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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Row  Teayre Percival Nezumi Zandra Alice Arc Atzo Baldur Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Teion

      State of the Site Discussion   10/03/2017

      Please provide your thoughts and opinions! This discussion will affect the future of the site, so it's important that we get as much feedback as possible.
    • Aereth

      2.5 PK Rules / Thread Tags Discussion   10/16/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK


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About Zandra

  • Title
    Berserk Healer
  • Birthday 05/27/1992

Guild Information

  • Guild Name
    Solo Player
  • Position
    Dragon within

Profile Information

  • Gender
  • Location
    You dont wanna know...

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  1. [PP-F4] An adventure gone wrong(?)

    ‘’Zita, its time to head out. It’s return to find a good place for our home.’’ The blackhaired alchemist said to the eagle that rested her head under her wings up on the roof beams. Before Zandra opened the door, she sent a glance at the stairs, leading up to her bedroom. Her bedroom where she slept all alone in a large doubblebed. A sigh and then she turned around and exited the beachhouse on floor sixteen. Her feathered friend flew out threw the entrance like a shadow. As they walked, Zandra opened up her inventory and equipped her gear. A black, heavy armour, with burning weins here and there. On top of her head was a pair of horns and in her hand, a large two handed battle axe have appeared. Half an hour later the pair stepped out of the portal on floor four. For a few minutes, Zandra stood in the feet deep snow with closed eyes and took some deep breaths. She looked at Zita. ‘’You feel that? The smell of home.’’ She said before entering the wild, the eagle letting out a cry in agreement. The couple have walked for about twenty minutes when they saw a shape in the snow with a green crystal floating above. After a quick glance at Zita, their eyes met for a moment before both darted forward, Zandra activating her charge skill, making her cross the distance in just a second. She kneeled down at the same moment the predator landed on the other side of the body. It was a female in an armour looking like a maid outfit.’’Hello, can you hear me?’’ I said and took up a healthpotion and placed it on her lips, waiting for her to react.
  2. Today had been so boring. The berserk healer had only been sitting inside her beach house and stared at a bottle with sake while twirling it. Even after it was empty she just sat there, elbow on the table and resting chin in her palm, sighing to herself. ‘’This is soooo boring. Cant something happen soon?’’ she said. Thou no one answered. Of course. That was when she got a mail from one of her personal information breakers. Slowly like she didn’t had any energy to do anything she opened the mail and red thru it. It seemed that there was a firework-festival sixteen floors down. She took a look around the room. ‘’Well, not like I have anything better to do.’’ And after that she rose and headed to floor one. As the crimson eyed woman stepped out of the warp gate the first thing she saw was a firework exploding and slowly faded out. She took a dozen meters away from the gate and waited for the next one. But there never came a second one for the next couple of minutes. Thou she herd explosion from different directions in the town. She shrugged. ‘’Well, I guess I missed the main event.’’ She said and started strolling around in the town.
  3. [SP-F2(+21)] Quartz for the Dragoness

    rolling... ID: 88168 BD: 7 Non-crit hit, fallen activated +8 dmg. 36x14=504 dmg +AoE MD: Dead before action Loot rolls: Base col: 3x980x4=11,760 (ID: 88169-88172): Floating crystal 1: LD: 12+3=15 CD: 7 -t3 rare heavy armour Floating crystal 2: LD: 10+3=13 CD: 4 -t3 rare wepaon Floating crystal 3: LD: 6+3=9 CD: 2 -1,960 col Floating crystal 4: LD: 15+3=18 CD: 3 -4,900 col Zandra: 1,239/1,455 +15 regen (7/144) Floating crystal 1: 0/980 -DEAD- Floating crystal 2: 0/980 -DEAD- Floating crystal 3: 0/980 -DEAD- Floating crystal 4: 0/980 -DEAD- Total loot: -37,844 col -9x t3 materials -6x t2 materials -t2 uncommon consumable -t3 uncommon consumable -t3 rare heavy armour -t3 weapon
  4. [SP-F2(+21)] Quartz for the Dragoness

