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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.


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About Zandra

  • Title
    Berserk Healer
  • Birthday 05/27/1992

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    Solo Player

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    You dont wanna know...

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  1. [OP-F2] Boss Raid Meeting

    Zandra nodded. Just as she thougth, there was only standard enchantments on the purplehaired girls axe. ‘’Well, if you are interested, I have something that is pretty good.’’ Zandra started swiping her finger in the air infront of her. Scrolling thru the menu’s to find one of her most trusted friends. A friend that have been with her thru so much. After ten seconds or so of scrolling, a black two haded axe materialized in Zandras hand. It had veins of glowing orange in the blade that slowly pulsated. She held forth the axe. ‘’Here Teion. If you want to use this darkened twohanded battle axe, Im okay with it. If we are part of the same team, I want everyone to have as good equipment as possible. Thou you don’t have to. Its just an offer. Its enchanments is two slots fallen damage and a single with accuracy.’’ @Teion …After Zandras and Teions conversation… Zandra turned around and looked at the team list again. ‘’To be honest, I think this looks really good. We have plenty of damage, some steady tanks and everyone covered by a support player. And you have talked about this hooves thing. But I haven’t herd anyone mention that we may be up against a centaur. And the thundercloud just as you all says probably mean stuns. But it could also be that we are up against someone that can control the weather. And if that’s the case, then environmental damage may be a thing. So if you don’t already have it, survival is a good way to conter that. Except that I think everything have been said. This list of alchemical items is retty short, so if there is anyone in need of more, just let me know.’’ With that she had said what she wanted to say and would return to listen to the planning. To herself she thougth: ‘Hmm, no one have asked about Ariel. Have she told others of her whereabouts as well? Or dose no one care about her anymore?’ Crafting items:
  2. (PP-F3) Shenanigans (Hakai, Zandra, ?)

    Zandra listened to Hakai and nodded. ‘’Yes, the floorbosses isn’t that hard actually. But I didn’t said that it’s the mobs that kills you. It’s the frontlines. If someone is just a normal average player, there isn’t really any reason for someone to kill that particular player. But when you join the frontlines, then you start building a name for you, making you more famous and others gets to know who you are and that you exist. And there is plenty of players out there that want to get rid if of the fronliners because they don’t want this world to end. If this world end, they will return to their normal life and cant kill players without getting into jail.’’ Zandra looked at Hakai, so this girl really wanted to return to the frontlines. And she didn’t care about what Zandra have done. The alchemist shrugged. ‘’Well, Im not really in need of any help at the moment. Last months I have learned to take care of myself. But if you are sure you wanna get back into it, sure. So, what is it you want help with mate?’’
  3. (PP-F3) Shenanigans (Hakai, Zandra, ?)

    ‘’Pfft!’’ Zandra said and waved towards Hakai. ‘’We don’t all need breaks. Breaks is just for slackers and losers.’’ She said and winked at Hakai. ‘’Nah, just kidding. Breaks can be good from time to time. But I don’t really get the other thing you said. How can it be healthy to be bored?’’ See said, not joking. After that, she said she wanted to get back in the fight. Back to the frontlines. That meant also back to where you have the most risk of dying. And getting close to other frontliners means you also have the biggest risk to lose someone ear to you. Zandras smile that had been on her lips until now slowly disappeared as she listened to Hakai. Hakai also added the disappearance of friendnames. The brunette gulped. ‘’Hakai, Are you sure you want to return to the frontlines? You know what that means, its full of death.’’ She laid a hand on the blondes shoulder and looked into her eyes. ‘’Also, Im not sure I am the best one to help you get back in the fight. She turned around and looked the other way. ‘’I… I have done things that hade made several players hate me. There is no longer many players in here I can call friend.’’ She said with sad voice. ‘’So if you want me to help you, you need to be prepared for that others way think you weird to teaming up with me. Of course I will help you. But you need to know this first, before you really want me to lend you a hand.’’
  4. rolling and stuff ID: 97013 CD: 9 LD: 6 +1x Rare t1 potion x1 -1x t1 mat ID: 97014 CD: 2 LD: 8 -1x t1 mat ID: 97015 CD: 11 LD: 16 +3x perfect t1 potion -1x t1 mat ID: 97017 CD: 1 LD: 4 -1x t3 mat ID: 97018 CD: 1 LD: 8 -1x t3 mat ID: 97019 CD: 1 LD: 10 -1x t3 mat ID: 97021 CD: 1 LD: 15 -1x t3 mat ID: 97022 CD: 5 LD: 17 +1x uncommon t3 potion -1x t3 mat ID: 97023 CD: 12 LD: 20 +4x perfect t3 potion -1x t3 mat ID: 97024 CD: 9 LD: 17 3x rare t3 crystal -2x t3 mat ID: 97025 CD: 8 LD: 10 2x rare t3 crystal -2x t3 mat
  5. [OP-F2] Boss Raid Meeting

