place like this before. In fact the owner of the place loved sweets quite a bit more than I did." Chuckling at what can only be assumed to be some memories of the past marisa continues to munch on the same snack slowly. Course hearing the last thing Illiure says they would sigh somewhat. "Well I doubt staying with you will make me disappointed in any way. In fact just talkin to somebody is nice as it is. Even if some people may think of them as a stick in the mud.. Also your close to where all of the sweets are so that's a bonus as well, Da Ze~!" Smiling at them marisa pats her shoulder. "Anyways what I've been tryin ta say and what I say to reddie all the time is that they should lighten up and enjoy things as they happen. Cause who knows when or if you'll be able ta have another moment like this in the future be it near or far.. Course that's just my motto to always have fun or a good time~" Laughing off the more serious sounding part as if it's a joke ,marisa finishes the cinnamon roll she had and grabs another one. @Illiure
  5. [F11] [Event Thread] Masquerade Ball

    Waving to the guy as he left marisa would reach for another cookie only to find half of one left. Looking back at the tabe she would see that the whole tray of cookies is now gone. "Did I really eat that many that fast..?" After a second she just shrugs and popping the half-cookie in her mouth grabs one of the other snacks to start munching on. Going back to looking at the crowd marisa would then feel a nudge to her side and hears Illiure's question. "Well that's an easy answer for me. Then you'd be alone again ze. And don't worry bout that! If I find somebody that I recognize or think is interestin I'll just drag ya with me kickin and screamin" Chuckling softly after saying that Marisa would then go back to munching on her new snack, the glazed heart shaped cinnamon roll. @Illiure
  6. [F11] [Event Thread] Masquerade Ball

    "Well from what I heard ya say a bit ago you want ta help fix a lot of things and ya think a lot about how ta do so and other things. And last I think that your kinda cute as well." Taking a bite from her snack again she continues. "Also you'd be surprised ze.. I've ended up in a few situations where things did not work out at all. But hey it's nice ta have rivals as well sometimes and I beat that person up after I untied myself!" Chuckling a bit at the last part marisa notices another person walking over before she can answer the last question. So listening to what Illiure says to them Marisa finally talks. "The names Marisa Kirisame, and unless they hate sweets I'd say just bout anything would be nice ta them." Saying this marisa then grins somewhat. "In fact.. just grab a plate and put a lot on it~" Chuckling lightly marisa grabs another couple from the table. @Hei @Illiure
  7. [F11] [Event Thread] Masquerade Ball

    "I'm sure they were all just jealous that they weren't as adorable." Patting their back a bit marisa would grin at her new 'friends' (Be that willing or unwilling) statement. "Well it is always said that the most mismatched people make the best of friends! Or wait... Was it the other way around?" Seeming to ask herself that Marisa thinks on it for a few seconds before she gives a slight shrug and finally releases Illiure from the hug. "Alright, I don't want ta make you uncomfortable else the first expression I see might be a blush rather than a smile." Chuckling a bit at her joke marisa brings her hand to Illure's face and straightens her mask slightly before she brings the hand back down with a nod and goes back to grabbing another snack to eat. "Anyways as you've probably noticed I'm a relatively friendly person, course I spose that could be a good or bad thing if ya think about it. Buut on that note do ya want ta be added to my friends list ze?" @Illiure
  8. [F11] [Event Thread] Masquerade Ball

    Listening in silence as Illiure spoke Marisa would nod a few times with a somewhat thoughtful expression with her smile. After she finishes talking there is a second of silence as Marisa just continues to look at her. Then whistling she would finally speak. "Yep I'm sure that you and reddie would get along quite well if ya ever meet eachother. Course for that to happen I'd probably have to be the one to help you both meet though." Chuckling at that statement Marisa squeezes their shoulder lightly. "But about what ya said. I'm sure that if ya try your best things will turn out well. And if they don't you can always lean on your friends a bit as ya both work together to make things better Da Ze~!" After finishing with saying that Marisa's slight smile then takes on a more mischievous grin. "But that is then and this is now. And now is the time ta relax, have fun and hug things or people that ya think are actin adorable~" Right after saying the last part Marisa pulls Illiure into a tightish hug. "And how your actin is just adorable ta me somewhat Illi~" @Illiure
  9. [F11] [Event Thread] Masquerade Ball

    "Hmm?" hearing the question marisa looks back to Illiure while lazily munching on another snack. "Technically yes. Course I still don't really know if she actually is in this place or died already. Right now I'm hopeing for her to just not be in this game though." Taking another smaller bite out of her cookie marisa looks back over the crowd with a slight smile. "Then again I'm pretty sure that she wouldn't come here for anything other than the food. In fact they are basically just like you personality wise!" Chuckling a bit at that marisa pats Illiure's shoulder. "But that is them and you are you. Also since I'm thinkin that reddie is not in this world I'll just do my best ta protect what new friends I do make here ya know?" Grinning at that Marisa finishes off the rest of what's in her hand before finally bring her arm off of Illiure. "But what about you ze? Knowing reddie she tends ta be the type of person who hates to show weakness and won't stop at anything to fix somethin that's she thinks is wrong. But once again that's them and you are you. So what are you like and what do you think Illiure?" Placing one hand on Illure's shoulder Marisa gives a slight smile to her. @Illiure
  10. [F11] [Event Thread] Masquerade Ball