    So, now eight mobs have been taken care of. The rewards haven’t been very exiting, but it is at least okay. Could have been worse. That’s when she closed the reward screen and headed further away from the safe zone. As she walked down a tunnel, the design of the tunnel is like the rest of this beautiful floor. Rocky with shimmering stones blowed in, giving the whole environment a shimmering shine. The brunette actually enoyed being at this floor. If houses wasn’t so expensive and she already had one down at floor sixteen, she probably would have moved up here. When she thinked these tohuths, about fifty meters infront of her, four crystals bursted out from the ground. They looked just like the ones she had defeat twenty minutes ago. Without hesitation, she charged the group and this time let the axe do all the talking, cleaving thru the mobs and leaving them stunned. ID: 88167 BD: 9 crit +1 dmg, 34x14=476 DMG +AoE MD: Stunned Zandra: 1,224/1,455 +15 regen (34/144) Floating Crystal 1: 504/980 Floating Crystal 2: 504/980 Floating Crystal 3: 504/980 Floating Crystal 4: 504/980
  5. [SP-F2(+21)] Quartz for the Dragoness

    The alchemist let out a sigh and looked at the crystals one at a time. ‘’You know, you really isn’t very strong after all. Here I am, at the highest levelled floor. The hardest that is unlocked at the moment. And even when you are four versus me that is alone, you are no match for me. Even when Im actually mainly a support character. Im meant to help other players deal damage and survive.’’ And with those words, she sctivated one of her weaker sword arts, tohu a sword art that is strong enough to make the four purple crystals vanish. But first they exploded into an ocean oof blue and white fragments. As the fragments faded away, a reward screen poped up. The berserk healer looked thru it and nodded. ‘’Well, no items this time either, but at least I got myself some materials now. That is always handy.’’ ID: 88162 BD: 10 Cirt +2 dmg. 30x6=180 dmg +AoE MD: Dead before action Loot rolls: Base col: 3x720x4=8,640 (ID: 88163-88166): Floating crystal 1: LD: 15+3=18 CD: 10 -t3 uncommon consumable Floating crystal 2: LD: 5+3=8 CD: 10 -1x t3 material Floating crystal 3: LD: 5+3=8 CD: 8 -1x t3 material Floating crystal 4: LD: 20+3=23 CD: 6 -7x t3 materials Zandra: 1,209/1,455 +15 regen (61/144) Floating crystal 1: 0/720 -DEAD- Floating crystal 2: 0/720 -DEAD- Floating crystal 3: 0/720 -DEAD- Floating crystal 4: 0/720 -DEAD- Total loot: -19,224 col -9x t3 materials -6x t2 materials -t2 uncommon consumable -t3 uncommon consumable
  6. [SP-F2(+21)] Quartz for the Dragoness

    And there, my charge skill have been landed and all the floating crystals is stunned. This was really a good way to do this stuff. I could deal out a huge amount of damage with my to handed darkened battle axe. As the most effective area of effect weapon in whole this world of a death game. Or that was what the black haired girl was thinking at least. As she stood there and thougth about her capabilities as a area of effect damage dealer, the crystals awoke from their stun and saw the warrior was totally open. Before Zandra got a chance to react or use any skills at all, the four creatures had striked down on her and reduced her heath even more. Thou she was still quite a bit away from being in the danger zone. She only smiled at the crystals. ‘’Pfft, is that all you got?’’ ID: 88152 BD: 4+1=5 Miss MD: 7 Hit 216-147=69x4=276 Zandra: 948/1,455 (72/144) Floating Crystal 1: 146/720 Floating Crystal 2: 146/720 Floating Crystal 3: 146/720 Floating Crystal 4: 146/720
  7. [SP-F2(+21)] Quartz for the Dragoness

    So, since I was on the wrong floor to be able to use my grinding to the best use, I walked back to the settlemesnt and warped up six floors. To floor 21. The only place where it now was able to get any kind of tiier three stuff. Except crafted gear. But for that I would need tier three materials, where floor 21 is the only place to get. So as soon as I exited the warp gate I head out into the wilderness. Just as on floor fifteen, it didn’t took long time until I encountered the enemy. Thou this time it wasn’t mosquitos. This time it was floating crystals. Four purple crystals was hovering about half a meter above the ground. I smiled when I spotted them and the next moment I darted forward, axe raised to be ready to deliver a devastating attack. And it landed, as well as stunned the crystalas. ID: 88151 BD: 8 Non-crit hit, Fallen activated +8 dmg. 41x14=574 DMG +AoE MD: Stunned Zandra: 1,209/1,455 (73/144) Floating Crystal 1: 146/720 Floating Crystal 2: 146/720 Floating Crystal 3: 146/720 Floating Crystal 4: 146/720
  8. [SP-F2(+21)] Quartz for the Dragoness