    Zandra listened to the discussion about the boss. All these talk about hooves and the thundercloud. Her gear have started to worrk at full engine. She felt like she had a deja vu kind of feeling. But that couldnt be. She had never fought something with hooves and a thundercloud. But that was when she remembered. It was from a game she played back in the real world. She looked around, ready to share her thoughts when she spotted a list. The berserk healer nodded. "Looks like pretty solid teams." meets eyes with @Hirru and @Shield. "The pros in the same group this time too." she said to joke a little. Then Beat would also accompany them with the blacksmith. Her eyes glanced at the last part. There was alot of crafting specifik orders. Quite alot to performers but also to alchemists and chefs. In this momebt she herd Shields voice mentioning her name. She looked up and it sounded like she didnt had a choice. She let out a small sigh and took a step back. Her hands opened the stripe under her chin and then lifted off the helmet. The long black hair flowed out and she moved some of it out of her face before started to talk. "Since so many else is cobtributing and helping, I guess I should too. I can take care of quite alot of this I guess." She threw an eye on the blacksmith and saw something very rare here in aincrad. on her back hang a two handed axe. Zandra walks up to the blacksmith(@teion) and reach her hand to the girl. "Hi, Im Zandea and it seems we will be figthing together. May I ask what stats you have on that axe?"
  6. (PP-F3) Shenanigans (Hakai, Zandra, ?)

    Zandra was walking around in her winter wonderland house on floor four. It was just a few weeks since she moved here, but it was already time to move again. With floor 22 unlocked just a few days ago as well as not longer be alone, Zandra had decided to buy a large house at the frontlines where she could live with her girlfriend. It was then that she got interrupted by a mail note. The alchemist stopped and raised an eyebrow when she saw it was from… ‘’Hakai?’’ she let out in a suprpised tone in her voice. With a click in the air the mail was opened and Zandra red it. She got even more confused. Hakai, that she haven’t talked to in she don’t know how long, did wanted to meet. She looked around in the moving mess and shrugged. ‘’Guess I would feel good by a little break anyway.’’ So she stopped with what she was doing and headed down to the floor below. Zandra spotted the blonde pretty quick after taking a look. ‘’Oki, this girl don’t know about Ariel so don’t say anything you will regret. Maybe she is still accepting you as a friend.’’ She mumbled to herself while walking over to Hakai. ‘’Hello Hakai! Long time no see.’’ She said when got withing hering range. ‘’It was really a surprise to get a mail from you. What have you been up to since that turtle fight?’’
  7. [OP-F2] Boss Raid Meeting

    Zandra was walking her way thru the half meter deep snow on floor four, heading into town. Just about ten minutes earlier she had got a message that called to the next boos raid meeting. "So we finally gonna pick up the pace so we get out of this death world." she mumbled to herself as she entered the settlement and headed straigth for the centrum where the warp gate was. She entered it. A few moments later she stepped out of the portal and headed for the meeting spot. checked the map several times until a small group of people got into her sight. "Well, guess its time." she opened up her inventory and equipped a vanity armor. Thou it was an identical copy of the one she is gonna wear in the next raid. It was better she showed up now. With her white and gold coloured armour she approached the group. When she was at the group she stopped and greeted on them with a sligth bow. "Hello, sorry Im late." the helmet covering her whole head gave of a strange echo, making her voice sound different then normal. "What have I missed?"
  8. Real Life Picture Thread

    But first, let me take a selfie!
  9. [F11] [Event Thread] Masquerade Ball

    Zandra held the younger woman close to her as they slowly followed the rhytm of the soft music. She held a hand on the back of her head and slowly brushed it thru the short hair. Avilon started to talk about that she didn’t wanted Zandra to keep on fighting on the frontlines. Zandra didn’t answered at first. She closed her eyes and took some slow and deep breaths. After a few seconds she stopped and took a step backwards. She had one hand on Avilons shoulder and the other she gently tilted her head up with a soft touch on her chin. With sadness in her eyes Zandra started to talk with soft voice. ‘’Dear Avilon. I’m so sorry. But if I would stop figting side by side with the players I have progressed with for so long time now, it would look egoistic and I would feel terrible. So, I can’t stop. I will keep on figting. And one day, I will get you out of this death game. I will reach floor one hundred. And I will defeat the final boss. Because I will do anything to keep you safe.’’ She finished and moved Avilons face closer to hers until their lips met. @Avilon
  10. [PP-F4] An adventure gone wrong(?)