    Hearing/seeing that the heart cookie is being handed to her marisa's smile only grows more as she let's out a slight whistle. "Dang ya really do act like rei- eh, reddie.. Course I guess that just means that we'll be good friends, Da Ze~!" Saying this marisa takes a bite out of the heart cookie before giving it back with only half of what was left and half of what Illiure bit off of still there. Anyways ya can have the rest of it back now since it is yours, but thanks for lettin me try it~" Continuing to keep her arm's on IIliure's shoulders Marisa would continue to grab snacks while watching the crowd of people. Every now and then while doing so she would smile slightly at seeing two people seem to get closer, course it would mainly seem like marisa is searching through the crowd rather than watching the people in it.
  11. [PP-F4] An adventure gone wrong(?)

    Luckily Marisa wasn't out of it for long as zandra started to hug her real tight causing marisa's eyes to open wide. "I-I was kiddin, I'm not actually asleep or dead so please stop crushin me alice!" Saying this Marisa would shake her head slightly as the cold hits her face again along with the site of who it is on her reminding marisa where she is at again. "Oh yeah I'm in sword art online still. I kinda forgot bout that." Mumbling this to herself she smiles to zandra and starts to pat her back lightly. "Anyways ya caught me at just the right time.. zandra I think? Yeah it was definitely Zandra course your armor looks a lot different than before that's for sure." Continuing to smile lightly marisa instead decides to rub their back gently. "Anyways thanks for helpin me out there Zan, but I'm sure that ya don't want to be out here in the snow, so how bout we get up and start headin back to town ze?"
  12. [F11] [Event Thread] Masquerade Ball

    "Ehe~ I knew somebody else would get how I feel about fancy outfits eventually!" Smiling all the more at having found a fellow person who also doesn't care for fancy things Marisa grabs another cookie to munch on. "Anyways maybe, maybe not. But hey at least we are enjoyin ourselves with the food here~" With that said she finishes off the rest of the cookie in her hand already and reaching for another one Marisa stops from doing so as the heart pastry Illiure is holding is noticed. Grinning a bit Marisa moves close to her again and places her arm on Illiure's shoulders once more. "Hey reddie... Do ya mind if I steal a bite of that cause it looks pretty good~" While asking this the hand that's on Illiure's far shoulder slowly moves toward the pastry as if to steal take borrow it. @Illiure
  13. Re-Evaluations Topic

    Name: Demonic Eye Item Type: 2 Hand Straight Blade Tier: T1 Quality: Perfect Enhancements: +2 Dmg +1 Life-steal Description: (This is not remembered due to not having access to the store I got it from.) Post Link: (Honestly I am not 100% sure. But I think it was made by Kiluia Seiko close to when I first joined the site.. Again it could be kiluia or kosan.) To Name: Demonic Eye Item Type: 2 Hand Straight Blade Tier: T1 Quality: Perfect Enhancements: +2Dmg +1 Bleed Description: (Still can't think of a good one or what it looked like so some suggestions would be nice ^^) Post Link: @Morgenstern
  14. [F1-PP] Meetig a old face

    "Perhaps we could.." Looking around the town as they both walk marisa keeps her posture relaxed/carefree as if she hadn't a care in the world. "Well other than sleepin I also explore a lot on the lower floors. Course I don't really do too much fightin, not cause I don't want to, but cause I just want to explore and take it easy for now ya know?" Saying that marisa chuckles lightly then looking down to your familiar I smile again. "Oh and kuro right? If ya want your free ta hitch a ride on my shoulder or head since flyin or walkin all the time has got to be tiring for you," Saying this marisa then goes back to looking at all the other npc's or players walking around the city with a slight smile as they both walk. "Have to say even though I may not like ta stay in these kinds of places all the time. It is always nice when I do so."
  15. [F11] [Event Thread] Masquerade Ball

    Hearing that Marisa shrugs slightly. "Eh. Well I can still try can't I? So lighten up reddie!" Saying that more as a statement then a question she pat's Illiure's shoulder lightly with a chuckle and being at the food table now Marisa grabs yet another cookie as she starts to munch on it and the other one at the same time. Course hearing that Illiure will be staying for the food she seems to smile somewhat more and after their question is asked Marisa swallows what's in her mouth before speaking. "Well ta be honest I don't really know if I do or not right now due to all of the masks and different outfit's everyone has on for this event, but then again I also don't know too many people in general. Heck I could barely recognize myself, but I had ta have a mask and party outfit just ta be able to enter the place..." Grumbling the last part to mostly herself she huffs slightly before going back to snacking. @Illiure
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