    So, not much health was left on the mosquitos. So I consentrated to make sure this would be the final blow. Thou I didn’t had to use my strongest sword art, my strongest sword art that drained my energy so quickly I could only deal a few strikes with it. And luckily, the attack hits target, or rather targets. I planted the bottom of the axe in the dirt as I watched their health going down into nothingness and explode into a sea of blue and white fragments. A smile on my face as the last fragment had turned into nothingness. The reward screen poped up and I looked over my loot. It wasn’t really anything that special. But when I saw one thing I realised. They had dropped tier 2 materials. Thou that was useless to me. Nowadays I only wants tier three. ‘’Zita, I guess its time to travel up a few floors.’’ ID: 88142 BD: 4+1+1(consentration)=6 Hit. 28x8=224 DMG +AoE MD: Dead before action Loot rolls: Base col: 3x756x4=9,072 (ID: 88143-88146): Giant mosquito 1: LD: 11+3=14 CD: 11 -2x t3 materials Giant mosquito 2: LD: 14+3=17 CD: 10 -t3 uncommon consumable Giant mosquito 3: LD: 16+3=19 CD: 10 -4x t3 materials Giant mosquito 4: LD: 6+3=9 CD: 3 -1,512 col Zandra: 1,194/1,455 +15 regen (100/144) Giant mosquito 1: 0/756 -DEAD- Giant mosquito 2: 0/756 -DEAD- Giant mosquito 3: 0/756 -DEAD- Giant mosquito 4: 0/756 -DEAD- Total loot: -10,584 col -6x t2 materials -t2 uncommon consumable
  9. [SP-F2(+21)] Quartz for the Dragoness

    Well, this wasn’t the best start of a fight, not at all. Since my whole tactic when out and farming alone was to land a hit, and thru that stun the opponent, giving me a free round where I didn’t had to worry about being hit. And then, most of the time, my second strike finish the enemies, if they are no more the four, off. Thou it wasn’t that bad. With my new heavy armour piece they wouldn’t be able to hurt anyway. So I charged at them again, thou I didn’t had the momentum I would have from a attack that I could support with my charge skill. Luckily, this time the axe hit its target and cleaved thru the four enemies. I saw their health going down more then halfway. ‘’Nice.’’ Then I felt them attack back, making my own health drop quite a bit as well. ID: 88141 BD: 7+1=8 Non-crit hit, Fallen activated +8 dmg. 40x14=560 DMG +AoE MD: 8 Hit! 216-147=69x4=276 Dmg Zandra: 1,179/1,455 (115/144) Giant mosquito 1: 196/756 Giant mosquito 2: 196/756 Giant mosquito 3: 196/756 Giant mosquito 4: 196/756
  10. [SP-F2(+21)] Quartz for the Dragoness

    And there, the potion was consumed and now I was ready to head out and fill the day with something I havent done in a long time, but a thing that every frontliner should do from time to time. Since nowadays, to have a profession wasn’t as effective anymore to get a steady income. To head out and kill monsters was much more rewarding. So I took my two handed battle axe and headed out thru the door. ‘’Zita, it was awhile ago I know, but now it is time again for you to refresh your wings and clws. We are going out to get some money and materials. And hopefully one or two weapons and armours as well. To begin with, I headed down a floor, to floor 15. I havd barely went out of the safe zone when I was surrounded by four giant mosquitos. We both charged at each others, but both missed. ID: 88140 BD: 1 Miss MD: 5 Miss Zandra: 1,455/1,455 (142/144) Giant mosquito 1: 756/756 Giant mosquito 2: 756/756 Giant mosquito 3: 756/756 Giant mosquito 4: 756/756
  11. [PP-F21] A dangerous dungeon-party

