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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
      _______________________________________________________________________________________________________________________________________________


      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Row  Teayre Percival Nezumi Zandra Alice Arc Atzo Baldur Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Teion

      State of the Site Discussion   10/03/2017

      Please provide your thoughts and opinions! This discussion will affect the future of the site, so it's important that we get as much feedback as possible.
    • Aereth

      2.5 PK Rules / Thread Tags Discussion   10/16/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK

Helios

User
  • Content count

    1,248
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3 Followers

About Helios

  • Birthday 06/02/2006

Profile Information

  • Gender
    Male
  • Location
    Canada, Eh?
  • Interests
    sleep ._.

Profile Fields

  • Skill Points
    53

Recent Profile Visitors

18,871 profile views
  1. is it too late to say happy bbbirthday to @Oikawa ?

    1. Jomei

      Jomei

      No, but its too late to apologize

  2. We did it Reddit!

    @Beatbox @Takao omg same
  3. Guess who's back?

    my guy welcome back
  4. We did it Reddit!

    omg happy birthday!
  5. when will takao's funeral be

  6. a s i w a l k t h r o u g h t h e v a l l e y o f t h e s h a d o w o f d e a t h

    1. Show previous comments  2 more
    2. Macradon

      Macradon

      I take a look at my wife and realize she's very plain

    3. Helios

      Helios

      but that's just perfect for an amish like me

    4. Macradon

      Macradon

      You know, I shun fancy things like electricity

  7. s o m e b o d y o n c e t o l d m e

    1. Show previous comments  25 more
    2. Macradon

      Macradon

      M y w o r l d ' s o n f i r e ,  h o w a b o u t y o u r s ?

    3. Shark

      Shark

      T h a t ' s t h e w a y I l i k e i t a n d I n e v e r g e t b o r e d

    4. Macradon

      Macradon

      H e y n o w ,  y o u ' r e a n a l l - s t a r ,  g e t y o u r g a m e o n ,  g o p l a y

  8. I think Erron's is the last one. I honestly don't remember thought :P
  9. @Calrex Why do you harass me with your scores. xD @Hikoru Couldn't forget about you ;)
  10. After looking at everyone else's scores, I stopped trying to win xD
  11. If I don't wish  Erron a happy birthday, he'll smite me.

  12. OINK, HAPPY BIRTHDAY! #BBB

  13. was fun homies. now ya boy leelee is going on an adventure.

    1. Calrex

      Calrex

      Don't let them take your kidney :P

    2. Opal

      Opal

      CANDY MOUNTAIN!!!

  14. Upon entering the shop, Helios stepped up to the counter. Behind it was a blonde haired man whom he recognized quite well. The noirette placed a fair sized sack and a rare tier curved sword in front of the shop owner. "For you, Oikawa, fourty-four thousand, five hundred and eighty nine col. Hold onto that sword for me. Thank you for the motivation and training you put me through back when I first met you on the third floor. I appreciate it. Now, go crazy with that money." He chuckled, stepping away from the blonde and exiting the shop for the last time. "Goodbye." He said as he turned to the man, before closing the door behind him. -44,589 col and Kanshou Name: KanshouYour Profession: BlacksmithYour Rank: 3 - Professional BlacksmithID: 36256Roll: 11Item Type: Weapon (One-Handed Curved Sword)Quality: RareEnhancements: +2 DamageDescription: A long, curved blade with extra damage. The black metal has a red hexagonal pattern and a yin-yang at the base. The handle is a polished silver.
  15. [OP-KE-F17] Sunset