    ‘’No need to thank me Marisa. I would help you any day. Just let me know.’’ She said and wiped away the tears from her cheeks. ‘’Hehe, sorry for crushing you. Just was so glad to see you again. Like, how long have it been now?’’ Zandra asked as she rose and helped the other girl stand up as well. With a smile she then continued. ‘’The snow don’t bother me to be honest. But we can probably find a more comfortable place to talk and catch up at a cozy café in town. Or if you prefer a more private space my home isn’t that far away from here. I actually came from there just now. But Im fine with any, so its your choice Marisa.’’ She finished. The snow fell with big flakes around the tempratures had started to lower. Thou Zandra had found a friend so the cold didn’t bothered her a bit.
  11. The berserk healer smirked. The dragon was almost done for. Its last helthbar som down in the yellow and very close to red. She smile at Hirru as he almost threatened her to not miss followed by Jomei added just kill it. ‘’Hehe, don’t you worry guys. This little lizard is no match for the dragoness.’’ She said and her focus turned to Teseleth. ‘’Ey! Lizard! This room is to small for two dragons. Are you ready to leave. For good!’’ And with that she darted forward, laughing because the joy of battle was over her. ‘’Hahaha!’’ Her axe started to glow as she got closer and closer. Her burning crimson eyes held contact with the fantasy creatures ruby globes. ‘’DIE PIECE OF FILTH!!’’ she screamed as she leaped up in the air, her axe in a two hand grip behind her. When right infront of the dragon with a smile on her face, she even felt the hot air of his breath. Then she activated the skill midair, making the blade fly in wide circle over her head, hitting him right behind the eyes. The axe cleaved thru the dragon and striked the floor under it. From the impact with the ground of the room, crete a shokwave dealing damage again. With the axe leaning on her shoulder she looks at the tiny red sliver that was left after Jomei and Hirrus attacks slowly disappeared. ‘’Hehe.’’ ID: 96063 BD: 9 mini-crit +1 dmg. 31+1=32x13=416-135=281 dmg. Dragon ded!
  12. [F11] [Event Thread] Masquerade Ball

    ’’Look love, I have enough savings to get a house anywhere we want in this digital world. The scenery dosent matter to me either as long as I can be with you. But since we have the opportunity to pick whatever we want, I think we should take it. I just hope that floor 22 will be as beautiful as you. Not that it is possible thou since you are the most beautiful thing Ive ever seen.’’ She answered the younger girl and gave her a light kiss that barely touch. Zandra shivered from the softness of her girlfriends lips. ‘’I have no idea how to sign up, but guess we are in it now.’’ Zandra said with a smile when listening to her treasures words. She nodded. ‘’Yes Avilon. Im sure our heart beats as one, since you could almost say we are one.’’ She said and held her lover closer. ‘’You have totally nothing to fear, Avilon, I will be by your side whenever you want and need me.’’
  13. [F11] [Event Thread] Masquerade Ball

    The pinkette and black haired womens flowed across the dance floor. With smooth movements Zandra led Avilon in a graceful dance. For awhile they danced in silence, moving to the rhytm of the music in the ball room. Zandras lips was shaped in a wide warm smile and she looked into the purple eyes of her loved one. ‘’Avilon, I am so happy I got to be with you. And that you choosed to be with me. And about a house. I actually have a bit over half a million col saved up. I was planning to get a house on floor twenty two. It have been unlocked for such a short time so I guess we will be alone there. What do you say about that love? Floor 22 is okay?’’ She finished and smiled at Avilon while continue to leading her in a dance that she would remember for the rest of her life. [Enter the couple competition with @Avilon]
  14. [F11] [Event Thread] Masquerade Ball

    ‘’Don’t worry love. I wont leave you.’’ Zandra replied and patted the young woman on the head. ‘’I have been attacked by someone that tried ot kill me. But he failed. And I wont let anyone succed with that as long as you are alive. And I wont let you die as long as I’m alive so no need to worry.’’ Zandra felt good that her girlfriend seemed to cheer up a bit, even suggested for a dance. ‘’Well that sounds lovely.’’ She said and led Avilon down to the dance floor. Then she bowed to Avilon. ‘’Would this beautiful lady honor me with a dance?’’ she said and took a steady but firm grip around her waiste without waiting for an answer. In her current state, Zandra judged that it should be the best to take the lead. ‘’By the way, Avilon. I have herd there gonna be a couple contest here today. You wanna join in and compete?’’ the black-haired woman asked the pinkhaired beauty. @Avilon
  15. [F11] [Event Thread] Masquerade Ball

    Zandra looked at Avilon with a smile on her lips while waiting for an answer. Thou she got an answer she would never have expected. The smile slowly disappeared and sadness filled her eyes when looking at the tears in Avilons eyes. Zandra embraced the pinkhaired girl and patted her head. She just stood there in silence for about half a minute. Then she took a step back and putted her hands on Avilons shoulders. The crimson eyes looking deep into Avilons violet ones. ‘’Love, look at me.’’ She started. What she said now was very important and she knew it. Because of that she had to choose words carefully, since it could turn out terribly wrong in she was to clumsy. ‘’Avilon. You know who I am and many of the battles I have been thru. During the time here I have got a lot of valuable loot items and crafted gear and such. But I didn’t got my most valuable gift until a few weeks ago. This treasure is the one I hold closest to my heart, and I will never let you go. But if I die, someone else can take you. Or harm you. Or worst, end your life. But I cant allow that and if I am gone, I cant stop it. So I promise Avilon. I will never leave you.’’ Then she embraced her again with one hand on the back of the tanks head. Their lips met for a few moments before she stepped back again. ‘’Noone, will separate you from me.’’ Zandra finished off with a smile.