    First to arrive was the one Zandra wanted the most to join in. After all, Ariel was probably the only person she could truly trust on. There was others that the alchemist would rank pretty high on that list, but after joining Ariel, so much have changed. As she landed beside Zandra, she greeted her with a smile. ‘’That sounds about right. And it was good fight as well. Even if I didn’t had a chance.’’ The last words was barely hearable from behind the mouthguard. She leaned forward and gave the lioness a hug. A few seconds later something was brushing against her leg. There was the white lion that was Ariels familiar. ‘’Hello there Kimba. I have missed you too.’’ She said and scratched the lion with her armoured hand. Then the Berserk Healers took her focus back to Ariel. She scratched her neck. ‘’Well, this is gonna be a pretty dangerous dungeon. So I only invited those that would be of help. First was Calrex. I also said that maybe he could bring someone with him. Then you of course. I know Macradon is very busy at the moment so instead I asked Hirru, also from KoB thou.’’ That was when I spotted a cloaked figure approaching. ‘’And him.’’ She finished with a kind of troubled tone and pointed at the man. ‘’Hello there Hikoru.’’ She greeted him and gave a small wave. ‘’No probl…’’ The brunette started to answer when the shadow master did something unexpected. ‘’What?’’ she said to herself. What he just did wasn’t something she would have guessed after the talks the two of them have been having lately. But his second action made more sence. Thou when his foot flew thru the air and the moment later he disappeared her face turned from troubled to furious in an instance. ‘’What the F**K are you doing?! Here I invited you to join up. And the first thing you do is this?! Are you totally incapable of acting like a normal person. Just kicking someone like that out of nowhere and hiding like a freaking coward the moment after.’’ Zandras eyes darted around and searched the area. But there was no sign of him. Thou she guessed he was still near. After the talks the two of them have been having, she thougth that he would have been able to at least control his emotions enough to not attack someone again. But she seemed to be wrong. A few swipes and the mask over her eyes was changed. She had got a grip of herself and calmed down a little bit and finished with. ‘’At least you didn’t used your dagger this time. So I guess that’s some improvement.’’
  12. Zandra woke up in her beachhouse at floor 16. As every morning, she first walked up to the window. There she stood and stared at the waves that was splashing up and down, up and down. She don’t know how many times she had done it by now, but it was so hypnotizing and she felt that she needed to do it every morning. Otherwise it feflt like she had forgot something, and she souldnt get that feeling away during the whole day. When she ahd stood like that for about five minutes, she finally could pull her eyes away from it. She took a look around at her big bedroom. It felt so empty now that she was there all alone, without a lovely man to share her life and bed. A few swipes in the air infront of her and a potion appeared in her hand that she empties over her lips. Purified potion of vicious dragon fang consumed. +9 Dmg
  13. Zandras Loots and crafts

    Name: Purified potion of vicious dragon-fangYour Profession: AlchemistYour Rank: Grandmaster(rank 10)ID: 88125Roll: 9+2=11 Item Type: PotionTier: 3Quality: PerfectEnhancements: Damage +9Description: A glas bottle with a blood-red liquid. When you drink it, your feel your muscle-strength increase as well as your teeths becomes as sharp as a dragons. . Post Link: Exellance Elexirium Name: Purified potion of armoured dragon-scaleYour Profession: AlchemistYour Rank: Grandmaster(rank 10)ID: 88126 Roll: 9+2=11 Item Type: PotionTier: 3Quality: PerfectEnhancements: Damage mitigation +81Description: A glas bottle with a blue liquid. When you drink it, you get a dragon-scale pattern on your skin on your shoulders, elbows, upside of your hands, your back and neck, knees and lower legs.Post Link: Exellance Elexirium Name: Purified potion of sharp dragon-fang Your Profession: Alchemist Your Rank: Grandmaster(rank 10) ID: 88124 Roll: 6+2=8 Item Type: Potion Tier: 3 Quality: Rare Enhancements: Damage +6 Description: A glas bottle with a blood-red liquid. When you drink it, your feel your muscle-strength increase as well as your teeths becomes as sharp as a dragons. Post Link: Exellance Elexirium
  14. Another day of crafting. Another day to spend in my alchemy store. And today I was free of any orders. So it was a perfect day to build up my stock. Since there would always be players that would drop by and buy a couple of potions for their adventures. Since the alchemists made the most useful consumables when it comes to battles. But not only that, it was also useful for when fighting strong event mobs or floor bosses. Or even some quests required the use of potion to complete. Even me myself would use potions for some quest. So I placed the pot on the tripod and poured up some water to let it boil up. The boss fight was approaching and I had to be prepared for it. Not only to sell potions to others and for myself to use, but also to cover up the supportive role I would play. I threw together some ingredients and poured it up into some bottles and on some crystls. I checked the quality of all the items and felt pretty satisfied with it. So I walked over and admired the firerplace and called it a day. ID: 88124 CD: 6+2=8 Rare item -2 material +6 EXP ID: 88125 CD: 9+2=11 Perfect item -1 material +9 EXP ID: 88126 CD: 9+2=11 Perfect item -1 material +9 EXP ID: 88127 CD: 2+2=4 Good item -1 material +3 EXP Total: Good(t3) potion x1 Rare(t3) potion x1 Perfect(t3) potion x2 +27 EXP -4 t3 materials
  15. Dropping off +1 CD shake x1 Adding words tomorrow