    Helios stepped up to the edge of the seventeenth floor. Behind him was a fair sized plain with a range of mountains and the safezone of Spartaia in the distance. Underneath him was... well, from what he could tell, nothing. Just an empty void that would soon consume him, just as it did to many others. The noirette took a seat in the grass for a moment and stuck his black and green curved sword into the virtual dirt next to him. Showing off his dark, raven-coloured hair, the swordsman took off his hat, hanging it carefully off of the blade's hilt. Then, he stood back up and pulled open his GUI. He wasn't going to leave SAO behind without sending a final message to everyone he knew. The PM was quickly written and sent to every player who was on his "Friends List". All that was said was, "It was fun while it lasted. I wish you all luck in finishing this game. Adios." The player thought about his time in Aincrad. Had any of it really been worth leaving behind his old life? His mind travelled back to the beginning of Sword Art Online. Helios remembered a blonde dual-wielder, who at the time only used one blade, who had invited him to join a guild that would eventually become the strongest in Aincrad. Maybe that was the reason he was removed from the guild. Back then he was nothing, he was barely even able to challenge a boar or two and exit alive. It wasn't a surprise that he wasn't needed in the group of powerful players. Then his thoughts shifted to another time, not long after he had left Azure. Another blonde man, Oikawa, had asked him to accompany him on the third floor. He had said Helios would be learning how to become a blacksmith. Man, was that a lie. It turns out he was wanted for a secret project that to this day he had no knowledge of. The dark-haired male chuckled at the thought of having trouble killing a small, green dragon on the third floor. Now, it wouldn't have lasted long at all if he were to retake that challenge. For some reason, Helios continued to be curious about the blonde's "project". Although they had spoken countless times afterwards, the rapier-wielding man had never spoken about it again. Months after that he had been recruited to join the Velvet Room with Jomei and Piera. Immediately, he accepted their request to join them as a council member. Unfortunately, that guild did not live long. At some point along the lines, Helios had been removed from the council and reduced to a regular member of the guild. Eventually he had simply abandoned the players, and he wasn't the only one. Lowenthal, the leader of the Velvet Room, had ended up leaving Jomei to lead the guild while he joined the Azure Brigade. One of Helios' biggest mistakes was not coming back to help his ginger friend save the guild, which he had thought seemed promising. There was a time when Jomei and the raven-haired man had spoken underneath the branches of the eighth floor. The man had asked Helios to rejoin their old guild. If only he had said yes. Then, all of the sudden, Zelrius was dead, along with Ssendom, another member of the Azure Brigade. Tristan Delaney had went off the grid and Lowenthal decided to leave the frontlines with Shizuka. Helios didn't understand why Oikawa of all people would have killed the dual-wielding swordsman. Of course, knowing the blonde's reasons wouldn't change anything. Zel would still be dead. It wasn't long after that Manta, a woman who had accompanied him on his Breaking the Unbreakable quest, and Ebony, a healer on the frontlines, had been killed by Calrex's wife, Teayre. Helios did not think about any of this often. Not many spoke to him about it anymore, so he had pushed it out of his brain, much like his identity outside of Sword Art Online. He continued on with his thoughts. All of the quests he had taken, both alone and with friends. The temple on the fourth floor where he had fought alongside Rain. The time he had met Shizuka, a pink-haired woman, on the sixth floor. His meeting with Oikawa and Hunie on this very floor. His long conversation with Teselmar about life in Aincrad. Rusty, the brunette he had taken interest in so long ago. The ice cream he had shared with Kasier, a friendly, very innocent woman. His mind wandered on and on until eventually, it simply stopped. He asked himself again. Was any of this really worth it? He had left behind all of his family, all of his friends. His entire life was gone. It had been gone the very second he placed the NerveGear on his head and said those two fateful words. "Link Start." He whispered to himself once again. Then and there he had an answer. Yes it was worth it. Sure, he had left behind his old life, but he made a new one here in Aincrad. He met new friends and considered them to be like a family to him. All of them fought against the game for an exit, but in the end, did they really need one? They had everything they ever needed here in SAO. And now that I am leaving this world for good, this is my opinion. Although you are hated for what you developed, Kayaba, in the end, I believe you are truly a genious. Helios took his final breath as he stood up and smiled. At the end of the day, this game was not any more cruel than the real world was. He hoped more people would eventually realize this. And with that, he stepped off of the map, falling for a moment before his vision was gone. All that was left was a black screen and three red words. YOU ARE DEAD
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